fuck
While I do understand the change and agree that this will definitely be an improvement to the viewing experience, I don't like it at all. The reason scoring is very combo heavy is because the hardest aspect of the game is supposed to get rewarded the most. For example, in osu!mania combo doesn't do anything at all because you could literally just spam all your buttons and still keep combo, while not paying ANY attention to rhythm, while in standard reading might as well be the single most important skill in the game. I do understand that a "random miss" on a map you performed extremely well on can ruin the whole score, but being able to stay focused while playing is IMO the most difficult aspect of the game.Bauxe wrote: l5c1p
I don't get why people are confused about the change to the scoring system, it is probably the most requested thing relating to OWC.
For now it's probably still okay. It sucks, so it's something that hopefully doesn't happen next year (since last owc we also had the problem of not knowing some things in advance, which resulted in everything being blown out of proportions last year too). The best would be if you could get these things finalized before the registrations end though. Those who should be able to expect the rules to be what they for, so yeah.Loctav wrote: 5b1v22
it's still in heavy testing, hence why I gave you a rough tendency where it will go. I am sorry that we were unable to deliver concrete details sooner.CXu wrote: 344051
Would be nice to know that before g up to a tournament though, you know![]()
Thanks for the input! We will consider this option internally and figure something out, if we deem this as feasable.StarrStyx wrote: 55366
I dont know if it's appropriate to do so, but I somehow think that for one or two matches, some streamers or well known osu commentators on Twitch can be asked to commentate on a match or two.
Just to bring some freshness to the streams imo, apart from the usual ones![]()
I absolutely agree and I tried my best to whip the devs harder, but it wasnt possible to release the complete thing just in time. I actually wanted it to be done and dandy right before we open the s, but this was out of my reach hahaCXu wrote: 344051
For now it's probably still okay. It sucks, so it's something that hopefully doesn't happen next year (since last owc we also had the problem of not knowing some things in advance, which resulted in everything being blown out of proportions last year too). The best would be if you could get these things finalized before the registrations end though. Those who should be able to expect the rules to be what they for, so yeah.
As we stated here: https://twitter.com/ppy/status/649599477586636800Musty wrote: 683r6m
I just hope that this scoring system won't be as bad as mania's. Indeed, I honestly feel like it's the worst for tourneys, why?
Because you cant make advantages of players' consistency in of comboeing (not sure about the correct word to use there). Before, in team based tourneys there have been a lots of tight match that has been disputed throughout maps because people had combos while other had not. I honestly feel like consistency is what people want to see, they want amazing combos more than "amazing accuracy" which is not relevant on long songs.. holding combos is harder in tournament than holding accuracy IN MY OPINION.
Well, i think i am pretty confused in what i say, but if it appears to be close to mania's score system, then i highly disagree with your choices.
Bit of a harsh thing to say to the person who did the majority of the commentating of the last few years, is it not?Loctav wrote: 5b1v22
We didn't need you for past 3 world cups. So, no. You can resume playing steam games now.Mr Color wrote: 2r8t
Well, I take it you have enough people that you don't need me anymore then, godspeed o\
fartownik wrote: 3l1h
Wtf is this thing about Color, he was actually the best commentator with at least some knowledge about the standard players for all past tournaments.
Btw, you should consider taking in some new commentators. People like Evrien, lolimonz, Doomsday and others were really great during the All-Star tournament that took place not long time ago and could bring some great quality into this tournament as well.
Like I said, ask ztrotAmaiHachimitsu wrote: 5k2c5k
Probably PP-oriented system.Loctav wrote: 5b1v22
You should wait until we actually release how the scoring works before you make assumptions about it.
While it could be kind of "fair", it would ruin the viewing experience.
Also
Like, seriously, can I commentate too?
Winner wrote: 532i1v
I think it's a bit too late for that. Would have to wipe all scores on leaderboards or make an entirely new leaderboard.Decon082 wrote: 5v6e6n
now implement this scoring system for non-tournament scenarios in standard and ctb please![]()
I wouldn't mind that at all. It would give me an excuse to play some of my favorite maps again to solidify my fundamentals. Not to mention I'll capitalize on the player base rage quitting because I'm so anti-meta.Winner wrote: 532i1v
I think it's a bit too late for that. Would have to wipe all scores on leaderboards or make an entirely new leaderboard.Decon082 wrote: 5v6e6n
now implement this scoring system for non-tournament scenarios in standard and ctb please![]()
Probably because the team isn't exactly being pre-picked by the country. Since all registrations are individual, they probably want to pick someone who they don't think will choose teammates based on personal bias (ie. picking friends over better players).Xilver wrote: 1l325z
May I please ask for the logic behind captains being selected by the management team and not by the team itself? Not trying to start anything, I just don't particularly agree with that decision and I'd like to hear your line of reasoning behind it.
Even if it's a temporary pick, I'm assuming the reason you pick the captain is for the captain to choose a team, right?
Speaking of which, does the temporary captain have to end up in the team? If a country has decided (in their forum section or channel or tournament etc.) whom to select for their team, and the captain chosen isn't among any of them, would this temporary captain be able to pick the 8 players and then not participate themselves?Bauxe wrote: l5c1p
Probably because the team isn't exactly being pre-picked by the country. Since all registrations are individual, they probably want to pick someone who they don't think will choose teammates based on personal bias (ie. picking friends over better players).Xilver wrote: 1l325z
May I please ask for the logic behind captains being selected by the management team and not by the team itself? Not trying to start anything, I just don't particularly agree with that decision and I'd like to hear your line of reasoning behind it.
Even if it's a temporary pick, I'm assuming the reason you pick the captain is for the captain to choose a team, right?
Maybe I'm completely wrong though.
edit: also the country-picked captain might not be able to play which would cause confusion (since no more captain).
https://osu-ppy-sh.tvgratuite.org/wiki/Help_CenterKevEz wrote: 6x11r
Just want to clarify something, if i have proof that i am from Mexico does that make me eligable at all to play for the Mexican team or do i have to try to play for the country i reside in?
Hong Kong hype!Makan1 wrote: 3l554
lets not see a repeat of last year yeah....
hong kong pls no disappoint this year lol
Didn't osu become an esport? No?Evrien wrote: 2t4lr
Just wanna say good luck to the management team and thanks for putting effort in revolutionizing the tournament structure. Hope all goes well! I however would like to show some concern for the $5,000 prize pool since it's quite big...really. All-Star promised a $500 one and that was already considered grand-scale. Why $5,000 if I may ask?
OWC is on a completely different level to All-Star. Pretty sure most of the All-Star games only got a few hundred viewers, OWC gets easily into the thousands (I think it even went above 10,000 in the grand final last year?).Evrien wrote: 2t4lr
Just wanna say good luck to the management team and thanks for putting effort in revolutionizing the tournament structure. Hope all goes well! I however would like to show some concern for the $5,000 prize pool since it's quite big...really. All-Star promised a $500 one and that was already considered grand-scale. Why $5,000 if I may ask?
We topped at 13k, if I'm ing correctly.Bauxe wrote: l5c1p
OWC is on a completely different level to All-Star. Pretty sure most of the All-Star games only got a few hundred viewers, OWC gets easily into the thousands (I think it even went above 10,000 in the grand final last year?).Evrien wrote: 2t4lr
Just wanna say good luck to the management team and thanks for putting effort in revolutionizing the tournament structure. Hope all goes well! I however would like to show some concern for the $5,000 prize pool since it's quite big...really. All-Star promised a $500 one and that was already considered grand-scale. Why $5,000 if I may ask?
Well I think CTB works well with both Combo-dominated and Accuracy-dominated scoring system D: Since a droplet is worth as much accuracy as an actual fruit combo, it's not fair for people who caught the combos in rhythm and lose some droplets due to control issue and get penalised equally as someone who lost rhythm and caught the droplets, that kind of defeats the purpose of a rhythm game. But on the flip side, people take accuracy in CTB for granted since literally a it has the least score value of only 10, thus many players can just blatantly ignore droplets all they want, they can miss a thousand droplets and have one combo more and still be ahead than another player with no droplet misses but 1 combo less, that's like in Osu!Standard , a 1000 combo map FC'ed with 1000 50s would still weigh millions ahead of a 999 combo of 300s with a miss at the end, accuracy shouldn't be disregarded as the least important factor in any game mode, also not to mention on maps like Yoiyami Hanabi SS is a whole lot better than S and should be awarded as accordingly when people are skilled enough to catch all the little things.Decon082 wrote: 5v6e6n
now implement this scoring system for non-tournament scenarios in standard and ctb please
Firstly I don't understand what you meant by "changing map score that isn't defined until the end", my intent is to precisely tell that we should modifyr the score after the map is already over, could you re-phrase your point?tfg50 wrote: 4s1w4p
No... just no....
Giving a bonus for a SS is stupid and a changing map score that isn't defined until the end is also kinda unnecessary.
That also doesn't take combo into and the drop from low acc is too huge. A 80% score fc would mean nothing, you could get a 99% with tons of misses and you would get a score that's over 70 times bigger than the 80% fc (that's an extreme case that is not likely to happen but still...)
I second this notion. While ztrot can make up for the gap in skills using his experience, I don't think this should be the case for all commentators. I casted for All-Star and OCWT and know how valuable the opinion from someone of a higher rank is - they see maps differently and can sometimes point to very interesting details that would remain invisible to a mundane player's eyes.Minifrij wrote: 6p3n23
While I have no problems with any of the commentators, nor am I saying that they should be scrapped, having three people with the max rank of about 14k talk about players who are usually under rank 1k is a bit silly. Having Raiku last year to commentate made things a lot better for me.
If you had several issues, don't name me, or anyone else by the way. Everyone moved on, quoting someone from something that happened last year isn't a good way to start any tournament. If someone who was involved is still upset about that last owc, I am open to any discussion. So far my case was only related to who gets to be captain, good thing you now choose. Wish that World Cup to be successful.Loctav wrote: 5b1v22
We had several issues in particular communities being super bitchy about who is the captain, who gets in the team, even forming two parallel teams and I had to decide who ends up in the cup. This is bullshit and pointless drama. (Right Ryosuke-? You were causing this bullcrap in last year)
Second this here, commentators should be top players or above average players who have caught up most what is going on among the top players in these days. They should be well known by the community as well along with their experiences and reputation. Getting some of well known streamers who are capable in their English and experienced in today maps wouldn't hurt. No offense, not saying that deadbeat, Tasha and ztrot are incapable in the sense of commentator, but do they really know what players actually feel like when they are competing? do they know what part of the particular maps will be crucial, difficult, peaked or combo breakers for most of players so that it can be more entertaining during the matches if they add up? do they know how well each player is good or bad at when discussing during the breaks? do they know what is going on among the top players in general? These 3 commentators aren't close to what can be considered good players. I don't think they actually have the knowledge in general as they could be busy moderating as staffs rather than playing competitively.fartownik wrote: 3l1h
We just suggested some people that could do some good work here. I'm pretty sure none of the commentators involved here followed the All-Star tournament that I was talking about and noticed that you could use some of them as they're not just good at commentating live events during the game, but also have some good knowledge of players, maps and game mechanics in general. This tournament lacks casters like this.
Seconded.Azlynn wrote: 6l5y30
Hey guys I'm not really known around here yet but I've been around other rhythm games for quite some time. I can totally understand why you all think of higher level players as commentators but you have to it's not just about the higher level players. Commentators are catering to all different skill levels including people who may have never played the game before and are watching for the first time. Of course those commentating should definitely have a good knowledge of the game, but they really don't need to have good skill at it to be a good commentator. It's mostly about being able to hype up the crowd and working well together as a team. If you just throw anyone on and they don't work well together, the commentary isn't going to be that great.
Please don't take this as me saying no higher level player should be added on or anything, just wanted to voice that it's not just about a person's skill level when it comes to commentary <3
Watch past OWC matches and then compare them with the recent All-Star ones.Azlynn wrote: 6l5y30
Hey guys I'm not really known around here yet but I've been around other rhythm games for quite some time. I can totally understand why you all think of higher level players as commentators but you have to it's not just about the higher level players. Commentators are catering to all different skill levels including people who may have never played the game before and are watching for the first time. Of course those commentating should definitely have a good knowledge of the game, but they really don't need to have good skill at it to be a good commentator. It's mostly about being able to hype up the crowd and working well together as a team. If you just throw anyone on and they don't work well together, the commentary isn't going to be that great.
Please don't take this as me saying no higher level player should be added on or anything, just wanted to voice that it's not just about a person's skill level when it comes to commentary <3
fartownik wrote: 3l1h
Watch past OWC matches and then compare them with the recent All-Star ones.
No.Halogen- wrote: 4h2pe
Extrapolating recent instances of something to prove your point doesn't make your point any stronger.
The fact of the matter is that it absolutely does not require players of extreme skill to commentate. You need charismatic individuals who are willing to learn about the necessary aspects of the game to talk about them as they happen. Having someone who is extremely well versed in the technical side of things will make commentary sound more professional, but too much of it will make it sound foreign to people who don't play the game as much. If what I'm hearing in the thread is true, this tournament typically racks up tens of thousands of viewers at one given time, and I'd be willing to guarantee that not all of them are savants at the game, either.
Someone also made a good point too: there's a risk with letting irresponsible people commentate, and there are a number of individuals in this thread expressing interest that have already shown pretty noticeable signs of immaturity.
Please don't take this as me saying no higher level player should be added on or anything, just wanted to voice that it's not just about a person's skill level when it comes to commentary <3
Some people are unsatisfied with the current commmentary lineup, or would just like to hear different voices every once in a while, I think that's the main driving force behind the call for different/more commentators this year. My opinion on this is biased, but keeping things fresh is never a bad thing.Lust wrote: 6b1j1z
The thing is though I can hardly imagine a game where deadbeat, Tasha, and ztrot aren't commentating (unless one of them is out for the time being, for which case a sub can be found). Having commentator rotations could be neat, but highly unneccessary for something of this nature (at least in my own opinion).
I understand where you are coming from, but you don't seem to have been around much. The reason why many of the players you see here raising this issue in this thread is because they feel that there are players who can be BOTH high ranked AND charismatic/caster-capable enough to man the position. And these top players who run streams on Twitch on a regular basis (loliforz, Azer, HappyStick, Doomsday, Tokichii, Jesus1412, list goes on) are used to talking in front of hundreds and we thus have valid reasons to trust that they have the skills.Azlynn wrote: 6l5y30
Hey guys I'm not really known around here yet but I've been around other rhythm games for quite some time. I can totally understand why you all think of higher level players as commentators but you have to it's not just about the higher level players. Commentators are catering to all different skill levels including people who may have never played the game before and are watching for the first time. Of course those commentating should definitely have a good knowledge of the game, but they really don't need to have good skill at it to be a good commentator. It's mostly about being able to hype up the crowd and working well together as a team. If you just throw anyone on and they don't work well together, the commentary isn't going to be that great.
Please don't take this as me saying no higher level player should be added on or anything, just wanted to voice that it's not just about a person's skill level when it comes to commentary <3
While guest commentating isn't inherently a bad thing (hell, I'd love to have some fresh voices with varied experience on board), the point I made earlier is that having tons of people on air at once can lead to a pretty rough atmosphere if not rehearsed beforehand. Having things like post-match breakdowns/highlights, interviews, and discussions could be interesting and would be neat to have with more guests but has to be worked into the tight schedule that they run on already. Pretty much why osu! talk discussions on the matches occur after the round ends from what I've seen haha.StarrStyx wrote: 55366
I think the idea was to have other commentators as guests and not full time owc casters. Also the idea I pointed out a few pages back also mentioned about guest casting for other commentators from other tourneys.
Oh yeah, I'd totally love to hear different people on the mic - I just think with the current situation having more than what we have right now + give or take one or two people could be unrealistic. Lets see what happens moving forward!rfandomization wrote: 6i371g
Some people are unsatisfied with the current commmentary lineup, or would just like to hear different voices every once in a while, I think that's the main driving force behind the call for different/more commentators this year. My opinion on this is biased, but keeping things fresh is never a bad thing.Lust wrote: 6b1j1z
The thing is though I can hardly imagine a game where deadbeat, Tasha, and ztrot aren't commentating (unless one of them is out for the time being, for which case a sub can be found). Having commentator rotations could be neat, but highly unneccessary for something of this nature (at least in my own opinion).
Whatever it takes to make the best tournament, that's the bottom line. Whether that means no changes, or yes changes is the consideration i guess. It'll be up to the management to make the call when it's all said and done.
Couldn't have said it better myself, although it would be interesting to have an experienced mapper and modder on board that is aware of the current meta that can provide valuable insights during the gamesEvrien wrote: 2t4lr
I understand where you are coming from, but you don't seem to have been around much. The reason why many of the players you see here raising this issue in this thread is because they feel that there are players who can be BOTH high ranked AND charismatic/caster-capable enough to man the position. And these top players who run streams on Twitch on a regular basis (loliforz, Azer, HappyStick, Doomsday, Tokichii, Jesus1412, list goes on) are used to talking in front of hundreds and we thus have valid reasons to trust that they have the skills.Azlynn wrote: 6l5y30
Hey guys I'm not really known around here yet but I've been around other rhythm games for quite some time. I can totally understand why you all think of higher level players as commentators but you have to it's not just about the higher level players. Commentators are catering to all different skill levels including people who may have never played the game before and are watching for the first time. Of course those commentating should definitely have a good knowledge of the game, but they really don't need to have good skill at it to be a good commentator. It's mostly about being able to hype up the crowd and working well together as a team. If you just throw anyone on and they don't work well together, the commentary isn't going to be that great.
Please don't take this as me saying no higher level player should be added on or anything, just wanted to voice that it's not just about a person's skill level when it comes to commentary <3
We do not in any way say that the official casters are inferior - this is a qualitative statement that we can't prove statistically. We are merely saying that other people are just as ready able and willing, and there should be a window through which they can posit themselves forward - that is, if Loctav is considering this already and if so I rest my case.
That's why you have more than 3 people commentating, and you switch them up so commentators get adequate breaksLoctav wrote: 5b1v22
Interested in non-existent sleep schedules, being on constant coffee, talking 8-12 hours straight without peeing for the next 7 weekends? Being full of hype, able to break down your knowledge to the very basics?
This 100%. It's not like peppy actually pays $$$ to commentators. Thus, no matter how much the commentators want to work the matches, real life and real occupations take priority.Loctav wrote: 5b1v22
Unfortunately, experience prove that it is hard to find people that stick to schedules reliably. The general idea of rotating commentators out is a given and clear, but we recruited people from all over the places and the current core team is the only bunch I can plan with a 99% reliability. In last years OWC, this was not a given. (Reliability resolved around 60%)
I know we need to have a bigger core team, but this core team should exist for all 5 world cups. Because finding reliable people is hard here.
I see, I do agree that combo matters too much right now but if player A gets a 200 combo 99% score and tons of misses and player B gets fc 1200 combo and 90% score, player B deserves more score (that kind of scenario does happen all the time with me, I'm player A). With the numbers that you said (ofc, this is just an example, as you said that could be tweaked) player B would get at least 5 times less score. That's kinda unfair even if you take combo off the equation.He Ang Erika wrote: 3r134f
Firstly I don't understand what you meant by "changing map score that isn't defined until the end", my intent is to precisely tell that we should modifyr the score after the map is already over, could you re-phrase your point?tfg50 wrote: 4s1w4p
No... just no....
Giving a bonus for a SS is stupid and a changing map score that isn't defined until the end is also kinda unnecessary.
That also doesn't take combo into and the drop from low acc is too huge. A 80% score fc would mean nothing, you could get a 99% with tons of misses and you would get a score that's over 70 times bigger than the 80% fc (that's an extreme case that is not likely to happen but still...)
Secondly 80% accuracy in Standard is actually pretty bad :C And in all honesty especially in a tournament scenario if one's accuracy falls below 95% I can simply conclude generally that he/she is either not skilled enough at that stage or not able to practise the map diligently, and thus shall not rightfully emerge victorious. That's the philosophical cornerstone of the concept of competition in the first place.
Thirly Osu! as a rhythm game, where the rhythm element is measured by rate of accuracy and the game element is measured by proficiency in movement/reaction (AKA get combo), it makes little sense to weigh one above another, therefore I see the validity in the managements' decision to pull up the importance of accuracy even though players are used to being obsessed with combos and are reluctant to accept this change however reasonable.
Last but not least back to my own point in my previous post, I would like to clarify once more that I've stated CLEARLY in bold that all numerical values and functions are just EXAMPLES for illustration purposes only, to help readers understand through usage of analogies about how a score formular helps to balance out the issues with combo and accuracy, and how the multipliers and exponents stated above are NOT FINALISED or NON-NEGOTIABLE or even necessary in the first placeMy intent is to present the idea of formulars, not to get nitty-gritty with the technicality of the values involved. If you wish to argue that formulars are bad ideas, please stay on point on why formulars are bad. Anyway just to add on, everything in Osu! is pretty much calculated by formulars, like scores, accuracy, pp, even the basic model of 50% acc 50% combo is also a formular, but just too simplistic in my opinion to work fairly, which is why I suggested a more complex formular. To me there are only 2 ways to go about this: One is to stick with the old model of score wins and score only, or two get a good enough formular that makes thing fair and fun for the most, it's really that simple D:
As I mentioned in my post, I haven't been around osu! long but I've been involved with rhythm games for 12 years. I've been staff for 5 years on another rhythm game site and have a good working knowledge on what's necessary when it comes to these things. High level player doesn't = good commentator and not so good player doesn't = bad commentator. I just think the mentality a lot of people here have of the person having to be a good player to be a good commentator isn't a good one to have. If the person has a good personality and knows the mechanics of the game they can likely commentate it fine. You also can't throw too many people into it otherwise it's hard for people to talk, you end up tripping on one another.Evrien wrote: 2t4lr
I understand where you are coming from, but you don't seem to have been around much. The reason why many of the players you see here raising this issue in this thread is because they feel that there are players who can be BOTH high ranked AND charismatic/caster-capable enough to man the position. And these top players who run streams on Twitch on a regular basis (loliforz, Azer, HappyStick, Doomsday, Tokichii, Jesus1412, list goes on) are used to talking in front of hundreds and we thus have valid reasons to trust that they have the skills.
We do not in any way say that the official casters are inferior - this is a qualitative statement that we can't prove statistically. We are merely saying that other people are just as ready able and willing, and there should be a window through which they can posit themselves forward - that is, if Loctav is considering this already and if so I rest my case.
I'm sure having these people is what everyone is talking aboutLoctav wrote: 5b1v22
Sure there needs to be one or two person who actually can play the maps for example. To transmit the true feeling of the picked maps. Or to transmit the feeling during the matches. But that's about it.
While this is true, someone under 10k couldn't talk about how difficult hitting a certain pattern out of their skill range is. What is insanely difficult to them may be manageable or even easy to someone of a higher rank. On the same note, they couldn't talk about the stress or worries while being in a tournament like the OWC as they have never experienced it.Loctav wrote: 5b1v22
It is weird for me to see that you think they all have no game experience. They might not be in the top ranks, but you don't need to be there to understand this game. Don't make it look like osu! is wicked rocket science. Sure there are things that require some sort of knowledge, but you don't need to be a top player to understand what is going on always. After all, it's clicking circles.
Loctav wrote: 5b1v22
Sure there needs to be one or two person who actually can play the maps for example. To transmit the true feeling of the picked maps. Or to transmit the feeling during the matches. But that's about it.
that hit exactly on the point, and i do really like fartowniks suggestion, since it is widely common to pair a hype caster with an insight caster. Or even having a third person that can give an insight of the match on the scorescreen, talking about what went wrong, plays that stood out etcLoctav wrote: 5b1v22
Sure there needs to be one or two person who actually can play the maps for example. To transmit the true feeling of the picked maps. Or to transmit the feeling during the matches. But that's about it.