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Mago de Oz - Xanandra [Osu|Taiko] 3h129

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Total Posts
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Topic Starter

Zarerion wrote: 6z4f1h

Man this is a great and interesting map. Star for now, I'll mod it when I have the time and motivation.

[Easy]
  1. First of all, I'd raise the SV a tiny bit. If you use 0.7 SV instead of 0.6 SV but stick to current spacing, you can avoid overlaps like 00:04:028 (4,5) - and make make your map a lot cleaner that way
    Doing this will make some sliders 1/2 shorter... and honestly, Im too lazy to fix all of the sliders just for this.
  2. 00:04:028 (4,1) - I'd suggest to make (4) blanket the sliderhead of (1) here. That means: Shape (4) in a perfect curve around the sliderhead of (1), like that: I see, so thats what a blanket is. But I like the way it looks currently, hope you dont mind that I keep them this way, so for the rest of this that I dont comment anything will be because of this.

  3. 00:10:854 (1) - How about making this a straight slider going upwards? You cloud blanket the next slider afterwards around it
  4. 00:14:664 (4,1) - perfect opportunity for a blanket
  5. 00:23:555 (1,2,3) - You could shape circle-circle-sliderhead into a triangle to get it more structured
  6. 00:30:699 (3,1) - I kinda dislike this flowwise, how about you change (1) like that:
  7. If you did ^ that ^ you can make 00:31:175 (1,3) - (3) balenkt (1) Sliderend like that:
  8. 00:40:859 (1) - I'd place a circle here instead and start a slider where it's current end is. Like that, you can cover the phrase of the lyrics with the slider
  9. Why do you only have sliders in the kiai? You could replace them with circles every now and then, but it looks fine aside from that
    Well, wasnt my intention to use only sliders, just wanted to give it a very characteristic feel different from the rest of the map, and it just turned out this way
  10. 01:50:553 (2) - bend this the other way for better flow?
  11. 02:17:065 (1) - I expect a few beginners to break here because "AAH WHAT IS THAT WHY IS I DON'T EVEN *PANICCLICKSLIDERBREAK* (because it's only a 1/2 slider, by the way, this is difficult to read especially when you mainly have such long sliders in your diff before)
  12. 03:28:664 - Consider removing the slider in a way that you can place a circle here where the kiai starts. A circle always has more of an impact than a slider so it would make sense to use them for kiai transitions
    Made something a bit different,at least its not starting in the middle of the slider
[Normal]
  1. 00:40:542 (4) - I'd replace the sldier with 2 circles I have my own reason for this slider,to be more precise its a copy paste of the previous pattern (00:38:795 (1,2) - ) so that the two of these actually make a whole pattern
  2. 02:06:746 (5) - I'd say this is pretty unexpected. One reverse arrow is okay, but multiple reverse's cannot be seen during the slider's approach phase and can cause sliderbreaks
  3. 03:39:935 (5,6,1) - sliderend-circle-sliderhead triangle?
  4. 03:58:510 (6) - same thing as before This one wasnt necessary because I had changed the pattern a bit too much to fix the 3 reverse arrow sliders
  5. finding stuff in this diff is hard without screwing your entire mapping concept
[Insane]
  1. I'm kinda afraid of touching your patterns in this Q_Q However I'm a bit concerned about the length of some of your combos
    Well, I did say in my first post that all NC mods are more than welcome!
  2. 00:38:319 (8) - NC? =/
  3. 01:17:849 (6) - NC on this?
  4. 02:08:492 (6) - NC
  5. 02:40:402 - I really hate the overmapped triplets in the part starting here. You can hear they're overmapped and don't feel well while playing. I know it's the guitar solo but meh, this feels unnecessary to me
    They are fine...
  6. 02:55:484 - As for the stream IIRC I already told you before that this is pretty overdone IMO. This map is entirely jump based and doesn't require any streaming skills, so suddenly putting a 50-note stream is kinda bad. I'd strongly suggest you to use 1/4 sliders at this point (for example after the first two measures of circlestream), if you want, you could even place slider jumps, following the theme of your map with crazy patterns and stuff
    At least that's my opinion, others who can SS this stream most likely are going to tell you it's fine, but I who cannot stream and who will never be able to do so because of physical limitations always have to view streams in a critical way, I hope you understand that.
    I understand it, I also struggle with the streams, also, in case you havent noticed, these streams have its spacing much more reduced and most 500+ ranked players can SS it easily (while in the past, I have only seen it FCed like twice) and I did that precisely on your comment
Tsk. I can't mod anymore recently. Either that of the maps I mod are too good.
Thanks for the mod!
check out the AIMod, and look for a taiko BAT to confirm that your taiko diffs are rankable.

osu standard difficulties look fine for me.

btw, good job on this map.
Topic Starter

ignorethis wrote: 25725q

check out the AIMod, and look for a taiko BAT to confirm that your taiko diffs are rankable.

osu standard difficulties look fine for me.

btw, good job on this map.
If you mean the audio lead in stuff and the letterbox stuff, Ill have to say that its a bug, and not sure why it happens. If you use AImod for the first time: this appears:



But if you use AImod on all your diffs, and then go back to the same diff again, this will happen:



Also, just to truely proof that they are the same (just some diffs):



And yes, Ive been waiting for a taiko bat for over 1 month :(

And thanks a lot! :D

Xanandra wrote: 112n3o

ignorethis wrote: 25725q

check out the AIMod, and look for a taiko BAT to confirm that your taiko diffs are rankable.

osu standard difficulties look fine for me.

btw, good job on this map.
And thanks a lot! :D
oh, i was never aware that it's a glitch of the AIMod. thanks for remind me :D
Taiko mod req from in game

[Mancuso's Muzukashii]

00:26:412 (128,129,130,131,132,133,134,135,136,137) - Just a suggestion for an alternate pattern here, try ddkd dkkddkd. It doesn't change too much and fits the vocals a bit better.

00:29:587 (145) - Remove this finisher.

00:37:843 (185) - Try moving this to 00:38:002, again to fit the vocals a bit better.

00:39:748 (193) - Move this to 00:39:589. Same reason as above.

00:47:368 (234) - This note doesn't really fit that well, suggest removing it.

00:48:638 (241,242,243,244) - delete 241, make 242/243 dk, and move 244 to 00:49:273.

01:08:959 (345) - Add a finisher here.

01:09:276 (346,347,348,349,350,351,352,353) - kdddkd d

01:47:060 (544) - Delete this note. The 1/2 streaming is a little excessive here.

01:48:330 (551,552,553,554,555,556,557) - Lets change this up a little to compliment the guitar better. Instead of this, try what it shows in the picture below:



02:37:544 (800) - This plays better as a don.

03:29:299 (5,6,7,8) - ddkd like you were doing before makes more sense.

03:39:459 (56,57,58,59,60) - ddkd, move 60 to 03:40:253.

03:45:174 (86,87) - Move 86 to 03:45:333 - and change it to a don, make 87 a kat.

03:52:794 (122) - Move to 03:52:953.

03:57:875 (145,146) - k D like you were doing previously, there's no change in pitch or anything so there's no reason to switch to a different pattern.

04:12:956 (225) - Add a finisher here.

[Zukisinx's Oni]

00:44:193 (31,32,33,34,35) - Probably fits better as a kkddk pattern

00:45:939 (47) - Imo this should be a don finisher.

00:48:003 (60,61,62) - kkd fits a bit better than dkd, but both work so your call.

01:07:848 (123,124,125,126,127,128,129,130) - If you delete 123 to give some space after the finisher, you could do k d kkddk k d or k d k d k k d starting from 124. Give it a shot and see if you like it.

01:29:121 (79) - Add a finisher here.

01:42:615 (176,177,178,179,180) - kkddk (like you did last time at a part similar to this) fits here better imo.

01:43:250 (182) - make this a k if you apply the above mod.

02:26:749 (53,54,55,56,57,58,59,60) - Should probably just do dK dK dK dK here, no need to switch it around.

02:28:972 (63) - Add a finisher here.

02:30:718 (77,78,79,80,81) - Doesn't matter too much here, but I think ddkkd fits better here.

02:37:703 (133,134,135,136,137,138,139,140) - Again, dK dK dK dK here.

03:07:073 (102) - Remove this, this section sounds a little awkward with it there.

03:10:883 (134) - Remove this, same reason as above.

03:27:235 (247,1) - Delete 247 and make 1 start where 247 was. It makes more sense for the spinner to start on the held guitar note than 1/2 a tick after.

03:48:984 (16) - Make this a finisher to add a little emphasis to the vocals.

This next one is a bit of a big change but bear with me on it. Delete 03:57:716 (81,82,83,84,85,86,87) - and copy/paste 03:56:763 (74,75,76,77,78,79,80) - where the old section used to be. It gives you that nice "k d d k d d k d d k d d" structure that goes along with this section of the music really well.

03:59:145 (92) - Make this a finisher to emphasize the end of this section / start of a new section.

04:15:496 (59) - Missed a finisher here.

04:19:306 (85,1) - Same as the last spinner, delete 85 and move 1 to start where 85 was.

Tasha wrote: 4q5r3n

Taiko mod req from in game


[Zukisinx's Oni]

00:44:193 (31,32,33,34,35) - Probably fits better as a kkddk pattern Nah,doesnt sounds well because this 00:44:828 (37,38,39,40,41) -

00:45:939 (47) - Imo this should be a don finisher. Why? Pitch is high because it is a cymbal..

00:48:003 (60,61,62) - kkd fits a bit better than dkd, but both work so your call. I feel it better as dkd since it emphatized the k

01:07:848 (123,124,125,126,127,128,129,130) - If you delete 123 to give some space after the finisher, you could do k d kkddk k d or k d k d k k d starting from 124. Give it a shot and see if you like it. Liked more the second pattern you hinted

01:29:121 (79) - Add a finisher here. oh well thx

01:42:615 (176,177,178,179,180) - kkddk (like you did last time at a part similar to this) fits here better imo. I didnt do that lol

01:43:250 (182) - make this a k if you apply the above mod. x

02:26:749 (53,54,55,56,57,58,59,60) - Should probably just do dK dK dK dK here, no need to switch it around. I really...like how it is...i will...add it if someone else tells me it should be dK dK dK ....

02:28:972 (63) - Add a finisher here. ok

02:30:718 (77,78,79,80,81) - Doesn't matter too much here, but I think ddkkd fits better here. ok

02:37:703 (133,134,135,136,137,138,139,140) - Again, dK dK dK dK here.same as before..

03:07:073 (102) - Remove this, this section sounds a little awkward with it there.

03:10:883 (134) - Remove this, same reason as above.

03:27:235 (247,1) - Delete 247 and make 1 start where 247 was. It makes more sense for the spinner to start on the held guitar note than 1/2 a tick after.
Didnt noticed it but it could be better if no finish,so i will remove it
03:48:984 (16) - Make this a finisher to add a little emphasis to the vocals.

This next one is a bit of a big change but bear with me on it. Delete 03:57:716 (81,82,83,84,85,86,87) - and copy/paste 03:56:763 (74,75,76,77,78,79,80) - where the old section used to be. It gives you that nice "k d d k d d k d d k d d" structure that goes along with this section of the music really well. Nice shot bro

03:59:145 (92) - Make this a finisher to emphasize the end of this section / start of a new section.ok

04:15:496 (59) - Missed a finisher here.ok

04:19:306 (85,1) - Same as the last spinner, delete 85 and move 1 to start where 85 was.ok
http://puu.sh/4LXc3.osu link

Tasha wrote: 4q5r3n

Taiko mod req from in game

[Mancuso's Muzukashii]


00:29:587 (145) - Remove this finisher. but this finisher is emphasizing perfectly the drums, I prefer to leave this as it is.

01:48:330 (551,552,553,554,555,556,557) - Lets change this up a little to compliment the guitar better. Instead of this, try what it shows in the picture below: Prefer to don't use alternate patterns in 1/4 in this diff. In addition, I'm trying to emphasize drums here not guitar, so this is the best way imo.



03:39:459 (56,57,58,59,60) - ddkd, move 60 to 03:40:253. Hmm.. no, it becomes pretty repetitive the map and I personally want to keep some of variety, and I think this is the best option.

03:52:794 (122) - Move to 03:52:953. ^
Everything else have been fixed! Thanks!

Muzu
osu file format v12

[General]
AudioFilename: 03 Xanandra.mp3
AudioLeadIn: 2000
PreviewTime: 58274
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20801,40806,58748,137499,160362
DistanceSpacing: 0.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Xanandra
TitleUnicode:Xanandra
Artist:Mago de Oz
ArtistUnicode:Mago de Oz
Creator:Xanandra
Version:Mancuso's Muzukashii
Source:
Tags:Sieg kazukisinx mancusojuanmattos mancuso_JM_
BeatmapID:281724
BeatmapSetID:74313

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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Topic Starter
So this map has gone to grave again... Well, I guess that I have a few words to say this time...

First of all, trust me that I did everything I could and yet still not going really going too far away from my own beliefs. Why I say this? Lets take a look at the current taiko BATs:

aabc271: everytime I ask her he/she is busy

HeatKai: I have asked him like 3 times, and no mod yet... and last time we talked he promised to mod my map....

KanaRin: at first he/she has a weird question queue on which Ill never be able to answer it properly, since they seem to be too japanese culture oriented, then he/she changed to a pm system explaining him/her why the map should be modded, on which I did, and I think twice... not sure.

kanpakyin: fromm what I read from his/her page, hi/she seem to have quit?

Loctav: he's always busy, specially with taiko tournament, I dont really want to bother him too much.

mancuso_JM_: he's part of my map set

MMzz: I it this one I havent asked, but... I guess that it is becausewe have never been online at the same time....

OnosakiHito: it's on his queue for over 2months...

spboxer3: well... his/her page says it all

Sync: same as MMzz

Tasha: I have tried to pm him/her several times to remind him/her to recheck my map... but so far... I have been unsuccessful, be it because he/shes too busy or other thing, anyways, it doesnt really matter in the end, and Im grateful that s/he have been able to check this map at least once

Anyways, as I say, most of the things I did it as far as my own ethics allowed me to, I'm not going to completely change my being just for this map, and I guess thats partly the fault of which I rank my own maps so slow.

I guess that for now its a farewell to this map until a taiko BAT finally decides to mod this map, and even though this map is graved, trust me when I tell you that you can mod it anytime you want, and as soon as you post, Ill revive this, this also applies for any kind of mod that this map receives.

Oh well, Ill just leave the rest to the taiko BATs and the other s that might be more interested in seeing this map ranked, cause as for me, I hae already lost interest after I have been trying to find a taiko BAT for at least 2 months, literally.
;_;
Tasha modded this map since I had no time to mod it yet. So it's already cool that he take the time for it.
Also don't forget that everyone of us has much to mod, it's an amount you shouldn't underrestimate.
Your map is on my -page and I wrote you a PM, so I will look through it when I have time.

Also you didn't have to wait only for us. Osu BATs are able to osu-icon this set...
Topic Starter
Didnt knew the existence of osu icon, in any case, ignorethis was ready to bubbe this map, but was pending a taiko icon. Just check some posts earlier.

Also please, theres no need to give excuses, i understand perfectly that you all are busy and all that stuff. Im not blaming anyone and much less the BATs, i understand that you guys dont really have to do this, since this is not a job and blah blah blah etc, i guess thats one of the reason that i dont like to pressure you guys too much, but i also have my own limits, and this is it, i dont want to keep pressuring anyone anymore. I guess this more of a notice of my laziness to keep trying.

And as I said in my earlier post, feel free to mod this map anytime, and if changes are needed ill revive it asap, so theres no need to make a drama out of this, if someone going to mod this, then good, if no one mod it, its also cool to me.

Anyways, thanks for your concern, and sorry if i made it sound like a rant that bats are useless, its not, its more like im trying to get excuses that i tried to get this ranked, and that i can get lazy now.
ignorethis could have osu icon it.
Anyway, don't worry. I know how you feel due to my 2~4 year old projects. But can't keep up that quickly atm.
I told you I'm busy irl too and if I didn't mod it within a week, slap me with a salmon.

placeholder, will mod it tonight. kdone

edit: i guess you forget. since you're not in a good shape when we're chatting.

[General]
  1. The bg size is kinda weird. search for another bg maybe?
  2. the artist i'm not sure since the real name got special letter of a
[Oni]
I prefer 1.4x sv for this taiko diff, the bpm is quite fast \=w=/
  1. 00:08:314 (56) - change this to k, the guitar is quite loud.
  2. 00:09:267 (63,64,65,66,67) - this stream, i prefer it starts from 00:09:108 (62) - follow the guitar. maybe adding a circle at 00:09:187 (63) - would solve the problem :3 "kkddddd"
  3. 00:11:966 (82) - k here would sound better to reflect your last patterrn. d k kdd , it's like d k k d pattern :3 the current pattern is d k ddd, doesn't really sound good.
  4. 00:45:622 (45) - change this to k?
  5. 01:20:548 (23) - k same as before ^
  6. 01:27:692 (68) - change this to d and 01:27:851 (69) - change this to k, follow the guitar right here would sound better :3
  7. 02:16:271 (9) - move this to 02:16:430 (9) - if you hear the music, there's drum here and it's follow better with the song and change it to d k
  8. 03:02:469 (67) - change this to d because guitar from the song pretty similar to 03:02:151 (65) -
  9. 03:41:364 (98) - having k here sounds really weird tbh or is it just me, but i like d here more x)
  10. 03:48:984 (16) - just to have a good start with kiai and the song why not add a finish here, even in muzu did it. :3
  11. 04:19:306 (85) - i don't really like to see spinner here, there's drum there. add a circle there and move the spinner after the circle like this maybe?
  12. 01:59:761 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88) - Every starting of kiai/this part. the pattern sounds really weird. i think you need to check again for this part. maybe the usage of that k K doesn't sound good for me. it's really annoy me xD
  13. 01:01:815 (75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92) - ^
  14. 03:31:521 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39) - ^

[Muzu]
  1. 01:41:980 (517) - move this circle to 01:42:139 (517) -
  2. 01:48:171 (548) - change this to a k triplet. "kkk d k" that kkk follow the guitar. current ddd sounds pretty empty from the music
  3. 02:48:260 (849) - delete this circle, it's pretty random and if you hear the song it's actually 1/2 :3
  4. 03:40:094 (60) - move this circle to 03:40:253 (60) -
  5. 03:58:827 (151) - change this to k, 03:59:145 (153) - this one to d, 03:59:462 (154) - this one to K, sounds really good for me :3 try!
  6. ending put a short spinner like i suggest in oni? :3
I'm really like the oni :3 it's fun :3
pm ono for the second check after update from my mod :3 he will take care of this one :) ALL THE BEST XANANDRA WEWEWEWEWEWEWEWEW.

HeatKai wrote: 5b401y

- the artist i'm not sure since the real name got special letter of a
I'm here to späm.

*placeholder for mod reply
EDIT:

HeatKai wrote: 5b401y

[Oni]
I prefer 1.4x sv for this taiko diff, the bpm is quite fast \=w=/ That explains a lot of things :O
  1. 00:08:314 (56) - change this to k, the guitar is quite loud. I think its a little spam of k but still modified
  2. 00:09:267 (63,64,65,66,67) - this stream, i prefer it starts from 00:09:108 (62) - follow the guitar. maybe adding a circle at 00:09:187 (63) - would solve the problem :3 "kkddddd" it is following drums
  3. 00:11:966 (82) - k here would sound better to reflect your last patterrn. d k kdd , it's like d k k d pattern :3 the current pattern is d k ddd, doesn't really sound good. fun fact: i noticed this is the only stream starting with d lol
  4. 00:45:622 (45) - change this to k? I prefer it as d,since i wanted to follow the drums
  5. 01:20:548 (23) - k same as before ^ ok
  6. 01:27:692 (68) - change this to d and 01:27:851 (69) - change this to k, follow the guitar right here would sound better :3 I applied but because it follows the drums better lol
  7. 02:16:271 (9) - move this to 02:16:430 (9) - if you hear the music, there's drum here and it's follow better with the song and change it to d k Ok :D
  8. 03:02:469 (67) - change this to d because guitar from the song pretty similar to 03:02:151 (65) - Forget the guitar,but it still sounds like following drums
  9. 03:41:364 (98) - having k here sounds really weird tbh or is it just me, but i like d here more x) I did a little change,03:41:046 (95) - it became k,03:40:888 (94) - this became d .
  10. 03:48:984 (16) - just to have a good start with kiai and the song why not add a finish here, even in muzu did it. :3 ok
  11. 04:19:306 (85) - i don't really like to see spinner here, there's drum there. add a circle there and move the spinner after the circle like this maybe?
    Sounds ok
  12. 01:59:761 (71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88) - Every starting of kiai/this part. the pattern sounds really weird. i think you need to check again for this part. maybe the usage of that k K doesn't sound good for me. it's really annoy me xDRemapped
  13. 01:01:815 (75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92) - ^Remapped
  14. 03:31:521 (23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39) - ^Remapped


I'm really like the oni :3 it's fun :3 Thx ;w;
pm ono for the second check after update from my mod :3 he will take care of this one :) ALL THE BEST XANANDRA WEWEWEWEWEWEWEWEW.
Sorry for being late, so busy :C http://puu.sh/5tnJr.osu
yes that ä xD
Topic Starter
Sorry, a bit busy these days...

For now i can only answer the thibg about the a. Thing is that i wanted to use the normal a for sake of consistency with my other maps, but if you guys says that i should change, ill change, its no problem at all for me

Xanandra wrote: 112n3o

Sorry, a bit busy these days...
Oh the irony
M4M from your queue
[Easy]
00:09:584 100 % volume is too loud ,I think 90% is ok
00:24:190 (2) - touch the HPbar
00:56:258 drum hitsound intentionally ?
02:54:690 (2) - http://puu.sh/5oG0J.jpg
03:25:806 (1) - http://puu.sh/5oG4u.jpg
03:39:776 (2) - touch the HPbar
03:52:477 (2) - move to 456,160 for the same spacing
[Normal]
03:26:123 (4) - http://puu.sh/5oGoI.jpg
03:41:999 (3) - touch the HPbar
03:58:510 (6) - delete it
04:18:036 (4) - http://puu.sh/5oGwb.jpg
[Sieg's Hard]
01:09:753 (3,4) - ctrl+g?
01:10:388 (6,7) - ^
01:11:023 (9,10) - ^
02:30:559 (4) - why stack?move to 390,322
02:33:734 (5) - 272,288
02:35:639 (4) - 476,184
03:07:390 (6) - NC for a big jump
04:11:686 (1,2) - http://puu.sh/5oGWP.jpg
[Insane]
00:01:329 (4) - stack with 00:00:694 (2) - ?
00:13:871 (5) - http://puu.sh/5oH3g.jpg
01:15:468 (10) - NC for a new square
02:51:356 (5,6,7) - keep consistency with 02:50:880 (2,3,4) - http://puu.sh/5oHhO.jpg
02:53:896 (2) - I think here is not good for big jump try 80,184
02:55:484 (7) - too long stream D: add some repeat sliders?
good luck
My kudosu disappeared ;_;
Topic Starter

Kaoru wrote: 2y2fc

My kudosu disappeared ;_;
Sorry, its my fault for not telling you that you have to savelog the chat and post it in your post.

@sjoy, been a bit busy, will get to your mod probably later tonight or tomorrow

@Gonzvlo: HOHOHOHOHOHOHOH, shut up, its a secret :>

And I wonder what happened to Anhedonia and mancuso.....
Topic Starter

sjoy wrote: 35404l

M4M from your queue

[Easy]
00:09:584 100 % volume is too loud ,I think 90% is ok
Using the same hitsound as normal and insane, so they should be fine

00:24:190 (2) - touch the HPbar
Lowered a bit down

00:56:258 drum hitsound intentionally ?
Yes

02:54:690 (2) - http://puu.sh/5oG0J.jpg
I dont think thats good

03:25:806 (1) - http://puu.sh/5oG4u.jpg
Okay

03:39:776 (2) - touch the HPbar
Lowered a bit down

03:52:477 (2) - move to 456,160 for the same spacing
Okay

[Normal]
03:26:123 (4) - http://puu.sh/5oGoI.jpg
I dont think that sounds better

03:41:999 (3) - touch the HPbar
Lowered a bit down

03:58:510 (6) - delete it
I dont see why I would want that

04:18:036 (4) - http://puu.sh/5oGwb.jpg
I think that the current one is better

[Sieg's Hard]

Since Sieg is kinda... not available to answer the mod post, Ill do it for him, Please if you do read this and theres something that you dont agree with me, use any means possible to you to tell me :>
(Anyways, you should anyways, how dare you going away from me just like that)


01:09:753 (3,4) - ctrl+g?
01:10:388 (6,7) - ^
01:11:023 (9,10) - ^
Okay

02:30:559 (4) - why stack?move to 390,322
02:33:734 (5) - 272,288
02:35:639 (4) - 476,184
Dont think its necessary

03:07:390 (6) - NC for a big jump
Okay

04:11:686 (1,2) - http://puu.sh/5oGWP.jpg
No need.

[Insane]

00:01:329 (4) - stack with 00:00:694 (2) - ?
Its already stacked with 00:03:234 (2) -

00:13:871 (5) - http://puu.sh/5oH3g.jpg
Its okay the way it is right now...

01:15:468 (10) - NC for a new square
Ok

02:51:356 (5,6,7) - keep consistency with 02:50:880 (2,3,4) - http://puu.sh/5oHhO.jpg
Done, actually I feel that I wanted to do this in the past but forgot, lol.

02:53:896 (2) - I think here is not good for big jump try 80,184
Reduced a bit the jump

02:55:484 (7) - too long stream D: add some repeat sliders?
Its okay

good luck

And thanks a lot for the mod
please add tag 'Finisterra' please.
No kudosu~.
alright here is the long awaited mod :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
in Sieg's Hard there is an extra space between the tags "Sieg" and "-Anhedonia-" which is breaking AIMod, remove the space solves the issue
here is a higher quality bg with the proper dimensions for you:
[Easy]
00:40:065 (4) - the long pause between this and previous slider made it really hard to read the rhythm correctly here, i suggest something like this here: 00:50:543 (2) - another one that s a bit harder to read rhythm wise; you can try deleting this and make 00:48:956 (1) a repeat slider
00:56:893 (2) - extend the end to 00:57:370, thats where the finish actually lands in the music
01:18:643 (3) - start this slider at 01:18:484 makes more sense imo (end is still on the red line)
01:38:487 (2) - same as 00:40:065 (4)
01:47:378 (2,3) - refer to 00:50:543 (2)
01:55:315 (2) - extend to 01:55:792
02:17:065 (3) - start this one at 02:16:906 and end at 02:17:541; fits the music much better (you can swap for a repeat slider too)
02:49:927 (2) - i think a finish on the end here fits the transition of the song better
02:58:818 (3) - on windowed mode this overlaps the score meter quite a bit, move it a bit down if possible
03:11:200 (3) - put a NC here? the vocals start here
03:19:773 (3) - i would reduce a repeat here, its quite difficult for newbies to judge how many repeats there are and it will make it more confusing for rhythms afterwards; you can try something like this: 03:26:939 - unsnapped green line, snap to 03:26:917
03:54:064 (1) - forgot clap on end
04:08:987 (1) - for this one it makes more sense to start the slider on 04:09:146, since this resonates with the rhythm in the very beginning of the song
04:09:172 - unsnapped green line, snap to 04:09:146
04:18:036 (3) - since there are no spinners in this diff, you can swap this for a spinner so you get some score variations when everyone has like 4mod SS

[Normal]
this is the first time i've seen a 4 min Normal with 10mill+ score
00:28:000 (6,7) - flows better if you arrange it like this: 00:30:540 (5,6) - imo doubles positioned like this are generally hard to play for a Normal, you can consider swapping for a 1/2 slider instead; if you agree then replace it for all the doubles in the map (circle + slider is fine since sliders have a lenient hitwindow)
01:15:627 (4) - NC here, this combo is too long compared to others in this section
02:06:746 (5,6) - based on how the vocals is stressed here, the repeat slider should come after the normal slider rhythm wise
02:28:972 (5) - NC should be here instead of 02:29:924 (1)
02:50:403 (3,4,1) - i got quite confused here when test playing, you just suddenly switched from following the drums to following guitars (which actually land in 1/4 snap, if you listen carefully) and it only lasted half a measure; you can instead do what you usually do and map 1/2 sliders here to cover both:
03:10:724 (6) - NC here instead of 03:11:518 (1)
03:58:510 (6,7,8) - this might be a tad hard since its easy to screw up hitting the last circle, you can make 03:58:827 (7) into a repeat slider
04:12:956 (3) - instead of this, you can utilize the natural rhythm here: 04:19:148 (5,6) - its a lot easier to play if you swap this for a repeat slider starting at 04:18:989 to cover for the sound there
lots of unused green lines, clean those up if possible. Also it wont hurt to see if you ca fit a spinner somewhere in the diff, e.g change 02:14:842 (1,2,3,4) into a long spinner

[Sieg's Hard]
RIP Sieg, now that he is banned im assuming you will take over fixing the diff?
01:10:864 (8,9,10) - flows a bit better if you do ctrl+g so it looks like this: 01:27:851 (1,2,3) - the music here calls for a 1/1 slider instead of the constant 1/2 circle pattern, makes it also easier to play
01:48:171 (5,6,7) - the flow on this is a bit awkward; adjust it to something like this: 03:03:580 (1,2,3,4,5) - the rhythm here feels off, as it should follow the slider-note-slider pattern on a different starting beat:
03:20:249 (8) - bring this to the right a few grids so the circle looks less skewed here
03:20:885 (12) - NC should be here instead of 03:21:361 (1)
03:37:078 (6,7) - minor spacing inconsistency here
diff leans to the harder side of Hard, but its very solid so i wont go further picking on that

[Insane]
00:23:079 (3,4) - have the slider before the circle; 00:23:079 is a hold guitar sound which better fits with a slider and 00:23:555 can have a click action
01:17:849 (1,2,3,4,5,6) - let me propose another kind of arrangement that i think flows better: 01:54:204 (1,2) - how i failed here the first few attempts? thats because these two notes are interfering with reading the later rhythm which comes in 3s. you should try to move this somewhere else, e.g. stack on 01:52:140 (1)
02:26:273 (2) - try stacking this on 02:26:749 (4), gives 02:26:431 (3) a more epic entrance
02:55:484 (7) - NC here to mark start of the stream (and reduce combo count)
03:18:821 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - another difficult to read pattern due to stacking, try to use the NC technique you used earlier in the map: 03:43:745 (11,1,2,3) - quite confusing rhythm wise, suggest you move 03:43:745 (11) out of stack (form a triangle jump between 03:43:587 (10,11,1), for example)
03:58:986 (4,1) - same thing here, for this you can stack 03:58:986 (4) on 03:58:827 (3)
04:09:146 (2) - missing a finish on start?
quite unique patterns, though the rhythm is a bit short on consistency the epic jumps make up for it. Definitely had a lot of fun trying to this

Well i would gladly push this forward for the cool higher diffs, but i advise you get some more input on the lower diffs, especially Easy which utilizes a lot of rhythms that can be too complicated for that level of game play. Get weaker players to test play, some more mods etc. and call me back when you think everything is good.
Topic Starter

jonathanlfj wrote: 6k1j4w

alright here is the long awaited mod :3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
in Sieg's Hard there is an extra space between the tags "Sieg" and "-Anhedonia-" which is breaking AIMod, remove the space solves the issue
Fixed

here is a higher quality bg with the proper dimensions for you:
Changed

[Sieg's Hard]

RIP Sieg, now that he is banned im assuming you will take over fixing the diff? Yes, but I have found a way to him, and Ill have him all my actions, and undo them in he deems it necessary

01:10:864 (8,9,10) - flows a bit better if you do ctrl+g so it looks like this:
I feel like I have changed this part a bit before... but ehh... okay, done

01:27:851 (1,2,3) - the music here calls for a 1/1 slider instead of the constant 1/2 circle pattern, makes it also easier to play
They are okay since they are following more the drums... pretty much like the whole map

01:48:171 (5,6,7) - the flow on this is a bit awkward; adjust it to something like this:
I personally dont see the awkwardness in the pattern, I sometimes do these kind of things myself as well... But then again, my spatial flow is awkward and yet I love it.

03:03:580 (1,2,3,4,5) - the rhythm here feels off, as it should follow the slider-note-slider pattern on a different starting beat:


03:20:249 (8) - bring this to the right a few grids so the circle looks less skewed here
Ok, hope its enough...?

03:20:885 (12) - NC should be here instead of 03:21:361 (1)
Okay

03:37:078 (6,7) - minor spacing inconsistency here
Fixed

diff leans to the harder side of Hard, but its very solid so i wont go further picking on that
And yet you cant deny that theres a huge gap between Insane and hard, so you cant really say that anything in this diff its too hard when you see the mapset as a whole.

[Insane]
00:23:079 (3,4) - have the slider before the circle; 00:23:079 is a hold guitar sound which better fits with a slider and 00:23:555 can have a click action
I know about that, but I preferred to follow this other rhythm because it fits better with the other parts.

01:17:849 (1,2,3,4,5,6) - let me propose another kind of arrangement that i think flows better:
Im already aware that my "spatial flow of objects" is not loved by most, but please understand that this is the way that I intend them to be, and I see them perfectly fine.

01:54:204 (1,2) - how i failed here the first few attempts? thats because these two notes are interfering with reading the later rhythm which comes in 3s. you should try to move this somewhere else, e.g. stack on 01:52:140 (1)
Yes, and it used to be worse, much worse, and has been modified lots of times to the point that Im finally comfortable with the amount of /fails Ive seen with the test plays, in fact, this very part is the part that I changed the most in the map over the course of the testplays.

02:26:273 (2) - try stacking this on 02:26:749 (4), gives 02:26:431 (3) a more epic entrance
about my weird taste for my objects positions and its flow? Well, doing that would pretty much go against my "beliefs"

02:55:484 (7) - NC here to mark start of the stream (and reduce combo count)
Okay

03:18:821 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - another difficult to read pattern due to stacking, try to use the NC technique you used earlier in the map:
Made a slight modification to your suggestion, hope you agree with it

03:43:745 (11,1,2,3) - quite confusing rhythm wise, suggest you move 03:43:745 (11) out of stack (form a triangle jump between 03:43:587 (10,11,1), for example)
Never seen a problem with this in the testplays, and I guess that thats because the AR is already high enough for it to be easily read

03:58:986 (4,1) - same thing here, for this you can stack 03:58:986 (4) on 03:58:827 (3) Same as above
04:09:146 (2) - missing a finish on start?
Yes, thank you. I knew that I have some missing hitsounds while seeing other people playing, but everytime I go back to edit mode, I always forget it, Im sure theres like 2 or 3 more... Lol, but doesnt really matter.

quite unique patterns, though the rhythm is a bit short on consistency the epic jumps make up for it. Definitely had a lot of fun trying to this
Ehh, will finish checking the mod later... when I am more available.

EDIT:

Okay, heres the other part of my mod response:

jonathanlfj wrote: 6k1j4w

alright here is the long awaited mod :3

[Easy]
Everything done, nice suggestions, finally a real mod for this diff.


[Normal]
this is the first time i've seen a 4 min Normal with 10mill+ score
00:28:000 (6,7) - flows better if you arrange it like this: Ehh... when I said something about me with weird spatial flow? Well this is it, I think for the rest of the mods, Ill just ignore these things, hope it wont offend you.

00:30:540 (5,6) - imo doubles positioned like this are generally hard to play for a Normal, you can consider swapping for a 1/2 slider instead; if you agree then replace it for all the doubles in the map (circle + slider is fine since sliders have a lenient hitwindow)
Ehhh, I think they are okay, I have seen people ranked 150k~ doing all the doubles fine (In fact, most of them got over 96% acc a the end)

01:15:627 (4) - NC here, this combo is too long compared to others in this section
02:06:746 (5,6) - based on how the vocals is stressed here, the repeat slider should come after the normal slider rhythm wise
02:28:972 (5) - NC should be here instead of 02:29:924 (1)
All done

02:50:403 (3,4,1) - i got quite confused here when test playing, you just suddenly switched from following the drums to following guitars (which actually land in 1/4 snap, if you listen carefully) and it only lasted half a measure; you can instead do what you usually do and map 1/2 sliders here to cover both:
What youre saying is right, but I dont really agree with your suggestion, changed (4) to a slider instead so it's more lenient to the hitwindow

03:10:724 (6) - NC here instead of 03:11:518 (1)
Done

03:58:510 (6,7,8) - this might be a tad hard since its easy to screw up hitting the last circle, you can make 03:58:827 (7) into a repeat slider
Dont really agree, and I also have seen test players ranked ~150k do this perfectly fine

04:12:956 (3) - instead of this, you can utilize the natural rhythm here: I refer the way it is now

04:19:148 (5,6) - its a lot easier to play if you swap this for a repeat slider starting at 04:18:989 to cover for the sound there

lots of unused green lines, clean those up if possible. Also it wont hurt to see if you ca fit a spinner somewhere in the diff, e.g change 02:14:842 (1,2,3,4) into a long spinner

Sorry, Im no perfectionist, and it will be very sad if you really want me to become such kind of person that I hate.
And about the spinners... I have a very special way to use them, I mean, I can't use them anyway as I want, but at least I can allow myself to do it the same as in the easy diff, hope thats good enough for you



Well i would gladly push this forward for the cool higher diffs, but i advise you get some more input on the lower diffs, especially Easy which utilizes a lot of rhythms that can be too complicated for that level of game play. Get weaker players to test play, some more mods etc. and call me back when you think everything is good.
Thanks, also, I it that as for the easy diff I havent got lots of test players, maybe only 2, but thats only because I'm perfectly fine with players ranked around 150k to be able to play my maps fine (on which they are already able to, thats why I didnt ask for so much test plays in that diff), I wanted to compensate this by asking the modders to pay special attention to the easy diff, more specifically with the rhythm, but as you may see, most of the suggestions done on easy have been mostly spatial related, or the rhythm they suggested werent good enough for me (but yours was very nice, and I thank you for that)

Anyways, Ill try to get some test plays from some people ranked over 250k~ then

Oh and to answer to Pomuta's post: Xanandra does not belong to finisterra's album, it belongs to Hechizos, Pocimas y Brujerias, but I dont think its necessary to add that to the tags either.

Also, after watching these replays, I have to say that I love jonathan, now Im quite happy with my easy diff, that weird rhythm that was on that diff is gone now, and its all thanks to you :>

EDIT2: Test plays done, had 10 people ranked over 250k for this.
Its kinda hard to know what patterns are badly designed or its just because the players are still learning how to play, as in, most of them left the slider too early, or stuff like. As far as rhythm go, it seems to be okay except for 01:17:532 (2,3) - , on which it has been redesigned again, and it seems to be okay according to 3 replays. Also a general opinion seems to be that the map its too slow... lol.
Topic Starter
Everything should be okay now
looked through the easier diffs, seems much more intuitive to play now
glad i was of some help to you, and thanks for getting a lot of testplays so i dont have to speculate about playability in the editor

everything else seems fine, so
Circled~
Topic Starter
Thanks a lot jonathan!

Now have to wait for mancuso to reappear again...
Innocent Steps
fleto
Meh.. no tengo motivacion para hacer los cambios. Si queres los podes hacer vos (podrias pedirle a Kazu que te de una mano con eso), pero por favor, no cambien el estilo del mapa.
Probablemente si Ono modea, revise ese mod. Y perdon por demorar en responder

HeatKai wrote: 5b401y

[Muzu]
  1. 01:41:980 (517) - move this circle to 01:42:139 (517) -
  2. 01:48:171 (548) - change this to a k triplet. "kkk d k" that kkk follow the guitar. current ddd sounds pretty empty from the music
    It is following the drums, i dont think i should change it for now
  3. 02:48:260 (849) - delete this circle, it's pretty random and if you hear the song it's actually 1/2 :3
  4. 03:40:094 (60) - move this circle to 03:40:253 (60) -
  5. 03:58:827 (151) - change this to k, 03:59:145 (153) - this one to d, 03:59:462 (154) - this one to K, sounds really good for me :3 try! Well but i make it kdd ,not kkd
  6. ending put a short spinner like i suggest in oni? :3
http://puu.sh/62VLY.osu :3
Why is is this STILL not ranked? =/
Topic Starter
Because taiko bats are on the verge of extinction, and those that are still active, are busy with something else more important than this map :>
I still don't really approve of the style of mapping used here, but I'm not one to impose on a map exclusively for style reasons. For the style used, it is mapped adequately enough to be ranked.

That said, bubbling! Good luck with ranking!
:o
Who said they were in verge of extinction ? :D...
Ahhhhhhh
Topic Starter

Tasha wrote: 4q5r3n

I still don't really approve of the style of mapping used here, but I'm not one to impose on a map exclusively for style reasons. For the style used, it is mapped adequately enough to be ranked.

That said, bubbling! Good luck with ranking!
Oh my god, thanks a lot tasha!

_Gezo_ wrote: 516q3b

Who said they were in verge of extinction ? :D...
Just saying the exact same thing a friend told me lol.
If you find me ingame, I'll IRC mod this, I hope you don't mind.
Topic Starter
Ill reject it for now... Dont have much time available to get on osu! And you already checked my other map not so long ago, so this doesnt feel right, thanks for the proposal though!
Why I am not in the credits?

I'VE TESTED YOUR MAP LIKE 928579856 TIMES >:C
Topic Starter
Youre too cute to appear in the credits, thats why, but since you nagged about it... your cuteness level went down, and now youre not cute enough to appear in the credits list :(
Commit and follow through!

General
- Here are your beautiful colours.
[Colours]
Combo1 : 225,175,125
Combo2 : 75,150,75
Combo3 : 225,225,150
Combo4 : 0,150,150

Insane
04:11:051 (2,3) - I would take these two notes out from under the reverse arrow so they are more visible, especially with Hidden.
04:14:068 (7) - Similar to above, take this note out from under the end of (5) so players can see it more easily.

Normal
02:06:746 (5,6) - Not sure about this for a Normal. I'd keep it more straightforward like this, with spacing adjusted appropriately.

And there we have it.
Topic Starter

SapphireGhost wrote: 34l4t

Commit and follow through!

General
- Here are your beautiful colours.
[Colours]
Combo1 : 225,175,125
Combo2 : 75,150,75
Combo3 : 225,225,150
Combo4 : 0,150,150

Insane
04:11:051 (2,3) - I would take these two notes out from under the reverse arrow so they are more visible, especially with Hidden.
04:14:068 (7) - Similar to above, take this note out from under the end of (5) so players can see it more easily.

Normal
02:06:746 (5,6) - Not sure about this for a Normal. I'd keep it more straightforward like this, with spacing adjusted appropriately.

And there we have it.
All done, thanks a lot!

And no matter where you are, I can feel you close to my skin~
I you Xanandra, please me~
I是gato.

I will set a decent score on this when it is not 2 AM, because my current priority is watching curling.
Pasha_Khvan97
Grac~ :D
Congratz~
Congratz! :)

SapphireGhost wrote: 34l4t

I是gato.
You不是gato. Je ni חתול.
(English Chinese Spanish French Swahili Hebrew)

and it was about time! You ranked yourself! LOLOLOL
Congratz~
Topic Starter

_Gezo_ wrote: 516q3b

SapphireGhost wrote: 34l4t

I是gato.
You不是gato. Je ni חתול.
(English Chinese Spanish French Swahili Hebrew)

and it was about time! You ranked yourself! LOLOLOL
Yes! Im finally ranked! Not many people in osu! have done that before, so yes! Im special!

And thanks everyone!
Felicitaciones Erufeeeeeeen *-*
omg finally!!! congratz :D
Me da tanta alegria de ver esto ranked
Felicitaciones Erufen
Al fin lrpm!
Felicitaciones Erufen! :3

Xanandra wrote: 112n3o

Yes! Im finally ranked! Not many people in osu! have done that before, so yes! Im special!

And thanks everyone!
I also ranked myself but it was the artist name :(
2211178
撒花~
oh wow... al fin esto quedó rankeado, es casi como una leyenda xD

felicitaciones, esto me da esperanza para los mios :3
Insane diff is really hard to read
however
恭喜
Finally :3
Is there supposed to be a metronome reset at 04:09:146?
Topic Starter

[Minakami Yuki] wrote: w6p2i

Insane diff is really hard to read
however
恭喜
I have made lots of testplays to make sure its played as intended, and lots of patterns have been remade and so on until Im finally happy with the end result.

Xiamul wrote: 453u42

Is there supposed to be a metronome reset at 04:09:146?
I have asked several people to recheck the timing, and yes, I think there was one that suggested a new timing section for a metronome reset at some point, but all the rest didnt agree with it.

And again, thanks everyone!
Currently in unranked/disqualified status for fixing things in Insane to create a better playing experience (mapper has agreed, sorry about the inconvenience).

Insane
03:09:295 (1,2,3,4,5,6,7,8,9,10,1) - Discussed changing for readability.
03:26:917 (15,16,17) - Discussed for being just too horizontal.
04:15:179 (6,1,2) - Changed for consistency.
04:18:354 (1,2,3,1,2,3,1) - Changed for simplicity.

So much pain. Anyway, apparently another BAT is lined up to check this so it won't be long.
Topic Starter

SapphireGhost wrote: 34l4t

Currently in unranked/disqualified status for fixing things in Insane to create a better playing experience (mapper has agreed, sorry about the inconvenience).

Insane
03:09:295 (1,2,3,4,5,6,7,8,9,10,1) - Discussed changing for readability.
03:26:917 (15,16,17) - Discussed for being just too horizontal.
04:15:179 (6,1,2) - Changed for consistency.
04:18:354 (1,2,3,1,2,3,1) - Changed for simplicity.

So much pain. Anyway, apparently another BAT is lined up to check this so it won't be long.
Well, its kinda not fair to say it like that, seeing as my intention was to disturb playing experience because Im a very very mean person, and only agreed to do so cause you were very insisting about that and I preferred to hurt my own feelings rather than your feelings, I mean, what could be more mean than being mean to one's self?

Anyways, after the unrank what I changed was

04:15:179 (6,1,2) - moved a few grids off
04:18:354 (1,2,3,1,2,3,1) - changed the order of the notes so its much easier.

All the rest should be exactly the same.

Also, sure, a BAT might be lined up, but all the bats, as you may know, have their own life and are busy as well ;)
Topic Starter
So apparently after this unrank, it will require totally new BATs to rebbuble it, and then give the rank. I dont know when was this changed, but in the past, the BAT that unranked it had the duty to rebubble it at least, what a way to trying to speed up the re ranks, congratulations BAT team.

On another side note, this map was really unranked just to satisfy the quirks of a fellow member of the BATs, all the while the map was perfectly just fine and rankable, and since the implementation of the qualified status was to make quick fixes of this kind, I really don't see what's the point of having to find 2 BATs again, and as far as I know, no BATs will voluntarily offer to check this map, be it because they are busy and have their own life, or if they are not busy and having their own life, these kind of map just don't appeal to them.

And yes, this map has been very painful for me, in fact, pretty much all maps I map is very painful for me to rank it because apparently no one likes the song choices that I map, and on top of that I map over 3-4 mins with a full spread of 4 diff.

So right now Im not even going to try to find more BATs, besides of the one that was already lined up (even if she re accepts it or not), just to see how this qualified map's status really works.



.............................

You guys instead of breaking this map's heart, you guys actually broke my heart.
;_;
Bueno, en mi opinión no te deberías rendir ahora y enojarte, debes hacer lo mejor posible para tener esto rankeado de vuelta... ya te falta poco para tener esto rankeado.
hum, 加油
Honestly, seeing a post like that makes me not want to look far more than song choice, map length, etc. Putting down the people that are trying to help you is a pretty poor path to follow.
Honestly, there were some parts that were really hard to read and frustrating to play although they may look cool and fitting in editor to you.
BATs just insisted you to change for letting people enjoy it rather than get frustrated over the map. Especially, SapphireGhost is one of the best players among the BATs and he/she even said so about some hard patterns. So that should kind of reflect something.
To end this, I will be checking this one this evening to get this re-ranked asap. I had enjoyed it before it was unranked.

Also it's quite silly that the unranker can't re-rank. And yeah, ironic post like that is kind of disheartening to some BATs who work hard either.
Topic Starter

Garven wrote: 3w455y

Honestly, seeing a post like that makes me not want to look far more than song choice, map length, etc. Putting down the people that are trying to help you is a pretty poor path to follow.
Putting down? Where exactly am I putting people down? Im more about showing my own discontent as to why some BAT decisions seems to make a map harder to get ranked rater than really helping the mapped. As far as I know, that's my only complaint to you people from BAT.

And the comment about song choice, map length, etc has no direct relation to you, but more to the community in general, and I believe that this is the very first time I said it publicly on my 4~5 years of mapping.

Pretty much what my post states is that if there are people willing to mod the map, then be welcome! but Im not gonna be looking for those people anymore cause Im very tired with this map already, I have put alot of effort on this already.


Frostmourne wrote: 4k533o

Honestly, there were some parts that were really hard to read and frustrating to play although they may look cool and fitting in editor to you.
BATs just insisted you to change for letting people enjoy it rather than get frustrated over the map. Especially, SapphireGhost is one of the best players among the BATs and he/she even said so about some hard patterns. So that should kind of reflect something.
To end this, I will be checking this one this evening to get this re-ranked asap. I had enjoyed it before it was unranked.

Also it's quite silly that the unranker can't re-rank. And yeah, ironic post like that is kind of disheartening to some BATs who work hard either.
Frustrating? Hard to read? then great! My map has fulfilled its purpose seeing as this song is all about frustration and becoming crazy (and thus, kinda "hard to read' I guess since you dont have a clear head). On another note, since the unrank, some people have already asked me why I changed the last part? It was all perfect for them already, and all I could answer was that the change might make them sad, but Im making others happier, so in the end, no matter what I do Ill make some people sad I guess.

And yes, Its very silly that the unranker cant even rebubble it, and thats the main reason on which this whole thing its making me sad, It's like the whole story of Xanandra applied to me, and I really appreciate you a lot if you do so, and looking forward to it.
well, it's not called Insane because is easy to read or anything like that...
ok

I checked it out and what I seemed to notice is that the end of this feels much easier to play. Nothing major wrong so here is a rebubble.
Topic Starter
Glad youre happy, and thanks for the bubble ;)
I think you should never worry about song choice or so, as osu is just so world-wide that I believe there're still many players like me who enjoyed this song even it's something like non-mainstream or so

I should be willing to check this but this map is just so crazy like you said that I can't handle it properly, so sorry for not able to be helpful
but still, good luck on the rerank
a late star for you to show that I appreciated this as an ordinary player
加油
a bit sad that I didn't get the chance to see what it was like, before the unrank and the changes afterwards
Te lo dije, dónde está mi premio?
I think this is good to go.

Re-ranked~
:D
Yo ni siquiera me habia enterado que esto habia sido de-qualified :P..
Felicitaciones!

mancuso_JM_ wrote: tr7

:D
Yo ni siquiera me habia enterado que esto habia sido de-qualified :P..
Felicitaciones!
hahahhahahahaha que malo ;c

Me alegra mucho ver rankeado otra vez esto ;3
Gratz Erufen <3
A mi también me había dejado triste el unranked, pero en fin, aunque haya mucha "tela para cortar" respecto a ese tema, por ahora hay que disfrutar el re-rank

Congrats again ^_^
felicitaciones Xanandra / Congratulations Xanandra
.. wow!
Re-Gratz :3
I'm glad things are as they should be again.
Topic Starter
Thanks everyone, and sorry for... err, all the problems.

Hopefully I can finally close this chapter and move on ;)

As a bonus, here's the song in english version: http://puu.sh/70SjX

Feel free to replace the mp3 with the one contained in the map. Although for this one I think youll need to use +10 local offset
Algun dia me enseñaras chino como debe ser?
Felicidades por tu rank en el map. 3:
Xanandra, enseñame a mapear :(
amazing map, i'll be sure to try and play it every time I multiplayer.
Y el Oscar por dramaqueen es para...
Felicitaciones otra vez Erufen, te has esforzado bastante (:
I have this from when you had BD playtest it ^_^ grats
hasta que pudiste
lol so late
i can tell a -lot- of effort was put into this, thanks for the great map
Is this the promised holy map? ... wow ...

This is already the map of the year for me.
NO PARO DE VER ESTE ESPECTACULAR MAPA DESDE QUE LO ESTABAS MAPEANDO.
CONGRATS
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