don't get 100s at the end lol
I dunno~D33d wrote: 1z2z1f
I am seriously looking forward to getting this for Android. I still haven't bothered to buy a new phone, as I can never make my mind up on which to buy. However, I might end up being swayed into a device with a 4"+ screen. I've been wanting the Desire Z since it'd came out, but would any of you say that that might be too small?
What happened to the free community spirit? It's more of a business model now...peppy wrote: 73101g
On-par or cheaper than every other rhythm game on iOS and other platforms. Consider you are getting the game for free, and each song can take upwards of 100 man-hours to obtain rights, map and polish. Consider that , maintenance, new features, server and distribution costs are not free.GladiOol wrote: 701r1j
Paying for only 3 maps seems a bit too much for me, so not going to do that ):
Correct, it is a business model. osu!stream != osu! and never will. It is a separate project with a separate aim. In order to get it prepared I have quit my day job, so it could also be considered a possible source of income. It is also part of my endeavour to try and help smaller artist become more known, and provide them a stream of revenue that can help them create more work in the future, and possibly grow larger.Guy-kun wrote: 4kf2h
What happened to the free community spirit? It's more of a business model now...
It may be able to be improved, but that doesn't change that a lot of effort is still required (much of which I believe cannot be avoided). Making stream-matching levels involved more than standard osu! maps, as does planning for the touchscreen platform. Testing is relatively rigorous to ensure a high standard of maps. Also have to consider the time spend communicating with artists for licencing, packaging, precision timing etc.Guy-kun wrote: 4kf2h
Taking 100 hours to get 1 song ready seems to imply the process is a bit convoluted and should be changed doesn't it?
You're right, but it's the only way for the game to exist on the appstore. However, the game is evolving to a new stade, and I don't think it's a bad thing. I mean, it has the capacities to go into something greater, so I think peppy's right going in a commercial system (well, it's kinda hard too xD).Guy-kun wrote: 4kf2h
What happened to the free community spirit? It's more of a business model now...
Okay, that makes more sense, I think from the start it has felt too strongly tied to osu! with the almost identical gameplay, the inclusion of the term 'osu!' and so forth. As a separate endeavour this makes perfect sense and I wish you all the luck.peppy wrote: 73101g
Correct, it is a business model. osu!stream != osu! and never will. It is a separate project with a separate aim. In order to get it prepared I have quit my day job, so it could also be considered a possible source of income. It is also part of my endeavour to try and help smaller artist become more known, and provide them a stream of revenue that can help them create more work in the future, and possibly grow larger.
Oh come on, how far would you get if the game was charged, and all maps were charged, this is basically a free trial and done by everyone. Not kindness.peppy wrote: 73101g
Even so, I think there is something to be said about offering the application for free, along with four songs and more to come? Nah, nevermind, there's definitely not community spirit there.[/slightsarcasm]
Taking osu! stream as a non-community game, this makes more sense, otherwise I'd be arguing the side that people should be spending their own time willingly.peppy wrote: 73101g
Also have to consider the time spend communicating with artists for licencing, packaging, precision timing etc.
Hey, I take back being too harsh, I was simply really shocked after believing this would be a community game. I apologise.peppy wrote: 73101g
Nonetheless, thanks for your one star App Store rating. The is always appreciated.
I believe its possible to keep a ion up to give for free. Look at many open-source developers, who don't get swayed by the thoughts of cashing in on their efforts.peppy wrote: 73101g
I think people who question the fact there are paid elements in osu!stream should probably take a step back and understand that not everything in life is/should be free. Music does actually take effort and cost money to compose, produce and obtain rights to. Making games is likewise -- code doesn't write itself. Maybe it's a good chance to realise how privileged we all are here at osu! for how things currently work in the community.
I have not and will not ever be swayed to cash-in on osu!. I'd sooner take it off the internet than do thatGuy-kun wrote: 4kf2h
I believe its possible to keep a ion up to give for free. Look at many open-source developers, who don't get swayed by the thoughts of cashing in on their efforts.
(...whoa, that's some commitment "^_^ )peppy wrote: 73101g
In order to get it prepared I have quit my day job, so it could also be considered a possible source of income. It is also part of my endeavour to try and help smaller artist become more known, and provide them a stream of revenue that can help them create more work in the future, and possibly grow larger.
I'm assuming two since the connection bar thing would only attach two.Zekira wrote: 54232b
Just a question; how many objects can be placed simultaneously at a given time?
*totally hoping its 6 so that he can continue to fantasize about PnM-like notecharts on this lol*
[/obviouslyhaven'twatchedanyvideosyet]
As many as the iPhone will allow. I think that's 8 or something?Zekira wrote: 54232b
Just a question; how many objects can be placed simultaneously at a given time?
*totally hoping its 6 so that he can continue to fantasize about PnM-like notecharts on this lol*
[/obviouslyhaven'twatchedanyvideosyet] [/obviouslydoesn'tknowanything]
CAN'T WAAAAITmm201 wrote: 5k144r
we are limiting it to two in maps for the time being, until we can get a better sense of what players are going to be capable of.
That's pretty flawed logic. As far as I can tell ZUN doesn't allow any of his content to be used in any other games, nor in any way on the App Store / Marketplace. Of course, you are in charge of your own s here so that doesn't concern me at the moment.Azure_Kyte wrote: 442pw
This doesn't really affect osu!, as Touhou" songs here are available freely, iirc.
AppStore や Androidマーケットでの販売Hmm, does this includes music from touhou games? Anyway, it's not that free.
It's not "screwy" as it has been through a pretty strenuous QC process. It is different to PC osu! (constant distance spacing) but has to be in order to be playable on small screens. Future maps will feature similar spacing.EvianBubble wrote: o138
not to mention spacing is really screwy lol![]()
Most of the songs you have won't be available for ranking. The ones that will be will need to be replayed, yes.EvianBubble wrote: o138
Question about the online ranking - would we need to replay the songs for the scores to be submitted?
Wow, thanks for the reply! :O I guess I am just so used to PC spacing that stream's is messing me uppeppy wrote: 73101g
It's not "screwy" as it has been through a pretty strenuous QC process. It is different to PC osu! (constant distance spacing) but has to be in order to be playable on small screens. Future maps will feature similar spacing.EvianBubble wrote: o138
not to mention spacing is really screwy lol![]()
Most of the songs you have won't be available for ranking. The ones that will be will need to be replayed, yes.EvianBubble wrote: o138
Question about the online ranking - would we need to replay the songs for the scores to be submitted?
^ ;_;jjrocks wrote: 2u6p20
.........howRoga-don wrote: 4nd59
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