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[Archived] Issues with Latest Cutting-edge Build (Post Here) 5z1i67

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[-R1] wrote: 231i5l

http://puu.sh/lmkX7.jpg
i got this when i started Osu! after updating.
Me too :x
We are aware of this. It will be fixed soon. For now you can change to Beta by holding Shift while opening osu!, select Beta and then repair osu!. This problem will be fixed soon.
i saw 20151115.6cuttingedge version. but i updated that.

oO

-
seems like back to 20151115.1cuttingedge
.

Notify wrote: a6c71

[-R1] wrote: 231i5l

http://puu.sh/lmkX7.jpg
i got this when i started Osu! after updating.
Is this actually real?
I don't see why Peppy or anyone else would add this to the client if it's actually real.
Pretty weird though.
It is. Anyways, it should be fine already.
Hello, i got a problem today that was not there before a new update of Windows 10, before i had normal fps and could run it easily. Now, since that update, my fps dropped like a waterfall from like 1.6ms in beatmap song to 7-8 ms in beatmap song.This is happening in all 4 versions of osu which is odd and also this doesnt happen in any other game.

Here's some screenshots of the problem i have.

http://osu-ppy-sh.tvgratuite.org/ss/3969637

http://osu-ppy-sh.tvgratuite.org/ss/3969657

http://osu-ppy-sh.tvgratuite.org/ss/3969658

http://osu-ppy-sh.tvgratuite.org/ss/3969696

MY specs aren't the problem since i have i7 4720HQ and GTX960M All with updated drivers
Topic Starter
Did you try restarting your computer since the update?
yes i did try that, first thing i did
ForceGLFlush and NoAsyncReads together have fixed my stutters, the stutters reappear if either of those options are unchecked, haven't gotten any more stutters since they are checked.
Topic Starter
I don't know why a windows update would affect osu! in that way. If it's a constant frame time difference then something on your computer is taking up more U time since the update. Check for active processes for the source.
You don't see how a windows update could cause issues? What?

- After a windows update, many system services spend minutes or hours rebuilding indexes (.NET rebuilds its compilation cache, SearchIndexer will update etc.)
- New drivers may have been installed over existing better drivers. Check on them.

Almost certainly case #1 though.

Smc wrote: 4w5o6w

ForceGLFlush and NoAsyncReads together have fixed my stutters, the stutters reappear if either of those options are unchecked, haven't gotten any more stutters since they are checked.


have you checked both of these separately multiple times?
i did try that and doesnt change anything. Also i have everything updated.
NoAsyncReads has zero effect during gameplay. You must be doing something weird.
so you're saying i have no solution
I'm saying the windows update may be at fault, but you'll need to figure out the problem on your own. This is not the thread for it (since it is not an osu! issue).
i do think its an osu issue sicne this doesnt happne in nowhere else, ull keep you guys update.
OMG my frame is stuck at 240
I'm a mania player I can notice difference between 120/240 I used to play with 2000+ fps (i7 4790K / GTX980)
but now im capped at 240fps even when I select unlimited(while playing)
where is my unlimited fps option? please fix this quick
screenshot? proof?

peppy wrote: 73101g

screenshot? proof?
sorry i posted it on different forum section

I'm having this problem on stable(latest) version of osu

peppy wrote: 73101g

screenshot? proof?

^^^^^^^^^^^^^^
Here we have Unlimited frame option in Stable(Fallback) version


^^^^^^^^^^^^^
But as you see on Stable(Latest) version, there is only unlimited(while playing) there is no unlimited whatsoever
and that unlimited(while playing) option is broken that it capped at 240fps (even when Im playing the game)
I can tell this because when I play mania, notes are not smooth they go jittering
You're at the menu. This is intended behaviour.

peppy wrote: 73101g

You're at the menu. This is intended behaviour.
And when Im playing mania, bottom right only shows me my monitor Hz / ms only

There is no fps section

Also as I said, with the unlimited (while playing), the notes are not smooth as just unlimited frame

Logically, they should be exactly same

I'll try to make video in 60fps on youtube to show you what I'm talking about
That is correct behaviour. The frame rate is no longer displayed when on unlimited.

peppy wrote: 73101g

That is correct behaviour. The frame rate is no longer displayed when on unlimited.

Okay i tried to make a video for this but it seems like when I record it with msi afterburner, it cant capture the problem

The fix is simple. Just put back Unlimited frame(not the while playing) option on the Stable(Lastest) version

When you do, i can test it out again to see if the problem fixed

Otherwise, I have to stick with the fallback version

notice the difference. its huge
^the framerate is no longer supposed to be shown on Unlimited. If the game is showing your monitor's Hz, it means the game is not limiting your frames. (the ms counter is better than fps at showing your gains anyways)
But if you're getting stutters during gameplay, that's a different issue entirely. Posting the performance.log file from your \osu!\Logs\ folder could help the devs iron things out.

(oh, and as a side note: @peppy maybe it'd be a good idea to rename the option, considering that it no longer shows FPS?)

peppy wrote: 73101g

Smc wrote: 4w5o6w

ForceGLFlush and NoAsyncReads together have fixed my stutters, the stutters reappear if either of those options are unchecked, haven't gotten any more stutters since they are checked.

have you checked both of these separately multiple times?


I've rechecked them a few times and it seems as though my stutters are fixed from NoAsyncReads alone, not ForceGLFlush as I thought.
glFlush debug mode is forced on every startup. Please report back any changes to stutter frames you see (do they change from SwapBuffer to Draw? do they decrease?)

If you are having issues with the glFlush setting, you can either switch to beta, disable each startup or wait a few days until it is reverted to previous.
Hello so this is my last stand, since no one cares about the problem i have i'll ask one last time for help.If i don't get any solution im gonna give up on osu. Bye Bye 3 years of my life.

Hello, i got a problem today that was not there before a new update of Windows 10, before i had normal fps and could run it easily. Now, since that update, my fps dropped like a waterfall from like 1.6ms in beatmap song to 7-8 ms in beatmap song.This is happening in all 4 versions of osu which is odd and also this doesnt happen in any other game.

Here's some screenshots of the problem i have.

http://osu-ppy-sh.tvgratuite.org/ss/3969637 http://osu-ppy-sh.tvgratuite.org/ss/3969657 http://osu-ppy-sh.tvgratuite.org/ss/3969658 http://osu-ppy-sh.tvgratuite.org/ss/3969696

MY specs aren't the problem since i have i7 4720HQ and GTX960M All with updated drivers

Ner098 wrote: 614t33

Hello so this is my last stand, since no one cares about the problem i have i'll ask one last time for help.If i don't get any solution im gonna give up on osu. Bye Bye 3 years of my life.
Hello, i got a problem today that was not there before a new update of Windows 10, before i had normal fps and could run it easily. Now, since that update, my fps dropped like a waterfall from like 1.6ms in beatmap song to 7-8 ms in beatmap song.This is happening in all 4 versions of osu which is odd and also this doesnt happen in any other game.
Here's some screenshots of the problem i have.
http://osu-ppy-sh.tvgratuite.org/ss/3969637 http://osu-ppy-sh.tvgratuite.org/ss/3969657 http://osu-ppy-sh.tvgratuite.org/ss/3969658 http://osu-ppy-sh.tvgratuite.org/ss/3969696
MY specs aren't the problem since i have i7 4720HQ and GTX960M All with updated drivers


Use system restore or system refresh. Shutdown background apps etc.

Make a separate thread. This one is for cutting-edge issues.
I have a last Update my Gameplay 0.81ms, before has a 0.35ms. Please fix? :c (lastet Version from Cutting Edge is slower than older Version)

And new FPS Lag in Taiko, is unplayable. Mega stuttering :(

How can I disable GL Flush? :(

Fatal3ty wrote: 2r6f33

I have a last Update my Gameplay 0.81ms, before has a 0.35ms. Please fix? :c (lastet Version from Cutting Edge is slower than older Version)
And new FPS Lag in Taiko, is unplayable. Mega stuttering :(
How can I disable GL Flush? :(

Options -> Scroll down to the bottom -> Untick the "Debug_ForceGLFlush" checkbox.

smoogipooo wrote: 4a5y4s

Options -> Scroll down to the bottom -> Untick the "Debug_ForceGLFlush" checkbox.
Thanks, is worked. Taiko is now playable. :)
"Code: [peppy] Force glFlush on for now (cutting-edge only)."

That glFlush makes my client having 4fps at most(seen it twice during few minutes) and impossible for me to even open options.
I really have no other information on it x_x

I used the shift menu on opening to switch the stable so I can play.
Apparently i just needed to dl a new osu!install.exe which is odd. Well everything is back to normal.
Topic Starter
You can edit any settings manually through the config if you want to change them without using the client.
This happens not only in Cutting-Edge but also in the Stable Release Streams.


Link to the preformance log
http://www.mediafire.com//h42w1 ... rmance.log

Can someone confirm this? I'm not sure if this belongs here or not. I was told by a member Team to post the issue here so I did..
Okay, while writing I actually found the error which is really strange, I will leave my original post here so I hope it helps other people or preventing the issue from happening again, not sure if it was something on my end but as I wrote it was doing the update, then nothing.

I copied over my profile config in the new install so I don't have to again and can switch to CE quick. As I wrote below that caused the error again. After looking into the config I deleted the LastVersionPermissionsFailed = b20150414.2 (or rather just the version number). After that Osu started perfectly fine, even updated and all fine now. I'm not sure why that line causes such a hard error, creating "dead processes" but I hope it will help.


Original Post.
I'm having some extremely weird error.
Since one update on Cutting Edge Osu! doesn't start at all.
That update seems to have went successful, but Osu! just didn't start.
It only created a dead process which refuses to be killed.


Fun fact, those don't even show up in the Windows10 Task Manager, not under details or processes.
A "taskkill /f /im osu!.exe" says that it successfully closed the processes but they remain in the process explorer. (using the PID directly doesn't help either)
The osu!.exe can't be deleted while those are active too.
Only a restart will get rid of them.

I tried installing Osu! again in another directory and run it there, working fine with Stable/Fallback branch.
Switching back to Cutting Edge will cause the same error.
SutiBu
I found out the GLFlush takes some fps away and also if you put a custom frame rate you will stop getting lags-freezes <--- at least that worked for me but only in cutting edge if I put a custom framerate in stable ( latest ) I will still get lags-freezes
Found a small problem with the scoreboards. On the first play of a song it won't show. Slightly annoying but restarting the song will do. Just wanted to give a heads up.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix scores not loading in-game when quickly entering a map. (peppy)
The changes will be applied to builds newer than b20151117.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Is it a known issue that every time i open the game that i must reprocess most of my beat maps? (cutting edge).

ShadOhhh wrote: m41f

Is it a known issue that every time i open the game that i must reprocess most of my beat maps? (cutting edge).
Shouldn't be. Probably your beatmap database is screwed. close osu!, go to your installation folder, move the "osu!.db" archive out of the folder and then open osu! again.
Thanks ill try that.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix app performance notifications popping up more than once. (peppy)
The changes will be applied to builds newer than b20151118.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Pressing F10 in a rapid motion turns all volume sliders slowly up (if your cursor is above the sliders), opens up the chat or extended chat or goes to beatmaps and posts some hex code repeatetly (example: f80e) until it can't post anymore all this while the fps goes to 0 and then osu can't be controlled anymore. Going on the desktop and back into the game fixes this or pressing ESC a few times.

Video (50 MB):
http://puu.sh/lqVYV/b3b2931560.mp4
This is DEFINITELY something on your PC, and not osu!.

peppy wrote: 73101g

This is DEFINITELY something on your PC, and not osu!.
Yeah, seems to be. My PC doesn't recognize that I'm pressing F10 for some reason.
Thanks!

Then please provide your performance.log (after being on cutting edge and reproducing such stutters) in the cutting edge thread! 1y3947



Performance log: http://puu.sh/lrJFL/12cc3a8ccc.txt

System Config: Gaming laptop with duel graphics. (Intel 4600 & 970M with latest drivers)

I ran both configs:
  1. Intel gpu fails to deliver smooth operation. (Every 1-3minutes, I get error of "Display driver Intel HD Graphics Drivers for Windows 8(R) stopped responding and has successfully recovered.")
  2. 970M works better, but still shows signs of stuttering. (Barely playable to unplayable long stutter)

Notice: I have 144hz monitor connected through displayport.

I run it with borderless, but I tried with Full screen mode in Beta version, and it seems to add more latency :shock: , as a result, I moved back to the CE.

I will provide a video if you are curious how it looks like.
That sounds like optimus hardware. Am I correct in believing this?

peppy wrote: 73101g

That sounds like optimus hardware. Am I correct in believing this?
I forcefully set it up so that osu runs only on High-performance nVidia graphic processor.

Image: http://puu.sh/lrLHo/887db6a855.png

I am pretty sure osu does not rely on intel graphics anymore, but I am still not 100% sure about this problem.
optimus is known to have issues with gl in general. we're working on a solution, but for the time being the answer is to run on intel (and somehow fix your crashes)

peppy wrote: 73101g

optimus is known to have issues with gl in general. we're working on a solution, but for the time being the answer is to run on intel (and somehow fix your crashes)
I have read your vlogs about optimus things too (of course nVidia isn't cooperating this and that)

I'll follow your suggestion and if you need to test anything on my setup, please let me know.

Thanks.
I'm having a fairly significant input latency increase when "Detect performance issues" is enabled... It's causing my game to be even less responsive than even the Fallback build.
Detect performance issues doesn't add any overhead.
...well, I just did a little more testing (because I really don't think I'm going crazy), and it seems that I get considerably less latency in-game if I go back and toggle anything in the options menu after the game's startup. Even things that shouldn't have anything to do with performance at all, like the chat font. (or I am going crazy, I dunno. But I thought it was "Detect performance issues" because it was the first thing I unchecked after struggling to play for nearly an hour)
Performance log please (make a note of what time you open the options menu).
here's my performance.log.

And the times, in the same timezone as the log's timestamps, are 5:59:05 for opening the options menu, and 5:59:24 for toggling " osu!mania scroll speed per beatmap" (which isn't supposed to have any impact at all in standard mode). The latency doesn't drop until I click the toggle.
Error: Inserting a break in editor (when there's enough room for one) crashes the game.

Log
System.NotedException: Specified method is not ed.
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=qCxsm5Je1V$PJ2JcxaVArWw==(#=q3_QWp7YghheTcIIpBn9721nulpFhrw3UONJMz$WT8= #=q_fgMEb38pjvFU$Wu0fAm1A==)
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=q$ahR6mgLMjFqO4aSFtD9JQ==()
at #=qUU5X8cUMuq0LcWtC2ouZhG2OPhZhoNNjgygeLj7sHzu1QPQWoCxlgKxZfype3zVD.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qr$r$FDv4jKrYga$DLbmb6g==.#=qk0NvuejaRkTkIZj$36ychS$jliku8v1oq6UPq8K9lDk=(#=qSuxEfuobyeNUHz2RcKPhkn22K11muf9j8iPyEIy1QNY= #=qTRs7MMpAm5znhwSDeCrgvQ==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qxQ2GJdeBm5UfVAl8IjIzzlKMM1Yje5iGR9rKtu7TexM=()
at #=qSS90MOU6nxxQ0ERiwpGcxvECWOxwHT2rKEJ548Gy3Ts=.#=qhNsv7Jpjvau__S6EiJlNFQ==(#=qwJroj2Vy5G0KU7KmSf4qbnHpM6VmQ0vD$GXCNNjdJoOKi8J4$17oghxsTy$D1l #=q6BLUEywVFiko1IWnLJTYng==)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qpDi7RnCMjgIJfwSvd79_yFmsFM_NdrMzmsEPvcEWc=.#=qSbvL1z6xjHX9aRvNbs89Eg==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at #=qqhDYf$$0YMCk2iz$Fk3P4KmyC66ESN7eu8l9tht3LX4=.#=q$CxbiEfQtXK$wBd8Q2Mf0A==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qCfzUMRqw_XszD4XsIOq9Mw==)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=q0CT1BZHErY$tnsxkuBHh55bLi8LD5m9pI7Xc590Qs=(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=qar4DJyURc6XscCKJRieCew==()
at #=qpDi7RnCMjgIJfwSvd79_yFmsFM_NdrMzmsEPvcEWc=.#=qar4DJyURc6XscCKJRieCew==()
at #=qu7aP5ED3_9olFh0eSJGBVw==.#=qf3vvzghY8aHBVyUXEYaQRQ==(String #=qtG6qb73TiNnRvV0XgRq5Hg==, Boolean #=qaB9W52_xKIt7Wu81pIm8jj1lSuyQ$$eyVbJ36NZhS0o=, Boolean #=qQDWFhCNF$5OstBHJlYUFRw==)
^

Im also randomly crashing in the editor, not only on adding a break. Cant really say what Im doing wrong, but I feel like it has something to do with me wanting to play/stop the music.
Still gotta figure out how to get one of these fancy logs
crashing in editor too, can't pinpoint what caused it

Yauxo wrote: 71584y

Still gotta figure out how to get one of these fancy logs
When you get the error popup you can click the image to show the log.
Thank you very much.

System.NotedException: Specified method is not ed.
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=qCxsm5Je1V$PJ2JcxaVArWw==(#=q3_QWp7YghheTcIIpBn9721nulpFhrw3UONJMz$WT8= #=q_fgMEb38pjvFU$Wu0fAm1A==)
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=q$ahR6mgLMjFqO4aSFtD9JQ==()
at #=qUU5X8cUMuq0LcWtC2ouZhG2OPhZhoNNjgygeLj7sHzu1QPQWoCxlgKxZfype3zVD.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qr$r$FDv4jKrYga$DLbmb6g==.#=qk0NvuejaRkTkIZj$36ychS$jliku8v1oq6UPq8K9lDk=(#=qSuxEfuobyeNUHz2RcKPhkn22K11muf9j8iPyEIy1QNY= #=qTRs7MMpAm5znhwSDeCrgvQ==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qxQ2GJdeBm5UfVAl8IjIzzlKMM1Yje5iGR9rKtu7TexM=()
at #=qSS90MOU6nxxQ0ERiwpGcxvECWOxwHT2rKEJ548Gy3Ts=.#=qhNsv7Jpjvau__S6EiJlNFQ==(#=qwJroj2Vy5G0KU7KmSf4qbnHpM6VmQ0vD$GXCNNjdJoOKi8J4$17oghxsTy$D1l #=q6BLUEywVFiko1IWnLJTYng==)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qpDi7RnCMjgIJfwSvd79_yFmsFM_NdrMzmsEPvcEWc=.#=qSbvL1z6xjHX9aRvNbs89Eg==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at #=qqhDYf$$0YMCk2iz$Fk3P4KmyC66ESN7eu8l9tht3LX4=.#=q$CxbiEfQtXK$wBd8Q2Mf0A==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qCfzUMRqw_XszD4XsIOq9Mw==)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=q0CT1BZHErY$tnsxkuBHh55bLi8LD5m9pI7Xc590Qs=(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=qar4DJyURc6XscCKJRieCew==()
at #=qpDi7RnCMjgIJfwSvd79_yFmsFM_NdrMzmsEPvcEWc=.#=qar4DJyURc6XscCKJRieCew==()
at #=qu7aP5ED3_9olFh0eSJGBVw==.#=qf3vvzghY8aHBVyUXEYaQRQ==(String #=qtG6qb73TiNnRvV0XgRq5Hg==, Boolean #=qaB9W52_xKIt7Wu81pIm8jj1lSuyQ$$eyVbJ36NZhS0o=, Boolean #=qQDWFhCNF$5OstBHJlYUFRw==)
Topic Starter
I know what is causing it roughly.
Running compatibility mode on this latest patch is much better. I actually improved my score on 2 maps with it. Running without compatibility mode, I still get cursor lag. but it's better than before. What hasn't improved much, is the stutter and lag when changing menus and scrolling through songs.
Performance Log
11/20/2015 9:24:40 PM: ---------- Slow Frame Detected at 316.00s in SelectPlay ----------
11/20/2015 9:24:40 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: Game 316,207
11/20/2015 9:24:40 PM: Mode 10,970
11/20/2015 9:24:40 PM: Audio 23,774
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: BetweenFrames 0.10
11/20/2015 9:24:40 PM: Update 0.26
11/20/2015 9:24:40 PM: Scheduler 0.01
11/20/2015 9:24:40 PM: Draw 53.79
11/20/2015 9:24:40 PM: Sleep 0.01
11/20/2015 9:24:40 PM: SwapBuffer 0.04
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: This Frame 54.20
11/20/2015 9:24:40 PM: Avg. Frame 20.23
11/20/2015 9:24:40 PM: Curr FPS 61
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: TextureUnload 2
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: Call stack follows:
11/20/2015 9:24:40 PM:
11/20/2015 9:24:40 PM: - Void Finish() @ 92
11/20/2015 9:24:40 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:24:40 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:24:40 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:24:40 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:24:40 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:24:40 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:24:40 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:24:40 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:24:40 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:24:40 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:24:40 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:24:40 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:24:40 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:24:40 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:24:40 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:24:40 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: ---------- Slow Frame Detected at 342.00s in SelectPlay ----------
11/20/2015 9:25:06 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: Game 342,537
11/20/2015 9:25:06 PM: Mode 101
11/20/2015 9:25:06 PM: Audio 15,221
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: BetweenFrames 0.00
11/20/2015 9:25:06 PM: Update 81.69
11/20/2015 9:25:06 PM: Scheduler 0.00
11/20/2015 9:25:06 PM: Draw 19.11
11/20/2015 9:25:06 PM: Sleep 0.01
11/20/2015 9:25:06 PM: SwapBuffer 0.05
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: This Frame 100.85
11/20/2015 9:25:06 PM: Avg. Frame 16.75
11/20/2015 9:25:06 PM: Curr FPS 43
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: NativeText 29
11/20/2015 9:25:06 PM: TextureGen 27
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: Call stack follows:
11/20/2015 9:25:06 PM:
11/20/2015 9:25:06 PM: - System.Drawing.Graphics FromImage(System.Drawing.Image) @ 111
11/20/2015 9:25:06 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=qbsjyxVO4aF7XVaqGiDmiXA==(System.String, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.Color, #=qvMGxxlBMr2ZvyXo5_oWBc$dJL6aQMze_EeVlInUJUrsTYWSZL4rbw8XQ3AflyMz9, Boolean, Boolean, Boolean, #=qbQ9XUWoQRBKiN92vgA0IN5QdtfK_U9XFbFha926Uucv5fWiPHOMKx6eiCvS5fUVd, Boolean, Microsoft.Xna.Framework.Vector2 ByRef, System.Drawing.RectangleF[] ByRef, Microsoft.Xna.Framework.Graphics.Color, Microsoft.Xna.Framework.Graphics.Color, Int32, Boolean, Boolean, #=qIh9friFbvPPV0Wri1MWzlf9qaxZLGei_Vq4MeDt6yRhOb8iOoqzAA2jrsVkOuq$0, Microsoft.Xna.Framework.Vector4, Microsoft.Xna.Framework.Vector2, #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc=, Int32, Int32) @ 2608
11/20/2015 9:25:06 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=qWM2b98_jVxa1FB80Kv10DA==() @ 1435
11/20/2015 9:25:06 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 119
11/20/2015 9:25:06 PM: - Microsoft.Xna.Framework.Vector2 #=qvdnYK6ZzT6VmwM9STjXDxQ==() @ 22
11/20/2015 9:25:06 PM: - Void .ctor(#=qjdo5fdCROseqZ2V7fXn$Rl9C5eiJxRE8FLniaMDpuYk=) @ 2275
11/20/2015 9:25:06 PM: - Void #=qJEyk_BHT7$dXxQDp_T2thQ==(Int32) @ 1172
11/20/2015 9:25:06 PM: - Void #=q$6WmsnMZxvyIRAo1rORU1A==(System.Object, System.EventArgs) @ 7
11/20/2015 9:25:06 PM: - Void #=q6nelkFsBc8d3L8tPT8ycAp4lenozc4bGhJ0av$rYCt8=() @ 330
11/20/2015 9:25:06 PM: - Void #=q5OXjU0i8nfQjPwaGJi$zow==() @ 427
11/20/2015 9:25:06 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 27
11/20/2015 9:25:06 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:06 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:06 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:06 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:06 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:06 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:06 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:06 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:06 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:06 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:06 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:06 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:06 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: ---------- Slow Frame Detected at 346.00s in SelectPlay ----------
11/20/2015 9:25:10 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Game 346,456
11/20/2015 9:25:10 PM: Mode 4,019
11/20/2015 9:25:10 PM: Audio 19,045
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: BetweenFrames 0.00
11/20/2015 9:25:10 PM: Update 0.23
11/20/2015 9:25:10 PM: Scheduler 0.00
11/20/2015 9:25:10 PM: Draw 52.45
11/20/2015 9:25:10 PM: Sleep 0.01
11/20/2015 9:25:10 PM: SwapBuffer 0.05
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: This Frame 52.73
11/20/2015 9:25:10 PM: Avg. Frame 16.68
11/20/2015 9:25:10 PM: Curr FPS 60
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Call stack follows:
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: - Void Finish() @ 92
11/20/2015 9:25:10 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:25:10 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:25:10 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:10 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:10 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:10 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:10 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:10 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:10 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:10 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:10 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:10 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:10 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:10 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:10 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:10 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: ---------- Slow Frame Detected at 346.00s in SelectPlay ----------
11/20/2015 9:25:10 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Game 346,504
11/20/2015 9:25:10 PM: Mode 4,067
11/20/2015 9:25:10 PM: Audio 19,097
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: BetweenFrames 0.00
11/20/2015 9:25:10 PM: Update 0.23
11/20/2015 9:25:10 PM: Scheduler 0.00
11/20/2015 9:25:10 PM: Draw 47.35
11/20/2015 9:25:10 PM: Sleep 0.01
11/20/2015 9:25:10 PM: SwapBuffer 0.05
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: This Frame 47.94
11/20/2015 9:25:10 PM: Avg. Frame 21.95
11/20/2015 9:25:10 PM: Curr FPS 44
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: TextureGen 1
11/20/2015 9:25:10 PM:
11/20/2015 9:25:10 PM: Call stack was not recorded.
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: ---------- Slow Frame Detected at 350.00s in SelectPlay ----------
11/20/2015 9:25:14 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: Game 350,851
11/20/2015 9:25:14 PM: Mode 8,414
11/20/2015 9:25:14 PM: Audio 23,414
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: BetweenFrames 0.00
11/20/2015 9:25:14 PM: Update 0.23
11/20/2015 9:25:14 PM: Scheduler 0.01
11/20/2015 9:25:14 PM: Draw 78.94
11/20/2015 9:25:14 PM: Sleep 0.01
11/20/2015 9:25:14 PM: SwapBuffer 0.05
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: This Frame 79.23
11/20/2015 9:25:14 PM: Avg. Frame 16.76
11/20/2015 9:25:14 PM: Curr FPS 60
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: TextureGen 1
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: Call stack follows:
11/20/2015 9:25:14 PM:
11/20/2015 9:25:14 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:14 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:14 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:14 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:14 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:14 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:14 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:14 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:14 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:14 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:14 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:14 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:14 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:14 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:14 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:14 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:14 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:14 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:14 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:14 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:14 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:14 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:14 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:14 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:14 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:14 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:14 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: ---------- Slow Frame Detected at 354.00s in SelectPlay ----------
11/20/2015 9:25:18 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Game 354,294
11/20/2015 9:25:18 PM: Mode 11,857
11/20/2015 9:25:18 PM: Audio 26,893
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: BetweenFrames 0.00
11/20/2015 9:25:18 PM: Update 0.26
11/20/2015 9:25:18 PM: Scheduler 0.00
11/20/2015 9:25:18 PM: Draw 40.15
11/20/2015 9:25:18 PM: Sleep 0.01
11/20/2015 9:25:18 PM: SwapBuffer 0.05
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: This Frame 40.48
11/20/2015 9:25:18 PM: Avg. Frame 16.68
11/20/2015 9:25:18 PM: Curr FPS 60
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: TextureGen 1
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Call stack follows:
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:18 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:18 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:18 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:18 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:18 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:18 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:18 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:18 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:18 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:18 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:18 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:18 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:18 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:18 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:18 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:18 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:18 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:18 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:18 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: ---------- Slow Frame Detected at 354.00s in SelectPlay ----------
11/20/2015 9:25:18 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Game 354,491
11/20/2015 9:25:18 PM: Mode 12,055
11/20/2015 9:25:18 PM: Audio 27,078
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: BetweenFrames 0.00
11/20/2015 9:25:18 PM: Update 0.20
11/20/2015 9:25:18 PM: Scheduler 0.00
11/20/2015 9:25:18 PM: Draw 54.41
11/20/2015 9:25:18 PM: Sleep 0.01
11/20/2015 9:25:18 PM: SwapBuffer 0.04
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: This Frame 54.66
11/20/2015 9:25:18 PM: Avg. Frame 18.31
11/20/2015 9:25:18 PM: Curr FPS 60
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: Call stack follows:
11/20/2015 9:25:18 PM:
11/20/2015 9:25:18 PM: - Void Finish() @ 92
11/20/2015 9:25:18 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:25:18 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:25:18 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:18 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:18 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:18 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:18 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:18 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:18 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:18 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:18 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:18 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:18 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:18 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: ---------- Slow Frame Detected at 355.00s in SelectPlay ----------
11/20/2015 9:25:19 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: Game 355,745
11/20/2015 9:25:19 PM: Mode 13,309
11/20/2015 9:25:19 PM: Audio 28,344
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: BetweenFrames 0.00
11/20/2015 9:25:19 PM: Update 0.25
11/20/2015 9:25:19 PM: Scheduler 0.00
11/20/2015 9:25:19 PM: Draw 41.60
11/20/2015 9:25:19 PM: Sleep 0.01
11/20/2015 9:25:19 PM: SwapBuffer 0.06
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: This Frame 41.93
11/20/2015 9:25:19 PM: Avg. Frame 16.85
11/20/2015 9:25:19 PM: Curr FPS 61
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: TextureGen 1
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: Call stack follows:
11/20/2015 9:25:19 PM:
11/20/2015 9:25:19 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:19 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:19 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:19 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:19 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:19 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:19 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:19 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:19 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:19 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:19 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:19 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:19 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:19 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:19 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:19 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:19 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:19 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:19 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:19 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:19 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:19 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:19 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:19 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:19 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:19 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:19 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: ---------- Slow Frame Detected at 356.00s in SelectPlay ----------
11/20/2015 9:25:20 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: Game 356,191
11/20/2015 9:25:20 PM: Mode 13,755
11/20/2015 9:25:20 PM: Audio 28,776
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: BetweenFrames 0.00
11/20/2015 9:25:20 PM: Update 0.20
11/20/2015 9:25:20 PM: Scheduler 0.00
11/20/2015 9:25:20 PM: Draw 54.56
11/20/2015 9:25:20 PM: Sleep 0.01
11/20/2015 9:25:20 PM: SwapBuffer 0.04
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: This Frame 54.80
11/20/2015 9:25:20 PM: Avg. Frame 17.57
11/20/2015 9:25:20 PM: Curr FPS 61
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: Call stack follows:
11/20/2015 9:25:20 PM:
11/20/2015 9:25:20 PM: - Void Finish() @ 92
11/20/2015 9:25:20 PM: - Void #=qZiLSK2Dy9ouKoGwhNd8Jtw==() @ 58
11/20/2015 9:25:20 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 904
11/20/2015 9:25:20 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:20 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:20 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:20 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:20 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:20 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:20 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:20 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:20 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:20 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:20 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470
11/20/2015 9:25:20 PM: - Void #=qtu125a5FHc0YTcEivVgGGA==(System.String[]) @ 524
11/20/2015 9:25:20 PM: - Void #=qoZBo_fnWuni41CC9Fe$3WQ==() @ 1710
11/20/2015 9:25:20 PM: - Void #=qK5T_9h2iaT7O6JMfafEIoQ==() @ 6
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: ---------- Slow Frame Detected at 359.00s in SelectPlay ----------
11/20/2015 9:25:23 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: Game 359,320
11/20/2015 9:25:23 PM: Mode 16,884
11/20/2015 9:25:23 PM: Audio 31,926
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: BetweenFrames 0.00
11/20/2015 9:25:23 PM: Update 0.25
11/20/2015 9:25:23 PM: Scheduler 0.00
11/20/2015 9:25:23 PM: Draw 33.13
11/20/2015 9:25:23 PM: Sleep 0.01
11/20/2015 9:25:23 PM: SwapBuffer 0.05
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: This Frame 33.45
11/20/2015 9:25:23 PM: Avg. Frame 16.69
11/20/2015 9:25:23 PM: Curr FPS 60
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: TextureGen 1
11/20/2015 9:25:23 PM:
11/20/2015 9:25:23 PM: Call stack was not recorded.
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: ---------- Slow Frame Detected at 360.00s in SelectPlay ----------
11/20/2015 9:25:24 PM: Statuses: [Active] [Bancho] [Severe]
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: Game 360,879
11/20/2015 9:25:24 PM: Mode 18,443
11/20/2015 9:25:24 PM: Audio 33,427
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: BetweenFrames 0.00
11/20/2015 9:25:24 PM: Update 0.24
11/20/2015 9:25:24 PM: Scheduler 0.00
11/20/2015 9:25:24 PM: Draw 91.90
11/20/2015 9:25:24 PM: Sleep 0.01
11/20/2015 9:25:24 PM: SwapBuffer 0.06
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: This Frame 92.22
11/20/2015 9:25:24 PM: Avg. Frame 16.73
11/20/2015 9:25:24 PM: Curr FPS 60
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: TextureGen 1
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: Call stack follows:
11/20/2015 9:25:24 PM:
11/20/2015 9:25:24 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 0
11/20/2015 9:25:24 PM: - Microsoft.Win32.SafeHandles.SafeFileHandle SafeCreateFile(System.String, Int32, System.IO.FileShare, SECURITY_ATTRIBUTES, System.IO.FileMode, Int32, IntPtr) @ 24
11/20/2015 9:25:24 PM: - Void Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) @ 1126
11/20/2015 9:25:24 PM: - Void .ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare) @ 66
11/20/2015 9:25:24 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=ql4O_xyIVZtfnFfcOGpaMSw==(System.String, #=q1j_E87cNe5bt1gkS1ybQOk2JuUhxNq_Y8_F3BYmWkMk=) @ 82
11/20/2015 9:25:24 PM: - #=qDA9us3HleOPRzVowkn6mKVftqhrJLWfqEDTBWN0X$Bc= #=q93aqWw$GbEMNFcnmPAHFJQ==() @ 627
11/20/2015 9:25:24 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 63
11/20/2015 9:25:24 PM: - Boolean #=qhDGtaIE4c14TiiNRYlMgiw==() @ 2976
11/20/2015 9:25:24 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 10
11/20/2015 9:25:24 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 1702
11/20/2015 9:25:24 PM: - Void #=qr2rBWP$gkAZopl2AjvuRXQ==(#=qAOs26Yp67FNot8FOWj39x2Pd5u381zvBBL04UosGloI=) @ 28
11/20/2015 9:25:24 PM: - Void ForEach(System.Action`1[T]) @ 168
11/20/2015 9:25:24 PM: - Void #=qhDGtaIE4c14TiiNRYlMgiw==() @ 392
11/20/2015 9:25:24 PM: - Void #=qb3UKIr94Kpj2TjnW9cOA==(System.Object, System.EventArgs) @ 37
11/20/2015 9:25:24 PM: - Void #=qhsRd$qEJC4WgJ4R665oveQ==(System.Object, System.EventArgs) @ 26
11/20/2015 9:25:24 PM: - Void #=qkcWiLTaIV4zsxhLlrw9dAX1eE4XIwV0As1i8Ysg_GmA=(System.Object, System.EventArgs) @ 105
11/20/2015 9:25:24 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 62
11/20/2015 9:25:24 PM: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 973
11/20/2015 9:25:24 PM: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
11/20/2015 9:25:24 PM: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 74
11/20/2015 9:25:24 PM: - Void Run(System.Windows.Forms.Form) @ 49
11/20/2015 9:25:24 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 113
11/20/2015 9:25:24 PM: - Void #=qoZTjKLeNAjw_8tF4lr91rA==() @ 36
11/20/2015 9:25:24 PM: - Void #=qsd916sHOd_9oXziR6kbOJw==(System.String, Boolean, Boolean) @ 470

I'll stay in compatibility mode for now until I find something else, but I can deal with the menu problem for now.
http://puu.sh/lsWam/3fa63c34a0.log

Here's my performance.log. Osu on cutting edge was actually running pretty well when I first opened it, but a while after I started, the stuttering kept getting worse and worse, until I couldn't get through more than a few seconds without stuttering and the fps counter staying solid orange. Thought it was curious, so I decided to post here.

I have a i7 2.5ghz and an nvidia 970M.
Been getting microstuttering/lag spikes lately.

Running on a GTX970 and i7-4790k.
Running on cutting-edge latest build as of November 22.
Fullscreen mode on and compatability mode is disabled.

performance.log

Video showing the symptoms:
Looks like my error from 2 pages ago is back again.
This time I can't seem to fix it, the config doesn't has this line again and even deleting the whole config didn't change anything.
It again creates dead processes that can't be closed unless I restart my PC.
Reinstalling Osu! works but going back to cutting edge will cause the error to appear again.
This again happened after the updater finished, closed the little window and nothing else happened.
Never had any problem like that before, there is no anti-virus or other software that could interfere with the file.
LastVersion = b20151120.5 if that helps.
editor crashed when I am timing
crash log
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at #=qT3Gjfv8PUfvy7auFGE3lVHsH3faXF2cbx74$Fsz$DeI=.#=qUnn6QcQNmz8PcgXvcMFUlw==()
at #=qT3Gjfv8PUfvy7auFGE3lVHsH3faXF2cbx74$Fsz$DeI=.#=q$wtvHjWHGDbW2Vo4obca1w==()
at #=q6bQqYVTGNI$7uTKIdp4SzQ==.#=qhJtX8DT0CcRwmHJeoCoywQ==.#=qw5XSljOcK4QDGwqNqNzmYA==(#=qR$Wcl7Kf6zJFUSPtFFUTP5JktcyGMmyHOljW3Aj5X24= #=qD1kCqaLu0FhIBZ7x1Ooe5w==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=q6bQqYVTGNI$7uTKIdp4SzQ==.#=q$wtvHjWHGDbW2Vo4obca1w==()
at #=q474JwhhtHCzykqRQ8rWn3pxGgKJZP7Uw2uCDhgDuAmE=.#=q3mK1it42YqFC9pj23WsI0w==(Object #=qNMt8TyzpY2aR0FANMlCHLw==, EventArgs #=qqt6RxM94$JBBDzbUyA5BCw==)
at #=qsVpC_w5Hq5VBLBSTWfVYAds_btjRH$2P$YuwbkPqee8=.#=q2FrX9cGR2gCmgcHFCKf2DA==(Object #=qNMt8TyzpY2aR0FANMlCHLw==, EventArgs #=qg2PfruQGTqa$BuNV$IApGw==)
at #=q0ZVcSsJP3VsBcV3j1RxhZZ0hj9UhnNQBwEy_Ecg4SKI=.#=q_xGw4DetxVJmrlW9Zuj2TFXggoTo8Ldt9Ue6WdRpwZA=(Object #=qNMt8TyzpY2aR0FANMlCHLw==, EventArgs #=qqt6RxM94$JBBDzbUyA5BCw==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q0ZVcSsJP3VsBcV3j1RxhZZ0hj9UhnNQBwEy_Ecg4SKI=.#=qeL7BABVuH32GEFQVX8Zwbw==()
at #=q474JwhhtHCzykqRQ8rWn3pxGgKJZP7Uw2uCDhgDuAmE=.#=qeL7BABVuH32GEFQVX8Zwbw==()
at #=qQH3QHga_ksm5pezIdhIosA==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=qEOMdhyliwDLJ9oQEG21ZBA==, Boolean #=qiTrM$swQ9WtZK1h3lqqZ9QNTbL5IW32WnZeI0I$0BjA=, Boolean #=qEKbPwJSJ5ex0NyxNzjLh8g==)
d/c'd because verification, after verification the score is lost.
unlike normal d/c there's no resubmit in this situation
Every time I a map on cutting-edge, it tells me I need to my . When I click the in-game popup, it brings me to a page saying I've successfully verified my e-mail already (I did already). This only happens if I the map, but the play doesn't count towards my playcount (or anything else) regardless. I switched to beta and was able to play normally, but when I switched back to cutting-edge, it started happening again.

GhostFrog wrote: 4e5a4q

Every time I a map on cutting-edge, it tells me I need to my . When I click the in-game popup, it brings me to a page saying I've successfully verified my e-mail already (I did already). This only happens if I the map, but the play doesn't count towards my playcount (or anything else) regardless. I switched to beta and was able to play normally, but when I switched back to cutting-edge, it started happening again.
Same thing happening with me
[ Kakuja ]
After every beatmap I play, Bancho tells me that I need to my .
This started to occur since b20151124.1cuttingedge build.
Fixed, sorry!
I'm not sure the best place to post this, so I'll put it here.

Some maps give different combo on newer releases compared to Stable (Fallback).

Examples:

https://osu-ppy-sh.tvgratuite.org/p/beatmap?b=462700&m=2

You can see that they have SS scores with differing combo, which shouldn't be possible.
George
I couldn't to osu!ce for a while - the game said that my has been reset for being too weak. I reset my and attempted to again, where the game still rejected my even though I could use it to to the website (the page said "You are already logged in, silly!")

Restarting osu! fixed it so I suppose it's not a major issue, but thought I would post anyways.
ATL TABing back to full screen osu takes over 10 sec to complete if not freezed. (about 50/50 for both scenario)
running on optimus with integrated graphics

performance log after freezing
http://pastebin.com/PfT9kRKk
I'm getting a freeze in the game every 2~5 minutes or so, it's been like this for a long time now.
The freeze only lasts for about half a second, but it makes me fail every map.
Just lost a top play because of this so I'm posting here to help.

Fullscreen, 1680x1050 (native).
i3-2100 3.1ghz
4gb ram.
Graphics card is a Nvidia 9500GT.
I'm using Windows 7

performance.log http://puu.sh/lzjAF/5aa8088a65.log

I think this happens on Stable too, but I'm not sure. I'll test it later.

Hope this helps
Found a bug by accident and found a good way to replicate it.
Press the down arrow, then right after press enter, then press the escape key and it should trigger.

I recorded a video to better show what happened


Edit: i'm dumb

Gumpyyy wrote: 1j594r

Found a bug by accident and found a good way to replicate it.
Press the down arrow, then right after press enter, then press the escape key and it should trigger.

I recorded a video to better show what happened
This isn't specific to cuttingedge and is already confirmed here.
there's a new debug option to test: DisableMultipleVBOs

Please try it out and let us know if it helps with SwapBuffer stuttering
When I unplugged my audio output while playing a song the game crashed, just wanted to make it known.

Temu wrote: 2e1k5h

When I unplugged my audio output while playing a song the game crashed, just wanted to make it known.
I am having troubles replicating it since I am one person now, but when i try it with auto it lags then auto becomes a mess and can barely perform the song.

Temu wrote: 2e1k5h

Temu wrote: 2e1k5h

When I unplugged my audio output while playing a song the game crashed, just wanted to make it known.
I am having troubles replicating it since I am one person now, but when i try it with auto it lags then auto becomes a mess and can barely perform the song.
Unplugging audio devices during gameplay causing issues is known. Here are the threads.
t/328978

The game shouldn't crash though. (And it's probably not specific to cuttingedge.)
Video
Log

Just started having this happen every song glitch's at the start of a song then audio and map out of sync :/
Happens on Beta aswell
Topic Starter

Nokui wrote: 5g3x5y

Video
Log

Just started having this happen every song glitch's at the start of a song then audio and map out of sync :/
Happens on Beta aswell
You have your universal offset changed. Go into options and fix it.
woops can't believe I didn't check that... Sorry about that
Issue(s) in this thread have been addressed by the following changes:
  1. Add debug option to disable slider rendering. Please test whether it reduces stuttering. (peppy)
The changes will be applied to builds newer than b20151129cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
The disable slider rendering option is allowing me to play at 240 fps, whereas recently I've often gotten lag at 120. I'm not sure if that's what the option is meant to fix though.
I pushed a second update after that one which may fix your issue without disabling sliders. Can you please test it?
I restarted osu! and tried playing with the option disabled and afaict it's no better than normal. osu! didn't update in-between my previous post and now though, even with the restart.
can you chuck is a performance.log?
http://pastebin.com/ZeMWQyu1

I played the same map twice during this time. I played it once WITHOUT the option enabled, starting at xx:47:15 and ending at xx:49:12. I then played it WITH the option enabled starting at what I would expect to be xx:49:58 or xx:49:59 and ending at xx:51:55.

Edit: Errrr..just ed I started the map the second time for about a second, then tabbed out because my fps was at 40, then tabbed back in and restarted the map and my fps fixed itself. Don't know if that's relevant
@GhostFrog: Are you able to try what i mention here?
It doesn't seem to be making any difference.
You must be hitting a very different issue then.

What's your system specs (you can paste relevant information from the top of runtime.log)
top of runtime.log
12/1/2015 8:26:43 AM: ----------------------------------------------------------
12/1/2015 8:26:43 AM: Runtime Log for GhostFrog
12/1/2015 8:26:43 AM: osu! version b20151201.1cuttingedge
12/1/2015 8:26:43 AM: Running on Microsoft Windows NT 6.0.6002 Service Pack 2, 4 cores
12/1/2015 8:26:43 AM: ----------------------------------------------------------
12/1/2015 8:26:43 AM: GL Initialized
12/1/2015 8:26:43 AM: GL Version: 3.3.0
12/1/2015 8:26:43 AM: GL Renderer: NVS 3100M/PCIe/SSE2
12/1/2015 8:26:43 AM: GL Shader Language version: 3.30 NVIDIA via Cg compiler
12/1/2015 8:26:43 AM: GL Vendor: NVIDIA Corporation
12/1/2015 8:26:43 AM: GL Extensions: GL_ARB_arrays_of_arrays
Is that an optimus chipset (do you have an intel card too)?
I'm not really sure what that means or how to check for it so hopefully this answers it

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