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sakuzyo - Lexus cyanixs [Osu|Taiko] 291m5e

posted
Total Posts
160
Topic Starter
-GN
This beatmap was submitted using in-game submission on 2. september 2013 at 17:53:27

Artist: sakuzyo
Title: Lexus cyanixs
Source: BMS
Tags: of fighters 2009 bof2009 longmix dolphin dizco drum and bass dnb
BPM: 180
Filesize: 6148kb
Play Time: 02:18
Difficulties Available:
  1. Another (5 stars, 634 notes)
  2. Beginner (1,82 stars, 106 notes)
  3. Dizco's Advanced (4,51 stars, 217 notes)
  4. Donphin Futsuu (3,44 stars, 258 notes)
  5. Donphin Oni (4,78 stars, 886 notes)
  6. Hyper (4,74 stars, 347 notes)
  7. Light (3,42 stars, 163 notes)
: Scores/Beatmap Listing
---------------
made u look
--------------------------------------------------
sakuzyo - Lexus cyanixs


Norwegian collab mapset

-GN - Dolphin
Guest difficulty by Dizco
--------------------------------------------------

Description

This is where I'd put some wise words/song lyrics, but I'm not Shiirn enough for that.
I figured a sakuzyo map would be fun to try. It's pretty complex though, and I question my map design every other second, so it's progressing pretty slowly. Any information regarding the song itself and its origin is much appreciated - I just got the song off sakuzyo's soundcloud.
Edit: New 192kbps .mp3 updated 09/06/13! The offset should still be correct, but re anyway.
---------------
Progress:

Beginner: Finished! - This was done because Light wasn't easy enough for a good spread. Have fun, new players, and strive to improve your skills. Dizco. It features some convoluted patterns, so stay sharp.
Hyper: Finished! - Kinda tough. If you're used to triples and consecutive 1/2s, you should be able to do this just fine.
Another: Finished! - A high pressure map. Lots of short streams and jumps in this one, so stay on your toes.
Taiko Futsuu: Finished(courtesy of Dolphin)!
Taiko Oni: Finished(courtesy of Dolphin)!
As of 08/06/13, this is ready for modding(and hopefully ranking in the end).
---------------
Updates:
15/11/12: ed
16/11/12: Updated with Dolphin's Taiko Oni and Taiko Futsuu
18/11/12: Updated Taiko Oni.
29/11/12: Started Light, changed to IIDX style naming, updated Taiko Oni.
11/12/12: Added neat background overlays, updated Taiko background
14/12/12: Added minor SB. should actually do work
22/12/12: Finished Another.
23/12/12: Storyboarded background so that the pause, fail and taiko backgrounds are properly aligned.
27/12/12: Added more SB stuff, should again actually do work
22/01/13: Finished SB. Optimizations isn't that important, is it? Also several minor fixes everywhere.
13/02/13: Hey, when I said I finished the SB? I lied, but I really finished it this time.
14/02/13: Finished Light.
06/03/13: Started Hyper.
29/03/13: did stuff.
24/04/13: Applied CXu's mod, did more stuff.
08/06/13: Finished Hyper, applied a couple changes to Another, REVIVED FROM GRAVEYARD
28/06/13: Fixed timing(again), added a storyboard thing.
29/06/13: Applied Flower's and Dolphin's mods.
30/06/13: Applied sheela's mod.
01/07/13: Fixed timing yet again. D:
06/07/13: Applied CDFA's mod and fixed storyboard for the fifth time
07/07/13: Applied rezoons' mod
09/07/13: Applied xChippy and Tur00's mods
12/07/13: Applied Sey's mod, did super minor stuff.
13/07/13: Applied YunoFanatic's mod, added a bunch of hitsounds.
15/07/13: Updated Taiko diffs.
27/07/13: Added Dizco's Normal.
28/07/13: Applied small fixes.
30/07/13: Updated Dizco's Normal.
02/08/13: Applied Maddy's mod.
08/08/13: Applied CDFA and Dolphin's rechecks.
09/08/13: Applied kossc's mod to Beginner. Thanks!
15/08/13: Changes done, including application of Sey's recheck.
17/08/13: Applied Itachi_Uchiha's mod - 1st mod of the QAT queue
18/08/13: Applied Kecco's, Konei's, Irreversible's, Leader's and happy30's mods - the five next mods of the QAT queue
20/08/13: Applied Jenny's polishing mod. Rather long one, actually.
24/08/13: Applied KanaRin's Taiko mod, and fixed storyboard for the seventh time. 7 QAT mods, that's a lucky number right?
27/08/13: Analyzed BMS and audio files to make map timing more accurate. Whew.
28/08/13: Overanalyzed audio and purposefully unsnapped piano notes so they now fit perfectly. Whew^2.
29/08/13: Applied ztrot's IRC mod, resulting in a bubble. is it happening?
30/08/13: Applied Dizco's Advanced fix again, as well as BATmods by Frostmourne and Nymph. \:D/
02/09/13: Redid the FUCKING piano.
TODAY: FINISH LINE
Dolphin
Here's the Taiko! Yay.

!

It's in a ZIP file because you would open the document in the browser. :P

Also I didn't make an individual background image because it really wasn't needed :oops:
Topic Starter
-GN
Thanks! I'll need an easier diff too, but I can probably nag someone else for that.

x-treme/xtremesmw is whipping up an osu!mania difficulty as well. Anyone up for a CtB diff too? :D
Dolphin

-GN wrote: 435d2y

Thanks! I'll need an easier diff too, but I can probably nag someone else for that.
Dood I can slap together a Taiko Futsuu (Normal) in no time! :P (Unless you have already asked someone)

I am more than happy to do so!
Dolphin
It sorta bothers me that there is no Kiai time on your difficulties. So I have taken the liberty to give you the spot on moments.

There are two parts of the song that fits for Kiai time.

Kiai 1: 00:49:390 - 01:10:646

Kiai 2: 01:42:654 - 02:14:330

So yeah, these are fitting parts for the Kiai time, as they are both similar and sorta epic. That's why you have Kiai time, to make sections outstanding :P

They are quite literally the same Kiai times from the Taiko Oni. Just sayin'.

(Also, I am already working on the Taiko Futsuu, because I'm nice liek that)
314159265358979
le awesome map! /o/ :D
Dolphin
Woop Woop! Dolphin's Taiko Futsuu is done! :3

!

I am bored, so here are some details:

Star Difficulty: 3,08
Circles: 241
Sliders: 7
Spinners: 2
Max Combo: 241

Yeah.. So enjoy! (It's a ZIP file with the .OSU in it again!)
Topic Starter
-GN
Updated! :)
Faust
You could take a look at my map of this and from it, perhaps see what you could do to better your own.
Topic Starter
-GN
Thanks a bunch. I'm sure it'll come in handy.
Dolphin
Ok, so there is this Submission Bug that takes Timing Data from one difficulty and puts them on others.

Because of this, my Taiko Oni has been messed up! xD (EDIT: Seems like the easy diff has been affected too.)
I have also done some editing on it, removed some finish notes and cut down some streams. Small changes.
I also tried removing the Slider Velocity Changes that came from Insane.



It's the so if this bug happens yet again, please the difficulty from here, extract the ZIP file and put the file inside the beatmap's folder!
It should work then!

I am also looking for someone to mod my Taiko Oni, since I am a little uneasy about some parts. :P
-xNaCLx-
Taiko mod from my queue >.0

All of them are suggestions.

[Dolphin's Taiko Oni]
This map is quite good...so ignore them if you dont like it
00:11:380 - d
00:42:638 (3,5) - k
00:45:806 (6) - d
00:55:142 - ddk
01:09:646 (3,4,5,6,7,8,9,10) - d
01:42:321 - d
01:42:488 - add k
01:46:655 (3,5) - k
01:49:823 - d
01:51:490 - remove
01:57:325 - d
02:00:993 (1) - move to 02:00:909
02:01:076 - add d
02:05:327 - d
02:06:077 - add k

Good luck~
Dolphin
Thank you oh so very much!! <3 :)
Dolphin
And the all mighty Pink Dolphin strikes back with yet another update on the Taiko Oni!!

Here!
It's a ZIP with the OSU file in it.

Changelog:
  1. Changed 01:17:898 - 01:18:481 to be less confusing
  2. Changed 01:42.321 to Don
  3. Added Kat to 01:42:488
  4. Moved 02:00:993(1) to 02:00:909
  5. Changed 02:05:327 to Don
  6. Moved Kiai Start from 01:42:654 to 01:53:324
Thank you NewibornCLivee for your mod! :)
Topic Starter
-GN
Posting to notify about a new update!


Please re to get these.
Topic Starter
-GN
Updated backgrounds so they look correct in-game once again. Please re the map.
yu_yu12354
HELLO~I find it randomly so may I mod it please?wwww

I look it quickly and I am a new Taiko modder. Nice to meet you


[General:]
It is quite good for the Taiko map ,especially Oni.
Therefore, I will mod the Futsuu www I hope I can help youQAQ....
[Taiko Futsuu:]
It is quite difficult for your map, so it would be better change the difficulty
circle size→5
overall difficulty→4


Also, it is better for you to choose silder instead.
00:07:295 (1) clap
00:21:299 (1) change to the silder from 00:21:299 (1) to 00:22:299
00:22:966 (1) , 00:23:633, 00:24:300 remove it
00:26:634 (1) change it to silder from 00:26:634 to 00:27:634
00:37:137 (1) ^the same
01:19:982 (7) remove →01:20:648(8) change to
01:25:316 (4) finish+ clap
01:30:651 (11) ^the same
01:31:318 (1) finish
01:31:985 (1) finish+ clap
01:46:322 (1) change it to silder→ from 01:46:322 (1) to 01:47:322
01:47:822 (1) change to finish

I hope you may rank. If you have any questions about Taiko you may ask me www
I know that I am a baka(´・ω・`)please forgive me haha
ENJOY IT
Dolphin

yu_yu12354 wrote: 2c33d

HELLO~I find it randomly so may I mod it please?wwww

I look it quickly and I am a new Taiko modder.

[Taiko Futsu:]
Sure go ahead! Thanks for the mod! :D
Dolphin

yu_yu12354 wrote: 2c33d

HELLO~I find it randomly so may I mod it please?wwww

I look it quickly and I am a new Taiko modder. Nice to meet you


[General:]
It is quite good for the Taiko map ,especially Oni.
Therefore, I will mod the Futsuu www I hope I can help youQAQ....
[Taiko Futsuu:]
It is quite difficult for your map, so it would be better change the difficulty
circle size→5 Doesn't really make any difference on the map but did it anyways.
overall difficulty→4
Fixed!

Also, it is better for you to choose silder instead.
00:07:295 (1) clap Why did I not think about this myself. Fixed!
00:21:299 (1) change to the silder from 00:21:299 (1) to 00:22:299 Fixed. Although it seems a bit hard.
00:22:966 (1) , 00:23:633, 00:24:300 remove it Too much empty space.
00:26:634 (1) change it to silder from 00:26:634 to 00:27:634 Fixed~
00:37:137 (1) ^the same Fixed
01:19:982 (7) remove →01:20:648(8) change to Didn't do the exact, but I made it similar!!
01:25:316 (4) finish+ clap Fixed
01:30:651 (11) ^the same Fixed
01:31:318 (1) finish Fixed
01:31:985 (1) finish+ clap Fixed
01:46:322 (1) change it to silder→ from 01:46:322 (1) to 01:47:322 Fixed
01:47:822 (1) change to finish Fixed

I hope you may rank. If you have any questions about Taiko you may ask me www
I know that I am a baka(´・ω・`)please forgive me haha
ENJOY IT
Sure go ahead! Thanks for the mod! :D
0gre_old
[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[Donphin Oni]
MOD information
[*]Please change Overall diffiiculty alway at 5 for Oni

[*]00:12:297 ~ 00:17:298
This part seems to have bit less than
00:17:631 ~ 00:27:968
may be can delete
00:14:547 (1)
00:16:131 (3)
can change this 00:15:131 (2,1,1)
to kdd ?

[*]00:16:965 (1,1,2,3,1)
may be you can try to arrange finish the combos with d
such like kddkd or kkkkd or etc

[*]00:17:465 add a note here
it has very strong sound of d at this point

[*]00:37:887 (1) may be can move this note to
00:37:887 (1) at this point ~

[*]00:42:972 (5) and 01:46:989 (5)
Are not k ?

[*]00:52:558 (2)
How about move this note to 00:52:696
and 00:52:724 (4) to 00:52:752
by using BSD of 1/6
could be using these sort of combos with this song I think

[*]01:31:985 ~ 01:41:321
Add more notes here ~
I think ignoring too much strong drum sounds
however this part has too much change compare to other parts

[*]01:14:814 ~ 01:15:230
Ignoring all the drums here?
sounds like big enough to care

[*]01:57:658 ~ 01:57:909
No notes?
have a check ~

[Donphin Futsuu]
MOD information
[*]Please alway set Slider Velocity at 1.60 or 1.40
change the speed by Inherited points

[*]Fix all the sliders for exmaple
00:55:142 (1)
This was my first time mod Futsu so I can not really sure
that this hardness is ok or not sorry ~



[GENERALLY]
I didnt find any wierd notes that necessary to change
but suggest that follow the sound of drums mostly rather than piano
specially in futsu the rhythem is bit too hard
Thanks for seeing :)
Dolphin

0gre wrote: 59646t

[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[Donphin Oni]
MOD information
[*]Please change Overall diffiiculty alway at 5 for Oni Fixed

[*]00:12:297 ~ 00:17:298
This part seems to have bit less than
00:17:631 ~ 00:27:968
may be can delete
00:14:547 (1)
00:16:131 (3) Didn't want to delete so much of the ones above, I rather gave the first bit more volume~
can change this 00:15:131 (2,1,1)
to kdd ? Fixed

[*]00:16:965 (1,1,2,3,1)
may be you can try to arrange finish the combos with d
such like kddkd or kkkkd or etc I like the kddkd idea! Changed into that!

[*]00:17:465 add a note here
it has very strong sound of d at this point Added!

[*]00:37:887 (1) may be can move this note to
00:37:887 (1) at this point ~ Sorry didn't understand >w>

[*]00:42:972 (5) and 01:46:989 (5)
Are not k ? Combo Colour issue! Doesn't affect the map itself but thanks for pointing it out!

[*]00:52:558 (2)
How about move this note to 00:52:696
and 00:52:724 (4) to 00:52:752
by using BSD of 1/6 I really dislike using 1/6 BSD because usually it just turns into spam on such songs. Not fun to play.
could be using these sort of combos with this song I think

[*]01:31:985 ~ 01:41:321
Add more notes here ~
I think ignoring too much strong drum sounds
however this part has too much change compare to other parts Added lots of more notes here!

[*]01:14:814 ~ 01:15:230
Ignoring all the drums here?
sounds like big enough to care I didn't notice those drum sounds at the time of mapping! o.o Added a little stream now!

[*]01:57:658 ~ 01:57:909
No notes? Fixed this.
Overall the map looking good but please have a check
at all the piano part you may missing quiet important notes
or is it just your style of making? When I map I like to try to map to the instrument with the highest volume. In this map the piano has the highest volume but at some parts the drums have higher volume than the piano which confuses me a little!

[Donphin Futsuu]
MOD information
[*]Please alway set Slider Velocity at 1.60 or 1.40
change the speed by Inherited points

[*]Fix all the sliders for exmaple
00:55:142 (1) Fixed this. I actually regret using 0.80 on it :P
This was my first time mod Futsu so I can not really sure
that this hardness is ok or not sorry ~ Futsuu is more like something a bit more complex but with NO 1/4 streams.



[GENERALLY]
I didnt find any wierd notes that necessary to change
but suggest that follow the sound of drums mostly rather than piano
specially in futsu the rhythem is bit too hard I liked to follow the piano a bit more as the piano has more variety and I feel like it is greater than the drums. The drums sound like additionals in the background.
Thanks for seeing :)
Thanks a BUNCH for the mod!! Was really helpful! :)
CXu
Hey there! Testplay of [Another] requested from here.
So many taikomoddurs; time to regularmoddurs!

Replay.
  1. Map feels pretty good in general, all though there are a few issues I'd like to point out. You'll probably notice most of them from my replay :P
  2. One thing I kind of dislike is the combo colors. Especially the dark grey one is pretty bad in the beginning, when the background is mostly black. Later on during kiai the orange notes blend too much into the background. What ing two sets of combo colors? One for the regular stuff that're lighter, and another set for the chorus, with darker colors.
  3. Well, nothing too big, and you can ignore it if you want, but adding a note at 00:27:051 (there isn't anything in the music btw) can make this part flow better, clicking-wise. Also the slider at 00:27:301 (1) - would benefit from being 3 notes instead imo (following the drums).
  4. Man I loved how 00:32:469 (4,5,6) played <3
  5. 00:37:303 (1,2) - Well I misread this mostly due to how these 1/4 sliders were used a few seconds before. Idk, maybe pointing (2) up-left instead of down-left would make it easier to read (as it doesn't look like a smooth, circular motion anymore).
  6. 00:38:304 (1,2,1,2) - Consider changing these to 2 1/4-sliders as it almsot sounds like the drums go a bit faster for this part (they don't, but because they're louder and the drum playing is adding a beat) which would be captured nicely with 1/4-sliders imo.
  7. 00:48:640 (1,2,1,2,1,2,1,2,1) - Also I'm not sure why you add so many new combos, but they tend to be pretty confusing for reading. Same goes for later at 01:31:152 (1,2,1,2,1,2,1,2,1,2,1), 01:51:990 (1,1,1,2,3,1,2,3,1,2,1) etc.
  8. I was kinda wondering what you were mapping at 00:55:142 (8,9). Soo yeah, what are you mapping :P
  9. Btw, add some whistles on 00:58:976 (1,2)
  10. Might want to spread out 01:20:315 (6,7) a bit. It's possible to read, but it still feels like a forced antijump imo, with nothing calling one in the music.
  11. 01:47:322 (1,2,3,1) - <3
  12. 01:59:159 (1,2) - Oh I think I know what you're mapping now. Consider adding some other hitsounds, because the whistles makes it sound like you're trying to map the piano, but it clearly doesn't follow the piano so yeah :o
  13. 02:05:286 (1) - Well, this is off, all though I have no idea how to map this section. It does feel weird while playing though.
Generally speaking though, the map is great, especially if this is one of your first maps (I have no idea, just basing it off your profile). Anyhow, you might want to add some hitsounds here and there as well, as some sections could feel a bit empty. That's all, so good luck!
Dolphin
taiko is best mod ;)
Topic Starter
-GN

CXu wrote: 344051

  1. Map feels pretty good in general, all though there are a few issues I'd like to point out. You'll probably notice most of them from my replay :P
  2. One thing I kind of dislike is the combo colors. Especially the dark grey one is pretty bad in the beginning, when the background is mostly black. Later on during kiai the orange notes blend too much into the background. What ing two sets of combo colors? One for the regular stuff that're lighter, and another set for the chorus, with darker colors. :arrow: I've heard this from Dolphin as well. I'll experiment a bit with it, but I still like how it looks currently.
    D:
  3. Well, nothing too big, and you can ignore it if you want, but adding a note at 00:27:051 (there isn't anything in the music btw) can make this part flow better, clicking-wise. :arrow: Sounds neat, did that Also the slider at 00:27:301 (1) - would benefit from being 3 notes instead imo (following the drums). :arrow: Made it into a repeating slider instead, as 3 circles seemed rather disorienting to me. Restructured the mapping here a bit, too.
  4. Man I loved how 00:32:469 (4,5,6) played <3 :arrow: Thanks!
  5. 00:37:303 (1,2) - Well I misread this mostly due to how these 1/4 sliders were used a few seconds before. Idk, maybe pointing (2) up-left instead of down-left would make it easier to read (as it doesn't look like a smooth, circular motion anymore). :arrow: Made them go opposite ways from each other, now it should be perfectly readable
  6. 00:38:304 (1,2,1,2) - Consider changing these to 2 1/4-sliders as it almost sounds like the drums go a bit faster for this part (they don't, but because they're louder and the drum playing is adding a beat) which would be captured nicely with 1/4-sliders imo. :arrow: Nah, I like the structure here. It transitions well enough into the slow part right after.
  7. 00:48:640 (1,2,1,2,1,2,1,2,1) - Also I'm not sure why you add so many new combos, but they tend to be pretty confusing for reading. Same goes for later at 01:31:152 (1,2,1,2,1,2,1,2,1,2,1), 01:51:990 (1,1,1,2,3,1,2,3,1,2,1) etc. :arrow: Pretty color gradients! I'll keep them as they are.
  8. I was kinda wondering what you were mapping at 00:55:142 (8,9). Soo yeah, what are you mapping :P :arrow: Some noises in the background. It's the only real beat I can map here, due to the piano being all over the place
  9. Btw, add some whistles on 00:58:976 (1,2) :arrow: Done
  10. Might want to spread out 01:20:315 (6,7) a bit. It's possible to read, but it still feels like a forced antijump imo, with nothing calling one in the music. :arrow: Done! Not sure why it was an antijump in the first place, or how I never noticed that.
  11. 01:47:322 (1,2,3,1) - <3 :arrow: :3
  12. 01:59:159 (1,2) - Oh I think I know what you're mapping now. Consider adding some other hitsounds, because the whistles makes it sound like you're trying to map the piano, but it clearly doesn't follow the piano so yeah :o :arrow: I don't really get what you mean, but did some stuff with the hitsounds so it sounds less empty. I've mapped some kind of mix between a bunch of background noises, the piano and the few drum beats in the background, though.
  13. 02:05:286 (1) - Well, this is off, all though I have no idea how to map this section. It does feel weird while playing though. :arrow: Me neither. It's readable and perfectly possible to 100% this part, so I'll just keep it - for now, at least.
Generally speaking though, the map is great, especially if this is one of your first maps (I have no idea, just basing it off your profile). Anyhow, you might want to add some hitsounds here and there as well, as some sections could feel a bit empty. That's all, so good luck! :arrow: Thanks again. It's probably my first "full" map(most others are 10-20 second lolmaps that are basically me practicing flow and get bored of), so it's nice to hear that I'm doing well. :D
Thanks a lot for the testplay/mod thing, it's much appreciated.
Zerzxes
http://puu.sh/39FQJ

Here is my ctb diff as of now. \:D/
Topic Starter
-GN
Hyper finally done.

It has come to my attention, though, that the .mp3 file is 320kbps, which doesn't fit with the ranking guidelines. Every attempt I've done to change this, though, resulted in the map becoming very off-beat. Any tips, or possibly even a fitting .mp3 would be very much appreciated.
Speaking of offset, I've heard from some very proficient accuracy-players that the map needs a bit of an offset tweak. I'm not sure to what, so could someone help me with that as well? D:

Edit: okay, official cool guy x-treme has helped me out with the .mp3, and oscar, Dolphin and Madlollipop has done a timing check for me(resulting in a 10ms offset change). Sure looks like this is a scandinavian project, heh. Thanks a lot, folks!
Dolphin

-GN wrote: 435d2y

Hyper finally done.

It has come to my attention, though, that the .mp3 file is 320kbps, which doesn't fit with the ranking guidelines. Every attempt I've done to change this, though, resulted in the map becoming very off-beat. Any tips, or possibly even a fitting .mp3 would be very much appreciated.
Speaking of offset, I've heard from some very proficient accuracy-players that the map needs a bit of an offset tweak. I'm not sure to what, so could someone help me with that as well? D:
use LAME bitrate converter. It should be in Audacity. ;)
Flower
Hi~

[General]
Remove the taiko-spec background. it's unrankable at the moment.

The effect of flash.png is not attractive enough imo. Try this: ( to keep a backup before you apply the code)
Sprite,Foreground,BottomRight,"effects\flash.png",640,480
F,0,102654,102831,0.1,1
S,0,102654,102831,0.625,0.725
F,0,102831,103998,1,0
S,0,102831,103998,0.725,0.825

Inconsistency in AudioLeadIn:
SPOILER
- [Another] : 39
- [Donphin Futsuu] : 1015
- [Donphin Oni] : 1015
- [Hyper] : 0
- [Normal] : 0

Inconsistency in PreviewTime:
SPOILER
- [Another] : 38643
- [Donphin Futsuu] : 38653
- [Donphin Oni] : 38643
- [Hyper] : 38643
- [Normal] : 38643

Unsnapped stuff:

Another
00:06:628 (1) - Unsnapped circle.
02:04:650 (1) - Unsnapped slider (start).
02:04:650 (1) - Unsnapped slider (repeat).
02:04:650 (1) - Unsnapped slider (end).
02:05:296 (1) - Unsnapped slider (repeat).
02:05:296 (1) - Unsnapped slider (end).
02:05:900 (1) - Unsnapped slider (start).
02:05:900 (1) - Unsnapped slider (end).
02:06:525 (2) - Unsnapped circle.

Hyper
02:04:004 (1) - Unsnapped slider (repeat).
02:05:337 (1) - Unsnapped slider (repeat).

[Another]
00:11:306 (5,6) - since it's an epenthesis why not change to 1/3 which is cooler lol
00:15:891 (1) - start 1/4 later
00:19:225 (10) - 00:19:392 (12) - try adding clap and reduce volume?
00:23:810 (8) - avoid such isolated whistles. add more or delete this.
00:24:560 - try adding clap and reduce volume?
00:25:227 - maybe add a note and add clap
00:25:894 (3,5) - try adding clap and reduce volume?
00:30:061 - 00:30:562 - add clap
00:31:145 - same as 00:23:810 (8) -
00:33:896 - try adding clap and reduce volume?
00:35:396 - ^
00:35:896 - same as 00:23:810 (8) -
00:38:647 - missing finish
00:40:148 - add a note?
00:51:151 (1,2,3,4,5,6) - make a perfect shape with ctrl+shift+d, if you are not intended to make this shape
01:13:156 (3) - change to a 1/8 kicking slider, or increase SV and make it "twisting", like this:
01:14:990 (2,3,4,1,2) - I would prefer to remap this part to add some 1/8's.
01:32:495 (2,3,1) - the overlapping looks bad. move to x:256,y:104?
01:37:163 (6) - adjust the placing and don't overlap with 01:37:663 (2) -
01:34:162 - add clap
01:35:412 (6) - try adding clap and reduce volume?
01:39:247 (12,14) - ^
01:44:832 - add clap?

[Hyper]
00:15:891 (1) - start 1/4 later
00:24:560 (2) - try adding clap and reduce volume?
00:24:310 - 00:24:477 - 00:24:810 - try adding whistle on the three points
00:29:811 - 00:29:978 - ^
00:32:145 - 00:32:479 - ^
01:49:749 (4) - change to 2 circles to make it play better?
01:51:917 (2) - delete this?
01:59:419 (2,3) - changing to a slider to make it consistent with 01:59:169 (1) -

[Normal]
00:25:310 (1) - blanket better
01:10:656 (1) - stack with 01:08:655 (5) - ?
01:25:326 (1,2,3) - still follow the distance spacing.

[Oni]
01:20:158 (4,5) - change to k?
01:23:909 - add note
01:52:500 (6) - k?

[Futsuu]
fine.

Good luck~
Dolphin

Flower wrote: 7041n

[Oni]
01:20:158 (4,5) - change to k? ok
01:23:909 - add note ok
01:52:500 (6) - k? No, it changes on to kat on the piano! :P
Thanks!

Link
Topic Starter
-GN
HOY HOY
Dolphin

-GN wrote: 435d2y

HOY HOY
lol

You had a desire for mods and I had a desire for kudosu so this works out well for us both.

TAIKO MOD TIME HEUHEUHE EVERYTHINGS FIEN GIMME KUDOSU LELELELE I'm going to attempt to do cool Standard mod shizzles.

Normal Text is suggestions, Bold is important shizzles. You get the deal.

[General]
  • It's cool that you use IIDX difficulty names but wouldn't it be theoretically more correct if you used the Standard BMS Difficulty names?
    The only change would be renaming Normal to Light or Beginner. To me, Beginner fits the difficulty more, although some parts of the song isn't suitable for Beginner.

    Also some of the Bookmarks were misplaced when you changed the timing.

    Also do what me and CXu told you to do. Have two combo colour sets, the darker and duller one for Non-Kiai and then a brighter one for Kiai time.
[]
  • Use Soft Custom 1 (S:C1) Hitsounds in the beggining.
    You use way too few clap hitsounds. </3 I'll list the places where they need to be. (This will turn into one long clapclapclap and clap here and clap there)
    When you map after piano, please use Whistle on the piano notes. I won't list these.
    00:08:300 (2) - Clap
    00:09:967 (4) - Clap
    00:10:634 (1) - Clap
    00:17:633 (2) - Clap
    00:18:967 (3) - Clap
    00:18:967 (3) - Clap
    00:20:300 (2) - Clap
    00:21:300 (1,2) - Clap
    00:22:967 (1) - Clap
    00:24:300 (3) - Clap
    00:25:634 (2) - Clap
    00:25:634 (2) - Clap
    00:27:634 (4) - Clap
    00:27:967 (1) - Finish
    00:31:800 (4) - Turn this in a 1/2 slider. There are two piano notes. You only mapped one. Do something like this
    00:33:134 (1) - Wtf new combo? No.
    00:33:633 (1) - Whistle & Clap
    00:34:967 (3) - Clap
    00:35:634 (1) - Clap
    00:36:300 (3) - Clap
    01:05:634 (3) - Two piano notes here. It's odd to play when you only map the first note.
    01:27:634 (4) - Clap
    01:29:300 (1) - Clap on both slider hits.
    01:30:300 (2) - Clap
    01:54:300 (2) - Clap
    01:55:467 (3) - Whistle
    01:58:134 (2,3,4) - 1/2 circles are not suitable for newbz :o
    02:06:300 (1,2) - ^ (this can maybe but pointing it out anyways)
    02:12:800 (3,4) - ^ (^)
    lol sorry for all this clapclapclap crap clap! But that's the biggest issue when mapping after the percussion.
[]
  • 00:11:967 (1) - Finisher Hitsound
    00:21:967 (4) - Remove whistle on this slider, they sound out of place.
    00:27:134 (3) - Whistle
    00:31:634 (4) - Clap
    00:41:300 (3) - Lower the second slider control point a teeny tiny bit to make it appear nicer. I recommend 56,176.
    00:46:634 (1) - Finish (him)
    00:50:467 (5) - Whistle
    00:59:300 (2) - Whistle
    01:02:634 (4) - Whistle
    01:05:300 (1) - Whistle
    01:06:134 (3) - Whistle
    01:26:634 (1) - Crap Clap
    01:27:634 (5) - Clap
    01:29:300 (4) - Clap
    01:29:634 (1,2,3,4) - I would reverse the hitsounding on this. Use clap on 01:29:800 (2,4) instead, since they're higher pitch.
    01:34:300 (3) - Remove Whistle
    01:44:550 (4) - Remove Whistle
    01:44:633 (5) - Remove Whistle
    Too much hitsound mod??
[]
  • 00:11:634 (6) - Whistle on the hits!
    00:11:967 (1) - Finish
    00:11:300 (5) - Use S:C1 Sound. Default Soft-Clap doesn't fit for this song.
    00:27:050 (3) - Remove Whistle, the next note is higher pitch than this one.
    00:29:967 (5) - REMOVE Clap (I bet you didn't expect this)
    00:31:134 (1,2,3,4) - Use Whistle, not clap.
    00:33:634 (1) - Add Whistle
    01:11:134 (3) - Clap
    01:13:134 (3) - Make an 1/8 Repeater instead. Proceed by adding a circle on 01:13:300.
    01:14:967 (2) - Whistle
    01:15:133 (3) - Whistle
    01:15:967 (2) - Whistle
    01:24:300 (1,2,1,2) - Same fault as the one in Hyper.
    01:38:634 (10) - Remove Clap, it makes it inconsistent with other times this percussion sound.
    01:50:634 (1) - Finish
    01:56:134 (2,3) - Whistle
lol this was mostly a hitsound mod but hitsounds are important, because they usually tell the player what instrument the map is following, and therefore they need to be consistent with each other, if they aren't then they will confuse the player.

Let's hope to get this ranked sooner or later! At least during this year! 8-) You deffo have enough star priority to ask for BAT/MAT mods. Do it!
Topic Starter
-GN
Flower

Flower wrote: 7041n

Hi~

[General]
Remove the taiko-spec background. it's unrankable at the moment. :arrow: Done

The effect of flash.png is not attractive enough imo. Try this: ( to keep a backup before you apply the code) This seems to me as too crude. I did change it a bit, though. Hopefully it looks better now.
Sprite,Foreground,BottomRight,"effects\flash.png",640,480
F,0,102654,102831,0.1,1
S,0,102654,102831,0.625,0.725
F,0,102831,103998,1,0
S,0,102831,103998,0.725,0.825

Inconsistency in AudioLeadIn: :arrow: Fixed
*leadin snip*

Inconsistency in PreviewTime: :arrow: Fixed
*preview snip*

Unsnapped stuff: :arrow: Fixed some. The problem with the sliders here and in Hyper, though, is the piano part which I'm trying to map at the 2 min 4 seconds mark, which don't follow a steady beat - I tried to do it as well as I could, and unless someone gives me an alternate solution to it, I'm going to let it stay.

*snap snip* haha im so hilorausi

[Another]
00:11:306 (5,6) - since it's an epenthesis why not change to 1/3 which is cooler lol:arrow: It's cooler, but doesn't fit :P
00:15:891 (1) - start 1/4 later :arrow: I can't recall if I did this already, but it's synced to the breathe sound in the background
00:19:225 (10) - 00:19:392 (12) - try adding clap and reduce volume? :arrow: Done. Sounds cool, I did it a couple places where I figured it'd sound well
00:23:810 (8) - avoid such isolated whistles. add more or delete this. :arrow: Changed
00:24:560 - try adding clap and reduce volume? :arrow: yeah
00:25:227 - maybe add a note and add clap :arrow: pretty cool, done
00:25:894 (3,5) - try adding clap and reduce volume? :arrow: yep
00:30:061 - 00:30:562 - add clap :arrow: sure bro
00:31:145 - same as 00:23:810 (8) - :arrow: changed
00:33:896 - try adding clap and reduce volume? :arrow: what you said
00:35:396 - ^ :arrow: yes
00:35:896 - same as 00:23:810 (8) - :arrow: same as 00:23:810 (8)
00:38:647 - missing finish :arrow: dunno how I missed that
00:40:148 - add a note? :arrow: yes
00:51:151 (1,2,3,4,5,6) - make a perfect shape with ctrl+shift+d, if you are not intended to make this shape :arrow: I changed it so it became perfectly spaced, but kept the slightly squeezed shape
01:13:156 (3) - change to a 1/8 kicking slider, or increase SV and make it "twisting", like this: :arrow: Nah, I kept the symmetry. It plays nicer
01:14:990 (2,3,4,1,2) - I would prefer to remap this part to add some 1/8's. :arrow: I'll stick to the clear drums. I think the drrr noises are better off left alone
01:32:495 (2,3,1) - the overlapping looks bad. move to x:256,y:104? :arrow: I'm a bit iffy on this, but changed it to x:272 y:128 so it doesn't overlap anymore
01:37:163 (6) - adjust the placing and don't overlap with 01:37:663 (2) :arrow: I think the placemend is OK, but fixed the overlap
01:34:162 - add clap :arrow: ok
01:35:412 (6) - try adding clap and reduce volume? :arrow: I did stuff just now, I think this was done too
01:39:247 (12,14) - ^ :arrow: ^
01:44:832 - add clap? :arrow: I did this mixed with the clap reduce volume somehow and it sounded fantastic, so I guess yeah

[Hyper]
00:15:891 (1) - start 1/4 later :arrow: same as Another
00:24:560 (2) - try adding clap and reduce volume? :arrow: did this
00:24:310 - 00:24:477 - 00:24:810 - try adding whistle on the three points :arrow: sounds a bit cluttered, but it's better than being empty
00:29:811 - 00:29:978 - ^ :arrow: ok
00:32:145 - 00:32:479 - ^ :arrow: sounds good
01:49:749 (4) - change to 2 circles to make it play better? :arrow: I see no reason to change it
01:51:917 (2) - delete this? :arrow: no, that sounds too empty. it clearly fits the background
01:59:419 (2,3) - changing to a slider to make it consistent with 01:59:169 (1) :arrow: no idea why I already hadn't done that, sure

[Normal]
00:25:310 (1) - blanket better :arrow: tried
01:10:656 (1) - stack with 01:08:655 (5) - ? :arrow: done.
01:25:326 (1,2,3) - still follow the distance spacing. :arrow: If I did that, I couldn't have made the blankets I did there, and considering they're sliders and they have a good aim leniency, it's perfectly playable, even for beginners

Thanks for a very thorough mod - you were a great help! I'll get one of your maps modded very soon.


Modphin

Dolphin wrote: 374k1o

You had a desire for mods and I had a desire for kudosu so this works out well for us both.

TAIKO MOD TIME HEUHEUHE EVERYTHINGS FIEN GIMME KUDOSU LELELELE I'm going to attempt to do cool Standard mod shizzles.

Normal Text is suggestions, Bold is important shizzles. You get the deal. :arrow: THERE WERE NO BOLD PARTS, DID I DO WELL

[General]
  • It's cool that you use IIDX difficulty names but wouldn't it be theoretically more correct if you used the Standard BMS Difficulty names?
    The only change would be renaming Normal to Light or Beginner. To me, Beginner fits the difficulty more, although some parts of the song isn't suitable for Beginner. :arrow: Light sounds cooler so I'll pick that. It probably fits better than what I had anyway. :P

    Also some of the Bookmarks were misplaced when you changed the timing. :arrow: not gonna bother with that, bookmarks are only bookmarks anyway

    Also do what me and CXu told you to do. Have two combo colour sets, the darker and duller one for Non-Kiai and then a brighter one for Kiai time. :arrow: Eh. I brightened the colors, I think it's fine now. Maybe if more people tell me it looks dumb, but for now it'll stay
[]
  • Use Soft Custom 1 (S:C1) Hitsounds in the beggining.
    You use way too few clap hitsounds. </3 I'll list the places where they need to be. (This will turn into one long clapclapclap and clap here and clap there)
    When you map after piano, please use Whistle on the piano notes. I won't list these.
    00:08:300 (2) - Clap :arrow: I have no inhibitions right now, added every clap and one or two more
    00:09:967 (4) - Clap
    00:10:634 (1) - Clap
    00:17:633 (2) - Clap
    00:18:967 (3) - Clap
    00:18:967 (3) - Clap
    00:20:300 (2) - Clap
    00:21:300 (1,2) - Clap
    00:22:967 (1) - Clap
    00:24:300 (3) - Clap
    00:25:634 (2) - Clap
    00:25:634 (2) - Clap
    00:27:634 (4) - Clap
    00:27:967 (1) - Finish
    00:31:800 (4) - Turn this in a 1/2 slider. There are two piano notes. You only mapped one. Do something like this :arrow: alright
    00:33:134 (1) - Wtf new combo? No. :arrow: well then
    00:33:633 (1) - Whistle & Clap
    00:34:967 (3) - Clap
    00:35:634 (1) - Clap
    00:36:300 (3) - Clap
    01:05:634 (3) - Two piano notes here. It's odd to play when you only map the first note. :arrow: replaced with slider
    01:27:634 (4) - Clap
    01:29:300 (1) - Clap on both slider hits.
    01:30:300 (2) - Clap
    01:54:300 (2) - Clap
    01:55:467 (3) - Whistle :arrow: nah. added to sliderend though
    01:58:134 (2,3,4) - 1/2 circles are not suitable for newbz :o :arrow: difficulty scaling
    02:06:300 (1,2) - ^ (this can maybe but pointing it out anyways) :arrow: ^
    02:12:800 (3,4) - ^ (^) :arrow: ^
    lol sorry for all this clapclapclap crap clap! But that's the biggest issue when mapping after the percussion. :arrow: my hitsounding was so horrible on this diff, it was very much needed still :)
[]
  • 00:11:967 (1) - Finisher Hitsound :arrow: ok
    00:21:967 (4) - Remove whistle on this slider, they sound out of place. :arrow: done
    00:27:134 (3) - Whistle :arrow: sure
    00:31:634 (4) - Clap :arrow: ah, sounds cool
    00:41:300 (3) - Lower the second slider control point a teeny tiny bit to make it appear nicer. I recommend 56,176. :arrow: nice catch, fixed
    00:46:634 (1) - Finish (him) :arrow: FATALITY
    00:50:467 (5) - Whistle :arrow: yeah
    00:59:300 (2) - Whistle :arrow: sure
    01:02:634 (4) - Whistle :arrow: alright
    01:05:300 (1) - Whistle :arrow: indeed
    01:06:134 (3) - Whistle :arrow: Added to sliderend instead. It sounded cooler
    01:26:634 (1) - Crap Clap :arrow: ok
    01:27:634 (5) - Clap :arrow: this one already had a clap...?
    01:29:300 (4) - Clap :arrow: yep
    01:29:634 (1,2,3,4) - I would reverse the hitsounding on this. Use clap on 01:29:800 (2,4) instead, since they're higher pitch. :arrow: ok, did that
    01:34:300 (3) - Remove Whistle :arrow: did that
    01:44:550 (4) - Remove Whistle :arrow: replaced with low clap instead like in Another
    01:44:633 (5) - Remove Whistle :arrow: ^
    Too much hitsound mod?? :arrow: nah it's ok
[]
  • 00:11:634 (6) - Whistle on the hits! :arrow: This was removed on purpose, as I did not want emphasis on the latter half of the repeaters(deeper sounds and whatnot).
    00:11:967 (1) - Finish :arrow: yeah
    00:11:300 (5) - Use S:C1 Sound. Default Soft-Clap doesn't fit for this song. :arrow: I accidentally one of the inherited sections somewhere, but I fixed that.
    00:27:050 (3) - Remove Whistle, the next note is higher pitch than this one. :arrow: all right
    00:29:967 (5) - REMOVE Clap (I bet you didn't expect this) :arrow: :O HERESY but sure
    00:31:134 (1,2,3,4) - Use Whistle, not clap. :arrow: that sounds too empty. keeping it
    00:33:634 (1) - Add Whistle :arrow: k
    01:11:134 (3) - Clap :arrow: yeah
    01:13:134 (3) - Make an 1/8 Repeater instead. Proceed by adding a circle on 01:13:300. :arrow: that becomes too awkward to play. I think the symmetry is nicer anyway
    01:14:967 (2) - Whistle :arrow: all right
    01:15:133 (3) - Whistle :arrow: doesn't need emphasis
    01:15:967 (2) - Whistle :arrow: sure
    01:24:300 (1,2,1,2) - Same fault as the one in Hyper. :arrow: changed
    01:38:634 (10) - Remove Clap, it makes it inconsistent with other times this percussion sound. :arrow: hm, ok
    01:50:634 (1) - Finish :arrow: i did this, but had to reduce the volume somewhat as well
    01:56:134 (2,3) - Whistle :arrow: neat!
lol this was mostly a hitsound mod but hitsounds are important, because they usually tell the player what instrument the map is following, and therefore they need to be consistent with each other, if they aren't then they will confuse the player. :arrow: I TRIED

Let's hope to get this ranked sooner or later! At least during this year! 8-) You deffo have enough star priority to ask for BAT/MAT mods. Do it! :arrow: I'LL TRY

Thanks for a great hitsound mod by my favorite dolphin. Now all my diffs sound awesome! 8-)
sheela
Hi! From my queue~

[SB]
During the first break, there's black down.

[Light]
01:00:300 (1,2,3,4) - This part is weird. Change it. For me, it doesn't follow the music
01:05:633 (3,4) - Apparently, remove the circle 'cause you put it at the same time
01:25:800 (2,3) - They have different spacing. Approach them.
01:35:467 (3) - Add NC here. It'll follow 01:32:800 (1,2,1,2)

[Hyper]
02:03:967 (1) - Unsnapped slider (repeat).
02:05:300 (1) - Unsnapped slider (repeat).

[Another]
02:05:300 (1) - Unsnapped slider (repeat).

Good Luck and star!
Topic Starter
-GN
sheela901

sheela901 wrote: 3n562

Hi! From my queue~

[SB]
During the first break, there's black down. :arrow: This is intentional - the storyboarded flash.png for Fail goes above the black screen narrowing during the break, so i had to put a box over it so it wouldn't show up. It's not noticable in-game due to the break.
image

[Light]
01:00:300 (1,2,3,4) - This part is weird. Change it. For me, it doesn't follow the music :arrow: The part is very complex, so I just replaced it with a 1/1 square on the upbeats. If this is a horrible solution let me know
01:05:633 (3,4) - Apparently, remove the circle 'cause you put it at the same time :arrow: WHOOPS
01:25:800 (2,3) - They have different spacing. Approach them. :arrow: The leniency makes this perfectly playable
01:35:467 (3) - Add NC here. It'll follow 01:32:800 (1,2,1,2) :arrow: done

[Hyper]
02:03:967 (1) - Unsnapped slider (repeat). :arrow: It's snapped to 1/12 or something because I have no clue how to map that part properly. It follows the piano, and because of sliders accuracy won't get in the way
02:05:300 (1) - Unsnapped slider (repeat). :arrow: ^

[Another]
02:05:300 (1) - Unsnapped slider (repeat). :arrow: ^

Good Luck and star! :arrow: Thanks! And yeah - we reached 30 SP!
Rakuen
DEAncientNaga's Mod Queue

[General]
All good for me :)

Shot Kudosu Star +1
Shohei Ohtani
I usually post something funny here but like I can't think of anything so um like have this



Overall:
There are points when the hitnormals are missing when there are snare hits in the song. Instead of making some long-ass mod post telling you everything, listen to the music and find the places where they're missing owo

Insane:
00:08:324 (5) - Move this so there isn't overlap
00:18:991 (8) - Add NC
01:32:824 (2) - Move the midpoint up so it makes a better curve. The AR is fast enough to where it won't be overlap
01:38:158 (6) - Lower this a little bit so it's in line with the other notes

Hard:
00:26:908 (2,3) - This might work better as a slider so it's easier to read
00:46:658 (1) - Seems a bit weird of a jump for a hard?
01:08:324 (1,2) - Make this a triangle pattern like the combo before, with the same spacing?
01:22:324 (1) - Why the slowdown here?
01:51:991 (1,1,1,1) - Remove NC

Normal:
00:06:657 (1) - Lower the first sliderpoint
00:43:823 (1) - Remove NC
00:45:157 (1) - ^
01:47:823 (1) - ^
01:49:157 (1) - ^

Moe
Dolphin
holy shit that video was horrifying :cry:
Topic Starter
-GN
CDFA

CDFA wrote: 6d6j4w

Overall:
There are points when the hitnormals are missing when there are snare hits in the song. Instead of making some long-ass mod post telling you everything, listen to the music and find the places where they're missing owo :arrow: blah i hate it when people say this but i'll do a check and change what i see fit

Insane:
00:08:324 (5) - Move this so there isn't overlap :arrow: fair enough
00:18:991 (8) - Add NC :arrow: okay
01:32:824 (2) - Move the midpoint up so it makes a better curve. The AR is fast enough to where it won't be overlap :arrow: sure
01:38:158 (6) - Lower this a little bit so it's in line with the other notes :arrow: nice catch, fixed
also changed their respective copypasted counterparts.

Hard:
00:26:908 (2,3) - This might work better as a slider so it's easier to read :arrow: i want to keep its similarity to Another
00:46:658 (1) - Seems a bit weird of a jump for a hard? :arrow: flipped it upside down, it should be ok now
01:08:324 (1,2) - Make this a triangle pattern like the combo before, with the same spacing? :arrow: that looks pretty neat
01:22:324 (1) - Why the slowdown here? :arrow: i think it seemed like a good idea at the time, not so much now. changed
01:51:991 (1,1,1,1) - Remove NC :arrow: no, but i made it into one of the gradients as seen in Another(and earlier in Hyper)

Normal:
00:06:657 (1) - Lower the first sliderpoint :arrow: i don't really get how and why, but i made it perfectly symmetrical at least
00:43:823 (1) - Remove NC :arrow: ok^4
00:45:157 (1) - ^
01:47:823 (1) - ^
01:49:157 (1) - ^

Moe :arrow: :3
Dolphin
the SB shows up on the Taiko diffs:



This isn't intentional, is it? =w=
Topic Starter
-GN
Blah, I think I byed the old SB by adding the taiko spec BG on top of it. Of course when I removed that, the storyboard was visible again.

brb, fixing SB for the fifth time.
rezoons
Hi :),

Mod from my queue:

[Light]
  1. 00:33:657 (1,2,3,1,2,3) - It's weird. In the first part you followed the piano and the suddendly you stop following it. It's confusing, expecially for begginner player. And right after the spinner you start following the piano again.
  2. You should follow the piano here. Maybe follow something like this:
  3. 01:25:323 (1,2) - Move 2 a little bit lower in order to avoid the tiny overlapping.
  4. 02:10:490 (1,2,1,2,1) - These combo are weird. I don't hear in the music why do you se these. Besides you already have combo of length 6~7 in this diff so it can't be to avoid aving a long combo. I suggest you remove them.
  5. 02:14:657 (1) - Hyper and Another finished 1/2 beat earlier. Be consistent throughout your diff.
[Hyper]
  1. 00:56:990 - There is a note here.
  2. 00:57:157 - ^
  3. It's weird how in this kiai time sometimes you follow the piano and sometimes you don't. It was confusing when i played it and i think you should recheck this part.
  4. 01:08:991 (1,1,1,1,1,1) - Of all the ranked diff with this kind of pattern i've played not once had these NC. So i recommand to delete it. (But i think you can keep the last one on the final note)
  5. 01:17:658 (1) - Remove NC.
  6. 01:19:658 (1) - Move it to x=196 y=176 for center it better. Because it's currntly closer to 3 than 4.
  7. 01:37:658 (1) - Move the end point 2 grid up for a better blanket.
  8. 01:41:574 (2) - It should be a 1/4-beat long slider like 01:41:324 (1) if you listen carefully.
  9. 01:51:991 (1,1,1,1,1) - Same as 01:08:991.
  10. 01:56:323 - Add a note?
  11. 02:03:991 (1,1,1) - Same as 01:08:991.
[Another]
  1. 00:37:824 (1,2,1,2,1,2,1,2,1,2,1) - I'm pretty sure thid kind of NC is unrankable. If you doubt ask a BAT but i've never seen this in any diff.
  2. 00:48:658 (1,2,1,2,1,2,1,2,1) - ^
  3. 01:09:324 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This, you can! Even if i'd suggest you to remove half of the NC.
  4. 01:20:491 (7) - Move it to x=364 y=156 to make a parallelogram with 01:19:991 (4,5,6).
  5. 01:28:158 (1,2,3,1,2,3,1,2,3) - Again, these NC aren't really necessary and i don't sing this kind of NC anywhere.
  6. 01:31:158 (1,2,1,2,1,2,1,2,1,2,1) - .....
  7. 02:03:991 (1,1,1,1,1) - .....
Well, i had trouble playing it because sometimes it's hard seeing what you're following in the song and your NC are kinda weird sometimes. But the diff are still well mapped so i give you a star. ^^
But i suggest you should make your diff test by other people and ask them if at some point they had trouble understanding what the notes/sliders are following.
Topic Starter
-GN
rezoons

rezoons wrote: 2iqw

Hi :),

Mod from my queue:

[Light]
  1. 00:33:657 (1,2,3,1,2,3) - It's weird. In the first part you followed the piano and the suddendly you stop following it. It's confusing, expecially for begginner player. And right after the spinner you start following the piano again. :arrow: I rearranged the pattern a bit so it follows the piano.
  2. 01:25:323 (1,2) - Move 2 a little bit lower in order to avoid the tiny overlapping. :arrow: Fixed. Had to increase spacing to 2x
  3. 02:10:490 (1,2,1,2,1) - These combo are weird. I don't hear in the music why do you se these. Besides you already have combo of length 6~7 in this diff so it can't be to avoid aving a long combo. I suggest you remove them. :arrow: The NCs are an aesthetic detail are based on the sliderstreams in Hyper and stream gradients in Another. Will keep them as is.
  4. 02:14:657 (1) - Hyper and Another finished 1/2 beat earlier. Be consistent throughout your diff. :arrow: whoops, fixed
[Hyper]
  1. 00:56:990 - There is a note here. :arrow: Ok, added a slider, but I do worry that it might be a bit complex for the average Hard player to read. Oh well, that'll be changed later if need be.
  2. 00:57:157 - ^ :arrow: ^
  3. It's weird how in this kiai time sometimes you follow the piano and sometimes you don't. It was confusing when i played it and i think you should recheck this part. :arrow: The thought behind it was to make simple patterns that would be decently easy to connect to the music, because the track is so horribly complex at this point, with tons of drums and noises in the background. I don't really get how I'm supposed to change it, because the difficulty of the map will increase by way more than it's supposed to if I try to map it accurately. Give me a couple suggestions, and I'll look into it, but I can't see anything to change right now.
  4. 01:08:991 (1,1,1,1,1,1) - Of all the ranked diff with this kind of pattern i've played not once had these NC. So i recommand to delete it. (But i think you can keep the last one on the final note) :arrow: It's a gradient matching the 1/2s in Light and stream gradients in Another. I consulted a couple high-standing about this when I first created, and they said it was fine, so these will stay.
  5. 01:17:658 (1) - Remove NC. :arrow: sure
  6. 01:19:658 (1) - Move it to x=196 y=176 for center it better. Because it's currntly closer to 3 than 4. :arrow: It was never meant to be structured in the first place, but you've got a point so I changed it.
  7. 01:37:658 (1) - Move the end point 2 grid up for a better blanket. :arrow: Fixed
  8. 01:41:574 (2) - It should be a 1/4-beat long slider like 01:41:324 (1) if you listen carefully. :arrow: Fair enough
  9. 01:51:991 (1,1,1,1,1) - Same as 01:08:991. :arrow: same as 01:08:991
  10. 01:56:323 - Add a note? :arrow: ok
  11. 02:03:991 (1,1,1) - Same as 01:08:991.
:arrow: same as 01:08:991

[Another]
  1. 00:37:824 (1,2,1,2,1,2,1,2,1,2,1) - I'm pretty sure thid kind of NC is unrankable. If you doubt ask a BAT but i've never seen this in any diff. :arrow: as already stated, the people I've asked said it's fine, it's just for looks, and it's consistent with the other diffs. Will stay.
  2. 00:48:658 (1,2,1,2,1,2,1,2,1) - ^ :arrow: ^
  3. 01:09:324 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This, you can! Even if i'd suggest you to remove half of the NC. :arrow: It's the same thing
  4. 01:20:491 (7) - Move it to x=364 y=156 to make a parallelogram with 01:19:991 (4,5,6). :arrow: Hm, that makes more sense. Changed.
  5. 01:28:158 (1,2,3,1,2,3,1,2,3) - Again, these NC aren't really necessary and i don't sing this kind of NC anywhere. :arrow: same answer
  6. 01:31:158 (1,2,1,2,1,2,1,2,1,2,1) - ..... :arrow: ^
  7. 02:03:991 (1,1,1,1,1) - ..... :arrow: ^
Well, i had trouble playing it because sometimes it's hard seeing what you're following in the song and your NC are kinda weird sometimes. But the diff are still well mapped so i give you a star. ^^
But i suggest you should make your diff test by other people and ask them if at some point they had trouble understanding what the notes/sliders are following.

Great mod, thanks a lot for your help, even if there was some disagreement. :lol:
xChippy
Yo~ :3

I testplayed your another and there seems to be a mistake in something o-o While playing around 01:10:658 - 01:17:658 I suddenly get that Circle with goodjob (after a break) while there isn't one o-o
Screenshot: https://osu-ppy-sh.tvgratuite.org/ss/853122
I'll mod this soon :3
x-treme
Have some stars :><:
Topic Starter
-GN

xChippy wrote: 6b3a5y

Yo~ :3

I testplayed your another and there seems to be a mistake in something o-o While playing around 01:10:658 - 01:17:658 I suddenly get that Circle with goodjob (after a break) while there isn't one o-o
Screenshot: https://osu-ppy-sh.tvgratuite.org/ss/853122
I'll mod this soon :3
Unable to reproduce. I did actually change the diff around it recently, so I can only guess it'll be fixed in the next update.
e: i was right, update and it'll be fixed

x-treme wrote: 436o9

Have some stars :><:
8-)
xChippy
M4M from my queue~

[General]
err I noticed something, AiMod doesn't mention it but the notes are a littleee unsnapped, Try moving a note slightly and you'll see it.
I find it a little lacking on hitsounds ><
[Another]
00:31:241 (2,4) - Why these claps? imo you should remove these claps they don't fit, since you dont have it in similiar parts too.
00:41:324 (7) - Add whistle head and tail
00:43:324 (1) - Add whistle
If you follow the piano you should add here a note too 00:45:698 listen carefully and you'll hear it :3 btw I recommend this rythm --> https://osu-ppy-sh.tvgratuite.org/ss/854884 if you follow what I said.

[Hyper]
00:07:824 (3) - Center it (2 grids left)
00:20:490 Add reverse ---> https://osu-ppy-sh.tvgratuite.org/ss/854905
01:08:658 (3) - 406|240 flows better imo and makes the triangle also look better

[Light]
as this is the easiest difficulty I recommend a consistent spacing
Firstly check the Aimod for some spacing issues, there are more spacing issues which the Aimod doesn't mention pls check them
01:06:157 (1,2,3,4,5) - Since you are following the piano here I suggest to add a note here: 01:08:490
02:14:323 (2) - Should be a finish imo

Goodluck~
Tur00
A mod from my queue c:

[Light]

00:11:990 - NC
00:33:657 - NC
00:34:823 - if you do ^ , NC here
00:35:657 (1) - ^ if you do , too here
00:35:990 - and NC too if you do all ^
00:52:823 (3,5) - Try to move (3) or (5) , that overlap is so weird in a "easy - normal" diff.
01:25:323 (1,2,3) - try to use only a distance snap in "easy-normal" diffs .
01:48:823 (1) - NC
02:11:157 (1) - ^
02:11:823 (1) - ^
02:12:323 (2) - if you do this ^ , NC
02:13:657 (1) - NC


[Hyper]

AR = -1

01:09:324 (1,1,1,1,1) - NC
01:52:324 (1,1,1,1) - ^
01:55:658 (6) - ^
01:56:491 (1) - if you do ^ , NC here
02:00:324 (1) - NC
02:04:657 (1,1,1) - NC

Good Luck
Topic Starter
-GN
xChippy

xChippy wrote: 6b3a5y

M4M from my queue~

[General]
err I noticed something, AiMod doesn't mention it but the notes are a littleee unsnapped, Try moving a note slightly and you'll see it. :arrow: Seems like a 1ms offset error, It should be fixed now.
I find it a little lacking on hitsounds >< :arrow: D:
[Another]
00:31:241 (2,4) - Why these claps? imo you should remove these claps they don't fit, since you dont have it in similiar parts too. :arrow: removed these, and removed any inconsistencies between part after break and copypasta @ 1:30
00:41:324 (7) - Add whistle head and tail :arrow: hm, ok
00:43:324 (1) - Add whistle :arrow: done
If you follow the piano you should add here a note too 00:45:698 listen carefully and you'll hear it :3 btw I recommend this rythm --> https://osu-ppy-sh.tvgratuite.org/ss/854884 if you follow what I said. :arrow: i can't hear anything from the piano, left unchanged

[Hyper]
00:07:824 (3) - Center it (2 grids left) :arrow: alright
00:20:490 Add reverse ---> https://osu-ppy-sh.tvgratuite.org/ss/854905 :arrow: pause put in on purpose to give the player a bit of a break
01:08:658 (3) - 406|240 flows better imo and makes the triangle also look better :arrow: redid it a little, now the triangles are spot on

[Light]
as this is the easiest difficulty I recommend a consistent spacing :arrow: mostly everything is consistent except for certain structured patterns with i can expect from the player to follow - at least it seems so from the playtesting
Firstly check the Aimod for some spacing issues, there are more spacing issues which the Aimod doesn't mention pls check them
01:06:157 (1,2,3,4,5) - Since you are following the piano here I suggest to add a note here: 01:08:490 :arrow: seems ok, it's the end of the chorus after all
02:14:323 (2) - Should be a finish imo :arrow: agreed

Goodluck~ :arrow: thanks :)

Tur00

Tur00 wrote: 6q1i18

A mod from my queue c:

[Light]

00:11:990 - NC :arrow: ok
00:33:657 - NC
00:34:823 - if you do ^ , NC here
00:35:657 (1) - ^ if you do , too here
00:35:990 - and NC too if you do all ^ :arrow: all applied
00:52:823 (3,5) - Try to move (3) or (5) , that overlap is so weird in a "easy - normal" diff. :arrow: because the sliderend is stacked under the circle and not over, it's perfectly readable and I can't find a better way to structure the pattern
01:25:323 (1,2,3) - try to use only a distance snap in "easy-normal" diffs . :arrow: well after a bunch of people telling me to fix it i guess i should
01:48:823 (1) - NC :arrow: i don't agree
02:11:157 (1) - ^ :arrow: the gradient combos are a consistent throughout all the diffs, i'd rather keep them as is
02:11:823 (1) - ^ :arrow: ^
02:12:323 (2) - if you do this ^ , NC :arrow: ^
02:13:657 (1) - NC :arrow: ^


[Hyper]

AR = -1 :arrow: not sure on this, changed now but won't hesitate to change back if someone disagrees

01:09:324 (1,1,1,1,1) - NC :arrow: the gradients are staying
01:52:324 (1,1,1,1) - ^ :arrow: ^
01:55:658 (6) - ^ :arrow: ok
01:56:491 (1) - if you do ^ , NC here :arrow: sure
02:00:324 (1) - NC :arrow: i'd rather separate these
02:04:657 (1,1,1) - NC :arrow: ^

Good Luck

Thanks for mods, both of you.
Sey
Hi. Mod from my queue.

[Light]

  1. Really cool map, I hope to see this ranked soon. You really have a very neat and clean mapping style and most patterns make sense and fit well to the rhythm.
  2. 00:31:823 (4) - We may consider giving this slider a single combo because it is shorter and more remarkable than the others. You did something similar here if you don't know what I mean: 00:50:157 (1,1) -
  3. 00:35:990 (2) - If we listen close to the rhythm here the New Combo fits better here than at 00:35:657 (1) - .
  4. 00:55:990 (1,2,3) - To keep a better flow on this part you might think of changing the position a bit here because 1 and 2 should guide into the middle of the slider to make this part looking cleaner. Here a suggestion to solve this: http://osu-ppy-sh.tvgratuite.org/ss/859345. If you think of doing this you might also not forget about the notes after this section to keep the 1,20 circle snap.
  5. 00:59:323 (6,7) - The flow might be nicer here if you change the slope of 00:59:323 (6) - It is strange that the circle doesn't appear in front of the slider though that's much better to play, like here: http://osu-ppy-sh.tvgratuite.org/ss/859333
  6. 01:34:157 (1) - If you listen to the rhythm here carefully that slider might have a reverse arrow at 01:34:323 - . This is a bit more unexpected for the player because you always seemed to hold on your symmetry.
  7. 02:14:323 (2) - NC can be made here to make the ending drums more remarkable.
[Hyper]

  1. Same as above, the difficulty plays pretty well. I make you some suggestions what could look a bit nicer.
  2. 00:11:323 (5,6) - Look the spacing here. At the beginning of the song try to keep a constant 1,10/1,15 distance as you did on the rest of it. Also you can make this part more symmetrical. Maybe you might also think of making it a bit different cos the reverse arrows are not well readable since both sliders stack each other vehemently.
  3. 00:21:990 (4) - That's a bit nazi but if you round it a bit more it has a better symmetry to 00:21:657 (3) - like here: http://osu-ppy-sh.tvgratuite.org/ss/859416
  4. 00:22:323 (5,6,7) - and 01:36:990 (5,6,7) - Ok excluding that this section is a whole copy&paste I suggest you to make this more proportional to the slider which comes after those sections. That makes the section more structured. Like here: http://osu-ppy-sh.tvgratuite.org/ss/859422
  5. 02:14:323 (2) - Same as in the Light difficulty. A new combo could be suitable here.
Mh. That's probably one of the smallest mods I've ever made but the difficulty is really cool and it was quite difficult for me to find something really inevitable to change here. If you didn't like my mod there's no need to KDS it. Take a star instead.
Dolphin


holy shiet
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