When looking at proposals like this, it's important to look at both sides.
From a mapper's perspective this change might be welcome in the short term, but from a player's perspective, restricting songs to solely higher diffs because mappers don't want to bother making full sets is not that good of a thing.
As an example, most songs from genres such as rock/metal are 3:something minutes in length. That range spreads way further than songs that are over 5 minutes (the current marathon length). Now obviously, most mappers that would map these songs wouldn't bother making the lower diffs anymore, essentially restricting the song choice completely for newer players. That's the main problem I have with this.
Obviously, as a mapper myself, I would enjoy not having to deal with the struggle of mapping lower difficulties everytime I want to push my set for rank. However, I don't think it's fair for the playerbase that isn't capable yet of playing higher difficulties to restrict the amount of songs they can play so drastically. Perhaps the direction to go isn't necessarily cutting off all the lower difficulties, but rather making the dfificulty spread these maps need to have less dense (so for example, 2sr > 4sr > 6sr is acceptable or what not.
From a mapper's perspective this change might be welcome in the short term, but from a player's perspective, restricting songs to solely higher diffs because mappers don't want to bother making full sets is not that good of a thing.
As an example, most songs from genres such as rock/metal are 3:something minutes in length. That range spreads way further than songs that are over 5 minutes (the current marathon length). Now obviously, most mappers that would map these songs wouldn't bother making the lower diffs anymore, essentially restricting the song choice completely for newer players. That's the main problem I have with this.
Obviously, as a mapper myself, I would enjoy not having to deal with the struggle of mapping lower difficulties everytime I want to push my set for rank. However, I don't think it's fair for the playerbase that isn't capable yet of playing higher difficulties to restrict the amount of songs they can play so drastically. Perhaps the direction to go isn't necessarily cutting off all the lower difficulties, but rather making the dfificulty spread these maps need to have less dense (so for example, 2sr > 4sr > 6sr is acceptable or what not.