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Rita - Bookmark Memories 1s2t46

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Hi
Mod from PM req First STD Mod lel

Rita - Bookmark Memories 1s2t46


[Grimoire]
Mods
  1. 00:19:134 - Hmm, add note here? I could hear the hihat just like 00:26:550 (5) . x=352 y=188 are y suggestion so the length between the current notes are still same.
  2. 00:21:831 (2,3) - Maybe you could consider on turning these into a slider. Since it's how the vocal works, and looks like you prioritized the vocal above any. So....
  3. 00:24:864 (8,9) - Consider to turning these into a slider too. That's how the vocal works here.
  4. 00:47:786 (3) - I don't know, are following the vocalist's breath-taking sound or hihat? It's okay if it's hihat, but since the more clearer sound is the vocalist's breath-taking I suggest to delete this. Since this will be awkward to play IMO.
  5. 00:48:628 (2) - I think just this being normal note is fine. This doesn't represent any vocal to begin with.
  6. 00:48:881 (3,1) - Consider on merging these. For the vocal sake.
  7. 01:27:224 - Hmm, maybe add a note here. Preferrably on x=200 y=248 (The coordinate where the slider starts). IMO looks prettier.
  8. 01:32:280 (2) - Suggest to make this into a slider like 01:31:774 (1) , since it got same melody.

I don't know if this helps, feel free to not give a kudosu to me if the mod didn't accepted. Good Luck~
Topic Starter

Giralda wrote: 3f5c51

Hey o/

[Grimore]
00:15:932 (1,2,3,4,5,6) - Not the best flow here. Coming off the stream on a linear flow at 00:15:932 (1,2,3) - but then coming back up on a really awkward angle is kinda meh. Try using Ctrl+G on these two objects 00:16:437 (4,6) as this would help contrast 00:16:437 (4,5,6) - with 00:15:932 (1,2,3) - much better than what you had before. fixed
00:10:875 (1) - You may want to snap this circle to at least 1.00x. Right now it plays really awkwardly and the fact that it's not at 1.00x means it's slower than what your slider velocity asks for. fixed
01:00:089 (1) - Rather awkward placement to build up your stream. You had a nice up-and-down movement happening over at 00:59:078 (1,2,3,4,5,6) - and then suddenly the flow switches into a stream that doesn't respect the build-up. As a solution, I would love to see the stream start at where 01:00:341 (4) - is located. fixed
01:09:359 (7,1,2) - This sudden change into linear flow is really random and doesn't fit well into what the music warrants, nor does it fit into what you were doing with circle patterns prior to this. changed a little
01:38:516 (4,5) - This is angled rather awkwardly and doesn't play that well. How about angling it down to the left instead of up? fixed
The map is a beyond what I can handle myself so I'm not really able to judge much of what's happening..
Good luck on the way though.
Thank you, Giralda!
Topic Starter

MEGAtive wrote: n2a30

Hi
Mod from PM req First STD Mod lel

Rita - Bookmark Memories 1s2t46


[Grimoire]
Mods
  1. 00:19:134 - Hmm, add note here? I could hear the hihat just like 00:26:550 (5) . x=352 y=188 are y suggestion so the length between the current notes are still same. fixed
  2. 00:21:831 (2,3) - Maybe you could consider on turning these into a slider. Since it's how the vocal works, and looks like you prioritized the vocal above any. So.... yeah, might turn it back to it's original state
  3. 00:24:864 (8,9) - Consider to turning these into a slider too. That's how the vocal works here. ed for now
  4. 00:47:786 (3) - I don't know, are following the vocalist's breath-taking sound or hihat? It's okay if it's hihat, but since the more clearer sound is the vocalist's breath-taking I suggest to delete this. Since this will be awkward to play IMO. need more opinion about this
  5. 00:48:628 (2) - I think just this being normal note is fine. This doesn't represent any vocal to begin with. fixed
  6. 00:48:881 (3,1) - Consider on merging these. For the vocal sake. fixed
  7. 01:27:224 - Hmm, maybe add a note here. Preferrably on x=200 y=248 (The coordinate where the slider starts). IMO looks prettier. ed
  8. 01:32:280 (2) - Suggest to make this into a slider like 01:31:774 (1) , since it got same melody.fixed

I don't know if this helps, feel free to not give a kudosu to me if the mod didn't accepted. Good Luck~
Thank you, MEGAtive!
Mod request


[General]
  1. I assume the diff is a collab? If so, add collab to tags.
[Storyboard]
  1. 02:28:741 - For nearly two and a half minutes into the map, there is no SB whatsoever. Why? It's strange to see SB effects so late on the map.
  2. 02:55:707 - Why use this font in "5eania.png"? It's difficult to read and gives off that cheap Japanese-wannabe-English look. The "mexican.png"(?) font however is much more uniform and readable. To make the SB consistent, I recommend using that font on "5eanina.png" instead.
  3. 03:00:089 - I recommend avoiding the BG being completely dark. Instead, the BG should be barely visible. I think it would make the "white-light" effect more striking.
  4. 03:00:426 - Why should "5eanina.png" fade out? Keep it visable throughout the kiai time.
  5. 03:10:875 - Like I said about the BG completely dark, keep it barely visible instead.
  6. 03:11:213 - Again, "5eanina.png" should be kept visible.
  7. 03:21:999 - Why this fade-to-black SB is here? It's the only time the SB does that effect. I recommend either removing it to keep the SB consistent or add this effect more on the map.
  8. 03:27:392 - Again, why is this SB here? This time, there's a "Sunlight Flare.png" in effect. Like I said above.
  9. 04:15:763 - Like I said above, keep the BG barely visible.
  10. 04:15:932 - Like I said above, this time "mexican.png" should be kept visible.
I think consistency is the main problem with the SB. The first half of the map not having any SB is strange; you might as well not have any SB. The awkward font looks off. And some of the effects are unnecessary. I hope you consider my suggestions.


[Grimoire]
  1. 00:07:168 (1) - This slider has too many sliderpoints on it. Remove any unnecessary ones.
  2. 00:10:538 (9) - Is it me, or I don't here any hitsound from this circle?
  3. 00:11:887 (4) - This slider felt off and lazy. I recommend copying the notes from 00:10:875 (1,2,3) instead of a repeating slider.
  4. 00:13:235 (1) - Shorten this slider and add more notes to something similar to what I said above.
  5. 00:17:280 - From here on out, the map is a messy combination between the vocals and instrumentals. I highly recommend avoiding the vocals and instead map the instrumentals. Vocals are difficult to follow, boring, and it limits mappers to fully interpret the song.
  6. 00:17:111 (9,1) - The tiny jump to this slider should be much larger.
  7. 00:17:617 (2) - Reduce sliderpoints.
  8. 00:21:831 (2) - Should this slider be closer to the one before at 00:21:325 (1) ?
  9. 00:27:729 (1) - Why is the slider shaped like that? Clean it up.
  10. 00:27:729 (1,1) - Should there be a jump here?
  11. 00:31:269 (2) - Reduce sliderpoints.
  12. 00:32:617 (5) - ^
  13. 00:38:010 (3) - ^
  14. 00:41:550 (1) - ^
  15. 00:43:572 (2) - ^
  16. 00:44:246 (1) - ^
  17. 00:46:943 (1) - ^
  18. 00:47:786 (3) - Adjust this circle slightly to x:452 y:148
  19. 00:49:640 (1) - Reduce sliderpoints.
  20. 00:50:229 (3) - Adjust this circle slightly to x:224 y:264
  21. 00:55:033 (1) - I think the slider velocity is too fast. Reduce it to x1.25
  22. 01:02:786 (4) - Raise this circle slightly to x:492 y:368
  23. 01:03:123 (6) - Reduce sliderpoints.
  24. 01:07:168 (1) - Remove this slider and map it out instead.
  25. 01:11:213 (4) - Reduce sliderpoints.
  26. 01:12:224 (7) - ^
  27. 01:12:561 (1) - Should there be a jump here? Also reduce sliderpoints.
  28. 01:13:909 (6) - Reduce sliderpoints.
  29. 01:14:920 (2) - ^
  30. 01:16:606 (7) - ^
  31. 01:17:954 (1) - ^
  32. 01:18:460 (3) - ^
  33. 01:19:302 (1) - ^
  34. 01:21:156 (7) - ^
  35. (Optional) 01:20:651 (5,6,7) - The (6) circle should be in the middle between the (5) and (7) slider.
  36. 01:21:999 (1) - Reduce sliderpoints.
  37. 01:23:347 (1) - I think a spinner is better here instead of a long, awkward slider.
  38. 01:27:392 (1) - Reduce sliderpoints.
  39. 01:30:089 (1) - ^
  40. 01:30:089 (1,2,3) - ^
  41. 01:31:100 (3) - Extend this slider all the way to 01:31:690 , behind 01:31:774 (1)
  42. 01:32:786 (1,2) - Reduce sliderpoints.
  43. 01:34:134 (1) - I think the slider velocity is too fast. Reduce it to x1.23
  44. 01:39:527 (3) - Reduce sliderpoints.
  45. 01:44:078 (1) - ^
  46. 01:45:257 (1) - ^
  47. 01:47:617 (1,2) - ^
  48. 01:50:314 (1) - ^
  49. 01:50:819 (3) - ^
  50. 01:53:010 (1) - ^
  51. 01:53:516 (3) - ^
  52. 01:55:539 (3,1) - There should be a jump here.
  53. 01:58:404 (1,2) - Reduce sliderpoints.
  54. 01:59:415 (4,1,2) - ^
  55. 02:01:100 (1) - ^ ...I think you know where I'm getting at by now. A lot of sliders are messy and unappealing. Removing unnecessary sliderpoints should clean it up a bit. I won't mention this from now on, but please clean up your sliders.
  56. 02:17:617 (2) - Lower this circle to x:360 y:272
  57. 02:19:640 (7) - This circle should be farther out from 02:19:302 (6)
  58. 02:20:314 (9) - Similar to above ^
  59. 02:22:336 (3,1) - A jump here?
  60. 02:50:988 (1) - I think a spinner would be better than a ridiculously long slider.
  61. 02:56:381 - I think this the best part of the diff. Fun stuff.
  62. 03:23:179 (1) - A spinner here instead?
  63. 03:28:572 (1) - ^
  64. 03:40:875 (1) - ^
  65. 03:43:572 (1) - I think the slider velocity is too fast. Reduce it to x1.25
  66. 03:48:965 (1) - Map this part out instead of a long slider.
  67. 03:54:359 (1) - ^
  68. 04:09:696 (1) - A spinner here instead?
  69. 04:33:460 - I think the map should end here...
  70. 04:52:336 - ...OR here instead. The slow sliders at the end feel unnecessary. At 04:52:336 (1) - a spinner would be better here. And 04:59:331 (1) - the spinner should be removed. I like to think all of this artificially lengthens the map so it can go for Approval instead. This feels dirty to me.
The main problems I have are the sliders, the vocal-mapping, and the end of the map.

The sliders are very annoying to me. There are a lot of unnecessary sliderpoints that made awkward curves and slopes, making the map look rough. I highly recommend cleaning up those sliders.

I feel like mapping only the vocals is limiting the potential of your map. Consider going over the map and remap the vocals.

I already said my thoughts about the end of the map. It feels like a dirty move to avoid making diffs.

There are other problems with your map, especially with the difficulty. Some parts look very questionable, but I don't have the skills to this diff, making it difficult to evaluate. Hopefully modders can address that.


Good luck
Normal mod as requested.

Grimoire
  1. Add combo colors.
  2. 01:47:280 (4) - I feel like this would make more sense as a 3/4 for the vocals.
  3. 02:47:448 (2,3) - Likewise, I think if you combined these two into one slider, it would match the vocals better. I feel that 02:47:954 (3,4,1) - is too mashy for some reason, as 02:47:954 (3) - isn't mapped on a vocal line.
  4. 04:21:662 (1) - This slider doesn't really make sense. You want to emphasise a sound here with the SV increase, but you've lowered the spacing from 04:21:578 (4) - . I'd have the spacing stay consistent with 04:21:325 (1,2,3,4) -
  5. 04:32:448 (1,1) - 1.5x and 1.25x. Strange, compared to the 1.5x and 0.5x of 04:21:662 (1,1) - . I think you should keep it consistent by raising the first set from 0.5x to 1.5x. Even if the sounds are slightly different, I just think that the drastic SV change from 1.5x to 0.5x is too much.

That's basically it. I couldn't find much, as you don't often come across these types of maps. While there aren't much errors, I don't necessarily feel this is too polished either.

Good luck.
Topic Starter

Darcsol wrote: 2r3b4j

Mod request


[General]
  1. I assume the diff is a collab? If so, add collab to tags.
[Storyboard]
  1. 02:28:741 - For nearly two and a half minutes into the map, there is no SB whatsoever. Why? It's strange to see SB effects so late on the map.
  2. 02:55:707 - Why use this font in "5eania.png"? It's difficult to read and gives off that cheap Japanese-wannabe-English look. The "mexican.png"(?) font however is much more uniform and readable. To make the SB consistent, I recommend using that font on "5eanina.png" instead.
  3. 03:00:089 - I recommend avoiding the BG being completely dark. Instead, the BG should be barely visible. I think it would make the "white-light" effect more striking.
  4. 03:00:426 - Why should "5eanina.png" fade out? Keep it visable throughout the kiai time.
  5. 03:10:875 - Like I said about the BG completely dark, keep it barely visible instead.
  6. 03:11:213 - Again, "5eanina.png" should be kept visible.
  7. 03:21:999 - Why this fade-to-black SB is here? It's the only time the SB does that effect. I recommend either removing it to keep the SB consistent or add this effect more on the map.
  8. 03:27:392 - Again, why is this SB here? This time, there's a "Sunlight Flare.png" in effect. Like I said above.
  9. 04:15:763 - Like I said above, keep the BG barely visible.
  10. 04:15:932 - Like I said above, this time "mexican.png" should be kept visible.
I think consistency is the main problem with the SB. The first half of the map not having any SB is strange; you might as well not have any SB. The awkward font looks off. And some of the effects are unnecessary. I hope you consider my suggestions.


[Grimoire]
  1. 00:07:168 (1) - This slider has too many sliderpoints on it. Remove any unnecessary ones.
  2. 00:10:538 (9) - Is it me, or I don't here any hitsound from this circle?
  3. 00:11:887 (4) - This slider felt off and lazy. I recommend copying the notes from 00:10:875 (1,2,3) instead of a repeating slider. ed for now
  4. 00:13:235 (1) - Shorten this slider and add more notes to something similar to what I said above. ed for now
  5. 00:17:280 - From here on out, the map is a messy combination between the vocals and instrumentals. I highly recommend avoiding the vocals and instead map the instrumentals. Vocals are difficult to follow, boring, and it limits mappers to fully interpret the song.
  6. 00:17:111 (9,1) - The tiny jump to this slider should be much larger. fixed
  7. 00:17:617 (2) - Reduce sliderpoints.
  8. 00:21:831 (2) - Should this slider be closer to the one before at 00:21:325 (1) ? fixed
  9. 00:27:729 (1) - Why is the slider shaped like that? Clean it up.shape fits the sound imo, if more suggest to change it i will
  10. 00:27:729 (1,1) - Should there be a jump here? maybe
  11. 00:31:269 (2) - Reduce sliderpoints.
  12. 00:32:617 (5) - ^
  13. 00:38:010 (3) - ^
  14. 00:41:550 (1) - ^
  15. 00:43:572 (2) - ^
  16. 00:44:246 (1) - ^
  17. 00:46:943 (1) - ^
  18. 00:47:786 (3) - Adjust this circle slightly to x:452 y:148 fixed but not to your exact location
  19. 00:49:640 (1) - Reduce sliderpoints.
  20. 00:50:229 (3) - Adjust this circle slightly to x:224 y:264 fixed
  21. 00:55:033 (1) - I think the slider velocity is too fast. Reduce it to x1.25 fixed
  22. 01:02:786 (4) - Raise this circle slightly to x:492 y:368 fixed
  23. 01:03:123 (6) - Reduce sliderpoints.
  24. 01:07:168 (1) - Remove this slider and map it out instead. ed
  25. 01:11:213 (4) - Reduce sliderpoints.
  26. 01:12:224 (7) - ^
  27. 01:12:561 (1) - Should there be a jump here? Also reduce sliderpoints.
  28. 01:13:909 (6) - Reduce sliderpoints.
  29. 01:14:920 (2) - ^
  30. 01:16:606 (7) - ^
  31. 01:17:954 (1) - ^
  32. 01:18:460 (3) - ^
  33. 01:19:302 (1) - ^
  34. 01:21:156 (7) - ^
  35. (Optional) 01:20:651 (5,6,7) - The (6) circle should be in the middle between the (5) and (7) slider. ed
  36. 01:21:999 (1) - Reduce sliderpoints.
  37. 01:23:347 (1) - I think a spinner is better here instead of a long, awkward slider. ed
  38. 01:27:392 (1) - Reduce sliderpoints.
  39. 01:30:089 (1) - ^
  40. 01:30:089 (1,2,3) - ^
  41. 01:31:100 (3) - Extend this slider all the way to 01:31:690 , behind 01:31:774 (1) need more opinion about this
  42. 01:32:786 (1,2) - Reduce sliderpoints.
  43. 01:34:134 (1) - I think the slider velocity is too fast. Reduce it to x1.23 reduced
  44. 01:39:527 (3) - Reduce sliderpoints.
  45. 01:44:078 (1) - ^
  46. 01:45:257 (1) - ^
  47. 01:47:617 (1,2) - ^
  48. 01:50:314 (1) - ^
  49. 01:50:819 (3) - ^
  50. 01:53:010 (1) - ^
  51. 01:53:516 (3) - ^
  52. 01:55:539 (3,1) - There should be a jump here. fixed
  53. 01:58:404 (1,2) - Reduce sliderpoints.
  54. 01:59:415 (4,1,2) - ^
  55. 02:01:100 (1) - ^ ...I think you know where I'm getting at by now. A lot of sliders are messy and unappealing. Removing unnecessary sliderpoints should clean it up a bit. I won't mention this from now on, but please clean up your sliders.
  56. 02:17:617 (2) - Lower this circle to x:360 y:272 seems really weird
  57. 02:19:640 (7) - This circle should be farther out from 02:19:302 (6) why? it would make the spacing uneven
  58. 02:20:314 (9) - Similar to above ^ fixed
  59. 02:22:336 (3,1) - A jump here? ed for now
  60. 02:50:988 (1) - I think a spinner would be better than a ridiculously long slider. ed
  61. 02:56:381 - I think this the best part of the diff. Fun stuff.
  62. 03:23:179 (1) - A spinner here instead? ed
  63. 03:28:572 (1) - ^ ^
  64. 03:40:875 (1) - ^ ^
  65. 03:43:572 (1) - I think the slider velocity is too fast. Reduce it to x1.25 ed for now
  66. 03:48:965 (1) - Map this part out instead of a long slider. ed
  67. 03:54:359 (1) - ^ ^
  68. 04:09:696 (1) - A spinner here instead? ^
  69. 04:33:460 - I think the map should end here...
  70. 04:52:336 - ...OR here instead. The slow sliders at the end feel unnecessary. At 04:52:336 (1) - a spinner would be better here. And 04:59:331 (1) - the spinner should be removed. I like to think all of this artificially lengthens the map so it can go for Approval instead. This feels dirty to me.
The main problems I have are the sliders, the vocal-mapping, and the end of the map.

The sliders are very annoying to me. There are a lot of unnecessary sliderpoints that made awkward curves and slopes, making the map look rough. I highly recommend cleaning up those sliders.

I feel like mapping only the vocals is limiting the potential of your map. Consider going over the map and remap the vocals.

I already said my thoughts about the end of the map. It feels like a dirty move to avoid making diffs.

There are other problems with your map, especially with the difficulty. Some parts look very questionable, but I don't have the skills to this diff, making it difficult to evaluate. Hopefully modders can address that.


Good luck
Thank you, Darcsol!
Topic Starter

DahplA wrote: 144e

Normal mod as requested.

Grimoire
  1. Add combo colors.
  2. 01:47:280 (4) - I feel like this would make more sense as a 3/4 for the vocals. ed for now
  3. 02:47:448 (2,3) - Likewise, I think if you combined these two into one slider, it would match the vocals better. I feel that 02:47:954 (3,4,1) - is too mashy for some reason, as 02:47:954 (3) - isn't mapped on a vocal line. nice notice, can't believe i haven't see that. fixed!
  4. 04:21:662 (1) - This slider doesn't really make sense. You want to emphasise a sound here with the SV increase, but you've lowered the spacing from 04:21:578 (4) - . I'd have the spacing stay consistent with 04:21:325 (1,2,3,4) -
  5. 04:32:448 (1,1) - 1.5x and 1.25x. Strange, compared to the 1.5x and 0.5x of 04:21:662 (1,1) - . I think you should keep it consistent by raising the first set from 0.5x to 1.5x. Even if the sounds are slightly different, I just think that the drastic SV change from 1.5x to 0.5x is too much.

That's basically it. I couldn't find much, as you don't often come across these types of maps. While there aren't much errors, I don't necessarily feel this is too polished either.

Good luck.
Thank you, DahplA!
IRC
2015-07-30 11:41 Slick: it says on your profile you can ask if you want a mod
2015-07-30 11:41 -Kanzaki: yea
2015-07-30 11:41 Slick: could you give my map a look?
2015-07-30 11:41 Slick: i've asked you i the past :s
2015-07-30 11:41 -Kanzaki: i already did tho
2015-07-30 11:41 Slick: did you?
2015-07-30 11:41 Slick: was it irc mod?
2015-07-30 11:42 -Kanzaki: i didnt really mod there only one important problem as i said
2015-07-30 11:42 -Kanzaki: the SV
2015-07-30 11:42 Slick: lol
2015-07-30 11:42 -Kanzaki: i am sure some other people already told you didn't they
2015-07-30 11:42 Slick: i already talked to qat about it
2015-07-30 11:42 -Kanzaki: it can be ranked
2015-07-30 11:42 Slick: http://puu.sh/jizfU.jpg
2015-07-30 11:42 -Kanzaki: so you changed the sv?
2015-07-30 11:43 Slick: only evened it out where necessary
2015-07-30 11:43 Slick: but not removed any
2015-07-30 11:43 Slick: some people get thier panties in a bunch when they see sv changes
2015-07-30 11:44 -Kanzaki: i mean the general sv
2015-07-30 11:44 -Kanzaki: i am just telling you know you dont have to change it
2015-07-30 11:44 -Kanzaki: but there was an reverse slider on
2015-07-30 11:44 -Kanzaki: dubstep parts
2015-07-30 11:44 -Kanzaki: it was so fast
2015-07-30 11:45 -Kanzaki: lemme find it
2015-07-30 11:46 Slick: telling me i don't have to change it
2015-07-30 11:46 Slick: do you really think i'm that stupid ;w;
2015-07-30 11:46 -Kanzaki: lol
2015-07-30 11:46 -Kanzaki: 03:07:842 (3) -
2015-07-30 11:47 -Kanzaki: i am not sure if those sliders are problem
2015-07-30 11:47 -Kanzaki: but use really decent flow before those sliders
2015-07-30 11:47 -Kanzaki: for no slider breaks
2015-07-30 11:48 Slick: hm
2015-07-30 11:48 Slick: it's fine
2015-07-30 11:48 Slick: that's 5eania's part as well
2015-07-30 11:48 Slick: he's hella pro
2015-07-30 11:48 -Kanzaki: 03:14:752 (1,2) -
2015-07-30 11:48 -Kanzaki: 1 is short 2 is longer
2015-07-30 11:48 Slick: yes
2015-07-30 11:48 -Kanzaki: nc or something to show it
2015-07-30 11:48 Slick: i'll tell him
2015-07-30 11:49 Slick: but you should mod it
2015-07-30 11:49 -Kanzaki: i will do it on irc if its ok
2015-07-30 11:50 Slick: i feel when people irc mod they don't mention small suggestions
2015-07-30 11:50 Slick: only big ones
2015-07-30 11:50 Slick: ...
2015-07-30 11:50 -Kanzaki: hm
2015-07-30 11:50 -Kanzaki: i dont think i will find something big so
2015-07-30 11:50 Slick: i most cases forum mod have helped my map the most
2015-07-30 11:50 -Kanzaki: :D
2015-07-30 11:50 Slick: okay
2015-07-30 11:50 Slick: irc mod it is
2015-07-30 11:50 Slick: thank you
2015-07-30 11:50 -Kanzaki: its an extra diff
2015-07-30 11:50 -Kanzaki: s oyou know
2015-07-30 11:51 Slick: ?
2015-07-30 11:51 -Kanzaki: i can only suggest you somethings for gameplay
2015-07-30 11:51 Slick: i don't understand
2015-07-30 11:51 Slick: don't hold anything back please
2015-07-30 11:51 -Kanzaki: 04:33:460 (1) -
2015-07-30 11:52 -Kanzaki: maybe you can make this slider
2015-07-30 11:52 Slick: was like that perviously but players thought it was hella fast when it actually was hella slow
2015-07-30 11:52 -Kanzaki: make it like the other sliders after that
2015-07-30 11:53 Slick: like this? 04:34:808 (1) -
2015-07-30 11:53 -Kanzaki: and 04:34:808 (1,1) - i dont think that much NC s are neccesary
2015-07-30 11:53 -Kanzaki: yea
2015-07-30 11:53 -Kanzaki: like that
2015-07-30 11:53 -Kanzaki: maybe a little bit faster than that
2015-07-30 11:53 Slick: that's exactly what fucked playesr
2015-07-30 11:53 Slick: i still don't think it will work ;w;
2015-07-30 11:54 -Kanzaki: i didnt understand what is hard to play if there is an slider
2015-07-30 11:54 Slick: players think it's a fast slider
2015-07-30 11:54 Slick: believe me i've seen testplays
2015-07-30 11:54 -Kanzaki: i think
2015-07-30 11:54 -Kanzaki: make it slider still but use
2015-07-30 11:54 Slick: also 04:33:460 - is bell sound
2015-07-30 11:54 -Kanzaki: hmm
2015-07-30 11:55 Slick: 04:34:808 - string sound
2015-07-30 11:55 -Kanzaki: 0.50 0.60 sv maybe?
2015-07-30 11:55 -Kanzaki: bell sound is long you know
2015-07-30 11:55 -Kanzaki: maybe spin?
2015-07-30 11:55 -Kanzaki: spn is different than slider ye
2015-07-30 11:56 Slick: spinner doesn't fit either
2015-07-30 11:56 -Kanzaki: end it on white tick
2015-07-30 11:56 Slick: i think note is best
2015-07-30 11:56 Slick: but i'll keep it in mind
2015-07-30 11:56 -Kanzaki: alirght
2015-07-30 11:56 -Kanzaki: and consider the nc's after that part
2015-07-30 11:56 Slick: nc spamming?
2015-07-30 11:56 Slick: yeah xS
2015-07-30 11:57 -Kanzaki: i mean use less
2015-07-30 11:57 -Kanzaki: nc's i think
2015-07-30 11:57 Slick: yup
2015-07-30 11:57 -Kanzaki: i will just testplay
2015-07-30 11:57 -Kanzaki: i cant find stuff like this
2015-07-30 11:57 Slick: 04:43:404 (1) - this one can be removed
2015-07-30 11:57 -Kanzaki: yea
2015-07-30 11:58 -Kanzaki: 00:04:724 (5) -
2015-07-30 11:58 -Kanzaki: this may be unreadablwe but i will tstplay to be sure
2015-07-30 11:58 Slick: that's fine
2015-07-30 11:58 Slick: but need to be unstacked
2015-07-30 11:58 Slick: 00:04:724 (5) - stacked on (3) is not good idea
2015-07-30 11:58 -Kanzaki: yea
2015-07-30 12:04 -Kanzaki: i do understand why they think that the slider i said should be past
2015-07-30 12:04 -Kanzaki: fast*
2015-07-30 12:05 -Kanzaki: i find ar is too high
2015-07-30 12:05 Slick: probably because they think dubstep continues
2015-07-30 12:05 Slick: think ar needs to be 9,6
2015-07-30 12:05 -Kanzaki: 00:04:302 (3,5) - even you stack those i could read easly
2015-07-30 12:05 Slick: fort said there were some things in the dubstep that was unreadable with ar lower than 9,6
2015-07-30 12:05 Slick: yeah it's not really a problem
2015-07-30 12:05 -Kanzaki: yea
2015-07-30 12:06 -Kanzaki: the reverse sliders i said
2015-07-30 12:06 -Kanzaki: the ar fits those parts but doesnt all other parts
2015-07-30 12:06 -Kanzaki: or if you want to keep the ar
2015-07-30 12:06 Slick: yeah, this song is interesting
2015-07-30 12:06 Slick: different themes
2015-07-30 12:06 -Kanzaki: i think you should try to not break to flow a little bit
2015-07-30 12:07 -Kanzaki: let see an example
2015-07-30 12:07 Slick: was the map fun?
2015-07-30 12:07 -Kanzaki: there were 3 or something parts had my hand broken because of the flow
2015-07-30 12:07 -Kanzaki: map is fun
2015-07-30 12:07 -Kanzaki: especcialy dubstep
2015-07-30 12:08 -Kanzaki: parts
2015-07-30 12:08 Slick: nice
2015-07-30 12:08 -Kanzaki: 00:41:381 (3,1) -
2015-07-30 12:08 -Kanzaki: i think the slider starting should be less cursed
2015-07-30 12:08 Slick: curved*
2015-07-30 12:08 -Kanzaki: stack can stay
2015-07-30 12:08 Slick: you mean?
2015-07-30 12:08 -Kanzaki: curved
2015-07-30 12:08 -Kanzaki: yea
2015-07-30 12:08 -Kanzaki: lol
2015-07-30 12:09 -Kanzaki: breaks the flow so hard
2015-07-30 12:09 Slick: yeah
2015-07-30 12:09 Slick: will fix
2015-07-30 12:09 -Kanzaki: there is a stream
2015-07-30 12:09 -Kanzaki: hard one
2015-07-30 12:09 -Kanzaki: it was really hard to read
2015-07-30 12:09 -Kanzaki: with this ar
2015-07-30 12:09 -Kanzaki: lemme find that
2015-07-30 12:10 Slick: 01:42:729 (6,7,8,9,10,1,2,3,4,1) - ?
2015-07-30 12:10 -Kanzaki: harder one
2015-07-30 12:10 -Kanzaki: starts from down of the screen
2015-07-30 12:10 Slick: 02:16:269 (2,3,4,5,1) -
2015-07-30 12:10 -Kanzaki: with higer spacing
2015-07-30 12:10 -Kanzaki: higher
2015-07-30 12:10 Slick: 01:00:089 (1,2,3,4,5) -
2015-07-30 12:10 -Kanzaki: 02:27:729 (1,2,3,4,5) -
2015-07-30 12:11 Slick: oh
2015-07-30 12:11 -Kanzaki: 02:27:561 (4,1) -
2015-07-30 12:11 -Kanzaki: try to use easir flow
2015-07-30 12:11 -Kanzaki: cause the ar is too high
2015-07-30 12:11 Slick: easier flow?
2015-07-30 12:11 -Kanzaki: i first thoguht 1 is single tap
2015-07-30 12:11 -Kanzaki: couldnt press 2
2015-07-30 12:12 -Kanzaki: stream 3.4.5
2015-07-30 12:12 -Kanzaki: with 100s
2015-07-30 12:12 Slick: oh
2015-07-30 12:12 -Kanzaki: screenshot wai,t
2015-07-30 12:12 -Kanzaki: http://puu.sh/jiAtV/73d7ed2ee5.jpg
2015-07-30 12:12 -Kanzaki: kinda like this
2015-07-30 12:13 -Kanzaki: 3 4 1 in a line
2015-07-30 12:13 -Kanzaki: if you fix this kind of stuff the ar wont be problem
2015-07-30 12:13 Slick: that image
2015-07-30 12:13 Slick: flow better
2015-07-30 12:13 Slick: but spacig will be broken
2015-07-30 12:14 Slick: and spaced stream will feel weird
2015-07-30 12:14 -Kanzaki: yea its just example
2015-07-30 12:14 Slick: spacing*
2015-07-30 12:14 -Kanzaki: use more spacing
2015-07-30 12:14 -Kanzaki: just trying to say make it in line 3 4 1
2015-07-30 12:14 -Kanzaki: use the same spacing as you used
2015-07-30 12:14 -Kanzaki: how about
2015-07-30 12:14 -Kanzaki: this :
2015-07-30 12:14 Slick: will be difficult
2015-07-30 12:14 -Kanzaki: http://puu.sh/jiAyX/3b5ccf7e28.jpg
2015-07-30 12:14 Slick: but i will try to think of something
2015-07-30 12:15 -Kanzaki: maybe 4 can be at alittle down
2015-07-30 12:15 -Kanzaki: wait
2015-07-30 12:15 -Kanzaki: http://puu.sh/jiABq/d211486bdd.jpg
2015-07-30 12:15 -Kanzaki: this pattern would be perfect
2015-07-30 12:16 -Kanzaki: if you move the stream a littble left
2015-07-30 12:16 -Kanzaki: what do you think
2015-07-30 12:16 Slick: possible
2015-07-30 12:16 Slick: i will try to make it better
2015-07-30 12:16 -Kanzaki: yea
2015-07-30 12:19 -Kanzaki: thats all i can find i think just focus on flows after the single tap parts
2015-07-30 12:19 Slick: yeah
2015-07-30 12:19 Slick: i will keep improving this
2015-07-30 12:19 -Kanzaki: alright
2015-07-30 12:19 Slick: gotta get it ranked xS
from game chat

General


Audio Lead In 2000

http://gyazo.com/0a66939d4fc95a44d984f94eb2ba8674
About the same

Grimoire

00:02:954 (3) - strange . i think normal curve
00:02:449 (1,3) - same

00:20:482 (2) - nazi blanket

00:22:336 (3) - strange , normal curve plz

00:23:853 (5) - NC

00:52:336 (1) - 00:52:168 this start

01:13:909 (6,1) - NC swap

03:55:622 (5) - delete

-----------------------------------

mod finish

gl :)
Topic Starter

-Yuzuriha wrote: i6052

from game chat

General


Audio Lead In 2000

http://gyazo.com/0a66939d4fc95a44d984f94eb2ba8674
About the same

Grimoire

00:02:954 (3) - strange . i think normal curve
00:02:449 (1,3) - same

00:20:482 (2) - nazi blanket fixed

00:22:336 (3) - strange , normal curve plz

00:23:853 (5) - NC fixed

00:52:336 (1) - 00:52:168 this start pending

01:13:909 (6,1) - NC swap fixed

03:55:622 (5) - delete pending

-----------------------------------

mod finish

gl :)
go go
boobie mod

love u
04:23 Ongaku: irc modding
04:23 Ongaku: btw
04:23 Ongaku: since you're online
04:23 Ongaku: might as well
04:23 Slick: alright
04:23 Slick: just go through the whole map then
04:23 Ongaku: 00:03:628 (6) - x:320 y:259
04:24 Slick: keep em coming, i'll apply the mod once it's posted
04:24 Slick: don't have time right now
04:24 Slick: after it's posted*
04:24 Ongaku: 00:04:808 (6) - rotate by 2 on selection center
04:25 Ongaku: 00:15:595 (4,5,6,7,1) - I recommend making it into a slider, then ctrl+f
04:25 Ongaku: for the stream blanket
04:26 Ongaku: 00:16:943 (7,8,9) - x:305 y:6
04:29 Ongaku: 00:28:741 (3) - you can try and blanket this over 00:29:246 (1) -
04:32 Ongaku: 00:50:988 (1) - I think rotating this by -35 and repositioning it blanketing over 4 would be better, but this is just an optional choice
04:35 Ongaku: 01:25:707 (1) - wouldn't hurt to blanket, now would it?
04:36 Ongaku: 01:34:640 (3,4,5,6,7) - stream blanket over 01:35:819 (5) - ?
04:36 Ongaku: 01:35:988 (6,7,8,9,10) - ^
04:37 Ongaku: but with 01:35:145 (1) -
04:38 Ongaku: 01:36:662 (2) - x:236 y:253 cmon man, triangles. No matter how small :^)
04:38 Ongaku: you can the reposition the other notes with DS
04:39 Ongaku: 01:42:729 (6,7,8,9,10) - inconsistant
04:39 Ongaku: inconsistant DS*
04:41 Ongaku: 01:54:864 (5,6,7) - copy/paste this on 01:54:527 (2,3,4) - and then rotate 115
04:41 Ongaku: degrees
04:43 Ongaku: 02:50:988 (1) - jesus christ.
04:44 Ongaku: 02:58:741 (1) - x:293 y:283
04:45 Ongaku: 03:17:111 (4) - rotate by -1 on selection centre
04:46 Ongaku: 03:19:977 - the first thing I notced were her boobs
04:46 Ongaku: gg
04:47 Ongaku: 03:26:718 (2) - rotate by 2 on playfield centre
04:50 Ongaku: thats it
04:50 Slick: nice dude
delay2much4m3

00:04:724 (5) - for the starting part i think you should avoid 1/4 beats. just coz its not hype enough.
00:06:999 (3,4) - questionable flow. really odd. fix the entry from 3 to 4.
00:11:887 (4) - imho try something like this. feels better for me idk
a
00:23:684 (4) - i think you should put it higher up, like this?
b
00:24:022 - you didnt map a strong beat, i recommend you to map it. more like just mudge the slider forward, add note and shorten. yatta!
00:37:168 (4,5) - try having a back and forth jump.
c
00:39:359 (1) - end and start not round enuf D:
00:41:381 (3,1) - fix entry, same as first mod.
00:45:763 (1,2,3,4,1,2,3) - these jumps feel a bit stale... try doing something else like triangle square mix, but make sure the jumps flow well to enter 00:46:943 (1) - i did something like this
d
00:53:684 (1) - a ctrl g would flow much better, recommended fix
00:55:538 (3,4,5,6,7) - woah easy there on the jumps m8. song didnt escalate yet
01:12:224 (8) - idk why my brain told me that ctrl g would be a good idea, but try it. who knows? lol
01:23:347 - add a note here, 01:23:684 - drag slider here. emphasis plz, just cut the tail a bit.
e
01:38:684 (5,6,7,8,9) - straight slider would work MUCH more better
01:40:033 (5,6,7,8,9) - ^
01:41:381 (5,6,7,8,9) - ^
01:48:628 (3) - ctrl g - recommended
01:48:965 (1) - ^ - recommended
01:56:044 (2,3,4) - http://puu.sh/jmyTx/a6f2739229.jpg plz
02:03:797 (1,2) - place 2 near the slider end of 1 to the momentum, place 02:04:302 (3) - according to circular flow.
02:04:808 (4,5,6) - map not hype enough to use such a huge jump atm :v
02:08:600 (4,5) - a spaced stream would actually be fitting here to the large jumps later on ;v - recommended 02:15:595 (4) - ctrl g
02:16:269 (2,3,4,5) - straight slider?
02:23:348 (4,5,6,7) - song not hype enough for such large jumps atm
02:24:527 (2,3,4,5,6) - ^, but make it more spaced than the above
02:27:055 (1,2,3,4,1,2,3,4,5) - NOW WERE TALKING
02:29:415 - underwhelming part of the song. i dissapooint D:
02:34:808 (1) - make end slider more round D:
02:39:864 (4,1) - this is good entry, 02:41:213 (3,4) - but this isnt. try to make it similar.
.02:43:572 (2) - ctrl g - recommended
02:44:246 (3) - ^ - recommended
02:50:988 (1) - this is gorgeous
02:57:392 (4,5,1) - ctrl g 5 to make consistent with slider start triangles. also plays better
03:08:347 (2) - おっぱい― 
03:19:640 - ITSUDEMOOOOOO
03:20:314 (3,4) - entry
03:23:179 (1) - blanket slider the loop :L
03:27:898 (3) - ctrl g would make better flow but 03:28:235 (4) - this... 03:52:336 (6,1,2,3) - lower the DS for this jump. song not strong enough at this part. i hope you know what i mean.
03:55:707 (6) - bad entry. dont slow down the slider when stream is so fast.
04:01:100 (1) - ctrl g maybe?
04:01:606 (2,3) - place 3 more up to the entry of 3 by the slider end curving upwards from 2 to 3, momentum if you do not understand anything
04:09:527 (2,1) - really really bad entry. momentum breaks and flow is like CRAShokay im dead. im no slider expert, but i know for sure that starting your slider in this shape would be soooo much better. - MUST DO 04:17:280 (2,3,4,1,2) - this part is abit confusing to explain so lets do this step by step!
1. 04:17:786 (4,1) - hl these two and ctrl g
2. reverse the positions of these two
3. 04:17:786 (4) - lengthen this
4. 04:18:291 (2) - delete this
5. 04:18:460 (1) - place this closer to 04:18:628 (1) - this
bah
04:24:022 (1,2,1) - curve upwards plz
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a bit questioanable? try going with 1/4 everytime you alternate to the larger spaced stream? if youre confused by this send me forum pm

good luck! that was alot.
:? This is a visual mod ( as well as my first). It will only be for sliders and blankets.

[Blankets]
  1. 00:04:808: Blanket departs from hitcircle near end.
  2. 00:24:359: Blanket does not conform to end of slider.
  3. 00:51:662: Blanket is too far away from hitcircle at beginning.
  4. 01:04:134: Blanket departs from hitcircle near end.
  5. 01:12:561: Blanket #2 departs from hitcircle near end.
  6. 02:29:415: Blanket gap seems to narrow as slider goes on.
  7. 02:58:572: Blanket is too far away at beginning.
  8. 03:02:786: Blanket is completely off.
  9. 03:04:808: Blanket is slightly off at beginning.
  10. 03:05:145: Blanket (if meant to be a blanket) is completely off.
  11. 03:12:561: Blanket is too far away at beginning.
  12. 03:26:718: Blanket (if intended) does not conform to 03:25:875 near end.
  13. 03:57:729: Blanket could conform a bit more to hitcircle.
  14. 04:05:145: Blanket ending is too close to 04:05:061.
[Sliders]
  1. 00:39:359: Slider angle at beginning is too sharp, does not align with end.
  2. 01:03:797: Slider end is almost straight, angle in slider seems a bit sharp.
  3. 01:11:718: Slider seems shallow at beginning, angle is not consistent.
  4. 01:14:920: Slider is not smooth near end.
  5. 01:21:999: Slider is not smooth near middle.
  6. 01:27:392: Slider has sharp angle at beginning.
  7. 01:38:179: Slider could be smoother at end of wiggle.
  8. 01:56:044: Slider curve is not consistent.
  9. 02:19:302: Slider angle at beginning seems too sharp.
  10. 02:49:640: Slider angle at beginning seems too sharp.
  11. 03:20:482: Slider angle at end seems too sharp.
  12. 03:39:527: (Slider is fine, but I feel that the curve near the beginning could be a bit more shallow.)
  13. 03:43:572: Slider seems too sharp right after wiggle.
[Closing Statement]

Nice map overall, can't wait to play it and fail once it's ranked. Shot a star.
Topic Starter

Anxient wrote: 6v2g4r

delay2much4m3

00:04:724 (5) - for the starting part i think you should avoid 1/4 beats. just coz its not hype enough.
00:06:999 (3,4) - questionable flow. really odd. fix the entry from 3 to 4. fixed
00:11:887 (4) - imho try something like this. feels better for me idk fixed
a
00:23:684 (4) - i think you should put it higher up, like this? fixed
b
00:24:022 - you didnt map a strong beat, i recommend you to map it. more like just mudge the slider forward, add note and shorten. yatta! i don't understand
00:37:168 (4,5) - try having a back and forth jump. fixed
c
00:39:359 (1) - end and start not round enuf D:
00:41:381 (3,1) - fix entry, same as first mod. i don't understand
00:45:763 (1,2,3,4,1,2,3) - these jumps feel a bit stale... try doing something else like triangle square mix, but make sure the jumps flow well to enter 00:46:943 (1) - i did something like this idk
d
00:53:684 (1) - a ctrl g would flow much better, recommended fix maybe
00:55:538 (3,4,5,6,7) - woah easy there on the jumps m8. song didnt escalate yet fixed
01:12:224 (8) - idk why my brain told me that ctrl g would be a good idea, but try it. who knows? lol fixed
01:23:347 - add a note here, 01:23:684 - drag slider here. emphasis plz, just cut the tail a bit. will consider
e
01:38:684 (5,6,7,8,9) - straight slider would work MUCH more better ed for now
01:40:033 (5,6,7,8,9) - ^ ^
01:41:381 (5,6,7,8,9) - ^ ^
01:48:628 (3) - ctrl g - recommended fixed
01:48:965 (1) - ^ - recommended fixed
01:56:044 (2,3,4) - http://puu.sh/jmyTx/a6f2739229.jpg plz fixed
02:03:797 (1,2) - place 2 near the slider end of 1 to the momentum, place 02:04:302 (3) - according to circular flow. fixed
02:04:808 (4,5,6) - map not hype enough to use such a huge jump atm :v maybe
02:08:600 (4,5) - a spaced stream would actually be fitting here to the large jumps later on ;v - recommended fixed 02:15:595 (4) - ctrl g fixed
02:16:269 (2,3,4,5) - straight slider? maybe
02:23:348 (4,5,6,7) - song not hype enough for such large jumps atm fixed
02:24:527 (2,3,4,5,6) - ^, but make it more spaced than the above fixed
02:27:055 (1,2,3,4,1,2,3,4,5) - NOW WERE TALKING
02:29:415 - underwhelming part of the song. i dissapooint D:
02:34:808 (1) - make end slider more round D: idk how
02:39:864 (4,1) - this is good entry, 02:41:213 (3,4) - but this isnt. try to make it similar. fixed
.02:43:572 (2) - ctrl g - recommended awesome,fixed
02:44:246 (3) - ^ - recommended ^
02:50:988 (1) - this is gorgeous
02:57:392 (4,5,1) - ctrl g 5 to make consistent with slider start triangles. also plays better
03:08:347 (2) - おっぱい― 
03:19:640 - ITSUDEMOOOOOO
03:20:314 (3,4) - entry fixed
03:23:179 (1) - blanket slider the loop :L idk how
03:27:898 (3) - ctrl g would make better flow but 03:28:235 (4) - this... remade 03:52:336 (6,1,2,3) - lower the DS for this jump. song not strong enough at this part. i hope you know what i mean. fixed
03:55:707 (6) - bad entry. dont slow down the slider when stream is so fast. fixed
04:01:100 (1) - ctrl g maybe? ed for now
04:01:606 (2,3) - place 3 more up to the entry of 3 by the slider end curving upwards from 2 to 3, momentum if you do not understand anything fixed
04:09:527 (2,1) - really really bad entry. momentum breaks and flow is like CRAShokay im dead. im no slider expert, but i know for sure that starting your slider in this shape would be soooo much better. - MUST DO fixed 04:17:280 (2,3,4,1,2) - this part is abit confusing to explain so lets do this step by step!
1. 04:17:786 (4,1) - hl these two and ctrl g
2. reverse the positions of these two
3. 04:17:786 (4) - lengthen this
4. 04:18:291 (2) - delete this
5. 04:18:460 (1) - place this closer to 04:18:628 (1) - this
bah
04:24:022 (1,2,1) - curve upwards plz
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a bit questioanable? try going with 1/4 everytime you alternate to the larger spaced stream? if youre confused by this send me forum pm

good luck! that was alot.
Thank you, Anxient!
From req.

General

※Tag : Please add it. 「Librarian of Grimoire」(Title)、「Astronauts ALYA」(Production company)、「eroge」
Source → [official site]
Grimoire

00:02:449 (1) - it is add finish to a head.

00:04:808 (6) - I would like the blanket neatly, please. end point x:172 y:172

00:14:920 (1,2,3,4) - A flow is an acute angle. This can solution by moving 00:15:257 (2) - . How about this?

00:18:460 (1,1) - I felt rhythm oddly. How about this?

00:28:404 (2,3,4) - A little more beautiful placement is desirable.

00:34:640 (6) - NC?

00:41:044 (1) - I think that this NC is not necessary.

00:46:437 (1) - ^

01:01:774 (1) - I feel NC to be unclear from here. For example, 01:03:123 (6) - NC is necessary according to consistency here. For the same reason, remove the NC 01:03:797 (1) - . Furthermore, 01:04:471 (3) - NC, and 01:05:145 (1) - remove NC. and 01:05:819 (4) - NC.
A consistent flow is kept in this. I think that it is better to add NC at regular intervals. Seemingly, because there is still a lot, please confirm it.

01:11:718 (6) - I would like the stack neatly, please. end point x:164 y:212

01:53:347 (2) - A flow and overlap are not good. I recommend movement of 01:53:347 (2) - . How about with x:224 y:224 ?

03:59:415 (1) - it is add finish to a head.

04:27:224 (1) - This is not reverse. A player may be confused. I think that you should acquire an angle a little more.

04:44:246 (1) - it is add whistle to a head.

04:52:336 (1) - A spinner is better. and 04:59:331 (1) - Because there is not a sound, it is unnecessary.

GL.
Topic Starter

PointTaken wrote: fd1z

:? This is a visual mod ( as well as my first). It will only be for sliders and blankets.

[Blankets]
  1. 00:04:808: Blanket departs from hitcircle near end.
  2. 00:24:359: Blanket does not conform to end of slider.
  3. 00:51:662: Blanket is too far away from hitcircle at beginning.
  4. 01:04:134: Blanket departs from hitcircle near end.
  5. 01:12:561: Blanket #2 departs from hitcircle near end.
  6. 02:29:415: Blanket gap seems to narrow as slider goes on.
  7. 02:58:572: Blanket is too far away at beginning.
  8. 03:02:786: Blanket is completely off.
  9. 03:04:808: Blanket is slightly off at beginning.
  10. 03:05:145: Blanket (if meant to be a blanket) is completely off.
  11. 03:12:561: Blanket is too far away at beginning.
  12. 03:26:718: Blanket (if intended) does not conform to 03:25:875 near end.
  13. 03:57:729: Blanket could conform a bit more to hitcircle.
  14. 04:05:145: Blanket ending is too close to 04:05:061.
[Sliders]
  1. 00:39:359: Slider angle at beginning is too sharp, does not align with end.
  2. 01:03:797: Slider end is almost straight, angle in slider seems a bit sharp.
  3. 01:11:718: Slider seems shallow at beginning, angle is not consistent.
  4. 01:14:920: Slider is not smooth near end.
  5. 01:21:999: Slider is not smooth near middle.
  6. 01:27:392: Slider has sharp angle at beginning.
  7. 01:38:179: Slider could be smoother at end of wiggle.
  8. 01:56:044: Slider curve is not consistent.
  9. 02:19:302: Slider angle at beginning seems too sharp.
  10. 02:49:640: Slider angle at beginning seems too sharp.
  11. 03:20:482: Slider angle at end seems too sharp.
  12. 03:39:527: (Slider is fine, but I feel that the curve near the beginning could be a bit more shallow.)
  13. 03:43:572: Slider seems too sharp right after wiggle.
All Fixed! expect for collab part & those i intended

[Closing Statement]

Nice map overall, can't wait to play it and fail once it's ranked. Shot a star.
Thank you, PointTaken!
Topic Starter

kunkakunkakunkakunka wrote: 3t2ze

From req.

General

※Tag : Please add it. 「Librarian of Grimoire」(Title)、「Astronauts ALYA」(Production company)、「eroge」
Source → [official site]
Grimoire

00:02:449 (1) - it is add finish to a head. fixed

00:04:808 (6) - I would like the blanket neatly, please. end point x:172 y:172 fixed

00:14:920 (1,2,3,4) - A flow is an acute angle. This can solution by moving 00:15:257 (2) - . How about this? fixed

00:18:460 (1,1) - I felt rhythm oddly. How about this? nice! fixed

00:28:404 (2,3,4) - A little more beautiful placement is desirable. fixed

00:34:640 (6) - NC? fixed

00:41:044 (1) - I think that this NC is not necessary. fixed

00:46:437 (1) - ^ fixed

01:01:774 (1) - I feel NC to be unclear from here. For example, 01:03:123 (6) - NC is necessary according to consistency here. For the same reason, remove the NC 01:03:797 (1) - . Furthermore, 01:04:471 (3) - NC, and 01:05:145 (1) - remove NC. and 01:05:819 (4) - NC.
A consistent flow is kept in this. I think that it is better to add NC at regular intervals. Seemingly, because there is still a lot, please confirm it. fixed

01:11:718 (6) - I would like the stack neatly, please. end point x:164 y:212 fixed

01:53:347 (2) - A flow and overlap are not good. I recommend movement of 01:53:347 (2) - . How about with x:224 y:224 ? fixed

03:59:415 (1) - it is add finish to a head. fixed

04:27:224 (1) - This is not reverse. A player may be confused. I think that you should acquire an angle a little more.

04:44:246 (1) - it is add whistle to a head. fixed

04:52:336 (1) - A spinner is better. and 04:59:331 (1) - Because there is not a sound, it is unnecessary.

GL.
Sky Trias
Hi!

SPOILER
14:23 Slick: hi
14:24 Slick: you know patzar?
14:24 Sky Trias: hi!
14:25 Sky Trias: yep, i know him
14:25 Sky Trias: my mutual , my friend :D
14:25 Slick: i want maybe learn taiko xS
14:26 Slick: do you think he can teach me little?
14:26 Sky Trias: err i'm not sure :)
14:26 Sky Trias: maybe he can help you :D
14:26 Sky Trias: i know friend can help you learn taiko
14:26 Sky Trias: you know Surono?
14:27 Slick: no
14:27 Slick: he can teach me some simple taiko?
14:27 Sky Trias: yeah sure
14:28 Sky Trias: about playing or modding?
14:28 Slick: making
14:28 Sky Trias: anyway , Patzar is good people :)
14:28 Slick: taiko map
14:28 Sky Trias: try ask Patzar then hehe
14:28 Slick: yeah i think so too
14:28 Slick: thank you
14:28 Sky Trias: anyway!
14:28 Sky Trias: oh yea.. i have your mapset right?
14:28 Sky Trias: can i do it right now on irc?
14:29 Slick: oh
14:29 Slick: yeah i asked you for mod
14:29 Sky Trias: really busy and lazy write on post :D
14:29 Slick: can do it right now
14:29 Sky Trias: a sec
14:29 Slick: if you see any imperfect blanket
14:29 Slick: or sliders too fast/slow
14:30 Slick: all suggestions good
14:30 Sky Trias: yea sure
14:30 Sky Trias: ohh can you send it to me?
14:30 Sky Trias: i forget :D
14:30 *Slick is listening to [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories]
14:33 *Sky Trias is editing [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories [Grimoire]]
14:36 Sky Trias: nice slider art
14:36 Slick: thank you =D
14:39 Sky Trias: i don't like your spacing..
14:39 Sky Trias: really.. bad , and too far
14:39 Sky Trias: sorry :(
14:39 Slick: shit >_<
14:40 Sky Trias: 'collab' on tag?
14:40 Slick: yeah
14:40 Sky Trias: is this collab?
14:40 Slick: 02:56:044 - 5eania
14:40 Slick: 04:11:550 - midge
14:40 Slick: yeah
14:40 Sky Trias: ohh okie
14:40 Slick: you don't see storyboard?
14:41 Sky Trias: you can put name character on BG to tag.
14:42 Sky Trias: 00:15:595 (4,5,6,7,1) -
14:42 Slick: https://vndb.org/v4766
14:42 Sky Trias: can blanket with 00:15:257 (2) - right?
14:42 Slick: add character name?
14:42 Slick: make stream blanket with (2) ?
14:42 Sky Trias: yea
14:43 Slick: i link wrong vn, --> https://vndb.org/v12338 is correct
14:43 Sky Trias: ahh okie
14:44 Sky Trias: 00:19:134 (1,2,3) -
14:44 Sky Trias: this..
14:44 Slick: idk how to make it better
14:44 Sky Trias: 160
14:44 Sky Trias: 160|348?
14:45 Sky Trias: ohh sorry 460
14:45 Slick: i can make spacing even there
14:45 Slick: will do it
14:45 Sky Trias: welp okie then
14:46 Sky Trias: 00:23:853 (5,6) - blanket?
14:46 Slick: blanekt (6) with 5?
14:46 Slick: blanket*
14:46 Slick: yeah
14:47 Sky Trias: 00:43:909 (3,1) - can give spacing over here?
14:47 Sky Trias: like 00:43:235 (1,2) -
14:48 Slick: yeah
14:50 Sky Trias: 01:02:786 (4) - offscreen?
14:50 Sky Trias: 01:06:156 (5,6) -
14:51 Slick: 5,6 bad?
14:51 Slick: i don't know how to make it better
14:51 Sky Trias: not bad..
14:51 Sky Trias: just offscreen
14:52 Sky Trias: you can check on 800x600
14:52 Slick: yeah i will do xD
14:53 Sky Trias: 01:38:684 (5,6,7,8,9) - soo hard stream xD
14:54 Slick: yeah xS
14:54 Slick: because of angle? or spacing + wiggle
14:54 Sky Trias: 02:14:583 (1) - ctrl+g
14:55 Sky Trias: spacing..
14:55 Slick: 02:14:583 (1) - ctrl + g this really?
14:56 Slick: idk about that
14:56 Sky Trias: 02:19:302 (6,7) -
14:56 Sky Trias: same spacing like 02:19:808 (8,9) -
14:56 Sky Trias: (7) move.. make same like (9)
14:57 Slick: yeah
14:57 Slick: nice found
14:57 Sky Trias: 02:24:022 (1) - unrank sorry :(
14:57 Sky Trias: too fast and hard
14:57 Slick: i ask qat
14:57 Slick: no problem
14:57 Sky Trias: welp ..
14:57 Sky Trias: okie then
14:58 Slick: well
14:58 Slick: he said maybe
14:58 Slick: not certian
14:58 Slick: will see if need to change or not in future xS
14:58 Sky Trias: 02:24:527 (2,3,4,5,6) - ugh spacing
14:58 Sky Trias: 02:27:055 (1,2,3,4,1,2,3,4,5) - .
14:59 Sky Trias: can't even catch it :D
14:59 Sky Trias: lol
14:59 Slick: D:
14:59 Sky Trias: 02:22:083 (1) - NC? remove
15:00 Slick: yeah
15:00 Sky Trias: 02:20:314 (9) - NC here
15:00 Sky Trias: 02:20:819 (1) -
15:00 Sky Trias: remove
15:00 Slick: yeah
15:00 Slick: fixed
15:01 Sky Trias: 02:20:482 (2,3,4,5) - bad flow :(
15:02 Slick: will see if i can fix...
15:02 Sky Trias: 02:20:819 (5) - 176|220?
15:03 Sky Trias: 02:24:527 (2,3,4,5,6) - bad flow
15:03 Sky Trias: 02:25:033 (5) - 184|220?
15:04 Sky Trias: 02:25:201 (6) - stack on tail slider
15:04 Sky Trias: 02:25:370 (1) -
15:05 Slick: yeah that can work
15:05 Sky Trias: 02:26:381 (2) - 393 |332
15:05 Slick: 02:26:718 (1) - will be hard then :s
15:05 Sky Trias: 02:26:718 (1) - more curve , see the previous slider
15:05 Slick: oh
15:07 Sky Trias: 02:26:718 (1) - 228|312
15:08 Sky Trias: 02:27:392 (3) - 395 |206
15:08 Sky Trias: better?
15:09 Slick: yeah
15:09 Sky Trias: what your part?
15:09 Sky Trias: can you give blue line?
15:10 Slick: everthing but dubstep is mine
15:10 Sky Trias: i don't know where's your part
15:10 Slick: first dubstep is by 5eania, second by midge
15:10 Slick: everything else is mine
15:10 Sky Trias: 02:35:819 (2) - better stack
15:12 Sky Trias: 03:25:875 (1,2) - can blanket over here
15:12 Slick: okay
15:13 Sky Trias: test+
15:26 Slick: yeah blanket works nice
IRC mod

Grimoire
2015-08-04 13:10 Histoire: 00:05:651 (4) - fix blanket
2015-08-04 13:11 Histoire: 00:02:449 (1,3) - just a suggestion, maybe you would want to lower the SV for these 2 starting sliders? the 3rd slider can have a slightly increased SV
2015-08-04 13:11 Histoire: pattern can repeat for rest of rhytms
2015-08-04 13:11 Histoire: not that hard to fix imo
2015-08-04 13:11 Slick: idd
2015-08-04 13:15 Histoire: 00:17:280 (1) - fix blanket
2015-08-04 13:15 Histoire: or somewhat a blanket
2015-08-04 13:15 Histoire: LOL
2015-08-04 13:16 Histoire: 00:17:617 (2,3) - not too sure about this, maybe you might wanna change it
2015-08-04 13:17 Histoire: the stacked slider thing doesnt feel quite nice
2015-08-04 13:17 Slick: i'll try to think of something
2015-08-04 13:17 Histoire: 00:18:460 (1,2) - this is fine tho
2015-08-04 13:17 Slick: it's a difficult one though :S
2015-08-04 13:17 Histoire: maybe you would wanna copy this for that?
2015-08-04 13:18 Histoire: 00:20:398 (6) - fix blanket
2015-08-04 13:19 Histoire: 00:24:359 (2) - not sure if this is intended or needs a fix
2015-08-04 13:20 Histoire: 00:25:033 (5) - fix blanket by moving to x:172 y:257
2015-08-04 13:20 Histoire: 00:34:134 (4) - ^
2015-08-04 13:21 Slick: where should i move 00:34:134 (4) - ?
2015-08-04 13:21 Histoire: you have to move the last point of the slider
2015-08-04 13:21 Histoire: like 2 boxes left on small grid
2015-08-04 13:21 Slick: oh
2015-08-04 13:21 Histoire: im not so sure
2015-08-04 13:21 Histoire: fix blanket in general xD
2015-08-04 13:22 Histoire: 00:39:359 (1) - not so sure about putting those squiggles inbetween
2015-08-04 13:22 Histoire: a perfectly curved s would be more sexier haha
2015-08-04 13:22 Slick: aye
2015-08-04 13:23 Histoire: this map has a lot of really awesome sliders
2015-08-04 13:23 Histoire: great work
2015-08-04 13:23 Slick: :D
2015-08-04 13:23 Histoire: id love to see this ranked ^^
2015-08-04 13:24 Histoire: 00:51:662 (3) - nazi fix blanket
2015-08-04 13:25 Histoire: damn i dont think i can ever map sliders this beautiful ;;
2015-08-04 13:26 Histoire: 01:23:347 (1) - imo the loop doesnt really fit a long vocal
2015-08-04 13:26 Slick: suggesting to remake the slider?
2015-08-04 13:26 Histoire: long vocals like these dont really have a intense change in it, but more of a hold
2015-08-04 13:26 Histoire: yes
2015-08-04 13:26 Histoire: a normal 3 point circle type is fine
2015-08-04 13:26 Slick: into something like 03:28:572 (1) -
2015-08-04 13:26 Histoire: thats fine too
2015-08-04 13:27 Histoire: although i dont really like the squiggles
2015-08-04 13:27 Histoire: how do i explain
2015-08-04 13:27 Slick: wobbles?
2015-08-04 13:27 Histoire: like a long vocal part needs a straight slider than sliderart
2015-08-04 13:27 Histoire: yeah
2015-08-04 13:27 Slick: wobble is mainly there for asthetics, also helps the slider turn a different direction without looking like shit
2015-08-04 13:27 Histoire: 01:07:168 (1) -
2015-08-04 13:28 Histoire: this is good too
2015-08-04 13:28 Slick: looks neat yeah
2015-08-04 13:28 Histoire: http://puu.sh/joE8v/6e697b9712.jpg this part of the slider
2015-08-04 13:28 Slick: 01:12:224 (5) - ctrl + g for this seems to fit
2015-08-04 13:28 Histoire: doesnt really fit well
2015-08-04 13:29 Slick: maybe if i rotate the end more top right?
2015-08-04 13:29 Slick: yeah that wobble?
2015-08-04 13:29 Histoire: a bit too sharp (???) i guess
2015-08-04 13:29 Histoire: needs to be more smooth
2015-08-04 13:29 Slick: if i remake it, i'll probably make it better
2015-08-04 13:29 Slick: i'll try to think of something
2015-08-04 13:29 Histoire: cool
2015-08-04 13:29 Slick: making big sliders not look like shit is difficult
2015-08-04 13:29 Slick: xD
2015-08-04 13:30 Histoire: yeah xD
2015-08-04 13:30 Histoire: im amazed at the progress with big sliders already
2015-08-04 13:30 Slick: =D
2015-08-04 13:31 Histoire: 01:31:774 (1,3) - ctrl + g these too makes it feel really nice
2015-08-04 13:31 Slick: nice
2015-08-04 13:32 Histoire: 01:51:493 (5,1) - move these two to x:212 y:272
2015-08-04 13:33 Histoire: 02:01:437 (2,3,4,5) - for this pattern
2015-08-04 13:34 Histoire: maybe you would want to do it like this?
2015-08-04 13:34 Histoire: http://puu.sh/joEqg/62f84c7715.jpg
2015-08-04 13:34 Slick: 02:01:437 (2) - becomes quite snappy then :s
2015-08-04 13:34 Slick: not sure
2015-08-04 13:35 Histoire: hmm yeah
2015-08-04 13:35 Histoire: but at that time to vocals also go to a higher pitch
2015-08-04 13:35 Histoire: could be good
2015-08-04 13:35 Histoire: up to you
2015-08-04 13:35 Histoire: haha
2015-08-04 13:35 Slick: i like it, maybe i can make something like that
2015-08-04 13:36 Histoire: just a suggestion >x<
2015-08-04 13:37 Histoire: 02:27:729 (1,2,3,4,5) - maybe you might want to increase volume for this part
2015-08-04 13:37 Histoire: feels a bit soft
2015-08-04 13:37 Histoire: or maybe its just me
2015-08-04 13:37 Histoire: idk
2015-08-04 13:37 Slick: could add more intesnity of the finishes
2015-08-04 13:37 Slick: yeah
2015-08-04 13:37 Slick: for the finishes*
2015-08-04 13:37 Histoire: yeah'
2015-08-04 13:38 Histoire: 02:34:808 (1,1) - mfw
2015-08-04 13:39 Slick: :?
2015-08-04 13:39 Histoire: 02:35:819 (2) - maybe move this to x:246 y:213
2015-08-04 13:39 Histoire: looks neater
2015-08-04 13:39 Slick: yeah stacking it looks better
2015-08-04 13:40 Histoire: 02:50:988 (1) - what
2015-08-04 13:40 Slick: awesome slider
2015-08-04 13:40 Histoire: LOL
2015-08-04 13:40 Slick: could be replaced with a spinner
2015-08-04 13:40 Slick: but how fucking boring isn't that?
2015-08-04 13:40 Histoire: mm true
2015-08-04 13:40 Histoire: idk its a bit
2015-08-04 13:40 Histoire: weird? for me
2015-08-04 13:40 Histoire: xD
2015-08-04 13:40 Histoire: but its goo
2015-08-04 13:40 Histoire: good
2015-08-04 13:40 Histoire: dont need to change it
2015-08-04 13:40 Histoire: haha
2015-08-04 13:40 Histoire: that sliderart
2015-08-04 13:40 Histoire: must have tooken ages
2015-08-04 13:41 Histoire: jesus
2015-08-04 13:41 Histoire: i cant even
2015-08-04 13:41 Histoire: 02:57:561 (5) - move this to x:79 y:290?
2015-08-04 13:42 Histoire: 02:58:572 (7) - very small blanket error
2015-08-04 13:43 Histoire: 03:17:111 (4) - fix blanket
2015-08-04 13:44 Histoire: 03:33:797 (3,1) - not so sure if theres blanketing error
2015-08-04 13:44 Histoire: eyes kinda hurt atm
2015-08-04 13:47 Histoire: 04:17:280 (2) - flow is kinda broken-is hherwe
2015-08-04 13:47 Slick: midges part
2015-08-04 13:48 Histoire: 04:39:527 (2) - fix blanket
2015-08-04 13:48 Histoire: and thats all :D
2015-08-04 13:49 Histoire: sorry for crappy mod ;w;
2015-08-04 13:49 Slick: nice
2015-08-04 13:49 Slick: no good mod
2015-08-04 13:49 Slick: !
2015-08-04 13:49 Slick: thank you <3
2015-08-04 13:49 Histoire: oh btw
2015-08-04 13:50 Histoire: are you planning to change the hitsounds?
2015-08-04 13:50 Histoire: for the dubstep parts
2015-08-04 13:50 Histoire: map looks really promising if you want to
2015-08-04 13:50 Slick: dubstep parts?
2015-08-04 13:51 Histoire: yeah
2015-08-04 13:51 Slick: got suggestions?
2015-08-04 13:52 Histoire: oh oh
2015-08-04 13:52 Histoire: btw
2015-08-04 13:52 Histoire: 04:36:493 (1) - sliders like these
2015-08-04 13:52 Histoire: you should remove slidertick sounds
2015-08-04 13:52 Histoire: or soften them
2015-08-04 13:52 Slick: already at 5% xS
2015-08-04 13:52 Histoire: aw rip
2015-08-04 13:53 Histoire: having 04:52:336 (1) - maybe you could play around with custom slidertick sounds
2015-08-04 13:53 Histoire: find something nice
2015-08-04 13:55 Histoire: but anyways great job on the map
2015-08-04 13:55 Histoire: i really like it
2015-08-04 13:55 Slick: ah
2015-08-04 13:55 Slick: yeah i could try something like that
2015-08-04 13:55 Slick: thanks!
2015-08-04 13:56 Histoire: this is your 2nd map?
2015-08-04 13:56 Slick: yeah
2015-08-04 13:56 Slick: post the log
2015-08-04 13:56 Slick: get some kds
2015-08-04 13:56 Histoire: ah ok
2015-08-04 13:59 Histoire: posted~
2015-08-04 13:59 Slick: thank you <3
2015-08-04 13:59 Histoire: no problem :D
2015-08-04 13:59 Histoire: good luck on rank ><
2015-08-04 14:02 Slick: thank you
2015-08-04 14:02 Slick: gl with your maps as well :D
2015-08-04 14:03 Histoire: ty!
2015-08-04 15:37 Slick: hi
2015-08-04 15:37 Histoire: hihi
2015-08-04 15:37 Slick: ehm sorry for this but
2015-08-04 15:37 Slick: could you post box= instead
2015-08-04 15:37 Slick: you know code format, it doesn't highlight times
2015-08-04 15:37 Slick: like 02:00:806 (1) -
2015-08-04 15:37 Slick: you see it's highlighted
2015-08-04 15:37 Histoire: oh
2015-08-04 15:38 Slick: if i click it it goes to that object
2015-08-04 15:38 Histoire: so you want me to
2015-08-04 15:38 Histoire: ohhh
2015-08-04 15:38 Histoire: alright
2015-08-04 15:38 Slick: in code it doesn't highlight :/
2015-08-04 15:38 Slick: use box= instead
2015-08-04 15:38 Histoire: should be fairly easy to do ( i think)
2015-08-04 15:38 Slick: yeah, thank you
2015-08-04 15:38 Histoire: want me to edit post
2015-08-04 15:38 Histoire: or make a new one
2015-08-04 15:38 Slick: edit
2015-08-04 15:38 Slick: just copy the chat log again the notepad fiel
2015-08-04 15:38 Slick: file*
2015-08-04 15:39 Slick: can't copy the post you made
2015-08-04 15:39 Slick: you must copy the notepad chat log
2015-08-04 15:41 Histoire: turns out like that :v http://puu.sh/joJSn/00534d5306.png
2015-08-04 15:42 Slick: can you send me the chat log
2015-08-04 15:42 Slick: puush it
2015-08-04 15:42 Slick: the log file
IRC mod, good luck!

SPOILER
01:45 eeezzzeee: hi are you still around?
01:45 Slick: yeah
01:45 eeezzzeee: ok ok nice
01:45 eeezzzeee: im not going to write a mod
01:45 eeezzzeee: instead ill just talk to you
01:45 eeezzzeee: about some general mistakes
01:45 Slick: it would be better if you posted it...
01:46 Slick: oh
01:46 Slick: general mistakes can tell me
01:46 Slick: but things to fix i'd prefer post format
01:46 eeezzzeee: no i mean
01:46 eeezzzeee: i really cant make a mod post because there would be a lot of stuff on it
01:46 eeezzzeee: like too much..
01:46 eeezzzeee: LOL
01:46 Slick: xS
01:46 eeezzzeee: but again its just my opinion
01:46 eeezzzeee: you can disagree with me if you want
01:46 eeezzzeee: first thing i want to say is
01:47 eeezzzeee: the SV change is too much
01:47 eeezzzeee: like its understandable on the wub parts
01:47 eeezzzeee: but even normal parts you have sv change on every slider? lol
01:48 Slick: you should know i've been told this before
01:48 Slick: you're not the first to say the least xD
01:48 eeezzzeee: yeah...
01:48 Slick: sv changes themselves aren't a problem
01:48 eeezzzeee: like the player really needs to guess how long these sliders are
01:48 Slick: too big sv changes are a problem
01:49 eeezzzeee: oh yeah that goes into second
01:49 eeezzzeee: the rhythm of some sliders
01:49 eeezzzeee: i can find an example for this hold up
01:49 Slick: ignoring claps & kicks?
01:49 Slick: 01:58:404 (1,2,3,4,1,2) -
01:49 Slick: like this?
01:50 eeezzzeee: yeah yeah
01:50 Slick: subjective
01:50 eeezzzeee: its not so much about hitsounds as like
01:50 Slick: and doesn't interfere with ranking
01:50 eeezzzeee: using the blue line there it just doesnt play well
01:50 Slick: blue line?
01:51 Slick: that the slider ends on blue tick?
01:51 eeezzzeee: the 1/4
01:51 Slick: plays fine
01:51 eeezzzeee: yes you can just shorten those to the white
01:51 Slick: you should know you gotta be fairly skilled to play this properly
01:51 eeezzzeee: uh? i did play this if you are wondering
01:51 Slick: quite hard to read
01:51 Slick: horobot said something like that
01:52 Slick: 01:58:404 (1) - i might make this end on white tick
01:52 eeezzzeee: alright
01:52 eeezzzeee: third thing to address
01:52 eeezzzeee: this one is more specific
01:52 eeezzzeee: the beginning SV is too fast
01:53 eeezzzeee: 00:02:449 - 00:09:864 -
01:53 eeezzzeee: this one is easy to fix i guess
01:53 Slick: i tried so long ago
01:53 Slick: didn't feel well, probably because i'm so used to them being fast
01:53 Slick: anyway
01:53 Slick: i've been told all this before
01:54 Slick: and what you pointed out are mere subjective things
01:54 eeezzzeee: dude idk man
01:54 Slick: well the sv isn't
01:54 eeezzzeee: maybe if so many people are telling you the same thing
01:54 eeezzzeee: on to the next point?
01:54 Slick: i doubt many would map it the way i did
01:54 Slick: so ofc many are going to disagree
01:55 eeezzzeee: really the gameplay is questionable
01:55 eeezzzeee: im not talking from a mapping beauty pov
01:57 Slick: vocal mapping?
01:57 Slick: it
01:57 Slick: it's very different
01:57 Slick: but it's very inteded of me
01:57 Slick: i don't wanna make a map that no one gives a second thought
01:57 Slick: just gets ed along as another generic standard map no one gives a shit about
01:57 Slick: =D
01:58 eeezzzeee: you know i love that train of thought
01:58 eeezzzeee: i really like when mappers actually try to map songs rather than circles + bgm
01:58 Slick: bgm?
01:58 eeezzzeee: but i think there can be a way to make it both musical and smooth play
01:58 eeezzzeee: background music
01:58 eeezzzeee: lol
01:59 eeezzzeee: i hate those generic jump maps
01:59 Slick: http://puu.sh/joFzU.png
02:00 eeezzzeee: aha
02:00 eeezzzeee: but i doubt the qat will be as nice
02:00 Slick: i think it's right what he said
02:00 Slick: you gotta be skilled to play this properly
02:00 Slick: yeah qat
02:00 Slick: i talked to some them
02:00 Slick: about my wobble sliders
02:00 eeezzzeee: the only part i actually had difficulty with was the wub
02:00 Slick: and sv changes
02:00 Slick: both are fine
02:01 eeezzzeee: because i couldnt read it properly lol
02:01 Slick: yeah
02:01 Slick: midge maps really fuckin hard xD
02:01 Slick: that diff spike
02:01 eeezzzeee: tbh the slider and jumps are not very HARD
02:01 eeezzzeee: but im saying they are CONFUSING
02:01 Slick: it's 178 bpm
02:01 Slick: the jumps?
02:01 eeezzzeee: no i mean the sliders
02:02 Slick: the sliders are?
02:02 Slick: what sliders
02:02 eeezzzeee: the inconsistant sv
02:02 eeezzzeee: and 1/4 rhythm
02:03 eeezzzeee: i should say something about the visual of the map too
02:03 Slick: need some like that
02:03 Slick: what sliders were too fast or slow?
02:03 eeezzzeee: if you make every slider fancy looking
02:03 eeezzzeee: then none of them are special am i right
02:03 eeezzzeee: lol
02:03 Slick: haha yeah
02:04 Slick: but if you compare my sliders
02:04 Slick: to other map's sliders
02:04 Slick: then?
02:04 eeezzzeee: i mean i think it would be more effective
02:04 eeezzzeee: if you used the fancy sliders to emphasize certain parts of the song
02:04 eeezzzeee: rather than just all of them are fancy
02:05 Slick: i get what you mean
02:05 Slick: they are more prominent if you use fewer
02:06 eeezzzeee: yeah!
02:06 Slick: but you said sv was inconsistent
02:06 Slick: i haven't gotten much about that
02:06 Slick: i told one modder
02:06 eeezzzeee: oh right
02:06 Slick: to go deep into the slider velocity
02:06 Slick: when he is going to mod it
02:06 Slick: to even things out
02:06 Slick: but would be good if you pointed out a few
02:07 eeezzzeee: ok lets look at the first kiai time section
02:07 eeezzzeee: most of the sliders are around 1.2 so why not just make all of them 1.2?
02:08 Slick: i almost pointless
02:08 Slick: but i don't see the problem
02:08 eeezzzeee: like instead of 1.22, 1.25, etc
02:08 Slick: the sv flows around 0.7 - 0.1 outside kiai
02:08 Slick: inside kiai 1.0 - 1.3
02:08 Slick: but point out the ones that were too fast
02:08 Slick: or slow
02:08 Slick: the ones which came unexpected
02:09 Slick: players is really important
02:09 eeezzzeee: why not even them all to be 1.2 i mean
02:09 eeezzzeee: im sure i missed some slider ends because of slight change in sv
02:09 eeezzzeee: and thats annoying
02:09 Slick: vocals have different intensity
02:09 Slick: tried to make sv according to that :s
02:09 Slick: but i haven't had much compalints about it
02:10 Slick: only by modders actually
02:10 Slick: no player has mentioned the slider velocity xD
02:10 eeezzzeee: LOL
02:10 eeezzzeee: well i actually barely looked at it in the editor
02:10 eeezzzeee: played and now mod
02:10 Slick: wait
02:10 Slick: there was one who mentioned it
02:10 Slick: 01:25:707 - here
02:11 Slick: that i should even out the SV there more
02:11 Slick: and 02:28:741 -
02:11 eeezzzeee: hmmm
02:11 eeezzzeee: yeah i can see stuff like this 01:28:572 (1,1) - being a problem
02:11 Slick: but some examples now please
02:12 Slick: in kiai
02:12 Slick: 01:28:572 (1) - i know this, considered making it slower
02:12 Slick: to 0,85 instead
02:12 Slick: but back to kiai
02:13 eeezzzeee: hmm
02:13 eeezzzeee: i dont know some parts are just really fast
02:13 eeezzzeee: like 01:12:561 (1) -
02:13 eeezzzeee: or the other long sliders
02:13 eeezzzeee: very fast and long
02:13 Slick: 01:12:561 (1) - it's 1.10
02:14 Slick: it's difficult to follow
02:15 Slick: hopefully sv will be better once i recieve that mod
02:15 Slick: from the guy i request to prioratize the SV
02:16 Slick: prioritize*
02:16 eeezzzeee: somehow it feels weird to play but i cant put why
02:17 eeezzzeee: lol
02:17 Slick: it doesn't flow to well because of the slider before
02:17 Slick: and it has a difficult curve
02:17 Slick: but it's fucking diffiuclt to make massive sliders flow well...
02:17 Slick: best i can get really right now
02:22 eeezzzeee: i have 2 more points btw lol
02:22 eeezzzeee: whenever you want to move on
02:22 Slick: ?
02:22 Slick: go on
02:23 eeezzzeee: spacing is too large in general
02:23 eeezzzeee: what i mean by this is that
02:23 Slick: difficulty is forced idd
02:23 eeezzzeee: every single note has a large spacing
02:23 eeezzzeee: no not so much the difficulty is forced
02:23 eeezzzeee: rather the spacing is just very large on every note
02:23 Slick: in kiai?
02:24 Slick: the bpm is 178
02:24 Slick: gotta have large spacing for difficulty
02:24 eeezzzeee: its not jumps anymore when they are all that space apart though you know?
02:24 eeezzzeee: you can have some closer and some even further than it is right now
02:24 Slick: oh
02:24 eeezzzeee: to have a more interesting gameplay
02:24 eeezzzeee: again emphasize certain parts
02:24 Slick: emphasize vocal
02:25 Slick: i've tried doing that, keep flow linear when vocal is off with circles
02:25 Slick: when vocal kicks in = shift in flow + higher spacing
02:25 Slick: should i increase the spacing of vocal?
02:25 eeezzzeee: mmmm
02:25 eeezzzeee: ok lets have a specific example
02:25 Slick: and reduce it when it's off?
02:25 eeezzzeee: like 01:01:774 (1,2,3,4,5,1) -
02:25 Slick: 01:09:190 (3,4,5,6,1) -
02:26 eeezzzeee: uh ok lemme look at the one you showed
02:26 Slick: 01:02:280 (2) - higher spacing?
02:26 eeezzzeee: the one you showed is ok
02:26 eeezzzeee: to the one i show
02:26 eeezzzeee: its all the same space right?
02:26 eeezzzeee: more space between 01:02:280 (2,3) -
02:26 Slick: 01:02:280 (2) - has slightly higher spacing
02:27 Slick: than 01:02:448 (3,4,5,1) -
02:27 Slick: should i make the jump of 01:02:280 (2) - bigger?
02:27 Slick: does fit the start of kiai
02:27 eeezzzeee: hmmm
02:27 eeezzzeee: if anything the space between 1,2 should be smaller
02:27 eeezzzeee: and then 2,3 should be bigger
02:28 eeezzzeee: because 3 is the new vocal right?
02:28 Slick: yeah
02:28 Slick: but it's difficult to pattern
02:29 Slick: maybe i can swap the places of these 2 01:02:786 (4,5) -
02:29 Slick: xDD
02:29 eeezzzeee: mhm thats why it would have been problematic if i wrote this out on the forum lol
02:30 eeezzzeee: also 01:02:954 (5,1) - i think slider on 01:02:280 - would be better? i think that is the vocal
02:31 Slick: no lol
02:31 Slick: the first half of kiai doesn't follow vocal fully
02:31 Slick: if i did would just be marathon of big ass sliders
02:31 Slick: how boring isn't that
02:31 Slick: second half vocal changes more often so i can fully follow it
02:32 Slick: but i will try to apply that which you said
02:32 Slick: about the intensity
02:32 Slick: reduce spacing when vocal is off
02:32 Slick: increase when it starts
02:32 Slick: lets look at this 01:09:190 (3,4,5,6,1) -
02:32 eeezzzeee: did you try swapping those anyway? i think the 3 circles after would work better anyway
02:32 Slick: 01:09:359 (4) - has even spacing (1,30)
02:33 eeezzzeee: (talking about the previous one lol)
02:33 Slick: at 01:09:527 (5) - vocal starts so (6) is further away 1,50
02:33 Slick: yeah i know
02:33 Slick: i might try that
02:33 Slick: see how it flows
02:33 Slick: but look at my example
02:34 Slick: so i could make 01:09:190 (3,4,5) - spacing 1,20 instead
02:34 Slick: and 01:09:696 (6) - 1,60
02:34 Slick: seems pretty good actually
02:34 eeezzzeee: more difference in the spacing?
02:34 Slick: it was you who suggested that lol
02:34 eeezzzeee: yeah its not very noticable that 6 is further
02:35 eeezzzeee: atm
02:35 Slick: yep
02:35 Slick: should make it bigger
02:35 Slick: and 3,4,5 little smaller
02:35 eeezzzeee: or you can even make like 3,4 = small 4,5 = mid 5,6 = large
02:35 Slick: i'll try
02:35 eeezzzeee: leave the details up to you
02:36 eeezzzeee: i just want to say the general stuff
02:36 Slick: you said you had 2 more points
02:36 Slick: what's the second?
02:36 Slick: last*
02:36 eeezzzeee: oh yeah
02:36 eeezzzeee: this one is simple
02:36 eeezzzeee: just lower the ar to like 9.2 - 9.4
02:37 eeezzzeee: i think would be more fitting for 178 bpm
02:37 Slick: fort said something about the dubstep being too difficult to read with lower ar
02:37 Slick: do you know anyone i can ask for help with ar?
02:37 eeezzzeee: really its just hard to play in general... idk if ar is the problem
02:38 eeezzzeee: but on the other hand the non dub parts
02:38 eeezzzeee: would benefit from like 9.4
02:38 Slick: being able to change the AR in the map
02:38 Slick: would be good for this
02:38 Slick: it has been suggested as a feature
02:39 Slick: but yeah, doesn't make much sense, would be abused
02:39 eeezzzeee: 02:58:572 (7,1) - wao this is 1/8 spacing
02:39 Slick: flows good
02:39 Slick: 5eania is a godlike mapper, he knows what he's doing xD
02:41 eeezzzeee: yeah its not ar problem with this
02:41 eeezzzeee: its just SV is hard to read
02:41 eeezzzeee: probably a lot of people will think 1/4 is 1/2
02:42 Slick: my mapping lacks vartiety
02:42 Slick: 5eania's & midge's contibution adds more of it
02:42 Slick: more creativity and complicated patterns
02:43 eeezzzeee: hmm
02:43 eeezzzeee: tell him to consider changing this though
02:43 eeezzzeee: 03:00:426 (1,2,3,4) -
02:43 eeezzzeee: VS 03:11:213 (1,2,3,4) -
02:43 Slick: lol
02:43 eeezzzeee: like same music
02:43 eeezzzeee: one of them has retarded SV
02:43 eeezzzeee: the other one is fun and playable
02:43 Slick: so what's the difference between the two outside slider velocity?
02:44 Slick: first one gives quite a strong hint
02:44 eeezzzeee: they sound the same and play so differently
02:44 Slick: the first one has slider shapes
02:45 Slick: and different lenghts
02:45 eeezzzeee: i mean he can make both of them using the different SVs
02:45 eeezzzeee: not saying different SVs is bad
02:45 Slick: a faster SV makes sense
02:45 eeezzzeee: just saying why they are different when the music is the same
02:45 Slick: adds variety
02:45 Slick: might as well copy paste previous kiai for second kiai then
02:45 eeezzzeee: though honestly i prefer the normal one
02:46 Slick: midge does the same
02:46 eeezzzeee: you can make variety without making vastly different gameplay...
02:46 Slick: 04:15:932 (1,1,1,1) - vs 04:26:718 (1,1,1,1) -
02:46 eeezzzeee: doesnt have to be the same exact placement
02:46 Slick: you're right though
02:47 eeezzzeee: those are the same though they just get longer
02:47 Slick: cause i talked to qat about it
02:47 eeezzzeee: xD
02:47 Slick: and they said the map was fine
02:47 Slick: only problem was dubstep
02:47 Slick: especially the second one
02:47 eeezzzeee: yeah i failed on the second one lol
02:47 Slick: mainly cause of the massive diff spike
02:48 Slick: yeah second one is crazy
02:48 Slick: my fault though
02:48 Slick: cause i asked him to buff it
02:48 Slick: but it may have been too big
02:48 Slick: >_<
02:49 eeezzzeee: oh man
02:49 eeezzzeee: that circle stream though
02:49 Slick: haha
02:49 Slick: qat liked it
02:50 eeezzzeee: really?
02:50 eeezzzeee: im thinking that will probably cause problems
02:51 eeezzzeee: i handsome had a neu map
02:51 Slick: qat probably have different opinions
02:51 Slick: but the guy i talked said it fit well
02:51 eeezzzeee: and it was dq for shit like that
02:51 Slick: yeah
02:51 Slick: guess we'll find out if it gets ranked
02:51 Slick: qualified*
02:51 eeezzzeee: it would be so much easier if it wasnt a circle...
02:51 eeezzzeee: lol
02:52 eeezzzeee: alright anyways
02:53 eeezzzeee: do consider what i said about the fancy sliders and varied jump spacing
02:53 Slick: won't change the fancy sliders
02:53 eeezzzeee: i see some people say this map is unpolished lol
02:53 Slick: most was pointless shit i've been told before
02:53 eeezzzeee: like those are the stuff that would cause people think that
02:53 Slick: only thing that helped was the spacing thnig
02:53 Slick: thing*
02:54 Slick: but it is going to be good once i apply
02:54 Slick: nice suggestion
02:54 eeezzzeee: heh alright man
02:54 eeezzzeee: good luck!
02:54 Slick: thank you
02:54 Slick: did you post it?
02:54 eeezzzeee: ill do that later
02:54 Slick: oh thanks
02:54 Slick: because
02:55 Slick: i don't mind it that much, but if possible could you delete my trashtalking of darcols mod
02:55 eeezzzeee: oh sure
02:55 Slick: thank you
02:55 Slick: have a good one dude
02:55 eeezzzeee: idk if anyone reads these though
02:55 eeezzzeee: just in case lol
02:55 eeezzzeee: you too
02:56 eeezzzeee: o/
02:56 Slick: 0/
I love the map XD
IRC
18:19 Arphimigon: k changed a lot of the end part up
18:20 Arphimigon: now its prettty much literally remap v5 instead of just 70% remapped v5
18:20 Slick: nice
18:21 Slick: lol
18:21 Slick: i just saw my map in multi
18:21 Slick: everyone who failed it said it was bad
18:21 Slick: long as sliders
18:21 Slick: while the one guy who ed it said
18:21 Slick: "whoa this was great"
18:21 Slick: xD
18:22 Arphimigon: lol
18:22 Arphimigon: probably a much better player
18:22 Slick: he was around rank 1k
18:22 Slick: while the others below 5k
18:22 Arphimigon: ayy lmao
18:22 Arphimigon: even i can almost the map though
18:22 Arphimigon: or did i
18:22 Arphimigon: ye im sure i did
18:22 Slick: yeah you did
18:23 Slick: but it probably was bit more unexpected to them
18:23 Slick: since they haven't seen it in editor
18:23 Slick: half failed after first dubstep
18:23 Slick: everyone else but one guy failed after second
18:23 Arphimigon: i need to listen to the music to understand the map
18:23 Arphimigon: since i dont read rhtyhms i listen to them asdf
18:24 *Arphimigon is playing [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories [Grimoire]]
18:26 Arphimigon: wow i just
18:26 Arphimigon: wtfed
18:26 Slick: wait i didn't look
18:26 Slick: where did you fail
18:27 Arphimigon: uber jumps
18:27 Slick: oh before the slow part?
18:27 Arphimigon: last jumps i FCed then those i just adsfs
18:32 Slick: nice
18:32 Slick: fun map?
18:32 Arphimigon: that
18:32 Arphimigon: was the shit
18:32 Arphimigon: that was
18:32 Arphimigon: that was awesome
18:32 Arphimigon: yeahhhhhh
18:33 Slick: nice
18:33 Slick: so it has gotten better :D
18:33 Arphimigon: pfffft this feels like a ranked map in play
18:33 Arphimigon: with the exception of about 3/4 points
18:33 Slick: xD
18:33 Arphimigon: which imma point out
18:33 Arphimigon: NOW!
18:33 Slick: irc mod?
18:33 Arphimigon: yup
18:33 Arphimigon: it may take me time to find the parts
18:33 Arphimigon: since i need to watch the map again lol
18:34 Arphimigon: but the thing is the map plays a LOT better when you abuse leniency
18:34 Arphimigon: which is what i did ayy
18:34 Arphimigon: okay imma point out some small things too
18:34 Arphimigon: 00:17:280 (1,2,3) - this uneven spacing is a little weird
18:36 Arphimigon: 00:46:774 (7,1) - id make that curve a little more linear
18:36 Arphimigon: http://osu-ppy-sh.tvgratuite.org/ss/3487180
18:37 Arphimigon: 00:55:033 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,1) - this is awesome
18:37 Arphimigon: 00:57:729 (1) - but this wiggle is too much
18:39 Arphimigon: 01:04:640 (2) - wiggle at the end is fine i guess but not so big
18:39 Slick: keep em coming
18:39 Arphimigon: 01:13:741 (4,5,1) - triple feels unnecessary
18:39 Slick: damn didn't notice
18:39 Arphimigon: 01:23:010 (4,5,1) - this is still god awful to hit lol
18:40 Slick: nice you noticed that
18:40 Slick: should i do what you said?
18:40 Arphimigon: 01:41:887 (1,2) - cant you make this into a slider like you done before?
18:40 Arphimigon: what did i say
18:40 Arphimigon: mfw im just skipping to find big stuff #notnazi
18:41 Slick: 01:23:347 - slider here that ends 01:23:600 -
18:41 Arphimigon: ye try it
18:41 Slick: 01:23:684 - big ass slider starts here instead
18:41 Arphimigon: we'll see how it plays after
18:41 Arphimigon: are you applying these now?
18:41 Slick: no
18:41 Slick: like you said
18:41 Slick: one things affect another
18:41 Slick: applying takes time >_<
18:42 Arphimigon: not if its just a slider wiggle haha
18:42 Arphimigon: 01:44:920 (5) - NC should be here, not at 01:45:257 (1) -
18:42 Arphimigon: 02:02:111 (6,1) - Remove stack (this is gonna be a biggie to change)
18:43 Arphimigon: 02:02:786 (3,4) - weird angle for 1/4
18:43 Arphimigon: 02:08:347 (3,4,5) - UNREADABLE SPACinG AsdlaSdhl
18:43 Slick: yeah that needs to be fixed >_<
18:43 Arphimigon: 02:16:437 (5,6,1) - make that curve more linear
18:44 Arphimigon: tbh most of these changes dont neeeed to be made just sayin
18:44 Arphimigon: its more like, if i was a BN it'd be my check before i bubbled it
18:44 Arphimigon: imo
18:44 Arphimigon: 02:20:819 (1,2) - unneccesary fast jump randomly
18:44 Arphimigon: 02:25:370 (1) - that bottommost red point is a killer
18:46 Arphimigon: 02:49:977 (2,3) - too close for 1/2
18:47 Arphimigon: *skip dubstep*
18:47 Arphimigon: 03:18:797 (6) - raise to keep the up and down motion
18:48 Arphimigon: 03:36:493 (3,1) - THIS is way too sudden for a massive jump and since 1 is being slightly covered this is weird to read so reduce the jump distance if possible
18:49 Arphimigon: 04:09:527 (2,1) - this is kinda hard to hit... make the curve kinda follow that jump when it starts pls
18:50 Slick: it's a difficult one
18:50 Slick: maybe could just stack it?
18:50 Arphimigon: i guess
18:50 Slick: and allign the previous slider to it
18:50 Arphimigon: ye that could work
18:50 Slick: align*
18:50 Arphimigon: 04:19:555 (4,1) - make this the same distancing as the other parts in this stream in pixels
18:51 Arphimigon: imo that dubstep drop is heavily overmapped but w/e its the hardest part
18:51 Arphimigon: end 04:36:493 (1) - at 04:38:516 - if you want
18:52 Arphimigon: 04:43:404 (2) - end 1/2 earlierrrr
18:52 Arphimigon: 05:04:134 - end spinner there cus its kinda inaudible after and you still have 5:02 drain time
18:52 Arphimigon: and done!
18:53 Slick: nice
18:53 Arphimigon: damn this is so much better than the last time i saw it
18:53 Arphimigon: what did you do
18:53 Slick: shiro got some nice for the kiai
18:54 Slick: she said tapping density should be bigger
18:54 Arphimigon: which kiai
18:54 Slick: suggested to remove some of the reverse sliders
18:54 Slick: both kiais
18:54 Arphimigon: aight

Getting there Slick!
ahh, ppism

  • Storyboard 12pj

  1. 5eania.png and mexican.png have unnecessary transparency, which could disobey the rules, so here is the cut version: http://puu.sh/jt5aa/ac95878b6c.rar The location of 5eania.png may be changed, so do to check and adjust it.
  2. and I think your bg pictures for sb are too large (like e_sub0301、s_yuuc001, each pic is about 1mb), can you compress them?

  • 1g1z4l

    Grimoire
  1. Custom combo color would be better. well, default is good though
  2. 00:32:111 (1,2) - stack those slider ends?
  3. 03:33:123 (1) - two inherit points at the same time! delete one please

well, I can't play this map, so I can't give you suggestions about flow or something. I think you need more tests by pro players. Good luck guys. ;)
Sky Trias
Hi Slick! o/
As your request for posting mod in thread , sorry late ..
no kds.

[General]
  1. 04:11:887 - Kiai Time is toggled on for less than 15 seconds. (check AIMod)
[Storyboard]

Codeless SB Elements
  1. e_yuu1402.png
Unused Image Files
  1. ev/5eania.png
  2. ev/_________10.png
  3. ev/_________16.png
  4. ev/e_sub0301.png
  5. ev/e_ter0101.png
  6. ev/e_yuu0801.png
  7. ev/flash.png
  8. ev/mexican.png
  9. ev/s_yuuc001.png
  10. ev/sunlight flare.png
  11. ev/white.png
[Grimoire]
  1. 00:10:538 (9,1) - swap NC .. NC start on 00:10:538 (9)
  2. 00:14:246 (1) - remove NC here for consistency , add NC on 00:14:583 (5) - and remove NC on 00:14:920 (1)
  3. 00:14:246 (2) - add clap here
  4. 00:17:617 (2) - 5th point move to 208|312 for better flow
  5. 00:19:302 (3) - 236|183 (stack with 00:20:988 (3) - )
  6. 00:26:381 (4) - better make same placement like 00:25:370 (1,2) - move this not to 260|200
  7. 00:26:718 (1) - 336|80 , straight with 00:26:887 (2) -
  8. 00:27:561 (8) - Ctrl+H then rotate 75 degree for better flow
  9. 00:30:257 (4,5,1) - this placement too close , better move this. Here my recommend 00:30:257 (4) - 396|316 and 00:30:763 (1) - 308|336 (7th point move to 264|160)
  10. 00:32:111 (1,2) - stack tail.
  11. 00:36:156 (1,2) - as you can see here , you give small spacing . But on 00:35:819 (4,1) - you give big spacing , better you make another one same spacing like this. If you keep that , move 00:36:493 (2) - 256|148 same like 00:38:010 (3,4)
  12. 00:39:359 (1) - remove NC here , NC start on 00:40:707 (2)
  13. 00:49:302 (2) - 288|324 , same spacing on 00:47:448 (2,3)
  14. 00:59:752 (3,4) - that's was a big spacing , I can't even tap this. decrease the spacing please :( .. or you can move 00:59:752 (3) - to 352|319 :roll:
  15. 01:01:437 (7,8,9) - 196|208 stack with 01:00:426 (1) - also move 01:01:269 (6) - 104|368 . If you don't mind , make 01:00:426 (1,2) - same spacing like 01:01:100 (5,6) - I point before ..
  16. 01:04:134 (5) - 7th point move to 212|168 nazi blanket
  17. 01:05:651 (5) - 296|200?
  18. 01:06:156 (2) - better stack on slider tail 01:05:819 (1) - because the spacing too close.
  19. 01:19:808 (2) - 296|168?
  20. 01:28:572 (1) - remove NC
  21. 01:29:078 (1) - 168|328 blanket with 01:28:572 (1)
  22. 02:02:111 (6,1) - stack
  23. 02:16:943 (2) - 36|52 and 02:19:640 (4) - 460|112 . Same spacing like 02:19:808 (1,2) -
  24. 02:24:527 (2,3,4,5,6) - really death spacing , you need decrease the spacing :(
  25. 02:27:055 (1,2,3,4) - ^
  26. 02:35:819 (2) - better stack on slider tail 02:34:808 (1)
  27. 04:24:696 (1,1) - hmm..
Topic Starter

Frey wrote: o5v55

ahh, ppism

  • Storyboard 12pj

  1. 5eania.png and mexican.png have unnecessary transparency, which could disobey the rules, so here is the cut version: http://puu.sh/jt5aa/ac95878b6c.rar The location of 5eania.png may be changed, so do to check and adjust it. fixed
  2. and I think your bg pictures for sb are too large (like e_sub0301、s_yuuc001, each pic is about 1mb), can you compress them?

  • 1g1z4l

    Grimoire
  1. Custom combo color would be better. well, default is good though
  2. 00:32:111 (1,2) - stack those slider ends? fixed
  3. 03:33:123 (1) - two inherit points at the same time! delete one please fixed


well, I can't play this map, so I can't give you suggestions about flow or something. I think you need more tests by pro players. Good luck guys. ;)
Thank you, Frey!
I'm not good at looking expert rated maps but here we go~

  1. 00:11:044 (2) - try make like This.
  2. 00:19:640 (5) - look carefully and maybe here's nazi blanket with 00:19:471 (4) -
  3. 00:20:482 (2) - perfect blanket if you do the Slider structured clean
  4. 01:29:078 (1) - if you supposed to do blanket, it's not perfect.
  5. 01:32:111 (2) - not balanced space between 01:31:774 (1,3) -
  6. 02:42:898 (1) - good blanket. So please create the slider clean like this
  7. 04:01:606 (2) - ^
  8. 04:11:550 (2) - Like this? (nvm about my bad blanket lmao)
  9. 04:24:022 (1,2,1) - seems awkward with unbalanced triples even has NC
I see nothing with brutal maps ;w;
no kds if it is useless
Topic Starter

Sky Trias wrote: 641x36

Hi Slick! o/
As your request for posting mod in thread , sorry late ..
no kds.

[General]
  1. 04:11:887 - Kiai Time is toggled on for less than 15 seconds. (check AIMod)
[Storyboard]

Codeless SB Elements
  1. e_yuu1402.png
Unused Image Files
  1. ev/5eania.png
  2. ev/_________10.png
  3. ev/_________16.png
  4. ev/e_sub0301.png
  5. ev/e_ter0101.png
  6. ev/e_yuu0801.png
  7. ev/flash.png
  8. ev/mexican.png
  9. ev/s_yuuc001.png
  10. ev/sunlight flare.png
  11. ev/white.png
[Grimoire]
  1. 00:10:538 (9,1) - swap NC .. NC start on 00:10:538 (9) fixed
  2. 00:14:246 (1) - remove NC here for consistency , add NC on 00:14:583 (5) - and remove NC on 00:14:920 (1) https://osu-ppy-sh.tvgratuite.org/s/330216
  3. 00:14:246 (2) - add clap here but there is no clap in the music
  4. 00:17:617 (2) - 5th point move to 208|312 for better flow fixed
  5. 00:19:302 (3) - 236|183 (stack with 00:20:988 (3) - ) fixed
  6. 00:26:381 (4) - better make same placement like 00:25:370 (1,2) - move this not to 260|200 i don't understand, sorry
  7. 00:26:718 (1) - 336|80 , straight with 00:26:887 (2) - fixed
  8. 00:27:561 (8) - Ctrl+H then rotate 75 degree for better flow will see about this
  9. 00:30:257 (4,5,1) - this placement too close , better move this. Here my recommend 00:30:257 (4) - 396|316 and 00:30:763 (1) - 308|336 (7th point move to 264|160) fixed
  10. 00:32:111 (1,2) - stack tail. fixed
  11. 00:36:156 (1,2) - as you can see here , you give small spacing . But on 00:35:819 (4,1) - you give big spacing , better you make another one same spacing like this. If you keep that , move 00:36:493 (2) - 256|148 same like 00:38:010 (3,4) fixed
  12. 00:39:359 (1) - remove NC here , NC start on 00:40:707 (2) idk
  13. 00:49:302 (2) - 288|324 , same spacing on 00:47:448 (2,3) idk
  14. 00:59:752 (3,4) - that's was a big spacing , I can't even tap this. decrease the spacing please :( .. or you can move 00:59:752 (3) - to 352|319 :roll:ed for now
  15. 01:01:437 (7,8,9) - 196|208 stack with 01:00:426 (1) - also move 01:01:269 (6) - 104|368 . If you don't mind , make 01:00:426 (1,2) - same spacing like 01:01:100 (5,6) - I point before ..
  16. 01:04:134 (5) - 7th point move to 212|168 nazi blanket fixed
  17. 01:05:651 (5) - 296|200? ed
  18. 01:06:156 (2) - better stack on slider tail 01:05:819 (1) - because the spacing too close. ed
  19. 01:19:808 (2) - 296|168? ed
  20. 01:28:572 (1) - remove NC thought NC gave a hint slider had big SV change
  21. 01:29:078 (1) - 168|328 blanket with 01:28:572 (1) fixed
  22. 02:02:111 (6,1) - stack will see about this
  23. 02:16:943 (2) - 36|52 and 02:19:640 (4) - 460|112 . Same spacing like 02:19:808 (1,2) - fixed
  24. 02:24:527 (2,3,4,5,6) - really death spacing , you need decrease the spacing :( probably
  25. 02:27:055 (1,2,3,4) - ^ i think this is fine
  26. 02:35:819 (2) - better stack on slider tail 02:34:808 (1) maybe but will make bad spacing
  27. 04:24:696 (1,1) - hmm..
Thank you, Sky Trias!
Topic Starter

[-AKiTOSHi-] wrote: 15452u

I'm not good at looking expert rated maps but here we go~

  1. 00:11:044 (2) - try make like This. fixed
  2. 00:19:640 (5) - look carefully and maybe here's nazi blanket with 00:19:471 (4) - fixed
  3. 00:20:482 (2) - perfect blanket if you do the Slider structured clean fixed
  4. 01:29:078 (1) - if you supposed to do blanket, it's not perfect. fixed
  5. 01:32:111 (2) - not balanced space between 01:31:774 (1,3) - fixed
  6. 02:42:898 (1) - good blanket. So please create the slider clean like this fixed
  7. 04:01:606 (2) - ^ fixed
  8. 04:11:550 (2) - Like this? (nvm about my bad blanket lmao) yeah might be good
  9. 04:24:022 (1,2,1) - seems awkward with unbalanced triples even has NC
I see nothing with brutal maps ;w;
no kds if it is useless

Thank you, [-AKiTOSHi-]!

Sky Trias wrote: 641x36

Hi Slick! o/
[General]
  1. 04:11:887 - Kiai Time is toggled on for less than 15 seconds. (check AIMod)
Just sayin this doesnt need a change, only for excessive switching.
hey irc mod :)

Mod
19:43 [ Space ]: btw
19:43 [ Space ]: remove Grimoire from tagsd
19:43 [ Space ]: it's your song name
19:43 Slick: it removes the english version of the game though :I
19:44 [ Space ]: ?
19:44 [ Space ]: jsut put 'Liberation of'
19:44 Slick: yeah i guess
19:44 [ Space ]: ill check up with a BN
19:44 [ Space ]: 1 sec
19:46 [ Space ]: its alright to have i guess
19:46 [ Space ]: but i hold my breathe
19:46 [ Space ]: for both
19:47 [ Space ]: breath*
19:47 [ Space ]: ok lets get to modding it
19:47 [ Space ]: IRC or post?
19:47 Slick: i prefer post
19:47 [ Space ]: irc would be better for me, but its up to you
19:47 Slick: but irc might be easier for you?
19:47 [ Space ]: I doubt my mod would be huge
19:47 [ Space ]: I cant map 4* plus so
19:47 [ Space ]: i cant mod insanes ect very will
19:47 [ Space ]: well*
19:48 Slick: hmm i don't mind
19:48 Slick: any suggestion is good
19:49 [ Space ]: 00:11:887 (1,2,3,1) -
19:49 [ Space ]: I don't believe flow is very good
19:49 Slick: keep your suggestions coming
19:49 [ Space ]: 00:17:617 (2,3) -
19:49 Slick: i don't like debating it during irc
19:49 Slick: i'll apply once it's posted
19:49 [ Space ]: I believe this doesn't flow well because the slider end is the opposite way
19:49 Slick: hope you don't mind
19:49 [ Space ]: its ok
19:50 Slick: so just keep the suggestions coming!
19:50 [ Space ]: 00:19:977 (1) - I would make this more consistently curved, like this:
19:52 [ Space ]: http://puu.sh/jvjyP/5302301923.jpg
19:52 [ Space ]: 00:27:729 (1) - I would keep a normal curve, it would play better
19:53 [ Space ]: 00:29:246 (1) - I wouldn't slow a slider so harshly, it would catch players out, the music doesnt warrant such a harsh slowdonw
19:53 [ Space ]: 00:31:269 (2,3) - Not a good flow here aswell, the slider ends don't compliement flow well
19:54 [ Space ]: 00:32:617 (2) - bring the first 3 anchor points to these coords
19:54 [ Space ]: x: 428 and y: 368
19:54 [ Space ]: x: 456
19:54 [ Space ]: y: 336
19:54 [ Space ]: x: 452 y: 280
19:55 [ Space ]: 00:36:662 (3) - ^ (these coords)
19:55 [ Space ]: for the curve on the end of the slider (these ones in the pic I will send)
19:55 [ Space ]: http://puu.sh/jvjLn/c364955246.jpg
19:55 [ Space ]: first anchor:
19:55 [ Space ]: X: 32 Y:128
19:56 [ Space ]: X: -12 Y: 172
19:56 [ Space ]: X: -4 Y:232
19:57 [ Space ]: http://puu.sh/jvjTi/7b33bfefee.jpg
19:57 [ Space ]: try this for this slider
19:57 [ Space ]: 00:50:988 (1) -
19:59 [ Space ]: 01:11:213 (1) - Remove one of the anchors at the end and put the others on the c urve at these points
19:59 [ Space ]: from bottom to top: http://puu.sh/jvk0G/8bf1725588.jpg
19:59 [ Space ]: x: 324 y:140
19:59 [ Space ]: x:320 y:56
19:59 [ Space ]: x:248 y:20
20:00 [ Space ]: 01:18:460 (3) - bring the 3rd last anchor down by 1 or 2 grids
20:00 [ Space ]: 01:45:257 (2) - Keep it a normal curve with 1 anchor point, they're overcomplex
20:01 [ Space ]: 02:01:100 (1) - remove 2 anchor points at the end
20:02 [ Space ]: (from bottom to top)
20:02 [ Space ]: http://puu.sh/jvkcD/2960504f81.jpg
20:02 [ Space ]: x:244 y:276
20:02 [ Space ]: x:236 y:228
20:02 [ Space ]: x:192 y:196
20:02 [ Space ]: x:128 y:200
20:03 [ Space ]: 02:03:797 (1) - ? Why a red anchor just keep a normal curve
20:04 [ Space ]: seania's part is too difficult
20:04 [ Space ]: for me to mod
20:05 Slick: ah, their stuff is really complicated
20:05 Slick: you don't need to mod midge & 5eania
20:05 [ Space ]: do something like this for better flow http://puu.sh/jvkoU/fc6bb95e49.jpg
20:05 [ Space ]: 03:22:336 (3) -
20:05 Slick: really thank you for even pointing out the coordinates for sliders <3
20:06 [ Space ]: 03:55:707 (1,1) - Blanket the slider end? :)
20:06 [ Space ]: lol np
20:06 [ Space ]: its a bit hard to just take from a picture
20:06 [ Space ]: 04:05:651 (3) - bring the last anchor down a little bit for a consistent curve end
20:06 [ Space ]: I also moved around a few anchor points
20:07 [ Space ]: (bottom to top)
20:07 [ Space ]: http://puu.sh/jvkwY/08f9403bad.jpg
20:07 [ Space ]: x:80 y:353
20:07 [ Space ]: 352*
20:07 [ Space ]: x:32 y:340
20:07 [ Space ]: x:0 y:308
20:07 [ Space ]: x:-12 y:272
20:08 [ Space ]: x:-17 y:217
20:08 [ Space ]: x:32 y:176
20:08 [ Space ]: [Midge part] 04:14:078 (1,1) - Blanket here would be nice and a not to slow trainsqueak slider
20:09 [ Space ]: 04:18:628 (1,2,3,4,1,2,3,4,1,2,3,4) - how to read?
20:10 [ Space ]: 04:27:224 (1) - This slider I am not sure on its rankablity, I think it's ok but, Ill check with a bn now
20:11 [ Space ]: 04:43:404 (2) -
20:11 [ Space ]: Try this instead for a more even curve v
20:11 [ Space ]: http://puu.sh/jvkMS/877e1fa8e2.jpg
20:11 [ Space ]: 04:44:246 (1,1) - Blanket the slider sides together?
20:12 [ Space ]: 04:59:331 (1) - Perhaps get a 0byte sound file to silence the end ( I have one if you need it)
20:13 [ Space ]: ok finished :)
20:13 [ Space ]: ill post the IRC now
IRC log
21:47 Slick: hi
21:47 Jojajim: Yo
21:47 Jojajim: Yeah I can play your map
21:48 Jojajim: ^^
21:48 Jojajim: just link me it
21:48 *Slick is listening to [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories]
21:48 Slick: thank you :D
21:53 Slick: brb
21:53 Jojajim: I just played that no sound xD
21:53 Slick: just type your even though i'm not ere
21:53 Slick: here*
22:03 Slick: nooo ;w;
22:03 Slick: sorry...
22:03 Jojajim: Rip that ending
22:03 Slick: fuck midge seriously
22:03 Jojajim: 3 times same place xD
22:08 Slick: so hard with hidden ;w;
22:08 Slick: sorry
22:08 Jojajim: #nosleepnowarmup xD
22:08 Slick: you don't need to keep replaying ;w;
22:13 Slick: nice play!
22:13 Slick: think it's the first HD i've seen
22:14 Jojajim: :D
22:14 Jojajim: It's a fun map to play
22:14 Jojajim: First wierd slider map I really like
22:14 Slick: xd
22:14 Slick: you not a fan of sliders?
22:14 Slick: like in general
22:15 Jojajim: I HATE small back and forth sliders
22:15 Jojajim: Idk what they're called
22:15 Slick: kick sliders?
22:15 Jojajim: yeah maybe?
22:16 Slick: 00:53:010 (5) - like this?
22:16 Jojajim: 03:07:842
22:16 Jojajim: this
22:16 Jojajim: no
22:16 Slick: oh
22:16 Slick: repeat sliders
22:16 Jojajim: Yeah
22:16 Slick: you played it a lot
22:16 Slick: thanks for retrying
22:16 Jojajim: np I will continue to play it
22:16 Jojajim: just poke me if you update
22:16 Jojajim: Btw I love the story board
22:16 Slick: thanks
22:17 Slick: lol
22:17 Jojajim: I'm one of the freaks that play with that stuff :)
22:17 Slick: made it just for the collab
22:17 Jojajim: I play with everything xD you can hardly see my screen
22:17 Slick: lol
22:17 Slick: you played it a lot so there must be moments you feel
22:18 Slick: that need to be better
22:18 Slick: don't be shy pointing out nickpickish stuff
22:18 Slick: anything to improve it!
22:18 Jojajim: hmmm maybe the end
22:18 Slick: midges part?
22:19 Jojajim: 04:17:954
22:19 Jojajim: This part and forward
22:19 Jojajim: like it doesn't flow as well as the rest of the song
22:19 Jojajim: idk what to change tho
22:19 Slick: it might be just midges mapping
22:19 Slick: he's know for mapping hard to read stuff
22:20 Slick: have you played some of his maps?
22:20 Jojajim: maybe
22:20 Slick: 03:33:965 (1) - needs to be tilted
22:20 Slick: like so http://puu.sh/jwEGR.jpg
22:21 Slick: going to fix the blanket after
22:21 Jojajim: 04:33:123 (1) -
22:21 Jojajim: I think this one should start close to the others
22:22 Slick: i'll tell him
22:22 Slick: crazy sliders in the map xd
22:22 Slick: when playing
22:22 Jojajim: http://puu.sh/jwEOs/8897da2157.jpg more like so
22:22 Slick: does it feel like a good map?
22:22 Jojajim: Yeah
22:22 Slick: like something that could be ranked
22:22 Jojajim: Not rankable tho
22:22 Jojajim: But it flow really well
22:22 Slick: ;w;
22:23 Slick: why not rankable?
22:23 Jojajim: just the slider pattern
22:23 Jojajim: feels like it won't
22:23 Slick: well i have talked to some qats
22:23 Slick: they think it's possible
22:23 Jojajim: but maybe, I've never ranked a map
22:23 Jojajim: as I said it flows well
22:24 Slick: that's good
22:24 Slick: but it has that "messy" feel to it
22:24 Slick: maybe it's just my mapping :I
22:24 Slick: but i do make sure the spacing is even and such
22:25 Jojajim: https://osu-ppy-sh.tvgratuite.org/ss/3515681
22:25 Jojajim: This just feels like a spinner would be better
22:25 Slick: fuck spinners xD
22:25 Slick: yeah it does work better but
22:25 Slick: that slider is screaming for ATTENTION!
22:25 Jojajim: espesially with the wirly sound in the background
22:26 Slick: yeah
22:26 Jojajim: 02:53:684
22:26 Jojajim: this point forward has a spin sound
22:26 Slick: i doubt i'll swap it out with a spinner
22:26 Slick: put a lot of work into that slider
22:27 Slick: it's nothing major though
22:27 Slick: just one slider or one spinner
22:27 Jojajim: does the slider make it like impossible on HR?
22:27 Jojajim: then I think it's major
22:27 Jojajim: otherwise
22:27 Slick: no it's possible with hr
22:27 Slick: i haven't tested
22:27 Slick: the end with HR
22:28 Jojajim: Well I don't see anything else really
22:28 Jojajim: not atm
22:28 Jojajim: add me and poke me with updates and other maps you do
22:28 Slick: could you give it a little mod?
22:29 Slick: eh sorry
22:29 Jojajim: sure
22:29 Slick: yeah adding
22:29 Slick: oh okay thank you <3
22:29 Jojajim: np :D
22:29 Slick: alright going to apply a few fixes and tweaks
22:29 Slick: thanks for playing
22:29 Slick: have a good one dude
22:29 Jojajim: u2 cya
22:29 Slick: :D
Short mod, Long log, Tolazytofix :D
Very nive map tho! Keep it up!

Edit:
Increase drain as well
Here we go again.

[Grimoire]
00:04:471 (4,5,6) - Only spaced 1/4 out of the whole start section (and most the map) so either don't add or add a couple more for consistency
00:06:325 (6) - Pls rotate about 10 degrees flows better imo
00:09:359 (1,4) - Bad blanket yo
00:08:347 (3,4,5,6) - End slider is too curved for this pattern, reduce the curve a little
00:10:454 (8) - Please remove this note, this triple plays better as two hittable notes
00:19:977 (1,2) - This really plays bad, the snap needed to get to the curve doesnt compliment the curve itself, start the curve further down please
01:39:527 (3,4) - Dont make 4 touchy
02:27:729 (1,2,3,4,5) - Nerf to like 0.75 DS or smth, it's a bit spaced for a sudden stream
03:16:943 (3) - This sounds better as a note imo
04:24:696 (1) - 177|162 for OP blankets!
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I really do see this being a DQ for unneccessary diffspike cant you try changing 04:30:089 (1,2,3,4,1,2,3,4) - into something how 5eania had done it 03:03:797 (7,8,9) - ?

Why haven't you ranked this already baka
PM request~
Grimoire
00:03:628 (6,3) - Blanket these and see how you like it.
00:05:651 (3,5) - Could make this into a perfect blanket, just a little off.
00:11:887 (1,1) - I know you're trying to match the violin but I think ending the slider where the hitsound is might be a better option, up to you.
00:19:640 (5,1) - Small blanket issue.
00:19:977 (1,2) - ^
00:26:381 (4) - This seems a bit close to 00:25:875 (3) maybe move it back a bit for a cleaner look.
00:26:887 (2,3,4,5,6,7,8) - These are pretty quiet , think about turning up the volume for these a little bit.
00:36:156 (1,2) - 00:36:156 (1,2) - These are hitting which doesn't look too good in here, maybe blanket instead?
00:40:707 (1,2,3,4,5,1) - More very quiet notes.
01:09:696 (6,3) - Pretty extreme jumps, maybe take them down just a bit.
02:05:482 (2) - Why not blanket this with 02:05:145 (1)
02:11:718 (6) - Really close notes again, think of moving.
03:05:735 (1,2) - ^
03:35:145 (3) - The tail of this is odd being right next to 03:35:482 (1)
03:36:662 (1) - Id curve this up to 03:37:505 (2) For a better flow.
03:48:123 (3) - I think this slider looks odd behind 03:47:617 (1) take a look and see if you know what I mean.
04:00:763 (4,1) - Move 1 back for a cleaner blanket.
04:33:460 - Timing point here and set it to BPM: 89
Not a huge mod, really nice map! Hope this helps and good luck on rankings! :D
IRC
2015-08-11 18:48 Asonate: so please fix that spaced stream for now
2015-08-11 18:48 Asonate: as in the flow too it
2015-08-11 18:49 Asonate: because edgy flow = rip
2015-08-11 18:49 Asonate: (with spaced streams)
2015-08-11 18:49 Asonate: while you do that ill scan the parts before
2015-08-11 18:50 Slick: yeah
2015-08-11 18:50 Asonate: 00:04:724 (5) - absolute sightread killer
2015-08-11 18:52 Asonate: 01:04:640 (2) - just my personal disliking against 1/2 repeatsliders, but highly unreadable, not that well synced with the music, and (maybe) better solved with a ring slider
2015-08-11 18:52 Asonate:
2015-08-11 18:52 Slick: ring slider=?
2015-08-11 18:52 Slick: what's that
2015-08-11 18:53 Asonate: same as a slider blanket
2015-08-11 18:53 Asonate: you did it quite often
2015-08-11 18:53 Asonate: 01:12:561 (1) - here for example
2015-08-11 18:53 Slick: i don't know what to do with that reverse arrow
2015-08-11 18:53 Slick: repeat slider*
2015-08-11 18:53 Asonate: ill tell you my idea in a sec
2015-08-11 18:54 Asonate: 01:23:684 (1) - just warning you, dont mind it for now
2015-08-11 18:54 Asonate: that blanket is way smaller than the others you have
2015-08-11 18:54 Asonate: might be good, might cause trouble with QAT
2015-08-11 18:54 Slick: blanket of 5?
2015-08-11 18:54 Asonate: Leave it for now
2015-08-11 18:54 Asonate: jup
2015-08-11 18:54 Slick: :s
2015-08-11 18:54 Slick: that can cause trouble with qat seriously?
2015-08-11 18:55 Asonate: inconsistent blanket spacing
2015-08-11 18:55 Slick: what the hell
2015-08-11 18:55 Asonate: rarely happens, but if youre lucky with who checks your map
2015-08-11 18:55 Asonate: ...
2015-08-11 18:55 Asonate: ( keep it for now, shouldnt be a problem)
2015-08-11 18:55 Asonate: 01:22:505 (3) - this slider as an idea to the repeat before
2015-08-11 18:56 Slick: make it a repeat slideR?
2015-08-11 18:56 Asonate: no
2015-08-11 18:56 Asonate: a slider like that, i would have had in mind as a good solution, but do it your way
2015-08-11 18:57 Slick: what would be better?
2015-08-11 18:57 Asonate: heck, you can keep the repeat, i just pointed it out because it gave me trouble reading it
2015-08-11 18:57 Asonate: you are the mapper, choose yourself
2015-08-11 18:58 Asonate: 02:27:055 (1) - i think you said these are to the voice
2015-08-11 18:58 Asonate: can that be ?
2015-08-11 18:58 Slick: don't think so
2015-08-11 18:59 Asonate: if yes, keep them, but say you mapped to the drums, because the voice isnt 1/2
2015-08-11 18:59 Slick: okay
2015-08-11 19:00 Asonate: 02:50:988 (1) - nice job on that :3
2015-08-11 19:00 Slick: :D
2015-08-11 19:00 Slick: fuck spinners xD
2015-08-11 19:01 Asonate: 03:22:336 (3) - ouch
2015-08-11 19:01 Asonate: flow killed again
2015-08-11 19:01 Slick: difficult to pattern these big ass sliders
2015-08-11 19:01 Slick: without shit overlapping etc
2015-08-11 19:01 Slick: i'll try and improve that section
2015-08-11 19:01 Asonate: you could make a looping :D
2015-08-11 19:01 Asonate: Like overlap with itself
2015-08-11 19:02 Asonate: might turn out nicely
2015-08-11 19:03 Asonate: 04:02:954 (3) - could complain about these 2, BUT it flows well, if you let go of the slider early
2015-08-11 19:03 Asonate: might play out well with your high SV
2015-08-11 19:03 Slick: do the sliders look fast to you?
2015-08-11 19:03 Asonate: 04:07:673 (5) - NC on this
2015-08-11 19:04 Asonate: i saw your SV and there isnt a single slider tick on them
2015-08-11 19:04 Asonate: so, fast enough
2015-08-11 19:04 Asonate: and yes, they are quite fast
2015-08-11 19:05 Asonate: 04:21:999 (1) - i know what thats supposed to be, but you/midge should make all these NC
2015-08-11 19:05 Asonate: Unreadable af otherwise
2015-08-11 19:05 Slick: might be read as a triplet idd
2015-08-11 19:05 Asonate: jup
2015-08-11 19:06 Asonate: dem .osu editing :D
2015-08-11 19:06 Slick: :?
2015-08-11 19:07 Asonate: SV 0.2 :3
2015-08-11 19:07 Slick: ah xD
2015-08-11 19:07 Slick: yeah 0,50 is still so fast
2015-08-11 19:07 Asonate: you should write ".osu editing for SV values" in the thread
2015-08-11 19:07 Slick: with my 2,77 sv
2015-08-11 19:07 Slick: yeah i read something like that

Good Luck \o/
Topic Starter
arphimigon

Arphimigon wrote: 2o4n1

Here we go again.

[Grimoire]
00:04:471 (4,5,6) - Only spaced 1/4 out of the whole start section (and most the map) so either don't add or add a couple more for consistency
00:06:325 (6) - Pls rotate about 10 degrees flows better imo fixed
00:09:359 (1,4) - Bad blanket yo fixed
00:08:347 (3,4,5,6) - End slider is too curved for this pattern, reduce the curve a little fixed
00:10:454 (8) - Please remove this note, this triple plays better as two hittable notes fixed
00:19:977 (1,2) - This really plays bad, the snap needed to get to the curve doesnt compliment the curve itself, start the curve further down please fixed
01:39:527 (3,4) - Dont make 4 touchy fixed
02:27:729 (1,2,3,4,5) - Nerf to like 0.75 DS or smth, it's a bit spaced for a sudden stream
03:16:943 (3) - This sounds better as a note imo
04:24:696 (1) - 177|162 for OP blankets!
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I really do see this being a DQ for unneccessary diffspike cant you try changing 04:30:089 (1,2,3,4,1,2,3,4) - into something how 5eania had done it 03:03:797 (7,8,9) - ?

Why haven't you ranked this already baka

Thanks for all the help with the map Arphimigon!
Topic Starter

Loughje wrote: 5a4r19

PM request~
Grimoire
00:03:628 (6,3) - Blanket these and see how you like it.
00:05:651 (3,5) - Could make this into a perfect blanket, just a little off. fixed
00:11:887 (1,1) - I know you're trying to match the violin but I think ending the slider where the hitsound is might be a better option, up to you.
00:19:640 (5,1) - Small blanket issue. fixed
00:19:977 (1,2) - ^ fixed
00:26:381 (4) - This seems a bit close to 00:25:875 (3) maybe move it back a bit for a cleaner look. fixed
00:26:887 (2,3,4,5,6,7,8) - These are pretty quiet , think about turning up the volume for these a little bit. fixed
00:36:156 (1,2) - 00:36:156 (1,2) - These are hitting which doesn't look too good in here, maybe blanket instead? fixed
00:40:707 (1,2,3,4,5,1) - More very quiet notes.
01:09:696 (6,3) - Pretty extreme jumps, maybe take them down just a bit.
02:05:482 (2) - Why not blanket this with 02:05:145 (1)
02:11:718 (6) - Really close notes again, think of moving. fixed
03:05:735 (1,2) - ^
03:35:145 (3) - The tail of this is odd being right next to 03:35:482 (1)
03:36:662 (1) - Id curve this up to 03:37:505 (2) For a better flow. fixed
03:48:123 (3) - I think this slider looks odd behind 03:47:617 (1) take a look and see if you know what I mean.
04:00:763 (4,1) - Move 1 back for a cleaner blanket.
04:33:460 - Timing point here and set it to BPM: 89
Not a huge mod, really nice map! Hope this helps and good luck on rankings! :D
Thank you, Loughje!
little check from #memehelp

02:11:887 (1) - move the last point a little bit to the right, would look better imo
03:02:448 (4,1) - blanket looks minimally off
03:05:145 (4,2) - stack end of 4 on 2?
03:53:347 (2) - move a little bit up/right so the completed slider lead more to it#
04:06:999 (3) - dangerously close to being offscreen...
04:08:853 (4,1) - blanket the end of 4 with the upper part of 1?
04:09:527 (2) - move to around 228/48?
04:12:224 (2) - blanket or stack on sliderend?
04:47:617 (1,2) - blanket in each other
04:51:662 (2) - make this a mirrored version of 1 ?

Honestly, the map seems really well polished and all those mods on it made it really hard to find stuff.
So I've been extremely picky with those
But since it's looks nice I'll leave a star :)
Topic Starter

Lasse wrote: 4y3p20

little check from #memehelp

02:11:887 (1) - move the last point a little bit to the right, would look better imo fixed
03:02:448 (4,1) - blanket looks minimally off
03:05:145 (4,2) - stack end of 4 on 2?
03:53:347 (2) - move a little bit up/right so the completed slider lead more to it# fixed
04:06:999 (3) - dangerously close to being offscreen... fixed
04:08:853 (4,1) - blanket the end of 4 with the upper part of 1? might do
04:09:527 (2) - move to around 228/48? fixed
04:12:224 (2) - blanket or stack on sliderend?
04:47:617 (1,2) - blanket in each other fixed
04:51:662 (2) - make this a mirrored version of 1 ?

Honestly, the map seems really well polished and all those mods on it made it really hard to find stuff.
So I've been extremely picky with those
But since it's looks nice I'll leave a star :)
Thank you, Lasse!
welp

00:10:201 (6,7,1) - this motion is not very pleasant to play because you cant snap to 00:10:370 (7) - , i recommend more of a zig zag motion
00:14:920 (2,4) - maybe u can blanket this
uhg.. im not sure. this is too different to really mod.

but honestly on a general scale, i can't tell the difference between why you use and not use extended sliders anymore. it just seems random, and no real consistency.. which is not good obviously.

you say you used extended sliders because you want to emphasize vocals. but somebody can easily say "why not use it here as well" and so and so.. see the problem?

also you also need to fix the spacing to make it more clear where you are using 1/4 or 1/2 as well. cuz imo some could be misread pretty easily

well i don't think this actually helps you at all, but that is my opinion on this.

[General]

>Too high SV, but well that's how you mapped it.
>You overuse complex sliders, use it in case of emphasis.
>There are many sections with inappropriate SV.
>I'll mod about unnecessary bezier curves. It just looks awful when misused.

[Grimoire]

00:11:887 (1) - Why use a bezier when you can create a better one than that?
00:16:774 (6) - Add more spacing here. It is inconsistent.
00:17:617 (2) - Unnecessary bezier.
00:19:977 (1) - I know you are following the vocals here but end the slider a tick earlier (where the clap is heard) because it's awkward to hear the slider end.
00:27:729 (1) - Change bezier.
00:31:269 (2) - ^
00:38:010 (3) - Inconsistent with the previous slider. Make it a three point curve then just make it a little bigger so it can end on the blue tick.
00:41:550 (1) - Bezier looks awful here. I won't mind beziers when it looks fine.
00:43:572 (2) - ^
01:47:617 (1) - Improve curve.
01:53:010 (1) and 01:53:516 (3) - ^
01:55:707 (1) - This slider looks too complex even without emphasis. Try lessening the red points.
02:16:269 (3,4,5,6) - Make it a curved stream for aesthetics and as a blanket for 02:16:100 (2).
02:22:673 (1) - Too fast and high SV starting from here until 02:28:066 (5).
02:34:471 (2) - Improve S-shape.
03:54:022 (5) - I suggest a slow curved slider.
04:14:583 (1) - Bad overlap.
04:41:550 (1) - Bad bezier.
04:59:331 (1) - I suggest you end this slider at 05:01:774 because the sound stops there.
Short mod c:
SPOILER
00:59:415 (1,2,3,4) - This pattern should be a bit smaller
01:19:302 (1,2) - Flow feels off here, I would suggest rotating #2 counterclockwise a bit and adjusting the following jumps to make up for it
02:21:156 (3,1) - Slider curve doesn't flow well right after coming from those jumps
02:22:673 (1) - The jumps following this part are extremely large for the difficulty of the rest of the map
02:27:729 (1,2,3,4,5) - I suggest starting the curve more horizontal and maybe curving it a little more
03:50:988 (3,4,5,6,1) - - This slider doesn't flow well with the jumps, rotating the slider counterclockwise and moving it down helps a lot
03:59:752 (1,2,3) - Flow feels off here
04:21:999 (1,2,1) - This does not play well, too many triplets with the same or greater spacing for it to be readable

Good luck on ranking, map is fun.
Topic Starter
Forbiddenplayer

Forbiddenplayer wrote: 2n1a2p


[General]

>Too high SV, but well that's how you mapped it.
>You overuse complex sliders, use it in case of emphasis.
>There are many sections with inappropriate SV.
>I'll mod about unnecessary bezier curves. It just looks awful when misused.

[Grimoire]

00:11:887 (1) - Why use a bezier when you can create a better one than that? maybe i'll remake
00:16:774 (6) - Add more spacing here. It is inconsistent. idk
00:17:617 (2) - Unnecessary bezier. maybe
00:19:977 (1) - I know you are following the vocals here but end the slider a tick earlier (where the clap is heard) because it's awkward to hear the slider end. valid suggestion, but it would cause inconsitency so i'll
00:27:729 (1) - Change bezier. i think this is fine
00:31:269 (2) - ^ fixed
00:38:010 (3) - Inconsistent with the previous slider. Make it a three point curve then just make it a little bigger so it can end on the blue tick. maybe
00:41:550 (1) - Bezier looks awful here. I won't mind beziers when it looks fine. fixed
00:43:572 (2) - ^ i think this is fine
01:47:617 (1) - Improve curve. changed a little
01:53:010 (1) and 01:53:516 (3) - ^ agreed, but haven't apply it yet
01:55:707 (1) - This slider looks too complex even without emphasis. Try lessening the red points. fixed
02:16:269 (3,4,5,6) - Make it a curved stream for aesthetics and as a blanket for 02:16:100 (2). ed
02:22:673 (1) - Too fast and high SV starting from here until 02:28:066 (5). will see about this
02:34:471 (2) - Improve S-shape.
03:54:022 (5) - I suggest a slow curved slider.
04:14:583 (1) - Bad overlap.
04:41:550 (1) - Bad bezier.
04:59:331 (1) - I suggest you end this slider at 05:01:774 because the sound stops there.

Thank you, Forbiddenplayer!
volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j

00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles?
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv
00:38:516 (5) - add whislte
00:41:044 (3,4,5) - add whislte
00:42:055 (2) - ^ on slider head
00:42:392 (3) - ^
00:43:235 (1) - ^
00:43:572 (2) - (^)
00:43:909 (3) - ^
00:44:246 (1,2) - here you did keep rhythm consistent :)
00:44:752 (2) - add whistle on slider head
00:46:437 (5,6,7) - whistle
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here.
00:47:448 (2) - whislte on slider head
00:47:786 (3) - (^)
00:48:965 (5,6) - add whisltes on slider head
00:49:471 (7) - ^
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf :D
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit

you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice
Topic Starter
phaZ

phaZ wrote: 4h5w41

volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j

00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles? fixed
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too increased slider SV, might change pattern
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv fixed
00:38:516 (5) - add whislte fixed
00:41:044 (3,4,5) - add whislte fixed
00:42:055 (2) - ^ on slider head fixed
00:42:392 (3) - ^ fixed
00:43:235 (1) - ^ fixed
00:43:572 (2) - (^) fixed
00:43:909 (3) - ^ fixed
00:44:246 (1,2) - here you did keep rhythm consistent :)
00:44:752 (2) - add whistle on slider head fixed
00:46:437 (5,6,7) - whistle fixed
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here. fixed
00:47:448 (2) - whislte on slider head fixed
00:47:786 (3) - (^) fixed
00:48:965 (5,6) - add whisltes on slider head fixed
00:49:471 (7) - ^ fixed
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher fixed
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf :D
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit

you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice

Thank you, pahZ!
I did a IRC mod with Slick, we talked about the uses of 3/4 sliders and fixed some patterns (01:15:932 (4,5,6,1) - , 02:27:055 (1,2,3,4,1,2,3,4,5) - and 03:51:662 (1) - )
As promised

[General]
• Inherit (green) timing line is unsnapped:
04:50:414 {290414}
04:51:762 {291762}
• Add custom colors!
•There are a few parts which are much harder then the rest
Examples
02:27:055 (1,2,3,4,1,2,3,4,5) -
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -



[Grimoire]
Nice diff name
  1. 00:02:449 (1,2,3) - Distance between (2,3) should be higher then (1,2) because the violin (3) is much stronger. Move (2) to 328:64 for example
  2. 00:04:724 (5) - Why did you map this? It seems overmapped, delete this circle please
  3. 00:10:117 (5) - ^^
  4. 00:25:370 (1,2) - Overlap is a bit weird. Consider moving (2) to 267:340, looks better, has better flow, and it stacks with an previous object (00:25:033 (5) - )
  5. 00:39:359 (1) - Nice slider!
  6. 00:54:696 (4) - Consider moving to 211:281 so it stacks with the next object. It looks much better then the current way, due to the weird overlap
  7. 01:14:583 (3,4,1) - Don't you think these jumps are a bit overdone? It's only 1/4 distance, and due to the slidertick interfering, you need to hold it to almost the end
  8. 01:38:684 (5,6,7,8,9) - Stream looks a bit messed up, please make it look better
  9. 02:13:572 (3,4) - Blanket?
  10. 02:27:055 (1,2,3,4,1,2,3,4,5) - As said above, this part is way to hard. Look at the screenshot. This is one of the 2 big peaks. Nerf it a bit (or at least the spaced stream)
  11. 02:34:471 (2,1) - Teach me how to make awesome things like this O.o
  12. 02:42:224 (2) - The jumps feels out of place. Cltr G this
  13. 02:50:988 (1) - Teach me how to make awesome things like this O.o - I LOVE THIS SLIDER


    [5eania]
    This part misses MANY NCs
    Usually, with dubstep, many NC are there to increase readability. Combos of 1 are really common
    1. 02:56:887 (2,3) - NC, either do both or none of them, if you do, NC 02:57:392 (4) - as well
    2. 02:59:078 (2,3) - ^^
    3. 03:00:679 (2,3,4,5,6) - NC ALL of these 5
    4. 03:09:864 (2) - NC
    5. 03:11:465 (2,3,4,5,6,7) - Nc all 6
    6. 03:13:909 (4) - NC
      03:17:617 (5) - NC
    I love this part

    [Grimoire again]
  14. 03:23:179 (1) - Nice slider
  15. 03:28:572 (1) - ^^
  16. 03:52:336 (4,7) - Either stack them or space them, the overlap feels rather awkward
  17. 03:56:381 (3,4,1) - Those jumps O.o Please decrease spacing
  18. 03:59:415 (5) - Stack to 03:58:909 (2) - , don't forget to move 03:59:752 (1) - as well
  19. 04:09:527 (2) - Why not move this to 192:184 for the blanket? Looks better then an overlap

    [Midge]
    1. 04:13:404 (1) - Consider making it in such way (1)'s end stacks with 04:13:066 (1) -
    2. 04:15:763 (2) - NC for build up for the next part, as it feels quite similar
    3. 04:17:280 (2) - NC for start of stanza
    4. 04:20:314 (2) - Nc, cause it looks better
    5. 04:22:168 (2) - NC for better readability, it really looks like 1/4, and the huge jump before this doesn't make it better
    6. 04:28:067 (2) - NC for stanza
    7. 04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tone down a little please. Many people will break/fail only because of this part
    I also love this part

    [Grimoire ptIII]
  20. Many slider here are unrankable because of their low volume. Either the sliderbody can be silenced, but then the end/sliderticks must be audible (or in any other way) You can keep it low, but please, something like 15-20 so it at least is audible (players who play this type of hard level usually have silent sldierbody/slidertick, so you can also only silence the end
Call me back
Hoping the lay-out is fine, all those lists in eachother xD

Baraatje123 wrote: 5b456m

As promised

[Midge]
  1. 04:13:404 (1) - Consider making it in such way (1)'s end stacks with 04:13:066 (1) - i like the freehand look. stylized choice, i guess
  2. 04:15:763 (2) - NC for build up for the next part, as it feels quite similar swapped 1 and 2 nc
  3. 04:17:280 (2) - NC for start of stanza start of stanza is emphasized through the nc on 1. this nc looks cleaner, as 04:16:943 (1,2) - is nc'd in the same way
  4. 04:20:314 (2) - Nc, cause it looks better done
  5. 04:22:168 (2) - NC for better readability, it really looks like 1/4, and the huge jump before this doesn't make it better done
  6. 04:28:067 (2) - NC for stanza same as the reason given before
  7. 04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tone down a little please. Many people will break/fail only because of this part lowered ds even more, i guess
I also love this part
thanks
Hi

I Do One Little Mod Good Luck With Rank

[Grimoire]

00:02:954 (3) - Fix That Slider Try This

00:07:842 (8) - Swap This Slider To Circle Like This

00:08:179 - New Combo
00:14:583 (1) - Try This

00:21:325 (4) - Try This

00:55:033 (1) - Try This

01:53:516 (3) - Try This

01:54:190 (5) - NC
01:56:887 (1) - ^
02:35:988 (1) - ^
03:17:111 (4) - ^
04:27:224 (1,1) - Try This
Topic Starter
Ppuskalin

Ppuskalin wrote: 445a5s

Hi

I Do One Little Mod Good Luck With Rank

[Grimoire]

00:02:954 (3) - Fix That Slider Try This

00:07:842 (8) - Swap This Slider To Circle Like This

00:08:179 - New Combo
00:14:583 (1) - Try This

00:21:325 (4) - Try This

00:55:033 (1) - Try This

01:53:516 (3) - Try This

01:54:190 (5) - NC
01:56:887 (1) - ^
02:35:988 (1) - ^
03:17:111 (4) - ^
04:27:224 (1,1) - Try This
changed some sliders a little

Thank you, Ppuskalin!
Had a small talk via IRC
Fixed some slight things, and cleared up some misunderstandings

Bubble#1'd 574m24


SPOILER
Left out quite a lot, as it was (quite) irrelevant
2015-09-01 18:24 Slick: i'll listen it through now with 10% volume music
2015-09-01 18:24 Slick: make sure everything is fine
2015-09-01 18:30 Slick: everything seems fine
2015-09-01 18:30 Slick: but there is one tricky note
2015-09-01 18:30 Slick: can you help me...
2015-09-01 18:30 Baraatje123: which one?
2015-09-01 18:30 Slick: 04:09:527 (2) -
2015-09-01 18:30 Slick: 04:09:696 (1) - this slider becomes so hard to catch
2015-09-01 18:30 Slick: because of 04:09:527 (2) - position
2015-09-01 18:31 Baraatje123: Try 264:384
2015-09-01 18:32 Slick: i'll do that
2015-09-01 18:32 Slick: do you think od shoud be 8?
2015-09-01 18:33 Baraatje123: It's fine at 8
2015-09-01 18:33 Slick: 04:34:808 - and these sliders
2015-09-01 18:33 Slick: should i raise ticks & end to 10% volume?
2015-09-01 18:33 Slick: i didn't know it was unrankable
2015-09-01 18:34 Baraatje123: I double checked and it seems fine now
2015-09-01 18:34 Slick: okay
2015-09-01 18:36 Slick: updated
2015-09-01 18:39 Baraatje123: A few more things
2015-09-01 18:39 Baraatje123: 00:25:370 (1,2) - Can you please remove the overlap?
2015-09-01 18:39 Baraatje123: As said in the thread, move (2) to 267:340, as the current overlap is incredibly awkward ;w;
2015-09-01 18:40 Slick: yeah done
2015-09-01 18:40 Slick: was that all?
2015-09-01 18:40 Baraatje123: 00:54:696 (4) - Consider moving to 211:281 so it stacks with the next object. It looks much better then the current way, due to the weird overlap
2015-09-01 18:41 Baraatje123: That's all
2015-09-01 18:42 Baraatje123: wait
2015-09-01 18:42 Slick: so it's end stacks with 00:55:033 (1) - ?
2015-09-01 18:43 Baraatje123: Just one more thing
2015-09-01 18:43 Slick: like this? http://puu.sh/jWoCL.jpg
2015-09-01 18:43 Baraatje123: yes
2015-09-01 18:43 Baraatje123: 02:42:224 (2) - Ctrl G this please, it makes more sense
2015-09-01 18:43 Slick: yeah
2015-09-01 18:44 Baraatje123: When you fix it and update I can bubble
2015-09-01 18:46 Slick: updated
I'm lazy to bubble pop, just.
You can't silence both sliderticks and sliderslides together, i see a lot of sliders which have both silenced (consider 5% is silenced).
There is also a lot of "mapping quality issues" with 1/2 and 1/4 which are difficult to recognize. I don't really have time to check your map, but i highly recommend you to improve your map before getting it bubbled.

If i have time in future, i could help you with your map.
Good Luck ~
Shoot
Forgot about that
Let me pop it for now then, as it is indeed unrankable
Fix the sounds and I'll rebub
In the recheck it felt audible, but I completely forgot the slidertick/sliderslide
Fix it, and call me for repair
Sorry
How on earth did I miss that ;-;
here's a reminder that my part is confirmed possible

sorry for asdkal;skdl;asdk so late mod
ah since the bubble is popped i might take this small chance to give my suggestions
sorry for extreme late mod
PS: poke me if you want some code on some slider suggestions i listed below

[Grimore]
00:25:707 (2) - maybe you can move this around x:132 y:360 feels nicer with your flow imo
00:36:493 (2) - i think better not to blanket this since its a 3/4 slider and circle , i think moving it near sliderhead would feel nicer like you did in 00:51:662 (3,4) -
00:55:875 (5,1) - maybe adjust this a little so it looked like a proper blanket http://puu.sh/jYlIm.jpg
01:01:437 (7,8,9) - try this ? http://puu.sh/jYlKx.jpg
01:58:404 (1,2) - maybe this 2 slider shapes can be improved : http://puu.sh/jYlRB.jpg
02:05:651 (3) - move this a little away maybe , felt like the blanket is a bit too close
03:09:359 (8) - why not follow the shape of slider body of 03:09:864 (1) - ?
04:00:089 (2,4) - maybe distance this a little from slider as similar to look like 04:02:280 (4,1) - is neater
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - just saying this streams look a little untidy but i have no idea on how to give a suggestion ;w;

the rest feels much fun !
hope this short mod helps

some old logs
2015-08-12 01:32 Slick: hi
2015-08-12 01:33 Rumia-: hi
2015-08-12 01:33 Slick: could you play a map of mine?
2015-08-12 01:33 Slick: if possible
2015-08-12 01:34 Slick: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories]
2015-08-12 01:34 Rumia-: ok
2015-08-12 01:35 Rumia-: ing atm
2015-08-12 01:35 Slick: thank you <3
2015-08-12 01:37 Rumia-: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories]
2015-08-12 01:37 Rumia-: ok
2015-08-12 01:39 Rumia-: wait
2015-08-12 01:40 Rumia-: orz my fps drops randomly omg lol
2015-08-12 01:40 Slick: ;w;
2015-08-12 01:45 Rumia-: lol sorry bad play lol
2015-08-12 01:45 Slick: no was good
2015-08-12 01:46 Slick: really hard map >_<
2015-08-12 01:46 Slick: hmm how was it?
2015-08-12 01:47 Rumia-: lol osu crash
2015-08-12 01:47 Slick: D:
2015-08-12 01:48 Rumia-: hmm overall this diff is pretty inconsistent but cool mapping
2015-08-12 01:48 Slick: inconsisten? ;w;
2015-08-12 01:48 Rumia-: some parts are too exagerated jumps and some part is feel 4 star-ish
2015-08-12 01:48 Slick: oh
2015-08-12 01:48 Slick: yeah dynamic difficulty
2015-08-12 01:48 Slick: shouldn't be a problem though
2015-08-12 01:49 Slick: you mean jumps like
2015-08-12 01:49 Slick: 02:23:348 (4,5,6,7) -
2015-08-12 01:49 Slick: 02:24:527 (2,3,4,5,6) -
2015-08-12 01:49 Slick: 03:50:988 (3,4,5,6,1) -
2015-08-12 01:49 Slick: 03:52:505 (1,2,3,1) -
2015-08-12 01:50 Rumia-: yea
2015-08-12 01:50 Rumia-: includes wriggle slider is hard to react or reach lol
2015-08-12 01:50 Slick: yeah many sliders hard to catch
2015-08-12 01:50 Slick: 02:25:370 (1) - crazy slider !
2015-08-12 01:51 Rumia-: and many sliders felt off or extended lol
2015-08-12 01:51 Slick: :?
2015-08-12 01:51 Slick: hmm
2015-08-12 01:51 Slick: like 01:58:066 (5,1,2,3,4,1,2) -
2015-08-12 01:51 Slick: ?
2015-08-12 01:52 Rumia-: as example 01:47:617 (1) -
2015-08-12 01:52 Rumia-: and also yea
2015-08-12 01:52 Slick: hmm that should be fine
2015-08-12 01:52 Rumia-: 01:58:404 (1,2) - u know these are 1/4
2015-08-12 01:53 Rumia-: and those spacings arent really make sense
2015-08-12 01:53 Slick: slider like that
2015-08-12 01:53 Slick: it's called 3/4?
2015-08-12 01:53 Slick: or 1/4 :?
2015-08-12 01:54 Slick: 01:58:404 (1) - should not be extended
2015-08-12 01:54 Slick: should end on white tick
2015-08-12 01:54 Slick: sounds better
2015-08-12 01:54 Rumia-: yea
2015-08-12 01:54 Rumia-: 02:02:786 (3) - this one too
2015-08-12 01:55 Slick: end on red tick?
2015-08-12 01:55 Rumia-: yea
2015-08-12 01:55 Slick: hmm
2015-08-12 01:55 Slick: i think that one is fine
2015-08-12 01:55 Rumia-: 02:03:460 (3) - this one is good
2015-08-12 01:55 Rumia-: but need closer spacing with next slider
2015-08-12 01:55 Slick: i don't know
2015-08-12 01:55 Slick: slider leniency can be abused easy for this map
2015-08-12 01:55 Rumia-: you think is fine , but as a player i felt its not
2015-08-12 01:55 Slick: like 01:14:583 (1,2,1) -
2015-08-12 01:56 Rumia-: tho its s you should ask for more testplay etc
2015-08-12 01:56 Slick: it is very different mapping
2015-08-12 01:56 Rumia-: 02:10:875 (3) - like this one , its better end it at red tick and add a note on blue
2015-08-12 01:56 Slick: wow
2015-08-12 01:56 Slick: nice catch
Topic Starter
Rumia-
[quote="Rumia-"]sorry for asdkal;skdl;asdk so late mod
ah since the bubble is popped i might take this small chance to give my suggestions
sorry for extreme late mod
PS: poke me if you want some code on some slider suggestions i listed below

[Grimore]
00:25:707 (2) - maybe you can move this around x:132 y:360 feels nicer with your flow imo changed, but not to your location
00:36:493 (2) - i think better not to blanket this since its a 3/4 slider and circle , i think moving it near sliderhead would feel nicer like you did in 00:51:662 (3,4) - fixed
00:55:875 (5,1) - maybe adjust this a little so it looked like a proper blanket http://puu.sh/jYlIm.jpg
01:01:437 (7,8,9) - try this ? http://puu.sh/jYlKx.jpg
01:58:404 (1,2) - maybe this 2 slider shapes can be improved : http://puu.sh/jYlRB.jpg fixed
02:05:651 (3) - move this a little away maybe , felt like the blanket is a bit too close
03:09:359 (8) - why not follow the shape of slider body of 03:09:864 (1) - ?
04:00:089 (2,4) - maybe distance this a little from slider as similar to look like 04:02:280 (4,1) - is neater
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - just saying this streams look a little untidy but i have no idea on how to give a suggestion ;w;

the rest feels much fun !
hope this short mod helps

Thank you, Rumia-!
Seania's dubtep is best dubtep
Amazing map though

sexy sliders
Just ignore all of these if you don't feel like it this is just me o_o/


01:22:336 (2) - maybe too much off from flow?
01:58:909 (2,3) - spacing looks little too sharp right here?
03:01:437 (1,1) - repeating slider doenst look like it fits here? just do another 1/2 slider i guess, or maybe something you did later on at 03:12:224 (1,1,1) - but I'd still go for 1/2 slider anyway
04:23:853 (1,1,2,1,2,3) - I don't get what shape or flow what you are trying to make here, honestly looks bit bad for me


lol some next level map I never expect though, interesting o.o

since I can't play this at all I kinda can't tell if anything is going wrong or right :>

wish you luck!
Topic Starter
haha5957

haha5957 wrote: 6b3t31

Just ignore all of these if you don't feel like it this is just me o_o/


01:22:336 (2) - maybe too much off from flow? fixed
01:58:909 (2,3) - spacing looks little too sharp right here? fixed
03:01:437 (1,1) - repeating slider doenst look like it fits here? just do another 1/2 slider i guess, or maybe something you did later on at 03:12:224 (1,1,1) - but I'd still go for 1/2 slider anyway
04:23:853 (1,1,2,1,2,3) - I don't get what shape or flow what you are trying to make here, honestly looks bit bad for me


lol some next level map I never expect though, interesting o.o

since I can't play this at all I kinda can't tell if anything is going wrong or right :>

wish you luck!

Thank you, haha5957!
oh bubble pop? what the

Beomsan wrote: 61543f

oh bubble pop? what the
what is so surprising? the map is pretty unpolished

Lethargy wrote: 5e6v4g

what is so surprising? the map is pretty unpolished
Some I agree. Just a sadness.
slick is working hard for ranked. I know.
Wee

Aesthetics
You asked me to look at blankets and whatnot so here you go<3

00:03:628 (6) - http://puu.sh/k2lyS/fd95a5fb46.jpg move it slightly over and bring up the anchor point for a better blanket

00:05:145 (1) - move the middle anchor to 448|304 , the big curve on that slider feels off to me

00:05:651 (3) - Rotate 6 degrees so it leads into the slider better, then move it to 180|272 for the blanket

00:08:684 (4,5) - I don't like the placement of these, it feels like a really harsh flow for this part http://puu.sh/k2m1B/3d5f002500.jpg I think moving 00:08:684 (4) - to 196|268 winds up with a much better flow and it makes use of the curve on 00:09:022 (6) -

00:11:550 (4) - Move this to 256|40, having it so close feels weird

00:19:471 (4,5) - http://puu.sh/k2nIa/84d39b6048.jpg

00:22:673 (1) - I would just make this a curved slider or make it completely blanket around 00:22:336 (3) - slider end, the current one looks a little funky

00:25:875 (3,5) - http://puu.sh/k2nSQ/9f62614cbd.jpg I adjusted the last red anchor point to be closer to 5 and then moved the last white anchor point down slightly for a better blanket

00:28:404 (2,3,1) - polish 3 so that way the curve is the same as 2 and have it be a perfect blanket over the red slider that comes up like this http://puu.sh/k2lkk/e52b5f67a4.jpg

00:29:920 (2,3,4,5) - something like this makes the curve on the end of the slider 5 look better http://puu.sh/k2lpN/ea79dad0ed.jpg

00:34:640 (1,3) - These two sliders look a little off to me in the way they rest together but I don't really have a good suggestion

00:40:707 (1,2,3,4,5) - the flow here is pretty janky, specifically in the back and forth from 4-5-1 don't know if I like it or not

00:44:246 (1,2) - Move both of these together so you don't break the blanket, but have 1 rest on the slider head of 00:43:572 (2) -

00:58:741 (2) - move the end anchor to 184|368 for a tighter blanket

01:05:819 (1,3) - You could probably blanket the sliderhead of 3 with the curve at the end of 1 (if you did this you'd have to move 01:06:325 (3,4,1,2,3,1,2) - all of this with it as well, to keep everything looking pretty, so totally up to you)

01:08:179 (2,2) - http://puu.sh/k2pnH/e3d65179ac.jpg

02:05:482 (2,3) - these two seem awfully close but the blanket is fine it's just a very close up blanket and the rest of them are about the same distance
typically

02:08:684 (4) - Now I know that 4 is stacked on the end of the 2 slider, but I think having it be blanketed by the large curve on 3 winds up looking better, plus it makes use of that nice slider design that otherwise is just a very simple blanket on the end of 3 into 2. http://puu.sh/k2q7P/ea468ee085.jpg you could also just remake the slider design on 2 so it rests in the area. http://puu.sh/k2qfS/3e71fab1df.jpg I do know that doing something like this makes the jump from 2-3 a little smaller but obviously it's up to you

02:42:224 (2,3,1,2,1) - This here looks amazing and I love it to bits, however, but I think if you rotate 02:42:224 (2) - by -40 and then move the sliders so that way the spacing is the same it winds up looking even better as then you make use of the hole in 1. http://puu.sh/k2rxF/dadd88f638.jpg if you do this BE CAREFUL WITH 02:42:898 (1) - as it can go offscreen, i'd suggest if you do this just take the entire combo 02:41:381 (1,2,3,1,2,1) - and moving it up slightly

02:59:078 (1,1) - the angle of these two is slightly off if you wanted them to be parallel http://puu.sh/k2qL4/9352d5622a.jpg

04:39:527 (2) - move to 364|308 for a blanket on 1 and then move 04:40:201 (1) - to 380|128 to blanket it all nice and tidy

should be all I can see that could need any sort of changes
Topic Starter

-Lemons wrote: 6e2w50

Wee

Aesthetics
You asked me to look at blankets and whatnot so here you go<3

00:03:628 (6) - http://puu.sh/k2lyS/fd95a5fb46.jpg move it slightly over and bring up the anchor point for a better blanket

00:05:145 (1) - move the middle anchor to 448|304 , the big curve on that slider feels off to me

00:05:651 (3) - Rotate 6 degrees so it leads into the slider better, then move it to 180|272 for the blanket fixed

00:08:684 (4,5) - I don't like the placement of these, it feels like a really harsh flow for this part http://puu.sh/k2m1B/3d5f002500.jpg I think moving 00:08:684 (4) - to 196|268 winds up with a much better flow and it makes use of the curve on 00:09:022 (6) - fixed

00:11:550 (4) - Move this to 256|40, having it so close feels weird

00:19:471 (4,5) - http://puu.sh/k2nIa/84d39b6048.jpg

00:22:673 (1) - I would just make this a curved slider or make it completely blanket around 00:22:336 (3) - slider end, the current one looks a little funky fixed

00:25:875 (3,5) - http://puu.sh/k2nSQ/9f62614cbd.jpg I adjusted the last red anchor point to be closer to 5 and then moved the last white anchor point down slightly for a better blanket

00:28:404 (2,3,1) - polish 3 so that way the curve is the same as 2 and have it be a perfect blanket over the red slider that comes up like this http://puu.sh/k2lkk/e52b5f67a4.jpg

00:29:920 (2,3,4,5) - something like this makes the curve on the end of the slider 5 look better http://puu.sh/k2lpN/ea79dad0ed.jpg

00:34:640 (1,3) - These two sliders look a little off to me in the way they rest together but I don't really have a good suggestion
changed a little

00:40:707 (1,2,3,4,5) - the flow here is pretty janky, specifically in the back and forth from 4-5-1 don't know if I like it or not

00:44:246 (1,2) - Move both of these together so you don't break the blanket, but have 1 rest on the slider head of 00:43:572 (2) -

00:58:741 (2) - move the end anchor to 184|368 for a tighter blanket fixed

01:05:819 (1,3) - You could probably blanket the sliderhead of 3 with the curve at the end of 1 (if you did this you'd have to move 01:06:325 (3,4,1,2,3,1,2) - all of this with it as well, to keep everything looking pretty, so totally up to you)

01:08:179 (2,2) - http://puu.sh/k2pnH/e3d65179ac.jpg

02:05:482 (2,3) - these two seem awfully close but the blanket is fine it's just a very close up blanket and the rest of them are about the same distance
typically

02:08:684 (4) - Now I know that 4 is stacked on the end of the 2 slider, but I think having it be blanketed by the large curve on 3 winds up looking better, plus it makes use of that nice slider design that otherwise is just a very simple blanket on the end of 3 into 2. http://puu.sh/k2q7P/ea468ee085.jpg you could also just remake the slider design on 2 so it rests in the area. http://puu.sh/k2qfS/3e71fab1df.jpg I do know that doing something like this makes the jump from 2-3 a little smaller but obviously it's up to you

02:42:224 (2,3,1,2,1) - This here looks amazing and I love it to bits, however, but I think if you rotate 02:42:224 (2) - by -40 and then move the sliders so that way the spacing is the same it winds up looking even better as then you make use of the hole in 1. http://puu.sh/k2rxF/dadd88f638.jpg if you do this BE CAREFUL WITH 02:42:898 (1) - as it can go offscreen, i'd suggest if you do this just take the entire combo 02:41:381 (1,2,3,1,2,1) - and moving it up slightly

02:59:078 (1,1) - the angle of these two is slightly off if you wanted them to be parallel http://puu.sh/k2qL4/9352d5622a.jpg

04:39:527 (2) - move to 364|308 for a blanket on 1 and then move 04:40:201 (1) - to 380|128 to blanket it all nice and tidy fixed

should be all I can see that could need any sort of changes
Thank you, -Lemons!

Cherry Blossom wrote: 5u433y

1/2 and 1/4 which are difficult to recognize.
@slick - I had said this before, and lately I considered it a part of the mapping style so brushed it off, but I guess it could be better.

Midge wrote: 2q456j

here's a reminder that my part is confirmed possible
Possible sure, diffspiking at the last minute of the map when there was a previous kiai of the exact same intensity? Not so sure. I'd like your part if the whole map was harder, but as of here it is a 4+ min killer.

Cherry Blossom wrote: 5u433y

There is also a lot of "mapping quality issues", i highly recommend you to improve your map before getting it bubbled.
[Grimoire]
I'm going to go over big points ayy

00:04:471 (4,5,6) - This is spaced 1/4, there is no other spaced 1/4 in this section, although vaguely justifiable it is inconsistency in this part and either all parts should be spaced or none. Also this has a lower pitch than most the others too, so it would be logical to remove the spacing here.

00:06:325 (6,1,2,3,4) - Because of oval flow here, Slider start 4 seems too far left and it ends up a flow breaker. Move slider 4 more left along with the triples, ideally 384|284 would be great, but because of the leading next pattern and avoiding remaps, 304|296 for the slider start may suffice or slightly lower.

00:10:370 (7) - Please don't make this a clickable note, its weaker than the previous note and feels odd too in that motion. 00:10:201 (6) - Extend this as a slider instead.

00:30:089 (3,4,5) - These honestly need more spacing, clear vocal here. It was increased a lot more 00:19:302 (3,4,5) - there. Another reason for the change is to separate it from this small distancing 00:29:246 (1,2) - here by making it larger than that small spacing you can separate the clearly expressed vocal.

00:43:235 (1,2) - Way too large of a 1/4 snap for an early calm point like this with little punchy vocal. Not only is the spacing extreme, but the flow breaks by having to add a weird snap too to start the slider from the last. I'd change 00:43:235 (1,2,3) - this whole part into being a lot less snappy in the first two sliders, and possibly with more consistent spacing between each of the sliders with similar flow.

00:51:831 - I feel as though there has been this nagging sound gasping to be there, perhaps reduce the slider length and add a note to make a sort of slider that ends with a triple, or a slider than has a 1/2 break to the next note

00:54:190 - Vocal here should mean that the slider starts here not next, or consistency with 00:46:943 (1,2) - I think this would be best, as these things should at least come up at an even amount of times (do it twice then change) and either way it would be simpler. I can see why you would not want to add this though, that's fine.

00:56:802 (2) - This note makes a lot of sense on a sightread but it really isn't actually there and makes just as much sense without it, remove this note and add more spacing to the next 1/2 note.

00:58:404 (1,2,1) - After all the last long sliders, I feel there has been enough. These follow the held vocal, but I'd abuse the fact that the last slider has 1) lower pitch and 2) easy and clear instruments to make it shorter by 1/4. I also think a small mini-jump from 00:59:078 (1) - to the next note can be a great gateway into the forthcoming jumps.

01:00:089 (1,2,3,4,1,2,3,4,5) - Personally this part for me is a little distasteful for multiple reasons. This slider 01:00:426 (1) - feels all too complex to want to focus on after the sudden stream spacing, I would rather play a simple curve or line but nothing I may have to think twice about with leniency/speed, so I' simplify the slider. Next of all 01:00:426 (1,2,3,4,5) - the triples angle of play doesn't entirely compliment the angle needed to get to it, as 4 and 5 are to far to the left.

01:03:797 (4,5) - (rare cases for good extended sliders) you can represent these similar like held vocals with two 3/4 sliders imo, both are pretty similar, the second is lower pitch slightly but that isn't too big of a deal.

01:19:808 (2) - Too slow too sudden, would increase to around 0.85 or 0.9 if you truly want the decrease to show the lower pitch and held vocal, but not 0.75 as that can actually be offputting

01:22:336 (2) - Due to various playstyles and my own personal experience, corner notes are annoying as hell. In the corners spacing feels much higher than the center. It's fine to use the sides and corners but flow/spacing is real weird there, as from experience I'd say move the note to 36|80. Your call.

01:28:572 (1) - This Sv change is fine to represent the music but again it is a little high. I know you can play this whole slider without moving your cursor but it may come as a shock either way (I actually as a mater of fact got an 100 first time I ever played this...) reduce to 0.75 or 0.8, as 0.55 -> 0.9 is hella high

01:31:774 (1,2,3) - Curvy, 01:26:381 (2,3,4) - snappy. Please choose one for this sound. I prefer the first as the sounds are short, and well... snappy.

01:52:336 (2,3,4) - This is a little problematic. I like how it fits missed beats but it feels overmapped in a tapping sense. My only solution would be to make either one of 01:52:336 (2,3) - a slider or make the first a reverse. Personally I would make the first a slider and add a note.

02:02:786 (3) - This feels totally out of place, there is a lack of need for an extended slider at this time (were you trying to cover 02:02:617 - ?) making 02:02:954 - feel empty and I think that should have a sound played.

02:03:460 (6) - Whatever sound you decided to make this 1.28x SV on is hardly audible, and the slider should definately have lower SV. Definately makes reading the 1/4 gap (which is massive) a hard job

02:27:055 (1,2,3,4,1,2,3,4,5) - This is okay, but the slider angle is hard to hit after the jump from 3 to 4. Try this, it adds more curved flow and doesnt require remapping stuff:

02:29:415 - to 02:55:538 - should have much lower SV, it's so much calmer without constant kicks and has rather high SV for the music. I can't ask to remap, but just know I find that whole section too fast.

02:56:044 (1,2,1) - This was much more fitting when it was a stream

02:56:381 (1) - 3/4 slider and a note fits much more nicely here as 02:56:718 - is a clear clickable beat

03:03:797 (7,8,9) - NC either the 7 note or the 9 slider to further emphasize that epic electric sound as well as the current jagged slider?

03:05:145 (4,1,2) - This is kinda unreadable... the flow of going back and forth isn't really normal with 1/4 and I'd suggest moving 1 and 2 more right to make it seem easier to read

03:56:381 (3,4) - This spacing is way... way too high in conjunction with this flow-breaker this means you have to stop the curve of the slider to snap out iinto that next slider start, which in fact is near a side, with a higher spacing than most the other 1/4. Plently of reasons to make either the curve point more at the next slider, or reduce the distance.

03:56:718 (4,1) - This I'm not too sure about, since the straight movement can be more easily changed with another straight one. But my bets on it I'd still reduce to not add too much of a spike from the last one before.

04:29:499 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You already know what I'm thinking but, simply use and easier pattern. You can start like this but not a whole 16 notes.

Enjoy
Topic Starter

Cherry Blossom wrote: 5u433y

I'm lazy to bubble pop, just.
You can't silence both sliderticks and sliderslides together, i see a lot of sliders which have both silenced (consider 5% is silenced).
There is also a lot of "mapping quality issues" with 1/2 and 1/4 which are difficult to recognize. I don't really have time to check your map, but i highly recommend you to improve your map before getting it bubbled.

If i have time in future, i could help you with your map.
Good Luck ~
sliderslide & sliderticks fixed
Topic Starter

Arphimigon wrote: 2o4n1

00:30:089 (3,4,5) - These honestly need more spacing, clear vocal here. It was increased a lot more 00:19:302 (3,4,5) - there. Another reason for the change is to separate it from this small distancing 00:29:246 (1,2) - here by making it larger than that small spacing you can separate the clearly expressed vocal. fixed
So, the mapper requested a mod for this, we did IRC.

~
15:46 Slick: i'm back
15:46 Inyuschan: nice o3o
15:48 Inyuschan: well I guess you're ok with irc
15:49 Slick: yup
15:49 Inyuschan: (btw Kenterz is not BN anymore xD)
15:49 Slick: are you serious?
15:49 Slick: FUCK
15:49 Slick: okay
15:49 Inyuschan: yeah
15:49 Slick: mackenzie will qualify
15:50 Slick: but he's sooo lazy
15:50 Slick: inactive for 5 days
15:50 Inyuschan: like me
15:50 Inyuschan: I'm lazy
15:50 Inyuschan: OTL
15:50 Slick: :c
15:50 Slick: why did kenterz get removed?
15:50 Slick: inactivity as BN?
15:50 Inyuschan: yes
15:50 Inyuschan: many people has been removed
15:50 Inyuschan: indeed
15:51 Slick: hmm
15:51 Slick: i hope mackenzie will be online soon
15:51 Slick: or not removed from BN lol
15:52 Inyuschan: whatever
15:52 *Inyuschan is editing [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories [Grimoire]]
15:53 Inyuschan: why not custom colours?
15:53 Inyuschan: lol
15:53 Inyuschan: fitting with BG/SB
15:53 Inyuschan: or something D:
15:53 Slick: hmm default works good
15:54 Slick: i like default colors
15:55 Inyuschan: 00:25:370 (1,2) - this stack looks weird for me somehow
15:55 Inyuschan: a bit unreadable I'd say
15:55 Slick: 00:25:370 (1,2) - many people have mentioned this
15:55 Slick: i've tried a lot of different things but i truly think it plays best where it is now
15:56 Inyuschan: lol it's your first map?
15:56 Slick: hmm for yeah
15:57 Inyuschan: 00:49:555 (8) - can't hear anything here, I'd remove it
15:57 Inyuschan: I noticed
15:57 Inyuschan: xD
15:57 Inyuschan: hopefully you'll improve more
15:57 Inyuschan: the map doesn't convence me after all
15:57 Slick: 02:17:111 (9,10) - same here?
15:57 Inyuschan: there sounds fine for me
15:57 Inyuschan: wait
15:58 Slick: lol it's the same
15:58 Slick: 02:25:875 (2,3) - here also?
15:58 Inyuschan: it's not the same at least for me
15:58 Inyuschan: there is fine... you can leave (8) there
15:58 Inyuschan: I think it's fine after all
15:59 Inyuschan: due to vocal
15:59 Slick: i think so too
15:59 Inyuschan: 00:51:999 (4,5,1) - wtf lol
15:59 Inyuschan: weird pattern xD
15:59 Slick: yeah
15:59 Slick: i can remake it into something better
15:59 Slick: i will do it
16:00 Inyuschan: 00:54:359 (3,4) - weird overlap
16:00 Slick: should i move 00:54:359 (3) - more right
16:01 Inyuschan: maybe
16:01 Inyuschan: 01:26:718 (3) - hard to read
16:01 Slick: 01:31:774 (1,2,3) - make it the same as this?
16:01 Slick: easier to read
16:02 Inyuschan: maybe
16:04 Inyuschan: I'm not sure about bubbling honestly lol
16:05 Slick: please don't bail
16:05 Slick: so many beatmap nominators has left this map
16:05 Slick: people who were intially willing to bubble
16:05 Slick: but didn't because the map is scary
16:05 Slick: this video is for you
16:05 Slick: https://www.youtube.com/watch?v=ZXsQAXx_ao0
16:06 Inyuschan: first of all
16:06 Inyuschan: never force a BN to do something if he/she doesn't want
16:06 Inyuschan: or if he/she is not sure
16:06 Slick: yeah
16:06 Slick: sorry
16:08 Inyuschan: I don't mean I don't like the map, it's fun to play and looks nice
16:08 Inyuschan: I just don't agree with some rhythm and many BN can say the same
16:09 Inyuschan: also
16:09 Inyuschan: you use a lot of repetitive sliders o.o
16:09 Slick: what rhythm seems? weird to you?
16:11 Inyuschan: for example this one
16:11 Inyuschan: 02:19:808 (1) -
16:11 Inyuschan: it's just an example
16:11 Inyuschan: you're skipping totally the vocal while you follow it many times
16:11 Inyuschan: for example I don't agree with that
16:11 Inyuschan: anyways, I'm done with this, go and update
16:11 Inyuschan: I'll post this
16:12 Slick: skipping the vocal?
16:12 Slick: do you mean slider should be longer lol?
16:12 Slick: updating
16:12 Inyuschan: no I mean
16:12 Inyuschan: 02:19:977 -
16:12 Inyuschan: you didn't map that vocal xD
16:13 Slick: 02:19:977 - new vocal starting here?
16:13 Slick: i don't hear any new vocal ;w;
16:13 Slick: 02:19:808 (1) - i only hear one vocal starting here
16:14 Inyuschan: uh okay I didn't mean vocal
16:14 Inyuschan: but
16:14 Inyuschan: how can I explain it
16:14 Slick: you mean violin?
16:14 Inyuschan: there's a sound which it's not mapped and I miss it
16:14 Inyuschan: did you update?
16:14 Slick: yeah some synth sound of some kind , i can hear it too
16:15 Slick: not yet
16:15 Slick: 00:51:999 (4,5,1) - i can't find pattern for this
16:15 Inyuschan: don't really know xD
16:16 Inyuschan: I'll edit my post anyway

So, I guess it's clear what I think: I'm not really sure about this map, in my opinion it's not ready yet, I wish I could have more time to help you but I already posted this which it's basically what I think.

Weird to see a map with default colours, though.

EDIT: I also suggested to reduce AR because it's quite high at the moment, but the mapper refused too.
irc mod
2015-09-12 14:47 Tshemmp: 00:33:965 - why don't you do a long slider here
2015-09-12 14:47 Tshemmp: like this one 00:35:314 (3) -
2015-09-12 14:47 Tshemmp: or this one 00:36:662 (3) -
2015-09-12 14:47 Tshemmp: its basically the same part, right
2015-09-12 14:48 Tshemmp: 00:38:010 (3) - I find this kinda ugly, the bending at the top is too strong imo
2015-09-12 14:49 Tshemmp: you could make the second slidernode a red one
2015-09-12 14:49 Slick: are we irc modding it?
2015-09-12 14:49 Tshemmp: dunno
2015-09-12 14:49 Tshemmp: I don't care :D
2015-09-12 14:49 Tshemmp: I can also do a forum post but
2015-09-12 14:50 Tshemmp: I have a feeling I won't have much to say about this map
2015-09-12 14:50 Slick: yeah we can just irc it
2015-09-12 14:52 Tshemmp: 01:27:392 (1,2) - hm don't like the spacing between these two
2015-09-12 14:53 Slick: yeah i can just ctrl + g that back
2015-09-12 14:55 Tshemmp: 01:48:628 (1) - NC here already?
2015-09-12 14:56 Tshemmp: ahh
2015-09-12 14:56 Tshemmp: why is 01:48:628 (1) - this one so fast
2015-09-12 14:56 Tshemmp: but these not 01:54:696 (4) -
2015-09-12 14:56 Tshemmp: wwait
2015-09-12 14:56 Tshemmp: wrong first link
2015-09-12 14:56 Tshemmp: I mean this one 01:54:359 (1) -
2015-09-12 14:59 Slick: true
2015-09-12 14:59 Slick: idea is for
2015-09-12 14:59 Slick: 01:54:359 (1) - to be the entry for 01:54:527 (2,3,4,5,6,7,8) - this small pattern
2015-09-12 15:00 Slick: 01:55:370 (1,2,3) - and this the exit, why 01:55:539 (3) - is fast again
2015-09-12 15:00 Tshemmp: ya but the difference between SV is too big imo
2015-09-12 15:00 Slick: 01:54:359 (1) - yeah i should probably make this on 1,00
2015-09-12 15:00 Slick: like 01:55:539 (3) -
2015-09-12 15:01 Slick: nice catch
2015-09-12 15:01 Tshemmp: that would be good
2015-09-12 15:01 Tshemmp: 02:42:561 (3,1,2,1) - hhnnnggg very nice
2015-09-12 15:02 Slick: thanks
2015-09-12 15:03 Tshemmp: 02:56:887 (1) - hm again such a huuugue increase in SV, its nearly 3 times as fast
2015-09-12 15:03 Tshemmp: why not make it just 1,0
2015-09-12 15:03 Slick: this is 5eania's part
2015-09-12 15:03 Tshemmp: all the kicksliders
2015-09-12 15:03 Tshemmp: oh
2015-09-12 15:03 Tshemmp: its a collab?
2015-09-12 15:04 Slick: do you see the storyboard?
2015-09-12 15:04 Tshemmp: I see it but I didn't pay attention to it
2015-09-12 15:04 Slick: wasn't it noticable when playing that when dubstep begain
2015-09-12 15:04 Slick: it was like someone else mapped it
2015-09-12 15:04 Slick: cause this is one of those collabs style changes are noticeable
2015-09-12 15:05 Slick: midge mapped the last dubstep
2015-09-12 15:05 Tshemmp: ok
2015-09-12 15:10 Tshemmp: 04:19:302 (1,2,3,4) - would like it more if this was a bow to the left instead of to the right, like this http://puu.sh/k8Cqo.jpg
2015-09-12 15:11 Slick: saving for midge
2015-09-12 15:11 Tshemmp: 04:21:662 (1,1) - I don't understand why the second slider has to be 3 times slower than the pervious one
2015-09-12 15:11 Tshemmp: ya
2015-09-12 15:12 Tshemmp: 04:24:022 (1,1) - remove NC
2015-09-12 15:12 Tshemmp: 04:24:359 (2) - add NC
2015-09-12 15:13 Tshemmp: ok, now your part again
2015-09-12 15:13 Tshemmp: 04:41:550 (1) - again I dont like the bending at the top, my personal taste says it looks ugly
2015-09-12 15:14 Slick: 04:23:347 (1) - you're not a fan of sliders like this?
2015-09-12 15:14 Tshemmp: this one is fine
2015-09-12 15:14 Tshemmp: but the one I linked
2015-09-12 15:14 Tshemmp: kinda is unfinished
2015-09-12 15:14 Slick: 04:41:550 (1) - should be curved more?
2015-09-12 15:14 Tshemmp: either that
2015-09-12 15:14 Tshemmp: or curved less
5eania
2015-09-12 15:03 Tshemmp: 02:56:887 (1) - hm again such a huuugue increase in SV, its nearly 3 times as fast
2015-09-12 15:03 Tshemmp: why not make it just 1,0 like all the kicksliders afterwards
midge
04:15:763 (1,1) - this SV change is impossible to read
2015-09-12 15:10 Tshemmp: 04:19:302 (1,2,3,4) - would like it more if this was a bow to the left instead of to the right, like this http://puu.sh/k8Cqo.jpg, gives better flow and less combobreaks
2015-09-12 15:11 Slick: saving for midge
2015-09-12 15:11 Tshemmp: 04:21:662 (1,1) - I don't understand why the second slider has to be 3 times slower than the pervious one
2015-09-12 15:11 Tshemmp: ya
2015-09-12 15:12 Tshemmp: 04:24:022 (1,1) - remove NC
2015-09-12 15:12 Tshemmp: 04:24:359 (2) - add NC
As promised.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.
Also, i'll try to respect your style and see what you want to do, there is nothing absolutely true in my mod, but note that there are very subjective quality standards if you want to rank your map.

Grimoire 2sc4r



  • Inaudible ticks followed :
  1. 00:04:724 (5) - There is nothing audible on this tick, and this pattern is a little overdone because the spacing for 1/4 is quite huge, for nothing audible on a blue tick. And this is not recommended at all and you should avoid that. If you want to keep it, just reduce the distance and make them overlapped, at least.
  2. 02:11:887 (1,2) - There is nothing audible on this tick. Playing a double after a 1/1 slider is a little difficult because it requires a perfect timing. Avoid useless difficulty here by removing this note which follows nothing audible.

    ____________________________________


    Long sliders, and 1/4 1/2 gaps between sliders
  3. First point Concerning those long sliders, When you can follow vocal with a long slider, and when you can end it on a strong note, just do it, instead of ending a slider on a 1/4 tick later, It gives a better impression when you try to follow all instruments and vocal. And also, there is nothing really audible on blue ticks where your long sliders end.
  4. Second Point And concerning consistency with your sliders i really have doubts, sometimes for the same notes you use different lengths, and i'm 100% sure you will have troubles with the QAT concerning consistency and lack of "concept" about rhythm (Captin's Asymmetry's DQ). Using 3/4 sliders in not really recommended at all, and they can only be used if the mappers knows what he wants to do with, it includes consistency and view about rhythm. You made things inconsistent, for example 01:55:707 (1,2,3) - and 00:17:280 (1,2,3) - which are the same notes, but not the same patterns, a perfect example of what you should not do with 3/4 sliders.
  5. 00:19:977 (1) - This slider is really weird because it ends on a blue tick, on nothing really audible. You can end it here instead 00:20:314 -, on the strongest beat. Imo, following vocals makes you skip the strongest beats, when when you can follow them with a 1/2, just do it instead of following vocals with 1/4 and skipping most important notes. Same for 00:20:988 (3) - , use a 1/2 slider instead of a 3/4
  6. 00:28:066 (1,2,3) - Still hard to recognize which is 1/2 and 1/4, it could be better if you increase the distance between 00:28:066 (1,2) - , it will be easier to read. And same scenario for 00:31:269 (2,3,1) -
  7. 01:45:257 (2,3,4,5) - same for ^ , visually these objects 01:45:257 (2,3) - has the same spacing as 01:45:595 (3,4) - . There should be a higher distance between 01:45:595 (3,4) -
  8. 01:58:909 (2,3) - I was really surprised by this pattern when i was playing, the long distance between this double 01:59:331 (3,4) - and this slider 01:58:909 (2) - was not expected or predictable because there wasn't another pattern like this before, and the distance between those objects is really high. It could be better if they have the same distance, just see :
  9. 01:59:752 (1,2) - Same as i said for long slider, in first point.
  10. 02:11:887 (1) - same as ^ and you should do it, because a 1/4 gap between a long slider and a triple is not conventional and more difficult to play than a double after a slider. It will be more fluid if there is a 1/2 gap between 02:11:887 (1,2) - .


    ____________________________________


    Other
  11. 00:26:718 (1,2) - There should be a higher distance between this triple and this circle 00:26:718 (1) - . Visually, the distance between 00:26:718 (1,2) - and 00:27:055 (4,5) - is the same, and that could be surprising, i got surprised too and i got a miss. With a higher distance between 00:26:718 (1,2) -, it will give more acceleration to the player and it will be easier to play the next pattern, and easier to read as well. Same for 01:54:190 (5,1) -
  12. 01:05:819 (1,2,3) - It seems you didn't have enough space to make this pattern more airy. There is a less distance distance between these objects compared to what you can see before this pattern. It could be better if you make things consistent here, so you should increase the distance between 01:05:819 (1,2) - . And also you should increase here too 01:06:156 (2,3) - in order to make this pattern more airy and better to play. It won't give an impression of slowdown.
  13. 01:09:696 (6) - tbh this circle is really difficult to catch because it is at top right and also the spacing between previous circles is enough large. There is a spacing change between 01:09:527 (5,6) - and that could be a little surprising and the player might miss, when i played it with HD i was a little lucky, i didn't see that circle and i just hit it randomly and i got it. So, it should be better if you keep the same spacing on this zigzag pattern. Or if you don't want to keep the same spacing, just reduce the global spacing of this pattern. Same for 01:10:875 (6,7) -
  14. 01:51:325 (4,5) - This looks counter intuitive to play, there are strong vocal notes on both objects (the circle and the sliderhead) and you put an antijump here. The distance between 01:51:325 (4,5) - is really close and it is really disproportionate compared to 01:50:819 (3,4) - , and i really recommend you, at least, to increase the distance between 01:51:325 (4,5) - .
  15. 03:52:168 (3,4,5) - This looks a little uncomfortable to play, because the angle is near to 180° and the spacing between circles is really large, it will be smoother if there is a closer angle between those circles. You can try a symmetry with 03:52:168 (3,5) - , but you will need to arrange the next circle 03:52:673 (6) - in order to keep this pattern as fluid a possible. Just see the symmetry
  16. 03:56:381 (3,4,1) - The distance between these sliders is really large, the gap between each slider is 1/4, and the player might get a 100 on each sliderend if he doesn't know the gap between each slider is 1/4. At least, this slider 03:56:381 (3) - should be 1/2 slider instead, according to First point.

As i said before your self popped bubble, this needs a lot of improvements, my mod will not make your map good enough to get rebubbled.
You have to work on the structure, i didn't talk about the structure because there is no starting point for making good suggestions about "how to make this pattern more structured", because of your style. This map is various slidershapes and high spaced circles, and some wub, this kind of maps is difficult to treat. Overall, the playability of the map is nice, but it is a little difficult to play these long and fast sliders, the player might get a sliderbreak easily.
We already talked about that in my #spectator yesterday, with Mazzerin too. And you also said something about the QAT that answered you about how they will treat this map etc.

As i said, what i am saying is not absolutely true, you can choose to ask a BN for a rebubble after my mod if you want, but it's risky.
Good luck ~
IRC Mod
19:42 Slick: are you modding it?
19:42 Rohit6: yeah
19:43 Slick: wow from india
19:43 Rohit6: lol
19:43 Slick: the country with free pussy around every corner :D
19:43 Rohit6: lol no
19:43 Rohit6: cant even find a gf here
19:43 Rohit6: ;-;
19:43 Slick: i mean
19:43 Slick: you can just rape a chick
19:43 Rohit6: kek
19:44 Slick: nobody cares about rape in india :D
19:44 Slick: that's why it's the country with free pussy
19:45 Slick: how do you survive the heat?
19:45 Slick: i feel like i'm dying if it gets beyond 20 degress here in norway
19:45 Rohit6: lol its 32 here
19:45 Rohit6: all year round
19:45 Slick: how do you survive that
19:45 Slick: 16 - 18 degress is perfect
19:46 Rohit6: you get used to that
19:46 Rohit6: i cant stand cold
19:46 Rohit6: have to wear a sweater if it gets below 20
19:46 Slick: what lol
19:47 Slick: where i live it can become 15 - 20 minus degress in the winter
19:52 Rohit6: i cant say much tbh
19:53 Rohit6: this is way above my paygrade :P
19:53 Slick: you can just blanket mod
19:53 Rohit6: alright
19:53 Slick: xD
19:58 Rohit6: 03:33:123 (1,2) - blanket
19:59 Slick: that's the only one you found
19:59 Rohit6: 03:36:662 (1,4) - blanket
19:59 Slick: 03:36:662 (1,4) - is good
19:59 Slick: i will fix that
19:59 Rohit6: okay
20:01 Rohit6: rest is fine
20:01 Slick: yeah post it
20:01 Slick: not the irc log though
20:01 Slick: the suggestions
20:01 Slick: add this too
20:02 Rohit6: 04:41:550 (1) - you can make this smoother
20:02 Rohit6: 04:45:595 (1) - end can be smoother
Topic Starter

Cherry Blossom wrote: 5u433y

[*] First point Concerning those long sliders, When you can follow vocal with a long slider, and when you can end it on a strong note, just do it, instead of ending a slider on a 1/4 tick later, It gives a better impression when you try to follow all instruments and vocal. And also, there is nothing really audible on blue ticks where your long sliders end.
If you listen on 25%, you'll hear that the vocals are held past the red node occasionally, hence why i chose to end on blue ticks rather than red ticks.
Inconsistent, yes, but without reason, no.

Cherry Blossom wrote: 5u433y

[*] Second Point And concerning consistency with your sliders i really have doubts, sometimes for the same notes you use different lengths, and i'm 100% sure you will have troubles with the QAT concerning consistency and lack of "concept" about rhythm (Captin's Asymmetry's DQ). Using 3/4 sliders in not really recommended at all, and they can only be used if the mappers knows what he wants to do with, it includes consistency and view about rhythm. You made things inconsistent, for example 01:55:707 (1,2,3) - and 00:17:280 (1,2,3) - which are the same notes, but not the same patterns, a perfect example of what you should not do with 3/4 sliders.
examples of inconsitencies
00:17:280 (1) - is not extended
01:55:707 (1) - is extended, follows the violin

00:18:460 (1) - is extended,for this vocal it fits
01:56:887 (1) - is not

00:19:977 (1) - is extended,for this vocal it fits
01:58:404 (1) - is not

00:20:988 (3) - is extended,for this vocal it fits
01:59:415 (4) - is not

00:21:325 (1,2) - is not extended
01:59:752 (1,2) - is extended, for this vocal it fits

Cherry Blossom wrote: 5u433y

00:19:977 (1) - This slider is really weird because it ends on a blue tick, on nothing really audible. You can end it here instead 00:20:314 -, on the strongest beat. Imo, following vocals makes you skip the strongest beats, when when you can follow them with a 1/2, just do it instead of following vocals with 1/4 and skipping most important notes. Same for 00:20:988 (3) - , use a 1/2 slider instead of a 3/4
00:28:066 (1,2,3) - Still hard to recognize which is 1/2 and 1/4, it could be better if you increase the distance between 00:28:066 (1,2) - , it will be easier to read. And same scenario for 00:31:269 (2,3,1) - fixed
01:45:257 (2,3,4,5) - same for ^ , visually these objects 01:45:257 (2,3) - has the same spacing as 01:45:595 (3,4) - . There should be a higher distance between 01:45:595 (3,4) - fixed
01:58:909 (2,3) - I was really surprised by this pattern when i was playing, the long distance between this double 01:59:331 (3,4) - and this slider 01:58:909 (2) - was not expected or predictable because there wasn't another pattern like this before, and the distance between those objects is really high. It could be better if they have the same distance, just see :fixed
01:59:752 (1,2) - Same as i said for long slider, in first point.
02:11:887 (1) - same as ^ and you should do it, because a 1/4 gap between a long slider and a triple is not conventional and more difficult to play than a double after a slider. It will be more fluid if there is a 1/2 gap between 02:11:887 (1,2) - .

Other
00:26:718 (1,2) - There should be a higher distance between this triple and this circle 00:26:718 (1) - . Visually, the distance between 00:26:718 (1,2) - and 00:27:055 (4,5) - is the same, and that could be surprising, i got surprised too and i got a miss. With a higher distance between 00:26:718 (1,2) -, it will give more acceleration to the player and it will be easier to play the next pattern, and easier to read as well. Same for 01:54:190 (5,1) - going to fix this
01:05:819 (1,2,3) - It seems you didn't have enough space to make this pattern more airy. There is a less distance distance between these objects compared to what you can see before this pattern. It could be better if you make things consistent here, so you should increase the distance between 01:05:819 (1,2) - . And also you should increase here too 01:06:156 (2,3) - in order to make this pattern more airy and better to play. It won't give an impression of slowdown. i did intend for a slight slowdown, i'll look into making it better
01:09:696 (6) - tbh this circle is really difficult to catch because it is at top right and also the spacing between previous circles is enough large. There is a spacing change between 01:09:527 (5,6) - and that could be a little surprising and the player might miss, when i played it with HD i was a little lucky, i didn't see that circle and i just hit it randomly and i got it. So, it should be better if you keep the same spacing on this zigzag pattern. Or if you don't want to keep the same spacing, just reduce the global spacing of this pattern. Same for 01:10:875 (6,7) - repositioned it
01:51:325 (4,5) - This looks counter intuitive to play, there are strong vocal notes on both objects (the circle and the sliderhead) and you put an antijump here. The distance between 01:51:325 (4,5) - is really close and it is really disproportionate compared to 01:50:819 (3,4) - , and i really recommend you, at least, to increase the distance between 01:51:325 (4,5) - . going to fix this
03:52:168 (3,4,5) - This looks a little uncomfortable to play, because the angle is near to 180° and the spacing between circles is really large, it will be smoother if there is a closer angle between those circles. You can try a symmetry with 03:52:168 (3,5) - , but you will need to arrange the next circle 03:52:673 (6) - in order to keep this pattern as fluid a possible. Just see the symmetry fixed
03:56:381 (3,4,1) - The distance between these sliders is really large, the gap between each slider is 1/4, and the player might get a 100 on each sliderend if he doesn't know the gap between each slider is 1/4. At least, this slider 03:56:381 (3) - should be 1/2 slider instead, according to First point.

As i said before your self popped bubble, this needs a lot of improvements, my mod will not make your map good enough to get rebubbled.
You have to work on the structure, i didn't talk about the structure because there is no starting point for making good suggestions about "how to make this pattern more structured", because of your style. This map is various slidershapes and high spaced circles, and some wub, this kind of maps is difficult to treat. Overall, the playability of the map is nice, but it is a little difficult to play these long and fast sliders, the player might get a sliderbreak easily.
We already talked about that in my #spectator yesterday, with Mazzerin too. And you also said something about the QAT that answered you about how they will treat this map etc.

As i said, what i am saying is not absolutely true, you can choose to ask a BN for a rebubble after my mod if you want, but it's risky.
Good luck ~
Thank you, Cherry Blossom!
good map
some mod ...
no kd

02:03:460 (6) - some blanket
02:05:482 (2) - blanket with 1 no 3
02:23:095 (2,4,5,6,7) - Five-pointed star

I think this map can use more slider
more blanket
more overlap
not too much circle&jump
sorry . my mod is terrible

good luck
I didn't think I would get involved with this map again, yet I have to make something clear here.

Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.

If the consistency / structure you see in it is not obvious for any other player, mapper or BN, it's pointless.

You have improved the map a lot since the very beginning, that doesn't mean you can keep it as it is now and just get it ranked. Your rhythmic concept is not working at all, so you need to change it or keep your map unranked. It's really as simple as that.

Feel free to prove me wrong though.
Oh I modding this
hmmm seems gud enough for me.

ranked
same tbh
I swear to god I believe that I personally went over this 1 on 1 but never said I was gonna mod this map. I never agreed to modding unless there is something that states I said so. I always what I say and make promises to especially when it comes to modding because I'm an organized man, All I is you saying can you check my beatmap, and so I did, but down below is really strong intimate words. when I said that your map reminded me of midge maps, and you laughed. Because I it clearly even if you say it was 3 months ago.

Desperate-kun wrote: 2z4071

I didn't think I would get involved with this map again, yet I have to make something clear here.

Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.

If the consistency / structure you see in it is not obvious for any other player, mapper or BN, it's pointless.

You have improved the map a lot since the very beginning, that doesn't mean you can keep it as it is now and just get it ranked. Your rhythmic concept is not working at all, so you need to change it or keep your map unranked. It's really as simple as that.

Feel free to prove me wrong though.
I came back after a long time to check up on this map again, and saw:

Desperate-kun wrote: 2z4071

Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.
I agree with this for the most , however most of the "weird" extended sliders have been ironed out, and mostthe remaining ones feel fine. So sadly I have to disagree with:

Desperate-kun wrote: 2z4071

Your rhythmic concept is not working at all.
Since it feels pretty nice rhythmically.
Rip vocal sliders.

that time I remade the first 2 mins of the song? Yeah I think that's what the QAT/BNs want. It's very plain and boring, but it is rhythmically simple, however I know there must be a way that both can work together. I can't come up with ideas now, so hit me up at a later time so I can come back to this again.

Good luck yo, I'm still watching.
Well it seems that our super long chatlog from august is still relevant.. didnt even bother posting it at the time since everything got brushed off as "subjective" <.<

SPOILER
2015-08-08 00:20 Slick: hi
2015-08-08 00:20 Kotonoha: hello
2015-08-08 00:21 Slick: right so i apparently need more testplays
2015-08-08 00:21 Slick: could you try my map?
2015-08-08 00:21 Slick: ACTION is editing [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories [Grimoire]]
2015-08-08 00:21 Kotonoha: okay
2015-08-08 00:22 Kotonoha: it looks pretty difficult so give me 10 minutes to warm up
2015-08-08 00:22 Kotonoha: ill tell you when im playing it
2015-08-08 00:22 Slick: np, thx
2015-08-08 00:23 Kotonoha: is it streamy with a lot of triplets and 5s or jumpy?
2015-08-08 00:24 Slick: jumpy with fast sliders hard to control sliders
2015-08-08 00:24 Slick: and massive diff spikes when the dubstep kicks in
2015-08-08 00:25 Kotonoha: okay ill just play it right away then
2015-08-08 00:30 Slick: holy shit that was close to failing
2015-08-08 00:30 Slick: nice play
2015-08-08 00:31 Kotonoha: i cant do streams and bursts when im not warmed up lol
2015-08-08 00:31 Kotonoha: well the map is pretty decent
2015-08-08 00:31 Kotonoha: it has a lot of spacing issues though
2015-08-08 00:31 Slick: care to point out a few if possible?
2015-08-08 00:32 Kotonoha: the way you play circles after a 3/4 slider are confusing
2015-08-08 00:32 Slick: :?
2015-08-08 00:33 Kotonoha: actually not just 3/4 sliders but extended sliders in general
2015-08-08 00:33 Kotonoha: 00:19:977 (1,2) - this for example
2015-08-08 00:33 Slick: yeah, too high for so early in the song :I
2015-08-08 00:33 Slick: needs nerf
2015-08-08 00:33 Kotonoha: because the slider is so long its kinda hard to make out if its extended or not
2015-08-08 00:34 Slick: lol
2015-08-08 00:34 Kotonoha: usually you can see when its 3/4 slider so you can place next circle further away but this time its not easy to spot
2015-08-08 00:34 Slick: i guess
2015-08-08 00:34 Kotonoha: connecting the two sliders makes it easy to see that its a 1/4 gap between the sliders
2015-08-08 00:34 Kotonoha: spacing is too large is what im getting at
2015-08-08 00:35 Slick: so you're not talking of exact errors
2015-08-08 00:35 Slick: just that in general it's too large?
2015-08-08 00:35 Kotonoha: yes
2015-08-08 00:35 Kotonoha: 00:21:325 (1,2) - these sliders has 1/2 gap and is smaller distance
2015-08-08 00:36 Slick: moving on to kiai
2015-08-08 00:36 Slick: yup easier
2015-08-08 00:36 Kotonoha: also
2015-08-08 00:37 Kotonoha: 00:36:156 (1,2) -
2015-08-08 00:37 Kotonoha: this is the first time ur using an extended slider ending with a circle
2015-08-08 00:37 Slick: 00:24:359 (2,3) -
2015-08-08 00:37 Kotonoha: so youre kinda defining 3/4 slider -> circle to have that spacing
2015-08-08 00:38 Slick: i guess
2015-08-08 00:38 Kotonoha: players are gonna think any larger spacing than that is 1/2
2015-08-08 00:38 Kotonoha: so when this 00:47:448 (2,3) - comes its gonna be mistake as a 1/2 because the spacing is so much larger
2015-08-08 00:38 Slick: i see
2015-08-08 00:39 Slick: but that's a very small if not subjective issue
2015-08-08 00:39 Slick: plays almost like a 1/2 slider
2015-08-08 00:39 Slick: but i understand
2015-08-08 00:39 Slick: and i agree
2015-08-08 00:39 Kotonoha: lol I wouldnt call that subjective
2015-08-08 00:40 Kotonoha: random spacings like that just confuses the player and is not natural to play
2015-08-08 00:40 Kotonoha: 01:04:134 (5,1) -
2015-08-08 00:40 Kotonoha: 01:05:819 (1,2) -
2015-08-08 00:40 Slick: that makes sense
2015-08-08 00:40 Slick: considering the vocal
2015-08-08 00:41 Kotonoha: well the thing is
2015-08-08 00:42 Kotonoha: you can have very varying distances on 1/2 jumps to stress sounds and the player is going to know when its a 1/2
2015-08-08 00:42 Kotonoha: 1/4 is not
2015-08-08 00:42 Slick: really?
2015-08-08 00:42 Kotonoha: yes really
2015-08-08 00:42 Kotonoha: look at any ranked map
2015-08-08 00:42 Kotonoha: never
2015-08-08 00:43 Kotonoha: unless its a 1/4 slider that pretty much behaves like 1/2 circle
2015-08-08 00:44 Kotonoha: 1/4 spacing is almost never bigger than 00:36:156 (1,2) -
2015-08-08 00:44 Kotonoha: and even that is a pretty big stretch
2015-08-08 00:44 Slick: seriously
2015-08-08 00:44 Slick: did not know
2015-08-08 00:44 Kotonoha: usually the circle is stacked
2015-08-08 00:44 Kotonoha: actually no
2015-08-08 00:44 Slick: if it's not bs what you're saying my map is fucked
2015-08-08 00:44 Slick: 04:05:145 (1,2) - lol
2015-08-08 00:44 Kotonoha: like this
2015-08-08 00:44 Kotonoha: http://puu.sh/jthih.jpg
2015-08-08 00:44 Kotonoha: BUT THAT IS ONLY CIRCLE
2015-08-08 00:45 Kotonoha: you can have bigger spacing when its extended slider to another slider
2015-08-08 00:45 Kotonoha: because of slider leniency
2015-08-08 00:45 Slick: 04:05:145 (1,2) - is slider to circle
2015-08-08 00:45 Kotonoha: but not too big, like this 00:19:977 (1,2) -
2015-08-08 00:45 Kotonoha: yeah thats fucking huge
2015-08-08 00:45 Kotonoha: but i mean
2015-08-08 00:46 Kotonoha: there are a lot of these mistakes
2015-08-08 00:46 Slick: plays fine though
2015-08-08 00:46 Slick: don't really see the problem
2015-08-08 00:46 Slick: you hit it
2015-08-08 00:46 Kotonoha: but all you have to do is place them like a did in the picture
2015-08-08 00:46 Slick: you didn't fail there
2015-08-08 00:46 Slick: if hat really interferes with ranking
2015-08-08 00:46 Slick: my map is fucked
2015-08-08 00:46 Slick: cause i play around with that
2015-08-08 00:46 Slick: so much
2015-08-08 00:46 Slick: that*
2015-08-08 00:46 Kotonoha: yeah but I can assure you 100% I read that as 1/2 at first
2015-08-08 00:46 Kotonoha: its easy to fix
2015-08-08 00:47 Kotonoha: you can really go through the map and fix all in 5 minutes
2015-08-08 00:47 Slick: lol no
2015-08-08 00:47 Slick: that would ruin all structure
2015-08-08 00:47 Slick: spacing
2015-08-08 00:47 Kotonoha: and another 10 minutes to rearrange stuff that doesnt play well after you change it
2015-08-08 00:47 Kotonoha: nah
2015-08-08 00:47 Slick: and so much would have to be repatterned
2015-08-08 00:47 Slick: everything kinda link together in this mapw
2015-08-08 00:47 Slick: map
2015-08-08 00:47 Slick: where one change affects another
2015-08-08 00:47 Kotonoha: well its your choice if you wanna change it or not
2015-08-08 00:48 Slick: i will only do it if it interferes with ranking
2015-08-08 00:48 Slick: it might be hard to play
2015-08-08 00:48 Slick: but it just challenges your intuition
2015-08-08 00:49 Slick: but aren't there a few more things
2015-08-08 00:49 Slick: you want to mention
2015-08-08 00:49 Slick: outside those circle after 3/4 sliders
2015-08-08 00:49 Slick: other than*
2015-08-08 00:49 Kotonoha: um
2015-08-08 00:49 Kotonoha: the two wubby parts
2015-08-08 00:49 Slick: they are quite hard yeah
2015-08-08 00:49 Kotonoha: wait
2015-08-08 00:49 Slick: fuck midge and 5eania
2015-08-08 00:50 Slick: xD
2015-08-08 00:50 Kotonoha: its not the quality or anything
2015-08-08 00:50 Kotonoha: the thing is
2015-08-08 00:50 Kotonoha: they are sooooooooo different
2015-08-08 00:50 Kotonoha: i get that theyre two different mappers
2015-08-08 00:50 Kotonoha: different styles
2015-08-08 00:50 Kotonoha: but this is just too much its like theyre mapping two different songs
2015-08-08 00:51 Slick: yeah fuck them
2015-08-08 00:51 Kotonoha: i really like 5eania's part
2015-08-08 00:51 Slick: qat said biggest problem with this would be the dubstep
2015-08-08 00:51 Slick: especially the midge's
2015-08-08 00:51 Kotonoha: its really good and the style fits nicely
2015-08-08 00:51 Kotonoha: but then you play midges part
2015-08-08 00:51 Kotonoha: same exact musing
2015-08-08 00:51 Kotonoha: but stream jumps
2015-08-08 00:51 Slick: haha xDD
2015-08-08 00:51 Kotonoha: huge spacing variation
2015-08-08 00:51 Kotonoha: sv changes
2015-08-08 00:52 Slick: yeah
2015-08-08 00:52 Slick: he abuses slider velocity so badly
2015-08-08 00:52 Kotonoha: jsut to name a few things
2015-08-08 00:52 Slick: like 1,50 --> 0,50
2015-08-08 00:52 Slick: midge's part is going to be a problem
2015-08-08 00:52 Kotonoha: although its kinda messy its pretty ok
2015-08-08 00:52 Kotonoha: the real issue is that it differentiates too much from the rest of the map
2015-08-08 00:53 Slick: yeah someone mentioned that
2015-08-08 00:53 Slick: it is expected of collabs
2015-08-08 00:53 Slick: but this might be too much
2015-08-08 00:53 Kotonoha: like if youre gonna make a collab you should make sure the styles are atleast a bit similar
2015-08-08 00:53 Slick: i do see that but tbh
2015-08-08 00:54 Slick: i think it's stupid when people make collabs
2015-08-08 00:54 Slick: and when you play it
2015-08-08 00:54 Slick: it's like it's mapped by one guy
2015-08-08 00:54 Kotonoha: if not one has to adjust to the others
2015-08-08 00:54 Slick: cause their styles are so generic and normal
2015-08-08 00:54 Kotonoha: yes some are like that
2015-08-08 00:54 Slick: it might be an issue
2015-08-08 00:54 Kotonoha: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/525380 Buta-Otome - Hibikien]
2015-08-08 00:54 Kotonoha: look at tihs collab
2015-08-08 00:54 Slick: i did ask qat about it an they said it is expected of collabs
2015-08-08 00:54 Slick: we'll see i guess
2015-08-08 00:55 Kotonoha: they use the same spacings and sv's and whatnot
2015-08-08 00:55 Slick: EvilElvis
2015-08-08 00:55 Kotonoha: but jsut the way they place their patterns and even slider shapes
2015-08-08 00:55 Kotonoha: makes it easy to know when the mappers are switched
2015-08-08 00:56 Slick: general thoughts on the map?
2015-08-08 00:56 Slick: gotta it it's pretty intense
2015-08-08 00:57 Kotonoha: do you want me to be completely honest
2015-08-08 00:57 Slick: sure
2015-08-08 00:57 Kotonoha: you wont be able to rank it like this
2015-08-08 00:58 Kotonoha: your fundamentals are pretty ok, could be improved
2015-08-08 00:58 Slick: thought you were gonna say my map was shit or something
2015-08-08 00:58 Kotonoha: the issue is just the style its mapped
2015-08-08 00:58 Slick: what do you mean?
2015-08-08 00:59 Kotonoha: the way you make squiggly sliders so normal
2015-08-08 00:59 Kotonoha: 3/4ths of your sliders are squiggly
2015-08-08 00:59 Kotonoha: no reason
2015-08-08 00:59 Slick: you could say it like this
2015-08-08 01:00 Slick: the map doesn't interfere with ranking
2015-08-08 01:00 Slick: but as a whole
2015-08-08 01:00 Slick: it kinda does
2015-08-08 01:00 Slick: just because of the way it is :I
2015-08-08 01:00 Slick: there isn't much hope for the map
2015-08-08 01:01 Kotonoha: ok so do you want me to say your map isnt working or say its not working and why?
2015-08-08 01:01 Kotonoha: lol
2015-08-08 01:01 Slick: why it isn't working
2015-08-08 01:01 Slick: ofc
2015-08-08 01:01 Kotonoha: no there isnt much hope for this map youre right, but you should listen to what I say carefully and take it with you for your next map you create
2015-08-08 01:02 Kotonoha: just make normal sliders
2015-08-08 01:02 Kotonoha: straight
2015-08-08 01:02 Kotonoha: slightly curved
2015-08-08 01:02 Kotonoha: one red anchor point
2015-08-08 01:02 Kotonoha: common ones
2015-08-08 01:02 Slick: other than that?
2015-08-08 01:02 Kotonoha: and never bust out shit like squiggly or round sliders and stuff unless the music says so
2015-08-08 01:02 Slick: cause you should assume i've been told this 12391203120310823 times before :)
2015-08-08 01:03 Kotonoha: and dont ignore percussion
2015-08-08 01:03 Slick: percussion?
2015-08-08 01:03 Slick: like claps & kicks?
2015-08-08 01:03 Kotonoha: drums
2015-08-08 01:03 Kotonoha: drum beat
2015-08-08 01:03 Kotonoha: 01:07:168 (1) -
2015-08-08 01:03 Slick: i do that a lot throughout the whole map
2015-08-08 01:03 Kotonoha: you did hitsound the ticks
2015-08-08 01:04 Kotonoha: but drum beats should be clickable
2015-08-08 01:04 Kotonoha: yeah you do it a lot and tbh its not good
2015-08-08 01:04 Slick: usually
2015-08-08 01:04 Slick: subjective
2015-08-08 01:04 Kotonoha: lol k
2015-08-08 01:04 Slick: most don't like it i know
2015-08-08 01:05 Slick: but i don't wanna make a map no one gives a second thought
2015-08-08 01:05 Slick: so excessive vocal mapping
2015-08-08 01:05 Slick: and big ass sliders is the way to go
2015-08-08 01:05 Slick: in theory nothing interferes with ranking
2015-08-08 01:05 Kotonoha: you should try to listen to the music and map whats dominating
2015-08-08 01:05 Slick: as far as i know
2015-08-08 01:05 Kotonoha: yesy the vocal is very strong where you made those sliders
2015-08-08 01:05 Kotonoha: but the percussion is still there
2015-08-08 01:06 Kotonoha: and every map today follows the percussion
2015-08-08 01:06 Kotonoha: and they can shift the focus to the vocals or other instruments that take over
2015-08-08 01:06 Kotonoha: while still keeping the percussion mapped
2015-08-08 01:06 Slick: but the still end sliders on the kicks & claps
2015-08-08 01:06 Slick: and such ik
2015-08-08 01:07 Kotonoha: breaking away from the percussions completely isnt good
2015-08-08 01:07 Kotonoha: yes but youre still missing a clap
2015-08-08 01:07 Slick: that's your opinion
2015-08-08 01:07 Slick: quite frankly
2015-08-08 01:07 Kotonoha: okay
2015-08-08 01:08 Slick: idk
2015-08-08 01:08 Slick: i guess most don't like such mapping
2015-08-08 01:09 Slick: it does have 10 favorites =D
2015-08-08 01:20 Kotonoha: well ive already talked about everything that major in your map
2015-08-08 01:20 Slick: pretty subjecive
2015-08-08 01:20 Slick: and aren't issues
2015-08-08 01:20 Slick: as far as i know
2015-08-08 01:20 Slick: that interfere with ranking
2015-08-08 01:21 Kotonoha: well, you wont get much else from me
2015-08-08 01:21 Kotonoha: maybe you can send these chatlogs or tl;dr's to qats or bns and whatnot and see what they think about the stuff i mentioned
2015-08-08 01:21 Slick: i already talked to them about the wobble sliders
2015-08-08 01:21 Slick: can ask about the spacing difference in 3/4 sliders
2015-08-08 01:22 Slick: like slider then circle
2015-08-08 01:22 Slick: then thing you mentioned
2015-08-08 01:45 Slick: talked to irre
2015-08-08 01:46 Slick: told him what you mentioned
2015-08-08 01:46 Slick: said it was fine
2015-08-08 01:46 Kotonoha: well there you go
2015-08-08 01:46 Slick: just that 03:56:381 (1,2,1) - had too large spacing
2015-08-08 01:46 Kotonoha: keep your stuff
2015-08-08 01:46 Slick: 01:58:066 (5,1,2,3,4,1,2) - and follows the voca
2015-08-08 01:46 Slick: vocal
2015-08-08 01:46 Slick: too much
2015-08-08 01:46 Slick: should be mapped otherwise
2015-08-08 01:46 Slick: and that me ignoring claps & kicks isn't a problem
2015-08-08 01:46 Slick: as long as i execute it properly
2015-08-08 01:47 Slick: he actually liked midges part xD
2015-08-08 01:47 Slick: and my massive sliders
2015-08-08 01:47 Kotonoha: good
2015-08-08 01:47 Slick: http://puu.sh/jtkZz.jpg
2015-08-08 01:47 Kotonoha: well midges part is good
2015-08-08 01:48 Slick: you shouldn't speak so confidently, you're still a new mapper
2015-08-08 01:48 Slick: be more humble when you're not certian
2015-08-08 01:48 Kotonoha: nope, these are just my opinions
2015-08-08 01:48 Slick: you said my map wouldn't get ranked
2015-08-08 01:48 Slick: because of the things you mentioned
2015-08-08 01:49 Slick: that there was little to no hope
2015-08-08 01:49 Slick: i guess that was a bald statement?
2015-08-08 01:49 Slick: but i still feel
2015-08-08 01:49 Slick: as a whole the map just doesn't feel good for ranking
2015-08-08 01:49 Kotonoha: I though it was clear that nothing i say is from the qats, bns and this ranking system view
2015-08-08 01:50 Kotonoha: im just a regular mapper
2015-08-08 01:50 Kotonoha: im sorry if i came across wrong
2015-08-08 01:50 Slick: you asked me " do you want me to be compltetly honest?"
2015-08-08 01:50 Slick: i said yes
2015-08-08 01:50 Slick: and you said it wouldn't get ranked
2015-08-08 01:51 Kotonoha: yes I shouldnt have phrased it like that "you can't get it ranked like this"
2015-08-08 01:51 Kotonoha: its more like "I dont think you can rank it like this"
2015-08-08 01:53 Slick: "think", that would be based on logic or information which it clearly it wasn't
2015-08-08 01:53 Slick: more like " i'm not sure but you might wanna check if it's okay to have inconsistent spacing with circles after 3/4 sliders"
2015-08-08 01:54 Slick: he even said the one that was extremely big
2015-08-08 01:54 Slick: 04:05:145 (1,2) - this
2015-08-08 01:54 Slick: that it was okay
2015-08-08 01:55 Kotonoha: lets not be so pedantic lol
2015-08-08 01:56 Kotonoha: i still stand by my opinion i had since I first played the map
2015-08-08 01:56 Kotonoha: my opinions
2015-08-08 01:56 Kotonoha: instead of arguing with me about why my opinions are wrong you can prove me wrong by ranking the map
2015-08-08 01:57 Slick: so you still think my map is unrankable because of my incosistent spacing with circles after 3/4 sliders
2015-08-08 01:57 Slick: lol
2015-08-08 01:57 Kotonoha: have i stressed enough how everything is just opinion?
2015-08-08 01:57 Kotonoha: yes
2015-08-08 01:57 Slick: well might be
2015-08-08 01:57 Slick: i can see it for me
2015-08-08 01:57 Slick: something like that on the DQ
2015-08-08 01:58 Slick: no
2015-08-08 01:58 Slick: it wouldn't be that it's inconsistent
2015-08-08 01:58 Slick: just that it doesn't corrospond to the music
2015-08-08 01:59 Slick: inconsistent spacing between 3/4 sliders isn't a problem as long as it corrosponds to music
2015-08-08 01:59 Slick: why else would irre say it was okay

Still love 5eania's part tho
wake up!
www
sup slick, don't kd this, i don't even know how to mod std, but i want to know about 03:12:308 (1,1,1) - that 03:12:477 (1,1) - is too rush imo,
despo emng kek gitu cacad

and also, make this short 04:59:331 (1) - to 05:03:123 or 05:01:774 -
Talked to slick, but there's nothing to fix so plz don't blame me lol

RIP 5eania

  1. "e_yuu0801.png" is a little bit NSFW but i think he's gonna change it
[Slick]
  1. 02:29:415 - to 02:55:538 - , Reduce SV because having same SV (as other parts of the song) in calm parts doesn't fit imo
  2. Also in 02:29:415 - to 02:55:538 - Although you muted the slider end on some sliders, I think it's a little bit weird about those notes after 3/4 sliders like 02:40:875 (2,3) - and 02:45:595 (1,2) - , i think it's much better if it's a 1/1 slider
[Midge-sen- okno]
  1. 04:15:932 (1,1,1,1,1) - Interesting slider pattern, but the thing that caught my attention is those distance are getting further, which is kinda weird imo because those sound doesn't get any stronger each note, although the pitch at the electronic sounds slightly goes higher but it doesn't strong enough to emphasize that much ( 04:16:437 (1,1) - Are acceptable since they got claps)
  2. 04:26:718 (1,1,1,1,1) - ^

If you want to, you can tell me to map those calm parts like 02:29:415 - to 02:55:538 - and 04:34:808 - to outro lol
A little correction on my mod, no kd:

@midge 04:15:932 (1,1,1,1,1) -



I forgot to put 04:17:280 (2) - further to emphasize the finish but nvm
When this Skystar0108 map getting ranked
Topic Starter

KuranteMelodii wrote: 3j1q6m

When this Skystar0108 map getting ranked
When you stop being a Chinkerbell
Good question though.
Whens next update!?
Topic Starter

Arphimigon wrote: 2o4n1

Good question though.
Whens next update!?
Soon
+1 Star :3

I would have modded this map, but to me, it's already enough modded and should be ranked by now. Why BN's aren't ranking this yet ? ;w;
This is the sign of "this map is awesome!" :)
Hi Slick: your storyboard causes combo flashes to be really bright on any dim level besides 100%. By combo flashes, I mean the default flashes of light that pop up at 30, 60, 100, and every 50 combos afterwards, which cannot be disabled in the settings. I don't know if this is being done intentionally, as I don't see it stated explicitly in the .osb anywhere, but it is very hard on the eyes (for me at least). You might have not noticed this because it's less apparent on lower dim levels and the editor defaults at 0% dim. Here are 2 short videos that demonstrate this:

storyboard ENABLED, storyboard DISABLED

Both recordings are at 90% dim and the flashes at 30 and 60 combos are barely noticeable with SB disabled, but bright and jarring when enabled, and although I am using a custom skin, this occurs for all skins including the default. I have also noticed this on other storyboarded maps using white.jpg (such as this one) so I'm not sure if it's intentional of some sort of bug.

Great map otherwise, I like the sliders :)
http://puu.sh/m92r0/50e636cab6.jpg

I feel I like this map. I don't see any playability issues except for in the dubstep parts, where its more about reading issues of players. I like the slider velocity and many of the placements. Feel free to point out your issues to me and i'll examine what you've put forwards, but just know for me I can play most of the map fine.

However, there are a few issues I would like to address from a playability standpoint:

03:44:078 - 04:09:696 - between these two points, I had issues with some of the circle placements. The sliders placements are fine, but the placements in conjunction with the circle beats made it feel like jumping rabbit style. I think you should try placing each circle maybe 4-5 places closer in the tiny grid. Reasoning being is that I feel it breaks the flow a bit having the placed so far apart like they are now.

04:29:246 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - the flow to this seems broken somehow. I suggest that midge keeps playing around with circle placements for this.

04:18:460 (1,1,2,3,4,1,2,3,4,1,2,3,4) - not everybody is cookiezi, this spacing sucks

04:30:763 (1,2,3,4,1,2,3) - the jumps here are really far apart and break flow i feel, put the vertical jumps closer together.

that is all, good luck, I really like the map

edit: 5th retry :D http://puu.sh/m93Aj/e952c295b9.jpg
[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)

Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576

[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.

[Grimoire]

--- Slick ---

00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.
00:10:117 (5) - Same as before
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability -> https://osu-ppy-sh.tvgratuite.org/ss/4256346
00:13:151 (3) - Nothing really here in the music.
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 -> https://osu-ppy-sh.tvgratuite.org/ss/4256356
00:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better.
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. -> https://osu-ppy-sh.tvgratuite.org/ss/4256370
00:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided.
00:49:555 (8) - I really can't hear this one. I'd remove this circle.
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. -> https://osu-ppy-sh.tvgratuite.org/ss/4256417
00:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning -> https://osu-ppy-sh.tvgratuite.org/ss/4256423
00:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802.
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... -> https://osu-ppy-sh.tvgratuite.org/ss/4256443
01:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. -> https://osu-ppy-sh.tvgratuite.org/ss/4256457
01:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. -> http://puu.sh/mhgc6/3154d1897e.jpg
01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... -> http://puu.sh/mhgB8/baab1bf765.jpg
01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? -> https://osu-ppy-sh.tvgratuite.org/ss/4256493
01:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this -> http://osu-ppy-sh.tvgratuite.org/ss/4256494
01:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this -> https://osu-ppy-sh.tvgratuite.org/ss/4256496
01:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture -> https://osu-ppy-sh.tvgratuite.org/ss/4256502
02:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards -> http://puu.sh/mhh6v/d27730bb08.jpg
02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this -> https://osu-ppy-sh.tvgratuite.org/ss/4256513
02:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this -> https://osu-ppy-sh.tvgratuite.org/ss/4256539
02:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem -> https://osu-ppy-sh.tvgratuite.org/ss/4256549
02:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example -> https://osu-ppy-sh.tvgratuite.org/ss/4256561
02:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. -> https://osu-ppy-sh.tvgratuite.org/ss/4256571
02:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe.
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) -> https://osu-ppy-sh.tvgratuite.org/ss/4256606

--- 5EANIA ---

02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it.
02:57:392 (1) - You don't really need this new combo.
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. -> https://osu-ppy-sh.tvgratuite.org/ss/4256620
02:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks.
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously.
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read.
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right.
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. -> https://osu-ppy-sh.tvgratuite.org/ss/4256632
03:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way.
03:05:145 (4,1) - Swap these new combos. This is very important for readability.
03:05:735 (1,2) - Swap these new combos. Same reason as above.
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha).
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) -
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - .
03:12:308 (1) - Excessive new combo
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read.
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. -> https://osu-ppy-sh.tvgratuite.org/ss/4256824
This is a bit of a readability hazard though, so you could always go for the safer route -> https://osu-ppy-sh.tvgratuite.org/ss/4264123
03:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section.

--- Slick ---

03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility -> https://osu-ppy-sh.tvgratuite.org/ss/4264167
03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line.
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great.
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition.
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. -> https://osu-ppy-sh.tvgratuite.org/ss/4264250
03:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. -> https://osu-ppy-sh.tvgratuite.org/ss/4264262
03:52:842 (7,1) - This jump feels a little too big.
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at.
03:56:718 (4,1) - Again, same thing as before.
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. -> https://osu-ppy-sh.tvgratuite.org/ss/4264282
04:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. -> https://osu-ppy-sh.tvgratuite.org/ss/4264288
04:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. -> https://osu-ppy-sh.tvgratuite.org/ss/4264300
04:05:482 (2,3) - This jump is huge! Really needs to be smaller.
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. -> https://osu-ppy-sh.tvgratuite.org/ss/4264308

--- Midge ---

04:12:392 (3) - Move this up and to the right so the angle going into 4 is more smooth. Try x:440 y:240
04:13:235 - In 5eania's portion of the map, there is a click here. Having this a slider end will be incredibly weird to play. Chances are the player will assume the 2 is on the big white tick and not hesitate to press it way too early.
04:13:572 - Again this is very strange to have this be a slider end, it really shouldn't be.
04:14:246 - In the 5eania part there is a slider start here. While there isn't that same sample in the music in this later part, it'd still be way more intuitive to have a new slider start here. It wouldn't be overmapping either, there is a sample starting at this part, just not the same one as before.
04:15:257 - Again, slider ends for the biggest beats in the entire part are no good. This needs to be a circle or a slider start. Refer to 5eania's part if you need to.
04:15:510 - Missed beat here, a circle or something would be a good idea, especially since it's done previously in the map.
04:17:196 (1,2) - Swap these new combos.
04:17:954 (1) - Reverse this slider and move it a bit down and to the left. It makes the pattern play way better. -> https://osu-ppy-sh.tvgratuite.org/ss/4264436
04:18:628 (1,2,3,4,1,2,3,4,1,2,3,4) - Streams that change speed during them are quite tricky to do. This one doesn't work for a couple of reasons, the first being that it angle changes far too heavily during itself, the second being the spacing changes too radically by the end of it, the third being it overlaps on top of each other poorly making it hard to tell what circle is where. This entire stream should be redone, and a good idea would be to mimic the idea 5eania had earlier on, at 03:03:123 -
04:21:831 (1) - This moves too slowly. The speed the player needs to reach the next note is very high, and will likely cause slider breaks. The faster this slider moves, the less likely the player will break on it, as the distance between the two objects will be smaller.
04:21:999 (1,1,1,1) - This is incredibly awkward to play. It's a readability mess and it's significantly changing speed in the same direction. Just about anything else put here would be better than this. Like, make a triangle or something -> http://puu.sh/miGZy/3728dbd55f.jpg or like varied spacing http://puu.sh/miH1U/65cb9d50f2.jpg seriously ANYTHING ELSE would be better
04:24:022 (1,2,1) - Isn't fun / interesting, just comes off as pretentious. Just do this as a normal stream, the third circle in the stream doesn't have significantly stronger emphasis to warrant this sort of spacing change.
04:24:527 (3,1) - This slider stream jump is pretty large... Might want to tone it down a bit.
04:24:696 (1,1,1) - The two circular sliders should be a bit closer. Their angles are good, but they are just too far away.
04:25:370 (1,2,3,4,5) - Bad stream angle / slider angle. 1 is moving to the left, then 2 is moving to the right really quickly, so after 2 the player is basically moving insanely fast to the right. The stream however is lower for some reason, pointing upwards, and spaced out... that isn't how the player would be moving at all, that's no good. Make the stream go to the right and start to the right, or avoid a spaced stream entirely and have it a stack to the right.
04:26:550 (4,1) - Okay at this point it seems like you're just trying to sliderbreak people for no good reason
04:27:477 (1,1,2) - This is almost ive of movement, the circle just needs to be moved up and to the right a little bit.
04:27:814 (2,1,2) - The last slider here isn't really following the movement coming off of the circle. The player is seriously moving quickly after they hit that 1 circle, so that movement by pointing the last slider down and to the right.
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This doesn't fit the theme of the set, plays poorly and is hard to read. I assume it's become like a sort of inside joke between y'all but it's really going to guarantee this set goes nowhere. This reduces the set's small chance to complete zero with its inclusion.
04:32:786 (1,1,1) - After playing the first slider here, the player will probably be wanting to be moving downwards, not back up. Try reversing the second slider and placing it below some. -> http://puu.sh/miHuf/70ecfa5f42.jpg

Basically you're going way too hard on the gimmicks, this is 4 minutes into an approval map, this is no time to be screwing around.
The best thing you can do here would be to re-map this section, and map your part to fit the themes 5eania set down.

--- ------------------- ---

Huh, guess that's everything.
Good luck with this.

Charles445 wrote: 252k60

<large post>
now THATS a mod
Here's ur new BG you requested to make widescreen :D
Good luck with the map! <3

http://puu.sh/mjzsf/5100f5bba9.jpg
Topic Starter
Amazing job -Tochi!
Thank you so much
Topic Starter

Charles445 wrote: 252k60

[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)

Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576

[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.
all this above should be fixed

[Grimoire]

--- Slick ---

00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.fixed
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.fixed
00:10:117 (5) - Same as beforefixed
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability -> https://osu-ppy-sh.tvgratuite.org/ss/4256346 made it better another way
00:13:151 (3) - Nothing really here in the music. fixed
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 -> https://osu-ppy-sh.tvgratuite.org/ss/4256356 fixed
00:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better. fixed
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. -> https://osu-ppy-sh.tvgratuite.org/ss/4256370 fixed
00:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided. i can hear this but i wouldn't mind removing it if you really think i should
00:49:555 (8) - I really can't hear this one. I'd remove this circle. fixed
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. -> https://osu-ppy-sh.tvgratuite.org/ss/4256417 fixed
00:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning -> https://osu-ppy-sh.tvgratuite.org/ss/4256423 fixed
00:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802. it's overmapped but if i removed it i would have to refurnish the following jumps and i can't think of anything good. i'll look into it though
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... -> https://osu-ppy-sh.tvgratuite.org/ss/4256443 yeah that would compliment (7) more but i'd lose the nice wobble shape for the vocal, i don't think the flow is too harsh, i'd prefer to keep.
01:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. -> https://osu-ppy-sh.tvgratuite.org/ss/4256457 fixed
01:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. -> http://puu.sh/mhgc6/3154d1897e.jpg wow nice catch, fixed
01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292 fixed
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... -> http://puu.sh/mhgB8/baab1bf765.jpg wouldn't it make 01:44:499 - overmapped, i want to focus on the violin here so i'd prefer to keep it as it is
01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? -> https://osu-ppy-sh.tvgratuite.org/ss/4256493 fixed
01:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this -> http://osu-ppy-sh.tvgratuite.org/ss/4256494 changed 01:47:617 (1) - instead to compliment 01:47:280 (4) -
01:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this -> https://osu-ppy-sh.tvgratuite.org/ss/4256496 fixed
01:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture -> https://osu-ppy-sh.tvgratuite.org/ss/4256502 fixed
02:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards -> http://puu.sh/mhh6v/d27730bb08.jpg fixed
02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this -> https://osu-ppy-sh.tvgratuite.org/ss/4256513 fixed
02:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this -> https://osu-ppy-sh.tvgratuite.org/ss/4256539 fixed
02:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem -> https://osu-ppy-sh.tvgratuite.org/ss/4256549 fixed
02:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example -> https://osu-ppy-sh.tvgratuite.org/ss/4256561 fixed
02:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. -> https://osu-ppy-sh.tvgratuite.org/ss/4256571 fixed
02:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe. it's overmapped, if i remove it i have to refurnish the following jumps and it's hard for me to make it good, i'll look into it though
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) -> https://osu-ppy-sh.tvgratuite.org/ss/4256606same reason as the first time you mentioned it, i'd prefer to keep the wobble shape, i'll try to make it play better

03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility -> https://osu-ppy-sh.tvgratuite.org/ss/4264167 fixed
03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line. when this happens i think using either really low spacing or high spacing works
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great. should play better now
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition. made it different, hopefully it's better
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. -> https://osu-ppy-sh.tvgratuite.org/ss/4264250 fixed
03:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. -> https://osu-ppy-sh.tvgratuite.org/ss/4264262 lowered it a bit
03:52:842 (7,1) - This jump feels a little too big. i'll look into it
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at. made it play better
03:56:718 (4,1) - Again, same thing as before. move it a little bit to the right
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. -> https://osu-ppy-sh.tvgratuite.org/ss/4264282 fixed
04:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. -> https://osu-ppy-sh.tvgratuite.org/ss/4264288 fixed
04:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. -> https://osu-ppy-sh.tvgratuite.org/ss/4264300 fixed
04:05:482 (2,3) - This jump is huge! Really needs to be smaller. yeah, can't think of anything right now..
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. -> https://osu-ppy-sh.tvgratuite.org/ss/4264308 fixed
fantastic mod! thanks charles445
Topic Starter

5eania wrote: 4f4n6g

Charles445 wrote: 252k60

[Grimoire]
--- 5EANIA ---

02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it. ac
02:57:392 (1) - You don't really need this new combo. ac
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. -> https://osu-ppy-sh.tvgratuite.org/ss/4256620 ac
02:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks. ac
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously. ac
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read. ac
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right. dn: well... idk, but i think it's not bad...
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. -> https://osu-ppy-sh.tvgratuite.org/ss/4256632 ac
03:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way. ac
03:05:145 (4,1) - Swap these new combos. This is very important for readability. ac
03:05:735 (1,2) - Swap these new combos. Same reason as above. ac
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha). ac
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) - ac
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - . ac
03:12:308 (1) - Excessive new combo ac
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read. ac
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. -> https://osu-ppy-sh.tvgratuite.org/ss/4256824 ac
This is a bit of a readability hazard though, so you could always go for the safer route -> https://osu-ppy-sh.tvgratuite.org/ss/4264123 ac
03:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section. ac
Hello here, random mod here :D
[Grimoire]
  1. 00:02:111 (1,2,3,4,1,2,3,4,5,6) - like this? for flow and blanket
  2. 00:05:988 (4) - 36|112?
  3. 00:10:538 (1,2) - stack? kinda close for me
  4. 00:18:460 (1,2) - blanket?
  5. 00:19:640 (5) - ctrl+G better for me, for flow
  6. 00:23:684 (4) - 104|112?
  7. 00:26:718 (1,2,3,4,5,6,7,8) - like this? for flow, just move 1 and rotate 234
  8. 00:51:662 (3,4) - and 00:52:336 (1,2) - embarrassing for me, as distance
  9. 01:01:606 (9) - change to a 1/4 slider which have no volume at tail?
  10. 01:19:302 (1) - the same shape like 01:18:460 (3) - ? I mean copy and paste ;)
  11. 01:29:078 (1) - like this? I really like stack at tail of a high speed slider when there is an empty beat
  12. 01:31:100 (3,1) - no good the same flow, how about like this?
  13. 02:05:482 (2,3) - this blanket is really off, btw I think you'd better fix some other blankets which are off
  14. 02:10:707 (2) - 480|336?
  15. 02:28:066 (5) - change to a 1/1 slider which have lower volume and ×1.0 sv? for there is a fun melody background
  16. 02:47:448 (2) - ctrl+G? I don't think the same flow fits vocal here, btw the blanket
  17. 02:57:561 (3) - ctrl+G? to have a feeling like 'OUT'
  18. 03:06:325 (4) - change to a 1/4 slider? that will be cooler
  19. 03:09:190 (5) - ^
  20. 03:16:774 (2) - ctrl+G better imo
  21. 03:42:898 (1) - make a strange shape? and flowing to the next slider is better imo especially for here
  22. 04:15:763 (1) - ctrl+G? just like opposite for 04:15:763 (1,1) - them is better
  23. Besides unifying the distance for blanket parts will make patterns titier, as an example like 00:19:640 (5,1,2) -
Just mod it for the cool slider :D
Good luck! :)
Topic Starter

Misure wrote: 4s466b

Hello here, random mod here :D
[Grimoire]
  1. 00:02:111 (1,2,3,4,1,2,3,4,5,6) - like this? for flow and blanket i don't find that to flow well
  2. 00:05:988 (4) - 36|112? fixed
  3. 00:10:538 (1,2) - stack? kinda close for me don't think that's needed
  4. 00:18:460 (1,2) - blanket? fixed
  5. 00:19:640 (5) - ctrl+G better for me, for flow too sudden slider jump
  6. 00:23:684 (4) - 104|112? sudden slow down feels weird
  7. 00:26:718 (1,2,3,4,5,6,7,8) - like this? for flow, just move 1 and rotate 234 i prefer what i have already
  8. 00:51:662 (3,4) - and 00:52:336 (1,2) - embarrassing for me, as distance sorry i don't understand
  9. 01:01:606 (9) - change to a 1/4 slider which have no volume at tail? don't think that's needed
  10. 01:19:302 (1) - the same shape like 01:18:460 (3) - ? I mean copy and paste ;) i like having the two different shapes
  11. 01:29:078 (1) - like this? I really like stack at tail of a high speed slider when there is an empty beat ed
  12. 01:31:100 (3,1) - no good the same flow, how about like this? fixed
  13. 02:05:482 (2,3) - this blanket is really off, btw I think you'd better fix some other blankets which are off looks fine to me
  14. 02:10:707 (2) - 480|336? good, fixed
  15. 02:28:066 (5) - change to a 1/1 slider which have lower volume and ×1.0 sv? for there is a fun melody background don't think that's necessary
  16. 02:47:448 (2) - ctrl+G? I don't think the same flow fits vocal here, btw the blanket fixed blanket only
  17. 03:42:898 (1) - make a strange shape? and flowing to the next slider is better imo especially for herei don't think the jump is too hard
  18. Besides unifying the distance for blanket parts will make patterns titier, as an example like 00:19:640 (5,1,2) -
Just mod it for the cool slider :D
Good luck! :)
sorry for ing on a lot
Thank you Misure!
RIP Midge

I hope that i have a way to with 5eania
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