my thoughts on this have basically been said by other people here already
as a mapper, it's nice to have more equal work to rank longer maps compared to shorter ones. low diffs are boring to make anyway
if i were running osu and had i an interest in expanding its audience, i'd think this kind of change isnt very good. out of ranked maps selection, there would be a smaller fraction of content available for lowest level of players, alienating the potential future of hte game or something along those lines. the idea that new players are already alienated with 5+min songs, so being lenient with other lengths should be fine sounds more like a reason to remove approval from game dev perspective (which i'm not interested in doing).
so there's benefit for mapper quality of life, but maybe not for osu in general imo
@noffy im pretty sure the "you must map up to 80% of your map's mp3" rule counteracts that
as a mapper, it's nice to have more equal work to rank longer maps compared to shorter ones. low diffs are boring to make anyway
if i were running osu and had i an interest in expanding its audience, i'd think this kind of change isnt very good. out of ranked maps selection, there would be a smaller fraction of content available for lowest level of players, alienating the potential future of hte game or something along those lines. the idea that new players are already alienated with 5+min songs, so being lenient with other lengths should be fine sounds more like a reason to remove approval from game dev perspective (which i'm not interested in doing).
so there's benefit for mapper quality of life, but maybe not for osu in general imo
@noffy im pretty sure the "you must map up to 80% of your map's mp3" rule counteracts that