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Kirino Kousaka wrote: 5a4f3c


Jupiter wrote: u546v

[D.N.Angel]
00:37:549 (1) - RNC? //no,it is to be emphasize
01:29:173 (4,5) - This spacing is hell. :o //well,I think it is fine

Thank for modding ~ :)
and Kirino Kousaka's star
S h i o n也是 ! >w<
Topic Starter

Mystica wrote: 165z3a

關於遞增效果你可以從一個較小的volume開始。
但是你現在volume太小了導致聽還是擊打都沒擊打感
可以選擇縮小每次變化的大小從而提高一開始的基礎音量會更好點
好的~我修改了 :)
(´・∀・`) Requested from in-game PM

[General]
  1. 個人認為前一個BG更好看一些

[Basic]
  • 作為最低難度未免太過著重於overlap上了?

[Advanced]

00:07:635 (5) , 00:08:298 (2) - 加長1/4拍


:< 後面兩個難度…感覺兩位都需要自己打一遍才知道問題出在哪裡了
首先:
兩個難度的排列都偏向隨機擺放
雖說並是不要求像tsuka一樣的整齊, 但至少排列和間距需要好好留意一下

比如說像Extreme的: 00:07:387 (3,4,5,6,1,2,3,4) -
這些完全是亂套了呢…以及這個難度還有一個致命傷
段落與段落之間幾乎沒有讓人適應的地方

00:43:847 - , 00:54:453 - 音樂沒有特別變化的情況下, map的節奏差別這麼大難免讓玩家感到困擾


以及DNA的難度…:< Test的時候感覺是左邊出現幾個note後, 換右邊出現幾個…然後又換左邊出現幾個…太太太亂了!



至於Diff spread, 個人認為目前是Easy>Hard>Extra的程度
至少補一個Normal吧… :cry:
Topic Starter

Pokie wrote: 4yz25

(´・∀・`) Requested from in-game PM

[General]
  1. 個人認為前一個BG更好看一些
D:


[Basic]
  • 作為最低難度未免太過著重於overlap上了?
不太懂 ;_;


[Advanced]

00:07:635 (5) , 00:08:298 (2) - 加長1/4拍 我覺得現在這樣比較好...


:< 後面兩個難度…感覺兩位都需要自己打一遍才知道問題出在哪裡了
首先:
兩個難度的排列都偏向隨機擺放
雖說並是不要求像tsuka一樣的整齊, 但至少排列和間距需要好好留意一下

比如說像Extreme的: 00:07:387 (3,4,5,6,1,2,3,4) - 這裡我重擺了一下
這些完全是亂套了呢…以及這個難度還有一個致命傷
段落與段落之間幾乎沒有讓人適應的地方 是說距離問題嗎?? 我真的不太懂 D:

00:43:847 - , 00:54:453 - 音樂沒有特別變化的情況下, map的節奏差別這麼大難免讓玩家感到困擾 我想說來點不同的節奏 0.0 我會考慮改掉的


以及DNA的難度…:< Test的時候感覺是左邊出現幾個note後, 換右邊出現幾個…然後又換左邊出現幾個…太太太亂了!



至於Diff spread, 個人認為目前是Easy>Hard>Extra的程度
至少補一個Normal吧… :cry: 我是遵照遊戲機台的難度,沒有想補的意思 >_>
感謝mod,我會好好的考慮你說的東西的 :)
現在你依照jubeat的難度名字, 和你目前圖的難度是沒有關聯的, 如果你真的打算完全依照jubeat的方式, 就是說應該將Taiko跟DNA的難度移除, 不是嗎? :<

我再重申一下吧, 你的難度與DNA的差距並不是說很大, 稱之為雙I吧
而下面只有一個E和H, 這樣mapset就成了往I那邊倒的情況
再加上你的E跟H之間的難度跨度很大, 實際上是真的不平均…

其他方面確實需要更用功的改進, 有不明白的地方再來問我吧:<…

Pokie wrote: 4yz25

:< 後面兩個難度…感覺兩位都需要自己打一遍才知道問題出在哪裡了 關於這個...你也知道,我很久沒玩solo了。就算玩了,也感覺不出什麼東西啊...所以,我都交給別人test,普遍的評價都是"很難"而已


首先:
兩個難度的排列都偏向隨機擺放 我的圖一向這樣,但間距我還是有控制一下的(要不然其實會更兇殘...lol)
雖說並是不要求像tsuka一樣的整齊, 但至少排列和間距需要好好留意一下



以及DNA的難度…:< Test的時候感覺是左邊出現幾個note後, 換右邊出現幾個…然後又換左邊出現幾個…太太太亂了! 我個人很喜歡跑遍全場的律動感,所以才形成我這種排列風格
這評價很值得參考,謝謝波奇姊 ! :)
Topic Starter

Pokie wrote: 4yz25

現在你依照jubeat的難度名字, 和你目前圖的難度是沒有關聯的, 如果你真的打算完全依照jubeat的方式, 就是說應該將Taiko跟DNA的難度移除, 不是嗎? :<

我再重申一下吧, 你的難度與DNA的差距並不是說很大, 稱之為雙I吧
而下面只有一個E和H, 這樣mapset就成了往I那邊倒的情況
再加上你的E跟H之間的難度跨度很大, 實際上是真的不平均…

其他方面確實需要更用功的改進, 有不明白的地方再來問我吧:<…
我知道了:<
感謝
Hi~
From In-Game PM :3

<Basic>
  1. 00:23:959 (1) - 試試看這節奏??
  2. 00:57:768 (1,2,3,4) - 沒排正呀>_>.. copy (1)(2) 重排次吧~~
  3. 01:34:228 (1) - 最後這轉盤試試音量遞減?? 一開始就5%太小聲了QAQ (改了的話別的diff記得也要改喔!)
<Advanced>
  1. 00:39:206 (2) - 往下兩格吧~ 這樣(3)才有在中間~~ 間距有點落差沒關西的@w@
  2. 01:31:576 (1) - 最後來些變化? 分成4個4折返的slider吧~
<Extreme>
  1. 00:12:027 (1,2,3,4,5) - 是要排星星吧~~?? 這整個歪了>_>.....
    (先設個圈 然後複製轉72度 重複4次星星就出來啦!!~~) 不懂再問我唄>w<"
  2. 00:18:656 (1) - 頭尾對調吧 打起來順些~~
  3. 00:59:094 (1,2,3,4,5) - 把紅的都插到黃的中間吧~~~~ http://osu-ppy-sh.tvgratuite.org/ss/325075
  4. 01:05:723 (3,1) - 間距用一樣吧!! 01:05:806 (1) - 移到[X:192 Y:272]才對~~ (移的時候3個一組要一起移喔!!)
  5. 01:07:049 (3,1) - ^
  6. 01:33:565 (4,5,6,1) - 試試這樣?? 01:34:228 - 改圈 轉盤改從01:34:311 (1) - 開始!?
<DNA>
  1. 最後要不要也加個轉盤>.<??
加油啦~ Star!!

12BARRY21 wrote: 4e5b2

<DNA>
  1. 最後要不要也加個轉盤>.<??

    S h i o n wrote: 5u6r3l

    D.N.Angel


    ending - 和其他diff一样spinner? //唔,我個人是不太喜歡spinner做完結點,自從我玩OSU幾個月後就這麼想的
謝謝MOD和星星 ~ >.<
Topic Starter

12BARRY21 wrote: 4e5b2

Hi~
From In-Game PM :3

<Basic>
  1. 00:23:959 (1) - 試試看這節奏?? 感覺沒有很好 >_>
  2. 00:57:768 (1,2,3,4) - 沒排正呀>_>.. copy (1)(2) 重排次吧~~ OK~
  3. 01:34:228 (1) - 最後這轉盤試試音量遞減?? 一開始就5%太小聲了QAQ (改了的話別的diff記得也要改喔!)
好 ;w;

<Advanced>
  1. 00:39:206 (2) - 往下兩格吧~ 這樣(3)才有在中間~~ 間距有點落差沒關西的@w@ 好 =w=
  2. 01:31:576 (1) - 最後來些變化? 分成4個4折返的slider吧~ 好的~
<Extreme>
  1. 00:12:027 (1,2,3,4,5) - 是要排星星吧~~?? 這整個歪了>_>..... OK~~
    (先設個圈 然後複製轉72度 重複4次星星就出來啦!!~~) 不懂再問我唄>w<"
  2. 00:18:656 (1) - 頭尾對調吧 打起來順些~~ 恩恩
  3. 00:59:094 (1,2,3,4,5) - 把紅的都插到黃的中間吧~~~~ http://osu-ppy-sh.tvgratuite.org/ss/325075 好 lol
  4. 01:05:723 (3,1) - 間距用一樣吧!! 01:05:806 (1) - 移到[X:192 Y:272]才對~~ (移的時候3個一組要一起移喔!!)
  5. 01:07:049 (3,1) - ^
  6. 01:33:565 (4,5,6,1) - 試試這樣?? 01:34:228 - 改圈 轉盤改從01:34:311 (1) - 開始!? OK~

加油啦~ Star!!
謝謝mod跟star :)


request from game PM

[General]

☆ 您確定BPM是181.020而不是181?

[Basic]

嘛,3.18 Star而且這個難度也偏難,建議多做個Easy出來會比較適合
[Layout]
00:30:920 (4) - 被 00:29:594 (2,3) 擋住了一部份,這會影響新玩家的判斷,所以移動到其他地方
00:34:566 (5) - 第5點搬到 X:456 Y:76 以包圍 00:35:892 (1)
00:39:869 (1) - Remove NC
01:22:296 (3) - 做個對稱的圖案會比較自然 http://osu-ppy-sh.tvgratuite.org/ss/325196
[rhythm]
01:07:712 (3) - 我強列不建議做2次以上折返的Slider在Easy難度裡面,就以這個例子為例,一般的新玩家都認為1次折返後滑條就會結束,而導致漏掉了最後1次折返;又或者察覺到滑條還沒完結,但是卻無法理解甚麼時候結束,而錯失了擊打下一個Note的時機;其他類似和相同的情況,例如00:34:566也存在相同的問題,如果真的堅持要放置這種Slider,建議排放的位置像 01:31:576 (1,2) 這樣,開首和結尾是明顯兩個方向,這會使新手比較容易判斷
[Hitsound]
00:18:656 (1) - whistle? 就像 01:01:082 (1) 這樣
00:21:308 (1) - ^
01:31:576 (1) - Clap 在Slider的結尾

[Advanced]

[Layout]
00:08:050 (1) - Remove NC
00:46:996 (3) - 與 00:46:747 (2) 重疊比較困難察覺這是3/4 beat;我想與 00:46:498 (1) 重疊會比較適合
00:47:658 (3) - ^
00:48:321 (3) - ^

[Extreme]

[Setting]
01:10:363 - useless inherited point.

[D.N.Angel]

HP+1 不然比Extreme低太奇怪了
[Setting]
00:01:420 - resnap inherited point. Move it to 00:01:421 better.

THat all~
Topic Starter

ertyukjh010 wrote: 5o3n4p



request from game PM

[General]

☆ 您確定BPM是181.020而不是181? 因為這張是181.02~

[Basic]

嘛,3.18 Star而且這個難度也偏難,建議多做個Easy出來會比較適合 懶得做了 >_>
[Layout]
00:30:920 (4) - 被 00:29:594 (2,3) 擋住了一部份,這會影響新玩家的判斷,所以移動到其他地方 Fixed~
00:34:566 (5) - 第5點搬到 X:456 Y:76 以包圍 00:35:892 (1) X:456?! 我改了Y
00:39:869 (1) - Remove NC OK~
01:22:296 (3) - 做個對稱的圖案會比較自然 http://osu-ppy-sh.tvgratuite.org/ss/325196 好~
[rhythm]
01:07:712 (3) - 我強列不建議做2次以上折返的Slider在Easy難度裡面,就以這個例子為例,一般的新玩家都認為1次折返後滑條就會結束,而導致漏掉了最後1次折返;又或者察覺到滑條還沒完結,但是卻無法理解甚麼時候結束,而錯失了擊打下一個Note的時機;其他類似和相同的情況,例如00:34:566也存在相同的問題,如果真的堅持要放置這種Slider,建議排放的位置像 01:31:576 (1,2) 這樣,開首和結尾是明顯兩個方向,這會使新手比較容易判斷 這個難度比較像是Easy+ 所以我認為應該是沒問題的
[Hitsound] All fxed~
00:18:656 (1) - whistle? 就像 01:01:082 (1) 這樣
00:21:308 (1) - ^
01:31:576 (1) - Clap 在Slider的結尾

[Advanced]

[Layout]
00:08:050 (1) - Remove NC OK~
00:46:996 (3) - 與 00:46:747 (2) 重疊比較困難察覺這是3/4 beat;我想與 00:46:498 (1) 重疊會比較適合 我覺得現在這樣比較好耶 >_>
00:47:658 (3) - ^
00:48:321 (3) - ^

[Extreme]

[Setting]
01:10:363 - useless inherited point. Fixed~


THat all~
Thanks for modding :)
Hi,应该看得懂中文吧
just suggestion

Basic
00:09:375(1) 拉成这样会不会更好看?3point(152.56)4point(80.104)
00:10:701(3) 3point下移一点?
00:34:566(5) 2point右移一点,3point下移一点?
01:15:666(1) 拉得像后面的slider一样?
01:18:318(1) ^

Advanced
00:12:027(1) 3point(212.56)?
00:12:359(2) 3point(184.200)?
01:33:896(3) add finish?

D.N.Angel
00:13:270(9) delete whistle?
01:18:650(4)(6) 跟前面的(6)重合?

Extreme
01:11:192(5)(1) overlap

就这些,不错的图。
._.

x847606653 wrote: 683d5i

D.N.Angel
00:13:270(9) delete whistle? //no
01:18:650(4)(6) 跟前面的(6)重合? //想重疊也沒辦法,DS的限制
就算沒蝶也不會不好看,因為是長條的頭,馬上就會消失,應該不會有殘影的現象出現才對
謝謝MOD ~ :)
Topic Starter

x847606653 wrote: 683d5i

Hi,应该看得懂中文吧
just suggestion

Basic
00:09:375(1) 拉成这样会不会更好看?3point(152.56)4point(80.104) 現在比較好吧
00:10:701(3) 3point下移一点? 沒什麼差別呢 0.0
00:34:566(5) 2point右移一点,3point下移一点? OK~
01:15:666(1) 拉得像后面的slider一样?
01:18:318(1) ^

Advanced
00:12:027(1) 3point(212.56)? 不用了~
00:12:359(2) 3point(184.200)? ^
01:33:896(3) add finish? ok~

Extreme
01:11:192(5)(1) overlap 這是故意重疊不是overlap啦 lol

就这些,不错的图。
._.
謝謝mod :)
._.
._.刚才看了下图, cs5+大间距好可怕o.o... 然后extreme diff 00:29:263 (1,2,3) - 减速稍违和

感觉自己受某2b map project影响太大了, 这个的节奏差好多 :o

don't kd thanks :o
Topic Starter

[CSGA]Ar3sgice wrote: 6vr

extreme diff 00:29:263 (1,2,3) - 减速稍违和 我沒減速呀 0.0
0.0
\:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Guess it's safe for me to say that there's no problem around. To the diffs.
>Advance
  1. 00:02:746 (1) - It's hard to predict when will this slider end, IMO.
  2. 00:04:735 (2,3) - Inconsistent spacing (0.96x). Intentional?
  3. 00:48:487 (1) - Same as 00:02:746 (1).
  4. 00:59:757 (1,2,3,4) - ^
Other diffs are fine, I guess.

Uh... Not sure if I helped. Feel free to not give me a kudosu if you didn't change anything.

Good luck on the way 8-)
Topic Starter

Hinsvar wrote: 683k34

\:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Guess it's safe for me to say that there's no problem around. To the diffs.
>Advance
  1. 00:02:746 (1) - It's hard to predict when will this slider end, IMO. I think it's ok
  2. 00:04:735 (2,3) - Inconsistent spacing (0.96x). Intentional? Fixed
  3. 00:48:487 (1) - Same as 00:02:746 (1).
  4. 00:59:757 (1,2,3,4) - ^
Other diffs are fine, I guess.

Uh... Not sure if I helped. Feel free to not give me a kudosu if you didn't change anything.

Good luck on the way 8-)
Thanks for modding :)
Ryutaro Nakahara-sama tag please *.*
From Queue


Note: Your map seems nearly perfect to me ._. I don't know whether I can help you, but I will try to^^


Basic


Fine~


Advanced


Fine~


D.N.Angel


HP Drain + 1?

CS + 1 ?


Extreme

OD + 1 ?



Extremely nice mapset :)

Go ranked~
[General]
please add "knit" to tags
Basic is than 3 star rating, please more easier or make a Easy diff.

[Basic]
00:03:409 - add soft hit sound section here
00:59:757 (4) - add finish
01:01:082 (1,1,1) - this part is a bit boring :(
01:11:689 (3) - add clap to 1st and 2nd note
01:23:290 (4) - add clap

[Advanced]
00:02:083 (1,2,3) - Ctrl + R?
00:03:409 - add soft hit sound section here
00:06:061 (4,1) - please don't overlap
00:12:690 (3,4) - same
00:18:656 (1,2) - same, like a 01:10:363 (1,2,3) -
00:40:532 (1,2) - remove whistle from (1), and add whistle to (2)'s 1st and 3rd note
00:43:184 (1,2,4) - remove whistle from (1), and add whistle to (2,4)
01:02:408 (1,2,3) - please change to same spacing
01:11:358 (3) - add clap to 2nd and 3rd note
01:18:318 (8,1) - switch new combo
01:32:571 (1) - end at 01:32:902

[D.N.Angel]
00:03:409 - change to soft hitsound this section
00:12:939 (5) - add whistle
00:57:768 (2) - add whistle to 3rd note
01:28:925 (1,2,3,4,5,6,7,8,9,10,11) - this part only very hard. I think unbalance

[Extreme]
00:03:409 - change to soft hitsound this section
01:05:143 (2,3) - move to x:72 y:52
01:05:640 (2,3) - move to x:100 y:216
01:06:469 (2,3) - move to x:440 y:332
01:06:966 (2,3) - move to x:412 y:168
01:12:352 (1,2,3) - volume to small?
01:20:141 (2) - move to x:376 y:240
Topic Starter

Konei wrote: 451331

From Queue


Note: Your map seems nearly perfect to me ._. I don't know whether I can help you, but I will try to^^


Basic


Fine~


Advanced


Fine~



Extreme

OD + 1 ? No~



Extremely nice mapset :)

Go ranked~
Thanks for modding :)
Topic Starter

Muya wrote: 1k3o2l

[General]
please add "knit" to tags OK~
Basic is than 3 star rating, please more easier or make a Easy diff. I think it's ok

[Basic] All fixed~
00:03:409 - add soft hit sound section here
00:59:757 (4) - add finish
01:01:082 (1,1,1) - this part is a bit boring :(
01:11:689 (3) - add clap to 1st and 2nd note
01:23:290 (4) - add clap

[Advanced]
00:02:083 (1,2,3) - Ctrl + R? NO >_>
00:03:409 - add soft hit sound section here OK~
00:06:061 (4,1) - please don't overlap fixed~
00:12:690 (3,4) - same Does here overlap?? 0.0
00:18:656 (1,2) - same, like a 01:10:363 (1,2,3) - uh...It's ok 0.0
00:40:532 (1,2) - remove whistle from (1), and add whistle to (2)'s 1st and 3rd note It sounds not good to me :(
00:43:184 (1,2,4) - remove whistle from (1), and add whistle to (2,4) OK~
01:02:408 (1,2,3) - please change to same spacing Fixed~
01:11:358 (3) - add clap to 2nd and 3rd note OK~
01:18:318 (8,1) - switch new combo fixed
01:32:571 (1) - end at 01:32:902 OK~

[Extreme] All fixed~
00:03:409 - change to soft hitsound this section
01:05:143 (2,3) - move to x:72 y:52
01:05:640 (2,3) - move to x:100 y:216
01:06:469 (2,3) - move to x:440 y:332
01:06:966 (2,3) - move to x:412 y:168
01:12:352 (1,2,3) - volume to small?
01:20:141 (2) - move to x:376 y:240
Thank your modding :)

Muya wrote: 1k3o2l

[D.N.Angel]
00:03:409 - change to soft hitsound this section
00:12:939 (5) - add whistle
00:57:768 (2) - add whistle to 3rd note
01:28:925 (1,2,3,4,5,6,7,8,9,10,11) - this part only very hard. I think unbalance
all fixed
thanks ~

: Ryu - I'm so Happy (-HaRuNa-) [D.N.Angel].osu
Hi there~

General
  1. I think it's fine.
Basic
  1. I think you should rename this to normal or something, since people may think this diff as easy. But with your current speed, difficulty of the map, and gap to advanced makes this like a normal. And easy to hard without normal is not a good diff spread.
  2. 00:08:050 (2) - Try to remove the finish on the repeat since it's overused.
  3. 00:25:285 (2) - How about adding a whistle on this slider start? It' will follow up your previous whistle rythim nicely.
  4. 00:39:538 (2) - I think you should't stack this note. Normal player maybe confused with the next note (00:39:869 (3) -) and can't guess it rythim causing him/her to miss or not get perfect 300. I can't guess what's the rythim on the next note too when i first play this map.
  5. 01:26:604 (1) - I think 2/1 slider is not very good here. You always put a note on every downbeat (3rd beat), but not at this one. It sounds awkward and not very good to play. Try to delete this slider, then add 1/1 repeating slider instead.
Advanced
  1. I think the difficulty gap between this diff and extreme is not very good. Try to make this diff more harder.
  2. 00:46:747 (2,3) - I think it's better to make this stack symetrical with 00:46:498 (1) -
  3. 00:54:453 (1) - Miss a finish on this slider start? There's a cymbal sound there.
  4. 01:20:970 (1,2,3,4,5) - It's suprise me, since you don't have a lot of circle spam like this before. Could you make some note into a slider?
  5. 01:26:273 (1,2,3,4,5,6,7,8,1) - This one too, and this is quite hard for 'hard' diff imo. Try to change 4 circle into 2 slider.
Extreme
  1. 00:11:530 (8) - I didn't expect there's a slider here when playing. The slider body is still covered by previous slider, and it's not intuitive at all. Move somewhere else please.
  2. 00:21:308 (1) - You need a whistle here to make it consistant with 00:18:656 (1) - end.
  3. 00:23:959 (1) - ^ but at the slider start
  4. 01:05:060 (1,2,3,1,2,3,1,2,3,1,2,3) - Omg, this is very unintiutive. This 1/4 jump can trick the player into 1/2 trap, and doesn't play very well. I have discussed this matter with other MAT/BAT and they agree that this is not play very well. I recommend you to change to long stream instead.
  5. 01:06:386 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
D.N.Angel
  1. 00:10:536 (5) - Move this whistle to 00:10:701 (1) - please. It's very awkward to hear.
  2. 00:15:342 (1,2,3,4,5) - A very high spacing like this is really have bad flow, since you increase the spacing so suddenly, that makes player surprise. Try to decrease the spacing please.
  3. 00:37:218 (1,1,2,3,4) - This anti jump is really hard to catch imo. Please change this into some slider to have better gameplay and flow.
  4. 01:05:060 (1,2,3,4,5) - Again, a 1/4 jump doesn't play very well, especialy on this high BPM. It's really hard to catch, but at least this one has consistent spacing. Still, i don't recommend this, and i want you to reduce the spacing the remove the jump. I have talk this matter to other MAT, and they agree that this is not play well.
  5. 01:06:386 (1,2,3,4,5) - ^
  6. 01:07:712 (1,2,3,4,5,6,7,8) - ^ especially this one. It's really hard to catch and followed by anti jump at 01:09:037 (1) - . It's have really, really- bad gameplay.
  7. 01:22:958 (1,2) - This anti jump makes the gameflow break too. Could you change it into some slider, please?
  8. 01:29:919 (10) - You shouldn't jump this note imo. Too surprising and i can't guess what's the rythim on it.
  9. 01:30:250 (1,2,3,4,5,6) - Omg, same problem as 01:05:060 (1,2,3,4,5) - but this one is worse, it have unconsistant spacing that makes this note really unintutive to play. I recommend you to change this into some stream instead.
  10. 01:34:311- Please add a spinner here to 01:36:880- to make it consistant with other diff. And lower the volume by gradually too.
Quite good map. But it's have major problem on Extreme, D.N.Angel, and have bad diff spread too.
Good luck~
Topic Starter

Miya wrote: 4g494n

Hi there~

General
  1. I think it's fine.
Basic All fixed~
  1. I think you should rename this to normal or something, since people may think this diff as easy. But with your current speed, difficulty of the map, and gap to advanced makes this like a normal. And easy to hard without normal is not a good diff spread. ;_;
  2. 00:08:050 (2) - Try to remove the finish on the repeat since it's overused.
  3. 00:25:285 (2) - How about adding a whistle on this slider start? It' will follow up your previous whistle rythim nicely.
  4. 00:39:538 (2) - I think you should't stack this note. Normal player maybe confused with the next note (00:39:869 (3) -) and can't guess it rythim causing him/her to miss or not get perfect 300. I can't guess what's the rythim on the next note too when i first play this map.
  5. 01:26:604 (1) - I think 2/1 slider is not very good here. You always put a note on every downbeat (3rd beat), but not at this one. It sounds awkward and not very good to play. Try to delete this slider, then add 1/1 repeating slider instead.
Advanced
  1. I think the difficulty gap between this diff and extreme is not very good. Try to make this diff more harder. No.... because I want this diff harder than "Normal", easier than "Hard"
  2. 00:46:747 (2,3) - I think it's better to make this stack symetrical with 00:46:498 (1) - uh....
  3. 00:54:453 (1) - Miss a finish on this slider start? There's a cymbal sound there. OK~
  4. 01:20:970 (1,2,3,4,5) - It's suprise me, since you don't have a lot of circle spam like this before. Could you make some note into a slider? OK~
  5. 01:26:273 (1,2,3,4,5,6,7,8,1) - This one too, and this is quite hard for 'hard' diff imo. Try to change 4 circle into 2 slider. OK~
Extreme
  1. 00:11:530 (8) - I didn't expect there's a slider here when playing. The slider body is still covered by previous slider, and it's not intuitive at all. Move somewhere else please. No.
  2. 00:21:308 (1) - You need a whistle here to make it consistant with 00:18:656 (1) - end. OK~
  3. 00:23:959 (1) - ^ but at the slider start OK~
  4. 01:05:060 (1,2,3,1,2,3,1,2,3,1,2,3) - Omg, this is very unintiutive. This 1/4 jump can trick the player into 1/2 trap, and doesn't play very well. I have discussed this matter with other MAT/BAT and they agree that this is not play very well. I recommend you to change to long stream instead. NO, I think it's fun
  5. 01:06:386 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
Quite good map. But it's have major problem on Extreme, D.N.Angel, and have bad diff spread too.
Good luck~
Thanks for your modding :)
The difficulty spread is really bad. If you think that basic is easy, advanced is normal, than you need a hard diff to fill the gap, because the gap between advanced and extreme are too far.

Also with the 1/4 jump, i highly don't recommend it. Maybe it's fun to you, but not to others. That 1/4 jump almost like 1/2 rythim, so the player maybe guess the jump as 1/2, but it's not. That's really unintuitive and have bad gameflow.
But if you don't want to fix what i said, as you wish. I won't force to you do that.

Miya wrote: 4g494n

D.N.Angel
  1. 00:10:536 (5) - Move this whistle to 00:10:701 (1) - please. It's very awkward to hear. //k
  2. 00:15:342 (1,2,3,4,5) - A very high spacing like this is really have bad flow, since you increase the spacing so suddenly, that makes player surprise. Try to decrease the spacing please. //the reason why I made this pattern was I wanted to emphasize the rhythm at the moment and to warn the slow down at next part
  3. 00:37:218 (1,1,2,3,4) - This anti jump is really hard to catch imo. Please change this into some slider to have better gameplay and flow.
  4. 01:05:060 (1,2,3,4,5) - Again, a 1/4 jump doesn't play very well, especialy on this high BPM. It's really hard to catch, but at least this one has consistent spacing. Still, i don't recommend this, and i want you to reduce the spacing the remove the jump. I have talk this matter to other MAT, and they agree that this is not play well.
  5. 01:06:386 (1,2,3,4,5) - ^
  6. 01:07:712 (1,2,3,4,5,6,7,8) - ^ especially this one. It's really hard to catch and followed by anti jump at 01:09:037 (1) - . It's have really, really- bad gameplay.
    //I would like to make these patterns because I want this diff to be more chanllengeable,and I really like those
  7. 01:22:958 (1,2) - This anti jump makes the gameflow break too. Could you change it into some slider, please? //It is good for me
  8. 01:29:919 (10) - You shouldn't jump this note imo. Too surprising and i can't guess what's the rythim on it. //hmm... I think it is fine when it is after a 1/2 slider
  9. 01:30:250 (1,2,3,4,5,6) - Omg, same problem as 01:05:060 (1,2,3,4,5) - but this one is worse, it have unconsistant spacing that makes this note really unintutive to play. I recommend you to change this into some stream instead. //no,same reason as 01:05:060 (1,2,3,4,5)
  10. 01:34:311- Please add a spinner here to 01:36:880- to make it consistant with other diff. And lower the volume by gradually too.
    //I didn't want to do that,so that's why I added 00:58:431 (1)
Quite good map. But it's have major problem on Extreme, D.N.Angel, and have bad diff spread too.
Good luck~
Thank for modding ~ :)

: Ryu - I'm so Happy (-HaRuNa-) [D.N.Angel].osu
Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Basic]
00:37:218 (1) - delete whistle
01:32:902 (2) - reduce a repeat maybe better IMO
01:33:896 (3) - and then put a note here


[Advanced]
00:34:566 (1) - divided into 2 sliders
01:03:403 (2) - add a note
01:07:712 (1) - divided into 2 sliders

[Extreme]
00:11:530 (8) - looks bad since the position..:<
00:12:856 (1,2,3,4,5,6,7,8,9,10) - this part should be continuously.
00:34:566 (1) - divided into 2 sliders
01:05:060 (1,2,3,1,2,3,1,2,3,1,2,3) - should be 4 notes in a group , not 3
01:06:386 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
01:11:192 (5) - ctrl+R


[D.N.Angel]
00:42:852 (11) - start at 00:42:770 (10)
--------------------------------------------------
I'm so happy :3
Wonderful Mapset
Good luck ;)

Miya wrote: 4g494n

The difficulty spread is really bad. If you think that basic is easy, advanced is normal, than you need a hard diff to fill the gap, because the gap between advanced and extreme are too far.

Also with the 1/4 jump, i highly don't recommend it. Maybe it's fun to you, but not to others. That 1/4 jump almost like 1/2 rythim, so the player maybe guess the jump as 1/2, but it's not. That's really unintuitive and have bad gameflow.
But if you don't want to fix what i said, as you wish. I won't force to you do that.
Hi Haruna,I think you can think that the basic is normal diff, and the advanced is hard diff . Easy diff is not necessary IMO.
Maybe your diff spread is not so good, but it does no problems.
My suggestion, you can low the difficulty by reducing the repeats like 01:17:655 (7) in advanced diff.
Topic Starter

Snowy Dream wrote: 746d

Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Basic]
00:37:218 (1) - delete whistle OK~
01:32:902 (2) - reduce a repeat maybe better IMO NO >_>
01:33:896 (3) - and then put a note here ^


[Advanced]
00:34:566 (1) - divided into 2 sliders Why? 0.0
01:03:403 (2) - add a note OK~
01:07:712 (1) - divided into 2 sliders Why? 0.0

[Extreme] No change
00:11:530 (8) - looks bad since the position..:<
00:12:856 (1,2,3,4,5,6,7,8,9,10) - this part should be continuously.
00:34:566 (1) - divided into 2 sliders
01:05:060 (1,2,3,1,2,3,1,2,3,1,2,3) - should be 4 notes in a group , not 3
01:06:386 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
01:11:192 (5) - ctrl+R

--------------------------------------------------
I'm so happy :3
Wonderful Mapset
Good luck ;)
Thanks for modding :)
Nyaan ~ Hi Haruna-kun! >w<"

[Advanced]
00:27:108(3) = Spacing

[Sp3's jubiko]
Why not using Taiko BG ? o.o?

[Extreme]
00:15:342(3) = I think you shouldn't stack it together.. do it more like this ? :arrow: http://puu.sh/y5MF
00:23:959(1) = weird slider can you change it to something else? lol
00:26:280(1) = I think it's too far... Spacing? :3

I dunno what should i said... weird song lol =w=''
Nyaan ~ That's all ! >w<"
Go Go! Haruna-kun! :3
Topic Starter

Shana Aisaka wrote: 4a1j3k

Nyaan ~ Hi Haruna-kun! >w<"

[Advanced]
00:27:108(3) = Spacing Fixed~

[Sp3's jubiko]
Why not using Taiko BG ? o.o? lazy lol

[Extreme]
00:15:342(3) = I think you shouldn't stack it together.. do it more like this ? :arrow: http://puu.sh/y5MF OK :3
00:23:959(1) = weird slider can you change it to something else? lolIt's pretty lol
00:26:280(1) = I think it's too far... Spacing? :3 dai jo bu~

I dunno what should i said... weird song lol =w=''
Nyaan ~ That's all ! >w<"
Go Go! Haruna-kun! :3
Thanks Shana :)
Hi there

[Basic]
* I heard some modders that stack in easier diff should be avoided. Because it may confuse for beginners about which object should be clicked first

00:39:206 (1) - Overlapped by hitbursts from spinner, it makes hidden for beginners while gameplay
00:39:538 (2) - Overlapped by spinner-osu, it may hidden for beginners
00:53:127 (3) - The tail slider is almost offscreen
01:23:621 (1) - The tail slider is touch the HP Bar


[Advanced]
00:34:566 (1) - Too much repeating slider in one slider is boring for advanced players. Split these into two sliders (since it following the cymbal, that's why I point these out)
01:07:712 (1) - ^


[Extreme]
00:16:005 (1) - It's horrid if the 0,5x slider are put next to stream pattern
00:34:566 (1) - Too much repeating slider in one slider is boring for advanced players. Split these into two sliders (since it following the cymbal, that's why I point these out)
00:49:150 (1) - The tail slider is touch the HP Bar


Good luck~
Topic Starter

Leorda wrote: 6bp3m

Hi there

[Basic]
* I heard some modders that stack in easier diff should be avoided. Because it may confuse for beginners about which object should be clicked first

00:39:206 (1) - Overlapped by hitbursts from spinner, it makes hidden for beginners while gameplay
00:39:538 (2) - Overlapped by spinner-osu, it may hidden for beginners
00:53:127 (3) - The tail slider is almost offscreen
01:23:621 (1) - The tail slider is touch the HP Bar


[Advanced]
00:34:566 (1) - Too much repeating slider in one slider is boring for advanced players. Split these into two sliders (since it following the cymbal, that's why I point these out)
01:07:712 (1) - ^


[Extreme]
00:16:005 (1) - It's horrid if the 0,5x slider are put next to stream pattern I think it's ok 0.0
00:34:566 (1) - Too much repeating slider in one slider is boring for advanced players. Split these into two sliders (since it following the cymbal, that's why I point these out)
00:49:150 (1) - The tail slider is touch the HP Bar


Good luck~
other all fixed~
Thanks for modding :)
~General~
- Uncheck "Letterbox during breaks" since there is no break times.


~Basic~
00:39:206 (1) - remove finish
00:51:802 (1) - hidden by hitburst, not good for easiest diff
01:18:981 (2) - ^

~Advanced~
- OD should be 6 if AR is 7
01:13:015 - add claps in this part, it feels empty

~Extreme~
- OD should be 8 if AR is 9
00:45:007 (8) - NC
00:45:835 (1) - no NC
00:47:161 (5) - NC (because it's kinda confused)
00:47:824 (9) - ^
00:59:757 (5) - remove whistle
01:16:329 (4) - NC
01:16:992 (7) - ^
01:17:158 (1) - no NC

~D.N.Angel~
- OD should be 8 if AR is 9
00:13:601 (2) - move 1/4 left


Looks decent now, but I think "D.N.Angel" and "Extreme" should take a few more mods.
Topic Starter

DJPop wrote: 2j6b5k

~General~
- Uncheck "Letterbox during breaks" since there is no break times.


~Basic~
00:39:206 (1) - remove finish
00:51:802 (1) - hidden by hitburst, not good for easiest diff
01:18:981 (2) - ^

~Advanced~
- OD should be 6 if AR is 7
01:13:015 - add claps in this part, it feels empty

~Extreme~
- OD should be 8 if AR is 9
00:45:007 (8) - NC
00:45:835 (1) - no NC
00:47:161 (5) - NC (because it's kinda confused)
00:47:824 (9) - ^
00:59:757 (5) - remove whistle
01:16:329 (4) - NC
01:16:992 (7) - ^
01:17:158 (1) - no NC


Looks decent now, but I think "D.N.Angel" and "Extreme" should take a few more mods.
All fixed~ Thanks for modding :)
I'll take more mods ;w;

DJPop wrote: 2j6b5k

~D.N.Angel~
- OD should be 8 if AR is 9 //OK
00:13:601 (2) - move 1/4 left //I want to keep the rhythm in whole part 【00:13:684 (2,3,4,5,6)】,it is good for me
Thank for modding ~ :)
B2IN
Hi ~ -HaRuNa-

[General]
fine
[Basic]
01:14:341 (4) - neatly stack to 01:12:683 (4)
[Advanced]
00:21:308 (1) - neatly stack to 00:23:628 (2)
fine :D
[Extreme]
00:21:308 (1) - try this :D
180,160,21308,6,0,B|164:232|194:275|270:327|358:275|372:192|332:120|262:111,1,380,2|2
00:27:771 (1) - How about overlapping at 00:27:108 (4)the end of the
01:13:678 (4) - You "have to" move it. The arrow had been hidden
01:14:506 (2) - stack 01:13:678 (4) end of slider

goodluck for rank !
Topic Starter

B2IN wrote: 5r1y6y

Hi ~ -HaRuNa-

[General]
fine
[Basic]
01:14:341 (4) - neatly stack to 01:12:683 (4)
[Advanced]
00:21:308 (1) - neatly stack to 00:23:628 (2)
fine :D
[Extreme]
00:21:308 (1) - try this :D
180,160,21308,6,0,B|164:232|194:275|270:327|358:275|372:192|332:120|262:111,1,380,2|2
00:27:771 (1) - How about overlapping at 00:27:108 (4)the end of the
01:13:678 (4) - You "have to" move it. The arrow had been hidden
01:14:506 (2) - stack 01:13:678 (4) end of slider I moved 01:13:678 (4), so... no changed this~

goodluck for rank !
others all fixed~
Thanks for modding :)
Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:51:802 (1,2,3) - 可以对得更齐一些
01:19:644 (3) - 这个感觉应该更弯一些,因为前面那些slider都比较弯

[Advanced]
00:07:635 (5) - 延长1/4 tick,和前面节奏保持一致?
00:08:298 (7) - ^
01:16:992 (5,6,7) - 个人感觉(5)和(7)最好用一样的折返次数
01:32:571 (1) - 减少一次折返,再加一个note?

[Extreme]
01:05:060 (1,2,3,1,2,3,1,2,3,1,2,3) - 音乐里没有三个一组,这样排列容易让人误判为连续的三连

[D.N.Angel]
00:15:342 (1,2,3,4,5) - 建议缩小距离,因为这里出几个100后面长滑条就会慢慢死掉。或者删掉那些慢滑条,加个break
01:07:712 (1,2,3,4,5,6,7,8) - 都ctrl+r一下?
01:17:821 (6,4) - 01:18:650 (4) stack到 (6) 的开头下面?

That's all I can find. GL~

popner wrote: 2s73y

[D.N.Angel]
00:15:342 (1,2,3,4,5) - 建议缩小距离,因为这里出几个100后面长滑条就会慢慢死掉。或者删掉那些慢滑条,加个break //這5個note用來強調音樂並做下一段減速的警示,我想能前面的part的玩家,到這裡應該不會有緩慢死去的情況才對
01:07:712 (1,2,3,4,5,6,7,8) - 都ctrl+r一下? //...變得超難打,橫的slider才適合這樣的...
01:17:821 (6,4) - 01:18:650 (4) stack到 (6) 的开头下面? //這被提到很多次了,但還是不改,原因是會違反DS的pattern,再說在test的時候slider頭部會馬上消失,殘影什麼的應該不會發生才對

That's all I can find. GL~
謝謝MOD ~ :)
Topic Starter

popner wrote: 2s73y

Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:51:802 (1,2,3) - 可以对得更齐一些
01:19:644 (3) - 这个感觉应该更弯一些,因为前面那些slider都比较弯

[Advanced]
00:07:635 (5) - 延长1/4 tick,和前面节奏保持一致? 現在比較好的感覺
00:08:298 (7) - ^
01:16:992 (5,6,7) - 个人感觉(5)和(7)最好用一样的折返次数 我把(7)+了NC
01:32:571 (1) - 减少一次折返,再加一个note? 這樣太難了

[Extreme]
01:05:060 (1,2,3,1,2,3,1,2,3,1,2,3) - 音乐里没有三个一组,这样排列容易让人误判为连续的三连 這好玩w


That's all I can find. GL~
謝謝mod :)
Hi there, from my queue ~

[General]

Seems fine!

[Basic]

01:05:060 (1) - The curve on this slider seems a little erm.. Odd.. Try dragging the second slider point 6 grids to the right to make the curve run a bit smoother. 01:06:386 (2) - Same with this guy here.
01:07:712 (3,1,2,1) - The finish hitsound sounds really overused at this point here, and it's really annoying to listen to. How about only placing a finish on every second 1/1 to make it sound less spammy?
01:15:004 (5) - Perhaps you could add a whistle on the start and endpoints? It fits nicely with the normal hitsounds.
01:17:655 (4,5) - Whistles would go quite nicely here as well!
01:20:307 (4,5) - And here. The pattern should be a lot more obvious now.

Nicely mapped.

[Advanced]

01:17:655 (1) - Eh. This new combo here seems a little randomly placed to me, you haven't done anything like this in the previous or following combo, so I'd remove the new combo.
01:31:576 (1,1,1,1) - Hm. I would try to avoid NC spamming like this. This pattern here isn't all that difficult, so the extra HP boosts from the new combos aren't really needed. I'd make all these hitobjects one combo.

[Extreme]

Personally, I'd avoid using OD 8 or anything higher than that, so I'd lower this to OD 7. It;s your choice, however.

00:02:746 (1,2,3,1,2,3) - It's a little difficult to manouver through these sort of triplet patterns after making large 1/2 jumps, how about changing the formation of these triplets so they're easier to hit. Something like this maybe? 00:04:901 (5,6) - Inconsistent doubles, I suggest deleting (5) and then moving (6) back in it's place. This will allow you to give (6) a slider repeat, therefore making it a mirror image of (7) (should now be (6). It will also flow better as this part of the map uses many 1/2 patterns. 00:15:507 (1,2,3,4,5,6) - This stream feels like it starts waaaay too early. I test played this several times, and everytime the spacing made me think that the stream starts one 1/1 after (3), when really it starts 1/2 after (3), thus also making a rather quick jump. I suggest deleting (1,2) to make a consistant spacing pattern with (1,2,3). In my opinion it also fits better. Also, I would increase the volume of the hitsounds to about 90 or something, 70 seems too quiet to me.
00:18:159 (2,3,4) - First of all, (2) is placed waaay too close to (1). Also, there is a huge jump between (4,1). I suggest placing the hitcircles around here or something, so fix both spacing issues. 00:23:959 (1) - I suggest shortening this down to the 1/1 tick, it makes a pretty big 1/2 jump to (1) when it ends on the 1/2 tick, and in my opinion the slider ends a little too late when placed there as well.
00:28:600 (4,5) - I would personally bring these in a little closer to the center, the jumps are a liiiitle bit too big. In my case it's a slider break just waiting to happen xD
00:38:543 (1,2,3,1,2,3,4) - This is the part of the map that really bothers me. (1,2,3) are spaced really close together, and the map feels really slow. Then suddenly, (1,2,3,4) appear. A huge jump pattern. The difficulty consistency is really unbalanced, I suggest doing something to fix this. Please do the same for all similar patterns.
00:45:007 (1,2,3,4,5,6) - These here streams feel kinda out of place and difficult to play, how ing the same doubles patterns you used in the 2 previous combos?
00:54:453 (1,2,3,4,5,6,7,8) - This part of the map really feels as if it breaks the flow. Previous patterns have used doubles and sliders with one slider repeat that sits on a 1/4 tick. This part of the map resorts to 1/2 spam, which in my opinion feels out of time and uninteresting to play.
00:58:431 (1,2,3,4,1,2,3,4,5) - Enormous, enormous, ENORMOUS jumps! Could you perhaps scale these by x0.7? These are just too big x.x

Nicely mapped I suppose, this diff could really use a lot of difficulty balancing around the kiai sections.

[D.N.Angel]

Same issue with the OD, 8 seems a little too high.

00:05:564 (2,3,4) - How about spacing (2,3) like you did in the previous combo? For conistency.
00:11:530 (6,7,8) - Same here, it's good to keep consistency in your patterns. It can literally make your map look 10 times better.
00:15:342 (1,2,3,4,5) - Oh Jesus this spacing O-O I highly suggest decreasing the size of this spacing, it's waaaay too large for this quiet part of the song, it's also inconsistent with previously used spacing. Always that your goal is to produce a map that's fun to play, not a map that's difficult and frustrating.
00:40:366 (10) - I don't think it's the best idea to place this not under the slider like that, how about placing it somewhere in front of the endpoint of the slider so it looks better and is easier to hit?
00:43:184 (1,2,3,4) - This seems too easy in comparison to your other jump patterns.

Hm. Pretty fun to play.

-------------------------------------------

Well, your mapset is off to a good start. In my opinion, [Extreme] and [D.N.Angel] could use a bit of work, especailly [Extreme].
Pleasure to mod your map, best of luck getting ranked.
Topic Starter

Bobo wrote: f735o

Hi there, from my queue ~

[General]

Seems fine!

[Basic]

01:05:060 (1) - The curve on this slider seems a little erm.. Odd.. Try dragging the second slider point 6 grids to the right to make the curve run a bit smoother. Fixed~ 01:06:386 (2) - Same with this guy here.
01:07:712 (3,1,2,1) - The finish hitsound sounds really overused at this point here, and it's really annoying to listen to. How about only placing a finish on every second 1/1 to make it sound less spammy? This sounds good to me 0.0
01:15:004 (5) - Perhaps you could add a whistle on the start and endpoints? It fits nicely with the normal hitsounds. No.
01:17:655 (4,5) - Whistles would go quite nicely here as well! I don't think so ;w;
01:20:307 (4,5) - And here. The pattern should be a lot more obvious now. ^

Nicely mapped.

[Advanced]

01:17:655 (1) - Eh. This new combo here seems a little randomly placed to me, you haven't done anything like this in the previous or following combo, so I'd remove the new combo. OK~
01:31:576 (1,1,1,1) - Hm. I would try to avoid NC spamming like this. This pattern here isn't all that difficult, so the extra HP boosts from the new combos aren't really needed. I'd make all these hitobjects one combo. but NC is pretty w

[Extreme]

Personally, I'd avoid using OD 8 or anything higher than that, so I'd lower this to OD 7. It;s your choice, however.

DJPop wrote: 2j6b5k

- OD should be 8 if AR is 9
00:02:746 (1,2,3,1,2,3) - It's a little difficult to manouver through these sort of triplet patterns after making large 1/2 jumps, how about changing the formation of these triplets so they're easier to hit. Something like this maybe? No. 00:04:901 (5,6) - Inconsistent doubles, I suggest deleting (5) and then moving (6) back in it's place. This will allow you to give (6) a slider repeat, therefore making it a mirror image of (7) (should now be (6). It will also flow better as this part of the map uses many 1/2 patterns. I don't like this rhythm 00:15:507 (1,2,3,4,5,6) - This stream feels like it starts waaaay too early. I test played this several times, and everytime the spacing made me think that the stream starts one 1/1 after (3), when really it starts 1/2 after (3), thus also making a rather quick jump. I suggest deleting (1,2) to make a consistant spacing pattern with (1,2,3). In my opinion it also fits better. Also, I would increase the volume of the hitsounds to about 90 or something, 70 seems too quiet to me. ok, I moved (3), but I don't change volume
00:18:159 (2,3,4) - First of all, (2) is placed waaay too close to (1). Also, there is a huge jump between (4,1). I suggest placing the hitcircles around here or something, so fix both spacing issues. ok, I changed 00:23:959 (1) - I suggest shortening this down to the 1/1 tick, it makes a pretty big 1/2 jump to (1) when it ends on the 1/2 tick, and in my opinion the slider ends a little too late when placed there as well. um..... No
00:28:600 (4,5) - I would personally bring these in a little closer to the center, the jumps are a liiiitle bit too big. In my case it's a slider break just waiting to happen xD NO
00:38:543 (1,2,3,1,2,3,4) - This is the part of the map that really bothers me. (1,2,3) are spaced really close together, and the map feels really slow. Then suddenly, (1,2,3,4) appear. A huge jump pattern. The difficulty consistency is really unbalanced, I suggest doing something to fix this. Please do the same for all similar patterns. Fixed.
00:45:007 (1,2,3,4,5,6) - These here streams feel kinda out of place and difficult to play, how ing the same doubles patterns you used in the 2 previous combos? NO~
00:54:453 (1,2,3,4,5,6,7,8) - This part of the map really feels as if it breaks the flow. Previous patterns have used doubles and sliders with one slider repeat that sits on a 1/4 tick. This part of the map resorts to 1/2 spam, which in my opinion feels out of time and uninteresting to play. 0.0
00:58:431 (1,2,3,4,1,2,3,4,5) - Enormous, enormous, ENORMOUS jumps! Could you perhaps scale these by x0.7? These are just too big x.x I think this jump is ok 0.0

Nicely mapped I suppose, this diff could really use a lot of difficulty balancing around the kiai sections.

-------------------------------------------

Well, your mapset is off to a good start. In my opinion, [Extreme] and [D.N.Angel] could use a bit of work, especailly [Extreme].
Pleasure to mod your map, best of luck getting ranked.
Thanks for modding :)

Bobo wrote: f735o

[D.N.Angel]

Same issue with the OD, 8 seems a little too high.

00:05:564 (2,3,4) - How about spacing (2,3) like you did in the previous combo? For conistency.
00:11:530 (6,7,8) - Same here, it's good to keep consistency in your patterns. It can literally make your map look 10 times better.
00:15:342 (1,2,3,4,5) - Oh Jesus this spacing O-O I highly suggest decreasing the size of this spacing, it's waaaay too large for this quiet part of the song, it's also inconsistent with previously used spacing. Always that your goal is to produce a map that's fun to play, not a map that's difficult and frustrating.
00:40:366 (10) - I don't think it's the best idea to place this not under the slider like that, how about placing it somewhere in front of the endpoint of the slider so it looks better and is easier to hit?
00:43:184 (1,2,3,4) - This seems too easy in comparison to your other jump patterns.

Hm. Pretty fun to play.

-------------------------------------------
nothing change but thank for your modding ~ :)
IRC Mod for -HaRuNa-'s diffs:

SPOILER
17:05 <-HaRuNa-> : Hi~~ Niva~~
17:05 <Niva> : hi -HaRuNa- :D
17:05 <-HaRuNa-> : How are you? w
17:06 <Niva> : i'm fine :3
17:07 <-HaRuNa-> : :D
17:07 <-HaRuNa-> : Do you have time?? :3 I need a good modding ;w;
17:07 <Niva> : hmm, I'm not in the mood for modding today >_<
17:07 <Niva> : but IRC mod is fine~
17:07 <-HaRuNa-> : :O
17:07 <-HaRuNa-> : It's ok!!
17:07 <Niva> : I'm so Happy?
17:07 <-HaRuNa-> : yep :3
17:08 <-HaRuNa-> : thank you so much!!!! :DDD
17:09 <Niva> : uhm, to be honest I don't really get the BG o.o
17:09 <-HaRuNa-> : 0.0
17:09 <-HaRuNa-> : I changed BG~
17:09 <-HaRuNa-> : http://osu-ppy-sh.tvgratuite.org/s/50949
17:10 <Niva> : Preview Time : 00:15:922? xD
17:10 <-HaRuNa-> : I try :P
17:11 <Niva> : let's see Basic first :D
17:11 <-HaRuNa-> : :D
17:12 <-HaRuNa-> : Can I set Preview Time at 00:26:611 ?? 0.0
17:12 <Niva> : 00:01:421 (1,2,3) -
17:12 <Niva> : ah... wait
17:13 <Niva> : about preview time...
17:13 <Niva> : set it 1/4 before :D
17:13 <-HaRuNa-> : 00:26:528??
17:13 <Niva> : yep~
17:13 <-HaRuNa-> : ok w
17:14 <Niva> : oh, and I have something for you before I forgot :
17:14 <Niva> : http://www.mediafire.com/.php?j4f4v90bbkvw9bt
17:14 <Niva> : 192 kbps mp3 :3 :3
17:14 <-HaRuNa-> : :O
17:15 <Niva> : yes~ it's from beatmaniaIIDX Lincle OST Disc 2 (reencoded to 192kbps), it sounds better than your current .mp3
17:15 <Niva> : try it (:
17:15 <-HaRuNa-> : ok w
17:16 <Niva> : Basic :
17:16 <-HaRuNa-> : Sounds good w
17:16 <Niva> : 00:02:083 (2,3) - the music uses more finishes here actually...
17:17 <Niva> : (2)'s start, (3)'s start, (3)'s repeat have finishes :D
17:17 <-HaRuNa-> : I need new offset ;w;
17:17 <Niva> : ah, you're changing to new mp3 already? o.o
17:17 <-HaRuNa-> : yep 0.0
17:20 <Niva> : new offset, 559? idk...
17:20 <Niva> : oh no, 564
17:21 <-HaRuNa-> : w
17:22 <Niva> : 00:01:227 (2,3) - add finish on (2)'s start, (3)'s start, (3)'s repeat? xD
17:22 <-HaRuNa-> : okw
17:22 <-HaRuNa-> : ok w
17:24 <Niva> : 00:14:154 (2) - I don't think the repeat fits here...
17:25 <Niva> : the song gets silent on 00:14:486 xD
17:25 <-HaRuNa-> : remove repeat?? ww
17:27 <Niva> : more like this : http://osu-ppy-sh.tvgratuite.org/ss/335803
17:27 <Niva> : sorry I can't give a good example >_<
17:27 <-HaRuNa-> : I got it w
17:28 <Niva> : 00:23:103 (1) - make this as a 3/2 slider? :D
17:29 <Niva> : 00:26:087 (2) - make the 80% inherit section starts from here?
17:31 <Niva> : 00:28:407 (1) - it got overlapped by (3) in play mode.... I prefer this : http://osu-ppy-sh.tvgratuite.org/ss/335806
17:32 <Niva> : don't forget to copy-paste 00:28:738 (2) - from (4) if you do this :3
17:32 <Niva> : 00:36:030 (4) - use normal hitfinish here still :3
17:33 <Niva> : if you want a soft-hitfinish use it on 00:36:362 (1) (add note here and start spinner 1/4 after)
17:35 <Niva> : 00:42:328 (3) - remove repeat?
17:35 <Niva> : and add circle on 00:42:991 (1) -
17:36 <Niva> : 00:44:979 (4) - although there's a finish already on slider's end, but adding a whistle as well won't hurt I think :3
17:36 <Niva> : really, finish+whistle fits for the song...
17:36 <Niva> : 00:48:294 (1) - here also, finish+whistle for slider's start~
17:38 <Niva> : 00:46:305 (1,2) - Personally I dislike this stack in play mode...
17:39 <Niva> : Try this for bettter symmetry? http://osu-ppy-sh.tvgratuite.org/ss/335812
17:40 <Niva> : 00:50:614 (4,1) - this jump is quite shocking o.o - perhaps remove a repeat on (3), move (4) 1/1 earlier and add
17:40 <Niva> : another circle here?
17:41 <Niva> : 00:53:929 (2,3) - slightly curve these two (to the cneter) to create a better flow? xD
17:42 <Niva> : 01:08:181 (1) - unstack this for symmetry in play mode?
17:42 <Niva> : 01:08:513 (2) - remove finish on slider's repeat here (the song doesn't use finish there)
17:44 <Niva> : 01:21:108 (2) - move one grid left to be symmetrical with your next (4)?
17:45 <Niva> : 01:23:428 (2,4) - you can add a slight curve like this if you want, looks good for flow :
17:45 <Niva> : http://osu-ppy-sh.tvgratuite.org/ss/335814
17:45 <Niva> : 01:33:372 (1) - add a note with finish here, start spinner 1/4 after
17:46 <Niva> : [Advanced] :
17:47 <Niva> : 00:02:552 (1,2,3) - why not soft-hitsample also (as you used in Basic) xD
17:49 <Niva> : `00:05:867 (1) - move more downward to avoid overlap with (3)? :3
17:50 <Niva> : 00:08:518 (1) - this can mislead to an extra repeat on (8), I suggest ctrl+r and add note like this
17:50 <Niva> : :http://osu-ppy-sh.tvgratuite.org/ss/335816
17:52 <Niva> : 00:11:833 (3,5) - I think you can arrange like this to avoid overlap :http://osu-ppy-sh.tvgratuite.org/ss/335819
17:53 <Niva> : 00:28:903 (3) - manual stack this (move this one grid down) to get a perfect symmetry in play mode?
17:53 <Niva> : 00:30:063 (7) - add whistle on end
17:53 <Niva> : 00:30:726 (9) - move whistle on start to slider's end here
17:55 <Niva> : 00:36:029 (4) - you can move this fwe grids right to create a fan formation, but it's not a must :3
17:56 <Niva> : 00:44:316 (3) - create a slider wave here instead? it helps avoid overlap with 00:44:978 (1) - :3
17:57 <Niva> : 00:47:630 (1) - move the midpoint to x:10 y:230?
17:58 <Niva> : 00:57:574 (3,4,5,6) - I don't really get the pattern here... back-and-forth fits the music more imo :
17:58 <Niva> : http://osu-ppy-sh.tvgratuite.org/ss/335820
17:58 <Niva> : 01:03:871 (4) - one grid down?
17:59 <Niva> : 01:15:141 (2) - CTRL+R to create a small jump here? it fits imo~
18:00 <Niva> : 01:13:318 (4,5) - please move more upward, this will improve the (4,5,6,7)'s arc angle xD
18:01 <Niva> : 01:33:371 (1) - same as Basic here, add circle here + start spinner 1/4 after xD
18:01 <Niva> : brb, afk for ~5mins :3
18:01 <-HaRuNa-> : ;w;
18:07 <Niva> : ok then~
18:07 <Niva> : [Extreme] :
18:08 <Niva> : 00:00:646 (2) - I don't think you need a note here... the music doesn't use 1/4 here
18:08 <Niva> : imo you can just delete this note and arrange like this:
18:09 <Niva> : http://osu-ppy-sh.tvgratuite.org/ss/335834
18:09 <Niva> : 00:02:552 (1) - use soft as you used in Basic? :3
18:10 <Niva> : 00:04:541 (7) - hmm, why don't you continue to use 3/4 here? you can just extend this slider by 1/4 and remove
18:10 <Niva> : the repeat :3
18:11 <Niva> : 00:11:999 (1,2,3) - and 00:12:662 (5,6,7) -
18:11 <Niva> : I think you should use a repeating slider here, because of your previous star formation
18:12 <Niva> : then, you can change 00:13:325 (9) - to a compressed stream :3
18:12 <Niva> : 00:20:451 (1) - remove whistle on end pls, there's no piano here >_<
18:14 <Niva> : 00:28:903 (3) - use this pattern? might be tricky but the jump fits the song imo : http://osu-ppy-sh.tvgratuite.org/ss/335839
18:15 <Niva> : 00:31:720 (5) - remove finish here? you have a finish on 00:33:212 (6), removing the whistle here will give an
18:15 <Niva> : intensification to the hitsounds here~
18:16 <Niva> : 00:37:189 (4) - uhm, switch to 3 circles? on 00:37:355 you need a whistle imo :3
18:21 <Niva> : 00:39:674 (1,2,3,4) - i think it's better to put (1) in the left first. not a must, though~
18:22 <Niva> : 00:50:282 (4) - why suddenly straight slider after your bezier sliders? curving this won't hurt imo xD
18:22 <Niva> : 00:52:934 (4) - same as above
18:23 <Niva> : 00:55:419 (7) - repeat here really kills flow, try this jump instead perhaps : http://osu-ppy-sh.tvgratuite.org/ss/335845
18:24 <Niva> : 00:58:237 (1,2,3,4,5) - move further to intensify the jump? :3
18:25 <Niva> : 01:00:888 (3) - hmm, slider wave here flows better to (4) imo~
18:25 <Niva> : 01:04:534 (2) - clap here? There's a clap from the song...
18:25 <Niva> : 01:05:860 (2) - same as above
18:26 <Niva> : 01:10:252 (x) - add note here? (basically just place it between (4) and (5) is fine)
18:27 <Niva> : 01:11:163 (3) - please don't stack like this, it'll look weird in play mode... use this instead :
18:27 <Niva> : http://osu-ppy-sh.tvgratuite.org/ss/335850
18:29 <Niva> : 01:16:798 (3,4,5,6) - back-and-forth here? xD
18:30 <Niva> : 01:32:211 (1,2,3) - make these three's spacing equal, or arrange like this perhaps :http://osu-ppy-sh.tvgratuite.org/ss/335853
18:30 <Niva> : that's it~
18:38 <-HaRuNa-> : ok
18:38 <Niva> : (:
18:39 <-HaRuNa-> : 00:58:237 (1,2,3,4,5) -
18:39 <-HaRuNa-> : I don't know your mean ;w;
18:39 <-HaRuNa-> : Extreme
18:39 <Niva> : oh, http://osu-ppy-sh.tvgratuite.org/ss/335859
18:40 <Niva> : just suggestion (:
18:40 <-HaRuNa-> : looks good w
18:40 <Niva> : :D
18:41 <-HaRuNa-> : and... Basic
18:41 <-HaRuNa-> : 00:23:102 (1) -
18:41 <-HaRuNa-> : http://osu-ppy-sh.tvgratuite.org/ss/335861
18:41 <-HaRuNa-> : ?? :3
18:42 <Niva> : more like this actually : http://osu-ppy-sh.tvgratuite.org/ss/335863
18:42 <Niva> : xD
18:43 <-HaRuNa-> : :D

Don't forget to resnap the kiai sections after the .mp3 change :3
Topic Starter

Niva wrote: 4y2q4u

IRC Mod for -HaRuNa-'s diffs:

SPOILER
17:05 <-HaRuNa-> : Hi~~ Niva~~
17:05 <Niva> : hi -HaRuNa- :D
17:05 <-HaRuNa-> : How are you? w
17:06 <Niva> : i'm fine :3
17:07 <-HaRuNa-> : :D
17:07 <-HaRuNa-> : Do you have time?? :3 I need a good modding ;w;
17:07 <Niva> : hmm, I'm not in the mood for modding today >_<
17:07 <Niva> : but IRC mod is fine~
17:07 <-HaRuNa-> : :O
17:07 <-HaRuNa-> : It's ok!!
17:07 <Niva> : I'm so Happy?
17:07 <-HaRuNa-> : yep :3
17:08 <-HaRuNa-> : thank you so much!!!! :DDD
17:09 <Niva> : uhm, to be honest I don't really get the BG o.o
17:09 <-HaRuNa-> : 0.0
17:09 <-HaRuNa-> : I changed BG~
17:09 <-HaRuNa-> : http://osu-ppy-sh.tvgratuite.org/s/50949
17:10 <Niva> : Preview Time : 00:15:922? xD
17:10 <-HaRuNa-> : I try :P
17:11 <Niva> : let's see Basic first :D
17:11 <-HaRuNa-> : :D
17:12 <-HaRuNa-> : Can I set Preview Time at 00:26:611 ?? 0.0
17:12 <Niva> : 00:01:421 (1,2,3) -
17:12 <Niva> : ah... wait
17:13 <Niva> : about preview time...
17:13 <Niva> : set it 1/4 before :D
17:13 <-HaRuNa-> : 00:26:528??
17:13 <Niva> : yep~
17:13 <-HaRuNa-> : ok w
17:14 <Niva> : oh, and I have something for you before I forgot :
17:14 <Niva> : http://www.mediafire.com/.php?j4f4v90bbkvw9bt
17:14 <Niva> : 192 kbps mp3 :3 :3
17:14 <-HaRuNa-> : :O
17:15 <Niva> : yes~ it's from beatmaniaIIDX Lincle OST Disc 2 (reencoded to 192kbps), it sounds better than your current .mp3
17:15 <Niva> : try it (:
17:15 <-HaRuNa-> : ok w
17:16 <Niva> : Basic :
17:16 <-HaRuNa-> : Sounds good w
17:16 <Niva> : 00:02:083 (2,3) - the music uses more finishes here actually...
17:17 <Niva> : (2)'s start, (3)'s start, (3)'s repeat have finishes :D
17:17 <-HaRuNa-> : I need new offset ;w;
17:17 <Niva> : ah, you're changing to new mp3 already? o.o
17:17 <-HaRuNa-> : yep 0.0
17:20 <Niva> : new offset, 559? idk...
17:20 <Niva> : oh no, 564
17:21 <-HaRuNa-> : w
17:22 <Niva> : 00:01:227 (2,3) - add finish on (2)'s start, (3)'s start, (3)'s repeat? xD
17:22 <-HaRuNa-> : okw
17:22 <-HaRuNa-> : ok w
17:24 <Niva> : 00:14:154 (2) - I don't think the repeat fits here...
17:25 <Niva> : the song gets silent on 00:14:486 xD
17:25 <-HaRuNa-> : remove repeat?? ww
17:27 <Niva> : more like this : http://osu-ppy-sh.tvgratuite.org/ss/335803
17:27 <Niva> : sorry I can't give a good example >_<
17:27 <-HaRuNa-> : I got it w
17:28 <Niva> : 00:23:103 (1) - make this as a 3/2 slider? :D
17:29 <Niva> : 00:26:087 (2) - make the 80% inherit section starts from here?
17:31 <Niva> : 00:28:407 (1) - it got overlapped by (3) in play mode.... I prefer this : http://osu-ppy-sh.tvgratuite.org/ss/335806
17:32 <Niva> : don't forget to copy-paste 00:28:738 (2) - from (4) if you do this :3
17:32 <Niva> : 00:36:030 (4) - use normal hitfinish here still :3
17:33 <Niva> : if you want a soft-hitfinish use it on 00:36:362 (1) (add note here and start spinner 1/4 after)
17:35 <Niva> : 00:42:328 (3) - remove repeat?
17:35 <Niva> : and add circle on 00:42:991 (1) -
17:36 <Niva> : 00:44:979 (4) - although there's a finish already on slider's end, but adding a whistle as well won't hurt I think :3
17:36 <Niva> : really, finish+whistle fits for the song...
17:36 <Niva> : 00:48:294 (1) - here also, finish+whistle for slider's start~
17:38 <Niva> : 00:46:305 (1,2) - Personally I dislike this stack in play mode...
17:39 <Niva> : Try this for bettter symmetry? http://osu-ppy-sh.tvgratuite.org/ss/335812
17:40 <Niva> : 00:50:614 (4,1) - this jump is quite shocking o.o - perhaps remove a repeat on (3), move (4) 1/1 earlier and add
17:40 <Niva> : another circle here?
17:41 <Niva> : 00:53:929 (2,3) - slightly curve these two (to the cneter) to create a better flow? xD
17:42 <Niva> : 01:08:181 (1) - unstack this for symmetry in play mode?
17:42 <Niva> : 01:08:513 (2) - remove finish on slider's repeat here (the song doesn't use finish there)
17:44 <Niva> : 01:21:108 (2) - move one grid left to be symmetrical with your next (4)?
17:45 <Niva> : 01:23:428 (2,4) - you can add a slight curve like this if you want, looks good for flow :
17:45 <Niva> : http://osu-ppy-sh.tvgratuite.org/ss/335814
17:45 <Niva> : 01:33:372 (1) - add a note with finish here, start spinner 1/4 after
17:46 <Niva> : [Advanced] :
17:47 <Niva> : 00:02:552 (1,2,3) - why not soft-hitsample also (as you used in Basic) xD
17:49 <Niva> : `00:05:867 (1) - move more downward to avoid overlap with (3)? :3
17:50 <Niva> : 00:08:518 (1) - this can mislead to an extra repeat on (8), I suggest ctrl+r and add note like this
17:50 <Niva> : :http://osu-ppy-sh.tvgratuite.org/ss/335816
17:52 <Niva> : 00:11:833 (3,5) - I think you can arrange like this to avoid overlap :http://osu-ppy-sh.tvgratuite.org/ss/335819
17:53 <Niva> : 00:28:903 (3) - manual stack this (move this one grid down) to get a perfect symmetry in play mode?
17:53 <Niva> : 00:30:063 (7) - add whistle on end
17:53 <Niva> : 00:30:726 (9) - move whistle on start to slider's end here
17:55 <Niva> : 00:36:029 (4) - you can move this fwe grids right to create a fan formation, but it's not a must :3
17:56 <Niva> : 00:44:316 (3) - create a slider wave here instead? it helps avoid overlap with 00:44:978 (1) - :3
17:57 <Niva> : 00:47:630 (1) - move the midpoint to x:10 y:230?
17:58 <Niva> : 00:57:574 (3,4,5,6) - I don't really get the pattern here... back-and-forth fits the music more imo :
17:58 <Niva> : http://osu-ppy-sh.tvgratuite.org/ss/335820
17:58 <Niva> : 01:03:871 (4) - one grid down?
17:59 <Niva> : 01:15:141 (2) - CTRL+R to create a small jump here? it fits imo~
18:00 <Niva> : 01:13:318 (4,5) - please move more upward, this will improve the (4,5,6,7)'s arc angle xD
18:01 <Niva> : 01:33:371 (1) - same as Basic here, add circle here + start spinner 1/4 after xD
18:01 <Niva> : brb, afk for ~5mins :3
18:01 <-HaRuNa-> : ;w;
18:07 <Niva> : ok then~
18:07 <Niva> : [Extreme] :
18:08 <Niva> : 00:00:646 (2) - I don't think you need a note here... the music doesn't use 1/4 here
18:08 <Niva> : imo you can just delete this note and arrange like this:
18:09 <Niva> : http://osu-ppy-sh.tvgratuite.org/ss/335834
18:09 <Niva> : 00:02:552 (1) - use soft as you used in Basic? :3
18:10 <Niva> : 00:04:541 (7) - hmm, why don't you continue to use 3/4 here? you can just extend this slider by 1/4 and remove
18:10 <Niva> : the repeat :3
18:11 <Niva> : 00:11:999 (1,2,3) - and 00:12:662 (5,6,7) -
18:11 <Niva> : I think you should use a repeating slider here, because of your previous star formation
18:12 <Niva> : then, you can change 00:13:325 (9) - to a compressed stream :3
18:12 <Niva> : 00:20:451 (1) - remove whistle on end pls, there's no piano here >_<
18:14 <Niva> : 00:28:903 (3) - use this pattern? might be tricky but the jump fits the song imo : http://osu-ppy-sh.tvgratuite.org/ss/335839
18:15 <Niva> : 00:31:720 (5) - remove finish here? you have a finish on 00:33:212 (6), removing the whistle here will give an
18:15 <Niva> : intensification to the hitsounds here~
18:16 <Niva> : 00:37:189 (4) - uhm, switch to 3 circles? on 00:37:355 you need a whistle imo :3
18:21 <Niva> : 00:39:674 (1,2,3,4) - i think it's better to put (1) in the left first. not a must, though~
18:22 <Niva> : 00:50:282 (4) - why suddenly straight slider after your bezier sliders? curving this won't hurt imo xD
18:22 <Niva> : 00:52:934 (4) - same as above
18:23 <Niva> : 00:55:419 (7) - repeat here really kills flow, try this jump instead perhaps : http://osu-ppy-sh.tvgratuite.org/ss/335845
18:24 <Niva> : 00:58:237 (1,2,3,4,5) - move further to intensify the jump? :3
18:25 <Niva> : 01:00:888 (3) - hmm, slider wave here flows better to (4) imo~
18:25 <Niva> : 01:04:534 (2) - clap here? There's a clap from the song...
18:25 <Niva> : 01:05:860 (2) - same as above
18:26 <Niva> : 01:10:252 (x) - add note here? (basically just place it between (4) and (5) is fine)
18:27 <Niva> : 01:11:163 (3) - please don't stack like this, it'll look weird in play mode... use this instead :
18:27 <Niva> : http://osu-ppy-sh.tvgratuite.org/ss/335850
18:29 <Niva> : 01:16:798 (3,4,5,6) - back-and-forth here? xD
18:30 <Niva> : 01:32:211 (1,2,3) - make these three's spacing equal, or arrange like this perhaps :http://osu-ppy-sh.tvgratuite.org/ss/335853
18:30 <Niva> : that's it~
18:38 <-HaRuNa-> : ok
18:38 <Niva> : (:
18:39 <-HaRuNa-> : 00:58:237 (1,2,3,4,5) -
18:39 <-HaRuNa-> : I don't know your mean ;w;
18:39 <-HaRuNa-> : Extreme
18:39 <Niva> : oh, http://osu-ppy-sh.tvgratuite.org/ss/335859
18:40 <Niva> : just suggestion (:
18:40 <-HaRuNa-> : looks good w
18:40 <Niva> : :D
18:41 <-HaRuNa-> : and... Basic
18:41 <-HaRuNa-> : 00:23:102 (1) -
18:41 <-HaRuNa-> : http://osu-ppy-sh.tvgratuite.org/ss/335861
18:41 <-HaRuNa-> : ?? :3
18:42 <Niva> : more like this actually : http://osu-ppy-sh.tvgratuite.org/ss/335863
18:42 <Niva> : xD
18:43 <-HaRuNa-> : :D

Don't forget to resnap the kiai sections after the .mp3 change :3
Thanks Niva!! :)
All fixed~~
Okay then, modding D.N.Angel's diffs as you wish~

But before :

[General]

-> With the new .mp3, set the preview point to 00:25:671 (it is more accurate compared to 00:25:700)~

[D.N.Angel]

  1. 00:00:564 (1) - Basically same as what I told to -HaRuNa- for his extreme diff, a repeating slider here is usable but I prefer two circles here because the music didn't continue on 00:00:646 :3
  2. 00:02:719 (2) - Stack this to 00:03:548 (2)'s end instead, to make it look tidy in play mode? (yes, it will avoid comboburst overlaps as well xD)
  3. 00:04:376 (6) - Hmm, the whistle here is usable but I think it can be improved by following the synth more : put the whistle on (5)'s start and your next (1) instead ~ - This suggestion applies to next parts like this
  4. 00:08:022 (5,6,7,8,9,10,11) - Make this stream symmetrical? Aside from tidying up this stream, it will also flow better imo~
  5. 00:14:817 (5,1) - Use whistle on (5)'s start instead of end due to how the piano sounded - also, add whistle on (1)'s start as well if you wish (it fits too) :3
  6. 00:15:149 (1) - (optional) Just a suggestion, make the slider's second half like this? :3
  7. 00:28:241 (8,9,10) - Use repeating slider here? (not a must, but a repeating slider will keep (5,6,8)'s distance consistent)
  8. 00:30:064 (3,4,7) - (optional) You can try to remove the whistle on (3)'s end, add whistle on (4), and add whistle on (7)'s end - this is intensification of whistle for this part's climax xD
  9. 00:30:561 (5,6,7) - Move this to x:225 y:226 so (1,5,8) forms a solid triangle pattern?
  10. 00:33:047 (3,4) - (optional) Move further from the center so (2,4,1) will form an arc (instead of a straight line)?
  11. 00:34:373 (9) - Add finish here as well - the song uses finish also here~
  12. 00:35:036 (17,1) - I was expecting a wider jump here actually, feels weird here because the last part is a hectic one >_< - you can arrange like this, for example:
  13. 00:36:693 (1,1) - Use whistle on these two instead on (2), to make your hitsounding similar to your previous "party time" part? xD
  14. 00:40:836 (4) - (optional) Well because your previous (1) is curved already, curving this leftward to continue the flow won't hurt imo :3
  15. 00:44:068 (7) - Move the clap to (8)'s start?
  16. 00:50:613 (3) - I really recommend to stack this on (8)'s repeat to make this part tidier. Therefore, you can arrange like this:
  17. 00:52:271 (5) - This whistle is kinda out of place imo... Whistle on (6)'s end is more than enough already ~
  18. 00:57:575 (1) - Add a note here and start the spinner 1/4 after, but the most important part is move the finish from your previous slider's end here
  19. 01:04:535 (3,3) - Same as what I said to -HaRuNa- on Extreme (add clap here on slider's start because the song has clap there)
  20. 01:09:673 (2) - (optional) Move the whistle here to 01:10:667 (7)? Again, this is to intensify this part's climax >_<
  21. 01:16:965 (6,4,6) - Imperfect stack, is this intentional? imo if you want to apply manual stacking here, then move (4) one grid down and the last (6) two grids down + one grid right
  22. 01:24:920 (6) - (optional) Make it parallel to your previous (1)? :3
  23. 01:32:046 (1,2,1,2,3) - If you listen to the song carefully, you'll find that the song uses finish a lot here, I can't tell specifically where are the finishes (because too many) but you can see the Extreme diff for reference (:
Taiko diff sounds fine (^_^)~
Oh, and finally, for this song I'd like to recommend the usage of soft-hitfinish as normal-hitfinish C1, the song's finishes are all softsample :3

Good luck once again, -HaRuNa- xD

Niva wrote: 4y2q4u

[D.N.Angel]

  1. 00:00:564 (1) - Basically same as what I told to -HaRuNa- for his extreme diff, a repeating slider here is usable but I prefer two circles here because the music didn't continue on 00:00:646 :3 //nice catch ! fixed !
  2. 00:02:719 (2) - Stack this to 00:03:548 (2)'s end instead, to make it look tidy in play mode? (yes, it will avoid comboburst overlaps as well xD) //hmm...I think is doesn't need to change
  3. 00:04:376 (6) - Hmm, the whistle here is usable but I think it can be improved by following the synth more : put the whistle on (5)'s start and your next (1) instead ~ - This suggestion applies to next parts like this //k
  4. 00:08:022 (5,6,7,8,9,10,11) - Make this stream symmetrical? Aside from tidying up this stream, it will also flow better imo~
    //ok
  5. 00:14:817 (5,1) - Use whistle on (5)'s start instead of end due to how the piano sounded - also, add whistle on (1)'s start as well if you wish (it fits too) :3 //k
  6. 00:15:149 (1) - (optional) Just a suggestion, make the slider's second half like this? :3
    //looks good,but I don't want to change this since the spacing would be changed at the slider's end
  7. 00:28:241 (8,9,10) - Use repeating slider here? (not a must, but a repeating slider will keep (5,6,8)'s distance consistent) //I think these triple notes are good :O
  8. 00:30:064 (3,4,7) - (optional) You can try to remove the whistle on (3)'s end, add whistle on (4), and add whistle on (7)'s end - this is intensification of whistle for this part's climax xD //k
  9. 00:30:561 (5,6,7) - Move this to x:225 y:226 so (1,5,8) forms a solid triangle pattern? //sure
  10. 00:33:047 (3,4) - (optional) Move further from the center so (2,4,1) will form an arc (instead of a straight line)? //sorry I can't understand this ;_;
  11. 00:34:373 (9) - Add finish here as well - the song uses finish also here~ //wow ! I didn't notice that,added ~
  12. 00:35:036 (17,1) - I was expecting a wider jump here actually, feels weird here because the last part is a hectic one >_< - you can arrange like this, for example:
    //ok,changed spacing
  13. 00:36:693 (1,1) - Use whistle on these two instead on (2), to make your hitsounding similar to your previous "party time" part? xD //haha,fixed party time xD
  14. 00:40:836 (4) - (optional) Well because your previous (1) is curved already, curving this leftward to continue the flow won't hurt imo :3 //nice catch again :O,it is better now ! >w<
  15. 00:44:068 (7) - Move the clap to (8)'s start? //sure
  16. 00:50:613 (3) - I really recommend to stack this on (8)'s repeat to make this part tidier. Therefore, you can arrange like this:
    //fixed
  17. 00:52:271 (5) - This whistle is kinda out of place imo... Whistle on (6)'s end is more than enough already ~ //ok
  18. 00:57:575 (1) - Add a note here and start the spinner 1/4 after, but the most important part is move the finish from your previous slider's end here //remove finish,but I don't want to add a note here :O
  19. 01:04:535 (3,3) - Same as what I said to -HaRuNa- on Extreme (add clap here on slider's start because the song has clap there) //lol ! yeah,fixed
  20. 01:09:673 (2) - (optional) Move the whistle here to 01:10:667 (7)? Again, this is to intensify this part's climax >_< //k
  21. 01:16:965 (6,4,6) - Imperfect stack, is this intentional? imo if you want to apply manual stacking here, then move (4) one grid down and the last (6) two grids down + one grid right //hmm... alright[color]
  22. 01:24:920 (6) - (optional) Make it parallel to your previous (1)? :3
  23. 01:32:046 (1,2,1,2,3) - If you listen to the song carefully, you'll find that the song uses finish a lot here, I can't tell specifically where are the finishes (because too many) but you can see the Extreme diff for reference (: //no,I think too much finish will be noisy for me Dx
Taiko diff sounds fine (^_^)~
Oh, and finally, for this song I'd like to recommend the usage of soft-hitfinish as normal-hitfinish C1, the song's finishes are all softsample :3

Good luck once again, -HaRuNa- xD
Thank for modding,Niva
It is amazing ~ ;)

To -HaRuNa- :
General交給你啦 ~

http://puu.sh/zzK9
Topic Starter

Niva wrote: 4y2q4u

Okay then, modding D.N.Angel's diffs as you wish~

But before :

[General]

-> With the new .mp3, set the preview point to 00:25:671 (it is more accurate compared to 00:25:700)~ Fixed :3

Taiko diff sounds fine (^_^)~
Oh, and finally, for this song I'd like to recommend the usage of soft-hitfinish as normal-hitfinish C1, the song's finishes are all softsample :3

Good luck once again, -HaRuNa- xD
Thanks Niva :DD
~Basic~
00:50:282 (4) - not good for easiest diff, covered by hitburst from 00:48:956 (2) -
01:08:512 (2) - add finish at middle
01:30:719 (1) - add finish on all notes
01:32:045 (2) - ^

~Advance~
00:08:518 (1,2) - unexpected jump, it's suddenly spacing changed
01:31:714 (1) - add finish at start and end
01:33:371 (4) - (optional) add new combo, better looking :3

~Extreme~
00:04:955 - easily miss timing for (1), should add a note here
01:30:719 (1) - add finish at start
01:33:454 (1) - not end on the same position as other diffs

~D.N.Angel~
00:12:828 (2) - move 1/4 left, current position doesn't sync with anything
01:31:052 (2) - add finish
01:31:383 (6) - ^
01:31:715 (10) - add finish at start
01:33:040 (2) - add finish


Have you got any Taiko mods yet?
Topic Starter

DJPop wrote: 2j6b5k

~Basic~
00:50:282 (4) - not good for easiest diff, covered by hitburst from 00:48:956 (2) -
01:08:512 (2) - add finish at middle
01:30:719 (1) - add finish on all notes
01:32:045 (2) - ^

~Advance~
00:08:518 (1,2) - unexpected jump, it's suddenly spacing changed
01:31:714 (1) - add finish at start and end
01:33:371 (4) - (optional) add new combo, better looking :3

~Extreme~
00:04:955 - easily miss timing for (1), should add a note here
01:30:719 (1) - add finish at start
01:33:454 (1) - not end on the same position as other diffs



Have you got any Taiko mods yet?

Niva wrote: 4y2q4u

Taiko diff sounds fine (^_^)~
All fixed~ :)

DJPop wrote: 2j6b5k

~D.N.Angel~
00:12:828 (2) - move 1/4 left, current position doesn't sync with anything
01:31:052 (2) - add finish
01:31:383 (6) - ^
01:31:715 (10) - add finish at start
01:33:040 (2) - add finish
all fixed ...
thank for modding ~ :)

http://puu.sh/zTnq
~D.N.Angel~
00:12:662 (1) - move 1/4 left, current position doesn't sync with anything (again :? )
The position I told has both bass drum and melody, pretty obvious sounds
I didn't notice what you meant ... sorry
It should be fine now

http://puu.sh/A0qO
KayeSara
[Taiko]
  1. 00:00:564 (1,2,1) - 这三个节奏感觉有点没必要
  2. 00:02:469 (2) - 还是显得有点多余
  3. 00:02:801 - 加节奏?背景还有连贯音不是么lol
  4. 00:03:049 - ^
  5. 00:03:132 - ^
  6. 00:04:127 (3) - 这蓝线的节奏.....真的有点坑啊.....真心感觉lag了,后面那些也是
  7. 00:35:035 ~ 00:35:366 - 1/4的节奏继续跟着?

好吧 差不多这样了lol
Thanks your mod KS~ 但是我大部分都照jubeat上節奏的阿T口T
少部分是因為不想和Alace的Taiko重複 所以放不同的節奏
所以... you know :roll:

DJPop wrote: 2j6b5k

~D.N.Angel~
00:12:662 (1) - move 1/4 left, current position doesn't sync with anything (again :? )
The position I told has both bass drum and melody, pretty obvious sounds
Not fixed yet :? link below and submit again.

DarknessAngel wrote: 635qj

I didn't notice what you meant ... sorry
It should be fine now

http://puu.sh/A0qO

DJPop wrote: 2j6b5k

Not fixed yet :? link below and submit again.
I think that is because HaRuNa didn't successful :?
Topic Starter

DarknessAngel wrote: 635qj

DJPop wrote: 2j6b5k

Not fixed yet :? link below and submit again.
I think that is because HaRuNa didn't successful :?
I'll update when I go home ;w;
Taiko mod as requested

([DNA] 01:05:696 (2) - unsnapped)

- audio lead-in 1000 may not be enough, try 1500

[taiko]
00:01:392 - k may fit the change in drums?
00:23:931 - add a note here to keep the flow and a 1.5 beat break sounds a bit empty
00:25:091 - d
00:36:361 - D K K because the 3 accents in the music sounds identical but there's a bass at the first one
01:01:551 - finish refer to music
01:03:871 - as strong as the previous one so K
01:10:832 - there's no musical for change in SV, not even a hold from the music, so you should remove the SV change
01:33:039 - K as indicated by music

except the change in SV the diff looks nice.
Taiko mod here.As per DarknessAngel's request:

[Sp3's jubiko]
  1. 00:00:564 (1) - Probably a big note here?Due to the first strong accent point.
  2. 00:05:370 , 00:05:535 (x) - Add a note at these places?I would follow the drum here rather than music.Well, leave it to you.
  3. 00:08:187 (1,2,3,4,1) - In opposite.Ii would set a ddddk here instead of kkkkd to follow the drum sounds.
  4. 00:36:361 (1,2,1) - How about KKD (Add finish hitsounds)? It fits the music much better.
  5. 00:56:497 (2,3,1,2,3) - Please remove the finish sounds here because there are no accent point or strong beat to it.Also, it sounds quite noisy here.
  6. 01:05:197 (1) - 01:06:523 (1) - 01:07:849 (1) - 我肯定是不贊同在1/4 的結尾finish.因為其實挺難打的.不過聽起來挺fit音樂的...所以隨便你了..最後那一串也是..於是我後面不提
  7. 01:10:832 (1,2,3,4,5,6,1) - The speed change seems really unnecessary.I think remove that is the best way.
GL
Topic Starter

DJPop wrote: 2j6b5k

DJPop wrote: 2j6b5k

~D.N.Angel~
00:12:662 (1) - move 1/4 left, current position doesn't sync with anything (again :? )
The position I told has both bass drum and melody, pretty obvious sounds
Not fixed yet :? link below and submit again.

DarknessAngel wrote: 635qj

I didn't notice what you meant ... sorry
It should be fine now

http://puu.sh/A0qO
OK~ I updated~
Topic Starter

wmfchris wrote: 1d5f1w

Taiko mod as requested

([DNA] 01:05:696 (2) - unsnapped)

- audio lead-in 1000 may not be enough, try 1500
Fixed~
Thanks for modding :)
懶了~自己複製貼上吧
osu file format v9

[General]
AudioFilename: I'm so Happy.mp3
AudioLeadIn: 1500
PreviewTime: 25671
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
Bookmarks: 65060
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:I'm so Happy
Artist:Ryu*
Creator:-HaRuNa-
Version:Sp3's jubiko
Source:jubeat
Tags:darknessangel spboxer3 knit

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
564,331.455087835598,4,1,0,80,1,0
37686,-100,4,1,0,80,0,1
48293,-100,4,1,0,80,0,0
82764,-100,4,1,0,80,0,1
93371,-100,4,1,0,80,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,128,128

[HitObjects]
256,192,564,1,0
256,192,729,1,0
256,192,895,5,8
256,192,1226,5,0
256,192,1309,1,0
256,192,1392,1,0
256,192,1558,5,8
256,192,1889,5,0
256,192,1972,1,0
256,192,2055,1,0
256,192,2138,1,0
256,192,2221,5,8
256,192,2304,1,8
256,192,2387,5,0
256,192,2469,1,0
256,192,2552,5,8
256,192,2718,5,0
256,192,2884,5,8
256,192,3215,5,0
256,192,3381,1,0
256,192,3464,1,0
256,192,3547,5,8
256,192,3712,5,0
256,192,3878,1,0
256,192,4127,1,0
256,192,4292,5,8
256,192,4375,5,0
256,192,4541,1,0
256,192,4790,1,0
256,192,4955,1,0
256,192,5038,5,8
256,192,5204,5,0
256,192,5453,1,0
256,192,5618,1,0
256,192,5701,5,8
256,192,5867,5,0
256,192,6033,1,0
256,192,6115,1,0
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256,192,92874,1,0
256,192,93039,5,12
256,192,93371,1,12
Sorry for late re-check, I was busy with study :(


Everything looks fine, bubble
Topic Starter

DJPop wrote: 2j6b5k

Sorry for late re-check, I was busy with study :(


Everything looks fine, bubble
It's ok~
Thank you :)
Shohei Ohtani
Allright

Note about bubble mods: I'll only mod bubbles if there's something unrankable, so you'll have to unbubble the map. Then I add suggestions to make the map a bit better, if I feel any are needed.

DNA:
00:28:572 (1) - This is just begging to be put into a star pattern ;~;
00:39:510 (10) - Awkward overlap
01:05:696 (2) - Still Unsnapped.
01:16:799 (5) - This would look and place nicer if you put this in between (4) and (6) evenly, and made it into a triangle thing or something

Insane:
01:00:888 (3) - Make this curve more notable

Hard:
00:28:903 (3) - Stack this with (1)?
01:31:051 (1,1,1) - Remove NC

Normal:
00:14:153 (2) - Touches HP bar
01:14:147 (5) - Stack on (1)

desu
confirmed and popped
please fix the unsnapped slider at least, then call me back

CDFA wrote: 6d6j4w

DNA:
00:28:572 (1) - This is just begging to be put into a star pattern ;~; //hmm... I didn't intend to make a star pattern here
00:39:510 (10) - Awkward overlap //fixed
01:05:696 (2) - Still Unsnapped. //k
01:16:799 (5) - This would look and place nicer if you put this in between (4) and (6) evenly, and made it into a triangle thing or something
//looks good,but the spacing here should be follew by DS
I can't do this ;w;
Thank for modding ~ :)

http://puu.sh/BXNg

To 哈魯那 :
不好意思晚了,因為我這陣子正在休息
到現在還沒放鬆夠OAQ
可不管怎樣mod都會來,總不能放著不管
所以我還是先把所有事情搞好再休息吧 ...
Topic Starter

CDFA wrote: 6d6j4w

Allright

Note about bubble mods: I'll only mod bubbles if there's something unrankable, so you'll have to unbubble the map. Then I add suggestions to make the map a bit better, if I feel any are needed.

Insane:
01:00:888 (3) - Make this curve more notable No

Hard:
00:28:903 (3) - Stack this with (1)? OK~
01:31:051 (1,1,1) - Remove NC I don't want to do that >_>

Normal: All fixed
00:14:153 (2) - Touches HP bar
01:14:147 (5) - Stack on (1)

desu
Thanks for modding~ :)
NO KD PLZ

[Extreme]
00:50:282 (4) - some part of this slider is out of the screen, this must be fixed
00:52:933 (4) - ^


call me back then
Topic Starter

wcx19911123 wrote: 2h2g3d

NO KD PLZ

[Extreme]
00:50:282 (4) - some part of this slider is out of the screen, this must be fixed
00:52:933 (4) - ^


call me back then
ok, All fixed :)
all fine now, but it's not allowed to bubble the map until it has 12 stars now
shoot some stars and call be back then
edit: rebubbled
Topic Starter

wcx19911123 wrote: 2h2g3d

all fine now, but it's not allowed to bubble the map until it has 12 stars now
shoot some stars and call be back then
edit: rebubbled
Thanks
Basic
  1. The star rating is much higher than 3.00 (3.25). The lowest diff must be reasonably close to 3.00, which this is not.
  2. 00:23:600 - Overmapped. There is no beat here.
  3. 00:33:709 (5) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  4. 00:33:709 (5) - Add new combo for consistency.
  5. 00:42:990 (4) - Add new combo for consistency.
  6. 00:43:321 (1) - Remove new combo for consistency.
  7. 01:06:855 (3) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  8. 01:22:433 (4,1,2) - This pattern has many overlapping objects and can be very confusing for beginners.
  9. 01:30:719 (1) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  10. 01:32:045 (2) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
Sp3's Jubiko
  1. 01:05:197 (1) - A finish at the very end of a stream, while technically allowed, is a questionable choice. Consider removing the finish.
  2. 01:06:523 (1) - Same as above.
  3. 01:07:849 (1) - Same as above.
  4. 01:29:062 (1) - Same as above.
  5. 01:30:388 (1) - Same as above.
  6. 01:31:714 (1) - Same as above.
Advanced
  1. 01:31:051 (1) - Remove new combo. This is spam.
  2. 01:31:382 (1) - Remove new combo. This is spam.
  3. 01:31:714 (1) - Remove new combo. This is spam.
Extreme
  1. 00:04:375 - Add circle. Completes the beat.
  2. 00:06:695 - Add circle. Completes the beat.
  3. 00:07:358 - Add circle. Completes the beat.
  4. 00:11:999 (1,2,3,4,5,6,7,8,9) - This pattern doesn't follow the music well. Redo this pattern.
  5. 00:14:899 (4) - Overmapped. There is no beat here.
  6. 00:15:065 (6) - Overmapped. There is no beat here.
  7. 00:17:302 (2) - Add new combo. Without it, this part becomes a nasty drain section. (Removes half health on perfect play)
  8. 00:20:119 (2) - Add new combo. Same reason as above.
  9. 00:22:771 (2) - Add new combo. Same reason as above.
  10. 00:44:233 (2) - Overmapped. No beat there.
  11. 00:46:139 (4,1) - Because everything beforehand stacked together is 1/4, it is not immediately clear that this is an antijump.
  12. 00:46:801 (4,1) - Same problem as above. It's unclear that this is 1/2 instead of 1/4.
  13. 00:46:967 (1,2,3) - This pattern following a different beat than the previous patterns is unexpected, especially since it's clustered around the previous ones.
  14. 00:57:574 (1,2,3,4,1,2,3,4,5) - This pattern feels bland and hard just for the sake of being hard. Do something more interesting here.
  15. 00:58:900 (5) - Add new combo for consistency.
  16. 00:59:563 (1) - Remove new combo for consistency.
  17. 01:00:225 (3) - Add new combo for consistency.
  18. 01:01:551 (3) - Add new combo for consistency.
  19. 01:02:546 (1) - Remove new combo for consistency.
  20. 01:02:877 (3) - Add new combo for consistency.
  21. 01:04:203 (1,2,3,1,2,3,1,2,3,1,2,3) - Not only is the combo spam a problem here, but these sudden stream jumps make absolutely no sense. Not only is this harder than the D.N. Angel diff, but the streams are divided into random bits of 3, instead of the more logical four. Remove these stream jumps and keep everything in packs of 4.
  22. 01:05:529 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as above.
  23. 01:22:847 (2) - Overmapped. There is no beat here.
  24. 01:23:013 (4) - Overmapped. There is no beat here.
  25. 01:24:339 (2) - Overmapped. There is no beat here.
  26. 01:25:499 (2) - Overmapped. There is no beat here.
  27. 01:25:665 (4) - Overmapped. There is no beat here.
  28. 01:26:991 (2) - Overmapped. There is no beat here.
D.N.Angel
  1. 00:05:287 (6) - Overmapped. There isn't actually a beat here.
  2. 00:06:530 (4,5,6) - Why does this pattern follow a different beat than 00:04:707 (2,3,4) ? The previous pattern fit the music, but this new one does not.
  3. 00:06:861 - Overmapped. There is no beat there.
  4. 00:12:910 (2,3,4,5) - This pattern doesn't fit the beat well at all. Redo this pattern.
  5. 00:13:076 - Overmapped. There is no beat there.
  6. 00:20:285 (3) - Overmapped. There is no beat there.
  7. 00:28:406 (10) - Add new combo for consistency.
  8. 00:28:571 (1) - Remove new combo for consistency.
  9. 00:29:732 (7) - Add new combo for consistency.
  10. 00:29:897 (1) - Remove new combo for consistency.
  11. 00:31:057 (8) - Add new combo for consistency.
  12. 00:31:389 (1) - Remove new combo for consistency.
  13. 01:12:738 (4) - Overmapped. There is no beat there.
  14. 01:13:732 (3) - Overmapped. There is no beat there.
  15. 01:15:721 (5) - Overmapped. There is no beat there.
  16. 01:17:378 (2) - Overmapped. There is no beat there.
  17. 01:19:035 (2) - This is almost overmapping. A very faint and hard to hear instrument comes in here, so this technically isn't overmapping. It's still not a good idea, as it maps to a very hard to hear beat.
  18. 01:20:361 (2) - Same as above.
  19. 01:23:676 (5) - Overmapped. There is no beat here.
  20. 01:24:339 (3) - Overmapped. There is no beat here.
  21. 01:25:665 (3) - Overmapped. There is no beat here.
  22. 01:26:990 (2) - Overmapped. There is no beat here.
  23. 01:28:731 (9) - Why do you stop the stream here? There's so many beats able to be mapped to.
This map is not ready to be bubbled.
Looks like someone loves to overmap.

Charles445 wrote: 252k60

Sp3's Jubiko
  1. 01:05:197 (1) - A finish at the very end of a stream, while technically allowed, is a questionable choice. Consider removing the finish.
  2. 01:06:523 (1) - Same as above.
  3. 01:07:849 (1) - Same as above.
  4. 01:29:062 (1) - Same as above.
  5. 01:30:388 (1) - Same as above.
  6. 01:31:714 (1) - Same as above.


sorry~I don't want to change them~
thx your mod~
This should be changed. I agree with Charles.
Topic Starter

Charles445 wrote: 252k60

Basic
  1. The star rating is much higher than 3.00 (3.25). The lowest diff must be reasonably close to 3.00, which this is not.
  2. 00:23:600 - Overmapped. There is no beat here.
  3. 00:33:709 (5) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  4. 00:33:709 (5) - Add new combo for consistency.
  5. 00:42:990 (4) - Add new combo for consistency.
  6. 00:43:321 (1) - Remove new combo for consistency.
  7. 01:06:855 (3) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  8. 01:22:433 (4,1,2) - This pattern has many overlapping objects and can be very confusing for beginners.
  9. 01:30:719 (1) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
  10. 01:32:045 (2) - Short double repeat sliders like this can be very confusing for beginners, as the second repeat is unexpected.
Sp3's Jubiko
  1. 01:05:197 (1) - A finish at the very end of a stream, while technically allowed, is a questionable choice. Consider removing the finish.
  2. 01:06:523 (1) - Same as above.
  3. 01:07:849 (1) - Same as above.
  4. 01:29:062 (1) - Same as above.
  5. 01:30:388 (1) - Same as above.
  6. 01:31:714 (1) - Same as above.
Advanced
  1. 01:31:051 (1) - Remove new combo. This is spam.
  2. 01:31:382 (1) - Remove new combo. This is spam.
  3. 01:31:714 (1) - Remove new combo. This is spam.
Extreme
  1. 00:04:375 - Add circle. Completes the beat.
  2. 00:06:695 - Add circle. Completes the beat.
  3. 00:07:358 - Add circle. Completes the beat.
  4. 00:11:999 (1,2,3,4,5,6,7,8,9) - This pattern doesn't follow the music well. Redo this pattern.
  5. 00:14:899 (4) - Overmapped. There is no beat here.
  6. 00:15:065 (6) - Overmapped. There is no beat here.
  7. 00:17:302 (2) - Add new combo. Without it, this part becomes a nasty drain section. (Removes half health on perfect play)
  8. 00:20:119 (2) - Add new combo. Same reason as above.
  9. 00:22:771 (2) - Add new combo. Same reason as above.
  10. 00:44:233 (2) - Overmapped. No beat there.
  11. 00:46:139 (4,1) - Because everything beforehand stacked together is 1/4, it is not immediately clear that this is an antijump.
  12. 00:46:801 (4,1) - Same problem as above. It's unclear that this is 1/2 instead of 1/4.
  13. 00:46:967 (1,2,3) - This pattern following a different beat than the previous patterns is unexpected, especially since it's clustered around the previous ones.
  14. 00:57:574 (1,2,3,4,1,2,3,4,5) - This pattern feels bland and hard just for the sake of being hard. Do something more interesting here.
  15. 00:58:900 (5) - Add new combo for consistency.
  16. 00:59:563 (1) - Remove new combo for consistency.
  17. 01:00:225 (3) - Add new combo for consistency.
  18. 01:01:551 (3) - Add new combo for consistency.
  19. 01:02:546 (1) - Remove new combo for consistency.
  20. 01:02:877 (3) - Add new combo for consistency.
  21. 01:04:203 (1,2,3,1,2,3,1,2,3,1,2,3) - Not only is the combo spam a problem here, but these sudden stream jumps make absolutely no sense. Not only is this harder than the D.N. Angel diff, but the streams are divided into random bits of 3, instead of the more logical four. Remove these stream jumps and keep everything in packs of 4.
  22. 01:05:529 (1,2,3,1,2,3,1,2,3,1,2,3) - Same as above.
  23. 01:22:847 (2) - Overmapped. There is no beat here.
  24. 01:23:013 (4) - Overmapped. There is no beat here.
  25. 01:24:339 (2) - Overmapped. There is no beat here.
  26. 01:25:499 (2) - Overmapped. There is no beat here.
  27. 01:25:665 (4) - Overmapped. There is no beat here.
  28. 01:26:991 (2) - Overmapped. There is no beat here.
This map is not ready to be bubbled.
All fixed~
Thanks for modding :)

Charles445 wrote: 252k60

D.N.Angel
  1. 00:05:287 (6) - Overmapped. There isn't actually a beat here.
  2. 00:06:530 (4,5,6) - Why does this pattern follow a different beat than 00:04:707 (2,3,4) ? The previous pattern fit the music, but this new one does not.
  3. 00:06:861 - Overmapped. There is no beat there.
  4. 00:12:910 (2,3,4,5) - This pattern doesn't fit the beat well at all. Redo this pattern.
  5. 00:13:076 - Overmapped. There is no beat there.
  6. 00:20:285 (3) - Overmapped. There is no beat there.
  7. 00:28:406 (10) - Add new combo for consistency. //this was intencail,it looked bad if I added NC here
  8. 00:28:571 (1) - Remove new combo for consistency. //^
  9. 00:29:732 (7) - Add new combo for consistency.
  10. 00:29:897 (1) - Remove new combo for consistency.
  11. 00:31:057 (8) - Add new combo for consistency.
  12. 00:31:389 (1) - Remove new combo for consistency.
  13. 01:12:738 (4) - Overmapped. There is no beat there.
  14. 01:13:732 (3) - Overmapped. There is no beat there.
  15. 01:15:721 (5) - Overmapped. There is no beat there.
  16. 01:17:378 (2) - Overmapped. There is no beat there.
  17. 01:19:035 (2) - This is almost overmapping. A very faint and hard to hear instrument comes in here, so this technically isn't overmapping. It's still not a good idea, as it maps to a very hard to hear beat. //I really want to keep this cuz I think I should follow this rhythm
  18. 01:20:361 (2) - Same as above. //^
  19. 01:23:676 (5) - Overmapped. There is no beat here.
  20. 01:24:339 (3) - Overmapped. There is no beat here.
  21. 01:25:665 (3) - Overmapped. There is no beat here.
  22. 01:26:990 (2) - Overmapped. There is no beat here.
  23. 01:28:731 (9) - Why do you stop the stream here? There's so many beats able to be mapped to.
This map is not ready to be bubbled.
the others mean fixed.

BeatofIke wrote: 68633

Looks like someone loves to overmap.
I'm not.
I just didn't notice what I should notice.
They are now fixed.
Wow, you fixed so much so quickly!
I'll recheck this in a few hours, I need to sleep now.
Good work by the way.
Alright, back.

Only one thing needs changing.

[Basic]
00:23:102 (1,2) - Increase spacing
Much better. Talked about the star rating with others and removed some post spinner notes to ensure the difficulty is easy enough.

~Rebubbled!~
Topic Starter

Charles445 wrote: 252k60

Much better. Talked about the star rating with others and removed some post spinner notes to ensure the difficulty is easy enough.

~Rebubbled!~
Thanks :)
我現在才發現...
↓音樂試聽的黃線最好跟ranked版本的一樣
http://osu-ppy-sh.tvgratuite.org/s/29471
我覺得那邊最好聽-0-
Topic Starter

DarknessAngel wrote: 635qj

我現在才發現...
↓音樂試聽的黃線最好跟ranked版本的一樣
http://osu-ppy-sh.tvgratuite.org/s/29471
我覺得那邊最好聽-0-
Niva要我改的 0.0
Well, it's been a while since I got this request, but now I've found you!

[Extreme]
- Putting notes under the reverse arrow of a slider isn't readable on Hidden, see here. It just occurs at 01:10:335 (6,1) - and 01:14:147 (5,6) - I think.
00:27:743 (4,5) - (4) is touching the HP bar a bit and (5) is quite close to going offscreen. It'd look better if you could move them just a bit closer to the center, so you maintain the symmetry but it's nicer visually.

The other difficulties looked fine, to be honest. Just let me know when you're ready to rank this.
Topic Starter

SapphireGhost wrote: 34l4t

Well, it's been a while since I got this request, but now I've found you!

[Extreme]
- Putting notes under the reverse arrow of a slider isn't readable on Hidden, see here. It just occurs at 01:10:335 (6,1) - and 01:14:147 (5,6) - I think.
00:27:743 (4,5) - (4) is touching the HP bar a bit and (5) is quite close to going offscreen. It'd look better if you could move them just a bit closer to the center, so you maintain the symmetry but it's nicer visually.

The other difficulties looked fine, to be honest. Just let me know when you're ready to rank this.
ok, all fixed~
Thx for modding :)
- In case you're silencing the S:C1 sliderslide, just use the 44bytes one.

[DNA]
00:12:496 - why doesn't the stream stop here o.o
00:14:567 (2) - delete this note to fit more with the sudden break?
01:28:979 - it sounds like there should be a note here (I just feel like (11,12) is 1/4-ly separated in the first glance

[Taiko]
00:07:193 - just remove finish because the "two" is not really heavy but it's odd to leave "one" with finishes too... and you didn't put finish at 00:13:822 -
00:13:822 - ^ I think it needs finishes here
00:14:402 - with clear instrument dominated it's odd to use pre-sentence duplet, delete this one
00:23:931 - add a note to keep the flow?

wmfchris wrote: 1d5f1w

[Taiko]
00:07:193 - just remove finish because the "two" is not really heavy but it's odd to leave "one" with finishes too... and you didn't put finish at 00:13:822 - 這邊嗎...你該去看看jubeat本譜上面的note有多少在來看看我該不該用finish呢=w=" 所以我不想改掉
00:13:822 - ^ I think it needs finishes here ok
00:14:402 - with clear instrument dominated it's odd to use pre-sentence duplet, delete this one
00:23:931 - add a note to keep the flow? Umm...我還是想保留原來的排法 抱歉了 這邊我不想加東西 背景音樂沒東西 但是後面的排法有改了
老闆阿老闆 你什麼時候要把附加檔案加回去呢 =_="
OK~ 謝謝wmf的mod~

wmfchris wrote: 1d5f1w

- In case you're silencing the S:C1 sliderslide, just use the 44bytes one.

[DNA]
00:12:496 - why doesn't the stream stop here o.o 25%表示00:12:579 (11)還要加個note
use Playback Rate 25% and I know I should add a note here
00:14:567 (2) - delete this note to fit more with the sudden break? //唔,我覺得這note對整個節奏很重要
//I think this note is important for the rhythm
01:28:979 - it sounds like there should be a note here (I just feel like (11,12) is 1/4-ly separated in the first glance //因為若是我放個note在這邊,下個note這麼跳就顯得很怪。所以我故意把這裡空出來做個跳
話說我堅持那個跳的原因,是因為我那裏不跳的話1/1的間距會不夠,我怕玩家經過1/4連打後再這麼一頓會按太快
//I didn't do that cuz I want to make a jump for next note
Alright, I hope you're happy!
Topic Starter

SapphireGhost wrote: 34l4t

Alright, I hope you're happy!
Thanks Sapphire!!!!! :)
congrats huh ~ xD
嗯, 恭喜lol
gratz.
恭喜啦!!~~
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