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[Proposal] Spread requirements based on song length 2d1y1n

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Seems reasonable to conclude that Normals shouldn't be required for maps that are 4:00 or longer.

Should hards also be required at 4:00, or have that requirement to 4:30

x86 wrote: 6s526t

My interpretation is that the majority of Easy, Normal, and Hard plays are not on long (4+ minute) marathon (5+ minute) maps. Feel free to draw your own conclusions or request other graphs.
Can you make graphs with 150- excluded and play count values unified for better visual presentation?

Sinnoh wrote: 6x1m68

Seems reasonable to conclude that Normals shouldn't be required for maps that are 4:00 or longer.

Should hards also be required at 4:00, or have that requirement to 4:30

i mean judging from that data hards also get barely played beyond 4 minutes
@x86 it also seems insane is not played as much either. we need to compare it to the playtime of all harden and insane’s because our samplset for 4 min+ is very small comparatively. i think what i suggested holds water at least, considering the amount of plays we see on Expert+ on the graphs

Mentai wrote: 4j5n2g

@x86 it also seems insane is not played as much either. we need to compare it to the playtime of all harden and insane’s because our samplset for 4 min+ is very small comparatively. i think what i suggested holds water at least, considering the amount of plays we see on Expert+ on the graphs

the fact that insane play counts bump up at 300seconds implies that players at that level do in fact have interest in longer maps id say.

im wondering wether this data is graphed against the number of maps there are for each lengths or if its total numbers. because that would change how to view this data significantly

sdafsf wrote: 2r1f4z

Mentai wrote: 4j5n2g

@x86 it also seems insane is not played as much either. we need to compare it to the playtime of all harden and insane’s because our samplset for 4 min+ is very small comparatively. i think what i suggested holds water at least, considering the amount of plays we see on Expert+ on the graphs
the fact that insane play counts bump up at 300seconds implies that players at that level do in fact have interest in longer maps id say.

im wondering wether this data is graphed against the number of maps there are for each lengths or if its total numbers. because that would change how to view this data significantly
this could maybe the idea of having insanes on these sets even more then. i think having a hard as well would be a good idea still

Sieg wrote: 6nb42

Can you make graphs with 150- excluded and play count values unified for better visual presentation?
I'm not a fan of juxtaposed bars so I've used stacked bars here.



sdafsf wrote: 2r1f4z

im wondering wether this data is graphed against the number of maps there are for each lengths or if its total numbers. because that would change how to view this data significantly
To clarify, I am subsetting every ranked/loved standard map on every combination of hitlength (30 s) interval and difficulty, and then summing the playcount for all those maps.

x86 wrote: 6s526t

.

I mean this proportion should be expected seeing the more active players tend to get better at the game just from playing, but its no real argument against the current 5 minute rule. the best argument against those kinds of rules is when the playcount by worse players against the number of maps that exist for that length of song is equivalent to zero. why? because people who are bad at the game tend to not care about length of beatmap for the most part, they just end up playing their favorite music.

I believe if you guys move forward with this there should be an incentive or safety net for these lower difficulty players otherwise there exists a possibility that lower difficulties will become arbitrarily extinct and the player base for this game will no longer grow.

Having some sort of gradual and player interactive tutorial to get players to be able to play at least hards/insanes should exist.


Also I when i tried to get better at the game, at some point I would player the longer easier maps to try and create a sort of stamina or real consistency lol, and without longer songs having lower diffs to them that kind of approach would no longer be possible.
Similarly saying I'm not saying that lower diffs wouldn't exist anymore, but think about how newer players get into this game, they don't spend 15 minutes looking for the perfect map for them to play. They look at the recently ranked section and just some song they might recognize, or they search for the songs they like to see if there is something with their SR to it. So having lower difficulties end up being much more sparse just makes it to where they can't just find that one recently ranked map that has a diff they can play (given the possibility stated prior).


A lower workload for mappers will be appreciated for certain, but a game without some hand holding introduction like the one that exists with the 5 min rule now would lead to a decrease in number of players who start to play this game, which could lead to less people who play this game overall since many players can get bored and just move on to other games. At that point, who will play your insane/expert diffs?

bor wrote: 5s722g

because people who are bad at the game tend to not care about length of beatmap for the most part, they just end up playing their favorite music.

How do you know? 4 min maps require a lot of stamina just to play once.

bor wrote: 5s722g

I believe if you guys move forward with this there should be an incentive or safety net for these lower difficulty players otherwise there exists a possibility that lower difficulties will become arbitrarily extinct and the player base for this game will no longer grow.

There is no need to be so fatalistic. The vast majority of easy/normal plays are already on short maps.
That is because the majority of plays period are on short maps lol. Graphs with proportion of plays per diff would be more useful imo.

Still agree with proposal tho,

x86 wrote: 6s526t

bor wrote: 5s722g

because people who are bad at the game tend to not care about length of beatmap for the most part, they just end up playing their favorite music.
How do you know? 4 min maps require a lot of stamina just to play once.
>

bor wrote: 5s722g

Also I when i tried to get better at the game, at some point I would player the longer easier maps to try and create a sort of stamina or real consistency lol, and without longer songs having lower diffs to them that kind of approach would no longer be possible.
Similarly saying I'm not saying that lower diffs wouldn't exist anymore, but think about how newer players get into this game, they don't spend 15 minutes looking for the perfect map for them to play. They look at the recently ranked section and just some song they might recognize, or they search for the songs they like to see if there is something with their SR to it. So having lower difficulties end up being much more sparse just makes it to where they can't just find that one recently ranked map that has a diff they can play (given the possibility stated prior).

bor wrote: 5s722g

I believe if you guys move forward with this there should be an incentive or safety net for these lower difficulty players otherwise there exists a possibility that lower difficulties will become arbitrarily extinct and the player base for this game will no longer grow.
There is no need to be so fatalistic. The vast majority of easy/normal plays are already on short maps.
>being fatalistic? that's no argument against what I've said. you shouldn't restrict a playerbase you are trying to appeal to
Topic Starter
thank you x86 and kwk for all your numbers, y'all are awesome <3

@bor pls dont just repeat the same disputed things others have already said unless you have something further to contribute

i agree with others that ratios would be nicer but those numbers already tell a lot, hards seem valuable for 4min length and normals are almost not played at all for that duration

and expert players are very clearly interested in longer maps compared to every other skill level

which are pretty much the claims that have been made in the proposal

going to try to reach out to eph or someone for some more data, gonna try to filter out retry spam and the like

UndeadCapulet wrote: 1t2uc

i agree with others that ratios would be nicer but those numbers already tell a lot, hards seem valuable for 4min length and normals are almost not played at all for that duration
From the graph I can see that pc on normals for 4:00 - 4:30 min is a bit more than pc on hards for 4:30 - 5:00 and even on insanes for 5:30, how is that - almost not played?

x86 wrote: 6s526t

Sieg wrote: 6nb42

Can you make graphs with 150- excluded and play count values unified for better visual presentation?
I'm not a fan of juxtaposed bars so I've used stacked bars here.



sdafsf wrote: 2r1f4z

im wondering wether this data is graphed against the number of maps there are for each lengths or if its total numbers. because that would change how to view this data significantly
To clarify, I am subsetting every ranked/loved standard map on every combination of hitlength (30 s) interval and difficulty, and then summing the playcount for all those maps.
It's like really late so this might make no sense at all, but could you scale these in of amount of maps in each subset?
It doesn't really help to know that there're more plays on easy diffs on shorter maps than longer maps, since that's probably going to be the case anyway because there're way more shorter maps overall. More interesting would be to see if the proportion of easy diff plays goes down or not as we reach 3-4min long songs.

CXu wrote: 344051

It's like really late so this might make no sense at all, but could you scale these in of amount of maps in each subset?
It doesn't really help to know that there're more plays on easy diffs on shorter maps than longer maps, since that's probably going to be the case anyway because there're way more shorter maps overall. More interesting would be to see if the proportion of easy diff plays goes down or not as we reach 3-4min long songs.
Which subset - the song length categories, or the diff spread categories, or both?

And what do you mean scale by amount of maps in each subset? Do you mean something like average (or median) plays / map?
I think it's difficult to extrapolate if more maps of a certain length and difficulty existed, they would get more played or less played. I'm assuming that significantly fewer mappers will map 4 min full spreads, but the proportion who will stop is also up in the air.* I'm tempted to make an informal survey of s, something along these lines:

1. What's your rank?
1a. What difficulty of map do you play most often?
2-4. Do you think there are enough Easy/Normal/Hard 4 minute maps?
5-7. Would you mind fewer Easy/Normal/Hard 4 minute maps? (*the thing is, we don't know how much fewer)

I frequent /r/osugame and surveys there get a lot of responses. I assume they're mostly representative.
looking at the bigger picture I think the current state with approval isn't well either at bringing longer songs available to newer players.

i'd say if this something like this was set in place there would be more incentive to create lower difficulties for players for those longer songs, instead of just not being mapped at all or extended to 5 minutes, by the nature of lower difficulties there will be always some mappers doing them because they are so easy and faster to make and to judge for BN's. the safety net is the modders/mapper's laziness lol, considering that this proposal is kind of meant for those who don't want to map a whole spread for longer songs ranging around 4:00 < 5:00 minutes.

That being said I think the pros and cons overweight of what we currently have, would be nice if we can atleast move on so those songs ranging around that length also get some love, we can always improve things further from there.

x86 wrote: 6s526t

CXu wrote: 344051

It's like really late so this might make no sense at all, but could you scale these in of amount of maps in each subset?
It doesn't really help to know that there're more plays on easy diffs on shorter maps than longer maps, since that's probably going to be the case anyway because there're way more shorter maps overall. More interesting would be to see if the proportion of easy diff plays goes down or not as we reach 3-4min long songs.
Which subset - the song length categories, or the diff spread categories, or both?

And what do you mean scale by amount of maps in each subset? Do you mean something like average (or median) plays / map?
I think it's difficult to extrapolate if more maps of a certain length and difficulty existed, they would get more played or less played. I'm assuming that significantly fewer mappers will map 4 min full spreads, but the proportion who will stop is also up in the air.* I'm tempted to make an informal survey of s, something along these lines:

1. What's your rank?
1a. What difficulty of map do you play most often?
2-4. Do you think there are enough Easy/Normal/Hard 4 minute maps?
5-7. Would you mind fewer Easy/Normal/Hard 4 minute maps? (*the thing is, we don't know how much fewer)

I frequent /r/osugame and surveys there get a lot of responses. I assume they're mostly representative.
I mean like, since there're more maps in general around 1:30min in length, then there's bound to also be more plays on those maps (assuming that most people don't go retrying the same maps a billion times on longer songs), so the fact that there're more plays on easy diffs in the 1:30min length compared to those at 4:30min length is to be expected regardless of if new players tend to play longer maps or not. What I want to know is how the trend of new players' amount of plays change as the length of the song changes, in comparison to other diffs. If the amount of plays on Hard diffs decreases at a similar rate to Easy diffs (so 10000 plays on hard 1:30 -> 1000 plays on hard 4:30 would be the same a 1000 plays on easy 1:30 -> 100 plays on easy 4:30), then it might just be a general trend with length in general, and not that new players in particular dislike longer songs.

Maybe it doesn't work like that; I don't statistics.
yes
MBomb
whilst i don't particularly like this idea, i'd like a change to how the times are done if this was ever done

i think lowering the effort needed in these situations isn't actually great because in almost all rhythm games, the optimal length of a song is around 2 minutes (give or take about 30s), yet these rules (and even current ones) actively encourage mapping longer songs because you do a lot less drain.

i would generally say

below 4 minutes - requires a normal
below 6 minutes - requires a hard
below 8 minutes - requires an insane

these numbers could be adjusted a bit, but it's done with the mindset of at least giving a "marathon" map more total drain than a full spread tv size

i have previously been told my thoughts on marathon maps are overly harsh though so eh
CDFA's idea looked good. tbh I never agreed with the change of having to map the whole mp3 for every difficulty as most songs past 3 minutes are usually repeated or at least repeated with slight variation in lyrics, instruments, etc. The only difference between Section A and Section B of a song is the time at which it takes place. (Plus I think progression in drain-time is interesting, just look at https://osu-ppy-sh.tvgratuite.org/s/20237 xp)

Overall I like how we have graphs showing us exactly what level of players play what length of maps, I think this proposal has a better chance at going through because of that.

Looks amazing, can't wait to see where this goes xp
I looked at kwk's data and decided to use only values from maps ranked/loved 2015 or later. So the graphs will look a little different. Most noticeably, marathon maps are getting a higher proportion of plays for recent maps.



Per CXu's suggestion, I've graphed the average plays/map for each hitlength/difficulty category.

In my opinion, total playcount is a better measure of how much each category is getting played, but you can argue long Easy/Normal/Hard maps are getting pretty high playcounts still.
again goes with my theory that every map (that isn't the new 1 diff length) that should just require a hard of some sort since it seems that's where the majority of plays are, thus technically, the least amount of alienation.

for example, if you need 3 diffs, you can do Hard Insane Extra or Normal Hard Extra
if you need 2, you can do Hard Extra or whatever

i hope people don't keep ignoring this xd
Shohei Ohtani

Mentai wrote: 4j5n2g

again goes with my theory that every map (that isn't the new 1 diff length) that should just require a hard of some sort since it seems that's where the majority of plays are, thus technically, the least amount of alienation.

for example, if you need 3 diffs, you can do Hard Insane Extra or Normal Hard Extra
if you need 2, you can do Hard Extra or whatever

i hope people don't keep ignoring this xd
"Let's reduce alienation by just not having a decent spread of difficulties."

The plan that you're proposing sort of makes it into "let's only have difficulties that fit who we think are playing the most", which is problematic because that in itself alienates a LOT of people, which seems counter-intuitive to what you're planning.

Which is why I sort of have my idea up (I've been busy as fuck so I haven't really been able to keep up with this thread) that there are STILL spread requirements, but that you're not required to make sort of these super long and not intuitive 4 minute Easies, but rather you have something that is more appropriate for the demographic that is playing these diffs (which is a shorter difficulty that plays a reasonable amount of the song).
I once proposed an idea somewhere where you would have slots for how many extreme, insane, hard, normal, and easy diffs you can rank. The slots you have for higher diffs would depend on how many lower diffs you ranked and their length.

This can solve the alienation problem CDFA is mentioning.

For example, if you rank 1 easy diff 5 min long, then that would open a slot for one of the hard, insane, extreme diffs.
If you rank 1 easy diff that is 1 min 30 sec long, then that would open a slot for hard and insane diff, and it would require another diff on same or different map to open a slot for extreme diff

I am not sure what the best combinations for slot unlocking be, so it would take some discussion to find what is best.
Shohei Ohtani

abraker wrote: 5u2f3m

I once proposed an idea somewhere where you would have slots for how many extreme, insane, hard, normal, and easy diffs you can rank. The slots you have for higher diffs would depend on how many lower diffs you ranked and their length.

This can solve the alienation problem CDFA is mentioning.

For example, if you rank 1 easy diff 5 min long, then that would open a slot for one of the hard, insane, extreme diffs.
If you rank 1 easy diff that is 1 min 30 sec long, then that would open a slot for hard and insane diff, and it would require another diff on same or different map to open a slot for extreme diff

I am not sure what the best combinations for slot unlocking be, so it would take some discussion to find what is best.
no lmao.

That's way too complex and unnecessary for something that can be solved in a MUCH easier way by saying "Map a full spread but the shorter diffs can be shorter than the harder diffs"

CDFA wrote: 6d6j4w

Mentai wrote: 4j5n2g

again goes with my theory that every map (that isn't the new 1 diff length) that should just require a hard of some sort since it seems that's where the majority of plays are, thus technically, the least amount of alienation.

for example, if you need 3 diffs, you can do Hard Insane Extra or Normal Hard Extra
if you need 2, you can do Hard Extra or whatever

i hope people don't keep ignoring this xd
"Let's reduce alienation by just not having a decent spread of difficulties."

The plan that you're proposing sort of makes it into "let's only have difficulties that fit who we think are playing the most", which is problematic because that in itself alienates a LOT of people, which seems counter-intuitive to what you're planning.

Which is why I sort of have my idea up (I've been busy as fuck so I haven't really been able to keep up with this thread) that there are STILL spread requirements, but that you're not required to make sort of these super long and not intuitive 4 minute Easies, but rather you have something that is more appropriate for the demographic that is playing these diffs (which is a shorter difficulty that plays a reasonable amount of the song).
what? lol

this is in the universe of actually removing difficulty requirements. i'm, actually 100% against this proposition, i would rather map full spreads because it's a rewarding experience, personally.

the worst part of doing these things i literally because of spread, like you'll have to make a huge spread still if you want your 6* extra diff, and that's not really reducing workload in the way the people seemingly want it to be done. so having at least the base line where every mapset requires the most played diff out of all song lengths and not have to map 3 extras to fit a spread seems way more reasonable to me than anything else thus far
Shohei Ohtani
That's really great that you enjoy mapping full spreads. I do too. But that doesn't mean that the ranking criteria has to fit your personal beliefs of what is the most satisfying things to do. Otherwise you know my ass would be all over the RC adding shit that I believe in mapping :P. Ranking Criteria is just the baseline set of rules that people have to follow, and people are free to do whatever gives them satisfaction after that.

I don't really think that the goal of this is to really reduce workload in the way that you're looking at it. This proposition, at least the way I'm viewing it, is in the vain of making lower difficulties more applicable to newer players who want to play a song that might be too long for them to handle, or for mappers that aren't able to dish out 4 minutes of content when working with simplified rhythms. Something where you're trying to just get rid of spread requirements is pretty silly, because that's alienating people that still play easies and normals and such (as well as people that may play insanes if you map something like an HX spread, for instance).

Like spread is still important for making the songs applicable to the largest group of people, so I disagree with you wanting to get rid of spread requirements, but I feel that we need to be able to provide content that is more appropriate to the skill and developmental level of people playing these difficulties.

CDFA wrote: 6d6j4w

That's way too complex and unnecessary for something that can be solved in a MUCH easier way by saying "Map a full spread but the shorter diffs can be shorter than the harder diffs"
From the mapper's perspective that's great!

From the player's perspective that's like giving a newbie a 31 key toy piano while giving the better player an actual piano and putting them in one room to compare. You can learn to play things on the toy piano, but it's mockery and no more than a joke.

I am not in favor of cutting a difficulty shorter than another, and would put it as the last option.
Shohei Ohtani

abraker wrote: 5u2f3m

CDFA wrote: 6d6j4w

That's way too complex and unnecessary for something that can be solved in a MUCH easier way by saying "Map a full spread but the shorter diffs can be shorter than the harder diffs"
From the mapper's perspective that's great!

From the player's perspective that's like giving a newbie a 31 key toy piano while giving the better player better the actual piano and putting them in one room to compare. You can learn to play things on the toy piano, but it's mockery and no more than a joke.

I am not in favor of cutting a difficulty shorter than another, and would put it as the last option.
Well it's obviously not infantilizing the player.

Instead of using that comparison, instead say that you buy a person learning piano a 61 key electric keyboard, and then upgrade them to the full 88 key piano as they get more skilled and outgrow the instrument.

There is no real need for the piano student to have access to all of this extra range, all of the pedals, weighted keys, etc. At this stage of the game, they're leaning how to read music, how to identify notes, how to play with multiple hands, etc. They're building a foundation and it's in the best interest of the teacher to give them the appropriate tools that they need to become successful, instead of just throwing a professional instrument at them. If they HAVE a professional instrument starting out, that's fantastic, but certain instruments are appropriate for skill development.

That's why student horns exist. I played on a Jean Baptiste small shank trombone when I was first learning trombone, and it was easy enough to play for my 5th grade self to play. It didn't have a trigger, didn't have a large shank mouthpiece, and was relatively a very basic horn, but it served the purpose of teaching me the fundamentals of how to play the instrument, before I then decided to my Yamaha Xeno (rip in peace though, sold it to buy my Miraphone 1291BBb Tuba.)

With beatmapping, it's the same way. You're not producing less quality CONTENT, but rather you're putting the content in a sort of framework and level that the players can more tangibly handle, and that they player would most benefit from. Having a 4 minute easy really develops nothing (Except maybe endurance, but endurance is moreso built through consistent clicking over time rather than just pure drain time), so it seems pointless to have it drone on for that long when there are better avenues for development.

CDFA wrote: 6d6j4w

That's really great that you enjoy mapping full spreads. I do too. But that doesn't mean that the ranking criteria has to fit your personal beliefs of what is the most satisfying things to do. Otherwise you know my ass would be all over the RC adding shit that I believe in mapping :P. Ranking Criteria is just the baseline set of rules that people have to follow, and people are free to do whatever gives them satisfaction after that.

I don't really think that the goal of this is to really reduce workload in the way that you're looking at it. This proposition, at least the way I'm viewing it, is in the vain of making lower difficulties more applicable to newer players who want to play a song that might be too long for them to handle, or for mappers that aren't able to dish out 4 minutes of content when working with simplified rhythms. Something where you're trying to just get rid of spread requirements is pretty silly, because that's alienating people that still play easies and normals and such (as well as people that may play insanes if you map something like an HX spread, for instance).

Like spread is still important for making the songs applicable to the largest group of people, so I disagree with you wanting to get rid of spread requirements, but I feel that we need to be able to provide content that is more appropriate to the skill and developmental level of people playing these difficulties.
i'm reading the original post, not what has been thrown around in the comments here, it is essentially all about workload, and in general, spreads tend to be the reason why this huge workload even exists. so, it is probably the most relevant topic about this discussion actually

CDFA wrote: 6d6j4w

...
You do have a point that a new person doesn't need all the extra bells and whistles, but my main concern is putting the training instrument and the professional instrument side-by-side in one room. Without much know as to why one should play on the training instrument first, they see the professional instrument cooler and will opt to do that instead.

Incoming players mostly play songs they like. Why would such player want to play their favorite song tv size when there is a full version in another diff? I see new players boasting about how they 5* diffs with a bunch of misses, and then make threads in G&R complaining that they are not getting any better. I speculate this will give them even a bigger incentive not to play easier diffs which have the map cut short.
Shohei Ohtani

abraker wrote: 5u2f3m

CDFA wrote: 6d6j4w

...
You do have a point that a new person doesn't need all the extra bells and whistles, but my main concern is putting the training instrument and the professional instrument side-by-side in one room. Without much know as to why one should play on the training instrument first, they see the professional instrument cooler and will opt to do that instead.

Incoming players mostly play songs they like. Why would such player want to play their favorite song tv size when there is a full version in another diff? I see new players boasting about how they 5* diffs with a bunch of misses, and then make threads in G&R complaining that they are not getting any better. I speculate this will give them even a bigger incentive not to play easier diffs that have the map cut short.
Well that's on them lmao idk what to say lmao.

Probably a better comparison in that vain would be looking at repetoire in the music world. So like you do a quick google search or go on youtube and you're like "Holy shit it's the fucking Blue Bells of Scotland", so every trombone player goes, buys it, and just kinda fucks around on it and has a lot of pride that they can kinda play all of the fast parts, when in actuality they haven't really learned any of the skills or probably even played it super well, they just diddled around and made some sort of sound that is in the vain of the Blue Bells of Scotland.

As an instructor, I of course tell my students that that's NOT how they get better, and that they have to sort of spend their time working on scales and etude books and easier rep, but that is never going to stop them from going out and dicking around on stuff that isn't at their level.

The most I can do is to just sort of make sure that I'm creating enough content and giving content to people that is more appropriate so that at least THEY can get better at what they do, and when people who dick around on 5* maps ask "why am I not getting better", they can have appropriate material to then work with.

CDFA wrote: 6d6j4w

As an instructor, I of course tell my students that that's NOT how they get better, and that they have to sort of spend their time working on scales and etude books and easier rep, but that is never going to stop them from going out and dicking around on stuff that isn't at their level.

CDFA wrote: 6d6j4w

The most I can do is to just sort of make sure that I'm creating enough content and giving content to people that is more appropriate so that at least THEY can get better at what they do, and when people who dick around on 5* maps ask "why am I not getting better", they can have appropriate material to then work with.
Yes, truth be told that's how people who don't know better behave. I do urge to be aware of this and not to make matters worse by encouraging such behavior. You believe it's on them, but I ask to be thoughtful by deg things in such way that helps them.
great idea

CDFA wrote: 6d6j4w

As an instructor, I of course tell my students
Man you've been in osu so long you're teaching students now
Shohei Ohtani

x86 wrote: 6s526t

CDFA wrote: 6d6j4w

As an instructor, I of course tell my students
Man you've been in osu so long you're teaching students now
thanks for your comment.

x86 wrote: 6s526t


In my opinion, total playcount is a better measure of how much each category is getting played, but you can argue long Easy/Normal/Hard maps are getting pretty high playcounts still.
I wonder how many people of those easy diffs are actually beginners and not just 3k pp full mod players

Also I wonder how many people actually find these sets as redundant
https://osu-ppy-sh.tvgratuite.org/s/363118
Honestly, it really doesn't affect me in any way and my brain might not be big enough for this discussion but I decided to post here anyway. In my opinion, just remove the 'reasonable spread' rule from 4:30+ songs but increase marathon SONG length to 6mins (with drain being let's say, 80% of the mp3's length, which effectively lowers the current required drain time for 1 difficulty sets, round it to 4:50). 5min songs won't be extended as much if the alternative is just making an easy/normal difficulty without all the fillers nobody wants to make anyway. Let's be honest, it doesn't take nearly as long as the higher difficulties. It could also allow mappers to insert a goddamn break without worrying about drain time in their maps, leaving some breathing room for the players. That, or just don't allow mp3 manipulation in ranked maps, there are loved/graveyard sections in this game too.
I think this idea is really cool, can only agree tbh. Nice proposal UC :D
:0 i didnt like it but 7 page discussion is huh bye GL
Reminder that you can still make a full spread marathon. It is just a choice.
But if you want to map anything 4:59 or lower, it is a rule.

I'm all for more choices for mappers who want to undertake on longer songs. And if you enjoy mapping full spread, you can continue to do that

From my experience my N/H makes up half of the playcounts. So I will continue to make them regardless of this proposal.
I think people are missing a lot of new incentives a system like the proposed could bring. Not only would the reduced workload enable experienced mappers make 4-4:59 songs avaible to a broader playerbase (since instead of one topdiff+R3 or the map not being ranked at all, the spread would actually be directed towards a 4 and 5* playerbase). 4 min hard or normal only spreads would be a great opportunity for new mappers to get their first map ranked more easily. That's great, since new mappers are most often mapping to share their own taste in music - thus broadening the ground of genres/artists being playable in the game.
So not only would 4-4:59 songs finally be mappable/playable for experienced mappers/players - also the mapping community could potentially grow more easily in of numbers in mappers and artists being ranked.
One downside I could see would be that a lot of fresh music/artists new players search for wouldn't be immediately playable for them - but apart from that being some motivation to become better, I think you could nudge new players into playing appropriately difficult maps by well placed highlighted sets or some algorithm to suggest maps based on their previous plays.

TL;DR: Total number of maps would increase, as well as the growth rate of the mapping community, since it'd be easier accessible for new mappers. New artists/genres would be mapped by new people trying to get their music into the game - often with hard or normal diffs (since easier rankable). New players will more likely find ranked songs they're looking for.
Agreed.
this proposal would just allow people to be more lazy, and would reduce even more the content targeted for the newer players. it's a regression for the ranking criteria rules. (but i think 4:30~4:45 length approval would be okay actually)

if the player enjoys the game he will play any length. let's not assume new players would only want to play short songs.

if the mapper is not interested in mapping a full set alone, he won't, doesn't matter if the song is 4 minutes long or only 30 seconds long (https://osu-ppy-sh.tvgratuite.org/s/336471). why worry about this when you can have guest mappers completing the spread?

doesn't matter if getting mods/icons for longer songs is more difficult. if you want to rank longer songs it's expected that you will have to work harder to make it happen.

UndeadCapulet wrote: 1t2uc

and now people are even starting to use r3 music box extensions to avoid making them
this is the real problem, compilation maps should not be allowed anymore, or at least have reasonable restrictions, like allowing only compilations of the same album/artist/tv show/movie and don't allow compilations of less than 3 songs / less than 7 minutes, only allow compilations to be mapped as the same difficulty level each song ...
This doesn't stop people from making r3 music box extensions. It'd only give them a very small incentive not to do it. Anyone lazy enough will still extend the mp3. What needs to happens is extensions repeating the same song need to be banned. Extensions are the problem. Lazy mappers are the problem. Sure this proposal might encourage 1 or 2 people not to extend their mp3, but other lazy people still will. If a song is 4:30, its 4:30. It shouldn't become 5:00 just because you're too lazy. Another problem is the BNs willing to rank it.
I didn't read the whole tread (sorry) but the main issue behind the reduction of diffs in mapsets is newbies can't enjoy long musics because no one whould map it with a low SR, am i right ?

Well what is we ask both BNs and QATs to rank (and nominate and so one) an equivalent number of high and low diffs ? I mean, mapping is a thing, ranking is another and there're already way much more Ex diffs maps than everything else, you can find countless sets having only one Ex diff not designed to be rank.

Imo we should let mappers do what they want and require BNs and QATs to regulate everything. Seems like actually BNs are obligated to nominate good mapsets even if they don't like the music, that's false but from my point of view it looks like it.

And also ban R3 musics, especially combined with dragonforce

tatatat wrote: 3i245q

This doesn't stop people from making r3 music box extensions. It'd only give them a very small incentive not to do it. Anyone lazy enough will still extend the mp3. What needs to happens is extensions repeating the same song need to be banned. Extensions are the problem. Lazy mappers are the problem. Sure this proposal might encourage 1 or 2 people not to extend their mp3, but other lazy people still will. If a song is 4:30, its 4:30. It shouldn't become 5:00 just because you're too lazy. Another problem is the BNs willing to rank it.


Honestly I think this is the wrong way to look at it. The R3 extensions aren't getting popular because all these mappers are super lazy and want to rank the song with no effort, they are getting popular because they want to rank it, but just don't want to put in the effort to make a million diffs for a proper spread leading up to a 7*. Sure they will still exist afterwards, but 1) There will be less of them and 2) tons of maps that would otherwise never get ranked might now have a better chance since they'd just require one or two additional diffs.

The point of this proposal also shouldn't be a crusade against R3 extensions, it should be to fix the underlying issue. "Banning mp3 extensions" is just fixing the symptoms and also completely unenforcable (it's now My Sweet Maiden (Riven's R3 Music Box Remix)), not an extension right?

Banning mp3 extensions, even if there was some way to make it work, will, if anything, have the opposite effect, getting even less 4:30 songs ranked because extending them is no longer an option.
Saying people should stop being lazy helps absolutely no one. You can't force people to "not be lazy", and what's being "lazy" or not is in relation to yourself anyway. A new mapper might've spent a week perfecting their tv size 4 diff mapset, meanwhile an experienced mapper could probably mindlessly make that same mapset in a few hours, have a better map in the end, and still have been "lazy" because they didn't spend the time making the best map they can. Decisions to the RC should not be decided on things like "they're lazy so just make them not lazy"; it's not like you're going to change their behavior with that. Rather, it should focus on what it can do to maximize the amount of content for all players, and this includes more experienced players as well.

If the concern is new players, then we can be sure that calmer 4:30min songs that would fit a NH spread better than a HX spread would still be ranked. If the details of the current proposal doesn't sound good, then suggesting changes that could work such as you still require a normal, or the spread needs to be 3 diff, or whatever, or maybe you believe the current situation is good as it is because x,y,z, but saying "no because they're just lazy" doesn't actually help the problem (if it is a problem) of less people mapping 4:30~4:59min songs, without extending them.

CXu wrote: 344051

Saying people should stop being lazy helps absolutely no one. You can't force people to "not be lazy", and what's being "lazy" or not is in relation to yourself anyway. A new mapper might've spent a week perfecting their tv size 4 diff mapset, meanwhile an experienced mapper could probably mindlessly make that same mapset in a few hours, have a better map in the end, and still have been "lazy" because they didn't spend the time making the best map they can. Decisions to the RC should not be decided on things like "they're lazy so just make them not lazy"; it's not like you're going to change their behavior with that. Rather, it should focus on what it can do to maximize the amount of content for all players, and this includes more experienced players as well.

If the concern is new players, then we can be sure that calmer 4:30min songs that would fit a NH spread better than a HX spread would still be ranked. If the details of the current proposal doesn't sound good, then suggesting changes that could work such as you still require a normal, or the spread needs to be 3 diff, or whatever, or maybe you believe the current situation is good as it is because x,y,z, but saying "no because they're just lazy" doesn't actually help the problem (if it is a problem) of less people mapping 4:30~4:59min songs, without extending them.


I don't usually do this but

this.
once a map gets ranked it's expected that it will stay ranked for ever as long as the game is still alive, so just take your time to work on the map and stuff...

again, we can just include guest difficulties and tell the guest mapper to get at least one mod for his own difficulty/ask him to mod other difficulties. if you are able to make a very polished extra difficulty, there will be people interested in ing your mapset, and even if don't get that much attention you should be able to convince your friends to map a difficulty xD.

the truth is that most mappers don't even like to make low diffs. they will start finding excuses to not have to include them in their maps even on shorter songs if this kind of rule changes start to get applied.

lower diff's are way easier to do than hard and above... less objects, usually constant spacing, less rhythm variation...

i don't really have anything to suggest that could make the ranking process better than it currently is for longer songs, but i think this proposal would not fix anything and will create other problems, so yeah, just keep stuff the way it is... or just reduce a bit the minimum length required for approval maybe.

pimpG wrote: 4xr26

i don't really have anything to suggest that could make the ranking process better than it currently is for longer songs, but i think this proposal would not fix anything and will create other problems, so yeah, just keep stuff the way it is... or just reduce a bit the minimum length required for approval maybe.
fwiw this proposal is basically a way to lower the minimum length requirement of approval, just not as a hard cut-off as it is right now, but instead in a more gradual matter.
As I see it

Current System: Blatant cut-off --> Alienates a lot of mappers. (makes me not want to rank or map it at all, just because it's 4:30 or 4:50.)

New System: Gradual cutoff with a lower/difficulty spread

In general , there will be less workload for mappers who want to map long songs, which do not fit with the current Ranking Criteria. This also means that there will be more content for mappers to choose from, because as it is now, it can't be denied that some tracks just are a lot more troublesome to rank. This turns a lot of mappers off from ranking those songs (me included). If the changes are made, this will help introduce more new content to the game in general. BUT, this won't help new players as much, and it is undeniable that there will be less content for them as mappers who in the current system map 2-3 minute songs with a full spread, switch to longer songs that do not require a full spread.

This is a trade-off --> More content in general vs. Less content for new players. (how much less content is debatable)

Imo. this trade-off is fine. It isn't like everyone is just going to stop mapping their favorite anime TV-openings, their favorite FELT-songs and maps which are less than 3 minutes long. This will just bring more content for mappers to map, bring more new mappers in because they can map their favorite songs easier and bring more content to the game. If anything, not being able to play a song because you can only play Normals at the moment, and you have that one song you really like, which is a HIX-spread, should motivate you to become better at the game. I really don't understand why this has become an 8-page discussion. I fully the proposal.
I dislike mapping short vers/TV sizes, so I'm in favor of this, for what that may be worth.
As far as the cut goes, AncuL's proposal seems the most reasonable to me.

The song length proposal could also work if it was a gradual cut. Having NH be something like 2 minutes while I or X is 4:30 seems pretty unreasonable to me.
I could see something like a 2 minute N, a 3:smth H and a full 4:30 I work fine for a spread, though. We could maybe limit that via % of song that has to be mapped or something along those lines.

Still, more in favor of less difficulties but everything in the set having same length, personally.
if the drain time is <3:30 your set's lowest diff must be normal or lower
if the drain time is 3:30-4:30 your set's lowest diff must be hard or lower
if the drain time is 4:30-5min your set's lowest diff must be insane or lower
if the mapper picks a song that is 3 minutes long, he could easily eliminate the need of a normal difficulty by extending the song by 30 seconds, if he is not skilled enough to make a decent extention using only the original song he could just add harumachi clover to the mp3, there would be nothing preventing him from doing this... same applies for the other lengths to eliminate the need of the hard or insane...

unless more specific rules are added for compilations like i said, the hard cut-off will be the only reasonable way for dividing ranked and approval.

any song can be shortened if the mapper wants to do everything alone without guest difficulties.
I agree

pimpG wrote: 4xr26

unless more specific rules are added for compilations like i said, the hard cut-off will be the only reasonable way for dividing ranked and approval.

any song can be shortened if the mapper wants to do everything alone without guest difficulties.


But it would remove a lot of the incentive to do so. You can not reasonably regulate extensions because you can then just call it a remix and it's allowed (it could be left up to QAT discretion but that's just a recipe for drama tbh).

There's no benefit at having a hard cut off vs. a more gradual one. A hard cut-off makes certain song lengths far less desirable for mapping which is just bad for musical variety.

This isn't necessarily about making everything easier to rank (though I think that should be the way this goes), if it was "3 diffs for >4 mins, 2 diffs for >5 mins, 1 diff for >6mins" it'd still help with the problem, even though the workload for 5-6 minute maps would increase (by not that much if it just has to be one additional diff that's at least hard or below or something like that).
i don't even know why they allow compilations to get approved, osu! is probably the only relevant rhythm game that allows this... at least i don't seeing compilations in the other rhythm games i played.

if exploitable rules are added, people will exploit them the weirdest ways as possible. they already exploit the current hard cut-off. we should be thankful that we are even allowed to get maps approved with only one difficulty, because having a spread on every map ranked would be the best for the community in general and especially the new players...

LwL wrote: 5e326l

There's no benefit at having a hard cut off vs. a more gradual one. A hard cut-off makes certain song lengths far less desirable for mapping which is just bad for musical variety.

the first sentence is saying that there's no benefit while the second one tells that it has benefits. nice

PimpG wrote: 3qp1l

if the mapper picks a song that is 3 minutes long, he could easily eliminate the need of a normal difficulty by extending the song by 30 second

yea but by then there's less urge to do that. there's a difference between having to map 4 other diffs compared to 1

AncuL wrote: 93i4m

LwL wrote: 5e326l

There's no benefit at having a hard cut off vs. a more gradual one. A hard cut-off makes certain song lengths far less desirable for mapping which is just bad for musical variety.

the first sentence is saying that there's no benefit while the second one tells that it has benefits. nice


I don't see how having less variety is a benefit but ok
I misunderstood sry

pimpG wrote: 4xr26

because having a spread on every map ranked would be the best for the community in general and especially the new players...


I didn't see this before but I disagree with this almost entirely. Better for new players sure, hard to argue against that.

But overall? If that happened I can see myself losing interest in the game relatively quickly, it would mean very few long ranked maps, which happen to be the type I enjoy the most. It probably wouldn't even lead to more long difficulties ranked overall (making one diff for 5 different songs is a lot less tedious than 5 diffs for the same song), and the number of different songs at that length getting ranked would almost certainly decrease significantly.
was mostly refering to the players as "community in general", not the mappers

i don't want approval to be discontinued if that's what you were thinking
but i suppose having all songs mapped for every skill level would be the best thing from the staff's perspective, but they understand that mapping takes time, it's "voluntary work" so it gives no real reward for the content creators, and that's why the approval exists.
Yeah I can agree with that, in an ideal world every song would have a spread.
I'd say maps that are about 5-8 seconds short off of 300 seconds can be ranked on a case-to-case basis, but If someone did mp3 edits to extend it to barely hit this 5-8 seconds shortage, I feel like that shouldn't be rankable.

TL;DR being short 8 seconds makes me want to kill myself
Case-by-case basis is inviting people to complain about bias. Better to have a criteria everyone must follow.
I am absolutely behind this. I can say, with full confidence, that the extensions, mp3 editing, etc is based out of one thing: Laziness. It's stupid and completely pathetic. Seriously. This needs to STOP. How is this even allowed lol you guys are letting these esoteric people BEND the rules for the reasons that they're lazy, impatient or apathetic about making a full set. This is creating a CRISIS.

"it's his choice" "it's five minutes that's his choice"

His choice, his consequences.

This is a controversy amongst others that I feel is extremely perilous and actually quite sad. I could even conjecture that people who do this don't do it for the love of the music itself or that they genuinely care about the song, but that they want just "one map, one diff", say "It's 5 mins so I can get this ranked", and is even inviting other mappers to do the same. When I wanted to make a map of bassdrop Freaks 2018 Redrop version and tried to find people who to collab with, I was already aware it's only 4:30, but I was prepared to make a whole set. Mappers should realize THIS IS THE NORM. If this behavior continues, I feel like this kind of extending would increase to songs of 4 minute length, 3:30, and so on.

Say what you will, I firmly stand behind all my previous statements.
I will make it very clear that if my National Hangover Anthem aka Kac was looped to 4 minutes and people skipped mapping at least Normal difficulty for the song, I would be, putting it unbelievably lightly, pissed off to my very fucking death. If you make a spread, at least the standard one, and not a marathon map(set), then for God's sake, make it playable for noobs. We've already dropped the 1.99* star rating rule which is catastrophic in of how extreme so-called "easier" maps are nowadays and you want to take it to another level? God forbid, that is becoming a literal nonsense and pain in the back for the newer audience and I hope everyone agreeing on this issue starts thinking a little bit more soberly because that seems as if you all want to create only 5-10* content.

I'm crying for this proposal to die as soon as right now, I am not even going to hide how triggering that is.

Krfawy wrote: 155a6k

I hope everyone agreeing on this issue starts thinking a little bit more soberly because that seems as if you all want to create only 5-10* content.


No, I want to create content I enjoy creating, and mapping the same song multiple times very rarely falls under that for me. And I'm most certainly not alone on this or we wouldn't see so many sets with 1 diff per mapper. And for many, mapping a long song probably invokes a similar feeling as most songs repeat themselves, which also makes it harder to fill a 4 minute set up with GDs in that manner.

Krfawy wrote: 155a6k

I'm crying for this proposal to die as soon as right now, I am not even going to hide how triggering that is.


You can still force normals while helping with the problem if you just modify the precise rules a bit. It would still help as in of workload it's much less to map, say, N-I-X with the X being 6.5* or sth than a full spread that would almost certainly need an additional extra, or high star insane, as well as a hard.

Krfawy wrote: 155a6k

I will make it very clear that if my National Hangover Anthem aka Kac was looped to 4 minutes and people skipped mapping at least Normal difficulty for the song, I would be, putting it unbelievably lightly, pissed off to my very fucking death.


And as it stands you could just loop the song to 5 minutes instead and map only one diff, yay so much better! The point of this proposal is precisely to reduce the excessive amount of looping that came up recently, because not having a gradual cutoff is just screaming for loops. The workload difference between N-H-I-X-X and N-I-X is decent, but if the first is 3:40 and the second is 4:10, it's not that bad. However having a 4:40 N-H-I-X-X spread vs. a 5:10 single diff is huge.
Hi I'm new to this thread.

I tend to agree with this direction. It is hard to map easier difficulties over longer periods of time because it is harder to keep things interesting.

The argument of not having enough beginner content doesn't really hold because we already have a huge library of easy difficulties.

We should probably also disallow extending songs for the only goal of hitting a length. Cutting shorter is fine; extending should not be.
thanks ppy
but if cutting a song is fine, why entending shouldn't be then?
I agree with peppy.
including the part "Cutting shorter is fine"
Cutting shorter is done to make it more playable/suited to a rhythm game. Making longer is done to avoid mapping certain difficulties with basically no exception.

peppy wrote: 73101g

Cutting shorter is done to make it more playable/suited to a rhythm game. Making longer is done to avoid mapping certain difficulties with basically no exception.


Yeah, extending is almost always done just to hit five minutes, but I seriously doubt most people cut songs for any reason other than not wanting to map the whole thing lol
People cut songs because they're lazy. Extension are done for the exact same reason, barely anyone likes to make a 4:59 spread

peppy wrote: 73101g

Making longer is done to avoid mapping certain difficulties with basically no exception.
are you just refering to mp3 loops?
including a song to the end of the mp3 counts as making longer or will it just be considered a "compilation"?
before moving forward, we should decide what kind of extensions are a no-no.

are r3 ok? because it can be considered a compilation, one song after another.

another example are short ~29 second anime opening/ending songs, like Harumachi clover, where the song is under 30 seconds but mappers have been extending them to hit the 30 second mark.


as for cuts, i personally cut the song for playability and "not making the player bored" sake. Most songs have pretty much copy pasted rhythm.
The most common song structure is intro, verse, pre-chorus, chorus (or refrain), verse, pre-chorus, chorus, bridge ("middle eight"), verse, chorus and outro, and then the song is pretty much over. pretty much copy paste with different vocals.

making a song shorter serves more purpose than just putting less work. in fact, it does not require that much work if i don't cut a song, i just copy paste items, change them up a little and etc.

Kyuunex wrote: 124n1

before moving forward, we should decide what kind of extensions are a no-no.

are r3 ok? because it can be considered a compilation, one song after another.

I'd say that r3 is not ok because in almost every circumstance where it has been put in a "compilation" it's been to extend a song past 5 min. If the compilation itself is all r3 music box songs that'd be fine but just pasting it onto a 4:40 song should not be acceptable imo
i think extending to meet 30s mark is different from meeting 5min mark. cuz otherwise its literally unrankable for 30s but for 5min its just to have less effort. extending to approval length with r3 or whatnot is what is being targeted here after all
Topic Starter
eek thread derailing fast

@peppy thank you for your approval! will get the extension stuff drafted in soon

@everyone freaking out about extension ban, please do me a huge and favour and 1) reread the op, most reasons people have for extensions are irrelevant with this proposal, and 2) wait until the ban is drafted until you start heavily discussing, i already know all the things needed to consider like compilations, 30sec, 1sec extensions, etc. that will be accommodated for, it's just going to take some time for me to draft it up/oko to get back home from vacation to actually push it

things are happening now, i won't let those things hurt the game, just hold on
some of us discussed this on a discord, if you're interested in reading what some other people think about it then you can click right over here.
I agree with the idea of more length = less diffs mapped. I am interested to see what people against this idea say and their reasons.
In general regarding extension ban, if it's done (which is hard to do objectively because you can just call it a remix), the rule should be worded as such that you can still extend songs if you want, you just have to still map the spread required for the original length. That would also eliminate the problem with <30 seconds songs. This is simply to allow people to extend songs or maybe use minor remixes that happen to put it past 5 minutes and might be seen as "lazy edits for extension" by the relevant people (and such a subjective judgement will be necessary at times since it's simply not possible to 100% objectively determine what is an extension and what is a legitimate remix or compilation).
peppy our saviour
Topic Starter
ooooooooookay here's the draft: https://gist.github.com/Okorin/190bc363 ... 919eb8e1cf

tl;dr of the draft:
  1. incorporated the op
  2. incorporated a draft of the compilation rules staff want that you can read about here: https://osu-ppy-sh.tvgratuite.org/beatmapsets/786643/d ... ll#/289974
  3. incorporated the extension ban peppy requested
  4. incorporated this proposal: t/726926 to enable marathon rules to function for sets where the topdiff is lower than the required lowest difficulty
hope this makes everyone happy
I love you all, what a time to be alive. I really hope these changes go through.
1

Proposal wrote: 5b6w39

Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.
Ooook so... would 2 songs be considered a compilation, or would it go under the other rule about "The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. ... If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule."
What if one or both of the two songs is already over 5 minutes, but the mapper chose to combine them because they're directly related to eachother? The way this is currently put together would disallow that as well, because that'd still be considered a compilation atm.

I think a better approach would be defining "Compilation" in the Glossary as an edit which puts together 3 or more songs, and having rules related to the quality of compilations and other edits similarly to how they currently are to avoid confusion about this. Then it'd be obvious if a combination of 2 songs would be considered a compilation or an "artificial extension" and whether or not it's completely disallowed like the current draft implies

2

Proposal wrote: 5b6w39

Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps.
ok what is a "long fade" here? There's no idea how long "long" could possibly be.

3

Proposal wrote: 5b6w39

The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. Illegal extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song. If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule.
this rule is disallowing extending songs to be over 30 seconds, this isn't accommodating for 30 second songs at all with this wording.

Ranking Criteria wrote: j1xb

Mapsets must have a minimum drain time of 30 seconds. This ensures each ranked map has a practical play-time.
This is a time limitation in the mapset section of the ranking criteria. Which is exactly what your proposed rule specifies about when extending songs is bad and not allowed.

4

UndeadCapulet wrote: 1t2uc

incorporated this proposal: t/726926 to enable marathon rules to function for sets where the topdiff is lower than the required lowest difficulty
where? all I see is "Single-mode mapsets must include a reasonable spread of at least two difficulties. " which is not that at all. I don't see any exceptions listed, am I blind?
1 - they wouldnt they'd count as extension but i can see where you're coming fromwith this
your second idea about the glossary makes no sense to me because that's in the top of the proposal and there?
2 - dunno suggest some value
3 - ok we need to exclude 30 seconds from this? i mean i find 30 seconds mapsets pointless but whatever yeah
4 - probably not direct enough inclusion of that - yeah i dont see it either rn
Topic Starter
fuck i knew i forgot something, will get the 30 sec extensions added in

and uh yeah noffy you should re-read, bc we took out the 2 diff minimum

UndeadCapulet wrote: 1t2uc

and uh yeah noffy you should re-read, bc we took out the 2 diff minimum
I'm blind :psy:

2.) like over 10 seconds would count as long, I'd think? under that should be fine as it'd work well to add in a short break too (like a lot of old song compilations do)
Wait fuck i didnt see that either and i helped write it
Topic Starter
the point of the long fades thing was to make p much any fade that wasn't a seemless transition illegal, as staff don't like those anymore. perhaps instead of fussing about how long "long" is we should just reword it to make that more clear?
Yeah, though I disagree with banning fades because even if songs fit well together such as being from the same album or series, making "seamless" transitions can be very difficult unless you are super good at audio editing edit: especially what's considered seamless can be quite ambiguous.
"Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps."
could be better as a guideline so that there is some discretion about what works and what doesn't?

Mapset Proposal wrote: 3665o

If the drain time of a song is...
… lower than 3:30, the lowest difficulty cannot be harder than a Normal. Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania mapset's Normal difficulty is defined as a difficulty below 2.00 stars. For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a Hard.
… lower than 4:30, the lowest difficulty cannot be harder than a Hard.
… lower than 5:00, the lowest difficulty cannot be harder than an Insane.
… anything else, the mapset does not require a reasonable spread.
Just my opinion, but the cutoffs are a bit odd; why does it shift from 3:30 to 4:30 to 5:00? imo it might be a bit more cohesive if it was 3:00 to 4:00 to 5:00, but I'd like to hear what you guys think. Also this is a bit nitpicky but instead of "anything else" maybe we should be more specific and use "anything over 5:00". Other than that, I don't really have any objections.


edit: apparently this was answered earlier in the thread lol.

Audio Proposal wrote: 1v1a4h

The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. Illegal extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song. If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule.
From what I understand, this rule stems from the prevention of extending mp3s via looping (i.e. True Force) or jamming two songs to meet marathon length (looking at you, R3 Music Box Extension mappers...). But what about cases in which mp3s don't meet the rankable drain time of 30 seconds? There are quite a TV songs usually end up being 29 seconds in drain and thus require extension (Bill Nye, for example).. Will the new rule of prohibiting mp3 extension also apply to these songs?
>Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps.

So about this, based on what Ephemeral wrote in the oimc map, we are now disallowing any compilation that has any sort of break or fade between songs at all? It's less of a compilation and more of an extended mashup at that point isn't it? We're going to discontinue the use of this mechanic entirely now? That seems somewhat excessive doesn't it
The wording around "does not require a reasonable spread" and "must form a reasonable spread" is conflicting, probably a good idea replacing the former with something along the lines of "the lowest difficulty can be anything" or "has no limitations", to avoid having two rules say opposite things, even though it could probably be understood with some common sense. Would allow that whole first rule to define what a "reasonable spread" is without contradicting itself.

the thingie wrote: 3c475m

>Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps.
I really dont see why we can't use the normal method of fade out fade in for songs in compilations to me it seems by far the most logical way to make them. Nuking the way most compilations have been done for years seems kinda overkill. Especially when not all of these maps were made just to be over 5 minutes. Calling it low quality is fairly subjective :nyab:
There was concern about how there are some two song 'compilations' that are actually good or intended by the artist that the draft would deny, so stuff like C (Malformed Box was even spotlight).

Suggestion would be to allow two song compilations if both songs are from the same artist, and that the full version of both songs must be used.

Also I'm personally not fully convinced whether these changes are right for the newbie players, so I want to play around with x86's TSV file before having an opinion.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.
I think an exception should be made for using two songs that were composed to transition into each other. Ranked examples would be stuff like https://osu-ppy-sh.tvgratuite.org/s/627671 - while this case is single artist, it would be a good idea to include cases for performances with multiple artists. Other examples are songs like Miss Murder which is actually two songs: Prelude 12/21 and Miss Murder, as well as Prayer of the Refugee and Drones, which are both connected by the fade at the end of the former song and the fade at the beginning of the latter one.

Possible wording:

Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets. The exception is when songs are related by a live performance and/or composed to transition into one another by the same artist.
Pretty happy with the rest of the proposal though.
i agree with nevo on that thingie :blobuwu:
currently the problem of a compilation is not how the way those songs got mixed bc not everyone is a pro mixer or composer
i think we may need to focus on the definition of a compilation (i think there was a thread about it)
for me the basic components (ie. rules) of a compilation would be
(1) songs from the same artist, and/or
(2) songs from the same production (like, from the same film/game/series/anime/album etc.)

and for a compilation itself is proper or not, since it’s a purely subjective issue i’d like to let concerned BN/QAT member(s) to judge

edit: fk typo
Two very big issues:

1. Artificially extending mp3's should be allowed.

This has already been discussed before but there are many reasons why this just won't work as a rule. You shouldn't expect every BN to be able to know that the song they are checking is actually 4:59 length and not 5:01. It's very easy to get away with extending mp3, and enforcing this rule is just not something feasible. Maps will inevitably slip through and you are going to get "well, x got theirs ranked, why can't I?" People will always be lazy, stop trying to penalize it, it won't work. Additionally, this rule applies to a very small minority of mappers anyways. I can only see this being enforced for quality-based concerns such as the mp3 editing (to achieve 5 minutes) being poor quality. If you can't tell the map has been extended artificially just from listening to the song, then it is fair game.

2. Cross-fade editing is perfectly fine in almost all cases.

No one had issue with crossfading until Ephemeral brought it up. Him and peppy have clearly decided to take a backseat and not interfere too much with mapping. I don't see why this is being pushed forward on the basis that "staff doesn't like it". The staff doesn't like it? Well too bad for them, because it's something that's been done for a long time. One (apparently) poorly cross-faded map should not prevent the multitude of perfectly fine ones from being ranked. I could talk about how the genre-compilation mp3 was perfectly fine anyways (and how the current one is worse). "Low quality crossfade" is subjective to begin with, and unless you can accurately define what the difference is between "low quality crossfading" and "acceptable crossfading" and "high quality crossfading" etc... this should not be a rule because it doesn't even know what it is trying to bar from ranked, or what it is allowing into ranked.

Please stop holding the staff's words as things we need to follow. Ephemeral has made it very clear since the QAT upheaval that he won't be intervening in these matters, and peppy as well, is not heavily invested in RC rework because if he is i'm sure there are other things he would have commented about. They are fine to offer their opinions on whether these things should be acceptable or not, and you can consider them as being from informed sources, but enforcing a set of rules because "two people thought the crossfading on a certain mp3 was low quality" is kinda ridiculous.

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Basically,

1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.

2. Remove the crossfade rule, and put it in as a guideline so people have the option to call a map out for its low quality crossfading, but not the ability to completely prevent it from being ranked. It is far too subjective to be an objective rule anyways.
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