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TeddyLoid - ME!ME!ME! feat. daoko [Taiko|OsuMania|CatchTheBe 5us3p

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Topic Starter
This beatmap was submitted using in-game submission on Mittwoch, 15. Februar 2017 at 23:24:11

Artist: TeddyLoid
Title: ME!ME!ME! feat. daoko
Tags: 日本アニメ(ーター)見本市 Nihon Nippon Anime Animator Mihonichi AnimeStyle Hanjamon mingmichael LordRaika arviejhay
BPM: 125
Filesize: 31592kb
Play Time: 05:29
Difficulties Available:
  1. Hanjamon's Oni (4,22 stars, 1441 notes)
  2. LordRaika's ME!Ximum - 7Key (4,92 stars, 2922 notes)
  3. m1ng's Overdose (4,28 stars, 913 notes)
  4. ME! (5,1 stars, 1050 notes)
: Scores/Beatmap Listing
---------------


DELETE AND RE IF YOU'VE ED BEFORE 1/17

LordRaika
Storyboard - By LordRaika

Credits to AnimeStyle for helping out with the hitsounds in the standard Difficulty!
Special Thanks to Ijinjin for Mania piano pitch check!
Also check out Mapset!

An interesting Song needs an interesting Map, right?
Enjoy!
Really Nice map! but why no video ;D
Topic Starter

HolyNightmare wrote: 5p2e3q

Really Nice map! but why no video ;D
:D

HolyNightmare wrote: 5p2e3q

Really Nice map! but why no video ;D
My words exactly ^
I barely saw the video a few days ago.
I have no words for it after i saw it; Interesting, but wtf lol.
nice :)
Really good but maybe included the video for it? but you may need to censored it. :D
There's hardly anything to censor tbh, on their breasts and between their legs are jewels not nudity, at least for the most part. :P
The title seems should be ME!ME!ME! feat. daoko
Of course,Artist change to TeddyLoid
And Source may is ME!ME!ME!

Actually it is a short animation.
Hmm,I'mt not good at checking anime metadata /.\ Prefer to check more from Japanese BATs.

Spy wrote: 21404s

Hmm,I'mt not good at checking anime metadata /.\ Prefer to check more from Japanese BATs.
I'm not a BAT though lol




The short anime in which this song used is "ME!ME!ME!" which has been distributed in Nihon Anime(Animator) Mihonichi.
So the anime title may be added to Tags as Spy already told you in his post.


Possible Tags words :
日本アニメ(ーター)見本市 Nihon Nippon Anime Animator Mihonichi



guddo rakku
This beatmap is awesome keep up the good work! I'd like to see this be ranked and completed with various difficulties.
http://puu.sh/eHpeR/40097d5b1a.rar

Made the remaining Hitsounding :3
I enjoy the map although I feel an easier difficulty should be added in because the normal is very short and pretty easy. It'd be nice with a video also.

jloughman14 wrote: 3w2y1l

I enjoy the map although I feel an easier difficulty should be added in because the normal is very short and pretty easy. It'd be nice with a video also.
Video is unrankable
Topic Starter

LexiaLovesU wrote: 2l6b6n

jloughman14 wrote: 3w2y1l

I enjoy the map although I feel an easier difficulty should be added in because the normal is very short and pretty easy. It'd be nice with a video also.
Video is unrankable
It would be like 100mb also with a normal quality video
update desc. lol

have a star weeeeee
easily my favorite of the ME!ME!ME! maps that I've seen

Hoping that if any of them get in it's this one

Also hope that a low enough bitrate version of the vid can be found so we can have that with the song

Keep it up!
http://puu.sh/flHsx/c008a67593.rar

final version of the hitsounding HURAY
General
  1. uwu lazy mod
  2. Yeah, you can ignore the single pixel movement but all it takes is a click in the browser and ctrl + arrow keys in game. Makes up like 80% of the mod, your choice.
  3. Very interesting map, well done.
ME!
  1. 00:13:236 (3,5) - Ctrl HJ?
  2. 00:13:716 (1,2,3,4,5) - Link Not sure how I feel about this pattern, but I think you should move (3,4) until its prev/next are equal to reflect 00:17:556 (1,2,3,4,5) -
  3. 00:20:796 (2) - To x:108 y:312? Would make more sense to connect it to transition momentum rather than having the player stop under the end of slider (1).
  4. 00:23:316 (2) - To y:207 to match y-values with the previous slider tail.
  5. 00:51:156 (1) - Check the self blanket by changing CS to 3.2.
  6. 01:06:516 (1) - I see neuronecia painted all over this slider.
  7. 01:11:316 (1,2,3) - This (2) to (3) is weird, doesn't follow the momentum that (1) provides. Maybe ctrl g (3) and make it a 1/2 slider rather than a 3/4?
  8. 01:14:556 (2) - To y:151, the autostack makes it look weird in editor.
  9. 01:16:476 (2) - To y:233, ^
  10. 01:29:076 (1,2,3,4) - Take (1) and rotate it 72 degrees around playfield centre, these sliders look quite off in editor.
  11. 01:34:224 (2) - To x:190 to fix blanket a bit.
  12. 01:35:224 (6,7) - Not parallel, you can fix this by scaling.
  13. 01:39:224 (2,3) - Make the start of (2) parallel with (3)?
  14. 01:40:390 (6) - To x:122 y:47 to fix blanket and maintain 1.60x ds.
  15. 01:40:890 (7) - If you follow ^, move to x:320 y:122 to keep 1.60x/3.20x ds.
  16. 02:05:390 (5) - To x:227, autostack makes this unstacked in editor.
  17. 02:05:724 (1,1,1,1) - Consider tick rate 2 for these sliders.
  18. 02:55:876 (1) - Woo, neuronecia! huhuuhuu
  19. 03:26:304 (1,1) - Woo, wobble impact! hehehehe
  20. 03:32:733 (2) - To x:215 y:145.
  21. 03:33:590 (1) - To x:215.
  22. 03:56:947 (1,2,3,4,5,6) - Hard to hit, these would be better as 1/8 slider jumps rather than a connected stream.
  23. 04:06:260 (1,2) - Bad blanketing, loosen slider (1) up a bit. :<
  24. 04:31:714 (1) - Split this up into two reverse sliders instead of one?
  25. 04:53:532 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not sure how I feel about having this spaced stream so late in the song.
  26. 05:24:214 - Circle here?
Topic Starter

Axarious wrote: 424938

General
  1. uwu lazy mod
  2. Yeah, you can ignore the single pixel movement but all it takes is a click in the browser and ctrl + arrow keys in game. Makes up like 80% of the mod, your choice.
  3. Very interesting map, well done.
ME!
  1. 00:13:236 (3,5) - Ctrl HJ? Why? Doesn't make sense to me here? :o
  2. 00:13:716 (1,2,3,4,5) - Link Not sure how I feel about this pattern, but I think you should move (3,4) until its prev/next are equal to reflect 00:17:556 (1,2,3,4,5) - I see your point, but I wanna keep my consistency. D:
  3. 00:20:796 (2) - To x:108 y:312? Would make more sense to connect it to transition momentum rather than having the player stop under the end of slider (1). It would destroy my consistency here aswell, since I made that pattern on all following straight sliders.
  4. 00:23:316 (2) - To y:207 to match y-values with the previous slider tail. Fixed!
  5. 00:51:156 (1) - Check the self blanket by changing CS to 3.2. Uhhhlala, I'm bad lol, Fixed!
  6. 01:06:516 (1) - I see neuronecia painted all over this slider. Shhhhh. :D
  7. 01:11:316 (1,2,3) - This (2) to (3) is weird, doesn't follow the momentum that (1) provides. Maybe ctrl g (3) and make it a 1/2 slider rather than a 3/4? I like it this way atm. :c
  8. 01:14:556 (2) - To y:151, the autostack makes it look weird in editor. Fixed.
  9. 01:16:476 (2) - To y:233, ^ Fixed.
  10. 01:29:076 (1,2,3,4) - Take (1) and rotate it 72 degrees around playfield centre, these sliders look quite off in editor. Mmh, yeah, I see, I compared it with the previous curve slider and they seem identical. Just the spacing is a bit inconsistent, but yeah. I'll leave it for now like this. :D
  11. 01:34:224 (2) - To x:190 to fix blanket a bit. Fixed.
  12. 01:35:224 (6,7) - Not parallel, you can fix this by scaling. Fixed.
  13. 01:39:224 (2,3) - Make the start of (2) parallel with (3)? Fixed.
  14. 01:40:390 (6) - To x:122 y:47 to fix blanket and maintain 1.60x ds. Fixed.
  15. 01:40:890 (7) - If you follow ^, move to x:320 y:122 to keep 1.60x/3.20x ds. Fixed.
  16. 02:05:390 (5) - To x:227, autostack makes this unstacked in editor. Fixed.
  17. 02:05:724 (1,1,1,1) - Consider tick rate 2 for these sliders. Why? There aren't too many sounds for me here tbh. D:
  18. 02:55:876 (1) - Woo, neuronecia! huhuuhuu ...
  19. 03:26:304 (1,1) - Woo, wobble impact! hehehehe... :D
  20. 03:32:733 (2) - To x:215 y:145. Fixed!
  21. 03:33:590 (1) - To x:215. Fixed!
  22. 03:56:947 (1,2,3,4,5,6) - Hard to hit, these would be better as 1/8 slider jumps rather than a connected stream. Mmh, I think they're playable once you're used to them.
  23. 04:06:260 (1,2) - Bad blanketing, loosen slider (1) up a bit. :< Fixed! :O
  24. 04:31:714 (1) - Split this up into two reverse sliders instead of one? Nah, no reason for me to put another clickable thing here.
  25. 04:53:532 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not sure how I feel about having this spaced stream so late in the song. I hope they're ok. ;w;
  26. 05:24:214 - Circle here? Fixed! :D RIP 1000 OBJECTS
Thank you for the mod! :D/


IRC modding~

log
10:22 Fatfan Kolek: hey habi :D/
10:22 Fatfan Kolek: do you take mod reqs at the moment?
10:22 HabiHolic: link?
10:23 *Fatfan Kolek is listening to [http://osu-ppy-sh.tvgratuite.org/b/591445 TeddyLoid - ME!ME!ME! feat. daoko]
10:23 HabiHolic: sure
10:23 Fatfan Kolek: \:D/ thanks
10:23 HabiHolic: you can IRC mod now?
10:24 HabiHolic: if your want i can IRC modding
10:24 Fatfan Kolek: uhh, lemme go to toilet first ls
10:24 Fatfan Kolek: xD
10:24 Fatfan Kolek: yeah sure
10:24 HabiHolic: ok
10:25 HabiHolic: for app?
10:26 HabiHolic: hello?
10:26 *HabiHolic is editing [http://osu-ppy-sh.tvgratuite.org/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
10:26 HabiHolic: Diff open please
10:26 HabiHolic: ok first
10:27 Fatfan Kolek: ok, i'm back
10:27 Fatfan Kolek: :D
10:27 HabiHolic: change BG please. now is size big
10:27 Fatfan Kolek: yeah, for approval
10:27 HabiHolic: later change please BG
10:27 Fatfan Kolek: yeah i know orz
10:27 HabiHolic: i can resize this BG
10:27 HabiHolic: if your want
10:28 Fatfan Kolek: yes pls :O
10:28 HabiHolic: ok
10:28 HabiHolic: frist
10:28 HabiHolic: 00:15:156 -
10:28 HabiHolic: this add note batter
10:28 HabiHolic: and add clap
10:29 Fatfan Kolek: ok fixed
10:29 HabiHolic: 00:15:876 (1) - delete NC here. awkward this combo
10:29 HabiHolic: 00:16:596 (1) - Ctrl+G blow batter imo
10:30 Fatfan Kolek: ok
10:30 HabiHolic: flow*
10:30 HabiHolic: 00:19:956 (4) -
10:30 HabiHolic: hmm this..
10:30 Fatfan Kolek: i think its ok 00:16:596 (1) -
10:31 Fatfan Kolek: mhhh ;w;
10:31 HabiHolic: ok
10:31 HabiHolic: this is my suggust haha
10:31 HabiHolic: next
10:31 HabiHolic: 00:19:956 (4) -
10:31 HabiHolic: Confusion pattern..
10:32 HabiHolic: please move https://osu-ppy-sh.tvgratuite.org/ss/2675733 this?
10:32 HabiHolic: 00:27:396 (1) - delete NC
10:33 HabiHolic: 00:31:476 (2) - bad flow.. this Ctrl+G
10:33 HabiHolic: 00:34:836 (1,2,3,4) - this stream is stack (5) slider?
10:33 Fatfan Kolek: waah
10:33 Fatfan Kolek: ok
10:34 HabiHolic: 00:34:836 (1,2,3,4) -
10:34 HabiHolic: https://osu-ppy-sh.tvgratuite.org/ss/2675747
10:34 HabiHolic: 00:36:516 (4) - best slider 2015
10:34 Fatfan Kolek: ww
10:34 HabiHolic: www
10:35 HabiHolic: 01:21:876 (1) - delete NC
10:36 HabiHolic: don't need this
10:36 Fatfan Kolek: why?
10:36 Fatfan Kolek: this is a new sound :c
10:36 HabiHolic: opps..
10:36 HabiHolic: my mistake
10:37 Fatfan Kolek: :D
10:37 HabiHolic: 01:35:224 (6) - hmm this flow vocal
10:37 HabiHolic: please
10:37 HabiHolic: so change 1/2 slider
10:38 HabiHolic: Ex. 01:35:724 (7) -
10:39 Fatfan Kolek: ? :o
10:39 HabiHolic: don't understand?
10:40 Fatfan Kolek: ahh
10:40 Fatfan Kolek: ok
10:40 Fatfan Kolek: now
10:40 Fatfan Kolek: but i'd like to keep it
10:40 HabiHolic: ok~
10:40 HabiHolic: 01:39:224 (2) -
10:40 HabiHolic: your like blanket?
10:41 HabiHolic: https://osu-ppy-sh.tvgratuite.org/ss/2675787
10:41 Fatfan Kolek: :D
10:41 Fatfan Kolek: yea
10:42 HabiHolic: 02:04:224 (1,2) -
10:42 Fatfan Kolek: i think i keep it
10:42 HabiHolic: ok
10:42 HabiHolic: 02:04:224 (1,2) - i think this cahnge NC batter. vocal start (2) slider imo0
10:44 HabiHolic: 02:33:557 (5) - orz.. why this spacing another..?
10:45 HabiHolic: Fit the distance
10:45 Fatfan Kolek: because the voice is getting more quite in this part
10:45 HabiHolic: ah..
10:45 HabiHolic: ok~
10:46 HabiHolic: 02:39:057 (6) - long combo.. NC?
10:46 Fatfan Kolek: oh yea, fixed
10:46 HabiHolic: :3
10:47 HabiHolic: 03:05:304 (1) - you can change round slider
10:47 HabiHolic: https://osu-ppy-sh.tvgratuite.org/ss/2675813
10:47 Fatfan Kolek: is it too ugly? xD
10:47 HabiHolic: hmm
10:47 HabiHolic: no now batter.
10:47 HabiHolic: my suggust this
10:49 Fatfan Kolek: mhh, not so my taste
10:49 Fatfan Kolek: i think i keep it
10:49 Fatfan Kolek: :D
10:49 HabiHolic: k~
10:50 HabiHolic: good job~
10:50 HabiHolic: that all~
10:50 HabiHolic: good luck your map app~

i will resize BG~ Best of luck~
Meow! :3

ME!
  1. *Krfawy is waiting for HabiHolic's resized BG. XD
  2. I am a bit unsure about the white combo colour. There's a guideline where it's written the colour shouldn't be neither totally white nor totally black. Now it's not, but it's very similar to the most white colour. Consider using something a little bit darker, for example this:
    Combo1 : 242,242,242
    The colour looks like *THAT*
  3. 03:39:162 (1,2) - I am 690% sure it is sort of unrankable since the reversed arrow is covered by a note which covers it and makes it invisible. Can you make it more visible, please? ;3;
That's all because visually the map is pretty OK, it's not too hard nor too easy. Good mappu. :3

Good luck!
Topic Starter

Krfawy wrote: 155a6k

Meow! :3

ME!
  1. *Krfawy is waiting for HabiHolic's resized BG. XD
  2. I am a bit unsure about the white combo colour. There's a guideline where it's written the colour shouldn't be neither totally white nor totally black. Now it's not, but it's very similar to the most white colour. Consider using something a little bit darker, for example this:
    Combo1 : 242,242,242
    The colour looks like *THAT* Fixed! :O
  3. 03:39:162 (1,2) - I am 690% sure it is sort of unrankable since the reversed arrow is covered by a note which covers it and makes it invisible. Can you make it more visible, please? ;3; I see your point, but for me personally it's not confusing because of the combo and the followpoint. I keep that in mind and change it when more people complain about it! :3
That's all because visually the map is pretty OK, it's not too hard nor too easy. Good mappu. :3 Thanks! ;w;

Good luck! :D/

I also changed some things myself in addition! :3
This is easily one of the better ME! ME! ME! maps I've come across. I'd love to see some easier difficulties be made to this. I assume you're working on that, right?

Keep it up! :)
Nice map I like the way you created the sliders alot


just a quick reminder not superduper important:
at 02:33:557 no.5 (the slider) isn't far away enough from 4. you should move it a little more up that looks nice
Topic Starter

Swerro wrote: e3s6r

Nice map I like the way you created the sliders alot


just a quick reminder not superduper important:
at 02:33:557 no.5 (the slider) isn't far away enough from 4. you should move it a little more up that looks nice
It is intentionally like this to emphasize this part, because it gets more quiet here. :D
Hi Fatfan ^^

here the taiko diff http://puu.sh/fGgvF/cb884b5ac7.rar

Hanjamon wrote: 5p4t3w

Hi Fatfan ^^

here the taiko diff http://puu.sh/fGgvF/cb884b5ac7.rar
awesome.

Hanjamon wrote: 5p4t3w

Hi Fatfan ^^

here the taiko diff http://puu.sh/fGgvF/cb884b5ac7.rar
ohgod why you're so fast ;w; mine is still 20% hue.. anyway you can take a look for it, fatfan owo

m1ng's Overdose
An interesting map =/= an overmapped map? The fuck is this?

The hitsounds doesn't contribute to the experience, they make it obnoxious. Know when to set the line.
Topic Starter

FlowHomie wrote: t6fu

An interesting map =/= an overmapped map? The fuck is this?

The hitsounds doesn't contribute to the experience, they make it obnoxious. Know when to set the line.
Define overmapped pls. Also, the hitsounds are fine!
SUP
00:12:756 (1,2,3) - the 1/4 sliders (almost) touch the big slider doesn't look exactly good, also sliders without anchors in this case would look better imo
00:18:516 (1) - doesnt perfectly blanket the circles OMFGMOGMO
00:19:716 (3) - use a 1/4 slider to not skip the beat on the blue tick
00:20:796 (2,3) - 00:22:476 (2,1) - places like these doublets play really weird because you have to stop on 1 1/4 and then do a jump to get the 2nd one
why are there so many beats skipped between 00:27:396 (2) - and 00:28:116 (1) - could fill them up with 1/4 sliders just like before
00:30:756 (3) - i think this is where the NC is supposed to be not 00:30:996 (1) - because 00:22:596 (1,2,1,2) - had it there
01:02:076 (4,1) - 01:02:676 (3,4,1) - these spacing inconsistencies in this section on 1/4s are kinda weird because they force you to stop-move stop-move all the time since each time it changes
00:59:796 (1,2) - 01:05:316 (2,3) - 01:10:116 (4,5) - 01:12:276 (1,2,3) - maybe stick to only one 1/4 spacing on stuff like this, will make it look better
01:27:156 (1) - these sliders always had their backs turned to the jumps so ctrl+h
01:33:724 (1) - make this 1/4 reverse slider it skips an important vocal beat atm :(
01:46:724 (4) - this would be cooler as circles cause strong vocals
01:51:890 (1) - this vocal makes you miss the really strong piano or whatever note DON'T DO IT
02:05:724 (1) - why is it a reverse slider
01:36:557 note pls really strong one here
01:42:890 ^
01:48:224 ^
01:56:557 ^
02:00:557 ^
02:03:224 ^
02:03:557 ^
02:30:890 ^
02:32:224 ^
02:40:224 ^
02:41:557 ^
02:21:724 (1) - spinner after this slider?
02:48:390 (1) - SPINNAH
03:04:447 (9) - make it face the opposite side with its end like the other sliders before it did
03:32:519 (1) - remove nc, it was 5 notes+2 those 2 sliders before
03:43:769 (6,1) - this is a bit too big compared to other 1/4 jumps
04:08:078 (2,3,4,5,6) - give these some ncs
04:15:351 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,3) - omg why don't these have the cool spacing out effect like these did 04:13:532 (1,2,1,2,1,2,3,4) -
04:22:851 (1,2,3,4) - 04:24:782 (2,3,4) - 04:26:487 (4,5,6,7,8,9) - rather not use that big spacing in a calm part and leave it for the last kiai?
04:56:260 (5) - nc
04:58:760 (5,6,1,5,6,1,5,6,1) - these really feel like they space out for no reason o.o
05:08:987 (5,5) - use lower slider velocity to fit in with lower spacing
05:25:351 (6) - change this into reverse slider or something
05:25:805 (7) - this into 3 circles
Topic Starter

Mazzerin wrote: 5s2065

SUP :D/
00:12:756 (1,2,3) - the 1/4 sliders (almost) touch the big slider doesn't look exactly good, also sliders without anchors in this case would look better imo mimimi, it's supposed to look like this actually xD sorry, no change
00:18:516 (1) - doesnt perfectly blanket the circles OMFGMOGMO OMG, you're even right, fixed
00:19:716 (3) - use a 1/4 slider to not skip the beat on the blue tick Made it to a 4circle+slider stream, thanks!
00:20:796 (2,3) - 00:22:476 (2,1) - places like these doublets play really weird because you have to stop on 1 1/4 and then do a jump to get the 2nd one I think they play fine at that low bpm
why are there so many beats skipped between 00:27:396 (2) - and 00:28:116 (1) - could fill them up with 1/4 sliders just like before you can kinda relax in that part, so it's ok i think
00:30:756 (3) - i think this is where the NC is supposed to be not 00:30:996 (1) - because 00:22:596 (1,2,1,2) - had it there Fixed :O
01:02:076 (4,1) - 01:02:676 (3,4,1) - these spacing inconsistencies in this section on 1/4s are kinda weird because they force you to stop-move stop-move all the time since each time it changes Chaged the spacing
00:59:796 (1,2) - 01:05:316 (2,3) - 01:10:116 (4,5) - 01:12:276 (1,2,3) - maybe stick to only one 1/4 spacing on stuff like this, will make it look better mmh, but i like it ;;
01:27:156 (1) - these sliders always had their backs turned to the jumps so ctrl+h Oh lol, I see.. mmh, kinda difficult to fix it in a nice way with the following objects, so yeah, no change i guess
01:33:724 (1) - make this 1/4 reverse slider it skips an important vocal beat atm :( Does it? I follow the voice mostly. D:
01:46:724 (4) - this would be cooler as circles cause strong vocals There were so many jumpy circles before, so i think it's ok :D
01:51:890 (1) - this vocal makes you miss the really strong piano or whatever note DON'T DO IT Waaaah, fixed! Thanks
02:05:724 (1) - why is it a reverse slider Mmh, dunno acutally, i'll fix it some day with a better looking slider
01:36:557 note pls really strong one here I'm a vocal mapper, so I map more to the voice instead to the backgroundbeat D:
01:42:890 ^
01:48:224 ^
01:56:557 ^
02:00:557 ^
02:03:224 ^
02:03:557 ^
02:30:890 ^
02:32:224 ^
02:40:224 ^
02:41:557 ^
02:21:724 (1) - spinner after this slider? Made a pause inbetween.
02:48:390 (1) - SPINNAH It's fine without i guess
03:04:447 (9) - make it face the opposite side with its end like the other sliders before it did Fixed it in another way
03:32:519 (1) - remove nc, it was 5 notes+2 those 2 sliders before Lol fixed! Thanks :3
03:43:769 (6,1) - this is a bit too big compared to other 1/4 jumps Yeah right, decreased the spacing.
04:08:078 (2,3,4,5,6) - give these some ncs Oki, done
04:15:351 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,3) - omg why don't these have the cool spacing out effect like these did 04:13:532 (1,2,1,2,1,2,3,4) - Fiiixed just for you <3
04:22:851 (1,2,3,4) - 04:24:782 (2,3,4) - 04:26:487 (4,5,6,7,8,9) - rather not use that big spacing in a calm part and leave it for the last kiai? It's not that big imo :o
04:56:260 (5) - nc Fixed!
04:58:760 (5,6,1,5,6,1,5,6,1) - these really feel like they space out for no reason o.o Ok, deleted the tripples
05:08:987 (5,5) - use lower slider velocity to fit in with lower spacing Should be fine like it is atm :D
05:25:351 (6) - change this into reverse slider or something Changed
05:25:805 (7) - this into 3 circles Fixed!
Thanks for the mod, it was quite useful and made me find more things on my own, so thanks for that aswell! :D I'll come to your map as soon as I'll get it ed lol. Baka internet
FINALLYYYYYY :'DDDDDD

m1ng's Overdose
Topic Starter
Alright, updated! :3/
i love this map and please add storyboard maybe.. ^3^
icon should be extra lol
shooting a star some stars firstly
02:09:668 put the note at that time and this note too 02:15:159
sryy for the wait XD
working on it now OwO
Mod request via .-.

________________________________________________________________________

General:


Don: d
Kat: k
Big don: D
Big kat: K

________________________________________________________________________


Jamón Ahumado's Oni:

00:20:196 (68,69) - borralas (en si no hay un sonido pertinente para estas 2 notas y tambien ...)
00:20:436 - cambiala a D (es obvio el sonidón ahi)

00:35:556 - una k (quizas no sigas vocales como tal pero aqui una nota no vendría mal (?) )

00:42:396 - borrala (antes de esto hiciste un break y al notar este se ve un poco mejor otro break aca)
00:42:516 - ^

01:29:076 - pasalas a k (ya que no hay sonidos "Bass" aqui no hay necesidad de resonarlas asi)

01:29:724 - Extiende el Spinner hasta 01:33:390 -(se que es un sonido largo pero especificamente en esa parte hace todavia otro aumento, asi que supongo que el spinner deberia terminar ahi)

01:36:057- una d (independientemente de si sea vocal o sonido aqui suena bien para una nota)

01:38:890 - muevelo al 01:39:224 (ni idea pero creo que suena bien ahi XD)
01:54:890 - muevelo al 01:54:724 ^

02:37:724 - cambia a D (un enfasis algo obvio aqui)

03:31:662 - una k

03:34:876 - esa secuencia cambiala por dddk k k d d

04:08:078 - cambia por D (ninguna cambia de volumen de sonido como para ponerle k)

05:12:623 - cambia a K (enfasis obvias en estos puntos que siguen abajo)
05:14:442 - ^
05:16:260 - ^
05:19:896 - ^
05:21:714 - ^
05:22:623 - aqui es a D
05:23:532 - aqui K
05:24:442 - aqui D

05:25:464 - borrar

05:27:623 - Solo es sugerencia (esto es mas que nada para darle el enfasis final al spinner de que irá mas y mas rapido hasta terminar, no es algo muy usado pero se me hace como divertido - ultimo cambio es 1056 ...yo y mis prisas)

________________________________________________________________________

is a fast mod via In-Game
Deleted_3293893
Love the way it's mapped, enjoyed playing it :D
Hi from PM request :)

[ m1ng's Overdose]
  1. 00:28:596 (3) - x:448 ?
  2. 00:42:756 (2,3) - how about this ? ( 00:42:276 (4,1) - copy this and paste and ctrl+h )
  3. 01:33:724 (1,2,3,4) - change rhythm to
  4. 02:55:054 (1,2,3,4,5,6,7,8) - (1) move to x:160 (2) move to x:208 (3) move to x:256 (4) move to x:304 (5) move to x:344 (6) move to x:376 (7) move to x:392 (8) move to x:400

Good luck TwT , I never mod Overdose TwT
Hello there, I'm voluntarily to map the mania diff,
well if you are OK with my guest diff you can include it soon

but i'm really sorry that i had to delete the hitsounding (so it will be need re-hitsounding back for my diff), and i can't do a hitsounding .

here is the .osu file of my Guest diff :
TeddyLoid - ME!ME!ME! feat. daoko (Fatfan Kolek) [.sc.orz 7K MX!].osu

NB : It has an SV.

and so please have a mod on it, if this (my guest diff) is accepted by mapset creator, so i can fix it as fast as i can. Since i think this is already good imo. But i'm not sure others think :)
mod from in-game pm request

[ Hanjamon's Oni]

  1. 02:24:390 k
  2. 04:42:055(45,46)dk sounds good
I really can't find much to mod, the map is already good :D

xtrem3x wrote: 3x6t14

Mod request via .-.

________________________________________________________________________

General:


Don: d
Kat: k
Big don: D
Big kat: K

________________________________________________________________________


Jamón Ahumado's Oni:

00:20:196 (68,69) - borralas (en si no hay un sonido pertinente para estas 2 notas y tambien ...) what? hay sonido ahi, ademas suena bien para mi
00:20:436 - cambiala a D (es obvio el sonidón ahi) hasta el dia de hoy, kkD, eso era unrankeable, ahora es rankeable pero igual, lo veo mejor sin finisher

00:35:556 - una k (quizas no sigas vocales como tal pero aqui una nota no vendría mal (?) ) break

00:42:396 - borrala (antes de esto hiciste un break y al notar este se ve un poco mejor otro break aca) nop, es mi estilo
00:42:516 - ^ ^

01:29:076 - pasalas a k (ya que no hay sonidos "Bass" aqui no hay necesidad de resonarlas asi) pensare acerca de esto, el sonido de aqui es diferente al de las anteriores notas, asi que suena bien con dddd imo

01:29:724 - Extiende el Spinner hasta 01:33:390 -(se que es un sonido largo pero especificamente en esa parte hace todavia otro aumento, asi que supongo que el spinner deberia terminar ahi) intento evitar spinners largos, ya vere

01:36:057- una d (independientemente de si sea vocal o sonido aqui suena bien para una nota) no, esto romperia mi consistencia

01:38:890 - muevelo al 01:39:224 (ni idea pero creo que suena bien ahi XD) suena feo
01:54:890 - muevelo al 01:54:724 ^ no xD, si te fijas en esta parte no estoy siguiendo las vocales

02:37:724 - cambia a D (un enfasis algo obvio aqui) por el momento lo dejare sin

03:31:662 - una k break

03:34:876 - esa secuencia cambiala por dddk k k d d esta bien para mi

04:08:078 - cambia por D (ninguna cambia de volumen de sonido como para ponerle k) me gusta mas como suena en k xD

05:12:623 - cambia a K (enfasis obvias en estos puntos que siguen abajo) no lo veo necessario
05:14:442 - ^ ^
05:16:260 - ^ ^
05:19:896 - ^ ^
05:21:714 - ^ ^
05:22:623 - aqui es a D ^
05:23:532 - aqui K ^
05:24:442 - aqui D ^

05:25:464 - borrar suena bien, no veo la necesidad de eso xD

05:27:623 - Solo es sugerencia (esto es mas que nada para darle el enfasis final al spinner de que irá mas y mas rapido hasta terminar, no es algo muy usado pero se me hace como divertido - ultimo cambio es 1056 ...yo y mis prisas) no funciona el puush asi que no se xD

________________________________________________________________________

is a fast mod via In-Game

mliencheng wrote: 4g2h5m

mod from in-game pm request

[ Hanjamon's Oni]

  1. 02:24:390 k changed :3
  2. 04:42:055(45,46)dk sounds good yeah sounds good, but in the 1/1 beat i'm using d, so it will be a bit weird >.<
I really can't find much to mod, the map is already good :D
Thanks for the mods guys ^^

Update ---> http://puu.sh/gx7XM/0f9f39d96f.rar
Good luck!!
rew0825
Hi from PM request :)

[ m1ng's Overdose]
  1. 00:28:596 (3) - x:448 ? nope. it would be an anti-flow pattern if i move it to the right side
  2. 00:42:756 (2,3) - how about this ? ( 00:42:276 (4,1) - copy this and paste and ctrl+h ) i keep mine here. the movements are too harsh if i use your suggestions (the movement between (2) to (3))
  3. 01:33:724 (1,2,3,4) - change rhythm to ?
  4. 02:55:054 (1,2,3,4,5,6,7,8) - (1) move to x:160 (2) move to x:208 (3) move to x:256 (4) move to x:304 (5) move to x:344 (6) move to x:376 (7) move to x:392 (8) move to x:400 awh nope. mine is already nice for the distances between them

Good luck TwT , I never mod Overdose TwT
thanks for the mods, but sorry no changes /.\
Mod - [ME!]

What I don't agree with:
  1. Disconnected streams 00:59:796 (1,2,3,4) -
  2. This M is really cheesy, especially that you won't add an E afterwards. 02:16:390 (1) - It adds some flavour but I would rather have a spiral.
  3. This type of slider is too sharp and a nightmare for HR for instance 03:14:304 (1) - I would prefer a triangle one.
  4. 03:17:733 (1) - 03:31:019 (1,1) - 03:42:590 (1) - Similar to above, and it's really ugly.
  5. This section can be transformed into a stream burst 03:39:804 (2,1) -
  6. The long stream 04:53:532 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - should be more linear instead of having like 5 turns. Bunching them up slightly with the convert to stream option would be better for lowering the difficulty spike in this section.
  7. What I said above can be applied to most stream bursts across the map. Try to strigthen or curve them out better. See the LAOS - United map by Asphyxia and you can see how those streams are really smooth. Your stream bursts seem jagged because they were probably manually placed. Learn to use the convert slider to stream option more.
  8. The jump between these two don't make a nice drop-off since the momentum is upwards 03:57:483 (6,1) -
What's really good:
  1. This monster slider 00:51:156 (1) -
  2. The rhythm
  3. The hitsounds
  4. The symmetry-based mapping
  5. The slow section starting here 01:33:724 (1) - flows really nicely. Some jumps could be accentuated, if you pay attention to the melody since it spikes in some points.
  6. These are fun to play. 02:00:390 (2,1,2,3,1,2,3,1,2,3) -
  7. 03:14:733 (1,2,3,4,5) - along with their hitsounds makes some nice stream bursts
  8. These types of drop-offs should be more frequent imo 00:39:396 (1,2,3,4) -
What's really bad:
  1. These circular sliders. They shouldn't be circular, maybe criss-crossed. Alternatively put one or two repeating sliders that beat in place. 01:29:076 (1,2,3,4) -
  2. For sliders of type: 03:21:162 (1,2,3,4) - 03:43:447 (1,2,3,4) - 03:53:733 (3,4,5) - 03:56:947 (1,2,3,4,5,6) - 04:00:590 (3,4,5) - 04:03:804 (1,2,3,4,5,6) - You should try to shorten them and bunch them closer together. It's problematic to play those and not that fun at all. As a tip try to use only usethose types of sliders when there are vocals (the ones that say "ah-dadadada") and if there aren't, just put a normal stream in place.

Good luck with the map, hope to see it ranked!
Hello Fatfan Kolek request


CTB mod here



00:15:036 (2) - move to x:128
01:30:057 - I would add spinner here
01:37:057 (1,2,3) - try to use this http://puu.sh/gD8Lt/86e6057092.jpg for more mobility
01:39:057 (1,2,1,2,3,4,5) -
try this
01:39:557 (2) - x:448
01:40:057 (2,3,4) - make hyper from 2 to 4 by 01:40:057 (2) - moving this to x:16 and 01:40:224 (3) - to x:256 and 01:40:390 (4) - to x:496
also 01:39:724 (1) - make it horizontal slider

02:28:224 (2) - move to x:64
02:28:890 (1) - this slider ignores important beat so make it 1/4 reverse slider
02:43:724 (1,2,3) - try use this http://puu.sh/gD7mh/fc4f61d141.jpg for more mobility
02:54:590 (1,1) - I would separate those two into 4 sliders



Cannot halp more :c

Good luck!
Hi, kinda m4m... Anyways thanks for your hepl, here is everything^^
I'm modding CTB! and Standard only sorry ^^"

I miss the video... Too bad it's not really SFW :/

[General]

Very nice maps overall, Really enjoyed playing CTB ^^
(Can't even try Standard with my broken mouse :/)

[Overdose]

Very very very good map indeed...

Feels like the AR is a bit harsh and doesn't fit the first part at all. However reducing it would make last parts really ugly...
I guess it's fine then, just letting you know...

Feels like HPd is a bit hard too, but the way you spam combos makes it fine... It makes it missing a slider stream very deadly though, keep that in mind when you do this 01:20:916 (1) - 01:21:396 (1) -

Is it me or even with that impossible spinner diff, it's raining bananas?

01:32:057 - Add a break here?
01:29:724 - 01:33:724 - Useless timing point? Dunno if this is inherited from other diffs, if it is then It's good ^^
02:09:724 (2) - New combo here to gain more life?
02:15:058 (2) - same
02:20:390 (2) - same

Well sorry but a short mod indeed, your map is very good.

[Standard]

00:19:956 (1) - The notes hides the slider witch makes it hard to read on first try... Or maybe i'm really to tired? But personally I would have released the key half a beat before.
01:14:676 (3) - Wut? Is this... intended? It looks nice, but for some reason I just can't make it ^^' (Am I bad, sempai?)
01:16:596 (3) - Again. I guess the second time you're ready for it?

01:29:724 - 01:33:724 - Useless timing point? Dunno if this is inherited from other diffs, if it is then It's good ^^ (Copy pasted the CTB mod...)

That was fast too... I love the diff, very nice slider patterns, Awesome jumps...

[End]

I hope this will be approved soon, it deserves it! ^^ ( + 1 star )
You guys are awesome map makers ^^'~
Topic Starter

loopuleasa wrote: 2f1w2c

Mod - [ME!]

What I don't agree with:
  1. Disconnected streams 00:59:796 (1,2,3,4) - Personal preference, I like to play them.
  2. This M is really cheesy, especially that you won't add an E afterwards. 02:16:390 (1) - It adds some flavour but I would rather have a spiral. Yeah, right. Changed all sliders in that section.
  3. This type of slider is too sharp and a nightmare for HR for instance 03:14:304 (1) - I would prefer a triangle one. Mmh, I'd like to have more opinions on that before I change something here.
  4. 03:17:733 (1) - 03:31:019 (1,1) - 03:42:590 (1) - Similar to above, and it's really ugly. I love those sliders. ;w;
  5. This section can be transformed into a stream burst 03:39:804 (2,1) - I don't exactly understand what you exactly mean here. O: A stream with two notes?
  6. The long stream 04:53:532 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - should be more linear instead of having like 5 turns. Bunching them up slightly with the convert to stream option would be better for lowering the difficulty spike in this section. I see your point and I know this option of course, the current state of it however reflects exaclty my personal mapping style how I'd like to have that stream.
  7. What I said above can be applied to most stream bursts across the map. Try to strigthen or curve them out better. See the LAOS - United map by Asphyxia and you can see how those streams are really smooth. Your stream bursts seem jagged because they were probably manually placed. Learn to use the convert slider to stream option more.
  8. The jump between these two don't make a nice drop-off since the momentum is upwards 03:57:483 (6,1) - I see, but I don't see a solution for that problem so far. D:
What's really good:
  1. This monster slider 00:51:156 (1) -
  2. The rhythm
  3. The hitsounds
  4. The symmetry-based mapping
  5. The slow section starting here 01:33:724 (1) - flows really nicely. Some jumps could be accentuated, if you pay attention to the melody since it spikes in some points.
  6. These are fun to play. 02:00:390 (2,1,2,3,1,2,3,1,2,3) -
  7. 03:14:733 (1,2,3,4,5) - along with their hitsounds makes some nice stream bursts
  8. These types of drop-offs should be more frequent imo 00:39:396 (1,2,3,4) -
What's really bad:
  1. These circular sliders. They shouldn't be circular, maybe criss-crossed. Alternatively put one or two repeating sliders that beat in place. 01:29:076 (1,2,3,4) - Fixed those. RIP star rating, lol.
  2. For sliders of type: 03:21:162 (1,2,3,4) - 03:43:447 (1,2,3,4) - 03:53:733 (3,4,5) - 03:56:947 (1,2,3,4,5,6) - 04:00:590 (3,4,5) - 04:03:804 (1,2,3,4,5,6) - You should try to shorten them and bunch them closer together. It's problematic to play those and not that fun at all. As a tip try to use only usethose types of sliders when there are vocals (the ones that say "ah-dadadada") and if there aren't, just put a normal stream in place. I have to really think about it. Mmh, I'd like to have more opinions here, but I have to say that i'm quite confident with the current state.

Good luck with the map, hope to see it ranked! Thank you very much! We discussed quite a bit ingame and also added the "sayonare" at the end. Thanks for that aswell! :3

Darkxell_mc wrote: 5pj43

Hi, kinda m4m... Anyways thanks for your hepl, here is everything^^
I'm modding CTB! and Standard only sorry ^^"

I miss the video... Too bad it's not really SFW :/

[Standard]

00:19:956 (1) - The notes hides the slider witch makes it hard to read on first try... Or maybe i'm really to tired? But personally I would have released the key half a beat before. I think it should be ok! :D It's also at the beginning, so people could retry that one easily.
01:14:676 (3) - Wut? Is this... intended? It looks nice, but for some reason I just can't make it ^^' (Am I bad, sempai?) Yeah, of course, I think it's sightreadable. :D
01:16:596 (3) - Again. I guess the second time you're ready for it?^

01:29:724 - 01:33:724 - Useless timing point? Dunno if this is inherited from other diffs, if it is then It's good ^^ (Copy pasted the CTB mod...) Mmh, I asked a timer for that. :O

That was fast too... I love the diff, very nice slider patterns, Awesome jumps... Thanks :D

[End]

I hope this will be approved soon, it deserves it! ^^ ( + 1 star )
You guys are awesome map makers ^^'~ <3
Hey! Raiden here from my mod queue.

Hanjamon's Oni
00:23:556 (86) - Change for don?

01:06:636 - Add a kat?

01:20:796 (6) - Change for don?

02:59:304 (13,14,15,16,17,18,19,20,21,22,23,24) - Alternate between k and d?

03:26:519 (173) - Change for don?

04:28:192 - Add a kat?

04:28:305 - ^ so make it dkkdkkd

05:16:032 (55) - Change for don?

Awesome map overall, I hope it gets ranked soon
Hi there nyan~ mod request via PM
Ohi Nyaika-nii >wO
Mania mod only ^^ hope it will help :3

Ma mi mu me mod
Collumn 7K = 1/2/3/4/5/6/7
[Me!Ximum]
00:11:316 (11316|5) - (optional) add , there's a drum sound here
00:25:716 (25716|1) - add one more note ( snare )
00:56:916 (56916|0,57076|1,57076|6,57236|6,57236|2,57396|4,57396|0,57556|4,57556|1,57716|2,57716|4,57876|0,57876|6,58036|0,58036|5) -
^ that section is awesome >w<
02:32:224 (152224|2) - there's a sound here , it's the same tham 02:32:057 (152057|1,152057|0,152057|4,152057|3) -
Ln part : Was that really that hard O-o (seems easier when plying)
04:24:782 (264782|0) - (probably) move to 5 looks like it's not the same pitch at all , i'm not sure ^^'
04:34:555 (274555|3) - add one LN like this , here : 04:35:123 (275123|1) - (suggest on 2 )
00:38:676 (38676|6,38676|5) - change one of them into LN , it does sound like this : 00:37:716 (37716|4) - ( imo it's the same type of sound)
00:52:596 (52596|5,52596|1) - add two notes to make the transition between the LNs , I feel like there is a sound here so,
Suggestion ^ : example desu~

I've pretty much , checked all the thingy , can't find anything else : 3
nice diffu~

Good Luck , Have a nice day~ ' take my star desu~ '

Raiden wrote: m65e

Hey! Raiden here from my mod queue.

Hanjamon's Oni
00:23:556 (86) - Change for don? no, is fine for me and if i change this will break my consistency :c

01:06:636 - Add a kat? break >.<

01:20:796 (6) - Change for don? kat fits good with this sound

02:59:304 (13,14,15,16,17,18,19,20,21,22,23,24) - Alternate between k and d? i like this part with only k ;w;

03:26:519 (173) - Change for don? not a bad idea, but i prefer kkkkd

04:28:192 - Add a kat? little break, also, Dk is unrankable :c

04:28:305 - ^ so make it dkkdkkd

05:16:032 (55) - Change for don? consistency and k fits good >.<

Awesome map overall, I hope it gets ranked soon
No changes, but thanks for the mod ^^
Thanks for the mod Etwer >w<

Sry didnt reply it, i accept half of it while i realize something and self mod while nerfing some sick Short LN.
resnapped SV as well...

>w<
hi o3o

[o3o]
  1. BG has not the right size ; here for yyou the rght one
  2. StackLeniency :C increase pls atleast 2.0
  3. 01:05:316 (4,5) - don't let overlap
  4. 01:44:391 (1,2,3,4,1,2,3,4) - i would reduce the jumps due slow part
  5. 01:49:557 (10,1) - to big jumps here in the slow part
  6. 03:14:304 (1) - the repeat is touching the slider start and end such kind of overlaps are unrankable
  7. 03:17:733 (1) - ^
  8. 03:31:447 (1) - ^
  9. 03:42:590 (1) - ^
call me back o3o
Honey I'm still working on it o/
Topic Starter

Lally wrote: 5351m

hi o3o

[o3o]
  1. BG has not the right size ; here for yyou the rght one Fixed! Gero even gave me a better bg. :D
  2. StackLeniency :C increase pls atleast 2.0 Okkkk, fixed.
  3. 01:05:316 (4,5) - don't let overlap Why? Is there something wrong with it? I don't see a problem here. :o
  4. 01:44:391 (1,2,3,4,1,2,3,4) - i would reduce the jumps due slow part I heavily focus on voice mapping in this part and I have to say that I find this part quite "intense". That's why I mapped it like this and I feel like it's fitting. So yeah, no change, sorry. ;w;
  5. 01:49:557 (10,1) - to big jumps here in the slow part Pretty much the same as stated above. D:
  6. 03:14:304 (1) - the repeat is touching the slider start and end such kind of overlaps are unrankable Fixed this one, hehe. :D
  7. 03:17:733 (1) - ^ These sliders though have a very clear path, so it's not unrankable. I asked around and these ones seem ok. Plus I love them too much. o3o
  8. 03:31:447 (1) - ^ ^
  9. 03:42:590 (1) - ^ ^ So much red, sorry, orz. ;w;
call me back o3o


let's try
can i do this?
19:25 Niko-nyan: k today is the day but i'm not yet have enough kudos :<
19:34 Hanjamon: ;w;
19:35 Hanjamon: oh
19:35 Hanjamon: need 180 kudosu
19:35 Niko-nyan: ya
19:35 Niko-nyan: need to rush i think
20:39 Niko-nyan: owo ready to do it? :>
20:39 Hanjamon: xD
20:39 Hanjamon: okay
20:40 Hanjamon: but
20:40 Hanjamon: hmm
20:40 Hanjamon: http://puu.sh/gMe5n/400c819c89.rar use this update
20:40 Niko-nyan: okay
20:40 Hanjamon: we needed to resnap some notes in 3/8
20:40 Niko-nyan: my pc always lag :<
20:40 Hanjamon: ;w;
20:41 Niko-nyan: 180 kds im coming plz
20:41 Hanjamon: xDD
20:42 Hanjamon: well, have you updated the diff?
20:42 Niko-nyan: yup
20:42 *Hanjamon is editing [http://osu-ppy-sh.tvgratuite.org/b/636067 TeddyLoid - ME!ME!ME! feat. daoko [Hanjamon's Oni]]
20:42 *Niko-nyan is editing [http://osu-ppy-sh.tvgratuite.org/b/636067 TeddyLoid - ME!ME!ME! feat. daoko [Hanjamon's Oni]]
20:42 Niko-nyan: 00:34:836 - how about kkddk ?
20:43 Niko-nyan: and put 00:35:556 - a k
20:43 Hanjamon: kkkkd is fine imo
20:44 Hanjamon: abot add that k i'm trying to have a break here
20:44 Hanjamon: xD
20:44 Hanjamon: about*
20:44 Niko-nyan: but 151 have low sound
20:45 Hanjamon: still sounds better for me kkkkd ;w; i'll keep for now
20:45 Niko-nyan: 00:37:476 (163,164,165,166,167,168) - swap the pattern will be good for sounding
20:46 Hanjamon: you mean kkd kdd?
20:46 Niko-nyan: yes
20:46 Niko-nyan: it would be better for the map
20:47 Hanjamon: hmm.. but sounds good with kdd kkd, and i'm trying to have a consistency
20:48 Niko-nyan: but the consistency that you made seems different in there
20:49 Niko-nyan: 00:37:956 (166-170) - same with 00:36:036 -
20:49 Niko-nyan: and few wrong placing for consistency that u made :<
20:49 Hanjamon: hmm
20:50 Hanjamon: okay changed
20:51 Niko-nyan: 02:19:057 - k is better i think
20:53 Hanjamon: hmm..
20:53 Hanjamon: done
20:53 Niko-nyan: btw i have something to remove that break for you!
20:54 Hanjamon: o.o
20:54 Niko-nyan: 02:48:557 - spinner until 02:52:724 -
20:56 Hanjamon: okay
20:56 Hanjamon: xD
20:56 Niko-nyan: 04:09:896 - d is better btw because the instrument down a bit
20:57 Hanjamon: okay
20:57 Niko-nyan: and seems all finish owo
Taiko Update of the irc mod ^ ----> http://puu.sh/gMfpV/a00da3d9ff.rar
ewe
:O newpage
can i create a Storyboard here?
Topic Starter

arviejhay wrote: 373d6n

can i create a Storyboard here?
Gero is already doing one, sorry ;w;

General 6t6a34

  1. Difficulty Spread : ☑
  2. Unsnapped objects : There's one in overdose, go check it please
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : I found only one issue, check it below
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑
  10. Application of every mods :


m1ng's Overdose 3451f

  1. 01:20:436 (2,1) - The distance here could be a bit decreased for the better movement
  2. 01:34:029 (2) - Unsnapped note
  3. 02:01:724 (1,2) - This could be replaced with 1/4 rhythm imo.. as I can clearly hear the 1/4 sounds from the background
  4. 03:02:197 - Unnecessary inherited point
  5. 03:59:304 (1,2) - Unexpected timed jump here which is pretty hard to .. Could you please reduce the distance between 1 and 2?
  6. 04:36:942 (2) - I would place (2) like this to make it have better movement
  7. 04:43:987 (1,1) - The distance here could be reduced for a bit to make it easier. Current distance is a bit large imo
  8. 05:04:896 (2,1) - It's way too surprising cuz of sudden timed jump. You may add hdash between them as well
  9. 05:26:260 (1) - I personally think that the spinner should be finished at 05:29:697 - to be better off with the music (this must be applied to std diff as well)
MV is kind of nightmare..

anyway, let me know when it's done
Let me know if the SB is done
because i will do an SB mod.
Spectator

General 6t6a34

  1. Difficulty Spread : ☑
  2. Unsnapped objects : There's one in overdose, go check it please
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : I found only one issue, check it below
  6. Combo Colors : ☑
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑
  10. Application of every mods :


m1ng's Overdose 3451f

  1. 01:20:436 (2,1) - The distance here could be a bit decreased for the better movement okay~!
  2. 01:34:029 (2) - Unsnapped note fixed
  3. 02:01:724 (1,2) - This could be replaced with 1/4 rhythm imo.. as I can clearly hear the 1/4 sounds from the background fixed~
  4. 03:02:197 - Unnecessary inherited point deleted~
  5. 03:59:304 (1,2) - Unexpected timed jump here which is pretty hard to .. Could you please reduce the distance between 1 and 2? sure!
  6. 04:36:942 (2) - I would place (2) like this to make it have better movement i keep mine here. a soft movement without HDash is better IMO
  7. 04:43:987 (1,1) - The distance here could be reduced for a bit to make it easier. Current distance is a bit large imo sure~!
  8. 05:04:896 (2,1) - It's way too surprising cuz of sudden timed jump. You may add hdash between them as well sure!
  9. 05:26:260 (1) - I personally think that the spinner should be finished at 05:29:697 - to be better off with the music (this must be applied to std diff as well) owh okay!
MV is kind of nightmare..

anyway, let me know when it's done
thanks for the mods~ mostly all applied xD

m1ng's Overdose
Apple'd

Circle : p/3984173
hypehypeee thanks spec~! \w/
This is one of the most interesting mania diffs I've played this year. Hella good job Raika!
Could someone and put video in description? I'd really appreciate it
The video is NSFW

Hanjamon wrote: 5p4t3w

The video is NSFW
What video ? .-.

Hanjamon wrote: 5p4t3w

The video is NSFW

-Kamikaze- wrote: 101r26

Could someone and put video in description?

-Kamikaze- wrote: 101r26

Hanjamon wrote: 5p4t3w

The video is NSFW

-Kamikaze- wrote: 101r26

Could someone and put video in description?
If you put the map+video in the description you can get silenced
10/10 mods

-Kamikaze- wrote: 101r26

This is one of the most interesting mania diffs I've played this year. Hella good job Raika!
Could someone and put video in description? I'd really appreciate it

Thanks man XD
<3 <3 <3 <3
( but i first gotta recheck the ghost on dubstep part >w< )


but yea the video kind a not safe but the SB can be safe thou :) , since it can have lots of related story without those unnecessary not safe stuff haha

ByBy_ChAn wrote: 2a4e2c

Hanjamon wrote: 5p4t3w

The video is NSFW
What video ? .-.
dun watch it pls you're too you for this :>
can't say too much.. good luck for the other modes.. ;)
edit : dat vc... why..

deatbeat wrote: 1nb1b

if i(or any mod) sees this ed with the M/V you'd best be running :p
you request me before right?

clm : 1 2 3 4 5 6 7

open this
00:11:196 - add 1 note
00:39:636 (39636|2) - move to 7
01:00:636 - add 2 note
01:08:316 - ^
02:16:390 - add? heavy piano
02:32:224 - drum , add note
02:35:057 (155057|3,156390|4) - what with this creepy note
05:08:987 - to - 05:09:442 - drum - https://osu-ppy-sh.tvgratuite.org/ss/3034561 < try this

good luck , and sorry im late

ShikiNoHollow wrote: 2s536e

you request me before right?

clm : 1 2 3 4 5 6 7

open this
00:11:196 - add 1 note
errr, for this XD sry... i dont want to add more here ^^

00:39:636 (39636|2) - move to 7
sure~

01:00:636 - add 2 note
yeap, heard more hihat... added

01:08:316 - ^
errr but here, cant really heard it anymore

02:16:390 - add? heavy piano
but i only use single note for single pitch ^^, sry no...

02:32:224 - drum , add note
that is actually echo sound, but sure :D

02:35:057 (155057|3,156390|4) - what with this creepy note
it gives a heavy feeling... that player should play it really really gently ^^


05:08:987 - to - 05:09:442 - drum - https://osu-ppy-sh.tvgratuite.org/ss/3034561 < try this
anyway, nerfed this part... ^^ thankssssss

good luck , and sorry im late

Really? thats all? i expect some ghost note on dubstep as mod but i got 3 player and 2 mapper said its not ghost... so so >w<

Btw thanks for the mod ^^
ah also, ive remove short LN after jack >w<
whole lots easier for perfect acc now~
Topic Starter
BNs are hard to find. :3

Fatfan Kolek wrote: 1v70e

BNs are hard to find. :3
When in doubt, get ztrot

Fatfan Kolek wrote: 1v70e

BNs are hard to find. :3
:'3

Fatfan Kolek wrote: 1v70e

BNs are hard to find. :3
YES!
good map :)
Topic Starter

ExGon wrote: 1w3u5m

good map :)
Thanks ExGon! :D
holeh sheet 225 fav
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