Sign In To Proceed 2z1z44

Don't have an ? 5p1p6t

osu! to create your own !
forum

sakuzyo - Lexus cyanixs [Osu|Taiko] 291m5e

posted
Total Posts
160
Topic Starter
This beatmap was submitted using in-game submission on 2. september 2013 at 17:53:27

Artist: sakuzyo
Title: Lexus cyanixs
Source: BMS
Tags: of fighters 2009 bof2009 longmix dolphin dizco drum and bass dnb
BPM: 180
Filesize: 6148kb
Play Time: 02:18
Difficulties Available:
  1. Another (5 stars, 634 notes)
  2. Beginner (1,82 stars, 106 notes)
  3. Dizco's Advanced (4,51 stars, 217 notes)
  4. Donphin Futsuu (3,44 stars, 258 notes)
  5. Donphin Oni (4,78 stars, 886 notes)
  6. Hyper (4,74 stars, 347 notes)
  7. Light (3,42 stars, 163 notes)
: sakuzyo - Lexus cyanixs
Information: Scores/Beatmap Listing
---------------
made u look
--------------------------------------------------
sakuzyo - Lexus cyanixs


Norwegian collab mapset

-GN - Dolphin
Guest difficulty by Dizco
--------------------------------------------------

Description

This is where I'd put some wise words/song lyrics, but I'm not Shiirn enough for that.
I figured a sakuzyo map would be fun to try. It's pretty complex though, and I question my map design every other second, so it's progressing pretty slowly. Any information regarding the song itself and its origin is much appreciated - I just got the song off sakuzyo's soundcloud.
Edit: New 192kbps .mp3 updated 09/06/13! The offset should still be correct, but re anyway.
---------------
Progress:

Beginner: Finished! - This was done because Light wasn't easy enough for a good spread. Have fun, new players, and strive to improve your skills. :D
Light: Finished! - This is a bit harder than your standard Easy, mostly because of the complex song. If you're struggling, try focusing harder on the circles.
Dizco's Advanced: Finished! - A guest difficulty by Dizco. It features some convoluted patterns, so stay sharp.
Hyper: Finished! - Kinda tough. If you're used to triples and consecutive 1/2s, you should be able to do this just fine.
Another: Finished! - A high pressure map. Lots of short streams and jumps in this one, so stay on your toes.
Taiko Futsuu: Finished(courtesy of Dolphin)!
Taiko Oni: Finished(courtesy of Dolphin)!
As of 08/06/13, this is ready for modding(and hopefully ranking in the end).
---------------
Updates:
15/11/12: ed
16/11/12: Updated with Dolphin's Taiko Oni and Taiko Futsuu
18/11/12: Updated Taiko Oni.
29/11/12: Started Light, changed to IIDX style naming, updated Taiko Oni.
11/12/12: Added neat background overlays, updated Taiko background
14/12/12: Added minor SB. should actually do work
22/12/12: Finished Another.
23/12/12: Storyboarded background so that the pause, fail and taiko backgrounds are properly aligned.
27/12/12: Added more SB stuff, should again actually do work
22/01/13: Finished SB. Optimizations isn't that important, is it? Also several minor fixes everywhere.
13/02/13: Hey, when I said I finished the SB? I lied, but I really finished it this time.
14/02/13: Finished Light.
06/03/13: Started Hyper.
29/03/13: did stuff.
24/04/13: Applied CXu's mod, did more stuff.
08/06/13: Finished Hyper, applied a couple changes to Another, REVIVED FROM GRAVEYARD
28/06/13: Fixed timing(again), added a storyboard thing.
29/06/13: Applied Flower's and Dolphin's mods.
30/06/13: Applied sheela's mod.
01/07/13: Fixed timing yet again. D:
06/07/13: Applied CDFA's mod and fixed storyboard for the fifth time
07/07/13: Applied rezoons' mod
09/07/13: Applied xChippy and Tur00's mods
12/07/13: Applied Sey's mod, did super minor stuff.
13/07/13: Applied YunoFanatic's mod, added a bunch of hitsounds.
15/07/13: Updated Taiko diffs.
27/07/13: Added Dizco's Normal.
28/07/13: Applied small fixes.
30/07/13: Updated Dizco's Normal.
02/08/13: Applied Maddy's mod.
08/08/13: Applied CDFA and Dolphin's rechecks.
09/08/13: Applied kossc's mod to Beginner. Thanks!
15/08/13: Changes done, including application of Sey's recheck.
17/08/13: Applied Itachi_Uchiha's mod - 1st mod of the QAT queue
18/08/13: Applied Kecco's, Konei's, Irreversible's, Leader's and happy30's mods - the five next mods of the QAT queue
20/08/13: Applied Jenny's polishing mod. Rather long one, actually.
24/08/13: Applied KanaRin's Taiko mod, and fixed storyboard for the seventh time. 7 QAT mods, that's a lucky number right?
27/08/13: Analyzed BMS and audio files to make map timing more accurate. Whew.
28/08/13: Overanalyzed audio and purposefully unsnapped piano notes so they now fit perfectly. Whew^2.
29/08/13: Applied ztrot's IRC mod, resulting in a bubble. is it happening?
30/08/13: Applied Dizco's Advanced fix again, as well as BATmods by Frostmourne and Nymph. \:D/
02/09/13: Redid the FUCKING piano.
TODAY: FINISH LINE
Here's the Taiko! Yay.

!

It's in a ZIP file because you would open the document in the browser. :P

Also I didn't make an individual background image because it really wasn't needed :oops:
Topic Starter
Thanks! I'll need an easier diff too, but I can probably nag someone else for that.

x-treme/xtremesmw is whipping up an osu!mania difficulty as well. Anyone up for a CtB diff too? :D

-GN wrote: 435d2y

Thanks! I'll need an easier diff too, but I can probably nag someone else for that.
Dood I can slap together a Taiko Futsuu (Normal) in no time! :P (Unless you have already asked someone)

I am more than happy to do so!
It sorta bothers me that there is no Kiai time on your difficulties. So I have taken the liberty to give you the spot on moments.

There are two parts of the song that fits for Kiai time.

Kiai 1: 00:49:390 - 01:10:646

Kiai 2: 01:42:654 - 02:14:330

So yeah, these are fitting parts for the Kiai time, as they are both similar and sorta epic. That's why you have Kiai time, to make sections outstanding :P

They are quite literally the same Kiai times from the Taiko Oni. Just sayin'.

(Also, I am already working on the Taiko Futsuu, because I'm nice liek that)
le awesome map! /o/ :D
Woop Woop! Dolphin's Taiko Futsuu is done! :3

!

I am bored, so here are some details:

Star Difficulty: 3,08
Circles: 241
Sliders: 7
Spinners: 2
Max Combo: 241

Yeah.. So enjoy! (It's a ZIP file with the .OSU in it again!)
Topic Starter
Updated! :)
You could take a look at my map of this and from it, perhaps see what you could do to better your own.
Topic Starter
Thanks a bunch. I'm sure it'll come in handy.
Ok, so there is this Submission Bug that takes Timing Data from one difficulty and puts them on others.

Because of this, my Taiko Oni has been messed up! xD (EDIT: Seems like the easy diff has been affected too.)
I have also done some editing on it, removed some finish notes and cut down some streams. Small changes.
I also tried removing the Slider Velocity Changes that came from Insane.



It's the so if this bug happens yet again, please the difficulty from here, extract the ZIP file and put the file inside the beatmap's folder!
It should work then!

I am also looking for someone to mod my Taiko Oni, since I am a little uneasy about some parts. :P
Taiko mod from my queue >.0

All of them are suggestions.

[Dolphin's Taiko Oni]
This map is quite good...so ignore them if you dont like it
00:11:380 - d
00:42:638 (3,5) - k
00:45:806 (6) - d
00:55:142 - ddk
01:09:646 (3,4,5,6,7,8,9,10) - d
01:42:321 - d
01:42:488 - add k
01:46:655 (3,5) - k
01:49:823 - d
01:51:490 - remove
01:57:325 - d
02:00:993 (1) - move to 02:00:909
02:01:076 - add d
02:05:327 - d
02:06:077 - add k

Good luck~
Thank you oh so very much!! <3 :)
And the all mighty Pink Dolphin strikes back with yet another update on the Taiko Oni!!

Here!
It's a ZIP with the OSU file in it.

Changelog:
  1. Changed 01:17:898 - 01:18:481 to be less confusing
  2. Changed 01:42.321 to Don
  3. Added Kat to 01:42:488
  4. Moved 02:00:993(1) to 02:00:909
  5. Changed 02:05:327 to Don
  6. Moved Kiai Start from 01:42:654 to 01:53:324
Thank you NewibornCLivee for your mod! :)
Topic Starter
Posting to notify about a new update!


Please re to get these.
Topic Starter
Updated backgrounds so they look correct in-game once again. Please re the map.
HELLO~I find it randomly so may I mod it please?wwww

I look it quickly and I am a new Taiko modder. Nice to meet you


[General:]
It is quite good for the Taiko map ,especially Oni.
Therefore, I will mod the Futsuu www I hope I can help youQAQ....
[Taiko Futsuu:]
It is quite difficult for your map, so it would be better change the difficulty
circle size→5
overall difficulty→4


Also, it is better for you to choose silder instead.
00:07:295 (1) clap
00:21:299 (1) change to the silder from 00:21:299 (1) to 00:22:299
00:22:966 (1) , 00:23:633, 00:24:300 remove it
00:26:634 (1) change it to silder from 00:26:634 to 00:27:634
00:37:137 (1) ^the same
01:19:982 (7) remove →01:20:648(8) change to
01:25:316 (4) finish+ clap
01:30:651 (11) ^the same
01:31:318 (1) finish
01:31:985 (1) finish+ clap
01:46:322 (1) change it to silder→ from 01:46:322 (1) to 01:47:322
01:47:822 (1) change to finish

I hope you may rank. If you have any questions about Taiko you may ask me www
I know that I am a baka(´・ω・`)please forgive me haha
ENJOY IT

yu_yu12354 wrote: 2c33d

HELLO~I find it randomly so may I mod it please?wwww

I look it quickly and I am a new Taiko modder.

[Taiko Futsu:]
Sure go ahead! Thanks for the mod! :D

yu_yu12354 wrote: 2c33d

HELLO~I find it randomly so may I mod it please?wwww

I look it quickly and I am a new Taiko modder. Nice to meet you


[General:]
It is quite good for the Taiko map ,especially Oni.
Therefore, I will mod the Futsuu www I hope I can help youQAQ....
[Taiko Futsuu:]
It is quite difficult for your map, so it would be better change the difficulty
circle size→5 Doesn't really make any difference on the map but did it anyways.
overall difficulty→4
Fixed!

Also, it is better for you to choose silder instead.
00:07:295 (1) clap Why did I not think about this myself. Fixed!
00:21:299 (1) change to the silder from 00:21:299 (1) to 00:22:299 Fixed. Although it seems a bit hard.
00:22:966 (1) , 00:23:633, 00:24:300 remove it Too much empty space.
00:26:634 (1) change it to silder from 00:26:634 to 00:27:634 Fixed~
00:37:137 (1) ^the same Fixed
01:19:982 (7) remove →01:20:648(8) change to Didn't do the exact, but I made it similar!!
01:25:316 (4) finish+ clap Fixed
01:30:651 (11) ^the same Fixed
01:31:318 (1) finish Fixed
01:31:985 (1) finish+ clap Fixed
01:46:322 (1) change it to silder→ from 01:46:322 (1) to 01:47:322 Fixed
01:47:822 (1) change to finish Fixed

I hope you may rank. If you have any questions about Taiko you may ask me www
I know that I am a baka(´・ω・`)please forgive me haha
ENJOY IT
Sure go ahead! Thanks for the mod! :D
[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[Donphin Oni]
MOD information
[*]Please change Overall diffiiculty alway at 5 for Oni

[*]00:12:297 ~ 00:17:298
This part seems to have bit less than
00:17:631 ~ 00:27:968
may be can delete
00:14:547 (1)
00:16:131 (3)
can change this 00:15:131 (2,1,1)
to kdd ?

[*]00:16:965 (1,1,2,3,1)
may be you can try to arrange finish the combos with d
such like kddkd or kkkkd or etc

[*]00:17:465 add a note here
it has very strong sound of d at this point

[*]00:37:887 (1) may be can move this note to
00:37:887 (1) at this point ~

[*]00:42:972 (5) and 01:46:989 (5)
Are not k ?

[*]00:52:558 (2)
How about move this note to 00:52:696
and 00:52:724 (4) to 00:52:752
by using BSD of 1/6
could be using these sort of combos with this song I think

[*]01:31:985 ~ 01:41:321
Add more notes here ~
I think ignoring too much strong drum sounds
however this part has too much change compare to other parts

[*]01:14:814 ~ 01:15:230
Ignoring all the drums here?
sounds like big enough to care

[*]01:57:658 ~ 01:57:909
No notes?
have a check ~

[Donphin Futsuu]
MOD information
[*]Please alway set Slider Velocity at 1.60 or 1.40
change the speed by Inherited points

[*]Fix all the sliders for exmaple
00:55:142 (1)
This was my first time mod Futsu so I can not really sure
that this hardness is ok or not sorry ~



[GENERALLY]
I didnt find any wierd notes that necessary to change
but suggest that follow the sound of drums mostly rather than piano
specially in futsu the rhythem is bit too hard
Thanks for seeing :)

0gre wrote: 59646t

[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to

[Donphin Oni]
MOD information
[*]Please change Overall diffiiculty alway at 5 for Oni Fixed

[*]00:12:297 ~ 00:17:298
This part seems to have bit less than
00:17:631 ~ 00:27:968
may be can delete
00:14:547 (1)
00:16:131 (3) Didn't want to delete so much of the ones above, I rather gave the first bit more volume~
can change this 00:15:131 (2,1,1)
to kdd ? Fixed

[*]00:16:965 (1,1,2,3,1)
may be you can try to arrange finish the combos with d
such like kddkd or kkkkd or etc I like the kddkd idea! Changed into that!

[*]00:17:465 add a note here
it has very strong sound of d at this point Added!

[*]00:37:887 (1) may be can move this note to
00:37:887 (1) at this point ~ Sorry didn't understand >w>

[*]00:42:972 (5) and 01:46:989 (5)
Are not k ? Combo Colour issue! Doesn't affect the map itself but thanks for pointing it out!

[*]00:52:558 (2)
How about move this note to 00:52:696
and 00:52:724 (4) to 00:52:752
by using BSD of 1/6 I really dislike using 1/6 BSD because usually it just turns into spam on such songs. Not fun to play.
could be using these sort of combos with this song I think

[*]01:31:985 ~ 01:41:321
Add more notes here ~
I think ignoring too much strong drum sounds
however this part has too much change compare to other parts Added lots of more notes here!

[*]01:14:814 ~ 01:15:230
Ignoring all the drums here?
sounds like big enough to care I didn't notice those drum sounds at the time of mapping! o.o Added a little stream now!

[*]01:57:658 ~ 01:57:909
No notes? Fixed this.
Overall the map looking good but please have a check
at all the piano part you may missing quiet important notes
or is it just your style of making? When I map I like to try to map to the instrument with the highest volume. In this map the piano has the highest volume but at some parts the drums have higher volume than the piano which confuses me a little!

[Donphin Futsuu]
MOD information
[*]Please alway set Slider Velocity at 1.60 or 1.40
change the speed by Inherited points

[*]Fix all the sliders for exmaple
00:55:142 (1) Fixed this. I actually regret using 0.80 on it :P
This was my first time mod Futsu so I can not really sure
that this hardness is ok or not sorry ~ Futsuu is more like something a bit more complex but with NO 1/4 streams.



[GENERALLY]
I didnt find any wierd notes that necessary to change
but suggest that follow the sound of drums mostly rather than piano
specially in futsu the rhythem is bit too hard I liked to follow the piano a bit more as the piano has more variety and I feel like it is greater than the drums. The drums sound like additionals in the background.
Thanks for seeing :)
Thanks a BUNCH for the mod!! Was really helpful! :)
Hey there! Testplay of [Another] requested from here.
So many taikomoddurs; time to regularmoddurs!

Replay.
  1. Map feels pretty good in general, all though there are a few issues I'd like to point out. You'll probably notice most of them from my replay :P
  2. One thing I kind of dislike is the combo colors. Especially the dark grey one is pretty bad in the beginning, when the background is mostly black. Later on during kiai the orange notes blend too much into the background. What ing two sets of combo colors? One for the regular stuff that're lighter, and another set for the chorus, with darker colors.
  3. Well, nothing too big, and you can ignore it if you want, but adding a note at 00:27:051 (there isn't anything in the music btw) can make this part flow better, clicking-wise. Also the slider at 00:27:301 (1) - would benefit from being 3 notes instead imo (following the drums).
  4. Man I loved how 00:32:469 (4,5,6) played <3
  5. 00:37:303 (1,2) - Well I misread this mostly due to how these 1/4 sliders were used a few seconds before. Idk, maybe pointing (2) up-left instead of down-left would make it easier to read (as it doesn't look like a smooth, circular motion anymore).
  6. 00:38:304 (1,2,1,2) - Consider changing these to 2 1/4-sliders as it almsot sounds like the drums go a bit faster for this part (they don't, but because they're louder and the drum playing is adding a beat) which would be captured nicely with 1/4-sliders imo.
  7. 00:48:640 (1,2,1,2,1,2,1,2,1) - Also I'm not sure why you add so many new combos, but they tend to be pretty confusing for reading. Same goes for later at 01:31:152 (1,2,1,2,1,2,1,2,1,2,1), 01:51:990 (1,1,1,2,3,1,2,3,1,2,1) etc.
  8. I was kinda wondering what you were mapping at 00:55:142 (8,9). Soo yeah, what are you mapping :P
  9. Btw, add some whistles on 00:58:976 (1,2)
  10. Might want to spread out 01:20:315 (6,7) a bit. It's possible to read, but it still feels like a forced antijump imo, with nothing calling one in the music.
  11. 01:47:322 (1,2,3,1) - <3
  12. 01:59:159 (1,2) - Oh I think I know what you're mapping now. Consider adding some other hitsounds, because the whistles makes it sound like you're trying to map the piano, but it clearly doesn't follow the piano so yeah :o
  13. 02:05:286 (1) - Well, this is off, all though I have no idea how to map this section. It does feel weird while playing though.
Generally speaking though, the map is great, especially if this is one of your first maps (I have no idea, just basing it off your profile). Anyhow, you might want to add some hitsounds here and there as well, as some sections could feel a bit empty. That's all, so good luck!
taiko is best mod ;)
Topic Starter

CXu wrote: 344051

  1. Map feels pretty good in general, all though there are a few issues I'd like to point out. You'll probably notice most of them from my replay :P
  2. One thing I kind of dislike is the combo colors. Especially the dark grey one is pretty bad in the beginning, when the background is mostly black. Later on during kiai the orange notes blend too much into the background. What ing two sets of combo colors? One for the regular stuff that're lighter, and another set for the chorus, with darker colors. :arrow: I've heard this from Dolphin as well. I'll experiment a bit with it, but I still like how it looks currently.
    D:
  3. Well, nothing too big, and you can ignore it if you want, but adding a note at 00:27:051 (there isn't anything in the music btw) can make this part flow better, clicking-wise. :arrow: Sounds neat, did that Also the slider at 00:27:301 (1) - would benefit from being 3 notes instead imo (following the drums). :arrow: Made it into a repeating slider instead, as 3 circles seemed rather disorienting to me. Restructured the mapping here a bit, too.
  4. Man I loved how 00:32:469 (4,5,6) played <3 :arrow: Thanks!
  5. 00:37:303 (1,2) - Well I misread this mostly due to how these 1/4 sliders were used a few seconds before. Idk, maybe pointing (2) up-left instead of down-left would make it easier to read (as it doesn't look like a smooth, circular motion anymore). :arrow: Made them go opposite ways from each other, now it should be perfectly readable
  6. 00:38:304 (1,2,1,2) - Consider changing these to 2 1/4-sliders as it almost sounds like the drums go a bit faster for this part (they don't, but because they're louder and the drum playing is adding a beat) which would be captured nicely with 1/4-sliders imo. :arrow: Nah, I like the structure here. It transitions well enough into the slow part right after.
  7. 00:48:640 (1,2,1,2,1,2,1,2,1) - Also I'm not sure why you add so many new combos, but they tend to be pretty confusing for reading. Same goes for later at 01:31:152 (1,2,1,2,1,2,1,2,1,2,1), 01:51:990 (1,1,1,2,3,1,2,3,1,2,1) etc. :arrow: Pretty color gradients! I'll keep them as they are.
  8. I was kinda wondering what you were mapping at 00:55:142 (8,9). Soo yeah, what are you mapping :P :arrow: Some noises in the background. It's the only real beat I can map here, due to the piano being all over the place
  9. Btw, add some whistles on 00:58:976 (1,2) :arrow: Done
  10. Might want to spread out 01:20:315 (6,7) a bit. It's possible to read, but it still feels like a forced antijump imo, with nothing calling one in the music. :arrow: Done! Not sure why it was an antijump in the first place, or how I never noticed that.
  11. 01:47:322 (1,2,3,1) - <3 :arrow: :3
  12. 01:59:159 (1,2) - Oh I think I know what you're mapping now. Consider adding some other hitsounds, because the whistles makes it sound like you're trying to map the piano, but it clearly doesn't follow the piano so yeah :o :arrow: I don't really get what you mean, but did some stuff with the hitsounds so it sounds less empty. I've mapped some kind of mix between a bunch of background noises, the piano and the few drum beats in the background, though.
  13. 02:05:286 (1) - Well, this is off, all though I have no idea how to map this section. It does feel weird while playing though. :arrow: Me neither. It's readable and perfectly possible to 100% this part, so I'll just keep it - for now, at least.
Generally speaking though, the map is great, especially if this is one of your first maps (I have no idea, just basing it off your profile). Anyhow, you might want to add some hitsounds here and there as well, as some sections could feel a bit empty. That's all, so good luck! :arrow: Thanks again. It's probably my first "full" map(most others are 10-20 second lolmaps that are basically me practicing flow and get bored of), so it's nice to hear that I'm doing well. :D
Thanks a lot for the testplay/mod thing, it's much appreciated.
http://puu.sh/39FQJ

Here is my ctb diff as of now. \:D/
Topic Starter
Hyper finally done.

It has come to my attention, though, that the .mp3 file is 320kbps, which doesn't fit with the ranking guidelines. Every attempt I've done to change this, though, resulted in the map becoming very off-beat. Any tips, or possibly even a fitting .mp3 would be very much appreciated.
Speaking of offset, I've heard from some very proficient accuracy-players that the map needs a bit of an offset tweak. I'm not sure to what, so could someone help me with that as well? D:

Edit: okay, official cool guy x-treme has helped me out with the .mp3, and oscar, Dolphin and Madlollipop has done a timing check for me(resulting in a 10ms offset change). Sure looks like this is a scandinavian project, heh. Thanks a lot, folks!

-GN wrote: 435d2y

Hyper finally done.

It has come to my attention, though, that the .mp3 file is 320kbps, which doesn't fit with the ranking guidelines. Every attempt I've done to change this, though, resulted in the map becoming very off-beat. Any tips, or possibly even a fitting .mp3 would be very much appreciated.
Speaking of offset, I've heard from some very proficient accuracy-players that the map needs a bit of an offset tweak. I'm not sure to what, so could someone help me with that as well? D:
use LAME bitrate converter. It should be in Audacity. ;)
Hi~

[General]
Remove the taiko-spec background. it's unrankable at the moment.

The effect of flash.png is not attractive enough imo. Try this: ( to keep a backup before you apply the code)
Sprite,Foreground,BottomRight,"effects\flash.png",640,480
F,0,102654,102831,0.1,1
S,0,102654,102831,0.625,0.725
F,0,102831,103998,1,0
S,0,102831,103998,0.725,0.825

Inconsistency in AudioLeadIn:
SPOILER
- [Another] : 39
- [Donphin Futsuu] : 1015
- [Donphin Oni] : 1015
- [Hyper] : 0
- [Normal] : 0

Inconsistency in PreviewTime:
SPOILER
- [Another] : 38643
- [Donphin Futsuu] : 38653
- [Donphin Oni] : 38643
- [Hyper] : 38643
- [Normal] : 38643

Unsnapped stuff:

Another
00:06:628 (1) - Unsnapped circle.
02:04:650 (1) - Unsnapped slider (start).
02:04:650 (1) - Unsnapped slider (repeat).
02:04:650 (1) - Unsnapped slider (end).
02:05:296 (1) - Unsnapped slider (repeat).
02:05:296 (1) - Unsnapped slider (end).
02:05:900 (1) - Unsnapped slider (start).
02:05:900 (1) - Unsnapped slider (end).
02:06:525 (2) - Unsnapped circle.

Hyper
02:04:004 (1) - Unsnapped slider (repeat).
02:05:337 (1) - Unsnapped slider (repeat).

[Another]
00:11:306 (5,6) - since it's an epenthesis why not change to 1/3 which is cooler lol
00:15:891 (1) - start 1/4 later
00:19:225 (10) - 00:19:392 (12) - try adding clap and reduce volume?
00:23:810 (8) - avoid such isolated whistles. add more or delete this.
00:24:560 - try adding clap and reduce volume?
00:25:227 - maybe add a note and add clap
00:25:894 (3,5) - try adding clap and reduce volume?
00:30:061 - 00:30:562 - add clap
00:31:145 - same as 00:23:810 (8) -
00:33:896 - try adding clap and reduce volume?
00:35:396 - ^
00:35:896 - same as 00:23:810 (8) -
00:38:647 - missing finish
00:40:148 - add a note?
00:51:151 (1,2,3,4,5,6) - make a perfect shape with ctrl+shift+d, if you are not intended to make this shape
01:13:156 (3) - change to a 1/8 kicking slider, or increase SV and make it "twisting", like this:
01:14:990 (2,3,4,1,2) - I would prefer to remap this part to add some 1/8's.
01:32:495 (2,3,1) - the overlapping looks bad. move to x:256,y:104?
01:37:163 (6) - adjust the placing and don't overlap with 01:37:663 (2) -
01:34:162 - add clap
01:35:412 (6) - try adding clap and reduce volume?
01:39:247 (12,14) - ^
01:44:832 - add clap?

[Hyper]
00:15:891 (1) - start 1/4 later
00:24:560 (2) - try adding clap and reduce volume?
00:24:310 - 00:24:477 - 00:24:810 - try adding whistle on the three points
00:29:811 - 00:29:978 - ^
00:32:145 - 00:32:479 - ^
01:49:749 (4) - change to 2 circles to make it play better?
01:51:917 (2) - delete this?
01:59:419 (2,3) - changing to a slider to make it consistent with 01:59:169 (1) -

[Normal]
00:25:310 (1) - blanket better
01:10:656 (1) - stack with 01:08:655 (5) - ?
01:25:326 (1,2,3) - still follow the distance spacing.

[Oni]
01:20:158 (4,5) - change to k?
01:23:909 - add note
01:52:500 (6) - k?

[Futsuu]
fine.

Good luck~

Flower wrote: 7041n

[Oni]
01:20:158 (4,5) - change to k? ok
01:23:909 - add note ok
01:52:500 (6) - k? No, it changes on to kat on the piano! :P
Thanks!

Link
Topic Starter
HOY HOY

-GN wrote: 435d2y

HOY HOY
lol

You had a desire for mods and I had a desire for kudosu so this works out well for us both.

TAIKO MOD TIME HEUHEUHE EVERYTHINGS FIEN GIMME KUDOSU LELELELE I'm going to attempt to do cool Standard mod shizzles.

Normal Text is suggestions, Bold is important shizzles. You get the deal.

[General]
  • It's cool that you use IIDX difficulty names but wouldn't it be theoretically more correct if you used the Standard BMS Difficulty names?
    The only change would be renaming Normal to Light or Beginner. To me, Beginner fits the difficulty more, although some parts of the song isn't suitable for Beginner.

    Also some of the Bookmarks were misplaced when you changed the timing.

    Also do what me and CXu told you to do. Have two combo colour sets, the darker and duller one for Non-Kiai and then a brighter one for Kiai time.
[]
  • Use Soft Custom 1 (S:C1) Hitsounds in the beggining.
    You use way too few clap hitsounds. </3 I'll list the places where they need to be. (This will turn into one long clapclapclap and clap here and clap there)
    When you map after piano, please use Whistle on the piano notes. I won't list these.
    00:08:300 (2) - Clap
    00:09:967 (4) - Clap
    00:10:634 (1) - Clap
    00:17:633 (2) - Clap
    00:18:967 (3) - Clap
    00:18:967 (3) - Clap
    00:20:300 (2) - Clap
    00:21:300 (1,2) - Clap
    00:22:967 (1) - Clap
    00:24:300 (3) - Clap
    00:25:634 (2) - Clap
    00:25:634 (2) - Clap
    00:27:634 (4) - Clap
    00:27:967 (1) - Finish
    00:31:800 (4) - Turn this in a 1/2 slider. There are two piano notes. You only mapped one. Do something like this
    00:33:134 (1) - Wtf new combo? No.
    00:33:633 (1) - Whistle & Clap
    00:34:967 (3) - Clap
    00:35:634 (1) - Clap
    00:36:300 (3) - Clap
    01:05:634 (3) - Two piano notes here. It's odd to play when you only map the first note.
    01:27:634 (4) - Clap
    01:29:300 (1) - Clap on both slider hits.
    01:30:300 (2) - Clap
    01:54:300 (2) - Clap
    01:55:467 (3) - Whistle
    01:58:134 (2,3,4) - 1/2 circles are not suitable for newbz :o
    02:06:300 (1,2) - ^ (this can maybe but pointing it out anyways)
    02:12:800 (3,4) - ^ (^)
    lol sorry for all this clapclapclap crap clap! But that's the biggest issue when mapping after the percussion.
[]
  • 00:11:967 (1) - Finisher Hitsound
    00:21:967 (4) - Remove whistle on this slider, they sound out of place.
    00:27:134 (3) - Whistle
    00:31:634 (4) - Clap
    00:41:300 (3) - Lower the second slider control point a teeny tiny bit to make it appear nicer. I recommend 56,176.
    00:46:634 (1) - Finish (him)
    00:50:467 (5) - Whistle
    00:59:300 (2) - Whistle
    01:02:634 (4) - Whistle
    01:05:300 (1) - Whistle
    01:06:134 (3) - Whistle
    01:26:634 (1) - Crap Clap
    01:27:634 (5) - Clap
    01:29:300 (4) - Clap
    01:29:634 (1,2,3,4) - I would reverse the hitsounding on this. Use clap on 01:29:800 (2,4) instead, since they're higher pitch.
    01:34:300 (3) - Remove Whistle
    01:44:550 (4) - Remove Whistle
    01:44:633 (5) - Remove Whistle
    Too much hitsound mod??
[]
  • 00:11:634 (6) - Whistle on the hits!
    00:11:967 (1) - Finish
    00:11:300 (5) - Use S:C1 Sound. Default Soft-Clap doesn't fit for this song.
    00:27:050 (3) - Remove Whistle, the next note is higher pitch than this one.
    00:29:967 (5) - REMOVE Clap (I bet you didn't expect this)
    00:31:134 (1,2,3,4) - Use Whistle, not clap.
    00:33:634 (1) - Add Whistle
    01:11:134 (3) - Clap
    01:13:134 (3) - Make an 1/8 Repeater instead. Proceed by adding a circle on 01:13:300.
    01:14:967 (2) - Whistle
    01:15:133 (3) - Whistle
    01:15:967 (2) - Whistle
    01:24:300 (1,2,1,2) - Same fault as the one in Hyper.
    01:38:634 (10) - Remove Clap, it makes it inconsistent with other times this percussion sound.
    01:50:634 (1) - Finish
    01:56:134 (2,3) - Whistle
lol this was mostly a hitsound mod but hitsounds are important, because they usually tell the player what instrument the map is following, and therefore they need to be consistent with each other, if they aren't then they will confuse the player.

Let's hope to get this ranked sooner or later! At least during this year! 8-) You deffo have enough star priority to ask for BAT/MAT mods. Do it!
Topic Starter
Flower

Flower wrote: 7041n

Hi~

[General]
Remove the taiko-spec background. it's unrankable at the moment. :arrow: Done

The effect of flash.png is not attractive enough imo. Try this: ( to keep a backup before you apply the code) This seems to me as too crude. I did change it a bit, though. Hopefully it looks better now.
Sprite,Foreground,BottomRight,"effects\flash.png",640,480
F,0,102654,102831,0.1,1
S,0,102654,102831,0.625,0.725
F,0,102831,103998,1,0
S,0,102831,103998,0.725,0.825

Inconsistency in AudioLeadIn: :arrow: Fixed
*leadin snip*

Inconsistency in PreviewTime: :arrow: Fixed
*preview snip*

Unsnapped stuff: :arrow: Fixed some. The problem with the sliders here and in Hyper, though, is the piano part which I'm trying to map at the 2 min 4 seconds mark, which don't follow a steady beat - I tried to do it as well as I could, and unless someone gives me an alternate solution to it, I'm going to let it stay.

*snap snip* haha im so hilorausi

[Another]
00:11:306 (5,6) - since it's an epenthesis why not change to 1/3 which is cooler lol:arrow: It's cooler, but doesn't fit :P
00:15:891 (1) - start 1/4 later :arrow: I can't recall if I did this already, but it's synced to the breathe sound in the background
00:19:225 (10) - 00:19:392 (12) - try adding clap and reduce volume? :arrow: Done. Sounds cool, I did it a couple places where I figured it'd sound well
00:23:810 (8) - avoid such isolated whistles. add more or delete this. :arrow: Changed
00:24:560 - try adding clap and reduce volume? :arrow: yeah
00:25:227 - maybe add a note and add clap :arrow: pretty cool, done
00:25:894 (3,5) - try adding clap and reduce volume? :arrow: yep
00:30:061 - 00:30:562 - add clap :arrow: sure bro
00:31:145 - same as 00:23:810 (8) - :arrow: changed
00:33:896 - try adding clap and reduce volume? :arrow: what you said
00:35:396 - ^ :arrow: yes
00:35:896 - same as 00:23:810 (8) - :arrow: same as 00:23:810 (8)
00:38:647 - missing finish :arrow: dunno how I missed that
00:40:148 - add a note? :arrow: yes
00:51:151 (1,2,3,4,5,6) - make a perfect shape with ctrl+shift+d, if you are not intended to make this shape :arrow: I changed it so it became perfectly spaced, but kept the slightly squeezed shape
01:13:156 (3) - change to a 1/8 kicking slider, or increase SV and make it "twisting", like this: :arrow: Nah, I kept the symmetry. It plays nicer
01:14:990 (2,3,4,1,2) - I would prefer to remap this part to add some 1/8's. :arrow: I'll stick to the clear drums. I think the drrr noises are better off left alone
01:32:495 (2,3,1) - the overlapping looks bad. move to x:256,y:104? :arrow: I'm a bit iffy on this, but changed it to x:272 y:128 so it doesn't overlap anymore
01:37:163 (6) - adjust the placing and don't overlap with 01:37:663 (2) :arrow: I think the placemend is OK, but fixed the overlap
01:34:162 - add clap :arrow: ok
01:35:412 (6) - try adding clap and reduce volume? :arrow: I did stuff just now, I think this was done too
01:39:247 (12,14) - ^ :arrow: ^
01:44:832 - add clap? :arrow: I did this mixed with the clap reduce volume somehow and it sounded fantastic, so I guess yeah

[Hyper]
00:15:891 (1) - start 1/4 later :arrow: same as Another
00:24:560 (2) - try adding clap and reduce volume? :arrow: did this
00:24:310 - 00:24:477 - 00:24:810 - try adding whistle on the three points :arrow: sounds a bit cluttered, but it's better than being empty
00:29:811 - 00:29:978 - ^ :arrow: ok
00:32:145 - 00:32:479 - ^ :arrow: sounds good
01:49:749 (4) - change to 2 circles to make it play better? :arrow: I see no reason to change it
01:51:917 (2) - delete this? :arrow: no, that sounds too empty. it clearly fits the background
01:59:419 (2,3) - changing to a slider to make it consistent with 01:59:169 (1) :arrow: no idea why I already hadn't done that, sure

[Normal]
00:25:310 (1) - blanket better :arrow: tried
01:10:656 (1) - stack with 01:08:655 (5) - ? :arrow: done.
01:25:326 (1,2,3) - still follow the distance spacing. :arrow: If I did that, I couldn't have made the blankets I did there, and considering they're sliders and they have a good aim leniency, it's perfectly playable, even for beginners

Thanks for a very thorough mod - you were a great help! I'll get one of your maps modded very soon.


Modphin

Dolphin wrote: 374k1o

You had a desire for mods and I had a desire for kudosu so this works out well for us both.

TAIKO MOD TIME HEUHEUHE EVERYTHINGS FIEN GIMME KUDOSU LELELELE I'm going to attempt to do cool Standard mod shizzles.

Normal Text is suggestions, Bold is important shizzles. You get the deal. :arrow: THERE WERE NO BOLD PARTS, DID I DO WELL

[General]
  • It's cool that you use IIDX difficulty names but wouldn't it be theoretically more correct if you used the Standard BMS Difficulty names?
    The only change would be renaming Normal to Light or Beginner. To me, Beginner fits the difficulty more, although some parts of the song isn't suitable for Beginner. :arrow: Light sounds cooler so I'll pick that. It probably fits better than what I had anyway. :P

    Also some of the Bookmarks were misplaced when you changed the timing. :arrow: not gonna bother with that, bookmarks are only bookmarks anyway

    Also do what me and CXu told you to do. Have two combo colour sets, the darker and duller one for Non-Kiai and then a brighter one for Kiai time. :arrow: Eh. I brightened the colors, I think it's fine now. Maybe if more people tell me it looks dumb, but for now it'll stay
[]
  • Use Soft Custom 1 (S:C1) Hitsounds in the beggining.
    You use way too few clap hitsounds. </3 I'll list the places where they need to be. (This will turn into one long clapclapclap and clap here and clap there)
    When you map after piano, please use Whistle on the piano notes. I won't list these.
    00:08:300 (2) - Clap :arrow: I have no inhibitions right now, added every clap and one or two more
    00:09:967 (4) - Clap
    00:10:634 (1) - Clap
    00:17:633 (2) - Clap
    00:18:967 (3) - Clap
    00:18:967 (3) - Clap
    00:20:300 (2) - Clap
    00:21:300 (1,2) - Clap
    00:22:967 (1) - Clap
    00:24:300 (3) - Clap
    00:25:634 (2) - Clap
    00:25:634 (2) - Clap
    00:27:634 (4) - Clap
    00:27:967 (1) - Finish
    00:31:800 (4) - Turn this in a 1/2 slider. There are two piano notes. You only mapped one. Do something like this :arrow: alright
    00:33:134 (1) - Wtf new combo? No. :arrow: well then
    00:33:633 (1) - Whistle & Clap
    00:34:967 (3) - Clap
    00:35:634 (1) - Clap
    00:36:300 (3) - Clap
    01:05:634 (3) - Two piano notes here. It's odd to play when you only map the first note. :arrow: replaced with slider
    01:27:634 (4) - Clap
    01:29:300 (1) - Clap on both slider hits.
    01:30:300 (2) - Clap
    01:54:300 (2) - Clap
    01:55:467 (3) - Whistle :arrow: nah. added to sliderend though
    01:58:134 (2,3,4) - 1/2 circles are not suitable for newbz :o :arrow: difficulty scaling
    02:06:300 (1,2) - ^ (this can maybe but pointing it out anyways) :arrow: ^
    02:12:800 (3,4) - ^ (^) :arrow: ^
    lol sorry for all this clapclapclap crap clap! But that's the biggest issue when mapping after the percussion. :arrow: my hitsounding was so horrible on this diff, it was very much needed still :)
[]
  • 00:11:967 (1) - Finisher Hitsound :arrow: ok
    00:21:967 (4) - Remove whistle on this slider, they sound out of place. :arrow: done
    00:27:134 (3) - Whistle :arrow: sure
    00:31:634 (4) - Clap :arrow: ah, sounds cool
    00:41:300 (3) - Lower the second slider control point a teeny tiny bit to make it appear nicer. I recommend 56,176. :arrow: nice catch, fixed
    00:46:634 (1) - Finish (him) :arrow: FATALITY
    00:50:467 (5) - Whistle :arrow: yeah
    00:59:300 (2) - Whistle :arrow: sure
    01:02:634 (4) - Whistle :arrow: alright
    01:05:300 (1) - Whistle :arrow: indeed
    01:06:134 (3) - Whistle :arrow: Added to sliderend instead. It sounded cooler
    01:26:634 (1) - Crap Clap :arrow: ok
    01:27:634 (5) - Clap :arrow: this one already had a clap...?
    01:29:300 (4) - Clap :arrow: yep
    01:29:634 (1,2,3,4) - I would reverse the hitsounding on this. Use clap on 01:29:800 (2,4) instead, since they're higher pitch. :arrow: ok, did that
    01:34:300 (3) - Remove Whistle :arrow: did that
    01:44:550 (4) - Remove Whistle :arrow: replaced with low clap instead like in Another
    01:44:633 (5) - Remove Whistle :arrow: ^
    Too much hitsound mod?? :arrow: nah it's ok
[]
  • 00:11:634 (6) - Whistle on the hits! :arrow: This was removed on purpose, as I did not want emphasis on the latter half of the repeaters(deeper sounds and whatnot).
    00:11:967 (1) - Finish :arrow: yeah
    00:11:300 (5) - Use S:C1 Sound. Default Soft-Clap doesn't fit for this song. :arrow: I accidentally one of the inherited sections somewhere, but I fixed that.
    00:27:050 (3) - Remove Whistle, the next note is higher pitch than this one. :arrow: all right
    00:29:967 (5) - REMOVE Clap (I bet you didn't expect this) :arrow: :O HERESY but sure
    00:31:134 (1,2,3,4) - Use Whistle, not clap. :arrow: that sounds too empty. keeping it
    00:33:634 (1) - Add Whistle :arrow: k
    01:11:134 (3) - Clap :arrow: yeah
    01:13:134 (3) - Make an 1/8 Repeater instead. Proceed by adding a circle on 01:13:300. :arrow: that becomes too awkward to play. I think the symmetry is nicer anyway
    01:14:967 (2) - Whistle :arrow: all right
    01:15:133 (3) - Whistle :arrow: doesn't need emphasis
    01:15:967 (2) - Whistle :arrow: sure
    01:24:300 (1,2,1,2) - Same fault as the one in Hyper. :arrow: changed
    01:38:634 (10) - Remove Clap, it makes it inconsistent with other times this percussion sound. :arrow: hm, ok
    01:50:634 (1) - Finish :arrow: i did this, but had to reduce the volume somewhat as well
    01:56:134 (2,3) - Whistle :arrow: neat!
lol this was mostly a hitsound mod but hitsounds are important, because they usually tell the player what instrument the map is following, and therefore they need to be consistent with each other, if they aren't then they will confuse the player. :arrow: I TRIED

Let's hope to get this ranked sooner or later! At least during this year! 8-) You deffo have enough star priority to ask for BAT/MAT mods. Do it! :arrow: I'LL TRY

Thanks for a great hitsound mod by my favorite dolphin. Now all my diffs sound awesome! 8-)
Hi! From my queue~

[SB]
During the first break, there's black down.

[Light]
01:00:300 (1,2,3,4) - This part is weird. Change it. For me, it doesn't follow the music
01:05:633 (3,4) - Apparently, remove the circle 'cause you put it at the same time
01:25:800 (2,3) - They have different spacing. Approach them.
01:35:467 (3) - Add NC here. It'll follow 01:32:800 (1,2,1,2)

[Hyper]
02:03:967 (1) - Unsnapped slider (repeat).
02:05:300 (1) - Unsnapped slider (repeat).

[Another]
02:05:300 (1) - Unsnapped slider (repeat).

Good Luck and star!
Topic Starter
sheela901

sheela901 wrote: 3n562

Hi! From my queue~

[SB]
During the first break, there's black down. :arrow: This is intentional - the storyboarded flash.png for Fail goes above the black screen narrowing during the break, so i had to put a box over it so it wouldn't show up. It's not noticable in-game due to the break.
image

[Light]
01:00:300 (1,2,3,4) - This part is weird. Change it. For me, it doesn't follow the music :arrow: The part is very complex, so I just replaced it with a 1/1 square on the upbeats. If this is a horrible solution let me know
01:05:633 (3,4) - Apparently, remove the circle 'cause you put it at the same time :arrow: WHOOPS
01:25:800 (2,3) - They have different spacing. Approach them. :arrow: The leniency makes this perfectly playable
01:35:467 (3) - Add NC here. It'll follow 01:32:800 (1,2,1,2) :arrow: done

[Hyper]
02:03:967 (1) - Unsnapped slider (repeat). :arrow: It's snapped to 1/12 or something because I have no clue how to map that part properly. It follows the piano, and because of sliders accuracy won't get in the way
02:05:300 (1) - Unsnapped slider (repeat). :arrow: ^

[Another]
02:05:300 (1) - Unsnapped slider (repeat). :arrow: ^

Good Luck and star! :arrow: Thanks! And yeah - we reached 30 SP!
DEAncientNaga's Mod Queue

[General]
All good for me :)

Shot Kudosu Star +1
Shohei Ohtani
I usually post something funny here but like I can't think of anything so um like have this



Overall:
There are points when the hitnormals are missing when there are snare hits in the song. Instead of making some long-ass mod post telling you everything, listen to the music and find the places where they're missing owo

Insane:
00:08:324 (5) - Move this so there isn't overlap
00:18:991 (8) - Add NC
01:32:824 (2) - Move the midpoint up so it makes a better curve. The AR is fast enough to where it won't be overlap
01:38:158 (6) - Lower this a little bit so it's in line with the other notes

Hard:
00:26:908 (2,3) - This might work better as a slider so it's easier to read
00:46:658 (1) - Seems a bit weird of a jump for a hard?
01:08:324 (1,2) - Make this a triangle pattern like the combo before, with the same spacing?
01:22:324 (1) - Why the slowdown here?
01:51:991 (1,1,1,1) - Remove NC

Normal:
00:06:657 (1) - Lower the first sliderpoint
00:43:823 (1) - Remove NC
00:45:157 (1) - ^
01:47:823 (1) - ^
01:49:157 (1) - ^

Moe
holy shit that video was horrifying :cry:
Topic Starter
CDFA

CDFA wrote: 6d6j4w

Overall:
There are points when the hitnormals are missing when there are snare hits in the song. Instead of making some long-ass mod post telling you everything, listen to the music and find the places where they're missing owo :arrow: blah i hate it when people say this but i'll do a check and change what i see fit

Insane:
00:08:324 (5) - Move this so there isn't overlap :arrow: fair enough
00:18:991 (8) - Add NC :arrow: okay
01:32:824 (2) - Move the midpoint up so it makes a better curve. The AR is fast enough to where it won't be overlap :arrow: sure
01:38:158 (6) - Lower this a little bit so it's in line with the other notes :arrow: nice catch, fixed
also changed their respective copypasted counterparts.

Hard:
00:26:908 (2,3) - This might work better as a slider so it's easier to read :arrow: i want to keep its similarity to Another
00:46:658 (1) - Seems a bit weird of a jump for a hard? :arrow: flipped it upside down, it should be ok now
01:08:324 (1,2) - Make this a triangle pattern like the combo before, with the same spacing? :arrow: that looks pretty neat
01:22:324 (1) - Why the slowdown here? :arrow: i think it seemed like a good idea at the time, not so much now. changed
01:51:991 (1,1,1,1) - Remove NC :arrow: no, but i made it into one of the gradients as seen in Another(and earlier in Hyper)

Normal:
00:06:657 (1) - Lower the first sliderpoint :arrow: i don't really get how and why, but i made it perfectly symmetrical at least
00:43:823 (1) - Remove NC :arrow: ok^4
00:45:157 (1) - ^
01:47:823 (1) - ^
01:49:157 (1) - ^

Moe :arrow: :3
the SB shows up on the Taiko diffs:



This isn't intentional, is it? =w=
Topic Starter
Blah, I think I byed the old SB by adding the taiko spec BG on top of it. Of course when I removed that, the storyboard was visible again.

brb, fixing SB for the fifth time.
rezoons
Hi :),

Mod from my queue:

[Light]
  1. 00:33:657 (1,2,3,1,2,3) - It's weird. In the first part you followed the piano and the suddendly you stop following it. It's confusing, expecially for begginner player. And right after the spinner you start following the piano again.
  2. You should follow the piano here. Maybe follow something like this:
  3. 01:25:323 (1,2) - Move 2 a little bit lower in order to avoid the tiny overlapping.
  4. 02:10:490 (1,2,1,2,1) - These combo are weird. I don't hear in the music why do you se these. Besides you already have combo of length 6~7 in this diff so it can't be to avoid aving a long combo. I suggest you remove them.
  5. 02:14:657 (1) - Hyper and Another finished 1/2 beat earlier. Be consistent throughout your diff.
[Hyper]
  1. 00:56:990 - There is a note here.
  2. 00:57:157 - ^
  3. It's weird how in this kiai time sometimes you follow the piano and sometimes you don't. It was confusing when i played it and i think you should recheck this part.
  4. 01:08:991 (1,1,1,1,1,1) - Of all the ranked diff with this kind of pattern i've played not once had these NC. So i recommand to delete it. (But i think you can keep the last one on the final note)
  5. 01:17:658 (1) - Remove NC.
  6. 01:19:658 (1) - Move it to x=196 y=176 for center it better. Because it's currntly closer to 3 than 4.
  7. 01:37:658 (1) - Move the end point 2 grid up for a better blanket.
  8. 01:41:574 (2) - It should be a 1/4-beat long slider like 01:41:324 (1) if you listen carefully.
  9. 01:51:991 (1,1,1,1,1) - Same as 01:08:991.
  10. 01:56:323 - Add a note?
  11. 02:03:991 (1,1,1) - Same as 01:08:991.
[Another]
  1. 00:37:824 (1,2,1,2,1,2,1,2,1,2,1) - I'm pretty sure thid kind of NC is unrankable. If you doubt ask a BAT but i've never seen this in any diff.
  2. 00:48:658 (1,2,1,2,1,2,1,2,1) - ^
  3. 01:09:324 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This, you can! Even if i'd suggest you to remove half of the NC.
  4. 01:20:491 (7) - Move it to x=364 y=156 to make a parallelogram with 01:19:991 (4,5,6).
  5. 01:28:158 (1,2,3,1,2,3,1,2,3) - Again, these NC aren't really necessary and i don't sing this kind of NC anywhere.
  6. 01:31:158 (1,2,1,2,1,2,1,2,1,2,1) - .....
  7. 02:03:991 (1,1,1,1,1) - .....
Well, i had trouble playing it because sometimes it's hard seeing what you're following in the song and your NC are kinda weird sometimes. But the diff are still well mapped so i give you a star. ^^
But i suggest you should make your diff test by other people and ask them if at some point they had trouble understanding what the notes/sliders are following.
Topic Starter
rezoons

rezoons wrote: 2iqw

Hi :),

Mod from my queue:

[Light]
  1. 00:33:657 (1,2,3,1,2,3) - It's weird. In the first part you followed the piano and the suddendly you stop following it. It's confusing, expecially for begginner player. And right after the spinner you start following the piano again. :arrow: I rearranged the pattern a bit so it follows the piano.
  2. 01:25:323 (1,2) - Move 2 a little bit lower in order to avoid the tiny overlapping. :arrow: Fixed. Had to increase spacing to 2x
  3. 02:10:490 (1,2,1,2,1) - These combo are weird. I don't hear in the music why do you se these. Besides you already have combo of length 6~7 in this diff so it can't be to avoid aving a long combo. I suggest you remove them. :arrow: The NCs are an aesthetic detail are based on the sliderstreams in Hyper and stream gradients in Another. Will keep them as is.
  4. 02:14:657 (1) - Hyper and Another finished 1/2 beat earlier. Be consistent throughout your diff. :arrow: whoops, fixed
[Hyper]
  1. 00:56:990 - There is a note here. :arrow: Ok, added a slider, but I do worry that it might be a bit complex for the average Hard player to read. Oh well, that'll be changed later if need be.
  2. 00:57:157 - ^ :arrow: ^
  3. It's weird how in this kiai time sometimes you follow the piano and sometimes you don't. It was confusing when i played it and i think you should recheck this part. :arrow: The thought behind it was to make simple patterns that would be decently easy to connect to the music, because the track is so horribly complex at this point, with tons of drums and noises in the background. I don't really get how I'm supposed to change it, because the difficulty of the map will increase by way more than it's supposed to if I try to map it accurately. Give me a couple suggestions, and I'll look into it, but I can't see anything to change right now.
  4. 01:08:991 (1,1,1,1,1,1) - Of all the ranked diff with this kind of pattern i've played not once had these NC. So i recommand to delete it. (But i think you can keep the last one on the final note) :arrow: It's a gradient matching the 1/2s in Light and stream gradients in Another. I consulted a couple high-standing about this when I first created, and they said it was fine, so these will stay.
  5. 01:17:658 (1) - Remove NC. :arrow: sure
  6. 01:19:658 (1) - Move it to x=196 y=176 for center it better. Because it's currntly closer to 3 than 4. :arrow: It was never meant to be structured in the first place, but you've got a point so I changed it.
  7. 01:37:658 (1) - Move the end point 2 grid up for a better blanket. :arrow: Fixed
  8. 01:41:574 (2) - It should be a 1/4-beat long slider like 01:41:324 (1) if you listen carefully. :arrow: Fair enough
  9. 01:51:991 (1,1,1,1,1) - Same as 01:08:991. :arrow: same as 01:08:991
  10. 01:56:323 - Add a note? :arrow: ok
  11. 02:03:991 (1,1,1) - Same as 01:08:991.
:arrow: same as 01:08:991

[Another]
  1. 00:37:824 (1,2,1,2,1,2,1,2,1,2,1) - I'm pretty sure thid kind of NC is unrankable. If you doubt ask a BAT but i've never seen this in any diff. :arrow: as already stated, the people I've asked said it's fine, it's just for looks, and it's consistent with the other diffs. Will stay.
  2. 00:48:658 (1,2,1,2,1,2,1,2,1) - ^ :arrow: ^
  3. 01:09:324 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This, you can! Even if i'd suggest you to remove half of the NC. :arrow: It's the same thing
  4. 01:20:491 (7) - Move it to x=364 y=156 to make a parallelogram with 01:19:991 (4,5,6). :arrow: Hm, that makes more sense. Changed.
  5. 01:28:158 (1,2,3,1,2,3,1,2,3) - Again, these NC aren't really necessary and i don't sing this kind of NC anywhere. :arrow: same answer
  6. 01:31:158 (1,2,1,2,1,2,1,2,1,2,1) - ..... :arrow: ^
  7. 02:03:991 (1,1,1,1,1) - ..... :arrow: ^
Well, i had trouble playing it because sometimes it's hard seeing what you're following in the song and your NC are kinda weird sometimes. But the diff are still well mapped so i give you a star. ^^
But i suggest you should make your diff test by other people and ask them if at some point they had trouble understanding what the notes/sliders are following.

Great mod, thanks a lot for your help, even if there was some disagreement. :lol:
Yo~ :3

I testplayed your another and there seems to be a mistake in something o-o While playing around 01:10:658 - 01:17:658 I suddenly get that Circle with goodjob (after a break) while there isn't one o-o
Screenshot: https://osu-ppy-sh.tvgratuite.org/ss/853122
I'll mod this soon :3
Have some stars :><:
Topic Starter

xChippy wrote: 6b3a5y

Yo~ :3

I testplayed your another and there seems to be a mistake in something o-o While playing around 01:10:658 - 01:17:658 I suddenly get that Circle with goodjob (after a break) while there isn't one o-o
Screenshot: https://osu-ppy-sh.tvgratuite.org/ss/853122
I'll mod this soon :3
Unable to reproduce. I did actually change the diff around it recently, so I can only guess it'll be fixed in the next update.
e: i was right, update and it'll be fixed

x-treme wrote: 436o9

Have some stars :><:
8-)
M4M from my queue~

[General]
err I noticed something, AiMod doesn't mention it but the notes are a littleee unsnapped, Try moving a note slightly and you'll see it.
I find it a little lacking on hitsounds ><
[Another]
00:31:241 (2,4) - Why these claps? imo you should remove these claps they don't fit, since you dont have it in similiar parts too.
00:41:324 (7) - Add whistle head and tail
00:43:324 (1) - Add whistle
If you follow the piano you should add here a note too 00:45:698 listen carefully and you'll hear it :3 btw I recommend this rythm --> https://osu-ppy-sh.tvgratuite.org/ss/854884 if you follow what I said.

[Hyper]
00:07:824 (3) - Center it (2 grids left)
00:20:490 Add reverse ---> https://osu-ppy-sh.tvgratuite.org/ss/854905
01:08:658 (3) - 406|240 flows better imo and makes the triangle also look better

[Light]
as this is the easiest difficulty I recommend a consistent spacing
Firstly check the Aimod for some spacing issues, there are more spacing issues which the Aimod doesn't mention pls check them
01:06:157 (1,2,3,4,5) - Since you are following the piano here I suggest to add a note here: 01:08:490
02:14:323 (2) - Should be a finish imo

Goodluck~
A mod from my queue c:

[Light]

00:11:990 - NC
00:33:657 - NC
00:34:823 - if you do ^ , NC here
00:35:657 (1) - ^ if you do , too here
00:35:990 - and NC too if you do all ^
00:52:823 (3,5) - Try to move (3) or (5) , that overlap is so weird in a "easy - normal" diff.
01:25:323 (1,2,3) - try to use only a distance snap in "easy-normal" diffs .
01:48:823 (1) - NC
02:11:157 (1) - ^
02:11:823 (1) - ^
02:12:323 (2) - if you do this ^ , NC
02:13:657 (1) - NC


[Hyper]

AR = -1

01:09:324 (1,1,1,1,1) - NC
01:52:324 (1,1,1,1) - ^
01:55:658 (6) - ^
01:56:491 (1) - if you do ^ , NC here
02:00:324 (1) - NC
02:04:657 (1,1,1) - NC

Good Luck
Topic Starter
xChippy

xChippy wrote: 6b3a5y

M4M from my queue~

[General]
err I noticed something, AiMod doesn't mention it but the notes are a littleee unsnapped, Try moving a note slightly and you'll see it. :arrow: Seems like a 1ms offset error, It should be fixed now.
I find it a little lacking on hitsounds >< :arrow: D:
[Another]
00:31:241 (2,4) - Why these claps? imo you should remove these claps they don't fit, since you dont have it in similiar parts too. :arrow: removed these, and removed any inconsistencies between part after break and copypasta @ 1:30
00:41:324 (7) - Add whistle head and tail :arrow: hm, ok
00:43:324 (1) - Add whistle :arrow: done
If you follow the piano you should add here a note too 00:45:698 listen carefully and you'll hear it :3 btw I recommend this rythm --> https://osu-ppy-sh.tvgratuite.org/ss/854884 if you follow what I said. :arrow: i can't hear anything from the piano, left unchanged

[Hyper]
00:07:824 (3) - Center it (2 grids left) :arrow: alright
00:20:490 Add reverse ---> https://osu-ppy-sh.tvgratuite.org/ss/854905 :arrow: pause put in on purpose to give the player a bit of a break
01:08:658 (3) - 406|240 flows better imo and makes the triangle also look better :arrow: redid it a little, now the triangles are spot on

[Light]
as this is the easiest difficulty I recommend a consistent spacing :arrow: mostly everything is consistent except for certain structured patterns with i can expect from the player to follow - at least it seems so from the playtesting
Firstly check the Aimod for some spacing issues, there are more spacing issues which the Aimod doesn't mention pls check them
01:06:157 (1,2,3,4,5) - Since you are following the piano here I suggest to add a note here: 01:08:490 :arrow: seems ok, it's the end of the chorus after all
02:14:323 (2) - Should be a finish imo :arrow: agreed

Goodluck~ :arrow: thanks :)

Tur00

Tur00 wrote: 6q1i18

A mod from my queue c:

[Light]

00:11:990 - NC :arrow: ok
00:33:657 - NC
00:34:823 - if you do ^ , NC here
00:35:657 (1) - ^ if you do , too here
00:35:990 - and NC too if you do all ^ :arrow: all applied
00:52:823 (3,5) - Try to move (3) or (5) , that overlap is so weird in a "easy - normal" diff. :arrow: because the sliderend is stacked under the circle and not over, it's perfectly readable and I can't find a better way to structure the pattern
01:25:323 (1,2,3) - try to use only a distance snap in "easy-normal" diffs . :arrow: well after a bunch of people telling me to fix it i guess i should
01:48:823 (1) - NC :arrow: i don't agree
02:11:157 (1) - ^ :arrow: the gradient combos are a consistent throughout all the diffs, i'd rather keep them as is
02:11:823 (1) - ^ :arrow: ^
02:12:323 (2) - if you do this ^ , NC :arrow: ^
02:13:657 (1) - NC :arrow: ^


[Hyper]

AR = -1 :arrow: not sure on this, changed now but won't hesitate to change back if someone disagrees

01:09:324 (1,1,1,1,1) - NC :arrow: the gradients are staying
01:52:324 (1,1,1,1) - ^ :arrow: ^
01:55:658 (6) - ^ :arrow: ok
01:56:491 (1) - if you do ^ , NC here :arrow: sure
02:00:324 (1) - NC :arrow: i'd rather separate these
02:04:657 (1,1,1) - NC :arrow: ^

Good Luck

Thanks for mods, both of you.
Hi. Mod from my queue.

[Light]

  1. Really cool map, I hope to see this ranked soon. You really have a very neat and clean mapping style and most patterns make sense and fit well to the rhythm.
  2. 00:31:823 (4) - We may consider giving this slider a single combo because it is shorter and more remarkable than the others. You did something similar here if you don't know what I mean: 00:50:157 (1,1) -
  3. 00:35:990 (2) - If we listen close to the rhythm here the New Combo fits better here than at 00:35:657 (1) - .
  4. 00:55:990 (1,2,3) - To keep a better flow on this part you might think of changing the position a bit here because 1 and 2 should guide into the middle of the slider to make this part looking cleaner. Here a suggestion to solve this: http://osu-ppy-sh.tvgratuite.org/ss/859345. If you think of doing this you might also not forget about the notes after this section to keep the 1,20 circle snap.
  5. 00:59:323 (6,7) - The flow might be nicer here if you change the slope of 00:59:323 (6) - It is strange that the circle doesn't appear in front of the slider though that's much better to play, like here: http://osu-ppy-sh.tvgratuite.org/ss/859333
  6. 01:34:157 (1) - If you listen to the rhythm here carefully that slider might have a reverse arrow at 01:34:323 - . This is a bit more unexpected for the player because you always seemed to hold on your symmetry.
  7. 02:14:323 (2) - NC can be made here to make the ending drums more remarkable.
[Hyper]

  1. Same as above, the difficulty plays pretty well. I make you some suggestions what could look a bit nicer.
  2. 00:11:323 (5,6) - Look the spacing here. At the beginning of the song try to keep a constant 1,10/1,15 distance as you did on the rest of it. Also you can make this part more symmetrical. Maybe you might also think of making it a bit different cos the reverse arrows are not well readable since both sliders stack each other vehemently.
  3. 00:21:990 (4) - That's a bit nazi but if you round it a bit more it has a better symmetry to 00:21:657 (3) - like here: http://osu-ppy-sh.tvgratuite.org/ss/859416
  4. 00:22:323 (5,6,7) - and 01:36:990 (5,6,7) - Ok excluding that this section is a whole copy&paste I suggest you to make this more proportional to the slider which comes after those sections. That makes the section more structured. Like here: http://osu-ppy-sh.tvgratuite.org/ss/859422
  5. 02:14:323 (2) - Same as in the Light difficulty. A new combo could be suitable here.
Mh. That's probably one of the smallest mods I've ever made but the difficulty is really cool and it was quite difficult for me to find something really inevitable to change here. If you didn't like my mod there's no need to KDS it. Take a star instead.


holy shiet
Topic Starter
Sey

Sey wrote: 2k481v

Hi. Mod from my queue.

[Light]

  1. Really cool map, I hope to see this ranked soon. You really have a very neat and clean mapping style and most patterns make sense and fit well to the rhythm. :arrow: Thanks for the great confidence boost :) I try as hard as I can.
  2. 00:31:823 (4) - We may consider giving this slider a single combo because it is shorter and more remarkable than the others. You did something similar here if you don't know what I mean: 00:50:157 (1,1) :arrow: understandable - did this.
  3. 00:35:990 (2) - If we listen close to the rhythm here the New Combo fits better here than at 00:35:657 (1) - . :arrow: changed
  4. 00:55:990 (1,2,3) - To keep a better flow on this part you might think of changing the position a bit here because 1 and 2 should guide into the middle of the slider to make this part looking cleaner. Here a suggestion to solve this: http://osu-ppy-sh.tvgratuite.org/ss/859345. If you think of doing this you might also not forget about the notes after this section to keep the 1,20 circle snap. :arrow: I moved (1) and slider (6) from the previous section so it looks like the pattern you did, except rotated slightly - I liked my angled symmetry o:
  5. 00:59:323 (6,7) - The flow might be nicer here if you change the slope of 00:59:323 (6) - It is strange that the circle doesn't appear in front of the slider though that's much better to play, like here: http://osu-ppy-sh.tvgratuite.org/ss/859333 :arrow: ok, fixed
  6. 01:34:157 (1) - If you listen to the rhythm here carefully that slider might have a reverse arrow at 01:34:323 - . This is a bit more unexpected for the player because you always seemed to hold on your symmetry. :arrow: I think I'll leave this as is so I don't break the consistency - it's supposed to be simple after all
  7. 02:14:323 (2) - NC can be made here to make the ending drums more remarkable. :arrow: i'll leave these like they are, as i want to keep these drums as related to each other as possible
[Hyper]

  1. Same as above, the difficulty plays pretty well. I make you some suggestions what could look a bit nicer.
  2. 00:11:323 (5,6) - Look the spacing here. At the beginning of the song try to keep a constant 1,10/1,15 distance as you did on the rest of it. Also you can make this part more symmetrical. Maybe you might also think of making it a bit different cos the reverse arrows are not well readable since both sliders stack each other vehemently. :arrow: ok, changed them and now they should be perfect
  3. 00:21:990 (4) - That's a bit nazi but if you round it a bit more it has a better symmetry to 00:21:657 (3) - like here: http://osu-ppy-sh.tvgratuite.org/ss/859416 :arrow: nitpicky, but still changed ;)
  4. 00:22:323 (5,6,7) - and 01:36:990 (5,6,7) - Ok excluding that this section is a whole copy&paste I suggest you to make this more proportional to the slider which comes after those sections. That makes the section more structured. Like here: http://osu-ppy-sh.tvgratuite.org/ss/859422 :arrow: good point, changed this
  5. 02:14:323 (2) - Same as in the Light difficulty. A new combo could be suitable here. :arrow: same reasoning as Light
Mh. That's probably one of the smallest mods I've ever made but the difficulty is really cool and it was quite difficult for me to find something really inevitable to change here. If you didn't like my mod there's no need to KDS it. Take a star instead. :arrow: thanks again :)
Nice mod focusing on details I didn't even realize until you pointed out to me. Thanks a lot!

also Current Priority: +47 (47 maps higher on the list) CHECK EM
From: Productive Mod Team!

Light
00:37:323 extend the spnner to 00:38:990 hmmp its pretty amazing that i have listening to this music and find a problem atleast 30 sec minimum other maps i will see an problem within 10 sec pretty impressive though
00:51:157 this slider is a bit lost in timing its okay to be on lost but not too much move it in here 00:50:990
-so dam good cant find major problem >w<

Hyper
Dam it no major problems as you see i deal with major problems and minor it looks cool right now YOU MUST GET AN BAT !

Another
okay! im done you win im the worst mapper your the greatest !! dam it you dont need mor request right now ... right now you need to get this ranked!


i perform more than easy and insane normal makes me just crazy!
Change the artist to 削除 (sakuzyo)

Don't need kudosu for this lol.
Topic Starter
YunoFanatic

YunoFanatic wrote: 5r2q4n

Light
00:37:323 extend the spnner to 00:38:990 hmmp its pretty amazing that i have listening to this music and find a problem atleast 30 sec minimum other maps i will see an problem within 10 sec pretty impressive though :arrow: but then 00:38:657 sounds so empty D:
00:51:157 this slider is a bit lost in timing its okay to be on lost but not too much move it in here 00:50:990 :arrow: agreed to this. it makes it more straightforward which is good for an easy!
-so dam good cant find major problem >w< :arrow: \:D/

Hyper
Dam it no major problems as you see i deal with major problems and minor it looks cool right now YOU MUST GET AN BAT ! :arrow: \:D/

Another
okay! im done you win im the worst mapper your the greatest !! dam it you dont need mor request right now ... right now you need to get this ranked! :arrow: \:D/


i perform more than easy and insane normal makes me just crazy! :arrow: \:D/

Dolphin wrote: 374k1o

Change the artist to 削除 (sakuzyo)

Don't need kudosu for this lol.
i was going to do this before you posted >:(

-GN wrote: 435d2y

i was going to do this before you posted >:(
SORRY FOR LEAVING YOU A NICE REMINDER ;_; </3
Taiko mod from OnosakiHito's Taiko Modding Team.
Greetings :D

Donphin Oni
General:
Why "Donphin Oni" and not "Donphin's Oni"?
Dont use "N:C1" (Normal,Custom 1) ,because it doesnt make any kind of change in the sounds reproduced.
Use a higher volume,actually i think its hard to mod because hitsounds are'nt so loud
00:44:157 - d
00:44:323 - d
00:44:490 - k
00:46:990 - k
01:11:990 - this part is SO mappeable wtf. Maybe try this (I heard it at 25% and sounds so well mapped) http://puu.sh/3CsuH.jpg
01:13:990 - ^. Use this http://puu.sh/3CsxG.jpg
01:30:657 - I liked how this sounds : > http://puu.sh/3CsEI.jpg
02:08:157 - This too : > http://puu.sh/3CsJg.jpg

Donphin Futsuu
General:
Why "Donphin Futsuu" and not "Donphin's Futsuu"?
Why Futsuu and no Muzukashii?
Why? WHy? WHY?
Why you used 100% volume here and in Oni you didn't?
WHY!?
00:55:157 (1) - Short slider? >:I
00:56:490 (2,3) - Slider spam? >:I (ignore if you want,you can't put a lot of notes to represent that noise)
00:56:490 (2,3) - Maybe a k here?
01:17:657 - another k here because of sounds
01:22:657 - d , 01:23:490 - k and 01:23:657 - k
Maybe you should do something with all those spaces
01:49:657 (2) - short spinner attacks again
01:55:490 (2,3,1,1,1,2,1) - omgomgomg so overmapper burn him ( erase 01:55:657 (3) - ,01:56:323 - and k in 01:55:657 (3) - )
01:58:490 (2) - k

With love ;D

kazukisinx wrote: 724w5e

Taiko mod from OnosakiHito's Taiko Modding Team.
Greetings :D

Donphin Oni
General:
Why "Donphin Oni" and not "Donphin's Oni"? Donphin isn't my name. It's a gimmick and I'm sticking with a clean method of typing it without any punctuation etc. No change
Dont use "N:C1" (Normal,Custom 1) ,because it doesnt make any kind of change in the sounds reproduced. oh fak fixed lol
Use a higher volume,actually i think its hard to mod because hitsounds are'nt so loud Hm.. I don't think the hitsound audio is too low. But I use the taiko skin (so does most taiko players I think??) and the hitsounds are a bit loud on that skin. But it seems to me that hitsounds are too quiet in the editor or something. No change.
00:44:157 - d added
00:44:323 - d added
00:44:490 - k Old Mapping style, so no, I was mapping after obvious percussion/piano. For this I am sticking to my old mapping style.
00:46:990 - k no, same reason as above, although this is more obvious, it doesn't fit with the mapping style of choice.
01:11:990 - this part is SO mappeable wtf. Maybe try this (I heard it at 25% and sounds so well mapped) http://puu.sh/3CsuH.jpg almost did the same, so fixed.
01:13:990 - ^. Use this http://puu.sh/3CsxG.jpg fixed but not in the same way
01:30:657 - I liked how this sounds : > http://puu.sh/3CsEI.jpg \:D/
02:08:157 - This too : > http://puu.sh/3CsJg.jpg \:D/ I filled the empty spot though.

Donphin Futsuu
General:
Why "Donphin Futsuu" and not "Donphin's Futsuu"? Same reasoning
Why Futsuu and no Muzukashii? explained this on irc haha http://puu.sh/3CucF.jpg
Why? WHy? WHY?
Why you used 100% volume here and in Oni you didn't? because me le stupid. Fixed.
WHY!?
00:55:157 (1) - Short slider? >:I It's there to simulate the kkk from Oni but more beginner friendly.
00:56:490 (2,3) - Slider spam? >:I (ignore if you want,you can't put a lot of notes to represent that noise) hard to recreate the music in taiko format for futsuu diff.
00:56:490 (2,3) - Maybe a k here? you told me to ignore this on irc :> fixed when you found the correct time! lol
01:17:657 - another k here because of sounds put it on 01:17:323 - instead to reflect on oni a bit more.
01:22:657 - d , 01:23:490 - k and 01:23:657 - k d sounded better on 01:22:490 (3) - did the kats though
Maybe you should do something with all those spaces
01:49:657 (2) - short spinner attacks again slider* but yes, same explanation
01:55:490 (2,3,1,1,1,2,1) - omgomgomg so overmapper burn him ( erase 01:55:657 (3) - ,01:56:323 - and k in 01:55:657 (3) - ) fixed all
01:58:490 (2) - k fixed

With love ;D
Thanks for me mod Kazu! owo 'twas helpful, especially for the empty parts that me from 8 months ago didn't map for some odd reason.
I'm going to nag on -GN to gibs you kds whenever he logs back on. 8-)

Updated diffs here: https://dl.dropboxcontent.com/u/509 ... yanixs.rar

Now we need to chase all the BATs here
Hi there

sakuzyo - Lexus cyanixs


[General]
* Your current easier diff are way too hard for beginner because there are lots of tricky pattern and 1/2 timings.... Consider to make an easier diff?


[Light]
01:08:990 (1) - Do not use too much repeating slider, because beginners will confuse about when the slider is end
01:25:823 (2) - Move to X:224 and Y:48 for better flow. Your current placement is linear-flow pattern and off-path that makes break the flow


[Hyper]
00:34:323 (3,4) - Reverse this selection for creates a circular flow? Your current one makes break the flow....
01:08:990 (1,1,1,1,1,1) - These combo spam are useless.... it doesn't make sense
01:51:990 (1,1,1,1,1) - ^


[Another]
00:23:823 (8,1) - Swap new combo for preventing of long combos
00:34:323 (7) - New combo for preventing of long combos
00:55:657 - Add note here for following bass?
01:38:823 (11) - New combo for preventing of long combos
02:05:323 (1) - Unsnapped slider (repeat)
02:09:532 (2) - Unsnapped slider (end)
02:13:115 (2) - Unsnapped slider (end)


I was hesistate to bubble this due the easier diff is too hard for beginner.... maybe, let's see what other's said
Alloo, m4m!

My honest suggestion about your easy is that it's too hard. You should make it a normal and increase the difficulty of the map a bit, and maybe add a few more notes!

These are mainly suggestions, but some of them are imporant! :)

Hyper
00:44:823 (1) I felt like this should have more distance
01:01:323 (3) This slider sounds much better if it ends at the red tick and then another slider after it like this: https://osu-ppy-sh.tvgratuite.org/ss/876323
01:17:657 this pause feels a bit weird, you could map something nice there instead. Example http://osu-ppy-sh.tvgratuite.org/ss/876332
01:26:657 (1) distance here feels very awkward
01:35:490 (2) I'd like to see a repeat here and then flowing into the next combo somewhat like this maybe? http://osu-ppy-sh.tvgratuite.org/ss/876338
01:48:823 (1) also a liiiittle bit more distance on this combo
02:06:240 (2) this slider is timed wrong, it ends here 02:06:532 and you can fix the slider by using 1/16 beat snap divisor.
02:08:490 (4,1) add and extra repeat on combo 4 and move combo 1 a 1/4 tick forward like this http://osu-ppy-sh.tvgratuite.org/ss/876354

Another
00:37:990 (1,2,1,2,1,2,1,2,1) This stream would be better off being slides since the sound isn't really stream material. http://osu-ppy-sh.tvgratuite.org/ss/876366 This sounds good (you could change it to your style ofc). Try to keep the SV the same until the last slider nr 3 where you change it to 0.75%
http://osu-ppy-sh.tvgratuite.org/ss/876365 how the rest of it looks as I did it
00:55:157 (8,9) It feels weird that you follow the piano on the notes before and then make these drum sounds and then keep on the piano. It would sound much better if you started combo 9 from 00:55:323 and made a long slider that ends at 00:55:657
01:02:157 (1,2,3,4,5,6,7) this stream feels like it's timed wrong
02:00:657 (1) shorten this by 2 repeats

Overall, very fun map! Can't wait to see it ranked.
Topic Starter
Leorda

Leorda wrote: 6bp3m

Hi there :arrow: sup

[General]
* Your current easier diff are way too hard for beginner because there are lots of tricky pattern and 1/2 timings.... Consider to make an easier diff? :arrow: Never gotten this suggestion before - I'll ask around a bit, but I'm not sure if I could represent the map properly with a simpler difficulty than Light already is. It's definitely a valid concern, so I'll at the very least look into it.


[Light]
01:08:990 (1) - Do not use too much repeating slider, because beginners will confuse about when the slider is end :arrow: good point, changed.
01:25:823 (2) - Move to X:224 and Y:48 for better flow. Your current placement is linear-flow pattern and off-path that makes break the flow :arrow: that by itself makes the jump to (3) or the next combo too big. i changed it into something looking like what you suggested, but rotated a bit so the spacing is consistent


[Hyper]
00:34:323 (3,4) - Reverse this selection for creates a circular flow? Your current one makes break the flow.... :arrow: alright
01:08:990 (1,1,1,1,1,1) - These combo spam are useless.... it doesn't make sense :arrow: it's for looks, not functionality... but is it really so ugly looking that people feel the need to point it out? I'll consider changing it if someone else tells me to at this point, but i'd rather keep it since it's similar to Light's ending and every stream in Another.
01:51:990 (1,1,1,1,1) - ^ :arrow: ^


[Another]
00:23:823 (8,1) - Swap new combo for preventing of long combos :arrow: applied all NCs
00:34:323 (7) - New combo for preventing of long combos
00:55:657 - Add note here for following bass?
01:38:823 (11) - New combo for preventing of long combos :arrow: that becomes inconsistent with the first part, since this is a copypasta portion, but added NC to 01:38:490 (1)
02:05:323 (1) - Unsnapped slider (repeat) :arrow: they're all snapped to 1/12 for attempted accuracy. i agree it's questionable, but i don't have a good alternative, so until someone gives me advice on what to do, i don't want to change it
02:09:532 (2) - Unsnapped slider (end)
02:13:115 (2) - Unsnapped slider (end)


I was hesistate to bubble this due the easier diff is too hard for beginner.... maybe, let's see what other's said :arrow: it's a shame it hasn't been brought up until now, but i'll do what i can about it
Thanks for the mod and the bubbling consideration! I'll likely ask for a recheck later down the line.

Liiraye

Liiraye wrote: 5g3t66

Alloo, m4m! :arrow: :)

My honest suggestion about your easy is that it's too hard. You should make it a normal and increase the difficulty of the map a bit, and maybe add a few more notes! :arrow: noted, i'll see what i can do

These are mainly suggestions, but some of them are imporant! :)

Hyper
00:44:823 (1) I felt like this should have more distance :arrow: spaced a bit more. i can afford the increase
01:01:323 (3) This slider sounds much better if it ends at the red tick and then another slider after it like this: https://osu-ppy-sh.tvgratuite.org/ss/876323 :arrow: applied. played nicely
01:17:657 this pause feels a bit weird, you could map something nice there instead. Example http://osu-ppy-sh.tvgratuite.org/ss/876332 :arrow: it's consistent with Another. it feels weird because the break is a bit abrupt, but it's the best spot for it considering the calm(er) part in the music is very long
01:26:657 (1) distance here feels very awkward :arrow: i think it was accidentally moved in some way - thanks for pointing it out! fixed
01:35:490 (2) I'd like to see a repeat here and then flowing into the next combo somewhat like this maybe? http://osu-ppy-sh.tvgratuite.org/ss/876338 :arrow: plays well, applied here and on its flipped counterpart 00:20:823 (2)
01:48:823 (1) also a liiiittle bit more distance on this combo :arrow: ok
02:06:240 (2) this slider is timed wrong, it ends here 02:06:532 and you can fix the slider by using 1/16 beat snap divisor. :arrow: you mean 1/12 right? in any case fixed, i forgot to fix it when i retimed the map and snapped everything to 1/4
02:08:490 (4,1) add and extra repeat on combo 4 and move combo 1 a 1/4 tick forward like this http://osu-ppy-sh.tvgratuite.org/ss/876354 :arrow: that's not accurate as well as starting the slider on a blue tick - keeping my setup

Another
00:37:990 (1,2,1,2,1,2,1,2,1) This stream would be better off being slides since the sound isn't really stream material. http://osu-ppy-sh.tvgratuite.org/ss/876366 This sounds good (you could change it to your style ofc). Try to keep the SV the same until the last slider nr 3 where you change it to 0.75%
http://osu-ppy-sh.tvgratuite.org/ss/876365 how the rest of it looks as I did it :arrow: i disagree, i think the part is good for a stream
00:55:157 (8,9) It feels weird that you follow the piano on the notes before and then make these drum sounds and then keep on the piano. It would sound much better if you started combo 9 from 00:55:323 and made a long slider that ends at 00:55:657 :arrow: the switching is for variety's sake so i can get jumps in without worrying about the accuracy of the drums. i really like how this part plays, so i don't want to change to this version
01:02:157 (1,2,3,4,5,6,7) this stream feels like it's timed wrong :arrow: a recheck of the music does indeed show that it's supposed to start half a beat earlier - fixed.
02:00:657 (1) shorten this by 2 repeats :arrow: sure

Overall, very fun map! Can't wait to see it ranked.
Thanks for a good mod, as well as confirming a couple suspicions.
Next from Ono's Taiko Modding Team~
All are suggestions unless in red.

[Donphin Futsuu]
Disable letterboxing
00:45:657 (3) - I don't recommend using short silder, maybe replace with k
00:55:157 (1) - same here, replace with d maybe
01:08:490 (3) - remove, it may be too hard for futsuu
01:49:657 (2) - short slider, maybe replace with k
02:12:323 (1) - replace with D on 02:12:323, it's a bit hard to complete for futsuu

This diff is a bit hard for futsuu overall, maybe consider looking over and removing some notes to give more breaks during chorus

[Donphin Oni]
Disable letterboxing
00:04:323 (2) - use k? the pitch has gone up since 00:03:823 (1)
00:28:323 (2,1,1) - use k d k to match snare hit in background
00:41:490 - add d, there's a drumbeat here
00:41:657 - add d, ^
00:41:990 - add k, ^
00:42:157 - add d, ^
00:42:240 - add d, ^
00:44:490 - add ddk, ^
00:46:657 (2) - change to D, the pitch goes down
00:46:990 - add k to match drumbeat
01:45:657 - add d, ^
01:46:157 - add d, ^
01:46:323 (1) - change to k to match snare hit
01:48:157 - add d d d k, ^
-> 01:48:823 (2,3) - change to d and D if you make the above change
01:49:990 - add d, ^
01:50:657 (2) - change to D to match drumbeat
01:50:990 - add k, ^

CoroQuetz wrote: 49z54

Next from Ono's Taiko Modding Team~
All are suggestions unless in red.

[Donphin Futsuu]
Disable letterboxing oh fak. Hahaha, fixed this!
00:45:657 (3) - I don't recommend using short silder, maybe replace with k Well, using a slider make it possible to do kkk like in Oni, but short sliders like these are difficult for begginers, yeah, so fixed it by doing 1/2 kk.
00:55:157 (1) - same here, replace with d maybe fixed, 1/2 dd.
01:08:490 (3) - remove, it may be too hard for futsuu this is reasonable, fixed.
01:49:657 (2) - short slider, maybe replace with k fixed, 1/2 kk
02:12:323 (1) - replace with D on 02:12:323, it's a bit hard to complete for futsuu hm.. sure.

This diff is a bit hard for futsuu overall, maybe consider looking over and removing some notes to give more breaks during chorus will do.

[Donphin Oni]
Disable letterboxing fak me, fixed!
00:04:323 (2) - use k? the pitch has gone up since 00:03:823 (1) no, this note still have a very low pitch.
00:28:323 (2,1,1) - use k d k to match snare hit in background changed it to k d d instead.
00:41:490 - add d, there's a drumbeat here no mapping after drums really. Mapping after piano but filling in gaps to make it more entertaining. I blame myself for using this mapping style 8 months ago.
00:41:657 - add d, ^ okay, this fits with the old mapping style.
00:41:990 - add k, ^ no, this doesn't match well with my old mapping style.
00:42:157 - add d, ^ no, ^
00:42:240 - add d, ^ no, ^
00:44:490 - add ddk, ^ okay
00:46:657 (2) - change to D, the pitch goes down although it suits nicely for the cymbal crash, fixing this since I'm mostly following the piano.
00:46:990 - add k to match drumbeat ok
01:45:657 - add d, ^ okay
01:46:157 - add d, ^ no, this doesn't match well with the mapping style.
01:46:323 (1) - change to k to match snare hit no, I'm following the piano.
01:48:157 - add d d d k, ^ okay
-> 01:48:823 (2,3) - change to d and D if you make the above change nah, it sounds and plays well still imo.
01:49:990 - add d, ^ okay
01:50:657 (2) - change to D to match drumbeat okay
01:50:990 - add k, ^ okay
https://dl.dropboxcontent.com/u/509 ... yanixs.rar <- gogogo

Thanks a lot for the mod!
Although kazu from Ono's Team already modded this but the more the merrier! :D
Topic Starter
Updated with Beginner difficulty. Now there shouldn't be any problems with the diff spread - however!

I've requested a Normal+ difficulty from Dizco as well. Once his is done - it should be around one week - I can push this for rank once more.
I have made several updates to my difficulty including hitsounds, but some help would be apprechiated (frankly i just dont know how to properly use the soft sampleset).
I am going to say now that this is it from me, i am completely out of ideas on how to improve this map now.
I have increased some difficulty settings because i felt it was weird to have such low drain and od on this difficulty, suggestions for these are welcome aswell, this has resulted in a slight sr increase however the map is still by my estimate somewhere between normal and hard in of difficulty.

''Final'' version here:
http://puu.sh/3PdJx.zip

ミ☆
Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ 02:18:990 - You should use the same spinner pattern on all diffs, even on Beginners, they are just spinners. Check Dizco's diff for appropriate spinners

Beginner
C ~ HP+1 because wtf 0
C ~ 01:54:157 - I highly suggest to remove this note, since its unexpected. You never used 1/2 before
S ~ 02:02:823 - Maybe add a slider here ; ends on 02:03:323 - ]
S ~ 02:03:990 - What about http://puu.sh/3Pk8R.jpg ?
S ~ 02:12:323 - Add a beat here?

Light
C ~ 00:18:990 (3) - I think this is offscreen, try to move the patterns lower
S ~ 01:18:990 (2) - It will be more appropriate if the slider ended on the red tick
C ~ 02:06:490 - Remove this beat, since the piano is pretty chaotic and doesnt follow the 1/4 measure
S ~ 02:12:990 - Make a slider that ends on 02:13:323 -

Dizco's Advanced
C ~ OD+1 , it's pretty hard for such low OD
C ~ 00:25:323 (1) - This is a bit confusing, move this note up to make a triangle, it's for the better
C ~ 01:02:823 (1,2,3,1,2,3) - This is very confusing as well, you could increase AR by one if you wanna keep this sort of things

Hyper
S ~ HP-1 AR+1
C ~ 00:15:907 (1) - Start the spinner on white tick
C ~ 02:01:990 - Since you mapped all the drums in the song, don't skip this one and 02:02:157 -

Another
S ~ Damn HP too high, do -2
C ~ 00:09:157 - Why do you skip this piano in the highest diff?
C ~ 00:15:907 - Check hyper
C ~ 00:47:657 - Stream starts here
C ~ 01:48:157 - Add beats here 01:48:323 - 01:48:657 -
C ~ 01:51:657 - Stream starts here
C ~ 02:10:990 - It's 1/8
Topic Starter
Maddy

Maddy wrote: 5q51b

Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ 02:18:990 - You should use the same spinner pattern on all diffs, even on Beginners, they are just spinners. Check Dizco's diff for appropriate spinners :arrow: uhh... not sure what you mean here. the spinner on Beginner was slightly inconsistent(started on white tick instead of red), so changed that

Beginner
C ~ HP+1 because wtf 0 :arrow: sure, difficulty settings were done on a whim anyway
C ~ 01:54:157 - I highly suggest to remove this note, since its unexpected. You never used 1/2 before :arrow: alright although i can't find a better way to make the beats sound correct - i guess it's fine though
S ~ 02:02:823 - Maybe add a slider here ; ends on 02:03:323 :arrow: that's a good solution, thanks
S ~ 02:03:990 - What about http://puu.sh/3Pk8R.jpg ? :arrow: eh, i don't like that
S ~ 02:12:323 - Add a beat here? :arrow: sure

Light
C ~ 00:18:990 (3) - I think this is offscreen, try to move the patterns lower :arrow: alright, it should be ok now
S ~ 01:18:990 (2) - It will be more appropriate if the slider ended on the red tick :arrow: can't really see how, i also like this pattern D:
C ~ 02:06:490 - Remove this beat, since the piano is pretty chaotic and doesnt follow the 1/4 measure :arrow: there's a drum backbeat that this follows, and sounds nice with the piano, kept as is
S ~ 02:12:990 - Make a slider that ends on 02:13:323 :arrow: sounds neat, did this

Dizco's Advanced :arrow: leaving it to dizco

Hyper
S ~ HP-1 AR+1 :arrow: alright, i guess it's only fair because of the frequent 1/4s and few 1/8s
C ~ 00:15:907 (1) - Start the spinner on white tick :arrow: it's mapped to the "breathing" sound in the background, which starts on the blue tick
C ~ 02:01:990 - Since you mapped all the drums in the song, don't skip this one and 02:02:157 :arrow: ok, it should be more accurate now

Another
S ~ Damn HP too high, do -2 :arrow: i want to keep the players more on their toes, since this is a pretty non-stop song i think a higher pressure should be put on them as well as requiring a better performance. i feel the drain is reasonable here, left unchanged
C ~ 00:09:157 - Why do you skip this piano in the highest diff? :arrow: good point, added note
C ~ 00:15:907 - Check hyper :arrow: check hyper
C ~ 00:47:657 - Stream starts here :arrow: indeed it does, fixed
C ~ 01:48:157 - Add beats here 01:48:323 - 01:48:657 - :arrow: i feel a little bad for removing one of the very few small breathing spots from the player, but i added a slider and a circle and it flows well so why not
C ~ 01:51:657 - Stream starts here :arrow: fixed
C ~ 02:10:990 - It's 1/8 :arrow: i feel what i already have plays better
Nice mod, thanks! :)
Dizco's Advanced
C ~ OD+1 , it's pretty hard for such low OD Done, i think od is 5 now i actually forgot what it was before lol, i thought to use lower because the song is pretty complex but i dont mind either way.
C ~ 00:25:323 (1) - This is a bit confusing, move this note up to make a triangle, it's for the better Done
C ~ 01:02:823 (1,2,3,1,2,3) - This is very confusing as well, you could increase AR by one if you wanna keep this sort of things I made some changes i hope its less confusing like this, the patterns themselves isnt really what i was going for here anyway, i dont have a problem with ar 7 either if its deemed appropriate for the spread, ill leave this decision to -GN

Thanks for Mad
Shohei Ohtani
Recheck request! Sorry it took so long to get to! ;AAAA;

Insane:
00:30:323 (6,7) - I know it looks ok pattern wise but with (5) being the way it is, it's breaks the flow having to completely change directions so quick, especially with the next note being a jump and all
01:47:323 (1,2,3) - This bugs me a little bit seeing as the main accentation I hear is more of like this, but I'm made to press in a 1/2 pattern
01:52:907 (1,2,3,1,2) - I don't get these combocolors since these seem to be just regular 16th notes rather than a triplet pattern

Hyper:
00:51:157 (1) - Seems like a bit of an odd jump considering most of the map hasn't had much jumps and there's nothing in the music calling for a significant change like that
00:55:407 (2) - Is there any way to move this to avoid overlap?
01:09:323 (1,1,1,1) - Why all of these new combos?
01:52:323 (1,1,1) - ^

Advanced:
00:17:323 (1) - Bit of an odd looking slider, especially since it's isolated from everything else. For the style of this map, or the style that's been established so far, a long slider doesn't seem really fitting
00:35:990 (5) - Seems like an odd jump considering that there's no real thing here except for a drumbeat
01:21:323 (1) - Stylistically it's not fitting, as I said for the first long slider. It's also long enough to the point where I don't immmediately that it's part of a pattern. Like if you don't wanna change it, it isn't huge, just a bit concerning

Light:
Fine

Easy:
00:24:990 (3,4) - I'm a bit confused on what to say about this. In a flow sense, (3) should be below (2), but flipping (2) would cause the pattern previously to break. So like you can try adjusting (3), but if it doesn't work, don't worry about it
00:36:323 (3) - The distance spacing is so low that (3) is REALLY confusing on where it lands compared to (2). I know it's spaced correctly, but consider having a slider or something in the blank space to make it easier to play
02:10:823 (1,1) - Why these NCs here?

Sorry it took so long ;A;. Ima star to make up for the wait.
Topic Starter
CDFA 2: abbreviate harder

CDFA wrote: 6d6j4w

Recheck request! Sorry it took so long to get to! ;AAAA;

Insane:
00:30:323 (6,7) - I know it looks ok pattern wise but with (5) being the way it is, it's breaks the flow having to completely change directions so quick, especially with the next note being a jump and all :arrow: hmm, changed somewhat so it's a bit easier on the eyes
01:47:323 (1,2,3) - This bugs me a little bit seeing as the main accentation I hear is more of like this, but I'm made to press in a 1/2 pattern :arrow: the start of (2) is mapped to a piano note in the background, which is a bit of an "excuse" but i think it flows great with the previous pattern which is the only reason i don't want to change it
01:52:907 (1,2,3,1,2) - I don't get these combocolors since these seem to be just regular 16th notes rather than a triplet pattern :arrow: fair point, changed into a 4-2-2-1 pattern instead - keeping the gradient though :V

Hyper:
00:51:157 (1) - Seems like a bit of an odd jump considering most of the map hasn't had much jumps and there's nothing in the music calling for a significant change like that :arrow: originally meant to split the patterns, sort of, but it's a good point and i'll change it to 1.3x instead which is much easier to play
00:55:407 (2) - Is there any way to move this to avoid overlap? :arrow: moved (2) a bit, no overlap
01:09:323 (1,1,1,1) - Why all of these new combos? :arrow: aesthetics with consistency
01:52:323 (1,1,1) - ^

Advanced:
00:17:323 (1) - Bit of an odd looking slider, especially since it's isolated from everything else. For the style of this map, or the style that's been established so far, a long slider doesn't seem really fitting :arrow: changed into a couple sliders and stuff
00:35:990 (5) - Seems like an odd jump considering that there's no real thing here except for a drumbeat :arrow: yeah, it's the result of me forgetting to move the circle after the blanket - fixed
01:21:323 (1) - Stylistically it's not fitting, as I said for the first long slider. It's also long enough to the point where I don't immmediately that it's part of a pattern. Like if you don't wanna change it, it isn't huge, just a bit concerning :arrow: i'd rather not change this, i think it's fitting considering it's like a spinner at the end of a break, gameplay-wise

Light:
Fine :arrow: yay

Easy:
00:24:990 (3,4) - I'm a bit confused on what to say about this. In a flow sense, (3) should be below (2), but flipping (2) would cause the pattern previously to break. So like you can try adjusting (3), but if it doesn't work, don't worry about it :arrow: i'm no longer sure what you mean, i think i moved around a bunch of things here prior to your mod and never ed it, and i was met with a weirdly stacked wave slider and some other stuff. i think it plays ok now though
00:36:323 (3) - The distance spacing is so low that (3) is REALLY confusing on where it lands compared to (2). I know it's spaced correctly, but consider having a slider or something in the blank space to make it easier to play :arrow: fair point, added a 1/1 slider to 00:35:990
02:10:823 (1,1) - Why these NCs here? :arrow: just for the sake of looks, it's more or less consistent with Light so keeping

Sorry it took so long ;A;. Ima star to make up for the wait. :arrow: really not necessary but... thanks so much anyway ><
Thanks again for a double mod which was really neat. also thank you for the stars!!
show more
Please sign in to reply.

New reply 3p1g1j