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sakuzyo - Lexus cyanixs [Osu|Taiko] 291m5e

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Topic Starter

Sey wrote: 2k481v

Ugh, why is this still in pending? This map is awesome and deserves a rank.
Well,

uh,




LOOK OVER THERE ITS A BRICK WALL









Sey 2

Sey wrote: 2k481v

Light
  1. 01:02:657 (1) - Just don't like the shape of this slider so much uguu... Maybe it looks better if you do it as here: http://osu-ppy-sh.tvgratuite.org/ss/928369. Not 100% like that but it would be cool if it surrounds (4) a bit. :arrow: changed it to a blanket for (4), but made it a long s-like shape.
  2. 01:55:990 (4) - could have a similar shape as 01:54:323 (2) - maybe? :arrow: good point, changed it so that it looks like the shapes in Beginner(but not aligned the same, sadly)
  3. 02:03:990 (2,3) - This part could be mapped far more interesting to create a better ending feeling. For example you can make two sliders. The first one from 02:03:990 - to 02:04:323 - , the second one from 02:04:657 - to 02:04:990 - . But don't make it too difficult cos it's still a Beginner diff. :arrow: i did this - somewhat iffy on the placements, but i tried several solutions and i liked this the best so ehh
  4. 02:10:157 (3,1,2,1,2,1) - Wow I find it very risky only using the 1/2 sections here. Highly suggest you to use 1/1's here instead because the rhythm sounds pretty off here with the drum voices in the background. I wouldn't do that in a Beginner difficulty at least. :arrow: this is made to sound like the piano in the background, but done inituitively in 1/2 beats instead of a perfect fit - as well as putting a slightly higher strain on the player, because of difficulty progression. it should be ok
  5. I really don't know what else to mod here ._. This difficulty is far more than just perfect. :arrow: :)
._. Sorry but I checked the other diffs and found absolutely nothing. No KDS please, this was just a slight recheck. Do me the favor and find a BAT for this, please. :arrow: i'll do so immediately. thanks a lot, again. :arrow: e: http://puu.sh/42ZzM.jpg is it happening?


Beginner
  1. 00:17:323 (1) - These Sliders look wether straight nor curvy / Try to make a noticable shape
     
  2. 00:18:657 (2) - ^
     
  3. 00:25:323 (4) - I give you a quick tutorial how to make a S Slider - The Startpoint and Endpoint should be on the same high - The 2 Middlepoints should be the same space away from Start/End - For Example | Startpoint - First Middlepoint 7 grids up/down and 10 grids right/left | The same with the other Middlepoint and the Endpoint | BUT the 2 Middlepoints should not be directly above each other | After that you can rotate the Slider how much you want | Here is an example for your Slider -  
  4. 00:26:657 (1,2) - I would suggest to adjust it like this to avoid an overlap with the S Slider -  
  5. 00:27:657 (3) - I would suggest to make it like this. This way you get a Burst on the new Slider together with the Piano. Also you can start a New COmbo there  
  6. 00:31:157 (4) - This one is a tiny little bit too low - Get to Grid:Tiny and adjust it
     
  7. 00:31:157 (4) - Also there is an Clap on this one, which, in my opinion, doesn´t sound right - You may want to change it?
     
  8. 00:32:823 (1) - The New Combo there doesn´t fit - You may want to change it?
     
  9. 00:44:823 (1,1) - So it does on these 2
     
  10. 01:27:990 (1) - Blank this with the previous (2) for a better flow
     
  11. 01:45:323 (2) - This one single sharp/curved Slider comes out of nothing - Try to make it to a straight/curved one too
     
  12. 02:10:823 (1,1) - Here again - Delete the New Combos
     
  13. 02:13:657 (1) - Here too
     
  14. 02:14:490 (1) - Start the Spinner here - 02:14:990 (1) - And let it End here - 02:18:657 (1) - So that New Players have more time to react that there is a Spinner

Light
  1. 00:22:990 (1,3) - These 2 End/Start way out of the grid - Try to put them more up
     
  2. 00:50:990 (1) - I would suggest that you start that Slider on the red tick - That way it starts with the Piano which is the main instrument you mapped on in this Part
     
  3. 01:02:657 (1) - It would be too awesome if you could add a note in the upper Space in the Slider :D
     
  4. 01:10:656 (1) - No need to New Combo there
     
  5. 02:14:490 (1) - Same as in Beginner

Disco's Advanced
  1. Are all these Inherited Points needed?
     
  2. The Placing and blanking is stunning - I would recommend AR=8 so that you can better play the hidden notes under some sliders

Hyper
  1. AR+1 would be perfect on the map^^
     
  2. 00:15:907 (1) - Why is this SPinner starting on a blue? Move it to the white and adjust the size
     
  3. 00:41:323 (3) - Make the Middlepoints a bit more up/down so that the Slider don`t have these sharp curves
     
  4. 00:43:323 (1,2) - Spacing is incorrect - Adjust it please
     
  5. 00:51:157 (1,2,3,4,5,6) - Make it a 6 Point Tornado so that the (6) is not on the same place as (1) for better flow
     
  6. 01:08:990 (1,1,1,1,1,1) - All these New Combos D:
     
  7. 01:17:323 (1,1) - Here too
     
  8. 01:51:990 (1,1,1,1,1) - Again >.<
     
  9. 02:03:990 (1,1,1) - Ahh I´m in New Combo Land xD

Another
  1. 00:15:990 (1) - Here too - Why on the blue?
     
  2. Not much to say here - The diff is good - Except some New Combos - These New Combos are on the same places as I mentioned them in the other diffs - Just look over it again and adjust them^^
Topic Starter
Itachi_Uchiha

Itachi_Uchiha wrote: 432f30

Beginner
  1. 00:17:323 (1) - These Sliders look wether straight nor curvy / Try to make a noticable shape :arrow: ok
     
  2. 00:18:657 (2) - ^
     
  3. 00:25:323 (4) - I give you a quick tutorial how to make a S Slider - The Startpoint and Endpoint should be on the same high - The 2 Middlepoints should be the same space away from Start/End - For Example | Startpoint - First Middlepoint 7 grids up/down and 10 grids right/left | The same with the other Middlepoint and the Endpoint | BUT the 2 Middlepoints should not be directly above each other | After that you can rotate the Slider how much you want | Here is an example for your Slider - slider.png :arrow: i swear, this slider gets exponentially more retarded the more i look at it. slider made into a more curvy shape
     
  4. 00:26:657 (1,2) - I would suggest to adjust it like this to avoid an overlap with the S Slider - adjustment.png :arrow: the (4) slider was moved slightly, no more overlap now
     
  5. 00:27:657 (3) - I would suggest to make it like this. This way you get a Burst on the new Slider together with the Piano. Also you can start a New COmbo there - replacement.png :arrow: reversed circle and slider, but removed the repeat and made it a 2/1 length instead
     
  6. 00:31:157 (4) - This one is a tiny little bit too low - Get to Grid:Tiny and adjust it :arrow: one osupixel, actually, but yes
     
  7. 00:31:157 (4) - Also there is an Clap on this one, which, in my opinion, doesn´t sound right - You may want to change it? :arrow: changed to whistle
     
  8. 00:32:823 (1) - The New Combo there doesn´t fit - You may want to change it? :arrow: i kept this for emphasis on the finish beat. it's been done like this in most other diffs
     
  9. 00:44:823 (1,1) - So it does on these 2 :arrow: this is a reference to Light's system for this part
     
  10. 01:27:990 (1) - Blank this with the previous (2) for a better flow :arrow: i assume you mean "stack", but done
     
  11. 01:45:323 (2) - This one single sharp/curved Slider comes out of nothing - Try to make it to a straight/curved one too :arrow: i'd like to keep it, it's subtly blanketed around the next (2) - it also doesn't feel out of place. i'll consider it if others think it's wrong, though
     
  12. 02:10:823 (1,1) - Here again - Delete the New Combos :arrow: this is one of the combo color gradients present in other parts of the mapset - it's an aesthetical, unifyingl feature and i'm not going to remove it until i get an actual reason for it, sorry
     
  13. 02:13:657 (1) - Here too :arrow: ^
     
  14. 02:14:490 (1) - Start the Spinner here - 02:14:990 (1) - And let it End here - 02:18:657 (1) - So that New Players have more time to react that there is a Spinner :arrow: i think it should be alright, it's four seconds long and does not require more than a 160-170 average spin to 300

Light
  1. 00:22:990 (1,3) - These 2 End/Start way out of the grid - Try to put them more up
     
  2. 00:50:990 (1) - I would suggest that you start that Slider on the red tick - That way it starts with the Piano which is the main instrument you mapped on in this Part :arrow: good point
     
  3. 01:02:657 (1) - It would be too awesome if you could add a note in the upper Space in the Slider :D :arrow: seems to work out nicely, did that
     
  4. 01:10:656 (1) - No need to New Combo there :arrow: emphasis on the finish is a valid reason imo
     
  5. 02:14:490 (1) - Same as in Beginner :arrow: same reason

Disco's Advanced
  1. Are all these Inherited Points needed? :arrow: well, it's his hitsounding style and i don't really think i should mess much with that
     
  2. The Placing and blanking is stunning - I would recommend AR=8 so that you can better play the hidden notes under some sliders :arrow: AR8 is total overkill considering Hyper is quite a bit harder and that one uses AR8 - put AR7 instead because of a suggestion by Maddy earlier

Hyper
  1. AR+1 would be perfect on the map^^ :arrow: AR9? are you suuuure that's a good idea, because i'm not
     
  2. 00:15:907 (1) - Why is this SPinner starting on a blue? Move it to the white and adjust the size :arrow: it's mapped to the breathing sound which starts on the blue tick
     
  3. 00:41:323 (3) - Make the Middlepoints a bit more up/down so that the Slider don`t have these sharp curves :arrow: slight change
     
  4. 00:43:323 (1,2) - Spacing is incorrect - Adjust it please :arrow: yeah i screwed up the snapping somehow, it should be ok now
     
  5. 00:51:157 (1,2,3,4,5,6) - Make it a 6 Point Tornado so that the (6) is not on the same place as (1) for better flow :arrow: i disagree, i like the full circling better
     
  6. 01:08:990 (1,1,1,1,1,1) - All these New Combos D: :arrow: dem gradients explained in Beginner
     
  7. 01:17:323 (1,1) - Here too
     
  8. 01:51:990 (1,1,1,1,1) - Again >.<
     
  9. 02:03:990 (1,1,1) - Ahh I´m in New Combo Land xD :arrow: :D

Another
  1. 00:15:990 (1) - Here too - Why on the blue? :arrow: mapped to breathing sound
     
  2. Not much to say here - The diff is good - Except some New Combos - These New Combos are on the same places as I mentioned them in the other diffs - Just look over it again and adjust them^^ :arrow: i think i denied all the NC suggestions with explanations, so i find every instance fitting here
Great mod, thanks. \:D/
Hello! From the QAT Queue!



[General]
• Offset : +12. I recommend you to get in the Timing , select all the timing section (CTRL+A) and move the offset of 12 with the specific feature. Example:
Resnap all notes afterwards.

• Fix these things reported by the AIMod on the Another diff. Make the Audio Lead-in the same for every diff. Same goes for letterbox during breaks.


[Another]
00:33:157 (1) - This is a bit tricky. Can you make it closer to 00:32:990 (7) - ?
00:56:490 (3,1) - Stack them. It's too frustrating like that.
01:03:823 - Add a note here? It really feels like something is missing in that time.
01:19:490 (1) - Move it just a little bit further from the 01:12:490 (3) - . Just for aesthetics. (I know there are plenty of other notes with the same distance, but on this part it feels different. The new combo would be perfect with a tiny space inbetween his previous slider.)
01:55:323 - Same suggestion of 01:03:823 -
01:58:740 - ^

[Hyper]
00:52:823 (2) - Can you move it a little more downwards? Feels too close.
00:53:490 (4) - ^
00:55:157 (1,2) - Mhmh. I think you can map this part in a better way.
01:53:657 (1) - Reduce it of 1/2 and place a note on the red tick that is gonna be empty. Better flow imo.
02:00:490 (2,3) - Way too frustrating. Try something like this and fix the spacing ofc.

[Dizco's Advanced]
00:06:657 (1,2,3,1,2,3,4,5,6,1,2,1,2) - In this part of the map you focus both on the bass/drum beats and piano. I suggest you to follow only one of them. For further informations, for these 00:06:657 (1,2,3,1,2,3) - you're following the bass/drum; for these 00:09:157 (4,5,6,1) - you're following the piano; and for these 00:10:990 (1,2) - you're back to following the bass/drum. Please rearrange the hitcircles and sliders, following only the bass/drum beats (You're supposed to modify only this part 00:09:157 (4,5,6,1) - ).
02:13:323 (2) - CTRL + G? Better flow.

Light and Beginner are fine.

Nice map. Good Luck.
ahhhhhh i recall shiirn's map of this
this is pretty nice stuff; good luck!
Topic Starter

Kecco wrote: 392728

Hello! From the QAT Queue! :arrow: hiii

[General]
• Offset : +12. I recommend you to get in the Timing , select all the timing section (CTRL+A) and move the offset of 12 with the specific feature. :arrow: are you sure about that? it seems to screw with my average hit timing - i'll consult someone experienced about it later though

• Fix these things reported by the AIMod on the Another diff. Make the Audio Lead-in the same for every diff. Same goes for letterbox during breaks. :arrow: Audio lead-in is the same - letterbox during breaks is disabled for taiko only due to rules - unsnapped sliders fixed


[Another]
00:33:157 (1) - This is a bit tricky. Can you make it closer to 00:32:990 (7) - ? :arrow: done, but just a little
00:56:490 (3,1) - Stack them. It's too frustrating like that. :arrow: stacking them would make it too hard to read, but i decreased the spacing a lot, so it should be an obvious 1/4 spacing now
01:03:823 - Add a note here? It really feels like something is missing in that time. :arrow: added one, it seems to flow and look nice so why not
01:19:490 (1) - Move it just a little bit further from the 01:12:490 (3) - . Just for aesthetics. (I know there are plenty of other notes with the same distance, but on this part it feels different. The new combo would be perfect with a tiny space inbetween his previous slider.) :arrow: i think you copied the wrong slider there... but i changed the distance for the circle
01:55:323 - Same suggestion of 01:03:823 - :arrow: i'd rather like to give the player a little break here, and i think an additional circle would be flow-breaking
01:58:740 - ^ :arrow: ...i can't hear anything here? no change

[Hyper]
00:52:823 (2) - Can you move it a little more downwards? Feels too close. :arrow: ok
00:53:490 (4) - ^moved (3) instead, but spacing is consistent now
00:55:157 (1,2) - Mhmh. I think you can map this part in a better way. :arrow: changed somewhat
01:53:657 (1) - Reduce it of 1/2 and place a note on the red tick that is gonna be empty. Better flow imo. :arrow: i disagree, i think this flows better
02:00:490 (2,3) - Way too frustrating. Try something like this and fix the spacing ofc. :arrow: i can't change this without having the beat placement sounds dumb/make it sound like a beat is missing, but i reduced the spacing between the 1/8 slider and the 1/4 - i tested it with DT and it seemed to work out

[Dizco's Advanced]
00:06:657 (1,2,3,1,2,3,4,5,6,1,2,1,2) - In this part of the map you focus both on the bass/drum beats and piano. I suggest you to follow only one of them. For further informations, for these 00:06:657 (1,2,3,1,2,3) - you're following the bass/drum; for these 00:09:157 (4,5,6,1) - you're following the piano; and for these 00:10:990 (1,2) - you're back to following the bass/drum. Please rearrange the hitcircles and sliders, following only the bass/drum beats (You're supposed to modify only this part 00:09:157 (4,5,6,1) - ). :arrow: okay, redone
02:13:323 (2) - CTRL + G? Better flow. :arrow: ok - it doesn't play badly so why not

Light and Beginner are fine. :arrow: 8-)

Nice map. Good Luck. :arrow: :)
Thanks for a very good mod!

RLC wrote: l1c5m

ahhhhhh i recall shiirn's map of this
this is pretty nice stuff; good luck!
thanks a lot! :D



Yo, I was asked to check hitsounds here.


[Another]

  1. 00:15:907 (1) - Tho I wanna check hitsounds, this irks me. I don't see any reason to start this on the blue tick, it's also too sudden and unfiting the music and it just doesn't follow the beat correctly. Starting this on the downbeat feels a lot better.
  2. 00:19:657 (7) - Try to add a whistle here aswell to catch the high patch? Feels better.
  3. 00:22:490 (6) - I don't feel very comfortable to have the heavy beat on a repeating Sliderend, I'd rather change this to a triple and start a Slider on the downbeat.
  4. 00:24:990 (2) - Same thing as on the other drum tone.
  5. 00:25:240 (4) - I wouldn't use a whistle here because it sounds offbeat and gives a wrong emphasis to the drums, I'd move the whistle to the downbeat or leave it completely out.
  6. 00:27:323 (1) - NC placement here is really wry; I'd rather remove the NC here as it is pretty useless and spliting the combo while it's just strange.
  7. 00:32:657 (5) - I'd move this a bit farther away from 4, it looks a bit untidy while they look as if they'd overlap.
  8. 00:32:990 (7) - Is it just me? I don't mean to hear a sound on the blue tick, according to this you should replace this kick Slider by a note.
  9. 01:34:323 (7) - Same thing as on the previous spots.
  10. 01:39:657 (2) - And here again.
  11. 01:43:323 (6) - You could try to use a whistle here in order to follow the piano; but you may aswell leave it because it follows the drums aswell, see what you prefer.
  12. 01:43:990 (10) - Whistle for the same reason as above, but I would really add it here to prevent this note from sounding empty.
  13. 01:44:657 (4) - Same here.
  14. 01:45:157 (8) - Same on the end here.
  15. 01:45:823 (10) - And the start here, I guess you get the idea of following the piano with whistles, so if you find them fiting you can use them accordingly.


Well, that's pretty much it.

In my opinion, hitsounding is pretty good, fiting the song and is more than solid.

Good luck :>


My tuuuurn! From QAT-Queue~

[General]

:shock: About the combo colors, sometimes i think they are too similar, for example the brown. Sometimes it is brown, NC, and you can barely tell that it is another combo color. You should fix that, to see the difference more easily.

There are some unsnapped things, no need to snap the green lines, just mentioning them.

Enable Letterboxes in the taikos as well!


[Beginner]

Snapping Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490
00:50:157 (2) - Consider adding a NC here, since this note follows a spinner.
01:54:323 (2) - Consider adding a NC here, since this note follows a spinner.

00:11:323 (1) - Do you think this NC is needed? Because I'm not sure about it, I can't hear anything like a new part.
00:22:657 (1,2) - Add a whistle on both slider ends? For consistency
00:29:157 (2) - This bothers me a bit, and I'm not sure how good a beginner can follow this red tick. If you think it's fine, leave it. But if you're worried as well, you could place it on a white tick I suppse.

00:32:823 (1) - This NC is not needed as well, it lets the beginner recover too much HP what makes it boring, i'd remove it.
00:35:990 (3) - Add some silent hitsound here? Seems so empty without.
00:43:490 (1) - Move this one to the red tick? The white on is quite missleading.
00:44:823 (1) - Also, i'm not sure about this NC.
00:52:490 (1) - I have another rhythm suggestion here. http://puu.sh/44Oe0.jpg Try this!
00:59:323 (3) - http://puu.sh/44Ofg.jpg This would lead in the next circle way better.
01:23:157 (2) - Move this slider to01:22:657 - and reverse it. It'd give everything a nice rhythm consistency. The rhythm is also easier to get!

01:34:490 (1) - NC? I mean combos shouldn't exceed 5 or something, but 2 is a bit leass.
01:37:657 (1) - What is this following exactly? Quite missleading as well, i would use a rhythm which you can clearly follow.

01:30:323 (3) - Move this one a bit to the top, to it shows a nice triangle pattern.
01:45:323 (2) - Make the slider start a bit louder, it might cause problem because of that rule that it's not audible
01:47:490 (3) - Same as above, you should use a little slider from the red tick here. (there is the same rhythm above!)
01:57:990 (2) - Could you improve that blanket? //nazi :3
02:07:157 (4) - Again a blanket, just move it a tiny bit.
02:08:657 (1,2,1,1,1) - This NC spam is not needed, I really can just advise you doing that different

Pretty solid diff!

[Light]

Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490

00:17:323 (1) - Move to 264 204 to fix the blanket~
00:21:657 (2,3,1) - Well, the overall pattern looks good but it bothers me that it looks like it has a different DS. http://puu.sh/44Psm.jpg This would be better.
00:24:323 (3) - Fix the symmetry if you applied ^
00:33:157 (1) - NC? Same reasons as above~
00:36:323 (2) - Blanket
00:42:657 (4) - You probably missed a hitsound here. It sounds quite quiet!
00:53:490 (5) - Uh, the pattern is nice but I doubt a normal player can play this without problems. It's really hidden, I suggest another placement.
01:08:323 - I would use a reverse slider instead, to avoid the player getting stressed too much.
01:18:990 (2,3,4) - The DS between the slider ends aren't the same, fix that please!
01:27:490 (3,4) - The fact that this goes down like it currently does, 01:28:323 (1) - doesnt flow well with this. I suggest: http://puu.sh/44PLu.jpg http://puu.sh/44PLP.jpg http://puu.sh/44PM0.jpg I think you can recognize the parts, i replaced the two circles with a slider to remove a bit of the current difficulty. I hope that's ok!
01:38:157 (1) - http://puu.sh/44PNJ.jpg The other direction would cause a better flow, wouldn't it?

That's all for now, the only problem that could occur is that people can't get the red line things, but except this and some blankets, it's pretty nice.

[Dizco's Advanced]

Unsnapped inherited (green) sections at: 00:42:271 - snap to 00:42:323
02:18:474 - snap to 02:18:490

AR + 1? Makes everything more readbale.

00:11:323 (2) - Move that to 160 26 to fix the blanket.
00:07:823 (3,1,2,3,4) - Is a bit messed up. Let me give you the coordinates to fix it:
00:07:823 (3) - 222 236
00:08:323 (1) - 199 304
00:08:490 (2) - 250 354
00:08:657 (3) - 322 354
00:09:157 (4) - 299 285
00:12:157 - Snap the break please! (Snap ALL the other break too
00:18:323 (4) - If you would ctrl + G this, it would have a nicer flow, because you have something round. But the problem is, that the patterns next to it would be a flow killer, so it's up to you whether you want to rework that little part, or leave it. Just saying!
02:13:323 (2) - Ctrl + G would make a really nice finish because it's a bit trickier~


Good diff!

[Hyper]

02:03:990 (1) - Unsnapped slider (repeat).
02:05:323 (1) - Unsnapped slider (repeat).
02:06:240 (2) - Unsnapped slider (end).

00:08:323 (4,5) - http://puu.sh/44Q7S.jpg :) Looks better and flows better!
00:34:157 (2,3,4) - Your DS failed here, it's 1.16 1.19 and 1.21. You better choose only one!
00:55:407 (2) - Move this one a bit to the bottom, it looks a bit crumpy currently. Just a little bit
00:58:157 (1,2,3) - The DS bothers me, I think the player will assume a jump here, but at the end it's just a gap between the rhythm. I would space it out definetly. http://puu.sh/44QiT.jpg Maybe like that=?
00:59:990 (3) - 335 117 will create a nice triangle pattern~
01:01:157 - I would add a circle here and 01:01:490 - , and delete the slider instead, because like this it creates some tension, and sounds less random.
01:01:990 - Follow the 1/8 in the background? (or 1/4)
01:16:657 (5,6) - Press CTRL + G, and check the rhythm. You might like it more, because sometimes adding a slider on the red tick sounds terribly weird and not enjoyable. I recommend it!
01:19:657 (1,2,3,4,5) - What happened with the spacing? This pattern looks quite.. forced idk, you better use the same DS between the circles.
01:28:823 (3) - A reverse fits the background much better! Just reverse it to follow the background.
01:55:157 (5) - CTRL + G will create a really funny jump and flow pattern.


The diff itself is okay, but sometimes the rhythm is a bit unconsistent because you wanted to follow the background. Still, the diff is cool to play!

[Another]

02:05:323 (1) - Unsnapped slider (repeat).
02:09:532 (2) - Unsnapped slider (end).
02:13:115 (2) - Unsnapped slider (end).

00:08:157 (4) - What about a stack with 5? It avoids the weird pattern (i don't like these kind of circle to slider pattern, just my opinion)
00:17:323 (1,2) - Mh, not sure about this pattern. The circle is at the bottom, the slider goes up, the triplet goes down again. http://puu.sh/44QJM.jpg I prefer things like this in general, but that's fully up to you.
00:20:323 (2) - 1 - 2 grids to the right to fix the blanket o.o
00:20:490 (3,4,5,6,7) - http://puu.sh/44QPr.jpg Just a suggestion, i think it's funnier if the stream is spaced out, but up to you~
00:31:990 (1,2,3,4,5,6,7,1) - Looks funny but i always keep mes this part. Maybe make it a little easier, but you can leave it. Just some idea~
01:32:157 (1) - Avoid the overlap please, just aesthetics
01:26:657 (1) - They look a bit tight together as well, just move 1 a bit to the bottom.
01:38:823 (4) - A blanket wouldn't hurt here i suppose, would look more polished.
01:44:323 (2) - Same here.

Rest looks fine! I've asked some people to testplay it as well, and they said they enjoyed the diff!

Alright, now we need to get 1-2 mods for the Taiko's, because nobody had taken a look at them yet. I'm currently arranging it, KanaRin will take care of the Taiko's afterwards, while Nymph will go on with the Standard diffs. It has been mentioned that it might need 1 or 2 more red timing sections!

Irreversible wrote: 4i6z36

Enable Letterboxes in the taikos as well!
Thats against the rules. :L

Letterbox and Countdown should both be disabled on Taiko.


Taiko mod

[Donphin Futsuu]
00:09:657 - add a D here? for consistency with 00:06:656 (1,2,1) - ?
00:10:990 (2) - perhaps change this into a k
00:11:323 (1) - remove this note and place a short drumroll here? (sorry this suggestion might totally inflict your style so ignore it if you want)

00:16:990 (8,1,1,1,1,1,1) - I'm not sure about this rhythm here. it's a bit bland. Maybe you could try removing 00:17:990 (1) - to match the drums of the song more. And maybe 00:19:323 (1) - as well. If you actually changed this, remove 00:20:657 (1) - too. and change the next pattern that starts at 00:22:657 - too.

00:31:990 (1) - turn this into a k? 00:31:823 (2,1) - these notes are both on the same tone height.
00:45:823 (4) - Could you remove this note? I don't like how it plays because the song has a 1/6 stream here.
00:46:657 (5,1) - make 5 a d and 6 a k? 6 has a higher tone than 5 in the song.
00:49:657 (2) - for the same reason, turn this into a k?
00:55:323 (3) - ^
01:49:657 (2,3) - same again? (remove 3?)
02:06:323 (2) - change this into a d? I think there's too much k here.

[Donphin Oni]
nice diff! very enjoyable to play. :)

00:51:990 (5) - change this into a K? I think it's fits better for the high tone in the song.
02:03:990 (1,1,1,1,1,2,3,4,5,6,1,1,1) - I'm not sure about this part. For some extra variety you might want to map the 1/3ish rhythm here by the piano here instead of following the drums.

happy30 wrote: 6x3x6g



Taiko mod

[Donphin Futsuu]
00:09:657 - add a D here? for consistency with 00:06:656 (1,2,1) - ? sure
00:10:990 (2) - perhaps change this into a k okay
00:11:323 (1) - remove this note and place a short drumroll here? (sorry this suggestion might totally inflict your style so ignore it if you want) drumroll would be really short for Futsuu, so no.

00:16:990 (8,1,1,1,1,1,1) - I'm not sure about this rhythm here. it's a bit bland. Maybe you could try removing 00:17:990 (1) - to match the drums of the song more. And maybe 00:19:323 (1) - as well. If you actually changed this, remove 00:20:657 (1) - too. and change the next pattern that starts at 00:22:657 - too. Fixed it to be d k dk (1/2) which sounds a lot better!

00:31:990 (1) - turn this into a k? 00:31:823 (2,1) - these notes are both on the same tone height. I placed that don to reflect on the low pitch piano in the back but fixed it anyways because it makes more sense.
00:45:823 (4) - Could you remove this note? I don't like how it plays because the song has a 1/6 stream here. this piano follows 1/4, not 1/6 actually. May not seem that way but check the BMS. Having now note at the end would make this sound rather empty too. No change.
00:46:657 (5,1) - make 5 a d and 6 a k? 6 has a higher tone than 5 in the song. there isn't much of a notechange, but fixed.
00:49:657 (2) - for the same reason, turn this into a k? okay
00:55:323 (3) - ^ okay
01:49:657 (2,3) - same again? (remove 3?) no thanks.
02:06:323 (2) - change this into a d? I think there's too much k here. sure, although a lot of k isn't always bad :'(

[Donphin Oni]
nice diff! very enjoyable to play. :) Yey! You receive thanks from Dolphin 9 months ago. (this is my old mapping style lel)

00:51:990 (5) - change this into a K? I think it's fits better for the high tone in the song. Yes! Changed.
02:03:990 (1,1,1,1,1,2,3,4,5,6,1,1,1) - I'm not sure about this part. For some extra variety you might want to map the 1/3ish rhythm here by the piano here instead of following the drums. Thats what I intended to do back then 9 months ago but I was too DUMB to figure out. I TRIED this time though.
Thanks a lot for the mod! :D

http://puu.sh/451jv.rar Updated Diffs here.
Topic Starter
Konei

Konei wrote: 451331

Yo, I was asked to check hitsounds here. :arrow: i mentioned it to Irre so yeah :D


[Another]

  1. 00:15:907 (1) - Tho I wanna check hitsounds, this irks me. I don't see any reason to start this on the blue tick, it's also too sudden and unfiting the music and it just doesn't follow the beat correctly. Starting this on the downbeat feels a lot better. :arrow: it's mapped to the breathing sound in the background - it's not the reversed cymbal people are talking about. is it really that inaudible?
  2. 00:19:657 (7) - Try to add a whistle here aswell to catch the high patch? Feels better. :arrow: yeah
  3. 00:22:490 (6) - I don't feel very comfortable to have the heavy beat on a repeating Sliderend, I'd rather change this to a triple and start a Slider on the downbeat. :arrow: i see, changed
  4. 00:24:990 (2) - Same thing as on the other drum tone. :arrow: you mean adding a whistle? did that
  5. 00:25:240 (4) - I wouldn't use a whistle here because it sounds offbeat and gives a wrong emphasis to the drums, I'd move the whistle to the downbeat or leave it completely out. :arrow: it was put there because of the higher pitch in the music on that note - but considering i put a whistle on 00:24:990 (2), removing it sounds better
  6. 00:27:323 (1) - NC placement here is really wry; I'd rather remove the NC here as it is pretty useless and spliting the combo while it's just strange. :arrow: good point
  7. 00:32:657 (5) - I'd move this a bit farther away from 4, it looks a bit untidy while they look as if they'd overlap. :arrow: i don't get what you mean by looking as if they'd overlap, they're clearly spaced - it's also hard enough as is while conveying the feeling of a very small loop
  8. 00:32:990 (7) - Is it just me? I don't mean to hear a sound on the blue tick, according to this you should replace this kick Slider by a note. :arrow: there is an audible sound at the blue tick, listen closer
  9. 01:34:323 (7) - Same thing as on the previous spots. :arrow: still assuming you mean whistles here, added
  10. 01:39:657 (2) - And here again. :arrow: ^
  11. 01:43:323 (6) - You could try to use a whistle here in order to follow the piano; but you may aswell leave it because it follows the drums aswell, see what you prefer. :arrow: first four sound alright
  12. 01:43:990 (10) - Whistle for the same reason as above, but I would really add it here to prevent this note from sounding empty.
  13. 01:44:657 (4) - Same here.
  14. 01:45:157 (8) - Same on the end here.
  15. 01:45:823 (10) - And the start here, I guess you get the idea of following the piano with whistles, so if you find them fiting you can use them accordingly. :arrow: i feel like this should be left empty instead - as for your suggestion, i'll take a look.


Well, that's pretty much it.

In my opinion, hitsounding is pretty good, fiting the song and is more than solid. :arrow: :)

Good luck :> :arrow: thanks!
Very nice hitsound mod, also had a couple very good points i addressed

Irreversible

Irreversible wrote: 4i6z36

My tuuuurn! From QAT-Queue~ :arrow: you're all fantastic :D

[General]

:shock: About the combo colors, sometimes i think they are too similar, for example the brown. Sometimes it is brown, NC, and you can barely tell that it is another combo color. You should fix that, to see the difference more easily. :arrow: alright - made the lighter colors somewhat shinier(+saturation and brightness), and added more contrast to the three golden colors

There are some unsnapped things, no need to snap the green lines, just mentioning them. :arrow: [/color]

[Beginner]

Snapping Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490 :arrow: sure
00:50:157 (2) - Consider adding a NC here, since this note follows a spinner. :arrow: sure
01:54:323 (2) - Consider adding a NC here, since this note follows a spinner. :arrow: sure

00:11:323 (1) - Do you think this NC is needed? Because I'm not sure about it, I can't hear anything like a new part. :arrow: i've put emphasis on this part because it's a short 1/4 stream, see Another
00:22:657 (1,2) - Add a whistle on both slider ends? For consistency :arrow: ok
00:29:157 (2) - This bothers me a bit, and I'm not sure how good a beginner can follow this red tick. If you think it's fine, leave it. But if you're worried as well, you could place it on a white tick I suppse. :arrow: i think it's fine - anything else would make the beat placement weird

00:32:823 (1) - This NC is not needed as well, it lets the beginner recover too much HP what makes it boring, i'd remove it. :arrow: it's for emphasis on the finish, but the point you're making is an interesting one. increased HP drain by 1, to put higher focus on doing well to pressure the player
00:35:990 (3) - Add some silent hitsound here? Seems so empty without. :arrow: added clap
00:43:490 (1) - Move this one to the red tick? The white on is quite missleading. :arrow: i think it's alright, the player is going to look at the approach circle anyway because it's hard to understand the song in this specific part
00:44:823 (1) - Also, i'm not sure about this NC. :arrow: i don't think the piano+heavy finish should be counted as the same parts - this also helps alleviating the problem the previous point had
00:52:490 (1) - I have another rhythm suggestion here. http://puu.sh/44Oe0.jpg Try this! :arrow: i don't think i should put the emphasis on the sliderend with the clap here, no change
00:59:323 (3) - http://puu.sh/44Ofg.jpg This would lead in the next circle way better. :arrow: indeed, changed
01:23:157 (2) - Move this slider to 01:22:657 - and reverse it. It'd give everything a nice rhythm consistency. The rhythm is also easier to get! :arrow: not sure what you hope to accomplish by making that big of a jump - i added a circle, though, it seemed fitting

01:34:490 (1) - NC? I mean combos shouldn't exceed 5 or something, but 2 is a bit leass. :arrow: alright, changed
01:37:657 (1) - What is this following exactly? Quite missleading as well, i would use a rhythm which you can clearly follow. :arrow: instead of closely following the piano at this specific part, which would probably result in uninituitive beat placement, i decided to do a simple 2/1 rhythm following the upbeats - the sounds are audible so it should be ok

01:30:323 (3) - Move this one a bit to the top, to it shows a nice triangle pattern. :arrow: it was already a triangle - however, the space between the slidertrack and (3) was a bit less than it should have been, so rotated (2,3) a bit
01:45:323 (2) - Make the slider start a bit louder, it might cause problem because of that rule that it's not audible :arrow: hm, ok
01:47:490 (3) - Same as above, you should use a little slider from the red tick here. (there is the same rhythm above!) :arrow: i don't get what you mean
01:57:990 (2) - Could you improve that blanket? //nazi :3 :arrow: alright, rechecked it and it seems ok now
02:07:157 (4) - Again a blanket, just move it a tiny bit. :arrow: i had to check this with CS7, haha - it's okay now though
02:08:657 (1,2,1,1,1) - This NC spam is not needed, I really can just advise you doing that different :arrow: that's one of the combo gradients, an aesthetic feature which exists in all the difficulties of the map - i'm keeping them

Pretty solid diff! :arrow: :)

[Light]

Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490

00:17:323 (1) - Move to 264 204 to fix the blanket~ :arrow: http://puu.sh/450fV.jpg i disagree - that looks wrong. i did change it a bit though, it should be right now
00:21:657 (2,3,1) - Well, the overall pattern looks good but it bothers me that it looks like it has a different DS. http://puu.sh/44Psm.jpg This would be better. :arrow: changed a bit, but i'm worried it might be slightly off-grid
00:24:323 (3) - Fix the symmetry if you applied ^ :arrow: ok
00:33:157 (1) - NC? Same reasons as above~ :arrow: same reasoning, emphasis on the finish
00:36:323 (2) - Blanket :arrow: should be ok
00:42:657 (4) - You probably missed a hitsound here. It sounds quite quiet! :arrow: added whistle, clap is a bit too heavy
00:53:490 (5) - Uh, the pattern is nice but I doubt a normal player can play this without problems. It's really hidden, I suggest another placement. :arrow: i think this is alright, seeing as the circle fades in first - the only reason you'd not be able to see this was if you had invisible combo numbers or something like that
01:08:323 - I would use a reverse slider instead, to avoid the player getting stressed too much. :arrow: i disagree, i want difficulty progression here - and putting a reverse slider would make it more difficult than it should be to read that this triple starts on a white tick, not a red one
01:18:990 (2,3,4) - The DS between the slider ends aren't the same, fix that please! :arrow: done
01:27:490 (3,4) - The fact that this goes down like it currently does, 01:28:323 (1) - doesnt flow well with this. I suggest: http://puu.sh/44PLu.jpg http://puu.sh/44PLP.jpg http://puu.sh/44PM0.jpg I think you can recognize the parts, i replaced the two circles with a slider to remove a bit of the current difficulty. I hope that's ok! :arrow: i think the second half of the suggestion was really nice - i kept most of the first pattern as is, however the last half of that was blanketed around the 1/2 sliders
01:38:157 (1) - http://puu.sh/44PNJ.jpg The other direction would cause a better flow, wouldn't it? :arrow: good point

That's all for now, the only problem that could occur is that people can't get the red line things, but except this and some blankets, it's pretty nice. :arrow: i believe that's the reason why i had to make Beginner, though :D

[Dizco's Advanced]

Unsnapped inherited (green) sections at: 00:42:271 - snap to 00:42:323
02:18:474 - snap to 02:18:490

AR + 1? Makes everything more readbale. :arrow: ha, the irony. AR7 is enough, though

00:11:323 (2) - Move that to 160 26 to fix the blanket. :arrow: this part was redone by me, but not submitted - i doublechecked every blanket still, though!
00:07:823 (3,1,2,3,4) - Is a bit messed up. Let me give you the coordinates to fix it:
00:07:823 (3) - 222 236
00:08:323 (1) - 199 304
00:08:490 (2) - 250 354
00:08:657 (3) - 322 354
00:09:157 (4) - 299 285
00:12:157 - Snap the break please! (Snap ALL the other break too :arrow: err... inserting break time again in every existing break should work for everything, right?
00:18:323 (4) - If you would ctrl + G this, it would have a nicer flow, because you have something round. But the problem is, that the patterns next to it would be a flow killer, so it's up to you whether you want to rework that little part, or leave it. Just saying! :arrow: redid this part a bit instead
02:13:323 (2) - Ctrl + G would make a really nice finish because it's a bit trickier~ :arrow: already addressed


Good diff!

[Hyper]

02:03:990 (1) - Unsnapped slider (repeat). :arrow: snapped to 1/12 for accuracy in that one piano part. no change
02:05:323 (1) - Unsnapped slider (repeat).
02:06:240 (2) - Unsnapped slider (end).

00:08:323 (4,5) - http://puu.sh/44Q7S.jpg :) Looks better and flows better! :arrow: did a bit of blanket action instead of following yours completely - it looks alright now though
00:34:157 (2,3,4) - Your DS failed here, it's 1.16 1.19 and 1.21. You better choose only one! :arrow: fixed
00:55:407 (2) - Move this one a bit to the bottom, it looks a bit crumpy currently. Just a little bit :arrow: this was redone but not submitted
00:58:157 (1,2,3) - The DS bothers me, I think the player will assume a jump here, but at the end it's just a gap between the rhythm. I would space it out definetly. http://puu.sh/44QiT.jpg Maybe like that=? :arrow: that looks pretty cool - somewhat worried about the distance snap i ended with, but i guess it'll do just fine as a jump
00:59:990 (3) - 335 117 will create a nice triangle pattern~ :arrow: i had to move this because of the distance snap the above change gave, so no triangle i guess
01:01:157 - I would add a circle here and 01:01:490 - , and delete the slider instead, because like this it creates some tension, and sounds less random.
01:01:990 - Follow the 1/8 in the background? (or 1/4) :arrow: alright, works
01:16:657 (5,6) - Press CTRL + G, and check the rhythm. You might like it more, because sometimes adding a slider on the red tick sounds terribly weird and not enjoyable. I recommend it! :arrow: in this case, however, the slider is accurate to the music
01:19:657 (1,2,3,4,5) - What happened with the spacing? This pattern looks quite.. forced idk, you better use the same DS between the circles. :arrow: the jumps fit the song imo, but you're right, the pattern looks weird - changed it into a star instead.
01:28:823 (3) - A reverse fits the background much better! Just reverse it to follow the background. :arrow: rearranged the part a bit - not sure if i got exactly what you meant, though
01:55:157 (5) - CTRL + G will create a really funny jump and flow pattern. :arrow: indeed, did that


The diff itself is okay, but sometimes the rhythm is a bit unconsistent because you wanted to follow the background. Still, the diff is cool to play! :arrow: complex song, complex rhythm, complex map!

[Another]

02:05:323 (1) - Unsnapped slider (repeat). :arrow: same reason as hyper
02:09:532 (2) - Unsnapped slider (end).
02:13:115 (2) - Unsnapped slider (end).

00:08:157 (4) - What about a stack with 5? It avoids the weird pattern (i don't like these kind of circle to slider pattern, just my opinion) :arrow: i disagree, i think it looks and plays nice
00:17:323 (1,2) - Mh, not sure about this pattern. The circle is at the bottom, the slider goes up, the triplet goes down again. http://puu.sh/44QJM.jpg I prefer things like this in general, but that's fully up to you. :arrow: good point, changed
00:20:323 (2) - 1 - 2 grids to the right to fix the blanket o.o :arrow: fixed
00:20:490 (3,4,5,6,7) - http://puu.sh/44QPr.jpg Just a suggestion, i think it's funnier if the stream is spaced out, but up to you~ :arrow: the stacking makes it spaced in the other direction of your picture, i think it works just fine
00:31:990 (1,2,3,4,5,6,7,1) - Looks funny but i always keep mes this part. Maybe make it a little easier, but you can leave it. Just some idea~ :arrow: i screw up a lot too, but i like the pattern a lot \:D/
01:32:157 (1) - Avoid the overlap please, just aesthetics :arrow: fixed like 00:17:323 (1,2)
01:26:657 (1) - They look a bit tight together as well, just move 1 a bit to the bottom. :arrow: alright
01:38:823 (4) - A blanket wouldn't hurt here i suppose, would look more polished. :arrow: i guess i can move (1,2,3) a bit
01:44:323 (2) - Same here.

Rest looks fine! I've asked some people to testplay it as well, and they said they enjoyed the diff!

Alright, now we need to get 1-2 mods for the Taiko's, because nobody had taken a look at them yet. I'm currently arranging it, KanaRin will take care of the Taiko's afterwards, while Nymph will go on with the Standard diffs. It has been mentioned that it might need 1 or 2 more red timing sections!
:arrow: oh boy. you guys are really great <3
thanks a lot for a thorough and long mod. you really know what you're doing!


I testplayed Another and I have something to say before it's totally ready to go.

[Another]
  1. 00:08:157 (4,5) - I'd stack them
  2. 00:10:490 (4,5) - What about changing pattern rhythm to this one http://puu.sh/456Lk.jpg? I think it fill well one of these 1/1 breaks.
  3. 00:33:157 (1) - A 1/1 slider will works great
  4. 00:46:990 (4) - Can you curve it a bit while keeping the same direction? Nicer to see
  5. 00:51:990 (6,1,2,3) - That really breaks map flow in my opinion: even if it's a calm part of the song, I found it awkward to play. I'd replace circles with sliders, in this way http://puu.sh/456XV.jpg
  6. 00:58:990 (1,2,3,4) - Same as above, but since rhythm here is different from general one, you can keep it ~
  7. 01:00:323 (5) - Replace with a 1/2 slider, you are missing a quite loud sound in 01:00:490
  8. 01:06:490 (5) - I'd replace with a triplet or a 1/2 slider
  9. 01:25:323 (1,2,3) - Well, kinda bad to see, at least stack (1) on (2)
  10. 01:29:157 - There's a sound which needs to be mapped imo, so you can fix this as I said in 01:00:323 (5)
  11. 01:51:323 (4) - 1/2 slider suggestion as above
  12. 01:51:657 (5,6,7,8,1) - well, they are really bad to see in my opinion ;~;, it would be cool if they were stacked to slider or more spaced (I'd choose the first one)
  13. 01:57:490 (6) - You can try this http://puu.sh/457KO.jpg
Map is really good, it reminds me of Shiirn's style, and I think I'm not be the only one who will notice that haha.
I've just pointed out what I felt while playing: all these 1/1 breaks (or even more) which can interrupt flow badly, care of checking this stuff through the map and it'll become even better as it is, in my opinion. So, good luck~
lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
Topic Starter
Leader

Leader wrote: 4e6a22

I testplayed Another and I have something to say before it's totally ready to go.

[Another]
  1. 00:08:157 (4,5) - I'd stack them :arrow: i think it plays better with the spacing
  2. 00:10:490 (4,5) - What about changing pattern rhythm to this one http://puu.sh/456Lk.jpg? I think it fill well one of these 1/1 breaks. :arrow: seems to work out nicely
  3. 00:33:157 (1) - A 1/1 slider will works great :arrow: after that tough pattern, i think a minor break fits well - it's also fitting considering the full stop-feeling of this moment in the song
  4. 00:46:990 (4) - Can you curve it a bit while keeping the same direction? Nicer to see :arrow: sure
  5. 00:51:990 (6,1,2,3) - That really breaks map flow in my opinion: even if it's a calm part of the song, I found it awkward to play. I'd replace circles with sliders, in this way http://puu.sh/456XV.jpg :arrow: i'd rather keep this part as is, following the piano with circles is the only way i can get in more fun patterns in a hectic song like this
  6. 00:58:990 (1,2,3,4) - Same as above, but since rhythm here is different from general one, you can keep it ~ :arrow: same reason
  7. 01:00:323 (5) - Replace with a 1/2 slider, you are missing a quite loud sound in 01:00:490 :arrow: i see, added
  8. 01:06:490 (5) - I'd replace with a triplet or a 1/2 slider :arrow: i don't think that fits all that well with the style i'm going for in this spot, though
  9. 01:25:323 (1,2,3) - Well, kinda bad to see, at least stack (1) on (2) :arrow: functionally this just changes the direction and cuts the spacing between the notes in half - i don't think it's weird looking at all, plus it makes the 1/4 1/2 1/4 hits easier to read
  10. 01:29:157 - There's a sound which needs to be mapped imo, so you can fix this as I said in 01:00:323 (5) :arrow: that works
  11. 01:51:323 (4) - 1/2 slider suggestion as above :arrow: i think the stream fits better with a 1/1 space in front of it, just like 00:47:323 (5,1)
  12. 01:51:657 (5,6,7,8,1) - well, they are really bad to see in my opinion ;~;, it would be cool if they were stacked to slider or more spaced (I'd choose the first one) :arrow: they're basically just a stack in a reversed direction, i think stacking them wouldn't change anything but rather look weird
  13. 01:57:490 (6) - You can try this http://puu.sh/457KO.jpg :arrow: i added one, but pointed it towards the left more so it wouldn't overlap with the next (4)
Map is really good, it reminds me of Shiirn's style, and I think I'm not be the only one who will notice that haha. :arrow: that's what i wanted to convey - he was a great inspiration!
I've just pointed out what I felt while playing: all these 1/1 breaks (or even more) which can interrupt flow badly, care of checking this stuff through the map and it'll become even better as it is, in my opinion. So, good luck~ :arrow: gotta say i disagree there - i think a map can flow even without constant pressure! but i guess it's a matter of style - thanks for the mod, though!
I love you guys, i really think you're doing great! sorry there were a lot of disagreements, but you had several good points that i just felt wasn't for the best of the map. thanks again nonetheless.

Dolphin wrote: 374k1o

lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
you're mother.

-GN wrote: 435d2y

Dolphin wrote: 374k1o

lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
you're mother.
Sorry to break this down to you, but I'm incapable of giving birth. So I can not be a mother.

EDIT 20.08.2013 18:06: I gave you another star. I've given this map a whopping 20 stars. You better fucking respect me. ;(


Mod request by Dizco o:
Just a little polishment before you get this ranked o3o

[General]

Combo Colours 1 and 2 are very similar to each other (same for 3,4,5), please distinguish them a bit more? It's confusing as it currently is.

this looks better to me (code included)


[Colours]
Combo1 : 211,211,209
Combo2 : 158,152,137
Combo3 : 112,109,103
Combo4 : 194,175,107
Combo5 : 147,118,64
Combo6 : 217,177,119
Combo7 : 215,199,162

Yes, it's only little changes but it looks better to distinguish.

[Beginner]

01:02:657 (1) - you can balance this slider more out, fairly easy
01:38:990 (2) - this slider feels too close to 1, you can simply move it up a bit (move to 27|248 and take 3 and 4 along with it)
01:47:323 (2) - feels a bit too close to previous 2
01:57:990 (2) - add another sliderpoint before the red one so you can make this blanket 1's end better
02:14:323 (2) - just me but i feel like you should move this elsewhere, as where it currently is, there have already been so many objects... 303|297 looks about fine to me


[Light]

00:33:157 (1) - i'd say remove this new combo because this is just the end of the musical pattern you mapped before, no new one
00:33:657 (1) - you can improve this blanket here
02:06:657 (3) - this is very picky, but you can improve this aswell without major effort


[Hyper]

00:26:157 (4,5) - i find this jump a bit sudden, as you didn't have any before, but I suppose it's bearable if you don't want to change anything about it
00:51:990 (6) - as this note has quite an impact in the music (and ed by the normal-hitnormal on it), i'd say it would do better right in the middle of 1-5, as that's directly connected to a sharp turn in angle and therefore help it stand out even more
00:55:157 (1,2) - having these two normal-hitnormals 1/2 from each other, it feels more like they should be one object, so I'd recommoend you to melt these two and just make a 5*1/4 slider out of them because currently, it's confusing to play, as only the scond slider has an impact on its start and that's not very optimal, especially when playing this map the first time
01:34:323 (3) - you can make a better slider without a red point
01:55:823 (2) - i am not okay with this slider, as it starts on a weaker beat than it ends on; if you want to use a slider in this combo, do it on the white tick before, but do not start it on the red one here, that's rhythmically incorrect and bad to play
02:00:907 (3) - considering that this is 1/2 after 2, the distance is very little and it currently will very likely be missinterpreted as a 1/4 distance, so... i'd advise you to move this further away from 2


[Another]

Drain 8, uh? Sounds a bit high, but the map doesn't seem too demanding, so that should be okay.

00:22:490 (6,7,1) - these notes may be overlapped by hitbursts from 00:20:490 (3,4,5,6,7) - so maybe move them away to be absolutely certain
00:24:156 (4,5,6,7,8) - i don't like how you have to play 4 1/4 notes after this slider, while it should be 5 actively played notes (because that's what it's mapped like), consider removing the reverse arrow and just mapping it as a 1/2 slider + 5*1/4?
00:28:990 (9,10,11) - ^similar case
00:34:323 (1,2,3) - ^
00:34:990 (5,6,7,8,9) - ^
00:45:157 (2,3,4) - this, however, is okay, as the emphasis is put on the actively played notes (-> 3,4) by hitsounding 3
01:08:823 (3) - similar thing as with 00:24:156 and other mentioned cases
01:10:657 (1,2,3) - ^
01:14:323 (6,7,8,9,1) - ^
01:26:657 (1,2,3) - ^
01:32:157 (1) - this slider is put the wrong way around, rhythmically: you start it on the weak sound and end it on the strong one, while it should be the other way around - the start of the slider is its strong part, not the end, and therefore you should change this in order to emphasize the song properly
01:32:823 (5) - ^
01:37:657 (3,4,5,6,7) - similar case as with 00:24:156 again
01:38:823 (4,5,6,7,1) - ^
01:44:323 (2,3,4,5,6) - ^
01:45:157 (8) - similar as 01:32:157
01:55:490 (1,2,3) - similar to both 00:24:156 and 01:32:157
02:09:323 (1,2) - this is wrong. either map it as one one-time reverse 1/3 slider+ circle/slider or map it as 4 hits (3 circles + 1 slider or 4 circles). currently, you are mapping this in two sliders, resulting in a 1-2-1-2 pattern, in which each "2" is a ive hitsound because there is no active participation of the player required, while the music practically goes 1-2-3-4 or 1-1-1-1, and can be mapped only in either of these ways, so please redesign this
02:13:101 (2,3) - ^ (you even map this as 2-1-2-1 here and that's even more wrong :<)


[Futsuu]

00:06:656 (1) - remove finish, there is no reason for this, as there's merely a basic beat in the song here; you should only use big notes for really dominant and outstanding beats, specifically in lower difficulties in taiko
00:07:323 (1) - ^
00:09:323 (1) - ^
00:17:323 (1) - ^
00:19:990 (1) - ^
00:21:323 (1) - replace this with a simple d, there is no reason for a drumroll here and currently you're basically beating on air (also, do not put a finish on this, there is nothing big and monumental here)
00:22:657 (2) - remove finish
00:25:323 (1) - ^
00:26:657 (1) - same thing as 00:21:323
00:27:990 (1) - remove finish
00:33:157 (2) - remove finish; I can see why you would put one in standard, but for taiko, the big notes do not suit this beat
00:37:157 (1) - replace this two ds, each one at 00:37:157 and 00:37:823
00:39:323 (1,2,1,2,1,1) - remove all these finishes
00:46:656 (5) - remove finish
00:59:823 (1) - ^
01:25:323 (1) - ^
01:30:657 (1) - ^
01:31:323 (1) - ^
01:31:323 (1,1) - ^
01:43:323 (1,2,1,2,1) - remove finishes
01:46:323 (1) - replace this with a d, no finish
01:51:323 (1) - remove finish
01:58:990 (1) - ^
02:06:657 (3) - ^
02:12:323 (3) - ^


[Oni]

00:21:323 (1) - remove finish
00:31:990 (2) - ^
00:39:990 (1) - ^
00:40:657 (1) - ^
00:41:157 (3) - make this a k
00:42:490 (3) - ^
00:42:990 (6) - ^
00:43:573 (10) - ^
00:51:990 (5) - remove finish
00:58:490 (1) - make this a D, gives a better build-up with the Ks after
01:14:657 (1) - remove finish
01:15:990 (2) - ^
01:26:657 (1) - ^
01:30:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like this stream more as a ddddkkkkddddkkddk rather than just donspam
01:35:990 (2) - remove finish
01:37:323 (1) - ^
01:43:990 (1) - ^
01:44:657 (1) - ^
02:07:657 (3) - make this a D
02:14:323 (2) - make this a K like you did in Futsuu




Fixed spiral for Dizco (IRC modding):

348,362,81323,6,0,B|451:334|526:175|425:87|375:52|283:37|209:57|162:111|147:161|173:242|250:262|303:224,1,719.999942779542,12|10,0:0|0:0,0:0:0:0:

Jenny wrote: 656v3l

[Futsuu]

00:06:656 (1) - remove finish, there is no reason for this, as there's merely a basic beat in the song here; you should only use big notes for really dominant and outstanding beats, specifically in lower difficulties in taiko but it's not a "mere basic beat". I didn't want to keep both 1 and 2 small nor big, so I made a compromise by having the 1 be large. It's also representing the low pitch piano. I also want to be more experimental and creative. No change.
00:07:323 (1) - ^ This one is dominant to the previous note, it even got a crash in it. No change.
00:09:323 (1) - ^ Same.
00:17:323 (1) - ^ Same.
00:19:990 (1) - ^ Same.
00:21:323 (1) - replace this with a simple d, there is no reason for a drumroll here and currently you're basically beating on air (also, do not put a finish on this, there is nothing big and monumental here) Someone told me to replace it because of the piano drag-out. Previously used to be a Large Don. Changing to Large Don to represent the Piano.
00:22:657 (2) - remove finish No, it's to represent the majestic piano.
00:25:323 (1) - ^ ^
00:26:657 (1) - same thing as 00:21:323 Doing the same as 00:21:323
00:27:990 (1) - remove finish no, loud piano + cymbal crash, fits very well.
00:33:157 (2) - remove finish; I can see why you would put one in standard, but for taiko, the big notes do not suit this beat I think it suits it really well.
00:37:157 (1) - replace this two ds, each one at 00:37:157 and 00:37:823 Placed second don on 00:37:990 instead. Fit better.
00:39:323 (1,2,1,2,1,1) - remove all these finishes No, they're following the piano and its very majestic and booming.
00:46:656 (5) - remove finish Obvious and loud cymbal crash, so no.
00:59:823 (1) - ^ okay
01:25:323 (1) - ^ No, Finish is representing the piano boom.
01:30:657 (1) - ^ ^
01:31:323 (1) - ^ ^
01:31:323 (1,1) - ^ repost to previous, same as previous on the first note but no on the second because there is also a cymbal crash.
01:43:323 (1,2,1,2,1) - remove finishes No, same reason as before.
01:46:323 (1) - replace this with a d, no finish Did the same as 00:37:157 just with finish on the first note to represent piano in the same fashion as previously.
01:51:323 (1) - remove finish no, same reason as previous times.
01:58:990 (1) - ^ No, this finish is here because the piano is 1/8, so I added finish to reflect on that.
02:06:657 (3) - ^ okay
02:12:323 (3) - ^ okay


[Oni]

00:21:323 (1) - remove finish no, it's there to reflect on the booming piano.
00:31:990 (2) - ^ ^
00:39:990 (1) - ^ ^
00:40:657 (1) - ^ ^
00:41:157 (3) - make this a k sure
00:42:490 (3) - ^ no, there is nothing here that suits a kat, like a snare.
00:42:990 (6) - ^ ok
00:43:573 (10) - ^ nah, it feels betters to play like this and the previous was a dd.
00:51:990 (5) - remove finish no, the piano is pretty dominant.
00:58:490 (1) - make this a D, gives a better build-up with the Ks after I totally get your point but a Don just doesn't work with the previous mapping ;; Sorry no change.
01:14:657 (1) - remove finish Same reason.
01:15:990 (2) - ^ ^
01:26:657 (1) - ^ ^
01:30:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like this stream more as a ddddkkkkddddkkddk rather than just donspam Changed it too ddddkkkkddddkkkkd
01:35:990 (2) - remove finish Same reason.
01:37:323 (1) - ^ ^
01:43:990 (1) - ^ Same reason as before.
01:44:657 (1) - ^ ^
02:07:657 (3) - make this a D ok
02:14:323 (2) - make this a K like you did in Futsuu nah, this note is lower pitch than the previous note anyways. Changed it in Futsuu instead.
Sorry for all the disagreement, most of the mod was telling me to remove the finishers anyways :b

http://puu.sh/46xTc.rar Here are the updated diffs.
Topic Starter
Jenny

Jenny wrote: 656v3l

whoop.png

Mod request by Dizco o:
Just a little polishment before you get this ranked o3o

[General]

Combo Colours 1 and 2 are very similar to each other (same for 3,4,5), please distinguish them a bit more? It's confusing as it currently is. :arrow: minor changes only, the colors are somewhat close to each other for the sake of a gimmick - taken a bit more care to use different combo colors adjacent to each other where i want it, though

box

[Beginner]

01:02:657 (1) - you can balance this slider more out, fairly easy :arrow: changed a little bit so it resembles your positions, but to be honest i don't really see much of a change but whatever
pic
01:38:990 (2) - this slider feels too close to 1, you can simply move it up a bit (move to 27|248 and take 3 and 4 along with it) :arrow: done
01:47:323 (2) - feels a bit too close to previous 2 :arrow: that was the original intention, i screwed up somewhere during the last mods i think
pic
01:57:990 (2) - add another sliderpoint before the red one so you can make this blanket 1's end better :arrow: yeah i see, changed
pic
02:14:323 (2) - just me but i feel like you should move this elsewhere, as where it currently is, there have already been so many objects... 303|297 looks about fine to me :arrow: the 180 degree flip jump is a recurring feature in the ending that i'd like to keep consistent - i rotated the previous combo so that it's not cluttered anymore, however


[Light]

00:33:157 (1) - i'd say remove this new combo because this is just the end of the musical pattern you mapped before, no new one :arrow: i'd like to keep this emphasis on the finish, it's present everywhere else
00:33:657 (1) - you can improve this blanket here :arrow: done, checked with cs7 and it seems ok
02:06:657 (3) - this is very picky, but you can improve this aswell without major effort :arrow: tried, did same thing


[Hyper]

00:26:157 (4,5) - i find this jump a bit sudden, as you didn't have any before, but I suppose it's bearable if you don't want to change anything about it :arrow: i think it plays well, but i guess it's a bit sudden - reduced the spacing a little, though
00:51:990 (6) - as this note has quite an impact in the music (and ed by the normal-hitnormal on it), i'd say it would do better right in the middle of 1-5, as that's directly connected to a sharp turn in angle and therefore help it stand out even more :arrow: well, i guess that works
pic
00:55:157 (1,2) - having these two normal-hitnormals 1/2 from each other, it feels more like they should be one object, so I'd recommoend you to melt these two and just make a 5*1/4 slider out of them because currently, it's confusing to play, as only the scond slider has an impact on its start and that's not very optimal, especially when playing this map the first time :arrow: better than what i had, i think - it solves the weird playability of this part so applied
01:34:323 (3) - you can make a better slider without a red point :arrow: ok, removed red point and rearranged the
01:55:823 (2) - i am not okay with this slider, as it starts on a weaker beat than it ends on; if you want to use a slider in this combo, do it on the white tick before, but do not start it on the red one here, that's rhythmically incorrect and bad to play :arrow: changed
02:00:907 (3) - considering that this is 1/2 after 2, the distance is very little and it currently will very likely be missinterpreted as a 1/4 distance, so... i'd advise you to move this further away from 2 :arrow: because of the unpredictability of the song at this point, i reduced the distance by half so that it would leave some room even if you held the 1/8 slider a bit longer than you should have - i checked and tested this specific part with doubletime, and reducing the distance seemed to be easier to sightread. i increased it by a little bit again, but i'm a bit unsure whether this will be problematic for first-time players still.


[Another]

Drain 8, uh? Sounds a bit high, but the map doesn't seem too demanding, so that should be okay. :arrow: intended to be a high-pressure map, with some control and stamina needed to . no spamming here :D

00:22:490 (6,7,1) - these notes may be overlapped by hitbursts from 00:20:490 (3,4,5,6,7) - so maybe move them away to be absolutely certain :arrow: no issue with either new or old default hitbursts, no change
00:24:156 (4,5,6,7,8) - i don't like how you have to play 4 1/4 notes after this slider, while it should be 5 actively played notes (because that's what it's mapped like), consider removing the reverse arrow and just mapping it as a 1/2 slider + 5*1/4? :arrow: i can't find any solution that would look alright and not be very flow-breaking in this part - no change here
00:28:990 (9,10,11) - ^similar case :arrow: you've pointed out a lot of these - i think these are good for both playability and aesthetics. i'm denying them all simply because i don't see the point of changing them and i believe it'd detract from the fun of the map
00:34:323 (1,2,3) - ^
00:34:990 (5,6,7,8,9) - ^
00:45:157 (2,3,4) - this, however, is okay, as the emphasis is put on the actively played notes (-> 3,4) by hitsounding 3
01:08:823 (3) - similar thing as with 00:24:156 and other mentioned cases
01:10:657 (1,2,3) - ^
01:14:323 (6,7,8,9,1) - ^
01:26:657 (1,2,3) - ^
01:32:157 (1) - this slider is put the wrong way around, rhythmically: you start it on the weak sound and end it on the strong one, while it should be the other way around - the start of the slider is its strong part, not the end, and therefore you should change this in order to emphasize the song properly :arrow: changed this as well as its counterpart 00:17:323 (1), with a slight variation considering the old version's improbably convenient location
01:32:823 (5) - ^ :arrow: ^
01:37:657 (3,4,5,6,7) - similar case as with 00:24:156 again
01:38:823 (4,5,6,7,1) - ^
01:44:323 (2,3,4,5,6) - ^
01:45:157 (8) - similar as 01:32:157 :arrow: this is a mistake in hitsounding on my part - the strongest sound is the middle circle, but with a whistle at the end to represent the piano sound(you can hear the other piano sounds in this part). it would not matter if i made this a triple ending on a slider or made a repeating 1/4 slider like i do now - but personally i think this flows better
01:55:490 (1,2,3) - similar to both 00:24:156 and 01:32:157 :arrow: changed into two circles instead, it adds a bit to the pattern after
02:09:323 (1,2) - this is wrong. either map it as one one-time reverse 1/3 slider+ circle/slider or map it as 4 hits (3 circles + 1 slider or 4 circles). currently, you are mapping this in two sliders, resulting in a 1-2-1-2 pattern, in which each "2" is a ive hitsound because there is no active participation of the player required, while the music practically goes 1-2-3-4 or 1-1-1-1, and can be mapped only in either of these ways, so please redesign this :arrow: i had a bit of a hard time figuring out just what to put, but i decided on a small square and that seemed ok
02:13:101 (2,3) - ^ (you even map this as 2-1-2-1 here and that's even more wrong :<) :arrow: ended up having to do 2-1-1-1, removing the slider felt too awkward and harder to read(the stack) so i left it at that
Good suggestions, and many good points and fixes. Sorry about the disagreements in Another, but that's how i feel about the map.


Let's go.

General

Mod info:
KAT / K = Blue note ( Big DON/KAT = Big notes)
DON / D= Red note


  1. I think the volume of hitsound is a bit quite low, especially kiai time. How about increase to 90%?
  2. Inappropriate diff spread, you must at least add a Muzukashii here.
Futsuu

  1. Nice.

Oni

  1. *00:15:157 (2) - d sounds better as we can hear the ing sounds is dkdkd easily.
  2. *00:15:407 - so yeah, add a don here!
  3. 00:16:490 (1) - Start from here is the same as ^ , make dkdkd here.
  4. That means you should change 00:16:573 (2) - to kat and add a kat at 00:16:740 -
  5. 00:43:323 (8,9,10,11) - kk kk sounds better here.
  6. 00:43:823 (12) - as I can hear bass drum, I suggest you use big don here, so the pattern here is kk kk D.
  7. 01:14:990 (2) - Start from here, I strongly suggest you to follow the drums as it's really obvious.
  8. 01:15:323 (6) - d is better here as the small drum is End.
  9. 01:15:490 (7) - k , small drum.
  10. 01:15:573 - add a k here.
  11. 01:15:657 (1) - finally, here is d.
  12. 01:17:323 (5,1,2) - better to use dkd here.
  13. 01:36:323 (3) - kat. --- ( for that part it sounds weird if you miss drums, I will suggest the following patterns)
  14. 01:36:490 - add a don here
  15. 01:36:573 - and then add a kat here.
  16. 01:36:990 - kat.
  17. 01:47:323 (7,8,9,10,1) - Same, kk kk D.
  18. 01:48:657 (5) - miss a don here.
  19. 02:02:823 (7) - That part must have some more improvement.
    I have a disagreement with happy30 here, I think you better to follow the drums here because the piano beat is really chaotic. It's not suitable for Taiko map.
    Maybe you can try to remap that part with your own first.
  20. 02:12:990 (3,4,5,6,1,2,3,4,1) - 1/3 xxxooox.
That's it. Overall that should be ready to go.
The only problem is the last part and the diff spread, maybe you can get some more suggestions from other modder.
call me back when you think that's good enough. :D

KanaRin wrote: 5k3967



Let's go.

General

Mod info:
KAT / K = Blue note ( Big DON/KAT = Big notes)
DON / D= Red note


  1. I think the volume of hitsound is a bit quite low, especially kiai time. How about increase to 90%? - okay!
  2. Inappropriate diff spread, you must at least add a Muzukashii here. - I asked around about this kind of diff spread in #taiko, and a got a few saying its should be acceptable depending on how the diffs are constructed. Risky move, I know, but the Futsuu here is a bit challenging for Futsuu, but still too easy for Muzukashii, whilst Oni is very authentic and simple-esk. It creates a good balance in my opinion. I'll ask around more and see what people think.
Futsuu

  1. Nice.

Oni

  1. *00:15:157 (2) - d sounds better as we can hear the ing sounds is dkdkd easily. - okay
  2. *00:15:407 - so yeah, add a don here! - nah, I want to keep a somewhat consistent rhythmical pattern.
  3. 00:16:490 (1) - Start from here is the same as ^ , make dkdkd here. - I made the triplet a dkd instead of having 5 notes.
  4. That means you should change 00:16:573 (2) - to kat and add a kat at 00:16:740 - ^
  5. 00:43:323 (8,9,10,11) - kk kk sounds better here. - Changed to kk kd instead, to keep the Big Kat.
  6. 00:43:823 (12) - as I can hear bass drum, I suggest you use big don here, so the pattern here is kk kk D. - I'm mostly following piano for this part, so I want to keep this a Large Kat since the piano is higher pitch than the previous note.
  7. 01:14:990 (2) - Start from here, I strongly suggest you to follow the drums as it's really obvious. - I don't understand quite what you mean, but the map follows the drum mostly on that part.
  8. 01:15:323 (6) - d is better here as the small drum is End. - nah, I transitioned into following the drill sound which goes k d k d.
  9. 01:15:490 (7) - k , small drum. - Following drill, ^
  10. 01:15:573 - add a k here. - That works since it follows the drill well as well as a drum you want me to follow.
  11. 01:15:657 (1) - finally, here is d. - Nah, following the drill as stated previously.
  12. 01:17:323 (5,1,2) - better to use dkd here. - nah, ddk is a good way to transition into the smoothened (idk what you call it) snare sounds.
  13. 01:36:323 (3) - kat. --- ( for that part it sounds weird if you miss drums, I will suggest the following patterns) - that works so well because it fits the piano.
  14. 01:36:490 - add a don here - sure, it blends in well with the piano.
  15. 01:36:573 - and then add a kat here. - no thanks, I am not trying to majorly follow drums on this part.
  16. 01:36:990 - kat. - sorry, no can do because following piano for most part, would make the next kat sound awkward ;;
  17. 01:47:323 (7,8,9,10,1) - Same, kk kk D. - Fixed in the same way as before.
  18. 01:48:657 (5) - miss a don here. - sure, works well with the piano.
  19. 02:02:823 (7) - That part must have some more improvement.
    I have a disagreement with happy30 here, I think you better to follow the drums here because the piano beat is really chaotic. It's not suitable for Taiko map. -
    Maybe you can try to remap that part with your own first. [/color]
  20. 02:12:990 (3,4,5,6,1,2,3,4,1) - 1/3 xxxooox. - Did this instead, http://puu.sh/47tkg.jpg You can hear that last bit is a 1/4 if you listen closely.
That's it. Overall that should be ready to go.
The only problem is the last part and the diff spread, maybe you can get some more suggestions from other modder.
call me back when you think that's good enough. :D
Thanks a lot for the mod, there were some disagreements but thats solely because of the experimental mapping style I'm using.
I want to hear about other people's opinions on a F+O Diff Spread, its technically rankable but again; risky.
If its a really large problem, I'll map a Muzukashii. (or at least try)

http://puu.sh/47tug.rar Updated Diffs here.
got it.

I think that song should better follow the drums so my suggestions mostly based on drums.
And yeah, sorry for being so careless for not considering your own style. Hope you can understand it.

I will also ask for suggestions in this case, the F+O issue.
Topic Starter
For what it's worth, Hyper turns out to be an ok Taiko conversion, however it's placed quite a bit closer to the harder end of the scale... maybe you could take a look at that and decide if it works with lowering the width of the difficulty gap somewhat?
Okay, Let's go ^o^b
Topic Starter
The 100th post was a (taiko) bubble! \:D/

I'm waiting for happy30, Frostmourne, Leorda or anyone else really. I'd like to think I'm more or less done by this point, but I still need to hear the BAT's opinions...
Since you have got taiko icon. I will check this one tonight. Posting here for my reminder.
Topic Starter

Frostmourne wrote: 4k533o

Since you have got taiko icon. I will check this one tonight. Posting here for my reminder.
When you plan to start modding, could you please tell me about it first? I have some pretty important timing changes to make to Another before it's completely ready. o:

e: i'm done. looking forward to mod!
okay :D

Beginner
00:46:153 (1) - This slider tail needs to be finish with a clap. I'm sure it's missing because they were introduced around 00:43:319 (1,1) -
01:46:986 (1,2) - This spacing looks a big out of place, shouldn't they look like 01:38:986 (2,3,4) - or something like this?
02:10:819 (2,3) - Some new combo like this on other parts were ok to me (looking past) but for this one, I guess they aren't that necessary.
Cool Beginner, everything is on music nicely.

Light
00:51:153 (1) - nazi, I suggest you remove this NC and add NC at 00:52:486 (3) - , they look in order more than before

Stopped now, I will continue later.

EDIT: what a surprise ztrot you bubbled it O_o
too ninja
Freaking ninja! well I looked at this and it was pretty solid I did have concerns about how a few things were unsnapped and was met with a response I'm okay with throwing a bubble on this but I must ask that Whoever looks at this next to confirm that doing that is okay and not to rank unless confirmed with not only the mapper but a few more on the staff as well! Have a lovely day and enjoy your bubble and frostmourne feel free to pop it if there is something I missed. oh my fucking god I forgot to make the mapper do the changes so freaking stupidddd

Log below:

SPOILER
10:53 ztrot: alright looks as if you have the taiko okay
10:54 -GN: yeah, took a bit of discussion but we got it bubbled still
10:55 ztrot: 00:41:319 (3) - the easy diff I would new combo here it works with the 1,1,1, combo pattern you have
10:56 ztrot: other than that every thing seems fine on this map 01:47:319 (2) - oh this one too.
10:56 -GN: i'm not so sure, i find it links with the two sounds before that
10:56 -GN: the same thing was done in Light, though
10:56 ztrot: hmm
10:56 ztrot: well lets hold off on those then and look it over in each set
10:57 -GN: agreed on #2 however
10:57 ztrot: okay
10:58 ztrot: light 00:18:986 (3) - this is a bit on the nazi side but do you think you could improve on this blanket the sliders after this one are blanketed so snug seeing this one out of place a bit is jarring not affecting gameplay as much but makking the map set look as clean as possible.
11:00 ztrot: http://puu.sh/4dWAA.jpg like that if possible
11:00 -GN: hm yeah i see
11:00 ztrot: smooth out the edges
11:01 ztrot: http://puu.sh/4dWDo.jpg 00:52:819 (3) - I don't suggest having a overlap like this on a eaiser diff
11:02 ztrot: due to low ar and sv patters like that can be confusing
11:02 -GN: hm you're not the first to point out that
11:02 -GN: i'll try to construct the pattern in a different way
11:02 ztrot: Thanks
11:03 ztrot: 01:02:653 (1) - this is so sexy very nice work!
11:03 -GN: thanks o:
11:05 ztrot: also this is just a pre of mine but I think you should avoid using colors that resemble the fail colors when playing in a multi game that can confuse players
11:05 ztrot: normally I suggest to stay away from gray or white combo colors unless they are offset with the next combo color being very vivid
11:06 ztrot: but your combo color choice seems to be very light based
11:06 -GN: hm yeah
11:06 -GN: they're all arranged in a gradient of sorts
11:07 ztrot: of course this is just a personal tip nothing that would hold it back feel free to change it if you want
11:07 -GN: i'll try to saturate the most gray colors a little more, but i don't think i want to change it very much from what i have
11:08 ztrot: That diff seems to be more or less good lets move on to the next diff shall we?
11:08 -GN: sure
11:10 ztrot: 00:57:153 (1,2,3,4,5,1) - this kinda threw me off at 1st just looking at it but after testing it twice it seems to be fine just keep on the look out that modders might try and say something about it.
11:10 ztrot: advanced btw
11:12 -GN: well, the whole map is basically a blanketfest so getting accustomed to the style at that point should make the fact there's a slider there obvious... enough
11:12 ztrot: 01:21:319 (1) - I was gonna say this was off then I saw the slider under it and was like :D
11:12 -GN: yeah it has that effect
11:13 -GN: it's kind of a weird thing but it's such a surprise which i think is neat lol
11:16 ztrot: well it looks like this diff has been fine combed for errors
11:20 ztrot: hmm
11:20 ztrot: seems like there are some unsnapped notes possibly
11:21 -GN: well about those
11:21 -GN: it's kind of complex
11:21 -GN: but the song has a quite dominant piano pattern at that part
11:21 -GN: which does not follow any kind of pattern or snapping
11:21 -GN: so i had to assign millisecond values to every note to get the timing just right
11:22 ztrot: has it been confirmed with any other BAT?
11:22 ztrot: I think stuff like that is supposed to be aligned with redsections
11:22 ztrot: no matter how goofy it may look
11:22 -GN: it's been discussed rather extensively with CXu and Saten
11:23 ztrot: also I can't help but notice a error in you SB
11:23 -GN: i fear that would screw with other difficulties which map it slightly different, though, but hm
11:23 ztrot: http://puu.sh/4dXtC.jpg
11:24 ztrot: it does that during the transition of colors
11:24 ztrot: it cuts off part of the image
11:24 -GN: oh yeah the small box is to imitate the letterboxing
11:24 -GN: previously the red flash.png appeared on top
11:24 -GN: it's not visible in-game, though
11:24 ztrot: ahh
11:25 ztrot: alright then
11:27 -GN: (it's slightly... hackish but it works so i guess it's alright)
11:27 ztrot: well everything looks okay for the most part I'll give a bubble but I'm going to ask that the ranking BAT look in to that a bit more.
11:28 ztrot: that okay?
11:28 -GN: hm alright
Yay! Unfortunately I cannot really check this map anymore for reasons that you already know, though good luck with the map! Looking forward to see it ranked :D
Topic Starter
Thanks a lot ztrot! I'm at the top now and that feels good. I'll still have some discussion to do with Frostmourne tomorrow, I bet - nothing I can't do though.

also thanks kevin - sad to see your computer go down, but I did luckily have other people to check too! o:

O_O hi I got this request from QAT queue and wow so many bats here and I think I am gonna to check this tomorrow if nobody else is gonna to rank this so just a post here as a reminder for myself (not sure but dear Frostmourne are you gonna rank this? if so I can mod something else map =A=
plz renk 2day :lol:
@Nymph My internet is currently slow and thus, it doesn't allow me to do anything.
I have some mods to post though, If I can't mod tomorrow due to my internet, you can go rank it. I have already delayed this map way too long since first asked.
Posting from iPhone btw.
Heya, before this goes on i noticed there seems to be a problem with the of my gd being a wrong version somehow. Sadly i screwed up and didnt backup the more recent polished version so ill have to work from memory unless -GN has it lying around somewhere. The current update is lacking most of Jennys mod, i will post the correct one in the thread once i finish so it doesnt get lost again.
Topic Starter

Dizco wrote: 435e1q

Heya, before this goes on i noticed there seems to be a problem with the of my gd being a wrong version somehow. Sadly i screwed up and didnt backup the more recent polished version so ill have to work from memory unless -GN has it lying around somewhere. The current update is lacking most of Jennys mod, i will post the correct one in the thread once i finish so it doesnt get lost again.
I don't think I do, but unless you ed the wrong version of the .osu to me, do you perhaps have it lying around on puush? I don't know what I've done to not replace it with the updates you sent, but maybe it should be there if you ever sent the finished version.
pls let me know the conclusion so that I can choose what to do. My internet is back, hopefully it lasts long enough.
I'm afraid not, i already checked everywhere. It seems like its the puush where it went wrong to start with, atm its an empty file. The borked from my end i guess. There isnt much change from the current with it, just a few placement and hs fixes missing in it. I hope to have it completed within a few hours.
Done and done, hopefully it works right this time, but i did keep a backup just in case.

While here i want to thank all modders once again and -GN for giving me the opportunity to contribute to this set. And your patience aswell :lol:

http://puu.sh/4eiVg.osu
Topic Starter
Frostmourne's small mod, incomplete

Frostmourne wrote: 4k533o

okay :D

Beginner
00:46:153 (1) - This slider tail needs to be finish with a clap. I'm sure it's missing because they were introduced around 00:43:319 (1,1) - :arrow: done
01:46:986 (1,2) - This spacing looks a big out of place, shouldn't they look like 01:38:986 (2,3,4) - or something like this? :arrow: slightly reduced spacing down to 1.00x again, and made it slightly prettier
02:10:819 (2,3) - Some new combo like this on other parts were ok to me (looking past) but for this one, I guess they aren't that necessary. :arrow: one of them gosh darned gradients found in every map sans Dizco's Advanced
Cool Beginner, everything is on music nicely.

Light
00:51:153 (1) - nazi, I suggest you remove this NC and add NC at 00:52:486 (3) - , they look in order more than before :arrow: that works

Stopped now, I will continue later. :arrow: o:

EDIT: what a surprise ztrot you bubbled it O_o
too ninja
tfw no bubble, but hey i'll get answers later so it's alright i guess. tell me if you're gonna finish the rest, and i'll give you kudosu once you're done.
ok, let's continue lol

Light
01:26:653 (1) - this slider needs clap on both head and tail in order to maintain the sound along with 01:27:653 (4) - and 01:29:319 (1,2) -
01:37:653 (4,1) - well, this spacing is completely error and hard to notice for normal diff like this
01:50:653 (2) - finish only head of this slider as you did something similar in Beginner

Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements .
This screenshot is what is supposed to be.

decent diff. :)

Hyper
01:40:985 (5) - unsnapped

Another
As ztrot mentioned about unsnapped things, let me input something and I will consult with Nymph either :D
02:04:439 (2) - This should be 1/6 on 02:04:431
02:04:653 (1) - This should end 1/12 (object ends at 02:04:847)
02:05:060 (2) - This should be on 1/6 (object is at 02:05:042)
02:05:903 (2) - This starts on 1/6 (at 02:05:875 to follow piano sound which is the most obvious in this section) and then ends at 1/4 on 02:06:069 (use 1/12 signature to help making them)

That's all, I will rebubble after this.
Maybe take a look at my mod too so I don;t have to post it after it is rebubbled

Ahh and I need to post this image <3


[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff)


[Hyper]
00:51:986 (6) - the overlap is kinda ugly here, maybe increase the spacing between these note 1-5 then get enough room for note 6?

01:40:985 (5) - aimod said it is unsnap here 0_0 just click the resnap all it would be fine


[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better

Frostmourne wrote: 4k533o

Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements .

Nymph wrote: 2w2f1l

[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff)
[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better
Ah ooops, that looks like its an error from me accidentally leaving 01:58:486 (4) - too short. Thankyou very much for spotting it, i'm not sure about replacing those notes with a slider but if this:

is not good enough i will make changes. And i like the idea of gradual volume decrease on the spinner, but ill leave this to -GN since it concerns the whole set.

http://puu.sh/4eJJj.osu
Topic Starter
Frostmourne 2

Frostmourne wrote: 4k533o

ok, let's continue lol

Light
01:26:653 (1) - this slider needs clap on both head and tail in order to maintain the sound along with 01:27:653 (4) - and 01:29:319 (1,2) - :arrow: only applied to head. if you listen to it again you can hear i use emphasis on three beats 3/2 from each other, so tail would be inconsistent.
01:37:653 (4,1) - well, this spacing is completely error and hard to notice for normal diff like this :arrow: indeed, i think that's the byproduct of a remap - changed
01:50:653 (2) - finish only head of this slider as you did something similar in Beginner :arrow: ok

Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements . :arrow:
This screenshot is what is supposed to be.[/color]
decent diff. :)

Hyper
01:40:985 (5) - unsnapped :arrow: no idea how that happened but fixed!

Another
As ztrot mentioned about unsnapped things, let me input something and I will consult with Nymph either :D
02:04:439 (2) - This should be 1/6 on 02:04:431 :arrow: i give up
02:04:653 (1) - This should end 1/12 (object ends at 02:04:847) :arrow: i give up
02:05:060 (2) - This should be on 1/6 (object is at 02:05:042) :arrow: i give up
02:05:903 (2) - This starts on 1/6 (at 02:05:875 to follow piano sound which is the most obvious in this section) and then ends at 1/4 on 02:06:069 (use 1/12 signature to help making them) :arrow: this is snapped, though, i think? it does at least fit now

That's all, I will rebubble after this.

O:

Nymph

Nymph wrote: 2w2f1l

Maybe take a look at my mod too so I don;t have to post it after it is rebubbled

Ahh and I need to post this image <3
o:

[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff) :arrow: woah, that's a fair point. done this for every diff


[Hyper]
00:51:986 (6) - the overlap is kinda ugly here, maybe increase the spacing between these note 1-5 then get enough room for note 6? :arrow: done

01:40:985 (5) - aimod said it is unsnap here 0_0 just click the resnap all it would be fine :arrow: yeah, frostmourne said the same


[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better :arrow: ^ - something weird happened i think, pretty sure the spacing wasn't supposed to be like that

Lovely. <3 Thank you both for your time.
does this get ranked now

gg new page
Topic Starter
ok it's over

done with the piano
where da bats at?? :cry:
rebubbled.
-Gn im jealous :(
Rank, please. We waited long enough.

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.

Dolphin wrote: 374k1o

Sey wrote: 2k481v

Rank, please. We waited long enough.
Beat check by request

02:03:986 -
02:04:208 -
02:04:431 -
02:04:653 -
02:04:847 -
02:05:042 -
02:05:319 -
02:05:486 -
02:05:694 -
02:05:875 -
02:06:069 -
02:06:264 -
02:06:403 -
02:06:514 -
02:06:653 -

Those are for the weird piano part.
You really shouldn't map those btw, some of them are still off by about 7 ms and can't be compensated for.
Also, the 1/3 circles at the end are unexpected and not very fun
Topic Starter

Charles445 wrote: 252k60

Beat check by request

02:03:986 -
02:04:208 -
02:04:431 -
02:04:653 -
02:04:847 -
02:05:042 -
02:05:319 -
02:05:486 -
02:05:694 -
02:05:875 -
02:06:069 -
02:06:264 -
02:06:403 -
02:06:514 -
02:06:653 -

Those are for the weird piano part.
You really shouldn't map those btw, some of them are still off by about 7 ms and can't be compensated for.
Also, the 1/3 circles at the end are unexpected and not very fun :arrow: that's how the song goes, no change ):
Thank you! but no thanks, i just redid that part instead. (finally.)
all these bubble pops
ids habbening
ok rebubbled.

Nymph wrote: 2w2f1l

ok rebubbled.
omg
Topic Starter
inb4frost

-GN wrote: 435d2y

inb4frost
some IRC mod recheck with the mapper.

adjust these weird piano to the correct timing, derp kiai time 1ms off :( (but it doesn't affect game play at all)
Sorry that I have taken so long.

Ranked.
YOLOOOOOOOOO
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA <333
Topic Starter
YEAHHHH
grats :3
Good job!
Aw, great to see it ranked!! *-*

Dolphin wrote: 374k1o

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA <333
<3
AAAAAAAAAAAAA[...]AAAAAAAAAAAAA
inb4 suspicious hidden hard rock flashlights ;)
/runs
how...

my computer says "september 2"
this was ranked september third.
finally

x-treme wrote: 436o9

finally

-GN wrote: 435d2y

that's how the song goes, no change ):
You know what a repeat slider is right, would have worked really well in that part

Charles445 wrote: 252k60

-GN wrote: 435d2y

that's how the song goes, no change ):
You know what a repeat slider is right, would have worked really well in that part
*reverse

/me runs
It happened :D
Topic Starter

Charles445 wrote: 252k60

You know what a repeat slider is right, would have worked really well in that part
i do, but it was mapped like this(actually modded in, but i agreed with it) to put emphasis on the correct beats - a repeat slider wouldn't really have done it justice, as the second instance resulted in something that felt a bit odd(albeit straightforward) to play and the first, being on its own, would become a somewhat awkward stop. i wanted to replicate the feeling of 4 strong beats seen in the original BMS.
this is probably not the best solution, but it's the one i picked and found the most fun to play. that's my reasoning.
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