神SB
好
233
好
233
Byakugan249 wrote: 1721s
01:37:616 (5,6) - move these down to form a square pattern. if you ignore this, then i suggest that you make a shape out of this to make it fun for players.
- Fixed stacks
01:44:329 (5,6) - for this one, space out these notes for a fun jump for players. if you ignore this, you should follow the suggestion above.
- Fixed stacks
[CSGA]Ar3sgice wrote: 6vr
- 01:34:259 (2) -
good shape 好!
- (*・∀-)☆- 01:41:706 - I think adding a note here makes it flow better
- Doesn't fit to the song- 01:47:476 (5,6) - http://osu-ppy-sh.tvgratuite.org/ss/348266 same idea with the slider shape orz...
- Fixed- 01:59:014 (5,6,7) - http://osu-ppy-sh.tvgratuite.org/ss/348269 move here..? make blanket for (4)
- Blanket fixed- 01:59:853 (1,2,3) - ^
- Blanket fixed- 02:10:448 (3) - why._. move to 02:10:553 and turn back next pattern ? like this http://osu-ppy-sh.tvgratuite.org/ss/348272
- Obvious melody there- 02:24:189 (4,4) - slider blanket can be improved o.o
- Fixed
Regou wrote: 2l653b
SPOILERFrom #modreq :3
[General]
那個SB...這...
*Enable display epilepsy warning 不是很确定要不要开,等MAT来了再说吧。。
[Collab]
Collab diff SB就直接刪掉"Beatmap by"這句吧,怪怪的... 主要是为了和其他难度统一。。很奇怪吗?
Popner's part
00:04:049 (1,2) - 可以試試這樣,其他的也可以弄這樣,感覺有比較好看 用这种是有原因的。。
00:09:713 (4,5,6) - 不弄等邊三角形嗎 改了
00:19:574 (2,3,4,5,6) - 這樣? 我觉得我的正一些。。
00:30:063 (5) - Ctrl + r? 不,flow会变差
00:33:839 (5,6) - Spacing最好比00:33:420 (3,4)大 感觉没什么区别
00:47:056 (3) - NC 那样就破坏pattern了,而且这个梗前面有空,很好读吧
00:57:755 (1,2) - 不太好看...orz
01:26:287 (1,2) - 換成note大跳怎麼樣... 故意不和rank版本用同一种梗,那样就没意思了
[ img]http://puu.sh/CdKU[/img]
Good luck~
HelloSCV wrote: 4ghi
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this
SPOILERNormal
02:30:065 (3) - upsanpped slider check it orz caused by copy, fixed
02:35:937 (2) - ctrl + R no since i can't find somewhere to put (3)
Collab
00:14:329 - how about set volume to 50%? no..the vocal is decrease in volume but the music track doesn't
00:17:686 - volume 70% ( if you set volume to 50% here 00:14:329 - )
00:21:042 - same as 00:14:329 -
00:24:189 - same as 00:17:686 -
01:27:965 -how about start breaking time on this time? like Scorpiour diff Hmm..don't like that, sorry
(」・ω・)」うー!(/・ω・)/にゃー! good luck xD
Byakugan249 wrote: 1721s
SPOILERAlright let's get started. Mod requested on my queue
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
Add "Asumi Kana, Matsuki Miyu, and Ootsubo Yuka in the tags. Believe it or not they're the ones singing this song. ok
03:04:993-03:10:238 - not a good idea because this will be a distraction and players will mess up easily. if you ignore this, enable the epilepsy warning. i'm really worried that this will effect the player's mind if they do play this. Move it to break.
[Normal]
00:00:693 (1) - make this a NC. this is an unrankable bug. fixed
00:04:049 (1) - add a finish to match at the beginning the vocals in the song? ok
00:05:727 (3) - same as above, but reduce the volume to 40 or 50%.
00:07:406 (1) - same as my 2 suggestions above, and curve this slider so that it'd blanket (3). like this. ok
00:27:546 (1) - try to make this symmetrical. i think it'd look nice during gameplay. something like this should be fine. you might not see a difference, but look closely. the 1st and 3rd bump are evened out compared to the last one, not to mention, the bumps will go in sync with the drums.
00:30:483 - add a circle with a clap to follow the drums?
00:37:616 (1,2,3,4) - i felt really uncomfortable when i reached this pattern. the twists and turns got me to the point that i can't take it anymore. i suggest that you re-arrange the notes like this. the flow would look smoother and it'll be easy to move during gameplay.
00:46:217 (1) - this spinner is too sudden to appear in a part like this. replace them for notes to follow the vocals, but if you ignore this, add a clap on the spinner for consistency purposes. add claps
00:49:574 (1) - this is why i mentioned about the spinner appearing too suddenly. you might tire the player's arm or wrist when they have to spin. again replace the spinner for notes to follow the vocals, and same as above. add the clap on the spinner for consistency purposes.
00:51:042 (1) - add a finish at the beginning to match the cymbals in the song. ok
00:57:755 (1,2) - replace these for curved sliders for a smoother flow. personally i don't like to see straight sliders like this because they lack in flow and creativity.
01:03:630 (4) - add a clap at the end with the whistle. same reason as 00:46:217.
01:09:504 (3,4,5) - add finishes to match the cymbals in the song.
01:17:056 (4) - same as 01:03:630.
01:22:930 (3,4,5) - same as 01:09:504.
01:49:994 (3) - add a repeat on this slider to follow vocals accurately.
02:01:532 (1,2,3,4) - similar to 00:37:616.
02:10:134 (1) - same as 00:46:217.
02:13:491 (1) - ^
02:14:959 (1) - ]same as 00:51:042.
02:33:421 (3,4,5) - same as 01:09:504.
02:46:847 (3,4,5) - ^
03:10:343 (3) - replace the clap for a whistle at the end. same reason as 00:46:217.
03:12:021 (1,2,3,4) - same as 00:57:755.
03:18:734 (1) - add a finish at the end. it follows the cymbals in the song.
03:22:091 (1) - move this to x:224 y:76 so that the sliders' ends clear the other slider (align this to (4) and go up a bit).
03:23:769 (3) - this wave slider looks completely different compared to (1), so make this look like (1) for a better flow, if you ignore this, then make (1) look like this slider.
03:30:483 (3) - add finishes at each end. same reason as 01:09:504.
03:43:909 (3,4,5) - same as 01:09:504.
[Collab]
Popner:
00:00:693 (1) - same as normal. fixed
00:00:797 - add 4 more circles to follow the vocals in the song.
00:01:637 - ^
00:10:762 - add a circle with a finish to match the cymbals?
00:17:476 - ^
00:30:063 (5) - i suggest adding a slow down this this slider to follow the vocals.
00:30:902 - add a circle here to start the rhythm, and to follow the instrumental.
00:34:469 (1) - players would most likely hit this too late, so add a circle at the 1st downbeat where this note is.
00:37:616 - same as 00:10:762.
00:59:014 (4) - i understand that this is your mapping style, but for me, i'm not feeling to flow in this at all. move it so that there would be a gap between (3,4).
01:24:609 (1,2) - to challenge players, replace this for a stream.
01:27:965 - same as 00:10:762. if you ignore this, then move the break here because it follows the instrumental.
same comment about the finishes and whistles.
[/color]
Change the hitsounds like Normal.
I guess that's it. Just work on the hitsounds and you'll be fine. GL![]()
[CSGA]Ar3sgice wrote: 6vr
SPOILERfrom my queue
General
Storyboard
这么瞎眼的SB居然不加 epilepsy warning 不科学
nico和bili都有这种弹幕。。
- 提个建议, 03:05:053 这个地方一串都是平行出来的, 按照这图的思路(?) 位置随机一点怎么样
Normal
Collab
- 00:19:154 (3) - slider blanket? changed a little
- 00:19:993 (4) - ^ ^
- 02:02:371 (2,4) - ^ 233 ^
- 00:46:217 (1,1) - 这么短没关系? ._.
- 02:10:134 (1,1) - ^ 233333
- 00:56:077 (5) - 这个中间clap音去了 ._.是和婆婆的音效set冲突了,已经修复
- nice map
that's all
- 00:07:825 (2) - ctrl+r ? "un" implies it should go back o.o i don't know what to say
- 00:10:762 - add note here? it's a drum sound in music, you can add two notes to form a
- triplet, otherwise players may click the next note wrongly o.o
- 00:18:734 (5,6) - why not slider here? 要有变化._.
- 01:24:609 (1,3) - http://osu-ppy-sh.tvgratuite.org/ss/348245 how about slider 2 repeats and add note
- after it, it'll make a hit on "un" and "nya" which I think is better
(」・ω・)」うー!(/・ω・)/にゃー! 2333333
pimpG wrote: 4xr26
so, my mod was usefull to my favorite mapper![]()
thanks dj pop, i'll keep improving
and maybe my mod would be a bit more useful next time
- I'll be waiting![]()
Snowy Dream wrote: 746d
[Insane]
DJPop:
02:11:182 (5) - ctrl+r
- Not a good place to do jump imo
02:39:084 (2) - ctrl+r ? (maybe better :3)
- Same opinion
02:49:364 (1,3) - a bit confuse ppl
- The rhythm is the same as first part, people can easily guess how to play
Snowy Dream wrote: 746d
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
00:57:755 - 这里kiai开始 建议SB里面弹幕多放点在这里
之后的kiai也是
Combo Colours Inconsistency in combo colours: 太鼓的colour呢0.0 不知道重要不 可以不管。。
- [Collab] :
Combo1 : 202,192,0
Combo2 : 122,122,122
Combo3 : 233,0,244
Combo4 : 232,0,0
- [inaba's Taiko] : No custom colours.
- [Normal] :
Combo1 : 202,192,0
Combo2 : 122,122,122
Combo3 : 233,0,244
Combo4 : 232,0,0
- [Scorpiour] :
Combo1 : 202,192,0
Combo2 : 122,122,122
Combo3 : 233,0,244
Combo4 : 232,0,0
Inconsistency in Kiai Times: normal和其他2个都一样 scokiai不同 因为是GD所以无所谓。。
- [Normal] :
Kiai #1: Starts on 00:57:755, ends on 01:24:609
Kiai #2: Starts on 02:21:672, ends on 02:48:525
Kiai #3: Starts on 03:18:734, ends on 03:45:588
- [Scorpiour] :
Kiai #1: Starts on 00:57:755, ends on 01:27:546
Kiai #2: Starts on 02:21:672, ends on 02:51:462
Kiai #3: Starts on 03:18:734, ends on 03:48:525
/////////////////////////////////////////
[Normal]
00:46:217 (1) - =A= short spinner!nuked!不要偷懒改换notes
00:49:574 (1) - ^
02:10:134 (1) - ^
02:13:491 (1) - ^
03:22:091 (1) - 放到这个位置可以获得最佳观赏效果(雾) (x:224 y:72)
[Insane]
popner:
00:07:825 (2) - 不如ctrl+r
00:08:665 (4) - ^
DJPop:
02:11:182 (5) - ctrl+r
02:39:084 (2) - ctrl+r ? (maybe better :3)
02:49:364 (1,3) - a bit confuse ppl
Hinacle:
03:26:706 (4) - ctrl+r
03:27:126 (5) - then ctrl+r
--------------------------------------------------
瞎了求教这种弹幕SB数量怎么刷出来的...太吓人了=A=
泡泡 婆婆 hinacle 强大阵容
Excellent Mapset
so Star :3
I'm not sure if section-/fail can be 1x1, because this element really effect gameplay.. It tells players the beginning of next section.DJPop wrote: 2j6b5k
@popner : I just got an idea, add these files to remove O X things while in break times
- muted section.wav and sectionfail.wav
- blank 1x1 section-.png and section-fail.png
Leorda wrote: 6bp3m
02:00:693 (4,5,6,7,8) - Well, it doesn't looks like a star pattern.....
- Fixed
176,239,120693,1,2
32,192,120902,1,2
176,144,121112,1,10
87,268,121322,1,2
87,115,121532,1,4
The beginning section has play-warningarrow.png, what I suggested remove is O X things on the middle of break times.popner wrote: 2s73y
I'm not sure if section-/fail can be 1x1, because this element really effect gameplay.. It tells players the beginning of next section.
DJPop wrote: 2j6b5k
Leorda wrote: 6bp3m
02:00:693 (4,5,6,7,8) - Well, it doesn't looks like a star pattern.....
- Fixed176,239,120693,1,2
32,192,120902,1,2
176,144,121112,1,10
87,268,121322,1,2
87,115,121532,1,4
The beginning section has play-warningarrow.png, what I suggested remove is O X things on the middle of break times.popner wrote: 2s73y
I'm not sure if section-/fail can be 1x1, because this element really effect gameplay.. It tells players the beginning of next section.
LKs wrote: 6u1w52
M4M
[General]
[吐槽]
- 没改标题名另外(Ful Ver)本身也很值得吐槽 目测是改名时的bug 其实是故意改的thread名。。
- kiai-times有微小的 可以统一的误差 建议统一 ok
- EpilepsyWarning这东西貌似四个难度都没必要开 删了SB忘关这个了
http://puu.sh/HjUk
如图 响度对照波形大小每段kiai后的音量感觉有点微小啊制作人 怒吐
[Normal]
00:18:315 (2) - nazi 间距略 转了2°,orz
00:20:832 (1,3) - 这种情况我都首先建议slidertick 不过貌似sco用了SBclap?那也可以
01:38:035 (1,2,3) - 不是直线 又不像是设计 略难看 修了一下
02:30:063 (3) - 可以围得更好 ok
03:18:734 (1,2) - 感觉可以做弧形 ok
[Collab]
popner
00:06:567 (3) - 略歪slider http://puu.sh/HkaI fixed
00:08:245 (3) - 同理 fixed
00:46:217 (1,2,3,4,5) - 我个人觉得可以但目测这地方会有人挑 打起来没任何问题。。
00:56:916 (3) - 较强烈要求这里clap ok
00:57:546 (6,7) - 以及这里 都加了,不过降了音量
01:22:091 (2) - 略歪 同样修了一下
DJPop
01:53:979 (4) - asked staff, this type of sliders are not okay. please do some change to unfold it a bit(or use some sv changes)
02:18:315 (1,3) - ^
02:40:133 (1) - ^
02:34:469 (4) - I bet this one is ok
02:09:923 (1,2,3,4,5) - good rhythm
mod end here
Hinacle\akkari/. j/k the rest is good.
Kawayi Rika wrote: 2t2g1t
把论坛的Full Ver 也去掉,免得被吐嘈去了~
thanks very much for your modding~~LKs wrote: 6u1w52
M4M
[Scorpiour]
00:14:119 (1,2,3,4,5,6) - 感觉有点窝 另外1-234-5间距也有点这里不知道要怎么改比较好……其实我自己觉得现在这个样子还算okay?
01:26:287 (1,2) - 个人感觉这两个可以clapfinish互换 因为2的音高比较高 clap明显略低 然后考虑3加finish ←左边这种情况你用了三次 每段kiai结束all fixed~
03:35:518 (1) - nazi间距adjusted~
总的来说没有whistle我还是觉得有点空..add whistles on red lines for kiai. Maybe better now?
ZLOdeuka wrote: 6t1n6k
Hello popner ~
[General]
there are shades of gray.... can be replaced by a more vivid?
[Normal]
00:25:448 (3) - replaced circle on the slide to the red scale. ( http://puu.sh/JSc0 ) ok
00:46:217 (1) - a bad idea for Normal...better to replace the spinner on the slider. or circles... changed
00:49:574 (1) - ^
02:10:134 (1) - ^
02:13:491 (1) - ^
01:48:944 (2) - substitute - http://puu.sh/JSg6 nope
[Collab]
00:27:651 (1) - extend... to 00:29:014 nope
I like the location of the whistles of the difficulties [Scorpiour] sounds pretty cool. this is not enough for the rest of the difficulties... Good Luck! : )
ZLOdeuka wrote: 6t1n6k
02:10:343 (2,3) - to do so http://puu.sh/JSoq
- No changed
Chewin wrote: 8364l
02:19:154 (1) - I don't see a reason to use NC here. Remove it?
02:22:511 (1) - ^
02:42:651 (1) - ^
- They're looking better for me
KiyoshiX101 wrote: 1wu6a
01:37:196 (3,4,5,6) - Stack of two(?) o: They look wrong xD
01:43:909 (3,4,5,6) - ^
01:57:336 (3,4,5,6) - Stack of two(?) o:
02:04:049 (3,4,5,6) - ^
- Those stacks are to make notes noticeable for hidden players
01:53:979 (4) - Unrankable Slider :c
- It's legit in this shape =o
I've also added some new timing sections too.Pagliaccio wrote: z5c3d
01:34:259 (2) - those types of sliders with normal s.v. looks short and strange; I suggest to use ~1,25 s.v. that make their length equal to normal sliders http://puu.sh/KdSb
- Fixed
02:39:713 (3) - x:256 y:168
- That stack is to make note noticeable for hidden players
268,132,155099,6,0,B|224:108|180:132,1,90,4|8
224,212,155937,2,0,B|184:240|136:212,1,90,0|8
Yasora wrote: 2t3d38
DJPop
02:39:713 (3) - maybe, stack this properly? more tidier orz
- It's easier for hidden mode
-Bakari- wrote: 1r12o
[Collab]
DJMoe
speed up here 01:34:259 (2) and here 01:53:979 (4)
- Already done that
but not here 02:18:315 (1,1) and 02:34:469 (4) why you didn't speed up sliders like 02:40:133 (1) - and 02:18:315 (1,1)?
- I don't get it...
jamxx wrote: 6m3q6x
Collab
02:18:315 (1,1) - i dont like this slider...nazi..
02:34:469 (4) - ^
- X
Katty Pie wrote: 5p4938
Collab
01:34:259(2) - unrankable slider
- This shape is fine
01:46:846(3,2) - stack better
- No, it ruins the pattern
02:10:448(2) - put this slider on red tick, it's sounds better
- Not synced
02:34:469(4) - this slider unrankable
- This shape is fine
02:40:133(1) - ^
- Fine for me, but let's see if it's really unrankable
02:47:895 (4) - ^
- This shape is fine
The sliders are surely rankable: you can find tons of them in ranked maps. Thanks for your mod.Katty Pie wrote: 5p4938
Hi from my mod Q
Collab
00:46:217(1,2,3,4,5) - hm very strange what you have identical distance between this notes, if you not whant change spacing add NC on note 3 ok, add a NC
Good luck~~ other diffs is fine~
h3k1ru wrote: 56r2p
[Collab]
02:18:315 (1,2,1,2) - found this part hard readable on first try
- It fits with slower slider, this is just an alternate way
02:39:713 (3,1) - stack it propertly like the others did?
- I just want the stack readable for hidden players
Reisen Udongein wrote: 621817
[Collab]
02:09:923 (1,2,3,4,5) - these are not fit to any drum line or melody or vocal![]()
maybe change like this? http://puu.sh/NGZA http://puu.sh/NH0a <- Example
- It does following the melody, not that hard to notice :/
Mio_chan wrote: 673m3o
DJpop's
02:40:133 (1) - I find this slider strange:
1. I can't hear anything special in the music that you need to put a crumble slider here
2. The beat does not suits the music
I suggest something like notes at 02:40:133 and 02:40:762 and a 1/2 slider start at 02:40:343
- It was my first popped-up idea while listened to the music, because that part has hoarse voice
256,44,30902,6,0,B|240:88|256:136,2,90,4|8|2
344,92,32161,1,8
400,160,32581,2,0,B|400:252,2,90,0|8|2
488,148,33840,1,8
212,192,165168,6,0,B|153:221|142:296|194:343,1,180,0|0
432,308,34469,5,0
432,308,34574,1,0
432,308,34679,2,0,B|428:268|398:248,1,72,8|0
116,48,31112,6,0,B|76:56|36:48,2,80,0|8|0
204,84,31741,1,2
128,144,31951,1,0
216,184,32161,2,0,B|256:172|296:184,1,80,8|0
280,32,46217,5,2
148,120,46637,1,2
256,240,47056,5,2
352,256,47266,1,2
400,172,47476,1,2
Chewin wrote: 8364l
SPOILERHi popner, mod from my special queue :3
[General]
sb\lyric\lyric_1_5.png is an unused file. Did you forget to use it or maybe are you using an other one? orz a mistake in SB code, fixed
If you are using an other one delete it and full submit your mapset
[Taiko]
It's fine for me
[Normal]
00:27:546 (1) - Move the first slider's redpoint 1 grid down to make it symmetric done
00:29:224 (2) - I'd use new combo here according to the new vocal's rhythm. You should also add a whistle to emphasize the one you can hear from the music ok
00:30:902 (1,2,3,4) - Mh you could blanket (1) with (2) and make a symmetric triangle using (2), (3)'s start and (4) . Something like this that imho would flow really much better: hmm..I like the line here since it makes some difference from other patterns
SPOILER00:51:042 (1) - Finish, I guess you forgot it fixed
256,44,30902,6,0,B|240:88|256:136,2,90,4|8|2
344,92,32161,1,8
400,160,32581,2,0,B|400:252,2,90,0|8|2
488,148,33840,1,8
00:54:818 (2,4) - I really don't like how these claps sound D: I think that whistles here would fit much better this part changed
00:57:755 (1) - Since you are starting to map the kiai time I'd increase this finish's volume till 90/100% to fit that cymbals better sounds similar to me..so keep atm.
01:24:609 (1,2) - Claps should be on sliders' end not on the heads and maybe add a finish on (1)'s start? ok
01:53:141 (2) - Same of 00:29:224 (2) ok
02:14:959 (1) - Same of 00:51:042 (1) fixed
02:21:672 (1) - Same of 00:57:755 (1)
02:45:168 (1) - Instead to use the same slider of 02:45:168 (1), why don't you make it with a normal curve? I think the actual slider you are using breaks completely the flow of your map. nope..I want symmetry here
SPOILER02:48:526 (1,2) - Same of 01:24:609 (1,2) ok
212,192,165168,6,0,B|153:221|142:296|194:343,1,180,0|0
03:18:734 (1) - Same of 00:57:755 (1)
Fine
[Collab]
00:31:112 (1,2,3,4) - I don't like the pattern you used here with these straight sliders and clenched spacing D: This pattern would flow much better instead: ok
SPOILER00:46:217 (1,2,1) - What about to make 2 jumps here? Something like this for example: I'd like to keep the polygon since it is interesting..
116,48,31112,6,0,B|76:56|36:48,2,80,0|8|0
204,84,31741,1,2
128,144,31951,1,0
216,184,32161,2,0,B|256:172|296:184,1,80,8|0
SPOILER00:57:755 (1) - Same of Normal
280,32,46217,5,2
148,120,46637,1,2
256,240,47056,5,2
352,256,47266,1,2
400,172,47476,1,2
01:03:105 a circle here could be fine It will break the pattern.. so I will keep this for now
I love the flow of hinacle's part aww
Clear mapset, I just disagree some rhythms djpop used in his part D:
You can call me back when you have fixed
thank you very much for your modding ~~~~Chewin wrote: 8364l
[Scorpiour]
00:10:133 This missed sound could be confusing çç add a circle?![]()
choose to add a slider here for completeness of vocal :>
00:34:049 (6) - 1 grid right for 1.22x spacing consistencyokay
00:34:469 (1,2,3) - I'd avoid this antijump :\ It breaks the flow. What about to move these elements in this way? I think it'd be much better
SPOILER
432,308,34469,5,0
432,308,34574,1,0
432,308,34679,2,0,B|428:268|398:248,1,72,8|0should say it's better than mine , accept~~~ not very same to yours (due to the direction of music) but based on that :>
00:51:042 (1) - Finish with 50% volume would be perfect here, to fit cymbals of the songahh.. seems forget the finish here >_< add it and also adjust 00:44:329 (1) - 02:08:245 (1) - & 02:14:958 (1) -
00:56:497 (2) - Remove this clap, it fits nothing and it sounds really bad imhoi think it's okay because 1. here's a stress of vocal, 2. keep the hitsound consistant :>
00:57:755 (1) - Same of Normalit's okay
01:41:182 (8) - Mh overlap with 01:40:553 (5)?oh.....it's intended pattern... sorry no change
01:48:105 (1) - Finishfixed
02:10:133 (1,2,3) - Whisles on these circles? They would sound good imonice~~
02:20:413 (2) - Same of 00:56:497 (2)
02:21:672 (1) - Same of 00:57:755 (1)same :>
03:17:056 (3) - Finish on this slider's start to keep consistency with 03:16:217 (3)?here has a finish already >.<
03:18:734 (1) - Same of Same of 00:57:755 (1)fixed~~
Nice diff scorpiour :3thanks =v=