Thanks a bunch. I'm sure it'll come in handy.
yu_yu12354 wrote: 2c33d
HELLO~I find it randomly so may I mod it please?wwww
I look it quickly and I am a new Taiko modder. Nice to meet you
[General:]
It is quite good for the Taiko map ,especially Oni.
Therefore, I will mod the Futsuu www I hope I can help youQAQ....
[Taiko Futsuu:]
It is quite difficult for your map, so it would be better change the difficulty
circle size→5 Doesn't really make any difference on the map but did it anyways.
overall difficulty→4 Fixed!
Also, it is better for you to choose silder instead.
00:07:295 (1) clap Why did I not think about this myself. Fixed!
00:21:299 (1) change to the silder from 00:21:299 (1) to 00:22:299 Fixed. Although it seems a bit hard.
00:22:966 (1) , 00:23:633, 00:24:300 remove it Too much empty space.
00:26:634 (1) change it to silder from 00:26:634 to 00:27:634 Fixed~
00:37:137 (1) ^the same Fixed
01:19:982 (7) remove →01:20:648(8) change toDidn't do the exact, but I made it similar!!
01:25:316 (4) finish+ clap Fixed
01:30:651 (11) ^the same Fixed
01:31:318 (1) finish Fixed
01:31:985 (1) finish+ clap Fixed
01:46:322 (1) change it to silder→from 01:46:322 (1) to 01:47:322 Fixed
01:47:822 (1) change to finish Fixed
I hope you may rank.If you have any questions about Taiko you may ask me www
I know that I am a baka(´・ω・`)please forgive me haha
ENJOY IT
Thanks a BUNCH for the mod!! Was really helpful!0gre wrote: 59646t
[MOD QUEUE REQUEST (Taiko only)]SIGNsd = don
k = katsu
D = big done
K = big katsu
add
delete
/ = exchange to
[Donphin Oni]
MOD informationOverall the map looking good but please have a check[*]Please change Overall diffiiculty alway at 5 for Oni Fixed
[*]00:12:297 ~ 00:17:298
This part seems to have bit less than
00:17:631 ~ 00:27:968
may be can delete
00:14:547 (1)
00:16:131 (3) Didn't want to delete so much of the ones above, I rather gave the first bit more volume~
can change this 00:15:131 (2,1,1)
to kdd ? Fixed
[*]00:16:965 (1,1,2,3,1)
may be you can try to arrange finish the combos with d
such like kddkd or kkkkd or etc I like the kddkd idea! Changed into that!
[*]00:17:465 add a note here
it has very strong sound of d at this point Added!
[*]00:37:887 (1) may be can move this note to
00:37:887 (1) at this point ~ Sorry didn't understand >w>
[*]00:42:972 (5) and 01:46:989 (5)
Are not k ? Combo Colour issue! Doesn't affect the map itself but thanks for pointing it out!
[*]00:52:558 (2)
How about move this note to 00:52:696
and 00:52:724 (4) to 00:52:752
by using BSD of 1/6 I really dislike using 1/6 BSD because usually it just turns into spam on such songs. Not fun to play.
could be using these sort of combos with this song I think
[*]01:31:985 ~ 01:41:321
Add more notes here ~
I think ignoring too much strong drum sounds
however this part has too much change compare to other parts Added lots of more notes here!
[*]01:14:814 ~ 01:15:230
Ignoring all the drums here?
sounds like big enough to care I didn't notice those drum sounds at the time of mapping! o.o Added a little stream now!
[*]01:57:658 ~ 01:57:909
No notes? Fixed this.
at all the piano part you may missing quiet important notes
or is it just your style of making? When I map I like to try to map to the instrument with the highest volume. In this map the piano has the highest volume but at some parts the drums have higher volume than the piano which confuses me a little!
[Donphin Futsuu]
MOD informationThis was my first time mod Futsu so I can not really sure[*]Please alway set Slider Velocity at 1.60 or 1.40
change the speed by Inherited points
[*]Fix all the sliders for exmaple
00:55:142 (1) Fixed this. I actually regret using 0.80 on it![]()
that this hardness is ok or not sorry ~ Futsuu is more like something a bit more complex but with NO 1/4 streams.
[GENERALLY]
I didnt find any wierd notes that necessary to change
but suggest that follow the sound of drums mostly rather than piano
specially in futsu the rhythem is bit too hard I liked to follow the piano a bit more as the piano has more variety and I feel like it is greater than the drums. The drums sound like additionals in the background.
Thanks for seeing![]()
Thanks a lot for the testplay/mod thing, it's much appreciated.CXu wrote: 344051
Generally speaking though, the map is great, especially if this is one of your first maps (I have no idea, just basing it off your profile). Anyhow, you might want to add some hitsounds here and there as well, as some sections could feel a bit empty. That's all, so good luck!
- Map feels pretty good in general, all though there are a few issues I'd like to point out. You'll probably notice most of them from my replay
- One thing I kind of dislike is the combo colors. Especially the dark grey one is pretty bad in the beginning, when the background is mostly black. Later on during kiai the orange notes blend too much into the background. What ing two sets of combo colors? One for the regular stuff that're lighter, and another set for the chorus, with darker colors.
I've heard this from Dolphin as well. I'll experiment a bit with it, but I still like how it looks currently.
D:- Well, nothing too big, and you can ignore it if you want, but adding a note at 00:27:051 (there isn't anything in the music btw) can make this part flow better, clicking-wise.
Sounds neat, did that Also the slider at 00:27:301 (1) - would benefit from being 3 notes instead imo (following the drums).
Made it into a repeating slider instead, as 3 circles seemed rather disorienting to me. Restructured the mapping here a bit, too.
- Man I loved how 00:32:469 (4,5,6) played <3
Thanks!
- 00:37:303 (1,2) - Well I misread this mostly due to how these 1/4 sliders were used a few seconds before. Idk, maybe pointing (2) up-left instead of down-left would make it easier to read (as it doesn't look like a smooth, circular motion anymore).
Made them go opposite ways from each other, now it should be perfectly readable
- 00:38:304 (1,2,1,2) - Consider changing these to 2 1/4-sliders as it almost sounds like the drums go a bit faster for this part (they don't, but because they're louder and the drum playing is adding a beat) which would be captured nicely with 1/4-sliders imo.
Nah, I like the structure here. It transitions well enough into the slow part right after.
- 00:48:640 (1,2,1,2,1,2,1,2,1) - Also I'm not sure why you add so many new combos, but they tend to be pretty confusing for reading. Same goes for later at 01:31:152 (1,2,1,2,1,2,1,2,1,2,1), 01:51:990 (1,1,1,2,3,1,2,3,1,2,1) etc.
Pretty color gradients! I'll keep them as they are.
- I was kinda wondering what you were mapping at 00:55:142 (8,9). Soo yeah, what are you mapping
![]()
Some noises in the background. It's the only real beat I can map here, due to the piano being all over the place
- Btw, add some whistles on 00:58:976 (1,2)
Done
- Might want to spread out 01:20:315 (6,7) a bit. It's possible to read, but it still feels like a forced antijump imo, with nothing calling one in the music.
Done! Not sure why it was an antijump in the first place, or how I never noticed that.
- 01:47:322 (1,2,3,1) - <3
:3
- 01:59:159 (1,2) - Oh I think I know what you're mapping now. Consider adding some other hitsounds, because the whistles makes it sound like you're trying to map the piano, but it clearly doesn't follow the piano so yeah
![]()
I don't really get what you mean, but did some stuff with the hitsounds so it sounds less empty. I've mapped some kind of mix between a bunch of background noises, the piano and the few drum beats in the background, though.
- 02:05:286 (1) - Well, this is off, all though I have no idea how to map this section. It does feel weird while playing though.
Me neither. It's readable and perfectly possible to 100% this part, so I'll just keep it - for now, at least.
Thanks again. It's probably my first "full" map(most others are 10-20 second lolmaps that are basically me practicing flow and get bored of), so it's nice to hear that I'm doing well.
![]()
use LAME bitrate converter. It should be in Audacity.-GN wrote: 435d2y
Hyper finally done.
It has come to my attention, though, that the .mp3 file is 320kbps, which doesn't fit with the ranking guidelines. Every attempt I've done to change this, though, resulted in the map becoming very off-beat. Any tips, or possibly even a fitting .mp3 would be very much appreciated.
Speaking of offset, I've heard from some very proficient accuracy-players that the map needs a bit of an offset tweak. I'm not sure to what, so could someone help me with that as well? D:
Sprite,Foreground,BottomRight,"effects\flash.png",640,480
F,0,102654,102831,0.1,1
S,0,102654,102831,0.625,0.725
F,0,102831,103998,1,0
S,0,102831,103998,0.725,0.825
Thanks!Flower wrote: 7041n
[Oni]
01:20:158 (4,5) - change to k? ok
01:23:909 - add note ok
01:52:500 (6) - k? No, it changes on to kat on the piano!![]()
lol-GN wrote: 435d2y
HOY HOY
Flower wrote: 7041n
Hi~
[General]
Remove the taiko-spec background. it's unrankable at the moment.Done
The effect of flash.png is not attractive enough imo. Try this: ( to keep a backup before you apply the code) This seems to me as too crude. I did change it a bit, though. Hopefully it looks better now.
Sprite,Foreground,BottomRight,"effects\flash.png",640,480
F,0,102654,102831,0.1,1
S,0,102654,102831,0.625,0.725
F,0,102831,103998,1,0
S,0,102831,103998,0.725,0.825
Inconsistency in AudioLeadIn:Fixed
*leadin snip*
Inconsistency in PreviewTime:Fixed
*preview snip*
Unsnapped stuff:Fixed some. The problem with the sliders here and in Hyper, though, is the piano part which I'm trying to map at the 2 min 4 seconds mark, which don't follow a steady beat - I tried to do it as well as I could, and unless someone gives me an alternate solution to it, I'm going to let it stay.
*snap snip*haha im so hilorausi
[Another]
00:11:306 (5,6) -since it's an epenthesis why not change to 1/3 which is cooler lolIt's cooler, but doesn't fit
00:15:891 (1) - start 1/4 laterI can't recall if I did this already, but it's synced to the breathe sound in the background
00:19:225 (10) - 00:19:392 (12) - try adding clap and reduce volume?Done. Sounds cool, I did it a couple places where I figured it'd sound well
00:23:810 (8) - avoid such isolated whistles. add more or delete this.Changed
00:24:560 - try adding clap and reduce volume?yeah
00:25:227 - maybe add a note and add clappretty cool, done
00:25:894 (3,5) - try adding clap and reduce volume?yep
00:30:061 - 00:30:562 - add clapsure bro
00:31:145 - same as 00:23:810 (8) -changed
00:33:896 - try adding clap and reduce volume?what you said
00:35:396 - ^yes
00:35:896 - same as 00:23:810 (8) -same as 00:23:810 (8)
00:38:647 - missing finishdunno how I missed that
00:40:148 - add a note?yes
00:51:151 (1,2,3,4,5,6) - make a perfect shape with ctrl+shift+d, if you are not intended to make this shapeI changed it so it became perfectly spaced, but kept the slightly squeezed shape
01:13:156 (3) - change to a 1/8 kicking slider, or increase SV and make it "twisting", like this:Nah, I kept the symmetry. It plays nicer
01:14:990 (2,3,4,1,2) - I would prefer to remap this part to add some 1/8's.I'll stick to the clear drums. I think the drrr noises are better off left alone
01:32:495 (2,3,1) - the overlapping looks bad. move to x:256,y:104?I'm a bit iffy on this, but changed it to x:272 y:128 so it doesn't overlap anymore
01:37:163 (6) - adjust the placing and don't overlap with 01:37:663 (2)I think the placemend is OK, but fixed the overlap
01:34:162 - add clapok
01:35:412 (6) - try adding clap and reduce volume?I did stuff just now, I think this was done too
01:39:247 (12,14) - ^^
01:44:832 - add clap?I did this mixed with the clap reduce volume somehow and it sounded fantastic, so I guess yeah
[Hyper]
00:15:891 (1) - start 1/4 latersame as Another
00:24:560 (2) - try adding clap and reduce volume?did this
00:24:310 - 00:24:477 - 00:24:810 - try adding whistle on the three pointssounds a bit cluttered, but it's better than being empty
00:29:811 - 00:29:978 - ^ok
00:32:145 - 00:32:479 - ^sounds good
01:49:749 (4) - change to 2 circles to make it play better?I see no reason to change it
01:51:917 (2) - delete this?no, that sounds too empty. it clearly fits the background
01:59:419 (2,3) - changing to a slider to make it consistent with 01:59:169 (1)no idea why I already hadn't done that, sure
[Normal]
00:25:310 (1) - blanket bettertried
01:10:656 (1) - stack with 01:08:655 (5) - ?done.
01:25:326 (1,2,3) - still follow the distance spacing.If I did that, I couldn't have made the blankets I did there, and considering they're sliders and they have a good aim leniency, it's perfectly playable, even for beginners
Dolphin wrote: 374k1o
You had a desire for mods and I had a desire for kudosu so this works out well for us both.
TAIKO MOD TIME HEUHEUHE EVERYTHINGS FIEN GIMME KUDOSU LELELELEI'm going to attempt to do cool Standard mod shizzles.
Normal Text is suggestions, Bold is important shizzles. You get the deal.THERE WERE NO BOLD PARTS, DID I DO WELL
[General]
[
- It's cool that you use IIDX difficulty names but wouldn't it be theoretically more correct if you used the Standard BMS Difficulty names?
The only change would be renaming Normal to Light or Beginner. To me, Beginner fits the difficulty more, although some parts of the song isn't suitable for Beginner.Light sounds cooler so I'll pick that. It probably fits better than what I had anyway.
Also some of the Bookmarks were misplaced when you changed the timing.not gonna bother with that, bookmarks are only bookmarks anyway
Also do what me and CXu told you to do. Have two combo colour sets, the darker and duller one for Non-Kiai and then a brighter one for Kiai time.Eh. I brightened the colors, I think it's fine now. Maybe if more people tell me it looks dumb, but for now it'll stay
]
[
- Use Soft Custom 1 (S:C1) Hitsounds in the beggining.
You use way too few clap hitsounds. </3 I'll list the places where they need to be. (This will turn into one long clapclapclap and clap here and clap there)
When you map after piano, please use Whistle on the piano notes. I won't list these.
00:08:300 (2) - ClapI have no inhibitions right now, added every clap and one or two more
00:09:967 (4) - Clap
00:10:634 (1) - Clap
00:17:633 (2) - Clap
00:18:967 (3) - Clap
00:18:967 (3) - Clap
00:20:300 (2) - Clap
00:21:300 (1,2) - Clap
00:22:967 (1) - Clap
00:24:300 (3) - Clap
00:25:634 (2) - Clap
00:25:634 (2) - Clap
00:27:634 (4) - Clap
00:27:967 (1) - Finish
00:31:800 (4) - Turn this in a 1/2 slider. There are two piano notes. You only mapped one. Do something like thisalright
00:33:134 (1) - Wtf new combo? No.well then
00:33:633 (1) - Whistle & Clap
00:34:967 (3) - Clap
00:35:634 (1) - Clap
00:36:300 (3) - Clap
01:05:634 (3) - Two piano notes here. It's odd to play when you only map the first note.replaced with slider
01:27:634 (4) - Clap
01:29:300 (1) - Clap on both slider hits.
01:30:300 (2) - Clap
01:54:300 (2) - Clap
01:55:467 (3) - Whistlenah. added to sliderend though
01:58:134 (2,3,4) - 1/2 circles are not suitable for newbz![]()
difficulty scaling
02:06:300 (1,2) - ^ (this can maybe but pointing it out anyways)^
02:12:800 (3,4) - ^ (^)^
lol sorry for all this clapclapclapcrapclap! But that's the biggest issue when mapping after the percussion.my hitsounding was so horrible on this diff, it was very much needed still
]
[
- 00:11:967 (1) - Finisher Hitsound
ok
00:21:967 (4) - Remove whistle on this slider, they sound out of place.done
00:27:134 (3) - Whistlesure
00:31:634 (4) - Clapah, sounds cool
00:41:300 (3) - Lower the second slider control point a teeny tiny bit to make it appear nicer. I recommend 56,176.nice catch, fixed
00:46:634 (1) - Finish (him)FATALITY
00:50:467 (5) - Whistleyeah
00:59:300 (2) - Whistlesure
01:02:634 (4) - Whistlealright
01:05:300 (1) - Whistleindeed
01:06:134 (3) - WhistleAdded to sliderend instead. It sounded cooler
01:26:634 (1) -CrapClapok
01:27:634 (5) - Clapthis one already had a clap...?
01:29:300 (4) - Clapyep
01:29:634 (1,2,3,4) - I would reverse the hitsounding on this. Use clap on 01:29:800 (2,4) instead, since they're higher pitch.ok, did that
01:34:300 (3) - Remove Whistledid that
01:44:550 (4) - Remove Whistlereplaced with low clap instead like in Another
01:44:633 (5) - Remove Whistle^
Too much hitsound mod??nah it's ok
]
lol this was mostly a hitsound mod but hitsounds are important, because they usually tell the player what instrument the map is following, and therefore they need to be consistent with each other, if they aren't then they will confuse the player.
- 00:11:634 (6) - Whistle on the hits!
This was removed on purpose, as I did not want emphasis on the latter half of the repeaters(deeper sounds and whatnot).
00:11:967 (1) - Finishyeah
00:11:300 (5) - Use S:C1 Sound. Default Soft-Clap doesn't fit for this song.I accidentally one of the inherited sections somewhere, but I fixed that.
00:27:050 (3) - Remove Whistle, the next note is higher pitch than this one.all right
00:29:967 (5) - REMOVE Clap (I bet you didn't expect this):O HERESY but sure
00:31:134 (1,2,3,4) - Use Whistle, not clap.that sounds too empty. keeping it
00:33:634 (1) - Add Whistlek
01:11:134 (3) - Clapyeah
01:13:134 (3) - Make an 1/8 Repeater instead. Proceed by adding a circle on 01:13:300.that becomes too awkward to play. I think the symmetry is nicer anyway
01:14:967 (2) - Whistleall right
01:15:133 (3) - Whistledoesn't need emphasis
01:15:967 (2) - Whistlesure
01:24:300 (1,2,1,2) - Same fault as the one in Hyper.changed
01:38:634 (10) - Remove Clap, it makes it inconsistent with other times this percussion sound.hm, ok
01:50:634 (1) - Finishi did this, but had to reduce the volume somewhat as well
01:56:134 (2,3) - Whistleneat!
I TRIED
Let's hope to get this ranked sooner or later! At least during this year!You deffo have enough star priority to ask for BAT/MAT mods. Do it!
I'LL TRY
sheela901 wrote: 3n562
Hi! From my queue~
[SB]
During the first break, there's black down.This is intentional - the storyboarded flash.png for Fail goes above the black screen narrowing during the break, so i had to put a box over it so it wouldn't show up. It's not noticable in-game due to the break.
image
[Light]
01:00:300 (1,2,3,4) - This part is weird. Change it. For me, it doesn't follow the musicThe part is very complex, so I just replaced it with a 1/1 square on the upbeats. If this is a horrible solution let me know
01:05:633 (3,4) - Apparently, remove the circle 'cause you put it at the same timeWHOOPS
01:25:800 (2,3) - They have different spacing. Approach them.The leniency makes this perfectly playable
01:35:467 (3) - Add NC here. It'll follow 01:32:800 (1,2,1,2)done
[Hyper]
02:03:967 (1) - Unsnapped slider (repeat).It's snapped to 1/12 or something because I have no clue how to map that part properly. It follows the piano, and because of sliders accuracy won't get in the way
02:05:300 (1) - Unsnapped slider (repeat).^
[Another]
02:05:300 (1) - Unsnapped slider (repeat).^
Good Luck and star!Thanks! And yeah - we reached 30 SP!
CDFA wrote: 6d6j4w
Overall:
There are points when the hitnormals are missing when there are snare hits in the song. Instead of making some long-ass mod post telling you everything, listen to the music and find the places where they're missing owoblah i hate it when people say this but i'll do a check and change what i see fit
Insane:
00:08:324 (5) - Move this so there isn't overlapfair enough
00:18:991 (8) - Add NCokay
01:32:824 (2) - Move the midpoint up so it makes a better curve. The AR is fast enough to where it won't be overlapsure
01:38:158 (6) - Lower this a little bit so it's in line with the other notesnice catch, fixed
also changed their respective copypasted counterparts.
Hard:
00:26:908 (2,3) - This might work better as a slider so it's easier to readi want to keep its similarity to Another
00:46:658 (1) - Seems a bit weird of a jump for a hard?flipped it upside down, it should be ok now
01:08:324 (1,2) - Make this a triangle pattern like the combo before, with the same spacing?that looks pretty neat
01:22:324 (1) - Why the slowdown here?i think it seemed like a good idea at the time, not so much now. changed
01:51:991 (1,1,1,1) - Remove NCno, but i made it into one of the gradients as seen in Another(and earlier in Hyper)
Normal:
00:06:657 (1) - Lower the first sliderpointi don't really get how and why, but i made it perfectly symmetrical at least
00:43:823 (1) - Remove NCok^4
00:45:157 (1) - ^
01:47:823 (1) - ^
01:49:157 (1) - ^
Moe:3
rezoons wrote: 2iqw
Hi,
Mod from my queue:
[Light]
[Hyper]
- 00:33:657 (1,2,3,1,2,3) - It's weird. In the first part you followed the piano and the suddendly you stop following it. It's confusing, expecially for begginner player. And right after the spinner you start following the piano again.
I rearranged the pattern a bit so it follows the piano.
- 01:25:323 (1,2) - Move 2 a little bit lower in order to avoid the tiny overlapping.
Fixed. Had to increase spacing to 2x
- 02:10:490 (1,2,1,2,1) - These combo are weird. I don't hear in the music why do you se these. Besides you already have combo of length 6~7 in this diff so it can't be to avoid aving a long combo. I suggest you remove them.
The NCs are an aesthetic detail are based on the sliderstreams in Hyper and stream gradients in Another. Will keep them as is.
- 02:14:657 (1) - Hyper and Another finished 1/2 beat earlier. Be consistent throughout your diff.
whoops, fixed
- 00:56:990 - There is a note here.
Ok, added a slider, but I do worry that it might be a bit complex for the average Hard player to read. Oh well, that'll be changed later if need be.
- 00:57:157 - ^
^
- It's weird how in this kiai time sometimes you follow the piano and sometimes you don't. It was confusing when i played it and i think you should recheck this part.
The thought behind it was to make simple patterns that would be decently easy to connect to the music, because the track is so horribly complex at this point, with tons of drums and noises in the background. I don't really get how I'm supposed to change it, because the difficulty of the map will increase by way more than it's supposed to if I try to map it accurately. Give me a couple suggestions, and I'll look into it, but I can't see anything to change right now.
- 01:08:991 (1,1,1,1,1,1) - Of all the ranked diff with this kind of pattern i've played not once had these NC. So i recommand to delete it. (But i think you can keep the last one on the final note)
It's a gradient matching the 1/2s in Light and stream gradients in Another. I consulted a couple high-standing about this when I first created, and they said it was fine, so these will stay.
- 01:17:658 (1) - Remove NC.
sure
- 01:19:658 (1) - Move it to x=196 y=176 for center it better. Because it's currntly closer to 3 than 4.
It was never meant to be structured in the first place, but you've got a point so I changed it.
- 01:37:658 (1) - Move the end point 2 grid up for a better blanket.
Fixed
- 01:41:574 (2) - It should be a 1/4-beat long slider like 01:41:324 (1) if you listen carefully.
Fair enough
- 01:51:991 (1,1,1,1,1) - Same as 01:08:991.
same as 01:08:991
- 01:56:323 - Add a note?
ok
- 02:03:991 (1,1,1) - Same as 01:08:991.
same as 01:08:991
[Another]
Well, i had trouble playing it because sometimes it's hard seeing what you're following in the song and your NC are kinda weird sometimes. But the diff are still well mapped so i give you a star. ^^
- 00:37:824 (1,2,1,2,1,2,1,2,1,2,1) - I'm pretty sure thid kind of NC is unrankable. If you doubt ask a BAT but i've never seen this in any diff.
as already stated, the people I've asked said it's fine, it's just for looks, and it's consistent with the other diffs. Will stay.
- 00:48:658 (1,2,1,2,1,2,1,2,1) - ^
^
- 01:09:324 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This, you can! Even if i'd suggest you to remove half of the NC.
It's the same thing
- 01:20:491 (7) - Move it to x=364 y=156 to make a parallelogram with 01:19:991 (4,5,6).
Hm, that makes more sense. Changed.
- 01:28:158 (1,2,3,1,2,3,1,2,3) - Again, these NC aren't really necessary and i don't sing this kind of NC anywhere.
same answer
- 01:31:158 (1,2,1,2,1,2,1,2,1,2,1) - .....
^
- 02:03:991 (1,1,1,1,1) - .....
^
But i suggest you should make your diff test by other people and ask them if at some point they had trouble understanding what the notes/sliders are following.
Unable to reproduce. I did actually change the diff around it recently, so I can only guess it'll be fixed in the next update.xChippy wrote: 6b3a5y
Yo~ :3
I testplayed your another and there seems to be a mistake in something o-o While playing around 01:10:658 - 01:17:658 I suddenly get that Circle with goodjob (after a break) while there isn't one o-o
Screenshot: https://osu-ppy-sh.tvgratuite.org/ss/853122
I'll mod this soon :3
x-treme wrote: 436o9
Have some stars :><:
xChippy wrote: 6b3a5y
M4M from my queue~
[General]
err I noticed something, AiMod doesn't mention it but the notes are a littleee unsnapped, Try moving a note slightly and you'll see it.Seems like a 1ms offset error, It should be fixed now.
I find it a little lacking on hitsounds ><D:
[Another]
00:31:241 (2,4) - Why these claps? imo you should remove these claps they don't fit, since you dont have it in similiar parts too.removed these, and removed any inconsistencies between part after break and copypasta @ 1:30
00:41:324 (7) - Add whistle head and tailhm, ok
00:43:324 (1) - Add whistledone
If you follow the piano you should add here a note too 00:45:698 listen carefully and you'll hear it :3 btw I recommend this rythm --> https://osu-ppy-sh.tvgratuite.org/ss/854884 if you follow what I said.i can't hear anything from the piano, left unchanged
[Hyper]
00:07:824 (3) - Center it (2 grids left)alright
00:20:490 Add reverse ---> https://osu-ppy-sh.tvgratuite.org/ss/854905pause put in on purpose to give the player a bit of a break
01:08:658 (3) - 406|240 flows better imo and makes the triangle also look betterredid it a little, now the triangles are spot on
[Light]
as this is the easiest difficulty I recommend a consistent spacingmostly everything is consistent except for certain structured patterns with i can expect from the player to follow - at least it seems so from the playtesting
Firstly check the Aimod for some spacing issues, there are more spacing issues which the Aimod doesn't mention pls check them
01:06:157 (1,2,3,4,5) - Since you are following the piano here I suggest to add a note here: 01:08:490seems ok, it's the end of the chorus after all
02:14:323 (2) - Should be a finish imoagreed
Goodluck~thanks
![]()
Tur00 wrote: 6q1i18
A mod from my queue c:
[Light]
00:11:990 - NCok
00:33:657 - NC
00:34:823 - if you do ^ , NC here
00:35:657 (1) - ^ if you do , too here
00:35:990 - and NC too if you do all ^all applied
00:52:823 (3,5) - Try to move (3) or (5) , that overlap is so weird in a "easy - normal" diff.because the sliderend is stacked under the circle and not over, it's perfectly readable and I can't find a better way to structure the pattern
01:25:323 (1,2,3) - try to use only a distance snap in "easy-normal" diffs .well after a bunch of people telling me to fix it i guess i should
01:48:823 (1) - NCi don't agree
02:11:157 (1) - ^the gradient combos are a consistent throughout all the diffs, i'd rather keep them as is
02:11:823 (1) - ^^
02:12:323 (2) - if you do this ^ , NC^
02:13:657 (1) - NC^
[Hyper]
AR = -1not sure on this, changed now but won't hesitate to change back if someone disagrees
01:09:324 (1,1,1,1,1) - NCthe gradients are staying
01:52:324 (1,1,1,1) - ^^
01:55:658 (6) - ^ok
01:56:491 (1) - if you do ^ , NC heresure
02:00:324 (1) - NCi'd rather separate these
02:04:657 (1,1,1) - NC^
Good Luck
Sey wrote: 2k481v
Hi. Mod from my queue.
[Light]
[Hyper]
- Really cool map, I hope to see this ranked soon. You really have a very neat and clean mapping style and most patterns make sense and fit well to the rhythm.
Thanks for the great confidence boost
I try as hard as I can.
- 00:31:823 (4) - We may consider giving this slider a single combo because it is shorter and more remarkable than the others. You did something similar here if you don't know what I mean: 00:50:157 (1,1)
understandable - did this.
- 00:35:990 (2) - If we listen close to the rhythm here the New Combo fits better here than at 00:35:657 (1) - .
changed
- 00:55:990 (1,2,3) - To keep a better flow on this part you might think of changing the position a bit here because 1 and 2 should guide into the middle of the slider to make this part looking cleaner. Here a suggestion to solve this: http://osu-ppy-sh.tvgratuite.org/ss/859345. If you think of doing this you might also not forget about the notes after this section to keep the 1,20 circle snap.
I moved (1) and slider (6) from the previous section so it looks like the pattern you did, except rotated slightly - I liked my angled symmetry o:
- 00:59:323 (6,7) - The flow might be nicer here if you change the slope of 00:59:323 (6) - It is strange that the circle doesn't appear in front of the slider though that's much better to play, like here: http://osu-ppy-sh.tvgratuite.org/ss/859333
ok, fixed
- 01:34:157 (1) - If you listen to the rhythm here carefully that slider might have a reverse arrow at 01:34:323 - . This is a bit more unexpected for the player because you always seemed to hold on your symmetry.
I think I'll leave this as is so I don't break the consistency - it's supposed to be simple after all
- 02:14:323 (2) - NC can be made here to make the ending drums more remarkable.
i'll leave these like they are, as i want to keep these drums as related to each other as possible
Mh. That's probably one of the smallest mods I've ever made but the difficulty is really cool and it was quite difficult for me to find something really inevitable to change here. If you didn't like my mod there's no need to KDS it. Take a star instead.
- Same as above, the difficulty plays pretty well. I make you some suggestions what could look a bit nicer.
- 00:11:323 (5,6) - Look the spacing here. At the beginning of the song try to keep a constant 1,10/1,15 distance as you did on the rest of it. Also you can make this part more symmetrical. Maybe you might also think of making it a bit different cos the reverse arrows are not well readable since both sliders stack each other vehemently.
ok, changed them and now they should be perfect
- 00:21:990 (4) - That's a bit nazi but if you round it a bit more it has a better symmetry to 00:21:657 (3) - like here: http://osu-ppy-sh.tvgratuite.org/ss/859416
nitpicky, but still changed
![]()
- 00:22:323 (5,6,7) - and 01:36:990 (5,6,7) - Ok excluding that this section is a whole copy&paste I suggest you to make this more proportional to the slider which comes after those sections. That makes the section more structured. Like here: http://osu-ppy-sh.tvgratuite.org/ss/859422
good point, changed this
- 02:14:323 (2) - Same as in the Light difficulty. A new combo could be suitable here.
same reasoning as Light
thanks again
![]()
YunoFanatic wrote: 5r2q4n
Light
00:37:323 extend the spnner to 00:38:990 hmmp its pretty amazing that i have listening to this music and find a problem atleast 30 sec minimum other maps i will see an problem within 10 sec pretty impressive thoughbut then 00:38:657 sounds so empty D:
00:51:157 this slider is a bit lost in timing its okay to be on lost but not too much move it in here 00:50:990agreed to this. it makes it more straightforward which is good for an easy!
-so dam good cant find major problem >w<\:D/
Hyper
Dam it no major problems as you see i deal with major problems and minor it looks cool right now YOU MUST GET AN BAT !\:D/
Another
okay! im done you win im the worst mapper your the greatest !! dam it you dont need mor request right now ... right now you need to get this ranked!\:D/
i perform more than easy and insane normal makes me just crazy!\:D/
i was going to do this before you postedDolphin wrote: 374k1o
Change the artist to 削除 (sakuzyo)
Don't need kudosu for this lol.
Thanks for me mod Kazu! owo 'twas helpful, especially for the empty parts that me from 8 months ago didn't map for some odd reason.kazukisinx wrote: 724w5e
Taiko mod from OnosakiHito's Taiko Modding Team.
Greetings
Donphin Oni
General:
Why "Donphin Oni" and not "Donphin's Oni"? Donphin isn't my name. It's a gimmick and I'm sticking with a clean method of typing it without any punctuation etc. No change
Dont use "N:C1" (Normal,Custom 1) ,because it doesnt make any kind of change in the sounds reproduced. oh fak fixed lol
Use a higher volume,actually i think its hard to mod because hitsounds are'nt so loud Hm.. I don't think the hitsound audio is too low. But I use the taiko skin (so does most taiko players I think??) and the hitsounds are a bit loud on that skin. But it seems to me that hitsounds are too quiet in the editor or something. No change.
00:44:157 - d added
00:44:323 - d added
00:44:490 - k Old Mapping style, so no, I was mapping after obvious percussion/piano. For this I am sticking to my old mapping style.
00:46:990 - k no, same reason as above, although this is more obvious, it doesn't fit with the mapping style of choice.
01:11:990 - this part is SO mappeable wtf. Maybe try this (I heard it at 25% and sounds so well mapped) http://puu.sh/3CsuH.jpg almost did the same, so fixed.
01:13:990 - ^. Use this http://puu.sh/3CsxG.jpg fixed but not in the same way
01:30:657 - I liked how this sounds : > http://puu.sh/3CsEI.jpg \:D/
02:08:157 - This too : > http://puu.sh/3CsJg.jpg \:D/ I filled the empty spot though.
Donphin Futsuu
General:
Why "Donphin Futsuu" and not "Donphin's Futsuu"? Same reasoning
Why Futsuu and no Muzukashii? explained this on irc haha http://puu.sh/3CucF.jpg
Why? WHy? WHY?
Why you used 100% volume here and in Oni you didn't? because me le stupid. Fixed.
WHY!?
00:55:157 (1) - Short slider? >:I It's there to simulate the kkk from Oni but more beginner friendly.
00:56:490 (2,3) - Slider spam? >:I (ignore if you want,you can't put a lot of notes to represent that noise) hard to recreate the music in taiko format for futsuu diff.
00:56:490 (2,3) - Maybe a k here?you told me to ignore this on irc :>fixed when you found the correct time! lol
01:17:657 - another k here because of sounds put it on 01:17:323 - instead to reflect on oni a bit more.
01:22:657 - d , 01:23:490 - k and 01:23:657 - k d sounded better on 01:22:490 (3) - did the kats though
Maybe you should do something with all those spaces
01:49:657 (2) - short spinner attacks again slider* but yes, same explanation
01:55:490 (2,3,1,1,1,2,1) - omgomgomg so overmapper burn him ( erase 01:55:657 (3) - ,01:56:323 - and k in 01:55:657 (3) - ) fixed all
01:58:490 (2) - k fixed
With love ;D
Leorda wrote: 6bp3m
Hi theresup
[General]
* Your current easier diff are way too hard for beginner because there are lots of tricky pattern and 1/2 timings.... Consider to make an easier diff?Never gotten this suggestion before - I'll ask around a bit, but I'm not sure if I could represent the map properly with a simpler difficulty than Light already is. It's definitely a valid concern, so I'll at the very least look into it.
[Light]
01:08:990 (1) - Do not use too much repeating slider, because beginners will confuse about when the slider is endgood point, changed.
01:25:823 (2) - Move to X:224 and Y:48 for better flow. Your current placement is linear-flow pattern and off-path that makes break the flowthat by itself makes the jump to (3) or the next combo too big. i changed it into something looking like what you suggested, but rotated a bit so the spacing is consistent
[Hyper]
00:34:323 (3,4) - Reverse this selection for creates a circular flow? Your current one makes break the flow....alright
01:08:990 (1,1,1,1,1,1) - These combo spam are useless.... it doesn't make senseit's for looks, not functionality... but is it really so ugly looking that people feel the need to point it out? I'll consider changing it if someone else tells me to at this point, but i'd rather keep it since it's similar to Light's ending and every stream in Another.
01:51:990 (1,1,1,1,1) - ^^
[Another]
00:23:823 (8,1) - Swap new combo for preventing of long combosapplied all NCs
00:34:323 (7) - New combo for preventing of long combos
00:55:657 - Add note here for following bass?
01:38:823 (11) - New combo for preventing of long combosthat becomes inconsistent with the first part, since this is a copypasta portion, but added NC to 01:38:490 (1)
02:05:323 (1) - Unsnapped slider (repeat)they're all snapped to 1/12 for attempted accuracy. i agree it's questionable, but i don't have a good alternative, so until someone gives me advice on what to do, i don't want to change it
02:09:532 (2) - Unsnapped slider (end)
02:13:115 (2) - Unsnapped slider (end)
I was hesistate to bubble this due the easier diff is too hard for beginner.... maybe, let's see what other's saidit's a shame it hasn't been brought up until now, but i'll do what i can about it
Liiraye wrote: 5g3t66
Alloo, m4m!![]()
![]()
My honest suggestion about your easy is that it's too hard. You should make it a normal and increase the difficulty of the map a bit, and maybe add a few more notes!noted, i'll see what i can do
These are mainly suggestions, but some of them are imporant!
Hyper
00:44:823 (1) I felt like this should have more distancespaced a bit more. i can afford the increase
01:01:323 (3) This slider sounds much better if it ends at the red tick and then another slider after it like this: https://osu-ppy-sh.tvgratuite.org/ss/876323applied. played nicely
01:17:657 this pause feels a bit weird, you could map something nice there instead. Example http://osu-ppy-sh.tvgratuite.org/ss/876332it's consistent with Another. it feels weird because the break is a bit abrupt, but it's the best spot for it considering the calm(er) part in the music is very long
01:26:657 (1) distance here feels very awkwardi think it was accidentally moved in some way - thanks for pointing it out! fixed
01:35:490 (2) I'd like to see a repeat here and then flowing into the next combo somewhat like this maybe? http://osu-ppy-sh.tvgratuite.org/ss/876338plays well, applied here and on its flipped counterpart 00:20:823 (2)
01:48:823 (1) also a liiiittle bit more distance on this combook
02:06:240 (2) this slider is timed wrong, it ends here 02:06:532 and you can fix the slider by using 1/16 beat snap divisor.you mean 1/12 right? in any case fixed, i forgot to fix it when i retimed the map and snapped everything to 1/4
02:08:490 (4,1) add and extra repeat on combo 4 and move combo 1 a 1/4 tick forward like this http://osu-ppy-sh.tvgratuite.org/ss/876354that's not accurate as well as starting the slider on a blue tick - keeping my setup
Another
00:37:990 (1,2,1,2,1,2,1,2,1) This stream would be better off being slides since the sound isn't really stream material. http://osu-ppy-sh.tvgratuite.org/ss/876366 This sounds good (you could change it to your style ofc). Try to keep the SV the same until the last slider nr 3 where you change it to 0.75%
http://osu-ppy-sh.tvgratuite.org/ss/876365 how the rest of it looks as I did iti disagree, i think the part is good for a stream
00:55:157 (8,9) It feels weird that you follow the piano on the notes before and then make these drum sounds and then keep on the piano. It would sound much better if you started combo 9 from 00:55:323 and made a long slider that ends at 00:55:657the switching is for variety's sake so i can get jumps in without worrying about the accuracy of the drums. i really like how this part plays, so i don't want to change to this version
01:02:157 (1,2,3,4,5,6,7) this stream feels like it's timed wronga recheck of the music does indeed show that it's supposed to start half a beat earlier - fixed.
02:00:657 (1) shorten this by 2 repeatssure
Overall, very fun map! Can't wait to see it ranked.
https://dl.dropboxcontent.com/u/509 ... yanixs.rar <- gogogoCoroQuetz wrote: 49z54
Next from Ono's Taiko Modding Team~
All are suggestions unless in red.
[Donphin Futsuu]
Disable letterboxing oh fak. Hahaha, fixed this!
00:45:657 (3) - I don't recommend using short silder, maybe replace with k Well, using a slider make it possible to do kkk like in Oni, but short sliders like these are difficult for begginers, yeah, so fixed it by doing 1/2 kk.
00:55:157 (1) - same here, replace with d maybe fixed, 1/2 dd.
01:08:490 (3) - remove, it may be too hard for futsuu this is reasonable, fixed.
01:49:657 (2) - short slider, maybe replace with k fixed, 1/2 kk
02:12:323 (1) - replace with D on 02:12:323, it's a bit hard to complete for futsuu hm.. sure.
This diff is a bit hard for futsuu overall, maybe consider looking over and removing some notes to give more breaks during chorus will do.
[Donphin Oni]
Disable letterboxing fak me, fixed!
00:04:323 (2) - use k? the pitch has gone up since 00:03:823 (1) no, this note still have a very low pitch.
00:28:323 (2,1,1) - use k d k to match snare hit in background changed it to k d d instead.
00:41:490 - add d, there's a drumbeat here no mapping after drums really. Mapping after piano but filling in gaps to make it more entertaining. I blame myself for using this mapping style 8 months ago.
00:41:657 - add d, ^ okay, this fits with the old mapping style.
00:41:990 - add k, ^ no, this doesn't match well with my old mapping style.
00:42:157 - add d, ^ no, ^
00:42:240 - add d, ^ no, ^
00:44:490 - add ddk, ^ okay
00:46:657 (2) - change to D, the pitch goes down although it suits nicely for the cymbal crash, fixing this since I'm mostly following the piano.
00:46:990 - add k to match drumbeat ok
01:45:657 - add d, ^ okay
01:46:157 - add d, ^ no, this doesn't match well with the mapping style.
01:46:323 (1) - change to k to match snare hit no, I'm following the piano.
01:48:157 - add d d d k, ^ okay
-> 01:48:823 (2,3) - change to d and D if you make the above change nah, it sounds and plays well still imo.
01:49:990 - add d, ^ okay
01:50:657 (2) - change to D to match drumbeat okay
01:50:990 - add k, ^ okay
Maddy wrote: 5q51b
Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable
General
C ~ 02:18:990 - You should use the same spinner pattern on all diffs, even on Beginners, they are just spinners. Check Dizco's diff for appropriate spinnersuhh... not sure what you mean here. the spinner on Beginner was slightly inconsistent(started on white tick instead of red), so changed that
Beginner
C ~ HP+1 because wtf 0sure, difficulty settings were done on a whim anyway
C ~ 01:54:157 - I highly suggest to remove this note, since its unexpected. You never used 1/2 beforealright although i can't find a better way to make the beats sound correct - i guess it's fine though
S ~ 02:02:823 - Maybe add a slider here ; ends on 02:03:323that's a good solution, thanks
S ~ 02:03:990 - What about http://puu.sh/3Pk8R.jpg ?eh, i don't like that
S ~ 02:12:323 - Add a beat here?sure
Light
C ~ 00:18:990 (3) - I think this is offscreen, try to move the patterns loweralright, it should be ok now
S ~ 01:18:990 (2) - It will be more appropriate if the slider ended on the red tickcan't really see how, i also like this pattern D:
C ~ 02:06:490 - Remove this beat, since the piano is pretty chaotic and doesnt follow the 1/4 measurethere's a drum backbeat that this follows, and sounds nice with the piano, kept as is
S ~ 02:12:990 - Make a slider that ends on 02:13:323sounds neat, did this
Dizco's Advancedleaving it to dizco
Hyper
S ~ HP-1 AR+1alright, i guess it's only fair because of the frequent 1/4s and few 1/8s
C ~ 00:15:907 (1) - Start the spinner on white tickit's mapped to the "breathing" sound in the background, which starts on the blue tick
C ~ 02:01:990 - Since you mapped all the drums in the song, don't skip this one and 02:02:157ok, it should be more accurate now
Another
S ~ Damn HP too high, do -2i want to keep the players more on their toes, since this is a pretty non-stop song i think a higher pressure should be put on them as well as requiring a better performance. i feel the drain is reasonable here, left unchanged
C ~ 00:09:157 - Why do you skip this piano in the highest diff?good point, added note
C ~ 00:15:907 - Check hypercheck hyper
C ~ 00:47:657 - Stream starts hereindeed it does, fixed
C ~ 01:48:157 - Add beats here 01:48:323 - 01:48:657 -i feel a little bad for removing one of the very few small breathing spots from the player, but i added a slider and a circle and it flows well so why not
C ~ 01:51:657 - Stream starts herefixed
C ~ 02:10:990 - It's 1/8i feel what i already have plays better
CDFA wrote: 6d6j4w
Recheck request! Sorry it took so long to get to! ;AAAA;
Insane:
00:30:323 (6,7) - I know it looks ok pattern wise but with (5) being the way it is, it's breaks the flow having to completely change directions so quick, especially with the next note being a jump and allhmm, changed somewhat so it's a bit easier on the eyes
01:47:323 (1,2,3) - This bugs me a little bit seeing as the main accentation I hear is more of like this, but I'm made to press in a 1/2 patternthe start of (2) is mapped to a piano note in the background, which is a bit of an "excuse" but i think it flows great with the previous pattern which is the only reason i don't want to change it
01:52:907 (1,2,3,1,2) - I don't get these combocolors since these seem to be just regular 16th notes rather than a triplet patternfair point, changed into a 4-2-2-1 pattern instead - keeping the gradient though :V
Hyper:
00:51:157 (1) - Seems like a bit of an odd jump considering most of the map hasn't had much jumps and there's nothing in the music calling for a significant change like thatoriginally meant to split the patterns, sort of, but it's a good point and i'll change it to 1.3x instead which is much easier to play
00:55:407 (2) - Is there any way to move this to avoid overlap?moved (2) a bit, no overlap
01:09:323 (1,1,1,1) - Why all of these new combos?aesthetics with consistency
01:52:323 (1,1,1) - ^
Advanced:
00:17:323 (1) - Bit of an odd looking slider, especially since it's isolated from everything else. For the style of this map, or the style that's been established so far, a long slider doesn't seem really fittingchanged into a couple sliders and stuff
00:35:990 (5) - Seems like an odd jump considering that there's no real thing here except for a drumbeatyeah, it's the result of me forgetting to move the circle after the blanket - fixed
01:21:323 (1) - Stylistically it's not fitting, as I said for the first long slider. It's also long enough to the point where I don't immmediately that it's part of a pattern. Like if you don't wanna change it, it isn't huge, just a bit concerningi'd rather not change this, i think it's fitting considering it's like a spinner at the end of a break, gameplay-wise
Light:
Fineyay
Easy:
00:24:990 (3,4) - I'm a bit confused on what to say about this. In a flow sense, (3) should be below (2), but flipping (2) would cause the pattern previously to break. So like you can try adjusting (3), but if it doesn't work, don't worry about iti'm no longer sure what you mean, i think i moved around a bunch of things here prior to your mod and never ed it, and i was met with a weirdly stacked wave slider and some other stuff. i think it plays ok now though
00:36:323 (3) - The distance spacing is so low that (3) is REALLY confusing on where it lands compared to (2). I know it's spaced correctly, but consider having a slider or something in the blank space to make it easier to playfair point, added a 1/1 slider to 00:35:990
02:10:823 (1,1) - Why these NCs here?just for the sake of looks, it's more or less consistent with Light so keeping
Sorry it took so long ;A;. Ima star to make up for the wait.really not necessary but... thanks so much anyway ><
kossc wrote: f622j
Beginner diff
00:53:490 - Maybe place a single here.did that, i'm slightly worried it might be a bit complex though
00:55:323 (1) - Not quite sure how but i think that could be done another way to match the song better.yeah, i moved the slider one 1/2 earlier so it starts with the piano - i think i accidentally moved it some time ago
01:00:990 (2,3,4) - It seems to me that those three are a little early. (If its the piano you're supposed to follow)they follow the upbeats of the drums, the piano is close to this but it's too wonky to map an Easy to
01:54:323 (1) - Ending of this slider made no sense to me. Maybe replace it with a single? Or maybe a really short slider to hit both piano sounds?i don't have a lot of options here, i can't map effectively to the piano because that'd be too complex, so i stuck to the drum upbeats a bit. i can't put beats before the ones i have, as to allow the player a break between the spinner and the next object
That's all I got for now. ^^ And bear with me, I did this just half awake so i might have missed the point of some of those. xD
And I have no clue if this will even work since I've never done this before. ^^you raised valid points and i found them meaningful. congrats, you've deserved a kudosu for doing what i requested.
![]()
Well,Sey wrote: 2k481v
Ugh, why is this still in pending? This map is awesome and deserves a rank.
Sey wrote: 2k481v
Light
._. Sorry but I checked the other diffs and found absolutely nothing. No KDS please, this was just a slight recheck. Do me the favor and find a BAT for this, please.
- 01:02:657 (1) - Just don't like the shape of this slider so much uguu... Maybe it looks better if you do it as here: http://osu-ppy-sh.tvgratuite.org/ss/928369. Not 100% like that but it would be cool if it surrounds (4) a bit.
changed it to a blanket for (4), but made it a long s-like shape.
- 01:55:990 (4) - could have a similar shape as 01:54:323 (2) - maybe?
good point, changed it so that it looks like the shapes in Beginner(but not aligned the same, sadly)
- 02:03:990 (2,3) - This part could be mapped far more interesting to create a better ending feeling. For example you can make two sliders. The first one from 02:03:990 - to 02:04:323 - , the second one from 02:04:657 - to 02:04:990 - . But don't make it too difficult cos it's still a Beginner diff.
i did this - somewhat iffy on the placements, but i tried several solutions and i liked this the best so ehh
- 02:10:157 (3,1,2,1,2,1) - Wow I find it very risky only using the 1/2 sections here. Highly suggest you to use 1/1's here instead because the rhythm sounds pretty off here with the drum voices in the background. I wouldn't do that in a Beginner difficulty at least.
this is made to sound like the piano in the background, but done inituitively in 1/2 beats instead of a perfect fit - as well as putting a slightly higher strain on the player, because of difficulty progression. it should be ok
- I really don't know what else to mod here ._. This difficulty is far more than just perfect.
![]()
i'll do so immediately. thanks a lot, again.
e: http://puu.sh/42ZzM.jpg is it happening?
Itachi_Uchiha wrote: 432f30
Beginner
- 00:17:323 (1) - These Sliders look wether straight nor curvy / Try to make a noticable shape
ok
- 00:18:657 (2) - ^
- 00:25:323 (4) - I give you a quick tutorial how to make a S Slider - The Startpoint and Endpoint should be on the same high - The 2 Middlepoints should be the same space away from Start/End - For Example | Startpoint - First Middlepoint 7 grids up/down and 10 grids right/left | The same with the other Middlepoint and the Endpoint | BUT the 2 Middlepoints should not be directly above each other | After that you can rotate the Slider how much you want | Here is an example for your Slider - slider.png
i swear, this slider gets exponentially more retarded the more i look at it. slider made into a more curvy shape
- 00:26:657 (1,2) - I would suggest to adjust it like this to avoid an overlap with the S Slider - adjustment.png
the (4) slider was moved slightly, no more overlap now
- 00:27:657 (3) - I would suggest to make it like this. This way you get a Burst on the new Slider together with the Piano. Also you can start a New COmbo there - replacement.png
reversed circle and slider, but removed the repeat and made it a 2/1 length instead
- 00:31:157 (4) - This one is a tiny little bit too low - Get to Grid:Tiny and adjust it
one osupixel, actually, but yes
- 00:31:157 (4) - Also there is an Clap on this one, which, in my opinion, doesn´t sound right - You may want to change it?
changed to whistle
- 00:32:823 (1) - The New Combo there doesn´t fit - You may want to change it?
i kept this for emphasis on the finish beat. it's been done like this in most other diffs
- 00:44:823 (1,1) - So it does on these 2
this is a reference to Light's system for this part
- 01:27:990 (1) - Blank this with the previous (2) for a better flow
i assume you mean "stack", but done
- 01:45:323 (2) - This one single sharp/curved Slider comes out of nothing - Try to make it to a straight/curved one too
i'd like to keep it, it's subtly blanketed around the next (2) - it also doesn't feel out of place. i'll consider it if others think it's wrong, though
- 02:10:823 (1,1) - Here again - Delete the New Combos
this is one of the combo color gradients present in other parts of the mapset - it's an aesthetical, unifyingl feature and i'm not going to remove it until i get an actual reason for it, sorry
- 02:13:657 (1) - Here too
^
- 02:14:490 (1) - Start the Spinner here - 02:14:990 (1) - And let it End here - 02:18:657 (1) - So that New Players have more time to react that there is a Spinner
i think it should be alright, it's four seconds long and does not require more than a 160-170 average spin to 300
Light
- 00:22:990 (1,3) - These 2 End/Start way out of the grid - Try to put them more up
- 00:50:990 (1) - I would suggest that you start that Slider on the red tick - That way it starts with the Piano which is the main instrument you mapped on in this Part
good point
- 01:02:657 (1) - It would be too awesome if you could add a note in the upper Space in the Slider
![]()
seems to work out nicely, did that
- 01:10:656 (1) - No need to New Combo there
emphasis on the finish is a valid reason imo
- 02:14:490 (1) - Same as in Beginner
same reason
Disco's Advanced
- Are all these Inherited Points needed?
well, it's his hitsounding style and i don't really think i should mess much with that
- The Placing and blanking is stunning - I would recommend AR=8 so that you can better play the hidden notes under some sliders
AR8 is total overkill considering Hyper is quite a bit harder and that one uses AR8 - put AR7 instead because of a suggestion by Maddy earlier
Hyper
- AR+1 would be perfect on the map^^
AR9? are you suuuure that's a good idea, because i'm not
- 00:15:907 (1) - Why is this SPinner starting on a blue? Move it to the white and adjust the size
it's mapped to the breathing sound which starts on the blue tick
- 00:41:323 (3) - Make the Middlepoints a bit more up/down so that the Slider don`t have these sharp curves
slight change
- 00:43:323 (1,2) - Spacing is incorrect - Adjust it please
yeah i screwed up the snapping somehow, it should be ok now
- 00:51:157 (1,2,3,4,5,6) - Make it a 6 Point Tornado so that the (6) is not on the same place as (1) for better flow
i disagree, i like the full circling better
- 01:08:990 (1,1,1,1,1,1) - All these New Combos D:
dem gradients explained in Beginner
- 01:17:323 (1,1) - Here too
- 01:51:990 (1,1,1,1,1) - Again >.<
- 02:03:990 (1,1,1) - Ahh I´m in New Combo Land xD
:D
Another
- 00:15:990 (1) - Here too - Why on the blue?
mapped to breathing sound
- Not much to say here - The diff is good - Except some New Combos - These New Combos are on the same places as I mentioned them in the other diffs - Just look over it again and adjust them^^
i think i denied all the NC suggestions with explanations, so i find every instance fitting here
Thanks for a very good mod!Kecco wrote: 392728
Hello! From the QAT Queue!hiii
[General]
• Offset : +12. I recommend you to get in the Timing , select all the timing section (CTRL+A) and move the offset of 12 with the specific feature.are you sure about that? it seems to screw with my average hit timing - i'll consult someone experienced about it later though
• Fix these things reported by the AIMod on the Another diff. Make the Audio Lead-in the same for every diff. Same goes for letterbox during breaks.Audio lead-in is the same - letterbox during breaks is disabled for taiko only due to rules - unsnapped sliders fixed
[Another]
00:33:157 (1) - This is a bit tricky. Can you make it closer to 00:32:990 (7) - ?done, but just a little
00:56:490 (3,1) - Stack them. It's too frustrating like that.stacking them would make it too hard to read, but i decreased the spacing a lot, so it should be an obvious 1/4 spacing now
01:03:823 - Add a note here? It really feels like something is missing in that time.added one, it seems to flow and look nice so why not
01:19:490 (1) - Move it just a little bit further from the 01:12:490 (3) - . Just for aesthetics. (I know there are plenty of other notes with the same distance, but on this part it feels different. The new combo would be perfect with a tiny space inbetween his previous slider.)i think you copied the wrong slider there... but i changed the distance for the circle
01:55:323 - Same suggestion of 01:03:823 -i'd rather like to give the player a little break here, and i think an additional circle would be flow-breaking
01:58:740 - ^...i can't hear anything here? no change
[Hyper]
00:52:823 (2) - Can you move it a little more downwards? Feels too close.ok
00:53:490 (4) - ^moved (3) instead, but spacing is consistent now
00:55:157 (1,2) - Mhmh. I think you can map this part in a better way.changed somewhat
01:53:657 (1) - Reduce it of 1/2 and place a note on the red tick that is gonna be empty. Better flow imo.i disagree, i think this flows better
02:00:490 (2,3) - Way too frustrating. Try something like this and fix the spacing ofc.i can't change this without having the beat placement sounds dumb/make it sound like a beat is missing, but i reduced the spacing between the 1/8 slider and the 1/4 - i tested it with DT and it seemed to work out
[Dizco's Advanced]
00:06:657 (1,2,3,1,2,3,4,5,6,1,2,1,2) - In this part of the map you focus both on the bass/drum beats and piano. I suggest you to follow only one of them. For further informations, for these 00:06:657 (1,2,3,1,2,3) - you're following the bass/drum; for these 00:09:157 (4,5,6,1) - you're following the piano; and for these 00:10:990 (1,2) - you're back to following the bass/drum. Please rearrange the hitcircles and sliders, following only the bass/drum beats (You're supposed to modify only this part 00:09:157 (4,5,6,1) - ).okay, redone
02:13:323 (2) - CTRL + G? Better flow.ok - it doesn't play badly so why not
Light and Beginner are fine.![]()
![]()
Nice map. Good Luck.![]()
![]()
thanks a lot!RLC wrote: l1c5m
ahhhhhh i recall shiirn's map of this
this is pretty nice stuff; good luck!
Thanks a lot for the mod!happy30 wrote: 6x3x6g
Taiko mod
[Donphin Futsuu]
00:09:657 - add a D here? for consistency with 00:06:656 (1,2,1) - ? sure
00:10:990 (2) - perhaps change this into a k okay
00:11:323 (1) - remove this note and place a short drumroll here? (sorry this suggestion might totally inflict your style so ignore it if you want) drumroll would be really short for Futsuu, so no.
00:16:990 (8,1,1,1,1,1,1) - I'm not sure about this rhythm here. it's a bit bland. Maybe you could try removing 00:17:990 (1) - to match the drums of the song more. And maybe 00:19:323 (1) - as well. If you actually changed this, remove 00:20:657 (1) - too. and change the next pattern that starts at 00:22:657 - too. Fixed it to be d k dk (1/2) which sounds a lot better!
00:31:990 (1) - turn this into a k? 00:31:823 (2,1) - these notes are both on the same tone height. I placed that don to reflect on the low pitch piano in the back but fixed it anyways because it makes more sense.
00:45:823 (4) - Could you remove this note? I don't like how it plays because the song has a 1/6 stream here. this piano follows 1/4, not 1/6 actually. May not seem that way but check the BMS. Having now note at the end would make this sound rather empty too. No change.
00:46:657 (5,1) - make 5 a d and 6 a k? 6 has a higher tone than 5 in the song. there isn't much of a notechange, but fixed.
00:49:657 (2) - for the same reason, turn this into a k? okay
00:55:323 (3) - ^ okay
01:49:657 (2,3) - same again? (remove 3?) no thanks.
02:06:323 (2) - change this into a d? I think there's too much k here. sure, although a lot of k isn't always bad :'(
[Donphin Oni]
nice diff! very enjoyable to play.Yey! You receive thanks from Dolphin 9 months ago. (this is my old mapping style lel)
00:51:990 (5) - change this into a K? I think it's fits better for the high tone in the song. Yes! Changed.
02:03:990 (1,1,1,1,1,2,3,4,5,6,1,1,1) - I'm not sure about this part. For some extra variety you might want to map the 1/3ish rhythm here by the piano here instead of following the drums. Thats what I intended to do back then 9 months ago but I was too DUMB to figure out. I TRIED this time though.
Konei wrote: 451331
Yo, I was asked to check hitsounds here.i mentioned it to Irre so yeah
[Another]
- 00:15:907 (1) - Tho I wanna check hitsounds, this irks me. I don't see any reason to start this on the blue tick, it's also too sudden and unfiting the music and it just doesn't follow the beat correctly. Starting this on the downbeat feels a lot better.
it's mapped to the breathing sound in the background - it's not the reversed cymbal people are talking about. is it really that inaudible?
- 00:19:657 (7) - Try to add a whistle here aswell to catch the high patch? Feels better.
yeah
- 00:22:490 (6) - I don't feel very comfortable to have the heavy beat on a repeating Sliderend, I'd rather change this to a triple and start a Slider on the downbeat.
i see, changed
- 00:24:990 (2) - Same thing as on the other drum tone.
you mean adding a whistle? did that
- 00:25:240 (4) - I wouldn't use a whistle here because it sounds offbeat and gives a wrong emphasis to the drums, I'd move the whistle to the downbeat or leave it completely out.
it was put there because of the higher pitch in the music on that note - but considering i put a whistle on 00:24:990 (2), removing it sounds better
- 00:27:323 (1) - NC placement here is really wry; I'd rather remove the NC here as it is pretty useless and spliting the combo while it's just strange.
good point
- 00:32:657 (5) - I'd move this a bit farther away from 4, it looks a bit untidy while they look as if they'd overlap.
i don't get what you mean by looking as if they'd overlap, they're clearly spaced - it's also hard enough as is while conveying the feeling of a very small loop
- 00:32:990 (7) - Is it just me? I don't mean to hear a sound on the blue tick, according to this you should replace this kick Slider by a note.
there is an audible sound at the blue tick, listen closer
- 01:34:323 (7) - Same thing as on the previous spots.
still assuming you mean whistles here, added
- 01:39:657 (2) - And here again.
^
- 01:43:323 (6) - You could try to use a whistle here in order to follow the piano; but you may aswell leave it because it follows the drums aswell, see what you prefer.
first four sound alright
- 01:43:990 (10) - Whistle for the same reason as above, but I would really add it here to prevent this note from sounding empty.
- 01:44:657 (4) - Same here.
- 01:45:157 (8) - Same on the end here.
- 01:45:823 (10) - And the start here, I guess you get the idea of following the piano with whistles, so if you find them fiting you can use them accordingly.
i feel like this should be left empty instead - as for your suggestion, i'll take a look.
Well, that's pretty much it.
In my opinion, hitsounding is pretty good, fiting the song and is more than solid.![]()
![]()
Good luck :>thanks!
Irreversible wrote: 4i6z36
My tuuuurn! From QAT-Queue~you're all fantastic
[General]About the combo colors, sometimes i think they are too similar, for example the brown. Sometimes it is brown, NC, and you can barely tell that it is another combo color. You should fix that, to see the difference more easily.
alright - made the lighter colors somewhat shinier(+saturation and brightness), and added more contrast to the three golden colors
There are some unsnapped things, no need to snap the green lines, just mentioning them.[/color]
[Beginner]
Snapping Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490sure
00:50:157 (2) - Consider adding a NC here, since this note follows a spinner.sure
01:54:323 (2) - Consider adding a NC here, since this note follows a spinner.sure
00:11:323 (1) - Do you think this NC is needed? Because I'm not sure about it, I can't hear anything like a new part.i've put emphasis on this part because it's a short 1/4 stream, see Another
00:22:657 (1,2) - Add a whistle on both slider ends? For consistencyok
00:29:157 (2) - This bothers me a bit, and I'm not sure how good a beginner can follow this red tick. If you think it's fine, leave it. But if you're worried as well, you could place it on a white tick I suppse.i think it's fine - anything else would make the beat placement weird
00:32:823 (1) - This NC is not needed as well, it lets the beginner recover too much HP what makes it boring, i'd remove it.it's for emphasis on the finish, but the point you're making is an interesting one. increased HP drain by 1, to put higher focus on doing well to pressure the player
00:35:990 (3) - Add some silent hitsound here? Seems so empty without.added clap
00:43:490 (1) - Move this one to the red tick? The white on is quite missleading.i think it's alright, the player is going to look at the approach circle anyway because it's hard to understand the song in this specific part
00:44:823 (1) - Also, i'm not sure about this NC.i don't think the piano+heavy finish should be counted as the same parts - this also helps alleviating the problem the previous point had
00:52:490 (1) - I have another rhythm suggestion here. http://puu.sh/44Oe0.jpg Try this!i don't think i should put the emphasis on the sliderend with the clap here, no change
00:59:323 (3) - http://puu.sh/44Ofg.jpg This would lead in the next circle way better.indeed, changed
01:23:157 (2) - Move this slider to 01:22:657 - and reverse it. It'd give everything a nice rhythm consistency. The rhythm is also easier to get!not sure what you hope to accomplish by making that big of a jump - i added a circle, though, it seemed fitting
01:34:490 (1) - NC? I mean combos shouldn't exceed 5 or something, but 2 is a bit leass.alright, changed
01:37:657 (1) - What is this following exactly? Quite missleading as well, i would use a rhythm which you can clearly follow.instead of closely following the piano at this specific part, which would probably result in uninituitive beat placement, i decided to do a simple 2/1 rhythm following the upbeats - the sounds are audible so it should be ok
01:30:323 (3) - Move this one a bit to the top, to it shows a nice triangle pattern.it was already a triangle - however, the space between the slidertrack and (3) was a bit less than it should have been, so rotated (2,3) a bit
01:45:323 (2) - Make the slider start a bit louder, it might cause problem because of that rule that it's not audiblehm, ok
01:47:490 (3) - Same as above, you should use a little slider from the red tick here. (there is the same rhythm above!)i don't get what you mean
01:57:990 (2) - Could you improve that blanket? //nazi :3alright, rechecked it and it seems ok now
02:07:157 (4) - Again a blanket, just move it a tiny bit.i had to check this with CS7, haha - it's okay now though
02:08:657 (1,2,1,1,1) - This NC spam is not needed, I really can just advise you doing that differentthat's one of the combo gradients, an aesthetic feature which exists in all the difficulties of the map - i'm keeping them
Pretty solid diff!![]()
![]()
[Light]
Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490
00:17:323 (1) - Move to 264 204 to fix the blanket~http://puu.sh/450fV.jpg i disagree - that looks wrong. i did change it a bit though, it should be right now
00:21:657 (2,3,1) - Well, the overall pattern looks good but it bothers me that it looks like it has a different DS. http://puu.sh/44Psm.jpg This would be better.changed a bit, but i'm worried it might be slightly off-grid
00:24:323 (3) - Fix the symmetry if you applied ^ok
00:33:157 (1) - NC? Same reasons as above~same reasoning, emphasis on the finish
00:36:323 (2) - Blanketshould be ok
00:42:657 (4) - You probably missed a hitsound here. It sounds quite quiet!added whistle, clap is a bit too heavy
00:53:490 (5) - Uh, the pattern is nice but I doubt a normal player can play this without problems. It's really hidden, I suggest another placement.i think this is alright, seeing as the circle fades in first - the only reason you'd not be able to see this was if you had invisible combo numbers or something like that
01:08:323 - I would use a reverse slider instead, to avoid the player getting stressed too much.i disagree, i want difficulty progression here - and putting a reverse slider would make it more difficult than it should be to read that this triple starts on a white tick, not a red one
01:18:990 (2,3,4) - The DS between the slider ends aren't the same, fix that please!done
01:27:490 (3,4) - The fact that this goes down like it currently does, 01:28:323 (1) - doesnt flow well with this. I suggest: http://puu.sh/44PLu.jpg http://puu.sh/44PLP.jpg http://puu.sh/44PM0.jpg I think you can recognize the parts, i replaced the two circles with a slider to remove a bit of the current difficulty. I hope that's ok!i think the second half of the suggestion was really nice - i kept most of the first pattern as is, however the last half of that was blanketed around the 1/2 sliders
01:38:157 (1) - http://puu.sh/44PNJ.jpg The other direction would cause a better flow, wouldn't it?good point
That's all for now, the only problem that could occur is that people can't get the red line things, but except this and some blankets, it's pretty nice.i believe that's the reason why i had to make Beginner, though
[Dizco's Advanced]
Unsnapped inherited (green) sections at: 00:42:271 - snap to 00:42:323
02:18:474 - snap to 02:18:490
AR + 1? Makes everything more readbale.ha, the irony. AR7 is enough, though
00:11:323 (2) - Move that to 160 26 to fix the blanket.this part was redone by me, but not submitted - i doublechecked every blanket still, though!
00:07:823 (3,1,2,3,4) - Is a bit messed up. Let me give you the coordinates to fix it:
00:07:823 (3) - 222 236
00:08:323 (1) - 199 304
00:08:490 (2) - 250 354
00:08:657 (3) - 322 354
00:09:157 (4) - 299 285
00:12:157 - Snap the break please! (Snap ALL the other break tooerr... inserting break time again in every existing break should work for everything, right?
00:18:323 (4) - If you would ctrl + G this, it would have a nicer flow, because you have something round. But the problem is, that the patterns next to it would be a flow killer, so it's up to you whether you want to rework that little part, or leave it. Just saying!redid this part a bit instead
02:13:323 (2) - Ctrl + G would make a really nice finish because it's a bit trickier~already addressed
Good diff!
[Hyper]
02:03:990 (1) - Unsnapped slider (repeat).snapped to 1/12 for accuracy in that one piano part. no change
02:05:323 (1) - Unsnapped slider (repeat).
02:06:240 (2) - Unsnapped slider (end).
00:08:323 (4,5) - http://puu.sh/44Q7S.jpgLooks better and flows better!
did a bit of blanket action instead of following yours completely - it looks alright now though
00:34:157 (2,3,4) - Your DS failed here, it's 1.16 1.19 and 1.21. You better choose only one!fixed
00:55:407 (2) - Move this one a bit to the bottom, it looks a bit crumpy currently. Just a little bitthis was redone but not submitted
00:58:157 (1,2,3) - The DS bothers me, I think the player will assume a jump here, but at the end it's just a gap between the rhythm. I would space it out definetly. http://puu.sh/44QiT.jpg Maybe like that=?that looks pretty cool - somewhat worried about the distance snap i ended with, but i guess it'll do just fine as a jump
00:59:990 (3) - 335 117 will create a nice triangle pattern~i had to move this because of the distance snap the above change gave, so no triangle i guess
01:01:157 - I would add a circle here and 01:01:490 - , and delete the slider instead, because like this it creates some tension, and sounds less random.
01:01:990 - Follow the 1/8 in the background? (or 1/4)alright, works
01:16:657 (5,6) - Press CTRL + G, and check the rhythm. You might like it more, because sometimes adding a slider on the red tick sounds terribly weird and not enjoyable. I recommend it!in this case, however, the slider is accurate to the music
01:19:657 (1,2,3,4,5) - What happened with the spacing? This pattern looks quite.. forced idk, you better use the same DS between the circles.the jumps fit the song imo, but you're right, the pattern looks weird - changed it into a star instead.
01:28:823 (3) - A reverse fits the background much better! Just reverse it to follow the background.rearranged the part a bit - not sure if i got exactly what you meant, though
01:55:157 (5) - CTRL + G will create a really funny jump and flow pattern.indeed, did that
The diff itself is okay, but sometimes the rhythm is a bit unconsistent because you wanted to follow the background. Still, the diff is cool to play!complex song, complex rhythm, complex map!
[Another]
02:05:323 (1) - Unsnapped slider (repeat).same reason as hyper
02:09:532 (2) - Unsnapped slider (end).
02:13:115 (2) - Unsnapped slider (end).
00:08:157 (4) - What about a stack with 5? It avoids the weird pattern (i don't like these kind of circle to slider pattern, just my opinion)i disagree, i think it looks and plays nice
00:17:323 (1,2) - Mh, not sure about this pattern. The circle is at the bottom, the slider goes up, the triplet goes down again. http://puu.sh/44QJM.jpg I prefer things like this in general, but that's fully up to you.good point, changed
00:20:323 (2) - 1 - 2 grids to the right to fix the blanket o.ofixed
00:20:490 (3,4,5,6,7) - http://puu.sh/44QPr.jpg Just a suggestion, i think it's funnier if the stream is spaced out, but up to you~the stacking makes it spaced in the other direction of your picture, i think it works just fine
00:31:990 (1,2,3,4,5,6,7,1) - Looks funny but i always keep mes this part. Maybe make it a little easier, but you can leave it. Just some idea~i screw up a lot too, but i like the pattern a lot \:D/
01:32:157 (1) - Avoid the overlap please, just aestheticsfixed like 00:17:323 (1,2)
01:26:657 (1) - They look a bit tight together as well, just move 1 a bit to the bottom.alright
01:38:823 (4) - A blanket wouldn't hurt here i suppose, would look more polished.i guess i can move (1,2,3) a bit
01:44:323 (2) - Same here.
Rest looks fine! I've asked some people to testplay it as well, and they said they enjoyed the diff!
Alright, now we need to get 1-2 mods for the Taiko's, because nobody had taken a look at them yet. I'm currently arranging it, KanaRin will take care of the Taiko's afterwards, while Nymph will go on with the Standard diffs. It has been mentioned that it might need 1 or 2 more red timing sections!oh boy. you guys are really great <3
Leader wrote: 4e6a22
I testplayed Another and I have something to say before it's totally ready to go.
[Another]Map is really good, it reminds me of Shiirn's style, and I think I'm not be the only one who will notice that haha.
- 00:08:157 (4,5) - I'd stack them
i think it plays better with the spacing
- 00:10:490 (4,5) - What about changing pattern rhythm to this one http://puu.sh/456Lk.jpg? I think it fill well one of these 1/1 breaks.
seems to work out nicely
- 00:33:157 (1) - A 1/1 slider will works great
after that tough pattern, i think a minor break fits well - it's also fitting considering the full stop-feeling of this moment in the song
- 00:46:990 (4) - Can you curve it a bit while keeping the same direction? Nicer to see
sure
- 00:51:990 (6,1,2,3) - That really breaks map flow in my opinion: even if it's a calm part of the song, I found it awkward to play. I'd replace circles with sliders, in this way http://puu.sh/456XV.jpg
i'd rather keep this part as is, following the piano with circles is the only way i can get in more fun patterns in a hectic song like this
- 00:58:990 (1,2,3,4) - Same as above, but since rhythm here is different from general one, you can keep it ~
same reason
- 01:00:323 (5) - Replace with a 1/2 slider, you are missing a quite loud sound in 01:00:490
i see, added
- 01:06:490 (5) - I'd replace with a triplet or a 1/2 slider
i don't think that fits all that well with the style i'm going for in this spot, though
- 01:25:323 (1,2,3) - Well, kinda bad to see, at least stack (1) on (2)
functionally this just changes the direction and cuts the spacing between the notes in half - i don't think it's weird looking at all, plus it makes the 1/4 1/2 1/4 hits easier to read
- 01:29:157 - There's a sound which needs to be mapped imo, so you can fix this as I said in 01:00:323 (5)
that works
- 01:51:323 (4) - 1/2 slider suggestion as above
i think the stream fits better with a 1/1 space in front of it, just like 00:47:323 (5,1)
- 01:51:657 (5,6,7,8,1) - well, they are really bad to see in my opinion ;~;, it would be cool if they were stacked to slider or more spaced (I'd choose the first one)
they're basically just a stack in a reversed direction, i think stacking them wouldn't change anything but rather look weird
- 01:57:490 (6) - You can try this http://puu.sh/457KO.jpg
i added one, but pointed it towards the left more so it wouldn't overlap with the next (4)
that's what i wanted to convey - he was a great inspiration!
I've just pointed out what I felt while playing: all these 1/1 breaks (or even more) which can interrupt flow badly, care of checking this stuff through the map and it'll become even better as it is, in my opinion. So, good luck~gotta say i disagree there - i think a map can flow even without constant pressure! but i guess it's a matter of style - thanks for the mod, though!
you're mother.Dolphin wrote: 374k1o
lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
Sorry to break this down to you, but I'm incapable of giving birth. So I can not be a mother.-GN wrote: 435d2y
you're mother.Dolphin wrote: 374k1o
lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
[Colours]
Combo1 : 211,211,209
Combo2 : 158,152,137
Combo3 : 112,109,103
Combo4 : 194,175,107
Combo5 : 147,118,64
Combo6 : 217,177,119
Combo7 : 215,199,162
348,362,81323,6,0,B|451:334|526:175|425:87|375:52|283:37|209:57|162:111|147:161|173:242|250:262|303:224,1,719.999942779542,12|10,0:0|0:0,0:0:0:0:
Sorry for all the disagreement, most of the mod was telling me to remove the finishers anyways :bJenny wrote: 656v3l
[Futsuu]
00:06:656 (1) - remove finish, there is no reason for this, as there's merely a basic beat in the song here; you should only use big notes for really dominant and outstanding beats, specifically in lower difficulties in taiko but it's not a "mere basic beat". I didn't want to keep both 1 and 2 small nor big, so I made a compromise by having the 1 be large. It's also representing the low pitch piano. I also want to be more experimental and creative. No change.
00:07:323 (1) - ^ This one is dominant to the previous note, it even got a crash in it. No change.
00:09:323 (1) - ^ Same.
00:17:323 (1) - ^ Same.
00:19:990 (1) - ^ Same.
00:21:323 (1) - replace this with a simple d, there is no reason for a drumroll here and currently you're basically beating on air (also, do not put a finish on this, there is nothing big and monumental here) Someone told me to replace it because of the piano drag-out. Previously used to be a Large Don. Changing to Large Don to represent the Piano.
00:22:657 (2) - remove finish No, it's to represent the majestic piano.
00:25:323 (1) - ^ ^
00:26:657 (1) - same thing as 00:21:323 Doing the same as 00:21:323
00:27:990 (1) - remove finish no, loud piano + cymbal crash, fits very well.
00:33:157 (2) - remove finish; I can see why you would put one in standard, but for taiko, the big notes do not suit this beat I think it suits it really well.
00:37:157 (1) - replace this two ds, each one at 00:37:157 and 00:37:823 Placed second don on 00:37:990 instead. Fit better.
00:39:323 (1,2,1,2,1,1) - remove all these finishes No, they're following the piano and its very majestic and booming.
00:46:656 (5) - remove finish Obvious and loud cymbal crash, so no.
00:59:823 (1) - ^ okay
01:25:323 (1) - ^ No, Finish is representing the piano boom.
01:30:657 (1) - ^ ^
01:31:323 (1) - ^ ^
01:31:323 (1,1) - ^ repost to previous, same as previous on the first note but no on the second because there is also a cymbal crash.
01:43:323 (1,2,1,2,1) - remove finishes No, same reason as before.
01:46:323 (1) - replace this with a d, no finish Did the same as 00:37:157 just with finish on the first note to represent piano in the same fashion as previously.
01:51:323 (1) - remove finish no, same reason as previous times.
01:58:990 (1) - ^ No, this finish is here because the piano is 1/8, so I added finish to reflect on that.
02:06:657 (3) - ^ okay
02:12:323 (3) - ^ okay
[Oni]
00:21:323 (1) - remove finish no, it's there to reflect on the booming piano.
00:31:990 (2) - ^ ^
00:39:990 (1) - ^ ^
00:40:657 (1) - ^ ^
00:41:157 (3) - make this a k sure
00:42:490 (3) - ^ no, there is nothing here that suits a kat, like a snare.
00:42:990 (6) - ^ ok
00:43:573 (10) - ^ nah, it feels betters to play like this and the previous was a dd.
00:51:990 (5) - remove finish no, the piano is pretty dominant.
00:58:490 (1) - make this a D, gives a better build-up with the Ks after I totally get your point but a Don just doesn't work with the previous mapping ;; Sorry no change.
01:14:657 (1) - remove finish Same reason.
01:15:990 (2) - ^ ^
01:26:657 (1) - ^ ^
01:30:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like this stream more as a ddddkkkkddddkkddk rather than just donspam Changed it too ddddkkkkddddkkkkd
01:35:990 (2) - remove finish Same reason.
01:37:323 (1) - ^ ^
01:43:990 (1) - ^ Same reason as before.
01:44:657 (1) - ^ ^
02:07:657 (3) - make this a D ok
02:14:323 (2) - make this a K like you did in Futsuu nah, this note is lower pitch than the previous note anyways. Changed it in Futsuu instead.
Jenny wrote: 656v3l
whoop.png
Mod request by Dizco o:
Just a little polishment before you get this ranked o3o
[General]
Combo Colours 1 and 2 are very similar to each other (same for 3,4,5), please distinguish them a bit more? It's confusing as it currently is.minor changes only, the colors are somewhat close to each other for the sake of a gimmick - taken a bit more care to use different combo colors adjacent to each other where i want it, though
box
[Beginner]
01:02:657 (1) - you can balance this slider more out, fairly easychanged a little bit so it resembles your positions, but to be honest i don't really see much of a change but whatever
pic
01:38:990 (2) - this slider feels too close to 1, you can simply move it up a bit (move to 27|248 and take 3 and 4 along with it)done
01:47:323 (2) - feels a bit too close to previous 2that was the original intention, i screwed up somewhere during the last mods i think
pic
01:57:990 (2) - add another sliderpoint before the red one so you can make this blanket 1's end betteryeah i see, changed
pic
02:14:323 (2) - just me but i feel like you should move this elsewhere, as where it currently is, there have already been so many objects... 303|297 looks about fine to methe 180 degree flip jump is a recurring feature in the ending that i'd like to keep consistent - i rotated the previous combo so that it's not cluttered anymore, however
[Light]
00:33:157 (1) - i'd say remove this new combo because this is just the end of the musical pattern you mapped before, no new onei'd like to keep this emphasis on the finish, it's present everywhere else
00:33:657 (1) - you can improve this blanket heredone, checked with cs7 and it seems ok
02:06:657 (3) - this is very picky, but you can improve this aswell without major efforttried, did same thing
[Hyper]
00:26:157 (4,5) - i find this jump a bit sudden, as you didn't have any before, but I suppose it's bearable if you don't want to change anything about iti think it plays well, but i guess it's a bit sudden - reduced the spacing a little, though
00:51:990 (6) - as this note has quite an impact in the music (and ed by the normal-hitnormal on it), i'd say it would do better right in the middle of 1-5, as that's directly connected to a sharp turn in angle and therefore help it stand out even morewell, i guess that works
pic
00:55:157 (1,2) - having these two normal-hitnormals 1/2 from each other, it feels more like they should be one object, so I'd recommoend you to melt these two and just make a 5*1/4 slider out of them because currently, it's confusing to play, as only the scond slider has an impact on its start and that's not very optimal, especially when playing this map the first timebetter than what i had, i think - it solves the weird playability of this part so applied
01:34:323 (3) - you can make a better slider without a red pointok, removed red point and rearranged the
01:55:823 (2) - i am not okay with this slider, as it starts on a weaker beat than it ends on; if you want to use a slider in this combo, do it on the white tick before, but do not start it on the red one here, that's rhythmically incorrect and bad to playchanged
02:00:907 (3) - considering that this is 1/2 after 2, the distance is very little and it currently will very likely be missinterpreted as a 1/4 distance, so... i'd advise you to move this further away from 2because of the unpredictability of the song at this point, i reduced the distance by half so that it would leave some room even if you held the 1/8 slider a bit longer than you should have - i checked and tested this specific part with doubletime, and reducing the distance seemed to be easier to sightread. i increased it by a little bit again, but i'm a bit unsure whether this will be problematic for first-time players still.
[Another]
Drain 8, uh? Sounds a bit high, but the map doesn't seem too demanding, so that should be okay.intended to be a high-pressure map, with some control and stamina needed to . no spamming here
![]()
00:22:490 (6,7,1) - these notes may be overlapped by hitbursts from 00:20:490 (3,4,5,6,7) - so maybe move them away to be absolutely certainno issue with either new or old default hitbursts, no change
00:24:156 (4,5,6,7,8) - i don't like how you have to play 4 1/4 notes after this slider, while it should be 5 actively played notes (because that's what it's mapped like), consider removing the reverse arrow and just mapping it as a 1/2 slider + 5*1/4?i can't find any solution that would look alright and not be very flow-breaking in this part - no change here
00:28:990 (9,10,11) - ^similar caseyou've pointed out a lot of these - i think these are good for both playability and aesthetics. i'm denying them all simply because i don't see the point of changing them and i believe it'd detract from the fun of the map
00:34:323 (1,2,3) - ^
00:34:990 (5,6,7,8,9) - ^
00:45:157 (2,3,4) - this, however, is okay, as the emphasis is put on the actively played notes (-> 3,4) by hitsounding 3
01:08:823 (3) - similar thing as with 00:24:156 and other mentioned cases
01:10:657 (1,2,3) - ^
01:14:323 (6,7,8,9,1) - ^
01:26:657 (1,2,3) - ^
01:32:157 (1) - this slider is put the wrong way around, rhythmically: you start it on the weak sound and end it on the strong one, while it should be the other way around - the start of the slider is its strong part, not the end, and therefore you should change this in order to emphasize the song properlychanged this as well as its counterpart 00:17:323 (1), with a slight variation considering the old version's improbably convenient location
01:32:823 (5) - ^^
01:37:657 (3,4,5,6,7) - similar case as with 00:24:156 again
01:38:823 (4,5,6,7,1) - ^
01:44:323 (2,3,4,5,6) - ^
01:45:157 (8) - similar as 01:32:157this is a mistake in hitsounding on my part - the strongest sound is the middle circle, but with a whistle at the end to represent the piano sound(you can hear the other piano sounds in this part). it would not matter if i made this a triple ending on a slider or made a repeating 1/4 slider like i do now - but personally i think this flows better
01:55:490 (1,2,3) - similar to both 00:24:156 and 01:32:157changed into two circles instead, it adds a bit to the pattern after
02:09:323 (1,2) - this is wrong. either map it as one one-time reverse 1/3 slider+ circle/slider or map it as 4 hits (3 circles + 1 slider or 4 circles). currently, you are mapping this in two sliders, resulting in a 1-2-1-2 pattern, in which each "2" is a ive hitsound because there is no active participation of the player required, while the music practically goes 1-2-3-4 or 1-1-1-1, and can be mapped only in either of these ways, so please redesign thisi had a bit of a hard time figuring out just what to put, but i decided on a small square and that seemed ok
02:13:101 (2,3) - ^ (you even map this as 2-1-2-1 here and that's even more wrong :<)ended up having to do 2-1-1-1, removing the slider felt too awkward and harder to read(the stack) so i left it at that
Thanks a lot for the mod, there were some disagreements but thats solely because of the experimental mapping style I'm using.KanaRin wrote: 5k3967
Let's go.
General
Mod info:
KAT / K = Blue note ( Big DON/KAT = Big notes)
DON / D= Red note
Futsuu
- I think the volume of hitsound is a bit quite low, especially kiai time. How about increase to 90%? - okay!
- Inappropriate diff spread, you must at least add a Muzukashii here. - I asked around about this kind of diff spread in #taiko, and a got a few saying its should be acceptable depending on how the diffs are constructed. Risky move, I know, but the Futsuu here is a bit challenging for Futsuu, but still too easy for Muzukashii, whilst Oni is very authentic and simple-esk. It creates a good balance in my opinion. I'll ask around more and see what people think.
- Nice.
Oni
That's it. Overall that should be ready to go.
- *00:15:157 (2) - d sounds better as we can hear the ing sounds is dkdkd easily. - okay
- *00:15:407 - so yeah, add a don here! - nah, I want to keep a somewhat consistent rhythmical pattern.
- 00:16:490 (1) - Start from here is the same as ^ , make dkdkd here. - I made the triplet a dkd instead of having 5 notes.
- That means you should change 00:16:573 (2) - to kat and add a kat at 00:16:740 - ^
- 00:43:323 (8,9,10,11) - kk kk sounds better here. - Changed to kk kd instead, to keep the Big Kat.
- 00:43:823 (12) - as I can hear bass drum, I suggest you use big don here, so the pattern here is kk kk D. - I'm mostly following piano for this part, so I want to keep this a Large Kat since the piano is higher pitch than the previous note.
- 01:14:990 (2) - Start from here, I strongly suggest you to follow the drums as it's really obvious. - I don't understand quite what you mean, but the map follows the drum mostly on that part.
- 01:15:323 (6) - d is better here as the small drum is End. - nah, I transitioned into following the drill sound which goes k d k d.
- 01:15:490 (7) - k , small drum. - Following drill, ^
- 01:15:573 - add a k here. - That works since it follows the drill well as well as a drum you want me to follow.
- 01:15:657 (1) - finally, here is d. - Nah, following the drill as stated previously.
- 01:17:323 (5,1,2) - better to use dkd here. - nah, ddk is a good way to transition into the smoothened (idk what you call it) snare sounds.
- 01:36:323 (3) - kat. --- ( for that part it sounds weird if you miss drums, I will suggest the following patterns) - that works so well because it fits the piano.
- 01:36:490 - add a don here - sure, it blends in well with the piano.
- 01:36:573 - and then add a kat here. - no thanks, I am not trying to majorly follow drums on this part.
- 01:36:990 - kat. - sorry, no can do because following piano for most part, would make the next kat sound awkward ;;
- 01:47:323 (7,8,9,10,1) - Same, kk kk D. - Fixed in the same way as before.
- 01:48:657 (5) - miss a don here. - sure, works well with the piano.
- 02:02:823 (7) - That part must have some more improvement.
I have a disagreement with happy30 here, I think you better to follow the drums here because the piano beat is really chaotic. It's not suitable for Taiko map. -
Maybe you can try to remap that part with your own first. [/color]- 02:12:990 (3,4,5,6,1,2,3,4,1) - 1/3 xxxooox. - Did this instead, http://puu.sh/47tkg.jpg You can hear that last bit is a 1/4 if you listen closely.
The only problem is the last part and the diff spread, maybe you can get some more suggestions from other modder.
call me back when you think that's good enough.![]()
When you plan to start modding, could you please tell me about it first? I have some pretty important timing changes to make to Another before it's completely ready. o:Frostmourne wrote: 4k533o
Since you have got taiko icon. I will check this one tonight. Posting here for my reminder.