you can ask gd ifyour song length is too long
Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.My main issue is the wording here. Most people are worried that this removes the 2 diff requirement but you can't really have a spread if you only have 1 diff so it's kinda ??? In addition, this change wouldn't allowed NN or II stuff to be ranked if the two diffs are very similar in difficulty since once again having 2 incredibly similar diffs difficulty doesn't make a reasonable spread?????????
I used “marathon” in quotes because that’s probably the most recognizable thing that this new proposal will get compared to. I know it technically isn’t a marathon; I just used the word for the sake of simplifying my argument.Mir wrote: 13202u
Marathons should be defined by song length and length alone, difficulty count should be irrelevant - and kinda is - because some marathon maps have full spreads/more than one diff. Forcing 2 diffs for the sake of differentiating sets from marathons is unnecessary imho (not saying that's what your point is but I want to dismiss that idea entirely)
I think what maybe needs to happen is a rethink of what "marathon" constitutes, because it shouldn't be "1 difficulty mapset" by any means.
The "effort" argument can be seen as being "for the sake of effort" as well and may not have a benefit to the mapset at all despite being more work for the mapper in the long run. AFAIK the proposal's main aim is to gear sets towards the people that get the most out of playing them, and those people likely won't care much for filler diffs that are there just to fulfill the 2 diff minimum.
i kinda used words from UC and Hobbes2 in here too since we had a discussion about it on Discord so disclaimer some of the phrasing isn't mine
UndeadCapulet wrote: 1t2uc
"it promotes laziness"
it also promotes caring about the single difficulty you want to make instead of phoning in a forced difficulty you don't want to make. people are always going to be lazy but at worst we get 1 lazily made difficulty, which surely is better than 2
my argument here was that if we're using the argument that filler difficulties are largely seen as obsolete, what is the point in requiring a spread? why should tv sizes be required to have a full spread when we're going to be exempting longer length maps from the same, just because they have meet a difficulty level requirement?UndeadCapulet wrote: 1t2uc
"i could make just a 1 minute normal and rank it"
yeah and you can make a 1 minute EN set right now and rank that, there's basically 0 difference in effort or value. 2diff requirement doesn't keep people from making stupid sets, and it doesn't even discourage it. changing this to a single diff requirement will not encourage it any further because people don't really like to make stupid sets anyway, or else we'd see a lot more of them rn
"it defeats the point of having spreads to begin with"
again, marathons are already very prolific and are not inhibiting spreads in any way. tv sizes are super popular and always will be and will require a full spread, 3:30 H sets will not intrude upon that
i think this is a very pessimistic way of looking at things; just because lower level difficulties may take considerably less time to make does not mean that the same level of care/effort hasn't been put into them. there are still a lot of people in this community that do put a lot of care and effort into making a balanced spread so that people of all skill levels can enjoy them. even then, if the mapset host doesn't want to make a lower-level difficulty, there are plenty of others in this community (guest difficulties) that would be more than willing to give their take on making something so that players of all skill levels can enjoy a mapset for a given song.UndeadCapulet wrote: 1t2uc
"it promotes laziness"
it also promotes caring about the single difficulty you want to make instead of phoning in a forced difficulty you don't want to make. people are always going to be lazy but at worst we get 1 lazily made difficulty, which surely is better than 2
the benefit that i've been trying to argue is that it provides more options for players to enjoy the songs they want to play to. not everybody is going to have access to all maps, or may be selective in the type of songs they choose to , so ensuring that there is a wider selection of difficulties for players to choose from that suit their skill level is crucial, in my eyes.UndeadCapulet wrote: 1t2uc
basically by removing the 2diff requirement it makes for overall more clarity when the proposal goes through as all you need to understand is "linear spread from this diff onwards." forcing II sets in 4:30 songs is very awkward and unwarranted as it does not promote good content but instead just arbitrarily forces more content. from what i can see there is no benefit whatsoever from requiring 2 diffs
i actually think that these two go hand-in-hand. if potential ranking criteria changes have the potential to affect the rate at which maps will be ranked, then it can become a potential problem for the community: nominators will be swamped with an even bigger workload, and mappers will grow more frustrated at having to wait for their maps to enter the Qualified section if it so happens that somebody else qualified a smaller-sized mapset before theirs. getting rid of the "same song restriction" is also open to a whole bunch of new issues as well, as i'm pretty sure nobody wants to see the same song in qualified a bajillion times. these issues should be addressed and solved together, not separately.UndeadCapulet wrote: 1t2uc
@doormat your concern about the bn rule interacting poorly with single-diff sets is valid, but that seems more of an issue with the bn rule itself, which is a very different topic. we shouldn't let bn rules interfere with improving ranking criteria.
Doormat wrote: 1m5p37
my argument here was that if we're using the argument that filler difficulties are largely seen as obsolete, what is the point in requiring a spread? why should tv sizes be required to have a full spread when we're going to be exempting longer length maps from the same, just because they have meet a difficulty level requirement?
Doormat wrote: 1m5p37
i think this is a very pessimistic way of looking at things; just because lower level difficulties may take considerably less time to make does not mean that the same level of care/effort hasn't been put into them. there are still a lot of people in this community that do put a lot of care and effort into making a balanced spread so that people of all skill levels can enjoy them. even then, if the mapset host doesn't want to make a lower-level difficulty, there are plenty of others in this community (guest difficulties) that would be more than willing to give their take on making something so that players of all skill levels can enjoy a mapset for a given song.
Doormat wrote: 1m5p37
the benefit that i've been trying to argue is that it provides more options for players to enjoy the songs they want to play to. not everybody is going to have access to all maps, or may be selective in the type of songs they choose to , so ensuring that there is a wider selection of difficulties for players to choose from that suit their skill level is crucial, in my eyes.
Doormat wrote: 1m5p37
i actually think that these two go hand-in-hand. if potential ranking criteria changes have the potential to affect the rate at which maps will be ranked, then it can become a potential problem for the community: nominators will be swamped with an even bigger workload, and mappers will grow more frustrated at having to wait for their maps to enter the Qualified section if it so happens that somebody else qualified a smaller-sized mapset before theirs. getting rid of the "same song restriction" is also open to a whole bunch of new issues as well, as i'm pretty sure nobody wants to see the same song in qualified a bajillion times. these issues should be addressed and solved together, not separately.
That is not at all what I'm saying. I'm saying that we're going to need to come to a compromise in regards to the current proposal; we shouldn't be trying to brute force the proposal in its current state when there are proponents on both sides arguing for and against difficulty count requirements. I was giving my points to (hopefully) explain why I think we need difficulty count requirements.Mun wrote: 4v406
Are you implying that you want to force mappers to map at least two difficulties no matter what because it limits the speed at which they can produce sets, effectively trying to kneecap them?
@Hobbes2: I think the original goal of this proposal was that, if you have a 4:30 Insane diff, you aren't forced to map 2 additional diffs (a Normal AND a Hard), but only one (a Hard).I interpreted it based on what I see when reading the proposal, not what it was 'meant to be' or whatever. If it's the case that this is what the community overwhelmingly wants, as in forcing 2 diffs below the 5 minute point, then sure, whatever.
I think it stems from the assumption that the word “spread” implies more than one. If we’re saying “only one difficulty is acceptable as a spread,” why aren’t we just removing the spread requirement altogether? I think the pushback against the proposal also comes from the idea that we’re basically just removing marathons and saying “anything goes” as long as it meets the bare minimum requirement.Hobbes2 wrote: 1k263b
@Hobbes2: I think the original goal of this proposal was that, if you have a 4:30 Insane diff, you aren't forced to map 2 additional diffs (a Normal AND a Hard), but only one (a Hard).I interpreted it based on what I see when reading the proposal, not what it was 'meant to be' or whatever. If it's the case that this is what the community overwhelmingly wants, as in forcing 2 diffs below the 5 minute point, then sure, whatever.
EDIT - I feel like there's some assumption here that the 2 diff requirement is some kind of inherent requirement but it's really not. It's a remnant of when we had to have 2 diffs to even move a map to pending from a technical forum perspective. It is possible for it to not exist.
Spreads have always had the implied meaning of more than one in the Ranking Criteria though; it’s why we had a separated “marathons” category that differentiated from other ranked maps in that they don’t need a full spread. Even if we remove the “marathon” definition in your proposal, “reasonable spread” in its current state still heavily implies more than one difficulty.UndeadCapulet wrote: 1t2uc
doormat can you please stop repeating yourself over and over bc you're just gonna get the same response over and over
"spread" does not imply "more than one diff" for the purposes of the ranking criteria, stop using pseudo-technicalities to force things that have no reason to be forced (or i guess you can find a better word for us to use than "spread" if you really have issue with us using a colloquial term in a way that doesn't immediately match an oxford dictionary definition)
RC wrote: 616b45
Reasonable Spread: A mapset without drastically large differences between difficulties as dictated by difficulty-specific rules and guidelines.
Marathon: A mapset which does not require a full spread of difficulties.
Saying that I’m using a pseudo-technicality is pretty insulting when the main problem I’m seeing here is just a misinterpretation based on your wording. If you’re going to go through with the proposal, then the wording needs to be changed to address that a single difficulty is acceptable as a “reasonable spread.”Proposal wrote: 5b6w39
If the drain time of a song is...
… lower than 3:30, the lowest difficulty of each included game mode cannot be harder than a Normal. Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania mapset's Normal difficulty is defined as a difficulty below 2.00 stars. For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a Hard. Difficulties lower than Insane can use their play time as a metric instead of drain time, but their drain time must be equal to at least 80% of their play time.
… lower than 4:30, the lowest difficulty of each included game mode cannot be harder than a Hard. Difficulties lower than Insane can use their play time as a metric instead of drain time, but their play time must be equal to at least 80% of their drain time.
… lower than 5:00, the lowest difficulty of each included game mode cannot be harder than an Insane.
… anything else, the mapset is exempt from reasonable spread rules.
...
Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
we technically didn’t agree on whether or not current wording was explicit enough but wHATEVEr i’m just glad we’re getting a better definition. we’ll see how the proposal pans out in the longrun though, since it appears there are proponents that are for and against difficulty count requirements.UndeadCapulet wrote: 1t2uc
doormat and i talked over irc so i didnt accidentally insult anyone anymore to clarify why there was confusion over current wording
tl;dr the current wording does make it explicit that single diff sets are allowed by "reasonable spread" but it might not be super clear so maybe an extra bit tacked on is needed
i dont wanna add it tho bc its redundant but wHATEVEr
For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a Hard
For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty must at least be one difficulty higher than the osu!std requirements
Pretty much this. The thread has very much deviated from what I (and probably other people) were originally here to . The one-diff thing doesn't really tickle my peachestimemon wrote: 6fp3s
I find it a bit weird that this proposal at first was aimed to help longer maps that are not quite marathon length, but it ends up helping TV size and shorter maps as well. Some people were against this proposal at the start claiming it would limit how much the newbie audience could play.
I think shorter maps only requiring 1 difficulty minimum won't help them much because they are limited to Normal only. And people seem to enjoy playing Insane/Extra difficulties, so those mappers are forced to make the same spread as they are currently doing right now.
That said as a player/mapper, I would react very poorly to a 30 second ring tone sized ranked map that only has one difficulty. Such little amount of effort shouldn't be qualified or promoted to the ranked section.
timemon wrote: 6fp3s
I find it a bit weird that this proposal at first was aimed to help longer maps that are not quite marathon length, but it ends up helping TV size and shorter maps as well. Some people were against this proposal at the start claiming it would limit how much the newbie audience could play.
I think shorter maps only requiring 1 difficulty minimum won't help them much because they are limited to Normal only. And people seem to enjoy playing Insane/Extra difficulties, so those mappers are forced to make the same spread as they are currently doing right now.
That said as a player/mapper, I would react very poorly to a 30 second ring tone sized ranked map that only has one difficulty. Such little amount of effort shouldn't be qualified or promoted to the ranked section.
AncuL wrote: 93i4m
- if the drain time is <4:00 your set's lowest diff must be normal or lower
- if the drain time is 4:00-5:00 your set's lowest diff must be hard or lower
- >5:00 can be anything
I'm thinking more like this. since H is way more accessible than N. IX only is just too small imo. Since we are having problems with 4:30 maps, we don't need to do anything with anything below 4:00
I think it is really clear that converts, specially for mania and taiko, aren't good enough so that a standard H converts to a proper H in other modes. So having a ENH standard spread + an I taiko is something you won't find much agreement on, IMO. Even for catch, that was considered to have decent converts, we've been recently moving towards converted diffs being less valuable. A few years ago standard spreads + a catch X was rankable. A while back it was changed so you required at least an I catch difficulty. And just a couple months ago we made it so the lowest diff you can need in a hybrid mapset with standard difficulties is a H. This proposed change is a step back.Kibbleru wrote: 6p3k2d
For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty cannot be harder than a HardI propose we do something more along the lines of
For non-osu! game modes in hybrid mapsets that feature osu! difficulties, the lowest difficulty must at least be one difficulty higher than the osu!std requirements
A single player will usually play a single diff from a mapset. But when you take a larger group of players, the same thing doesn't apply.UndeadCapulet wrote: 1t2uc
"single diff mapsets wouldnt feel like mapsets"
people are already well accustomed to single diff mapsets because marathon sets get ranked like every day, there will be no difference. its not like the average really think "mapset = a set of maps" anyway, they just play diffs they find, no reason to bar this from ing because of a weird pseudo-technicality
This is assuming a couple things that are just wrong. First, you're calling EN spreads inherently effortless and stupid. From my experience in catch, not many people know how to make a really good N diff from the start (actually, N are the diff my mods are usually the longest). Is that diff effortless? I don't think so. Seconly, requiring only 1 diff won't stop those that want to pull "stupid" EE or EN in their attempt to be the next memelord. Those types of "meme" spreads won't be affected at all, yet it is one of the reasonings most of you have used in favor of removing the 2-diff count rule.UndeadCapulet wrote: 1t2uc
"i could make just a 1 minute normal and rank it"
yeah and you can make a 1 minute EN set right now and rank that, there's basically 0 difference in effort or value. 2diff requirement doesn't keep people from making stupid sets, and it doesn't even discourage it. changing this to a single diff requirement will not encourage it any further because people don't really like to make stupid sets anyway, or else we'd see a lot more of them rn
As I said a couple paragraphs above, removing the 2-diff rule won't prevent EE/NN/HH/II from happening.UndeadCapulet wrote: 1t2uc
"2 diffs promotes variety/appeals to more players"
except EE/NN/HH/II are all rankable and do not promote either of those things. in fact of all the listed sets the ones we have ranked right now are EE and NN....
Mun wrote: 4v406
My main concern is that when we have challenging Hard or Insane difficulties, will these be at risk of being blocked from the ranked section due to the challenge they provide? As a side-effect of this, won't we just see people making sets that go one diff lower than the minimum required in order to have an acceptable lower diff, defeating the purpose of this amendment altogether?
then I think it's entirely reasonable to require a normal or more appropriately mapped Hard. Star Rating is so broken that it should really not be used as the sole judge of whether something constitutes a reasonable spread, the difficulty-specific criteria exist for a reason and if there's concern about elements found in Hards that are not appropriate for players at that level, imo it would belong there rather than having anything to do with this proposal. Basically, if it's mapped like a Hard according to RC, it should count as a Hard, if it's mapped like an Insane, make another diff.proposal wrote: b175q
Single-mode mapsets must form a reasonable spread. This spread must comply with its respective mode's difficulty-specific Ranking Criteria.
Mun wrote: 4v406
In response to oko:
I was afraid of this coming up. If it is required that a spread be "reasonable" (not clearly defined) and linear even in sections where the spread is not required at all, then we run the risk of depriving the game of content, because in this case it is possible that a mapset would be completely acceptable and rankable without a low diff, but then have spread problems when that low diff is added.
Mun wrote: 4v406
Now, I'm sure you are already fully aware of my relationship with reasonable spreads, but I genuinely think it would be counterproductive to strictly enforce spread rules on low difficulties that are not required at all in the context of the mapset.
Mun wrote: 4v406
On another note, I am also concerned at the challenge of, "what constitutes an acceptable bottom diff?" As it stands, many Normal difficulties are viewed as unacceptable as the lowest difficulty on a set not because of their star rating, but because of density and difficulty elements present in the map.
My main concern is that when we have challenging Hard or Insane difficulties, will these be at risk of being blocked from the ranked section due to the challenge they provide? As a side-effect of this, won't we just see people making sets that go one diff lower than the minimum required in order to have an acceptable lower diff, defeating the purpose of this amendment altogether?
Okoratu wrote: ct57
Mun wrote: 4v406
On another note, I am also concerned at the challenge of, "what constitutes an acceptable bottom diff?" As it stands, many Normal difficulties are viewed as unacceptable as the lowest difficulty on a set not because of their star rating, but because of density and difficulty elements present in the map.
My main concern is that when we have challenging Hard or Insane difficulties, will these be at risk of being blocked from the ranked section due to the challenge they provide? As a side-effect of this, won't we just see people making sets that go one diff lower than the minimum required in order to have an acceptable lower diff, defeating the purpose of this amendment altogether?
That was on my agenda for all the modes already - we will need to define what and if we need additional guidelines the same way we have them for normals as the lowest difficulty right now because i think these work.
@LwL there's a definition of the term reasonable spread in the glossary which probably explains whatever you were suggesting already
If the drain time of a song is lower than 3:30, the lowest difficulty of each included game mode cannot be harder than a Normal.
Difficulties lower than Insane can use their play time as a metric instead of drain time, but their drain time must be equal to at least 80% of their play time.
UndeadCapulet wrote: 1t2uc
- if the drain time is 4:15 - 5min your set's lowest diff must be insane or lower
A lot of things wrong with this comment. //Stupidity and laziness level intensifies// (I am merely quoting an ex-QAT).Kurokami wrote: 3j5016
Stupidity and laziness level intensifies
While I do agree with the question at hand I do not get why there is no need for a middle ground (Hard) level above 4:15. You are technically closing out a huge number of players with this step since no one will ever map a Hard if a standalone Insane is enough. We are talking about 30-50k people whose will be able to play these maps while the rest has to skip them because of the unreachable difficulty level.UndeadCapulet wrote: 1t2uc
- if the drain time is 4:15 - 5min your set's lowest diff must be insane or lower
I would lower the requirement to Hard. That is a far more acceptable difficulty level and can actually reach over 100k people which is double the size of the current number.
Oh, I know! No idea how to word it but as an example: the Hard difficulty to be the lowest one in the set should be as easy as Oko's Normal (that actually is and works as an Advanced/a Hard): https://osu-ppy-sh.tvgratuite.org/beatmapsets/450762#osu/1629268Okoratu wrote: ct57
we need to define how easy we expect a hard to be rather than taking sets down for it so that we're all on the same page
Avoid long chains of active hit objects with 1/2 gaps. Too many consecutive clicks can be exhausting for new players. - in my experience most hard diffs of decently fast songs do this already anyway so it shouldn't be an issue, and would ensure playability
avoid switching between 1/1, 1/2 and 1/4 stacks repeatedly. This may cause reading issues for new players, since two different rhythms are visually the same. - especially if someone is already challenged by the general speed of a map, having to switch up the rhythm on visually similar patterns can be hard
Avoid frequent streams made of more than 5 notes. Short reversing sliders can be used in exchange for these when the song s it. - stamina is an issue, and while a single longer stream is just a problem on that stream, having many of them can make the entire map frustrating
Ranking Criteria wrote: j1xb
Difficulties lower than the hardest difficulty of a beatmapset can use their play time as a metric instead of drain time, but their drain time must be equal to at least 80% of their play time. (Not applicable to difficulties below 30 seconds of drain time.)
Just curious why you're so upset at a change that's meant to allow mappers more leeway in what they want to map and possibly have more interesting content in the ranked section? The same way you don't understand why people are so against different drain times in varying difficulties I don't understand why you're advocating so vehemently on keeping beginner diffs at all. Certain songs simply don't reflect them well, and I only see this change being a positive thing in making more interesting ranked content, not a laziness thing.Loctav wrote: 5b1v22
ah, this entire "all or nothing" attitude is horrible. So the only solution you guys managed to find was to draw shitty red lines of where stuff is either "too long to have an beginner difficulty at all" or "not long enough so map a full beginner difficulty".
I'd like to repeat what I repeated on other places already, but please somebody explain me why you guys think that "all or nothing" is the only approach that you actually were able to go with?
You say "Hey, look, we get it, mapping a 5 minutes Easy is awful and boring to everybody, it's stale and uninteresting" and then you deduct "SO DON'T MAKE THEM AT ALL!" instead of "Make an Easy that has a 1 minute of drain time, that's enough!"
It doesn't make sense. Sure, for some shitty reason or another, making beatmap sets with varying drain times between difficulties is frowned upon to heavens. (I don't know why, but ok). Also there is this one rule that prohibits you to use less than 80% of the song or something. Fair enough, but why must this be adhered to in all difficulties? Why does the rule not say "If you never use more than 80% of the song in any of the difficulties, then you can't rank it, because you should cut the song, since you never use a huge chunk of the song in any of your difficulties, but if you use 80%+ of the song in at least one or two or whatever amount of difficulites and you can do whatever length on the easier ones, then be my guest".
What I am proposing instead is to keep beginner difficulties mandatory as prior the change and as we are used to it, however, allow people to map easier difficulties of shorter drain time, so they keep getting created for beginners to enjoy, but still don't make mappers vomit the same copypaste pattern into a 5 minute map, where even the untrained monkey from the basement would fall asleep at playing it.
Healthy? ... Try to think like a responsible adult, please... How healthy is making rules that serve for the only purpose of encouraging mappers to be lazy and ignoring the need for new content for beginners in the ranked section?hi-mei wrote: 4k160
nobody cares. so yeah leave it as it is now since its the most healthy change in rc for a while.
ARGENTINE DREAM wrote: 59t3y
Healthy? ... Try to think like a responsible adult, please... How healthy is making rules that serve for the only purpose of encouraging mappers to be lazy and ignoring the need for new content for beginners in the ranked section?
Is it really ok for you to forget the core of games are PLAYERS? I don't want to brought some unrelated issues to this into this discussion, but this always comes on point when discussing about changes: You are ignoring what is better for players every time you make decisions as BN/QAT.
There are 30,000 ranked maps for osu!standard under 3*. That's over half of all ranked maps. There are also 2,500 maps above 5.5*. That's less than 5%._DUSK_ wrote: 502i4i
only thing I can see going wrong with these new rules is that there is a likelihood of there being a shortage of maps for players who are new to the game since I've noticed that many people want to map songs that are 4 minutes, so since a lot of mappers are lazy, they wouldn't make anything for new players
Toy wrote: 3u6e1z
There are 30,000 ranked maps for osu!standard under 3*. That's over half of all ranked maps. There are also 2,500 maps above 5.5*. That's less than 5%.
There's plenty of content for new players. Higher ranked players are still players, and fundamentally make up more time spent on the game than anyone new.
How are higher ranked players being affected negatively by mappers also mapping easy diffs? What. Your post doesn't really make any sense.Toy wrote: 3u6e1z
There are 30,000 ranked maps for osu!standard under 3*. That's over half of all ranked maps. There are also 2,500 maps above 5.5*. That's less than 5%.
There's plenty of content for new players. Higher ranked players are still players, and fundamentally make up more time spent on the game than anyone new.
Late to the party! Sorry.bossandy wrote: 91q67
If one day I only map an easy diff with a fast song like Road of Resistance it would be funny xD
"Absurd workload"... Lol, mapping is something you do for fun...Smokeman wrote: 556r1n
The only thing this will do is promote those mapsets by reducing the absurd workload. It's pretty good
In these exceptional special cases the mapper should prove their point on easier diffs not being mappable then the BN in charge would ask for QAT input on whether the set is rankable without easy diffs.hi-mei wrote: 4k160
Give me an example of how I should map multilayered Neuro song that cant be simplified to 1/1 rhythm on easy? or deathmetal etc?
The rule change is completely okay, nobody restricts you from mapping low diffs, go ahead if you want. But from my perspective its just a waste. The low diffs on hard songs are usually low quality because nobody cares about them, everyone knows it as a "filler diffs".
ARGENTINE DREAM wrote: 59t3y
"Absurd workload"... Lol, mapping is something you do for fun... This doesn't change that it's still a lot of workSmokeman wrote: 556r1n
The only thing this will do is promote those mapsets by reducing the absurd workload. It's pretty good
Judging by all the replies so far in this thread this new ruleset's reason of being is to encourage lazyness of mappers.
""why not map the whole set yourself", in that time your could map 3 other sets." ... Are you seriously telling me you want 3 sets from the same mapper being ranked quickly? it's more free content for the game so I don't see a downside to that You have LOTs of good mappers who aren't being taken on consideration because the current status of the BN is so unregulated only BN's friends and known mappers get their stuff ranked easily... obviously someone who is well known in the community can rank their maps a lot easier than some random no name mapper, it's like that in a lot of communities I'm pretty sure if you check now the unranked section there are plenty of good full sets potentially rankable. probably, and those sets will get ranked sooner or later if the mapper wants to push them
Also every reply in this thread is taking on only osu gamemode. So if that "unnecessary" is it for you guys just make the rule apply for osu! and leave the other 3 gamemodes exempt of it. I personally don't care about other modes, but this could help the already rather dead ones to be a little less dead
EDIT:
In these exceptional special cases the mapper should prove their point on easier diffs not being mappable then the BN in charge would ask for QAT input on whether the set is rankable without easy diffs.hi-mei wrote: 4k160
Give me an example of how I should map multilayered Neuro song that cant be simplified to 1/1 rhythm on easy? or deathmetal etc?
The rule change is completely okay, nobody restricts you from mapping low diffs, go ahead if you want. But from my perspective its just a waste. The low diffs on hard songs are usually low quality because nobody cares about them, everyone knows it as a "filler diffs".
That would solve your issue a lot better without pushing rules that promote lazyness. Then the qat would be spammed by tons of people that don't want to map low diffs for pretty much anything that isn't super simple anime, do you really think that's a good idea?
Guideline wrote: y4z2s
The highest difficulty of a mapset should correspond to the general feel of the song. An upbeat anime opening should have an Insane or Expert for the highest difficulty, while a calm piano piece can have a Normal as the highest. This is to ensure that the most popular difficulty of a mapset will properly represent what the song offers.
While i felt that songs with between 3:30 and 4:15 probably stays on the grey zone, since some "full sized" songs with that size (especially between 3:50 to 4:15, from my experience) and "Hard" isn't exactly lands on either "low diffs" or "higher diffs" but stays on between. So it's hard to desire should we allow a map that sized can be ranked with one diff or not.Ranking Criteria wrote: j1xb
If the drain time of a beatmap is...
...lower than 3:30, the lowest difficulty of each included game mode cannot be harder than a Normal and should include 2 or more difficulties, regardless of how the song feels. Because osu!mania does not have a difficulty-specific Ranking Criteria yet, an osu!mania beatmapset's Normal difficulty is defined as a difficulty below 2.00 stars. For hybrid beatmapsets that include osu! difficulties, the additional modes’ lowest difficulties cannot be harder than a Hard.
Okoratu wrote: ct57
I agree with mo, just maybe dont force Extra if the song suggests expert difficulties
I have no idea what Firis is trying to get across, because you say you propose something and then quote the RC and dont propose things? i dont know
I don't think this would fix it, that would make a lot of lazy sets with a single Hard diff, as what mo said.Mohab500 for Firis' explaination wrote: 4d6c4h
he proposed that songs higher than 3:30 should be extempt from the 2-diff rule, while TV size songs and any thing less than 3:30 should still have atleast 2 diffs;
then if a song can actually a Hard difficulty, the song should lower diff or higher diff like Normal and Insane, too, so there shouldn't be any extempt of two diff rule for set higher than 3:30 length.Ranking Criteria wrote: j1xb
If the drain time of a beatmap is between 3:30 and 4:15, the lowest difficulty of each included game mode cannot be harder than a Hard.
Ranking Criteria wrote: j1xb
Mapsets must have at least 2 difficulties. With an exception if the drain time of a beatmap is longer than 5:00.
I was referring to my guideline proposal, not yours. In any case, it would be good if you let Oko know that "I don't want to" is not a proper reasoning:-Mo- wrote: n314z
@ZiRoX The proposed guideline shouldn't be broken with just a simple "I don't wanna" since now the mapper should exhaustively explain why an extra difficulty wouldn't improve a mapset.
Yeah, my proposal allows for a EN spread on Hitorigoto, but so did the old rule about having a minimum of 2 diffs. Basically, my idea is to rollback to the minimum 2 diffs, but giving the possibility of doing a single diff on songs that do not give much space for significant differences in density between diffs (hi, R3!).-Mo- wrote: n314z
Your proposal could be interpreted as "my new Hitorigoto map has an Easy and a Normal. That's reasonable enough spread."