This beatmap was submitted using in-game submission on 2. september 2013 at 17:53:27
Artist: sakuzyo
Title: Lexus cyanixs
Source: BMS
Tags: of fighters 2009 bof2009 longmix dolphin dizco drum and bass dnb
BPM: 180
Filesize: 6148kb
Play Time: 02:18
Difficulties Available:
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made u look
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sakuzyo - Lexus cyanixs
Norwegian collab mapset
-GN - Dolphin 
Guest difficulty by Dizco
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Description
This is where I'd put some wise words/song lyrics, but I'm not Shiirn enough for that.
I figured a sakuzyo map would be fun to try. It's pretty complex though, and I question my map design every other second, so it's progressing pretty slowly. Any information regarding the song itself and its origin is much appreciated - I just got the song off sakuzyo's soundcloud.
Edit: New 192kbps .mp3 updated 09/06/13! The offset should still be correct, but re anyway.
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Progress:
Beginner: Finished! - This was done because Light wasn't easy enough for a good spread. Have fun, new players, and strive to improve your skills.
Dizco. It features some convoluted patterns, so stay sharp.
Hyper: Finished! - Kinda tough. If you're used to triples and consecutive 1/2s, you should be able to do this just fine.
Another: Finished! - A high pressure map. Lots of short streams and jumps in this one, so stay on your toes.
Taiko Futsuu: Finished(courtesy of Dolphin)!
Taiko Oni: Finished(courtesy of Dolphin)!
As of 08/06/13, this is ready for modding(and hopefully ranking in the end).
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Artist: sakuzyo
Title: Lexus cyanixs
Source: BMS
Tags: of fighters 2009 bof2009 longmix dolphin dizco drum and bass dnb
BPM: 180
Filesize: 6148kb
Play Time: 02:18
Difficulties Available:
- Another (5 stars, 634 notes)
- Beginner (1,82 stars, 106 notes)
- Dizco's Advanced (4,51 stars, 217 notes)
- Donphin Futsuu (3,44 stars, 258 notes)
- Donphin Oni (4,78 stars, 886 notes)
- Hyper (4,74 stars, 347 notes)
- Light (3,42 stars, 163 notes)
---------------
made u look
sakuzyo - Lexus cyanixs
Norwegian collab mapset
Guest difficulty by Dizco
--------------------------------------------------
Description
This is where I'd put some wise words/song lyrics, but I'm not Shiirn enough for that.
I figured a sakuzyo map would be fun to try. It's pretty complex though, and I question my map design every other second, so it's progressing pretty slowly. Any information regarding the song itself and its origin is much appreciated - I just got the song off sakuzyo's soundcloud.
Edit: New 192kbps .mp3 updated 09/06/13! The offset should still be correct, but re anyway.
---------------
Progress:
Beginner: Finished! - This was done because Light wasn't easy enough for a good spread. Have fun, new players, and strive to improve your skills.
Hyper: Finished! - Kinda tough. If you're used to triples and consecutive 1/2s, you should be able to do this just fine.
Another: Finished! - A high pressure map. Lots of short streams and jumps in this one, so stay on your toes.
Taiko Futsuu: Finished(courtesy of Dolphin)!
Taiko Oni: Finished(courtesy of Dolphin)!
As of 08/06/13, this is ready for modding(and hopefully ranking in the end).
---------------
Updates:
15/11/12: ed
16/11/12: Updated with Dolphin's Taiko Oni and Taiko Futsuu
18/11/12: Updated Taiko Oni.
29/11/12: Started Light, changed to IIDX style naming, updated Taiko Oni.
11/12/12: Added neat background overlays, updated Taiko background
14/12/12: Added minor SB. should actually do work
22/12/12: Finished Another.
23/12/12: Storyboarded background so that the pause, fail and taiko backgrounds are properly aligned.
27/12/12: Added more SB stuff, should again actually do work
22/01/13: Finished SB. Optimizations isn't that important, is it? Also several minor fixes everywhere.
13/02/13: Hey, when I said I finished the SB? I lied, but I really finished it this time.
14/02/13: Finished Light.
06/03/13: Started Hyper.
29/03/13: did stuff.
24/04/13: Applied CXu's mod, did more stuff.
08/06/13: Finished Hyper, applied a couple changes to Another, REVIVED FROM GRAVEYARD
28/06/13: Fixed timing(again), added a storyboard thing.
29/06/13: Applied Flower's and Dolphin's mods.
30/06/13: Applied sheela's mod.
01/07/13: Fixed timing yet again. D:
06/07/13: Applied CDFA's mod and fixed storyboard for the fifth time
07/07/13: Applied rezoons' mod
09/07/13: Applied xChippy and Tur00's mods
12/07/13: Applied Sey's mod, did super minor stuff.
13/07/13: Applied YunoFanatic's mod, added a bunch of hitsounds.
15/07/13: Updated Taiko diffs.
27/07/13: Added Dizco's Normal.
28/07/13: Applied small fixes.
30/07/13: Updated Dizco's Normal.
02/08/13: Applied Maddy's mod.
08/08/13: Applied CDFA and Dolphin's rechecks.
09/08/13: Applied kossc's mod to Beginner. Thanks!
15/08/13: Changes done, including application of Sey's recheck.
17/08/13: Applied Itachi_Uchiha's mod - 1st mod of the QAT queue
18/08/13: Applied Kecco's, Konei's, Irreversible's, Leader's and happy30's mods - the five next mods of the QAT queue
20/08/13: Applied Jenny's polishing mod. Rather long one, actually.
24/08/13: Applied KanaRin's Taiko mod, and fixed storyboard for the seventh time. 7 QAT mods, that's a lucky number right?
27/08/13: Analyzed BMS and audio files to make map timing more accurate. Whew.
28/08/13: Overanalyzed audio and purposefully unsnapped piano notes so they now fit perfectly. Whew^2.
29/08/13: Applied ztrot's IRC mod, resulting in a bubble. is it happening?
30/08/13: Applied Dizco's Advanced fix again, as well as BATmods by Frostmourne and Nymph. \:D/
02/09/13: Redid the FUCKING piano.
TODAY: FINISH LINE
16/11/12: Updated with Dolphin's Taiko Oni and Taiko Futsuu
18/11/12: Updated Taiko Oni.
29/11/12: Started Light, changed to IIDX style naming, updated Taiko Oni.
11/12/12: Added neat background overlays, updated Taiko background
14/12/12: Added minor SB. should actually do work
22/12/12: Finished Another.
23/12/12: Storyboarded background so that the pause, fail and taiko backgrounds are properly aligned.
27/12/12: Added more SB stuff, should again actually do work
22/01/13: Finished SB. Optimizations isn't that important, is it? Also several minor fixes everywhere.
13/02/13: Hey, when I said I finished the SB? I lied, but I really finished it this time.
14/02/13: Finished Light.
06/03/13: Started Hyper.
29/03/13: did stuff.
24/04/13: Applied CXu's mod, did more stuff.
08/06/13: Finished Hyper, applied a couple changes to Another, REVIVED FROM GRAVEYARD
28/06/13: Fixed timing(again), added a storyboard thing.
29/06/13: Applied Flower's and Dolphin's mods.
30/06/13: Applied sheela's mod.
01/07/13: Fixed timing yet again. D:
06/07/13: Applied CDFA's mod and fixed storyboard for the fifth time
07/07/13: Applied rezoons' mod
09/07/13: Applied xChippy and Tur00's mods
12/07/13: Applied Sey's mod, did super minor stuff.
13/07/13: Applied YunoFanatic's mod, added a bunch of hitsounds.
15/07/13: Updated Taiko diffs.
27/07/13: Added Dizco's Normal.
28/07/13: Applied small fixes.
30/07/13: Updated Dizco's Normal.
02/08/13: Applied Maddy's mod.
08/08/13: Applied CDFA and Dolphin's rechecks.
09/08/13: Applied kossc's mod to Beginner. Thanks!
15/08/13: Changes done, including application of Sey's recheck.
17/08/13: Applied Itachi_Uchiha's mod - 1st mod of the QAT queue
18/08/13: Applied Kecco's, Konei's, Irreversible's, Leader's and happy30's mods - the five next mods of the QAT queue
20/08/13: Applied Jenny's polishing mod. Rather long one, actually.
24/08/13: Applied KanaRin's Taiko mod, and fixed storyboard for the seventh time. 7 QAT mods, that's a lucky number right?
27/08/13: Analyzed BMS and audio files to make map timing more accurate. Whew.
28/08/13: Overanalyzed audio and purposefully unsnapped piano notes so they now fit perfectly. Whew^2.
29/08/13: Applied ztrot's IRC mod, resulting in a bubble. is it happening?
30/08/13: Applied Dizco's Advanced fix again, as well as BATmods by Frostmourne and Nymph. \:D/
02/09/13: Redid the FUCKING piano.
TODAY: FINISH LINE