Mod request by Dizco o:
Just a little polishment before you get this ranked o3o
[General]
Combo Colours 1 and 2 are very similar to each other (same for 3,4,5), please distinguish them a bit more? It's confusing as it currently is.
this looks better to me (code included)

Yes, it's only little changes but it looks better to distinguish.
[Colours]
Combo1 : 211,211,209
Combo2 : 158,152,137
Combo3 : 112,109,103
Combo4 : 194,175,107
Combo5 : 147,118,64
Combo6 : 217,177,119
Combo7 : 215,199,162
Yes, it's only little changes but it looks better to distinguish.
[Beginner]
01:02:657 (1) - you can balance this slider more out, fairly easy
01:38:990 (2) - this slider feels too close to 1, you can simply move it up a bit (move to 27|248 and take 3 and 4 along with it)
01:47:323 (2) - feels a bit too close to previous 2
01:57:990 (2) - add another sliderpoint before the red one so you can make this blanket 1's end better
02:14:323 (2) - just me but i feel like you should move this elsewhere, as where it currently is, there have already been so many objects... 303|297 looks about fine to me
[Light]
00:33:157 (1) - i'd say remove this new combo because this is just the end of the musical pattern you mapped before, no new one
00:33:657 (1) - you can improve this blanket here
02:06:657 (3) - this is very picky, but you can improve this aswell without major effort
[Hyper]
00:26:157 (4,5) - i find this jump a bit sudden, as you didn't have any before, but I suppose it's bearable if you don't want to change anything about it
00:51:990 (6) - as this note has quite an impact in the music (and ed by the normal-hitnormal on it), i'd say it would do better right in the middle of 1-5, as that's directly connected to a sharp turn in angle and therefore help it stand out even more
00:55:157 (1,2) - having these two normal-hitnormals 1/2 from each other, it feels more like they should be one object, so I'd recommoend you to melt these two and just make a 5*1/4 slider out of them because currently, it's confusing to play, as only the scond slider has an impact on its start and that's not very optimal, especially when playing this map the first time
01:34:323 (3) - you can make a better slider without a red point
01:55:823 (2) - i am not okay with this slider, as it starts on a weaker beat than it ends on; if you want to use a slider in this combo, do it on the white tick before, but do not start it on the red one here, that's rhythmically incorrect and bad to play
02:00:907 (3) - considering that this is 1/2 after 2, the distance is very little and it currently will very likely be missinterpreted as a 1/4 distance, so... i'd advise you to move this further away from 2
[Another]
Drain 8, uh? Sounds a bit high, but the map doesn't seem too demanding, so that should be okay.
00:22:490 (6,7,1) - these notes may be overlapped by hitbursts from 00:20:490 (3,4,5,6,7) - so maybe move them away to be absolutely certain
00:24:156 (4,5,6,7,8) - i don't like how you have to play 4 1/4 notes after this slider, while it should be 5 actively played notes (because that's what it's mapped like), consider removing the reverse arrow and just mapping it as a 1/2 slider + 5*1/4?
00:28:990 (9,10,11) - ^similar case
00:34:323 (1,2,3) - ^
00:34:990 (5,6,7,8,9) - ^
00:45:157 (2,3,4) - this, however, is okay, as the emphasis is put on the actively played notes (-> 3,4) by hitsounding 3
01:08:823 (3) - similar thing as with 00:24:156 and other mentioned cases
01:10:657 (1,2,3) - ^
01:14:323 (6,7,8,9,1) - ^
01:26:657 (1,2,3) - ^
01:32:157 (1) - this slider is put the wrong way around, rhythmically: you start it on the weak sound and end it on the strong one, while it should be the other way around - the start of the slider is its strong part, not the end, and therefore you should change this in order to emphasize the song properly
01:32:823 (5) - ^
01:37:657 (3,4,5,6,7) - similar case as with 00:24:156 again
01:38:823 (4,5,6,7,1) - ^
01:44:323 (2,3,4,5,6) - ^
01:45:157 (8) - similar as 01:32:157
01:55:490 (1,2,3) - similar to both 00:24:156 and 01:32:157
02:09:323 (1,2) - this is wrong. either map it as one one-time reverse 1/3 slider+ circle/slider or map it as 4 hits (3 circles + 1 slider or 4 circles). currently, you are mapping this in two sliders, resulting in a 1-2-1-2 pattern, in which each "2" is a ive hitsound because there is no active participation of the player required, while the music practically goes 1-2-3-4 or 1-1-1-1, and can be mapped only in either of these ways, so please redesign this
02:13:101 (2,3) - ^ (you even map this as 2-1-2-1 here and that's even more wrong :<)
[Futsuu]
00:06:656 (1) - remove finish, there is no reason for this, as there's merely a basic beat in the song here; you should only use big notes for really dominant and outstanding beats, specifically in lower difficulties in taiko
00:07:323 (1) - ^
00:09:323 (1) - ^
00:17:323 (1) - ^
00:19:990 (1) - ^
00:21:323 (1) - replace this with a simple d, there is no reason for a drumroll here and currently you're basically beating on air (also, do not put a finish on this, there is nothing big and monumental here)
00:22:657 (2) - remove finish
00:25:323 (1) - ^
00:26:657 (1) - same thing as 00:21:323
00:27:990 (1) - remove finish
00:33:157 (2) - remove finish; I can see why you would put one in standard, but for taiko, the big notes do not suit this beat
00:37:157 (1) - replace this two ds, each one at 00:37:157 and 00:37:823
00:39:323 (1,2,1,2,1,1) - remove all these finishes
00:46:656 (5) - remove finish
00:59:823 (1) - ^
01:25:323 (1) - ^
01:30:657 (1) - ^
01:31:323 (1) - ^
01:31:323 (1,1) - ^
01:43:323 (1,2,1,2,1) - remove finishes
01:46:323 (1) - replace this with a d, no finish
01:51:323 (1) - remove finish
01:58:990 (1) - ^
02:06:657 (3) - ^
02:12:323 (3) - ^
[Oni]
00:21:323 (1) - remove finish
00:31:990 (2) - ^
00:39:990 (1) - ^
00:40:657 (1) - ^
00:41:157 (3) - make this a k
00:42:490 (3) - ^
00:42:990 (6) - ^
00:43:573 (10) - ^
00:51:990 (5) - remove finish
00:58:490 (1) - make this a D, gives a better build-up with the Ks after
01:14:657 (1) - remove finish
01:15:990 (2) - ^
01:26:657 (1) - ^
01:30:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like this stream more as a ddddkkkkddddkkddk rather than just donspam
01:35:990 (2) - remove finish
01:37:323 (1) - ^
01:43:990 (1) - ^
01:44:657 (1) - ^
02:07:657 (3) - make this a D
02:14:323 (2) - make this a K like you did in Futsuu
Fixed spiral for Dizco (IRC modding):
348,362,81323,6,0,B|451:334|526:175|425:87|375:52|283:37|209:57|162:111|147:161|173:242|250:262|303:224,1,719.999942779542,12|10,0:0|0:0,0:0:0:0: