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As been mentioned here ( viewtopic.php?f=4&t=58973 ), at this point peppy would not like the skin being recreated or redistributed whatsoever. This is due to being sure that osu! and osu!stream are to be labelled as separate games, not to further blur the line as having them the same.

There may be a possibility in the future, but please don't count on it at the moment.
If someone is ever gonna make an osu!stream skin for osu!, then it would only be logical if the original artists made it.

Zekira wrote: 54232b

Just a question; how many objects can be placed simultaneously at a given time?

*totally hoping its 6 so that he can continue to fantasize about PnM-like notecharts on this lol*

[/obviouslyhaven'twatchedanyvideosyet] [/obviouslydoesn'tknowanything]
As many as the iPhone will allow. I think that's 8 or something?
As a design choice, we are limiting it to two in maps for the time being, until we can get a better sense of what players are going to be capable of.
Given the high amount of movement in this game, it can't really go as high as some other rhythm games without becoming unplayable.
So from now on, you'll only do songs not related from touhou because of Apple rules ? :?
What about vocaloid ? You could do personnal compositions with vocaloids, it's not forbidden !
Well, in any case, It'll make osu!stream even more different than osu!


mm201 wrote: 5k144r

we are limiting it to two in maps for the time being, until we can get a better sense of what players are going to be capable of.
CAN'T WAAAAIT :cry:
They are Shanghai Alice rules, not Apple. Vocaloid is a definite possibility we are looking into.

peppy wrote: 73101g

Vocaloid is a definite possibility we are looking into.
what a good news.
Just asking but why absolutely no Touhou related music? Like did they give any reason or he just said no?
Zun updated his earlier this year to specifically state zero distribution of derivative works on any mobile platforms. I was still working with the that were released when I began on osu!stream, but have had to restructure after reading the new .
Well, this is unfortunate. D:
Topic Starter
re osu! stream skin:

i'm actually surprised that an official osu! stream skin for osu! PC won't happen! i thought that was planned in the first place. :<
I know at least one person has already made one despite what I said, anyways.
ampzz

Wishy22 wrote: 3817b

Just asking but why absolutely no Touhou related music?
There goes a fairly large chunk of potential osu!stream maps then.

ampzz wrote: 4496y

Wishy22 wrote: 3817b

Just asking but why absolutely no Touhou related music?
There goes a fairly large chunk of potential osu!stream maps then.
And all the effort wasted too. All that mapping for nothing.
I don't think anyone mapped any touhou-related songs, Copter.
Nevermind the majority of the initial packs being Touhou.
Oh? So they were..

Tis' quite a blunder..

So uh, Nightcore?
Topic Starter
that's a bummer since BOOZEHOUND is one of my fave songs there :<
Was there any reason given for the prohibition of derivative work on mobile platforms?
Also, how does Shanghai Alice have legal standing on derivative works in the first place? I thought that rights for derivative works are held by the creator of that work, not the original.
Unfortunately not. It seems with doujin distribution, artists are restricted to distribute their works "only via doujin channels", basically inhibiting how far touhou music reaches (legally).
I practically almost kind of slightly want an iDevice just for playing Stream. Peppy, care to estimate when an Android version would be released?
Yakety Saxer

D33d wrote: 1z2z1f

I practically almost kind of slightly want an iDevice just for playing Stream. Peppy, care to estimate when an Android version would be released?
Already been said on the official osu!stream Twitter channel that there is no ETA and that it'll be out when it's out.
Now that you mention it, I kind of that. I haven't been following the Twitter stream too closely.
Any word on when it will be back in the app store? From what I hear it will involve replacing most of the songs, but I do want to play on my iTouch and don't want to jailbreak...
Working as fast as I can to get things in place. This month for sure.
¿What happened?
It was brought to ppy's attention that ZUN has a policy where he doesn't allow derivative works (i.e. music themed from his own, by different artists), to be purchaseable on Mobile Media, such as phones and portable consoles, etc.

This doesn't really affect osu!, as Touhou" songs here are available freely, iirc.

For that reason, ppy took it from the iTunes Appstore for a while, to get it ready without violating those .

Azure_Kyte wrote: 442pw

This doesn't really affect osu!, as Touhou" songs here are available freely, iirc.
That's pretty flawed logic. As far as I can tell ZUN doesn't allow any of his content to be used in any other games, nor in any way on the App Store / Marketplace. Of course, you are in charge of your own s here so that doesn't concern me at the moment.
http://kourindou.exblog.jp/14218252/
AppStore や Androidマーケットでの販売
Hmm, does this includes music from touhou games? Anyway, it's not that free.
I did directly with specific details, so it is safe to say yes.

See http://osustream.com/ for further details.
Interestingly Bad Apple and Cirno's Perfect Math Class were used in the game named Music GunGun 2. Anyway Zun doesn't want to use touhou remixes in apps, seems we have no choice... I'll wait.
Music GunGun was released by Taito. ZUN used to work for Taito. Maybe something to do with it :).
Finally got around to posting haha. After playing, I can safely say that it's very fun to play, and it even got my brother into it! XD Looking forward to the new versions (more songs especially, since I don't like most of the songs available atm, not to mention spacing is really screwy lol) :D
Question about the online ranking - would we need to replay the songs for the scores to be submitted? :O

Overall, cool game, actually someone asked me how I got so good if I'd only been playing for a couple of days and I was like, lol yea, I played the PC version XD

EvianBubble wrote: o138

not to mention spacing is really screwy lol :D
It's not "screwy" as it has been through a pretty strenuous QC process. It is different to PC osu! (constant distance spacing) but has to be in order to be playable on small screens. Future maps will feature similar spacing.

EvianBubble wrote: o138

Question about the online ranking - would we need to replay the songs for the scores to be submitted?
Most of the songs you have won't be available for ranking. The ones that will be will need to be replayed, yes.
Just forced a collegue to test it on his iphone.. now i need it for android hehe.
First impressions was awesome~

peppy wrote: 73101g

EvianBubble wrote: o138

not to mention spacing is really screwy lol :D
It's not "screwy" as it has been through a pretty strenuous QC process. It is different to PC osu! (constant distance spacing) but has to be in order to be playable on small screens. Future maps will feature similar spacing.

EvianBubble wrote: o138

Question about the online ranking - would we need to replay the songs for the scores to be submitted?
Most of the songs you have won't be available for ranking. The ones that will be will need to be replayed, yes.
Wow, thanks for the reply! :O I guess I am just so used to PC spacing that stream's is messing me up :P Eagerly awaiting the next version :3
Does this mean it's back in the app store now? *Goes to check anyway, making this post meaningless*
Just to clarify, osu!stream maps are generally spaced. Jumps are very easy with two hands, which is why you see so many of them. Just like osu!, you should expect to see them at intuitive spots. Spacing with multi-touch patterns is something of an oxymoron but one of the two objects will usually be spaced, and these patterns should be obvious because of connecting lines.

Likewise, large spacing is easier to see and play, so it gets used on all difficulties.



<33333

Roga-don wrote: 4nd59



<33333
.........how

jjrocks wrote: 2u6p20

Roga-don wrote: 4nd59



<33333
.........how
^ ;_;

osu!stream wrote: 6i6wf

while the iOS version isn’t available, android is progressing smoothly, and quite playable.
It's probably not released to the public yet, but i'm guessing it's going to be available soon.
The Android version appears to be progressing much more quickly than what I'd envisioned. At this rate, the game will be out by the time I get a new phone.

peppy, you wonderful thing!
I dont see the game in the app store, it says "not available in U.S."

which countries are available for ?
Please see the notice on the website.
Bakario
wow,this hits looks like to the hits of osu!stream :B



Nightcore Skin Fiesta Version! [Multi-13 Language!] :<

peppy wrote: 73101g

I know at least one person has already made one despite what I said, anyways.
@Dexus
You do know that there was no reason to post that?
You're only encouraging people to actually disobey peppy and get the skin themselves.
Actually I think the reason to post it was to show his disrespect. It's all good.
@NoHitter @peppy
I'm not going to release any of these files at all. I already had them kind of made while I was sending the PM to you peppy. I wasn't doing it out of disrespect, sorry if I offended you. I will remove my posts if you want me to.
I was just wondering if the game is out on the Itunes store yet because I still can't find it.(Maybe because i'm in China for vacation?)
The game has been temporarily recalled from the appstore because a very large portion of the library was discovered to be illegal. (Note that it seems to be the developers who noticed the problem rather than iTunes complaining in case that wasn't clear).
I think you completely missed the point there.

Drakari wrote: 4s6y1t

The game has been temporarily recalled from the appstore because a very large portion of the library was discovered to be illegal. (Note that it seems to be the developers who noticed the problem rather than iTunes complaining in case that wasn't clear).
It's more like he got permission to use touhou songs from ZUN, but ZUN changed his policy for usage of his works so the app had to be pulled.

translation of ZUN's policy on his blog by Gensokyo.org
http://kourindou.exblog.jp/14218252/
最近、企業が作成する時に二次創作グッズが増えてきたので、それに合わせてガイドラインを改定しました。
Lately the numbers of derivative works explode when commercial works are
released, so I wanted to update the guidelines with that in mind.
 こんな感じでお願いします。
I hope things can work something like this.
 基本的に同人サークルの二次創作に関するガイドラインは今までとそんなに変わっておりません。
The basic rules for derivatives by doujin circles aren't really that
different.

------------------------------------------------------------------------
東方Projectの版権を利用する際のガイドライン 2011年版
Guidelines for using the Touhou Project setting - ver. 2011

これは東方Projectのガイドラインを2011年現在の状況にあわせて改定したものです。
This is a revision to the Touhou Project guidelines, updated for the
state of affairs in 2011.

○同人活動での利用について
Use in doujin activities
[n.b. - things doujin circles should do when making Touhou stuff, like
having information visible, attribution, etc.]

 基本的に今までのガイドラインを踏襲してください。
Basically, just follow the guidelines as they've been up 'til now.
 詳しい内容は、以前の回答をまとめていただいたページがありますので、そちらを参考にしてください。
Detailed information is in the questions and answers collectod on this
page, so please have a look.
  →http://www.geocities.co.jp/Playtown-Yoyo/1736/t-081-2.html

 なお、同人作品として発表されたそのものを商業流通に乗せてしまうことは基本的に許可しません。
Selling doujin works in commercial channels is generally not allowed.

 *内容で基本的には個別で許可を出したり公認したりする事はありませんので、創作活動は自己判断、自己責任でお願いします。
I don't generally review or veto the contents of independent works, so please use
your own personal judgment in and take responsibility for your works.

○企業グッズでの申請について
Applications for commercial goods

 企業でグッズを販売する場合は、許可が必要です。
You need my permission to sell commercial goods.

 東方の二次創作や二次使用についての問い合わせについては、
 現在友人に受付窓口を協力してもらっています。
A friend of mine has graciously offered to serve as the point of
for inquiries about works derived from Touhou.

 企業の方へはこちらから折り返し連絡をしますので、以下のフォームから問い合わせてください。
We'll promptly address inquiries from commercial outfits, so please use the following
form to us.
  https://spreadsheets.google.com/viewform?formkey=dFBiWldmOUlCYWpWZm9IWFAxVmJpU0E6MQ

 *また、企業グッズで性的表現(性的表現のある抱き枕など)のあるものはご遠慮ください。
In addition, please refrain from making commercial goods of a sexualized
nature (such as dakimakura covers with sexual imagery).

○二次創作物の制限について
Restrictions on derivative works

 同人・企業とも、次の内容に関連するものについては、現在の所、二次創作を制限させてください。
I'd like to place the following restrictions on all
derivative works, regardless of whether they're commercial or independent:

 ・アニメーション(※)が主体となる作品の有償での展開
For-profit development of works whose main element is animation(*)
 ・Xbox360 インディーズゲームでの販売
Sale of software on the XBox 360 Indies channel
 ・AppStore や Androidマーケットでの販売(企業の方は問い合わせしてください)
Sale of software via the App Store, Android Market, etc. (for commercial
parties, please get in with me)

 ・原作の流通(一般的な同人流通)を越えた形態での販売(海外向けのダウンロード販売等)
Sale of works in channels that are further reaching than the distribution channels
used by the original works. The original works are primarily sold in general doujin
channels. So, please refrain from using sales sites primarily oriented for
overseas customers, etc.
 ・その他過剰な性的表現や、特定の個人、団体、人種などを中傷する内容等、こちらで社会通念上著しく不適応だと判断した場合
Other works (e.g. works of excessive sexual depictions and works that would slander
a particular person, group or race) when we determine that such works are extremely
inappropriate given societal norms.

 このガイドラインの発表以前に発表されたもので、これらの内容にあてはまるものについては、公開している方に判断をお任せします。
I'll leave the question of what to do with works released before this update
to the guidelines that may fall astray of one of its provisions up to the
judgment of their creators.

 ※ ここでいうアニメーションとはいわゆる「セルアニメーション」のことで、3Dソフトで作成されたものや、イラストとエフェクトで構成されるようなものは除きます。
* By this I mean so-called "traditional cel animation"; computer-generated 3D
animation and 2D illustrations with special effects processing aren't included
in this restriction.
Really? I thought it had just only been realized afterward that ZUN had changed the policy earlier... Well there I go trying to explain things I don't actually know and just ending up as a derp.
Light Beam
is it really available in the US only? Can't seem to find Osu!Stream here on Philippines

Light Beam wrote: 196z38

is it really available in the US only? Can't seem to find Osu!Stream here on Philippines
It's still not available anywhere.
For the iOS, peppy is almost ready to resubmit it to the app store.
http://osustream.voice.com/forums/1 ... on-thanks-

Not sure when the android will be out, but it seems like it'll be available very soon too.
http://news.osustream.com/day/2011/08/21/
Light Beam

Xanine wrote: 50z4t

Light Beam wrote: 196z38

is it really available in the US only? Can't seem to find Osu!Stream here on Philippines
It's still not available anywhere.
For the iOS, peppy is almost ready to resubmit it to the app store.
http://osustream.voice.com/forums/1 ... on-thanks-

Not sure when the android will be out, but it seems like it'll be available very soon too.
http://news.osustream.com/day/2011/08/21/
hmm i might have misunderstood. i thought it was already available. :\

Light Beam wrote: 196z38

hmm i might have misunderstood. i thought it was already available. :\
It was, but then it was pulled out of the app store temporarily for containing touhou songs which broke ZUN's policy for usage of his works on itunes. (I probably wasn't clear on that. Sorry)

From what I've read, osu!stream will be released very soon without any touhou songs but will have new songs.
lol...v1.1 sure takes long enough to arrive, but anyway...

I reread both the entire thread and the interview on the osu!monthly...but there are still some technical aspects that I feel a little unclear or, some game elements that peppy didn't really go into details to explain them :o
So, a few questions:

1. Firstly, do those "hand-picked beatmappers" get paid?
As this is a commercial product and peppy actually benefit from this game, it only make sense that beatmappers wouldn't want to spend their free time doing free works.

2. Can someone give me a insight regarding how the score calculation works?
Played the game few times, I can see the score system got revised. Makes sense because peppy has introduced new types of notes in this game, so some kind of formula revisit is needed. But there are something else I noticed beyond the simple "revisit"...
(1). Seems that it's impossible to get a score more than 1 million points(unless someone can spin really fast)...?
(2). Accuracy Bonus...is it based directly on your accuracy, or how many Geki/Elite Beats/300s you get, or some other calculation method...?
Sometimes I thought I was playing fine, but was surprised when I received no accuracy bonus at all lol
(3). And the rank letter...is "A" the highest?

Now the biggest question:
3. What's the initial configruation in mind when peppy's developing osu!stream?
The original EBA/Ouendan was played on the resistive NDS's 3-inch touchscreen using a pen or a finger.
Osu! can be played on different input devises such as touchscreen, tablet, mouse, keyboard.
But I think in osu!stream, the experience gap across different settings will be too huge between different sizes of screen(ex: 4-inch, 7-inch, and 10-inch as in smartphones and tablets). There's enough space for me to place my two fingers on a tablet screen, but little crowded on a smartphone. Different circle size(if it's small on tablet, it will be really tiny on a phone), screen resolution, pixel density, etc etc....all these factors needed to be considered when mapping on this game.
That's not say it can't be done, in fact I believe peppy has these in mind when he implement the Autoplay feature, which is a clear demonstration of how to properly play a map(or "solve" a map without getting your fingers tied together lol) It also opens some possibilities for mapping technique too, such as you can place 2 overlap sliders at the same time.
And, if peppy plans to add more finger at the same time, he really need to establish a mapping guide to accompany that.

lol my english sucks......spending hours on online dictionary checking my spelling :3

----- wrote: 3p4f1i

Now the biggest question:
3. What's the initial configruation in mind when peppy's developing osu!stream?
The original EBA/Ouendan was played on the resistive NDS's 3-inch touchscreen using a pen or a finger.
Osu! can be played on different input devises such as touchscreen, tablet, mouse, keyboard.
But I think in osu!stream, the experience gap across different settings will be too huge between different sizes of screen(ex: 4-inch, 7-inch, and 10-inch as in smartphones and tablets). There's enough space for me to place my two fingers on a tablet screen, but little crowded on a smartphone. Different circle size(if it's small on tablet, it will be really tiny on a phone), screen resolution, pixel density, etc etc....all these factors needed to be considered when mapping on this game.
That's not say it can't be done, in fact I believe peppy has these in mind when he implement the Autoplay feature, which is a clear demonstration of how to properly play a map(or "solve" a map without getting your fingers tied together lol) It also opens some possibilities for mapping technique too, such as you can place 2 overlap sliders at the same time.
And, if peppy plans to add more finger at the same time, he really need to establish a mapping guide to accompany that.

lol my english sucks :3
Your english isn't that bad o.o
I heard that they're doing their best mapping beatmaps that can be played on iphone and ipad, but I think it should be better to have separate maps between Ipad and Iphone. There's too much differencies in the screen's dimensions, and I don't think they could do more than 2 fingers on the iphone, but on the ipad it could be so much fun !
I just wanted to hear that how osu!stream is different with other touch-based rhythm games, but people are just introducing more and more rhythm games, lololol

Maybe I shouldn't have strated that. I wanted to post something more, but I'll just stop. Let's go to videogame category or somewhere.

EDIT:
Made new thread for 'Rhythm Games for Smartphone/Tablet PC': viewtopic.php?f=17&p=1045701#p1045701

EDIT2:
About 10 posts that were considered as off-topic were moved to the new thread. This post wasn't moved, though.

lepidopodus wrote: 3842c

I just wanted to hear that how osu!stream is different with other touch-based rhythm games, but people are just introducing more and more rhythm games, lololol
Well...actually I'm quite intrested in how other touch-based rhythm games work around my aforementioned issue, so don't need to feel bad >w<
as far as I know, osu!stream mappers are volunteers and map because they enjoy the prospect of doing so rather than for any particular monetary gain. will peppy pay them? up to him.

i'm not familiar with the changes in the scoring algorithm, but i can say that osu!stream is pretty much built around being played on a typical iphone screen held horizontally and with the thumbs used as the primary input method. that is the briefing given to mappers, at least.

Ephemeral wrote: b493z

thumbs used as the primary input method.
So not intended to be used by me, but I'm pretty sure nobody else in the world holds an iPhone like me.
So I have an alert that an update is finally available, but when I click the link, I get a "no longer available" error.

Behonkiss wrote: 703d5h

So I have an alert that an update is finally available, but when I click the link, I get a "no longer available" error.
Bought my Ipad 2 yesterday and osu!s was re-released today! :D

Its actually pretty awesome. My favorite song/mapset is probably Garbled Waves.
Ijah_old
I got it too today, but no maps are available for because of an error retrieving maps.
/me sadface
Works for me. Check your connection.
This new version is 10 times better than the older one !

Also

OMFG I'VE GOT RANK #1 ON SPACE MUSIC EXTREME MODE
Wait
Oh well, I'm the only one in the ranking :(
... Hard.
My best so far was a B. Feels noob. xD
Wondering how beatmaps are coded, though. *random concerns*
Lacks some more free content, though.
We're doing our best, but creating maps takes time. osu!stream's library of both free and paid songs will grow.

Ephemeral wrote: b493z

as far as I know, osu!stream mappers are volunteers and map because they enjoy the prospect of doing so rather than for any particular monetary gain. will peppy pay them? up to him.

i'm not familiar with the changes in the scoring algorithm, but i can say that osu!stream is pretty much built around being played on a typical iphone screen held horizontally and with the thumbs used as the primary input method. that is the briefing given to mappers, at least.
Only iphones...? I'm surprised...
s/iphone/multi-touch device of similar size

it plays well on my iPad, i just use 2 index fingers (and an occasional thumb) rather than my thumbs. Android is also planned and being worked on too, according to peppy.

In short: no, its not only for iPhone, but it needs to be playable on an iPhone. Some things that are playable on an iPad or Android tablet might be near impossible on an iPhone / Android smartphone. osu!stream has pretty strict difficulty setting / circle size rules to keep this in check.

also: follow @osustream on twitter.
I sort of forgot which pack was touhou 1 and 2, which was was boozehound in?
ppy took out the touhou songs iirc
Ok I bought an I-pad today and played osu!stream, and I got #5 in Garbled Waves - Apatisk Expert.
I still don't know how to deal with this 'device'... How could I managed to achieve this?

Anyway, my first impression:
1. Penalty of missing hold object is quite harsh. If you noticed that an object you just touched was hold object, not a normal one, you are already late. Your health bar will be severly hurt and you might fail.
2. I guess there aren't many different play styles... The way you should touch those objects are quite obvious.

Randy96 wrote: 6c1p5g

ppy took out the touhou songs iirc
Yes, but I bought one pack and I can get it's replacement free, but I have no idea which one it is
Which pack replaced the one with Boozehound?
mekadon_old
Imo having a custom offset setting sounds good. I always get 5~7ms late which pisses me off :(
I just played the game today lol
Just picked up Osu! Stream today now that it's back on the App Store. Loving the hold and multiple touch additions, great features to put in this version! Crisp UI, responsive controls, you all have hit it out of the park with this game.

That being said, played through the four free songs available and have about given up on this game unfortunately due to the inability to play multiple difficulties. I love rhythm games but have absolutely no will to repetitively replay a song to perfect it. Back when I used to play DDR, I used to purposefully *not* memorize the steps so that it would be more of a challenge to complete the song as opposed to getting a high score. I play TapSonic on Legendary 6 Key and consider it an accomplishment to simply complete a song.

Hence, when I played Ouendan/2/EBA, my challenge was getting through all the modes, then going back and playing the songs I enjoyed from time to time. It didn't matter if I beat Ready Steady Go! with a D, it worked for me. So when I popped this game on I threw myself into the songs and got through them on Stream with B's and a D on Apatisk. Then realized I've hit a wall. I can't play Expert until I get an A on the song. Given that the requirements for getting an A on a song is to FC+ the song, I will pretty much never get there. I simply have no wish to play the songs ten times over again to memorize the beats in order to play a harder version of it.

I enjoy playing Osu! I enjoy what gameplay there is in Osu! Stream. I'd just love to be able to play the entire game rather than getting the feeling that I'm apparently playing it "wrong" by simply enjoying it rather than going for the leaderboards. Please consider giving those of us that aren't leaderboard style players the opportunity to fail at Expert modes. It may not seem like much, but it would give me and I'm sure others more of a reason to continue to play this game as it grows.
You realise that expert will be near impossible if you can't A stream, right? Also, you don't need FC to get an A. I can do it with 5+ misses.

The idea of setting a bar to enter expert mode is that without reaching that bar, you will fail within 5 seconds. I did extensive testing with real-life friends that showed this was the case. Expert mode is not only harder in patterns, but also harder in judgement, and the jump is far too big if you can't do semi-decently on stream mode.

I will take your into consideration, but ask that you also persist a bit more and work on that A rank. It isn't as hard as you think.
Topic Starter
back during the time when stream still has the touhou songs, i can manage to consistently clear expert charts while doing horribly on stream mode (boozehound and being proof are some of the experts i had played. i know they're easy for expert charts {shanghai tea house expert is HARD), but still...). it kinda felt that the requirement was being too harsh. it gives some sort of an anti-climatic feeling if you can smack an end-boss with one-hit because the previous sub-boss forced you to get the best items and levels just to beat him. but if you made it more lenient, then unlocking will be almost pointless. you have to balance those two.

i say, the requirement would be as is, but the grading system should be made a bit more lenient. i dunno if i own a wrong version of stream in my iPod, but getting only like 7 "50's" on EASY charts already gets me a B.
I already made the grading more lenient, but I am willing to push it further. It's just a matter of finding a way to do so without making it feel totally lame :P.
Topic Starter
i guess the part of blame would be also to me not getting the latest builds so i'm not really much updated about it. :p
when are u planning to add android for osustream?
We got new free song in osu!stream and that is Want You Gone, which is famous for being ending? song of Portal 2
(wow peppy must be working so hard on this.)

Ok it's time to push me down, guys.

I don't know what you guys think, but personally, I don't like that map a lot... It could have used characteristic features of touchscreen more, I guess?

osu!stream must be the most accuracy-needing game I ever played, lol.
You're right, the map is too classical, and it has too much holds...
But the feature is awesome, still :D

Roga-don wrote: 4nd59

You're right, the map is too classical, and it has too much holds...
osu! and osu!stream looks similar, but input device is totally different, so it is quite different than we thought. For example, jumps can be quite hard to be dealt with in osu!, but in osu!stream, it might be disturbing when reading beats, but after that, those things become quite easy. (Don't know exaclty why but I don't depend on distance snap that much when I'm playing osu!stream while I rely on it a lot in osu!. Of course, totally out of distance snap is quite disturbing.)

But... too many holds? Hmm... Whatever, people have variety of thoughts.
really enjoy osu!stream; all the new stuff threw me for a loop, really adds much appreciated variety.

unfortunately i'm going to stick with osu! vanilla for as long as possible; song quantity > quality on this one for me. keep up the good work in any case!
I don't see a need to "stick" with only one. Enjoy them both, if you can :). I know I do.
I was able to try out osu!stream on the iPad, it was pretty cool. The screen made it sort of hard to do sliders, (my finger kept "sticking" to the screen) and sooo many 100s and 50s. I liked the osu!stream-specific elements of gameplay, but they felt a little unintuitive at times. This may partially be due to the fact that my hand kept getting in the way.

Despite the few negatives, it really was a fun experience. I've only tried out the free material so far, but purchasing the packs is a definite possibility. I'll still be sticking primarily to regular osu! but I'll make sure to check out the content released for osu!stream. So yeah, I guess this is my review of the game? Cool.
The trick to sliders is to press very lightly. The screen is capacitive so doesn't require any force (you can almost use just your nail as long as your skin is close-ish). The judgement is far harsher than osu! on purpose. The new elements become easier once you play a bit, and we try to map in a way that hands don't cover the map (with exceptions for expert-level songs).
Oh, good advice. I'll go try again.
(and again, great game)
I bought an iPad 2 this week and finally had the opportunity to try osu! Stream. I'm very impressed.
Keep up the good work and make more maps! :)
It helps to wash your hands (and dry them well) before playing.
This should all be like...in a disclaimer within the game.
Topic Starter

peppy wrote: 73101g

The trick to sliders is to press very lightly. The screen is capacitive so doesn't require any force (you can almost use just your nail as long as your skin is close-ish). The judgement is far harsher than osu! on purpose. The new elements become easier once you play a bit, and we try to map in a way that hands don't cover the map (with exceptions for expert-level songs).
speaking of this, there was this certain part on Sunrise's stream chart that has hold + circle combinations that can tie your hands in knots when you press it in a certain way, especially when you play it in a "handheld" fashion. there might be more correct ways to do that part, but if players like me keep on falling on that most of the time, then yeah...
After I've finished with my contributions to the next ~2-3 packs, I want to take a look at some of the earlier maps and hopefully bring them up to current standards.
I was thinking mostly in of hitsounds, but there shouldn't be thumb gymnastics on Hard stream.
I don't believe there actually is.
NEED MORE MAPPERS!

Any predictions on when the Android version pops out?
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