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Mago de Oz - Xanandra [Osu|Taiko] 3h129

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Topic Starter

Kaoru wrote: 2y2fc

My kudosu disappeared ;_;
Sorry, its my fault for not telling you that you have to savelog the chat and post it in your post.

@sjoy, been a bit busy, will get to your mod probably later tonight or tomorrow

@Gonzvlo: HOHOHOHOHOHOHOH, shut up, its a secret :>

And I wonder what happened to Anhedonia and mancuso.....
Topic Starter

sjoy wrote: 35404l

M4M from your queue

[Easy]
00:09:584 100 % volume is too loud ,I think 90% is ok
Using the same hitsound as normal and insane, so they should be fine

00:24:190 (2) - touch the HPbar
Lowered a bit down

00:56:258 drum hitsound intentionally ?
Yes

02:54:690 (2) - http://puu.sh/5oG0J.jpg
I dont think thats good

03:25:806 (1) - http://puu.sh/5oG4u.jpg
Okay

03:39:776 (2) - touch the HPbar
Lowered a bit down

03:52:477 (2) - move to 456,160 for the same spacing
Okay

[Normal]
03:26:123 (4) - http://puu.sh/5oGoI.jpg
I dont think that sounds better

03:41:999 (3) - touch the HPbar
Lowered a bit down

03:58:510 (6) - delete it
I dont see why I would want that

04:18:036 (4) - http://puu.sh/5oGwb.jpg
I think that the current one is better

[Sieg's Hard]

Since Sieg is kinda... not available to answer the mod post, Ill do it for him, Please if you do read this and theres something that you dont agree with me, use any means possible to you to tell me :>
(Anyways, you should anyways, how dare you going away from me just like that)


01:09:753 (3,4) - ctrl+g?
01:10:388 (6,7) - ^
01:11:023 (9,10) - ^
Okay

02:30:559 (4) - why stack?move to 390,322
02:33:734 (5) - 272,288
02:35:639 (4) - 476,184
Dont think its necessary

03:07:390 (6) - NC for a big jump
Okay

04:11:686 (1,2) - http://puu.sh/5oGWP.jpg
No need.

[Insane]

00:01:329 (4) - stack with 00:00:694 (2) - ?
Its already stacked with 00:03:234 (2) -

00:13:871 (5) - http://puu.sh/5oH3g.jpg
Its okay the way it is right now...

01:15:468 (10) - NC for a new square
Ok

02:51:356 (5,6,7) - keep consistency with 02:50:880 (2,3,4) - http://puu.sh/5oHhO.jpg
Done, actually I feel that I wanted to do this in the past but forgot, lol.

02:53:896 (2) - I think here is not good for big jump try 80,184
Reduced a bit the jump

02:55:484 (7) - too long stream D: add some repeat sliders?
Its okay

good luck

And thanks a lot for the mod
please add tag 'Finisterra' please.
No kudosu~.
alright here is the long awaited mod :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
in Sieg's Hard there is an extra space between the tags "Sieg" and "-Anhedonia-" which is breaking AIMod, remove the space solves the issue
here is a higher quality bg with the proper dimensions for you:
[Easy]
00:40:065 (4) - the long pause between this and previous slider made it really hard to read the rhythm correctly here, i suggest something like this here: 00:50:543 (2) - another one that s a bit harder to read rhythm wise; you can try deleting this and make 00:48:956 (1) a repeat slider
00:56:893 (2) - extend the end to 00:57:370, thats where the finish actually lands in the music
01:18:643 (3) - start this slider at 01:18:484 makes more sense imo (end is still on the red line)
01:38:487 (2) - same as 00:40:065 (4)
01:47:378 (2,3) - refer to 00:50:543 (2)
01:55:315 (2) - extend to 01:55:792
02:17:065 (3) - start this one at 02:16:906 and end at 02:17:541; fits the music much better (you can swap for a repeat slider too)
02:49:927 (2) - i think a finish on the end here fits the transition of the song better
02:58:818 (3) - on windowed mode this overlaps the score meter quite a bit, move it a bit down if possible
03:11:200 (3) - put a NC here? the vocals start here
03:19:773 (3) - i would reduce a repeat here, its quite difficult for newbies to judge how many repeats there are and it will make it more confusing for rhythms afterwards; you can try something like this: 03:26:939 - unsnapped green line, snap to 03:26:917
03:54:064 (1) - forgot clap on end
04:08:987 (1) - for this one it makes more sense to start the slider on 04:09:146, since this resonates with the rhythm in the very beginning of the song
04:09:172 - unsnapped green line, snap to 04:09:146
04:18:036 (3) - since there are no spinners in this diff, you can swap this for a spinner so you get some score variations when everyone has like 4mod SS

[Normal]
this is the first time i've seen a 4 min Normal with 10mill+ score
00:28:000 (6,7) - flows better if you arrange it like this: 00:30:540 (5,6) - imo doubles positioned like this are generally hard to play for a Normal, you can consider swapping for a 1/2 slider instead; if you agree then replace it for all the doubles in the map (circle + slider is fine since sliders have a lenient hitwindow)
01:15:627 (4) - NC here, this combo is too long compared to others in this section
02:06:746 (5,6) - based on how the vocals is stressed here, the repeat slider should come after the normal slider rhythm wise
02:28:972 (5) - NC should be here instead of 02:29:924 (1)
02:50:403 (3,4,1) - i got quite confused here when test playing, you just suddenly switched from following the drums to following guitars (which actually land in 1/4 snap, if you listen carefully) and it only lasted half a measure; you can instead do what you usually do and map 1/2 sliders here to cover both:
03:10:724 (6) - NC here instead of 03:11:518 (1)
03:58:510 (6,7,8) - this might be a tad hard since its easy to screw up hitting the last circle, you can make 03:58:827 (7) into a repeat slider
04:12:956 (3) - instead of this, you can utilize the natural rhythm here: 04:19:148 (5,6) - its a lot easier to play if you swap this for a repeat slider starting at 04:18:989 to cover for the sound there
lots of unused green lines, clean those up if possible. Also it wont hurt to see if you ca fit a spinner somewhere in the diff, e.g change 02:14:842 (1,2,3,4) into a long spinner

[Sieg's Hard]
RIP Sieg, now that he is banned im assuming you will take over fixing the diff?
01:10:864 (8,9,10) - flows a bit better if you do ctrl+g so it looks like this: 01:27:851 (1,2,3) - the music here calls for a 1/1 slider instead of the constant 1/2 circle pattern, makes it also easier to play
01:48:171 (5,6,7) - the flow on this is a bit awkward; adjust it to something like this: 03:03:580 (1,2,3,4,5) - the rhythm here feels off, as it should follow the slider-note-slider pattern on a different starting beat:
03:20:249 (8) - bring this to the right a few grids so the circle looks less skewed here
03:20:885 (12) - NC should be here instead of 03:21:361 (1)
03:37:078 (6,7) - minor spacing inconsistency here
diff leans to the harder side of Hard, but its very solid so i wont go further picking on that

[Insane]
00:23:079 (3,4) - have the slider before the circle; 00:23:079 is a hold guitar sound which better fits with a slider and 00:23:555 can have a click action
01:17:849 (1,2,3,4,5,6) - let me propose another kind of arrangement that i think flows better: 01:54:204 (1,2) - how i failed here the first few attempts? thats because these two notes are interfering with reading the later rhythm which comes in 3s. you should try to move this somewhere else, e.g. stack on 01:52:140 (1)
02:26:273 (2) - try stacking this on 02:26:749 (4), gives 02:26:431 (3) a more epic entrance
02:55:484 (7) - NC here to mark start of the stream (and reduce combo count)
03:18:821 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - another difficult to read pattern due to stacking, try to use the NC technique you used earlier in the map: 03:43:745 (11,1,2,3) - quite confusing rhythm wise, suggest you move 03:43:745 (11) out of stack (form a triangle jump between 03:43:587 (10,11,1), for example)
03:58:986 (4,1) - same thing here, for this you can stack 03:58:986 (4) on 03:58:827 (3)
04:09:146 (2) - missing a finish on start?
quite unique patterns, though the rhythm is a bit short on consistency the epic jumps make up for it. Definitely had a lot of fun trying to this

Well i would gladly push this forward for the cool higher diffs, but i advise you get some more input on the lower diffs, especially Easy which utilizes a lot of rhythms that can be too complicated for that level of game play. Get weaker players to test play, some more mods etc. and call me back when you think everything is good.
Topic Starter

jonathanlfj wrote: 6k1j4w

alright here is the long awaited mod :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
in Sieg's Hard there is an extra space between the tags "Sieg" and "-Anhedonia-" which is breaking AIMod, remove the space solves the issue
Fixed

here is a higher quality bg with the proper dimensions for you:
Changed

[Sieg's Hard]

RIP Sieg, now that he is banned im assuming you will take over fixing the diff? Yes, but I have found a way to him, and Ill have him all my actions, and undo them in he deems it necessary

01:10:864 (8,9,10) - flows a bit better if you do ctrl+g so it looks like this:
I feel like I have changed this part a bit before... but ehh... okay, done

01:27:851 (1,2,3) - the music here calls for a 1/1 slider instead of the constant 1/2 circle pattern, makes it also easier to play
They are okay since they are following more the drums... pretty much like the whole map

01:48:171 (5,6,7) - the flow on this is a bit awkward; adjust it to something like this:
I personally dont see the awkwardness in the pattern, I sometimes do these kind of things myself as well... But then again, my spatial flow is awkward and yet I love it.

03:03:580 (1,2,3,4,5) - the rhythm here feels off, as it should follow the slider-note-slider pattern on a different starting beat:


03:20:249 (8) - bring this to the right a few grids so the circle looks less skewed here
Ok, hope its enough...?

03:20:885 (12) - NC should be here instead of 03:21:361 (1)
Okay

03:37:078 (6,7) - minor spacing inconsistency here
Fixed

diff leans to the harder side of Hard, but its very solid so i wont go further picking on that
And yet you cant deny that theres a huge gap between Insane and hard, so you cant really say that anything in this diff its too hard when you see the mapset as a whole.

[Insane]
00:23:079 (3,4) - have the slider before the circle; 00:23:079 is a hold guitar sound which better fits with a slider and 00:23:555 can have a click action
I know about that, but I preferred to follow this other rhythm because it fits better with the other parts.

01:17:849 (1,2,3,4,5,6) - let me propose another kind of arrangement that i think flows better:
Im already aware that my "spatial flow of objects" is not loved by most, but please understand that this is the way that I intend them to be, and I see them perfectly fine.

01:54:204 (1,2) - how i failed here the first few attempts? thats because these two notes are interfering with reading the later rhythm which comes in 3s. you should try to move this somewhere else, e.g. stack on 01:52:140 (1)
Yes, and it used to be worse, much worse, and has been modified lots of times to the point that Im finally comfortable with the amount of /fails Ive seen with the test plays, in fact, this very part is the part that I changed the most in the map over the course of the testplays.

02:26:273 (2) - try stacking this on 02:26:749 (4), gives 02:26:431 (3) a more epic entrance
about my weird taste for my objects positions and its flow? Well, doing that would pretty much go against my "beliefs"

02:55:484 (7) - NC here to mark start of the stream (and reduce combo count)
Okay

03:18:821 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - another difficult to read pattern due to stacking, try to use the NC technique you used earlier in the map:
Made a slight modification to your suggestion, hope you agree with it

03:43:745 (11,1,2,3) - quite confusing rhythm wise, suggest you move 03:43:745 (11) out of stack (form a triangle jump between 03:43:587 (10,11,1), for example)
Never seen a problem with this in the testplays, and I guess that thats because the AR is already high enough for it to be easily read

03:58:986 (4,1) - same thing here, for this you can stack 03:58:986 (4) on 03:58:827 (3) Same as above
04:09:146 (2) - missing a finish on start?
Yes, thank you. I knew that I have some missing hitsounds while seeing other people playing, but everytime I go back to edit mode, I always forget it, Im sure theres like 2 or 3 more... Lol, but doesnt really matter.

quite unique patterns, though the rhythm is a bit short on consistency the epic jumps make up for it. Definitely had a lot of fun trying to this
Ehh, will finish checking the mod later... when I am more available.

EDIT:

Okay, heres the other part of my mod response:

jonathanlfj wrote: 6k1j4w

alright here is the long awaited mod :3

[Easy]
Everything done, nice suggestions, finally a real mod for this diff.


[Normal]
this is the first time i've seen a 4 min Normal with 10mill+ score
00:28:000 (6,7) - flows better if you arrange it like this: Ehh... when I said something about me with weird spatial flow? Well this is it, I think for the rest of the mods, Ill just ignore these things, hope it wont offend you.

00:30:540 (5,6) - imo doubles positioned like this are generally hard to play for a Normal, you can consider swapping for a 1/2 slider instead; if you agree then replace it for all the doubles in the map (circle + slider is fine since sliders have a lenient hitwindow)
Ehhh, I think they are okay, I have seen people ranked 150k~ doing all the doubles fine (In fact, most of them got over 96% acc a the end)

01:15:627 (4) - NC here, this combo is too long compared to others in this section
02:06:746 (5,6) - based on how the vocals is stressed here, the repeat slider should come after the normal slider rhythm wise
02:28:972 (5) - NC should be here instead of 02:29:924 (1)
All done

02:50:403 (3,4,1) - i got quite confused here when test playing, you just suddenly switched from following the drums to following guitars (which actually land in 1/4 snap, if you listen carefully) and it only lasted half a measure; you can instead do what you usually do and map 1/2 sliders here to cover both:
What youre saying is right, but I dont really agree with your suggestion, changed (4) to a slider instead so it's more lenient to the hitwindow

03:10:724 (6) - NC here instead of 03:11:518 (1)
Done

03:58:510 (6,7,8) - this might be a tad hard since its easy to screw up hitting the last circle, you can make 03:58:827 (7) into a repeat slider
Dont really agree, and I also have seen test players ranked ~150k do this perfectly fine

04:12:956 (3) - instead of this, you can utilize the natural rhythm here: I refer the way it is now

04:19:148 (5,6) - its a lot easier to play if you swap this for a repeat slider starting at 04:18:989 to cover for the sound there

lots of unused green lines, clean those up if possible. Also it wont hurt to see if you ca fit a spinner somewhere in the diff, e.g change 02:14:842 (1,2,3,4) into a long spinner

Sorry, Im no perfectionist, and it will be very sad if you really want me to become such kind of person that I hate.
And about the spinners... I have a very special way to use them, I mean, I can't use them anyway as I want, but at least I can allow myself to do it the same as in the easy diff, hope thats good enough for you



Well i would gladly push this forward for the cool higher diffs, but i advise you get some more input on the lower diffs, especially Easy which utilizes a lot of rhythms that can be too complicated for that level of game play. Get weaker players to test play, some more mods etc. and call me back when you think everything is good.
Thanks, also, I it that as for the easy diff I havent got lots of test players, maybe only 2, but thats only because I'm perfectly fine with players ranked around 150k to be able to play my maps fine (on which they are already able to, thats why I didnt ask for so much test plays in that diff), I wanted to compensate this by asking the modders to pay special attention to the easy diff, more specifically with the rhythm, but as you may see, most of the suggestions done on easy have been mostly spatial related, or the rhythm they suggested werent good enough for me (but yours was very nice, and I thank you for that)

Anyways, Ill try to get some test plays from some people ranked over 250k~ then

Oh and to answer to Pomuta's post: Xanandra does not belong to finisterra's album, it belongs to Hechizos, Pocimas y Brujerias, but I dont think its necessary to add that to the tags either.

Also, after watching these replays, I have to say that I love jonathan, now Im quite happy with my easy diff, that weird rhythm that was on that diff is gone now, and its all thanks to you :>

EDIT2: Test plays done, had 10 people ranked over 250k for this.
Its kinda hard to know what patterns are badly designed or its just because the players are still learning how to play, as in, most of them left the slider too early, or stuff like. As far as rhythm go, it seems to be okay except for 01:17:532 (2,3) - , on which it has been redesigned again, and it seems to be okay according to 3 replays. Also a general opinion seems to be that the map its too slow... lol.
Topic Starter
Everything should be okay now
looked through the easier diffs, seems much more intuitive to play now
glad i was of some help to you, and thanks for getting a lot of testplays so i dont have to speculate about playability in the editor

everything else seems fine, so
Circled~
Topic Starter
Thanks a lot jonathan!

Now have to wait for mancuso to reappear again...
Innocent Steps
fleto
Meh.. no tengo motivacion para hacer los cambios. Si queres los podes hacer vos (podrias pedirle a Kazu que te de una mano con eso), pero por favor, no cambien el estilo del mapa.
Probablemente si Ono modea, revise ese mod. Y perdon por demorar en responder

HeatKai wrote: 5b401y

[Muzu]
  1. 01:41:980 (517) - move this circle to 01:42:139 (517) -
  2. 01:48:171 (548) - change this to a k triplet. "kkk d k" that kkk follow the guitar. current ddd sounds pretty empty from the music
    It is following the drums, i dont think i should change it for now
  3. 02:48:260 (849) - delete this circle, it's pretty random and if you hear the song it's actually 1/2 :3
  4. 03:40:094 (60) - move this circle to 03:40:253 (60) -
  5. 03:58:827 (151) - change this to k, 03:59:145 (153) - this one to d, 03:59:462 (154) - this one to K, sounds really good for me :3 try! Well but i make it kdd ,not kkd
  6. ending put a short spinner like i suggest in oni? :3
http://puu.sh/62VLY.osu :3
Why is is this STILL not ranked? =/
Topic Starter
Because taiko bats are on the verge of extinction, and those that are still active, are busy with something else more important than this map :>
I still don't really approve of the style of mapping used here, but I'm not one to impose on a map exclusively for style reasons. For the style used, it is mapped adequately enough to be ranked.

That said, bubbling! Good luck with ranking!
:o
Who said they were in verge of extinction ? :D...
Ahhhhhhh
Topic Starter

Tasha wrote: 4q5r3n

I still don't really approve of the style of mapping used here, but I'm not one to impose on a map exclusively for style reasons. For the style used, it is mapped adequately enough to be ranked.

That said, bubbling! Good luck with ranking!
Oh my god, thanks a lot tasha!

_Gezo_ wrote: 516q3b

Who said they were in verge of extinction ? :D...
Just saying the exact same thing a friend told me lol.
If you find me ingame, I'll IRC mod this, I hope you don't mind.
Topic Starter
Ill reject it for now... Dont have much time available to get on osu! And you already checked my other map not so long ago, so this doesnt feel right, thanks for the proposal though!
Why I am not in the credits?

I'VE TESTED YOUR MAP LIKE 928579856 TIMES >:C
Topic Starter
Youre too cute to appear in the credits, thats why, but since you nagged about it... your cuteness level went down, and now youre not cute enough to appear in the credits list :(
Commit and follow through!

General
- Here are your beautiful colours.
[Colours]
Combo1 : 225,175,125
Combo2 : 75,150,75
Combo3 : 225,225,150
Combo4 : 0,150,150

Insane
04:11:051 (2,3) - I would take these two notes out from under the reverse arrow so they are more visible, especially with Hidden.
04:14:068 (7) - Similar to above, take this note out from under the end of (5) so players can see it more easily.

Normal
02:06:746 (5,6) - Not sure about this for a Normal. I'd keep it more straightforward like this, with spacing adjusted appropriately.

And there we have it.
Topic Starter

SapphireGhost wrote: 34l4t

Commit and follow through!

General
- Here are your beautiful colours.
[Colours]
Combo1 : 225,175,125
Combo2 : 75,150,75
Combo3 : 225,225,150
Combo4 : 0,150,150

Insane
04:11:051 (2,3) - I would take these two notes out from under the reverse arrow so they are more visible, especially with Hidden.
04:14:068 (7) - Similar to above, take this note out from under the end of (5) so players can see it more easily.

Normal
02:06:746 (5,6) - Not sure about this for a Normal. I'd keep it more straightforward like this, with spacing adjusted appropriately.

And there we have it.
All done, thanks a lot!

And no matter where you are, I can feel you close to my skin~
I you Xanandra, please me~
I是gato.

I will set a decent score on this when it is not 2 AM, because my current priority is watching curling.
Pasha_Khvan97
Grac~ :D
Congratz~
Congratz! :)

SapphireGhost wrote: 34l4t

I是gato.
You不是gato. Je ni חתול.
(English Chinese Spanish French Swahili Hebrew)

and it was about time! You ranked yourself! LOLOLOL
Congratz~
Topic Starter

_Gezo_ wrote: 516q3b

SapphireGhost wrote: 34l4t

I是gato.
You不是gato. Je ni חתול.
(English Chinese Spanish French Swahili Hebrew)

and it was about time! You ranked yourself! LOLOLOL
Yes! Im finally ranked! Not many people in osu! have done that before, so yes! Im special!

And thanks everyone!
Felicitaciones Erufeeeeeeen *-*
omg finally!!! congratz :D
Me da tanta alegria de ver esto ranked
Felicitaciones Erufen
Al fin lrpm!
Felicitaciones Erufen! :3

Xanandra wrote: 112n3o

Yes! Im finally ranked! Not many people in osu! have done that before, so yes! Im special!

And thanks everyone!
I also ranked myself but it was the artist name :(
2211178
撒花~
oh wow... al fin esto quedó rankeado, es casi como una leyenda xD

felicitaciones, esto me da esperanza para los mios :3
Insane diff is really hard to read
however
恭喜
Finally :3
Is there supposed to be a metronome reset at 04:09:146?
Topic Starter

[Minakami Yuki] wrote: w6p2i

Insane diff is really hard to read
however
恭喜
I have made lots of testplays to make sure its played as intended, and lots of patterns have been remade and so on until Im finally happy with the end result.

Xiamul wrote: 453u42

Is there supposed to be a metronome reset at 04:09:146?
I have asked several people to recheck the timing, and yes, I think there was one that suggested a new timing section for a metronome reset at some point, but all the rest didnt agree with it.

And again, thanks everyone!
Currently in unranked/disqualified status for fixing things in Insane to create a better playing experience (mapper has agreed, sorry about the inconvenience).

Insane
03:09:295 (1,2,3,4,5,6,7,8,9,10,1) - Discussed changing for readability.
03:26:917 (15,16,17) - Discussed for being just too horizontal.
04:15:179 (6,1,2) - Changed for consistency.
04:18:354 (1,2,3,1,2,3,1) - Changed for simplicity.

So much pain. Anyway, apparently another BAT is lined up to check this so it won't be long.
Topic Starter

SapphireGhost wrote: 34l4t

Currently in unranked/disqualified status for fixing things in Insane to create a better playing experience (mapper has agreed, sorry about the inconvenience).

Insane
03:09:295 (1,2,3,4,5,6,7,8,9,10,1) - Discussed changing for readability.
03:26:917 (15,16,17) - Discussed for being just too horizontal.
04:15:179 (6,1,2) - Changed for consistency.
04:18:354 (1,2,3,1,2,3,1) - Changed for simplicity.

So much pain. Anyway, apparently another BAT is lined up to check this so it won't be long.
Well, its kinda not fair to say it like that, seeing as my intention was to disturb playing experience because Im a very very mean person, and only agreed to do so cause you were very insisting about that and I preferred to hurt my own feelings rather than your feelings, I mean, what could be more mean than being mean to one's self?

Anyways, after the unrank what I changed was

04:15:179 (6,1,2) - moved a few grids off
04:18:354 (1,2,3,1,2,3,1) - changed the order of the notes so its much easier.

All the rest should be exactly the same.

Also, sure, a BAT might be lined up, but all the bats, as you may know, have their own life and are busy as well ;)
Topic Starter
So apparently after this unrank, it will require totally new BATs to rebbuble it, and then give the rank. I dont know when was this changed, but in the past, the BAT that unranked it had the duty to rebubble it at least, what a way to trying to speed up the re ranks, congratulations BAT team.

On another side note, this map was really unranked just to satisfy the quirks of a fellow member of the BATs, all the while the map was perfectly just fine and rankable, and since the implementation of the qualified status was to make quick fixes of this kind, I really don't see what's the point of having to find 2 BATs again, and as far as I know, no BATs will voluntarily offer to check this map, be it because they are busy and have their own life, or if they are not busy and having their own life, these kind of map just don't appeal to them.

And yes, this map has been very painful for me, in fact, pretty much all maps I map is very painful for me to rank it because apparently no one likes the song choices that I map, and on top of that I map over 3-4 mins with a full spread of 4 diff.

So right now Im not even going to try to find more BATs, besides of the one that was already lined up (even if she re accepts it or not), just to see how this qualified map's status really works.



.............................

You guys instead of breaking this map's heart, you guys actually broke my heart.
;_;
Bueno, en mi opinión no te deberías rendir ahora y enojarte, debes hacer lo mejor posible para tener esto rankeado de vuelta... ya te falta poco para tener esto rankeado.
hum, 加油
Honestly, seeing a post like that makes me not want to look far more than song choice, map length, etc. Putting down the people that are trying to help you is a pretty poor path to follow.
Honestly, there were some parts that were really hard to read and frustrating to play although they may look cool and fitting in editor to you.
BATs just insisted you to change for letting people enjoy it rather than get frustrated over the map. Especially, SapphireGhost is one of the best players among the BATs and he/she even said so about some hard patterns. So that should kind of reflect something.
To end this, I will be checking this one this evening to get this re-ranked asap. I had enjoyed it before it was unranked.

Also it's quite silly that the unranker can't re-rank. And yeah, ironic post like that is kind of disheartening to some BATs who work hard either.
Topic Starter

Garven wrote: 3w455y

Honestly, seeing a post like that makes me not want to look far more than song choice, map length, etc. Putting down the people that are trying to help you is a pretty poor path to follow.
Putting down? Where exactly am I putting people down? Im more about showing my own discontent as to why some BAT decisions seems to make a map harder to get ranked rater than really helping the mapped. As far as I know, that's my only complaint to you people from BAT.

And the comment about song choice, map length, etc has no direct relation to you, but more to the community in general, and I believe that this is the very first time I said it publicly on my 4~5 years of mapping.

Pretty much what my post states is that if there are people willing to mod the map, then be welcome! but Im not gonna be looking for those people anymore cause Im very tired with this map already, I have put alot of effort on this already.


Frostmourne wrote: 4k533o

Honestly, there were some parts that were really hard to read and frustrating to play although they may look cool and fitting in editor to you.
BATs just insisted you to change for letting people enjoy it rather than get frustrated over the map. Especially, SapphireGhost is one of the best players among the BATs and he/she even said so about some hard patterns. So that should kind of reflect something.
To end this, I will be checking this one this evening to get this re-ranked asap. I had enjoyed it before it was unranked.

Also it's quite silly that the unranker can't re-rank. And yeah, ironic post like that is kind of disheartening to some BATs who work hard either.
Frustrating? Hard to read? then great! My map has fulfilled its purpose seeing as this song is all about frustration and becoming crazy (and thus, kinda "hard to read' I guess since you dont have a clear head). On another note, since the unrank, some people have already asked me why I changed the last part? It was all perfect for them already, and all I could answer was that the change might make them sad, but Im making others happier, so in the end, no matter what I do Ill make some people sad I guess.

And yes, Its very silly that the unranker cant even rebubble it, and thats the main reason on which this whole thing its making me sad, It's like the whole story of Xanandra applied to me, and I really appreciate you a lot if you do so, and looking forward to it.
well, it's not called Insane because is easy to read or anything like that...
ok

I checked it out and what I seemed to notice is that the end of this feels much easier to play. Nothing major wrong so here is a rebubble.
Topic Starter
Glad youre happy, and thanks for the bubble ;)
I think you should never worry about song choice or so, as osu is just so world-wide that I believe there're still many players like me who enjoyed this song even it's something like non-mainstream or so

I should be willing to check this but this map is just so crazy like you said that I can't handle it properly, so sorry for not able to be helpful
but still, good luck on the rerank
a late star for you to show that I appreciated this as an ordinary player
加油
a bit sad that I didn't get the chance to see what it was like, before the unrank and the changes afterwards
Te lo dije, dónde está mi premio?
I think this is good to go.

Re-ranked~
:D
Yo ni siquiera me habia enterado que esto habia sido de-qualified :P..
Felicitaciones!

mancuso_JM_ wrote: tr7

:D
Yo ni siquiera me habia enterado que esto habia sido de-qualified :P..
Felicitaciones!
hahahhahahahaha que malo ;c

Me alegra mucho ver rankeado otra vez esto ;3
Gratz Erufen <3
A mi también me había dejado triste el unranked, pero en fin, aunque haya mucha "tela para cortar" respecto a ese tema, por ahora hay que disfrutar el re-rank

Congrats again ^_^
felicitaciones Xanandra / Congratulations Xanandra
.. wow!
Re-Gratz :3
I'm glad things are as they should be again.
Topic Starter
Thanks everyone, and sorry for... err, all the problems.

Hopefully I can finally close this chapter and move on ;)

As a bonus, here's the song in english version: http://puu.sh/70SjX

Feel free to replace the mp3 with the one contained in the map. Although for this one I think youll need to use +10 local offset
Algun dia me enseñaras chino como debe ser?
Felicidades por tu rank en el map. 3:
Xanandra, enseñame a mapear :(
amazing map, i'll be sure to try and play it every time I multiplayer.
Y el Oscar por dramaqueen es para...
Felicitaciones otra vez Erufen, te has esforzado bastante (:
I have this from when you had BD playtest it ^_^ grats
hasta que pudiste
lol so late
i can tell a -lot- of effort was put into this, thanks for the great map
Is this the promised holy map? ... wow ...

This is already the map of the year for me.
NO PARO DE VER ESTE ESPECTACULAR MAPA DESDE QUE LO ESTABAS MAPEANDO.
CONGRATS
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