Man you've been in osu so long you're teaching students nowCDFA wrote: 6d6j4w
As an instructor, I of course tell my students
I wonder how many people of those easy diffs are actually beginners and not just 3k pp full mod playersx86 wrote: 6s526t
In my opinion, total playcount is a better measure of how much each category is getting played, but you can argue long Easy/Normal/Hard maps are getting pretty high playcounts still.
this is the real problem, compilation maps should not be allowed anymore, or at least have reasonable restrictions, like allowing only compilations of the same album/artist/tv show/movie and don't allow compilations of less than 3 songs / less than 7 minutes, only allow compilations to be mapped as the same difficulty level each song ...UndeadCapulet wrote: 1t2uc
and now people are even starting to use r3 music box extensions to avoid making them
tatatat wrote: 3i245q
This doesn't stop people from making r3 music box extensions. It'd only give them a very small incentive not to do it. Anyone lazy enough will still extend the mp3. What needs to happens is extensions repeating the same song need to be banned. Extensions are the problem. Lazy mappers are the problem. Sure this proposal might encourage 1 or 2 people not to extend their mp3, but other lazy people still will. If a song is 4:30, its 4:30. It shouldn't become 5:00 just because you're too lazy. Another problem is the BNs willing to rank it.
CXu wrote: 344051
Saying people should stop being lazy helps absolutely no one. You can't force people to "not be lazy", and what's being "lazy" or not is in relation to yourself anyway. A new mapper might've spent a week perfecting their tv size 4 diff mapset, meanwhile an experienced mapper could probably mindlessly make that same mapset in a few hours, have a better map in the end, and still have been "lazy" because they didn't spend the time making the best map they can. Decisions to the RC should not be decided on things like "they're lazy so just make them not lazy"; it's not like you're going to change their behavior with that. Rather, it should focus on what it can do to maximize the amount of content for all players, and this includes more experienced players as well.
If the concern is new players, then we can be sure that calmer 4:30min songs that would fit a NH spread better than a HX spread would still be ranked. If the details of the current proposal doesn't sound good, then suggesting changes that could work such as you still require a normal, or the spread needs to be 3 diff, or whatever, or maybe you believe the current situation is good as it is because x,y,z, but saying "no because they're just lazy" doesn't actually help the problem (if it is a problem) of less people mapping 4:30~4:59min songs, without extending them.
fwiw this proposal is basically a way to lower the minimum length requirement of approval, just not as a hard cut-off as it is right now, but instead in a more gradual matter.pimpG wrote: 4xr26
i don't really have anything to suggest that could make the ranking process better than it currently is for longer songs, but i think this proposal would not fix anything and will create other problems, so yeah, just keep stuff the way it is... or just reduce a bit the minimum length required for approval maybe.
if the drain time is <3:30 your set's lowest diff must be normal or lowerif the mapper picks a song that is 3 minutes long, he could easily eliminate the need of a normal difficulty by extending the song by 30 seconds, if he is not skilled enough to make a decent extention using only the original song he could just add harumachi clover to the mp3, there would be nothing preventing him from doing this... same applies for the other lengths to eliminate the need of the hard or insane...
if the drain time is 3:30-4:30 your set's lowest diff must be hard or lower
if the drain time is 4:30-5min your set's lowest diff must be insane or lower
pimpG wrote: 4xr26
unless more specific rules are added for compilations like i said, the hard cut-off will be the only reasonable way for dividing ranked and approval.
any song can be shortened if the mapper wants to do everything alone without guest difficulties.
LwL wrote: 5e326l
There's no benefit at having a hard cut off vs. a more gradual one. A hard cut-off makes certain song lengths far less desirable for mapping which is just bad for musical variety.
PimpG wrote: 3qp1l
if the mapper picks a song that is 3 minutes long, he could easily eliminate the need of a normal difficulty by extending the song by 30 second
AncuL wrote: 93i4m
LwL wrote: 5e326l
There's no benefit at having a hard cut off vs. a more gradual one. A hard cut-off makes certain song lengths far less desirable for mapping which is just bad for musical variety.
the first sentence is saying that there's no benefit while the second one tells that it has benefits. nice
pimpG wrote: 4xr26
because having a spread on every map ranked would be the best for the community in general and especially the new players...
Krfawy wrote: 155a6k
I hope everyone agreeing on this issue starts thinking a little bit more soberly because that seems as if you all want to create only 5-10* content.
Krfawy wrote: 155a6k
I'm crying for this proposal to die as soon as right now, I am not even going to hide how triggering that is.
Krfawy wrote: 155a6k
I will make it very clear that if my National Hangover Anthem aka Kac was looped to 4 minutes and people skipped mapping at least Normal difficulty for the song, I would be, putting it unbelievably lightly, pissed off to my very fucking death.
peppy wrote: 73101g
Cutting shorter is done to make it more playable/suited to a rhythm game. Making longer is done to avoid mapping certain difficulties with basically no exception.
Kyuunex wrote: 124n1
before moving forward, we should decide what kind of extensions are a no-no.
are r3 ok? because it can be considered a compilation, one song after another.
Ooook so... would 2 songs be considered a compilation, or would it go under the other rule about "The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. ... If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule."Proposal wrote: 5b6w39
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.
ok what is a "long fade" here? There's no idea how long "long" could possibly be.Proposal wrote: 5b6w39
Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps.
this rule is disallowing extending songs to be over 30 seconds, this isn't accommodating for 30 second songs at all with this wording.Proposal wrote: 5b6w39
The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. Illegal extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song. If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule.
This is a time limitation in the mapset section of the ranking criteria. Which is exactly what your proposed rule specifies about when extending songs is bad and not allowed.Ranking Criteria wrote: j1xb
Mapsets must have a minimum drain time of 30 seconds. This ensures each ranked map has a practical play-time.
where? all I see is "Single-mode mapsets must include a reasonable spread of at least two difficulties. " which is not that at all. I don't see any exceptions listed, am I blind?UndeadCapulet wrote: 1t2uc
incorporated this proposal: t/726926 to enable marathon rules to function for sets where the topdiff is lower than the required lowest difficulty
"Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps."could be better as a guideline so that there is some discretion about what works and what doesn't?
Just my opinion, but the cutoffs are a bit odd; why does it shift from 3:30 to 4:30 to 5:00? imo it might be a bit more cohesive if it was 3:00 to 4:00 to 5:00, but I'd like to hear what you guys think. Also this is a bit nitpicky but instead of "anything else" maybe we should be more specific and use "anything over 5:00". Other than that, I don't really have any objections.Mapset Proposal wrote: 3665o
If the drain time of a song is...
… lower than 3:30, the lowest difficulty cannot be harder than a Normal. Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania mapset's Normal difficulty is defined as a difficulty below 2.00 stars. For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a Hard.
… lower than 4:30, the lowest difficulty cannot be harder than a Hard.
… lower than 5:00, the lowest difficulty cannot be harder than an Insane.
… anything else, the mapset does not require a reasonable spread.
From what I understand, this rule stems from the prevention of extending mp3s via looping (i.e. True Force) or jamming two songs to meet marathon length (looking at you, R3 Music Box Extension mappers...). But what about cases in which mp3s don't meet the rankable drain time of 30 seconds? There are quite a TV songs usually end up being 29 seconds in drain and thus require extension (Bill Nye, for example).. Will the new rule of prohibiting mp3 extension also apply to these songs?Audio Proposal wrote: 1v1a4h
The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. Illegal extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song. If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio. Song compilations are not considered extensions, and are exempt from this rule.
I really dont see why we can't use the normal method of fade out fade in for songs in compilations to me it seems by far the most logical way to make them. Nuking the way most compilations have been done for years seems kinda overkill. Especially when not all of these maps were made just to be over 5 minutes. Calling it low quality is fairly subjective :nyab:the thingie wrote: 3c475m
>Song compilations must be mixed properly and cannot include abrupt breaks or long fades between different songs. This is to ensure compilations achieve the same cohesive gameplay experience as other beatmaps.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.I think an exception should be made for using two songs that were composed to transition into each other. Ranked examples would be stuff like https://osu-ppy-sh.tvgratuite.org/s/627671 - while this case is single artist, it would be a good idea to include cases for performances with multiple artists. Other examples are songs like Miss Murder which is actually two songs: Prelude 12/21 and Miss Murder, as well as Prayer of the Refugee and Drones, which are both connected by the fade at the end of the former song and the fade at the beginning of the latter one.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets. The exception is when songs are related by a live performance and/or composed to transition into one another by the same artist.Pretty happy with the rest of the proposal though.
If the drain time of a song is...
… lower than 3:30, the lowest difficulty cannot be harder than a Normal. For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a Hard.
… lower than 4:30, the lowest difficulty cannot be harder than a Hard.
If the drain time of a song is...
… lower than 3:00, the lowest difficulty cannot be harder than a Normal.
… lower than 4:00, the lowest difficulty cannot be harder than a Hard.
- Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
- Hybrid mapsets without osu! difficulties must form a reasonable spread for each mode. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
- Single-mode and Hybrid mapsets
without osu! difficultiesmust form a reasonable spread for each mode. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.
Guidelines
Song compilationsmustshould incorporate 3 or more songs. Using only 2 songs in a compilation is usually unfitting, unless the music within the compilation is cohesive together.
Rules
Song choice within song compilations must be justified in some manner. This is to ensure that song choice within compilations are not by random and that the songs with in the compilation fit in with eachother.
Agree with this. so we wont get any abrupt editing loop/extension like Ashita no kimi sae ireba ii ever againMonstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
Thats true. The main reasoning for this was because tha'ts still how the community will refer to those kinds of maps, like its part of a mapper lingo of some sort. I guess its similar to "bubbles" in v2 (theyre dead xd).UndeadCapulet wrote: 1t2uc
@squirrel
are only defined when they appear in the criteria. the marathon term doesn't ever appear in the new draft so there's no need to keep the definition. it was only defined because there was a rule for it, but now it's better to just standardize everything.
dont see why not tbh, both rules exactly say "This spread must comply with its respective mode's difficulty-specific Ranking Criteria." The one change in wording for that elaboration would just be changing "this spread" to "spreads." I don't think its a big deal but tbh it would be a lot more efficient and less repetitive so i still dont see why notUndeadCapulet wrote: 1t2uc
can't combine the single/hybrid sets the way you suggested bc the wording is very misleading. the current draft/current rc are how they are for a reason
(tho ive now noticed a poor wording in the current draft that'll be fixed)
If you're saying we should wait to include it (which in that case, I disagree), i think it should be added in as soon as we define "song compilations" in the criteria. Song choice and your reasonging for it acts as a backbone for a compilation.UndeadCapulet wrote: 1t2uc
@squirrelstrata
that draft is discussing more than just the technical requirements of compilations, so it's prob best to keep it as its own thing
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.And
The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria. Illegal extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song.But allowed according to;
If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio.Leaving the contradiction itself, I don’t really recommend banning the combination of two songs from being rankable since there are good results coming from that idea. Refer to;
The audio file of a song must not be artificially extended in order to meet a time limitation in the mapset section of this criteria.To
Only the official song length will be considered in order to meet a time limitation in the mapset section of this criteria.Extensions and song additions are not considered for spread requirements, exception being songs compilation. Extensions include (but are not limited to) looping sections of the audio file, lowering the bpm of the song or section of the song, and adding small amounts of music to the song without incorporating it throughout the entire song are not considered for spread requirements. If the audio file is extended in such a way, the mapset must still comply with the time limitations of its unaltered audio.
Song compilations must incorporate 3 or more songs.and
Song Compilation: An audio file that features more than 2 different songs or sections of multiple different songs.
Song Compilation: An audio file that features at least 3 songs or sections of multiple different songs.
Song compilations must incorporate 3 or more songs. Using only 2 songs in a compilation is not a sufficient number of tracks to offer a compelling experience for players when compiled together, and should be broken up into separate mapsets.We can remove the following explanation since it contradicts allowing the extensions when the rule is about songs compilation. All explanations of rules in the RC are supposed to be related to the first sentence and things like “Using only 2 songs […]should be broken up into separate mapsets.” Doesn’t relate to the topic of songs compilation.
+1 this, we just had a fiesta about this in #catch over confusing wording, this would help clear things up for those who weren't aware of itZiRoX wrote: 1g5x4h
I know the first rule applies to all modes as Ascendance asked about it, but the current wording doesn't make it clear if it applies to every mode in hybrid mapsets, which I think it should. For this reason, I suggest to change the wording to:
This would make it clear that you can't have, for example, a HI standard spread + an IX catch spread on a 3:30-4:30 song, which is what at least us catch people agreed a while ago.
- If the drain time of a song is...
- ...lower than 4:30, the lowest difficulty of each mode cannot be harder than a Hard.
- ...lower than 5:00, the lowest difficulty of each mode cannot be harder than an Insane.
… lower than 4:30, the lowest difficulty cannot be harder than a Hard.
… lower than 5:00, the lowest difficulty cannot be harder than an Insane.
Monstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
2. Remove the crossfade rule, and put it in as a guideline so people have the option to call a map out for its low quality crossfading, but not the ability to completely prevent it from being ranked. It is far too subjective to be an objective rule anyways.
Maybe I misunderstood something in your post, but I'm pretty sure this ain't forcing anyone to map those diffs or over them, but rather those diffs and under (for atleast the lowest diff); and thus in case of calmer songs having all diffs under those shouldn't be contradicting the idea of the wording there.Nozhomi wrote: 2x3oe
There's some songs who don't difficulties above Hard or Insane (depending of their BPM / density / etc...) who will lead this to mappers having forced difficulties who won't fit the song at all to have a spread as rules expect (example : https://osu-ppy-sh.tvgratuite.org/b/550579). So I don't think than you should force people do to a Hard / Insane in case of the songs can't it, or allow them to fall under Marathon rule.
Same but not restricted to two, considering there's compositions consisting of more parts than that still working as one whole. Basically restricting this with any number shouldn't really be necessary. In most cases songs ain't so short that you'd need like half dozen to get to the 5 min mark (so it ain't really abusable anyways), so putting the max amount for this will only end up forbidding mapping some pieces as whole, while their length would be over the 5 mins for single-diff-mapset even without all parts.Halfslashed wrote: 3q315w
I think an exception should be made for using two songs that were composed to transition into each other.
Lasse wrote: 4y3p20
agree with both of these, mainly the bold partMonstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
2. Remove the crossfade rule, and put it in as a guideline so people have the option to call a map out for its low quality crossfading, but not the ability to completely prevent it from being ranked. It is far too subjective to be an objective rule anyways.
agree with Halfslashed's point about combining two songs, since there are a lot of cases where songs work much better if you combine them, just look at https://osu-ppy-sh.tvgratuite.org/s/100348 which would be affected by this change since it technically combines two songs, it's split like this https://i.imgur.com/3fhDLNU.jpg on the album. where the actual kanshou no matenrou starts at 00:43:271 -
also with how this change is currently, if you're mapping a song that is just slightly above 3:30 you wouldn't be allowed to put breaks on your hard diff because then it wouldn't reach the drain minimum to not need a normal.
For example https://osu-ppy-sh.tvgratuite.org/b/1072897 higher diffs on this are ~3:40, so lowest diff could be a hard, but then diffs below another are <3:30.
Or https://osu-ppy-sh.tvgratuite.org/b/1590239 where Insane+ diffs are all above 3:30, but hard is 3:29 due to breaks.
Breaks can be very important on <Insane diffs of this length and this would discourage using them, so I think this should somehow be ed for, but I can't really come up with a nice solution right now.
Other drain time related spread changes look nice to me
No, cutting a full version of a song to make it "tv size" is basically just been lazy to map a spread of 1:30 minutes for each diff despite a spread of 4:30 for each diff lolpeppy wrote: 73101g
Cutting shorter is done to make it more playable/suited to a rhythm game. Making longer is done to avoid mapping certain difficulties with basically no exception.
timemon wrote: 6fp3s
I've only read the spread proposal. I quite like it, though 3:30 drain time is very hard to reach.
1) full ver maps have lots of break (because they don't have to care about drain time)
2) some full ver songs can be quite short (3:30 to 4:00) so they might even fail to hit the rules designed to help them.
Maybe adjust the drain time a bit? I think 3:00 is good for the lowest point.
Lasse wrote: 4y3p20
Breaks can be very important on <Insane diffs of this length and this would discourage using them, so I think this should somehow be ed for, but I can't really come up with a nice solution right now.
Monstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
2. Remove the crossfade rule, and put it in as a guideline so people have the option to call a map out for its low quality crossfading, but not the ability to completely prevent it from being ranked. It is far too subjective to be an objective rule anyways.
-Mo- wrote: n314z
Suggestions:
- Move the cut-off point for Normal difficulties up to 4:00. I think this is a more reasonable place to put it given the demand for full length songs.
- Add a new guideline that relaxes what a reasonable spread is for maps above 3:00. This is my compromise for raising the normal diff cut-off. One of the problems mappers face is having a low level normal diff and a high level hard diff, and requiring either remaps of the current diffs or the addition of an advanced diff to fill the gap. This problem is amplified for longer maps because more effort etc etc. This new guideline would allow spreads with wider gaps between each difficulty, lowering the workload on the mapper by not having to worry about spread too much and having less drain time to map whilst keeping maps accessible for lower level players.
I completely agree with these since I dont even see what can make a crossfade low quality and mp3 extensions that are done well you cant tell are extended.Monstrata wrote: 5o4w3u
1. Take out mp3 editing as a rule. Optionally you can make it a guideline that artificially edited mp3 extensions must sound natural/unnoticeable in order to be acceptable.
2. Remove the crossfade rule, and put it in as a guideline so people have the option to call a map out for its low quality crossfading, but not the ability to completely prevent it from being ranked. It is far too subjective to be an objective rule anyways.