Thank you CDFA for mod and star. But sorry no kudosu for you ;_;
Should, it means quite important to look at, at least take a look on it firstHeatKai wrote: 5b401y
then how about SHOULD and SUGGESTIONS = =Miya wrote: 4g494n
Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.
No opinion?those wrote: 2f131h
Look, it's not a matter of mapping style or anything. The offset is wrong, you can't argue that. There's no "opinion" on that.Miya wrote: 4g494n
Sorry, will not change the offset. I feel my offset is better.
HeatKai wrote: 5b401y
my best offset is 485 for this beatmap.
after I recheck
And my is 489. Nah, I'm sure with my offset. I have tested it too.Mythol wrote: 1m3k6i
hmm.. I'm getting +9 offset (498)
maybe find a pro timer? ><
Rika, stop rebubbling maps when mods haven't been looked at yet.Kawayi Rika wrote: 2t2g1t
OK ~ fixed wrong artist name ~
Rebubbled ~![]()
those wrote: 2f131h
Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.
[Taiko]
- 00:42:239 (165) - SV decrease makes this object very hard to read. Does it even belong there (the sv change and/or the object)?
- 01:05:739 - Taiko maps also shouldn't have Kiai resets.
those wrote: 2f131h
There's opinion, and there's music. Which would you rather follow?Miya wrote: 4g494n
Can you respect other mapper opinion those? You just forcing your mod to other people.
And your word is not polite at all. That can hurt mapper feeling.
I'm not sure what this map is for... maybe a rhythm game?Haruka wrote: i2f2s
Not only does it play badly, but you're mapping to a song, not making your own beats.
Stop calling me arrogant in English after you failed to do so in Chinese.DarknessAngel wrote: 635qj
It follows the music,and the rhythm is good to a beginner
I don't think it needs to change
Can you stop forcing mappers to fix what you disagreed ?
it just proves you are not only arrogant but selfish,man
You speak as if you knew how I was before I was MAT. The only thing that has changed is the fact that I take modding more seriously, I put my time and value into my mods, and would hope that you value your maps as much as I value yours.Yasora wrote: 2t3d38
what's wrong with you, those?
I think since you become mat, you just like a different person =~=
it's not really a case of being polite or rude, it's a fact. technically it should follow the music and rhythm while remaining remotely consistent and your attitudes to not change it are in fact just as 'rude' as those's comments 'forcing' you to change your mapping. Based on the current mapping, you choose not to be consistent and that is ignorant of the fact that this is a rhythm game we are talking about...DarknessAngel wrote: 635qj
Miya wrote: 4g494n
And your word is not polite at all. That can hurt mapper feeling.
I know I know, I'm just trying to help by giving a few pointers (it was even just one)... no need to be angry (*゚ロ゚) ~Yasora wrote: 2t3d38
ok whatever
in the last, I already fix that part.. omg
if they were concerned with quality, they would accept it but if they want a rebubble so bad, it's really their choice...Makar wrote: 441t17
Maybe I'll mod this later...
;___;Xakyrie wrote: 3ja2b
if they were concerned with quality, they would accept it but if they want a rebubble so bad, it's really their choice...Makar wrote: 441t17
Maybe I'll mod this later...
Feel free to mod it before it re-bubbled.
[Hard]
- just a pointer, but...
- 00:00:489 (1,1) - this is a bit hard to play, maybe end the spinner two ticks earlier (previous white tick)? Nope, this is hard. There's no issue in hard if i place a note 1/2 tick after spinner.
no kudosu of course, just a pointer.
Thank you for the modXakyrie wrote: 3ja2b
I hope this will be beneficial to you. \(>o<)ノ
All of the following suggestions are made based on the most recent update for each colour-coded section. If a section is excluded from one diff but included in another, this is because there are no problems or suggestions to be made and therefore is removed.
[General]
- a few things in each diff are slightly hard to predict and read. It's not a problem. Whole mapset doesn't have to be easy to read.
- even while sitting in the editor you can hear the offset is off. I'm still averaging a pretty high number for being late, how much did you actually fix it (since you didn't specify)? I'm using those offset. ._.
[Normal]
- Song Setup
(Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)Beatmap Design/Arrangement
- slider velocity is really high for a song like this...I would expect you to use a lower one but because it would take so much work to fix and it's already up to this point, I guess it's not too big a deal and is fine to keep. It's not like it's completely outrageous or anything, just highly suggested. It's fine. 1.4 sv is fine for normal diff.
- HP drain +1?
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)
Hitsounds
- spacing in itself is a bit much... next time consider using 1.0 or something much smaller @_________@ Sorry, i'm not fan of low spacing. It's also fit with the sv too.
- 00:07:819 (3,4) - you could turn this into a 1/1 slider (starting at 3) so it's easier to read.. the high SV and spacing makes this a bit unpredictable to start. (you'll have to fix the placement too) Nope. The polarity is good at this one. So it not hard to read.
- 00:10:632 (2,3) - this kind of thing will definitely increase star rating. you could replace with a note and 1/1 slider to fit the rhythm whiled decreasing the amount of pausing and predicting a player will need to do here. ^
- 00:16:257 (1,2,3) - huge gaps are hard to predict even if the spacing is correct. fill this in (you can be creative, just make sure it flows because this really does break it). Nah. It's fine.
- 00:22:819 (3) - remove? or you could just make this stack a 1/1 slider... No, fit with the music.
- 00:24:882 (1,2,3) - you wouldn't have to do this to lower star difficulty if your settings were properly adjusted to suit a normal...you could just use a series of 1/1 sliders o.o What's the problem of this note? It's easy to read. Nope.
- 00:36:882 (1,2,3) - ^ ^
- 00:38:944 (4) - to be consistent with the previous part like this, make it one repeat and then add a note on the downbeat. repeat sliders with more than one repeat used like that while also using repeat sliders with only one repeat can become confusing. Instead of adding a note to fill this emptiness, you could start a 1/1 slider on the downbeat, and a note in the middle of the two downbeats here. Good point. Fixed
- 01:25:632 (x) - note? Nope.
- 01:28:632 (6) - this plays really awkwardly after the previous sequence of 1/1 sliders and notes in-between. replace it with a 5/6 repeat slider possibly, it fits the song but not sure if you want this... Nope, the polarity is good at this one. It's easy to read.
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
New Combos
- 00:47:944 (5) - no finish on the end or anything? Too loud. I don't like it.
- 01:03:507 (1) - finish on the end to keep consistent? ^
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
- 00:15:132 (5,1) - new combo, remove new combo? nope
- 01:20:007 (3,1) - ^ nope.
[Hard]
- Beatmap Design/Arrangement
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)Hitsounds
- 00:00:507 (1,1) - I cannot stress enough how annoying this is to play. My first playthrough without looking and I instantly was caught off-guard. I had two other people test it for me and the same thing happened and both agreed that this should be moved two ticks back. I do agree it's a hard, but this, it's more for an insane. It's quite ambiguous, but really... it should be moved so it's easier to read and less restarting at the beginning (there's no excuse, people who tested are not noobs either). Even more so, the insane diff (rather, D.N.Angel's diff) is easier to read because of the timing between the spinner and the first note, which should indicate to you what you should do about this. Nope. it's still fine.
- 00:43:069 (2,3,4) - triple is kinda unnecessary and sounds sort of weird here. No, it's consistant with the next triplet.
- 00:53:944 (4,5,6) - instead of doing this, you could try a note where (4) is and a 1/4 repeat at (6)? nope
- 01:09:694 (1,2,3) - much better to play if they were aligned straight like most other triples and 5 note streams o.o Nope, it's fine.
- 01:23:007 (1) - the inconsistency from here makes the map hard to read. it takes any map from a high to a low, so I suggest you try making it more consistent somehow. here's an idea of how to fix the first phrase of the end. listen to the music, I know you can come up with something a lot better than this to end this diff. What's not consistent? The triplet? It doens't have to be consistant.
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
New Combos
- 00:41:569 (5) - finish. ok
- 00:56:757 (6) - remove? no finish is called for. Fit with the music.
- 01:08:757 (8) - ^ ^
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
- 00:47:007 (4,1) - new combo, remove new combo? this section here you should notice the way you started new combos, starting on downbeats. No need, keeping combo consistencies at this point.
- 01:00:319 (5) - new combo? nope
- 01:14:382 (1,2,3) - remove new combo on (1), new combo on (3)? Good point. Fixed.
Miya wrote: 4g494n
Xakyrie wrote: 3ja2b
00:00:507 (1,1) - I cannot stress enough how annoying this is to play. My first playthrough without looking and I instantly was caught off-guard. I had two other people test it for me and the same thing happened and both agreed that this should be moved two ticks back. I do agree it's a hard, but this, it's more for an insane. It's quite ambiguous, but really... it should be moved so it's easier to read and less restarting at the beginning (there's no excuse, people who tested are not noobs either). Even more so, the insane diff (rather, D.N.Angel's diff) is easier to read because of the timing between the spinner and the first note, which should indicate to you what you should do about this. Nope. it's still fine.
Xakyrie wrote: 3ja2b
I do agree it's a hard, but this, it's more for an insane. It's quite ambiguous, but really... it should be moved so it's easier to read and less restarting at the beginning (there's no excuse, people who tested are not noobs either). Even more so, the insane diff (rather, D.N.Angel's diff) is easier to read because of the timing between the spinner and the first note, which should indicate to you what you should do about this.
nothing gotta change,but still thank you for moddingXakyrie wrote: 3ja2b
[D.N.Angel]
- Beatmap Design/Arrangement
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)Hitsounds
- 00:09:882 (2) - for better flow, reverse the start/end. //no
- 00:10:444 (4,1) - ^ both of these, too. //no
- 00:23:569 (3) - ^ //no...
- 00:32:569 (3) - ^ //^
- 00:50:007 (1) - ^ //^
- 00:52:444 (x) - a note here so it's consistent and adds to flow. //I want to follow the vocal
- 00:58:069 (x) ^ //there are nothing I can follow ...
- 00:59:382 (2,3,4,5,6) - done so wrong. half of it is following something and the other half isn't. a good idea would be to move this whole highlighted section back two ticks and work with it from there, just follow the music then fix the placement of things. //no
- 01:02:194 (1,2) - flip these two or rearrange them? the flow here is really off. //no...
- 01:16:632 (x) - for the sake of consistency, fill this in please. //it can't follow anything - -
- 01:21:882 (2) - flip this around? you'll need to fix 01:22:444 (3) too if you follow, if you do (which I hope), fix it so you can allow more room for flow and consistency. //still no
- 01:23:007 (1) - from here to the end is really inconsistent and hard to follow; no comment... ._. //the rhythm should be these -.-
(Listed sounds can be used as an overture, so feel free to ignore unless further noted. Based on mapper's style.)
New Combos
- 00:07:444 (4) - remove?
- 00:08:944 (5,6,7) - clap should be on (5), not (7).
- 00:12:038 (6,7) - whistle on (7) instead of (6)?
- 00:12:882 (3) - remove on the end?
- 00:14:382 (1) - remove on the end?
- 00:47:569 (2,3) - flip whistle placement?
- 01:27:694 (1) - are you sure the whistles from here to the end fit?
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
- 00:52:632 (1,2) - remove new combo, new combo?
- 01:00:319 (8,1) - new combo, remove new combo?
- 01:12:319 (5,1) - ^
- 01:13:819 (6,1) - ^
- 01:17:382 (1) - remove new combo?
not me D: I fix most of it ! D:Xakyrie wrote: 3ja2b
I can't even quote the things that need to be said.
So basically, this is what I understand from you guys. You expect us to give good reasons as to why we suggest a change in your maps, but you aren't obligated to do the same because you don't feel you should have to.
I didn't ignore your suggestionsXakyrie wrote: 3ja2b
I can't even quote the things that need to be said.
So basically, this is what I understand from you guys. You expect us to give good reasons as to why we suggest a change in your maps, but you aren't obligated to do the same because you don't feel you should have to. What is your reasoning for this? Our reasons for offering and persisting in our pursuit of these things is because we want to see change. Change for what? Change for the better. Suggestions are made to improve your map, not make them complete and utter shit, which you might think it is. You blatantly ignored several mods (both of you) without any good reason, and I would expect you to give the same amount of respect back to the modders who modded because it does not help anyone. People want to know why their suggestions are wrong, or why you choose to differ in your stance. You have the nerve to confront people about how rude they are to you because they are trying to tell you that there is indeed an issue in need of fixing, when your position is merely the same: you yourselves are rude too.
Ignoring mods because you don't have to listen to minors is a bad attitude to have. What if we, the minors in the community, have helpful tips to offer you? Because we're not in any state to tell you otherwise, you decide not to listen because it will hurt your ego? Is it really that bad to accept truly beneficial mods from people who aren't technically qualified? I get the feeling that deceptive, egotistical front you put up is more important than anything to you both. It might be too much of a pain to accept mods from others because it will hurt your pride, won't it?
So don't think you're out of the hot water. I guess I'm not really in any position to tell you what to do, but things need to be said. Maybe you don't realize how much of a fool you made yourself look here. I don't mean to bring this into matters again, but that spinner in Miya's hard diff seriously needs to change because of it's inconsistency within the mapset and because it is extremely hard to read in contrast to the insane diff D.N.Angel provided. Either D.N.Angel changes the timing between the spinner and the first note to 1/2 or vice versa, or you could not heed this and continue to make maps that will make players furious (because really, that spinner is ridiculously hard to read and recover from at that level). I hope you take this into consideration in the future because both of your attitudes are pathetic and sadly hypocritical.
If this hurts your feelings, you obviously have a list of things to work on, don't you?
Same way can be said about how you went about with this mod (and with any mod too!) Go at a mod with an open mind and if you don't agree with it provide a legitimate reason to back it up. Saying just "no" is soo rude it just puts a negative image on you and makes you look like a giantasshole. Stop being so butt hurt, mods are to improve your map not make them a shitty mess.DarknessAngel wrote: 635qj
I just wanna say "you don't understand how a mappers made their map" . It means "you don't understand me at all"
Weezy wrote: 6461q
Same way can be said about how you went about with this mod (and with any mod too!) Go at a mod with an open mind and if you don't agree with it provide a legitimate reason to back it up. Saying just "no" is soo rude it just puts a negative image on you and makes you look like a giantasshole. Stop being so butt hurt, mods are to improve your map not make them a shitty mess.DarknessAngel wrote: 635qj
I just wanna say "you don't understand how a mappers made their map" . It means "you don't understand me at all"
it is the major reasonDarknessAngel wrote: 635qj
I just wanna say "you don't understand how a mappers made their map" . It means "you don't understand me at all"
I usually reply like thisWeezy wrote: 6461q
Same way can be said about how you went about with this mod (and with any mod too!)
No, there's no difference; you're missing the most important part:DarknessAngel wrote: 635qj
Modding : "it can be a good flow"
Reply : "no" ; "no,I think it is fine" ; "no,I don't want to change this" ; "no,I think mine is better"
Do you think there are any different ?
Have my babies.those wrote: 2f131h
No, there's no difference; you're missing the most important part:
"No, it's not a good flow because...".
and about my easy, i guess that's still feel easy. altough that's has 2.9 starDarknessAngel wrote: 635qj
I just wanna say "you don't understand how a mappers made their map" . It means "you don't understand me at all"
如果你說他們不了解你做的圖,那麼你應該讓他們了解你的圖,說出你沒有改的原因."我覺得我的更好"是個很無力的理由, 你應該用語言說出為什麼你的更好,或者為什麼垃圾.也許以后可以幫助他們更好的mod圖.這當然也是做圖的對自己做的圖負責任的一個表現.如果你什麼都說不出來你自己圖好處, 那麼又憑什麼說你了解你自己的圖?DarknessAngel wrote: 635qj
Makar wrote: 441t17
/me deeply sighsthose wrote: 2f131h
you didn't understand what I meant,did you ?
I don't want to say more words
Star Stream wrote: 2c4j26
Stop being silly guys
If mapper said no, then no
said yes, then yes
need more explain? Send a PM
don't explode this holy beatmap thread
no more discontent/discussion, respect mappers plz
thanks
終於有個會中文的人來了,那我也就能把意思表達更清楚了吧Mashiro Mito wrote: 672x13
如果你說他們不了解你做的圖,那麼你應該讓他們了解你的圖,說出你沒有改的原因."我覺得我的更好"是個很無力的理由, 你應該用語言說出為什麼你的更好,或者為什麼垃圾.也許以后可以幫助他們更好的mod圖.這當然也是做圖的對自己做的圖負責任的一個表現.如果你什麼都說不出來你自己圖好處, 那麼又憑什麼說你了解你自己的圖?
Just my 2 cents.
Thanks Star for your :3Star Stream wrote: 2c4j26
Stop being silly guys
If mapper said no, then no
said yes, then yes
need more explain? Send a PM
don't explode this holy beatmap thread
no more discontent/discussion, respect mappers plz
thanks
and good luck Miya :3
DarknessAngel wrote: 635qj
Star Stream wrote: 2c4j26
Stop being silly guys
If mapper said no, then no
said yes, then yes
need more explain? Send a PM
don't explode this holy beatmap thread
no more discontent/discussion, respect mappers plz
thanks
Thank for this,star stream
sorry but I must reply one more
it is the respect for him
↓ need someone translate these ...
[spoiler]Mashiro Mito wrote: 672x13
如果你說他們不了解你做的圖,那麼你應該讓他們了解你的圖,說出你沒有改的原因."我覺得我的更好"是個很無力的理由, 你應該用語言說出為什麼你的更好,或者為什麼垃圾.也許以后可以幫助他們更好的mod圖.這當然也是做圖的對自己做的圖負責任的一個表現.如果你什麼都說不出來你自己圖好處, 那麼又憑什麼說你了解你自己的圖?
Just my 2 cents.
終於有個會中文的人來了,那我也就能把意思表達更清楚了吧 finally some one knows Chinese, so I will express myself clearly this time.
就像音效,你認為設定成這樣子,聽起來很舒適,但其他人不這麼認為 just like the hitsound, I feel that it flows really nicely with the map, but others does not.
舉個例子吧,預設的Normal - hitwhistle,我很喜歡聽別人用這個做出不同花樣的音效變化,但是有些人不管怎麼樣都不喜歡(覺得很吵) let me elaborate more on this, the pre-seted Normal - hitwhistle, I really like how some people uses this to do some sifferent style of sound changes, but some people find it really annoying.
就像音樂,每個人都有自己喜歡的類型,流行樂、爵士樂、抒情歌...等等, Music, everyone have their fev genre, pop, jazz, etc...
就像flow、還有mapset,自己喜歡的,也不等於其他人都喜愛, of couse, the flow, the mapset. it doesn't mean others will like it.
這種主觀的東西,根本就沒有所謂「對與錯」subjective things like this, there is absolutely no right or wrong.
你想要獲得一個令你滿意的「理由」? you want a satisfied "reason"?
「因為我喜歡這樣」。除了這個,我想不到別的 "because I like what I did". other than that, I cannot think of anything else.
他的MOD,幾乎都存在著這些性質 their mod, all of them have these kind of characteristics.
他就依照自己的想法,口無遮攔地把他所希望的通通列出來, they do what the thinks, and expresses what they desire without any hesitation,
卻沒考慮到整體map走向 but did not consider the map as a whole, where it is heading
只認為他的建議"很好" only thinks their advices are "better".
就連NC也是,他看不出來我到底是怎麼下,怎麼統一NC pattern的 same goes for NC, they do not see how I unify the pattern.
就一味的列出他看不順眼的地方 all they see is distortion everywhere
這就是為什麼我說:「他不了解一個mapper怎麼做『他自己』的圖」 this is why I said " they do not unerstand a mapper's own map.
有些不是這樣性質的東西,我已好好地列出我的理由 the ones that are not like this, I have listed my reason fairly well.
其他的建議,難道我要用 "不,我不想改,因為我喜歡這樣" 從頭反駁到尾嗎 ? but other suggestions, do I really have to wrote "i dont want to change, I like this" from beginning to end?
那其實就跟單純地說"不想改"一樣了 that is the same as " I dont want to change"
就因為這樣 because of this
我僅僅回答了"No" I just said no.
除此之外,我好好地回復了 other than that, I have relied.
我認為,我已經盡到了責任 I think I have fulfilled all responsibility.
話說回來,對於我這樣子的回覆方法議論紛紛的你們 just curious, for people who have criticized the way I reply,
是抱持著怎麼樣的態度對"一個給個kd就完事了的人們" ? how about "just give you a kudos and leave me alone" sounds to you? <- (I do not know how to translate this accurately).
是不是我不回任何東西,就不會有爭論了呢 ? if I dont reply anything, there will be no more argument?
其實並沒有明文規定,"製圖者須回復modder"的事項 actually, there is no rule says, mapper must reply mods.
常看到有人在mod的post上寫道:「如果你拒絕了什麼建議,麻煩寫下理由」 I always see mod says, "if you rejected some advice, please write down your reason".
而都沒做出回覆的人,也大有人在 but their are tons of people who doesn't do this.
我真的覺得很委屈,好好的回應了,卻來了那麼多負面評論 I felt wronged, and I replied accordingly, but in the end all I get are all the negative comments.
the line below are for me.
最後補上一些話,不知道情況的旁觀者不要隨意的做評論
老實說,我看到你的留言,頓時感到百無聊賴、以及無奈
我在我前一個帖子上說明:「不想再多說些什麼」
可你無知的多說了這些,我不得不回應些什麼
我的回應,不僅是對你的尊重,也是我心裡必須做出的回應
然而這種事
讓我感到極其厭煩
幾乎到了厭惡的程度
希望有人能翻譯這些(前一段是給你的回應,就不用了)
我英文不行,表達能力不足
所以才惹來非議吧
但我也很無力,英文能力,又不是馬上能強求到的東西 ...
[spoiler]
最後補上一些話,不知道情況的旁觀者不要隨意的做評論感谢你的回复, 我也尽力的翻译了一下你的对话. 至于你说的这句话, 你说的没错, 我的确没有资格在这里评论. 我只是因为我自己也想开始做一个图, 而且想这个区随便逛一逛来学习一下. 这个帖子对我以前发的帖子有点共鸣, 所以就加了一脚. 如果这个帖子造成你的反感, 对不起.
老實說,我看到你的留言,頓時感到百無聊賴、以及無奈
我在我前一個帖子上說明:「不想再多說些什麼」
可你無知的多說了這些,我不得不回應些什麼
我的回應,不僅是對你的尊重,也是我心裡必須做出的回應
然而這種事
讓我感到極其厭煩
幾乎到了厭惡的程度
Thanks Star for your :3just translating and final thoughts.
Just end this matter, okay?
If you have any problem with this map, just pm me or DarknessAngel. Don't post on this map again.
Translation:DarknessAngel wrote: 635qj
終於有個會中文的人來了,那我也就能把意思表達更清楚了吧Mashiro Mito wrote: 672x13
如果你說他們不了解你做的圖,那麼你應該讓他們了解你的圖,說出你沒有改的原因."我覺得我的更好"是個很無力的理由, 你應該用語言說出為什麼你的更好,或者為什麼垃圾.也許以后可以幫助他們更好的mod圖.這當然也是做圖的對自己做的圖負責任的一個表現.如果你什麼都說不出來你自己圖好處, 那麼又憑什麼說你了解你自己的圖?
Just my 2 cents.
就像音效,你認為設定成這樣子,聽起來很舒適,但其他人不這麼認為
舉個例子吧,預設的Normal - hitwhistle,我很喜歡聽別人用這個做出不同花樣的音效變化,但是有些人不管怎麼樣都不喜歡(覺得很吵)
就像音樂,每個人都有自己喜歡的類型,流行樂、爵士樂、抒情歌...等等
就像flow、還有mapset,自己喜歡的,也不等於其他人都喜愛
這種主觀的東西,根本就沒有所謂「對與錯」
你想要獲得一個令你滿意的「理由」?
「因為我喜歡這樣」。除了這個,我想不到別的
他的MOD,幾乎都存在著這些性質
他就依照自己的想法,口無遮攔地把他所希望的通通列出來
卻沒考慮到整體map走向
只認為他的建議"很好"
就連NC也是,他看不出來我到底是怎麼下,怎麼統一NC pattern的
就一味的列出他看不順眼的地方
這就是為什麼我說:「他不了解一個mapper怎麼做『他自己』的圖」
有些不是這樣性質的東西,我已好好地列出我的理由
其他的建議,難道我要用 "不,我不想改,因為我喜歡這樣" 從頭反駁到尾嗎 ?
那其實就跟單純地說"不想改"一樣了
就因為這樣
我僅僅回答了"No"
除此之外,我好好地回復了
我認為,我已經盡到了責任
話說回來,對於我這樣子的回覆方法議論紛紛的你們
是抱持著怎麼樣的態度對"一個給個kd就完事了的人們" ?
是不是我不回任何東西,就不會有爭論了呢 ?
其實並沒有明文規定,"製圖者須回復modder"的事項
常看到有人在mod的post上寫道:「如果你拒絕了什麼建議,麻煩寫下理由」
而都沒做出回覆的人,也大有人在
我真的覺得很委屈,好好的回應了,卻來了那麼多負面評論
最後補上一些話,不知道情況的旁觀者不要隨意的做評論
老實說,我看到你的留言,頓時感到百無聊賴、以及無奈
我在我前一個帖子上說明:「不想再多說些什麼」
可你無知的多說了這些,我不得不回應些什麼
我的回應,不僅是對你的尊重,也是我心裡必須做出的回應
然而這種事
讓我感到極其厭煩
幾乎到了厭惡的程度
希望有人能翻譯這些(前一段是給你的回應,就不用了)
我英文不行,表達能力不足
所以才惹來非議吧
但我也很無力,英文能力,又不是馬上能強求到的東西 ...
This is why you should give reasons not to changing anything, to defend your own mapping style, or help others understand/learn your map style.Miya wrote: 4g494n
@those : before suggesting something, try to understand mapper style. It's not good if we suggest things that different from mapper style. Especially to the mapper that has own his/her original maping style. If you suggest something that really against his/her style, the chance being denied is very high. That's all.
Don't post about this matter again. You guys never read this
I would advise against pinning everything to your 'style'. IT is not the 's responsibility to try to understand style, nor can you ever think of getting bad mapping ranked, even if bad mapping is your style.Miya wrote: 4g494n
@those : before suggesting something, try to understand mapper style. It's not good if we suggest things that different from mapper style. Especially to the mapper that has own his/her original maping style. If you suggest something that really against his/her style, the chance being denied is very high. That's all.
Don't post about this matter again. You guys never read this
I don't really know you but... not only are you perfectly correct, but you are also CANADIAN \:D/Mashiro Mito wrote: 672x13
This is why you should give reasons not to changing anything, to defend your own mapping style, or help others understand/learn your map style.
Others are fixed.Makar wrote: 441t17
[Normal] 2mh6e
- I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all. It's fine, no other MAT and BAT said this is not acceptable for normal level.
- 00:14:184 (4) - There is not enough time for the player to see the second repeat, and somebody of this playing level will not expect multiple repeats like this considering you use single repeat 1/4 sliders before.
- 00:38:934 (4) - ^
- 00:43:622 (2,3,4) - Because of the huge spacing, this seems pretty hard to hit. Can you stack these or use a repeat slider? No, i don't think it's hard, and most of people didn't said this is hard too.
- 01:03:497 (1) - Same here as mentioned before about the multiple repeats. I mean, you use a lot of 1/2 single-repeat sliders in the diff. How is the player supposed to predict which ones have an extra repeat as a normal-level player?
- 01:09:872 (1,2,3) - Same here as mentioned about the spacing. Stack or change (1,2) into a slider? no
- 01:13:247 (2,3,4,5) - ^ (You know, these would all be okay if it wasn't for the huge spacing for a normal) no
- 01:17:184 (6) - Same thing with the repeats again...
- 01:18:497 (1,2,3) - These just don't seem to fit the music very well. How ing a 1/1 repeat slider so it's easier to play? Nah, it fit's the music well and easy to play. 1/1 repeat slider is not interesting imo.
- 01:22:059 (3,4) - Change to a slider so the player is introduced to the upbeat playing? nope, same as above
[Hard] k6p2p
- 00:00:497 (1,1) - Happy to see that you decided to fix this.
- 00:43:069 - 00:48:497 - It just seems weird to me that you would start using triples in a section that slows down. I would suggest sticking to 1/2 until this section ends. No, triplet is very fit there since there 1/4 rythim there.
- Wow that SV in Kiai is insane level... so? this is interesting. A plain sv in kiai time is a bit boring for hard diff imo.
- 00:53:944 (4,5,6) - This Kind of pattern would follow the drums much more nicely.
- 01:23:382 (2,3,4) - These triples are misplaced... If you want to follow the drums then do a triple at 01:23:184 instead
- 01:26:184 - Sounds like a triplet should be here instead of a 1/1 slider covering it up.
- 01:26:944 (4,5,6) - Again, if you want to follow the drums better and make this section less awkward to play, do the triple at 01:26:747. No, i can hear a triple rythim here at this time if you listen carefully at the song.
- 01:27:507 (1,2,3) - ^ at 01:27:309
- Overall the outro sounds and plays very awkwardly, I suggest trying to follow the drums and accents more closely instead of your own pattern. I think it's fine.
Sorry really sorry but I love this one and yeah its quite hard but I thought I follow the drum from the songMakar wrote: 441t17
[H4b's Taiko] 2w51r
- 01:22:997- 01:28:247 - I can see you are trying to follow the accents but its very very hard to read (some of the stuff doesn't even follow the accents properly) so I suggest just sticking to the drums here. This part is very confusing to play so I really hope you don't take this lightly. It's at the end of the song so you can imagine how much hate there would be, lol (@Miya/Kurai: I really think this is a strong issue so please allow the mapper(s) to look over this part before ranking).
slider?well yeah you mean circle,its fineKurai wrote: 4o3o
- 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
Please move it 1/4 later.
Is it 00:27:309 (4) ?Kurai wrote: 4o3o
[D.N.Angel]
- I see what you wanted to do (wanted to follow the vocals to emphasize them right ?). However it kinda breaks the flow of the map. It'd be more intuitive if you changed this slider into three 1/2 circles like this :
I'm glad to see thisKurai wrote: 4o3o
I see what you wanted to do
Yes it was 00:27:309 (4), I don't know why but I often forget to mention the note =w= Silly me..DarknessAngel wrote: 635qj
SPOILERIs it 00:27:309 (4) ?Kurai wrote: 4o3o
[D.N.Angel]
- I see what you wanted to do (wanted to follow the vocals to emphasize them right ?). However it kinda breaks the flow of the map. It'd be more intuitive if you changed this slider into three 1/2 circles like this :
fixed
Thank for modding ~
http://puu.sh/Cd6S
I'm glad to see thisKurai wrote: 4o3o
I see what you wanted to do![]()
Yes circle :U But actually it does not follow anything in the music, thus it isn't intuitive, everytime I play it it surprises me D:HeatKai wrote: 5b401y
SPOILERslider?well yeah you mean circle,its fineKurai wrote: 4o3o
- 00:42:225 (170) - Why is this slider on a blue tick ? No please don't, that's innapropriate :/
Please move it 1/4 later.many taiko use like that but I follow the song.
Other fixthank you very much Kurai :p
Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into considerationMiya wrote: 4g494n
Makar wrote: 441t17
SPOILER[notice][Normal] 2mh6e
- I'm sure you would rather not bother with it, but just sayin' the SV and the spacing are really high for a normal. It would be really nice if you could -at least- change your spacing to 1.0 or something because that spacing really isn't normal level at all. It's fine, no other MAT and BAT said this is not acceptable for normal level.
So? What should i use? I don't like low spacing that will make note stacked partially. I really don't like that. Don't push me to change this, since it's my mapping style. Besides, the spacing really fit with the sv. So there's no problem with it.Kurai wrote: 4o3o
Please don't use that as an excuse, it's not because no other MATs/BATs mentioned that that you shouldn't take that into consideration
We can miss stuff too.