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[added] [Proposal - osu!taiko] Make the Muzukashii break guideline more flexible 4e433e

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Topic Starter
In current times, there's a shared complaint among taiko mappers regarding a specific guideline, and that is the Muzukashii break guideline.

3/2 is often an unnatural break due to how more common songs are structured, it can easily break the map's structure and affect music representation negatively when you're basically forced to add a break because of the guideline, and sometimes it can feel like you're just poking holes in your map to satisfy the guideline.

Fortunately, the current mapping meta considers having two (or more) consecutive 1/1 breaks as a better, more flexible alternative that's used in many modern maps, but its usage can lead to mixed opinions mainly because there isn't any official statement in the RC that s them, which is what this proposal is trying to do.


I'm aware that 2/1 can technically be an alternative, but it does more harm than good. 2/1 is already used and accepted in the Futsuu guidelines and forcing it in Muzukashii would not be compatible with the rest of the difficulty guidelines as they say to use mostly 1/2 and 1/1 snapping.

Proposal: p693s

Change the current Muzukashii break guideline to:

revision 1+2
At least 1 rest moment that is 3/2 or longer, or at least 2 3 consecutive rest moments that are 1/1 should be inserted after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
revision 3
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using at least 3 consecutive rest moments that are 1/1 is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
revision 4 (latest version) (real)
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using at least 3 consecutive rest moments that are 1/1 is an acceptable substitute if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.

Important edit: topic resurfaced again in the taiko server and it seems there's interest for having 3 consecutive 1/1 breaks, as 2 didn't seem sufficient enough, so I updated the proposal with that.
This would be an amazing change *especially* for mapping songs that have a LOT going on constantly (for example, breakcore songs), which makes it hard to fit 3/2 breaks in without forcing them when 2 1/1 breaks in a row would work much better and provide just as much rest while also maintaning consistent and solid emphasis

+1
"sometimes it can feel like you're just poking holes in your map to satisfy the guideline."

agreed, for especially dense songs (like ideal said with some breakcore above) 3/2 breaks usually do more harm than good and feel forced just because the guideline says so
I think this is a good change that will make people much more comfortable mapping muzukashiis. I'd like to add another layer to it, though.

Muzukashii break guidelines were handled were a bit fudgey when they first came out, and nobody bothered to "fix" it. What I found interesting is the following:

For kantans, "Main snapping should consist of mostly 2/1, 4/1, or slower rhythms" and "At least 1 rest moment that is 3/1 or longer" is recommended per guidelines.

For futsuus, "Main snapping should consist of mostly 1/1, 2/1 or slower rhythms" and "At least 1 rest moment that is 2/1 or longer" is recommended per guidelines.

For muzus, "Main snapping should consist of mostly 1/2, 1/1 or slower rhythms" and "At least 1 rest moment that is 3/2 or longer" is recommended per guidelines.

For onis, "Main snapping should consist of mostly 1/2 and occasional 1/1 rhythms" and "At least 1 rest moment which is 1/1 or longer" is recommended per guidelines.

Notice how muzukashiis are the only difficult that recommends a rest time that is longer than the longest recommended main snapping (for kantan, 3/1 < 4/1, futsuu, 2/1 = 2/1, and oni, 1/1 = 1/1). I think that this was a small oversight that has never formally been addressed, and this change would be what we needed to address it.
I don't believe 2x1/1 is sufficient, and that 3x1/1 would be better. Personally I would be hesitant to nominate anything that uses 2x1/1 instead of a proper 3/2 rest moment.
I have to say 3/2 was a weird decision to establish it as a proper rest moment.

Agreeing so much for this change to happen. It's really sad to play maps that have these awkward rhythms just to comply with the guidelines when they can be definitely better.
I disagree because 1/1 is one of the main snappings used in the diff so it can't really be considered a rest moment (yes even 2 in a row). There is nothing wrong with using a 2/1 break every 4 measures, it doesn't feel too long for a diff that mainly uses 1/1 and 1/2 patterns + you also have the option to use 3/2 if that fits. I've literally never seen any experienced mappers complain about this, the only mappers who complain about the guideline either don't know that using 2/1 is okay or make their muzu diffs so hard to the point that 2/1 ends up seeming too long! The guideline already says that "Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player." so it's not like anyone is forced to use unintuitive rest moments.

tldr: guideline is fine this proposal is unnecessary
I agree with both ikin and genjuro somewhat, i feel like this proposal isnt suuper necessary and that 2x 1/1 is also too lenient. Imo this will likely result in super difficult muzus going through as well as a lot of unnecessary discourse in regards to when 2x 1/1 is acceptable over 3/2, also, spread between futsuu -> muzu density wise will be made into a lot more of a jump if this goes through in its current state

if i were to suggest an adjustment, id rather just have muzukashiis clarify that 2/1 is acceptable (perhaps say that its favored over 3/2 unless the song calls for it, or something), or maybe 3x 1/1 but, as genjuro stated that is one of the main snaps meant to be used so im not sure either
This guideline change seems unnecessary to me. I agree with radar's clarification though. 3/2 breaks are fine, and applying them is what makes muzus the special kind of difficulty they are. Using 2 1/1s as a replacement doesn't fit with the fact that most if not all rhythms in muzus are based around that.

Whether people break a guideline but with enough justification, or make up rhythms around breaks above 3/2 that fit a muzu diff, it's up to the mapper and the judgement of the bn on a case-to-case bases. It's not worth to solve specific cases (such as what Ideal mentions) by creating more, bigger ones (as radar states).

ikin5050 wrote: 643w3e

I don't believe 2x1/1 is sufficient, and that 3x1/1 would be better. Personally I would be hesitant to nominate anything that uses 2x1/1 instead of a proper 3/2 rest moment.
I could name plenty of scenarios among my maps where two 1/1 breaks could've worked better than a single 3/2 one, some scenarios where using two 1/1 breaks could also have given me room for more variety in patterning, I personally wouldn't have ever been hesitant about nominating maps that abided by this rule had it been better defined (and not shunned).

Genjuro wrote: 64j6l

I disagree because 1/1 is one of the main snappings used in the diff so it can't really be considered a rest moment (yes even 2 in a row). There is nothing wrong with using a 2/1 break every 4 measures, it doesn't feel too long for a diff that mainly uses 1/1 and 1/2 patterns + you also have the option to use 3/2 if that fits. I've literally never seen any experienced mappers complain about this, the only mappers who complain about the guideline either don't know that using 2/1 is okay or make their muzu diffs so hard to the point that 2/1 ends up seeming too long! The guideline already says that "Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player." so it's not like anyone is forced to use unintuitive rest moments.

tldr: guideline is fine this proposal is unnecessary
I can argue that I'm an experienced mapper and I have had hard times handling muzukashii break usage, there are many maps where I've had to make decisions I dislike just to keep it rankable for BNs due to this stigmatization of alternatives, the fact that it's not solidly specified is what makes people unconfident about it, so having it be acknowledged further could probably help the ranking process ease up.

The proposal might be unnecessary but it's not useless, not in the slightest, an addition like this one would definitely set a clear example of alternative ways to introduce a break, instead of the not-so-clear "Using rest moments less frequently is acceptable" which only says "yeah there's an alternative, figure it out".

-

I heavily agree with this proposal, it'd be nice for people to be encouraged to use alternatives whenever needed, having 3/2 as the foreman over all other alternatives only makes this guideline feel abrasive at best and hard to read (harder to execute) at worst.
I think 3x1/1 as definitely ok and 2x1/1 as a "well it's an intense part so it's more continuously mapped but not too straining" solution is fine. I making the rule 3x1/1 and generally allowing 2x1/1 in intense parts.
The allowance of having consecutive 1/1 breaks in place of 3/2 has already been quite common among several ranked maps so having it included in the guidelines themselves should be a good step forward.

Also big agree with everything Nao mentioned above.
In short: I agree with some ideas of the proposal, but not fully agree with the proposal.

It is true that the wording "Using rest moments less frequently is acceptable" is pretty vague to the point that whoever that reading this for the first time will not be able to figure that the consecutive 1/1 pattern is one of the acceptable alternatives. Some clarification would be nice indeed.

However, as stated by various people here already, I believe that 2x1/1 would be sufficient to always acted as a proper substitute rest moment. Imagine that we have 5 minutes map, Muzukashii difficulty without 3/2 rest moment anywhere but only 2x1/1. That would make that Muzukashii difficulty become heavily closed to Oni difficulty which the guidelines suggested the mapper to apply 1x1/1 rest moment, while being a lot far from Muzukashii which apply 1x2/1 rest moment.

My suggestion is to keep the current guideline as it is, but add one more paragraph for it. Like this:

Ranking Criteria - Muzukashii difficulty wrote: p1u5m

At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.

Or alternatively,
At least 1 rest moment that is 3 consecutive rest moments that are 1/1 or longer should be inserted after 16/1 to 20/1 of continuous mapping. This can not be applied for longer than 64/1 continuity of mapping. Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
This wording expected to let the mapping become like this:


(*The number 64/1 could be discussed later if we want to proceed with my proposal. In maximum, this could goes to 128/1 in my opinion.)


Q: What is the difference between Hivie's proposal and my proposal?
A: 2x1/1 changed to 3x1/1, and set the limitation of the maximum continuity of mapping that 3x1/1 can be applied.

Q: God, why this limitation?
A: To balance the difficulty strain between Futsuu - Muzukashii - Oni. Since the strain from 3x1/1 or 2x1/1 is approximately closer to Oni difficulty (1x1/1) and while being too far from Futsuu (1x2/1). A mix of use between consecutive 1/1 rest moment and 3/2 rest moment should be made. And in the end, neither 2x1/1 or 3x1/1 can reduce the strain of mapping like 3/2 or longer.

Q: Why the limitation has been set to 64/1 continuity of mapping?
A: I found that in most of the music, kiai or chorus would run for 64/1. I believe that it's possible for the mapper to find 3/2 gap or longer before/after the kiai/chorus. 64/1 is usually a measure for "one whole section of the music" as well. The complete absence of 3/2 rest moment or longer would potentially affected the strain of the difficulty, especially for the longer beatmap (>3 mins map).

Q: With your proposal, can't I use 1x2/1 as a substitute rest moment anymore?
A: No, you can still use it for the "intense part of the music" - and it would be up to BN and NAT discretion to judge that if it's fair or not - like usual.

-----
In the end, this sounds complex. But, I personally believe that if we want to stated the usage of consecutive 1/1 rest moment into the Ranking Criteria, this may be the best option in my opinion.

I may sounds absurd here. But, what do your guys think about this?
I think people may be taking this too literally. It's a guideline, not a rule, so altering it is merely altering what is suggested. Allowing something lenience doesn't mean everyone will start mapping entire songs with no breaks over 1/1 whatsoever, it just is clarifying what we should (and have been) doing in maps for a while; that is, we use breaks to indicate sections of music, and that you don't need to fit in exact 3/2 breaks all the time. It should go without saying that BNs are still responsible for deciding what goes and what doesn't, and most likely will not be letting into ranked anything that abuses the guideline change.

I don't think Tyistiana's modification as far as the 64/1 part goes is necessary as anybody who is capable of ranking maps should have shown enough understanding of music to know that, and it also reinforcing the beat counting that is integral to the initial issue being raised (forcing breaks where they do not fit). Again, it's a guideline, so creating another limit to how many beats something can go for seems unnecessary. The existing 16/1 to 20/1 part of the guidelines is already constantly ignored or misapplied, but that another proposal in itself. Also, do you seriously expect people to count to 64/1? (I know it's 16 measures but when you write it like that it seems a bit sadistic)

People are seeming to act like people are not modding maps by quoting the 3/2 break and 20/1 guidelines, but a BN referenced this specific guideline when modding my map today. I have come across dozens, if not hundreds of mod points over the years that have caused a muzukashii to include terrible, forced, exact 3/2 breaks. The statement of "this isn't something that happens," is thus, ignorance.

I agree (well, maybe not) with the 3 1/1 change, but honestly, I don't see why it would be necessary. The difference between 2 1/1 and 3 1/1 really doesn't seem like that much, or at least doesn't provide anything more than the 2 1/1 does. I also think making it 3 1/1 may just leave people to forcing that instead, but honestly, if someone is using 2 1/1, they can probably fit 3 1/1 as well, so that's why (I think) I it.
Guidelines should be treated almost as same as the rules. Only the **exceptional** cases that could violate the guideline. Guidelines should be a thing that mapper must keep in mind seriously as well. Sadly, with the presence of this guideline and possibly how outdated it is, people tend to almost forgot that we have to take guidelines seriously as well.

I believe that BN won't let it even this 64/1 thing hasn't been stated on the Ranking Criteria. However, a gap in wording could allow the mapper to abuse it. The current Hivie's proposal wording allowed the mapper to map Muzukashii without 3/2 rest moment or longer at all for the entire difficulty.

As said, with current wording, the mapper can tell BN like "Hey now since three consecutive 1/1 is allowed in the same fashion of 3/2 so I don't have to use 3/2 anymore for my 4 minutes Muzukashii" - and that's valid from the current wording. And thus, BN and NAT would not be able to argue with that.

Yes, "who is capable of ranking maps should have shown enough understanding of music to know that". But not for "a newbie mapper who just read RC for the first time". The Ranking Criteria should be written in a way that newbie could understand that concept as well. It would be better to describe it in a deep detail, or leave it vague like the current guideline (which is thing that we don't want here).

It's true that in the end, it's BNs and NATs that hold their decision that which is acceptable or not, but it would be better to describe how BNs and NATs judge it.

We don't have to go with my proposal, but I just want to point out that the current proposal have some flaws that could be potentially abused.

Tyistiana wrote: 3y6r50

However, as stated by various people here already, I believe that 2x1/1 would be sufficient to always acted as a proper substitute rest moment. Imagine that we have 5 minutes map, Muzukashii difficulty without 3/2 rest moment anywhere but only 2x1/1. That would make that Muzukashii difficulty become heavily closed to Oni difficulty which the guidelines suggested the mapper to apply 1x1/1 rest moment, while being a lot far from Muzukashii which apply 1x2/1 rest moment.
I'm a bit confused, would the 2 x 1/1 be sufficient or not? The second part of the paragraph makes me thing you don't believe it is.

If that's the case, maybe I'm putting much of my trust in BNs capabilities, but they should be able to discern when to use 3/2, 1/1 twice, thrice or whatever rest moment is appropriate for the map if there's a concerning case of continuous mapping, they should be capable of more than just quoting the RC guideline and call it a day. The same can be said for cases where Muzukashii is closer to Oni, the guideline modification won't make Muzukashii harder in any way.

However I agree with the part about adding a rest moment every 64/1, not 3/2 but 2/1 or larger. I believe this is more than enough to cover songs with consecutive/continuoys rhythms like breakcore and many more electronic subgenres. Being honest I wouldn't like to add this, but I cannot think of another compromise to avoid continuous mapping with the proposed modification.

So I'd propose two new guidelines regarding this: one modifying the current one from 3/2 to 2 consecutive 1/1 each 20/1 and another for the 2/1 or larger each 64/1. One for each case to avoid cramping all of these in one, making it easier to understand.
Topic Starter
based on this thread and other opinions I got in PMs, it seems that 3x1/1 is the option that can satisfy all parties here, so maybe we can settle with tyis' suggestion?

His solution might seem convoluted at first glance but it's a necessary addition to prevent abuse, and it's actually not that hard to understand imo. Most likely mappers could probably fit a 3/2 break before reaching that 64/1 limit in the first place so it doesn't seem that you need to think about it that much.

Also to address some other concerns in this thread, yes this addition might seem unnecessary, but just like Axer said, it's not entirely useless, you as experienced mappers can probably manage your muzu break usage without even needing to keep this guideline in mind, but this can really come in favor for newer mappers.
A common sentiment shared between them is that muzus suck to map because 3/2 breaks feel unnatural and can be hard to manage without ruining the map. This guideline aims to solve this issue by making things more flexible and giving them the opportunity to use more natural and easier to manage breaks in their maps.
agree with the "this is unnecessary" sentiment, just as i thought it was unnecessary to add the "less frequent rest moments are acceptable if song calls for it" as it's totally redundant and self explanatory

making such clarifications explicitly written into an RC that many mappers already consider a list of checkmarks instead of a base to build their levels upon while having clear limits will only lead to low diffs becoming almost entirely like they were mapped by an AI that uses a checkmark list (if they aren't already...)

edit: re:the last paragraph, the RC is already this flexible, the issue is entirely self-made by the mapper in their own head either of their own volition or by an unexperienced modder who considers the RC a holy literal bible instead of trying to read between the lines
Don't think this is necessary. I didn't feel a raise in complaints or problems occuring for this topic, so I can't really follow the reasoning. In the end it would just be the same with different words. A 3/2 would still be viable and currently substitute sections (like calm parts with low density) are also valid
I don't consider 2x1/1 to be a substitute for a proper 3/2 rest moment.

I don't like the idea of having very long stretches without any break longer than 1/1 (since as Genjuro mentioned, 1/1 is one of the main snappings in muzu so it doesn't really feel like rest).

The way I personally handle it: If a section doesn't a 3/2 rest, two consecutive 1/1 could be used to stretch it longer (maybe 32/1 or so) without a rest moment. But after that point, the mapper needs a true rest moment of 3/2 or longer. And if 3/2 still doesn't fit, there's nothing wrong with using 2/1.


Regarding whether a change is necessary:
It's not necessary, but it might be helpful. Raiden brings up a good point about having some room for interpretation in the RC. But I think a slightly more detailed guideline could be helpful for new mappers to give some idea of what "using rest moments less frequently is acceptable" actually means.
Deleted_6637817
Yooo this guideline keeps sparking discussions holy shit

"You are poking holes in the map to fulfill RC"

Is that not the exact reason why its a guideline? If you have a song that really just doesnt want 3/2 and 2/1 is also out of the question, it is completely fine to not put them if it means deteriorating the map quality.

Disagree with the Proposal though. As with all guidelines in the RC, its up to context and loosening it up would unleash hell imo.
Assuming 180 BPM and that you cant force in any 3/2 or 2/1:

https://i.imgur.com/zgx77kb.png
This sort of Muzu would be A-OK with the new guideline, and could go on indefinitely in this manner. Its breaking the current guideline, aswell.

https://i.imgur.com/VGRzWri.png
This sort of Muzu would also be A-OK with the new guideline, and breaks the current one.

Please note that both guidelines judge these two examples the same, even though that its quite obvious at a glance that the top one is maybe, just maybe not OK with the current density if it were to go on for indefinite amounts of time like this, while the bottom one is IMHO not an issue at all with the current guideline as the context of each map matters.

Though i do advocate for making it much clearer that the context matters somewhere in the RC since this is not the first time (nor will it be the last time) that this dumb guideline has sparked discussion.
i agree with this!! im mapping the song occhocorestless which doesnt exaclt 3/2
My opinion is that it could go either way. putting it in a box because it probably won't matter much to the discussion in the end. Also take it with a grain of salt because I'm probably wrong on a bunch of things as well

opinion
Why I'm for this: as others have stated before, in taiko it's quite difficult to integrate a 3/2 break into the map as taiko mapping (especially muzukashii) is generally centered around 1/1 and 1/2 rhythms. having a sudden 3/2 break could make the player and less experienced modders believe its a misrepresentation of the song. Allowing an alternative as 2 consecutive 1/1 rhythms is much more flexible and allows mappers to more closely represent the music.
Why I'm against this: Similarly, as others have said, this could be exploited to use only the consecutive 1/1 breaks, therefore making the map harder than intended. Players at a muzukashii level would benefit and recover more from a 3/2 break than 2 consecitive 1/1 breaks.
[\box]
As a bunch of people have stated, the current guideline already does allow for stretching, and making the main line itself more lenient wouldn't really be the best. Instead, I would suggest just a minor amendment just to the subtext:

Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.


Using consecutive shorter rest moments or less frequent rest moments are acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.


Not particularly happy with the wording, but the general intention is just to add a bit more clarification to this vague part. Someone else can probably come up with something better, but I just wanted to get my opinion in that the main guideline itself is fine, it's just really unclear what's acceptable or not. "Less frequent rest moments" doesn't really translate to "multiple consecutive smaller gaps".

Alchyr wrote: 1ls6b

I would suggest just a minor amendment just to the subtext:

Using rest moments less frequently is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
I'd like to say that adding that would make the guideline even more ambiguous as a player could theoretically not include any breaks at all if the song is fast paced
i am a fan of this proposal
se aplicar eu vo fazer muzu agr :Stonks:
Megumi678
I don't make any beatmaps, and if I do, I'm no good, but I'm going to voice my opinion on muzukashii's since thats what I mostly play and what this topic is going on about.

Me personally, I think muzukashii's are amazing how they are, depending on who made the muzukashii map that is. There are some pretty shitty maps out there for muzukashii's, but it depends on what you're playing with. Patterns on muzukashii's are fantastic. But, I'd love to see changes if any at all.
wake up its our time to revive this proposal and push it
Topic Starter
Honestly this proposal could even be extended to cover more lower diffs as well. I'm aware that current guideline allow for flexibility to an extent but the wording causes a lot of confusion and could be really improved in order to make the RC more friendly and approachable.

Will figure out sth later today

Edit: talked to multiple ppl, it's really hard to go forward with this proposal unless there's a good amount of interest
regarding extension to lower diffs:

There's a guideline in futsuu that requires a 3/1 break every ~20 beats, would splitting that into two 2/1 breaks be reasonable? it's proportional to the proposed muzukashii change but I can't really say if two 2/1 provides the same break as a 3/1
talked to hivie, decided this proposal can be archived now as what we currently have suffices.
Topic Starter
topic resurfaced again in the taiko server and it seems there's interest for having 3 consecutive 1/1 breaks, as 2 didn't seem sufficient enough, so I'm updating the proposal with that, and poked an NAT to revive it.
yes 3 1/1 consecutive breaks would be nice rather than trynna fit in an uncomfy 3/2 imo
yes 3 1/1 consecutive breaks would be nice rather than trynna fit in an uncomfy 3/2 imo
3 consecutive 1/1 is fine, 2 consecutive 1/1 in my opinion isn't sufficient.

1/1 and 2/1 are the primary snapping of the muzukashii difficulty, 2 1/1 consecutively would not be out of place when regularly mapping. That is not to say rests should feel out of place, but when the definition of a break fits so seamlessly into the existing way of mapping without rest moments does it really serve its purpose of reducing density and giving players rest.
I can see 3 1/1 working, 2 is definitely not enough in most cases imo
as most songs won't 3/2 breaks structurely i think the breaks should be able to be replaced with 2 or 3 1/1 breaks per measure

Another thing is, the 1/1 breaks are already useable as the RC has breaks as a guideline but this should be explicitly stated so people can use it freely

about the lenght of the break; I think 2 times 1/1 breaks per measure (to make that 'measure' clear, same as 16/1 or 20/1). some people stated they think 2 1/1 per measure won't be enough above so I think it should be able to work for everyone like this:

2x 1/1 per 16/1 or 3x 1/1 20/1

although my personal opinion is 2x 1/1 will be enough anyways
I would like to barter 3 consecutive 1/1 to having at least 3 1/1 in one measure. this would allow more freedom and having 3 1/1 in one measure equates to the same exact density you would have with 3 consecutive 1/1, allowing for more freedom of mapping

this is a guideline after all, and I guarantee someone is gonna map a rhythm like |x---|x---|xxx-|x---|x (x = note, | = downbeat where note after is on 1/1, - = 1/4 space) and theres gonna be a big argument about whether this is a rankable break or if it needs to be changed to |x---|x---|x---|xxx-|x which is the same damn thing density-wise.

or, like, |x---|x-x-|--x-|x---|x, which is a really really common rhythm for dnb and while it has 3 1/1 in one measure, is not ed by the consecutive guideline
Consecutive makes more sense though, the point is to provide a period of concentrated low density for players to recover if they lost track of reading or hand position. Having an average density rhythm count misses the point of the rule.
I wish this just abolish the 3/2 forced break regardless of how long the consecutives 1/1 are, that's all it only matter imo.
As others said above, it just straight misrepresent the song most of the times when the song doesn't fit and that others think this "1/1 consecutive breaks" are not enough just for the sake of being in rc. Guidelines aren't supposed to be broken that easily in the first place.
I could live with this change, but I fear people unnaturally throwing in 3 1/1 breaks everywhere, since this is also kind of an awkward number in many situations.

Is it preferable to unnatural 3/2 breaks? Maybe. But it would also be sad to see people lazily default to spamming 1/1 strings when it would be possible to find a good spot for a 3/2 with a little thought. (or even just a 2/1 break would be preferable in some cases)

I guess overall it's probably a positive change to give more flexibility like this. I just hope we don't see a new flavor of unnatural muzus come out of it.
I think it'd already help if some lines were added to the current RC? The 3/2 should probably not be removed and still maintain the go-to, if possible, but there should be clearer ways to work around it if a 3/2 break does not go along with a section in a proper way.

Edit: This is basically the og post but I felt like the 3/2 was forgotten so I wanted to mention it again
yes 3 1/1 consecutive breaks would be nice rather than trynna fit in an uncomfy 3/2 imo
Topic Starter
i still think 3/2 should be prioritized over 3x1/1 when mapping, and for the latter to be more of a substitute in case a 3/2 ruins the pace of the map
thoughts on this reword?

At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using rest moments less frequently, or using at least 3 consecutive rest moments that are 1/1 is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.

Hivie wrote: x4v6x

i still think 3/2 should be prioritized over 3x1/1 when mapping
I personally think they should have the same priority, as 3x1/1 is double the size of 3/2 with 1 more object added in between so its like almost exactly the same.
Topic Starter
wait, I think we can easily remove the "Using rest moments less frequently" part as it seems redundant because using 3x1/1 is already a form of using 3/2 breaks less frequently. removing it makes the wording less convoluted and more clear imo.

thoughts on this final reword?
At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. Using at least 3 consecutive rest moments that are 1/1 is acceptable if either the pace of the music makes rest moments counter-intuitive or if the continuously mapped part is overall more forgiving to the player.
Yes and 2x1/1 is 66% of the length of 3x1/1 with 1 less object so they are the same too!


suggestion:

At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. An exception can be made if the song's structure would lead to counter intuitive 3/2 rest moments. In this case you can use 3 consecutive 1/1 length rest moments instead as a substitute.
I think hivie's wording is better here because what I understand from ikin's wording is you can only use one method (3x1/1 or 3/2) depending on the song's structure, both methods should be useable at the same time
I actually like ikin's wording and don't get the same vibe off of it as Burak does. That might be different to some people but to me it just covers everything from both worlds
The main point I am trying to convey in my wording is that 3x1/1 should be an exception instead of an alternatively accepted standard. I think the fact i call it a substitute kind of implies interchangeability.
Topic Starter
i like ikin's wording too
I think too that's Hivie's wording is better although it might better to precise what "consecutive break" with a sentence in the Ranking criteria's glossary.
Topic Starter
"consecutive breaks" seem pretty self-explanatory to me, plus it's gonna be difficult to fully explain it without using pictures, which the RC can't have.
I think I got your idea. It's fine for me if it will still count as a viable solution for the structure problems as you say.

Still think it looks too strict counting it as an "exception" to be honest, if it's "fine/acceptable" it should be fine to call it as an alternative method instead of calling it an exception for a condition. Calling it an alternative is already putting the new method under the 3/2 breaks.

Hivie wrote: x4v6x

"consecutive breaks" seem pretty self-explanatory to me, plus it's gonna be difficult to fully explain it without using pictures, which the RC can't have.

Although it probably sounds self explanatory for most of people, some might understand it differently than others which would make this whole guideline way less useful.


An example of different understandings that might happen is that some understand consecutive break as break that are contained on the equivalent of 4/1 while others might understand as break that have less of 2 notes between them

ikin5050 wrote: 643w3e

suggestion:

At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping. An exception can be made if the song's structure would lead to counter intuitive 3/2 rest moments. In this case you can use 3 consecutive 1/1 length rest moments instead as a substitute.

'exception' implies it should be used rarely under special circumstances, which for newer mappers will not only be misleading but also against what this post is attempting to forward, no? I think something more like 'an alternative break usage could be used' if the song's... rest moments would be more open wording. might also be nitpicking.
Topic Starter
I still think that 3/2 breaks are the primary ones you should try going for, and 3x1/1 just serves as a substitute for when 3/2 doesn't fit at all.
this proposal isn't aiming to remove 3/2 out of the picture, and I think that making 3/2 and 3x1/1 "equal" in priority (by making the 3x1/1 as an alternative instead of an exception) would be a step towards that direction which isn't the goal at all (and frankly shouldn't be).

making it an exception seems like the best way forward with this.
Think if the guideline are to be updated to allow 3 consecutive 1/1 as alternative break that guideline should have a stress on the consecutive 1/1s only if the primary 3/2 break is not intuitive in the map

as for what is intuitive and what's not, BNs should be able to figure that out themselves

only concern is new mappers who look at this guideline and don't understand what is "counter-intuitive" and simply just use 1/1 breaks so you might have to elaborate more on that as well
Here's what I came up with in of wording for a new guideline, this is primarily based on what others have said. Firstly, the way this is worded is with the idea that the best of either two ideas should be used when necessary, as to not state that one should be preferred over the other in general. The idea of 3 1/1 breaks is technically an exception to the normal way maps are made as a whole is true, which is why it should be explicitly stated that this is simply another option. Also when it comes to ranking, the interpretation of the first part will end up being more important than the actual specific guidelines themselves. Basically meaning that the idea of 1 3/2 breaks every 16/1-20/1 and 3 1/1 breaks every 16/1-20/1 are not even the most important part of what I'm suggesting. But the part above those two, which explains how why/how breaks should be added is more benefitting to the RC.



Here's the wording I came up with;
Guideline: Breaks must be managed in a way that is benefitting of the map. This means that rest moments should not be counter-intuitive and should be forgiving to the player. Given the wide variety of ways breaks can be managed, one or both of these guidelines must be followed, depending which is more benefitting of the map in that given situation.

a) At least 1 rest moment that is 3/2 or longer should be inserted after 16/1 to 20/1 of continuous mapping.

b) At least 3 rest moments that are 1/1 or longer should be inserted after 16/1 to 20/1 of continuous mapping.
I prefer Nifty's suggestion most in this discussion so far as it allows for the most freedom possible in keeping map structure and feel in gameplay as consistent as possible while reducing density to about the same in all cases. There are songs where both 3 x 1/1 and 3/2 does not fit at all.

Also this is outside the current proposal, but I really think the 16/1 - 20/1 length should be reevaluated and that an extension to 64/1 should be considered. I still think the current prescribed length makes no sense, most songs in 4/4 time signature have sections that are 8 measures long. Breaks usually really makes the most sense only when inserted between these sections. In my opinion the most problematic part of the guideline is not the 3/2 part but the 16/1 - 20/1 part because of this.

Honestly, just remove the guideline lol I still find it funny that taiko is the only game mode that has such and oddly specific way of dealing with density.
agree with genjuro post - 3/2 is fine for me, everyone just needed to learn that and after years realise, that its not good :3

i'd add 3 consecutive 1/1 rest moments, as i play only muzukashii - it can be really hard and exhausting sometimes. Still, I would prioritize 3/2 over that and use 3 1/1 only in exceptional cases
I dont think extending to 64/1 is good at all. Lenience allows 30/1 (which would be the 8 bars in 4/4 that you refer to) already during high intensity times.


I think that making 3x1/1 an alternative is misleading and will lead to people (especially newer mappers and hivie) mapping muzukashiis as oni, just without the color changes.

Personally not a fan of nifty's suggestion of average density because that goes against the idea of a rest moment (to give a space of low intensity) and averaging isn't an appropriate way to assess that.
As a mapper, I’d enjoy having 3 consecutive 1/1 as a possible option due to the difficulty of finding a 3/2 break without causing a weird emptiness within the rhythm.

As a player, I don’t mind much about it but if a mapper uses 3 consecutive 1/1 breaks just to get around the 16/1 rule multiple times, it can get pretty tiring without an extended break (like a 3/2).

I agree with modifying the guidelines to include 3 consecutive 1/1 but only in the case that 3/2 would not be possible or would derail the rhythmic flow of the map. Maybe another guideline can be introduced to limit how many times the 3 consecutive 1/1 can be used before a 3/2 break occurs to prevent a long, fatiguing section.
I think cychloryn's proposal of allowing 2x 1/1 to further delay the necessity of a 3/2 break is pretty reasonable.

I feel that it more or less has the potential to provide a more specific definition of when continuous mapping qualifies as "more forgiving to the player," which could be a good thing, because "more forgiving to the player" is so vague that individuals' understanding of it can vary wildly, whether it be mappers arguing that their muzu isnt hard, or modders arguing that the above quote in the guideline is completely useless.

This lack of consensus due to bad wording is something that has probably wasted the time of countless people..

Such a change would probably be liberal enough to ease the frustration of mappers who already have a place to put a 3/2 or 2/1 break, but are prevented from doing so because the continuous mapping is just a bit too long.

op45667 wrote: 676g19

Maybe another guideline can be introduced to limit how many times the 3 consecutive 1/1 can be used before a 3/2 break occurs to prevent a long, fatiguing section.
That won't work as the goal for this proposal is to make rests more intuitive. By limiting the usage of the alternative you start to force the break to be unintuitive again after some time.
As I said in the taiko server: back then we measured rest moments by the actual used main snapping. Since for Muzu it was 1/1+1/2, we went for a minimum of 3/2 break as 2/1 would have disturbed the flow of a map. So continues mapping was seen as a factor to determine how hard beatmaps were.

So if you guys think 1/4 and 1/2 is used more freuently and are also justified as lower diffs cover the rest already well enough, we can go for 2/1 or 3/1.

Whether I would 2/1 over 3/1 or not however, I'm not sure. But I think going for 3/1 isn't really problematic as you have to used it only after 16 to 20 measures and still have the possibility to use 2/1 under exceptional circumstances.
I would just keep 2 consecutive 1/1 moments, for me is enough to keep the map playable. I agree that 3/2 feels too forced and I had a lot of struggle in finding a good balance every time I had to put the break.
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