Unfortunately not. It seems with doujin distribution, artists are restricted to distribute their works "only via doujin channels", basically inhibiting how far touhou music reaches (legally).
That's pretty flawed logic. As far as I can tell ZUN doesn't allow any of his content to be used in any other games, nor in any way on the App Store / Marketplace. Of course, you are in charge of your own s here so that doesn't concern me at the moment.Azure_Kyte wrote: 442pw
This doesn't really affect osu!, as Touhou" songs here are available freely, iirc.
AppStore や Androidマーケットでの販売Hmm, does this includes music from touhou games? Anyway, it's not that free.
It's not "screwy" as it has been through a pretty strenuous QC process. It is different to PC osu! (constant distance spacing) but has to be in order to be playable on small screens. Future maps will feature similar spacing.EvianBubble wrote: o138
not to mention spacing is really screwy lol![]()
Most of the songs you have won't be available for ranking. The ones that will be will need to be replayed, yes.EvianBubble wrote: o138
Question about the online ranking - would we need to replay the songs for the scores to be submitted?
Wow, thanks for the reply! :O I guess I am just so used to PC spacing that stream's is messing me uppeppy wrote: 73101g
It's not "screwy" as it has been through a pretty strenuous QC process. It is different to PC osu! (constant distance spacing) but has to be in order to be playable on small screens. Future maps will feature similar spacing.EvianBubble wrote: o138
not to mention spacing is really screwy lol![]()
Most of the songs you have won't be available for ranking. The ones that will be will need to be replayed, yes.EvianBubble wrote: o138
Question about the online ranking - would we need to replay the songs for the scores to be submitted?
^ ;_;jjrocks wrote: 2u6p20
.........howRoga-don wrote: 4nd59
<33333
It's more like he got permission to use touhou songs from ZUN, but ZUN changed his policy for usage of his works so the app had to be pulled.Drakari wrote: 4s6y1t
The game has been temporarily recalled from the appstore because a very large portion of the library was discovered to be illegal. (Note that it seems to be the developers who noticed the problem rather than iTunes complaining in case that wasn't clear).
最近、企業が作成する時に二次創作グッズが増えてきたので、それに合わせてガイドラインを改定しました。
Lately the numbers of derivative works explode when commercial works are
released, so I wanted to update the guidelines with that in mind.
こんな感じでお願いします。
I hope things can work something like this.
基本的に同人サークルの二次創作に関するガイドラインは今までとそんなに変わっておりません。
The basic rules for derivatives by doujin circles aren't really that
different.
------------------------------------------------------------------------
東方Projectの版権を利用する際のガイドライン 2011年版
Guidelines for using the Touhou Project setting - ver. 2011
これは東方Projectのガイドラインを2011年現在の状況にあわせて改定したものです。
This is a revision to the Touhou Project guidelines, updated for the
state of affairs in 2011.
○同人活動での利用について
Use in doujin activities
[n.b. - things doujin circles should do when making Touhou stuff, like
having information visible, attribution, etc.]
基本的に今までのガイドラインを踏襲してください。
Basically, just follow the guidelines as they've been up 'til now.
詳しい内容は、以前の回答をまとめていただいたページがありますので、そちらを参考にしてください。
Detailed information is in the questions and answers collectod on this
page, so please have a look.
→http://www.geocities.co.jp/Playtown-Yoyo/1736/t-081-2.html
なお、同人作品として発表されたそのものを商業流通に乗せてしまうことは基本的に許可しません。
Selling doujin works in commercial channels is generally not allowed.
*内容で基本的には個別で許可を出したり公認したりする事はありませんので、創作活動は自己判断、自己責任でお願いします。
I don't generally review or veto the contents of independent works, so please use
your own personal judgment in and take responsibility for your works.
○企業グッズでの申請について
Applications for commercial goods
企業でグッズを販売する場合は、許可が必要です。
You need my permission to sell commercial goods.
東方の二次創作や二次使用についての問い合わせについては、
現在友人に受付窓口を協力してもらっています。
A friend of mine has graciously offered to serve as the point of
for inquiries about works derived from Touhou.
企業の方へはこちらから折り返し連絡をしますので、以下のフォームから問い合わせてください。
We'll promptly address inquiries from commercial outfits, so please use the following
form to us.
https://spreadsheets.google.com/viewform?formkey=dFBiWldmOUlCYWpWZm9IWFAxVmJpU0E6MQ
*また、企業グッズで性的表現(性的表現のある抱き枕など)のあるものはご遠慮ください。
In addition, please refrain from making commercial goods of a sexualized
nature (such as dakimakura covers with sexual imagery).
○二次創作物の制限について
Restrictions on derivative works
同人・企業とも、次の内容に関連するものについては、現在の所、二次創作を制限させてください。
I'd like to place the following restrictions on all
derivative works, regardless of whether they're commercial or independent:
・アニメーション(※)が主体となる作品の有償での展開
For-profit development of works whose main element is animation(*)
・Xbox360 インディーズゲームでの販売
Sale of software on the XBox 360 Indies channel
・AppStore や Androidマーケットでの販売(企業の方は問い合わせしてください)
Sale of software via the App Store, Android Market, etc. (for commercial
parties, please get in with me)
・原作の流通(一般的な同人流通)を越えた形態での販売(海外向けのダウンロード販売等)
Sale of works in channels that are further reaching than the distribution channels
used by the original works. The original works are primarily sold in general doujin
channels. So, please refrain from using sales sites primarily oriented for
overseas customers, etc.
・その他過剰な性的表現や、特定の個人、団体、人種などを中傷する内容等、こちらで社会通念上著しく不適応だと判断した場合
Other works (e.g. works of excessive sexual depictions and works that would slander
a particular person, group or race) when we determine that such works are extremely
inappropriate given societal norms.
このガイドラインの発表以前に発表されたもので、これらの内容にあてはまるものについては、公開している方に判断をお任せします。
I'll leave the question of what to do with works released before this update
to the guidelines that may fall astray of one of its provisions up to the
judgment of their creators.
※ ここでいうアニメーションとはいわゆる「セルアニメーション」のことで、3Dソフトで作成されたものや、イラストとエフェクトで構成されるようなものは除きます。
* By this I mean so-called "traditional cel animation"; computer-generated 3D
animation and 2D illustrations with special effects processing aren't included
in this restriction.
It's still not available anywhere.Light Beam wrote: 196z38
is it really available in the US only? Can't seem to find Osu!Stream here on Philippines
hmm i might have misunderstood. i thought it was already available. :\Xanine wrote: 50z4t
It's still not available anywhere.Light Beam wrote: 196z38
is it really available in the US only? Can't seem to find Osu!Stream here on Philippines
For the iOS, peppy is almost ready to resubmit it to the app store.
http://osustream.voice.com/forums/1 ... on-thanks-
Not sure when the android will be out, but it seems like it'll be available very soon too.
http://news.osustream.com/day/2011/08/21/
It was, but then it was pulled out of the app store temporarily for containing touhou songs which broke ZUN's policy for usage of his works on itunes. (I probably wasn't clear on that. Sorry)Light Beam wrote: 196z38
hmm i might have misunderstood. i thought it was already available. :\
Your english isn't that bad o.o----- wrote: 3p4f1i
Now the biggest question:
3. What's the initial configruation in mind when peppy's developing osu!stream?
The original EBA/Ouendan was played on the resistive NDS's 3-inch touchscreen using a pen or a finger.
Osu! can be played on different input devises such as touchscreen, tablet, mouse, keyboard.
But I think in osu!stream, the experience gap across different settings will be too huge between different sizes of screen(ex: 4-inch, 7-inch, and 10-inch as in smartphones and tablets). There's enough space for me to place my two fingers on a tablet screen, but little crowded on a smartphone. Different circle size(if it's small on tablet, it will be really tiny on a phone), screen resolution, pixel density, etc etc....all these factors needed to be considered when mapping on this game.
That's not say it can't be done, in fact I believe peppy has these in mind when he implement the Autoplay feature, which is a clear demonstration of how to properly play a map(or "solve" a map without getting your fingers tied together lol) It also opens some possibilities for mapping technique too, such as you can place 2 overlap sliders at the same time.
And, if peppy plans to add more finger at the same time, he really need to establish a mapping guide to accompany that.
lol my english sucks :3
Well...actually I'm quite intrested in how other touch-based rhythm games work around my aforementioned issue, so don't need to feel bad >w<lepidopodus wrote: 3842c
I just wanted to hear that how osu!stream is different with other touch-based rhythm games, but people are just introducing more and more rhythm games, lololol
Only iphones...? I'm surprised...Ephemeral wrote: b493z
as far as I know, osu!stream mappers are volunteers and map because they enjoy the prospect of doing so rather than for any particular monetary gain. will peppy pay them? up to him.
i'm not familiar with the changes in the scoring algorithm, but i can say that osu!stream is pretty much built around being played on a typical iphone screen held horizontally and with the thumbs used as the primary input method. that is the briefing given to mappers, at least.
osu! and osu!stream looks similar, but input device is totally different, so it is quite different than we thought. For example, jumps can be quite hard to be dealt with in osu!, but in osu!stream, it might be disturbing when reading beats, but after that, those things become quite easy. (Don't know exaclty why but I don't depend on distance snap that much when I'm playing osu!stream while I rely on it a lot in osu!. Of course, totally out of distance snap is quite disturbing.)Roga-don wrote: 4nd59
You're right, the map is too classical, and it has too much holds...
speaking of this, there was this certain part on Sunrise's stream chart that has hold + circle combinations that can tie your hands in knots when you press it in a certain way, especially when you play it in a "handheld" fashion. there might be more correct ways to do that part, but if players like me keep on falling on that most of the time, then yeah...peppy wrote: 73101g
The trick to sliders is to press very lightly. The screen is capacitive so doesn't require any force (you can almost use just your nail as long as your skin is close-ish). The judgement is far harsher than osu! on purpose. The new elements become easier once you play a bit, and we try to map in a way that hands don't cover the map (with exceptions for expert-level songs).
If your still interested in people testing out the Android build, I'd love topeppy wrote: 73101g
We do have an android testing build available, but it seems to have some issues. I haven't personally looked into android development yet and Intermezzo (who is working on it) doesn't seem to have much time lately, but you can me on IRC if you would like to give it a test run.
This thread is only 16 pages. Please go back and read, at very least from this post: viewtopic.php?p=966060#p966060djsplash1457 wrote: 18p4l
Why isnt the ous app on the itouch appstore like the original osu we play on the computer??? Im just asking because i dont like that there isnt that much good maps to play on the osu!stream for itouch:"( It is a good game but idk it just doesnt feel the same....![]()
You should probably read again too...mm201 wrote: 5k144r
I'm no lawyer so I'm kind of speculating here. I figure it owes to the way the 's safe harbour provisions work. With osu!, infringement claims are directed to peppy, at which point he is required to remove the infringing beatmaps. With osu!stream, infringement claims (I figure) are directed to Apple, at which point they are required to remove the infringing apps.
I for one haven't experienced any trouble playing with score explosions. I would guess it's something that becomes less of a problem forpeppy wrote: 73101g
Thanks for the .
I'm not sure I want to allow disabling the score explosions; this is one of the key elements of the game. We map so they don't get in the way of later objects, and they help space maps correctly.