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capitaro - Tenshinranman Haikara Hime [OsuMania] 4w1n3r

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[EZ]

00:23:666 (23666|2,24019|3) - move 4,3 for softer

00:31:077 (31077|1) - move 4 for avoid same column's repeat

00:56:666 (56666|1) - move 3 becuz sound is little bit higher than 00:56:313 (56313|2) -

02:29:842 (149842|2) - move 4?




[NM]

00:16:607 (16607|1,16783|3) - make it using same column (same sound)

00:49:783 (49783|3) - https://osu-ppy-sh.tvgratuite.org/ss/6766166 how about this

01:25:254 (85254|0,85342|1,85430|2) - move 3,2,1 for smoother

01:26:136 (86136|1,86313|3) - move 4,3 ^

01:49:783 (109783|3) - https://osu-ppy-sh.tvgratuite.org/ss/6766192 ^


[HD]

01:25:607 - https://osu-ppy-sh.tvgratuite.org/ss/6766117 how about this?

01:28:430 - ^ ctrl + h

02:16:077 (136077|1) - move 4 for following instruments

02:27:371 (147371|3) - move 3 and 02:27:901 (147901|2) - move 4 for smooth

[MX]

00:06:371 (6371|2) - delete because it's not that strong beat

00:12:813 (12813|2,12901|3) - ctrl+j? (00:14:136 (14136|2) - like here...)

00:56:842 (56842|0) - how about delete and add sv changes

01:25:607 (85607|2) - add 4
Topic Starter

17VA wrote: 686w3w

[EZ]

00:23:666 (23666|2,24019|3) - move 4,3 for softer

00:31:077 (31077|1) - move 4 for avoid same column's repeat

00:56:666 (56666|1) - move 3 becuz sound is little bit higher than 00:56:313 (56313|2) -

02:29:842 (149842|2) - move 4?




[NM]

00:16:607 (16607|1,16783|3) - make it using same column (same sound)

00:49:783 (49783|3) - https://osu-ppy-sh.tvgratuite.org/ss/6766166 how about this

01:25:254 (85254|0,85342|1,85430|2) - move 3,2,1 for smoother

01:26:136 (86136|1,86313|3) - move 4,3 ^

01:49:783 (109783|3) - https://osu-ppy-sh.tvgratuite.org/ss/6766192 ^


[HD]

01:25:607 - https://osu-ppy-sh.tvgratuite.org/ss/6766117 how about this?

01:28:430 - ^ ctrl + h

02:16:077 (136077|1) - move 4 for following instruments

02:27:371 (147371|3) - move 3 and 02:27:901 (147901|2) - move 4 for smooth

[MX]

00:06:371 (6371|2) - delete because it's not that strong beat

00:12:813 (12813|2,12901|3) - ctrl+j? (00:14:136 (14136|2) - like here...)

00:56:842 (56842|0) - how about delete and add sv changes

01:25:607 (85607|2) - add 4


All Applied thanks 17VA >w<
ALL DIFF UPDATED


Agis- wrote: 6y1z18

kapan ranked oyy :v
kapan2 :V

Mod of Mod Request 511l56



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[EZ]
  1. I think i can suggest some notes to move.
  2. 00:06:724 (6724|3) - move to column 1.
  3. 01:03:195 (63195|2) - move to column 2.
  4. 01:36:371 (96371|2) - move to column 4.
  5. 02:27:901 (147901|1) - move to column 1
[NM]
  1. I have suggestion in intro, remove these notes 00:01:077 (1077|3,1430|2,2489|3,2842|3,3901|2,4254|0) - just follow the bell song (i think that sound called)
  2. Some changes in pattern and moving notes.
  3. 00:12:019 (12019|2,12195|1) - Ctrl + G
  4. 00:54:548 (54548|1,54724|0) - Ctrl + G
  5. 00:57:195 (57195|2,57371|1) - Ctrl + G
  6. 01:16:430 (76430|1,76607|2) - Ctrl + G
  7. 01:33:107 (93107|0) - move to column 2 and 01:33:195 (93195|1) - move to column 3.
  8. 01:41:842 (101842|2) - move to column 1
I can't mod higher maps for now because i was stop modding last 4 months and i need more time to do mod in higher maps.
Please don't forget to mod my map and i hope you can mod it ASAP!
Good luck to your map :)
Topic Starter

Shiro-neechan wrote: 155j5c


Mod of Mod Request 511l56



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[EZ]
  1. I think i can suggest some notes to move.
  2. 00:06:724 (6724|3) - move to column 1. oki
  3. 01:03:195 (63195|2) - move to column 2. oki
  4. 01:36:371 (96371|2) - move to column 4. oki
  5. 02:27:901 (147901|1) - move to column 1 oki
[NM]
  1. I have suggestion in intro, remove these notes 00:01:077 (1077|3,1430|2,2489|3,2842|3,3901|2,4254|0) - just follow the bell song (i think that sound called) nice >w< applied
  2. Some changes in pattern and moving notes.
  3. 00:12:019 (12019|2,12195|1) - Ctrl + G oki
  4. 00:54:548 (54548|1,54724|0) - Ctrl + G oki
  5. 00:57:195 (57195|2,57371|1) - Ctrl + G oki
  6. 01:16:430 (76430|1,76607|2) - Ctrl + G oki
  7. 01:33:107 (93107|0) - move to column 2 and 01:33:195 (93195|1) - move to column 3. oki
  8. 01:41:842 (101842|2) - move to column 1oki
I can't mod higher maps for now because i was stop modding last 4 months and i need more time to do mod in higher maps.
Please don't forget to mod my map and i hope you can mod it ASAP!
Good luck to your map :)
thanks shiro >w< will mod ur map soon
UPDATED
Ohhw hi Sya- . . . . here's my mod you've requested.

Urrggg. . . clearly heavy modded. . . would have wish if you request to me earlier. . . daarn GoodLuck to meeeh

NO KUDOS if my mod doesn't help

MX
00:29:048 (29048|1,29048|0,29224|1,29224|0) - dunno if im right but just use single note??
00:40:783 (40783|2) - move to col1?
00:41:313 - add another note
01:05:489 (65489|1) - move to col4?// <--- not sooo sure about this, so you can pretty ignore
01:25:607 - make double?
01:41:842 (101842|3) - add note to col2?
01:49:607 - add note?
01:53:489 - add note to col2
01:53:842 - add note
02:10:254 (130254|3,130342|2,130430|1,130519|0) - ctrl + h?
02:10:607 (130607|3,130607|1,130695|2,130783|1) - if this 02:10:254 (130254|3,130342|2,130430|1,130519|0) - accepted, rearrange diz part
02:41:489 - 02:42:901 - add note??

HD
00:11:666 (11666|2,11842|1) - ctrl + h?
00:11:842 (11842|0,12019|0,12019|3) - if this 00:11:666 (11666|2,11842|1) - accepted, you can do sum rearrange
00:37:254 (37254|2,37342|3) - ctrl + j
01:53:489 - add note

02:10:607 (130607|1,130695|2,130783|3) - ctrl + j? <--1st suggestion
02:10:607 - since this part is louder enough, you can use double here. so it would look like this https://puu.sh/sYskX/3b21a53544.png <--2nd suggestion
02:10:960 (130960|1,130960|0,131136|1,131136|0,131313|3) - if this 02:10:607 - accepted, you can rearrange this or leave them be, up to u.

Well that's all, hope it helps(even though not confident. . .) then cyaaaa. . . . .
Topic Starter

JooF12 wrote: 2z3v5h

Ohhw hi Sya- ay :3 . . . . here's my mod you've requested.

Urrggg. . . clearly heavy modded. . . would have wish if you request to me earlier. . . daarn GoodLuck to meeeh >w<)9

NO KUDOS if my mod doesn't help

MX
00:29:048 (29048|1,29048|0,29224|1,29224|0) - dunno if im right but just use single note?? lol u right
00:40:783 (40783|2) - move to col1? avoid this 00:40:519 (40519|0,40607|0,40960|0,41136|0,41313|0) -
00:41:313 - add another note 2 enough, not loud sound
01:05:489 (65489|1) - move to col4?// <--- not sooo sure about this, so you can pretty ignore consider later
01:25:607 - make double? not sure, but okay
01:41:842 (101842|3) - add note to col2? consider later
01:49:607 - add note? nope, calm part here i guess
01:53:489 - add note to col2 oki
01:53:842 - add note oki
02:10:254 (130254|3,130342|2,130430|1,130519|0) - ctrl + h? V
02:10:607 (130607|3,130607|1,130695|2,130783|1) - if this 02:10:254 (130254|3,130342|2,130430|1,130519|0) - accepted, rearrange diz part lol i think u suggest some pattern to me :v rearrange
02:41:489 - 02:42:901 - add note??no sound

HD
00:11:666 (11666|2,11842|1) - ctrl + h? nice
00:11:842 (11842|0,12019|0,12019|3) - if this 00:11:666 (11666|2,11842|1) - accepted, you can do sum rearrange lol :v
00:37:254 (37254|2,37342|3) - ctrl + j oki nice
01:53:489 - add note hmm i follow the guitar,ll consider later

02:10:607 (130607|1,130695|2,130783|3) - ctrl + j? <--1st suggestion
02:10:607 - since this part is louder enough, you can use double here. so it would look like this https://puu.sh/sYskX/3b21a53544.png <--2nd suggestion
02:10:960 (130960|1,130960|0,131136|1,131136|0,131313|3) - if this 02:10:607 - accepted, you can rearrange this or leave them be, up to u.
i only add note 02:10:607 - in col 4 :3

Well that's all, hope it helps(even though not confident. . .) then cyaaaa. . . . .
Thanks Joof >w<)b
UPDATED
when a BN notice this nice map? T_T
suwi men kate ranked wkwkwkwkwk
Hi random mod omg i'm reversed indonesian *runs*
mostly suggestions, because map is 11/10
1 2 3 4
general
You forgot to add one red line on 00:06:724 - metronome reset :3
MX
00:18:724 (18724|3) - maybe make something this to emphasize chimes
01:16:607 (76607|3) - move to 3, you emphasized these sounds (01:15:019 (75019|0,75195|0) - 01:17:842 (77842|1,78019|1) -)
01:20:842 (80842|2) - move to 2, same reason as ^
01:58:607 (118607|0,118960|1) - add one note?
HD
01:29:577 (89577|1) - ghost note I guess
01:37:783 (97783|0,97783|3,97871|2,97960|1,98136|0,98136|3,98224|1,98313|2,98489|0,98489|3,98577|2,98666|1,98842|3,98842|0,98930|1,99019|2,99195|0,99195|3,99283|1,99371|2,99548|3,99548|0,99636|2,99724|1) - don't you think you used them for too long? I mean that is one pattern pasted once and once again and mirrored
01:42:813 (102813|2) - perhaps add note here and 01:42:901 (102901|2) - move to 4, there's hihat
02:03:901 (123901|1,123901|0,123989|2,123989|3,124077|0,124077|1,124166|3,124166|2,124254|1,124254|0) - is same with 02:04:607 (124607|3,124607|0,124695|2,124783|1,124871|0,124960|3,124960|2) - but different layer, why? ;w;
02:30:989 (150989|2) - ghost?
NM
00:18:901 - 00:19:254 - maybe add notes for these chimes because that section looks sooooo empty
02:43:960 (163960|2,164136|1,164313|2,164489|1,164666|2,164842|0,164842|1,165019|3,165019|2,165195|0,165195|1,165371|3,165371|2) - AAAAAAAAAA BLAStix.... oh wait. Please, make it different way, maybe like this
02:49:754 (169754|3,169871|2,170048|3) - this looks a bit tricky for a normal-diff player, maybe 4 3 12

GL~~
Topic Starter

MrDorian wrote: 4n6jd

Hi random mod omg i'm reversed indonesian *runs* lol I'm reversed poland *runs
mostly suggestions, because map is 11/10
1 2 3 4
general
You forgot to add one red line on 00:06:724 - metronome reset :3 // will consider it
MX
00:18:724 (18724|3) - maybe make something this to emphasize chimes
01:16:607 (76607|3) - move to 3, you emphasized these sounds (01:15:019 (75019|0,75195|0) - 01:17:842 (77842|1,78019|1) -)
01:20:842 (80842|2) - move to 2, same reason as ^
01:58:607 (118607|0,118960|1) - add one note?
HD
01:29:577 (89577|1) - ghost note I guess
01:37:783 (97783|0,97783|3,97871|2,97960|1,98136|0,98136|3,98224|1,98313|2,98489|0,98489|3,98577|2,98666|1,98842|3,98842|0,98930|1,99019|2,99195|0,99195|3,99283|1,99371|2,99548|3,99548|0,99636|2,99724|1) - don't you think you used them for too long? I mean that is one pattern pasted once and once again and mirrored
01:42:813 (102813|2) - perhaps add note here and 01:42:901 (102901|2) - move to 4, there's hihat
02:03:901 (123901|1,123901|0,123989|2,123989|3,124077|0,124077|1,124166|3,124166|2,124254|1,124254|0) - is same with 02:04:607 (124607|3,124607|0,124695|2,124783|1,124871|0,124960|3,124960|2) - but different layer, why? ;w;
02:30:989 (150989|2) - ghost?
NM
00:18:901 - 00:19:254 - maybe add notes for these chimes because that section looks sooooo empty
02:43:960 (163960|2,164136|1,164313|2,164489|1,164666|2,164842|0,164842|1,165019|3,165019|2,165195|0,165195|1,165371|3,165371|2) - AAAAAAAAAA BLAStix.... oh wait. Please, make it different way, maybe like this
02:49:754 (169754|3,169871|2,170048|3) - this looks a bit tricky for a normal-diff player, maybe 4 3 12

GL~~
All applied
Thanks Dori xD
Will updated soon >w<
apply bakarian's mod first and no kudosu

checkkkkk
[General]
  1. Artist should just be かぴたろう as you don't include the vocaloid unless an official source does. So yeah, remove feat. 初音ミク from artist and readd it into the tags
  2. Dude, you've got to increase your hitsound volume to 40% at least. 25% is pretty much inaudible with equal music/effect settings. 50% might work best imo tho
[MX]00:12:195 (12195|1) - I'd consider moving this to 4 to make a linear roll with 00:12:019 (12019|1,12107|2) -
00:13:077 (13077|1) - Might also consider moving to 4 since the left hand feels a bit heavier than the right
00:16:960 - I'd consider adding another note here since the sound is accented like 00:16:783 (16783|1,16783|3,16783|2) - .
00:16:607 - Assuming you followed the above suggestion, I would consider stacking the triples for pitch relevancy, like this https://osu-ppy-sh.tvgratuite.org/ss/7185872
00:23:489 (23489|0,23489|2,23489|1) - I think it'd be easier to read if you made this [234] so that the right hand just stacks [34] and the left hand does a minitrill.
00:38:313 (38313|2) - Idk why this is stacked. The guitar here is a different pitch than at 00:38:136 - , so I'd consider moving to 2
00:39:019 (39019|2,39195|0) - Similar to the above, I would flip these notes so that the first note is in 1 and the second note in 3.
01:04:077 (64077|0,64077|2,64254|1,64254|0,64254|2) - Thought this was a bit difficult to hit, so I might move 01:03:989 (63989|3,64077|2) - to 2 and 4 respectively.
01:14:136 (74136|0) - I'd move this to 4 to avoid playing a 1/2 stack + jump on the same hand as it tends to make coordination a bit more difficult imo.
01:14:666 - I honestly feel like having no note here breaks the flow as the player expects the previous 4 1/2 notes at 01:13:783 (73783|1,73960|1,74136|1,74313|1) - to have set the structure for the rest of the section
01:25:519 (85519|1) - I don't really hear a note here, so I think it's a ghost. I'd consider removing it in that case.
01:32:401 - Shouldn't there be a double [34] chord here for consistency? You've mapped the vocals similarly at 01:29:577 (89577|2,89577|1,89666|0,89666|3) - which is why I point it out.
01:42:901 (102901|0) - I would consider moving this to 4 to avoid the trill on the left hand
01:49:607 - 01:49:783 - I think stacking two [34] chords here for the kick would be nice as it represents the sounds that are the same
01:52:430 - Similar to the above here, except I'd make the chords complementary instead [12] so that it contrasts the kick with the kick + mandolin(?)
01:55:254 - ^
01:56:136 (116136|2,116136|0) - Not really understanding why this is a double when the sound is the same as 01:55:783 - 01:56:489 - which are mapped as singles
01:58:607 - 01:58:960 - I would add notes in 2 and 4 respectively to represent the crashes here.
02:30:019 - Might consider adding another note here in 4 for the kick.

[HD]00:16:783 (16783|2,16783|0,16960|1,16960|3) - I'd control H here so that the first jump is stacked with 00:16:607 (16607|1,16607|3) - for pitch relevancy
00:20:136 (20136|2,20224|0,20313|1) - Rather than disconnect the triplet here, I'd consider trying a ministack like this https://osu-ppy-sh.tvgratuite.org/ss/7211062
00:27:901 (27901|2,28077|1,28166|2) - I'd control H here so that 00:27:548 (27548|2,27548|3,27901|3,27901|2) - aren't the same kind of jumps since it might make the player think the sounds are the same when they're actually not.
00:55:607 (55607|0,55607|1) - Rather than use a double here, the transitional drum line comes in at 00:55:783 - instead, so I'd just make 00:55:430 (55430|3,55430|2,55607|0,55607|1) - a triplet instead, like so https://osu-ppy-sh.tvgratuite.org/ss/7211073
01:16:077 (76077|3,76783|3,82783|0,83136|3) - I'm kind of confused by these stacks. The other ones I get are for that woodblock kind of sound, but these stacks are just kind of surrounding it for no real reason. I'd consider rearranging it so that these stacks are removed, keeping only the ones like 01:16:430 (76430|2,76607|2) - for example
01:32:401 - Similar to what I mentioned in MX, please add a note here for consistency as you've mapped the other 1/4 vocals with singles before
01:37:783 (97783|3,97783|0,98136|0,98136|3,98489|0,98489|3,98842|0,98842|3,99195|0,99195|3,99548|0,99548|3) - While I do enjoy patterns like these, they're kind of repetitive cause of how much you repeated them. There's no certain repetition in the music to justify this, so I would try to repattern it to be different every time like this https://osu-ppy-sh.tvgratuite.org/ss/7211103
01:42:195 - Would consider making this one a triple as there's a crash here
01:58:519 - I think it'd be a nice change to add a note here in between the notes to kind of up the density a little bit to help lead into the next section which is a bit more dense. Maybe this would work https://osu-ppy-sh.tvgratuite.org/ss/7211105
02:03:901 (123901|0,123901|1,123989|2,123989|3,124077|1,124077|0,124166|2,124166|3) - I think with the way you've structured the entire HD difficulty, this would be too much of a spike for it as the player isn't at all used to using jumptrills since you focused more on quick 1/4 capped bursts. My suggestion would be to nerf this down to a simple 1/4 trill, like so https://osu-ppy-sh.tvgratuite.org/ss/7211121

[NM]00:12:195 - Might make this a double too so that the switch from emphasis on the upbeat to the downbeat is easier to read. Maybe like this https://osu-ppy-sh.tvgratuite.org/ss/7217649
01:13:077 (73077|0,73254|1,73607|3) - I think it'd be a good idea to stack these notes in 1 for pitch relevancy, and move 01:13:430 (73430|2) - to 4.
01:13:783 (73783|0) - If you accept the above suggestion, move this to 2 for symmetry, so that the stacks go from outside columns to inside columns
01:25:254 (85254|2,85342|1,85430|0) - Since this is 1/4 which isn't used too much in this difficulty, I think it'd be easier to read if you control H'd the pattern and moved 01:25:607 (85607|3) - to 1 to isolate the triplet, like this https://osu-ppy-sh.tvgratuite.org/ss/7217703
02:04:960 (124960|2) - I'd consider turning this into an LN to complete mapping the 1/4 bursts here as it lasts for 2 beats instead of the usual 1. So like this https://osu-ppy-sh.tvgratuite.org/ss/7217730 . I also removed the note at 02:05:136 - for flow purposes
02:17:666 - Why not add another note in 1 here for the crash?

[EZ]00:50:136 (50136|2) - I assume you stacked the previous two notes to represent the crash, so I would also recommend doing that here too, so move to 2
00:50:489 (50489|0,51195|3) - If you follow the above suggestion, I would also move this to 4 to make the LNs balanced on both hands.
00:53:489 (53489|2) - I don't really understand the significance of this note here. There's no real emphasis in the music, so I'd remove it in that case and just save the 1/2 for the crashes
00:56:489 (56489|0) - Similar to what I mentioned above, I would remove this in order to help accent the pause between 00:56:313 (56313|2,56666|2) - . If accepted, move 00:56:666 (56666|2) - to 1 for balance
00:59:136 (59136|1) - Also don't understand the significance of this note since the music is still pretty tame.
01:02:313 - 01:02:666 - I think it'd be fine to make these doubles as they're spaced 1/1 apart and they have some prominent crashes here
01:19:783 (79783|0) - I think in this case, it's fine to forego the LN in favor of the 1/2 woodwind instrument here. I'd try this https://osu-ppy-sh.tvgratuite.org/ss/7217843
01:24:019 (84019|0,84019|1) - Based on how you structured the rest of this section, shouldn't you make one of these notes into a 1/1 LN?
01:49:783 (109783|3,110077|2,110313|0,110548|3,110724|2,110930|1) - With these notes, since this is an easy, I would rather you not use try and map the weirder and trickier rhythms. Instead, you could just leave a note at 01:49:783 - 01:51:019 - instead for the percussion
02:27:901 (147901|0,148254|0) - Don't really see a reason for these notes to be stacked. Instead, I'd move the 2nd note to 3 instead for a better balance
02:47:313 - to 02:53:313 - Rip column 2. Might rearrange this a little to be more inclusive lol.

Hitsounds'll come after you apply this, unless I magically find some time tonight to check it lol
Topic Starter

Protastic101 wrote: 104y5t

apply bakarian's mod first and no kudosu

checkkkkk
[General]
  1. Artist should just be かぴたろう as you don't include the vocaloid unless an official source does. So yeah, remove feat. 初音ミク from artist and readd it into the tags uhmm but davin said the artis like this. check here t/472500/start=75 for davin post
  2. Dude, you've got to increase your hitsound volume to 40% at least. 25% is pretty much inaudible with equal music/effect settings. 50% might work best imo tho woki but i have problem with hs file ;w; the sound like arrrgg ngeeengg ;w;
[MX]00:12:195 (12195|1) - I'd consider moving this to 4 to make a linear roll with 00:12:019 (12019|1,12107|2) - nice
00:13:077 (13077|1) - Might also consider moving to 4 since the left hand feels a bit heavier than the right woki
00:16:960 - I'd consider adding another note here since the sound is accented like 00:16:783 (16783|1,16783|3,16783|2) - . woki
00:16:607 - Assuming you followed the above suggestion, I would consider stacking the triples for pitch relevancy, like this https://osu-ppy-sh.tvgratuite.org/ss/7185872 zeeb
00:23:489 (23489|0,23489|2,23489|1) - I think it'd be easier to read if you made this [234] so that the right hand just stacks [34] and the left hand does a minitrill. woah >w<
00:38:313 (38313|2) - Idk why this is stacked. The guitar here is a different pitch than at 00:38:136 - , so I'd consider moving to 2 sure :3
00:39:019 (39019|2,39195|0) - Similar to the above, I would flip these notes so that the first note is in 1 and the second note in 3.oki
01:04:077 (64077|0,64077|2,64254|1,64254|0,64254|2) - Thought this was a bit difficult to hit, so I might move 01:03:989 (63989|3,64077|2) - to 2 and 4 respectively. woki
01:14:136 (74136|0) - I'd move this to 4 to avoid playing a 1/2 stack + jump on the same hand as it tends to make coordination a bit more difficult imo. yha ;w; woki
01:14:666 - I honestly feel like having no note here breaks the flow as the player expects the previous 4 1/2 notes at 01:13:783 (73783|1,73960|1,74136|1,74313|1) - to have set the structure for the rest of the section nice >w<
01:25:519 (85519|1) - I don't really hear a note here, so I think it's a ghost. I'd consider removing it in that case. okay
01:32:401 - Shouldn't there be a double [34] chord here for consistency? You've mapped the vocals similarly at 01:29:577 (89577|2,89577|1,89666|0,89666|3) - which is why I point it out. hmm idk when i mapped the vocal ;w; so oki applied
01:42:901 (102901|0) - I would consider moving this to 4 to avoid the trill on the left hand oki
01:49:607 - 01:49:783 - I think stacking two [34] chords here for the kick would be nice as it represents the sounds that are the same nice et
01:52:430 - Similar to the above here, except I'd make the chords complementary instead [12] so that it contrasts the kick with the kick + mandolin(?) mandulin ? dunno ;w;
01:55:254 - ^woki
01:56:136 (116136|2,116136|0) - Not really understanding why this is a double when the sound is the same as 01:55:783 - 01:56:489 - which are mapped as singles ah my fault ;w;
01:58:607 - 01:58:960 - I would add notes in 2 and 4 respectively to represent the crashes here. applied
02:30:019 - Might consider adding another note here in 4 for the kick. zeeb

[HD]00:16:783 (16783|2,16783|0,16960|1,16960|3) - I'd control H here so that the first jump is stacked with 00:16:607 (16607|1,16607|3) - for pitch relevancy nice nice
00:20:136 (20136|2,20224|0,20313|1) - Rather than disconnect the triplet here, I'd consider trying a ministack like this https://osu-ppy-sh.tvgratuite.org/ss/7211062 woah >w<)b
00:27:901 (27901|2,28077|1,28166|2) - I'd control H here so that 00:27:548 (27548|2,27548|3,27901|3,27901|2) - aren't the same kind of jumps since it might make the player think the sounds are the same when they're actually not. alright >w<
00:55:607 (55607|0,55607|1) - Rather than use a double here, the transitional drum line comes in at 00:55:783 - instead, so I'd just make 00:55:430 (55430|3,55430|2,55607|0,55607|1) - a triplet instead, like so https://osu-ppy-sh.tvgratuite.org/ss/7211073 woki
01:16:077 (76077|3,76783|3,82783|0,83136|3) - I'm kind of confused by these stacks. The other ones I get are for that woodblock kind of sound, but these stacks are just kind of surrounding it for no real reason. I'd consider rearranging it so that these stacks are removed, keeping only the ones like 01:16:430 (76430|2,76607|2) - for example All similar problem fixed >w<
01:32:401 - Similar to what I mentioned in MX, please add a note here for consistency as you've mapped the other 1/4 vocals with singles before i'm not mapping the vocal in hd diff tbh n no note here 01:29:577 - so keep :3
01:37:783 (97783|3,97783|0,98136|0,98136|3,98489|0,98489|3,98842|0,98842|3,99195|0,99195|3,99548|0,99548|3) - While I do enjoy patterns like these, they're kind of repetitive cause of how much you repeated them. There's no certain repetition in the music to justify this, so I would try to repattern it to be different every time like this https://osu-ppy-sh.tvgratuite.org/ss/7211103 nice >w<
01:42:195 - Would consider making this one a triple as there's a crash here woki
01:58:519 - I think it'd be a nice change to add a note here in between the notes to kind of up the density a little bit to help lead into the next section which is a bit more dense. Maybe this would work https://osu-ppy-sh.tvgratuite.org/ss/7211105 nice >w<
02:03:901 (123901|0,123901|1,123989|2,123989|3,124077|1,124077|0,124166|2,124166|3) - I think with the way you've structured the entire HD difficulty, this would be too much of a spike for it as the player isn't at all used to using jumptrills since you focused more on quick 1/4 capped bursts. My suggestion would be to nerf this down to a simple 1/4 trill, like so https://osu-ppy-sh.tvgratuite.org/ss/7211121 lol :v GEREGET PATTERN wkkww fixed :3

[NM]00:12:195 - Might make this a double too so that the switch from emphasis on the upbeat to the downbeat is easier to read. Maybe like this https://osu-ppy-sh.tvgratuite.org/ss/7217649 woki
01:13:077 (73077|0,73254|1,73607|3) - I think it'd be a good idea to stack these notes in 1 for pitch relevancy, and move 01:13:430 (73430|2) - to 4.
01:13:783 (73783|0) - If you accept the above suggestion, move this to 2 for symmetry, so that the stacks go from outside columns to inside columns woah nice
01:25:254 (85254|2,85342|1,85430|0) - Since this is 1/4 which isn't used too much in this difficulty, I think it'd be easier to read if you control H'd the pattern and moved 01:25:607 (85607|3) - to 1 to isolate the triplet, like this https://osu-ppy-sh.tvgratuite.org/ss/7217703 nice et >w<
02:04:960 (124960|2) - I'd consider turning this into an LN to complete mapping the 1/4 bursts here as it lasts for 2 beats instead of the usual 1. So like this https://osu-ppy-sh.tvgratuite.org/ss/7217730 . I also removed the note at 02:05:136 - for flow purposes woki
02:17:666 - Why not add another note in 1 here for the crash? oh my ;w; fixed

[EZ]00:50:136 (50136|2) - I assume you stacked the previous two notes to represent the crash, so I would also recommend doing that here too, so move to 2 woki nice
00:50:489 (50489|0,51195|3) - If you follow the above suggestion, I would also move this to 4 to make the LNs balanced on both hands. ctrl h :3
00:53:489 (53489|2) - I don't really understand the significance of this note here. There's no real emphasis in the music, so I'd remove it in that case and just save the 1/2 for the crashes nice owo
00:56:489 (56489|0) - Similar to what I mentioned above, I would remove this in order to help accent the pause between 00:56:313 (56313|2,56666|2) - . If accepted, move 00:56:666 (56666|2) - to 1 for balance all similar problem fixed
00:59:136 (59136|1) - Also don't understand the significance of this note since the music is still pretty tame. my fault ;w; all similar problem fixed
01:02:313 - 01:02:666 - I think it'd be fine to make these doubles as they're spaced 1/1 apart and they have some prominent crashes here oki
01:19:783 (79783|0) - I think in this case, it's fine to forego the LN in favor of the 1/2 woodwind instrument here. I'd try this https://osu-ppy-sh.tvgratuite.org/ss/7217843 woki
01:24:019 (84019|0,84019|1) - Based on how you structured the rest of this section, shouldn't you make one of these notes into a 1/1 LN? oh my ;w; fixed
01:49:783 (109783|3,110077|2,110313|0,110548|3,110724|2,110930|1) - With these notes, since this is an easy, I would rather you not use try and map the weirder and trickier rhythms. Instead, you could just leave a note at 01:49:783 - 01:51:019 - instead for the percussion fixed
02:27:901 (147901|0,148254|0) - Don't really see a reason for these notes to be stacked. Instead, I'd move the 2nd note to 3 instead for a better balance woki
02:47:313 - to 02:53:313 - Rip column 2. Might rearrange this a little to be more inclusive lol. lol i never see it ;w; fixed

Hitsounds'll come after you apply this, unless I magically find some time tonight to check it lol woki :3
will apply later :3 thanks ET >w< usefull suggestion n mod
UPDATED ALL DIFF
wat happend in this map :o


edit : i discus about metadata with kwan, actually old metadata is right :3

IamKwaN wrote: 551s4v

i have checked this map before, let me copy for you

Unicode Title: 天真爛漫高襟姫
Romanised Title: Tenshinranman Haikara Hime
Unicode Artist: かぴたろう
Romanised Artist: capitaro

References:
「てんしんらんまんはいからひめ」と読みます http://www.nicovideo.jp/watch/sm18314228
http://www.vocaloidrecords.com/tenkyou/discography.html
https://www.youtube.com/channel/UC-fDOY ... QL8Cc-Z1og

good luck!
and for tags should this

IamKwaN wrote: 551s4v

天響ノ和樂, Tenkyou no Wagaku, YCCV-10010, vocaloid, Hatsune Miku, 初音ミク, 高畠竣太朗
just it good luck

yaelah percuma mah tuker metadata yg oktober kemaren udah bener :v
Topic Starter

AchsanLovers wrote: 5w2v1v

wat happend in this map :o


edit : i discus about metadata with kwan, actually old metadata is right :3

IamKwaN wrote: 551s4v

i have checked this map before, let me copy for you

Unicode Title: 天真爛漫高襟姫
Romanised Title: Tenshinranman Haikara Hime
Unicode Artist: かぴたろう
Romanised Artist: capitaro

References:
「てんしんらんまんはいからひめ」と読みます http://www.nicovideo.jp/watch/sm18314228
http://www.vocaloidrecords.com/tenkyou/discography.html
https://www.youtube.com/channel/UC-fDOY ... QL8Cc-Z1og

good luck!
and for tags should this

IamKwaN wrote: 551s4v

天響ノ和樂, Tenkyou no Wagaku, YCCV-10010, vocaloid, Hatsune Miku, 初音ミク, 高畠竣太朗
just it good luck

yaelah percuma mah tuker metadata yg oktober kemaren udah bener :v
Thanks mas >w< w kan kgk tau kalo dah bener :u
will be fixed soon
EZ icon NM ? can u fix it xD ?
Topic Starter

Draftnell wrote: 2ao4y

EZ icon NM ? can u fix it xD ?
SR rusak wkwkw
kapannnnnnnnn
ngeng
[MX]
00:57:548 - Add finish
01:08:489 (68489|2) - Add finish, 01:08:489 (68489|3) - add clap
01:30:724 (90724|1) - add whistle
01:25:783 (85783|1,88607|2,91430|3) - Replace claps with whistles
02:04:960 (125313|0) - replace with whistle
02:19:077 (139077|1) - add finish
02:37:783 (157783|0) - add finish
02:39:195 (159195|0) - add finish
02:43:960 (163960|1) - Add finish

01:03:460 (63460|2,63548|3,63548|1,63636|2) - I hate patterns like this with a ion lol. To me, they break flow because they require the player's fingers to move mostly back and forth on the right hand. I'd recommend something like this instead https://osu-ppy-sh.tvgratuite.org/ss/7600450
02:27:371 (147371|0,147371|3) - I'd extend these to 02:27:813 - for a bigger emphasis since it will put a little more strain on the player's hands, which serves to accent the forceful downbeat of the new section at 02:27:901 -

[HD]
00:57:019 (57019|3) - Add finish
01:08:489 (68489|0) - Add finish, 01:08:489 (68489|3) - add clap
01:30:724 (90724|1) - add whistle
02:19:077 (139077|3) - add finish
02:37:783 (157783|2) - add finish
02:39:195 (159195|0) - add finish
02:43:960 (163960|3) - Add finish

00:20:136 (20136|1,20224|0,20313|1) - I'm not really a huge fan of the one handed minitrill here, so I might try a pattern with complementary [13][24] jumps like this https://osu-ppy-sh.tvgratuite.org/ss/7600403
01:49:783 (109783|0,110077|0) - These aren't the same pitch, so I would move one of the notes to another column

[NM]
00:12:019 (12019|1) - Add clap
00:16:960 (16960|1) - Add finish
00:40:254 (40254|2) - Add finish
00:57:019 (57019|0) - Add finish
01:08:489 (68489|2,68489|3) - add finish and clap
01:30:724 (90724|1) - add whistle
01:37:077 (97077|3) - add whistle
02:05:313 (125313|0) - replace with whistle
02:18:019 (138019|0) - add whistle
02:19:077 (139077|0) - add finish
02:37:783 (157783|3) - add finish
02:39:195 (159195|3) - add finish
02:43:960 (163960|2) - add finish

01:25:254 (85254|1,85342|2,85430|3) - I'd flip the note direction here to avoid any possible reading confusion with 01:24:724 (84724|1,84901|2,85077|3) - , so like this https://osu-ppy-sh.tvgratuite.org/ss/7600378

[EZ]
You have a lot of storyboarded hitsounds that will confuse the player since there's no note there but a hitsound that plays. To remove these, press tab, control A and delete
00:40:254 (40254|0,43254|0,43430|2) - add finishes
00:44:842 (44842|2) - add clap
00:46:077 (46077|2,46254|0) - add claps
00:47:489 (47489|1) - add finish
00:47:666 (47666|3) - add clap
00:49:783 (49783|1) - add whistle
00:56:666 (56666|0) - add finishes
00:57:548 (57548|2) - add finish
01:08:313 (68313|2) - add claps
01:31:077 (91077|2,91430|0) - add claps
01:58:254 (118254|0,118607|3) - add whistle
02:16:607 (136607|2) - add finish
02:18:019 (138019|3) - add whistle
02:39:195 (159195|2,159901|3) - add finishes
02:40:607 (160607|2) - add clap
02:41:136 (161136|3) - add whistle
02:42:019 (162019|2) - add clap
02:42:548 (162548|0) - add whistle
02:43:960 (163960|2) - add finish
02:47:313 (167313|1,168901|3,170930|3,171901|0) - add finishes
02:48:195 (168195|2,170048|0) - add whistles

00:49:430 (49430|1,49783|1,50136|1) - While I think the stacking is cool, you haven't used this kind of pattern at all so far in the diff, so it kind of comes as a surprise imo. I'd avoid stacking them at this point tbh
00:52:254 - to 00:54:724 - Rip col 3. Could try moving 00:53:666 (53666|1) - to 3
01:25:342 (85342|3,85430|0) - This is an easy, and Im highly against using 1/4 in any case with a bpm higher than 120. It's already halfway through the song without any introduction to it, so suddenly springing it on the new player now is pretty much a guaranteed miss. I would move it down to 01:25:254 - instead, and remove the clap hitsound
01:49:607 - Rather than trying to simplify the strange snaps here, I would rather you connect the percussion notes that are on the upbeat with an LN, like this https://osu-ppy-sh.tvgratuite.org/ss/7600336
02:47:842 (167842|0) - I would remove this note and only focus on the crashes here instead since mapping this note makes the player think you're going to try and map the other lr j hits.
Topic Starter

Protastic101 wrote: 104y5t

ngeng
[MX]
00:57:548 - Add finish
01:08:489 (68489|2) - Add finish, 01:08:489 (68489|3) - add clap
01:30:724 (90724|1) - add whistle
01:25:783 (85783|1,88607|2,91430|3) - Replace claps with whistles
02:04:960 (125313|0) - replace with whistle
02:19:077 (139077|1) - add finish
02:37:783 (157783|0) - add finish
02:39:195 (159195|0) - add finish
02:43:960 (163960|1) - Add finish

01:03:460 (63460|2,63548|3,63548|1,63636|2) - I hate patterns like this with a ion lol. To me, they break flow because they require the player's fingers to move mostly back and forth on the right hand. I'd recommend something like this instead https://osu-ppy-sh.tvgratuite.org/ss/7600450
02:27:371 (147371|0,147371|3) - I'd extend these to 02:27:813 - for a bigger emphasis since it will put a little more strain on the player's hands, which serves to accent the forceful downbeat of the new section at 02:27:901 -

[HD]
00:57:019 (57019|3) - Add finish
01:08:489 (68489|0) - Add finish, 01:08:489 (68489|3) - add clap
01:30:724 (90724|1) - add whistle
02:19:077 (139077|3) - add finish
02:37:783 (157783|2) - add finish
02:39:195 (159195|0) - add finish
02:43:960 (163960|3) - Add finish

00:20:136 (20136|1,20224|0,20313|1) - I'm not really a huge fan of the one handed minitrill here, so I might try a pattern with complementary [13][24] jumps like this https://osu-ppy-sh.tvgratuite.org/ss/7600403
01:49:783 (109783|0,110077|0) - These aren't the same pitch, so I would move one of the notes to another column

[NM]
00:12:019 (12019|1) - Add clap
00:16:960 (16960|1) - Add finish
00:40:254 (40254|2) - Add finish
00:57:019 (57019|0) - Add finish
01:08:489 (68489|2,68489|3) - add finish and clap
01:30:724 (90724|1) - add whistle
01:37:077 (97077|3) - add whistle
02:05:313 (125313|0) - replace with whistle
02:18:019 (138019|0) - add whistle
02:19:077 (139077|0) - add finish
02:37:783 (157783|3) - add finish
02:39:195 (159195|3) - add finish
02:43:960 (163960|2) - add finish

01:25:254 (85254|1,85342|2,85430|3) - I'd flip the note direction here to avoid any possible reading confusion with 01:24:724 (84724|1,84901|2,85077|3) - , so like this https://osu-ppy-sh.tvgratuite.org/ss/7600378

[EZ]
You have a lot of storyboarded hitsounds that will confuse the player since there's no note there but a hitsound that plays. To remove these, press tab, control A and delete
00:40:254 (40254|0,43254|0,43430|2) - add finishes
00:44:842 (44842|2) - add clap
00:46:077 (46077|2,46254|0) - add claps
00:47:489 (47489|1) - add finish
00:47:666 (47666|3) - add clap
00:49:783 (49783|1) - add whistle
00:56:666 (56666|0) - add finishes
00:57:548 (57548|2) - add finish
01:08:313 (68313|2) - add claps
01:31:077 (91077|2,91430|0) - add claps
01:58:254 (118254|0,118607|3) - add whistle
02:16:607 (136607|2) - add finish
02:18:019 (138019|3) - add whistle
02:39:195 (159195|2,159901|3) - add finishes
02:40:607 (160607|2) - add clap
02:41:136 (161136|3) - add whistle
02:42:019 (162019|2) - add clap
02:42:548 (162548|0) - add whistle
02:43:960 (163960|2) - add finish
02:47:313 (167313|1,168901|3,170930|3,171901|0) - add finishes
02:48:195 (168195|2,170048|0) - add whistles

00:49:430 (49430|1,49783|1,50136|1) - While I think the stacking is cool, you haven't used this kind of pattern at all so far in the diff, so it kind of comes as a surprise imo. I'd avoid stacking them at this point tbh
00:52:254 - to 00:54:724 - Rip col 3. Could try moving 00:53:666 (53666|1) - to 3
01:25:342 (85342|3,85430|0) - This is an easy, and Im highly against using 1/4 in any case with a bpm higher than 120. It's already halfway through the song without any introduction to it, so suddenly springing it on the new player now is pretty much a guaranteed miss. I would move it down to 01:25:254 - instead, and remove the clap hitsound
01:49:607 - Rather than trying to simplify the strange snaps here, I would rather you connect the percussion notes that are on the upbeat with an LN, like this https://osu-ppy-sh.tvgratuite.org/ss/7600336
02:47:842 (167842|0) - I would remove this note and only focus on the crashes here instead since mapping this note makes the player think you're going to try and map the other lr j hits.
all applied n fixed similar issue >w<
rechecked, everything seems good to go~

insert cute bubble thing here
Topic Starter

Protastic101 wrote: 104y5t

rechecked, everything seems good to go~

insert cute bubble thing here
Omg omg omg aaaaaaa
Thanks et sheep >\\\<
ayy grats nyadow~~ \o/
akhirnya yg ditunggu tunggu . . .

anjer ke2 map nya dibub, sasuga mastah kita \ :v / buruan rank gih :v

dear mai prend, SR di diff ez nya tolong :^

oh bug di forum ternyata :v
Topic Starter

- Ly0572 - wrote: 221o31

ayy grats nyadow~~ \o/
Yay \o/ thanks ly kyunnn

AchsanLovers wrote: 5w2v1v

akhirnya yg ditunggu tunggu . . .

anjer ke2 map nya dibub, sasuga mastah kita \ :v / buruan rank gih :v

dear mai prend, SR di diff ez nya tolong :^

oh bug di forum ternyata :v
Ncen wkwkwk w bkan mastha :v suwun
yccv-10010

who's the actress ( ͡° ͜ʖ ͡°)
Topic Starter

Ilham wrote: 6ao22

yccv-10010

who's the actress ( ͡° ͜ʖ ͡°)
Awkram ft jong lek ( ͡° ͜ʖ ͡°)b
Hello, Sorry for the delay, and sorry that i have to pop this first because of unrankable snap issues. don't worry, you can ask lamb meat to rebub, and smoothly go qualif :3

[Snap issues in MX diff]

01:56:577 (116577|3,116666|2,116754|1) - There's 2 sound occured over here, either sound you try to follow, it still wrongly snapped, let me explain:

1. If you try to follow the main sound which is more audible, then the note at 01:56:577 (116577|3) - should be at 1/8 at 01:56:621 -

2. If you try to follow the less audible piano sound like one you originally follow like 01:55:783 (115783|3,116136|0,116489|1) - , then it supposed to be 1/3 at 01:56:607 - and 01:56:724 -

Feel free to pick either one I mentioned there, but you can't really keep the snap as it is now. (You might can get away for simplification if only you don't keep other snap as precise as possible, but since you did try to keep other snap precise, then this one should be too.)

[Snap Issues in All Diff]

02:49:166 (169166|3) - this should be 1/6 at 02:49:195 - , the sound really comes later.

02:49:871 (169871|3) - This one also should be 1/6 at 02:49:901 - , it's quite obvious the sounds also comes later.

Please address regarding the snaps.. or you can ask other for confirmation too. I already ask other people and they also agree with these snap issues.

[General Thing]
01:37:077 - the Kiai should be here instead of 01:36:371 - , feels really awkward you started it much earlier.

[MX]
00:03:195 - I think you can put a lil' bit more structure by doing http://puu.sh/vgKPC/070e3ad35a.png instead, this way, you will stressed this section more with 3 consecutive 2-3 double which contains the same musical composition as 00:00:372 (372|3,372|0,724|0,724|3,1077|0,1077|3) - , doing it at 00:03:901 - is awkward and inconsistent since it's already different instrument music.

00:09:371 - Quite sure this should be double, look at how you layer the one at 00:15:019 -

00:12:019 (12019|0,12195|3) - I kinda don't understand how HD is harder than this diff (with HD have more LN although not that much), also the same with other same part.

00:12:371 - Quite sure this should be triple for finish, it won't be too dense either in the layering, because you even brave enough to do 00:11:313 (11313|0,11666|0,11842|0,12019|0,12195|0) - this xd

00:18:019 - Should be double if following the white snap layering consistently like 00:18:371 (18371|2,18371|3) -

00:22:077 (22077|3,22254|0) - better be at col 1 and col 4, otherwise, you break the jacking consistency that you did at 00:20:489 (20489|0,20666|0) - 00:19:077 (19077|3,19254|3) - ,etc.

00:27:195 - this is literally the only inconsistent pattern i see in this section. why? because look at 00:21:548 - 00:32:842 - 00:38:489 - . every "third" pattern, you will make stairs pattern. but for this one, you still use trill pattern, which is inconsistent.

00:46:077 (46077|0) - Should be move to col 2 here. you should make this triple have different pattern with 00:46:254 (46254|2,46254|3,46254|0,46430|3,46430|2,46430|0) - , similar with what you did at 00:44:666 - ,etc.

00:48:901 (48901|0) - personally felt the flow will be much better if this one moves to col.3.

00:59:666 (59666|1,59754|3,59842|0) - better at col 4 col 1 and col 3 to avoid stacks at col.1

01:08:136 (68136|3) - Better move to col 1 here to limiting the anchor at col 4 here.. i know you will think that col 1 will get the anchor that way, however, notice that col 1 have more LN there, it means more break time to not press note before the note at the same column.

01:13:960 - Should add another note at col.1 , the additional hithat drum sound already started here.

01:18:901 (78901|1,79077|0) - It would be more fitting if you switch column here making the jack, flows well with the vocal here.

01:28:871 - Instead of repeating the one at 01:26:048 - , I do think you can make 42-31 double instead, lot more versalite and complement the reverse vocal better.

01:35:136 (95136|3) - This really need to be at col.1 , otherwise, the weight at the col 4 feels really heavy.

01:49:607 (109607|3) - should be at col 2 to differentiate instrument with 01:49:783 (109783|3,109783|2) -

01:50:313 - It's much better if you try follow the PR more adequately http://puu.sh/vgSzZ/2471c2827c.png

02:09:371 (129371|3,129548|1,129724|2,129901|0) - 2-3-1-4 feels more approriate and more reasonable to hit here.

02:10:607 - Quite sure this should be double and 02:10:695 - should be single. the impact differences is huge here.

02:16:871 - really feel that this is missing.. compared it with 02:18:901 - and you probably notice the difference a bit.

02:20:136 - quite sure should be triple following the main instrument at 02:19:783 -

02:29:313 (149313|0) - pretty sure this can be moved to col 4 to alleviate the left hand biases.

02:35:842 - 02:36:019 - should be triple with that really obvious finish sound.

[HD]

00:06:901 (6901|1,7254|1,7607|1,7960|1,8313|1) - Although the gap between stack is still quite huge, kinda find that this resulting in inconsistent structure that kinda "suddenly there" , I recommend try approach it in a more casual way like http://puu.sh/vgUKV/894a5da393.png

00:12:019 (12019|0,12107|1,12195|0,12371|1) - Really awkward to hit, not sure why it get keeped like that, breaking the flow you made earlier.. suggest to rearrange to something like https://osu-ppy-sh.tvgratuite.org/ss/7803148 , it helps with the flow as well.

00:13:077 (13077|2) - kinda find moving to col 1 a much better, the notes composition kinda leaning towards right hand which is kinda unsightly.

00:14:842 (14842|2,14842|3,15195|3,15195|2,15548|2,15548|3,15901|2,15901|3) - Don't really understand why these double at the same column when the pich literally moving kinda chaotic. Recommend split the double to make mirror and making it overall more sense like http://puu.sh/vgVbd/7d775929a8.png (starting at 00:14:136 - )

00:20:313 (20313|0) - Suggest move to col 2 here, feels more fitting have 3-2-3 trill instead of 1-4-1 trill here for the current pattern.

00:25:607 (25607|2,25783|3,25871|2) - Better make these 4-3-4 here, i kinda find that 00:25:342 (25342|2,25607|2,25871|2,26136|2,26489|2,26754|2,27019|2,27283|2,27548|2) - as unnecessary.

00:37:430 (37430|0,37430|1,37783|0,37783|1,38048|1,38136|0,38313|1,38489|0,38666|1,38754|0) - The left hand kinda stacking by a lot here, try making 00:37:783 (37783|1,37960|2,38048|1) - 3-2-3 to counter that.

00:49:783 - You should make this double for consistency with 00:49:077 -

00:54:724 - 00:57:019 - Should be triple if following your layering at 01:39:901 - 01:42:195 -

01:05:136 (65136|0,65313|1,65489|3,65666|0) - try 2-4-1-3 here, it's better flow compared if you have extended right one hand trill.

01:12:724 (72724|1,72724|0,72901|0,72901|1) - Kinda find that the double shouldn't be for left hand considering you already have 3 consecutive left hand double before at 01:11:313 - , i suggest https://osu-ppy-sh.tvgratuite.org/ss/7804154 to follow the flow better.

01:15:195 (75195|2,75371|1) - Should be at col 1 and col 3 , you are consistent with the jack at the second double and the third double like what you did at 01:16:430 (76430|2,76607|2) -

01:29:577 - 01:32:401 - Should be added note for consistency with 01:26:754 -

01:59:489 (119489|1,119489|2,119666|3,119666|0) - Should be 14-23 here.. the instrument pitch is obvious here.

02:02:666 - I do think you can make this a bit more right hand oriented by Switching column between 02:02:666 (122666|2,122754|1) - , it will also make anti flow with 02:03:371 (123371|3,123460|2) - which is good in flow .

02:09:371 (129371|1,129548|0) - Recommend to move this to the right one time because of the PR quite ascending high here.

02:20:489 (140489|3) - better to move to col.3 .. felt really awkward with that kind of pattern.

[NM]

00:04:607 - Since the instrument kinda repeating by itself, It would be good if you make repeating pattern with only the back one had differences to accenting a bit of different PR, like https://osu-ppy-sh.tvgratuite.org/ss/7804224

00:12:019 - I think there's a bit mistake here, this should be double, while the one at 00:12:195 - should be single.

00:18:901 (18901|1,19254|2) - Kinda wonder why you mapping the bell sound here, but not at any other parts such as 00:20:313 - 00:21:724 - , etc?

00:22:960 (22960|3) - Better be at col 2 to form 2-3 trill instead of 4-3 trill thingy..

00:24:019 - the diamond pattern felt out of place with other pattern as well here, recommend to have something like https://osu-ppy-sh.tvgratuite.org/ss/7804259

00:29:313 (29313|3,29666|1) - Personally felt that if you switch column between these notes, you will get right one hand trill that kinda mirroring the one at 00:30:371 (30371|0,30724|1,31077|0) -

00:33:901 (33901|1,34254|0) - Move this to the right one time, don't really see the reason for one handd trill pattern here.

00:40:254 - This is finish orz, at least have double here..

00:43:077 (43077|2,43254|1,43254|0,43430|2,43430|3,43607|1,43607|0,43783|3,44136|0) - It's better if you Ctrl+H this pattern so that you will mirrored the previous pattern at 00:43:077 - which is awkward if you make them the same column when suddenly you changed structure at 00:45:901 -

00:50:313 - Missing note for main instrument here.

00:55:430 - Don't understand why is this double.. look at how you layer at 01:01:077 - , it's single..

01:04:254 (64254|1,64430|0) - This can be made much neater if you place it in col 4 and col 2.

01:10:254 (70254|0) - Better move to col.2 , i don't really see a reason for col 1 stack there.

01:12:371 - if you decide to have one hand trill at 01:12:724 (72724|0,72901|1,73077|0,73254|1) - , you might even try having sort of pattern that mirror both to promote gimmick that still retains the balance like https://osu-ppy-sh.tvgratuite.org/ss/7804311

01:19:430 (79430|3,79607|2,79783|0,79783|1,79960|3,80136|1,80136|2) - Oh cmon, you can really follow PR by just Ctrl+H this.. felt more reasonable for balance too..

01:27:019 (87019|3) - Felt that this is much better at col.3 , you already have many notes at 01:26:048 (86048|3,86313|3) - anyway..

01:38:666 (98666|1,98842|0,99195|1) - Try 1-2-1 pattern to counteract col 2 stack here..

01:42:195 (102195|3,102371|1) - Switch column here to differentiate the double at 01:42:195 - with 01:42:724 - that have different emphasis.

01:44:313 - one thing i notice is that... the notes really filled left column by a huge margin.. (it can be even felt by me..) just take a look at 01:44:489 (104489|1,104489|0,104842|1,105019|0,105371|1,105548|0,105901|0,105901|1,106254|1,106607|0,106783|1,106960|0,107136|1,107313|0,107489|1) - .., moreover, the direction also went to the left, which makes it kinda improper.. it can be made more balance with https://osu-ppy-sh.tvgratuite.org/ss/7804396

02:14:489 (134489|0) - should be at col 3 if following your jack sequences at 02:12:371 (132371|2,132724|2,133077|2) -

02:25:783 (145783|1) - move to col 4 fit much better due to this kind of movement at 02:25:342 (145342|1,145607|0,145783|1) - felt kinda forced when you already have 02:26:489 (146489|1,146754|1,146842|0) - as the adjacent pattern that coming forward.

02:36:195 (156195|1,156371|0,156548|1) - Recommend to make this col 1-2-1 here, the long 2-3 trill felt unnecessary here.

[EZ]

00:01:254 (1254|0) - Should be at col 4 to alleviate the biases here. (that col 4 so empty omg)

00:15:195 (15195|2,15548|1) - Better switch column here, the movement of 00:14:136 (14136|2,14666|2,15019|3,15195|2) - felt really awkward in EZ..

00:17:136 (17136|1,17489|3) - Switch column here too, i don't really see reason of alienating col 4 here when it only promotes more stack pattern at certain column.

00:18:724 - If following your LN layering here, this should have LN too, seems like you use LN every 4/1 line interval (or for the simple , thick white line)

00:47:842 (47842|0) - Move to col 3 here, col 3 felt really empty at this section.

01:03:195 (63195|1) - Move this to col 3, i don't see why this have to be jacked with 01:03:548 (63548|1) - , it resulting in awkward flow.

01:13:254 (73254|3,73430|0) - Since the instrument here has been changed (also the change of instrument pace), i recommend make this into col 2 and col 4 for anti flow towards previous pattern.

01:19:430 (79430|2,79607|1) - recommend to switch column here, otherwise it felt un-sync try to make it connected with stairs, but in truth, the pace of instrument changed at 01:19:430 -

01:34:960 (94960|3,95313|0) - You can basically change into col 2 and col 4 for having 1-2-4-3 sort of pattern, and accenting high note at 01:35:313 -

02:07:430 (127430|2,127783|3) - Basically, the instrument here kinda repeating in melody, so here, you can make these into col 4 and col 2 to accenting that.

quite solid map here, please address the mod accordingly :3
jah bakal lama lgi nge quali in nya x,x
Topic Starter

Maxus wrote: 483o1v

Hello, Sorry for the delay, and sorry that i have to pop this first because of unrankable snap issues. don't worry, you can ask lamb meat to rebub, and smoothly go qualif :3 nope :3

[Snap issues in MX diff]

01:56:577 (116577|3,116666|2,116754|1) - There's 2 sound occured over here, either sound you try to follow, it still wrongly snapped, let me explain:

1. If you try to follow the main sound which is more audible, then the note at 01:56:577 (116577|3) - should be at 1/8 at 01:56:621 -

2. If you try to follow the less audible piano sound like one you originally follow like 01:55:783 (115783|3,116136|0,116489|1) - , then it supposed to be 1/3 at 01:56:607 - and 01:56:724 -

Feel free to pick either one I mentioned there, but you can't really keep the snap as it is now. (You might can get away for simplification if only you don't keep other snap as precise as possible, but since you did try to keep other snap precise, then this one should be too.) okay gonna pick 1/8 here, *baru tau w ada pianonya :'v*

[Snap Issues in All Diff]

02:49:166 (169166|3) - this should be 1/6 at 02:49:195 - , the sound really comes later. sasuga, applied

02:49:871 (169871|3) - This one also should be 1/6 at 02:49:901 - , it's quite obvious the sounds also comes later. sasuga (2), applied

Please address regarding the snaps.. or you can ask other for confirmation too. I already ask other people and they also agree with these snap issues. woke

[General Thing]
01:37:077 - the Kiai should be here instead of 01:36:371 - , feels really awkward you started it much earlier. tell me who put kiai here :'u,
fixed


[MX]
00:03:195 - I think you can put a lil' bit more structure by doing http://puu.sh/vgKPC/070e3ad35a.png instead, this way, you will stressed this section more with 3 consecutive 2-3 double which contains the same musical composition as 00:00:372 (372|3,372|0,724|0,724|3,1077|0,1077|3) - , doing it at 00:03:901 - is awkward and inconsistent since it's already different instrument music. ah i see woki

00:09:371 - Quite sure this should be double, look at how you layer the one at 00:15:019 - lul forgive me ;w;

00:12:019 (12019|0,12195|3) - I kinda don't understand how HD is harder than this diff (with HD have more LN although not that much), also the same with other same part.ay :v LN added

00:12:371 - Quite sure this should be triple for finish, it won't be too dense either in the layering, because you even brave enough to do 00:11:313 (11313|0,11666|0,11842|0,12019|0,12195|0) - this xd oh yeah i'm brave >:v *sfx brave shiieeennnn* 00:11:666 (11666|3) - moved to col 4 n 00:12:195 (12195|0) - LN

00:18:019 - Should be double if following the white snap layering consistently like 00:18:371 (18371|2,18371|3) - woki

00:22:077 (22077|3,22254|0) - better be at col 1 and col 4, otherwise, you break the jacking consistency that you did at 00:20:489 (20489|0,20666|0) - 00:19:077 (19077|3,19254|3) - ,etc. wokieh

00:27:195 - this is literally the only inconsistent pattern i see in this section. why? because look at 00:21:548 - 00:32:842 - 00:38:489 - . every "third" pattern, you will make stairs pattern. but for this one, you still use trill pattern, which is inconsistent. lol i haven't notice that :'v ide mengalir dengan sendirinya tanpa maksud apa2 :v

00:46:077 (46077|0) - Should be move to col 2 here. you should make this triple have different pattern with 00:46:254 (46254|2,46254|3,46254|0,46430|3,46430|2,46430|0) - , similar with what you did at 00:44:666 - ,etc. i see woki

00:48:901 (48901|0) - personally felt the flow will be much better if this one moves to col.3. naisu

00:59:666 (59666|1,59754|3,59842|0) - better at col 4 col 1 and col 3 to avoid stacks at col.1 oh yeah stuck :'v

01:08:136 (68136|3) - Better move to col 1 here to limiting the anchor at col 4 here.. i know you will think that col 1 will get the anchor that way, however, notice that col 1 have more LN there, it means more break time to not press note before the note at the same column. hmm u right woki applied

01:13:960 - Should add another note at col.1 , the additional hithat drum sound already started here. wogh

01:18:901 (78901|1,79077|0) - It would be more fitting if you switch column here making the jack, flows well with the vocal here. jack is luv *slap woki

01:28:871 - Instead of repeating the one at 01:26:048 - , I do think you can make 42-31 double instead, lot more versalite and complement the reverse vocal better. woki rearranged some similar pattern

01:35:136 (95136|3) - This really need to be at col.1 , otherwise, the weight at the col 4 feels really heavy. i dont think so but oki

01:49:607 (109607|3) - should be at col 2 to differentiate instrument with 01:49:783 (109783|3,109783|2) - blame me ;w;

01:50:313 - It's much better if you try follow the PR more adequately http://puu.sh/vgSzZ/2471c2827c.png nais

02:09:371 (129371|3,129548|1,129724|2,129901|0) - 2-3-1-4 feels more approriate and more reasonable to hit here. 02:09:548 (129548|3,129901|3,130077|3,130342|3,130519|3,130695|3) - >:v again woki applied

02:10:607 - Quite sure this should be double and 02:10:695 - should be single. the impact differences is huge here. woki

02:16:871 - really feel that this is missing.. compared it with 02:18:901 - and you probably notice the difference a bit. ah i see, woki

02:20:136 - quite sure should be triple following the main instrument at 02:19:783 - loud sound ? yeah woki

02:29:313 (149313|0) - pretty sure this can be moved to col 4 to alleviate the left hand biases.sure :3

02:35:842 - 02:36:019 - should be triple with that really obvious finish sound. hmmm should i add F hs too here ?

[HD]

00:06:901 (6901|1,7254|1,7607|1,7960|1,8313|1) - Although the gap between stack is still quite huge, kinda find that this resulting in inconsistent structure that kinda "suddenly there" , I recommend try approach it in a more casual way like http://puu.sh/vgUKV/894a5da393.png nice

00:12:019 (12019|0,12107|1,12195|0,12371|1) - Really awkward to hit, not sure why it get keeped like that, breaking the flow you made earlier.. suggest to rearrange to something like https://osu-ppy-sh.tvgratuite.org/ss/7803148 , it helps with the flow as well. i haven't idea about this so applied ur suggestion

00:13:077 (13077|2) - kinda find moving to col 1 a much better, the notes composition kinda leaning towards right hand which is kinda unsightly. lol nice

00:14:842 (14842|2,14842|3,15195|3,15195|2,15548|2,15548|3,15901|2,15901|3) - Don't really understand why these double at the same column when the pich literally moving kinda chaotic. Recommend split the double to make mirror and making it overall more sense like http://puu.sh/vgVbd/7d775929a8.png (starting at 00:14:136 - ) omegad :'vvvvvv

00:20:313 (20313|0) - Suggest move to col 2 here, feels more fitting have 3-2-3 trill instead of 1-4-1 trill here for the current pattern. woki

00:25:607 (25607|2,25783|3,25871|2) - Better make these 4-3-4 here, i kinda find that 00:25:342 (25342|2,25607|2,25871|2,26136|2,26489|2,26754|2,27019|2,27283|2,27548|2) - as unnecessary. super stuck >:v *sorry ;w;

00:37:430 (37430|0,37430|1,37783|0,37783|1,38048|1,38136|0,38313|1,38489|0,38666|1,38754|0) - The left hand kinda stacking by a lot here, try making 00:37:783 (37783|1,37960|2,38048|1) - 3-2-3 to counter that. this too :'v aaaa woki

00:49:783 - You should make this double for consistency with 00:49:077 - woki

00:54:724 - 00:57:019 - Should be triple if following your layering at 01:39:901 - 01:42:195 - ah i missed it, woki

01:05:136 (65136|0,65313|1,65489|3,65666|0) - try 2-4-1-3 here, it's better flow compared if you have extended right one hand trill. ehhh dat already a note in col 3 ._. ?? other applied

01:12:724 (72724|1,72724|0,72901|0,72901|1) - Kinda find that the double shouldn't be for left hand considering you already have 3 consecutive left hand double before at 01:11:313 - , i suggest https://osu-ppy-sh.tvgratuite.org/ss/7804154 to follow the flow better. nice

01:15:195 (75195|2,75371|1) - Should be at col 1 and col 3 , you are consistent with the jack at the second double and the third double like what you did at 01:16:430 (76430|2,76607|2) - ah i see :3 thanks

01:29:577 - 01:32:401 - Should be added note for consistency with 01:26:754 - little hard, but woki challenging >:v

01:59:489 (119489|1,119489|2,119666|3,119666|0) - Should be 14-23 here.. the instrument pitch is obvious here. woki

02:02:666 - I do think you can make this a bit more right hand oriented by Switching column between 02:02:666 (122666|2,122754|1) - , it will also make anti flow with 02:03:371 (123371|3,123460|2) - which is good in flow . woki rearranged

02:09:371 (129371|1,129548|0) - Recommend to move this to the right one time because of the PR quite ascending high here. naisu

02:20:489 (140489|3) - better to move to col.3 .. felt really awkward with that kind of pattern. h3h3h3

[NM]

00:04:607 - Since the instrument kinda repeating by itself, It would be good if you make repeating pattern with only the back one had differences to accenting a bit of different PR, like https://osu-ppy-sh.tvgratuite.org/ss/7804224 nice woki

00:12:019 - I think there's a bit mistake here, this should be double, while the one at 00:12:195 - should be single. lul :"v

00:18:901 (18901|1,19254|2) - Kinda wonder why you mapping the bell sound here, but not at any other parts such as 00:20:313 - 00:21:724 - , etc? i forget to remove it, woki

00:22:960 (22960|3) - Better be at col 2 to form 2-3 trill instead of 4-3 trill thingy..weeeee ><

00:24:019 - the diamond pattern felt out of place with other pattern as well here, recommend to have something like https://osu-ppy-sh.tvgratuite.org/ss/7804259 seems good

00:29:313 (29313|3,29666|1) - Personally felt that if you switch column between these notes, you will get right one hand trill that kinda mirroring the one at 00:30:371 (30371|0,30724|1,31077|0) - naisu

00:33:901 (33901|1,34254|0) - Move this to the right one time, don't really see the reason for one handd trill pattern here. wew :> *slap

00:40:254 - This is finish orz, at least have double here.. omegad orz

00:43:077 (43077|2,43254|1,43254|0,43430|2,43430|3,43607|1,43607|0,43783|3,44136|0) - It's better if you Ctrl+H this pattern so that you will mirrored the previous pattern at 00:43:077 - which is awkward if you make them the same column when suddenly you changed structure at 00:45:901 - nais

00:50:313 - Missing note for main instrument here. low sound but oki

00:55:430 - Don't understand why is this double.. look at how you layer at 01:01:077 - , it's single..aaaaaaaaastaga naga

01:04:254 (64254|1,64430|0) - This can be made much neater if you place it in col 4 and col 2. naise

01:10:254 (70254|0) - Better move to col.2 , i don't really see a reason for col 1 stack there. oops

01:12:371 - if you decide to have one hand trill at 01:12:724 (72724|0,72901|1,73077|0,73254|1) - , you might even try having sort of pattern that mirror both to promote gimmick that still retains the balance like https://osu-ppy-sh.tvgratuite.org/ss/7804311 sasuga ne -/\- applied

01:19:430 (79430|3,79607|2,79783|0,79783|1,79960|3,80136|1,80136|2) - Oh cmon, you can really follow PR by just Ctrl+H this.. felt more reasonable for balance too.. woooaooaaaa

01:27:019 (87019|3) - Felt that this is much better at col.3 , you already have many notes at 01:26:048 (86048|3,86313|3) - anyway.. ah i see woki

01:38:666 (98666|1,98842|0,99195|1) - Try 1-2-1 pattern to counteract col 2 stack here.. woki

01:42:195 (102195|3,102371|1) - Switch column here to differentiate the double at 01:42:195 - with 01:42:724 - that have different emphasis. lul my fault :'vvvvv

01:44:313 - one thing i notice is that... the notes really filled left column by a huge margin.. (it can be even felt by me..) just take a look at 01:44:489 (104489|1,104489|0,104842|1,105019|0,105371|1,105548|0,105901|0,105901|1,106254|1,106607|0,106783|1,106960|0,107136|1,107313|0,107489|1) - .., moreover, the direction also went to the left, which makes it kinda improper.. it can be made more balance with https://osu-ppy-sh.tvgratuite.org/ss/7804396 w ga sadar itu berat sebelah ._. aaaaaaa :uuuuu nice pattern

02:14:489 (134489|0) - should be at col 3 if following your jack sequences at 02:12:371 (132371|2,132724|2,133077|2) - lul ini w ga sadar jg ._. *slap

02:25:783 (145783|1) - move to col 4 fit much better due to this kind of movement at 02:25:342 (145342|1,145607|0,145783|1) - felt kinda forced when you already have 02:26:489 (146489|1,146754|1,146842|0) - as the adjacent pattern that coming forward. simple but amazing pattern :*

02:36:195 (156195|1,156371|0,156548|1) - Recommend to make this col 1-2-1 here, the long 2-3 trill felt unnecessary here. zeeb

[EZ]

00:01:254 (1254|0) - Should be at col 4 to alleviate the biases here. (that col 4 so empty omg) h3h3h3 *slap

00:15:195 (15195|2,15548|1) - Better switch column here, the movement of 00:14:136 (14136|2,14666|2,15019|3,15195|2) - felt really awkward in EZ.. lol me too, applied

00:17:136 (17136|1,17489|3) - Switch column here too, i don't really see reason of alienating col 4 here when it only promotes more stack pattern at certain column. nais woki

00:18:724 - If following your LN layering here, this should have LN too, seems like you use LN every 4/1 line interval (or for the simple , thick white line) damn my fault

00:47:842 (47842|0) - Move to col 3 here, col 3 felt really empty at this section. woki n + rearranged

01:03:195 (63195|1) - Move this to col 3, i don't see why this have to be jacked with 01:03:548 (63548|1) - , it resulting in awkward flow. omg ;w; woki

01:13:254 (73254|3,73430|0) - Since the instrument here has been changed (also the change of instrument pace), i recommend make this into col 2 and col 4 for anti flow towards previous pattern. sogood sonice

01:19:430 (79430|2,79607|1) - recommend to switch column here, otherwise it felt un-sync try to make it connected with stairs, but in truth, the pace of instrument changed at 01:19:430 - omg nice

01:34:960 (94960|3,95313|0) - You can basically change into col 2 and col 4 for having 1-2-4-3 sort of pattern, and accenting high note at 01:35:313 - woki

02:07:430 (127430|2,127783|3) - Basically, the instrument here kinda repeating in melody, so here, you can make these into col 4 and col 2 to accenting that. sumpa suangar :'v -/\- woki

quite solid map here, please address the mod accordingly :3 >/////<
Kudu sabar nih wkwkw :ripmyskill:
Thanks mas dikon >\\\\< will apply soon
rechecked snaps and they're 10/10, rebub!

reminder for 24 hour rule btw cause :thinking:
Topic Starter

Protastic101 wrote: 104y5t

rechecked snaps and they're 10/10, rebub!

reminder for 24 hour rule btw cause :thinking:
Ay thank u et >\\\\<
waiting...
goddam this takes long time...
boom
Topic Starter

Maxus wrote: 483o1v

boom
Ay thanks mas dikon >////<

dkingo wrote: 574vp

goddam this takes long time...
Yeah n thanks for star ><

AchsanLovers wrote: 5w2v1v

waiting...
Loading......
gege dah first qualif :v

gratss btw owo)b
ntab :v dah quali duluan :v

congrats! :D
NNHI mantap jiwa
gratz first quali
Topic Starter

Alsty- wrote: 2x5ra

gege dah first qualif :v

gratss btw owo)b
Yay >\\\< thanks mastha v:

FelixSpade wrote: 692w48

ntab :v dah quali duluan :v

congrats! :D
M2u v: thanks mas

Ilham wrote: 6ao22

NNHI mantap jiwa
gratz first quali
Thanks mastha >\\\< v:






T R I G G E R E D 3mp2q



jk xd
Topic Starter

Rivals_7 wrote: 446kp







T R I G G E R E D 3mp2q



jk xd
Ik dat v:v: in game *1,49 :'vvvvvvvvvv

Rivals_7 wrote: 446kp







T R I G G E R E D 3mp2q



jk xd
lol mending req DQ gih sana....dari pada ntar lama lgi proses nya kan, lu jga ntar nanti yg nyesel

Draftnell wrote: 2ao4y

Rivals_7 wrote: 446kp







T R I G G E R E D 3mp2q



jk xd
lol mending req DQ gih sana....dari pada ntar lama lgi proses nya kan, lu jga ntar nanti yg nyesel
Prasaan ga ad aturan EZ diff msti icon easy lol..
https://osu-ppy-sh.tvgratuite.org/s/558963
Trgntung creatorny jg sih enak ny gimana...tpi klo diliat agak gimana gitu xD
at least NHI still there >.>
lah, yg aturannya kan yg di in-game, bukan di web.

yg in-game 1.49*
gk estetik tau mz :c

Rivals_7 wrote: 446kp

gk estetik tau mz :c
ahaha ikr zD

btw, mania, easy, N icon http://osu-ppy-sh.tvgratuite.org/b/653106&m=3
Topic Starter
Wadoo rame bgt v:
Wkwkwkw
as long as the map have a diff under 2* and the diff spread is escalating well, then it should be no problem
really......
so that means that EZ with N icon won't be a problem
huh idk but why i feel some people got triggered of my sarcasm

eniweeeeeeiii, Gratz la xd lupa mau ngomong di awal2 post :v
Fans ikut seneng deh... Congratz >.<)/
Topic Starter

misternopal wrote: 446l2j

Fans ikut seneng deh... Congratz >.<)/
Thanks mas >w<
N thanks jg mas ripal v:
do people actually aware that the ending downbeats doesn't sync with the timing bpm?
i believe RC mention something about "They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. " while the white line in-game looks all out from the beat

otherwise, another generic map that highlight most percussion very well but barely utilize/emphasizing other existing contrast sound that could enrich the playing experience through the rhythm.
w/e but this is how i see almost every mania map in 2k17 ever, or maybe this is the new mania mapping standard that people don't really pay their attention into it.. i won't argue much about this, or either want to sounds rude while giving some solution & suggestion.. so i apologize for that
00:06:724 - Offset reset should be here.

Monstrata wrote: 5o4w3u

00:06:724 - Offset reset should be here.
+ ajeemaniz's complaint about the end timing

i can check timing+ requalify once you do that lol
Oh that too, gg
Topic Starter
ah thanks for suggestion ajee >//< i'll check it soon
n thanks too monstrata n pishifat for offset >///< will be fixed soon
bnar sudah dugaan w bakalan di dq ._.
Benerkan ke dq xD
where's new bpm D:
Topic Starter

Arzenvald wrote: 4v3k47

where's new bpm D:
lupa w dah ku update dari kmaren blom ku post :'vvv
FIXED OFFSET
UPDATED owo
oh well
free from silent, let me help you again

no kudosu since i already mod this 7 month ago xD

Tsukimitake
Colomn > 1 l 2 l 3 l 4

[General things]

-
lel, pls fix that volume to 50% and audo sample should be S1

- first kiai should be stop in 01:03:194 - since you did it too in 01:48:371 - i mean, you stop a kiai in end vocal

- how about at kiai in 01:59:664 - until 02:10:958 - ? i think BGM sound intens with kiai time (lel how to said it in english)

- how about stop third kiai in 02:36:017 - and add kiai time again in ending song? 02:36:370 - until 02:46:252 - my reason same as above

okay mod MX diff then

[MX]

- 01:13:782 (73782|1,73959|1,74135|1,74312|1) - okay, i know you try to follow pitch but i think 01:13:782 (73782|1) - is not same pitch with 01:13:959 (73959|1,74135|1,74312|1) -

- 01:27:900 (87900|0) - move to 3 ? for make it balance with 01:28:076 (88076|3,88076|2,88165|1,88165|0,88253|3,88253|2) -

- 01:56:135 (116135|0) - this is should be in col 3 for follow pitch

- 02:11:311 (131311|2,131664|1,132017|0,132723|0,133076|1,133429|2,134135|3,134488|2,134841|1,135546|0,135899|1) - i think you can make it to same colomn cuz it have a same pitch jjust like this http://osu-ppy-sh.tvgratuite.org/ss/7988430

- 02:41:488 - 02:42:899 - add note for bass?


[EZ]

- 00:56:488 - for consistency (maybe) you should add a note in here, just like you do in 01:01:959 -

- 01:13:606 - aaaa, you should move 01:13:606 (73606|2) - to 01:13:782 - and add a note in 01:13:606 - since 01:13:606 (73606|2) - is use for emphasize sound "teng teng teng teng" or wat is that xD

- 01:25:253 (85253|1) - le again, this should be in 01:25:429 - and add a note in 01:25:253 -

- 01:30:018 - oh wait wait wait ._. this is should be like you do in 01:27:194 (87194|0,87547|2,87723|1,87900|3,88253|2) - right? but why you just add some note in there?

- 01:31:429 - seems you forget to add a note for cymbal xD

- 01:41:665 - add a note too just like you do in 01:47:135 - my reason just like above

- 01:51:004 - you will know what to do :) unsnapped note ._. cuz that new multi bpm ._.

okay i hope that help
udah buru di rank udah hampir setahun ini :v

utang m4m lunas kan :v
Topic Starter

AchsanLovers wrote: 5w2v1v

oh well
free from silent, let me help you again

no kudosu since i already mod this 7 month ago xD

Tsukimitake
Colomn > 1 l 2 l 3 l 4

[General things]

-
lel, pls fix that volume to 50% and audo sample should be S1

- first kiai should be stop in 01:03:194 - since you did it too in 01:48:371 - i mean, you stop a kiai in end vocal

- how about at kiai in 01:59:664 - until 02:10:958 - ? i think BGM sound intens with kiai time (lel how to said it in english)

- how about stop third kiai in 02:36:017 - and add kiai time again in ending song? 02:36:370 - until 02:46:252 - my reason same as above

okay mod MX diff then

[MX]

- 01:13:782 (73782|1,73959|1,74135|1,74312|1) - okay, i know you try to follow pitch but i think 01:13:782 (73782|1) - is not same pitch with 01:13:959 (73959|1,74135|1,74312|1) -

- 01:27:900 (87900|0) - move to 3 ? for make it balance with 01:28:076 (88076|3,88076|2,88165|1,88165|0,88253|3,88253|2) -

- 01:56:135 (116135|0) - this is should be in col 3 for follow pitch

- 02:11:311 (131311|2,131664|1,132017|0,132723|0,133076|1,133429|2,134135|3,134488|2,134841|1,135546|0,135899|1) - i think you can make it to same colomn cuz it have a same pitch jjust like this http://osu-ppy-sh.tvgratuite.org/ss/7988430

- 02:41:488 - 02:42:899 - add note for bass?


[EZ]

- 00:56:488 - for consistency (maybe) you should add a note in here, just like you do in 01:01:959 -

- 01:13:606 - aaaa, you should move 01:13:606 (73606|2) - to 01:13:782 - and add a note in 01:13:606 - since 01:13:606 (73606|2) - is use for emphasize sound "teng teng teng teng" or wat is that xD

- 01:25:253 (85253|1) - le again, this should be in 01:25:429 - and add a note in 01:25:253 -

- 01:30:018 - oh wait wait wait ._. this is should be like you do in 01:27:194 (87194|0,87547|2,87723|1,87900|3,88253|2) - right? but why you just add some note in there?

- 01:31:429 - seems you forget to add a note for cymbal xD

- 01:41:665 - add a note too just like you do in 01:47:135 - my reason just like above

- 01:51:004 - you will know what to do :) unsnapped note ._. cuz that new multi bpm ._.

okay i hope that help
udah buru di rank udah hampir setahun ini :v

utang m4m lunas kan :v
all applied >www< thanks san
added little sv in MX diff :>
UPDATED
cepat rank banggg ;'((
pishifat timing god *-*
good luck for requalification!
Ok, rechecked the ending and it's 10/10, but got some suggestions/concerns for svs

In all diffs
01:50:182 - This normalizing SV should be at 01:50:082 - instead

02:49:483 - Normalizing SV should actually be 0.76x (yes, I'm being picky about rounding)


MX
00:51:194 - SVs here, while they still average to 1x throughout the entire sequence, I feel like an acceleration isn't really appropriate since the the cut off is kind of sudden. Instead, what I would do is 00:51:194 - 4x, then 00:51:282 - 0.57x so that the SV is a bump.

02:20:752 - to get this sequence to average 1x, this SV should be 2.2x because 4 - (0.6 x 3) = 2.2

02:27:370 - This sequence actually doesn't average to 1x, but that aside, I think an acceleration or deceleration would work great here. something like this would be cool
  1. 02:27:370 - 0.6x
  2. 02:27:458 - 0.9x
  3. 02:27:546 - 1.2x
  4. 02:27:635 - 1.5x
  5. 02:27:723 - 1.8x
02:41:135 - Also doesn't average to 1x, so to fix that, make 02:41:399 - 1.75x which I think you meant to do seeing that you have two 1x SVs followed one after the other lol

02:42:811 - 1.75x like above

K, that should be all I think
Topic Starter

Protastic101 wrote: 104y5t

Ok, rechecked the ending and it's 10/10, but got some suggestions/concerns for svs

In all diffs
01:50:182 - This normalizing SV should be at 01:50:082 - instead fixed

02:49:483 - Normalizing SV should actually be 0.76x (yes, I'm being picky about rounding) :VVVV woki h3h3h3h3


MX
00:51:194 - SVs here, while they still average to 1x throughout the entire sequence, I feel like an acceleration isn't really appropriate since the the cut off is kind of sudden. Instead, what I would do is 00:51:194 - 4x, then 00:51:282 - 0.57x so that the SV is a bump. naisu

02:20:752 - to get this sequence to average 1x, this SV should be 2.2x because 4 - (0.6 x 3) = 2.2 i think 2.2x can't to read n make player shock *omgod* so wanna increase to 0.8x n 1.6x

02:27:370 - This sequence actually doesn't average to 1x, but that aside, I think an acceleration or deceleration would work great here. something like this would be cool woki cool cool
  1. 02:27:370 - 0.6x
  2. 02:27:458 - 0.9x
  3. 02:27:546 - 1.2x
  4. 02:27:635 - 1.5x
  5. 02:27:723 - 1.8x
02:41:135 - Also doesn't average to 1x, so to fix that, make 02:41:399 - 1.75x which I think you meant to do seeing that you have two 1x SVs followed one after the other lol to faster :'vvv fixed with 0,6 1,8

02:42:811 - 1.75x like above ^^^^

K, that should be all I think
All apppliieeeed et >w< thanks et
cool stuff then fam
Topic Starter

Protastic101 wrote: 104y5t

cool stuff then fam
Thanks et sheep >o<)b
Personally I think the SV at the 2/3 part of the song is too strong, felt like it intend to make people lose their 2 minutes of their work (yeah i know there's sv at 00:51:194 - , but how they plays are completely different with the second SV is much more unpredictable.)

But i will try to weaken the SV before it goes to qualification.

02:20:488 - prefer 0,85x and 02:20:752 - 1,45x here, the result will still be 1x in the end ( 0,85 x 3 ) + ( 1,45 x 1 ) /4 = (2,55 + 1,45) /4 = 4 / 4 = 1. However, it will be less surprising for player because this is the start of your SV after so long.

02:23:664 - The way it decreasing comes to the point where it become too slow (0,40x makes it really hard to timing how the notes will be hitted, especially when this is an isolated section with no clue how the sv turns out) , so i will suggest:

02:23:664 - 0,90x
02:24:017 - 0,80x
02:24:370 - 0,70x
02:24:723 - 0,80x

Yeah, I basically ask you to delete the SV at red line, and gradually decrease and increase the SV for every 1/1 interval instead of 1/2 interval.
Also...

02:24:899 - make this 1,2x , and delete the green line at Blue snap, this way, it will still be 1x in the end, but much more reasonable SV.

02:27:370 - Ah, 1,8x at the end is a big no. I can really assure you that it is completely unexpected when there's three chords at 02:27:899 - coming to you at mach speed. try:

02:27:370 - 0,8x
02:27:458 - 0,9x
02:27:546 - 1,0x
02:27:635 - 1,1x
02:27:723 - 1,2x
02:27:811 - No SV, don't put SV here. Why? it is to provide Gap for the players to react. if you put the SV here, it is only 1/4 gap of time for them to react. however, if you put the last SV at 02:27:723 - , they will have 1/2 gap to react towards the SV, which will be much more reasonable especially when we are talking about the latter part of the song.

02:41:399 - Move the green line to 02:41:311 - , and set the SV to 1,2x

02:42:811 - Completely same as above.

Call me back if you already done.
Topic Starter

Maxus wrote: 483o1v

Personally I think the SV at the 2/3 part of the song is too strong, felt like it intend to make people lose their 2 minutes of their work (yeah i know there's sv at 00:51:194 - , but how they plays are completely different with the second SV is much more unpredictable.) h3h3h3 please forgive me :'vvvv

But i will try to weaken the SV before it goes to qualification.

02:20:488 - prefer 0,85x and 02:20:752 - 1,45x here, the result will still be 1x in the end ( 0,85 x 3 ) + ( 1,45 x 1 ) /4 = (2,55 + 1,45) /4 = 4 / 4 = 1. However, it will be less surprising for player because this is the start of your SV after so long. woki

02:23:664 - The way it decreasing comes to the point where it become too slow (0,40x makes it really hard to timing how the notes will be hitted, especially when this is an isolated section with no clue how the sv turns out) , so i will suggest: yha :sad: but seems good owo

02:23:664 - 0,90x
02:24:017 - 0,80x
02:24:370 - 0,70x
02:24:723 - 0,80x

Yeah, I basically ask you to delete the SV at red line, and gradually decrease and increase the SV for every 1/1 interval instead of 1/2 interval.
Also... wokei

02:24:899 - make this 1,2x , and delete the green line at Blue snap, this way, it will still be 1x in the end, but much more reasonable SV. wow sasuga

02:27:370 - Ah, 1,8x at the end is a big no. I can really assure you that it is completely unexpected when there's three chords at 02:27:899 - coming to you at mach speed. try: :3333 *slap

02:27:370 - 0,8x tbh i didn't expect slowjam here :'3
02:27:458 - 0,9x
02:27:546 - 1,0x
02:27:635 - 1,1x
02:27:723 - 1,2x
02:27:811 - No SV, don't put SV here. Why? it is to provide Gap for the players to react. if you put the SV here, it is only 1/4 gap of time for them to react. however, if you put the last SV at 02:27:723 - , they will have 1/2 gap to react towards the SV, which will be much more reasonable especially when we are talking about the latter part of the song. biar pas itu tp gpp dah wkwkw

02:41:399 - Move the green line to 02:41:311 - , and set the SV to 1,2x woki

02:42:811 - Completely same as above. woki

Call me back if you already done.
Thanks mas dikon >w<
good luck again
GRATSSSSSSSSSSSSSSSSSSSSSS >_<
regratz owo
You actually need a BPM timing on 00:00:371 -
The song was starts on here already, not on 00:06:724 -

On MX, 01:50:309 (110309|2) - was this unsnapped? because the BPM timing starts on 01:50:330 - where the note supposed to go on this sound
Topic Starter

Kuo Kyoka wrote: 225m5w

You actually need a BPM timing on 00:00:371 -
The song was starts on here already, not on 00:06:724 -
OMG I FORGOT TO ADD IT AAAAAAAAA :'VVVVVV ASW TENAN ;w;
DQ'd upon mapper's request.
LOL syadow pls
tolonglah, hampir sthn ini :v

le edit :

Topic Starter

AchsanLovers wrote: 5w2v1v

tolonglah, hampir sthn ini :v

le edit :

thanks for the bg mas achsan :3 but i wanna keep the current bg ;w; sorry
n fixed wrong snap n added new offset

Protastic101 wrote: 104y5t

look, im in #mapfeed!

anyways, confirmed offset and an unsnapped note with the mapper, let's hope that's everything
Sankyuuu protato >w<
look, im in #mapfeed!

anyways, confirmed offset and an unsnapped note with the mapper, let's hope that's everything
They say third time is a charm.
Topic Starter

Maxus wrote: 483o1v

They say third time is a charm.
Aaaaa sankyuuu mas dikon >w<
w kaget liat notif email tiba2 muncul wkwkw
hope that is the last heart icon..

regrats mang :v
DQ AGAIN PLS LOLOL
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