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Itou Shizuka - Kimi no Hitomi ni Koishiteru (TV Size) 282l2w

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Topic Starter
Thank you CDFA for mod and star. But sorry no kudosu for you ;_;
update my diff QAQ
Topic Starter
orz, sorry Yasora, i didn't see it ;_;
After become a MAT my time to take care my own map has been decreased rapidly.
Hi ~ Miya ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General] 162k1y


  1. Change AudioLeadIn : 2000 pls(now fast with start),without easy and taiko diff.

[Yasora's Easy] 94k37


  1. 00:28:614 (1,2,3) - Try like this rhythm,sound much better.

That's all ~ Cool mapset and song ~

Call me back recheck ~ when you are ready ~
;)

Kawayi Rika wrote: 2t2g1t

Red : Must be fixed
Pink : Should be fixed
so..what's the difference between this two?
Topic Starter
Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.

Miya wrote: 4g494n

Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.
then how about SHOULD and SUGGESTIONS = =
Topic Starter

HeatKai wrote: 5b401y

Miya wrote: 4g494n

Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.
then how about SHOULD and SUGGESTIONS = =
Should, it means quite important to look at, at least take a look on it first
Suggestion, you can ignore it even haven't take a look on it.
OK ~ Good job ~

Good luck with rank ~


Miya wrote: 4g494n

Should, it means quite important to look at, at least take a look on it first
Suggestion, you can ignore it even haven't take a look on it.
nah -_- all mod that has been pointed out you need to take a look at. so there's no difference between this two :D
Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.

[Taiko]
  1. 00:42:239 (165) - SV decrease makes this object very hard to read. Does it even belong there (the sv change and/or the object)?
  2. 01:05:739 - Taiko maps also shouldn't have Kiai resets.
Topic Starter
I can't check the timing properly here. I will check the timing after i get back home.

those wrote: 2f131h

Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.
my best offset is 485 for this beatmap.
after I recheck
Topic Starter
Sorry, will not change the offset. I feel my offset is better.

Miya wrote: 4g494n

Sorry, will not change the offset. I feel my offset is better.
Look, it's not a matter of mapping style or anything. The offset is wrong, you can't argue that. There's no "opinion" on that.
hmm.. I'm getting +9 offset (498)
maybe find a pro timer? ><
Topic Starter

those wrote: 2f131h

Miya wrote: 4g494n

Sorry, will not change the offset. I feel my offset is better.
Look, it's not a matter of mapping style or anything. The offset is wrong, you can't argue that. There's no "opinion" on that.
No opinion?

HeatKai wrote: 5b401y

my best offset is 485 for this beatmap.
after I recheck

Mythol wrote: 1m3k6i

hmm.. I'm getting +9 offset (498)
maybe find a pro timer? ><
And my is 489. Nah, I'm sure with my offset. I have tested it too.
hmm.. maybe you are right, but I think you should ask some more opinions
also should name be "Itou Shizuka"?
from ranked version http://osu-ppy-sh.tvgratuite.org/b/67520
and other ranked maps from this artist
http://osu-ppy-sh.tvgratuite.org/s/30735
all 4 versions of this^

sorry Miya, just trying to help ><
gl~
I'll give it a re when I get home. If the mp3 has possibly changed, then I may have the wrong offset.
In addition, Eastern names have their last names first, so "Itou Shizuka" is more correct.

Edit: Nope, still getting 18ms late. With +18, even with the lack of flow in D.N.Angel diff, I can average 0ms.
Topic Starter
bubble popped due to the wrong artist name.
Thank you Mythol for mentioning the artist >.<

And for the timing i will ask someone to check the timing too. Thank you for your cooperation though those :)
o3o artist name...
OK ~ fixed wrong artist name ~

Rebubbled ~


Kawayi Rika wrote: 2t2g1t

OK ~ fixed wrong artist name ~

Rebubbled ~


Rika, stop rebubbling maps when mods haven't been looked at yet.

those wrote: 2f131h

Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.

[Taiko]
  1. 00:42:239 (165) - SV decrease makes this object very hard to read. Does it even belong there (the sv change and/or the object)?
  2. 01:05:739 - Taiko maps also shouldn't have Kiai resets.
Topic Starter
ok, fixed by me. Fine for rebubble now then?
omg '~'
..

[Yasora's Easy]
  1. The reason why your star rating is so high is because you used a lot of 1/2 rhythms, not because the song is so fast.
  2. 01:22:989 (1,2) - Since you've been using 1/2 rhythms throughout the whole song anyway, you should end these 1/2 earlier to fit music.
[Taiko]
  1. 00:42:239 (165) - again, not fixed, or not enough justification for this object. There's no reason for this to be a 1/3 rhythm; it should be on the 1/4 before or after.
Offset is still wrong.
nothing fixed '~'
keep 1/1 consistent
thx
Topic Starter
Taiko fixed.
But still, i don't want to change my offset. I can get higher acc with my offset.
I think offset need to be 497(+8)
it's no doubt that offset won't be perfect for all people, but we need to find a better one for mostly people
so I'll find more people's opinions
Ignore this,NEXT PAGE ------->
Topic Starter
There's no point in adding additional red point. :|
Guys, please stop being insist on offset. I have tested my offset overtime, and i don't feel it wrong at all. Please respect my opinion. ;_;

those wrote: 2f131h

Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.
after did a recheck with fartownik,fartownik and I really think that Those's suggestion is correct.

Yasora wrote: 2t3d38

keep 1/1 consistent
Consistently not following the music? That's not mapping.
Topic Starter
Can you respect other mapper opinion those? You just forcing your mod to other people. :|
And your word is not polite at all. That can hurt mapper feeling.

Miya wrote: 4g494n

Can you respect other mapper opinion those? You just forcing your mod to other people. :|
And your word is not polite at all. That can hurt mapper feeling.
There's opinion, and there's music. Which would you rather follow?

those wrote: 2f131h

Miya wrote: 4g494n

Can you respect other mapper opinion those? You just forcing your mod to other people. :|
And your word is not polite at all. That can hurt mapper feeling.
There's opinion, and there's music. Which would you rather follow?

Haruka wrote: i2f2s

Not only does it play badly, but you're mapping to a song, not making your own beats.
I'm not sure what this map is for... maybe a rhythm game?

those wrote: 2f131h

Consistently not following the music? That's not mapping.

It fits the music well,and the rhythm is good to a beginner
I don't think it needs to change

Can you stop forcing mappers to fix what you disagreed ?
it just proves you are not only arrogant but selfish,man

DarknessAngel wrote: 635qj

It follows the music,and the rhythm is good to a beginner
I don't think it needs to change

Can you stop forcing mappers to fix what you disagreed ?
it just proves you are not only arrogant but selfish,man
Stop calling me arrogant in English after you failed to do so in Chinese.
Instead of calling me out all the time, why don't you try to prove to everyone why ending 01:22:989 (1) - at 01:23:739 - is better than 01:23:551 - , the latter of which I suggested and actually follows the music?

In addition, if there's a strong enough argument to override my suggestion (which will always be backed by the music), then I accept it. You know it, and so does everyone else.
what's wrong with you, those?
I think since you become mat, you just like a different person =~=

Yasora wrote: 2t3d38

what's wrong with you, those?
I think since you become mat, you just like a different person =~=
You speak as if you knew how I was before I was MAT. The only thing that has changed is the fact that I take modding more seriously, I put my time and value into my mods, and would hope that you value your maps as much as I value yours.
but before you become mat, as I know you never force mapper like this =~= just sayin' my opinion

Miya wrote: 4g494n

And your word is not polite at all. That can hurt mapper feeling.
Topic Starter
/me sighs

Ok, now i have fix your mod, but i still don't want to change the offset. Fine for re-bubble now?

DarknessAngel wrote: 635qj

Miya wrote: 4g494n

And your word is not polite at all. That can hurt mapper feeling.
it's not really a case of being polite or rude, it's a fact. technically it should follow the music and rhythm while remaining remotely consistent and your attitudes to not change it are in fact just as 'rude' as those's comments 'forcing' you to change your mapping. Based on the current mapping, you choose not to be consistent and that is ignorant of the fact that this is a rhythm game we are talking about...

of course it's your map, so you should do what you wish. to those, you should just drop it and let them decide because it is their ultimate decision. it's of course not unrankable, just a highly recommended suggestion. if they choose to constantly ignore something because they like it, or it's good to them (even though maps are for the community too, not just the mapper's satisfaction), then let them do so. maybe in due time they'll come to understand things like this better. Miya should know what she's doing, she's a MAT too.

as for the actual mapping, Yasora, your easy is a high star rating because of your lack of 2/1 sliders which should be taken into consideration while mapping easys. Miya's normal is a high star rating (4.18 at the latest update) because of her constant use of 1/2 sliders and heavy spacing (maybe next time try 1.0, this isn't a song for such spacing properties), not to mention lack of repeats and a slider velocity that's quite high and probably not recommended for use with normals, either...
ok whatever
in the last, I already fix that part.. omg

also, this one =~=
extreme people..
You are forgetting something here, Miya. As the mapper, you have probably tested this map many many times with the timing that you have now. If a map with the wrong offset is played enough, the player will "adjust" to that timing (its more of a psychological thing I guess). This causes you to think or feel that any other timing is wrong and makes you have to re-adjust. It's best to not have the mapper/guests do a "recheck" on the timing after they are used to something else. The offset of a map is only considered an "opinion" by a certain extent (about +/-4ms), so it is either right or wrong, really.

After checking the offset myself, it is definitely wrong. Add 16-18ms or so please.

Maybe I'll mod this later...

About the easy: The star rating is definitely not because of the map speed either and easily could be adjusted/improved. It's very possible to make high bpm easies that are not boring with unique timing - http://osu-ppy-sh.tvgratuite.org/b/137822

Yasora wrote: 2t3d38

ok whatever
in the last, I already fix that part.. omg
I know I know, I'm just trying to help by giving a few pointers (it was even just one)... no need to be angry (*゚ロ゚) ~

Makar wrote: 441t17

Maybe I'll mod this later...
if they were concerned with quality, they would accept it but if they want a rebubble so bad, it's really their choice...

[Hard]

  • just a pointer, but...
  1. 00:00:489 (1,1) - this is a bit hard to play, maybe end the spinner two ticks earlier (previous white tick)?



no kudosu of course, just a pointer.
Topic Starter
/me sighs

I have tested your offset too, but i feel your offset is making the beat placed earlier. Oh whatever, i have fixed the offset. Fine now?
Topic Starter

Xakyrie wrote: 3ja2b

Makar wrote: 441t17

Maybe I'll mod this later...
if they were concerned with quality, they would accept it but if they want a rebubble so bad, it's really their choice...
Feel free to mod it before it re-bubbled.

[Hard]

  • just a pointer, but...
  1. 00:00:489 (1,1) - this is a bit hard to play, maybe end the spinner two ticks earlier (previous white tick)? Nope, this is hard. There's no issue in hard if i place a note 1/2 tick after spinner.



no kudosu of course, just a pointer.
;___;
ouch, sorry, double post. >.<
I hope this will be beneficial to you. \(>o<)ノ

All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.

[General]
  1. a few things in each diff are slightly hard to predict and read.
  2. even while sitting in the editor you can hear the offset is off. I'm still averaging a pretty high number for being late, how much did you actually fix it (since you didn't specify)?

[Yasora's Easy]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:14:757 (4) - this is something that would increase difficulty, you could just as easily have made use of this part (because this clearly does not fit in the first place) by using a 1/1 slider.
  2. 01:02:007 (4) - not exactly perfect, fix it a bit so it's even?
  3. 01:13:632 (3,4,5) - this section is hard to read because it stands out so much from the rest and breaks the flow of the map. You should continue to follow the vocals instead of ea the difficulty by using notes and leaving blanks, so maybe try using a 1/1 slider?
  4. 01:21:507 (3) - blanket since you've been blanketing the whole map.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 01:10:632 (4) - no finish on the end.
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. not sure if the slider body hitsounds are good... I mean, they might confuse the player because those are technically sounds you should be hearing when you hit a note or the start/end of a slider body... at least turn them down more than 70% if you like them (because they do fit the song, really).

[Normal]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. slider velocity is really high for a song like this...I would expect you to use a lower one but because it would take so much work to fix and it's already up to this point, I guess it's not too big a deal and is fine to keep. It's not like it's completely outrageous or anything, just highly suggested.
  2. HP drain +1?
Beatmap Design/Arrangement
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. spacing in itself is a bit much... next time consider using 1.0 or something much smaller @_________@
  2. 00:07:819 (3,4) - you could turn this into a 1/1 slider (starting at 3) so it's easier to read.. the high SV and spacing makes this a bit unpredictable to start. (you'll have to fix the placement too)
  3. 00:10:632 (2,3) - this kind of thing will definitely increase star rating. you could replace with a note and 1/1 slider to fit the rhythm whiled decreasing the amount of pausing and predicting a player will need to do here.
  4. 00:16:257 (1,2,3) - huge gaps are hard to predict even if the spacing is correct. fill this in (you can be creative, just make sure it flows because this really does break it).
  5. 00:22:819 (3) - remove? or you could just make this stack a 1/1 slider...
  6. 00:24:882 (1,2,3) - you wouldn't have to do this to lower star difficulty if your settings were properly adjusted to suit a normal...you could just use a series of 1/1 sliders o.o
  7. 00:36:882 (1,2,3) - ^
  8. 00:38:944 (4) - to be consistent with the previous part like this, make it one repeat and then add a note on the downbeat. repeat sliders with more than one repeat used like that while also using repeat sliders with only one repeat can become confusing. Instead of adding a note to fill this emptiness, you could start a 1/1 slider on the downbeat, and a note in the middle of the two downbeats here.
  9. 01:25:632 (x) - note?
  10. 01:28:632 (6) - this plays really awkwardly after the previous sequence of 1/1 sliders and notes in-between. replace it with a 5/6 repeat slider possibly, it fits the song but not sure if you want this...
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 00:47:944 (5) - no finish on the end or anything?
  2. 01:03:507 (1) - finish on the end to keep consistent?
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:15:132 (5,1) - new combo, remove new combo?
  2. 01:20:007 (3,1) - ^

[Hard]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:00:507 (1,1) - I cannot stress enough how annoying this is to play. My first playthrough without looking and I instantly was caught off-guard. I had two other people test it for me and the same thing happened and both agreed that this should be moved two ticks back. I do agree it's a hard, but this, it's more for an insane. It's quite ambiguous, but really... it should be moved so it's easier to read and less restarting at the beginning (there's no excuse, people who tested are not noobs either). Even more so, the insane diff (rather, D.N.Angel's diff) is easier to read because of the timing between the spinner and the first note, which should indicate to you what you should do about this.
  2. 00:43:069 (2,3,4) - triple is kinda unnecessary and sounds sort of weird here.
  3. 00:53:944 (4,5,6) - instead of doing this, you could try a note where (4) is and a 1/4 repeat at (6)?
  4. 01:09:694 (1,2,3) - much better to play if they were aligned straight like most other triples and 5 note streams o.o
  5. 01:23:007 (1) - the inconsistency from here makes the map hard to read. it takes any map from a high to a low, so I suggest you try making it more consistent somehow. here's an idea of how to fix the first phrase of the end. listen to the music, I know you can come up with something a lot better than this to end this diff.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 00:41:569 (5) - finish.
  2. 00:56:757 (6) - remove? no finish is called for.
  3. 01:08:757 (8) - ^
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:47:007 (4,1) - new combo, remove new combo? this section here you should notice the way you started new combos, starting on downbeats.
  2. 01:00:319 (5) - new combo?
  3. 01:14:382 (1,2,3) - remove new combo on (1), new combo on (3)?

[D.N.Angel]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:09:882 (2) - for better flow, reverse the start/end.
  2. 00:10:444 (4,1) - ^ both of these, too.
  3. 00:23:569 (3) - ^
  4. 00:32:569 (3) - ^
  5. 00:50:007 (1) - ^
  6. 00:52:444 (x) - a note here so it's consistent and adds to flow.
  7. 00:58:069 (x) ^
  8. 00:59:382 (2,3,4,5,6) - done so wrong. half of it is following something and the other half isn't. a good idea would be to move this whole highlighted section back two ticks and work with it from there, just follow the music then fix the placement of things.
  9. 01:02:194 (1,2) - flip these two or rearrange them? the flow here is really off.
  10. 01:16:632 (x) - for the sake of consistency, fill this in please.
  11. 01:21:882 (2) - flip this around? you'll need to fix 01:22:444 (3) too if you follow, if you do (which I hope), fix it so you can allow more room for flow and consistency.
  12. 01:23:007 (1) - from here to the end is really inconsistent and hard to follow; no comment... ._.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 00:07:444 (4) - remove?
  2. 00:08:944 (5,6,7) - clap should be on (5), not (7).
  3. 00:12:038 (6,7) - whistle on (7) instead of (6)?
  4. 00:12:882 (3) - remove on the end?
  5. 00:14:382 (1) - remove on the end?
  6. 00:47:569 (2,3) - flip whistle placement?
  7. 01:27:694 (1) - are you sure the whistles from here to the end fit?
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:52:632 (1,2) - remove new combo, new combo?
  2. 01:00:319 (8,1) - new combo, remove new combo?
  3. 01:12:319 (5,1) - ^
  4. 01:13:819 (6,1) - ^
  5. 01:17:382 (1) - remove new combo?

[H4b's Taiko]
  • Taikomap Design
    (The basis of the map, such as flow, consistency, and structure are found here.)
  1. 00:12:882 (38,39,40) - blue tick should be silent, remove (39). you can make a triple 00:13:538 since it follows the music.
  2. 00:14:757 (x) - note?
  3. 00:14:944 (x) - starting here, a 5 note stream would work well.
  4. 00:15:319 (x) - a note?
  5. 00:17:757 (66,67,68,69,70) - how about ooooo?
  6. 00:29:944 (x) - o please? you can hear it in the drums and it'll add to the consistency.
  7. 00:32:007 (x) - add a o? it sounds off and plays strange. then delete 00:32:194 (124).
  8. 00:35:007 (135) - o instead?
  9. 00:40:069 (x) - definitely in need of a o here.
  10. 00:41:944 (164,165,166) - somewhat hard to play and actually, the sound is on the next red tick, not the blue tick. I suggest the pattern o ooo O
  11. 00:43:257 (170) - change to a o, vocals indicate a rise (which is fine) and straight dons is quite boring here.
  12. 00:44:382 (174) - optional o
  13. 00:45:413 (181) - remove this note. It's really inconsistent and strange to play because it stands out so much (the whole map is easy and then this?) It really makes this part play much much better if you at least remove this note and break up this small stream into something more manageable.
  14. 00:47:944 (x) - please add a o for the sake of consistency and readability.
  15. 00:54:694 (217) - o instead.
  16. 00:55:257 (221) - ^
  17. 00:57:225 (x) - a note would be nice... if not the next suggestion, then please place a o here at least.
  18. 00:57:413 (x) - you should really place a note here... it's in the music and this spot calls for more density.
  19. 00:59:194 (xx) - again, this should be a 5 note stream... right now it's half of what it should be and plays awfully with the music.
  20. 01:00:132 (x) - the finish is hard to predict without a o here, and it's played in the drums, it should be here :v
  21. 01:02:944 (266,267) - just noting that if you listen here at 25%, you can hear the offset is off.
  22. 01:03:038 (x) - in continuation, there should be a o here o.o
  23. 01:05:382 (x) - why are there notes missing where there should be... x~x
  24. 01:09:319 (x) - ^
  25. 01:12:132 (x) - okay this one is even more obvious ><
  26. 01:14:944 (x) - o please ._.
  27. 01:16:632 (x) - ^
  28. 01:17:194 (x) - ^
  29. 01:17:475 (xx) - oo
  30. 01:23:007 (350) - from here to 01:28:257 (371), not only does it play awkwardly with the bad offset, it's really hard to play this and the sounds are completely off because of it, it must've been hard to map, too... please try making this part easier to play, it's so difficult with so many notes on blue ticks... create some triples to add some structure and consistency and to accentuate this last part of the map well, it calls for a higher note density.
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. 00:42:507 (166) - this inherited has no purpose. did you intend to use a slowdown here? if you did, I recommend x0.80, otherwise remove it.
  2. 00:48:319 (189) - same thing here. either use it to bring the map back up to speed or remove it.
Organization
(Based on the mapper's setup of notes and patterns.)
  1. I'm not sure how exactly this setup works since it seems pretty random to me, so I can't really pinpoint anything xD
  2. you should've distinguished parts by new combos, it would've been nice to see who mapped what parts :<
Topic Starter

Xakyrie wrote: 3ja2b

I hope this will be beneficial to you. \(>o<)ノ

All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.

[General]
  1. a few things in each diff are slightly hard to predict and read. It's not a problem. Whole mapset doesn't have to be easy to read.
  2. even while sitting in the editor you can hear the offset is off. I'm still averaging a pretty high number for being late, how much did you actually fix it (since you didn't specify)? I'm using those offset. ._.

[Normal]
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. slider velocity is really high for a song like this...I would expect you to use a lower one but because it would take so much work to fix and it's already up to this point, I guess it's not too big a deal and is fine to keep. It's not like it's completely outrageous or anything, just highly suggested. It's fine. 1.4 sv is fine for normal diff.
  2. HP drain +1?
Beatmap Design/Arrangement
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. spacing in itself is a bit much... next time consider using 1.0 or something much smaller @_________@ Sorry, i'm not fan of low spacing. It's also fit with the sv too.
  2. 00:07:819 (3,4) - you could turn this into a 1/1 slider (starting at 3) so it's easier to read.. the high SV and spacing makes this a bit unpredictable to start. (you'll have to fix the placement too) Nope. The polarity is good at this one. So it not hard to read.
  3. 00:10:632 (2,3) - this kind of thing will definitely increase star rating. you could replace with a note and 1/1 slider to fit the rhythm whiled decreasing the amount of pausing and predicting a player will need to do here. ^
  4. 00:16:257 (1,2,3) - huge gaps are hard to predict even if the spacing is correct. fill this in (you can be creative, just make sure it flows because this really does break it). Nah. It's fine.
  5. 00:22:819 (3) - remove? or you could just make this stack a 1/1 slider... No, fit with the music.
  6. 00:24:882 (1,2,3) - you wouldn't have to do this to lower star difficulty if your settings were properly adjusted to suit a normal...you could just use a series of 1/1 sliders o.o What's the problem of this note? It's easy to read. Nope.
  7. 00:36:882 (1,2,3) - ^ ^
  8. 00:38:944 (4) - to be consistent with the previous part like this, make it one repeat and then add a note on the downbeat. repeat sliders with more than one repeat used like that while also using repeat sliders with only one repeat can become confusing. Instead of adding a note to fill this emptiness, you could start a 1/1 slider on the downbeat, and a note in the middle of the two downbeats here. Good point. Fixed
  9. 01:25:632 (x) - note? Nope.
  10. 01:28:632 (6) - this plays really awkwardly after the previous sequence of 1/1 sliders and notes in-between. replace it with a 5/6 repeat slider possibly, it fits the song but not sure if you want this... Nope, the polarity is good at this one. It's easy to read.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 00:47:944 (5) - no finish on the end or anything? Too loud. I don't like it.
  2. 01:03:507 (1) - finish on the end to keep consistent? ^
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:15:132 (5,1) - new combo, remove new combo? nope
  2. 01:20:007 (3,1) - ^ nope.

[Hard]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:00:507 (1,1) - I cannot stress enough how annoying this is to play. My first playthrough without looking and I instantly was caught off-guard. I had two other people test it for me and the same thing happened and both agreed that this should be moved two ticks back. I do agree it's a hard, but this, it's more for an insane. It's quite ambiguous, but really... it should be moved so it's easier to read and less restarting at the beginning (there's no excuse, people who tested are not noobs either). Even more so, the insane diff (rather, D.N.Angel's diff) is easier to read because of the timing between the spinner and the first note, which should indicate to you what you should do about this. Nope. it's still fine.
  2. 00:43:069 (2,3,4) - triple is kinda unnecessary and sounds sort of weird here. No, it's consistant with the next triplet.
  3. 00:53:944 (4,5,6) - instead of doing this, you could try a note where (4) is and a 1/4 repeat at (6)? nope
  4. 01:09:694 (1,2,3) - much better to play if they were aligned straight like most other triples and 5 note streams o.o Nope, it's fine.
  5. 01:23:007 (1) - the inconsistency from here makes the map hard to read. it takes any map from a high to a low, so I suggest you try making it more consistent somehow. here's an idea of how to fix the first phrase of the end. listen to the music, I know you can come up with something a lot better than this to end this diff. What's not consistent? The triplet? It doens't have to be consistant.
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 00:41:569 (5) - finish. ok
  2. 00:56:757 (6) - remove? no finish is called for. Fit with the music.
  3. 01:08:757 (8) - ^ ^
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:47:007 (4,1) - new combo, remove new combo? this section here you should notice the way you started new combos, starting on downbeats. No need, keeping combo consistencies at this point.
  2. 01:00:319 (5) - new combo? nope
  3. 01:14:382 (1,2,3) - remove new combo on (1), new combo on (3)? Good point. Fixed.
Thank you for the mod :)

Miya wrote: 4g494n

Xakyrie wrote: 3ja2b

00:00:507 (1,1) - I cannot stress enough how annoying this is to play. My first playthrough without looking and I instantly was caught off-guard. I had two other people test it for me and the same thing happened and both agreed that this should be moved two ticks back. I do agree it's a hard, but this, it's more for an insane. It's quite ambiguous, but really... it should be moved so it's easier to read and less restarting at the beginning (there's no excuse, people who tested are not noobs either). Even more so, the insane diff (rather, D.N.Angel's diff) is easier to read because of the timing between the spinner and the first note, which should indicate to you what you should do about this. Nope. it's still fine.

Part of being a good mapper/modder is giving reasons for denying suggestions (modding/mapping goes both ways you know). How is the modder (or mapper) going to improve if they don't know why things were ignored (or suggested); you refuse to debate.

As for this suggestion, I completely agree with it and the points are valid. Would you please at least explain why it was ignored so people can actually learn from this?
Topic Starter
p/1597846
._.
Read over the suggestion again, please. This spinner is definitely insane level and harder than the insane part (+ inconsistent, D.N.Angel has the right idea here).

Xakyrie wrote: 3ja2b

I do agree it's a hard, but this, it's more for an insane. It's quite ambiguous, but really... it should be moved so it's easier to read and less restarting at the beginning (there's no excuse, people who tested are not noobs either). Even more so, the insane diff (rather, D.N.Angel's diff) is easier to read because of the timing between the spinner and the first note, which should indicate to you what you should do about this.
Topic Starter
Nope. It's fine. :|
Case closed~

Miya wrote: 4g494n

Nope. It's fine. :|
Case closed~

Makar wrote: 441t17

Part of being a good mapper/modder is giving reasons for denying suggestions
o.o?
Topic Starter
Can you read my statement above? Jeez.. :|

I really don't like you being so pushy to me :(
Sorry, I'm not meaning to be pushy.

I just expected better from a MAT.

Goodluck with this, /me pats

Xakyrie wrote: 3ja2b

[D.N.Angel]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:09:882 (2) - for better flow, reverse the start/end. //no
  2. 00:10:444 (4,1) - ^ both of these, too. //no
  3. 00:23:569 (3) - ^ //no...
  4. 00:32:569 (3) - ^ //^
  5. 00:50:007 (1) - ^ //^
  6. 00:52:444 (x) - a note here so it's consistent and adds to flow. //I want to follow the vocal
  7. 00:58:069 (x) ^ //there are nothing I can follow ...
  8. 00:59:382 (2,3,4,5,6) - done so wrong. half of it is following something and the other half isn't. a good idea would be to move this whole highlighted section back two ticks and work with it from there, just follow the music then fix the placement of things. //no
  9. 01:02:194 (1,2) - flip these two or rearrange them? the flow here is really off. //no...
  10. 01:16:632 (x) - for the sake of consistency, fill this in please. //it can't follow anything - -
  11. 01:21:882 (2) - flip this around? you'll need to fix 01:22:444 (3) too if you follow, if you do (which I hope), fix it so you can allow more room for flow and consistency. //still no
  12. 01:23:007 (1) - from here to the end is really inconsistent and hard to follow; no comment... ._. //the rhythm should be these -.-
Hitsounds
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
  1. 00:07:444 (4) - remove?
  2. 00:08:944 (5,6,7) - clap should be on (5), not (7).
  3. 00:12:038 (6,7) - whistle on (7) instead of (6)?
  4. 00:12:882 (3) - remove on the end?
  5. 00:14:382 (1) - remove on the end?
  6. 00:47:569 (2,3) - flip whistle placement?
  7. 01:27:694 (1) - are you sure the whistles from here to the end fit?
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:52:632 (1,2) - remove new combo, new combo?
  2. 01:00:319 (8,1) - new combo, remove new combo?
  3. 01:12:319 (5,1) - ^
  4. 01:13:819 (6,1) - ^
  5. 01:17:382 (1) - remove new combo?
nothing gotta change,but still thank you for modding :)
I can't even quote the things that need to be said.

So basically, this is what I understand from you guys. You expect us to give good reasons as to why we suggest a change in your maps, but you aren't obligated to do the same because you don't feel you should have to. What is your reasoning for this? Our reasons for offering and persisting in our pursuit of these things is because we want to see change. Change for what? Change for the better. Suggestions are made to improve your map, not make them complete and utter shit, which you might think it is. You blatantly ignored several mods (both of you) without any good reason, and I would expect you to give the same amount of respect back to the modders who modded because it does not help anyone. People want to know why their suggestions are wrong, or why you choose to differ in your stance. You have the nerve to confront people about how rude they are to you because they are trying to tell you that there is indeed an issue in need of fixing, when your position is merely the same: you yourselves are rude too.

Ignoring mods because you don't have to listen to minors is a bad attitude to have. What if we, the minors in the community, have helpful tips to offer you? Because we're not in any state to tell you otherwise, you decide not to listen because it will hurt your ego? Is it really that bad to accept truly beneficial mods from people who aren't technically qualified? I get the feeling that deceptive, egotistical front you put up is more important than anything to you both. It might be too much of a pain to accept mods from others because it will hurt your pride, won't it?

So don't think you're out of the hot water. I guess I'm not really in any position to tell you what to do, but things need to be said. Maybe you don't realize how much of a fool you made yourself look here. I don't mean to bring this into matters again, but that spinner in Miya's hard diff seriously needs to change because of it's inconsistency within the mapset and because it is extremely hard to read in contrast to the insane diff D.N.Angel provided. Either D.N.Angel changes the timing between the spinner and the first note to 1/2 or vice versa, or you could not heed this and continue to make maps that will make players furious (because really, that spinner is ridiculously hard to read and recover from at that level). I hope you take this into consideration in the future because both of your attitudes are pathetic and sadly hypocritical.


If this hurts your feelings, you obviously have a list of things to work on, don't you?

Xakyrie wrote: 3ja2b

I can't even quote the things that need to be said.

So basically, this is what I understand from you guys. You expect us to give good reasons as to why we suggest a change in your maps, but you aren't obligated to do the same because you don't feel you should have to.
not me D: I fix most of it ! D:


btw awesome ava cherry ;3

HeatKai wrote: 5b401y

not me D: I fix most of it ! D:


btw awesome ava cherry ;3
lol not you, HeatKai. I was referring to the two people who denied most mods for no reason o.o;


and thanks. ></
Topic Starter
Stop being so pushy to me. I already considered your suggestion, and discuss with osuplayer111 and Kawayi Rika and conclude that this is not a problem. If you talking about this matter again, it will be likely ignored.

Xakyrie wrote: 3ja2b

I can't even quote the things that need to be said.

So basically, this is what I understand from you guys. You expect us to give good reasons as to why we suggest a change in your maps, but you aren't obligated to do the same because you don't feel you should have to. What is your reasoning for this? Our reasons for offering and persisting in our pursuit of these things is because we want to see change. Change for what? Change for the better. Suggestions are made to improve your map, not make them complete and utter shit, which you might think it is. You blatantly ignored several mods (both of you) without any good reason, and I would expect you to give the same amount of respect back to the modders who modded because it does not help anyone. People want to know why their suggestions are wrong, or why you choose to differ in your stance. You have the nerve to confront people about how rude they are to you because they are trying to tell you that there is indeed an issue in need of fixing, when your position is merely the same: you yourselves are rude too.

Ignoring mods because you don't have to listen to minors is a bad attitude to have. What if we, the minors in the community, have helpful tips to offer you? Because we're not in any state to tell you otherwise, you decide not to listen because it will hurt your ego? Is it really that bad to accept truly beneficial mods from people who aren't technically qualified? I get the feeling that deceptive, egotistical front you put up is more important than anything to you both. It might be too much of a pain to accept mods from others because it will hurt your pride, won't it?

So don't think you're out of the hot water. I guess I'm not really in any position to tell you what to do, but things need to be said. Maybe you don't realize how much of a fool you made yourself look here. I don't mean to bring this into matters again, but that spinner in Miya's hard diff seriously needs to change because of it's inconsistency within the mapset and because it is extremely hard to read in contrast to the insane diff D.N.Angel provided. Either D.N.Angel changes the timing between the spinner and the first note to 1/2 or vice versa, or you could not heed this and continue to make maps that will make players furious (because really, that spinner is ridiculously hard to read and recover from at that level). I hope you take this into consideration in the future because both of your attitudes are pathetic and sadly hypocritical.


If this hurts your feelings, you obviously have a list of things to work on, don't you?
I didn't ignore your suggestions
I read all of them
I just wanna say "you don't understand how a mappers made their map" . It means "you don't understand me at all"
you just care how your feeling is, don't care how mappers set their "NCs,hitsounds,mapset,flows" patterns
That's why I changed nothing
your modding is not helpful for me at all,sorry about this

DarknessAngel wrote: 635qj

I just wanna say "you don't understand how a mappers made their map" . It means "you don't understand me at all"
Same way can be said about how you went about with this mod (and with any mod too!) Go at a mod with an open mind and if you don't agree with it provide a legitimate reason to back it up. Saying just "no" is soo rude it just puts a negative image on you and makes you look like a giantasshole. Stop being so butt hurt, mods are to improve your map not make them a shitty mess.
Please guys, calm down.

Weezy wrote: 6461q

DarknessAngel wrote: 635qj

I just wanna say "you don't understand how a mappers made their map" . It means "you don't understand me at all"
Same way can be said about how you went about with this mod (and with any mod too!) Go at a mod with an open mind and if you don't agree with it provide a legitimate reason to back it up. Saying just "no" is soo rude it just puts a negative image on you and makes you look like a giantasshole. Stop being so butt hurt, mods are to improve your map not make them a shitty mess.

/me sighs


Modding : "it can be a good flow"
Reply : "no" ; "no,I think it is fine" ; "no,I don't want to change this" ; "no,I think mine is better"
Do you think there are any different ?

I just replied "no" bcz there are so many things like that

DarknessAngel wrote: 635qj

I just wanna say "you don't understand how a mappers made their map" . It means "you don't understand me at all"
it is the major reason



Weezy wrote: 6461q

Same way can be said about how you went about with this mod (and with any mod too!)
I usually reply like this


that's it
changed AR and lead-in in some diffs, and I'm pretty sure the nice map is ready now
rebubbled
omg '~'
people so extreme..

DarknessAngel wrote: 635qj

Modding : "it can be a good flow"
Reply : "no" ; "no,I think it is fine" ; "no,I don't want to change this" ; "no,I think mine is better"
Do you think there are any different ?
No, there's no difference; you're missing the most important part:
"No, it's not a good flow because...".

those wrote: 2f131h

No, there's no difference; you're missing the most important part:
"No, it's not a good flow because...".
Have my babies.
I cannot stress this enough. Ignoring this and just saying "no" to things just makes the mod useless and nobody learns from it.

You are a MAT, Miya; you are supposed to be helpful. Is that not your role here...?

Anyways, enough of this I guess... I'll still try to mod this tonight. I see a lot of comments in this thread about the easy and I skimmed through it myself and agree with most of the modders here, so that will be my main focus I guess.
stop this guys,
if I'm miya, I'm gonna cry with all this ;_;

also, I like this one:

DarknessAngel wrote: 635qj

I just wanna say "you don't understand how a mappers made their map" . It means "you don't understand me at all"
and about my easy, i guess that's still feel easy. altough that's has 2.9 star

I know your pro and I'm still noob. but noob people still can think their best way too..

Makar wrote: 441t17

those wrote: 2f131h

/me deeply sighs
you didn't understand what I meant,did you ?
I don't want to say more words



well,it's time to shoot a star
good luck ;)
Mashiro Mito

DarknessAngel wrote: 635qj

Makar wrote: 441t17

those wrote: 2f131h

/me deeply sighs
you didn't understand what I meant,did you ?
I don't want to say more words
如果你說他們不了解你做的圖,那麼你應該讓他們了解你的圖,說出你沒有改的原因."我覺得我的更好"是個很無力的理由, 你應該用語言說出為什麼你的更好,或者為什麼垃圾.也許以后可以幫助他們更好的mod圖.這當然也是做圖的對自己做的圖負責任的一個表現.如果你什麼都說不出來你自己圖好處, 那麼又憑什麼說你了解你自己的圖?

Just my 2 cents.
Stop being silly guys
If mapper said no, then no
said yes, then yes
need more explain? Send a PM
don't explode this holy beatmap thread
no more discontent/discussion, respect mappers plz
thanks

and good luck Miya :3

Star Stream wrote: 2c4j26

Stop being silly guys
If mapper said no, then no
said yes, then yes
need more explain? Send a PM
don't explode this holy beatmap thread
no more discontent/discussion, respect mappers plz
thanks

Thank for this,star stream :)

sorry but I must reply one more

it is the respect for him

↓ need someone translate these ...

Mashiro Mito wrote: 672x13

如果你說他們不了解你做的圖,那麼你應該讓他們了解你的圖,說出你沒有改的原因."我覺得我的更好"是個很無力的理由, 你應該用語言說出為什麼你的更好,或者為什麼垃圾.也許以后可以幫助他們更好的mod圖.這當然也是做圖的對自己做的圖負責任的一個表現.如果你什麼都說不出來你自己圖好處, 那麼又憑什麼說你了解你自己的圖?

Just my 2 cents.
終於有個會中文的人來了,那我也就能把意思表達更清楚了吧
就像音效,你認為設定成這樣子,聽起來很舒適,但其他人不這麼認為
舉個例子吧,預設的Normal - hitwhistle,我很喜歡聽別人用這個做出不同花樣的音效變化,但是有些人不管怎麼樣都不喜歡(覺得很吵)
就像音樂,每個人都有自己喜歡的類型,流行樂、爵士樂、抒情歌...等等
就像flow、還有mapset,自己喜歡的,也不等於其他人都喜愛

這種主觀的東西,根本就沒有所謂「對與錯」
你想要獲得一個令你滿意的「理由」?
「因為我喜歡這樣」。除了這個,我想不到別的

他的MOD,幾乎都存在著這些性質
他就依照自己的想法,口無遮攔地把他所希望的通通列出來
卻沒考慮到整體map走向
只認為他的建議"很好"

就連NC也是,他看不出來我到底是怎麼下,怎麼統一NC pattern的
就一味的列出他看不順眼的地方

這就是為什麼我說:「他不了解一個mapper怎麼做『他自己』的圖」

有些不是這樣性質的東西,我已好好地列出我的理由
其他的建議,難道我要用 "不,我不想改,因為我喜歡這樣" 從頭反駁到尾嗎 ?
那其實就跟單純地說"不想改"一樣了
就因為這樣
我僅僅回答了"No"
除此之外,我好好地回復了
我認為,我已經盡到了責任



話說回來,對於我這樣子的回覆方法議論紛紛的你們
是抱持著怎麼樣的態度對"一個給個kd就完事了的人們" ?

是不是我不回任何東西,就不會有爭論了呢 ?

其實並沒有明文規定,"製圖者須回復modder"的事項
常看到有人在mod的post上寫道:「如果你拒絕了什麼建議,麻煩寫下理由」
而都沒做出回覆的人,也大有人在
我真的覺得很委屈,好好的回應了,卻來了那麼多負面評論



最後補上一些話,不知道情況的旁觀者不要隨意的做評論
老實說,我看到你的留言,頓時感到百無聊賴、以及無奈
我在我前一個帖子上說明:「不想再多說些什麼」
可你無知的多說了這些,我不得不回應些什麼
我的回應,不僅是對你的尊重,也是我心裡必須做出的回應
然而這種事
讓我感到極其厭煩
幾乎到了厭惡的程度


希望有人能翻譯這些(前一段是給你的回應,就不用了)
我英文不行,表達能力不足
所以才惹來非議吧
但我也很無力,英文能力,又不是馬上能強求到的東西 ...
Topic Starter

Star Stream wrote: 2c4j26

Stop being silly guys
If mapper said no, then no
said yes, then yes
need more explain? Send a PM
don't explode this holy beatmap thread
no more discontent/discussion, respect mappers plz
thanks

and good luck Miya :3
Thanks Star for your :3
Just end this matter, okay?
If you have any problem with this map, just pm me or DarknessAngel. Don't post on this map again.
Mashiro Mito

DarknessAngel wrote: 635qj

Star Stream wrote: 2c4j26

Stop being silly guys
If mapper said no, then no
said yes, then yes
need more explain? Send a PM
don't explode this holy beatmap thread
no more discontent/discussion, respect mappers plz
thanks

Thank for this,star stream :)

sorry but I must reply one more

it is the respect for him

↓ need someone translate these ...

Mashiro Mito wrote: 672x13

如果你說他們不了解你做的圖,那麼你應該讓他們了解你的圖,說出你沒有改的原因."我覺得我的更好"是個很無力的理由, 你應該用語言說出為什麼你的更好,或者為什麼垃圾.也許以后可以幫助他們更好的mod圖.這當然也是做圖的對自己做的圖負責任的一個表現.如果你什麼都說不出來你自己圖好處, 那麼又憑什麼說你了解你自己的圖?

Just my 2 cents.
[spoiler]
終於有個會中文的人來了,那我也就能把意思表達更清楚了吧 finally some one knows Chinese, so I will express myself clearly this time.
就像音效,你認為設定成這樣子,聽起來很舒適,但其他人不這麼認為 just like the hitsound, I feel that it flows really nicely with the map, but others does not.
舉個例子吧,預設的Normal - hitwhistle,我很喜歡聽別人用這個做出不同花樣的音效變化,但是有些人不管怎麼樣都不喜歡(覺得很吵) let me elaborate more on this, the pre-seted Normal - hitwhistle, I really like how some people uses this to do some sifferent style of sound changes, but some people find it really annoying.
就像音樂,每個人都有自己喜歡的類型,流行樂、爵士樂、抒情歌...等等, Music, everyone have their fev genre, pop, jazz, etc...
就像flow、還有mapset,自己喜歡的,也不等於其他人都喜愛, of couse, the flow, the mapset. it doesn't mean others will like it.

這種主觀的東西,根本就沒有所謂「對與錯」subjective things like this, there is absolutely no right or wrong.
你想要獲得一個令你滿意的「理由」? you want a satisfied "reason"?
「因為我喜歡這樣」。除了這個,我想不到別的 "because I like what I did". other than that, I cannot think of anything else.

他的MOD,幾乎都存在著這些性質 their mod, all of them have these kind of characteristics.
他就依照自己的想法,口無遮攔地把他所希望的通通列出來, they do what the thinks, and expresses what they desire without any hesitation,
卻沒考慮到整體map走向 but did not consider the map as a whole, where it is heading
只認為他的建議"很好" only thinks their advices are "better".

就連NC也是,他看不出來我到底是怎麼下,怎麼統一NC pattern的 same goes for NC, they do not see how I unify the pattern.
就一味的列出他看不順眼的地方 all they see is distortion everywhere

這就是為什麼我說:「他不了解一個mapper怎麼做『他自己』的圖」 this is why I said " they do not unerstand a mapper's own map.

有些不是這樣性質的東西,我已好好地列出我的理由 the ones that are not like this, I have listed my reason fairly well.
其他的建議,難道我要用 "不,我不想改,因為我喜歡這樣" 從頭反駁到尾嗎 ? but other suggestions, do I really have to wrote "i dont want to change, I like this" from beginning to end?

那其實就跟單純地說"不想改"一樣了 that is the same as " I dont want to change"
就因為這樣 because of this
我僅僅回答了"No" I just said no.
除此之外,我好好地回復了 other than that, I have relied.
我認為,我已經盡到了責任 I think I have fulfilled all responsibility.



話說回來,對於我這樣子的回覆方法議論紛紛的你們 just curious, for people who have criticized the way I reply,
是抱持著怎麼樣的態度對"一個給個kd就完事了的人們" ? how about "just give you a kudos and leave me alone" sounds to you? <- (I do not know how to translate this accurately).

是不是我不回任何東西,就不會有爭論了呢 ? if I dont reply anything, there will be no more argument?

其實並沒有明文規定,"製圖者須回復modder"的事項 actually, there is no rule says, mapper must reply mods.
常看到有人在mod的post上寫道:「如果你拒絕了什麼建議,麻煩寫下理由」 I always see mod says, "if you rejected some advice, please write down your reason".
而都沒做出回覆的人,也大有人在 but their are tons of people who doesn't do this.
我真的覺得很委屈,好好的回應了,卻來了那麼多負面評論 I felt wronged, and I replied accordingly, but in the end all I get are all the negative comments.

the line below are for me.

最後補上一些話,不知道情況的旁觀者不要隨意的做評論
老實說,我看到你的留言,頓時感到百無聊賴、以及無奈
我在我前一個帖子上說明:「不想再多說些什麼」
可你無知的多說了這些,我不得不回應些什麼
我的回應,不僅是對你的尊重,也是我心裡必須做出的回應
然而這種事
讓我感到極其厭煩
幾乎到了厭惡的程度


希望有人能翻譯這些(前一段是給你的回應,就不用了)
我英文不行,表達能力不足
所以才惹來非議吧
但我也很無力,英文能力,又不是馬上能強求到的東西 ...
[spoiler]
最後補上一些話,不知道情況的旁觀者不要隨意的做評論
老實說,我看到你的留言,頓時感到百無聊賴、以及無奈
我在我前一個帖子上說明:「不想再多說些什麼」
可你無知的多說了這些,我不得不回應些什麼
我的回應,不僅是對你的尊重,也是我心裡必須做出的回應
然而這種事
讓我感到極其厭煩
幾乎到了厭惡的程度
感谢你的回复, 我也尽力的翻译了一下你的对话. 至于你说的这句话, 你说的没错, 我的确没有资格在这里评论. 我只是因为我自己也想开始做一个图, 而且想这个区随便逛一逛来学习一下. 这个帖子对我以前发的帖子有点共鸣, 所以就加了一脚. 如果这个帖子造成你的反感, 对不起.

Thanks Star for your :3
Just end this matter, okay?
If you have any problem with this map, just pm me or DarknessAngel. Don't post on this map again.
just translating and final thoughts.

DarknessAngel wrote: 635qj

Mashiro Mito wrote: 672x13

如果你說他們不了解你做的圖,那麼你應該讓他們了解你的圖,說出你沒有改的原因."我覺得我的更好"是個很無力的理由, 你應該用語言說出為什麼你的更好,或者為什麼垃圾.也許以后可以幫助他們更好的mod圖.這當然也是做圖的對自己做的圖負責任的一個表現.如果你什麼都說不出來你自己圖好處, 那麼又憑什麼說你了解你自己的圖?

Just my 2 cents.
終於有個會中文的人來了,那我也就能把意思表達更清楚了吧
就像音效,你認為設定成這樣子,聽起來很舒適,但其他人不這麼認為
舉個例子吧,預設的Normal - hitwhistle,我很喜歡聽別人用這個做出不同花樣的音效變化,但是有些人不管怎麼樣都不喜歡(覺得很吵)
就像音樂,每個人都有自己喜歡的類型,流行樂、爵士樂、抒情歌...等等
就像flow、還有mapset,自己喜歡的,也不等於其他人都喜愛

這種主觀的東西,根本就沒有所謂「對與錯」
你想要獲得一個令你滿意的「理由」?
「因為我喜歡這樣」。除了這個,我想不到別的

他的MOD,幾乎都存在著這些性質
他就依照自己的想法,口無遮攔地把他所希望的通通列出來
卻沒考慮到整體map走向
只認為他的建議"很好"

就連NC也是,他看不出來我到底是怎麼下,怎麼統一NC pattern的
就一味的列出他看不順眼的地方

這就是為什麼我說:「他不了解一個mapper怎麼做『他自己』的圖」

有些不是這樣性質的東西,我已好好地列出我的理由
其他的建議,難道我要用 "不,我不想改,因為我喜歡這樣" 從頭反駁到尾嗎 ?
那其實就跟單純地說"不想改"一樣了
就因為這樣
我僅僅回答了"No"
除此之外,我好好地回復了
我認為,我已經盡到了責任



話說回來,對於我這樣子的回覆方法議論紛紛的你們
是抱持著怎麼樣的態度對"一個給個kd就完事了的人們" ?

是不是我不回任何東西,就不會有爭論了呢 ?

其實並沒有明文規定,"製圖者須回復modder"的事項
常看到有人在mod的post上寫道:「如果你拒絕了什麼建議,麻煩寫下理由」
而都沒做出回覆的人,也大有人在
我真的覺得很委屈,好好的回應了,卻來了那麼多負面評論



最後補上一些話,不知道情況的旁觀者不要隨意的做評論
老實說,我看到你的留言,頓時感到百無聊賴、以及無奈
我在我前一個帖子上說明:「不想再多說些什麼」
可你無知的多說了這些,我不得不回應些什麼
我的回應,不僅是對你的尊重,也是我心裡必須做出的回應
然而這種事
讓我感到極其厭煩
幾乎到了厭惡的程度


希望有人能翻譯這些(前一段是給你的回應,就不用了)
我英文不行,表達能力不足
所以才惹來非議吧
但我也很無力,英文能力,又不是馬上能強求到的東西 ...
Translation:
Mashiro Mito:
If you say that they don't understand [your mapping], then you should provide your reasoning to help them understand. "I feel my way is fine" is a pity of a reason; you should use test to explain why something is good or something is garbage. This will help their ability to mod maps, and is also the responsibility of the mapper. If you're unable (or unwilling) to explain why your map is better than the suggestions given, can you even say that you understand your own map?

DarknessAngel:
Finally a person used Chinese; now I can express myself more clearly.
In regards to hitsounds, what sounds comfortable to you may not sound the same to others. Take the default normal-hitwhistle, for example. I like the way some people use this hitsound to improvise their own hitsound pattern, but others regard it as noisy.
Everyone has their own preferences in genre of music, and this relates to flow (and the mapset as well); what you like may not be liked by others.
Since this is subjective, there is no definite "right or wrong". I cannot give another reason to satisfy the question "Why is it better?" except "Because I like it."
His (referring to those, me) mod contains everything. He proceeded to endlessly rant about his own thoughts, suggestions, listing them one after another without taking into the general direction of the map. He thinks his suggestions are "very good". Even new combos, he can't even see what I'm trying to do, but he goes on to talk about what is awkward and what does feel nice. This is why I said, "you don't understand how a mappers made their map".
For some things that weren't so fitting, I already tried to give a reason. For other suggestions, I feel I'm forced to use "No, I don't want to change, because I like it that way." There's no difference between using "I won't change" and "No", so I choose to make things simpler by just using the latter. I've already replied nicely, and I feel this is all I can do to be responsible.

--and oh Mashiro Mito translated it all.

--

My final words:
If you choose to be so stubborn and ignorant about mapping and modding, stop making maps. Modding is the process in which the and mapper put ideas together in order to make a map better. Unlike you, who can only think about yourself, I think about the community. I think about what's good to play, what's bad to play, what constitutes better, what constitutes worse (note I didn't use the words right or wrong, nor have I ever). You saying nothing but "No, I won't change it" shows how much of an ignorant fool you are. In addition, it's truly disrespectful to think you can get away with a great suggestion with a few simple words, just because you can't get yourself to think outside of "how great your own mapping really is." You aren't doing anything but restricting people from trying to understand how your map works. In addition, "your style" (the one where you have a 1/1 delay and you stack on the same spot) can be your "style", but the truth is that the flow is horrible, and this will have been mentioned in your maps. It's similar to another mapping using ninja spinners and backing it up with "I LIEK IT CUZ ITS MA STYLE AND I WONT CHANGEE IT".

Seriously, get over yourself, and learn to accept suggestions, and give reasons otherwise.
stop this guys '~'
now, this thread like an novel orz
give freedom to others, let other do whatever they want.. (but not out from the rules)

sorry, miya ;_; jadi nambahin pos deh...
Topic Starter
@those : before suggesting something, try to understand mapper style. It's not good if we suggest things that different from mapper style. Especially to the mapper that has own his/her original maping style. If you suggest something that really against his/her style, the chance being denied is very high. That's all.

Don't post about this matter again. You guys never read this
Mashiro Mito

Miya wrote: 4g494n

@those : before suggesting something, try to understand mapper style. It's not good if we suggest things that different from mapper style. Especially to the mapper that has own his/her original maping style. If you suggest something that really against his/her style, the chance being denied is very high. That's all.

Don't post about this matter again. You guys never read this
This is why you should give reasons not to changing anything, to defend your own mapping style, or help others understand/learn your map style.

Aright. no more.

Miya wrote: 4g494n

@those : before suggesting something, try to understand mapper style. It's not good if we suggest things that different from mapper style. Especially to the mapper that has own his/her original maping style. If you suggest something that really against his/her style, the chance being denied is very high. That's all.

Don't post about this matter again. You guys never read this
I would advise against pinning everything to your 'style'. IT is not the 's responsibility to try to understand style, nor can you ever think of getting bad mapping ranked, even if bad mapping is your style.
Post has been cleared by request of the poster.

Mashiro Mito wrote: 672x13

This is why you should give reasons not to changing anything, to defend your own mapping style, or help others understand/learn your map style.
I don't really know you but... not only are you perfectly correct, but you are also CANADIAN \:D/

Sorry I havent modded this yet, I've been busy with work and other things = = will get to it soon
Topic Starter

Miya wrote: 4g494n

Don't post about this matter again. You guys never read this
:|

Serriously, you guys never read that.

I have talk about this many times. /me sighs.
lol Drama.

[General]
  1. Ohgod, the offset sounds completely off, use 497ms (-10) (confirmed with Roddie).
[Yasora's Easy]
  1. 01:15:507 (1) - The end of this slider doesn't follow the music correctly. I don't understand why it ends at 01:16:632, there is a beat yes, but a weird one. This makes the pattern sound awkward. As this is the easiest difficulty, you should follow the most logical rhythm, that is remove the slider's reverse and put notes at 01:16:444 and 01:16:819. In my opinion the best thing you could do is that :
  2. 01:21:507 (3) - Same issue with this slider, the spot where this slider ends doesn't really make sense, as you have used 1/2 throughout the map, you should use them here too to fix the issue. Do something like this then :
  3. 01:25:257 (3) - I would change this circle into a 1/1 slider to follow the drumroll in the music, and put (4) at 01:26:007 and start the spinner 1/2 later. Like this :
[Normal]
  1. 00:14:194 (4) - Usually, 1/2 pattern with 2 reverses are confusing because the player can hardly expect to have a 2nd reverse (it's really surprising, especially for beginners). So remove 1 reverse and add a circle instead ?
  2. 01:03:507 (1) - ^
  3. 01:17:194 (6) - ^
[H4b's Taiko]
  1. Rename it "H4b's Taiko Oni" because "Taiko" without nothing doesn't show what kind of difficulty it is (even if it is obvious).
  2. 00:05:757 (7,8,9,10) - This should be a kkd k according to the drums in the music.
  3. 00:11:757 (31,32,33,34,35) - In my opinion dkddk fits better.
  4. 00:12:507 (36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51) - I don't like this pattern, it sounds too random to me. Consider doing that instead ? :
    k ddk d k ddk d k dkk d d
  5. 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
    Please move it 1/4 later.
  6. 00:44:944 (179) - Actually, it sounds better with a don here (and it is more intuitive to play).
[Hard]
  1. 00:23:372 (5,6,7) - I don't like how this pattern sound, It'd be better to follow the vocal here, like this :
[D.N.Angel]
  1. I see what you wanted to do (wanted to follow the vocals to emphasize them right ?). However it kinda breaks the flow of the map. It'd be more intuitive if you changed this slider into three 1/2 circles like this :
Topic Starter
Fixed all thing except Normal. I have said my reason in irc :|
Nevertheless, Thank you for modding Kurai >.<
Kurai beat me so here is the unfinished mod

[General] 162k1y

  1. Everything is okay here~

[Yasora's Easy] 94k37

  1. If you are going to use slidertick hitsounds, keep in mind that you should map to the song to the best of your ability first. Do not use them as an excuse to be able to use a different timing pattern instead of something that fits (I'll point out some problems with yours later on in the mod)
  2. OD+1. Let's not use OD1 on a 3 star map, please. It's uncalled for...
  3. This map... is 1/1 to no end. Let's make it a bit more interesting, so it's not so boring to play. I'll try to give suggestions on this.
  4. Consider decreasing SV. I really think that is the main problem here with the star rating... it would help a lot.
  5. 00:05:757 (4) - Clap on the end to match the drums
  6. 00:09:132 (4) - Don't end the slider on the downbeat here, it makes no sense to have the player do nothing basically on a downbeat like this. As a general rule of thumb, slider end-points should not exist on heavier beats than the start points (there are exceptions, but this is not one of them). My suggestion is the make this a circle, then use a 2/1 slider at 00:09:507 to be consistent with 00:06:507 (1).
  7. 00:12:507 (1) - 2/1 Slider for consistency?
  8. 00:15:507 (1,2) - ^?
  9. 00:16:632 (3,4) - Start (3) at 00:16:819 instead (fix spacing afterwards) to match the guitar and end it at 00:17:569. Then, change (4) to a circle and put it at 00:18:132. It doesn't follow anything as it is now (just your same ol' 1/1 spam).
  10. 00:19:257 (3) - Map to the music, don't let the slidertick hitsounds do it for you. Change 00:18:882 (2) to a 2/1 slider and add a circle at 00:20:007. This is also to follow the vocals
  11. 00:21:507 (1,3) - Just going to point out that I think these are okay since they are meant to follow the vocals.
  12. 00:29:007 (2) - Clap on both ends to match the drums.
  13. 00:41:007 (3) - End on the red tick before to match the background?
  14. 00:41:944 - Add a 1/2 slider for the same reasons as above ^
  15. 00:42:507 - Please slow down in slider velocity here, it would fit perfectly, then go back at 00:48:507
  16. 00:48:507 (1,2,3,4) - Doesn't follow the music properly, how about http://puu.sh/BWox

[Normal] 2mh6e

  1. I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all.
  2. 00:14:184 (4) - There is not enough time for the player to see the second repeat, and somebody of this playing level will not expect multiple repeats like this considering you use single repeat 1/4 sliders before.
  3. 00:38:934 (4) - ^
  4. 00:43:622 (2,3,4) - Because of the huge spacing, this seems pretty hard to hit. Can you stack these or use a repeat slider?
  5. 01:03:497 (1) - Same here as mentioned before about the multiple repeats. I mean, you use a lot of 1/2 single-repeat sliders in the diff. How is the player supposed to predict which ones have an extra repeat as a normal-level player?
  6. 01:09:872 (1,2,3) - Same here as mentioned about the spacing. Stack or change (1,2) into a slider?
  7. 01:13:247 (2,3,4,5) - ^ (You know, these would all be okay if it wasn't for the huge spacing for a normal)
  8. 01:17:184 (6) - Same thing with the repeats again...
  9. 01:18:497 (1,2,3) - These just don't seem to fit the music very well. How ing a 1/1 repeat slider so it's easier to play?
  10. 01:22:059 (3,4) - Change to a slider so the player is introduced to the upbeat playing?

[H4b's Taiko] 2w51r

  1. 01:22:997- 01:28:247 - I can see you are trying to follow the accents but its very very hard to read (some of the stuff doesn't even follow the accents properly) so I suggest just sticking to the drums here. This part is very confusing to play so I really hope you don't take this lightly. It's at the end of the song so you can imagine how much hate there would be, lol (@Miya/Kurai: I really think this is a strong issue so please allow the mapper(s) to look over this part before ranking).

[Hard] k6p2p

  1. 00:00:497 (1,1) - Happy to see that you decided to fix this.
  2. 00:43:069 - 00:48:497 - It just seems weird to me that you would start using triples in a section that slows down. I would suggest sticking to 1/2 until this section ends.
  3. Wow that SV in Kiai is insane level...
  4. 00:53:944 (4,5,6) - This Kind of pattern would follow the drums much more nicely.
  5. 01:23:382 (2,3,4) - These triples are misplaced... If you want to follow the drums then do a triple at 01:23:184 instead
  6. 01:26:184 - Sounds like a triplet should be here instead of a 1/1 slider covering it up.
  7. 01:26:944 (4,5,6) - Again, if you want to follow the drums better and make this section less awkward to play, do the triple at 01:26:747.
  8. 01:27:507 (1,2,3) - ^ at 01:27:309
  9. Overall the outro sounds and plays very awkwardly, I suggest trying to follow the drums and accents more closely instead of your own pattern.

[D.N.Angel] 3z6cr

  1. The flow in this difficulty is... Well there is no nice way to put it: It's very poor. I'm too late to really put the time into modding this, so I guess it's getting ranked in this state. I guess not everybody cares about flow?
Topic Starter

Makar wrote: 441t17

[Normal] 2mh6e

  1. I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all. It's fine, no other MAT and BAT said this is not acceptable for normal level.
  2. 00:14:184 (4) - There is not enough time for the player to see the second repeat, and somebody of this playing level will not expect multiple repeats like this considering you use single repeat 1/4 sliders before.
  3. 00:38:934 (4) - ^
  4. 00:43:622 (2,3,4) - Because of the huge spacing, this seems pretty hard to hit. Can you stack these or use a repeat slider? No, i don't think it's hard, and most of people didn't said this is hard too.
  5. 01:03:497 (1) - Same here as mentioned before about the multiple repeats. I mean, you use a lot of 1/2 single-repeat sliders in the diff. How is the player supposed to predict which ones have an extra repeat as a normal-level player?
  6. 01:09:872 (1,2,3) - Same here as mentioned about the spacing. Stack or change (1,2) into a slider? no
  7. 01:13:247 (2,3,4,5) - ^ (You know, these would all be okay if it wasn't for the huge spacing for a normal) no
  8. 01:17:184 (6) - Same thing with the repeats again...
  9. 01:18:497 (1,2,3) - These just don't seem to fit the music very well. How ing a 1/1 repeat slider so it's easier to play? Nah, it fit's the music well and easy to play. 1/1 repeat slider is not interesting imo.
  10. 01:22:059 (3,4) - Change to a slider so the player is introduced to the upbeat playing? nope, same as above

[Hard] k6p2p

  1. 00:00:497 (1,1) - Happy to see that you decided to fix this.
  2. 00:43:069 - 00:48:497 - It just seems weird to me that you would start using triples in a section that slows down. I would suggest sticking to 1/2 until this section ends. No, triplet is very fit there since there 1/4 rythim there.
  3. Wow that SV in Kiai is insane level... so? this is interesting. A plain sv in kiai time is a bit boring for hard diff imo.
  4. 00:53:944 (4,5,6) - This Kind of pattern would follow the drums much more nicely.
  5. 01:23:382 (2,3,4) - These triples are misplaced... If you want to follow the drums then do a triple at 01:23:184 instead
  6. 01:26:184 - Sounds like a triplet should be here instead of a 1/1 slider covering it up.
  7. 01:26:944 (4,5,6) - Again, if you want to follow the drums better and make this section less awkward to play, do the triple at 01:26:747. No, i can hear a triple rythim here at this time if you listen carefully at the song.
  8. 01:27:507 (1,2,3) - ^ at 01:27:309
  9. Overall the outro sounds and plays very awkwardly, I suggest trying to follow the drums and accents more closely instead of your own pattern. I think it's fine.
Others are fixed.
Thank you for the mod~
http://puu.sh/CceA

Makar wrote: 441t17

[H4b's Taiko] 2w51r

  1. 01:22:997- 01:28:247 - I can see you are trying to follow the accents but its very very hard to read (some of the stuff doesn't even follow the accents properly) so I suggest just sticking to the drums here. This part is very confusing to play so I really hope you don't take this lightly. It's at the end of the song so you can imagine how much hate there would be, lol (@Miya/Kurai: I really think this is a strong issue so please allow the mapper(s) to look over this part before ranking).
Sorry really sorry but I love this one and yeah its quite hard but I thought I follow the drum from the song :o

Kurai wrote: 4o3o

  1. 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
    Please move it 1/4 later.
slider?well yeah you mean circle,its fine :D many taiko use like that but I follow the song.
Other fix :D thank you very much Kurai :p

Kurai wrote: 4o3o

[D.N.Angel]
  1. I see what you wanted to do (wanted to follow the vocals to emphasize them right ?). However it kinda breaks the flow of the map. It'd be more intuitive if you changed this slider into three 1/2 circles like this :
Is it 00:27:309 (4) ?
fixed
Thank for modding ~ :)

http://puu.sh/Cd6S

Kurai wrote: 4o3o

I see what you wanted to do
I'm glad to see this :D
RIP

SPOILER
20:06 <HeatKai> : hi :D
22:36 <Makar> : hi
22:36 <Makar> : sorry I was at work
22:36 <Makar> : o.o
22:37 <HeatKai> : well no prob ;p
22:37 <HeatKai> : about your mod for my taiko
22:37 <HeatKai> : I didn't follow it sorry
22:37 <Makar> : o.o srs
22:37 <Makar> : why D:
22:38 <HeatKai> : I thought I follow the drums :p
22:39 <Makar> : but the timing is off
22:39 <Makar> : listen on 25% near the end
22:39 <HeatKai> : yeah that's how I hear D;
22:39 <HeatKai> : then I can't map 100% correct
22:40 <HeatKai> : that's the best for me ;w;
22:40 <Makar> : :< you should use triplets to make it easier though
22:40 <HeatKai> : ohh
22:40 <Makar> : its too complicated since the timing is awkward
22:40 <HeatKai> : ;__________;
22:41 <Makar> : 01:21:684 - a triplet here would fit the drums
22:41 <Makar> : 01:23:184 - and here
22:41 <Makar> : 01:23:747 - and here
22:41 <Makar> : 01:24:309 - and here
22:42 <Makar> : do you hear?
22:42 <Makar> : the bass drum
22:42 <HeatKai> : yep
22:42 <HeatKai> : I'll do it later ;p
22:42 <HeatKai> : Later I give to you first
22:42 <Makar> : if you follow it, it would make this seciton soooo much better and less complicated
22:42 <HeatKai> : then you check if how I map that you want;p
22:42 <Makar> : lol okay
22:43 <Makar> : I just dont want a super weird pattern at the end, I hope you understand
22:43 <Makar> : I can hear what you are trying to follow but its just too complicated and you dont follow all of it so
22:43 <Makar> : I dont want peopple to rage at the end just because of this section xd

DarknessAngel wrote: 635qj

SPOILER

Kurai wrote: 4o3o

[D.N.Angel]
  1. I see what you wanted to do (wanted to follow the vocals to emphasize them right ?). However it kinda breaks the flow of the map. It'd be more intuitive if you changed this slider into three 1/2 circles like this :
Is it 00:27:309 (4) ?
fixed
Thank for modding ~ :)

http://puu.sh/Cd6S

Kurai wrote: 4o3o

I see what you wanted to do
I'm glad to see this :D
Yes it was 00:27:309 (4), I don't know why but I often forget to mention the note =w= Silly me..

___________________________________

HeatKai wrote: 5b401y

SPOILER

Kurai wrote: 4o3o

  1. 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
    Please move it 1/4 later.
slider?well yeah you mean circle,its fine :D many taiko use like that but I follow the song.
Other fix :D thank you very much Kurai :p
Yes circle :U But actually it does not follow anything in the music, thus it isn't intuitive, everytime I play it it surprises me D:

___________________________________

Miya wrote: 4g494n

Makar wrote: 441t17

SPOILER
[notice]

[Normal] 2mh6e

  1. I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all. It's fine, no other MAT and BAT said this is not acceptable for normal level.
Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration :(
We can miss stuff too.
Topic Starter

Kurai wrote: 4o3o

Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration :(
We can miss stuff too.
So? What should i use? I don't like low spacing that will make note stacked partially. I really don't like that. Don't push me to change this, since it's my mapping style. Besides, the spacing really fit with the sv. So there's no problem with it.
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