OH GOD AWESOME MAP one of the best map i've ever seen
but a little question:
but a little question:
why?7odoa wrote: 6w3d4y
No need Taiko diff for this song...
Because this song have too many BPM change,dialgadu77 wrote: 304e2k
OH GOD AWESOME MAP one of the best map i've ever seen
but a little question:
why?7odoa wrote: 6w3d4y
No need Taiko diff for this song...
I can multiply SV without inherithed points. (max: SV x4 with manual editing)those wrote: 2f131h
You just need to set inherited points to multiply the sv.7odoa wrote: 6w3d4y
When you map those part,It will became unreadable like osu! diff.
I don't know this is rankable or not,but if I accept your taiko diff,I'll accept Verdi's and Ono's taiko diff too.(They are asked me taiko diff in before)Rule wrote: 6d473t
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
Ok. If you want, I can modify my Taiko diff for this:7odoa wrote: 6w3d4y
I don't know this is rankable or not,but if I accept your taiko diff,I'll accept Verdi's and Ono's taiko diff too.(They are asked me taiko diff in before)Rule wrote: 6d473t
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
Anyway,I can put this diff on Creator's Words now if you want~
Thank for ModJacob wrote: 6138n
Hello, 7odoa! I really love the map and the song choice.
General
Beginner
- Looks good.
Basic
- 00:25:733 (4,1) - The pattern you have with these two sliders is pretty odd looking in my opinion. Try something like this that's more intuitive and better looking. They also blanket eachother very nicely.//It's fine to me
- 01:11:056 (2) - This slider is pretty odd looking if you ask me.//Changed
- 01:36:443 (4) - Spacing between the previous slider and this note is a bit too large.//Fixed
Difficult
- 00:11:885 (1) - Put the whistle on the end of this slider rather than the reverse to follow your whistle pattern.//No change
- 00:16:248 (1) - ^//No change
- 00:33:560 - You should add a note here because of the fact that there's an audible beat at this point. It also flows well. I suggest arranging it like this and adding a NC at 00:34:343 (5) to shorten up the combo.//OK
- 01:23:737 (4) - Move this up two grids to be symmetrical with the previous slider.//...
Expert
- 00:22:995 (1) - Stack this on the bottom of the previous stream.//No change
- 00:34:734 (2,4) - Make it so that these don't overlap.//I think it is fine...
Challenge
- Looks good to me.
Good luck!
- Holy crap. This difficulty is intense.
- 00:13:385 (4) - Put a new combo on this slider and all other slowdown sliders like it.//OK,I add new combo colors for Slowdown.
Thank!~Suzully wrote: 423y2t
From my modding queue. Sorry for taking long time :< <<Never mind~
[Difficult][Basic]
- 01:37:554 (1,2,3) - This is a hard diff. So please follow the consistent distance spacing here.<<Ok~
Please tell me your thought.
- 01:21:008 (4,5) - Since it's too hard for beginner to read the timing, change these notes to a slider.<<I can't change it to slider,because the slider is too slow.
About red timing sections. I'll ask other about this and I'll write a result here. Please wait a bit.<<Okay,I think It is fine because it is from the official timing~
Even if this was true, there is absolutely no indication whatsoever that the slider speed changes, which makes it unacceptable. I can understand for some slow sections, but many others are just you adding them for the sake of changing slider speeds, which is unrankable. Please use this timing - I tried not to remove any of your green lines, forgive me if I did:7odoa wrote: 6w3d4y
Suzully wrote: 423y2t
About red timing sections. I'll ask other about this and I'll write a result here. Please wait a bit.<<Okay,I think It is fine because it is from the official timing~
104,300,4,2,1,95,1,0
9704,272.727272727273,4,1,2,60,1,0
18431,260.869565217391,4,1,1,70,1,1
22539,-100,4,2,1,95,0,1
22800,-100,4,1,1,70,0,0
22995,-100,4,1,1,70,0,1
26778,250,6,1,1,70,1,0
32778,260.869565217391,6,1,1,70,1,1
41438,300,4,1,2,60,1,0
48638,272.727272727273,4,1,1,70,1,0
58456,300,4,1,1,70,1,0
59056,-100,4,1,1,63,0,0
59656,-100,4,1,1,56,0,0
60256,-100,4,1,1,49,0,0
63106,-100,4,2,2,95,0,0
68056,272.727272727273,4,1,1,80,1,0
80260,-100,4,1,1,85,0,0
80806,-100,4,1,1,90,0,0
81351,-100,4,1,1,95,0,0
81624,-100,4,2,1,90,0,0
82237,250,4,1,2,65,1,0
90077,230.769230769231,4,1,1,75,1,1
93711,-100,4,2,1,95,0,1
94111,-100,4,1,1,80,0,1
94666,222.222222222222,4,1,1,80,1,1
95499,-100,4,1,1,85,0,1
96443,222.222222222222,5,1,1,85,1,1
96831,-66.6666666666667,5,1,1,85,0,1
97220,-100,5,1,1,85,0,0
97331,-100,5,1,1,70,0,0
我不想改了,改了只會令圖的質量變差...DarknessAngel wrote: 635qj
我在mod這張圖的時候就該說的...orzRules wrote: 3n6o1f
![]()
沒辦法,要是你不改的話就不能ranked ;_;
我個人很想看到這圖上架的說T.T7odoa wrote: 6w3d4y
我不想改了,改了只會令圖的質量變差...
rank不了便算吧,而且我不只是想這張圖rank~
(新圖求MOD XD)
I tired to get it ranked...
I'm in.Suzully wrote: 423y2t
About red timing sections. I'll ask other about this and I'll write a result here. Please wait a bit.
I know something that can replace the unrankable sliders, but you gotta move the objects when done, if needed.those wrote: 2f131h
From .:Let those mod those maps:.
[General]
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
You do not need the timing points at:
00:13:385
00:13:931
00:14:067
00:17:749
00:22:604
00:51:365
00:54:773
00:58:045
01:10:783
01:11:056
01:11:737
01:12:419
01:13:100
01:13:372
01:14:327
01:14:599
01:15:145
01:15:554
01:16:235
01:16:507
01:17:053
01:17:325
01:17:871
01:18:143
01:18:415
01:18:552
01:18:961
01:19:915
01:20:327
01:20:872
01:21:008
01:21:690
01:25:612
01:29:477
01:33:769
01:34:666
01:36:443
That's a lot of timing points you used there: at first I thought you were trying to stay on rhythm and to try to start each downbeat at the right place, but then I looked at your Challenge difficulty and realized that you were using the Timing points to manipulate your slider velocity, which is unfortunately UNRANKABLE. Let's delete these and fix your sliders before I come back to this. Feel free to PM me when that's fixed.
In addition, you also have inconsistent Kiai Times. You may want to fix those as well.
Good luck :3
No, because you're refusing to fix something that's unrankable and are ignoring three BATs (and even more) by doing so. I offered you the correct timing, and proposed to help you find a replacement, but you didn't even consider my post.7odoa wrote: 6w3d4y
Thank You!~Twilight Sparkle wrote: 2847r
This feels entirely rankable.
Great job on the map :3
No BAT going to rank this? orz...![]()
好吧,我試試~nold_1702 wrote: c162z
把sv轉做1.35 1.0part轉2.0 bpm 慢part轉0.5試試?
It's fine,just like Expert.Baka Tenshi wrote: 58r4h
01:09:146 (1) to 01:22:237 (1) - This part...I gotta be serious. Needs an experience from who can apply my idea, who knows? May work and may not, or w/e
Fixed~Shiro wrote: 47b
Hi.
I can confirm that the timing has been changed.
However, watch out for broken sliders. For example, in the Expert difficulty, 00:22:995 (1) -
while I'm at it, 01:21:556 (1,1) - (expert diff) this is quite a huge jump, and very surprising, given that the objects are a whole screen away from each other.
I'm happy to unnuke this - good luck on getting this ranked !
Just saying: I did that with Do I Smile?, but the result will have to be extremely odd for the unrankable map to be rankable.7odoa wrote: 6w3d4y
It's fine,just like Expert.Baka Tenshi wrote: 58r4h
01:09:146 (1) to 01:22:237 (1) - This part...I gotta be serious. Needs an experience from who can apply my idea, who knows? May work and may not, or w/e
BPM:50~270 Changed to 100~135
It's no problem for now?
Thank!~Garven wrote: 3w455y
Yo
[General]
Tick rate 4 to all difficulties since you have the BPM halved. I'd recommend you silence key ticks during the beginning and other quieter parts of the song.
Ok~
[Easy]
01:15:556 (1,2,3) - This part is pretty trick for an easy. You might want to simplify with it longer sliders like you've used before.
I have re-map this part,it is hard to map...
[Basic]
This is hardly what I would call a Basic. Call it Standard or Normal.
It is DDRSN2's Diff Name,Basic=Normal
[Difficult]
00:15:704 (4) - I'm not sure what this note is mapped to, but it is weird to play.
Fixed
00:32:778 (1) - Something that's really bugging me about this section is that you chose to do a slider -> circle -? slider -> circle progression when the music is grouped in fours. You're essentially grouping things in threes with this type of pattern and it's really really difficult to play it naturally. I recommend you rethink this part.
[Expert]No changed because it's not very hard in this diff...
01:27:917 (2,1) - This jump isegga big pain too due to the direction change.
Changed some.
[Challenge]
01:26:237 (1) - I didn't like how this was the sole stacked note after a slow slider.
Fixed
Good stuff. Mainly worried about the simplification of the Easy.
86. Offset: 94,000ms BPM: 135.00Card N'FoRcE wrote: 4x4d4p
Fun fact:
[quote="Ranking Criteria":8f7c6]All uninherited sections must be on the downbeat of the measure. A downbeat is the first beat of a measure, and while this may not affect gameplay, it will affect the main menu pulsing. Therefore, any and all uninherited sections (including metronome changes such as 2/4 and 3/4 measures) must be correct. Please see this thread for more information on downbeats.
Apply common sense and you'll agree that current ranking criteria are stupid. Which is funny because the current ranking criteria were made because "people don't seem to have common sense" (cit.).Garven wrote: 3w455y
Apply common sense and we don't have to care so much.
Functionality trumps already because some people make rules then decide to follow them only when it's convenient. That goes against the very concept of "rule" (which i remind you, is described as "may NOT be broken under ANY circumstance" in the wiki), so why would you make a rule if you know there will be some cases in which it's not possible to follow it?Garven wrote: 3w455y
then functionality trumps.