go go
Thank you, Anxient!Anxient wrote: 6v2g4r
delay2much4m3
00:04:724 (5) - for the starting part i think you should avoid 1/4 beats. just coz its not hype enough.
00:06:999 (3,4) - questionable flow. really odd. fix the entry from 3 to 4. fixed
00:11:887 (4) - imho try something like this. feels better for me idk fixed 00:23:684 (4) - i think you should put it higher up, like this? fixed 00:24:022 - you didnt map a strong beat, i recommend you to map it. more like just mudge the slider forward, add note and shorten. yatta! i don't understand
00:37:168 (4,5) - try having a back and forth jump. fixed 00:39:359 (1) - end and start not round enuf D:
00:41:381 (3,1) - fix entry, same as first mod. i don't understand
00:45:763 (1,2,3,4,1,2,3) - these jumps feel a bit stale... try doing something else like triangle square mix, but make sure the jumps flow well to enter 00:46:943 (1) - i did something like this idk 00:53:684 (1) - a ctrl g would flow much better, recommended fix maybe
00:55:538 (3,4,5,6,7) - woah easy there on the jumps m8. song didnt escalate yet fixed
01:12:224 (8) - idk why my brain told me that ctrl g would be a good idea, but try it. who knows? lol fixed
01:23:347 - add a note here, 01:23:684 - drag slider here. emphasis plz, just cut the tail a bit. will consider 01:38:684 (5,6,7,8,9) - straight slider would work MUCH more better ed for now
01:40:033 (5,6,7,8,9) - ^ ^
01:41:381 (5,6,7,8,9) - ^ ^
01:48:628 (3) - ctrl g - recommended fixed
01:48:965 (1) - ^ - recommended fixed
01:56:044 (2,3,4) - http://puu.sh/jmyTx/a6f2739229.jpg plz fixed
02:03:797 (1,2) - place 2 near the slider end of 1 to the momentum, place 02:04:302 (3) - according to circular flow. fixed
02:04:808 (4,5,6) - map not hype enough to use such a huge jump atm :v maybe
02:08:600 (4,5) - a spaced stream would actually be fitting here to the large jumps later on ;v - recommended fixed 02:15:595 (4) - ctrl g fixed
02:16:269 (2,3,4,5) - straight slider? maybe
02:23:348 (4,5,6,7) - song not hype enough for such large jumps atm fixed
02:24:527 (2,3,4,5,6) - ^, but make it more spaced than the above fixed
02:27:055 (1,2,3,4,1,2,3,4,5) - NOW WERE TALKING
02:29:415 - underwhelming part of the song. i dissapooint D:
02:34:808 (1) - make end slider more round D: idk how
02:39:864 (4,1) - this is good entry, 02:41:213 (3,4) - but this isnt. try to make it similar. fixed
.02:43:572 (2) - ctrl g - recommended awesome,fixed
02:44:246 (3) - ^ - recommended ^
02:50:988 (1) - this is gorgeous
02:57:392 (4,5,1) - ctrl g 5 to make consistent with slider start triangles. also plays better
03:08:347 (2) - おっぱい―
03:19:640 - ITSUDEMOOOOOO
03:20:314 (3,4) - entry fixed
03:23:179 (1) - blanket slider the loop :L idk how
03:27:898 (3) - ctrl g would make better flow but 03:28:235 (4) - this... remade 03:52:336 (6,1,2,3) - lower the DS for this jump. song not strong enough at this part. i hope you know what i mean. fixed
03:55:707 (6) - bad entry. dont slow down the slider when stream is so fast. fixed
04:01:100 (1) - ctrl g maybe? ed for now
04:01:606 (2,3) - place 3 more up to the entry of 3 by the slider end curving upwards from 2 to 3, momentum if you do not understand anything fixed
04:09:527 (2,1) - really really bad entry. momentum breaks and flow is like CRAShokay im dead. im no slider expert, but i know for sure that starting your slider in this shape would be soooo much better. - MUST DO fixed 04:17:280 (2,3,4,1,2) - this part is abit confusing to explain so lets do this step by step!
1. 04:17:786 (4,1) - hl these two and ctrl g
2. reverse the positions of these two
3. 04:17:786 (4) - lengthen this
4. 04:18:291 (2) - delete this
5. 04:18:460 (1) - place this closer to 04:18:628 (1) - this 04:24:022 (1,2,1) - curve upwards plz
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a bit questioanable? try going with 1/4 everytime you alternate to the larger spaced stream? if youre confused by this send me forum pm
good luck! that was alot.
Thank you, PointTaken!PointTaken wrote: fd1z
:? This is a visual mod ( as well as my first). It will only be for sliders and blankets.
[Blankets]
[Sliders]
- 00:04:808: Blanket departs from hitcircle near end.
- 00:24:359: Blanket does not conform to end of slider.
- 00:51:662: Blanket is too far away from hitcircle at beginning.
- 01:04:134: Blanket departs from hitcircle near end.
- 01:12:561: Blanket #2 departs from hitcircle near end.
- 02:29:415: Blanket gap seems to narrow as slider goes on.
- 02:58:572: Blanket is too far away at beginning.
- 03:02:786: Blanket is completely off.
- 03:04:808: Blanket is slightly off at beginning.
- 03:05:145: Blanket (if meant to be a blanket) is completely off.
- 03:12:561: Blanket is too far away at beginning.
- 03:26:718: Blanket (if intended) does not conform to 03:25:875 near end.
- 03:57:729: Blanket could conform a bit more to hitcircle.
- 04:05:145: Blanket ending is too close to 04:05:061.
All Fixed! expect for collab part & those i intended
- 00:39:359: Slider angle at beginning is too sharp, does not align with end.
- 01:03:797: Slider end is almost straight, angle in slider seems a bit sharp.
- 01:11:718: Slider seems shallow at beginning, angle is not consistent.
- 01:14:920: Slider is not smooth near end.
- 01:21:999: Slider is not smooth near middle.
- 01:27:392: Slider has sharp angle at beginning.
- 01:38:179: Slider could be smoother at end of wiggle.
- 01:56:044: Slider curve is not consistent.
- 02:19:302: Slider angle at beginning seems too sharp.
- 02:49:640: Slider angle at beginning seems too sharp.
- 03:20:482: Slider angle at end seems too sharp.
- 03:39:527: (Slider is fine, but I feel that the curve near the beginning could be a bit more shallow.)
- 03:43:572: Slider seems too sharp right after wiggle.
[Closing Statement]
Nice map overall, can't wait to play it and fail once it's ranked. Shot a star.
kunkakunkakunkakunka wrote: 3t2ze
From req.
General
※Tag : Please add it. 「Librarian of Grimoire」(Title)、「Astronauts ALYA」(Production company)、「eroge」
Source → [official site]Grimoire
00:02:449 (1) - it is add finish to a head. fixed
00:04:808 (6) - I would like the blanket neatly, please. end point x:172 y:172 fixed
00:14:920 (1,2,3,4) - A flow is an acute angle. This can solution by moving 00:15:257 (2) - . How about this? fixed
00:18:460 (1,1) - I felt rhythm oddly. How about this? nice! fixed
00:28:404 (2,3,4) - A little more beautiful placement is desirable. fixed
00:34:640 (6) - NC? fixed
00:41:044 (1) - I think that this NC is not necessary. fixed
00:46:437 (1) - ^ fixed
01:01:774 (1) - I feel NC to be unclear from here. For example, 01:03:123 (6) - NC is necessary according to consistency here. For the same reason, remove the NC 01:03:797 (1) - . Furthermore, 01:04:471 (3) - NC, and 01:05:145 (1) - remove NC. and 01:05:819 (4) - NC.
A consistent flow is kept in this. I think that it is better to add NC at regular intervals. Seemingly, because there is still a lot, please confirm it. fixed
01:11:718 (6) - I would like the stack neatly, please. end point x:164 y:212 fixed
01:53:347 (2) - A flow and overlap are not good. I recommend movement of 01:53:347 (2) - . How about with x:224 y:224 ? fixed
03:59:415 (1) - it is add finish to a head. fixed
04:27:224 (1) - This is not reverse. A player may be confused. I think that you should acquire an angle a little more.
04:44:246 (1) - it is add whistle to a head. fixed
04:52:336 (1) - A spinner is better. and 04:59:331 (1) - Because there is not a sound, it is unnecessary.
GL.
Thank you, Frey!Frey wrote: o5v55
ahh, ppism
Storyboard 12pj
- 5eania.png and mexican.png have unnecessary transparency, which could disobey the rules, so here is the cut version: http://puu.sh/jt5aa/ac95878b6c.rar The location of 5eania.png may be changed, so do to check and adjust it. fixed
- and I think your bg pictures for sb are too large (like e_sub0301、s_yuuc001, each pic is about 1mb), can you compress them?
1g1z4l
Grimoire
- Custom combo color would be better. well, default is good though
- 00:32:111 (1,2) - stack those slider ends? fixed
- 03:33:123 (1) - two inherit points at the same time! delete one please fixed
well, I can't play this map, so I can't give you suggestions about flow or something. I think you need more tests by pro players. Good luck guys.![]()
Thank you, Sky Trias!Sky Trias wrote: 641x36
Hi Slick! o/
As your request for posting mod in thread , sorry late ..
no kds.
[General][Storyboard]
- 04:11:887 - Kiai Time is toggled on for less than 15 seconds. (check AIMod)
Codeless SB ElementsUnused Image Files
- e_yuu1402.png
[Grimoire]
- ev/5eania.png
- ev/_________10.png
- ev/_________16.png
- ev/e_sub0301.png
- ev/e_ter0101.png
- ev/e_yuu0801.png
- ev/flash.png
- ev/mexican.png
- ev/s_yuuc001.png
- ev/sunlight flare.png
- ev/white.png
- 00:10:538 (9,1) - swap NC .. NC start on 00:10:538 (9) fixed
- 00:14:246 (1) - remove NC here for consistency , add NC on 00:14:583 (5) - and remove NC on 00:14:920 (1) https://osu-ppy-sh.tvgratuite.org/s/330216
- 00:14:246 (2) - add clap here but there is no clap in the music
- 00:17:617 (2) - 5th point move to 208|312 for better flow fixed
- 00:19:302 (3) - 236|183 (stack with 00:20:988 (3) - ) fixed
- 00:26:381 (4) - better make same placement like 00:25:370 (1,2) - move this not to 260|200 i don't understand, sorry
- 00:26:718 (1) - 336|80 , straight with 00:26:887 (2) - fixed
- 00:27:561 (8) - Ctrl+H then rotate 75 degree for better flow will see about this
- 00:30:257 (4,5,1) - this placement too close , better move this. Here my recommend 00:30:257 (4) - 396|316 and 00:30:763 (1) - 308|336 (7th point move to 264|160) fixed
- 00:32:111 (1,2) - stack tail. fixed
- 00:36:156 (1,2) - as you can see here , you give small spacing . But on 00:35:819 (4,1) - you give big spacing , better you make another one same spacing like this. If you keep that , move 00:36:493 (2) - 256|148 same like 00:38:010 (3,4) fixed
- 00:39:359 (1) - remove NC here , NC start on 00:40:707 (2) idk
- 00:49:302 (2) - 288|324 , same spacing on 00:47:448 (2,3) idk
- 00:59:752 (3,4) - that's was a big spacing , I can't even tap this. decrease the spacing please
.. or you can move 00:59:752 (3) - to 352|319
ed for now
- 01:01:437 (7,8,9) - 196|208 stack with 01:00:426 (1) - also move 01:01:269 (6) - 104|368 . If you don't mind , make 01:00:426 (1,2) - same spacing like 01:01:100 (5,6) - I point before ..
- 01:04:134 (5) - 7th point move to 212|168 nazi blanket fixed
- 01:05:651 (5) - 296|200? ed
- 01:06:156 (2) - better stack on slider tail 01:05:819 (1) - because the spacing too close. ed
- 01:19:808 (2) - 296|168? ed
- 01:28:572 (1) - remove NC thought NC gave a hint slider had big SV change
- 01:29:078 (1) - 168|328 blanket with 01:28:572 (1) fixed
- 02:02:111 (6,1) - stack will see about this
- 02:16:943 (2) - 36|52 and 02:19:640 (4) - 460|112 . Same spacing like 02:19:808 (1,2) - fixed
- 02:24:527 (2,3,4,5,6) - really death spacing , you need decrease the spacing
probably
- 02:27:055 (1,2,3,4) - ^ i think this is fine
- 02:35:819 (2) - better stack on slider tail 02:34:808 (1) maybe but will make bad spacing
- 04:24:696 (1,1) - hmm..
[-AKiTOSHi-] wrote: 15452u
I'm not good at looking expert rated maps but here we go~
I see nothing with brutal maps ;w;
- 00:11:044 (2) - try make like This. fixed
- 00:19:640 (5) - look carefully and maybe here's nazi blanket with 00:19:471 (4) - fixed
- 00:20:482 (2) - perfect blanket if you do the Slider structured clean fixed
- 01:29:078 (1) - if you supposed to do blanket, it's not perfect. fixed
- 01:32:111 (2) - not balanced space between 01:31:774 (1,3) - fixed
- 02:42:898 (1) - good blanket. So please create the slider clean like this fixed
- 04:01:606 (2) - ^ fixed
- 04:11:550 (2) - Like this? (nvm about my bad blanket lmao) yeah might be good
- 04:24:022 (1,2,1) - seems awkward with unbalanced triples even has NC
no kds if it is useless
Arphimigon wrote: 2o4n1
Here we go again.
[Grimoire]
00:04:471 (4,5,6) - Only spaced 1/4 out of the whole start section (and most the map) so either don't add or add a couple more for consistency
00:06:325 (6) - Pls rotate about 10 degrees flows better imo fixed
00:09:359 (1,4) - Bad blanket yo fixed
00:08:347 (3,4,5,6) - End slider is too curved for this pattern, reduce the curve a little fixed
00:10:454 (8) - Please remove this note, this triple plays better as two hittable notes fixed
00:19:977 (1,2) - This really plays bad, the snap needed to get to the curve doesnt compliment the curve itself, start the curve further down please fixed
01:39:527 (3,4) - Dont make 4 touchy fixed
02:27:729 (1,2,3,4,5) - Nerf to like 0.75 DS or smth, it's a bit spaced for a sudden stream
03:16:943 (3) - This sounds better as a note imo
04:24:696 (1) - 177|162 for OP blankets!
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I really do see this being a DQ for unneccessary diffspike cant you try changing 04:30:089 (1,2,3,4,1,2,3,4) - into something how 5eania had done it 03:03:797 (7,8,9) - ?
Why haven't you ranked this already baka
Thank you, Loughje!Loughje wrote: 5a4r19
PM request~
GrimoireNot a huge mod, really nice map! Hope this helps and good luck on rankings!00:03:628 (6,3) - Blanket these and see how you like it.
00:05:651 (3,5) - Could make this into a perfect blanket, just a little off. fixed
00:11:887 (1,1) - I know you're trying to match the violin but I think ending the slider where the hitsound is might be a better option, up to you.
00:19:640 (5,1) - Small blanket issue. fixed
00:19:977 (1,2) - ^ fixed
00:26:381 (4) - This seems a bit close to 00:25:875 (3) maybe move it back a bit for a cleaner look. fixed
00:26:887 (2,3,4,5,6,7,8) - These are pretty quiet , think about turning up the volume for these a little bit. fixed
00:36:156 (1,2) - 00:36:156 (1,2) - These are hitting which doesn't look too good in here, maybe blanket instead? fixed
00:40:707 (1,2,3,4,5,1) - More very quiet notes.
01:09:696 (6,3) - Pretty extreme jumps, maybe take them down just a bit.
02:05:482 (2) - Why not blanket this with 02:05:145 (1)
02:11:718 (6) - Really close notes again, think of moving. fixed
03:05:735 (1,2) - ^
03:35:145 (3) - The tail of this is odd being right next to 03:35:482 (1)
03:36:662 (1) - Id curve this up to 03:37:505 (2) For a better flow. fixed
03:48:123 (3) - I think this slider looks odd behind 03:47:617 (1) take a look and see if you know what I mean.
04:00:763 (4,1) - Move 1 back for a cleaner blanket.
04:33:460 - Timing point here and set it to BPM: 89![]()
Thank you, Lasse!Lasse wrote: 4y3p20
little check from #memehelp
02:11:887 (1) - move the last point a little bit to the right, would look better imo fixed
03:02:448 (4,1) - blanket looks minimally off
03:05:145 (4,2) - stack end of 4 on 2?
03:53:347 (2) - move a little bit up/right so the completed slider lead more to it# fixed
04:06:999 (3) - dangerously close to being offscreen... fixed
04:08:853 (4,1) - blanket the end of 4 with the upper part of 1? might do
04:09:527 (2) - move to around 228/48? fixed
04:12:224 (2) - blanket or stack on sliderend?
04:47:617 (1,2) - blanket in each other fixed
04:51:662 (2) - make this a mirrored version of 1 ?
Honestly, the map seems really well polished and all those mods on it made it really hard to find stuff.
So I've been extremely picky with those
But since it's looks nice I'll leave a star![]()
Forbiddenplayer wrote: 2n1a2p
[General]
>Too high SV, but well that's how you mapped it.
>You overuse complex sliders, use it in case of emphasis.
>There are many sections with inappropriate SV.
>I'll mod about unnecessary bezier curves. It just looks awful when misused.
[Grimoire]
00:11:887 (1) - Why use a bezier when you can create a better one than that? maybe i'll remake
00:16:774 (6) - Add more spacing here. It is inconsistent. idk
00:17:617 (2) - Unnecessary bezier. maybe
00:19:977 (1) - I know you are following the vocals here but end the slider a tick earlier (where the clap is heard) because it's awkward to hear the slider end. valid suggestion, but it would cause inconsitency so i'll
00:27:729 (1) - Change bezier. i think this is fine
00:31:269 (2) - ^ fixed
00:38:010 (3) - Inconsistent with the previous slider. Make it a three point curve then just make it a little bigger so it can end on the blue tick. maybe
00:41:550 (1) - Bezier looks awful here. I won't mind beziers when it looks fine. fixed
00:43:572 (2) - ^ i think this is fine
01:47:617 (1) - Improve curve. changed a little
01:53:010 (1) and 01:53:516 (3) - ^ agreed, but haven't apply it yet
01:55:707 (1) - This slider looks too complex even without emphasis. Try lessening the red points. fixed
02:16:269 (3,4,5,6) - Make it a curved stream for aesthetics and as a blanket for 02:16:100 (2). ed
02:22:673 (1) - Too fast and high SV starting from here until 02:28:066 (5). will see about this
02:34:471 (2) - Improve S-shape.
03:54:022 (5) - I suggest a slow curved slider.
04:14:583 (1) - Bad overlap.
04:41:550 (1) - Bad bezier.
04:59:331 (1) - I suggest you end this slider at 05:01:774 because the sound stops there.
phaZ wrote: 4h5w41
volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j
00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles? fixed
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too increased slider SV, might change pattern
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv fixed
00:38:516 (5) - add whislte fixed
00:41:044 (3,4,5) - add whislte fixed
00:42:055 (2) - ^ on slider head fixed
00:42:392 (3) - ^ fixed
00:43:235 (1) - ^ fixed
00:43:572 (2) - (^) fixed
00:43:909 (3) - ^ fixed
00:44:246 (1,2) - here you did keep rhythm consistent
00:44:752 (2) - add whistle on slider head fixed
00:46:437 (5,6,7) - whistle fixed
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here. fixed
00:47:448 (2) - whislte on slider head fixed
00:47:786 (3) - (^) fixed
00:48:965 (5,6) - add whisltes on slider head fixed
00:49:471 (7) - ^ fixed
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher fixed
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit
you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice
thanksBaraatje123 wrote: 5b456m
As promised
[Midge]
I also love this part
- 04:13:404 (1) - Consider making it in such way (1)'s end stacks with 04:13:066 (1) - i like the freehand look. stylized choice, i guess
- 04:15:763 (2) - NC for build up for the next part, as it feels quite similar swapped 1 and 2 nc
- 04:17:280 (2) - NC for start of stanza start of stanza is emphasized through the nc on 1. this nc looks cleaner, as 04:16:943 (1,2) - is nc'd in the same way
- 04:20:314 (2) - Nc, cause it looks better done
- 04:22:168 (2) - NC for better readability, it really looks like 1/4, and the huge jump before this doesn't make it better done
- 04:28:067 (2) - NC for stanza same as the reason given before
- 04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tone down a little please. Many people will break/fail only because of this part lowered ds even more, i guess
changed some sliders a littlePpuskalin wrote: 445a5s
Hi
I Do One Little Mod Good Luck With Rank
[Grimoire]
00:02:954 (3) - Fix That Slider Try This
00:07:842 (8) - Swap This Slider To Circle Like This
00:08:179 - New Combo
00:14:583 (1) - Try This
00:21:325 (4) - Try This
00:55:033 (1) - Try This
01:53:516 (3) - Try This
01:54:190 (5) - NC
01:56:887 (1) - ^
02:35:988 (1) - ^
03:17:111 (4) - ^
04:27:224 (1,1) - Try This![]()
2015-09-01 18:24 Slick: i'll listen it through now with 10% volume music
2015-09-01 18:24 Slick: make sure everything is fine
2015-09-01 18:30 Slick: everything seems fine
2015-09-01 18:30 Slick: but there is one tricky note
2015-09-01 18:30 Slick: can you help me...
2015-09-01 18:30 Baraatje123: which one?
2015-09-01 18:30 Slick: 04:09:527 (2) -
2015-09-01 18:30 Slick: 04:09:696 (1) - this slider becomes so hard to catch
2015-09-01 18:30 Slick: because of 04:09:527 (2) - position
2015-09-01 18:31 Baraatje123: Try 264:384
2015-09-01 18:32 Slick: i'll do that
2015-09-01 18:32 Slick: do you think od shoud be 8?
2015-09-01 18:33 Baraatje123: It's fine at 8
2015-09-01 18:33 Slick: 04:34:808 - and these sliders
2015-09-01 18:33 Slick: should i raise ticks & end to 10% volume?
2015-09-01 18:33 Slick: i didn't know it was unrankable
2015-09-01 18:34 Baraatje123: I double checked and it seems fine now
2015-09-01 18:34 Slick: okay
2015-09-01 18:36 Slick: updated
2015-09-01 18:39 Baraatje123: A few more things
2015-09-01 18:39 Baraatje123: 00:25:370 (1,2) - Can you please remove the overlap?
2015-09-01 18:39 Baraatje123: As said in the thread, move (2) to 267:340, as the current overlap is incredibly awkward ;w;
2015-09-01 18:40 Slick: yeah done
2015-09-01 18:40 Slick: was that all?
2015-09-01 18:40 Baraatje123: 00:54:696 (4) - Consider moving to 211:281 so it stacks with the next object. It looks much better then the current way, due to the weird overlap
2015-09-01 18:41 Baraatje123: That's all
2015-09-01 18:42 Baraatje123: wait
2015-09-01 18:42 Slick: so it's end stacks with 00:55:033 (1) - ?
2015-09-01 18:43 Baraatje123: Just one more thing
2015-09-01 18:43 Slick: like this? http://puu.sh/jWoCL.jpg
2015-09-01 18:43 Baraatje123: yes
2015-09-01 18:43 Baraatje123: 02:42:224 (2) - Ctrl G this please, it makes more sense
2015-09-01 18:43 Slick: yeah
2015-09-01 18:44 Baraatje123: When you fix it and update I can bubble
2015-09-01 18:46 Slick: updated
2015-08-12 01:32 Slick: hi
2015-08-12 01:33 Rumia-: hi
2015-08-12 01:33 Slick: could you play a map of mine?
2015-08-12 01:33 Slick: if possible
2015-08-12 01:34 Slick: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories]
2015-08-12 01:34 Rumia-: ok
2015-08-12 01:35 Rumia-: ing atm
2015-08-12 01:35 Slick: thank you <3
2015-08-12 01:37 Rumia-: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories]
2015-08-12 01:37 Rumia-: ok
2015-08-12 01:39 Rumia-: wait
2015-08-12 01:40 Rumia-: orz my fps drops randomly omg lol
2015-08-12 01:40 Slick: ;w;
2015-08-12 01:45 Rumia-: lol sorry bad play lol
2015-08-12 01:45 Slick: no was good
2015-08-12 01:46 Slick: really hard map >_<
2015-08-12 01:46 Slick: hmm how was it?
2015-08-12 01:47 Rumia-: lol osu crash
2015-08-12 01:47 Slick: D:
2015-08-12 01:48 Rumia-: hmm overall this diff is pretty inconsistent but cool mapping
2015-08-12 01:48 Slick: inconsisten? ;w;
2015-08-12 01:48 Rumia-: some parts are too exagerated jumps and some part is feel 4 star-ish
2015-08-12 01:48 Slick: oh
2015-08-12 01:48 Slick: yeah dynamic difficulty
2015-08-12 01:48 Slick: shouldn't be a problem though
2015-08-12 01:49 Slick: you mean jumps like
2015-08-12 01:49 Slick: 02:23:348 (4,5,6,7) -
2015-08-12 01:49 Slick: 02:24:527 (2,3,4,5,6) -
2015-08-12 01:49 Slick: 03:50:988 (3,4,5,6,1) -
2015-08-12 01:49 Slick: 03:52:505 (1,2,3,1) -
2015-08-12 01:50 Rumia-: yea
2015-08-12 01:50 Rumia-: includes wriggle slider is hard to react or reach lol
2015-08-12 01:50 Slick: yeah many sliders hard to catch
2015-08-12 01:50 Slick: 02:25:370 (1) - crazy slider !
2015-08-12 01:51 Rumia-: and many sliders felt off or extended lol
2015-08-12 01:51 Slick: :?
2015-08-12 01:51 Slick: hmm
2015-08-12 01:51 Slick: like 01:58:066 (5,1,2,3,4,1,2) -
2015-08-12 01:51 Slick: ?
2015-08-12 01:52 Rumia-: as example 01:47:617 (1) -
2015-08-12 01:52 Rumia-: and also yea
2015-08-12 01:52 Slick: hmm that should be fine
2015-08-12 01:52 Rumia-: 01:58:404 (1,2) - u know these are 1/4
2015-08-12 01:53 Rumia-: and those spacings arent really make sense
2015-08-12 01:53 Slick: slider like that
2015-08-12 01:53 Slick: it's called 3/4?
2015-08-12 01:53 Slick: or 1/4 :?
2015-08-12 01:54 Slick: 01:58:404 (1) - should not be extended
2015-08-12 01:54 Slick: should end on white tick
2015-08-12 01:54 Slick: sounds better
2015-08-12 01:54 Rumia-: yea
2015-08-12 01:54 Rumia-: 02:02:786 (3) - this one too
2015-08-12 01:55 Slick: end on red tick?
2015-08-12 01:55 Rumia-: yea
2015-08-12 01:55 Slick: hmm
2015-08-12 01:55 Slick: i think that one is fine
2015-08-12 01:55 Rumia-: 02:03:460 (3) - this one is good
2015-08-12 01:55 Rumia-: but need closer spacing with next slider
2015-08-12 01:55 Slick: i don't know
2015-08-12 01:55 Slick: slider leniency can be abused easy for this map
2015-08-12 01:55 Rumia-: you think is fine , but as a player i felt its not
2015-08-12 01:55 Slick: like 01:14:583 (1,2,1) -
2015-08-12 01:56 Rumia-: tho its s you should ask for more testplay etc
2015-08-12 01:56 Slick: it is very different mapping
2015-08-12 01:56 Rumia-: 02:10:875 (3) - like this one , its better end it at red tick and add a note on blue
2015-08-12 01:56 Slick: wow
2015-08-12 01:56 Slick: nice catch
haha5957 wrote: 6b3t31
Just ignore all of these if you don't feel like it this is just me o_o/
01:22:336 (2) - maybe too much off from flow? fixed
01:58:909 (2,3) - spacing looks little too sharp right here? fixed
03:01:437 (1,1) - repeating slider doenst look like it fits here? just do another 1/2 slider i guess, or maybe something you did later on at 03:12:224 (1,1,1) - but I'd still go for 1/2 slider anyway
04:23:853 (1,1,2,1,2,3) - I don't get what shape or flow what you are trying to make here, honestly looks bit bad for me
lol some next level map I never expect though, interesting o.o
since I can't play this at all I kinda can't tell if anything is going wrong or right :>
wish you luck!
Thank you, -Lemons!-Lemons wrote: 6e2w50
Wee
AestheticsYou asked me to look at blankets and whatnot so here you go<3
00:03:628 (6) - http://puu.sh/k2lyS/fd95a5fb46.jpg move it slightly over and bring up the anchor point for a better blanket
00:05:145 (1) - move the middle anchor to 448|304 , the big curve on that slider feels off to me
00:05:651 (3) - Rotate 6 degrees so it leads into the slider better, then move it to 180|272 for the blanket fixed
00:08:684 (4,5) - I don't like the placement of these, it feels like a really harsh flow for this part http://puu.sh/k2m1B/3d5f002500.jpg I think moving 00:08:684 (4) - to 196|268 winds up with a much better flow and it makes use of the curve on 00:09:022 (6) - fixed
00:11:550 (4) - Move this to 256|40, having it so close feels weird
00:19:471 (4,5) - http://puu.sh/k2nIa/84d39b6048.jpg
00:22:673 (1) - I would just make this a curved slider or make it completely blanket around 00:22:336 (3) - slider end, the current one looks a little funky fixed
00:25:875 (3,5) - http://puu.sh/k2nSQ/9f62614cbd.jpg I adjusted the last red anchor point to be closer to 5 and then moved the last white anchor point down slightly for a better blanket
00:28:404 (2,3,1) - polish 3 so that way the curve is the same as 2 and have it be a perfect blanket over the red slider that comes up like this http://puu.sh/k2lkk/e52b5f67a4.jpg
00:29:920 (2,3,4,5) - something like this makes the curve on the end of the slider 5 look better http://puu.sh/k2lpN/ea79dad0ed.jpg
00:34:640 (1,3) - These two sliders look a little off to me in the way they rest together but I don't really have a good suggestion
changed a little
00:40:707 (1,2,3,4,5) - the flow here is pretty janky, specifically in the back and forth from 4-5-1 don't know if I like it or not
00:44:246 (1,2) - Move both of these together so you don't break the blanket, but have 1 rest on the slider head of 00:43:572 (2) -
00:58:741 (2) - move the end anchor to 184|368 for a tighter blanket fixed
01:05:819 (1,3) - You could probably blanket the sliderhead of 3 with the curve at the end of 1 (if you did this you'd have to move 01:06:325 (3,4,1,2,3,1,2) - all of this with it as well, to keep everything looking pretty, so totally up to you)
01:08:179 (2,2) - http://puu.sh/k2pnH/e3d65179ac.jpg
02:05:482 (2,3) - these two seem awfully close but the blanket is fine it's just a very close up blanket and the rest of them are about the same distance
typically
02:08:684 (4) - Now I know that 4 is stacked on the end of the 2 slider, but I think having it be blanketed by the large curve on 3 winds up looking better, plus it makes use of that nice slider design that otherwise is just a very simple blanket on the end of 3 into 2. http://puu.sh/k2q7P/ea468ee085.jpg you could also just remake the slider design on 2 so it rests in the area. http://puu.sh/k2qfS/3e71fab1df.jpg I do know that doing something like this makes the jump from 2-3 a little smaller but obviously it's up to you
02:42:224 (2,3,1,2,1) - This here looks amazing and I love it to bits, however, but I think if you rotate 02:42:224 (2) - by -40 and then move the sliders so that way the spacing is the same it winds up looking even better as then you make use of the hole in 1. http://puu.sh/k2rxF/dadd88f638.jpg if you do this BE CAREFUL WITH 02:42:898 (1) - as it can go offscreen, i'd suggest if you do this just take the entire combo 02:41:381 (1,2,3,1,2,1) - and moving it up slightly
02:59:078 (1,1) - the angle of these two is slightly off if you wanted them to be parallel http://puu.sh/k2qL4/9352d5622a.jpg
04:39:527 (2) - move to 364|308 for a blanket on 1 and then move 04:40:201 (1) - to 380|128 to blanket it all nice and tidy fixed
should be all I can see that could need any sort of changes
@slick - I had said this before, and lately I considered it a part of the mapping style so brushed it off, but I guess it could be better.Cherry Blossom wrote: 5u433y
1/2 and 1/4 which are difficult to recognize.
Possible sure, diffspiking at the last minute of the map when there was a previous kiai of the exact same intensity? Not so sure. I'd like your part if the whole map was harder, but as of here it is a 4+ min killer.Midge wrote: 2q456j
here's a reminder that my part is confirmed possible
[Grimoire]Cherry Blossom wrote: 5u433y
There is also a lot of "mapping quality issues", i highly recommend you to improve your map before getting it bubbled.
sliderslide & sliderticks fixedCherry Blossom wrote: 5u433y
I'm lazy to bubble pop, just.
You can't silence both sliderticks and sliderslides together, i see a lot of sliders which have both silenced (consider 5% is silenced).
There is also a lot of "mapping quality issues" with 1/2 and 1/4 which are difficult to recognize. I don't really have time to check your map, but i highly recommend you to improve your map before getting it bubbled.
If i have time in future, i could help you with your map.
Good Luck ~
Arphimigon wrote: 2o4n1
00:30:089 (3,4,5) - These honestly need more spacing, clear vocal here. It was increased a lot more 00:19:302 (3,4,5) - there. Another reason for the change is to separate it from this small distancing 00:29:246 (1,2) - here by making it larger than that small spacing you can separate the clearly expressed vocal. fixed
15:46 Slick: i'm back
15:46 Inyuschan: nice o3o
15:48 Inyuschan: well I guess you're ok with irc
15:49 Slick: yup
15:49 Inyuschan: (btw Kenterz is not BN anymore xD)
15:49 Slick: are you serious?
15:49 Slick: FUCK
15:49 Slick: okay
15:49 Inyuschan: yeah
15:49 Slick: mackenzie will qualify
15:50 Slick: but he's sooo lazy
15:50 Slick: inactive for 5 days
15:50 Inyuschan: like me
15:50 Inyuschan: I'm lazy
15:50 Inyuschan: OTL
15:50 Slick: :c
15:50 Slick: why did kenterz get removed?
15:50 Slick: inactivity as BN?
15:50 Inyuschan: yes
15:50 Inyuschan: many people has been removed
15:50 Inyuschan: indeed
15:51 Slick: hmm
15:51 Slick: i hope mackenzie will be online soon
15:51 Slick: or not removed from BN lol
15:52 Inyuschan: whatever
15:52 *Inyuschan is editing [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories [Grimoire]]
15:53 Inyuschan: why not custom colours?
15:53 Inyuschan: lol
15:53 Inyuschan: fitting with BG/SB
15:53 Inyuschan: or something D:
15:53 Slick: hmm default works good
15:54 Slick: i like default colors
15:55 Inyuschan: 00:25:370 (1,2) - this stack looks weird for me somehow
15:55 Inyuschan: a bit unreadable I'd say
15:55 Slick: 00:25:370 (1,2) - many people have mentioned this
15:55 Slick: i've tried a lot of different things but i truly think it plays best where it is now
15:56 Inyuschan: lol it's your first map?
15:56 Slick: hmm for yeah
15:57 Inyuschan: 00:49:555 (8) - can't hear anything here, I'd remove it
15:57 Inyuschan: I noticed
15:57 Inyuschan: xD
15:57 Inyuschan: hopefully you'll improve more
15:57 Inyuschan: the map doesn't convence me after all
15:57 Slick: 02:17:111 (9,10) - same here?
15:57 Inyuschan: there sounds fine for me
15:57 Inyuschan: wait
15:58 Slick: lol it's the same
15:58 Slick: 02:25:875 (2,3) - here also?
15:58 Inyuschan: it's not the same at least for me
15:58 Inyuschan: there is fine... you can leave (8) there
15:58 Inyuschan: I think it's fine after all
15:59 Inyuschan: due to vocal
15:59 Slick: i think so too
15:59 Inyuschan: 00:51:999 (4,5,1) - wtf lol
15:59 Inyuschan: weird pattern xD
15:59 Slick: yeah
15:59 Slick: i can remake it into something better
15:59 Slick: i will do it
16:00 Inyuschan: 00:54:359 (3,4) - weird overlap
16:00 Slick: should i move 00:54:359 (3) - more right
16:01 Inyuschan: maybe
16:01 Inyuschan: 01:26:718 (3) - hard to read
16:01 Slick: 01:31:774 (1,2,3) - make it the same as this?
16:01 Slick: easier to read
16:02 Inyuschan: maybe
16:04 Inyuschan: I'm not sure about bubbling honestly lol
16:05 Slick: please don't bail
16:05 Slick: so many beatmap nominators has left this map
16:05 Slick: people who were intially willing to bubble
16:05 Slick: but didn't because the map is scary
16:05 Slick: this video is for you
16:05 Slick: https://www.youtube.com/watch?v=ZXsQAXx_ao0
16:06 Inyuschan: first of all
16:06 Inyuschan: never force a BN to do something if he/she doesn't want
16:06 Inyuschan: or if he/she is not sure
16:06 Slick: yeah
16:06 Slick: sorry
16:08 Inyuschan: I don't mean I don't like the map, it's fun to play and looks nice
16:08 Inyuschan: I just don't agree with some rhythm and many BN can say the same
16:09 Inyuschan: also
16:09 Inyuschan: you use a lot of repetitive sliders o.o
16:09 Slick: what rhythm seems? weird to you?
16:11 Inyuschan: for example this one
16:11 Inyuschan: 02:19:808 (1) -
16:11 Inyuschan: it's just an example
16:11 Inyuschan: you're skipping totally the vocal while you follow it many times
16:11 Inyuschan: for example I don't agree with that
16:11 Inyuschan: anyways, I'm done with this, go and update
16:11 Inyuschan: I'll post this
16:12 Slick: skipping the vocal?
16:12 Slick: do you mean slider should be longer lol?
16:12 Slick: updating
16:12 Inyuschan: no I mean
16:12 Inyuschan: 02:19:977 -
16:12 Inyuschan: you didn't map that vocal xD
16:13 Slick: 02:19:977 - new vocal starting here?
16:13 Slick: i don't hear any new vocal ;w;
16:13 Slick: 02:19:808 (1) - i only hear one vocal starting here
16:14 Inyuschan: uh okay I didn't mean vocal
16:14 Inyuschan: but
16:14 Inyuschan: how can I explain it
16:14 Slick: you mean violin?
16:14 Inyuschan: there's a sound which it's not mapped and I miss it
16:14 Inyuschan: did you update?
16:14 Slick: yeah some synth sound of some kind , i can hear it too
16:15 Slick: not yet
16:15 Slick: 00:51:999 (4,5,1) - i can't find pattern for this
16:15 Inyuschan: don't really know xD
16:16 Inyuschan: I'll edit my post anyway
If you listen on 25%, you'll hear that the vocals are held past the red node occasionally, hence why i chose to end on blue ticks rather than red ticks.Cherry Blossom wrote: 5u433y
[*] First point Concerning those long sliders, When you can follow vocal with a long slider, and when you can end it on a strong note, just do it, instead of ending a slider on a 1/4 tick later, It gives a better impression when you try to follow all instruments and vocal. And also, there is nothing really audible on blue ticks where your long sliders end.
Cherry Blossom wrote: 5u433y
[*] Second Point And concerning consistency with your sliders i really have doubts, sometimes for the same notes you use different lengths, and i'm 100% sure you will have troubles with the QAT concerning consistency and lack of "concept" about rhythm (Captin's Asymmetry's DQ). Using 3/4 sliders in not really recommended at all, and they can only be used if the mappers knows what he wants to do with, it includes consistency and view about rhythm. You made things inconsistent, for example 01:55:707 (1,2,3) - and 00:17:280 (1,2,3) - which are the same notes, but not the same patterns, a perfect example of what you should not do with 3/4 sliders.
Thank you, Cherry Blossom!Cherry Blossom wrote: 5u433y
00:19:977 (1) - This slider is really weird because it ends on a blue tick, on nothing really audible. You can end it here instead 00:20:314 -, on the strongest beat. Imo, following vocals makes you skip the strongest beats, when when you can follow them with a 1/2, just do it instead of following vocals with 1/4 and skipping most important notes. Same for 00:20:988 (3) - , use a 1/2 slider instead of a 3/4
00:28:066 (1,2,3) - Still hard to recognize which is 1/2 and 1/4, it could be better if you increase the distance between 00:28:066 (1,2) - , it will be easier to read. And same scenario for 00:31:269 (2,3,1) - fixed
01:45:257 (2,3,4,5) - same for ^ , visually these objects 01:45:257 (2,3) - has the same spacing as 01:45:595 (3,4) - . There should be a higher distance between 01:45:595 (3,4) - fixed
01:58:909 (2,3) - I was really surprised by this pattern when i was playing, the long distance between this double 01:59:331 (3,4) - and this slider 01:58:909 (2) - was not expected or predictable because there wasn't another pattern like this before, and the distance between those objects is really high. It could be better if they have the same distance, just see :fixed
01:59:752 (1,2) - Same as i said for long slider, in first point.
02:11:887 (1) - same as ^ and you should do it, because a 1/4 gap between a long slider and a triple is not conventional and more difficult to play than a double after a slider. It will be more fluid if there is a 1/2 gap between 02:11:887 (1,2) - .
Other
00:26:718 (1,2) - There should be a higher distance between this triple and this circle 00:26:718 (1) - . Visually, the distance between 00:26:718 (1,2) - and 00:27:055 (4,5) - is the same, and that could be surprising, i got surprised too and i got a miss. With a higher distance between 00:26:718 (1,2) -, it will give more acceleration to the player and it will be easier to play the next pattern, and easier to read as well. Same for 01:54:190 (5,1) - going to fix this
01:05:819 (1,2,3) - It seems you didn't have enough space to make this pattern more airy. There is a less distance distance between these objects compared to what you can see before this pattern. It could be better if you make things consistent here, so you should increase the distance between 01:05:819 (1,2) - . And also you should increase here too 01:06:156 (2,3) - in order to make this pattern more airy and better to play. It won't give an impression of slowdown. i did intend for a slight slowdown, i'll look into making it better
01:09:696 (6) - tbh this circle is really difficult to catch because it is at top right and also the spacing between previous circles is enough large. There is a spacing change between 01:09:527 (5,6) - and that could be a little surprising and the player might miss, when i played it with HD i was a little lucky, i didn't see that circle and i just hit it randomly and i got it. So, it should be better if you keep the same spacing on this zigzag pattern. Or if you don't want to keep the same spacing, just reduce the global spacing of this pattern. Same for 01:10:875 (6,7) - repositioned it
01:51:325 (4,5) - This looks counter intuitive to play, there are strong vocal notes on both objects (the circle and the sliderhead) and you put an antijump here. The distance between 01:51:325 (4,5) - is really close and it is really disproportionate compared to 01:50:819 (3,4) - , and i really recommend you, at least, to increase the distance between 01:51:325 (4,5) - . going to fix this
03:52:168 (3,4,5) - This looks a little uncomfortable to play, because the angle is near to 180° and the spacing between circles is really large, it will be smoother if there is a closer angle between those circles. You can try a symmetry with 03:52:168 (3,5) - , but you will need to arrange the next circle 03:52:673 (6) - in order to keep this pattern as fluid a possible. Just see the symmetry fixed
03:56:381 (3,4,1) - The distance between these sliders is really large, the gap between each slider is 1/4, and the player might get a 100 on each sliderend if he doesn't know the gap between each slider is 1/4. At least, this slider 03:56:381 (3) - should be 1/2 slider instead, according to First point.
As i said before your self popped bubble, this needs a lot of improvements, my mod will not make your map good enough to get rebubbled.
You have to work on the structure, i didn't talk about the structure because there is no starting point for making good suggestions about "how to make this pattern more structured", because of your style. This map is various slidershapes and high spaced circles, and some wub, this kind of maps is difficult to treat. Overall, the playability of the map is nice, but it is a little difficult to play these long and fast sliders, the player might get a sliderbreak easily.
We already talked about that in my #spectator yesterday, with Mazzerin too. And you also said something about the QAT that answered you about how they will treat this map etc.
As i said, what i am saying is not absolutely true, you can choose to ask a BN for a rebubble after my mod if you want, but it's risky.
Good luck ~
Desperate-kun wrote: 2z4071
I didn't think I would get involved with this map again, yet I have to make something clear here.
Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.
If the consistency / structure you see in it is not obvious for any other player, mapper or BN, it's pointless.
You have improved the map a lot since the very beginning, that doesn't mean you can keep it as it is now and just get it ranked. Your rhythmic concept is not working at all, so you need to change it or keep your map unranked. It's really as simple as that.
Feel free to prove me wrong though.
I agree with this for the most , however most of the "weird" extended sliders have been ironed out, andDesperate-kun wrote: 2z4071
Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.
Since it feels pretty nice rhythmically.Desperate-kun wrote: 2z4071
Your rhythmic concept is not working at all.
2015-08-08 00:20 Slick: hi
2015-08-08 00:20 Kotonoha: hello
2015-08-08 00:21 Slick: right so i apparently need more testplays
2015-08-08 00:21 Slick: could you try my map?
2015-08-08 00:21 Slick: ACTION is editing [http://osu-ppy-sh.tvgratuite.org/b/731905 Rita - Bookmark Memories [Grimoire]]
2015-08-08 00:21 Kotonoha: okay
2015-08-08 00:22 Kotonoha: it looks pretty difficult so give me 10 minutes to warm up
2015-08-08 00:22 Kotonoha: ill tell you when im playing it
2015-08-08 00:22 Slick: np, thx
2015-08-08 00:23 Kotonoha: is it streamy with a lot of triplets and 5s or jumpy?
2015-08-08 00:24 Slick: jumpy with fast sliders hard to control sliders
2015-08-08 00:24 Slick: and massive diff spikes when the dubstep kicks in
2015-08-08 00:25 Kotonoha: okay ill just play it right away then
2015-08-08 00:30 Slick: holy shit that was close to failing
2015-08-08 00:30 Slick: nice play
2015-08-08 00:31 Kotonoha: i cant do streams and bursts when im not warmed up lol
2015-08-08 00:31 Kotonoha: well the map is pretty decent
2015-08-08 00:31 Kotonoha: it has a lot of spacing issues though
2015-08-08 00:31 Slick: care to point out a few if possible?
2015-08-08 00:32 Kotonoha: the way you play circles after a 3/4 slider are confusing
2015-08-08 00:32 Slick: :?
2015-08-08 00:33 Kotonoha: actually not just 3/4 sliders but extended sliders in general
2015-08-08 00:33 Kotonoha: 00:19:977 (1,2) - this for example
2015-08-08 00:33 Slick: yeah, too high for so early in the song :I
2015-08-08 00:33 Slick: needs nerf
2015-08-08 00:33 Kotonoha: because the slider is so long its kinda hard to make out if its extended or not
2015-08-08 00:34 Slick: lol
2015-08-08 00:34 Kotonoha: usually you can see when its 3/4 slider so you can place next circle further away but this time its not easy to spot
2015-08-08 00:34 Slick: i guess
2015-08-08 00:34 Kotonoha: connecting the two sliders makes it easy to see that its a 1/4 gap between the sliders
2015-08-08 00:34 Kotonoha: spacing is too large is what im getting at
2015-08-08 00:35 Slick: so you're not talking of exact errors
2015-08-08 00:35 Slick: just that in general it's too large?
2015-08-08 00:35 Kotonoha: yes
2015-08-08 00:35 Kotonoha: 00:21:325 (1,2) - these sliders has 1/2 gap and is smaller distance
2015-08-08 00:36 Slick: moving on to kiai
2015-08-08 00:36 Slick: yup easier
2015-08-08 00:36 Kotonoha: also
2015-08-08 00:37 Kotonoha: 00:36:156 (1,2) -
2015-08-08 00:37 Kotonoha: this is the first time ur using an extended slider ending with a circle
2015-08-08 00:37 Slick: 00:24:359 (2,3) -
2015-08-08 00:37 Kotonoha: so youre kinda defining 3/4 slider -> circle to have that spacing
2015-08-08 00:38 Slick: i guess
2015-08-08 00:38 Kotonoha: players are gonna think any larger spacing than that is 1/2
2015-08-08 00:38 Kotonoha: so when this 00:47:448 (2,3) - comes its gonna be mistake as a 1/2 because the spacing is so much larger
2015-08-08 00:38 Slick: i see
2015-08-08 00:39 Slick: but that's a very small if not subjective issue
2015-08-08 00:39 Slick: plays almost like a 1/2 slider
2015-08-08 00:39 Slick: but i understand
2015-08-08 00:39 Slick: and i agree
2015-08-08 00:39 Kotonoha: lol I wouldnt call that subjective
2015-08-08 00:40 Kotonoha: random spacings like that just confuses the player and is not natural to play
2015-08-08 00:40 Kotonoha: 01:04:134 (5,1) -
2015-08-08 00:40 Kotonoha: 01:05:819 (1,2) -
2015-08-08 00:40 Slick: that makes sense
2015-08-08 00:40 Slick: considering the vocal
2015-08-08 00:41 Kotonoha: well the thing is
2015-08-08 00:42 Kotonoha: you can have very varying distances on 1/2 jumps to stress sounds and the player is going to know when its a 1/2
2015-08-08 00:42 Kotonoha: 1/4 is not
2015-08-08 00:42 Slick: really?
2015-08-08 00:42 Kotonoha: yes really
2015-08-08 00:42 Kotonoha: look at any ranked map
2015-08-08 00:42 Kotonoha: never
2015-08-08 00:43 Kotonoha: unless its a 1/4 slider that pretty much behaves like 1/2 circle
2015-08-08 00:44 Kotonoha: 1/4 spacing is almost never bigger than 00:36:156 (1,2) -
2015-08-08 00:44 Kotonoha: and even that is a pretty big stretch
2015-08-08 00:44 Slick: seriously
2015-08-08 00:44 Slick: did not know
2015-08-08 00:44 Kotonoha: usually the circle is stacked
2015-08-08 00:44 Kotonoha: actually no
2015-08-08 00:44 Slick: if it's not bs what you're saying my map is fucked
2015-08-08 00:44 Slick: 04:05:145 (1,2) - lol
2015-08-08 00:44 Kotonoha: like this
2015-08-08 00:44 Kotonoha: http://puu.sh/jthih.jpg
2015-08-08 00:44 Kotonoha: BUT THAT IS ONLY CIRCLE
2015-08-08 00:45 Kotonoha: you can have bigger spacing when its extended slider to another slider
2015-08-08 00:45 Kotonoha: because of slider leniency
2015-08-08 00:45 Slick: 04:05:145 (1,2) - is slider to circle
2015-08-08 00:45 Kotonoha: but not too big, like this 00:19:977 (1,2) -
2015-08-08 00:45 Kotonoha: yeah thats fucking huge
2015-08-08 00:45 Kotonoha: but i mean
2015-08-08 00:46 Kotonoha: there are a lot of these mistakes
2015-08-08 00:46 Slick: plays fine though
2015-08-08 00:46 Slick: don't really see the problem
2015-08-08 00:46 Slick: you hit it
2015-08-08 00:46 Kotonoha: but all you have to do is place them like a did in the picture
2015-08-08 00:46 Slick: you didn't fail there
2015-08-08 00:46 Slick: if hat really interferes with ranking
2015-08-08 00:46 Slick: my map is fucked
2015-08-08 00:46 Slick: cause i play around with that
2015-08-08 00:46 Slick: so much
2015-08-08 00:46 Slick: that*
2015-08-08 00:46 Kotonoha: yeah but I can assure you 100% I read that as 1/2 at first
2015-08-08 00:46 Kotonoha: its easy to fix
2015-08-08 00:47 Kotonoha: you can really go through the map and fix all in 5 minutes
2015-08-08 00:47 Slick: lol no
2015-08-08 00:47 Slick: that would ruin all structure
2015-08-08 00:47 Slick: spacing
2015-08-08 00:47 Kotonoha: and another 10 minutes to rearrange stuff that doesnt play well after you change it
2015-08-08 00:47 Kotonoha: nah
2015-08-08 00:47 Slick: and so much would have to be repatterned
2015-08-08 00:47 Slick: everything kinda link together in this mapw
2015-08-08 00:47 Slick: map
2015-08-08 00:47 Slick: where one change affects another
2015-08-08 00:47 Kotonoha: well its your choice if you wanna change it or not
2015-08-08 00:48 Slick: i will only do it if it interferes with ranking
2015-08-08 00:48 Slick: it might be hard to play
2015-08-08 00:48 Slick: but it just challenges your intuition
2015-08-08 00:49 Slick: but aren't there a few more things
2015-08-08 00:49 Slick: you want to mention
2015-08-08 00:49 Slick: outside those circle after 3/4 sliders
2015-08-08 00:49 Slick: other than*
2015-08-08 00:49 Kotonoha: um
2015-08-08 00:49 Kotonoha: the two wubby parts
2015-08-08 00:49 Slick: they are quite hard yeah
2015-08-08 00:49 Kotonoha: wait
2015-08-08 00:49 Slick: fuck midge and 5eania
2015-08-08 00:50 Slick: xD
2015-08-08 00:50 Kotonoha: its not the quality or anything
2015-08-08 00:50 Kotonoha: the thing is
2015-08-08 00:50 Kotonoha: they are sooooooooo different
2015-08-08 00:50 Kotonoha: i get that theyre two different mappers
2015-08-08 00:50 Kotonoha: different styles
2015-08-08 00:50 Kotonoha: but this is just too much its like theyre mapping two different songs
2015-08-08 00:51 Slick: yeah fuck them
2015-08-08 00:51 Kotonoha: i really like 5eania's part
2015-08-08 00:51 Slick: qat said biggest problem with this would be the dubstep
2015-08-08 00:51 Slick: especially the midge's
2015-08-08 00:51 Kotonoha: its really good and the style fits nicely
2015-08-08 00:51 Kotonoha: but then you play midges part
2015-08-08 00:51 Kotonoha: same exact musing
2015-08-08 00:51 Kotonoha: but stream jumps
2015-08-08 00:51 Slick: haha xDD
2015-08-08 00:51 Kotonoha: huge spacing variation
2015-08-08 00:51 Kotonoha: sv changes
2015-08-08 00:52 Slick: yeah
2015-08-08 00:52 Slick: he abuses slider velocity so badly
2015-08-08 00:52 Kotonoha: jsut to name a few things
2015-08-08 00:52 Slick: like 1,50 --> 0,50
2015-08-08 00:52 Slick: midge's part is going to be a problem
2015-08-08 00:52 Kotonoha: although its kinda messy its pretty ok
2015-08-08 00:52 Kotonoha: the real issue is that it differentiates too much from the rest of the map
2015-08-08 00:53 Slick: yeah someone mentioned that
2015-08-08 00:53 Slick: it is expected of collabs
2015-08-08 00:53 Slick: but this might be too much
2015-08-08 00:53 Kotonoha: like if youre gonna make a collab you should make sure the styles are atleast a bit similar
2015-08-08 00:53 Slick: i do see that but tbh
2015-08-08 00:54 Slick: i think it's stupid when people make collabs
2015-08-08 00:54 Slick: and when you play it
2015-08-08 00:54 Slick: it's like it's mapped by one guy
2015-08-08 00:54 Kotonoha: if not one has to adjust to the others
2015-08-08 00:54 Slick: cause their styles are so generic and normal
2015-08-08 00:54 Kotonoha: yes some are like that
2015-08-08 00:54 Slick: it might be an issue
2015-08-08 00:54 Kotonoha: ACTION is listening to [http://osu-ppy-sh.tvgratuite.org/b/525380 Buta-Otome - Hibikien]
2015-08-08 00:54 Kotonoha: look at tihs collab
2015-08-08 00:54 Slick: i did ask qat about it an they said it is expected of collabs
2015-08-08 00:54 Slick: we'll see i guess
2015-08-08 00:55 Kotonoha: they use the same spacings and sv's and whatnot
2015-08-08 00:55 Slick: EvilElvis
2015-08-08 00:55 Kotonoha: but jsut the way they place their patterns and even slider shapes
2015-08-08 00:55 Kotonoha: makes it easy to know when the mappers are switched
2015-08-08 00:56 Slick: general thoughts on the map?
2015-08-08 00:56 Slick: gotta it it's pretty intense
2015-08-08 00:57 Kotonoha: do you want me to be completely honest
2015-08-08 00:57 Slick: sure
2015-08-08 00:57 Kotonoha: you wont be able to rank it like this
2015-08-08 00:58 Kotonoha: your fundamentals are pretty ok, could be improved
2015-08-08 00:58 Slick: thought you were gonna say my map was shit or something
2015-08-08 00:58 Kotonoha: the issue is just the style its mapped
2015-08-08 00:58 Slick: what do you mean?
2015-08-08 00:59 Kotonoha: the way you make squiggly sliders so normal
2015-08-08 00:59 Kotonoha: 3/4ths of your sliders are squiggly
2015-08-08 00:59 Kotonoha: no reason
2015-08-08 00:59 Slick: you could say it like this
2015-08-08 01:00 Slick: the map doesn't interfere with ranking
2015-08-08 01:00 Slick: but as a whole
2015-08-08 01:00 Slick: it kinda does
2015-08-08 01:00 Slick: just because of the way it is :I
2015-08-08 01:00 Slick: there isn't much hope for the map
2015-08-08 01:01 Kotonoha: ok so do you want me to say your map isnt working or say its not working and why?
2015-08-08 01:01 Kotonoha: lol
2015-08-08 01:01 Slick: why it isn't working
2015-08-08 01:01 Slick: ofc
2015-08-08 01:01 Kotonoha: no there isnt much hope for this map youre right, but you should listen to what I say carefully and take it with you for your next map you create
2015-08-08 01:02 Kotonoha: just make normal sliders
2015-08-08 01:02 Kotonoha: straight
2015-08-08 01:02 Kotonoha: slightly curved
2015-08-08 01:02 Kotonoha: one red anchor point
2015-08-08 01:02 Kotonoha: common ones
2015-08-08 01:02 Slick: other than that?
2015-08-08 01:02 Kotonoha: and never bust out shit like squiggly or round sliders and stuff unless the music says so
2015-08-08 01:02 Slick: cause you should assume i've been told this 12391203120310823 times before :)
2015-08-08 01:03 Kotonoha: and dont ignore percussion
2015-08-08 01:03 Slick: percussion?
2015-08-08 01:03 Slick: like claps & kicks?
2015-08-08 01:03 Kotonoha: drums
2015-08-08 01:03 Kotonoha: drum beat
2015-08-08 01:03 Kotonoha: 01:07:168 (1) -
2015-08-08 01:03 Slick: i do that a lot throughout the whole map
2015-08-08 01:03 Kotonoha: you did hitsound the ticks
2015-08-08 01:04 Kotonoha: but drum beats should be clickable
2015-08-08 01:04 Kotonoha: yeah you do it a lot and tbh its not good
2015-08-08 01:04 Slick: usually
2015-08-08 01:04 Slick: subjective
2015-08-08 01:04 Kotonoha: lol k
2015-08-08 01:04 Slick: most don't like it i know
2015-08-08 01:05 Slick: but i don't wanna make a map no one gives a second thought
2015-08-08 01:05 Slick: so excessive vocal mapping
2015-08-08 01:05 Slick: and big ass sliders is the way to go
2015-08-08 01:05 Slick: in theory nothing interferes with ranking
2015-08-08 01:05 Kotonoha: you should try to listen to the music and map whats dominating
2015-08-08 01:05 Slick: as far as i know
2015-08-08 01:05 Kotonoha: yesy the vocal is very strong where you made those sliders
2015-08-08 01:05 Kotonoha: but the percussion is still there
2015-08-08 01:06 Kotonoha: and every map today follows the percussion
2015-08-08 01:06 Kotonoha: and they can shift the focus to the vocals or other instruments that take over
2015-08-08 01:06 Kotonoha: while still keeping the percussion mapped
2015-08-08 01:06 Slick: but the still end sliders on the kicks & claps
2015-08-08 01:06 Slick: and such ik
2015-08-08 01:07 Kotonoha: breaking away from the percussions completely isnt good
2015-08-08 01:07 Kotonoha: yes but youre still missing a clap
2015-08-08 01:07 Slick: that's your opinion
2015-08-08 01:07 Slick: quite frankly
2015-08-08 01:07 Kotonoha: okay
2015-08-08 01:08 Slick: idk
2015-08-08 01:08 Slick: i guess most don't like such mapping
2015-08-08 01:09 Slick: it does have 10 favorites =D
2015-08-08 01:20 Kotonoha: well ive already talked about everything that major in your map
2015-08-08 01:20 Slick: pretty subjecive
2015-08-08 01:20 Slick: and aren't issues
2015-08-08 01:20 Slick: as far as i know
2015-08-08 01:20 Slick: that interfere with ranking
2015-08-08 01:21 Kotonoha: well, you wont get much else from me
2015-08-08 01:21 Kotonoha: maybe you can send these chatlogs or tl;dr's to qats or bns and whatnot and see what they think about the stuff i mentioned
2015-08-08 01:21 Slick: i already talked to them about the wobble sliders
2015-08-08 01:21 Slick: can ask about the spacing difference in 3/4 sliders
2015-08-08 01:22 Slick: like slider then circle
2015-08-08 01:22 Slick: then thing you mentioned
2015-08-08 01:45 Slick: talked to irre
2015-08-08 01:46 Slick: told him what you mentioned
2015-08-08 01:46 Slick: said it was fine
2015-08-08 01:46 Kotonoha: well there you go
2015-08-08 01:46 Slick: just that 03:56:381 (1,2,1) - had too large spacing
2015-08-08 01:46 Kotonoha: keep your stuff
2015-08-08 01:46 Slick: 01:58:066 (5,1,2,3,4,1,2) - and follows the voca
2015-08-08 01:46 Slick: vocal
2015-08-08 01:46 Slick: too much
2015-08-08 01:46 Slick: should be mapped otherwise
2015-08-08 01:46 Slick: and that me ignoring claps & kicks isn't a problem
2015-08-08 01:46 Slick: as long as i execute it properly
2015-08-08 01:47 Slick: he actually liked midges part xD
2015-08-08 01:47 Slick: and my massive sliders
2015-08-08 01:47 Kotonoha: good
2015-08-08 01:47 Slick: http://puu.sh/jtkZz.jpg
2015-08-08 01:47 Kotonoha: well midges part is good
2015-08-08 01:48 Slick: you shouldn't speak so confidently, you're still a new mapper
2015-08-08 01:48 Slick: be more humble when you're not certian
2015-08-08 01:48 Kotonoha: nope, these are just my opinions
2015-08-08 01:48 Slick: you said my map wouldn't get ranked
2015-08-08 01:48 Slick: because of the things you mentioned
2015-08-08 01:49 Slick: that there was little to no hope
2015-08-08 01:49 Slick: i guess that was a bald statement?
2015-08-08 01:49 Slick: but i still feel
2015-08-08 01:49 Slick: as a whole the map just doesn't feel good for ranking
2015-08-08 01:49 Kotonoha: I though it was clear that nothing i say is from the qats, bns and this ranking system view
2015-08-08 01:50 Kotonoha: im just a regular mapper
2015-08-08 01:50 Kotonoha: im sorry if i came across wrong
2015-08-08 01:50 Slick: you asked me " do you want me to be compltetly honest?"
2015-08-08 01:50 Slick: i said yes
2015-08-08 01:50 Slick: and you said it wouldn't get ranked
2015-08-08 01:51 Kotonoha: yes I shouldnt have phrased it like that "you can't get it ranked like this"
2015-08-08 01:51 Kotonoha: its more like "I dont think you can rank it like this"
2015-08-08 01:53 Slick: "think", that would be based on logic or information which it clearly it wasn't
2015-08-08 01:53 Slick: more like " i'm not sure but you might wanna check if it's okay to have inconsistent spacing with circles after 3/4 sliders"
2015-08-08 01:54 Slick: he even said the one that was extremely big
2015-08-08 01:54 Slick: 04:05:145 (1,2) - this
2015-08-08 01:54 Slick: that it was okay
2015-08-08 01:55 Kotonoha: lets not be so pedantic lol
2015-08-08 01:56 Kotonoha: i still stand by my opinion i had since I first played the map
2015-08-08 01:56 Kotonoha: my opinions
2015-08-08 01:56 Kotonoha: instead of arguing with me about why my opinions are wrong you can prove me wrong by ranking the map
2015-08-08 01:57 Slick: so you still think my map is unrankable because of my incosistent spacing with circles after 3/4 sliders
2015-08-08 01:57 Slick: lol
2015-08-08 01:57 Kotonoha: have i stressed enough how everything is just opinion?
2015-08-08 01:57 Kotonoha: yes
2015-08-08 01:57 Slick: well might be
2015-08-08 01:57 Slick: i can see it for me
2015-08-08 01:57 Slick: something like that on the DQ
2015-08-08 01:58 Slick: no
2015-08-08 01:58 Slick: it wouldn't be that it's inconsistent
2015-08-08 01:58 Slick: just that it doesn't corrospond to the music
2015-08-08 01:59 Slick: inconsistent spacing between 3/4 sliders isn't a problem as long as it corrosponds to music
2015-08-08 01:59 Slick: why else would irre say it was okay
fantastic mod! thanks charles445Charles445 wrote: 252k60
[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576
[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.
all this above should be fixed
[Grimoire]
--- Slick ---
00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.fixed
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.fixed
00:10:117 (5) - Same as beforefixed
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability -> https://osu-ppy-sh.tvgratuite.org/ss/4256346 made it better another way
00:13:151 (3) - Nothing really here in the music. fixed
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 -> https://osu-ppy-sh.tvgratuite.org/ss/4256356 fixed
00:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better. fixed
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. -> https://osu-ppy-sh.tvgratuite.org/ss/4256370 fixed
00:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided. i can hear this but i wouldn't mind removing it if you really think i should
00:49:555 (8) - I really can't hear this one. I'd remove this circle. fixed
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. -> https://osu-ppy-sh.tvgratuite.org/ss/4256417 fixed
00:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning -> https://osu-ppy-sh.tvgratuite.org/ss/4256423 fixed
00:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802. it's overmapped but if i removed it i would have to refurnish the following jumps and i can't think of anything good. i'll look into it though
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... -> https://osu-ppy-sh.tvgratuite.org/ss/4256443 yeah that would compliment (7) more but i'd lose the nice wobble shape for the vocal, i don't think the flow is too harsh, i'd prefer to keep.
01:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. -> https://osu-ppy-sh.tvgratuite.org/ss/4256457 fixed
01:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. -> http://puu.sh/mhgc6/3154d1897e.jpg wow nice catch, fixed
01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292 fixed
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... -> http://puu.sh/mhgB8/baab1bf765.jpg wouldn't it make 01:44:499 - overmapped, i want to focus on the violin here so i'd prefer to keep it as it is
01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? -> https://osu-ppy-sh.tvgratuite.org/ss/4256493 fixed
01:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this -> http://osu-ppy-sh.tvgratuite.org/ss/4256494 changed 01:47:617 (1) - instead to compliment 01:47:280 (4) -
01:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this -> https://osu-ppy-sh.tvgratuite.org/ss/4256496 fixed
01:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture -> https://osu-ppy-sh.tvgratuite.org/ss/4256502 fixed
02:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards -> http://puu.sh/mhh6v/d27730bb08.jpg fixed
02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this -> https://osu-ppy-sh.tvgratuite.org/ss/4256513 fixed
02:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this -> https://osu-ppy-sh.tvgratuite.org/ss/4256539 fixed
02:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem -> https://osu-ppy-sh.tvgratuite.org/ss/4256549 fixed
02:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example -> https://osu-ppy-sh.tvgratuite.org/ss/4256561 fixed
02:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. -> https://osu-ppy-sh.tvgratuite.org/ss/4256571 fixed
02:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe. it's overmapped, if i remove it i have to refurnish the following jumps and it's hard for me to make it good, i'll look into it though
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) -> https://osu-ppy-sh.tvgratuite.org/ss/4256606same reason as the first time you mentioned it, i'd prefer to keep the wobble shape, i'll try to make it play better
03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility -> https://osu-ppy-sh.tvgratuite.org/ss/4264167 fixed
03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line. when this happens i think using either really low spacing or high spacing works
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great. should play better now
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition. made it different, hopefully it's better
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. -> https://osu-ppy-sh.tvgratuite.org/ss/4264250 fixed
03:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. -> https://osu-ppy-sh.tvgratuite.org/ss/4264262 lowered it a bit
03:52:842 (7,1) - This jump feels a little too big. i'll look into it
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at. made it play better
03:56:718 (4,1) - Again, same thing as before. move it a little bit to the right
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. -> https://osu-ppy-sh.tvgratuite.org/ss/4264282 fixed
04:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. -> https://osu-ppy-sh.tvgratuite.org/ss/4264288 fixed
04:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. -> https://osu-ppy-sh.tvgratuite.org/ss/4264300 fixed
04:05:482 (2,3) - This jump is huge! Really needs to be smaller. yeah, can't think of anything right now..
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. -> https://osu-ppy-sh.tvgratuite.org/ss/4264308 fixed
5eania wrote: 4f4n6g
Charles445 wrote: 252k60
[Grimoire]
--- 5EANIA ---
02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it. ac
02:57:392 (1) - You don't really need this new combo. ac
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. -> https://osu-ppy-sh.tvgratuite.org/ss/4256620 ac
02:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks. ac
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously. ac
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read. ac
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right. dn: well... idk, but i think it's not bad...
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. -> https://osu-ppy-sh.tvgratuite.org/ss/4256632 ac
03:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way. ac
03:05:145 (4,1) - Swap these new combos. This is very important for readability. ac
03:05:735 (1,2) - Swap these new combos. Same reason as above. ac
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha). ac
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) - ac
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - . ac
03:12:308 (1) - Excessive new combo ac
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read. ac
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. -> https://osu-ppy-sh.tvgratuite.org/ss/4256824 ac
This is a bit of a readability hazard though, so you could always go for the safer route -> https://osu-ppy-sh.tvgratuite.org/ss/4264123 ac
03:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section. ac
sorry for ing on a lotMisure wrote: 4s466b
Hello here, random mod here
[Grimoire]
Just mod it for the cool slider
- 00:02:111 (1,2,3,4,1,2,3,4,5,6) - like this? for flow and blanket i don't find that to flow well
- 00:05:988 (4) - 36|112? fixed
- 00:10:538 (1,2) - stack? kinda close for me don't think that's needed
- 00:18:460 (1,2) - blanket? fixed
- 00:19:640 (5) - ctrl+G better for me, for flow too sudden slider jump
- 00:23:684 (4) - 104|112? sudden slow down feels weird
- 00:26:718 (1,2,3,4,5,6,7,8) - like this? for flow, just move 1 and rotate 234 i prefer what i have already
- 00:51:662 (3,4) - and 00:52:336 (1,2) - embarrassing for me, as distance sorry i don't understand
- 01:01:606 (9) - change to a 1/4 slider which have no volume at tail? don't think that's needed
- 01:19:302 (1) - the same shape like 01:18:460 (3) - ? I mean copy and paste
i like having the two different shapes
- 01:29:078 (1) - like this? I really like stack at tail of a high speed slider when there is an empty beat ed
- 01:31:100 (3,1) - no good the same flow, how about like this? fixed
- 02:05:482 (2,3) - this blanket is really off, btw I think you'd better fix some other blankets which are off looks fine to me
- 02:10:707 (2) - 480|336? good, fixed
- 02:28:066 (5) - change to a 1/1 slider which have lower volume and ×1.0 sv? for there is a fun melody background don't think that's necessary
- 02:47:448 (2) - ctrl+G? I don't think the same flow fits vocal here, btw the blanket fixed blanket only
- 03:42:898 (1) - make a strange shape? and flowing to the next slider is better imo especially for herei don't think the jump is too hard
- Besides unifying the distance for blanket parts will make patterns titier, as an example like 00:19:640 (5,1,2) -
![]()
Good luck!![]()
5eania wrote: 4f4n6g
Charles445 wrote: 252k60
04:13:572 (3) - I think this could be farther away, maybe to the right, gives more impact and makes the distance to 4 less awkward. -> achttps://osu-ppy-sh.tvgratuite.org/ss/4504641
04:13:909 (4) - This small spacing from 3 is a bit weird, same with the angle. I'd move the 4 to the bottom part of the screen, not the top. That way they are moving the opposite direction of where the 3 is going. -> https://osu-ppy-sh.tvgratuite.org/ss/4504643i redesign to that around section a little bit. idk it's ok
04:15:932 (1,1,1,1) - These slider stream jumps are really big! I recommend redoing the first 3 so they aren't as large, breaking off sliders at this point in the map would be upsetting. D: i have no idea more; i set increase sv to first slider and reversed (Ctrl + G) second slider
04:19:134 (2) - I'd move this down a little more. The player isn't going to follow the 2 at all since they have to get ready for 3, so it'd be nicer to have it lower, maybe a bit more to the left. -> https://osu-ppy-sh.tvgratuite.org/ss/4504648ac
04:23:347 (1,2,3,4,5) - I think a repeat slider would be fine here, 1/8 slider streams are really weird / easy to break on. ac
04:26:718 (1,1) - These jumps are again a bit too big. Not as tricky as the other ones but still could have the spacing reduced it's ok. isn't it? yes you right. that two sliders has pretty long distance with each other. but slider makes free 300 point many times, so i think this is no problem