I don't believe 2x1/1 is sufficient, and that 3x1/1 would be better. Personally I would be hesitant to nominate anything that uses 2x1/1 instead of a proper 3/2 rest moment.
I could name plenty of scenarios among my maps where two 1/1 breaks could've worked better than a single 3/2 one, some scenarios where using two 1/1 breaks could also have given me room for more variety in patterning, I personally wouldn't have ever been hesitant about nominating maps that abided by this rule had it been better defined (and not shunned).ikin5050 wrote: 643w3e
I don't believe 2x1/1 is sufficient, and that 3x1/1 would be better. Personally I would be hesitant to nominate anything that uses 2x1/1 instead of a proper 3/2 rest moment.
I can argue that I'm an experienced mapper and I have had hard times handling muzukashii break usage, there are many maps where I've had to make decisions I dislike just to keep it rankable for BNs due to this stigmatization of alternatives, the fact that it's not solidly specified is what makes people unconfident about it, so having it be acknowledged further could probably help the ranking process ease up.Genjuro wrote: 64j6l
I disagree because 1/1 is one of the main snappings used in the diff so it can't really be considered a rest moment (yes even 2 in a row). There is nothing wrong with using a 2/1 break every 4 measures, it doesn't feel too long for a diff that mainly uses 1/1 and 1/2 patterns + you also have the option to use 3/2 if that fits. I've literally never seen any experienced mappers complain about this, the only mappers who complain about the guideline either don't know that using 2/1 is okay or make their muzu diffs so hard to the point that 2/1 ends up seeming too long! The guideline already says that "Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player." so it's not like anyone is forced to use unintuitive rest moments.
tldr: guideline is fine this proposal is unnecessary
This wording expected to let the mapping become like this:Ranking Criteria - Muzukashii difficulty wrote: p1u5m
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Or alternatively,
At least 1 rest moment that is 3 consecutive rest moments that are 1/1 or longer should be inserted after 16/1 to 20/1 of continuous mapping. This can not be applied for longer than 64/1 continuity of mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
I'm a bit confused, would the 2 x 1/1 be sufficient or not? The second part of the paragraph makes me thing you don't believe it is.Tyistiana wrote: 3y6r50
However, as stated by various people here already, I believe that 2x1/1 would be sufficient to always acted as a proper substitute rest moment. Imagine that we have 5 minutes map, Muzukashii difficulty without 3/2 rest moment anywhere but only 2x1/1. That would make that Muzukashii difficulty become heavily closed to Oni difficulty which the guidelines suggested the mapper to apply 1x1/1 rest moment, while being a lot far from Muzukashii which apply 1x2/1 rest moment.
I'd like to say that adding that would make the guideline even more ambiguous as a player could theoretically not include any breaks at all if the song is fast pacedAlchyr wrote: 1ls6b
I would suggest just a minor amendment just to the subtext:
Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Hivie wrote: x4v6x
"consecutive breaks" seem pretty self-explanatory to me, plus it's gonna be difficult to fully explain it without using pictures, which the RC can't have.
ikin5050 wrote: 643w3e
suggestion:
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. An exception can be made if the song's structure would lead to counter intuitive 3/2 rest moments. In this case you can use 3 consecutive 1/1 length rest moments instead as a substitute.
That won't work as the goal for this proposal is to make rests more intuitive. By limiting the usage of the alternative you start to force the break to be unintuitive again after some time.op45667 wrote: 676g19
Maybe another guideline can be introduced to limit how many times the 3 consecutive 1/1 can be used before a 3/2 break occurs to prevent a long, fatiguing section.
I see. Do note that I'm relatively new to mapping atm.Capu wrote: 5y1w4a
That won't work as the goal for this proposal is to make rests more intuitive. By limiting the usage of the alternative you start to force the break to be unintuitive again after some time.op45667 wrote: 676g19
Maybe another guideline can be introduced to limit how many times the 3 consecutive 1/1 can be used before a 3/2 break occurs to prevent a long, fatiguing section.
Over Hivie's wordingikin5050 wrote: 643w3e
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. An exception can be made if the song's structure would lead to counter intuitive 3/2 rest moments. In this case you can use 3 consecutive 1/1 length rest moments instead as a substitute.
Personally the wording highlighting that it is a substitute conveys that you have a choice and should use your judgement about what is best, as well as the subjectivity of this guideline and it being open to interpretation.Hivie wrote: x4v6x
At least 1 rest moment that is 3/2 or longer, or at least 3 consecutive rest moments that are 1/1 should be inserted after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
also just saying, I also agree with your wording too, key difference is that mine isn't as assertive, but I'm not completely sure if that's the way forward, so opinions on this matter.Hivie wrote: x4v6x
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using at least 3 consecutive rest moments that are 1/1 is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
i put little arrows around the thing i changed so u can identify it easily i don't actually want little arrows in the rc.Hivie wrote: x4v6x
also just saying, I also agree with your wording too, key difference is that mine isn't as assertive, but I'm not completely sure if that's the way forward, so opinions on this matter.Hivie wrote: x4v6x
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using at least 3 consecutive rest moments that are 1/1 is ->an acceptable substitute<- if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
so 2 1/1 rests are not acceptable?ikin5050 wrote: 643w3e
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using at least 3 consecutive rest moments that are 1/1 is ->an acceptable substitute<- if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
i disagree then.Hivie wrote: x4v6x
nope, they are not deemed as enough substitute by the majority as they don't lower the density much
? it's not gonna replace 3/2 breaks, it's going to be an alternative and both will be acceptable. that's not making it more strictigorsprite wrote: 114f6o
i disagree then.Hivie wrote: x4v6x
nope, they are not deemed as enough substitute by the majority as they don't lower the density much
they are acceptable in the current RC if the overall is more forgiving, especially in lower bpm and i agree with that. changing to at least 3 1/1 rests just make the guideline more strict.
but 3 1/1 rests and 2 1/1 rests is already a valid alternative, the proposal of "at least 3 1/1 rests..." just make the usage of 2 1/1 rests more strict.Idealism wrote: 3y2163
? it's not gonna replace 3/2 breaks, it's going to be an alternative and both will be acceptable. that's not making it more strict
be creative with these breaks and that will not negatively affect your map. btw, newer mappers have more important concerns to deal with than just "where do i put this 3/2 break?" and veteran mappers already know where to put it or how to find an alternative for it.Hivie wrote: x4v6x
3/2 is often an unnatural break due to how more common songs are structured, it can easily break the map's structure and affect music representation negatively when you're basically forced to add a break because of the guideline, and sometimes it can feel like you're just poking holes in your map to satisfy the guideline.
Yes but the whole idea of the proposal is clarification, not changing the rules.igorsprite wrote: 114f6o
this proposal is unnecessary and misleading because the current RC already accepts these different breaks, despite recommending the usage of 3/2 breaks, and i agree with that because isn't every case that 3 1/1 breaks is valid.
Yes BNs are able to identify suitable replacements, but the point of this proposal is clarification for mappers not for BNs.igorsprite wrote: 114f6o
what i see are people creating a problem to propose a solution. you guys are bns and can easily identify if a different break from 3/2 is acceptable for the situation. i guess, at least xd
Highlighting that substitutes can be made is a clarification of a commonly used alternative interpretation of the guideline.igorsprite wrote: 114f6o
stating that "Using at least 3 consecutive rest moments that are 1/1 is an acceptable substitute..." is misleading for mappers because this is a guideline so exceptions can be made depending of the situation and you don't need a guideline for the guideline(you create that by saying that B is a substitute for A imo).
Sure, every problem can be fixed by saying "just map better" but that's not how this works.igorsprite wrote: 114f6o
be creative with these breaks and that will not negatively affect your map. btw, newer mappers have more important concerns to deal with than just "where do i put this 3/2 break?" and veteran mappers already know where to put it or how to find an alternative for it.