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[proposal - mania] further relax spread requirements q6f3k

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Topic Starter
hi

after the success of this proposal from a few years ago, i think we can build on this by further relaxing the spread rules to make them more logical in of matching commonly mapped song types, and to encourage more maps (especially higher end in higher keymodes) to get ranked.

my suggestion is a 30s reduction in drain time across the board like this: (anything between // isn't part of the proposal)

If the drain time of each difficulty is...
...lower than 2:00, each key mode and playstyle must either include a difficulty at Normal or lower, or provide a proper spread containing at least 4 difficulties.
//covers all tv size anime songs and official rythm game song cuts//
...between 2:00 and 2:45, each key mode and playstyle must either include a difficulty at Hard or lower, or provide a proper spread containing at least 3 difficulties.
...between 2:45 and 3:30, each key mode and playstyle must either include a difficulty at Insane or lower, or provide a proper spread containing at least 2 difficulties. //covers more full songs, many are between 3:00-3:15 which forces an additional diff under current rules//

lowering the marathon length is also a big improvement for high end maps giving them a larger selection of full songs

to briefly address a few common arguments/drawbacks from the last proposal:

- any variation of "this is motivated by laziness": mapping is not a job/responsibility/obligation. it's as legitimate of a way of engaging with the game as playing. so if mappers don't have fun making lower diffs why should they be forced to do something they don't enjoy?

- accessibility for newer players:

1) there is a massive amount of low diffs (easy/normal diffs) in ranked already, and these are the diffs players spend the least amount of time on as they quickly develop the skills to where they'd want to move onto harder content

2) many will still map full spreads regardless. hitsounds have been optional for years in mania, yet plenty of hitsounded maps still get ranked today. many maps with optional diffs have been and still get ranked. there are plenty of other motivations to map spreads such as playcounts/favorites, song popularity, or simply actually enjoying making these diffs

30s might not sound like a lot but due to how it affects different song types i think it can make a significant difference. this proposal isn't finalized, and is open to either modifying the amount of drain time reduction, or even changing spread rules entirely

edit: some data on currently ranked maps can be found here which s the above assumptions
I agree (btw first time my hater :fatworry:)
+1 all the way

I fully this. osu!mania maps in general have a lot more objects that mappers have to take for, and mappers have to also consider how each note plays with another note, long note, etc., so reducing drain time requirements would be beneficial for mappers.

Even when I try to map full spreads by choice, I would personally be glad to know that I won't have to make two maps to rank a mapset that's in between 3:30 - 4:00 in length. This proposal makes it much easier for osu!mania mappers to rank their mapsets by making the ranking process more approachable for new and veteran mappers alike.
If anyone mentions that 30 seconds might not make a significant difference, there is an ENORMOUS amount of songs out there in the range of 2:30 - 2:50 that could definitely benefit from this.

What I see from this is that mappers will be able to dish out maps quicker and have an actual incentive to have them ranked. The amount of tournament mappers that have amazing and great maps that span over one difficulty but can not be ranked due to the willingness of said mappers to complete a spread and the current RC stating the allowed spreads.

I feel like this is a benefit in a way for those type of mappers and as Scotty said, full spreads and hitsounds are still being ranked to this day so I don't see the problem.

The one thing that does worry me though, is what this will do long term to the mapping scene, will mappers get accustomed to only doing one difficulty and create a scarce roster of maps for the new players? Maybe, and that maybe is what concerns me.
huge +1
I'm not the type of person who usually chimes in on RC proposals but I strongly agree with this one so here I am I guess

So, first off, we will inevitably see the "but we won't have enough lower-level difficulties if this gets ed" argument. (...also the "you all are lazy" argument but that always struck me as super hyperbolic whenever I saw it in other proposals so it's not worth addressing)

I think this argument is invalid. I don't have specific statistics (and if anyone has the means to get them that would be fantastic!) but we still get a *lot* of full spreads that aren't required by the current RC, and we still get far, far more lower level sets/maps than higher level set/maps. I don't think we're going to "run out" of low level content for newer players any time soon. People who are ionate about making high quality low level diffs will still make them.

Not going to lie, I think ing this will be an uphill battle and I don't even know if it's possible. But it's worth noting that the last time mania spread requirements were relaxed it was one of the RC changes that revitalized the mania ranking scene. Mania still is arguably *the* mode with the lowest ratio of active mappers to mappers who actually rank stuff, and this proposal could help draw in more mappers from parts of the community who otherwise wouldn't rank things (a large part of the tournament scene, for example).

It's also worth noting that we got a lot more high level maps ranked after spread requirements were relaxed, but quite a few higher level players (again, no statistics this is just my observation) still believe that we don't have enough higher level content in ranked. Part of this is due to quality concerns which I think is extremely valid, but part of this is due to the spread rules making it more difficult for talented higher-level mappers to rank a large variety of songs. As Antalf mentioned, that 30 second difference will make a lot more songs more accessible to rank.
Fully agree. It will be beneficial in the long run.

Another thing to add on is that we can probably have a drain time leniency on top of this.

Currently, the drain time rule states that if a song does not meet the drain time required for the single diff requirement, mapper has to make an extra difficulty below that of the main difficulty. In a situation where a song is just a few seconds short of meeting the requirement can be frustrating for mappers, therefore I'd suggest that there can be some leniency when it comes to this, maybe something like 5 seconds max. For example, a song with the length of 3m55s to 3m59s can still be ed as a single difficulty. (The current minimum drain time for a single difficulty map in mania is 4 minute.)

5 seconds is just a temporary number, I think it'd be nice to get some for this one.
Having this or not ill still do marathon spreads... +1 -1

But still great if implements... +1
+1 so i can rank my step by step
Totally agree, I think it would be beneficial to give a little more flexibility to the current drain time rules, allowing mappers to have the freedom in a wider range of songs.

I often create full spreads, and from my experience, a lot of effort is needed, which can be very time-consuming, especially in higher key modes with more objects.

Naturally, we do not expect everyone to put in the same amount of effort/time, especially if they do not enjoy charting easier difficulties or lack of motivation to do so.

With this proposal, the spread requirements could be eased, allowing mappers to create a more flexible range of map difficulties for shorter song.
I 100% agree with this proposal. This will definitely be beneficial for the long run, and maybe we could see this change in other game modes too.

+1
Usually rhythm game songs are shorter than 2:30 so even with this proposal, there'd still be a spread for those kinds of songs for a range of players to access. And even then like said already, there are still people out there willing to map full spreads for songs that don't require it.

It's hard to make a spread for certain kinds of patterns, especially LN sets on the higher end of the spectrum. This is even more true for 7k from what I've seen.

I've seen quite a lot of 4k sets as well that are really solid as a single diff, but the only reason they don't get pushed is because of the need for a spread, which would be difficult for the kind of chart they made. I can only imagine how difficult it'd be for the higher keymodes.

So I think this is a good step in the right direction.

+1
+1

let people do what they want do, forcing them do what they dont like is not making good results.

instead of making 1 new diff, mapping 1 new song is more benefitial
there's been multiple cases where it feels nearly impossible to make spreads for certain songs due to how the song represents itself, so i think along with all the other benefits this would be a great change

+1
Love it, +111111
+1

there are often times where issues arise during ranking and its all within the bottom 2-3 diffs, and its more demotivating for mapper to fix those issues especially if they didn't want to map those diffs to begin with. so this will be a big ease on everyone involved with ranking
+1
+1

Forcing people to do what they don't want to do would just produce more filler rather than quality content, and this surely will not stop people who want to make full spread anyway.
This is already been addressed to me many times before, and i think it's valid that mania tends to have difficulty of creating proper spread at higher difficulty spectrum due to the amount of notes they have compared with other gamemodes + have to arrange all those notes combination in proper manner, which adds up even more difficulty to keep things consistent and reasonable to play

So reducing this will improve the experience of high level mapping difficulty while not undermine lower level difficulty because from what i observe in ranked section, lower level difficulty maps are still a lot, so this won't be an issue.

+1
+1

I'm all for this, there have been so many times I've been put off mapping something with a cool concept because I would need a less-cool lower diff to make it rankable.
+1 this one ngl im 100% agree with it
yes please,

+1
I'm surprised by the amount of this proposal has. As mentioned in the last drain time rule proposal, I think this directly harms the newer player base which sets generally cater to and am against it. I don't like making lower diffs for sets as much as the next guy, but I understand the importance of making stuff that newer players can actually play. I think the last drain time rule was a much needed change, but this one feels way too short.

As someone who generally maps easier stuff, this proposal would have affected literally half of my sets and knowing me, I would have 100% opted to making them single or 2 diff sets which is just pure laziness on my part so I disagree with the first point being made entirely. I'm happy those sets exist now, but at the time I would have 100% taken the easy road. Not all of us bloat sets with low effort lower diffs.

The 2nd point made is that "people are making sets already," but a handful of sets (some pretty important ones) being made at the moment are simply because the current rule exists. A handful of maps for tournaments only have sets because of the current set rule. We live in the era of full GD sets to begin with so what's the issue in just continuing this trend and continue to make easier diffs for newer players.



Plus people watching MWC might enjoy the fact they'd actually be able to play a map they saw.
would be hugely appreciated, especially for newer inexperienced mappers who feel that diff spreads are a pretty steep challenge

+1
I think 4 min is already short for a map to be a single difficulty and now 30 seconds lower I feel this would make spreads even less common, that being said i don't give a plus or a minus
need

+1
I'm going to be as reasonable as I can, unbiased by my personal preferences as a player/mapper and position in the community.

In short, I do (very partially to the point I'm neutral) agree with the change. However I believe it's important to contextualize that we do not have the same problems nor context that we found ourselves on the previous spread rule changes.

I'm still not a fan of using the argument that "low difficulty content already exists" because seeing new interpretations of already mapped songs (hopefully either to more modern standards or with different ideas) is always a net positive. It is also worth adding that the vast majority of the playerbase plays casually. These changes would inadvertently favour more active s. If history taught us anything though, just by reducing the thresholds or removing hitsounds, sets with those are still being made. Knowing that, I'm more willing to see how this pans out.

However, if this change were to be put into effect and after some time the number of new content dropped by a substantial amount, I would be inclined to roll it back. All of this is being done under the precondition that there are willing mappers to push for spreads. If these were to stop and new players had a harder time coming by new sets, I'd roll the change.

Whataboutisms aside, we can give this a fair shot given the positive traction it has garnered. So I'll endorse it with all of the above in mind.
Overall neutral with this proposal, but to just add a few points that haven't been mentioned/discussed yet

1) While understanding the purpose of making mapper's life easier, i'm trying to understand what's the "final" goal of it, since apparently we're not having the issue of in short of ranked map like years ago, and aiming to remove spread rule entirely is both unrealistic and not good for the game's core interest

That is a huge logic jump i know, and we can always just find the balance between those two, but the trend i noticed is that ppl is always trying to reduce it further and further, so hence why this question

2) Give it a try and then roll back in the future sounds fine on paper, however it might not be really that smooth to do if community has been used to the "easy way", and it might do even more damage than just keeping it as it is now if said thing really happens

So while i'm not necessarily against the proposal, i'd really suggest to be cautious, and ideally some sort of survey like years ago should be done in place to get the general perception (there are already a lot of voice here but still majority of ppl won't even participate in the forum discussion)
+1 but also totally agree with what randome is saying with if this proves to be a negative I see rolling it back as a good move
instead we could apply a lax rule where it is needed really: having to have a reasonable difficulty gap in the spread. you all know this has been, and is barring certain songs so why not make it less of a requirement. beatmap nominators can still suggest a more complete spread when it seems achievable.
there is a rather signifcant amount of mappers on two sides who want to map spreads and those who push specialized / more difficult content

in this context, the proposal would be a very positive change

the concern i would raise is how would the change impact the mapping preferences of new / mappers? there is a balance to maintain between both preferences. Following this, i randome's idea

lets not forget, low to medium difficulty charts that make good use of new, in-season tracks makes all the difference for new players to step up and potentially contribute to the game. so just relying on the already existing low level content is counterproductive.

sidenote: on the topic of spreading for I-X level diffs, we should open up the discussion of allowing "spreads" based on the raw difficulty of the chart rather than how I-X-X+ is coherent as a spread. This makes GDs a much more viable option when mappers at this level tend to have a concrete idea on how the song should be mapped. It can be difficult to scale spreads off certain styles of mapping.
Topic Starter

Ballistic wrote: 26712q

As someone who generally maps easier stuff, this proposal would have affected literally half of my sets and knowing me, I would have 100% opted to making them single or 2 diff sets which is just pure laziness on my part so I disagree with the first point being made entirely. I'm happy those sets exist now, but at the time I would have 100% taken the easy road. Not all of us bloat sets with low effort lower diffs.
the point is that there's nothing wrong with not wanting to make extra diffs, whether that feeling is because of laziness or any other reason. in an ideal scenario mappers would never have to make diffs they don't want to make, but that will not be practical for the health of the game. so this is why the proposal advocates for optimizing the current rules instead of outright removing them

Ballistic wrote: 26712q

The 2nd point made is that "people are making sets already," but a handful of sets (some pretty important ones) being made at the moment are simply because the current rule exists. A handful of maps for tournaments only have sets because of the current set rule. We live in the era of full GD sets to begin with so what's the issue in just continuing this trend and continue to make easier diffs for newer players.
it's undeniable that many sets exist today simply because of the spread rules, and this change will obviously result in a reduction of sets in general. my reasoning is that the proposal won't completely cut off new players because 1) anime and rhythm game cuts are easily the majority of osu content, and they will fall under the 2 min threshold and 2) the 2nd point in the proposal


RandomeLoL wrote: 6j2w4

However, if this change were to be put into effect and after some time the number of new content dropped by a substantial amount, I would be inclined to roll it back. All of this is being done under the precondition that there are willing mappers to push for spreads. If these were to stop and new players had a harder time coming by new sets, I'd roll the change.
as gz mentioned rolling back could come at a significant cost once mappers get used to it, so we will have to proceed carefully before applying this change
If the impacts of the change are negative once applied and they can be proven, rolling back would be easy enough. That is not my concern. Yet again, I'd encourage getting data on the matter to be collected first as it was done in the past precisely because of that reason.
I don't usually pay much attention to RC suggestions, but I have to say this one.
I question whether these changes are really necessary.

The current ranked spread system is reasonable enough and there is no reason why it should be changed.

It closes the door for new players to play new songs, so it's hard to expect an influx of new players.
It's never the right thing to do to have such a closed direction.

If you've succeeded in creating a higher level of difficulty, creating a lower level of difficulty is simple. You just have to simplify the expression or reduce a few notes from the existing level of difficulty. It may be a boring and boring task, but it's a must for newbies who are new to osu.

" - any variation of "this is motivated by laziness": mapping is not a job/responsibility/obligation. it's as legitimate of a way of engaging with the game as playing. so if mappers don't have fun making lower diffs why should they be forced to do something they don't enjoy? "

-> Then settle for this in the pending or loved section, don't create for a ranked map

I don't sense any intent behind this post other than to 'save some people the trouble'.
ranking is not a given/privilege/necessity

Niks wrote: 14432c

The current ranked spread system is reasonable enough and there is no reason why it should be changed.
It is "reasonable" but definitely has room for improvement.

Niks wrote: 14432c

It closes the door for new players to play new songs, so it's hard to expect an influx of new players.
It's never the right thing to do to have such a closed direction.
I don't think this would be the case. I see it as something that gives mappers more freedom in picking difficulties they'd like to map the song in. It doesn't necessarily have to benefit just higher end maps, easy to slightly more advanced maps can benefit from this as well. Mappers will always make a spread if they want to, that has never changed since the beginning.

Niks wrote: 14432c

-> Then settle for this in the pending or loved section, don't create for a ranked map
This is not what a BN should say. What good is there telling people with actual good maps to not rank their maps? Just because they don't want to be forced to make another difficulty? The purpose of this proposal is to give mappers more option, rather than just outright removing the entire spread requirement.

Niks wrote: 14432c

I don't sense any intent behind this post other than to 'save some people the trouble'.
ranking is not a given/privilege/necessity
While ranking maps is not a necessity, a lot of mappers treat it as a goal. It's unwise to disregard this fact. There's no harm with 'save some people the trouble' when it aims to help everyone.
The Korean community also talked about the same topic earlier, but there was no one who said that my argument was reasonable and that my opinion was wrong.

Akasha is in this community, so you'll be able to check it out.

I want to convey this to you, but unfortunately, I am sorry that I cannot speak English fluently

Your answer was not a sufficient answer to my dissent
I bet every mapper, except the mapper who makes full spread, won't make low difficulty, and there will be fewer s coming into low difficulty. Even elementary school students who just started studying will see what I'm talking about in the future.

Also, the room for improvement you're talking about is only at greater disadvantage, as I said in the previous post.

I don't think there's any more reason for me to exist in this debate
I won't answer any more.
Just know that if this continues, Osumania's downturn will accelerate further.

----------
I'll correct it because I said something that could be misunderstood.

I wrote about talking to six mappers in one of the many Korean mapping communities.
This comment is not a representative comment from the Korean community sorry.

+ I'm working all night yesterday and today, so I'm not in the mood to fine-tune my English
I'm truly sorry if it felt a bit radical.
Good proposal for diversity
in all of the spread threads there's a few people that say to the effect of "new players will be harmed by this". aside from that low-difficulty maps won't stop being made by people who like to make them, I don't think a new player needs to be constantly catered to. people quickly move on from that phase, and if you were absolutely dependent on topical/recent songs to play the game, you probably weren't going to last long anyway. in mania, I'm a "new" player (to keyboard-focused 4K and 7K), have an overwhelming amount of low-difficulty maps to play, and I haven't even ed anything newer than 2018 or so.

clayton wrote: 4b3c24

in all of the spread threads there's a few people that say to the effect of "new players will be harmed by this". aside from that low-difficulty maps won't stop being made by people who like to make them, I don't think a new player needs to be constantly catered to. people quickly move on from that phase, and if you were absolutely dependent on topical/recent songs to play the game, you probably weren't going to last long anyway. in mania, I'm a "new" player (to keyboard-focused 4K and 7K), have an overwhelming amount of low-difficulty maps to play, and I haven't even ed anything newer than 2018 or so.
As you said, osu! mania already has enough easy difficulty for Newbie.
But what if there's no easy difficulty with new songs coming out over and over again?
Newbies who search for keywords in tag and encounter osu mania! can easily cool down by seeing that there is no easy difficulty of a new song they are interested in.

After all, Newbies should be the mapper and ranker of the future, but we should never be the first steps in the way of such a path.

Niks wrote: 14432c

But what if there's no easy difficulty with new songs coming out over and over again?
I think it's too early to immediately assume to such extreme. The previous spread rule changes did even more extreme changes back in 2021, and skepticality also exist 3 years ago, only to be proven that there are still a lot of lower level difficulties being made right now.

If you really felt that way, i recommend you to present factual evidence of data, on why you think the changes will lead to the scenario that you think, then it will be more productive discussion to continue on.

It's easy to immediately assume "the worst" out of changes, but it's not easy to present immediate data to prove why you really feel the way you feel.

Otherwise, i think constantly "assume the worst" won't lead to anywhere for anyone, and won't be a productive discussion either.

--------------------------

That aside, the NAT side also trying to ask ranked data from peppy before continuing the discussion, so i recommend for all of you to wait for additional data of mania ranked map from 2022-2024, and make "logical" analyzation and conclusion from those, before we continue the discussion.
what data are you looking for? the last time this happened, with OnosakiHito requesting unique playcounts grouped by difficulty level for a similar taiko spread discussion, there was (imo) very little value in the result because it only confirmed that low diffs get the majority of unique playcounts and everyone already assumed that. you can make a reasonable guess this is the case by looking at regular playcounts across diffs

I don't think there is any existing data that would help to understand the potential effect of reducing the amount of new incoming low diffs to Ranked. the best we can do is see a relationship between current low diffs and new player behavior, which depending on your perspective, may be entirely irrelevant because existing maps aren't going anywhere.
Last time both a mix of surveyed data and a couple queries was of use when tackling a similar proposal.

I believe there is value in knowing where we currently are as to gauge whether the sentiment pushed in this post is reflected in the different maps ranked ever since the first proposal was made 2 years ago.
Hydria's data analysis:



Topic Starter
ok so thanks to hydria we have some data regarding the number of diffs ranked relative to SR since the last major change in spread rules (graphs posted above by yyotta)

to conveniently categorize difficulties we are using SR (not the best metric but it should be an ok approximation) to make the following assumption:

- easy/normal diffs are all diffs below 2.5*

- hard diffs are all diffs between 2.5*-3.5*

- insane diffs are all diffs between 3.5*-5*

- expert diffs is everything above 5*

based on this the total number of diffs ranked for each drain time interval under current spread rules is:

<2:30 min

3311 EN diffs
1802 H diffs
1461 I diffs
405 X diffs

//low diffs are forced by spread rules here so unsurprisingly they are the vast majority, even with new rules for high end maps

2:30-3:15 min

471 EN diffs
371 H diffs
339 I diffs
124 X diffs

//EN diffs still very active here despite no rules requiring them

3:15-4 min

267 EN diffs
247 H diffs
423 I diffs
105 X diffs

//big spike of I diffs due to it being possible to rank single I diff maps in 4k, still plenty of ENH despite being fully optional

4+ min

113 EN diffs
133 H diffs
471 I diffs
450 X diffs

//unsurprisingly higher diffs dominate, but still a decent amount of ENH diffs even with this long drain time

my main takeaway here is that this data s the original assumption that optional lower diffs will continue to be ranked at a high enough amount, even when they are not required.

another takeaway is that the vast majority of ranked maps fall towards the lower end of drain time in which spreads are required anyways

i think this proposal can be worth trying, and within 6 months to a year we can collect data again and see if the impact was detrimental to newer players or not
I am also not a big fan of "preserve low end diffs" but this proposal seems too radical and discussion isn't refined now for me

The proposal's pros and cons are very clear; however I was surprised nobody thinking backfire of this proposal

As a proposal said lower than 2 minutes songs are mostly a cut ver of other rhythm games but the trend changed; most rhythm game music songs exceed 2 minutes and very few or old songs are following this, if you doubt about this please search first "length<120" in ranked section. I can see more than a half is filled with tv size; I am very sure not every newbies like to play tv size for skill training or feel like dressurf or myuka

And the problem is if the propoosal make worsen the ranked section, is it possible to undo easily like now? Reality isn't. Nobody will agree to restrict themselves and pressure to do more effort, and it will withdrawed for sure

For now my opinion, I fully agree this opinion and its intention but the timing is very worst and too risky if the proposal was not a good option. This should be dealt more carefully imo

Rurvker wrote: 466032

And the problem is if the propoosal make worsen the ranked section, is it possible to undo easily like now? Reality isn't. Nobody will agree to restrict themselves and pressure to do more effort, and it will withdrawed for sure
can agree with this part. if this or something similar is merged with the premise that it can be reverted later, then I think there should be an explicit time for later review set so that nobody is surprised when this discussion is raised again

Rurvker wrote: 466032

As a proposal said lower than 2 minutes songs are mostly a cut ver of other rhythm games but the trend changed; most rhythm game music songs exceed 2 minutes and very few or old songs are following this, if you doubt about this please search first "length<120" in ranked section. I can see more than a half is filled with tv size; I am very sure not every newbies like to play tv size for skill training or feel like dressurf or myuka
This is based on the preassumption that a decreased threshold necessarily decrease the number of "rhythm game music" with lower difficulties. However as with data provided this is most likely not the case, and from experience a lot of "rhythm game music" maps have way more difficulties than their lowest requirement.
As mentioned before, my only precondition to accept the proposal now is that after 6-12 months the same data gathering efforts are carried out to see how impactful the proposal has been.

If it results in an unreasonably lopsided bias towards higher difficulties, then we'll have to agree on a revert.
+1
I agree +1, this will give us more maps to enjoy in ranked. The more the better
Simply I have no much opinions for it. But it is good for people who like to map long songs.
Nowadays I still see people having problems like, “Can a 3:59 song extend a second to apply to 04:00 rule” or something like this.
Reducing 30 seconds may just simply resolve their problems.

But of course, few of people have concerns about the lower difficulties will reduced more by that. It’s actually a little troublesome.
agreed
+1
+1
More time can be spent making quality content rather than forced spread (goes for all star ratings)

+1
+1
That’s an interesting proposal. I’m curious to see what changes it might bring
yummm +1
+1
As a spread lover, I'm still ing this. I don’t think that reducing the required duration by 30s will really hurt the existence of lower diffs, as there should still be spread mappers who want to create lower diffs. If we are aware of the single diff flood due to laziness, I think it's more on the BNs who are responsible to provide a good beatmap on their nominations. Even if only a single diff is available, as long as the quality is good, I don't see the negatives in that.

+1
+1
easily a +1 from me
Definitely a huge fan of this change. However, I strongly believe that 3:30 is just not enough for modern mapping standards. The necessity to fill essentially a long marathon length in difficulties, which in of quality often drop due to mapping the same song twice or three times even. For really interesting and technically complex maps it doesn't cut it, as a mapper will have all their motivation exhausted after the first two, and that would result in the third difficulty being lower in quality. Burnout is a thing, and 3:00 is a safe and reasonable length, not a marathon, but a single difficulty for interesting songs which don't call for multiple difficulties.
There is a plethora of very interesting songs in that timescale, which wouldn't come unnoticed. This is my stand on this, anyhow, any change to that is great.
Topic Starter

Rurvker wrote: 466032

And the problem is if the propoosal make worsen the ranked section, is it possible to undo easily like now? Reality isn't. Nobody will agree to restrict themselves and pressure to do more effort, and it will withdrawed for sure
i guess we should set a fixed date (6 months or a year after implementation) to re-evaluate the quantity of diffs being ranked so we can determine the impact of the change. reverting shouldn't be too difficult since it's pretty much just changing stuff in the wiki
I agree with this proposal

+1
+1 alllll the way with this one
THIS MIGHT BE HUGE!!?
i never touch RC proposals in a whole cause i mostly just stuff for fun, but ranking things can be a huge changer for such mapper's experience. ranked section gives alot of publicity. I went from no one into a good SV mapper just by ranking one SV heavy map. if this RC proposal also aims for people like me who likes mapping stuff experimentally, not having to concern about spread would save alot of time, since you can spend more time actually being experimental, and not struggle overexpressing (i struggle at this way too much)

about the lower diffs dilemma, i dont think we're gonna see low diffs dying anyways. there are people who just enjoys doing low SR maps, and people that actually like GDing lower diffs, for their own reason. so i think the dilemma is invalid, because from what i saw, the argument was talking about the "death" of low sr maps but thats just not reasonable enough to invalidate people that like doing low sr stuffs.

+1
+1 for easier approachability for any mappers alike but also another thing i wanna mention:

I reading through the previous spread requirements relaxation thread when it was first proposed, but an idea I had was what if we also relaxed the spread requirements for all the gamemodes in general so its a bit more equalised in a way?

This isn't an argument against considering that I don't mind how mania criteria evolves as long as the overarching scene is happy with it, but at the same time i'm not sure if it'd "feel" a bit unfair for mappers in other gamemodes (namely STD and Taiko at least) as its mainly just Mania and Catch that is getting these changes, and obviously I don't think we should nerf the requirements so much to the point where it just becomes useless as it does have a purpose to begin with.

Understandably so, I acknowledge that a good ton of Mania mappers (myself included to some degree with certain ranked maps such as Calm Down Juliet, Heartbeat, etc) have benefitted from having spread requirements being nerfed due to the workload it took off from building "rankable" sets, but also this is mainly something that applies to shorter songs between 0:30 to 4:00 or so given that sometimes they take shorter to map depending on said concept or song choice of course, so as much as people may want to bring down the requirement even more than it has been established 3 years ago I think this is something that should be considered a bit considering that in the past the spread requirements were more or less the same across all 4 gamemodes before proposals began with Mania and Catch in specific.

epic man 2 wrote: 181k2b

I reading through the previous spread requirements relaxation thread when it was first proposed, but an idea I had was what if we also relaxed the spread requirements for all the gamemodes in general so its a bit more equalised in a way?
Not viable. I'd suggest looking at the proposal threads done for other game modes to understand why it can get so divisive there. It is hard to compare the context of one with another, so we shouldn't force all modes to follow the same rules for different reasons.
As much as I like the idea of relaxing requirements in general, this proposal doesn't make much sense to me. I don't think it's a clean solution to mappers' problems.

As I see it, there are only 2 approaches to mapping regarding spread:
- make a reasonable spread
- make one diff

First approach is what ranked mappers usually do. This already requires additional planning and thinking about difficulty progression between diffs. If you can pull this out, one more diff is not a problem. Yes, it's more work but the work is not different from what you're already doing and it's for the quality of ranked section. Can you all imagine someone abandoning a 2:15 map with a HIX spread just because they can't make Normal? That's probably not happening.

What's really happening is many mappers follow second approach and make just one diff pouring all their ideas into it and exhausting themselves. These maps can have a lot of value being more creative than typical diff from a spread. But because of that creativeness it's also difficult to build a spread around them even if the mapper wants to.

So the only value I really see in this proposal is reducing the time requirement for marathons specifically. But that's a half-measure that only helps maps in 3:30-4:00 range. I can suggest two alternatives to address the issue instead:
1. Keep the current requirements but allow single diff maps of any length if the patterning is creative and difficult to embed into a spread.
2. Put more effort into Loved section which is technically aimed at those maps.

I also strongly _Kobii's suggestion to allow cutting a few seconds from the requirement if BNs agree to it.

Kurisu Makise wrote: 6m4j1y

As much as I like the idea of relaxing requirements in general, this proposal doesn't make much sense to me. I don't think it's a clean solution to mappers' problems.

As I see it, there are only 2 approaches to mapping regarding spread:
- make a reasonable spread
- make one diff

First approach is what ranked mappers usually do. This already requires additional planning and thinking about difficulty progression between diffs. If you can pull this out, one more diff is not a problem. Yes, it's more work but the work is not different from what you're already doing and it's for the quality of ranked section. Can you all imagine someone abandoning a 2:15 map with a HIX spread just because they can't make Normal? That's probably not happening.

What's really happening is many mappers follow second approach and make just one diff pouring all their ideas into it and exhausting themselves. These maps can have a lot of value being more creative than typical diff from a spread. But because of that creativeness it's also difficult to build a spread around them even if the mapper wants to.

So the only value I really see in this proposal is reducing the time requirement for marathons specifically. But that's a half-measure that only helps maps in 3:30-4:00 range. I can suggest two alternatives to address the issue instead:
1. Keep the current requirements but allow single diff maps of any length if the patterning is creative and difficult to embed into a spread.
2. Put more effort into Loved section which is technically aimed at those maps.

I also strongly _Kobii's suggestion to allow cutting a few seconds from the requirement if BNs agree to it.
Single diff mapsets only work when the song is long enough. This would create a different problem altogether, like you see in Quaver. I think the way to go is to lower the requirements further to 3:00 minutes for single diff mapsets.

m666 wrote: 2r4f4i

Single diff mapsets only work when the song is long enough. This would create a different problem altogether, like you see in Quaver. I think the way to go is to lower the requirements further to 3:00 minutes for single diff mapsets.
I agree, the minimum threshold can (and probably should) be set anyway. My main point is that single-diff maps should have separate requirements from mapsets.

UPD. I think that maybe instead of hard requirement on drain time they should require a rich variety of patterns or something like that. You can't have a lot of different patterns in a tv size anyway.

Kurisu Makise wrote: 6m4j1y

m666 wrote: 2r4f4i

Single diff mapsets only work when the song is long enough. This would create a different problem altogether, like you see in Quaver. I think the way to go is to lower the requirements further to 3:00 minutes for single diff mapsets.
I agree, the minimum threshold can (and probably should) be set anyway. My main point is that single-diff maps should have separate requirements from mapsets.

UPD. I think that maybe instead of hard requirement on drain time they should require a rich variety of patterns or something like that. You can't have a lot of different patterns in a tv size anyway.
This would create a window of abuse. Unfortunately, not a good idea, because how would you class this? No way of making it fair for everyone, that's it

m666 wrote: 2r4f4i

This would create a window of abuse. Unfortunately, not a good idea, because how would you class this? No way of making it fair for everyone, that's it
I have faith in our NATs. They have the experience to mediate this process. However, I do agree that it creates a window for some drama at least, with some people being discontent about rejections. But BNs already reject a lot of requests due to lack of quality currently and it's somehow working.

UPD. I will also note that having just 3 minute requirement is not enough. 3:01 single-diff map with simple patterning doesn't have that much value, and it's quite easy to increase that value by making a proper spread.
I do not think such an approach described above is realistic, nor that in the case that it exists should remain on us NAT to solely decide. I'm aware of the optics, but I do not think a group of a handful of people should have the final word on something that should be built by the community, for the community.

Whether a map has variety or not is independent of the spread concerns risen across the proposal. This also seems to be somewhat out of the scope of the thread.

Personally, I do not think the ideal solution is facilitating single difficulties. Spreads do have a value and offer a wide variety difficulties for all players to enjoy. Relaxing them for the sake of relaxing them should not be the point of the proposal, but rather making things easier for mappers pushing content from the higher end of the spectrum and for players to enjoy said content. Going below 3:30 minutes for single diff marathons (or 2:45 for Insane difficulties which is quite reasonable) would be a wrong move to make.
I can see the intention for lowering the duration criteria, but really for 30s? I think it was already a huge change from the previous proposal like relaxing around 1 minute and it works well on my perspective. But it doesn't mean that the duration criteria needs to be lowered again. Instead of relax the spread, Imo it is more appropriate to encourage more based on mapper needs, like how to improve the map or trick to make a proper beatmap.

If there's an urgency to relax the spread again, I think lowering it by 10-15s is more than enough.
+1
+1
Most of the people who have spoken here are rather intensive mappers. As a half afk casual mapper who doesn't have time to do stuff, I think this change means a lot to me.

There had been two thresholds that kills my motivation to rank a map: custom hitsounds and spread requirement for mid/long length maps. And for sure, I'm willing to see restrictions getting loosen, simply because the change will unleash a large number of full length songs that haven't been rankable from my perspective.

As for quality, even under the current spread requirement, I've seen plenty of low diffs of a map that definitely have room for improvement. Most likely since people are forced to fill stuff they are unwilling to make to meet the spread requirement. Adding more restrictions on spread won't increase quality of maps, nor easing will result worse maps. It's not the spread that causes low quality maps.

Yet again, if quality is really an objective problem, why don't we set ranking criteria on patterns, rather than restricting unrelated stuff?
+1 (mostly)

thoughts
I agree on a first one being short songs need to have a full spreads (as they already mostly do) such as game cuts cuz most of games have spreads

but i cant see how amount of diffs will work out (the 2-3-4 diffs in a spread) due to songs being... songs.
They are all different and sometimes there are songs that cant go with easy diff due to insanity of undermapping (which imo is a huge problem to newcommers. Skipping rhythms in a rhythm game indeed feels awkward especially on lower diffs where anyone can feel that "missing" note, which cannot be placed due to ranked criteria)

but i do highly agree on a last one, its not an entire re-work, but there are still songs that are in the range of 2:45 - 3:30 and will be easier to rank for certain songs if this will be approved.

Syadow- wrote: 1m2a16

Imo it is more appropriate to encourage more based on mapper needs, like how to improve the map or trick to make a proper beatmap.
Realistically speaking that only applies to mappers who are new to ranking maps.

Let's talk about higher end contents:
For veteran mappers that solely focus on mapping higher end stuff it is a very welcomed change, especially for those who prefer to map full length songs, and even more so for higher end 7K maps. Maps like those can take weeks or even months to finish, and if there's a need to force an extra difficulty below because of drain time rule that would demotivate a lot of people, nobody likes spending months just to rank a single mapset. It's not like people with this much experience in mapping can't map spread, just that the amount of effort needed is not worth it, and it is definitely not an issue of laziness. 30s reduction imo is a good compromise as a lot of songs these days are usually in the range of 2:45 - 3:30. I see this as giving more opportunities to mappers that want to rank all sorts of songs.
I'm just here to be neutral and express my opinion.

I think this is good but actually I'm more worried about the future impact, even though it does make it easier for new mappers, but experienced mappers will use this to try to do something out of the ordinary, we don't know what the map will be like in the future if we always make rules like this easier.

(I'm talking about ...between 2:45 and 3:30, each key mode and playstyle must either include a difficulty at Insane or lower, or provide a proper spread containing at least 2 difficulties. //covers more full songs, many are between 3:00-3:15 which forces an additional diff under current rules//)

the reduction of 30s is too much in my opinion, more and more people will be more and more lazy to make other diffs than what is needed from the ranking criteria, (although I am one of them) but still I think this is too good to be true.

Besides, even if we change things like this, the decision of whether the map is ranked or not... is up to the BN, I know maybe some BNs are happy with this and some are not because they don't need to check as many diffs. but in my opinion this still doesn't make sense.

I apologize if there are any wrong words or misunderstandings, thank you.
hell yeah!! +1
The proposal has been PR'd to the wiki given the overall positive reception.
It is live on osu!mania ranking criteria

Moved to Finalized/Denied Amendments
too late to the party but still writing this, because I'm good as long as it is here to be read.

k so I brainstormed for the mental gymnastics fun in trying to make a counterargument for what scotty rly said. seeing the proposal fly in just 7 ish days while the thread was fixating on the issue of catering to a part of the playerbase (which was only introduced by himself as rebuttal) prompted me too methinks



1. a reduction across the board looked like it's derived from the purpose of opening up for single diff marathons that sits at 3:30~3:59 in drain time. this thought got to me, because his point with <120s covering all tv-sized songs and game-sized rg soundtracks did not simply stand true, therefore seemed rushed to the inclusiveness of the change. those soundtracks have always had a handful of songs over two mins, but sega opened for a LOT more, and even closer towards 3:00. and with the proposed change, a substantial amount of (still)game-sized songs are exempt in any way from having to provide a normal level difficulty.

2. returning to his points now the proposal looks targeted towards covering certain full songs that are currently and unfortunately forced an additional difficulty (i.e. making it more logical in of matching commonly mapped song types), which is supposed to sound problem-solving. solving problems is definitely encouraged in any place, but this proposal has its limitation where the purpose boils down to just easing requirements as it gets hard to present what is beyond anecdotal evidences for saying it solves a problem.

3. "Why the change?" is underrated, should it be the case. there are reasons why we always see the worried when it comes to lax rules potentially overused.

4. besides 1 through 3, I want to mention that those full songs, let's just say average songs outside game soundtracks, have the common length changing by external factors. we've had 'game-sized' full songs in The Beatles' era. take a look at Billboard's hot 100 and pop songs are getting shorter. surely some can feel the need to adjust, but I believe the rules with the drain time should not possess such adaptive quality as much as they're set arbitrarily. for how many more times do we want to reside in newly handpicked values?

(additional)5. while understanding so well the struggles with mapping (I'm literally in a block) I must say we may as well look for other forms of lax rules. I personally like to believe mappers are happier sitting in their desk not thinking about having to make the next easier diff enforced by rc rules, that is at the same time in compliance with the stupidspecific guidelines and compelling in result (everyone knows this is painful). we could relieve ourselves of this thought by allowing skipping difficulties as long as the existing levels are scaled rationally, but that's the whole other story. I was thinking of expanding this to another proposal in case this one did not , but oh well!

(additional)6. it is my gut feeling but the mapping demographic seems to be inclined to work with the song that's not seen on the ranked section. with this presumption I can't be always happy to see efforts that may pertain to encouraging more of single diff marathons.



this proposal isn't finalized, and is open to either modifying the amount of drain time reduction, or even changing spread rules entirely
lastly, it's really worth mentioning scotty was open for fine-tuning the numbers but the proposal just straightly went into effect from too many people saying 'aye'. why such a haste when we are doubling down on drain time?
wah i'm too late cuz actually doesn't wanna care about this anymore

if this changes can make mania got more content so why not?
and hoping newer mapper want to rank their map rofl
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