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[Archived] Issues with Latest Cutting-edge Build (Post Here) 5z1i67

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Is it a known issue that every time i open the game that i must reprocess most of my beat maps? (cutting edge).

ShadOhhh wrote: m41f

Is it a known issue that every time i open the game that i must reprocess most of my beat maps? (cutting edge).
Shouldn't be. Probably your beatmap database is screwed. close osu!, go to your installation folder, move the "osu!.db" archive out of the folder and then open osu! again.
Thanks ill try that.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix app performance notifications popping up more than once. (peppy)
The changes will be applied to builds newer than b20151118.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Pressing F10 in a rapid motion turns all volume sliders slowly up (if your cursor is above the sliders), opens up the chat or extended chat or goes to beatmaps and posts some hex code repeatetly (example: f80e) until it can't post anymore all this while the fps goes to 0 and then osu can't be controlled anymore. Going on the desktop and back into the game fixes this or pressing ESC a few times.

Video (50 MB):
http://puu.sh/lqVYV/b3b2931560.mp4
This is DEFINITELY something on your PC, and not osu!.

peppy wrote: 73101g

This is DEFINITELY something on your PC, and not osu!.
Yeah, seems to be. My PC doesn't recognize that I'm pressing F10 for some reason.
Thanks!

Then please provide your performance.log (after being on cutting edge and reproducing such stutters) in the cutting edge thread! 1y3947



Performance log: http://puu.sh/lrJFL/12cc3a8ccc.txt

System Config: Gaming laptop with duel graphics. (Intel 4600 & 970M with latest drivers)

I ran both configs:
  1. Intel gpu fails to deliver smooth operation. (Every 1-3minutes, I get error of "Display driver Intel HD Graphics Drivers for Windows 8(R) stopped responding and has successfully recovered.")
  2. 970M works better, but still shows signs of stuttering. (Barely playable to unplayable long stutter)

Notice: I have 144hz monitor connected through displayport.

I run it with borderless, but I tried with Full screen mode in Beta version, and it seems to add more latency :shock: , as a result, I moved back to the CE.

I will provide a video if you are curious how it looks like.
That sounds like optimus hardware. Am I correct in believing this?

peppy wrote: 73101g

That sounds like optimus hardware. Am I correct in believing this?
I forcefully set it up so that osu runs only on High-performance nVidia graphic processor.

Image: http://puu.sh/lrLHo/887db6a855.png

I am pretty sure osu does not rely on intel graphics anymore, but I am still not 100% sure about this problem.
optimus is known to have issues with gl in general. we're working on a solution, but for the time being the answer is to run on intel (and somehow fix your crashes)

peppy wrote: 73101g

optimus is known to have issues with gl in general. we're working on a solution, but for the time being the answer is to run on intel (and somehow fix your crashes)
I have read your vlogs about optimus things too (of course nVidia isn't cooperating this and that)

I'll follow your suggestion and if you need to test anything on my setup, please let me know.

Thanks.
I'm having a fairly significant input latency increase when "Detect performance issues" is enabled... It's causing my game to be even less responsive than even the Fallback build.
Detect performance issues doesn't add any overhead.
...well, I just did a little more testing (because I really don't think I'm going crazy), and it seems that I get considerably less latency in-game if I go back and toggle anything in the options menu after the game's startup. Even things that shouldn't have anything to do with performance at all, like the chat font. (or I am going crazy, I dunno. But I thought it was "Detect performance issues" because it was the first thing I unchecked after struggling to play for nearly an hour)
Performance log please (make a note of what time you open the options menu).
here's my performance.log.

And the times, in the same timezone as the log's timestamps, are 5:59:05 for opening the options menu, and 5:59:24 for toggling " osu!mania scroll speed per beatmap" (which isn't supposed to have any impact at all in standard mode). The latency doesn't drop until I click the toggle.
Error: Inserting a break in editor (when there's enough room for one) crashes the game.

Log
System.NotedException: Specified method is not ed.
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=qCxsm5Je1V$PJ2JcxaVArWw==(#=q3_QWp7YghheTcIIpBn9721nulpFhrw3UONJMz$WT8= #=q_fgMEb38pjvFU$Wu0fAm1A==)
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=q$ahR6mgLMjFqO4aSFtD9JQ==()
at #=qUU5X8cUMuq0LcWtC2ouZhG2OPhZhoNNjgygeLj7sHzu1QPQWoCxlgKxZfype3zVD.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qr$r$FDv4jKrYga$DLbmb6g==.#=qk0NvuejaRkTkIZj$36ychS$jliku8v1oq6UPq8K9lDk=(#=qSuxEfuobyeNUHz2RcKPhkn22K11muf9j8iPyEIy1QNY= #=qTRs7MMpAm5znhwSDeCrgvQ==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qxQ2GJdeBm5UfVAl8IjIzzlKMM1Yje5iGR9rKtu7TexM=()
at #=qSS90MOU6nxxQ0ERiwpGcxvECWOxwHT2rKEJ548Gy3Ts=.#=qhNsv7Jpjvau__S6EiJlNFQ==(#=qwJroj2Vy5G0KU7KmSf4qbnHpM6VmQ0vD$GXCNNjdJoOKi8J4$17oghxsTy$D1l #=q6BLUEywVFiko1IWnLJTYng==)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qpDi7RnCMjgIJfwSvd79_yFmsFM_NdrMzmsEPvcEWc=.#=qSbvL1z6xjHX9aRvNbs89Eg==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at #=qqhDYf$$0YMCk2iz$Fk3P4KmyC66ESN7eu8l9tht3LX4=.#=q$CxbiEfQtXK$wBd8Q2Mf0A==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qCfzUMRqw_XszD4XsIOq9Mw==)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=q0CT1BZHErY$tnsxkuBHh55bLi8LD5m9pI7Xc590Qs=(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=qar4DJyURc6XscCKJRieCew==()
at #=qpDi7RnCMjgIJfwSvd79_yFmsFM_NdrMzmsEPvcEWc=.#=qar4DJyURc6XscCKJRieCew==()
at #=qu7aP5ED3_9olFh0eSJGBVw==.#=qf3vvzghY8aHBVyUXEYaQRQ==(String #=qtG6qb73TiNnRvV0XgRq5Hg==, Boolean #=qaB9W52_xKIt7Wu81pIm8jj1lSuyQ$$eyVbJ36NZhS0o=, Boolean #=qQDWFhCNF$5OstBHJlYUFRw==)
^

Im also randomly crashing in the editor, not only on adding a break. Cant really say what Im doing wrong, but I feel like it has something to do with me wanting to play/stop the music.
Still gotta figure out how to get one of these fancy logs
crashing in editor too, can't pinpoint what caused it

Yauxo wrote: 71584y

Still gotta figure out how to get one of these fancy logs
When you get the error popup you can click the image to show the log.
Thank you very much.

System.NotedException: Specified method is not ed.
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=qCxsm5Je1V$PJ2JcxaVArWw==(#=q3_QWp7YghheTcIIpBn9721nulpFhrw3UONJMz$WT8= #=q_fgMEb38pjvFU$Wu0fAm1A==)
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=q$ahR6mgLMjFqO4aSFtD9JQ==()
at #=qUU5X8cUMuq0LcWtC2ouZhG2OPhZhoNNjgygeLj7sHzu1QPQWoCxlgKxZfype3zVD.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qr$r$FDv4jKrYga$DLbmb6g==.#=qk0NvuejaRkTkIZj$36ychS$jliku8v1oq6UPq8K9lDk=(#=qSuxEfuobyeNUHz2RcKPhkn22K11muf9j8iPyEIy1QNY= #=qTRs7MMpAm5znhwSDeCrgvQ==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qxQ2GJdeBm5UfVAl8IjIzzlKMM1Yje5iGR9rKtu7TexM=()
at #=qSS90MOU6nxxQ0ERiwpGcxvECWOxwHT2rKEJ548Gy3Ts=.#=qhNsv7Jpjvau__S6EiJlNFQ==(#=qwJroj2Vy5G0KU7KmSf4qbnHpM6VmQ0vD$GXCNNjdJoOKi8J4$17oghxsTy$D1l #=q6BLUEywVFiko1IWnLJTYng==)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qpDi7RnCMjgIJfwSvd79_yFmsFM_NdrMzmsEPvcEWc=.#=qSbvL1z6xjHX9aRvNbs89Eg==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at #=qqhDYf$$0YMCk2iz$Fk3P4KmyC66ESN7eu8l9tht3LX4=.#=q$CxbiEfQtXK$wBd8Q2Mf0A==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qCfzUMRqw_XszD4XsIOq9Mw==)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=q0CT1BZHErY$tnsxkuBHh55bLi8LD5m9pI7Xc590Qs=(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=qar4DJyURc6XscCKJRieCew==()
at #=qpDi7RnCMjgIJfwSvd79_yFmsFM_NdrMzmsEPvcEWc=.#=qar4DJyURc6XscCKJRieCew==()
at #=qu7aP5ED3_9olFh0eSJGBVw==.#=qf3vvzghY8aHBVyUXEYaQRQ==(String #=qtG6qb73TiNnRvV0XgRq5Hg==, Boolean #=qaB9W52_xKIt7Wu81pIm8jj1lSuyQ$$eyVbJ36NZhS0o=, Boolean #=qQDWFhCNF$5OstBHJlYUFRw==)
Topic Starter
I know what is causing it roughly.
Running compatibility mode on this latest patch is much better. I actually improved my score on 2 maps with it. Running without compatibility mode, I still get cursor lag. but it's better than before. What hasn't improved much, is the stutter and lag when changing menus and scrolling through songs.
Performance Log
11/20/2015 9:24:40 PM: ---------- Slow Frame Detected at 316.00s in SelectPlay ----------
11/20/2015 9:24:40 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: Game 316,207
11/20/2015 9:24:40 PM: Mode 10,970
11/20/2015 9:24:40 PM: Audio 23,774
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: BetweenFrames 0.10
11/20/2015 9:24:40 PM: Update 0.26
11/20/2015 9:24:40 PM: Scheduler 0.01
11/20/2015 9:24:40 PM: Draw 53.79
11/20/2015 9:24:40 PM: Sleep 0.01
11/20/2015 9:24:40 PM: SwapBuffer 0.04
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: This Frame 54.20
11/20/2015 9:24:40 PM: Avg. Frame 20.23
11/20/2015 9:24:40 PM: Curr FPS 61
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: TextureUnload 2
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: Call stack follows:
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: - Void Finish() @ 92
11/20/2015 9:24:40 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:24:40 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:24:40 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:24:40 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:24:40 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:24:40 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:24:40 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:24:40 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:24:40 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:24:40 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:24:40 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:24:40 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:24:40 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:24:40 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:24:40 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:24:40 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: ---------- Slow Frame Detected at 342.00s in SelectPlay ----------
11/20/2015 9:25:06 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: Game 342,537
11/20/2015 9:25:06 PM: Mode 101
11/20/2015 9:25:06 PM: Audio 15,221
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: BetweenFrames 0.00
11/20/2015 9:25:06 PM: Update 81.69
11/20/2015 9:25:06 PM: Scheduler 0.00
11/20/2015 9:25:06 PM: Draw 19.11
11/20/2015 9:25:06 PM: Sleep 0.01
11/20/2015 9:25:06 PM: SwapBuffer 0.05
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: This Frame 100.85
11/20/2015 9:25:06 PM: Avg. Frame 16.75
11/20/2015 9:25:06 PM: Curr FPS 43
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: NativeText 29
11/20/2015 9:25:06 PM: TextureGen 27
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: Call stack follows:
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: - System.Drawing.Graphics FromImage(System.Drawing.Image) @ 111
11/20/2015 9:25:06 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=qbsjyxVO4aF7XVaqGiDmiXA==(System.String, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.Color, #=qvMGxxlBMr2ZvyXo5_oWBc$dJL6aQMze_EeVlInUJUrsTYWSZL4rbw8XQ3AflyMz9, Boolean, Boolean, Boolean, #=qbQ9XUWoQRBKiN92vgA0IN5QdtfK_U9XFbFha926Uucv5fWiPHOMKx6eiCvS5fUVd, Boolean, Microsoft.Xna.Framework.Vector2 ByRef, System.Drawing.RectangleF[] ByRef, Microsoft.Xna.Framework.Graphics.Color, Microsoft.Xna.Framework.Graphics.Color, Int32, Boolean, Boolean, #=qIh9friFbvPPV0Wri1MWzlf9qaxZLGei_Vq4MeDt6yRhOb8iOoqzAA2jrsVkOuq$0, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector2, #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc=, Int32, Int32) @ 2608
11/20/2015 9:25:06 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=qWM2b98_jVxa1FB80Kv10DA==() @ 1435
11/20/2015 9:25:06 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 119
11/20/2015 9:25:06 PM: - Microsoft.Xna.Framework.Vector2 #=qvdnYK6ZzT6VmwM9STjXDxQ==() @ 22
11/20/2015 9:25:06 PM: - Void .ctor(#=qjdo5fdCROseqZ2V7fXn$Rl9C5eiJxRE8FLniaMDpuYk=) @ 2275
11/20/2015 9:25:06 PM: - Void #=qJEyk_BHT7$dXxQDp_T2thQ==(Int32) @ 1172
11/20/2015 9:25:06 PM: - Void #=q$6WmsnMZxvyIRAo1rORU1A==(System.Object, System.EventArgs) @ 7
11/20/2015 9:25:06 PM: - Void #=q6nelkFsBc8d3L8tPT8ycAp4lenozc4bGhJ0av$rYCt8=() @ 330
11/20/2015 9:25:06 PM: - Void #=q5OXjU0i8nfQjPwaGJi$zow==() @ 427
11/20/2015 9:25:06 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 27
11/20/2015 9:25:06 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:06 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:06 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:06 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:06 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:06 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:06 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:06 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:06 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:06 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:06 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:06 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:06 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: ---------- Slow Frame Detected at 346.00s in SelectPlay ----------
11/20/2015 9:25:10 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Game 346,456
11/20/2015 9:25:10 PM: Mode 4,019
11/20/2015 9:25:10 PM: Audio 19,045
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: BetweenFrames 0.00
11/20/2015 9:25:10 PM: Update 0.23
11/20/2015 9:25:10 PM: Scheduler 0.00
11/20/2015 9:25:10 PM: Draw 52.45
11/20/2015 9:25:10 PM: Sleep 0.01
11/20/2015 9:25:10 PM: SwapBuffer 0.05
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: This Frame 52.73
11/20/2015 9:25:10 PM: Avg. Frame 16.68
11/20/2015 9:25:10 PM: Curr FPS 60
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Call stack follows:
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: - Void Finish() @ 92
11/20/2015 9:25:10 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:25:10 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:25:10 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:10 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:10 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:10 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:10 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:10 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:10 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:10 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:10 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:10 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:10 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:10 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:10 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:10 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: ---------- Slow Frame Detected at 346.00s in SelectPlay ----------
11/20/2015 9:25:10 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Game 346,504
11/20/2015 9:25:10 PM: Mode 4,067
11/20/2015 9:25:10 PM: Audio 19,097
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: BetweenFrames 0.00
11/20/2015 9:25:10 PM: Update 0.23
11/20/2015 9:25:10 PM: Scheduler 0.00
11/20/2015 9:25:10 PM: Draw 47.35
11/20/2015 9:25:10 PM: Sleep 0.01
11/20/2015 9:25:10 PM: SwapBuffer 0.05
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: This Frame 47.94
11/20/2015 9:25:10 PM: Avg. Frame 21.95
11/20/2015 9:25:10 PM: Curr FPS 44
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: TextureGen 1
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Call stack was not recorded.
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: ---------- Slow Frame Detected at 350.00s in SelectPlay ----------
11/20/2015 9:25:14 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: Game 350,851
11/20/2015 9:25:14 PM: Mode 8,414
11/20/2015 9:25:14 PM: Audio 23,414
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: BetweenFrames 0.00
11/20/2015 9:25:14 PM: Update 0.23
11/20/2015 9:25:14 PM: Scheduler 0.01
11/20/2015 9:25:14 PM: Draw 78.94
11/20/2015 9:25:14 PM: Sleep 0.01
11/20/2015 9:25:14 PM: SwapBuffer 0.05
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: This Frame 79.23
11/20/2015 9:25:14 PM: Avg. Frame 16.76
11/20/2015 9:25:14 PM: Curr FPS 60
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: TextureGen 1
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: Call stack follows:
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:14 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:14 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:14 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:14 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:14 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:14 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:14 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:14 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:14 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:14 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:14 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:14 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:14 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:14 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:14 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:14 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:14 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:14 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:14 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:14 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:14 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:14 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:14 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:14 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:14 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:14 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: ---------- Slow Frame Detected at 354.00s in SelectPlay ----------
11/20/2015 9:25:18 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Game 354,294
11/20/2015 9:25:18 PM: Mode 11,857
11/20/2015 9:25:18 PM: Audio 26,893
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: BetweenFrames 0.00
11/20/2015 9:25:18 PM: Update 0.26
11/20/2015 9:25:18 PM: Scheduler 0.00
11/20/2015 9:25:18 PM: Draw 40.15
11/20/2015 9:25:18 PM: Sleep 0.01
11/20/2015 9:25:18 PM: SwapBuffer 0.05
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: This Frame 40.48
11/20/2015 9:25:18 PM: Avg. Frame 16.68
11/20/2015 9:25:18 PM: Curr FPS 60
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: TextureGen 1
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Call stack follows:
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:18 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:18 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:18 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:18 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:18 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:18 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:18 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:18 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:18 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:18 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:18 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:18 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:18 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:18 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:18 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:18 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:18 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:18 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:18 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: ---------- Slow Frame Detected at 354.00s in SelectPlay ----------
11/20/2015 9:25:18 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Game 354,491
11/20/2015 9:25:18 PM: Mode 12,055
11/20/2015 9:25:18 PM: Audio 27,078
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: BetweenFrames 0.00
11/20/2015 9:25:18 PM: Update 0.20
11/20/2015 9:25:18 PM: Scheduler 0.00
11/20/2015 9:25:18 PM: Draw 54.41
11/20/2015 9:25:18 PM: Sleep 0.01
11/20/2015 9:25:18 PM: SwapBuffer 0.04
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: This Frame 54.66
11/20/2015 9:25:18 PM: Avg. Frame 18.31
11/20/2015 9:25:18 PM: Curr FPS 60
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Call stack follows:
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: - Void Finish() @ 92
11/20/2015 9:25:18 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:25:18 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:18 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:18 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:18 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:18 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:18 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:18 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:18 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:18 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:18 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: ---------- Slow Frame Detected at 355.00s in SelectPlay ----------
11/20/2015 9:25:19 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: Game 355,745
11/20/2015 9:25:19 PM: Mode 13,309
11/20/2015 9:25:19 PM: Audio 28,344
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: BetweenFrames 0.00
11/20/2015 9:25:19 PM: Update 0.25
11/20/2015 9:25:19 PM: Scheduler 0.00
11/20/2015 9:25:19 PM: Draw 41.60
11/20/2015 9:25:19 PM: Sleep 0.01
11/20/2015 9:25:19 PM: SwapBuffer 0.06
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: This Frame 41.93
11/20/2015 9:25:19 PM: Avg. Frame 16.85
11/20/2015 9:25:19 PM: Curr FPS 61
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: TextureGen 1
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: Call stack follows:
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:19 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:19 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:19 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:19 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:19 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:19 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:19 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:19 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:19 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:19 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:19 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:19 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:19 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:19 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:19 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:19 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:19 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:19 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:19 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:19 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:19 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:19 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:19 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:19 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:19 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:19 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: ---------- Slow Frame Detected at 356.00s in SelectPlay ----------
11/20/2015 9:25:20 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: Game 356,191
11/20/2015 9:25:20 PM: Mode 13,755
11/20/2015 9:25:20 PM: Audio 28,776
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: BetweenFrames 0.00
11/20/2015 9:25:20 PM: Update 0.20
11/20/2015 9:25:20 PM: Scheduler 0.00
11/20/2015 9:25:20 PM: Draw 54.56
11/20/2015 9:25:20 PM: Sleep 0.01
11/20/2015 9:25:20 PM: SwapBuffer 0.04
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: This Frame 54.80
11/20/2015 9:25:20 PM: Avg. Frame 17.57
11/20/2015 9:25:20 PM: Curr FPS 61
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: Call stack follows:
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: - Void Finish() @ 92
11/20/2015 9:25:20 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:25:20 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:25:20 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:20 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:20 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:20 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:20 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:20 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:20 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:20 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:20 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:20 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:20 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:20 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:20 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:20 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: ---------- Slow Frame Detected at 359.00s in SelectPlay ----------
11/20/2015 9:25:23 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: Game 359,320
11/20/2015 9:25:23 PM: Mode 16,884
11/20/2015 9:25:23 PM: Audio 31,926
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: BetweenFrames 0.00
11/20/2015 9:25:23 PM: Update 0.25
11/20/2015 9:25:23 PM: Scheduler 0.00
11/20/2015 9:25:23 PM: Draw 33.13
11/20/2015 9:25:23 PM: Sleep 0.01
11/20/2015 9:25:23 PM: SwapBuffer 0.05
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: This Frame 33.45
11/20/2015 9:25:23 PM: Avg. Frame 16.69
11/20/2015 9:25:23 PM: Curr FPS 60
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: TextureGen 1
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: Call stack was not recorded.
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: ---------- Slow Frame Detected at 360.00s in SelectPlay ----------
11/20/2015 9:25:24 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: Game 360,879
11/20/2015 9:25:24 PM: Mode 18,443
11/20/2015 9:25:24 PM: Audio 33,427
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: BetweenFrames 0.00
11/20/2015 9:25:24 PM: Update 0.24
11/20/2015 9:25:24 PM: Scheduler 0.00
11/20/2015 9:25:24 PM: Draw 91.90
11/20/2015 9:25:24 PM: Sleep 0.01
11/20/2015 9:25:24 PM: SwapBuffer 0.06
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: This Frame 92.22
11/20/2015 9:25:24 PM: Avg. Frame 16.73
11/20/2015 9:25:24 PM: Curr FPS 60
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: TextureGen 1
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: Call stack follows:
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:24 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:24 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:24 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:24 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:24 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:24 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:24 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:24 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:24 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:24 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:24 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:24 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:24 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:24 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:24 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:24 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:24 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:24 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:24 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:24 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:24 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:24 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:24 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470

I'll stay in compatibility mode for now until I find something else, but I can deal with the menu problem for now.
http://puu.sh/lsWam/3fa63c34a0.log

Here's my performance.log. Osu on cutting edge was actually running pretty well when I first opened it, but a while after I started, the stuttering kept getting worse and worse, until I couldn't get through more than a few seconds without stuttering and the fps counter staying solid orange. Thought it was curious, so I decided to post here.

I have a i7 2.5ghz and an nvidia 970M.
Been getting microstuttering/lag spikes lately.

Running on a GTX970 and i7-4790k.
Running on cutting-edge latest build as of November 22.
Fullscreen mode on and compatability mode is disabled.

performance.log

Video showing the symptoms:
Looks like my error from 2 pages ago is back again.
This time I can't seem to fix it, the config doesn't has this line again and even deleting the whole config didn't change anything.
It again creates dead processes that can't be closed unless I restart my PC.
Reinstalling Osu! works but going back to cutting edge will cause the error to appear again.
This again happened after the updater finished, closed the little window and nothing else happened.
Never had any problem like that before, there is no anti-virus or other software that could interfere with the file.
LastVersion = b20151120.5 if that helps.
editor crashed when I am timing
crash log
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at #=qT3Gjfv8PUfvy7auFGE3lVHsH3faXF2cbx74$Fsz$DeI=.#=qUnn6QcQNmz8PcgXvcMFUlw==()
at #=qT3Gjfv8PUfvy7auFGE3lVHsH3faXF2cbx74$Fsz$DeI=.#=q$wtvHjWHGDbW2Vo4obca1w==()
at #=q6bQqYVTGNI$7uTKIdp4SzQ==.#=qhJtX8DT0CcRwmHJeoCoywQ==.#=qw5XSljOcK4QDGwqNqNzmYA==(#=qR$Wcl7Kf6zJFUSPtFFUTP5JktcyGMmyHOljW3Aj5X24= #=qD1kCqaLu0FhIBZ7x1Ooe5w==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=q6bQqYVTGNI$7uTKIdp4SzQ==.#=q$wtvHjWHGDbW2Vo4obca1w==()
at #=q474JwhhtHCzykqRQ8rWn3pxGgKJZP7Uw2uCDhgDuAmE=.#=q3mK1it42YqFC9pj23WsI0w==(Object #=qNMt8TyzpY2aR0FANMlCHLw==, EventArgs #=qqt6RxM94$JBBDzbUyA5BCw==)
at #=qsVpC_w5Hq5VBLBSTWfVYAds_btjRH$2P$YuwbkPqee8=.#=q2FrX9cGR2gCmgcHFCKf2DA==(Object #=qNMt8TyzpY2aR0FANMlCHLw==, EventArgs #=qg2PfruQGTqa$BuNV$IApGw==)
at #=q0ZVcSsJP3VsBcV3j1RxhZZ0hj9UhnNQBwEy_Ecg4SKI=.#=q_xGw4DetxVJmrlW9Zuj2TFXggoTo8Ldt9Ue6WdRpwZA=(Object #=qNMt8TyzpY2aR0FANMlCHLw==, EventArgs #=qqt6RxM94$JBBDzbUyA5BCw==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q0ZVcSsJP3VsBcV3j1RxhZZ0hj9UhnNQBwEy_Ecg4SKI=.#=qeL7BABVuH32GEFQVX8Zwbw==()
at #=q474JwhhtHCzykqRQ8rWn3pxGgKJZP7Uw2uCDhgDuAmE=.#=qeL7BABVuH32GEFQVX8Zwbw==()
at #=qQH3QHga_ksm5pezIdhIosA==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=qEOMdhyliwDLJ9oQEG21ZBA==, Boolean #=qiTrM$swQ9WtZK1h3lqqZ9QNTbL5IW32WnZeI0I$0BjA=, Boolean #=qEKbPwJSJ5ex0NyxNzjLh8g==)
d/c'd because verification, after verification the score is lost.
unlike normal d/c there's no resubmit in this situation
Every time I a map on cutting-edge, it tells me I need to my . When I click the in-game popup, it brings me to a page saying I've successfully verified my e-mail already (I did already). This only happens if I the map, but the play doesn't count towards my playcount (or anything else) regardless. I switched to beta and was able to play normally, but when I switched back to cutting-edge, it started happening again.

GhostFrog wrote: 4e5a4q

Every time I a map on cutting-edge, it tells me I need to my . When I click the in-game popup, it brings me to a page saying I've successfully verified my e-mail already (I did already). This only happens if I the map, but the play doesn't count towards my playcount (or anything else) regardless. I switched to beta and was able to play normally, but when I switched back to cutting-edge, it started happening again.
Same thing happening with me
[ Kakuja ]
After every beatmap I play, Bancho tells me that I need to my .
This started to occur since b20151124.1cuttingedge build.
Fixed, sorry!
I'm not sure the best place to post this, so I'll put it here.

Some maps give different combo on newer releases compared to Stable (Fallback).

Examples:

https://osu-ppy-sh.tvgratuite.org/p/beatmap?b=462700&m=2

You can see that they have SS scores with differing combo, which shouldn't be possible.
George
I couldn't to osu!ce for a while - the game said that my has been reset for being too weak. I reset my and attempted to again, where the game still rejected my even though I could use it to to the website (the page said "You are already logged in, silly!")

Restarting osu! fixed it so I suppose it's not a major issue, but thought I would post anyways.
ATL TABing back to full screen osu takes over 10 sec to complete if not freezed. (about 50/50 for both scenario)
running on optimus with integrated graphics

performance log after freezing
http://pastebin.com/PfT9kRKk
I'm getting a freeze in the game every 2~5 minutes or so, it's been like this for a long time now.
The freeze only lasts for about half a second, but it makes me fail every map.
Just lost a top play because of this so I'm posting here to help.

Fullscreen, 1680x1050 (native).
i3-2100 3.1ghz
4gb ram.
Graphics card is a Nvidia 9500GT.
I'm using Windows 7

performance.log http://puu.sh/lzjAF/5aa8088a65.log

I think this happens on Stable too, but I'm not sure. I'll test it later.

Hope this helps
Found a bug by accident and found a good way to replicate it.
Press the down arrow, then right after press enter, then press the escape key and it should trigger.

I recorded a video to better show what happened


Edit: i'm dumb

Gumpyyy wrote: 1j594r

Found a bug by accident and found a good way to replicate it.
Press the down arrow, then right after press enter, then press the escape key and it should trigger.

I recorded a video to better show what happened
This isn't specific to cuttingedge and is already confirmed here.
there's a new debug option to test: DisableMultipleVBOs

Please try it out and let us know if it helps with SwapBuffer stuttering
When I unplugged my audio output while playing a song the game crashed, just wanted to make it known.

Temu wrote: 2e1k5h

When I unplugged my audio output while playing a song the game crashed, just wanted to make it known.
I am having troubles replicating it since I am one person now, but when i try it with auto it lags then auto becomes a mess and can barely perform the song.

Temu wrote: 2e1k5h

Temu wrote: 2e1k5h

When I unplugged my audio output while playing a song the game crashed, just wanted to make it known.
I am having troubles replicating it since I am one person now, but when i try it with auto it lags then auto becomes a mess and can barely perform the song.
Unplugging audio devices during gameplay causing issues is known. Here are the threads.
t/328978

The game shouldn't crash though. (And it's probably not specific to cuttingedge.)
Video
Log

Just started having this happen every song glitch's at the start of a song then audio and map out of sync :/
Happens on Beta aswell
Topic Starter

Nokui wrote: 5g3x5y

Video
Log

Just started having this happen every song glitch's at the start of a song then audio and map out of sync :/
Happens on Beta aswell
You have your universal offset changed. Go into options and fix it.
woops can't believe I didn't check that... Sorry about that
Issue(s) in this thread have been addressed by the following changes:
  1. Add debug option to disable slider rendering. Please test whether it reduces stuttering. (peppy)
The changes will be applied to builds newer than b20151129cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
The disable slider rendering option is allowing me to play at 240 fps, whereas recently I've often gotten lag at 120. I'm not sure if that's what the option is meant to fix though.
I pushed a second update after that one which may fix your issue without disabling sliders. Can you please test it?
I restarted osu! and tried playing with the option disabled and afaict it's no better than normal. osu! didn't update in-between my previous post and now though, even with the restart.
can you chuck is a performance.log?
http://pastebin.com/ZeMWQyu1

I played the same map twice during this time. I played it once WITHOUT the option enabled, starting at xx:47:15 and ending at xx:49:12. I then played it WITH the option enabled starting at what I would expect to be xx:49:58 or xx:49:59 and ending at xx:51:55.

Edit: Errrr..just ed I started the map the second time for about a second, then tabbed out because my fps was at 40, then tabbed back in and restarted the map and my fps fixed itself. Don't know if that's relevant
@GhostFrog: Are you able to try what i mention here?
It doesn't seem to be making any difference.
You must be hitting a very different issue then.

What's your system specs (you can paste relevant information from the top of runtime.log)
top of runtime.log
12/1/2015 8:26:43 AM: ----------------------------------------------------------
12/1/2015 8:26:43 AM: Runtime Log for GhostFrog
12/1/2015 8:26:43 AM: osu! version b20151201.1cuttingedge
12/1/2015 8:26:43 AM: Running on Microsoft Windows NT 6.0.6002 Service Pack 2, 4 cores
12/1/2015 8:26:43 AM: ----------------------------------------------------------
12/1/2015 8:26:43 AM: GL Initialized
12/1/2015 8:26:43 AM: GL Version: 3.3.0
12/1/2015 8:26:43 AM: GL Renderer: NVS 3100M/PCIe/SSE2
12/1/2015 8:26:43 AM: GL Shader Language version: 3.30 NVIDIA via Cg compiler
12/1/2015 8:26:43 AM: GL Vendor: NVIDIA Corporation
12/1/2015 8:26:43 AM: GL Extensions: GL_ARB_arrays_of_arrays
Is that an optimus chipset (do you have an intel card too)?
I'm not really sure what that means or how to check for it so hopefully this answers it

Here's the log. Drastic performance increase with snaking slider on.

http://puu.sh/lFi0f/c447d20da2.log
cursor unable to move within osu

Crackdogrock wrote: 3k4z4t

cursor unable to move within osu
This happens to me too on both external mouse and the laptop's track pad. Mouse clicks work though
same here, the ingame cursor won't move, but the click does work
Yep cursor won't move as long as raw input is enabled. Disabling allows me to move it.
this is a pretty first world problem but hey maybe it helps you.

In the cutting edge version my amd driver crashes when playing osu at uncapped frames (arround 1000fps).
The fallback version runs stable at arround 1200fps without any crashes.

I am using a r9 390x with the latest amd drivers without any overclock. I really dont care about this but
maybe it helps?
ran into this strange slider render bug while spectating, no idea what could have caused it http://puu.sh/lHpU7/b3079d04cf.png

edit: happened again, same slider. http://puu.sh/lHqlQ/1550aa8de7.png

Beatmap: https://osu-ppy-sh.tvgratuite.org/b/704360

No debug options are enabled, snaking sliders on, in case that info helps.


Bauxe wrote: l5c1p

Yep cursor won't move as long as raw input is enabled. Disabling allows me to move it.
^^ also this, but it was fixed by simply restarting the game.

running b20151203.1
@rickput: For what it's worth, that bug is already fixed in a patch which will be merged soon :).
I'm having some spikes lags in the 20151203.3cuttingedge while playing.

Performance.log ():
http://s000.tiny.com/index.php?file_id=01055683247483618967


Notes:
-No debug options.
-Maximum FPS limit: 240fps
When I try to place a slider in the editor, it's body become pretty short and doesn't change even if I do something like adding more anchors, though sliderball goes on that path where slider should be.
Problem Details:Sliders are invisible, the only visible part is sliderend and start. This happenned after I installed today's update



Video or screenshot showing the problem: https://osu-ppy-sh.tvgratuite.org/ss/4071356



osu! version: 20151204.3cuttingedge

Kusei wrote: 1z2jr

Problem Details:Sliders are invisible, the only visible part is sliderend and start. This happenned after I installed today's update



Video or screenshot showing the problem: https://osu-ppy-sh.tvgratuite.org/ss/4071356



osu! version: 20151204.3cuttingedge
Got the same issue on my client as well.
I have a new problem with snaking sliders. Every time the sliders open, jerky extremely. Until yesterday, it was never like that. Please fix, thank you. :?

Kusei wrote: 1z2jr

Problem Details:Sliders are invisible, the only visible part is sliderend and start. This happenned after I installed today's update



Video or screenshot showing the problem: https://osu-ppy-sh.tvgratuite.org/ss/4071356



osu! version: 20151204.3cuttingedge
Same here. When i turn on compatibility mode, the sliders turn invisible, as if they are not being rendered.
Tested on a different computer and it had graphical issues that didnt happen on my main machine, switching the sliders with sqaures of other osu elements (skin/song select/etc).

I'll try to provide a picture of the slider graphical errors as soon as possible
Topic Starter
We're aware of the issues with the sliders. Don't use cutting edge for the time being if you have problems with the sliders. Beta works just fine.
So I've been getting dropped frames (and resulting lag spikes) for a little while now (GTX 970) but reduce dropped frames fixed it. However, since playing with half fps isn't my cup of tea I tried messing around and it seems that if I play a song with reduce dropped frames and then take it off, I magically don't get dropped frames, my fps goes right back up but I get small stutters. (very playable, 0.55ms without option and 1.1ms with option)
I posted my performance.log a while back, but here's another one with the new build: http://puu.sh/lJyHh/e45195d67c.log

I have reduce dropped frames turned on, yet today many FCs were ruined by dropped frames. Still running my GTX970 and pretty decent PC with osu on SSD.
The latest build is giving me really poor frame time suddenly. I don't know exactly what was changed.

While playing a beatmap the frame time will change almost randomly from around 0.7 to 2.5 on the latest cutting-edge build. I switched to stable after trying to figure out the problem and my frame time is completely normal there, which is usually 0.8-1.2.

I've spent a lot of time in the past messing with settings and cutting down my skin to a minimal number of images to get the best frame time I could. I would like to know if anybody is having similar frame time problems or if there is some known issue killing frametimes. Cutting-edge is unplayable for me at the moment.
Post the performance.log file found in the osu!/logs directory.
I switched back to cutting-edge and played 3 maps for a bit. This is the performance.log for that.

http://puu.sh/lK0Jd/09f0839bcc.log
Submitting via BSS kind of "locks" the buttons ("Update Beatmap" and "Submit") for ~10 seconds before I can hit them. If I try to hit them before, it's like there's no button at all.
Sometimes spamming helps.
After reading peppy blog, I actualy thought something has been done about optimus s (As peppy is asking about perf issues by optimus s), so I tried switching osu! to dedicated GPU (Because with the intel one I must play in 720p resolution, when I could play in 1080p using DirectX on dedicated GPU before) and...
Actualy I feel like it's the exact same as 4 mounths ago when I was still playing, high input lag and very bad performance overall depsite usng 720p (Intel GPU give better perfs, this doesn't sound right)
I think "dedicated" full screen still doesn't work correctly.
I have F.lux on my PC too, but depsite osu! saying me that F.lux makes osu! performance bad, it doesn't seem to affect me when playing full screen with integrated GPU (And I can't desable it or my eyes are going to be broken after 5 minutes, too.)

EDIT : I tried disabling F.lux and perf was better, but it still has input lag, "dedicated"' fullscreen definitly doesn't work as you can see below (Something like this can't happen on dedicated fullscreen)

You can't get the taskbar over a game that is in true fullscreen.
I'm not sure if I'm just retarded or something, but I can't delete any sort inherited timing sections from the ''Inherited Points'' tab in the ''Timing and Control Points'' menu. It's not a big deal since I can remove these points from the other two tabs, but I figured it was worth pointing out.
Topic Starter
I fixed the issue. Just need to wait for it to get in.
I can't turn up/turn down volume in-game, but i can in the main menu, someone can help me please?
I reinstall the game btw but still can't
Issue(s) in this thread have been addressed by the following changes:
  1. Fix control points not being changed when using a filter. (TheVileOne)
The changes will be applied to builds newer than b20151209.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
The editor hates me.

Slider bodies seem to somehow get disposed in the editor. I'm not sure how to reproduce this, but this happed a whole bunch of times to me in a single mapping session after mapping for a little while (~30 minutes). Sometimes one invisible slider would somehow get drawn again but then another one was gone. Not sure what's up, but here's some screenshots.



VeilStar wrote: 74923

The editor hates me.

Slider bodies seem to somehow get disposed in the editor. I'm not sure how to reproduce this, but this happed a whole bunch of times to me in a single mapping session after mapping for a little while (~30 minutes). Sometimes one invisible slider would somehow get drawn again but then another one was gone. Not sure what's up, but here's some screenshots.



They're currently aware of the slider issues, and recommend you use the beta instead if you're having problems ;)
Small bug:

When making a new inherited point for changing volume by adding one, typing a number in the "audio" tab and pressing enter right after to "save" it, it uses the volume that it initially had when adding the inherited point instead of the one you typed in.

You have to add a new one, it doesn't work if you edit one or if you change it first by clicking on another timing point. You can see a short frame that it changes the volume of that point when pressing enter, but it doesn't save it.

I can only reproduce this in CE

EDIT:
Another bug just found in the editor, not sure if I should make a separate post for this.

New undo system is great, but I cannot undo moving objects by pixels (not grids). It just undoes whatever I did before.
For example, when making a triple by placing 3 circles, then moving the circles by a few pixels, and I use undo, it will remove the circles in the order I placed them without moving them back in position where I placed them initially.

-wwwww wrote: 70326u

They're currently aware of the slider issues, and recommend you use the beta instead if you're having problems ;)
Happen to have a link to whatever states that? I've not seen this reported anywhere. My post was specific to the editor, btw.

VeilStar wrote: 74923

-wwwww wrote: 70326u

They're currently aware of the slider issues, and recommend you use the beta instead if you're having problems ;)
Happen to have a link to whatever states that? I've not seen this reported anywhere. My post was specific to the editor, btw.
Maybe I'm mistaken, but TheVileOne mentioned this on the previous page;

TheVileOne wrote: p102h

We're aware of the issues with the sliders. Don't use cutting edge for the time being if you have problems with the sliders. Beta works just fine.
em if this is the place to report bugs then there is one in editor when i try to update a beatmap it does like 3 steps to the global networkt then an error message pops up :/ (tried on latest, fallback and cutting edge nothing works :/)

-wwwww wrote: 70326u

Maybe I'm mistaken, but TheVileOne mentioned this on the previous page
That sounds like it's about a different issue that is also to do with invisible sliders to me. Well, anyway, thanks.
Topic Starter
That was a different issue that is already resolved. I'm not sure what is causing this. I haven't replicated it yet.
Can confirm. After around 25 minutes of mapping, it started to happen like crazy, and once I exited the editor and reopened it, it was done. Does it have something to do with the undo log changes (since it could possibly be based off of how long you're in the editor)?
Topic Starter
I think I have an idea of what is causing this.
Sliders have a little malfunction, specially with hidden. In the video, you can see that the whole slider appears for one frame, then jumps back to normal. Slow down the video if you want, but I did a frame by frame playback.



Video or screenshot showing the problem:

https://www.youtube.com/watch?v=ZqIc6d4Ov-4

osu! version: 20151211cuttingedge
Not sure if this was ever reported, but this issue has been occurring on and off randomly ever since the move to the new OpenGL renderer.

Basically, the 300s sometimes (randomly) don't appear. Happens on normal circles, sliders, spinners. Not sure if this happens with 100s or 50s. (EDIT: yes, this does happen with 100s and 50s.) It was difficult to capture this because it's random (and pretty rare), but I managed to finally: https://lambda.sx/VyL.mp4 here you can see it happening on two sliders and a circle.

20151211cuttingedge

YaLTeR wrote: 295q4o

Not sure if this was ever reported, but this issue has been occurring on and off randomly ever since the move to the new OpenGL renderer.

Basically, the 300s sometimes (randomly) don't appear. Happens on normal circles, sliders, spinners. Not sure if this happens with 100s or 50s. It was difficult to capture this because it's random (and pretty rare), but I managed to finally: https://lambda.sx/VyL.mp4 here you can see it happening on two sliders and a circle.

20151211cuttingedge
I have the exact same issues for months, but I'm sure it's not cutting edge specific
p/4738620

Some issues referenced here consistant with the latest release. Just re-tested. Combos still do not invrt visual stack order with ctrl+g. Sliders stilll disappearing randomly. Same fixes work.


again this issues
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