Good proposal for diversity
As you said, osu! mania already has enough easy difficulty for Newbie.clayton wrote: 4b3c24
in all of the spread threads there's a few people that say to the effect of "new players will be harmed by this". aside from that low-difficulty maps won't stop being made by people who like to make them, I don't think a new player needs to be constantly catered to. people quickly move on from that phase, and if you were absolutely dependent on topical/recent songs to play the game, you probably weren't going to last long anyway. in mania, I'm a "new" player (to keyboard-focused 4K and 7K), have an overwhelming amount of low-difficulty maps to play, and I haven't even ed anything newer than 2018 or so.
I think it's too early to immediately assume to such extreme. The previous spread rule changes did even more extreme changes back in 2021, and skepticality also exist 3 years ago, only to be proven that there are still a lot of lower level difficulties being made right now.Niks wrote: 14432c
But what if there's no easy difficulty with new songs coming out over and over again?
can agree with this part. if this or something similar is merged with the premise that it can be reverted later, then I think there should be an explicit time for later review set so that nobody is surprised when this discussion is raised againRurvker wrote: 466032
And the problem is if the propoosal make worsen the ranked section, is it possible to undo easily like now? Reality isn't. Nobody will agree to restrict themselves and pressure to do more effort, and it will withdrawed for sure
This is based on the preassumption that a decreased threshold necessarily decrease the number of "rhythm game music" with lower difficulties. However as with data provided this is most likely not the case, and from experience a lot of "rhythm game music" maps have way more difficulties than their lowest requirement.Rurvker wrote: 466032
As a proposal said lower than 2 minutes songs are mostly a cut ver of other rhythm games but the trend changed; most rhythm game music songs exceed 2 minutes and very few or old songs are following this, if you doubt about this please search first "length<120" in ranked section. I can see more than a half is filled with tv size; I am very sure not every newbies like to play tv size for skill training or feel like dressurf or myuka
i guess we should set a fixed date (6 months or a year after implementation) to re-evaluate the quantity of diffs being ranked so we can determine the impact of the change. reverting shouldn't be too difficult since it's pretty much just changing stuff in the wikiRurvker wrote: 466032
And the problem is if the propoosal make worsen the ranked section, is it possible to undo easily like now? Reality isn't. Nobody will agree to restrict themselves and pressure to do more effort, and it will withdrawed for sure
Not viable. I'd suggest looking at the proposal threads done for other game modes to understand why it can get so divisive there. It is hard to compare the context of one with another, so we shouldn't force all modes to follow the same rules for different reasons.epic man 2 wrote: 181k2b
I reading through the previous spread requirements relaxation thread when it was first proposed, but an idea I had was what if we also relaxed the spread requirements for all the gamemodes in general so its a bit more equalised in a way?
Single diff mapsets only work when the song is long enough. This would create a different problem altogether, like you see in Quaver. I think the way to go is to lower the requirements further to 3:00 minutes for single diff mapsets.Kurisu Makise wrote: 6m4j1y
As much as I like the idea of relaxing requirements in general, this proposal doesn't make much sense to me. I don't think it's a clean solution to mappers' problems.
As I see it, there are only 2 approaches to mapping regarding spread:
- make a reasonable spread
- make one diff
First approach is what ranked mappers usually do. This already requires additional planning and thinking about difficulty progression between diffs. If you can pull this out, one more diff is not a problem. Yes, it's more work but the work is not different from what you're already doing and it's for the quality of ranked section. Can you all imagine someone abandoning a 2:15 map with a HIX spread just because they can't make Normal? That's probably not happening.
What's really happening is many mappers follow second approach and make just one diff pouring all their ideas into it and exhausting themselves. These maps can have a lot of value being more creative than typical diff from a spread. But because of that creativeness it's also difficult to build a spread around them even if the mapper wants to.
So the only value I really see in this proposal is reducing the time requirement for marathons specifically. But that's a half-measure that only helps maps in 3:30-4:00 range. I can suggest two alternatives to address the issue instead:
1. Keep the current requirements but allow single diff maps of any length if the patterning is creative and difficult to embed into a spread.
2. Put more effort into Loved section which is technically aimed at those maps.
I also strongly _Kobii's suggestion to allow cutting a few seconds from the requirement if BNs agree to it.
I agree, the minimum threshold can (and probably should) be set anyway. My main point is that single-diff maps should have separate requirements from mapsets.m666 wrote: 2r4f4i
Single diff mapsets only work when the song is long enough. This would create a different problem altogether, like you see in Quaver. I think the way to go is to lower the requirements further to 3:00 minutes for single diff mapsets.
This would create a window of abuse. Unfortunately, not a good idea, because how would you class this? No way of making it fair for everyone, that's itKurisu Makise wrote: 6m4j1y
I agree, the minimum threshold can (and probably should) be set anyway. My main point is that single-diff maps should have separate requirements from mapsets.m666 wrote: 2r4f4i
Single diff mapsets only work when the song is long enough. This would create a different problem altogether, like you see in Quaver. I think the way to go is to lower the requirements further to 3:00 minutes for single diff mapsets.
UPD. I think that maybe instead of hard requirement on drain time they should require a rich variety of patterns or something like that. You can't have a lot of different patterns in a tv size anyway.
I have faith in our NATs. They have the experience to mediate this process. However, I do agree that it creates a window for some drama at least, with some people being discontent about rejections. But BNs already reject a lot of requests due to lack of quality currently and it's somehow working.m666 wrote: 2r4f4i
This would create a window of abuse. Unfortunately, not a good idea, because how would you class this? No way of making it fair for everyone, that's it
Realistically speaking that only applies to mappers who are new to ranking maps.Syadow- wrote: 1m2a16
Imo it is more appropriate to encourage more based on mapper needs, like how to improve the map or trick to make a proper beatmap.
this proposal isn't finalized, and is open to either modifying the amount of drain time reduction, or even changing spread rules entirelylastly, it's really worth mentioning scotty was open for fine-tuning the numbers but the proposal just straightly went into effect from too many people saying 'aye'. why such a haste when we are doubling down on drain time?