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[Archived] Issues with Latest Cutting-edge Build (Post Here) 5z1i67

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I posted my performance.log a while back, but here's another one with the new build: http://puu.sh/lJyHh/e45195d67c.log

I have reduce dropped frames turned on, yet today many FCs were ruined by dropped frames. Still running my GTX970 and pretty decent PC with osu on SSD.
The latest build is giving me really poor frame time suddenly. I don't know exactly what was changed.

While playing a beatmap the frame time will change almost randomly from around 0.7 to 2.5 on the latest cutting-edge build. I switched to stable after trying to figure out the problem and my frame time is completely normal there, which is usually 0.8-1.2.

I've spent a lot of time in the past messing with settings and cutting down my skin to a minimal number of images to get the best frame time I could. I would like to know if anybody is having similar frame time problems or if there is some known issue killing frametimes. Cutting-edge is unplayable for me at the moment.
Post the performance.log file found in the osu!/logs directory.
I switched back to cutting-edge and played 3 maps for a bit. This is the performance.log for that.

http://puu.sh/lK0Jd/09f0839bcc.log
Submitting via BSS kind of "locks" the buttons ("Update Beatmap" and "Submit") for ~10 seconds before I can hit them. If I try to hit them before, it's like there's no button at all.
Sometimes spamming helps.
After reading peppy blog, I actualy thought something has been done about optimus s (As peppy is asking about perf issues by optimus s), so I tried switching osu! to dedicated GPU (Because with the intel one I must play in 720p resolution, when I could play in 1080p using DirectX on dedicated GPU before) and...
Actualy I feel like it's the exact same as 4 mounths ago when I was still playing, high input lag and very bad performance overall depsite usng 720p (Intel GPU give better perfs, this doesn't sound right)
I think "dedicated" full screen still doesn't work correctly.
I have F.lux on my PC too, but depsite osu! saying me that F.lux makes osu! performance bad, it doesn't seem to affect me when playing full screen with integrated GPU (And I can't desable it or my eyes are going to be broken after 5 minutes, too.)

EDIT : I tried disabling F.lux and perf was better, but it still has input lag, "dedicated"' fullscreen definitly doesn't work as you can see below (Something like this can't happen on dedicated fullscreen)

You can't get the taskbar over a game that is in true fullscreen.
I'm not sure if I'm just retarded or something, but I can't delete any sort inherited timing sections from the ''Inherited Points'' tab in the ''Timing and Control Points'' menu. It's not a big deal since I can remove these points from the other two tabs, but I figured it was worth pointing out.
Topic Starter
I fixed the issue. Just need to wait for it to get in.
I can't turn up/turn down volume in-game, but i can in the main menu, someone can help me please?
I reinstall the game btw but still can't
Issue(s) in this thread have been addressed by the following changes:
  1. Fix control points not being changed when using a filter. (TheVileOne)
The changes will be applied to builds newer than b20151209.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
The editor hates me.

Slider bodies seem to somehow get disposed in the editor. I'm not sure how to reproduce this, but this happed a whole bunch of times to me in a single mapping session after mapping for a little while (~30 minutes). Sometimes one invisible slider would somehow get drawn again but then another one was gone. Not sure what's up, but here's some screenshots.



VeilStar wrote: 74923

The editor hates me.

Slider bodies seem to somehow get disposed in the editor. I'm not sure how to reproduce this, but this happed a whole bunch of times to me in a single mapping session after mapping for a little while (~30 minutes). Sometimes one invisible slider would somehow get drawn again but then another one was gone. Not sure what's up, but here's some screenshots.



They're currently aware of the slider issues, and recommend you use the beta instead if you're having problems ;)
Small bug:

When making a new inherited point for changing volume by adding one, typing a number in the "audio" tab and pressing enter right after to "save" it, it uses the volume that it initially had when adding the inherited point instead of the one you typed in.

You have to add a new one, it doesn't work if you edit one or if you change it first by clicking on another timing point. You can see a short frame that it changes the volume of that point when pressing enter, but it doesn't save it.

I can only reproduce this in CE

EDIT:
Another bug just found in the editor, not sure if I should make a separate post for this.

New undo system is great, but I cannot undo moving objects by pixels (not grids). It just undoes whatever I did before.
For example, when making a triple by placing 3 circles, then moving the circles by a few pixels, and I use undo, it will remove the circles in the order I placed them without moving them back in position where I placed them initially.

-wwwww wrote: 70326u

They're currently aware of the slider issues, and recommend you use the beta instead if you're having problems ;)
Happen to have a link to whatever states that? I've not seen this reported anywhere. My post was specific to the editor, btw.

VeilStar wrote: 74923

-wwwww wrote: 70326u

They're currently aware of the slider issues, and recommend you use the beta instead if you're having problems ;)
Happen to have a link to whatever states that? I've not seen this reported anywhere. My post was specific to the editor, btw.
Maybe I'm mistaken, but TheVileOne mentioned this on the previous page;

TheVileOne wrote: p102h

We're aware of the issues with the sliders. Don't use cutting edge for the time being if you have problems with the sliders. Beta works just fine.
em if this is the place to report bugs then there is one in editor when i try to update a beatmap it does like 3 steps to the global networkt then an error message pops up :/ (tried on latest, fallback and cutting edge nothing works :/)

-wwwww wrote: 70326u

Maybe I'm mistaken, but TheVileOne mentioned this on the previous page
That sounds like it's about a different issue that is also to do with invisible sliders to me. Well, anyway, thanks.
Topic Starter
That was a different issue that is already resolved. I'm not sure what is causing this. I haven't replicated it yet.
Can confirm. After around 25 minutes of mapping, it started to happen like crazy, and once I exited the editor and reopened it, it was done. Does it have something to do with the undo log changes (since it could possibly be based off of how long you're in the editor)?
Topic Starter
I think I have an idea of what is causing this.
Sliders have a little malfunction, specially with hidden. In the video, you can see that the whole slider appears for one frame, then jumps back to normal. Slow down the video if you want, but I did a frame by frame playback.



Video or screenshot showing the problem:

https://www.youtube.com/watch?v=ZqIc6d4Ov-4

osu! version: 20151211cuttingedge
Not sure if this was ever reported, but this issue has been occurring on and off randomly ever since the move to the new OpenGL renderer.

Basically, the 300s sometimes (randomly) don't appear. Happens on normal circles, sliders, spinners. Not sure if this happens with 100s or 50s. (EDIT: yes, this does happen with 100s and 50s.) It was difficult to capture this because it's random (and pretty rare), but I managed to finally: https://lambda.sx/VyL.mp4 here you can see it happening on two sliders and a circle.

20151211cuttingedge

YaLTeR wrote: 295q4o

Not sure if this was ever reported, but this issue has been occurring on and off randomly ever since the move to the new OpenGL renderer.

Basically, the 300s sometimes (randomly) don't appear. Happens on normal circles, sliders, spinners. Not sure if this happens with 100s or 50s. It was difficult to capture this because it's random (and pretty rare), but I managed to finally: https://lambda.sx/VyL.mp4 here you can see it happening on two sliders and a circle.

20151211cuttingedge
I have the exact same issues for months, but I'm sure it's not cutting edge specific
p/4738620

Some issues referenced here consistant with the latest release. Just re-tested. Combos still do not invrt visual stack order with ctrl+g. Sliders stilll disappearing randomly. Same fixes work.


again this issues
I think they said on Slack that this is not an issue, because now you can open options where you want using ctrl-o (But maybe I misunderstood something idk)
I'm not sure what I'm looking at here.

Arnold0 wrote: 46f1f

I think they said on Slack that this is not an issue, because now you can open options where you want using ctrl-o (But maybe I misunderstood something idk)

If you click option button and goto select song screen , option pennal is still on screen. not ctrl+o :<

_ Hatsune Miku wrote: 551y2t

Arnold0 wrote: 46f1f

I think they said on Slack that this is not an issue, because now you can open options where you want using ctrl-o (But maybe I misunderstood something idk)

If you click option button and goto select song screen , option pennal is still on screen. not ctrl+o :<
Since it's possible to open the options with ctrl+o I don't think this is an issue. You can close it with escape anyway iirc.
Issue(s) in this thread have been addressed by the following changes:
  1. Close options when moving between game modes. (peppy)
The changes will be applied to builds newer than b20151217.4cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
With the new Christmas update, my game crashes when I'm doing spinners. A redditor also had this problem.

EDIT: The game randomly freezes and then crashes, but more likely on spinners. I'd say once every 50 plays. This never occurred before the christmas update.
Because of this ctrl+o addition you can't write Polish letter "ó" in osu! chat (at least I think it's because of that). Is there any way to change the binding for options?

@DOWN

It works perfectly fine everywhere outside of osu!

Also all the other Polish letters are working fine.

@EDIT

It works fine on stable where there is no ctrl+o

Jetzu wrote: 54433b

Because of this ctrl+o addition you can't write Polish letter "ó" in osu! chat (at least I think it's because of that). Is there any way to change the binding for options?
I'm having no trouble at all writing an "ó" in chat. Maybe a problem with your keyboard settings?

Mr HeliX wrote: 1n326p

Jetzu wrote: 54433b

Because of this ctrl+o addition you can't write Polish letter "ó" in osu! chat (at least I think it's because of that). Is there any way to change the binding for options?
I'm having no trouble at all writing an "ó" in chat. Maybe a problem with your keyboard settings?
It doesn't work for me too on cutting-edge, have to copy "ó" written somewhere else and paste it in-game to use it properly and write what I want/how I want.

streeteelf wrote: 3n443e

It doesn't work for me too on cutting-edge, have to copy "ó" written somewhere else and paste it in-game to use it properly and write what I want/how I want.
Ah I assume you type "ó" as Alt + O? I am using the Dutch keyboard layout in which you also get "ó" by pressing ' + O, which is still working btw. Indeed the Alt + O combination doesn't work anymore :S
Issue(s) in this thread have been addressed by the following changes:
  1. Fix AltGr-O. (Damnae)
The changes will be applied to builds newer than b20151218beta.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Problem Details: The approach circle is below the slider only the first note of this beatmap https://osu-ppy-sh.tvgratuite.org/b/804882&m=0

Video or screenshot showing the problem:

osu! version: 20151218.1cuttingedge (latest)
This is probably the most broken thing I've ever experienced:

https://www.youtube.com/watch?v=6sdgUrx7jps

After a couple restarts I caught the game at it's craziest. The only inputs I make are when it stops on "Are you sure you want to exit osu!?", and when the song starts I am the one quiting out of it.

This has been a problem for about 3 or so days. When I start the game it is spamming a random key. The ones I know it's been spamming is ESC, Enter, F8 and F9 because those I can actually see happening in the menus.

Stable works fine, I've tried going back and forth between them and reboot. Haven't bothered trying to reinstall.
I'm not sure if I'm just being really stupid right now or something, but I manually disabled my graphics card, and osu seems to run much more smoothly on integrated graphics. The input lag is much lower and I haven't been getting dropped frames. What??

saelanares wrote: 4y4w41

I'm not sure if I'm just being really stupid right now or something, but I manually disabled my graphics card, and osu seems to run much more smoothly on integrated graphics. The input lag is much lower and I haven't been getting dropped frames. What??
If you are using a laptop with NVidia Optimus then that's normal. There is an issue for PCs with that technology, and it's better to run osu! with the integrated GPU until it's fixed.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix disposed slider rendertargets sometimes ending up in the rendertarget pool. (TheVileOne)
The changes will be applied to builds newer than b20151219.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
is this just me or i'm seeing a glitch in the multiplayer mode
The raw input/opentk introduction pushed to CE seems to have REALLY weird side effects when using a DS4 controller. Connecting the device with raw input enabled causes some constant triggers that either try to close the game many times a second or continues through whatever the mouse is hovering over at the time (basically spamming shit on the menu or trying to start songs). Pressing any button, but analog triggers in particular causes my entire PC to freeze, this doesn't stop until the controller is disconnected.

It is probably worth mentioning that I'm not trying to use the controller with osu!, rather, this happens when the game is open, or when opening it, with the controller connected.
The raw input update has also started to cause me issues. If I connect a keyboard, mouse, or tablet while osu! is running, the game stops ing any/all cursor movement, forcing me to alt-tab and/or restart the game.

I'm also unable to map any of my DirectInput controllers. Xbox 360 controllers work just fine though.

YayMii wrote: 423z4l

The raw input update has also started to cause me issues. If I connect a keyboard, mouse, or tablet while osu! is running, the game stops ing any/all cursor movement, forcing me to alt-tab and/or restart the game.

I'm also unable to map any of my DirectInput controllers. Xbox 360 controllers work just fine though.
Same issue. Can confirm!

YayMii wrote: 423z4l

The raw input update has also started to cause me issues. If I connect a keyboard, mouse, or tablet while osu! is running, the game stops ing any/all cursor movement, forcing me to alt-tab and/or restart the game.
Yup, same.
Topic Starter
I'm reporting that ever since peppy made changes to background saving, I've black screen softlocked coming out of the results screen several times now. although each time it has happened someone was spectating me, and people don't usually spectate me. That could be related to it somehow. People have reported this issue in the past.
Have you confirmed that's actually the issue? It's one of many things that has changed which could cause it.

ie. attach a debugger and provide proof else don't assume
Topic Starter
Well I was planning to do some investigating. In the meantime I was reflecting on the situation that before that update, this issue never happened to me. Sparse reports were made every now and then. I haven't ruled out all possibilities.
Also, if you're not playing full screen and you select another window (for example a Skype conversation) and then hover over the still visible osu window, you won't see the cursor anymore. A minor bug perhaps, but it's annoying me.
Since the latest Cutting-Edge build, if I start osu! without my tablet plugged in, then plug my tablet in after that, my cursor becomes frozen (i.e. immovable by both tablet and mouse).
Never had this problem before, but anytime I launch / tab into osu! it just spam clicks my mouse :X

https://drive.google.com/file/d/0B1OzWk ... sp=sharing

Inkling wrote: 4p3u3e

Never had this problem before, but anytime I launch / tab into osu! it just spam clicks my mouse :X
https://drive.google.com/file/d/0B1OzWk ... sp=sharing

That looks like a joystick problem. Try unplugging all controllers before launching osu. If that does solve it, let me know what kind of controller(s) was causing it.

Blaizer wrote: 4b2v72

Inkling wrote: 4p3u3e

Never had this problem before, but anytime I launch / tab into osu! it just spam clicks my mouse :X
https://drive.google.com/file/d/0B1OzWk ... sp=sharing
That looks like a joystick problem. Try unplugging all controllers before launching osu. If that does solve it, let me know what kind of controller(s) was causing it.
That was it, I should've guessed it was controller.

I had a PS4 controller plugged into my computer with this driver http://ds4windows.com/ that makes it emulate xbox 360.

It spam clicks with ds4windows open, but without it open it just constantly asks if I want to exit from main menu (without the click sound effect).

Unplugging the controller solves the issue for me, but I've had the controller plugged in for earlier versions and it wasn't causing problems until now.

Hope that helps, and thanks!

sonicyellow wrote: 6h4528

Since the latest Cutting-Edge build, if I start osu! without my tablet plugged in, then plug my tablet in after that, my cursor becomes frozen (i.e. immovable by both tablet and mouse).
Same here:
I wanted to play with another keyboard and I found out that whenever I plug in my secound keyboard the mouse will freeze.
https://www.youtube.com/watch?v=M0lyxPGS9RE

NoNiC wrote: 142963

sonicyellow wrote: 6h4528

Since the latest Cutting-Edge build, if I start osu! without my tablet plugged in, then plug my tablet in after that, my cursor becomes frozen (i.e. immovable by both tablet and mouse).
Same here:
I wanted to play with another keyboard and I found out that whenever I plug in my secound keyboard the mouse will freeze.
https://www.youtube.com/watch?v=M0lyxPGS9RE
I tested and I had a USB keyboard through USB hub, PS/2 keyboard through USB adapter and hub and a builtin laptop keyboard all connected, and I can move the 2 USB mice (one through hub, one direct) connected to my laptop. Something hardware or driver related might be going on your side. Can you move the mouse outside of osu!?

abraker wrote: 5u2f3m

I tested and I had a USB keyboard through USB hub, PS/2 keyboard through USB adapter and hub and a builtin laptop keyboard all connected, and I can move the 2 USB mice (one through hub, one direct) connected to my laptop. Something hardware or driver related might be going on your side. Can you move the mouse outside of osu!?
I was able to move the mouse outside of osu! as you can see in the video.
After restarting osu! the mouse works fine again.
But everytime I plug in my keyboard the same problem happens again.
If I plug in another device everything works still fine.
I'm getting consistently lower fps on cutting edge compared to stable fallback. On fallback it usually wont't move out of the 350-400fps range, but on cutting edge it's all over the place, between 120-350fps. I tried different resolutions, and the reduced dropped frames option but nothing gives me the same performance as fallback :( .

I'm playing on fullscreen and my laptop specs are:
Intel Core i5 (3rd Gen) 3210M / 2.5 GHz
AMD Radeon HD 7670M / Intel HD Graphics 4000 - 1 GB
RAM 4GB

Also, playing on the integrated GPU as the Radeon gives worse performance on both release streams

abraker wrote: 5u2f3m

I tested and I had a USB keyboard through USB hub, PS/2 keyboard through USB adapter and hub and a builtin laptop keyboard all connected, and I can move the 2 USB mice (one through hub, one direct) connected to my laptop. Something hardware or driver related might be going on your side. Can you move the mouse outside of osu!?
It's a problem with the game, and only occurs when Raw Input is enabled. If you plug in a peripheral while the game is running, it stops accepting cursor input, but the mouse/tablet will work just fine outside of the game. This has only started happening since OpenTK input was implemented earlier this month.
Two minor visual issues, both seem to apply only when Target Practice is selected.

Though there is no accuracy percentage, the trailing percent symbol is still present in the upper right.

The hit error score meter also has a semitransparent box extending vertically from it. After changing to color to see if that score meter would do the same, it disappeared (As I assume was intended), and changing back to hit error made it no longer appear. Is it perhaps a bug regarding stream changing?


b20151228cuttingedge

sonicyellow wrote: 6h4528

Since the latest Cutting-Edge build, if I start osu! without my tablet plugged in, then plug my tablet in after that, my cursor becomes frozen (i.e. immovable by both tablet and mouse).
Still happening on build 20151228cuttingedge... Unpluging the mouse (or any plugged peripherals) and repluging it freezes the in-game cursor (left and right click is still working). The only was to fix this as of now is to restart osu!
I've also been having issues with my beatmap database corrupting itself more often than ever within the past week or so... It also takes way longer to reprocess my beatmaps unless I manually delete osu!.db and restart the game. I currently have 45.7k beatmaps, but this hasn't caused any issues before.
I am having issue number 2 (the stuttering every 5 - 6 secs). I got this issue ever since I moved to Windows 10.

Here is the performance log, it seems that the issue is happening in SwapBuffer:
12/30/2015 03:01:44: ---------- Slow Frame Detected at 10.00s in Menu ----------
12/30/2015 03:01:44: Statuses: [Active] [Bancho] [Severe]
12/30/2015 03:01:44:
12/30/2015 03:01:44: Game 10,483
12/30/2015 03:01:44: Mode 10,483
12/30/2015 03:01:44: Audio 9,383
12/30/2015 03:01:44:
12/30/2015 03:01:44: BetweenFrames 0.00
12/30/2015 03:01:44: Update 0.27
12/30/2015 03:01:44: Scheduler 0.00
12/30/2015 03:01:44: Draw 0.77
12/30/2015 03:01:44: Sleep 0.02
12/30/2015 03:01:44: SwapBuffer 182.05
12/30/2015 03:01:44:
12/30/2015 03:01:44: This Frame 183.11
12/30/2015 03:01:44: Avg. Frame 17.57
12/30/2015 03:01:44: Curr FPS 60
12/30/2015 03:01:44:
12/30/2015 03:01:44:
12/30/2015 03:01:44: Call stack follows:
12/30/2015 03:01:44:
12/30/2015 03:01:44: - Boolean SwapBuffers(IntPtr) @ 0
12/30/2015 03:01:44: - Void SwapBuffers() @ 32
12/30/2015 03:01:44: - Void SwapBuffers() @ 12
12/30/2015 03:01:44: - Void #=q38BZYwIGXGklVGyLgMbmpA==() @ 32
12/30/2015 03:01:44: - Void #=q38BZYwIGXGklVGyLgMbmpA==() @ 9
12/30/2015 03:01:44: - Void #=qOzHTgIhEx7hC0M02KLJmHA==() @ 890
12/30/2015 03:01:44: - Void #=qIbKtFNq4x$zR9k5NF0m$lg==(System.Object, System.EventArgs) @ 37
12/30/2015 03:01:44: - Void #=qKvv10UGheBRVbl7Jqc60zQ==(System.Object, System.EventArgs) @ 26
12/30/2015 03:01:44: - Void #=qm7A5DJCLsNjDNazf4X6BJOHZB$4KWtTBogJXF7whXX0=(System.Object, System.EventArgs) @ 105
12/30/2015 03:01:44: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32) @ 67
12/30/2015 03:01:44: - Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32) @ 995
12/30/2015 03:01:44: - Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext) @ 341
12/30/2015 03:01:44: - Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext) @ 76
12/30/2015 03:01:44: - Void Run(System.Windows.Forms.Form) @ 49
12/30/2015 03:01:44: - Void #=qp_IbavjTWJRbwuAtCQyjRw==() @ 113
12/30/2015 03:01:44: - Void #=qp_IbavjTWJRbwuAtCQyjRw==() @ 36
12/30/2015 03:01:44: - Void #=qmsoQhtwKaRCSmvpqMZnY4Q==(System.String, Boolean, Boolean) @ 470
12/30/2015 03:01:44: - Void #=q6XEu3cHVEfa9FDN8ijoU1g==(System.String[]) @ 524
12/30/2015 03:01:44: - Void #=q4g0fFLPRY7AQ7NQXMmYK7Q==() @ 1710
12/30/2015 03:01:44: - Void #=qEFrAMM11Jf1nTo$3pX4i7Q==() @ 6

Let me know if you guys want the full log.

Here is the runtime log:

12/30/2015 03:01:31: ----------------------------------------------------------
12/30/2015 03:01:31: Runtime Log for Qwin123321
12/30/2015 03:01:31: osu! version b20151228cuttingedge
12/30/2015 03:01:31: Running on Microsoft Windows NT 6.3.9600.0, 8 cores
12/30/2015 03:01:31: ----------------------------------------------------------
12/30/2015 03:01:31: GL Initialized
12/30/2015 03:01:31: GL Version: 4.5.13416 Compatibility Profile Context 0
12/30/2015 03:01:31: GL Renderer: AMD Radeon HD 8790M
12/30/2015 03:01:31: GL Shader Language version: 4.40
12/30/2015 03:01:31: GL Vendor: ATI Technologies Inc.
12/30/2015 03:01:31: GL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_3_lines_triangles GL_AMD_transform_4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image 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GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_ GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
12/30/2015 03:01:31: GL Context: Index: 8, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 0 (0000), Buffers: 2, Stereo: False
12/30/2015 03:01:34: ChangedFolders: 0
12/30/2015 03:01:34: ChangedPackages: 0
12/30/2015 03:01:35: Notification: Online: Stamby
12/30/2015 03:01:37: Notification: Online: Stamby
12/30/2015 03:02:28: Notification: We have detected you are running on Windows 8.1+ and trying to use a custom mouse speed. Due to changes in Windows, this requires "Raw Input" to be enabled. It has been turned on for you.
12/30/2015 03:02:48: Performing background save..
12/30/2015 03:02:48: Done!
12/30/2015 16:18:03: Performing background save..
12/30/2015 16:18:03: Done!
ian__old_3
///
There's an issue which started on a recent Cutting-edge build, but on stable it's still working fine.

A program which lots of osu! players use, called WhatPulse, which tracks your amount of keypresses, clicks and other statistics and has online leaderboards for them etcetc, doesn't track keys/clicks on cutting-edge during gameplay anymore.
It still tracks anywhere in osu outside of gameplay, which leads me to believe that it's maybe a feature added intentionally as an attempt to fix some type of performance issue or something?

I know this isn't really a bug with osu! so it seems silly to ask for anything, but I just don't want this change to be pushed to stable.
I have serious problem osu! randomly plays sound. I was editing sound in FL studio while osu! running in background thats when it all started. This never happen before. Now osu! has random playback of sound I was editing. I tried restarting PC, reinstalling osu! and FL studio, clear all windows temp files, delete source audio file, check my skin audio files, changed osu stream release stable/fallback/beta/cutting edge. Problem still persist! I don't know if it is osu problem, FL studio problem or windows problem or aliens in my PC.

Here is video: https://www.youtube.com/watch?v=ywI9y_b2f7E Playback sound is Amethystium - Ethereal which I was editing in FL studio earlier for future release of my skin.

Didn't show in video but sound also plays randomly even in main menu not doing anything. There is also sometimes playback of other sfx I was editing. Changing the effects/master volume also changes the volume of random sound. Maybe this information is useful? Game is unplayable like this I will get exorcist if all else fails! I tried creating new post but it no work so I post here instead sry pls help.

Edit: doesn't seem to happen while spectating. Weird!

Edit2: nm it does lol
It fixed itself yay!
I'm also having trouble running osu!, it keeps pausing everyone 4-7 seconds, i have my frames set to 120, but when it stutters, the game acts as it never lost a frame. is anyone else having this problem.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix raw mouse not working after plugging in a device. (Blaizer)
The changes will be applied to builds newer than b20160106.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.

ledmaiden wrote: 9e3u

I'm getting consistently lower fps on cutting edge compared to stable fallback. On fallback it usually wont't move out of the 350-400fps range, but on cutting edge it's all over the place, between 120-350fps. I tried different resolutions, and the reduced dropped frames option but nothing gives me the same performance as fallback :( .

I'm playing on fullscreen and my laptop specs are:
Intel Core i5 (3rd Gen) 3210M / 2.5 GHz
AMD Radeon HD 7670M / Intel HD Graphics 4000 - 1 GB
RAM 4GB

Also, playing on the integrated GPU as the Radeon gives worse performance on both release streams
Having a similar problem with a similar setup(intel u and AMD Laptop gpu). General stuttering , low fps and input lag issues on both mouse and tablet. I've tried fullscreen mode and reduce dropped frames with no luck. As above, the issues aren't present in stable fallback but are present in the other options

Laptop - Lenovoa Ideapad 500 playing fullscreen mode 1280*720
i5-6200U U @ 2.30 ghz
AMD Radeon(TM) R7 M360
12 GB Ram
1TB HDD

BanchoBot wrote: 5l6ig

Issue(s) in this thread have been addressed by the following changes:
  1. Fix raw mouse not working after plugging in a device. (Blaizer)
The changes will be applied to builds newer than b20160106.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
I'm still having this issue on b20160107.
Hello. This has been happening for a while (a few weeks?), but the Windows Key is no longer being blocked during gameplay, which is frustrating (I just choked what would be my first 100pp play for this :(). I use Windows 8.1, and a third-party starter menu app called Start8, which may be causing this, but I've only recently been having this problem, and only in cutting-edge. It's still blocked as normal in Beta and Stable.

trfs wrote: j311n

BanchoBot wrote: 5l6ig

Issue(s) in this thread have been addressed by the following changes:
  1. Fix raw mouse not working after plugging in a device. (Blaizer)
The changes will be applied to builds newer than b20160106.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
I'm still having this issue on b20160107.
I have this problem too. I think it's present from at least few weeks, but I am not really sure from how long, as I had long break from osu! I couldn't get myself into posting about it, but as it should be already fixed, I report that it's still broken for me.

The problem occurs only on Cutting Edge, all other releases work correctly for me. It doesn't matter if I have mouse plugged in or not while starting osu!
Plugging it in makes the cursor being frozen in place. If you plug in second mouse, it freezes too. You can click though, clicking works fine, you just can't move cursor in-game normally. I don't have any other devices at my current place to test it further, only 2 mice.

Turning on/off laptop's touchpad works ok, this action doesn't affect the cursor. Nevertheless, when the cursor freezes, it freezes for everything. I can't move it neither with my mice, nor touchpad.

If I change to desktop with Alt+Tab or click F9 to open in-game s window, then I can move cursor normally, as it uses Windows cursor then. After focusing back on osu!, the cursor is in the place it was moved into, but it becomes frozen again. Another way to artificially move it is to click Windows symbol key (or Ctrl+Esc), which opens Menu Start. It steals focus from game too and allows you to move cursor in the place you want to click too, but cursor keeps being frozen afterwards.

I found only two ways to unfreeze cursor:

(1) Restart osu! If you do, everything goes back to normal.
(2) <flawed> You can use the aforementioned method to move cursor step by step and disable Raw Input. Cursor will start working again, but every attempt of turning Raw Input back will result in cursor freezing again, which persists until you restart the game.
whenever i startup osu! it crashes and when i try updating its fine but it still crashes. it was working fine yesterday not sure what couldve happened.

behemoth wrote: 3z1r49

whenever i startup osu! it crashes and when i try updating its fine but it still crashes. it was working fine yesterday not sure what couldve happened.
Did you maybe updated something? I had similar issue after updating my AMD graphic card drivers about 4 weeks ago - trying to run osu! resulted in an instant crush and "Repair osu!" worked until first play, then was crashing too. It came back to normal after I rolled back to old drivers, but not sure if my and your issue are related.
no i havent updated anything as far as i know. it just suddenly started crashing. before it started crashing, i opened a skin and started playing for a bit. then the next day i tried opening up osu again, and it started to crash.
Hi!
I've found small non-critical bug with UI.
Steps to reproduce:
1) Go to list of songs.
2) Remove beatmap set X; osu! will be scroll to position with song Y.
3) osu! will show toast "Song Y successfully removed" in bottom right corner, but actually we've removed song X, not Y.
There was some kind of forced update on CE, it literally kicked me out of osu! to update.
It also created an osu! link on my desktop. When I put that one into the recycle bin and restarted osu!(I closed it myself after the update) my database was corrupted and rebuilt from scratch and all my local scores+collections got wiped.
/edit: actually not wiped but the client is unable to recognize them for some reason or recognizes them only after an amount of time, even after importing and restoring osu!.db

https://osu-ppy-sh.tvgratuite.org/ss/4314813

ownsome wrote: 4l5p

Hi!
I've found small non-critical bug with UI.
Steps to reproduce:
1) Go to list of songs.
2) Remove beatmap set X; osu! will be scroll to position with song Y.
3) osu! will show toast "Song Y successfully removed" in bottom right corner, but actually we've removed song X, not Y.
Are you sure you're using the cuttingedge release stream? This bug was fixed months ago, and it sure is fixed on my end.

robby250 wrote: 1g4o6l

There's an issue which started on a recent Cutting-edge build, but on stable it's still working fine.

A program which lots of osu! players use, called WhatPulse, which tracks your amount of keypresses, clicks and other statistics and has online leaderboards for them etcetc, doesn't track keys/clicks on cutting-edge during gameplay anymore.
It still tracks anywhere in osu outside of gameplay, which leads me to believe that it's maybe a feature added intentionally as an attempt to fix some type of performance issue or something?

I know this isn't really a bug with osu! so it seems silly to ask for anything, but I just don't want this change to be pushed to stable.
Any statement on this?
Is this intended "feature"(global keyboard hook chain breaking)?
Here Found an Bug

RePhantom wrote: p1n4s

Here Found an Bug
Can you your image with a higher resolution please?
There's a weird quirk that my osu! gained in last few days. I don't know if it's related to losing my er status, but it started shortly after that (so, just in case that it can be related, I find it worth to mention).

http://puu.sh/mwtPE/97fb729393.jpg

Getting to the point: My osu! is set to play random song, instead of the "osu! music theme". This works fine, until I go into Play --> Solo. It should keep playing the song that I heard while being in Main Menu, then focus on it after going to solo, but it often doesn't.

Instead, it shows me the top of the list and switches focus to the very first thing (which for me is still unmapped .mp3 file), just like it does after full processing of the songs.

I tried to close and open osu! few times in row just now, but I could reproduce it that way only twice, that is: (I) after opening an osu! by executing newly ed beatmap. For some reason it had Unknown status, which got quickly refreshed to Ranked, but after closing osu! and opening it again, I saw (part of?) full processing when I entered Solo mode. (II) I just closed osu! and re-opened it after some time, also full beatmap processing.
(I) can be unrelated though, as it happens even without opening osu! through newly ed song (with normal osu! launching)). Nevertheless, while playing "my normal way" (osu! is opened for many hours, even if it's minimized, but sometimes I close it and open again later), I happen to have it quite often.

My guesses are not always accurate, but I usually sit for some time in Main Menu after launching osu!. Sometimes it's few seconds, sometimes few minutes, but it happened to me trice in last 24 hours that I entered Solo mode almost instantly after opening the game and it overlapped with the strange behaviour that I mentioned above. What I saw was a Full Processing of my beatmaps. Maybe all this jumping to the top of the songs list after entering Solo mode is in reality a result of full beatmaps processing, that occurs in hidden after I start osu!, so it's not visible from Main Menu?

And if it's because of game implicitly processing maps immediately after launching it, to speed things up and not "annoy" the players later on, why it still jumps to the first song on the beatmaps list? This is even more bothersome for me (me is not equal all players ofc.^^) than random beatmaps processing, because I often open osu! and hear a very nice song, which I got interest in and a willingness to play it. So, I instinctively go into Solo mode a moment later, to check the beatmap and.... I either get focused on the very top of the beatmap list or I see the end of full processing... and the song "is gone", as I still don't know most of songs in osu! to find it myself :(

-------------------------------------------

One more thing about full processing. Unmapped songs are available from Edit mode, but unavailable from Solo mode. However, after full processing in Solo mode, you can get focused on unmapped .mp3 file (that happens, for example, in my case). I don't know how this inaccessibility of the .mp3 files in Solo mode works, but even though you get "focused" on it, the song is like invisible for you (check image link above). You can't use arrows to move to the other songs, like you normally could, but rolling a random song (or F2) still works. Shift+F2 don't work then and you can't go back to the .mp3 file.

It looks like kind of unexpected behaviour for me, as you can access the file that have no beatmap related to it, so it shouldn't be accessible from playing mode. :)


Sorry for a wall of text, but I hope that any of these words will be helpful in further improvement of the game ;)
I'm not sure if that happened to me while playing on stable too but sometimes my score meter looks like this: https://osu-ppy-sh.tvgratuite.org/ss/4344528
I dont think that i can click like that so it has to be some issue with the score meter display
Now something little funny ^^

Change log window's resolution and text-splitting doesn't allow me to fully see an information about new resolution option :D

image:
Now, time for something major :(

Binding mania keys on CuttingEdge is broken. Osu crashes on the last key, when I try to re-bind mania. It always crashes on the last key, no matter what and how many keys I try (I didn't tried all options though). Sometimes it crashes immediately, sometimes after 1-2 seconds, so I am able to see red error pop-up. However, after that it almost immediately crashed too.

If you rebind just first (n-1) keys and click Esc, then it's okay, only the last key crashes osu! Always crashes.

I tried all releases, but it occurs only on CuttingEdge.

http://puu.sh/mAhYA/4a946e56c3.jpg
http://puu.sh/mAiSJ/cd0551aa56.png

4k crash dump
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==)
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==)
at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qbNyui_PIdPm1sDxlEQRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)

5k crash dump
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==)
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==)
at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qbNyui_PIdPm1sDxlEQRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)

It crashes on every key number I checked, the dumps looks similar anyway. ;)

osu! version: 20160118cuttingedge
< Post about Taiko still being bugged deleted>
I was changing release so many times today that I ended up on Stable coincidentally, sorry if you read this post, before I could delete it.
Topic Starter
:P :P

Scarlet Evans wrote: 14qw

Now, time for something major :(

Binding mania keys on CuttingEdge is broken. Osu crashes on the last key, when I try to re-bind mania. It always crashes on the last key, no matter what and how many keys I try (I didn't tried all options though). Sometimes it crashes immediately, sometimes after 1-2 seconds, so I am able to see red error pop-up. However, after that it almost immediately crashed too.

If you rebind just first (n-1) keys and click Esc, then it's okay, only the last key crashes osu! Always crashes.

I tried all releases, but it occurs only on CuttingEdge.

http://puu.sh/mAhYA/4a946e56c3.jpg
http://puu.sh/mAiSJ/cd0551aa56.png

4k crash dump
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==)
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==)
at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qbNyui_PIdPm1sDxlEQRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)

5k crash dump
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qfUKUXBGNckY$l0vqKp1yiA==(Keys #=qR8Nyq5fPLcBZAbjuunlbhg==)
at #=qjoky4UTkKBmivx5RccVXxejh8liVNX2CFXJ2YEgAv0iSeyTJt5WNAaIyxbXXVq83l0tX2Pu3Kp4ABcwmBkMa3w==.#=qAneG$8r5jjGeJtspT63Uvw==(Keys #=qR7$zGxZOIL8dcgDpfFtdfA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qt5FvAemk03b7_HFh0p8hsw==(List`1 #=q9lNPBVFwaCAXnDKCHxJGeA==)
at #=qb89XFztSYpzJef441vCXM8888LPTagNrucYIqREJKDI=.#=qqm5WpMMSwx7IS19uMz2oeQ==(#=qLrwoY_knPdFFB_XAatTWtSKeNbE$zLZz_IfL78hjZwI2Dzh9eowlmistV3oVp3sQ #=qcU0GkYxM10o3JOdpH7V$vQ==)
at #=qQXVRLuLrnmU62vGzm37Ejw==.#=qFqXrvvoi5M7fZj5gR7jSfA==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=qV6iHvg3lR7A6jnw1yfWIyQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at #=qVlvUlecgZQv6tlJkW$jX_JHu42Gw$7iTuUq23pWrLws=.#=qQW3m$tMLkNzM0wXiyI2_rQ==(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qrNmEwSFQf8SxAwEYwVTXTQ==)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q1lFiuvB9PIm7k$1aLH7bgFkapo49QE8ZSB4OaG_3TPc=(Object #=qrMG3wONB_Y7Q2CxrcslJpg==, EventArgs #=qm$NOFKdyu0Rafj1wntOkgA==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qJ1Ylim6zHc$EvAL$7uqTw3Hz6GWlVjTjsrfLmz_PnsA=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qPGswn$3K0wbt08fSOhBzPSMBHeL3T1UZFmLCl7SOYjE=.#=q2QpIy1SHxrc83ePtwxNk3Q==()
at #=qbNyui_PIdPm1sDxlEQRw==.#=qmT266SLm8YimoCGNKQJwgQ==(String #=q0kIlmSVT6lDuBpgCcUjrcA==, Boolean #=qa4xDwKLXbZIyjlhu5a3mu4SaNAzleCyajkHN3PmSlHI=, Boolean #=q9KjbNyf8Ak3oljrwEOJ3Zw==)

It crashes on every key number I checked, the dumps looks similar anyway. ;)

osu! version: 20160118cuttingedge
I can't replicate. I've changed all the keys and nothing unusual happens. If it happens with a particular skin, please post skin.

Edit - nvrm. We'll be working on a solution for it.
Issue(s) in this thread have been addressed by the following changes:
  1. Fix crash in mania layout screen. (Blaizer)
The changes will be applied to builds newer than b20160121.5cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Hi

I'm experiencing this sometimes well many times as i open-close osu to play. The avatars doesn't shows up in f9 (s listing) and even my own avatar like every avatar is gone and every time this happens i need to restart osu to make it shows up. The thread link below is the same problem that i'm experiencing and it seems like it's not normal i think.

Thread regarding the avatars not visible in the client.

Network.log
1/23/2016 7:00:28 AM: ----------------------------------------------------------
1/23/2016 7:00:28 AM: Network Log for Toshiba
1/23/2016 7:00:28 AM: osu! version unknown
1/23/2016 7:00:28 AM: Running on Microsoft Windows NT 6.3.9600.0, 4 cores
1/23/2016 7:00:28 AM: ----------------------------------------------------------
1/23/2016 7:00:29 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/check-updates.php?action=check&stream=cuttingedge&time=635891616284926314 () successfully completed!
1/23/2016 7:00:38 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/bancho_connect.php?v=b20160122cuttingedge&u=Gravey-&h=********************************&fx=dotnet30|dotnet35|dotnet45|dotnet45|dotnet4&ch=3677f8d5c6c61b3f41f8ca04a4662562:00AC0FC95999.60EB698C01A7.4CEDDE60D8B6.4CEDDE60D8B6.4CEDDE39A86A..00000000000000E0.00000000000000E0.:eb3d119bf2e71823bba9aeb76ccfac86:98d2f12a8cfbcf4fee1a9d116cd980d0:44a47e642775e2791b745b18ed181cf7:&retry=0 () successfully completed!
1/23/2016 7:00:40 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:41 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:41 AM: Request to https://puu.sh/mG8kg/d004e7afe3.png () failed with Forbidden (FAILED).
1/23/2016 7:00:42 AM: Request to https://a.ppy.sh/3009472 () failed with Forbidden (FAILED).
1/23/2016 7:00:42 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:43 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:44 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/lastfm.php?b=0&action=np&us=Gravey-&ha=******************************** () successfully completed!
1/23/2016 7:00:45 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:48 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:50 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:50 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/lastfm.php?b=659198&action=np&us=Gravey-&ha=******************************** () successfully completed!
1/23/2016 7:00:50 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/osu-osz2-getscores.php?s=0&vv=3&v=1&c=e9ee715835e6c3424a3db8bdc02f927a&f=Koji+Kondo+-+Super+Mario+Bros.+-BGM+Medley-+(rhalp10)+%5b7K+Insane%5d.osu&m=3&i=292971&mods=0&h=&a=0&us=Gravey-&ha=******************************** () successfully completed!
1/23/2016 7:00:51 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/check-updates.php?action=check&stream=cuttingedge&time=635891616504544408 () successfully completed!
1/23/2016 7:00:51 AM: Request to https://puu.sh/mG8kg/d004e7afe3.png () failed with Forbidden (FAILED).
1/23/2016 7:00:52 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:53 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/osu-osz2-getscores.php?s=0&vv=3&v=1&c=e9ee715835e6c3424a3db8bdc02f927a&f=Koji+Kondo+-+Super+Mario+Bros.+-BGM+Medley-+(rhalp10)+%5b7K+Insane%5d.osu&m=3&i=292971&mods=0&h=&a=0&us=Gravey-&ha=******************************** () successfully completed!
1/23/2016 7:00:54 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:56 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:00:57 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/osu-osz2-getscores.php?s=0&vv=3&v=1&c=cef30d624ed754bdca033656e4003872&f=KISIDA+KYODAN+%26+THE+AKEBOSI+ROCKETS+-+GATE%7eSore+wa+Akatsuki+no+you+ni%7e+(Gravey-)+%5bMEGA's+Insane%5d.osu&m=3&i=361535&mods=0&h=&a=0&us=Gravey-&ha=******************************** () successfully completed!
1/23/2016 7:01:00 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:01:02 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:01:04 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:01:05 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/osu-osz2-bmsubmit-getid.php?u=Gravey-&h=********************************&s=361535&b=802229,797205,814598,801751&z=3611e3bd95d6feb983173f9674eae181 () successfully completed!
1/23/2016 7:01:05 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:01:07 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:01:07 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/osu-get-beatmap-topic.php?u=Gravey-&h=********************************&s=361535 () successfully completed!
1/23/2016 7:01:09 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:01:13 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:01:22 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:01:42 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:01:56 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/osu-osz2-bmsubmit-.php () successfully completed!
1/23/2016 7:02:25 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:26 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:27 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:28 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/3009472 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/5186244 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/2420987 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/2616570 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/6470917 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/3862471 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/2038004 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/6378800 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/2468021 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/7525620 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/3901876 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/4017094 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://a.ppy.sh/4173144 () failed with Forbidden (FAILED).
1/23/2016 7:02:28 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:28 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/lastfm.php?b=814598&action=np&us=Gravey-&ha=******************************** () successfully completed!
1/23/2016 7:02:29 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:30 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:31 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:32 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:33 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:34 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:35 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:36 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:37 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:37 AM: Request to https://a.ppy.sh/7713001 () failed with Forbidden (FAILED).
1/23/2016 7:02:37 AM: Request to https://a.ppy.sh/6937714 () failed with Forbidden (FAILED).
1/23/2016 7:02:37 AM: Request to https://a.ppy.sh/2964972 () failed with Forbidden (FAILED).
1/23/2016 7:02:37 AM: Request to https://a.ppy.sh/6209671 () failed with Forbidden (FAILED).
1/23/2016 7:02:38 AM: Request to https://a.ppy.sh/2434136 () failed with Forbidden (FAILED).
1/23/2016 7:02:38 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:38 AM: Request to https://a.ppy.sh/5137456 () failed with Forbidden (FAILED).
1/23/2016 7:02:38 AM: Request to https://a.ppy.sh/4955303 () failed with Forbidden (FAILED).
1/23/2016 7:02:38 AM: Request to https://a.ppy.sh/7637097 () failed with Forbidden (FAILED).
1/23/2016 7:02:38 AM: Request to https://a.ppy.sh/3999031 () failed with Forbidden (FAILED).
1/23/2016 7:02:38 AM: Request to https://a.ppy.sh/6960376 () failed with Forbidden (FAILED).
1/23/2016 7:02:38 AM: Request to https://a.ppy.sh/6481325 () failed with Forbidden (FAILED).
1/23/2016 7:02:38 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:39 AM: Request to https://a.ppy.sh/5245655 () failed with Forbidden (FAILED).
1/23/2016 7:02:39 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:40 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:40 AM: Request to https://a.ppy.sh/4833673 () failed with Forbidden (FAILED).
1/23/2016 7:02:46 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:51 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/osu-osz2-getscores.php?s=1&vv=3&v=1&c=4e8d9b4960f9f63502ad4bd252905d56&f=Tamura+Yukari+ft+motsu+-+You+%26+Me+(-+R+u+m+i+a+-)+%5b7k+Maximum%5d.osu&m=3&i=98728&mods=0&h=&a=0&us=Gravey-&ha=******************************** () successfully completed!
1/23/2016 7:02:53 AM: Request to https://c.ppy.sh () successfully completed!
1/23/2016 7:02:53 AM: Request to https://osu-ppy-sh.tvgratuite.org/web/check-updates.php?action=check&stream=cuttingedge&time=635891617732192509 () successfully completed!
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I'm using 'b20160122cuttingedge (Cutting Edge)'
Err i hope i did the right thing :o
Osu! s my xbox controller inputs even when the game is alt tabbed, I could only reproduce this on the cutting edge build.
Bug that just happened after quitting a song : https://osu-ppy-sh.tvgratuite.org/ss/4400183
Reposting here since I saw this where I had to post for cutting edge

Cursor freezes when plugging in tablet or mouse

Problem Details: So what happens here is that I have both my mouse and tablet plugged in but if I disconnect and reconnect my tablet or mouse the cursor freezes, this can be annoying because I often just start osu and my tablet isn't connected then I connect it and cursor freezes and have to restart osu.

- I am using windows 10 I don't think this affects windows 7 since I haven't had that problem (I still use both on a daily basis) affects w7 too
- Fullscreen or windowed does not affect anything
- when I tab out my cursor can move but if I go back on osu it freezes again
- I can still use mouse clicks

Video or screenshot showing the problem: http://puu.sh/mKH6K/382325ad4b.mp4


osu! version: 20160126.3cuttingedge
Issue(s) in this thread have been addressed by the following changes:
  1. Fix raw mouse not working after plugging in a device (attempt 2). (Blaizer)
The changes will be applied to builds newer than b20160127.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
With that change, DualShock 4 controllers should now also work with osu. Programs like WhatPulse that track osu's keypresses should also work again. The windows key being locked out during Play mode should also be back. Please try these things out if you can.
New CE build has input lag issues. My example i get while playing a map 1.4~1.6ms now i get 3.4~4ms.
in a new build "20160128.3cuttingedge"

I'm got crash issues when fail..
and try to get back to select a new song by using a keyboard....

and here's a crash log...
Crash Log
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at #=qER4KgqCDX7Bj4PGIEG9SWNzeM7_CRKI0t1Pue788S_4=.#=qGumKipZ51CzlkLY$NIhimiNZIZDq2kN3GP6ytZR_hYU=(#=q$95wmnqoUFsduAz2x0RkBpKCCX7RkViMoPiw9ynh4IY= #=qkGwuWPVhumPycz8uzzec7A==)
at #=qER4KgqCDX7Bj4PGIEG9SWNzeM7_CRKI0t1Pue788S_4=.#=qG97gLz5$W7_LLORKS8K1Aw==(Object #=qXXzqMze1lznm1FTMEH0A2A==, EventArgs #=qLWbHNrI0lrcMtnFfcq1pWw==)
at #=qER4KgqCDX7Bj4PGIEG9SWNzeM7_CRKI0t1Pue788S_4=.#=qJ2PcI_ti3j73N2vpwTG_pQ==(Int32 #=q54owxooJRmc6mUCeku648A==)
at #=qER4KgqCDX7Bj4PGIEG9SWNzeM7_CRKI0t1Pue788S_4=.#=qnuiAs1UTTj$7iVRz$8pHAg==(Object #=qXXzqMze1lznm1FTMEH0A2A==, Keys #=q_GI0oKELjWRe24Us7IisxA==)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at #=q0EfYjYRSyIGYP4znaXu4ADN6yy3_r37qSsQW7P094SpJeklRkRRTpOdKqXCHXhDi.#=qGJp2lFxzestr84lMrQi0Jg==(Keys #=q_GI0oKELjWRe24Us7IisxA==)
at #=qthwP2Fmvx6QB6dD8Cqt12CX7AODLn6sRg_ZzEyrZLI4=.#=qawLoAWsq58dwPeeeC1pjig==(List`1 #=qdqxVuqUZtD2Y42KJtmmaBQ==)
at #=qthwP2Fmvx6QB6dD8Cqt12CX7AODLn6sRg_ZzEyrZLI4=.#=q0F8_aFxcukXQPAAmdqaiVg==(#=qiYZD0FqUBrfxZZE_0oKRjQ06J7_LwiL6ojhdyf6iCqNP7Iz5xABd1LPYbQqyeHQV #=qFPvIg$VDrEfHDjFEJkcKxg==)
at #=qYLQu_sR7WUm42R7zit7uwQ==.#=qGtYDH7BpVP6COUvmdHVV3w==()
at #=q_V6AzrbkYTBng$8typEJ5mgzfsrnFvKxlerL6vncsYY=.#=qrM9lISPe96yQhAElR2FrFg==(Object #=qXXzqMze1lznm1FTMEH0A2A==, EventArgs #=qLWbHNrI0lrcMtnFfcq1pWw==)
at #=q2l312MisxpZKCboUXohxwF9kHPkIs561v1SsIj7$Llc=.#=qbPFy_9S17Q8SWse6vlF3RA==(Object #=qXXzqMze1lznm1FTMEH0A2A==, EventArgs #=qzTporlFyrEzTK3ZYoNjIxw==)
at #=qt$V9oGZYV5MUA69Aze3uMfMD8HsOj8Mi6wRaurBHSko=.#=qdXgD5xENRgl4mSNZDKT5WUgYT2brPblwrA3eecmMu8Y=(Object #=qXXzqMze1lznm1FTMEH0A2A==, EventArgs #=qLWbHNrI0lrcMtnFfcq1pWw==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qt$V9oGZYV5MUA69Aze3uMfMD8HsOj8Mi6wRaurBHSko=.#=qVB1xfrUN1Cyn0JIMAXWSvw==()
at #=q_V6AzrbkYTBng$8typEJ5mgzfsrnFvKxlerL6vncsYY=.#=qVB1xfrUN1Cyn0JIMAXWSvw==()
at #=qbvc5jWg8qKgypWpOJ6fJ$A==.#=qeyVRMeIivoAQAdU5xiHCHg==(String #=qENUoYZvnNeOEbTtC_URf7A==, Boolean #=qIhSoXwWfRXVP76XwmbCUR56XAs0qdB5KDDWc4B9T9Cc=, Boolean #=qCmrg5JQsiS$LhK4iYmVNfQ==)
but click button using a mouse are fine... i have no idea what to do.... :?
osu!cuttingedge bug:

When you preview the skin using the new skin preview button, it brings up an auto replay of a random song. Obviously, this isn't the problem, but when you switch the skin during the replay, the auto replay doesn't click on anything and the cursor just sits in the middle of the screen.

Video: https://www.youtube.com/watch?v=J-hhW0u4AN8
i get a crackling noise every time the Pause-Menu-"Song" loops on the latest Cutting-Edge Build.

Kon wrote: 711xp

osu!cuttingedge bug:

When you preview the skin using the new skin preview button, it brings up an auto replay of a random song. Obviously, this isn't the problem, but when you switch the skin during the replay, the auto replay doesn't click on anything and the cursor just sits in the middle of the screen.

Video: https://www.youtube.com/watch?v=J-hhW0u4AN8
i had the same issue.

Also, exiting from the broken preview autoplay takes you into the song select area. You're no longer at the main menu.
Sliders in CE snake out non smoothly even though the whole game runs smoothly. Some slider tend to start fully snaked out for the first frame then go back to snake out like they normally do. This is easily replicable on maps that have a lot of sliders visible at a time

Graphics card: Intel HD 4000
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