Not again..
But I love it!
But I love it!
Leorda wrote: 6bp3m
02:00:693 (4,5,6,7,8) - Well, it doesn't looks like a star pattern.....
- Fixed
176,239,120693,1,2
32,192,120902,1,2
176,144,121112,1,10
87,268,121322,1,2
87,115,121532,1,4
The beginning section has play-warningarrow.png, what I suggested remove is O X things on the middle of break times.popner wrote: 2s73y
I'm not sure if section-/fail can be 1x1, because this element really effect gameplay.. It tells players the beginning of next section.
DJPop wrote: 2j6b5k
Leorda wrote: 6bp3m
02:00:693 (4,5,6,7,8) - Well, it doesn't looks like a star pattern.....
- Fixed176,239,120693,1,2
32,192,120902,1,2
176,144,121112,1,10
87,268,121322,1,2
87,115,121532,1,4
The beginning section has play-warningarrow.png, what I suggested remove is O X things on the middle of break times.popner wrote: 2s73y
I'm not sure if section-/fail can be 1x1, because this element really effect gameplay.. It tells players the beginning of next section.
LKs wrote: 6u1w52
M4M
[General]
[吐槽]
- 没改标题名另外(Ful Ver)本身也很值得吐槽 目测是改名时的bug 其实是故意改的thread名。。
- kiai-times有微小的 可以统一的误差 建议统一 ok
- EpilepsyWarning这东西貌似四个难度都没必要开 删了SB忘关这个了
http://puu.sh/HjUk
如图 响度对照波形大小每段kiai后的音量感觉有点微小啊制作人 怒吐
[Normal]
00:18:315 (2) - nazi 间距略 转了2°,orz
00:20:832 (1,3) - 这种情况我都首先建议slidertick 不过貌似sco用了SBclap?那也可以
01:38:035 (1,2,3) - 不是直线 又不像是设计 略难看 修了一下
02:30:063 (3) - 可以围得更好 ok
03:18:734 (1,2) - 感觉可以做弧形 ok
[Collab]
popner
00:06:567 (3) - 略歪slider http://puu.sh/HkaI fixed
00:08:245 (3) - 同理 fixed
00:46:217 (1,2,3,4,5) - 我个人觉得可以但目测这地方会有人挑 打起来没任何问题。。
00:56:916 (3) - 较强烈要求这里clap ok
00:57:546 (6,7) - 以及这里 都加了,不过降了音量
01:22:091 (2) - 略歪 同样修了一下
DJPop
01:53:979 (4) - asked staff, this type of sliders are not okay. please do some change to unfold it a bit(or use some sv changes)
02:18:315 (1,3) - ^
02:40:133 (1) - ^
02:34:469 (4) - I bet this one is ok
02:09:923 (1,2,3,4,5) - good rhythm
mod end here
Hinacle\akkari/. j/k the rest is good.
Kawayi Rika wrote: 2t2g1t
把论坛的Full Ver 也去掉,免得被吐嘈去了~
thanks very much for your modding~~LKs wrote: 6u1w52
M4M
[Scorpiour]
00:14:119 (1,2,3,4,5,6) - 感觉有点窝 另外1-234-5间距也有点这里不知道要怎么改比较好……其实我自己觉得现在这个样子还算okay?
01:26:287 (1,2) - 个人感觉这两个可以clapfinish互换 因为2的音高比较高 clap明显略低 然后考虑3加finish ←左边这种情况你用了三次 每段kiai结束all fixed~
03:35:518 (1) - nazi间距adjusted~
总的来说没有whistle我还是觉得有点空..add whistles on red lines for kiai. Maybe better now?
ZLOdeuka wrote: 6t1n6k
Hello popner ~
[General]
there are shades of gray.... can be replaced by a more vivid?
[Normal]
00:25:448 (3) - replaced circle on the slide to the red scale. ( http://puu.sh/JSc0 ) ok
00:46:217 (1) - a bad idea for Normal...better to replace the spinner on the slider. or circles... changed
00:49:574 (1) - ^
02:10:134 (1) - ^
02:13:491 (1) - ^
01:48:944 (2) - substitute - http://puu.sh/JSg6 nope
[Collab]
00:27:651 (1) - extend... to 00:29:014 nope
I like the location of the whistles of the difficulties [Scorpiour] sounds pretty cool. this is not enough for the rest of the difficulties... Good Luck! : )
ZLOdeuka wrote: 6t1n6k
02:10:343 (2,3) - to do so http://puu.sh/JSoq
- No changed
Chewin wrote: 8364l
02:19:154 (1) - I don't see a reason to use NC here. Remove it?
02:22:511 (1) - ^
02:42:651 (1) - ^
- They're looking better for me
KiyoshiX101 wrote: 1wu6a
01:37:196 (3,4,5,6) - Stack of two(?) o: They look wrong xD
01:43:909 (3,4,5,6) - ^
01:57:336 (3,4,5,6) - Stack of two(?) o:
02:04:049 (3,4,5,6) - ^
- Those stacks are to make notes noticeable for hidden players
01:53:979 (4) - Unrankable Slider :c
- It's legit in this shape =o
I've also added some new timing sections too.Pagliaccio wrote: z5c3d
01:34:259 (2) - those types of sliders with normal s.v. looks short and strange; I suggest to use ~1,25 s.v. that make their length equal to normal sliders http://puu.sh/KdSb
- Fixed
02:39:713 (3) - x:256 y:168
- That stack is to make note noticeable for hidden players
268,132,155099,6,0,B|224:108|180:132,1,90,4|8
224,212,155937,2,0,B|184:240|136:212,1,90,0|8
Yasora wrote: 2t3d38
DJPop
02:39:713 (3) - maybe, stack this properly? more tidier orz
- It's easier for hidden mode
-Bakari- wrote: 1r12o
[Collab]
DJMoe
speed up here 01:34:259 (2) and here 01:53:979 (4)
- Already done that
but not here 02:18:315 (1,1) and 02:34:469 (4) why you didn't speed up sliders like 02:40:133 (1) - and 02:18:315 (1,1)?
- I don't get it...
jamxx wrote: 6m3q6x
Collab
02:18:315 (1,1) - i dont like this slider...nazi..
02:34:469 (4) - ^
- X
Katty Pie wrote: 5p4938
Collab
01:34:259(2) - unrankable slider
- This shape is fine
01:46:846(3,2) - stack better
- No, it ruins the pattern
02:10:448(2) - put this slider on red tick, it's sounds better
- Not synced
02:34:469(4) - this slider unrankable
- This shape is fine
02:40:133(1) - ^
- Fine for me, but let's see if it's really unrankable
02:47:895 (4) - ^
- This shape is fine
The sliders are surely rankable: you can find tons of them in ranked maps. Thanks for your mod.Katty Pie wrote: 5p4938
Hi from my mod Q
Collab
00:46:217(1,2,3,4,5) - hm very strange what you have identical distance between this notes, if you not whant change spacing add NC on note 3 ok, add a NC
Good luck~~ other diffs is fine~
h3k1ru wrote: 56r2p
[Collab]
02:18:315 (1,2,1,2) - found this part hard readable on first try
- It fits with slower slider, this is just an alternate way
02:39:713 (3,1) - stack it propertly like the others did?
- I just want the stack readable for hidden players
Reisen Udongein wrote: 621817
[Collab]
02:09:923 (1,2,3,4,5) - these are not fit to any drum line or melody or vocal![]()
maybe change like this? http://puu.sh/NGZA http://puu.sh/NH0a <- Example
- It does following the melody, not that hard to notice :/
Mio_chan wrote: 673m3o
DJpop's
02:40:133 (1) - I find this slider strange:
1. I can't hear anything special in the music that you need to put a crumble slider here
2. The beat does not suits the music
I suggest something like notes at 02:40:133 and 02:40:762 and a 1/2 slider start at 02:40:343
- It was my first popped-up idea while listened to the music, because that part has hoarse voice
256,44,30902,6,0,B|240:88|256:136,2,90,4|8|2
344,92,32161,1,8
400,160,32581,2,0,B|400:252,2,90,0|8|2
488,148,33840,1,8
212,192,165168,6,0,B|153:221|142:296|194:343,1,180,0|0
432,308,34469,5,0
432,308,34574,1,0
432,308,34679,2,0,B|428:268|398:248,1,72,8|0
116,48,31112,6,0,B|76:56|36:48,2,80,0|8|0
204,84,31741,1,2
128,144,31951,1,0
216,184,32161,2,0,B|256:172|296:184,1,80,8|0
280,32,46217,5,2
148,120,46637,1,2
256,240,47056,5,2
352,256,47266,1,2
400,172,47476,1,2
Chewin wrote: 8364l
SPOILERHi popner, mod from my special queue :3
[General]
sb\lyric\lyric_1_5.png is an unused file. Did you forget to use it or maybe are you using an other one? orz a mistake in SB code, fixed
If you are using an other one delete it and full submit your mapset
[Taiko]
It's fine for me
[Normal]
00:27:546 (1) - Move the first slider's redpoint 1 grid down to make it symmetric done
00:29:224 (2) - I'd use new combo here according to the new vocal's rhythm. You should also add a whistle to emphasize the one you can hear from the music ok
00:30:902 (1,2,3,4) - Mh you could blanket (1) with (2) and make a symmetric triangle using (2), (3)'s start and (4) . Something like this that imho would flow really much better: hmm..I like the line here since it makes some difference from other patterns
SPOILER00:51:042 (1) - Finish, I guess you forgot it fixed
256,44,30902,6,0,B|240:88|256:136,2,90,4|8|2
344,92,32161,1,8
400,160,32581,2,0,B|400:252,2,90,0|8|2
488,148,33840,1,8
00:54:818 (2,4) - I really don't like how these claps sound D: I think that whistles here would fit much better this part changed
00:57:755 (1) - Since you are starting to map the kiai time I'd increase this finish's volume till 90/100% to fit that cymbals better sounds similar to me..so keep atm.
01:24:609 (1,2) - Claps should be on sliders' end not on the heads and maybe add a finish on (1)'s start? ok
01:53:141 (2) - Same of 00:29:224 (2) ok
02:14:959 (1) - Same of 00:51:042 (1) fixed
02:21:672 (1) - Same of 00:57:755 (1)
02:45:168 (1) - Instead to use the same slider of 02:45:168 (1), why don't you make it with a normal curve? I think the actual slider you are using breaks completely the flow of your map. nope..I want symmetry here
SPOILER02:48:526 (1,2) - Same of 01:24:609 (1,2) ok
212,192,165168,6,0,B|153:221|142:296|194:343,1,180,0|0
03:18:734 (1) - Same of 00:57:755 (1)
Fine
[Collab]
00:31:112 (1,2,3,4) - I don't like the pattern you used here with these straight sliders and clenched spacing D: This pattern would flow much better instead: ok
SPOILER00:46:217 (1,2,1) - What about to make 2 jumps here? Something like this for example: I'd like to keep the polygon since it is interesting..
116,48,31112,6,0,B|76:56|36:48,2,80,0|8|0
204,84,31741,1,2
128,144,31951,1,0
216,184,32161,2,0,B|256:172|296:184,1,80,8|0
SPOILER00:57:755 (1) - Same of Normal
280,32,46217,5,2
148,120,46637,1,2
256,240,47056,5,2
352,256,47266,1,2
400,172,47476,1,2
01:03:105 a circle here could be fine It will break the pattern.. so I will keep this for now
I love the flow of hinacle's part aww
Clear mapset, I just disagree some rhythms djpop used in his part D:
You can call me back when you have fixed
thank you very much for your modding ~~~~Chewin wrote: 8364l
[Scorpiour]
00:10:133 This missed sound could be confusing çç add a circle?![]()
choose to add a slider here for completeness of vocal :>
00:34:049 (6) - 1 grid right for 1.22x spacing consistencyokay
00:34:469 (1,2,3) - I'd avoid this antijump :\ It breaks the flow. What about to move these elements in this way? I think it'd be much better
SPOILER
432,308,34469,5,0
432,308,34574,1,0
432,308,34679,2,0,B|428:268|398:248,1,72,8|0should say it's better than mine , accept~~~ not very same to yours (due to the direction of music) but based on that :>
00:51:042 (1) - Finish with 50% volume would be perfect here, to fit cymbals of the songahh.. seems forget the finish here >_< add it and also adjust 00:44:329 (1) - 02:08:245 (1) - & 02:14:958 (1) -
00:56:497 (2) - Remove this clap, it fits nothing and it sounds really bad imhoi think it's okay because 1. here's a stress of vocal, 2. keep the hitsound consistant :>
00:57:755 (1) - Same of Normalit's okay
01:41:182 (8) - Mh overlap with 01:40:553 (5)?oh.....it's intended pattern... sorry no change
01:48:105 (1) - Finishfixed
02:10:133 (1,2,3) - Whisles on these circles? They would sound good imonice~~
02:20:413 (2) - Same of 00:56:497 (2)
02:21:672 (1) - Same of 00:57:755 (1)same :>
03:17:056 (3) - Finish on this slider's start to keep consistency with 03:16:217 (3)?here has a finish already >.<
03:18:734 (1) - Same of Same of 00:57:755 (1)fixed~~
Nice diff scorpiour :3thanks =v=