lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
Leader wrote: 4e6a22
I testplayed Another and I have something to say before it's totally ready to go.
[Another]Map is really good, it reminds me of Shiirn's style, and I think I'm not be the only one who will notice that haha.
- 00:08:157 (4,5) - I'd stack them
i think it plays better with the spacing
- 00:10:490 (4,5) - What about changing pattern rhythm to this one http://puu.sh/456Lk.jpg? I think it fill well one of these 1/1 breaks.
seems to work out nicely
- 00:33:157 (1) - A 1/1 slider will works great
after that tough pattern, i think a minor break fits well - it's also fitting considering the full stop-feeling of this moment in the song
- 00:46:990 (4) - Can you curve it a bit while keeping the same direction? Nicer to see
sure
- 00:51:990 (6,1,2,3) - That really breaks map flow in my opinion: even if it's a calm part of the song, I found it awkward to play. I'd replace circles with sliders, in this way http://puu.sh/456XV.jpg
i'd rather keep this part as is, following the piano with circles is the only way i can get in more fun patterns in a hectic song like this
- 00:58:990 (1,2,3,4) - Same as above, but since rhythm here is different from general one, you can keep it ~
same reason
- 01:00:323 (5) - Replace with a 1/2 slider, you are missing a quite loud sound in 01:00:490
i see, added
- 01:06:490 (5) - I'd replace with a triplet or a 1/2 slider
i don't think that fits all that well with the style i'm going for in this spot, though
- 01:25:323 (1,2,3) - Well, kinda bad to see, at least stack (1) on (2)
functionally this just changes the direction and cuts the spacing between the notes in half - i don't think it's weird looking at all, plus it makes the 1/4 1/2 1/4 hits easier to read
- 01:29:157 - There's a sound which needs to be mapped imo, so you can fix this as I said in 01:00:323 (5)
that works
- 01:51:323 (4) - 1/2 slider suggestion as above
i think the stream fits better with a 1/1 space in front of it, just like 00:47:323 (5,1)
- 01:51:657 (5,6,7,8,1) - well, they are really bad to see in my opinion ;~;, it would be cool if they were stacked to slider or more spaced (I'd choose the first one)
they're basically just a stack in a reversed direction, i think stacking them wouldn't change anything but rather look weird
- 01:57:490 (6) - You can try this http://puu.sh/457KO.jpg
i added one, but pointed it towards the left more so it wouldn't overlap with the next (4)
that's what i wanted to convey - he was a great inspiration!
I've just pointed out what I felt while playing: all these 1/1 breaks (or even more) which can interrupt flow badly, care of checking this stuff through the map and it'll become even better as it is, in my opinion. So, good luck~gotta say i disagree there - i think a map can flow even without constant pressure! but i guess it's a matter of style - thanks for the mod, though!
you're mother.Dolphin wrote: 374k1o
lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
Sorry to break this down to you, but I'm incapable of giving birth. So I can not be a mother.-GN wrote: 435d2y
you're mother.Dolphin wrote: 374k1o
lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
[Colours]
Combo1 : 211,211,209
Combo2 : 158,152,137
Combo3 : 112,109,103
Combo4 : 194,175,107
Combo5 : 147,118,64
Combo6 : 217,177,119
Combo7 : 215,199,162
348,362,81323,6,0,B|451:334|526:175|425:87|375:52|283:37|209:57|162:111|147:161|173:242|250:262|303:224,1,719.999942779542,12|10,0:0|0:0,0:0:0:0:
Sorry for all the disagreement, most of the mod was telling me to remove the finishers anyways :bJenny wrote: 656v3l
[Futsuu]
00:06:656 (1) - remove finish, there is no reason for this, as there's merely a basic beat in the song here; you should only use big notes for really dominant and outstanding beats, specifically in lower difficulties in taiko but it's not a "mere basic beat". I didn't want to keep both 1 and 2 small nor big, so I made a compromise by having the 1 be large. It's also representing the low pitch piano. I also want to be more experimental and creative. No change.
00:07:323 (1) - ^ This one is dominant to the previous note, it even got a crash in it. No change.
00:09:323 (1) - ^ Same.
00:17:323 (1) - ^ Same.
00:19:990 (1) - ^ Same.
00:21:323 (1) - replace this with a simple d, there is no reason for a drumroll here and currently you're basically beating on air (also, do not put a finish on this, there is nothing big and monumental here) Someone told me to replace it because of the piano drag-out. Previously used to be a Large Don. Changing to Large Don to represent the Piano.
00:22:657 (2) - remove finish No, it's to represent the majestic piano.
00:25:323 (1) - ^ ^
00:26:657 (1) - same thing as 00:21:323 Doing the same as 00:21:323
00:27:990 (1) - remove finish no, loud piano + cymbal crash, fits very well.
00:33:157 (2) - remove finish; I can see why you would put one in standard, but for taiko, the big notes do not suit this beat I think it suits it really well.
00:37:157 (1) - replace this two ds, each one at 00:37:157 and 00:37:823 Placed second don on 00:37:990 instead. Fit better.
00:39:323 (1,2,1,2,1,1) - remove all these finishes No, they're following the piano and its very majestic and booming.
00:46:656 (5) - remove finish Obvious and loud cymbal crash, so no.
00:59:823 (1) - ^ okay
01:25:323 (1) - ^ No, Finish is representing the piano boom.
01:30:657 (1) - ^ ^
01:31:323 (1) - ^ ^
01:31:323 (1,1) - ^ repost to previous, same as previous on the first note but no on the second because there is also a cymbal crash.
01:43:323 (1,2,1,2,1) - remove finishes No, same reason as before.
01:46:323 (1) - replace this with a d, no finish Did the same as 00:37:157 just with finish on the first note to represent piano in the same fashion as previously.
01:51:323 (1) - remove finish no, same reason as previous times.
01:58:990 (1) - ^ No, this finish is here because the piano is 1/8, so I added finish to reflect on that.
02:06:657 (3) - ^ okay
02:12:323 (3) - ^ okay
[Oni]
00:21:323 (1) - remove finish no, it's there to reflect on the booming piano.
00:31:990 (2) - ^ ^
00:39:990 (1) - ^ ^
00:40:657 (1) - ^ ^
00:41:157 (3) - make this a k sure
00:42:490 (3) - ^ no, there is nothing here that suits a kat, like a snare.
00:42:990 (6) - ^ ok
00:43:573 (10) - ^ nah, it feels betters to play like this and the previous was a dd.
00:51:990 (5) - remove finish no, the piano is pretty dominant.
00:58:490 (1) - make this a D, gives a better build-up with the Ks after I totally get your point but a Don just doesn't work with the previous mapping ;; Sorry no change.
01:14:657 (1) - remove finish Same reason.
01:15:990 (2) - ^ ^
01:26:657 (1) - ^ ^
01:30:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like this stream more as a ddddkkkkddddkkddk rather than just donspam Changed it too ddddkkkkddddkkkkd
01:35:990 (2) - remove finish Same reason.
01:37:323 (1) - ^ ^
01:43:990 (1) - ^ Same reason as before.
01:44:657 (1) - ^ ^
02:07:657 (3) - make this a D ok
02:14:323 (2) - make this a K like you did in Futsuu nah, this note is lower pitch than the previous note anyways. Changed it in Futsuu instead.
Jenny wrote: 656v3l
whoop.png
Mod request by Dizco o:
Just a little polishment before you get this ranked o3o
[General]
Combo Colours 1 and 2 are very similar to each other (same for 3,4,5), please distinguish them a bit more? It's confusing as it currently is.minor changes only, the colors are somewhat close to each other for the sake of a gimmick - taken a bit more care to use different combo colors adjacent to each other where i want it, though
box
[Beginner]
01:02:657 (1) - you can balance this slider more out, fairly easychanged a little bit so it resembles your positions, but to be honest i don't really see much of a change but whatever
pic
01:38:990 (2) - this slider feels too close to 1, you can simply move it up a bit (move to 27|248 and take 3 and 4 along with it)done
01:47:323 (2) - feels a bit too close to previous 2that was the original intention, i screwed up somewhere during the last mods i think
pic
01:57:990 (2) - add another sliderpoint before the red one so you can make this blanket 1's end betteryeah i see, changed
pic
02:14:323 (2) - just me but i feel like you should move this elsewhere, as where it currently is, there have already been so many objects... 303|297 looks about fine to methe 180 degree flip jump is a recurring feature in the ending that i'd like to keep consistent - i rotated the previous combo so that it's not cluttered anymore, however
[Light]
00:33:157 (1) - i'd say remove this new combo because this is just the end of the musical pattern you mapped before, no new onei'd like to keep this emphasis on the finish, it's present everywhere else
00:33:657 (1) - you can improve this blanket heredone, checked with cs7 and it seems ok
02:06:657 (3) - this is very picky, but you can improve this aswell without major efforttried, did same thing
[Hyper]
00:26:157 (4,5) - i find this jump a bit sudden, as you didn't have any before, but I suppose it's bearable if you don't want to change anything about iti think it plays well, but i guess it's a bit sudden - reduced the spacing a little, though
00:51:990 (6) - as this note has quite an impact in the music (and ed by the normal-hitnormal on it), i'd say it would do better right in the middle of 1-5, as that's directly connected to a sharp turn in angle and therefore help it stand out even morewell, i guess that works
pic
00:55:157 (1,2) - having these two normal-hitnormals 1/2 from each other, it feels more like they should be one object, so I'd recommoend you to melt these two and just make a 5*1/4 slider out of them because currently, it's confusing to play, as only the scond slider has an impact on its start and that's not very optimal, especially when playing this map the first timebetter than what i had, i think - it solves the weird playability of this part so applied
01:34:323 (3) - you can make a better slider without a red pointok, removed red point and rearranged the
01:55:823 (2) - i am not okay with this slider, as it starts on a weaker beat than it ends on; if you want to use a slider in this combo, do it on the white tick before, but do not start it on the red one here, that's rhythmically incorrect and bad to playchanged
02:00:907 (3) - considering that this is 1/2 after 2, the distance is very little and it currently will very likely be missinterpreted as a 1/4 distance, so... i'd advise you to move this further away from 2because of the unpredictability of the song at this point, i reduced the distance by half so that it would leave some room even if you held the 1/8 slider a bit longer than you should have - i checked and tested this specific part with doubletime, and reducing the distance seemed to be easier to sightread. i increased it by a little bit again, but i'm a bit unsure whether this will be problematic for first-time players still.
[Another]
Drain 8, uh? Sounds a bit high, but the map doesn't seem too demanding, so that should be okay.intended to be a high-pressure map, with some control and stamina needed to . no spamming here
![]()
00:22:490 (6,7,1) - these notes may be overlapped by hitbursts from 00:20:490 (3,4,5,6,7) - so maybe move them away to be absolutely certainno issue with either new or old default hitbursts, no change
00:24:156 (4,5,6,7,8) - i don't like how you have to play 4 1/4 notes after this slider, while it should be 5 actively played notes (because that's what it's mapped like), consider removing the reverse arrow and just mapping it as a 1/2 slider + 5*1/4?i can't find any solution that would look alright and not be very flow-breaking in this part - no change here
00:28:990 (9,10,11) - ^similar caseyou've pointed out a lot of these - i think these are good for both playability and aesthetics. i'm denying them all simply because i don't see the point of changing them and i believe it'd detract from the fun of the map
00:34:323 (1,2,3) - ^
00:34:990 (5,6,7,8,9) - ^
00:45:157 (2,3,4) - this, however, is okay, as the emphasis is put on the actively played notes (-> 3,4) by hitsounding 3
01:08:823 (3) - similar thing as with 00:24:156 and other mentioned cases
01:10:657 (1,2,3) - ^
01:14:323 (6,7,8,9,1) - ^
01:26:657 (1,2,3) - ^
01:32:157 (1) - this slider is put the wrong way around, rhythmically: you start it on the weak sound and end it on the strong one, while it should be the other way around - the start of the slider is its strong part, not the end, and therefore you should change this in order to emphasize the song properlychanged this as well as its counterpart 00:17:323 (1), with a slight variation considering the old version's improbably convenient location
01:32:823 (5) - ^^
01:37:657 (3,4,5,6,7) - similar case as with 00:24:156 again
01:38:823 (4,5,6,7,1) - ^
01:44:323 (2,3,4,5,6) - ^
01:45:157 (8) - similar as 01:32:157this is a mistake in hitsounding on my part - the strongest sound is the middle circle, but with a whistle at the end to represent the piano sound(you can hear the other piano sounds in this part). it would not matter if i made this a triple ending on a slider or made a repeating 1/4 slider like i do now - but personally i think this flows better
01:55:490 (1,2,3) - similar to both 00:24:156 and 01:32:157changed into two circles instead, it adds a bit to the pattern after
02:09:323 (1,2) - this is wrong. either map it as one one-time reverse 1/3 slider+ circle/slider or map it as 4 hits (3 circles + 1 slider or 4 circles). currently, you are mapping this in two sliders, resulting in a 1-2-1-2 pattern, in which each "2" is a ive hitsound because there is no active participation of the player required, while the music practically goes 1-2-3-4 or 1-1-1-1, and can be mapped only in either of these ways, so please redesign thisi had a bit of a hard time figuring out just what to put, but i decided on a small square and that seemed ok
02:13:101 (2,3) - ^ (you even map this as 2-1-2-1 here and that's even more wrong :<)ended up having to do 2-1-1-1, removing the slider felt too awkward and harder to read(the stack) so i left it at that
Thanks a lot for the mod, there were some disagreements but thats solely because of the experimental mapping style I'm using.KanaRin wrote: 5k3967
Let's go.
General
Mod info:
KAT / K = Blue note ( Big DON/KAT = Big notes)
DON / D= Red note
Futsuu
- I think the volume of hitsound is a bit quite low, especially kiai time. How about increase to 90%? - okay!
- Inappropriate diff spread, you must at least add a Muzukashii here. - I asked around about this kind of diff spread in #taiko, and a got a few saying its should be acceptable depending on how the diffs are constructed. Risky move, I know, but the Futsuu here is a bit challenging for Futsuu, but still too easy for Muzukashii, whilst Oni is very authentic and simple-esk. It creates a good balance in my opinion. I'll ask around more and see what people think.
- Nice.
Oni
That's it. Overall that should be ready to go.
- *00:15:157 (2) - d sounds better as we can hear the ing sounds is dkdkd easily. - okay
- *00:15:407 - so yeah, add a don here! - nah, I want to keep a somewhat consistent rhythmical pattern.
- 00:16:490 (1) - Start from here is the same as ^ , make dkdkd here. - I made the triplet a dkd instead of having 5 notes.
- That means you should change 00:16:573 (2) - to kat and add a kat at 00:16:740 - ^
- 00:43:323 (8,9,10,11) - kk kk sounds better here. - Changed to kk kd instead, to keep the Big Kat.
- 00:43:823 (12) - as I can hear bass drum, I suggest you use big don here, so the pattern here is kk kk D. - I'm mostly following piano for this part, so I want to keep this a Large Kat since the piano is higher pitch than the previous note.
- 01:14:990 (2) - Start from here, I strongly suggest you to follow the drums as it's really obvious. - I don't understand quite what you mean, but the map follows the drum mostly on that part.
- 01:15:323 (6) - d is better here as the small drum is End. - nah, I transitioned into following the drill sound which goes k d k d.
- 01:15:490 (7) - k , small drum. - Following drill, ^
- 01:15:573 - add a k here. - That works since it follows the drill well as well as a drum you want me to follow.
- 01:15:657 (1) - finally, here is d. - Nah, following the drill as stated previously.
- 01:17:323 (5,1,2) - better to use dkd here. - nah, ddk is a good way to transition into the smoothened (idk what you call it) snare sounds.
- 01:36:323 (3) - kat. --- ( for that part it sounds weird if you miss drums, I will suggest the following patterns) - that works so well because it fits the piano.
- 01:36:490 - add a don here - sure, it blends in well with the piano.
- 01:36:573 - and then add a kat here. - no thanks, I am not trying to majorly follow drums on this part.
- 01:36:990 - kat. - sorry, no can do because following piano for most part, would make the next kat sound awkward ;;
- 01:47:323 (7,8,9,10,1) - Same, kk kk D. - Fixed in the same way as before.
- 01:48:657 (5) - miss a don here. - sure, works well with the piano.
- 02:02:823 (7) - That part must have some more improvement.
I have a disagreement with happy30 here, I think you better to follow the drums here because the piano beat is really chaotic. It's not suitable for Taiko map. -
Maybe you can try to remap that part with your own first. [/color]- 02:12:990 (3,4,5,6,1,2,3,4,1) - 1/3 xxxooox. - Did this instead, http://puu.sh/47tkg.jpg You can hear that last bit is a 1/4 if you listen closely.
The only problem is the last part and the diff spread, maybe you can get some more suggestions from other modder.
call me back when you think that's good enough.![]()
When you plan to start modding, could you please tell me about it first? I have some pretty important timing changes to make to Another before it's completely ready. o:Frostmourne wrote: 4k533o
Since you have got taiko icon. I will check this one tonight. Posting here for my reminder.
I don't think I do, but unless you ed the wrong version of the .osu to me, do you perhaps have it lying around on puush? I don't know what I've done to not replace it with the updates you sent, but maybe it should be there if you ever sent the finished version.Dizco wrote: 435e1q
Heya, before this goes on i noticed there seems to be a problem with the of my gd being a wrong version somehow. Sadly i screwed up and didnt backup the more recent polished version so ill have to work from memory unless -GN has it lying around somewhere. The current update is lacking most of Jennys mod, i will post the correct one in the thread once i finish so it doesnt get lost again.
Frostmourne wrote: 4k533o
okay![]()
Beginner
00:46:153 (1) - This slider tail needs to be finish with a clap. I'm sure it's missing because they were introduced around 00:43:319 (1,1) -done
01:46:986 (1,2) - This spacing looks a big out of place, shouldn't they look like 01:38:986 (2,3,4) - or something like this?slightly reduced spacing down to 1.00x again, and made it slightly prettier
02:10:819 (2,3) - Some new combo like this on other parts were ok to me (looking past) but for this one, I guess they aren't that necessary.one of them gosh darned gradients found in every map sans Dizco's Advanced
Cool Beginner, everything is on music nicely.
Light
00:51:153 (1) - nazi, I suggest you remove this NC and add NC at 00:52:486 (3) - , they look in order more than beforethat works
Stopped now, I will continue later.o:
EDIT: what a surprise ztrot you bubbled it O_o
too ninja
Frostmourne wrote: 4k533o
Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements .
Ah ooops, that looks like its an error from me accidentally leaving 01:58:486 (4) - too short. Thankyou very much for spotting it, i'm not sure about replacing those notes with a slider but if this:Nymph wrote: 2w2f1l
[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff)
[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better
Frostmourne wrote: 4k533o
ok, let's continue lol
Light
01:26:653 (1) - this slider needs clap on both head and tail in order to maintain the sound along with 01:27:653 (4) - and 01:29:319 (1,2) -only applied to head. if you listen to it again you can hear i use emphasis on three beats 3/2 from each other, so tail would be inconsistent.
01:37:653 (4,1) - well, this spacing is completely error and hard to notice for normal diff like thisindeed, i think that's the byproduct of a remap - changed
01:50:653 (2) - finish only head of this slider as you did something similar in Beginnerok
Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements .![]()
This screenshot is what is supposed to be.[/color]
decent diff.
Hyper
01:40:985 (5) - unsnappedno idea how that happened but fixed!
Another
As ztrot mentioned about unsnapped things, let me input something and I will consult with Nymph either
02:04:439 (2) - This should be 1/6 on 02:04:431i give up
02:04:653 (1) - This should end 1/12 (object ends at 02:04:847)i give up
02:05:060 (2) - This should be on 1/6 (object is at 02:05:042)i give up
02:05:903 (2) - This starts on 1/6 (at 02:05:875 to follow piano sound which is the most obvious in this section) and then ends at 1/4 on 02:06:069 (use 1/12 signature to help making them)this is snapped, though, i think? it does at least fit now
That's all, I will rebubble after this.
Nymph wrote: 2w2f1l
Maybe take a look at my mod too so I don;t have to post it after it is rebubbled
Ahh and I need to post this image <3
o:
[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff)woah, that's a fair point. done this for every diff
[Hyper]
00:51:986 (6) - the overlap is kinda ugly here, maybe increase the spacing between these note 1-5 then get enough room for note 6?done
01:40:985 (5) - aimod said it is unsnap here 0_0 just click the resnap all it would be fineyeah, frostmourne said the same
[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better^ - something weird happened i think, pretty sure the spacing wasn't supposed to be like that
Thank you! but no thanks, i just redid that part instead. (finally.)Charles445 wrote: 252k60
Beat check by request
02:03:986 -
02:04:208 -
02:04:431 -
02:04:653 -
02:04:847 -
02:05:042 -
02:05:319 -
02:05:486 -
02:05:694 -
02:05:875 -
02:06:069 -
02:06:264 -
02:06:403 -
02:06:514 -
02:06:653 -
Those are for the weird piano part.
You really shouldn't map those btw, some of them are still off by about 7 ms and can't be compensated for.
Also, the 1/3 circles at the end are unexpected and not very funthat's how the song goes, no change ):
i do, but it was mapped like this(actually modded in, but i agreed with it) to put emphasis on the correct beats - a repeat slider wouldn't really have done it justice, as the second instance resulted in something that felt a bit odd(albeit straightforward) to play and the first, being on its own, would become a somewhat awkward stop. i wanted to replicate the feeling of 4 strong beats seen in the original BMS.Charles445 wrote: 252k60
You know what a repeat slider is right, would have worked really well in that part