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Your biggest weakness in CtB 2s341l

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Topic Starter
bomber34
Title should be self-explanatory.
Be it mods, certain patterns or other gameplay mechanics

I am overall not that good but my biggest weakness is Double Time, I guess. Can't even play it good on "normal" diffs
Skywards_old
Hidden..
I can't play hidden for my life. Too hard, idk why
Drafura
AR<=8
Tenshichan
AR10
119410501
- AR10
- Opposite hyper sliders (http://puu.sh/2vBIQ)
- http://puu.sh/2ozX1 this shit with HD
- and http://puu.sh/2vBOv this kind of shit.
Venlas_DELETED
Hmm
-Ar7+ wit Hr
-Ar8+ with Dt
-Ar 9+
-Small circles
-Spins with small cs
-Spins with Ar3 and lower
THS
-AR10
-AR8+ Hardrock
-AR8+DT
-Flashlight ( hate this one a lot ;w; )
-also low AR like this one http://osu-ppy-sh.tvgratuite.org/s/26932
XEPCOH
-AR10 without streams
-long beatmaps
-AR9 DT
-HD FL
-small circles
-unusual spinners
-neu and 119's patterns
-velperk
Awake-Chan
FL
HD
DT
Neu Streams
Specific hyperdashes
Pixeljumps
Maybe some more.
ZeroEightOne
1. AR 10 and over
2. 1/4-beat stream jumps (The Big Black)
3. This Mod
4. Small Circles
5. Spinners
6. Non-Hyperfruit jumps
eldnl
Hard jumps over 250bpm because my one hand style ... I think nothing else ...
VelperK
dumb me
Zerzxes
Playing with any mod wahtsoever. Can't seem too play with them at all.
Last Remnant_old
AR 8+ spins
AR 10 and AR 7 + HR fruits
FL on AR8+
edge-to-edge pixeljumps
Spectre
Weaknesses:
AR7 or below with big CS
Spinners that are with small CS
Edge to edge jumps that are more than 3 cirlces long
DT on AR8+
HR on AR10
FL on AR8+
Patterns that require me to forcefully trill. EX: Neu
Maps that are really jumpy. Ex: Stamp on the ground [CTB]
Fllandre
Actually Double Time. :?
CLSW
1. AR10
2. 3. 4. Against GuruK
119410501

CLSW wrote: 3d1g73

2.
Yeah, that one....
Deif
I guess AR 7 or less, and probably songs over 250 BPM because patterns at those speeds become sometimes unreadable at AR9 uguuuu.
Harp Note
That I'm very inconsistent in my plays, aside from that it would be:

DT : Makes me miss in any part.
DT+FL: I can't even have time to think with this.
AR10
Pixeljumps
Some hyperdashes
CTB diff maps - they're fun but really exhausting for me.
And more...
Sawa88
Streams with hd, streams with hr, streams with fl, streams with dt, streams with ht, streams with relax
eldnl
how a stream can be hard on ctb, damn.
Sawa88
Nah my accuracy is very bad >.<. Streams are mine the biggest weakness, my nightmare .-.
119410501

eldnl wrote: 2g1ve

how a stream can be hard on ctb, damn.
Converted streams in HR can be really difficult due to its random placement factor
Try this one with HR http://osu-ppy-sh.tvgratuite.org/p/beatmap?b=127846&m=2
So just imagine this kind of streams in other maps and how they can be cause of random missing

Sawako88 wrote: 62j5g

Nah my accuracy is very bad >.<. Streams are mine the biggest weakness, my nightmare .-.
And also, you lie Sylv, they are your weakness only with HR u.u.
Boom
HD
FL
spinner
HR + jump
AR10
stream
ursa

119410501 wrote: o134

eldnl wrote: 2g1ve

how a stream can be hard on ctb, damn.
Converted streams in HR can be really difficult due to its random placement factor
Try this one with HR http://osu-ppy-sh.tvgratuite.org/p/beatmap?b=127846&m=2
So just imagine this kind of streams in other maps and how they can be cause of random missing

Sawako88 wrote: 62j5g

Nah my accuracy is very bad >.<. Streams are mine the biggest weakness, my nightmare .-.
And also, you lie Sylv, they are your weakness only with HR u.u.
http://osu-ppy-sh.tvgratuite.org/p/beatmap?b=163250&m=2 Another diff+HR (okay)

weakness :

HD (AR8 , AR7)
Spinner
Hyperdashes Spam
Long duration song
Not Fit Condition for play
VelperK

119410501 wrote: o134

CLSW wrote: 3d1g73

2.
Yeah, that one....
I HATE THAT STUFF

SERIOUSLY PEPPY WHY ;_;

This was a non-issue before the latest CtB hyperdash "patch"
Cloudchaser
Weakness...

  1. HD+HR in Insane maps.
  2. unexpected jumps
  3. neu streams
  4. long maps and boring (as parapara mix, unforgiven marathon blah blah)
  5. AR ≤ 7
  6. Ducks
  7. Pixels jumps
  8. AR10
  9. Double Time (but is one of my favorite mods)
eldnl

119410501 wrote: o134

Converted streams in HR can be really difficult due to its random placement factor
Try this one with HR http://osu-ppy-sh.tvgratuite.org/p/beatmap?b=127846&m=2
So just imagine this kind of streams in other maps and how they can be cause of random missing

Sawako88 wrote: 62j5g

Nah my accuracy is very bad >.<. Streams are mine the biggest weakness, my nightmare .-.
And also, you lie Sylv, they are your weakness only with HR u.u.
I agree, in some maps it is hard, but in the most of them are the easier shit.
119410501

VelperK wrote: 442m2f

I HATE THAT STUFF

SERIOUSLY PEPPY WHY ;_;

This was a non-issue before the latest CtB hyperdash "patch"
Yeah, that's another thing got very harder now.
Those are my greatest random misses in multiplayer games.
lineqtxz
all hiperdash (fix please)
Gilochan
#movin stream
#AR10
#my slow hand ;_;
Park-Hyun
- AR10 or AR7 + HR
- DT mod
- Repeated edge to edge jumps
- Surprise jumps
Oswald
ar 10
marathon maps
hr
fl/hdfl of ar 8/9+
patterns like nippon egao hyakkei [extra], illumiscape [another], axion [king], or chaosmaid [lesjuh '09]
back2back dashes
ctb maps, due to the fix
Deleted_1780855
HD, TAG dashing
S u i c i d a l
(´Д`;)

- Repeated edge to edge jumps.
- Hyperdash
- Slow BPM maps.
- (To me) Beatmap that don't match with song. E.g The Big Black
- Jump and jump and more jump e_e
Drafura

xLiarLiar wrote: 5l515k

Beatmap that don't match with song. E.g The Big Black
Or all maps not designed for ctb aka standard diffs ?
eldnl

Drafura wrote: 6f4h37

xLiarLiar wrote: 5l515k

Beatmap that don't match with song. E.g The Big Black
Or all maps not designed for ctb aka standard diffs ?
but some ctb-specific diffs just suck :|
S u i c i d a l

eldnl wrote: 2g1ve

Drafura wrote: 6f4h37

Or all maps not designed for ctb aka standard diffs ?
but some ctb-specific diffs just suck :|
Well, i find that standard diffs maps are still alright. But maps that are over-maped are just not to the beat, for me.
However others can play it without problem, so i guess i'm the one having the problem finding the beat or pattern, lol. >:(
eldnl

xLiarLiar wrote: 5l515k

eldnl wrote: 2g1ve

but some ctb-specific diffs just suck :|
Well, i find that standard diffs maps are still alright. But maps that are over-maped are just not to the beat, for me.
However others can play it without problem, so i guess i'm the one having the problem finding the beat or pattern, lol. >:(
Yes, they are overjump maps, that's why they suck ...
Lally
  1. DT : ar7/8/9 + dt
  2. CLSW wrote: 3d1g73

    2.
  3. jumps in ar 10
  4. pixeljumps
meh =w=
Kurokami
  1. Currently hdashes
  2. edgejumps
  3. HR mod
VelperK

eldnl wrote: 2g1ve

Yes, they are overjump maps, that's why they suck that's why i suck at them and call them bad maps ...
eldnl

VelperK wrote: 442m2f

eldnl wrote: 2g1ve

Yes, they are overjump maps, that's why they suck that's why i suck at them and call them bad maps ...
And do you think that I can't do them? I can ... but they 're not fun ..
VelperK
im dumb
eldnl

VelperK wrote: 442m2f

Then you wouldn't hate on them, but just not giving a fuck. Like I do for example with airman and such, I don't like it nor dislike it but others do so yeah, you missed the "IMO", IMO.
You're right I guess, but still, overmap is always bad, it lost the point of how the song "feels".
S u i c i d a l

eldnl wrote: 2g1ve

xLiarLiar wrote: 5l515k

Well, i find that standard diffs maps are still alright. But maps that are over-maped are just not to the beat, for me.
However others can play it without problem, so i guess i'm the one having the problem finding the beat or pattern, lol. >:(
Yes, they are overjump maps, that's why they suck ...

I don't find them suck, yet i find them very exciting to play with. But i just keep missing, and i feel so ಥ___ಥ to continue playing and improving.
So yea. lol
eldnl

xLiarLiar wrote: 5l515k

eldnl wrote: 2g1ve

Yes, they are overjump maps, that's why they suck ...

I don't find them suck, yet i find them very exciting to play with. But i just keep missing, and i feel so ಥ___ಥ to continue playing and improving.
So yea. lol
I mean, a lot of jumps is not bad, but if it doesn't fit, and you put a jump for every note of the map, it sucks.
VelperK
im dumb
eldnl

VelperK wrote: 442m2f

Or it doesn't. Try to speak by yourself, thanks.
I'm saying that it sucks, so what's your problem ...
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