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Ushirokara Haiyoritai G - Taiyou Iwaku Moeyo Chaos 4e36x

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pimpG wrote: 4xr26

so, my mod was usefull to my favorite mapper 8-)
thanks dj pop, i'll keep improving
and maybe my mod would be a bit more useful next time :)
- I'll be waiting :D

Snowy Dream wrote: 746d

[Insane]
DJPop:
02:11:182 (5) - ctrl+r
- Not a good place to do jump imo
02:39:084 (2) - ctrl+r ? (maybe better :3)
- Same opinion
02:49:364 (1,3) - a bit confuse ppl
- The rhythm is the same as first part, people can easily guess how to play

@popner : I just got an idea, add these files to remove O X things while in break times
- muted section.wav and sectionfail.wav
- blank 1x1 section-.png and section-fail.png
Topic Starter

Snowy Dream wrote: 746d

Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]

00:57:755 - 这里kiai开始 建议SB里面弹幕多放点在这里
之后的kiai也是


Combo Colours Inconsistency in combo colours: 太鼓的colour呢0.0 不知道重要不 可以不管。。
- [Collab] :
Combo1 : 202,192,0
Combo2 : 122,122,122
Combo3 : 233,0,244
Combo4 : 232,0,0

- [inaba's Taiko] : No custom colours.

- [Normal] :
Combo1 : 202,192,0
Combo2 : 122,122,122
Combo3 : 233,0,244
Combo4 : 232,0,0
- [Scorpiour] :
Combo1 : 202,192,0
Combo2 : 122,122,122
Combo3 : 233,0,244
Combo4 : 232,0,0


Inconsistency in Kiai Times: normal和其他2个都一样 scokiai不同 因为是GD所以无所谓。。
- [Normal] :
Kiai #1: Starts on 00:57:755, ends on 01:24:609
Kiai #2: Starts on 02:21:672, ends on 02:48:525
Kiai #3: Starts on 03:18:734, ends on 03:45:588
- [Scorpiour] :
Kiai #1: Starts on 00:57:755, ends on 01:27:546
Kiai #2: Starts on 02:21:672, ends on 02:51:462
Kiai #3: Starts on 03:18:734, ends on 03:48:525


/////////////////////////////////////////
[Normal]
00:46:217 (1) - =A= short spinner! nuked! 不要偷懒改换notes
00:49:574 (1) - ^
02:10:134 (1) - ^
02:13:491 (1) - ^
03:22:091 (1) - 放到这个位置可以获得最佳观赏效果(雾) (x:224 y:72)


[Insane]
popner:
00:07:825 (2) - 不如ctrl+r
00:08:665 (4) - ^

DJPop:
02:11:182 (5) - ctrl+r
02:39:084 (2) - ctrl+r ? (maybe better :3)
02:49:364 (1,3) - a bit confuse ppl

Hinacle:
03:26:706 (4) - ctrl+r
03:27:126 (5) - then ctrl+r
--------------------------------------------------
瞎了求教这种弹幕SB数量怎么刷出来的...太吓人了=A=
泡泡 婆婆 hinacle 强大阵容
Excellent Mapset
so Star :3
Topic Starter

DJPop wrote: 2j6b5k

@popner : I just got an idea, add these files to remove O X things while in break times
- muted section.wav and sectionfail.wav
- blank 1x1 section-.png and section-fail.png
I'm not sure if section-/fail can be 1x1, because this element really effect gameplay.. It tells players the beginning of next section.
围观:D
Not again..
But I love it!
lol SB

(」・ω・)」うー!(/・ω・)/にゃー!
[inaba's Taiko]
(」・ω・)」うー!(/・ω・)/にゃー!
Since there's at least 1 SB element, BG comes out like this... http://osu-ppy-sh.tvgratuite.org/ss/352977 Why don't you fix BG when there's some time :3?
(」・ω・)」うー!(/・ω・)/にゃー!
01:10:343 (3) - Big kat :3?
(」・ω・)」うー!(/・ω・)/にゃー!
01:27:965 - http://osu-ppy-sh.tvgratuite.org/ss/352978 Err... This part's SB interrupts concentrating on game playing orz
(」・ω・)」うー!(/・ω・)/にゃー!
02:34:259 (3) - kat?
(」・ω・)」うー!(/・ω・)/にゃー!
03:31:323 (3) - ^
(」・ω・)」うー!(/・ω・)/にゃー!
03:44:748 (3) - ^
(」・ω・)」うー!(/・ω・)/にゃー!



(」・ω・)」うー!(/・ω・)/にゃー!
(」・ω・)」うー!(/・ω・)/にゃー!
Hi there


[Normal]
00:34:259 (1) - I don't like if this slider is overlapped by head slider.... (Nazi)
00:46:217 (1) - This spinner is too short for normal diff.....
00:47:686 (1) - While the default spinner is red-orange-yellow, this might be blend the spinner. Do colorhax by doing this http://osu-ppy-sh.tvgratuite.org/ss/353525
00:49:574 (1) - This spinner is too short for normal diff.....
02:14:959 (1) - Same issue as 00:47:686 (1)


[Scorpiour]
00:17:686 (2) - The repeating slider is overlapped by hitbursts
01:17:895 (1) - Do Rotate 90" Clockwise 2 times and fix spacing for better flow. You should end up like this http://osu-ppy-sh.tvgratuite.org/ss/353535


[Collab]
00:46:217 (1,2,3,4,5) - This anti-jump is playable, but feels unbalanced to me. Since you have a 1/1 click (1,2) and then 1/2 click (3,4,5)
02:00:693 (4,5,6,7,8) - Well, it doesn't looks like a star pattern.....


"U~ nya!" to "F***~ yeah!"

Leorda wrote: 6bp3m

02:00:693 (4,5,6,7,8) - Well, it doesn't looks like a star pattern.....
- Fixed
176,239,120693,1,2
32,192,120902,1,2
176,144,121112,1,10
87,268,121322,1,2
87,115,121532,1,4


popner wrote: 2s73y

I'm not sure if section-/fail can be 1x1, because this element really effect gameplay.. It tells players the beginning of next section.
The beginning section has play-warningarrow.png, what I suggested remove is O X things on the middle of break times.
Topic Starter

DJPop wrote: 2j6b5k

Leorda wrote: 6bp3m

02:00:693 (4,5,6,7,8) - Well, it doesn't looks like a star pattern.....
- Fixed
176,239,120693,1,2
32,192,120902,1,2
176,144,121112,1,10
87,268,121322,1,2
87,115,121532,1,4


popner wrote: 2s73y

I'm not sure if section-/fail can be 1x1, because this element really effect gameplay.. It tells players the beginning of next section.
The beginning section has play-warningarrow.png, what I suggested remove is O X things on the middle of break times.

OK, done :)
The SB to me seems stupid, inconsistent with NND, and overall is pointless. Nothing to point out here, but this is one of the few SBs I'd delete. Not because it affects gameplay, but that it's so pointless. The fact that it's nothing like NND is also really annoying, but that's a personal issue. It would be a lot better if there were an actual discussion. Shit, you can just grab a conversation off of NND and code it in there.

scorpiour's diff was nice though.
Topic Starter
Remove SB now. I'll give another link to DL with SB.
Hi hi~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Disble "Display epilepsy warning" on Scorpiour and inaba's Taiko , it is unused~
  2. 現在直接往上看artist跟title 會發現title有些很萌的問題xD 阿 那沒差xD
 
[ Taiko Oni]

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
  1. You can use Red and blue Combo to make modder mod it simplely , because different Combo Color don't make Taiko mode have any change
  2. 00:16:637 (1,2,3,4) - dkdk may follow the music more , right? :3
  3. 00:36:776 (1,2,3,4) - Same as above
  4. 00:50:832 (2) - d here to follow the tone?
  5. 00:55:028 (2) - k to follow the vocal more?
  6. 00:55:867 (4) - Same as above
  7. Some places I suggest you add note :
    1. 00:56:287 - d
    2. 00:56:497 - k
    3. 00:56:706 - d
    4. 00:56:916 - d
    5. 02:20:203 - d
    6. 02:20:413 - k
    7. 02:20:623 - d
    8. 02:20:832 - d
    9. All of the suggetions are follow the vocal xD
  8. 00:57:755 (1,1) - Use the same hitsounds to follow the same music?
  9. 01:04:469 (1,1) - Same as above
  10. 01:11:182 (1,1) - Same as above
  11. 01:17:895 (2,1) - Same as above
  12. 01:22:930 (1,2,3) - DDK here like 01:09:504 (1,2,1) -
  13. 01:40:553 (1,2,3,4) - dkdk to follow the music more
  14. 01:47:266 (1,2,3,4) - Same as above
  15. 02:00:693 (1,2,3,4) - Same as above
  16. 02:07:406 (1,2,3,4) - Same as above
  17. 02:14:119 (2,1) - dk sounds better to me
  18. 02:18:944 (2) - k to follow the vocal more~
  19. 02:19:783 (4) - Same as above
  20. 02:21:672 (1,1) - Use the same tihsounds?
  21. 02:28:385 (1,1) - Same as above
  22. 02:33:420 (1,2,1) - I think you can make their hitsounds like 01:09:504 (1,2,1) -
  23. 02:35:098 (1,1) - Use the same hitsounds?
  24. 02:41:811 (1,1) - Same as above
  25. 02:46:846 (1,2) - DD sounds better
  26. 02:57:755 (1,1,1) - I think dkd may follow the music more :3
  27. 03:16:007 (2) - k
  28. 03:16:846 (4) - k
  29. Maybe I miss some hitsound mod , but I know you mean what I want you fix~ Btw, this Taiko diff is awesome :D
 
  --------------------------------------------------------
Ya , nice Taiko diff , I love it and enjoy it~ Very fun to play!!
Good Luck :3
Topic Starter

bossandy wrote: 91q67

Hi hi~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Disble "Display epilepsy warning" on Scorpiour and inaba's Taiko , it is unused~ ok
  2. 現在直接往上看artist跟title 會發現title有些很萌的問題xD 阿 那沒差xD 故意的。。
 
Good Luck :3[/b]
M4M

[General]


  1. 没改标题名另外(Ful Ver)本身也很值得吐槽 目测是改名时的bug
  2. kiai-times有微小的 可以统一的误差 建议统一
  3. EpilepsyWarning这东西貌似四个难度都没必要开
[吐槽]

http://puu.sh/HjUk
如图 响度对照波形大小每段kiai后的音量感觉有点微小啊制作人 怒吐


[Normal]

00:18:315 (2) - nazi 间距略
00:20:832 (1,3) - 这种情况我都首先建议slidertick 不过貌似sco用了SBclap?那也可以
01:38:035 (1,2,3) - 不是直线 又不像是设计 略难看
02:30:063 (3) - 可以围得更好
03:18:734 (1,2) - 感觉可以做弧形

[Scorpiour]

00:14:119 (1,2,3,4,5,6) - 感觉有点窝 另外1-234-5间距也有点
01:26:287 (1,2) - 个人感觉这两个可以clapfinish互换 因为2的音高比较高 clap明显略低 然后考虑3加finish ←左边这种情况你用了三次 每段kiai结束
03:35:518 (1) - nazi间距

总的来说没有whistle我还是觉得有点空..

[TAIKO]

http://puu.sh/Hk9O Taiko BG seems doesn't display perfectly. not really big deal tho

00:25:867 (1) - I suggest deleting this note since no vocal and drum actually sound here.
00:46:007 (2) - ^ also it gives a well-proportioned rhythm
00:26:497 (2,1,1) - kkd could be better?
01:07:406 (1,2,1) - 1/4 sounds not very good just right after a stream. I prefer 01:07:196 (2) - d 01:07:406 (1) - k 01:07:616 (1) - d
01:14:119 (1,2,1) - ^similiar reason, remove 01:14:224 (2) - or add a k at 01:14:434 (4) -

[Collab]

popner

00:06:567 (3) - 略歪slider http://puu.sh/HkaI
00:08:245 (3) - 同理
00:46:217 (1,2,3,4,5) - 我个人觉得可以但目测这地方会有人挑
00:56:916 (3) - 较强烈要求这里clap
00:57:546 (6,7) - 以及这里
01:22:091 (2) - 略歪

DJPop

01:53:979 (4) - asked staff, this type of sliders are not okay. please do some change to unfold it a bit(or use some sv changes)
02:18:315 (1,3) - ^
02:40:133 (1) - ^

02:34:469 (4) - I bet this one is ok
02:09:923 (1,2,3,4,5) - good rhythm

mod end here

Hinacle \akkari/. j/k the rest is good.
把论坛的Full Ver 也去掉,免得被吐嘈 ;)
Topic Starter

LKs wrote: 6u1w52

M4M

[General]


  1. 没改标题名另外(Ful Ver)本身也很值得吐槽 目测是改名时的bug 其实是故意改的thread名。。
  2. kiai-times有微小的 可以统一的误差 建议统一 ok
  3. EpilepsyWarning这东西貌似四个难度都没必要开 删了SB忘关这个了
[吐槽]

http://puu.sh/HjUk
如图 响度对照波形大小每段kiai后的音量感觉有点微小啊制作人 怒吐


[Normal]

00:18:315 (2) - nazi 间距略 转了2°,orz
00:20:832 (1,3) - 这种情况我都首先建议slidertick 不过貌似sco用了SBclap?那也可以
01:38:035 (1,2,3) - 不是直线 又不像是设计 略难看 修了一下
02:30:063 (3) - 可以围得更好 ok
03:18:734 (1,2) - 感觉可以做弧形 ok


[Collab]

popner

00:06:567 (3) - 略歪slider http://puu.sh/HkaI fixed
00:08:245 (3) - 同理 fixed
00:46:217 (1,2,3,4,5) - 我个人觉得可以但目测这地方会有人挑 打起来没任何问题。。
00:56:916 (3) - 较强烈要求这里clap ok
00:57:546 (6,7) - 以及这里 都加了,不过降了音量
01:22:091 (2) - 略歪 同样修了一下

DJPop

01:53:979 (4) - asked staff, this type of sliders are not okay. please do some change to unfold it a bit(or use some sv changes)
02:18:315 (1,3) - ^
02:40:133 (1) - ^

02:34:469 (4) - I bet this one is ok
02:09:923 (1,2,3,4,5) - good rhythm

mod end here

Hinacle \akkari/. j/k the rest is good.

Kawayi Rika wrote: 2t2g1t

把论坛的Full Ver 也去掉,免得被吐嘈 ;) 去了~
修正diff & 修正BG :3
http://puu.sh/Hpui

LKs wrote: 6u1w52

M4M

[Scorpiour]

00:14:119 (1,2,3,4,5,6) - 感觉有点窝 另外1-234-5间距也有点 :arrow: 这里不知道要怎么改比较好……其实我自己觉得现在这个样子还算okay?
01:26:287 (1,2) - 个人感觉这两个可以clapfinish互换 因为2的音高比较高 clap明显略低 然后考虑3加finish ←左边这种情况你用了三次 每段kiai结束 :arrow: all fixed~
03:35:518 (1) - nazi间距 :arrow: adjusted~

总的来说没有whistle我还是觉得有点空.. :arrow: add whistles on red lines for kiai. Maybe better now?
thanks very much for your modding~~

check out the newest version here~
Topic Starter
ok, updated
Hello popner ~

[General]

there are shades of gray.... can be replaced by a more vivid?

[Normal]

00:25:448 (3) - replaced circle on the slide to the red scale. ( http://puu.sh/JSc0 )
00:46:217 (1) - a bad idea for Normal...better to replace the spinner on the slider. or circles...
00:49:574 (1) - ^
02:10:134 (1) - ^
02:13:491 (1) - ^
01:48:944 (2) - substitute - http://puu.sh/JSg6

[Scorpiour]

00:10:343 (1) - set at 5 combo? о.о

[Collab]

00:27:651 (1) - extend... to 00:29:014
02:10:343 (2,3) - to do so http://puu.sh/JSoq

I like the location of the whistles of the difficulties [Scorpiour] sounds pretty cool. this is not enough for the rest of the difficulties... Good Luck! : )
Topic Starter
SPOILER

ZLOdeuka wrote: 6t1n6k

Hello popner ~

[General]

there are shades of gray.... can be replaced by a more vivid?

[Normal]

00:25:448 (3) - replaced circle on the slide to the red scale. ( http://puu.sh/JSc0 ) ok
00:46:217 (1) - a bad idea for Normal...better to replace the spinner on the slider. or circles... changed
00:49:574 (1) - ^
02:10:134 (1) - ^
02:13:491 (1) - ^
01:48:944 (2) - substitute - http://puu.sh/JSg6 nope

[Collab]

00:27:651 (1) - extend... to 00:29:014 nope

I like the location of the whistles of the difficulties [Scorpiour] sounds pretty cool. this is not enough for the rest of the difficulties... Good Luck! : )

Thanks for modding!
Hi from my modding queue >w<

[General]
You must end the last kiai time in the inaba's Taiko
You should rename the "Scorpiour" diff in "Scorpiour's Hard".

[Normal]
00:00:693 (1) - Finish is better here
00:25:448 (3) - I'd use a 1/2 slider here to follow the vocal as you did for 00:26:077 (4):

00:47:686 (1) - Too soon after the spinner for the easiest diff, also because the spinner is really short
00:51:042 (1) - ^
01:03:630 (4) - Shouldn't you use a clap on this slider's tail instead of whistle? o.o
01:17:056 (4) - ^
02:11:603 (1) - Too soon after the spinner
02:14:959 (1) - ^
02:41:392 (5) - Clap and remove whistle
Awesome

[Scorpiour]
00:11:602 (3) - What about to ctrl + r it? It would be better also because the sliders' heads would be all close: http://puu.sh/K3kl
00:17:476 (1) - Add finish
00:24:189 (1) - ^ on the head
00:30:902 (1) - Finish
00:37:616 (1) - ^
00:44:329 (1) - ^
01:34:679 (1) - ^
01:41:392 (1) - ^
01:48:105 (1) - ^
01:54:818 (1) - ^
02:08:245 (1) - ^
02:27:546 (3) - New combo to keep consistency with 01:03:630 (1)
02:38:035 (4) - Move to x:184 y:112 to create a blanket: http://osu-ppy-sh.tvgratuite.org/ss/376276
02:40:972 (3) - New combo here too
02:49:364 (1) - Remove NC to keep consistency with 01:25:448 (2) and 03:46:427 (2)
Good map, just small suggestions especially about hitsounds

[Collab]
00:47:056 (3,4,5) - I totally disagree about this spacing because you used the same one on these 2 circles 00:46:217 (1,2) that are 1/1 while these 3 circles are 1/2. Then I highly suggest you to make a jump here: 00:46:217 (1,2) or also you could to use NC on 00:47:056 (3) to advice about the 1/2 snap divisor with the same spacing of the previous 1/1 part.
00:51:042 (1) - Finish on this slider head?
02:19:154 (1) - I don't see a reason to use NC here. Remove it?
02:22:511 (1) - ^
02:42:651 (1) - ^
03:47:895 (1) - Remove NC?

That's all, good maps :3
Good luck with rank popner >w<
Hello! Mod request! :3

Just insane, the rest are fine :3

[Insane]
01:22:930 (1,2,3) - Shape shape :3 http://osu-ppy-sh.tvgratuite.org/ss/376420
01:37:196 (3,4,5,6) - Stack of two(?) o: They look wrong xD
01:43:909 (3,4,5,6) - ^
01:53:979 (4) - Unrankable Slider :c
01:57:336 (3,4,5,6) - Stack of two(?) o:
02:04:049 (3,4,5,6) - ^

[Comments]
Nice made map :c Not much to mod :3 Good luck!
Topic Starter
Thank you guys!
Hi, from the Pagliaccio's lazy modding queue

You can ignore this mod if you don't like my suggestions.

[Normal]

SPOILER
00:18:315 (2,3,4) - make a little better blanket http://puu.sh/KcNq

00:25:448 - http://puu.sh/Kk http://puu.sh/Kz i found it sounds better

00:27:546 (1) - move the 5th point to x:259 y:303

00:37:616 (1,2) - http://puu.sh/KcU8

00:39:294 (3,4) - http://puu.sh/KcV4

01:11:182 (1,2) - http://puu.sh/KcWu

01:16:217 (3,4,1,2) - http://puu.sh/KcZt

01:19:574 (3,4,1) - try to make a better blanket like this http://puu.sh/Kd26

01:41:393 (1) - 2nd sliderpoint to x:419 y:189 http://puu.sh/Kd3u

01:43:909 (4) - http://puu.sh/Kd4g

01:49:574 - add a note to the end of slider (2)?

ok, i think you fix the blanket in copypasta places

03:06:986 (5,6) - http://puu.sh/KdbC

03:18:734 (1,2) - again, make it more curve to fix the blanket

03:32:161 (1,2) - ^

uffff that's all for normal ;) for next diffs i only show the places that you can make a little beautiful

[Scorpiour]

SPOILER
00:04:049 (1,2,3,4,5,6) - hate overlapping :x mabye you try make it like this http://puu.sh/KdhC

00:17:686 (2,3,4) - make those sliders a little more curve

00:27:546 (1) - mabye end it at 00:30:483 - ?

00:36:776 (5,6) - http://puu.sh/KdlB looks better imo

00:52:930 (1,2,3) - http://puu.sh/Kdo7

00:56:077 (1,2) - fix the blanket

01:34:888 (2,3,4) - ^

01:54:399 - mb add a note or make a spinner longer?

02:30:273 (2) - less curve for clean start and end of slider plz, its confusing me :cry:

02:37:616 (3,4) - fix the blanket, or it was planned to overlapping sliders like this? imo it looks some weird

02:40:972 (3,4) - http://puu.sh/KdAH

03:05:308 (1,1) - http://puu.sh/KdDe mabye like this?

03:17:056 (3,4) - overlapping, fix it

03:27:965 (2,3) - like previous similar sliders

03:41:392 (3,4) - you can make this blanket better

03:45:588 (1,2) - 1 more reverse arrow to both?

next one;)

[Collab]

drawing madskillz included
SPOILER
00:04:888 (3,4,1) - http://puu.sh/KdJo i found this type of flowing is little confusing, try to reverse the slider (1)

01:34:259 (2) - those types of sliders with normal s.v. looks short and strange; I suggest to use ~1,25 s.v. that make their length equal to normal sliders http://puu.sh/KdSb

02:39:713 (3) - x:256 y:168

That's all, hope I helped you.

Nice map~~
Topic Starter
Thanks~
palinus' modding queue

[Normal]

01:49:994 (3) - switch start and end of slider and make it like this

[Scorpiour]

00:20:413 (4) - move to x:300 y:36 ?
00:35:937 (1,2) - move to x:140 y:52
00:30:063 - insert break?
01:53:979 - ^
01:01:951 (3,6) - put 6 perfectly under 3's end point?
01:41:182 (8) - move to x:220 y:120
02:02:790 (4,1,2,3,4,5,6) - ^ x:240 y:208
02:14:958 (1,2,3,4) - ^ x:32 y:184
01:36:357 (1,2,3,4) - make them have same spacing as these? just a suggestion

[Collab]

looks good to me

Hope I was useful :)
Topic Starter
Done

ZLOdeuka wrote: 6t1n6k

02:10:343 (2,3) - to do so http://puu.sh/JSoq
- No changed

Chewin wrote: 8364l

02:19:154 (1) - I don't see a reason to use NC here. Remove it?
02:22:511 (1) - ^
02:42:651 (1) - ^
- They're looking better for me

KiyoshiX101 wrote: 1wu6a

01:37:196 (3,4,5,6) - Stack of two(?) o: They look wrong xD
01:43:909 (3,4,5,6) - ^
01:57:336 (3,4,5,6) - Stack of two(?) o:
02:04:049 (3,4,5,6) - ^
- Those stacks are to make notes noticeable for hidden players
01:53:979 (4) - Unrankable Slider :c
- It's legit in this shape =o

Pagliaccio wrote: z5c3d

01:34:259 (2) - those types of sliders with normal s.v. looks short and strange; I suggest to use ~1,25 s.v. that make their length equal to normal sliders http://puu.sh/KdSb
- Fixed
02:39:713 (3) - x:256 y:168
- That stack is to make note noticeable for hidden players
I've also added some new timing sections too.
u nya..

General
  1. Kiai Time: In hard diff, maybe make same with collab and normal diff??
Normal
  1. 00:51:042 (1) - maybe, add finish sound in beginning be better. I can hear a bit cymbal sounder
  2. 00:57:336 (6) - add clap sound? because the vocal and piano sound is a bit heavier imo. also, in here was good for clap because before upbeat before downbeat
  3. 00:57:755 (1,2) - also, add finish in slider end? seems fit with vocal and cymbal sounder effect in bg music. not bad imo..
  4. 01:03:630 (4) - add clap too in the end? I felt a bit weird without clap in there orz for consistent too..
  5. 01:04:469 (1,2) - same think with 00:57:755
  6. 01:11:182 (1,2) - ^
  7. 01:17:056 (4) - same lol, add clap in the end
  8. 01:17:895 (1,2) - same think with 00:57:755
  9. 01:24:609 (1,2) - maybe, add clap in the end? also, add finish in beginning is better imo
  10. 01:49:574 - ngg, if possible can you add a note in here? I felt empty in here orz yeah, more following the vocal if you follow they
  11. 02:14:959 (1) - same with 00:51:042
  12. 02:21:253 (4) - add clap too? similar think with before about this
  13. 02:21:672 (1,2) - hehe.. same.. add finish in the end?
  14. 02:28:386 (1,2) - ^
  15. 02:35:098 (1,2) - ^, oh yeah, curve these slider more a bit sharp? in (2) shape, that's a bit weird since that not blanket with (3). I guess that make a bit weird to see when game play orz. btw the I mean like this
    268,132,155099,6,0,B|224:108|180:132,1,90,4|8
    224,212,155937,2,0,B|184:240|136:212,1,90,0|8
  16. 02:41:392 (5) - add clap~
  17. 02:41:811 (1,2) - same lol add finish in the end
  18. 02:48:526 (1,2) - same with 01:24:609
  19. 03:10:343 (3) - why clap in the end? I think that should be whistle 0.0 like (1)
  20. 03:18:734 (1,2) - same~ add finish in the end. nee, maybe move this a bit down? (2) was touching score number during gameplay orz
  21. 03:25:448 (1,2) - ^ just add finish..
  22. 03:32:161 (1,2) - ^
  23. 03:39:294 (2,4) - ^
  24. 03:45:588 (1,2) - same with 01:24:609
Hard
  1. Rename this diff into "Scorpiour's Hard" ? make consistent between Normal and Collab. also, this one is not insane/extra/chaos lol diff or something similar like that
  2. 00:02:371 (3) - add finish in the end too? the sound similar with 00:00:693 (1,2) - and this (3)'s beginning
  3. 00:09:084 (1,2,5) - add whistle for piano sound? making more better effect when click this orz
  4. 00:15:378 (6) - maybe make this linear with (5) 's end? like this ? the flow more good imo
  5. 00:17:476 (1) - add finish for cymbal sounder
  6. 00:20:413 (4) - move this 1 grid right for make spacing consistent?
  7. 00:24:189 (1) - add finish in beginning.. similar reason with before about this~
  8. 00:30:902 (1) - add finish~ fit with bg music effect :D
  9. 00:37:616 (1) - add finish again
  10. 00:44:329 (1) - ^
  11. 00:47:056 (3) - add clap in the reverse for drum sound?
  12. 00:49:783 (3) - ^but in beginning. should be add clap too in 00:50:623 (6) - for consistent
  13. 00:51:042 (1) - add finish in beginning.. again orz
  14. 00:55:028 (4) - I guess.. the new combo should begin in here not in the next note. since (4) more near (1) instead the (3). also, this way is for make same combo set like before or after
  15. 01:06:357 (2) - missing clap in the reverse? o-o
  16. 01:21:462 (2) - ^
  17. 01:34:679 (1) - add finish again..
  18. 01:41:392 (1) - ^
  19. 01:47:895 (8) - move 2 grid up right? make symmetry with between (6) and (7) and linear with (5)
  20. 01:48:105 (1) - add finish again
  21. 01:54:818 (1) - ^
  22. 01:56:077 (4) - move this into x:292 y: 288? more symmetry imo. although, the result make this pattern jump.. but I think that's still playable lol
  23. 02:08:245 (1) - add finish in beginning
  24. 02:11:182 (4) - add clap for drum sound
  25. 02:13:699 (3,6) - add clap too
  26. 02:14:958 (1) - add finish in beginning~
  27. 02:28:804 (2) - move this 2 grid left? seems more symmetry~
  28. 02:36:986 (2) - missing clap again in the reverse oAo?
  29. 02:48:525 (1,1) - end this in the white tick and remove new combo in 02:49:364 (1) - ? make same pattern with 01:24:609 (1,2) -
  30. 03:05:308 (1,1,1,1,1,1,1,1,1,1,1,1) - I think more be good if the combo set just (1-2-1-2-1-2...) more simple~
  31. 03:40:133 (4) - missing clap in beginning?
  32. 03:45:588 (1,2) - make this end in white tick~
Collab
  • popner
  1. 00:27:651 (1) - add clap in here? in the end spinner, the drum sound was hear..
  2. 00:47:266 (4) - ^
  3. 00:50:623 (5) - add whistle in beginning~
  4. 00:51:042 (1) - add finish in beginning for cymbal sounder~
  5. 01:17:476 (5) - add clap too~
  6. 01:27:755 (break) - maybe drag this break into next long white tick? following the music
    DJPop
  7. 02:39:713 (3) - maybe, stack this properly? more tidier orz
  8. nice diff orz
sorry for useless mod, the map is really nice >_<
let's nyaa
hi there! just one thing i'd like to point out before star this map :3

[Collab]
DJMoe
speed up here 01:34:259 (2) and here 01:53:979 (4)
but not here 02:18:315 (1,1) and 02:34:469 (4) why you didn't speed up sliders like 02:40:133 (1) - and 02:18:315 (1,1)?


really awesome map. so.. here's my chaos star!
OOh no promblem for me
it's good map!
staar!
(」・ω・)」うー!(/・ω・)/にゃー!

Normal
Scorpior
  • 00:00:693 (1,2) - remove finish and add clap on slider start.and add a finish on slider end.imo.
    00:02:371 (3) - remove finish and add clap on slider start
    00:34:469 (1) - distance,,this pattern is nice.but difficult...
    00:47:056 (3) - suggestion.http://puu.sh/LjdB
    01:06:357 (2) - add clap on reverse.forget?
    01:21:462 (2) - ^
    01:24:609 (1,2) - add a finish or clap on slider end.
    01:26:287 (1,2,3,4,5,1) - move on nyaruko <3 so cute ! http://osu-ppy-sh.tvgratuite.org/ss/380874
    01:54:818 (1) - finish
    02:17:266 (3,5) - this object too close..
    02:36:986 (2) - clap
    02:48:525 (1,1) - why are these sliders shorter than 01:24:609 (1,2) - ? i like 01:24:609 (1,2) -
    03:45:588 (1,2) - ^
    03:05:308 (1,1,1,1,1,1,1,1,1,1,1,1) - it is little boring.
Collab
  • 00:27:651 (1) - add clap
    02:18:315 (1,1) - i dont like this slider...nazi..
    02:34:469 (4) - ^
Wonderful map<333
i hope rank it!

if you cant understand my English. plz send a pm
Topic Starter
Yea fixed some. Thx for mod!
thanks very much for moddings >.<

fixed a lot about hitsounds and also remake a few patterns :)

check out here please popner~~
map too good for me owo

I love the song
Hi from my mod Q

Collab

00:46:217(1,2,3,4,5) - hm very strange what you have identical distance between this notes, if you not whant change spacing add NC on note 3
01:34:259(2) - unrankable slider
01:46:846(3,2) - stack better
02:10:448(2) - put this slider on red tick, it's sounds better
02:34:469(4) - this slider unrankable
02:40:133(1) - ^
02:47:895 (4) - ^

Good luck~~ other diffs is fine~

Yasora wrote: 2t3d38

DJPop
02:39:713 (3) - maybe, stack this properly? more tidier orz
- It's easier for hidden mode

-Bakari- wrote: 1r12o

[Collab]
DJMoe
speed up here 01:34:259 (2) and here 01:53:979 (4)
- Already done that
but not here 02:18:315 (1,1) and 02:34:469 (4) why you didn't speed up sliders like 02:40:133 (1) - and 02:18:315 (1,1)?
- I don't get it...

jamxx wrote: 6m3q6x

Collab
02:18:315 (1,1) - i dont like this slider...nazi..
02:34:469 (4) - ^
- X

Katty Pie wrote: 5p4938

Collab
01:34:259(2) - unrankable slider
- This shape is fine
01:46:846(3,2) - stack better
- No, it ruins the pattern
02:10:448(2) - put this slider on red tick, it's sounds better
- Not synced
02:34:469(4) - this slider unrankable
- This shape is fine
02:40:133(1) - ^
- Fine for me, but let's see if it's really unrankable
02:47:895 (4) - ^
- This shape is fine
Topic Starter

Katty Pie wrote: 5p4938

Hi from my mod Q

Collab

00:46:217(1,2,3,4,5) - hm very strange what you have identical distance between this notes, if you not whant change spacing add NC on note 3 ok, add a NC

Good luck~~ other diffs is fine~
The sliders are surely rankable: you can find tons of them in ranked maps. Thanks for your mod.
I ask BAT about it, and he sayd what this sliders unrankable.
Topic Starter

Katty Pie wrote: 5p4938

I ask BAT about it, and he sayd what this sliders unrankable.
Really? Which BAT?
I think those slider's are fine and rankable ._. and everyone can read it~
do not use the word "unrankable" irresponsibly please because most of the cases are just "guide lines"......these sliders are fine, i know some BATs may issue with that but no any relative rules.
just did a testplay for modding queue~

[Collab]

02:18:315 (1,2,1,2) - found this part hard readable on first try

02:39:713 (3,1) - stack it propertly like the others did?

nice and solid map :)
I played this map so many times > < / and it's so fun ~ good luck with ranking~
hello~ from my queue!

[Collab]

00:00:693 (1,2) - add finish?
01:23:350 (2) - ^
01:27:965 - add a note here like DJPop's part?
02:09:923 (1,2,3,4,5) - these are not fit to any drum line or melody or vocal :(
maybe change like this? http://puu.sh/NGZA http://puu.sh/NH0a <- Example
03:15:797 (2) - add finish on the tail?
03:16:637 (4) - ^
03:24:609 (1,2) - add whistles on the tail on these two sliders as two mappers did it in previous parts?
03:38:035 (1,2) - ^
03:46:007 (5) - add finish?
03:46:427 (7) - add finish on the tail?

[Scorpiour]

00:14:958 (5,6) - arrange like this for being neat? http://puu.sh/NH9J
00:46:217 (1,2,3) - add whistles on all of those?
00:50:203 (4,6,7) - ^
00:51:042 (1) - add finish on the head
00:55:028 (4) - NC , add finish?
00:55:238 (1) - DNC
00:55:867 (2) - NC , add finish?
00:56:077 (1) - DNC
01:26:287 (1) - add finish?
01:26:497 (2) - delete finish
01:27:126 (5) - and add finish on this
01:27:965 - add a note here? just a suggestion :3
01:48:105 (1) - add finish?
02:10:133 (1,2,3,4,5) - same suggestion as 00:46:217 (1,2,3) -
02:14:119 (4,6,7) - same suggestion as 00:50:203 (4,6,7) -
02:18:315 (1,2,1,2,1) - same suggestion as 00:55:028 (4) - ~ 00:56:077 (1) -
02:50:203 (1) - add finish?
02:50:413 (2) - delete finish?
02:51:042 (5) - add finish on the head?
03:15:378 (1) - DNC
03:47:266 (1) - add finish?
03:47:476 (2) - delete finish?
03:48:105 (5) - add finish?

[Normal]

same hitsounding suggestions like 'hard' diff?

Good luck~ :D
All of them are suggestion only
只是建议啦

[General]
紫色的combo colour和背景颜色有点相似,不过问题不大@@ 虽然我不太喜欢啦...

[Collab]

Popner's
00:03:420 (3,5) - 加whistle?
01:19:783 (1) - 跟vocal转成3连打?
01:27:336 (3) - 头尾加whistle?
01:27:965 - 加note?

DJpop's
02:40:133 (1) - I find this slider strange:
1. I can't hear anything special in the music that you need to put a crumble slider here
2. The beat does not suits the music
I suggest something like notes at 02:40:133 and 02:40:762 and a 1/2 slider start at 02:40:343

Hinacle's
Fine

[Scorpuoir]
00:03:420 (4) - Add whistle?
00:03:630 (5) - Make it a note and add whistle?
01:27:546 - Add a note?
01:49:364 (4) - Why angled? All of your sliders in this map is smooth
02:12:860 (4) - Change to something like this?
SPOILER

Slider 4 is obtain by rotating 02:12:021 (2) by 50 degree anti-clockwise
02:16:217 (4) - This make the flow of the map bad
02:51:881 - add a note?
03:18:105 (5) - I think 1/8 repeat slider suits the music better
03:24:609 (3) - NC?

[Normal]
Fine

Nice map~ Good Luck~ Star :)
Topic Starter
Done

h3k1ru wrote: 56r2p

[Collab]
02:18:315 (1,2,1,2) - found this part hard readable on first try
- It fits with slower slider, this is just an alternate way
02:39:713 (3,1) - stack it propertly like the others did?
- I just want the stack readable for hidden players

Reisen Udongein wrote: 621817

[Collab]
02:09:923 (1,2,3,4,5) - these are not fit to any drum line or melody or vocal :(
maybe change like this? http://puu.sh/NGZA http://puu.sh/NH0a <- Example
- It does following the melody, not that hard to notice :/

Mio_chan wrote: 673m3o

DJpop's
02:40:133 (1) - I find this slider strange:
1. I can't hear anything special in the music that you need to put a crumble slider here
2. The beat does not suits the music
I suggest something like notes at 02:40:133 and 02:40:762 and a 1/2 slider start at 02:40:343
- It was my first popped-up idea while listened to the music, because that part has hoarse voice


Hi Popner

My mod from your request :)


General
Good Job , I really liked your map. I love the song (Uhh Nyaa Uhh Nyaa ◕‿◕ Moe Moe >w<)

Normal Difficulty


Scorpiour Difficulty

  • A W E S O M E ;)

NOTE: Must be ranked *w*
would give you a star but I don't have kd' :(!
That's all that I can find them. I hope my mod would have been useful, you are an excellent Maper :)

~GOOD LUCKY~
Hi popner, mod from my special queue :3

[General]

sb\lyric\lyric_1_5.png is an unused file. Did you forget to use it or maybe are you using an other one?
If you are using an other one delete it and full submit your mapset

[Taiko]

It's fine for me

[Normal]

00:27:546 (1) - Move the first slider's redpoint 1 grid down to make it symmetric
00:29:224 (2) - I'd use new combo here according to the new vocal's rhythm. You should also add a whistle to emphasize the one you can hear from the music
00:30:902 (1,2,3,4) - Mh you could blanket (1) with (2) and make a symmetric triangle using (2), (3)'s start and (4) . Something like this that imho would flow really much better:
SPOILER

256,44,30902,6,0,B|240:88|256:136,2,90,4|8|2
344,92,32161,1,8
400,160,32581,2,0,B|400:252,2,90,0|8|2
488,148,33840,1,8
00:51:042 (1) - Finish, I guess you forgot it
00:54:818 (2,4) - I really don't like how these claps sound D: I think that whistles here would fit much better this part
00:57:755 (1) - Since you are starting to map the kiai time I'd increase this finish's volume till 90/100% to fit that cymbals better
01:24:609 (1,2) - Claps should be on sliders' end not on the heads and maybe add a finish on (1)'s start?
01:53:141 (2) - Same of 00:29:224 (2)
02:14:959 (1) - Same of 00:51:042 (1)
02:21:672 (1) - Same of 00:57:755 (1)
02:45:168 (1) - Instead to use the same slider of 02:45:168 (1), why don't you make it with a normal curve? I think the actual slider you are using breaks completely the flow of your map.
SPOILER

212,192,165168,6,0,B|153:221|142:296|194:343,1,180,0|0
02:48:526 (1,2) - Same of 01:24:609 (1,2)
03:18:734 (1) - Same of 00:57:755 (1)
Fine

[Scorpiour]

00:10:133 This missed sound could be confusing çç add a circle?
00:34:049 (6) - 1 grid right for 1.22x spacing consistency
00:34:469 (1,2,3) - I'd avoid this antijump :\ It breaks the flow. What about to move these elements in this way? I think it'd be much better
SPOILER

432,308,34469,5,0
432,308,34574,1,0
432,308,34679,2,0,B|428:268|398:248,1,72,8|0
00:51:042 (1) - Finish with 50% volume would be perfect here, to fit cymbals of the song
00:56:497 (2) - Remove this clap, it fits nothing and it sounds really bad imho
00:57:755 (1) - Same of Normal
01:41:182 (8) - Mh overlap with 01:40:553 (5)?
01:48:105 (1) - Finish
02:10:133 (1,2,3) - Whisles on these circles? They would sound good imo
02:20:413 (2) - Same of 00:56:497 (2)
02:21:672 (1) - Same of 00:57:755 (1)
03:17:056 (3) - Finish on this slider's start to keep consistency with 03:16:217 (3)?
03:18:734 (1) - Same of Same of 00:57:755 (1)
Nice diff scorpiour :3

[Collab]

00:31:112 (1,2,3,4) - I don't like the pattern you used here with these straight sliders and clenched spacing D: This pattern would flow much better instead:
SPOILER

116,48,31112,6,0,B|76:56|36:48,2,80,0|8|0
204,84,31741,1,2
128,144,31951,1,0
216,184,32161,2,0,B|256:172|296:184,1,80,8|0
00:46:217 (1,2,1) - What about to make 2 jumps here? Something like this for example:
SPOILER

280,32,46217,5,2
148,120,46637,1,2
256,240,47056,5,2
352,256,47266,1,2
400,172,47476,1,2
00:57:755 (1) - Same of Normal
01:03:105 a circle here could be fine
02:09:923 (1) - You should use this rhythm to fit the vocal sound:

02:13:280 (1) - ^

02:21:672 (1) - Same of 00:57:755 (1)
03:18:734 (1) - ^
I love the flow of hinacle's part aww

Clear mapset, I just disagree some rhythms djpop used in his part D:
You can call me back when you have fixed
Topic Starter

Chewin wrote: 8364l

SPOILER
Hi popner, mod from my special queue :3

[General]

sb\lyric\lyric_1_5.png is an unused file. Did you forget to use it or maybe are you using an other one? orz a mistake in SB code, fixed
If you are using an other one delete it and full submit your mapset

[Taiko]

It's fine for me

[Normal]

00:27:546 (1) - Move the first slider's redpoint 1 grid down to make it symmetric done
00:29:224 (2) - I'd use new combo here according to the new vocal's rhythm. You should also add a whistle to emphasize the one you can hear from the music ok
00:30:902 (1,2,3,4) - Mh you could blanket (1) with (2) and make a symmetric triangle using (2), (3)'s start and (4) . Something like this that imho would flow really much better: hmm..I like the line here since it makes some difference from other patterns
SPOILER

256,44,30902,6,0,B|240:88|256:136,2,90,4|8|2
344,92,32161,1,8
400,160,32581,2,0,B|400:252,2,90,0|8|2
488,148,33840,1,8
00:51:042 (1) - Finish, I guess you forgot it fixed
00:54:818 (2,4) - I really don't like how these claps sound D: I think that whistles here would fit much better this part changed
00:57:755 (1) - Since you are starting to map the kiai time I'd increase this finish's volume till 90/100% to fit that cymbals better sounds similar to me..so keep atm.
01:24:609 (1,2) - Claps should be on sliders' end not on the heads and maybe add a finish on (1)'s start? ok
01:53:141 (2) - Same of 00:29:224 (2) ok
02:14:959 (1) - Same of 00:51:042 (1) fixed
02:21:672 (1) - Same of 00:57:755 (1)
02:45:168 (1) - Instead to use the same slider of 02:45:168 (1), why don't you make it with a normal curve? I think the actual slider you are using breaks completely the flow of your map. nope..I want symmetry here
SPOILER

212,192,165168,6,0,B|153:221|142:296|194:343,1,180,0|0
02:48:526 (1,2) - Same of 01:24:609 (1,2) ok
03:18:734 (1) - Same of 00:57:755 (1)
Fine

[Collab]

00:31:112 (1,2,3,4) - I don't like the pattern you used here with these straight sliders and clenched spacing D: This pattern would flow much better instead: ok
SPOILER

116,48,31112,6,0,B|76:56|36:48,2,80,0|8|0
204,84,31741,1,2
128,144,31951,1,0
216,184,32161,2,0,B|256:172|296:184,1,80,8|0
00:46:217 (1,2,1) - What about to make 2 jumps here? Something like this for example: I'd like to keep the polygon since it is interesting..
SPOILER

280,32,46217,5,2
148,120,46637,1,2
256,240,47056,5,2
352,256,47266,1,2
400,172,47476,1,2
00:57:755 (1) - Same of Normal
01:03:105 a circle here could be fine It will break the pattern.. so I will keep this for now
I love the flow of hinacle's part aww

Clear mapset, I just disagree some rhythms djpop used in his part D:
You can call me back when you have fixed

Chewin wrote: 8364l

[Scorpiour]

00:10:133 This missed sound could be confusing çç add a circle?
:arrow: :arrow: choose to add a slider here for completeness of vocal :>

00:34:049 (6) - 1 grid right for 1.22x spacing consistency :arrow: okay
00:34:469 (1,2,3) - I'd avoid this antijump :\ It breaks the flow. What about to move these elements in this way? I think it'd be much better
SPOILER

432,308,34469,5,0
432,308,34574,1,0
432,308,34679,2,0,B|428:268|398:248,1,72,8|0
:arrow: should say it's better than mine , accept~~~ not very same to yours (due to the direction of music) but based on that :>

00:51:042 (1) - Finish with 50% volume would be perfect here, to fit cymbals of the song :arrow: ahh.. seems forget the finish here >_< add it and also adjust 00:44:329 (1) - 02:08:245 (1) - & 02:14:958 (1) -
00:56:497 (2) - Remove this clap, it fits nothing and it sounds really bad imho :arrow: i think it's okay because 1. here's a stress of vocal, 2. keep the hitsound consistant :>
00:57:755 (1) - Same of Normal :arrow: it's okay
01:41:182 (8) - Mh overlap with 01:40:553 (5)? :arrow: oh.....it's intended pattern... sorry no change
01:48:105 (1) - Finish :arrow: fixed
02:10:133 (1,2,3) - Whisles on these circles? They would sound good imo :arrow: nice~~
02:20:413 (2) - Same of 00:56:497 (2)
02:21:672 (1) - Same of 00:57:755 (1) :arrow: same :>
03:17:056 (3) - Finish on this slider's start to keep consistency with 03:16:217 (3)? :arrow: here has a finish already >.<
03:18:734 (1) - Same of Same of 00:57:755 (1) :arrow: fixed~~
Nice diff scorpiour :3 :arrow: thanks =v=
thank you very much for your modding ~~~~

Check out here please popner~

Chewin wrote: 8364l

[Collab]
02:09:923 (1) - You should use this rhythm to fit the vocal sound:

02:13:280 (1) - ^

- Still confirm using melody synced
02:21:672 (1) - Same of 00:57:755 (1)
03:18:734 (1) - ^
- Current pattern sounds better for me
Topic Starter
Updated
Okay, added a missed whistle in the Normal diff.

derp
好球
哭了我的图还在被戳
[Scorpiour]

02:48:525 (1,2) - Both these sliders are missing a repeat.
03:45:588 (1,2) - ^

[inaba's Taiko]

Do not use custom hitsounds on Taiko difficulty.


[Collab]

03:46:427 (7) - New combo.
03:47:895 (1) - Remove new combo.

Fix everything and call me back :3
Topic Starter
All fixed!

Edit: a mistake..fixed now
You forgot to fix the last 2 sliders on Scorpiour's difficulty.

EDIT: Okay, seems good.

Ranked~
:D
Gratz moe popner >w</
*-* Good job popner!
finally omedeto :3
good job !
finally ~thanks andrea
恭喜啦~~
congratz~
Topic Starter
Thank you guys :)
I WANNA CHAOS!!!
nyangratz~

Hinacle part:

congrats~
congrats~~

(」・ω・)」うー!(/・ω・)/にゃー!
congratulations 8-)
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