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sakuzyo - Lexus cyanixs [Osu|Taiko] 291m5e

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Topic Starter
For what it's worth, Hyper turns out to be an ok Taiko conversion, however it's placed quite a bit closer to the harder end of the scale... maybe you could take a look at that and decide if it works with lowering the width of the difficulty gap somewhat?
Okay, Let's go ^o^b
Topic Starter
The 100th post was a (taiko) bubble! \:D/

I'm waiting for happy30, Frostmourne, Leorda or anyone else really. I'd like to think I'm more or less done by this point, but I still need to hear the BAT's opinions...
Since you have got taiko icon. I will check this one tonight. Posting here for my reminder.
Topic Starter

Frostmourne wrote: 4k533o

Since you have got taiko icon. I will check this one tonight. Posting here for my reminder.
When you plan to start modding, could you please tell me about it first? I have some pretty important timing changes to make to Another before it's completely ready. o:

e: i'm done. looking forward to mod!
okay :D

Beginner
00:46:153 (1) - This slider tail needs to be finish with a clap. I'm sure it's missing because they were introduced around 00:43:319 (1,1) -
01:46:986 (1,2) - This spacing looks a big out of place, shouldn't they look like 01:38:986 (2,3,4) - or something like this?
02:10:819 (2,3) - Some new combo like this on other parts were ok to me (looking past) but for this one, I guess they aren't that necessary.
Cool Beginner, everything is on music nicely.

Light
00:51:153 (1) - nazi, I suggest you remove this NC and add NC at 00:52:486 (3) - , they look in order more than before

Stopped now, I will continue later.

EDIT: what a surprise ztrot you bubbled it O_o
too ninja
Freaking ninja! well I looked at this and it was pretty solid I did have concerns about how a few things were unsnapped and was met with a response I'm okay with throwing a bubble on this but I must ask that Whoever looks at this next to confirm that doing that is okay and not to rank unless confirmed with not only the mapper but a few more on the staff as well! Have a lovely day and enjoy your bubble and frostmourne feel free to pop it if there is something I missed. oh my fucking god I forgot to make the mapper do the changes so freaking stupidddd

Log below:

SPOILER
10:53 ztrot: alright looks as if you have the taiko okay
10:54 -GN: yeah, took a bit of discussion but we got it bubbled still
10:55 ztrot: 00:41:319 (3) - the easy diff I would new combo here it works with the 1,1,1, combo pattern you have
10:56 ztrot: other than that every thing seems fine on this map 01:47:319 (2) - oh this one too.
10:56 -GN: i'm not so sure, i find it links with the two sounds before that
10:56 -GN: the same thing was done in Light, though
10:56 ztrot: hmm
10:56 ztrot: well lets hold off on those then and look it over in each set
10:57 -GN: agreed on #2 however
10:57 ztrot: okay
10:58 ztrot: light 00:18:986 (3) - this is a bit on the nazi side but do you think you could improve on this blanket the sliders after this one are blanketed so snug seeing this one out of place a bit is jarring not affecting gameplay as much but makking the map set look as clean as possible.
11:00 ztrot: http://puu.sh/4dWAA.jpg like that if possible
11:00 -GN: hm yeah i see
11:00 ztrot: smooth out the edges
11:01 ztrot: http://puu.sh/4dWDo.jpg 00:52:819 (3) - I don't suggest having a overlap like this on a eaiser diff
11:02 ztrot: due to low ar and sv patters like that can be confusing
11:02 -GN: hm you're not the first to point out that
11:02 -GN: i'll try to construct the pattern in a different way
11:02 ztrot: Thanks
11:03 ztrot: 01:02:653 (1) - this is so sexy very nice work!
11:03 -GN: thanks o:
11:05 ztrot: also this is just a pre of mine but I think you should avoid using colors that resemble the fail colors when playing in a multi game that can confuse players
11:05 ztrot: normally I suggest to stay away from gray or white combo colors unless they are offset with the next combo color being very vivid
11:06 ztrot: but your combo color choice seems to be very light based
11:06 -GN: hm yeah
11:06 -GN: they're all arranged in a gradient of sorts
11:07 ztrot: of course this is just a personal tip nothing that would hold it back feel free to change it if you want
11:07 -GN: i'll try to saturate the most gray colors a little more, but i don't think i want to change it very much from what i have
11:08 ztrot: That diff seems to be more or less good lets move on to the next diff shall we?
11:08 -GN: sure
11:10 ztrot: 00:57:153 (1,2,3,4,5,1) - this kinda threw me off at 1st just looking at it but after testing it twice it seems to be fine just keep on the look out that modders might try and say something about it.
11:10 ztrot: advanced btw
11:12 -GN: well, the whole map is basically a blanketfest so getting accustomed to the style at that point should make the fact there's a slider there obvious... enough
11:12 ztrot: 01:21:319 (1) - I was gonna say this was off then I saw the slider under it and was like :D
11:12 -GN: yeah it has that effect
11:13 -GN: it's kind of a weird thing but it's such a surprise which i think is neat lol
11:16 ztrot: well it looks like this diff has been fine combed for errors
11:20 ztrot: hmm
11:20 ztrot: seems like there are some unsnapped notes possibly
11:21 -GN: well about those
11:21 -GN: it's kind of complex
11:21 -GN: but the song has a quite dominant piano pattern at that part
11:21 -GN: which does not follow any kind of pattern or snapping
11:21 -GN: so i had to assign millisecond values to every note to get the timing just right
11:22 ztrot: has it been confirmed with any other BAT?
11:22 ztrot: I think stuff like that is supposed to be aligned with redsections
11:22 ztrot: no matter how goofy it may look
11:22 -GN: it's been discussed rather extensively with CXu and Saten
11:23 ztrot: also I can't help but notice a error in you SB
11:23 -GN: i fear that would screw with other difficulties which map it slightly different, though, but hm
11:23 ztrot: http://puu.sh/4dXtC.jpg
11:24 ztrot: it does that during the transition of colors
11:24 ztrot: it cuts off part of the image
11:24 -GN: oh yeah the small box is to imitate the letterboxing
11:24 -GN: previously the red flash.png appeared on top
11:24 -GN: it's not visible in-game, though
11:24 ztrot: ahh
11:25 ztrot: alright then
11:27 -GN: (it's slightly... hackish but it works so i guess it's alright)
11:27 ztrot: well everything looks okay for the most part I'll give a bubble but I'm going to ask that the ranking BAT look in to that a bit more.
11:28 ztrot: that okay?
11:28 -GN: hm alright
Yay! Unfortunately I cannot really check this map anymore for reasons that you already know, though good luck with the map! Looking forward to see it ranked :D
Topic Starter
Thanks a lot ztrot! I'm at the top now and that feels good. I'll still have some discussion to do with Frostmourne tomorrow, I bet - nothing I can't do though.

also thanks kevin - sad to see your computer go down, but I did luckily have other people to check too! o:

O_O hi I got this request from QAT queue and wow so many bats here and I think I am gonna to check this tomorrow if nobody else is gonna to rank this so just a post here as a reminder for myself (not sure but dear Frostmourne are you gonna rank this? if so I can mod something else map =A=
plz renk 2day :lol:
@Nymph My internet is currently slow and thus, it doesn't allow me to do anything.
I have some mods to post though, If I can't mod tomorrow due to my internet, you can go rank it. I have already delayed this map way too long since first asked.
Posting from iPhone btw.
Heya, before this goes on i noticed there seems to be a problem with the of my gd being a wrong version somehow. Sadly i screwed up and didnt backup the more recent polished version so ill have to work from memory unless -GN has it lying around somewhere. The current update is lacking most of Jennys mod, i will post the correct one in the thread once i finish so it doesnt get lost again.
Topic Starter

Dizco wrote: 435e1q

Heya, before this goes on i noticed there seems to be a problem with the of my gd being a wrong version somehow. Sadly i screwed up and didnt backup the more recent polished version so ill have to work from memory unless -GN has it lying around somewhere. The current update is lacking most of Jennys mod, i will post the correct one in the thread once i finish so it doesnt get lost again.
I don't think I do, but unless you ed the wrong version of the .osu to me, do you perhaps have it lying around on puush? I don't know what I've done to not replace it with the updates you sent, but maybe it should be there if you ever sent the finished version.
pls let me know the conclusion so that I can choose what to do. My internet is back, hopefully it lasts long enough.
I'm afraid not, i already checked everywhere. It seems like its the puush where it went wrong to start with, atm its an empty file. The borked from my end i guess. There isnt much change from the current with it, just a few placement and hs fixes missing in it. I hope to have it completed within a few hours.
Done and done, hopefully it works right this time, but i did keep a backup just in case.

While here i want to thank all modders once again and -GN for giving me the opportunity to contribute to this set. And your patience aswell :lol:

http://puu.sh/4eiVg.osu
Topic Starter
Frostmourne's small mod, incomplete

Frostmourne wrote: 4k533o

okay :D

Beginner
00:46:153 (1) - This slider tail needs to be finish with a clap. I'm sure it's missing because they were introduced around 00:43:319 (1,1) - :arrow: done
01:46:986 (1,2) - This spacing looks a big out of place, shouldn't they look like 01:38:986 (2,3,4) - or something like this? :arrow: slightly reduced spacing down to 1.00x again, and made it slightly prettier
02:10:819 (2,3) - Some new combo like this on other parts were ok to me (looking past) but for this one, I guess they aren't that necessary. :arrow: one of them gosh darned gradients found in every map sans Dizco's Advanced
Cool Beginner, everything is on music nicely.

Light
00:51:153 (1) - nazi, I suggest you remove this NC and add NC at 00:52:486 (3) - , they look in order more than before :arrow: that works

Stopped now, I will continue later. :arrow: o:

EDIT: what a surprise ztrot you bubbled it O_o
too ninja
tfw no bubble, but hey i'll get answers later so it's alright i guess. tell me if you're gonna finish the rest, and i'll give you kudosu once you're done.
ok, let's continue lol

Light
01:26:653 (1) - this slider needs clap on both head and tail in order to maintain the sound along with 01:27:653 (4) - and 01:29:319 (1,2) -
01:37:653 (4,1) - well, this spacing is completely error and hard to notice for normal diff like this
01:50:653 (2) - finish only head of this slider as you did something similar in Beginner

Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements .
This screenshot is what is supposed to be.

decent diff. :)

Hyper
01:40:985 (5) - unsnapped

Another
As ztrot mentioned about unsnapped things, let me input something and I will consult with Nymph either :D
02:04:439 (2) - This should be 1/6 on 02:04:431
02:04:653 (1) - This should end 1/12 (object ends at 02:04:847)
02:05:060 (2) - This should be on 1/6 (object is at 02:05:042)
02:05:903 (2) - This starts on 1/6 (at 02:05:875 to follow piano sound which is the most obvious in this section) and then ends at 1/4 on 02:06:069 (use 1/12 signature to help making them)

That's all, I will rebubble after this.
Maybe take a look at my mod too so I don;t have to post it after it is rebubbled

Ahh and I need to post this image <3


[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff)


[Hyper]
00:51:986 (6) - the overlap is kinda ugly here, maybe increase the spacing between these note 1-5 then get enough room for note 6?

01:40:985 (5) - aimod said it is unsnap here 0_0 just click the resnap all it would be fine


[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better

Frostmourne wrote: 4k533o

Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements .

Nymph wrote: 2w2f1l

[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff)
[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better
Ah ooops, that looks like its an error from me accidentally leaving 01:58:486 (4) - too short. Thankyou very much for spotting it, i'm not sure about replacing those notes with a slider but if this:

is not good enough i will make changes. And i like the idea of gradual volume decrease on the spinner, but ill leave this to -GN since it concerns the whole set.

http://puu.sh/4eJJj.osu
Topic Starter
Frostmourne 2

Frostmourne wrote: 4k533o

ok, let's continue lol

Light
01:26:653 (1) - this slider needs clap on both head and tail in order to maintain the sound along with 01:27:653 (4) - and 01:29:319 (1,2) - :arrow: only applied to head. if you listen to it again you can hear i use emphasis on three beats 3/2 from each other, so tail would be inconsistent.
01:37:653 (4,1) - well, this spacing is completely error and hard to notice for normal diff like this :arrow: indeed, i think that's the byproduct of a remap - changed
01:50:653 (2) - finish only head of this slider as you did something similar in Beginner :arrow: ok

Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements . :arrow:
This screenshot is what is supposed to be.[/color]
decent diff. :)

Hyper
01:40:985 (5) - unsnapped :arrow: no idea how that happened but fixed!

Another
As ztrot mentioned about unsnapped things, let me input something and I will consult with Nymph either :D
02:04:439 (2) - This should be 1/6 on 02:04:431 :arrow: i give up
02:04:653 (1) - This should end 1/12 (object ends at 02:04:847) :arrow: i give up
02:05:060 (2) - This should be on 1/6 (object is at 02:05:042) :arrow: i give up
02:05:903 (2) - This starts on 1/6 (at 02:05:875 to follow piano sound which is the most obvious in this section) and then ends at 1/4 on 02:06:069 (use 1/12 signature to help making them) :arrow: this is snapped, though, i think? it does at least fit now

That's all, I will rebubble after this.

O:

Nymph

Nymph wrote: 2w2f1l

Maybe take a look at my mod too so I don;t have to post it after it is rebubbled

Ahh and I need to post this image <3
o:

[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff) :arrow: woah, that's a fair point. done this for every diff


[Hyper]
00:51:986 (6) - the overlap is kinda ugly here, maybe increase the spacing between these note 1-5 then get enough room for note 6? :arrow: done

01:40:985 (5) - aimod said it is unsnap here 0_0 just click the resnap all it would be fine :arrow: yeah, frostmourne said the same


[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better :arrow: ^ - something weird happened i think, pretty sure the spacing wasn't supposed to be like that

Lovely. <3 Thank you both for your time.
does this get ranked now

gg new page
Topic Starter
ok it's over

done with the piano
where da bats at?? :cry:
rebubbled.
-Gn im jealous :(
Rank, please. We waited long enough.

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.
Beat check by request

02:03:986 -
02:04:208 -
02:04:431 -
02:04:653 -
02:04:847 -
02:05:042 -
02:05:319 -
02:05:486 -
02:05:694 -
02:05:875 -
02:06:069 -
02:06:264 -
02:06:403 -
02:06:514 -
02:06:653 -

Those are for the weird piano part.
You really shouldn't map those btw, some of them are still off by about 7 ms and can't be compensated for.
Also, the 1/3 circles at the end are unexpected and not very fun
Topic Starter

Charles445 wrote: 252k60

Beat check by request

02:03:986 -
02:04:208 -
02:04:431 -
02:04:653 -
02:04:847 -
02:05:042 -
02:05:319 -
02:05:486 -
02:05:694 -
02:05:875 -
02:06:069 -
02:06:264 -
02:06:403 -
02:06:514 -
02:06:653 -

Those are for the weird piano part.
You really shouldn't map those btw, some of them are still off by about 7 ms and can't be compensated for.
Also, the 1/3 circles at the end are unexpected and not very fun :arrow: that's how the song goes, no change ):
Thank you! but no thanks, i just redid that part instead. (finally.)
all these bubble pops
ids habbening
ok rebubbled.

Nymph wrote: 2w2f1l

ok rebubbled.
omg
Topic Starter
inb4frost

-GN wrote: 435d2y

inb4frost
some IRC mod recheck with the mapper.

adjust these weird piano to the correct timing, derp kiai time 1ms off :( (but it doesn't affect game play at all)
Sorry that I have taken so long.

Ranked.
YOLOOOOOOOOO
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA <333
Topic Starter
YEAHHHH
grats :3
Good job!
Aw, great to see it ranked!! *-*

Dolphin wrote: 374k1o

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA <333
<3
AAAAAAAAAAAAA[...]AAAAAAAAAAAAA
inb4 suspicious hidden hard rock flashlights ;)
/runs
how...

my computer says "september 2"
this was ranked september third.
finally

x-treme wrote: 436o9

finally

-GN wrote: 435d2y

that's how the song goes, no change ):
You know what a repeat slider is right, would have worked really well in that part

Charles445 wrote: 252k60

-GN wrote: 435d2y

that's how the song goes, no change ):
You know what a repeat slider is right, would have worked really well in that part
*reverse

/me runs
It happened :D
Topic Starter

Charles445 wrote: 252k60

You know what a repeat slider is right, would have worked really well in that part
i do, but it was mapped like this(actually modded in, but i agreed with it) to put emphasis on the correct beats - a repeat slider wouldn't really have done it justice, as the second instance resulted in something that felt a bit odd(albeit straightforward) to play and the first, being on its own, would become a somewhat awkward stop. i wanted to replicate the feeling of 4 strong beats seen in the original BMS.
this is probably not the best solution, but it's the one i picked and found the most fun to play. that's my reasoning.
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