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Halozy - Genryuu Kaiko 1a491r

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Hello, mod from PM request.
渣Mod抱歉啦~

[Mysterious Myth]
前奏有点小声...感觉没打击感 我觉得需要加强点.
soft-hitfinish2 是不错...但是加在歌曲后就像破音的drum kick...建议换成kick (参考No_gu的就知道啦)

01:35:260 (5,6,7,8) - 其实我感觉(各自)CTRL+G Flow会比较好.
01:49:654 (15) - 和 01:48:267 (15) - 这比较会不会太弯了点?
02:01:619 (9,10,11,12,13,14) - 弄个比较好的星星形状?
找不出了...

音效很棒! 不过虽然我打不了这图但是我还是得说...怎么说呢, 感觉你的图的梗一直用来用去, 造成玩家感觉有点Boring. 对不起但是我想说这根本就是好像靠着音效来排排列...根本没创新感...如果说重了对不起, 但是节奏和音效很棒!!!特别还是自创音效的

加油, 根本mod不到什么 QvQ
别给kd了 ;w;
Topic Starter

sjoy wrote: 35404l

我觉得我以后还是不摸的图了感觉没什么用纯粹凑数,浪费我的时间也浪费你的时间对吧 我觉得mod是modder对mapper进行提建议的单向的过程,除非是rank向的图违反了rank规则,否则mod本身其实是没有什么交互性的。mod的过程在我眼里对于modder和mapper都是一种历练,我是不觉得浪费时间的。不过如果你觉得这是在浪费你时间的话,那我只能抱歉了。

mintong89 wrote: 4y5840

Hello, mod from PM request.
渣Mod抱歉啦~

[Mysterious Myth]
前奏有点小声...感觉没打击感 我觉得需要加强点. 故意的
soft-hitfinish2 是不错...但是加在歌曲后就像破音的drum kick...建议换成kick (参考No_gu的就知道啦) 本来是想用那个的,想想看还是这个好。snare的选择我犹豫了很久,最终还是选择了太鼓

01:35:260 (5,6,7,8) - 其实我感觉(各自)CTRL+G Flow会比较好. 无flow mapper无压力。顺便我终于发现大多数人对flow的理解太过狭隘,短滑条不管是哪个方向都算是顺手flow,这个打不了鬼畜图的人还真无法理解。
01:49:654 (15) - 和 01:48:267 (15) - 这比较会不会太弯了点? 还好
02:01:619 (9,10,11,12,13,14) - 弄个比较好的星星形状? 那个不好
找不出了... orz

音效很棒! 不过虽然我打不了这图但是我还是得说...怎么说呢, 感觉你的图的梗一直用来用去, 造成玩家感觉有点Boring. 对不起但是我想说这根本就是好像靠着音效来排排列...根本没创新感...如果说重了对不起, 但是节奏和音效很棒!!!特别还是自创音效的 没事,该喷就喷不用在意。我这图不是按着音效下排列,我从来都是先节奏再排列再音效的,这图我下完排列前音效完全不知道怎么弄,之后我的音效是根据排列来下的。至于排列本身,那是我很久以前就有的想法,不想有所改动。至于创新什么的,我觉得创新不是我的属性啦,我的属性是猎奇,猎奇≠创新。

加油, 根本mod不到什么 QvQ 还是多谢啦
别给kd了 ;w; 嗯好,毕竟什么都没改
thx for modding!
这么说把
我看了看其他人的MODER 你也大部分都是拒绝的
不光是我,还有其他人都不清楚你到底所要MOD方向是啥?
这样MOD就好像水底摸虾根本没有一个目的性
不是纯粹为难MODDER么
既然说只要不违反RANK规则的话 这图不就是没必要MOD了吗?
Topic Starter

sjoy wrote: 35404l

这么说把
我看了看其他人的MODER 你也大部分都是拒绝的
不光是我,还有其他人都不清楚你到底所要MOD方向是啥?
这样MOD就好像水底摸虾根本没有一个目的性
不是纯粹为难MODDER么
既然说只要不违反RANK规则的话 这图不就是没必要MOD了吗?
我已经说了,mod是一个单向的过程,你不用考虑mapper本人怎么想,只需要看图怎么表达,然后给意见就行了,mapper接不接受跟你这次的mod本身毫无关系。既然你不用考虑我是否会接受,你又何必去考虑需要mod什么?水底摸虾之类的更是无从谈起,我在你给我mod之前也不会知道你到底会给出什么mod。我拒绝mod是因为我不接受这个mod的建议,但并不表示任何人需要因此影响到自己给我提出意见。比如rlc就说了很多意见我都改了,说不定哪个人说的某个mod我也就改了,mod不就是这么回事么?——modder单向提建议,mapper单向选择是否接受——所谓的mod方向那只是因为大家都进入了一个自己习惯的mod模式里,很少有人会真正从图的作者的角度出发去考虑怎样可以让图更完善,能做到这点的modder寥寥无几,因为大多数人还是偏向于懒比凑sp骗kd,或者很直接地以自己的主观标准去对图进行判断。进入了这个模式的modder在面对我这种图的时候就会明显地和具有优秀mod能力的人区别开来。虽然有句话说只有mapper知道自己的理想modder是谁,但其实一个真正好的modder应该能做到成为任何人的理想modder,在我眼里,445和NTR就是其中的典型。
Fushimi Rio

sjoy wrote: 35404l

这么说把
我看了看其他人的MODER 你也大部分都是拒绝的
不光是我,还有其他人都不清楚你到底所要MOD方向是啥?
这样MOD就好像水底摸虾根本没有一个目的性
不是纯粹为难MODDER么
既然说只要不违反RANK规则的话 这图不就是没必要MOD了吗?
就算知道了差不多还是水底摸虾(耸肩
HW的图本来就老不按现在的mapping规律来 而且说实话我觉得他是不是有时候不跟曲子
反正你也看不见他 脑袋脑洞里的理想模样 意思意思不就得了 看到啥写啥不就得了 再说改不改两可的建议有的mapper就倾向于不改 也没啥
好 服气
Topic Starter

imoutosan wrote: 585uc

sjoy wrote: 35404l

这么说把
我看了看其他人的MODER 你也大部分都是拒绝的
不光是我,还有其他人都不清楚你到底所要MOD方向是啥?
这样MOD就好像水底摸虾根本没有一个目的性
不是纯粹为难MODDER么
既然说只要不违反RANK规则的话 这图不就是没必要MOD了吗?
就算知道了差不多还是水底摸虾(耸肩
HW的图本来就老不按现在的mapping规律来 而且说实话我觉得他是不是有时候不跟曲子
反正你也看不见他 脑袋脑洞里的理想模样 意思意思不就得了 看到啥写啥不就得了 再说改不改两可的建议有的mapper就倾向于不改 也没啥
hhh,你不帮我摸图还在这对我本人指指点点,nnd,一拳打爆
Fushimi Rio

Hollow Wings wrote: 2b62y

就算知道了差不多还是水底摸虾(耸肩
HW的图本来就老不按现在的mapping规律来 而且说实话我觉得他是不是有时候不跟曲子
反正你也看不见他 脑袋脑洞里的理想模样 意思意思不就得了 看到啥写啥不就得了 再说改不改两可的建议有的mapper就倾向于不改 也没啥
hhh,你不帮我摸图还在这对我本人指指点点,nnd,一拳打爆
谁指指点点了 不就是说一句而已嘛 小气 哼 结果不还是要摸了 切切切~
嘛 我是个很好的人 不会因为被误解就生气啦
--- 角色扮演到此为止 忘了吧 ---
这次我学滑头了 本着学脑洞的原则看的图 估计mod没啥意思了 抱歉

From request

[General]

下回来点新花样吧 又是 健谈的左手和胡来的右手长长长长stream和直线拉回跳 我还是更喜欢cs2爱丽丝

[啥来着 忘了]

长stream没啥可说的 我是觉得你下了音效不如按音效拆开
短滑条从来都不懂 跳过

00:11:330 (1) - crtl+g 头的音高比尾高 不过我估计你不会改
00:44:451 (15) - ctrl+g更有甩出去的感觉
00:45:665 (1,2,3,4,5) - 甩出个新音色 用同样的梗不够炫酷 改间距逐渐加大吧
02:03:353 (1,2,3,4,5) - ^ 另外addition normal不加音效有啥用
04:49:827 (1,2,3,4) - ^ 嘛 不过这个倒随便了
01:12:198 (2) - 1转向了很合曲也挺不错 2为啥不这么来……
01:18:873 (1) - 这必要?我觉得你能搞个更好点的东西
02:36:561 (1) - ^
02:20:347 - 我倾向于在这里就加回原速
03:53:469 (1,2,3,1,2,3,4) - 老实说滑条角度有变化后没有了那种折来折去的感觉 所以不如和前面一样……

耸耸肩 我感觉我看到了一位画龙的宫廷御用画师

mod之前刚推完一个致郁的gal 语气不对请多多包涵
lol.....
rrtyui played this song lol..
#2014maps...
我被震碎了,真心美..
cool map hollow wings!
我的媽,這怎麼那麼可怕,實在不會摸了饒了我...
approve please

where are the BATs
im really not liking these maps anymore, so dont be mad that i am going to rant, but i'll mod w/ my ranting

apologies if i insult your mapping in any way shape or form, these are my suggestions, and you can ignore me anytime

if this gets ranked i'll just quit this game

BOX OF RANT, DO NOT LOOK AT THIS IF YOU DONT WANT TO SEE RANT
00:11:937 (1,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2) - With this funky transition from earlier, this really doesn't flow right. It's also very confusing

00:23:816 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - and for the rest of the streams. I can't even see these as streams. Infact I don't hear alot of 1/4ths in this part.

00:34:566 (1,2,3,4) - ugh. I dislike spaced streams after streaming

00:34:827 (4,1,2) - I really also streams that are on another stream

00:43:238 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - isn't this overkill? I mean, come on...

00:45:665 (1,2,3,4,5) - Oh my gosh...

00:51:214 (2,1) - Gets old that sliders are overlapping like this, it doesn't fit in right

01:09:596 (1,2,3,4) - Another overkill pattern

01:19:307 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I know it's nice. But do we really have to have a loooong stream throughout this kiai that most of the time it doesn't flow?

01:20:521 (15,1) - (spacing here is 4.20 haha) Oh my god... 1/4 jump halfway across the screen

01:26:070 (15,1) - holy shit

01:27:283 (13,14,15) - This is a really bad overlap if you ask me.

01:27:631 (1,2,3,4,5,6,7,8) - what is this

01:31:619 (15,1) - Another jump that isn't appreciated

01:35:954 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This can get REALLY confusing in between comboes

01:45:665 (1,2,3,4) - I like 00:27:977 (1,2,3,4) - these better

01:59:884 (5,6,7,8) - Again w/ the overlapping streams

02:00:925 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Starting to realize why I hate spaced streams

02:06:128 (2,1,2) - This should be banned from mapping. One, the triplet is below where 2 has began, and two, both sliders are overlapping

02:07:515 (2,1,2) - Here as well

02:11:677 (2,1,2) - Another one of those triple far away from the end of a slider, although this one isn't as painful as the others

02:36:995 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - These streams are really confusing and are hard to follow in shape

02:50:174 (9,10,11,12,13,14,15,1) - Why.

02:59:191 (1,2,1,1,2,1,1,2,1,1,2,3) - I think it's better if the shapes actually lined up w/ one another, or in symmetry

03:43:584 (1,2,3,4,5,6,7,8,9,10,11,12) - Somewhat less overkill of those streams, although annoying to hit

03:51:908 (1,2,3,4,5,6,7,8) - Getting really annoying, and confusing after a while

03:56:071 (1,2,3,4,5,6) - Somewhat overlap

03:58:845 (1,2,3,4,5,6,7,8) - I can't even read this, or maybe it's just a lot of sliders in an odd shape

04:00:231 (1,2,3,4,5,6,7,8) - and the other two streams like this after it, is very confusing

04:05:781 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Overlapping stream

04:17:920 (13,14,15,16) - Why is this stopping in the middle of the stream?

05:00:925 (2,3,4,5,1) - hnnnngg

no kds btw

again i am sorry if i insult your mapping style
can somebody rank this map plse?
no we can't
今天玩了下发现02:24:162 (8,9,10,11,1) - 这里好像因为那个自动调stack的玩意让前几个圈碰到血条了你看看要不要改一下
no kds

Colored wrote: 4or5w

can somebody rank this map plse?

ColdTooth wrote: 6e551j

if this gets ranked i'll just quit this game
简直人玩....完全打不动啊喂

ColdTooth wrote: 6e551j

Colored wrote: 4or5w

can somebody rank this map plse?

ColdTooth wrote: 6e551j

if this gets ranked i'll just quit this game

Colored wrote: 4or5w

can somebody rank this map plse?
please don't
i think i need a second cursor for the last part
ponies dont have modding rights
Sentimental Skyscraper is enough suffering, please ;;
new mapping style
:o :o :o :o :o

I want to mod this :lol:
But I never modding standard before , sorry :P


Noob Mod
03:00:579 (2) -
03:06:128 (2) -
because i see you did 03:01:966 (1,1) - that blue slider inside pink slider

04:02:313 (9) - remove clap hitsound or 04:00:925 (9) - add clap hit sound

04:27:631 (1) - new combo here and 04:32:139 (1) - new combo with red color ~

:( If this not help no kds please ;)

Good Luck ~ :lol:

ok ... enough star
just leaving my mark on what will be a landmark of mapping history.
Is this a parody?
看的我意识模糊 star*4
Soarezi
If this gets mapped, i don't know what to do with my life anymore
从玩的角度上来说 我觉得这图有点无聊
一堆stream 短滑条基本没什么变化
打了1/3就已经开始感到闷了
音效的话觉得很棒
比较喜欢感伤摩天楼 玩起来很有趣
Topic Starter
Well, firstly, to all people noticed this map: thx for taking care of this, whatever how u feel about it, the map is just like this.

(thou i'm a bit curious about why lots of people know this map except those testers who i request to... lol


imoutosan wrote: 585uc

谁指指点点了 不就是说一句而已嘛 小气 哼 结果不还是要摸了 切切切~
嘛 我是个很好的人 不会因为被误解就生气啦
--- 角色扮演到此为止 忘了吧 ---
这次我学滑头了 本着学脑洞的原则看的图 估计mod没啥意思了 抱歉 我觉得你好认真啊,我只是随口一说orzzz我不应该这么调戏纯真的小正太的OVQ

From request

[General]

下回来点新花样吧 又是 健谈的左手和胡来的右手长长长长stream和直线拉回跳 我还是更喜欢cs2爱丽丝 对你来说,这图难道不是所谓的新花样吗?作为猎奇党的我只是在尝试各种可能性,这种你喜欢,那种你不喜欢而已
[啥来着 忘了]

长stream没啥可说的 我是觉得你下了音效不如按音效拆开 那样不好
短滑条从来都不懂 跳过

00:11:330 (1) - crtl+g 头的音高比尾高 不过我估计你不会改 老实说改了确实更好点,但我不改
00:44:451 (15) - ctrl+g更有甩出去的感觉 你是说尾巴往右边拖吧?问题是没地方放了orz,这里还是先这样
00:45:665 (1,2,3,4,5) - 甩出个新音色 用同样的梗不够炫酷 改间距逐渐加大吧 不要。。。逐渐增大似乎很好但是不要。。。
02:03:353 (1,2,3,4,5) - ^ 另外addition normal不加音效有啥用 hitnormal本身变了
04:49:827 (1,2,3,4) - ^ 嘛 不过这个倒随便了 233
01:12:198 (2) - 1转向了很合曲也挺不错 2为啥不这么来…… 没看懂233这里似乎没啥问题啊噗
01:18:873 (1) - 这必要?我觉得你能搞个更好点的东西 你高估我了hhh这里我柑橘挺好,你觉得能改成啥样。。。
02:36:561 (1) - ^ ^
02:20:347 - 我倾向于在这里就加回原速 不好
03:53:469 (1,2,3,1,2,3,4) - 老实说滑条角度有变化后没有了那种折来折去的感觉 所以不如和前面一样…… 我当然也考虑过啦,但测试后发现,这么搞的话由于sv很高,导致这样会更难读以及更难玩,所以就这样不动好了

耸耸肩 我感觉我看到了一位画龙的宫廷御用画师 你来雇我有工钱吗hhh我其实也没摆的那么好orz

mod之前刚推完一个致郁的gal 语气不对请多多包涵 都说你太认真了啦233

ColdTooth wrote: 6e551j

im really not liking these maps anymore, so dont be mad that i am going to rant, but i'll mod w/ my ranting

apologies if i insult your mapping in any way shape or form, these are my suggestions, and you can ignore me anytime

if this gets ranked i'll just quit this gameany suggestions r welcome. i've already recieved lots of "f word" and "s word", ur rant r harmless lol.

BOX OF RANT, DO NOT LOOK AT THIS IF YOU DONT WANT TO SEE RANT
00:11:937 (1,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2) - With this funky transition from earlier, this really doesn't flow right. It's also very confusing call them patterns maybe? and call them another kind of flow maybe?

00:23:816 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - and for the rest of the streams. I can't even see these as streams. Infact I don't hear alot of 1/4ths in this part. then listen it again, and again, we will see.

00:34:566 (1,2,3,4) - ugh. I dislike spaced streams after streaming i like

00:34:827 (4,1,2) - I really also streams that are on another stream cool right?

00:43:238 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - isn't this overkill? I mean, come on... lol

00:45:665 (1,2,3,4,5) - Oh my gosh... i have no words as well

00:51:214 (2,1) - Gets old that sliders are overlapping like this, it doesn't fit in right it doesn't fit to almost all of players' reading skill, only

01:09:596 (1,2,3,4) - Another overkill pattern this is easy, i mean that easy, not another one

01:19:307 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I know it's nice. But do we really have to have a loooong stream throughout this kiai that most of the time it doesn't flow? i wanna have it, that's all. hmm, and they're always set with flow.

01:20:521 (15,1) - (spacing here is 4.20 haha) Oh my god... 1/4 jump halfway across the screen right

01:26:070 (15,1) - holy shit that's what it tastes like? xddd

01:27:283 (13,14,15) - This is a really bad overlap if you ask me. overlaps like this r always the best ones in my dictionary

01:27:631 (1,2,3,4,5,6,7,8) - what is this composing maybe?

01:31:619 (15,1) - Another jump that isn't appreciated

01:35:954 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This can get REALLY confusing in between comboes ok

01:45:665 (1,2,3,4) - I like 00:27:977 (1,2,3,4) - these better nope for they're set like this on purpose

01:59:884 (5,6,7,8) - Again w/ the overlapping streams w

02:00:925 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Starting to realize why I hate spaced streams lol

02:06:128 (2,1,2) - This should be banned from mapping. One, the triplet is below where 2 has began, and two, both sliders are overlapping actually, u can see lots of patterns like this in ranked maps nowaday, check them by urself

02:07:515 (2,1,2) - Here as well ^

02:11:677 (2,1,2) - Another one of those triple far away from the end of a slider, although this one isn't as painful as the others ^, and in fact, they're the same to players

02:36:995 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - These streams are really confusing and are hard to follow in shape not really if u can stream a bit in this map

02:50:174 (9,10,11,12,13,14,15,1) - Why. why why

02:59:191 (1,2,1,1,2,1,1,2,1,1,2,3) - I think it's better if the shapes actually lined up w/ one another, or in symmetry i hate symmetry

03:43:584 (1,2,3,4,5,6,7,8,9,10,11,12) - Somewhat less overkill of those streams, although annoying to hit it's easy, u know what i mean

03:51:908 (1,2,3,4,5,6,7,8) - Getting really annoying, and confusing after a while after lots of testing, this is acceptable

03:56:071 (1,2,3,4,5,6) - Somewhat overlap hmm?

03:58:845 (1,2,3,4,5,6,7,8) - I can't even read this, or maybe it's just a lot of sliders in an odd shape best part in this map imo

04:00:231 (1,2,3,4,5,6,7,8) - and the other two streams like this after it, is very confusing they come from feeling

04:05:781 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Overlapping stream so?

04:17:920 (13,14,15,16) - Why is this stopping in the middle of the stream? pattern+feeling=this

05:00:925 (2,3,4,5,1) - hnnnngg welcome to osu!

no kds btw

again i am sorry if i insult your mapping style
i'm still have fun with ur lol

ZZHBOY wrote: 505360

今天玩了下发现02:24:162 (8,9,10,11,1) - 这里好像因为那个自动调stack的玩意让前几个圈碰到血条了你看看要不要改一下 看的真仔细呢,很不错哦。这个应该没事,就这样吧
no kds

Irreversible wrote: 4i6z36

i think i need a second cursor for the last part play this in tag game? www

[I]MMoRTal[S] wrote: 3m1n5z

new mapping style
:o :o :o :o :o

I want to mod this :lol:
But I never modding standard before , sorry :P sorry for late reply orz


Noob Mod
03:00:579 (2) - good, changed, but with a bit differences
03:06:128 (2) - ^
because i see you did 03:01:966 (1,1) - that blue slider inside pink slider alright lol

04:02:313 (9) - remove clap hitsound or 04:00:925 (9) - add clap hit sound hs work r all done in a general system, and these r set on purpose. i know what u mean here, but no change, sorry ;w;

04:27:631 (1) - new combo here and 04:32:139 (1) - new combo with red color ~ gooood, changed

:( If this not help no kds please ;)

Good Luck ~ :lol:

ok ... enough star WHAT, THE, FARK...... orzzz thx... ;w;

Sharlo wrote: 6q13l

从玩的角度上来说 我觉得这图有点无聊
一堆stream 短滑条基本没什么变化
打了1/3就已经开始感到闷了
音效的话觉得很棒
比较喜欢感伤摩天楼 玩起来很有趣
夏罗妹子怎么来看我图了orzzz,至于这图嘛。。。猎奇党的世界观是扭曲的,不用太在意啦
一定要给个解释的话,你就理解成:一定要用各种梗堆出来的图才是好图吗,我就不信并且要试着反其道而行,于是我就只用一个梗堆出一张图来,大概是这个意思
thx for modding!! i'm still working on this map's storyboard in a very low progressing speed, hope enjoy this if u like it now OVQ

Hollow Wings wrote: 2b62y

Well, firstly, to all people noticed this map: thx for taking care of this, whatever how u feel about it, the map is just like this.

(thou i'm a bit curious about why lots of people know this map except those testers who i request to... lol
因为MP房里有人开了……然后以讹传讹【不对

Soarezi wrote: 1z211g

If this gets mapped, i don't know what to do with my life anymore
^^^^^^^^^^^^^^^^^^^^^^^^^^ a million times ^
你这串图让我的小超级本欲仙欲死,只能开25%看

SPOILER
  1. Normal Finish有点破音,用Au降低一点音量,或者直接找我去破音
  2. 00:11:330 (1) - 弄个婉转一点的,目前这个一点也没有这首歌那种柔肠寸断的感觉,还有遮挡
    http://osu-ppy-sh.tvgratuite.org/ss/1840460
  3. 03:13:064 (1) - 这个形状好奇怪,你把那个拐弯的锚点放到03:14:451 -这边正好有个音 ,和03:13:758 - 这里一样处理
  4. 02:50:868 (1,2,3) - 遮挡有点厉害,滑条出来的时候串还没打完

  5. 04:11:243 (16) - 往左边移个四五格,有个弧度
  6. 04:20:001 (5) - 这个遮挡没必要把,往右移两三格形成人字型flow更顺滑,毕竟后一个NC就是一个整体,这个note作为整体的一部分是不是突兀了一点
  7. 最后一段kiai不是有两小节嘛,你前面全是竖着的滑条,后面可以全弄横着的滑条玩玩
最后,教教那些只会mapping的什么叫deg,从配色到BG到SB,再从音效到节奏、滑条和flow表达的味道
still waiting for SB ;___;
You should retire from mapping. This is fucking shit.
rank this so we can get to see how many dislikes it will get!
Soarezi

Pizzicato wrote: 3x5je

rank this so we can get to see how many dislikes it will get!
or to see how many people will say its a good map because rrtyuis probably gonna SS
that's some intense fanboyism
I like the style and it's fun to play but why the streams? I don't feel like it has anything to do with the music.

I mean they are fun and everything but I don't understand how they fit.

hurry up bats
:> Some suggestions.

[Mysterious Hymn]
  1. The transition between 00:23:295 (3) - and 00:23:469 (1) - is pretty big, just saying. in the majority of cases, the player will end up with a 100/slidebreak because of the massive spacing and ankward movement. Consider making it more simple to play. For example, making 00:23:295 (3) - only a circle would be nice.
  2. 00:31:966 (15) - I recognize where you want to place the slider's end, but the curve of the slider itself looks ugly :<. Try to move this slider end elsewhere.
  3. 00:45:665 (1,2,3,4,5) - WHOA
  4. 00:52:255 (3) - I think nobody would ever able to read this on sightread. I mean, try it yourself, you'll se that the jump between 00:52:255 (3) - and 00:52:428 (1) - is pretty big and unintuitive.
  5. 01:05:434 (1,2,1,2,1,2,3) - This is also pretty unintuitive :/.
  6. 01:40:983 (3) - Here, i will take a moment. Unlike 00:23:295 (3) - , this is just a circle , and that makes the pattern more simple to read and play. Hope you have understood.
  7. 01:49:654 (15) - just like i said a few lines above, i don't particulary like the slider body :/
  8. 02:22:428 (3) - maybe a little hard to read, but not that pain.
  9. 03:52:168 (2,3,4,5,6,7) - Think how difficult is for the player to click on the circle and then on the slider with that distance between, for example, 03:52:168 (2) - and 03:52:255 (3) - . Just reduce a bit the distance between the circle and the slider.
  10. 03:56:071 (1,2,3,4,5,6,1,2,3,4,5,6) - I can understand this, the vocals get more acute, so increasing the spacing too,but honestly ii think these are just too much to handle.
  11. 04:49:827 (1) - BIGGER WHOA
  12. 05:00:925 (2,3,4,5,1) - Gratz if you manage to get the map ranked with these,i'm thinking of how much players will be able to FC. Oh well, it will be fun >.<!
Good luck \:D/
that ending was amazing i'm at a loss for words, honestly
omfg i can't believe this map is going for rank...lmao rrtyui couldn't come close to finishing it so its scoreboard might be like freedom dive's or big black's for a while

i would love to have this ranked just so i can sit back and enjoy the shitstorm \:D/

But seriously, most of the streams reaally feel out of place and have nothing to do with the song at all, i think you could do something better out of it.
Topic Starter

ThEBonzi wrote: 1z4c4b

:> Some suggestions.

[Mysterious Hymn]
  1. The transition between 00:23:295 (3) - and 00:23:469 (1) - is pretty big, just saying. in the majority of cases, the player will end up with a 100/slidebreak because of the massive spacing and ankward movement. Consider making it more simple to play. For example, making 00:23:295 (3) - only a circle would be nice. that's just a sign to spread the map into two parts, u can see completely different stuffs before and after this. just consider this as the map's "true start" with the song's track as well
  2. 00:31:966 (15) - I recognize where you want to place the slider's end, but the curve of the slider itself looks ugly :<. Try to move this slider end elsewhere. agree, changed
  3. 00:45:665 (1,2,3,4,5) - WHOA lol
  4. 00:52:255 (3) - I think nobody would ever able to read this on sightread. I mean, try it yourself, you'll se that the jump between 00:52:255 (3) - and 00:52:428 (1) - is pretty big and unintuitive. i can read it without any pressure, so nearly 2/3 of testers as well. it require reading skills in playing, thou the map can't be played by noobs anyway.
  5. 01:05:434 (1,2,1,2,1,2,3) - This is also pretty unintuitive :/. just emphasis the vocal
  6. 01:40:983 (3) - Here, i will take a moment. Unlike 00:23:295 (3) - , this is just a circle , and that makes the pattern more simple to read and play. Hope you have understood. i understand, and hope u have understood mine.
  7. 01:49:654 (15) - just like i said a few lines above, i don't particulary like the slider body :/ changed as well thou
  8. 02:22:428 (3) - maybe a little hard to read, but not that pain. people who can't read this pattern will feel pain when play this map at the start
  9. 03:52:168 (2,3,4,5,6,7) - Think how difficult is for the player to click on the circle and then on the slider with that distance between, for example, 03:52:168 (2) - and 03:52:255 (3) - . Just reduce a bit the distance between the circle and the slider. i can full combo this pattern with no break myself. any pro prove that? r they noob to me? idk, still, i think this is just no issue in playing...
  10. 03:56:071 (1,2,3,4,5,6,1,2,3,4,5,6) - I can understand this, the vocals get more acute, so increasing the spacing too,but honestly ii think these are just too much to handle. follow THE song with THE pattern, that's what i did there
  11. 04:49:827 (1) - BIGGER WHOA orz
  12. 05:00:925 (2,3,4,5,1) - Gratz if you manage to get the map ranked with these,i'm thinking of how much players will be able to FC. Oh well, it will be fun >.<! there's nealy no one can fc this, but have lots of players can full combo these big spaced stream, who've been tested with my request
Good luck \:D/
thx for modding ThEBonzi! i'm appreciate that this comes as a surprising random mod :3
If this gets ranked... I guess it'd be perfectly okay to go rank something like even this (taiko difficulties) seeing as we'd be perfectly okay with ranking maps that aren't of very high quality, rely on gimmicky things, and are overmapped for the sake of being overmapped.

I wouldn't want to be part of ranking or bubbling something like this in its current state (though if I was a standard BAT I'd of course want to help fix issues (ex: lots of copy/paste)), and I sincerely hope that the quality of ranked standard maps by the standard BAT hasn't fallen so low that they would want to be part of this in its current state either.

(Disclaimer: The maps I linked are great as unranked maps for high level taiko players to practice on, but in a ranked system they would be incredibly bad. I feel this map falls under the same scenario, except for standard.)
Topic Starter

Tasha wrote: 4q5r3n

If this gets ranked... I guess it'd be perfectly okay to go rank something like even this (taiko difficulties) seeing as we'd be perfectly okay with ranking maps that aren't of very high quality, rely on gimmicky things, and are overmapped for the sake of being overmapped.

I wouldn't want to be part of ranking or bubbling something like this in its current state (though if I was a standard BAT I'd of course want to help fix issues (ex: lots of copy/paste)), and I sincerely hope that the quality of ranked standard maps by the standard BAT hasn't fallen so low that they would want to be part of this in its current state either.

(Disclaimer: The maps I linked are great as unranked maps for high level taiko players to practice on, but in a ranked system they would be incredibly bad. I feel this map falls under the same scenario, except for standard.)
no, it's not overmapped, for the sake of not being overmapped. ask urself what is overmap and listen to the song carefully

i'm glad if u give suggestions to map itself, not the so-called current things

whatever, i haven't request any bats to check this map so far, coz i don't think it can be ranked now. low quality with copy/paste? ur idea. i say low quality with various patterns either

still thx for taking care of this map. no offense in words, just new opinions u can't accept, that's all
Overmapping doesn't exist.
go on HW, map is good as always :)
Guys calm down it's just a map..... and the way it is now it's obvious it won't get ranked...


Also stop being mad at HW he's also a living person with feelings so people teaming up against him is not the fair way to go at him in this situation
Really enjoyable map
ing a rank

Sugoi-_-Desu wrote: 3s1s19

Also stop being mad at HW he's also a living person with feelings so people teaming up against him is not the fair way to go at him in this situation
Oh look, someone with common sense.

Some things I want to mention:
01:53:989 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I honestly dislike the Hitsounding here. I see your intention here but it just doesn't fit well to the music here.
01:59:538 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
03:18:613 (3) - Move the red Sliderpoint at 488;328 to have a better curve transition with 03:17:226 (2): http://puu.sh/aXHOc/3d8592e012.jpg
04:15:665 (3) - I find the Clap not really fitting here, it sounds a bit too random.
waiting for this to get ranked so I can drink all of the players' tears 8-)
i heard it's really hard on standard but from playing on CTB, it's impossible to fc
Topic Starter

Stefan wrote: 72304b

Sugoi-_-Desu wrote: 3s1s19

Also stop being mad at HW he's also a living person with feelings so people teaming up against him is not the fair way to go at him in this situation
Oh look, someone with common sense. sry for late reply (2 mounth late lol

Some things I want to mention:
01:53:989 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I honestly dislike the Hitsounding here. I see your intention here but it just doesn't fit well to the music here. i can partly agree with u, thou i set those hs in original style which still following beats, so i think keeping them is fine.
01:59:538 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^ ^
03:18:613 (3) - Move the red Sliderpoint at 488;328 to have a better curve transition with 03:17:226 (2): http://puu.sh/aXHOc/3d8592e012.jpg sure, fixed
04:15:665 (3) - I find the Clap not really fitting here, it sounds a bit too random. this is a special part in that long death stream, so i set different hs here, u can check that duo to the original song's part from 04:05:781 (1) - to 04:26:590 (1) -
thx for modding!
Sorry for the extremely long post(and if i made a formating mistake), it's basically me repeating the same suggestion at various points in the map, but i wanted to get them all.

00:26:937 (1) - add whistle
00:27:110 (2) - ^
00:27:284 (1) - ^
00:32:139 (1) - ^
00:32:313 (2) - ^
00:32:660 (5) - ^
00:33:353 (3) - ^
00:33:527 (1) - ^
00:34:047 (4) - ^
00:38:035 (1) - ^
00:38:209 (2) - ^
00:38:382 (1) - ^
01:42:545 (13) - ^
00:43:411 (3) - ^
00:44:278 (13) - ^
00:44:625 (1) - ^
01:44:625 (1) - ^
01:44:798 (2) - ^
01:46:705 (7) - ^
01:49:827 (1) - ^
01:50:001 (2) - ^
01:51:214 (1) - ^
01:55:723 (1) - ^
01:55:723 (1) - ^
01:55:897 (2) - ^
01:56:070 (1) - ^
01:51:735 (4) - ^
01:56:417 (2) - ^
01:57:804 (7) - ^
02:02:139 (15) - ^
02:02:313 (1) - ^
04:31:099 (1) - ^
04:31:272 (2) - ^
04:36:301 (1) - ^
04:36:475 (2) - ^
04:37:168 (1) - ^
04:37:688 (1) - ^
04:38:209 (4) - ^
04:42:197 (1) - ^
04:42:371 (2) - ^
04:42:544 (1) - ^
04:47:573 (3) - ^
00:32:833 - remove whistle
01:44:972 - ^
01:50:174 - ^
01:51:388 - ^
01:56:243 - ^
01:56:590 - ^
04:31:619 - ^
04:37:862 - ^
04:42:717 - ^

now, about the 01:53:989 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) part, i would suggest redoing it like this:
01:53:989 (1) - hitfinish
01:54:075 (2) - no hitsound
01:54:162 (3) - here use a hitsound like this one http://puu.sh/cv1rC/bafd5ae7da.wav
01:54:248 (4) - hitfinish
01:54:335 (5) - hitclap
01:54:422 (6) - no hitsound
01:54:508 (7) - hitfinish
01:54:596 (8) - no hitsound
01:54:683 (9) - hitsound i ed above
01:54:855 (11) - hitwhistle and hitfinish
01:54:943 (12) - hitclap
01:55:030 (13) - hitfinish
01:55:116 (14) - no hitsound
01:55:203 (15) - hitwhistle finish and clap
HW啊
地球人跟你有什么大仇啊
这图CTB HT 打到3/4跪了.......

对此咱只想说....

来自COD:AW的梗23333


但是这图好好玩啊OwO
希望能成功App

EDIT

最后开了HTNF....
居然能300+combo咱柑橘自己 好厉害/w\(被打飞 好弱qwq
Infeh
This map is so fun to play :3
ing all the way to rank!
Gogo ^^/
Topic Starter

Goonychan wrote: 2g322x

Sorry for the extremely long post(and if i made a formating mistake), it's basically me repeating the same suggestion at various points in the map, but i wanted to get them all. sry but i've checked ur mod and reject almost all... coz ur mods r mainly give hs suggesion, which i've worked in a really general system or style. so i'll leave most of them and give a tiny change and adjustment to some part... still thx for taking care of this.
thx for modding!

sb in, enjoy.
Mod for request

[General]
  1. Add ZUN to tags
[Mysterious Hymn]
  1. 00:02:486 - i may choose to add a note her, also 00:03:873 - 00:08:035 - 00:09:423 - if you agree with the prev
  2. 00:05:434 (1) - 260:343?
  3. 01:09:943 (3,4) - ctrl+g? also 01:10:290 (1,2) - ctrl+g separately if you agree with the prev
  4. 01:17:226 (1) - a 3/4 slider might be better
  5. 01:44:972 (1,2) - ^
就先写到这里了,后面的快速看了下也是大同小异没什么本质性的地方,照着前面这几条参考愿意改的都是一个路子,不愿意也随意了。

平心而论,我还是不太赞同在这种曲子上用这种方式到处甩stream,同样的脑洞大开式的mapping style一次两次可以,但总是一个样子而且这张图还在不停的就绕着1、2个梗转来转去就让人觉得有些无聊了。

至少在看过一次之后,我暂时还没有那种“看到就认为值得给泡”的程度。我需要仔细想想,同时认为你也需要稍微认真想一下你的Mapping。

有所成名之后很容易被环境的吹捧和赞美带到里的,请不要固步自封。
Topic Starter

Scorpiour wrote: 2pj3z

Mod for request

[General]
  1. Add ZUN to tags fixed
[Mysterious Hymn]
  1. 00:02:486 - i may choose to add a note her, also 00:03:873 - 00:08:035 - 00:09:423 - if you agree with the prev ??!?!?!?!!!? i still wanna keep the normal ones ;w;
  2. 00:05:434 (1) - 260:343? good but i prefer the current one.
  3. 01:09:943 (3,4) - ctrl+g? also 01:10:290 (1,2) - ctrl+g separately if you agree with the prev wow i'll be too diffcult if i change this orz
  4. 01:17:226 (1) - a 3/4 slider might be better ;w; all stream blablablabla
  5. 01:44:972 (1,2) - ^ ^
就先写到这里了,后面的快速看了下也是大同小异没什么本质性的地方,照着前面这几条参考愿意改的都是一个路子,不愿意也随意了。

平心而论,我还是不太赞同在这种曲子上用这种方式到处甩stream,同样的脑洞大开式的mapping style一次两次可以,但总是一个样子而且这张图还在不停的就绕着1、2个梗转来转去就让人觉得有些无聊了。

至少在看过一次之后,我暂时还没有那种“看到就认为值得给泡”的程度。我需要仔细想想,同时认为你也需要稍微认真想一下你的Mapping。

有所成名之后很容易被环境的吹捧和赞美带到里的,请不要固步自封。我美酒了OVQ
thx for modding!
[Nemesis]
umm... i dont know if it was told before but... if its going for approval, it cant have less than 5.00 minutes D:
try to make it 1 second longer
Topic Starter

[Nemesis] wrote: 311c6s

umm... i dont know if it was told before but... if its going for approval, it cant have less than 5.00 minutes D:
try to make it 1 second longer
u can get into game and see if it's longer than 5 mins, it's 4:59 coz auto timing length didn't count spinners', true length is far more longer than that.
2/10. You tried at least. The 1/4 you can barely hear while listening to the song is impossible to hear while playing because of hitsounds. I am not hating HW, I am against this map being ranked because of "overmap" which takes the pleasure out of the RHYTHM game (not every overmap though). If I'm in mood to mash perma 173 BPM the whole map I'd rather play Stream Practice Maps.

I really can't see why this beatmap is creative. But now I do see why people keeps calling some of HW's maps really random.

@EDIT: I know that it is not overmapped, but it feels like. Also I change my mind, I like this map for warmup :)
Kodora
woohoo, stream party! :)

P. S. It is not overmapped. Listen to the hitsounds carefully.

+Starred.
At last , the sb has finally in! :>
How can you say that there is 1/4 in the song and then that the 1/4 in the map is overmapped?
这sb,服了

Mei wrote: 3h1f57

这sb,服了
How is this map not ranked it is so good and well made! Great job!
Okay, so I've been reading through the thread, and some of the hate I'm seeing is really unnecessary, so to clarify the 1/4 for some people;

It's there. Almost all of the streams have been mapped to quite clear 1/4 hihats in the background - this an an Extra, and it is perfectly fine to map to sounds that are harder to hear. The fact that you can't hear it doesn't mean that it's not there, and if it is, it's not overmapped. Everyone is entitled to their own opinion. It's fine to dislike this map, but that doesn't warrant bashing on it without even trying to give suggestions to help improve it. You can either give suggestions for the mapper, them, or stay quiet. There is absolutely no value in going on a map's thread to say "this is shit", "I'll kill myself if this gets ranked", "watch BATs rank this because they have no clue of what a good map is", and so on. All you're doing with that is hurting the mapper's feelings, which is unnecessary. They put a lot of effort into their map, and then someone comes and completely crushes their excitement over their finished product.

A map's difficulty isn't the main factor that determines its rankability or playability. Just look at this map - Inbachi is a very good difficulty, it fits the song well and has good rhythm and flow, but it's 8.31 stars. Despite that, it'd still be rankable with enough modding, and the scoreboards also wouldn't be filled with FC's. It's not inherently bad for a scoreboard to not be filled with FC's - it just means that the map is difficult. It says very little about the quality of the map, and it isn't a real reason not to rank it.

There are plenty of easier ranked maps that aren't really all that enjoyable, but get no complaints because people can play them. This need to bash mappers that make difficult maps needs to stop. It's childish and it doesn't help any mapper with their map. Even if the map is absolute shit, you're not helping the mapper improve by saying things like that. Maybe next time you can try to post in a thread when you have something of value to say, or at least post a decently-sized mod pointing out precisely why the mapper is shit, instead of just saying that they are. And be nice about it. It's not like the mapper punched you in the face. They placed circles to a song for fuck's sakes.

I'm sorry for the long post, but I'm tired of seeing people needlessly bash a map without putting any effort into helping it improve. It's low to do and inhibits a mapper's creativity, because they become afraid of being attacked for trying something new, which causes maps to be of a quality lower than what they could've been.

I really enjoy playing this map. I did from the first time I played, and I still would if I weren't sick at the moment. It's one of my favorite maps in the game, which is why is decided to post this. It needs more , and I hope that it gets ranked soon. It'll add some more colour to our immense pool of TV size maps that just seem to be mapped to be rankable, instead of being impressive, unique, and enjoyable. Shooting you a star.

Tess wrote: 191a2j

O It's not like the mapper punched you in the face.
i think its perfectly ok for a mapper to punch somebody in the face after all the 'i'll kill my self' 'this map is shit' things.


Or you can just watch 'em killing themselves
SB有点美>w<
make a map for 0.2% of the players play, gratters
HW, you are genius.

jesus christ is it happening

Tarrasky wrote: 2d1w7

make a map for 0.2% of the players play, gratters
That's way more interesting than making a map that 99,98% players can play.

handsome wrote: 483w1s

jesus christ is it happening
not till it gets bubbled

Tarrasky wrote: 2d1w7

make a map for 0.2% of the players play, gratters
Somebody must do it.
I don't understand why ppl doesn't like harsh maps lol ;;
Bubbled #1

and the reason i finally decide to bubble this map:

tbh, personally i'm not very satisfied with the "style", and it's also looked "too hard" than usually this kinda song supposed to be.

However, there have been too many "safely mapping style" maps in the community which makes the mapping circumstance lifeless. With the improving overall mapping skill of mappers, homogenization issue increasingly serious as well.

so i wish this bubble may encourage mappers to, at least, think about the creative.
hype !
hype !
it's happening!! :O

CSLMVenezuela wrote: 2r5k5t

it's happening!! :O

Genocide wrote: 554z1

hype !
that double post o-o

10nya wrote: 3r5zd

CSLMVenezuela wrote: 2r5k5t

it's happening!! :O
Although I also have a pressing hope to push this map forward, I have to pop it first, sorry.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.
The following hitsounds are unused:
soft-slidertick2.wavdrum-hitwhistle3.wav
I'm not sure whether the rule contains spinnerspin.wav, but you'd better fix the delay about 30ms of it.
soft-hitclap.wav has a 3ms delay, although it's ok for rule, consider to fix it.

Mysterious Hymn 4z6y4q

  1. 00:44:625 (1,2,3) - compare with other similar patterns, so you can make it a bigger jump?
  2. 01:22:688 (5) - if you can nc here... also same to the following as 01:33:873 (5) -
  3. 04:10:289 (5,6,7,8,9) - why? that 7 uhh.
  4. 04:25:116 (16,1,2,3,4,5,6,7,8) - make this in a curve is better, since such a long stream will be end soon.
  5. 04:27:110 (4,5,6,7,8) - enlarge the ds?
Not so much issues on the map, although it's so crazy.
You can call Scorpiour to have a recheck before poking me back.
Topic Starter

Minakami Yuki wrote: 2m156v

Although I also have a pressing hope to push this map forward, I have to pop it first, sorry.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.
The following hitsounds are unused: removed both.
  1. soft-slidertick2.wav
  2. drum-hitwhistle3.wav

I'm not sure whether the rule contains spinnerspin.wav, but you'd better fix the delay about 30ms of it. fixed.
soft-hitclap.wav has a 3ms delay, although it's ok for rule, consider to fix it. fixed.

Mysterious Hymn 4z6y4q

  1. 00:44:625 (1,2,3) - compare with other similar patterns, so you can make it a bigger jump? very good, changed.
  2. 01:22:688 (5) - if you can nc here... also same to the following as 01:33:873 (5) - not necessary.
  3. 04:10:289 (5,6,7,8,9) - why? that 7 uhh. regular heptagon right? not necessary as well.
  4. 04:25:116 (16,1,2,3,4,5,6,7,8) - make this in a curve is better, since such a long stream will be end soon. changed to another style.
  5. 04:27:110 (4,5,6,7,8) - enlarge the ds? very good, changed.
Not so much issues on the map, although it's so crazy.
You can call Scorpiour to have a recheck before poking me back.
thx for modding!
Infeh
star for awesome map~
good work with this one ^_^
Fine.
Rebubbled! #1
log
21:15 Hollow Wings: lllllllllust
21:15 Lust: finally you are online xD
21:15 Hollow Wings: >.<
21:15 Hollow Wings: sry for late
21:15 Hollow Wings: i just haven't got sleep for 2 days
21:15 Hollow Wings: and get up late today ;w;
21:16 Lust: dont worry about it o/
21:16 Lust: np your map
21:16 Hollow Wings: >.<
21:16 *Hollow Wings is listening to [http://osu-ppy-sh.tvgratuite.org/b/433005 Halozy - Genryuu Kaiko]
21:16 Hollow Wings: thank u~
21:22 Lust: did you write the characters in the sb?
21:23 Hollow Wings: what characters?
21:23 Lust: the text
21:23 Lust: xD
21:24 Hollow Wings: u mean onotsuka komachi?
21:24 Hollow Wings: yeah
21:24 Hollow Wings: oh
21:24 Hollow Wings: well lol i think it's not necessary so nope yet
21:24 Hollow Wings: i write them
21:24 Hollow Wings: by tablet :p
21:24 Lust: they're pretty cool, nice job :3
21:24 Hollow Wings: thx www
21:30 *Lust is editing [http://osu-ppy-sh.tvgratuite.org/b/433005 Halozy - Genryuu Kaiko [Mysterious Hymn]]
21:31 Hollow Wings: 0.0
21:31 Lust: 02:03:527 (3,1) - i think it would be best if you move the slider or point it in a different direction because 1's hitburst obscures it slightly which could make it difficult to read
21:31 Lust: in such a fast paced map someone might not be paying attention
21:31 Lust: and the flow continues upwards, so the repeat coming down might not be on everyone's minds
21:32 Hollow Wings: well
21:32 Hollow Wings: 00:45:665 (1,2,3,4,5,1) -
21:32 Hollow Wings: hmm
21:32 Hollow Wings: here's a similar pattern
21:32 Hollow Wings: during testing it;s fine worked
21:33 Hollow Wings: i understand ur words
21:33 Hollow Wings: but when players play this map
21:33 Hollow Wings: their reading area will be very large
21:33 Lust: i am well aware of how those players are
21:33 Lust: however, the QATs will see an obscured repeat and will be like
21:33 Hollow Wings: so even there's objs following appeared really spaced away
21:33 Lust: oop gotta disqualify
21:33 Lust: you know? :>
21:34 Hollow Wings: they can read them well
21:34 Lust: its a nice pattern
21:34 Hollow Wings: which one is unrankble?
21:34 Lust: but imo it should be changed
21:34 Hollow Wings: well
21:34 Lust: the one i link
21:34 Hollow Wings: i think this map's gotta 90% been dq
21:34 Hollow Wings: huehue
21:35 Hollow Wings: i see
21:35 Hollow Wings: just avoid the overlapped arrow right?
21:35 Hollow Wings: changed
21:35 Lust: yeah
21:40 Lust: 01:40:636 (1,2,3,1) - i love this pattern btw, plays great
21:40 Hollow Wings: lol www
21:42 Lust: 03:20:001 (1,1) - i found this spin jump to be quite painful, the 1/4 distance coupled with its distance from the center make it a bit unnatural to play imo
21:42 Lust: you have a really fast paced play afterwards, i think moving 1 closer to the center would be a bit more beneficial
21:43 Hollow Wings: hmm
21:43 Hollow Wings: maybe i can just
21:43 Hollow Wings: shorter the spinner
21:43 Hollow Wings: and make a 1/2 gap?
21:43 Lust: that works too
21:43 Lust: yeah that will be perfect
21:43 Hollow Wings: ok, changed
21:45 Lust: where did you get these hitsounds from? the files themself
21:45 Lust: just want to make sure so i dont have to waste time checking them all
21:46 Hollow Wings: i get them from lks's hs package
21:46 Hollow Wings: well and i think not all of them r ok to the current rc
21:47 Hollow Wings: but they're been checked already
21:47 Hollow Wings: by me and yuki
21:47 Hollow Wings: but if u care about it, u can do it again
21:47 Lust: they dont have any delay and they are all longer than 100ms?
21:47 Lust: i trust you
21:47 Hollow Wings: yes
21:47 Hollow Wings: ofc
21:47 Hollow Wings: www
21:48 Lust: 05:01:359 (1) - maybe have this spinner end at 05:06:128 - since thats when the music completely fades out
21:48 Lust: the last chunk of it is silence from what i can hear
21:49 Hollow Wings: sure
21:49 Hollow Wings: changed
21:51 Lust: hm do you really need epilepsy warning? there arent that many strobing/flashing effects imo
21:51 Hollow Wings: haha lol
21:52 Hollow Wings: i think it need
21:52 Hollow Wings: s
21:52 Hollow Wings: that effect playing really a lot
21:52 Lust: if anything i'll get a seizure from the fast objects
21:52 *Lust runs
21:52 Hollow Wings: lol
21:52 Hollow Wings: at last part
21:53 Lust: the last part is the devil
21:53 Hollow Wings: all players will be flashed by those sb elements if they enable sb when playing
21:53 Lust: i am fine for most of the map
21:53 Lust: but those sliders...so difficult lol
21:53 Hollow Wings: lol yeah

Post back on the thread when you are ready for bubble #2
Topic Starter
irc with lust and avoid some unrankble issues, fixed a bit stuff and ready to move on now.
Bubble #2
瞎了
sweet <3
瞎了
瞎了
(ノ゚ω゚)
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