changed do shell diff name 
i'll see the mods later

i'll see the mods later
thank you for modhutunohito wrote: d4c5s
Hi~from PM
Here's my mod
column 1234567
mod[7K Normal]
00:12:199 (12199|4) - delete no sounds here drum sound are exist in this note
00:24:730 (24730|6) - change short note good idea, fixed
00:27:579 (27579|6) - move to 1 fixed
00:36:313 (36313|5,36503|2) - move to 55? same pitch piano sounds i prefer like this
00:42:389 (42389|1,42579|4) - too i prefer like this
little confuse with this mods, you don't highlighted note/time instead giving your own note that doesn't exist so it won't be highlight. put only time so it can jumped the right part
00:45:427 (45427|1) - add note? bass sound here only focus piano sound in here
00:53:401 (53401|2) - add note added
01:19:414 (79414|1) - add note piano sound added
01:20:933 (80933|3) - add note piano sound added
01:22:072 (82072|5) - move to 5 moved
01:22:262 (82262|1) - move to 6 no thanks
01:22:262 (82262|1) - move to 7 five stack with some notes is difficult same note highlighted ? i don't understand this so no change
03:21:882 (201882|3) - move end to 03:22:452 (202452|2) - fixed
03:23:401 (203401|5) - move start to 03:23:591 (203591|5) - it was started from here
03:26:439 (206439|0) - move start to 03:26:249 (206249|0) - it's already sounded properly in here
[7K Hard]
00:31:376 (31376|3) - add 4 added
00:55:110 (55110|0) - move to 2 moved
00:57:484 (57484|4) - add note added
01:34:224 (94224|6) - differ from Normal fixed
02:04:984 (124984|6) - change short it's violin sound
[7K Maximum]
01:00:806 (60806|0) - move to 5 i prefer like this
01:12:958 (72958|6) - move to 5 i prefer like this
01:26:629 (86629|3) - move to 01:26:724 (86724|3) - no thanks
01:34:224 (94224|0) - differ from Normal fixed
02:29:287 (149287|0) - add 1 no thanks
02:53:591 (173591|2) - add 3&5 the same notes as Hard no thanks
03:14:098 (194098|6) - add CN i prefer like this
03:29:667 (209667|2) - long till 03:30:237 (210237|0) - fixed
All done!
Good luck~![]()
thanks for mod !!richardfeder wrote: 2y5at
mod request via in-game pm. Sorry for mylazinesslateness lol
Hi Reikosaka and dosyeru
8K diffs are amazing >///<
[Reikosaka]
0|1|2|3|4|5|6
7K NM00:00:996 (996|6,1186|4,1376|0,1566|2,1756|0,1946|3) - 00:02:135 (2135|6,2325|4) - rearrange according to pitch. The pattern you are using now (especially 00:01:376 (1376|0,1566|2,1756|0) - ) is very awkward for piano sound
This is a general suggestion for all piano notes in the beginning. You may not strictly follow pitch since it's simply hard and unnecessary but please at least make notes heading a right direction. If pitch is going up then never make notes heading left, and also make good use of simple stair pattern. They are one of the best pattern (also best pattern for newbie to read lol) to represent piano sound. arranged little bit
00:08:211 - add a note. you map same kind of piano 00:08:211 (8211|0) - 00:05:173 (5173|3,5363|2) - so keep the consistency. Also this is quite audible imo it's doesn't have piano sound
00:11:439 (11439|2) - should be double notes it doesn't needed for intro
00:14:098 (14098|2) - ? I use double note for minor piano key
00:15:617 (15617|0) - ? I use double note for minor piano key
I don't really understand your mapping here. If you want to take guitar sound then take them all. same for 1/1 beat/snare. You can't just randomly pick some of them and then leave the others alone. when I see 00:14:477 - I think you didn't really care about guitar, then I send a considerable amount of time to figure out what is 00:15:617 (15617|0) - this... so please review this part on your own and make your intention clear: no undermap and keep the consistency added note to 00:14:477 - im mainly to piano sound with following some guitar. 00:15:617 (15617|0) - this is are note which following minor piano key
00:20:363 (20363|2) - same idea. delete. You are mapping guitar+piano here and suddenly a note for beat appear... following 1/1 drum
00:24:730 (24730|6) - ? actually it used for cymbal synth, well i think i change to normal note yet
00:48:275 (48275|3) - move left by one column moved
00:49:034 (49034|5) - move to 3 keeping this
wait is this a clap? I hear no piano here. If this is a clap then 00:49:604 (49604|2) - shouldn't be blank. that's for hat sound
00:51:123 (51123|2) - ^ not applied according above
00:55:110 (55110|0) - suggest to delete and map the claps 00:54:920 - and 00:55:110 - . changed LN's to double note, i see that's not balance with other diff. i don't follow clap in this part
Also don't put 00:54:920 (54920|6,54920|4,55300|6,55300|4) - in the same columns. 00:54:920 (54920|4,54920|6) - are very different, they are not piano sound and should distinguish them from moving them to other columns to avoid confusion those sound are same piano, so that's why im added in same place. i removed one note 00:54:920 -
00:57:484 (57484|3) - add a note added
01:05:743 (65743|5,65743|2) - move left by one column they clearly have a lower pitch compare to 01:04:794 (64794|5,64794|2,65173|5,65173|2) - fixed
01:19:414 (79414|4,79604|5) - put them in the same column (repeated piano) fixed
01:38:781 (98781|5,100300|5) - some LNs such as those are obvious 1/1 long instead of 1/2. Please review this part on your own and correct all LN with wrong length im sure this are exact LN's length
01:42:199 (102199|0) - move to 2 why ? this is drum sound
01:42:389 (102389|5) - should be two shorter LNs why two shorter LN's ? i didn't hear any short synth instead long synth. that's why i use long note 01:42:389 (102389|5,102768|0,103148|5,103528|0) -
btw why stop mapping beat here? o.o
01:51:503 - keep the consistency! no reason to stop mapping guitar sound here i think im already mapped guitar sound. see the LN's
01:54:541 (114541|6) - should be two shorter LNs this sound are long synth
01:56:629 (116629|4,118148|1) - ? and where's your guitar ;w; LN's that you highlited are guitar sound
01:59:667 (119667|5,120237|4) - LNs like this are perfectly suitable i think this is guitar sound but 01:56:629 (116629|4,118148|1) - are really confusing...and even more confusing is why you suddenly stop mapping guitar and use these LNs..and this are guitar sound too.
02:00:427 (120427|1) - it's OK to move this note to a column different from 02:00:237 (120237|1,120617|1) - i guess not
02:02:135 (122135|6,122515|1,122705|4,122895|6,123275|1,123465|3) - ? shouldn't be like this? https://osu-ppy-sh.tvgratuite.org/ss/1686654 full 1/2 yeah i hear guitar sound (that's low chord) fixed
02:22:832 (142832|0) - move to 2 piano synth are same chord in here
02:30:047 (150047|5) - move to 6 fixed
02:37:832 (157832|4,157832|5,158022|4,158022|5,158211|4,158211|5,158401|4,158401|5) - try this? https://osu-ppy-sh.tvgratuite.org/ss/1686660 i prefer like this
02:39:161 (159161|5) - if you want to use LN like this to highlight guitar sound then extend it's length and make it ends at 02:39:730 - short note are enough to highlighted guitar sound
02:40:680 (160680|1) - ^ same like above
03:04:604 (184604|5,184794|5,184794|4,184984|4,184984|5,185173|5,185363|5,185363|4) - don't do this...this looks not very good and is not a friendly pattern for newbie arranged, i hope this easier than before
03:24:161 (204161|4,205680|0) - delete no it was drum sound
7K Hard00:36:313 (36313|2,36503|0) - move right by two columns same sound as 00:35:553 (35553|2,35743|0) - ?
00:40:110 (40110|4) - delete no it's have triple piano sound
00:49:034 (49034|1) - move to 3 or 4 moved to 4, i think that's good idea too
00:52:072 (52072|1) - what is this? note following hat sound ?
I didn't check this diff in detail since structure seems fine for me. The chart seems to be a little monotone and note placement seems to be a little bit random. You may check the pattern on your own and pick various sounds to make this diff more unique and fun instead of just note for beat/clap/snare and LN for guitar >,< i've lack knowledge about pattern![]()
7K MXwhy is this diff so easy? It's like a little harder diff of 7K Hard >///<
still the only suggestion I can give you is try to pick various sounds to make this diff more unique and fun! I can't really find any critical problem now but this diff is a little bit monotone to me. Also pay more attention to relevant pitch and awkward pattern. Test play on your own will be very helpful. Besides I have nothing to say. Good luck! well you right this just little hard according hard, i just make different with minor piano key, i don't want to make it harder anymore like adding LN's![]()
other mods are fixed as your suggestion. thank you again for your timerichardfeder wrote: 2y5at
[dosyeru]
sp|1|2|3|4|5|6|7
For all diff: 00:18:654 - I think you can add sp for this kind of sound, especially for hard diff. It would be fun and they don't appear frequently. Your choice lol
[Normal]
02:02:135 (122135|2,122895|2) - move to sp?
I don't like to put these notes at scratch lane here.
[Hyper]
00:30:806 (30806|6) - move to 4
I like to follow PR strictly here.
01:13:148 (73148|3,73338|2) - move to 5 and 3
01:13:338 (73338|5) - moved this to 5
02:19:699 (139699|5) - I don't get this xD
fixed to follow strings
I prefer to put 02:37:832 (157832|1,158022|1,158211|1,158401|1,158591|1) - them in 5. Just my preference though xD
I couldn't take your preference, but changed a little bit.
[Another]
00:18:654 - I think you can add sp for this kind of sound. It would be your choice lol
some notes already follow the sounds you mentioned.
I don't see necessity to change current patterns so I will take this suggestion for next my map. thx![]()
02:58:528 - add note for guitar
02:58:718 - ^
guitar sounds come to the front later, so I like no notes following guitar here
Amazing 8K diffs! \:D/
Good luck and take my star /o/ \o\ ty![]()
thanks for modSimple_Star wrote: 474q10
Hello Reikosaka Here is Mod~
[7K Normal]
00:02:135 (2135|1) - Maybe here is a little piano sound.But it is not clearly. So i suggest you remove it fixed
00:04:034 - Add a Note at 5.Piano Sound here according to above so, only used note as high keychord in this part
00:04:794 - Add a Note at 2.Piano Sound too~ same
00:05:173 (5173|3) - Can't listen it clearly so suggest you remove it~ no thanks
00:36:123 - Clearly Beat Sound.Recommend you add a Note at 2.Because you catch the sound at 00:34:414 - added
00:36:882 - Add a Note at 5.The same likes ^ added
00:42:199 - Add a Note at 6~.You catch the same sound at 00:42:958 - added
00:45:427 - Add a Note at 5.Here has a the same sound likes00:44:857 - Although the sound is concealed it was focus on piano
01:24:730 - Here Has a Guitar Sound not really sure but added
01:26:819 (86819|1) - Move to 3 or 5. 01:26:060 (86060|1,86060|6) - follow this
01:33:180 - The long sound start/end at here in my opinion i guess not
02:04:034 - Has sound.Add a Note at 1 added
02:24:730 - 02:25:110 - Needn't Double Notes in my opinion it's piano major keys
02:33:275 (153275|1) - Move to 6.Because there are some people are left-hand space it doesn't really hard
02:34:794 (154794|5) - Move to 2 ^ same
02:35:173 (155173|1,155363|5) - And Ctrl+J according your pattern i prefer this
02:38:022 (158022|4,158022|5,158401|4,158401|5) - Can move to 23 .Because it is a little diffcult in Normal moved
03:37:832 (217832|6) - Move to 2 nope
03:41:249 (221249|2) - Move to 5 nope
03:41:439 (221439|6,221534|5,221629|4) - Move to left hand.Last 1/4 all in right hand.A little tired orz prefer like this
03:43:718 (223718|6,223813|5,223908|4) - Move to left hand prefer like this
03:44:098 (224098|0,224098|2) - Move to right hand nope
[7K Hard]
00:04:034 - Here has clearly Piano sound not enough to put as note so leave this
00:04:794 - ^ not enough to put as note so leave this
00:05:173 (5173|3) - Suggest remove likes 7K Normal no thanks
00:36:123 - The same Sound but suddenly only 1 Note orz focusing on piano
00:36:882 - ^Here i suggest you add at 3 focusing on piano
00:42:199 - The same likes^ focusing on piano
00:42:958 - ^ focusing on piano
00:56:060 (56060|4,56439|4) - Move to 3.More intersting to play note pitch
01:27:958 - My suggestion
01:27:958 -How about this? http://puu.sh/9qewl/4e132e4303.jpg nice pattern and followed pitch, fixed
01:49:034 - Needn't double Notes in my opinion CloseHat are enough to make double as the difficult are hard or above. well depending on song ofc
02:01:756 - The same sound likes 02:01:946 - So Suggest you Add a Note at 5 added
02:14:287 - Ah..Why 4 Notes orz removed
02:28:908 - Can delete 1 Note in my opinion deleted
03:23:401 - ~ 03:24:161 - Maybe can use LN Style likes 01:27:958 -It is very fun~ prefer like this
03:26:439 - My suggestion http://puu.sh/9qf3O/1fafd1b9c8.jpg monotone pattern :/
[7K Maximum]
Haven't some problems but↓
Maximum Star≈3 Orz i don't know why
00:08:211 - Has clearly Piano Sound here only follow major keys
00:49:224 - Add a Note.The same sound likes 00:47:705 - prefer like this
01:27:958 - http://puu.sh/9qfJw/b9c80c2aa6.jpg this are followed pitch
03:23:401 - Likes 01:27:958 - But Ctrl+H followed pitch
03:43:908 - I suggest you start 1/4 at here didn't have enough sound for 1/4, so not
Good Luck~
thank you for modLightAN21 wrote: 4r6f4i
Hello !
Sorry for the delay !
Mod for 7K:
columns:
7K: |0|1|2|3|4|5|6|
7K Normal00:02:135 - you can add a note for piano's sound. added
00:24:730 (24730|6) - you can move to col 3 - similar sound with 00:24:541 (24541|3) moved
00:43:718 (43718|5) - I think this hitsound appear more obviously at 00:43:908 - you can move to there both piano & clap are sounded there
00:43:528 (43528|0,43718|1) - suggest same column. used same pattern with next part
00:45:427 - add a note(kick.wav) - suggest same column with 00:45:237 (45237|0)
^ for these 2 drum's note, I suggest column 1 or 3 this part based on piano chord (but i can't get the chord x.x)
00:48:275 (48275|2,48465|6) - suggest same column. nope
01:16:376 (76376|3) - you can use long note(1/2 beat long) with same hitsound. added
02:40:680 (160680|1) - you can add hitsound F5 or F6. i tried and its weird to compose piano sound to guitar (acoustic) sound
02:44:477 (164477|6) - suggest using normal note for drum's sound.
03:00:617 (180617|4,180617|6) - suggest using only one note.(col 5)
^ because 03:00:237 (180237|4,180237|6) is more loudly. based on piano chord7K Hardas far i heard its end up 03:25:585 -00:48:085 (48085|0) - you can move to col 2, and
00:48:275 (48275|2,48275|6) - change hitsound, and
00:48:465 (48465|0,48465|6) - change hitsound i don't want
01:01:376 (61376|1,61566|1) - suggest different column.(different hitsound) fixed
01:29:762 (89762|1) - you can add hit sound: Hat.wav i don't use hat in this part
01:30:522 (90522|2) - ^
01:31:566 (91566|3) - ^
01:47:895 (107895|6,108085|6) - suggest different column.(different hitsound) fixed
02:50:363 (170363|2) - change to normal note or add hitsound CrashCymbal or OPHat. the note produce short synth and it doesn't have cymbal or OPhat
03:03:844 - move a note to col 5 - same sound with 03:03:465 (183465|5,183654|5)
^ and move another note up 1/2 beat - use 2 notes to express this hitsound 03:04:034 (184034|6) will be better. you mentioned something wrong here, fixed
03:05:553 - you can add notes - the rhythm changing. reverb doesn't needed a note
03:20:933 (200933|0) - suggest col 1. already there
03:22:452 (202452|6,202642|6) - suggest different columns(different sounds), and
03:21:882 (201882|6) - extend to the red line. it's sounded like that
03:24:920 (204920|0) - the sound change at 03:25:490
^ - shorten to the red line and add a long note(1/2 beat long) start from 3:25:490
7K MaximumI hope my suggestions are helpful to you !03:14:098 - 03:15:047 I think here should use similar long notes in same columns like 03:17:135 - 03:18:085 fixed
03:24:920 (204920|2) - suggest ending at 03:25:490 this method are same with previous part
03:33:275 - 03:39:351 you can use long notes to express pinao part. This can make this diff more like Hard+. unfortunately i don't use any method to make something different with the real beat. so this suggest can't be applied because the piano itself doesn't have long synth.
Good luck !
thank you for modDraftnell wrote: 2ao4y
Hi Reikosaka~
Here my simple modd ^^
7k Normal00:17:515 - add note in col 6 added
00:45:427 - add 2 note in col 1 & col 6 so i do rearrange
03:10:110 - add note 1 >w< dont want it
03:29:287 (209287|1) - move to col 5the high pitch actually goes to right, but i used reverse pitch in this part (my old style) so i dont want .-.
the rest of the package already good
7k Hard00:14:667 - add a LN ? why i add hold note for guitar -_-
01:07:262 (67262|6) - move to col 5 moved
01:16:946 - add note 1 added
01:17:705 - ^ added 7th column
01:27:009 (87009|6) - move to col 3 prefer this
01:30:237 (90237|5,90237|0) - CTRL + H keep like this for same reason with above
02:32:705 - add note 1 (for guitar sound) if i put note for guitar at this parts seems will disturb with kick snare sound
02:32:895 - ^ same reason with above
03:03:085 (183085|6) - move to col 5 rapid-note already good
the rest is nice >w<
7k Maximum00:12:389 (12389|4) - move to col 4 moved, i dont know why i feel its fit
00:23:971 (23971|4) - move to col 5 dont want to move it
01:00:806 (60806|0) - move to col 3 already good i think
03:17:135 (197135|1) - move to col 5 i moved this to 3rd column instead.
Well the rest so good !!!
Nice map Reikosaka
and GL for Ranked ^^
thanks buddy !dosyeru wrote: 3po62
i found a LN was misplaced.
here's update
http://puu.sh/ebhc7.osu
V<3
Fixed file exceed till 9.996 MBSimple_Star wrote: 474q10
Hi there
Yours Filesize of the mapset exceeds 10MB without video.Please reduce.
Yours 7K Maximum have 2 unsnapped.Please fix it.
will edit this later , i have something to do :/LordRaika wrote: 6u1dy
Yo~ here's my BN Check :
U got some serious issue here.... 1d234y
BG : ✔
Audio : X
Timing : ....
Spread : ✔
Metadata : ✔
Audio : Huge problem on...kick.wav >>> original file : kick.mp3 fixed
snare2.wav fixed
snaretom.wav fixed
tom.wav fixed
tom1.wav fixed
tom2.wav fixed
tom3.wav fixed
all of those is mp3 with 18 ~ 21ms delay T^T
fix it, since they dont accept delay.... , or let me know if you want me to help fix it for you....
the toms seems doesn't good enough, need your guide here
Timing : some Sv on Maximum and Hard, try to reduce 1.5x usage like here :
00:12:389 - , 00:57:958 - and so on, maybe reduce it to 1.2 or smthg, and ask some other player to see....
if its annoying to be play or not D: , you dont want any SV issue right? XD same here.... thts why i suggest to consider change it or else. for the best thing i have, this SV already calculated, the speed 1.5x just used by 1/2 without any 1/4 note inside. it doesn't make any problem here
Note Check : 8K Another and Hyper... have some serious ghost note... no sound and no hitsound,
not an issue for me, but might be an issue for QAT, be careful, i suggest remove this kind of note, like Maximum that doesnt map it....
00:02:515 - , 00:03:465 -
u can make the previous note LN to fill the emptiness, its recommend dont use note... since its no sound.
Let me know again after that ^
and after KK's Check
GL~
Kyousuke- wrote: 3g3l58
lol same with raika qualify at Pile - Aishiteru banzai!
since many BN were addded, we have a lot of qualified beatmaps lol
but...
already qualified on forum lol
No Problems, and of course, im doesnt have any gift too ;A;dosyeru wrote: 3po62
that heart icon on this form is a sweet valentine gift from KK.
thank you, KK. you are the only one who gave me any gift today![]()
oh, emotion icon should be![]()
![]()
oh i see lolLordRaika wrote: 6u1dy
Kyousuke- wrote: 3g3l58
lol same with raika qualify at Pile - Aishiteru banzai!
since many BN were addded, we have a lot of qualified beatmaps lol
but...
already qualified on forum lol
NO kyou!!
mine is different... i intentionally post that with Strike code....
but i dont QUALIFY it.... there is no heart at all of pile - aisheru banzai....
KK u shouldnt post QUALIFY/heart if the cap doesnt allow u to do so T^T
even if u edit it... it still count the post bfore u edit it....
so the thread here got a heart orz
CUUUUUUUTE LOOOOL!!Kuo Kyoka wrote: 225m5w
I need to save post before ;A; dont know then, but in midnight I cant use the lap, only can by phone and qualified it ;A; sorry
actually, I was do like that on my first qualified's map, lol
No Problems, and of course, im doesnt have any gift too ;A;dosyeru wrote: 3po62
that heart icon on this form is a sweet valentine gift from KK.
thank you, KK. you are the only one who gave me any gift today![]()
oh, emotion icon should be![]()
![]()
don't think there is such ruleKuo Kyoka wrote: 225m5w
maybe after DQ ._. I will rebubble it and Raika will qualified it then, cause I cant requalified it! (Rule) sorry
Raika pls help me on requalified it, thanks
And Reika, pls post a poster when u has some chanes on the map, thanks ( or notice me )
Harbyter, sorry for mebut i seems a little bit sad when have someone check the map after it get qualified, but dont mind at it anymore, it ed
Kuo Kyoka wrote: 225m5w
I will rebubble it and Raika will qualified it then, cause I cant requalified it! (Rule) sorry
p/3798463Loctav wrote: 5b1v22
Everyone can requalify everything. No one cares. You just risk a payment with your BAT score yet again in case it gets disqualified again - and that is up to you to decide!
i dont think mapper will able to make a easy's diff ;A; but dunno, maybe i will ask QAT for the difflolcubes wrote: 331p4a
Well, the diff is well made, although too hard, I think remaking it would be a waste.Kuo Kyoka wrote: 225m5w
- Remake the Normal's diff for make it below then 2 stars [for easier then]
I'd rather see an easier diff made which is more simple, but that means more work.
Just saying.
let me give you my answer to your 2nd question about the use of scratch in BMS/IIDX first.ExPew wrote: 3w1g2
[all 8K]
your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
lol this songdosyeru wrote: 3po62
an example
voice, SFX, and cymbal are assigned to scratch.
is this song too old to you guys btw??![]()
-Kamikaze- wrote: 101r26
Yeah, S column isn't only for crash/cymbals and we're free to map it as we see it fit.
This isn't related to DQ anyway
thanks for your , i will take note on this. its okay i dont point this unrank issuedosyeru wrote: 3po62
let me give you my answer to your 2nd question about the use of scratch in BMS/IIDX first.ExPew wrote: 3w1g2
[all 8K]
your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
In IIDX, scratch notes are used for not only cymbal/crash, but also, for examples, voice sounds or even bass drums as well.
an exampleso i believe there is no problems to use scratch notes for many instrument through the chart.
voice, SFX, and cymbal are assigned to scratch.
is this song too old to you guys btw??![]()
From what i read, your first question was asking about playability and mapability. right??
I also believe those scratch notes are not so mean to hit for each level of players, and most of those notes follow quite hearable sounds.
One thing that could be a concern is scratch notes which follows snare drums at every 2nd and 4th beats.
that style is often seen in Insane BMS, and as far as i , there is no IIDX chart used that style.
As i said, however, those notes are not hard to play, so I'd say, scratch notes in this map is not a problem to cause DQ.
thanks for your suggest pew !ExPew wrote: 3w1g2
Reason for Disqualification
kick.wav ( 5ms+ late )fixed
[7K Normal]
star difficult on Normal has reached more than 2.00 (UNRANKABLE) reduced
[7K Hard/Maximum]
SV change quite terrible pn HD and MX such as:
00:12:389 - inconsistent sv change on music i like this
00:55:110 - ^ removed
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00:27:958 - try constant your sv change previously at 00:24:920 -
00:30:616 - ^ remove i think this is good
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00:43:148 - use x1.0 this part prefer like this
00:55:680 - try constant your sv change previously at 00:55:300 -
00:56:059 - ^ remove
00:56:439 - ^ remove
00:56:819 - ^ remove i didn't make it constant, but i remove the SV so it's only one speed change in this part
00:57:958 - this is bad sv changes using x1.5 does not fit on music
01:24:161 - remove this svfixed
01:25:680 - this not breakcore/speedcore you mapped in, remove it. actually the beat feels like stacked, but also can't be played well too. so i remove it
01:25:727 - remove removed
02:03:654 - remove, i prefer use 0.8 until new measure line same
02:04:224 - ^ remove same
02:04:793 - ^ remove i prefer this
03:05:553 - remove i like this
03:21:123 - ^ lol, not funny. fixed
[all 8K]
your special column used too many instrument mixed(such clap/piano/kick/snare), does it fit well?
-becuz bms/iidx usually used cymbal/crash for special column.( you can deny this, i just curious about this )
thanks for your suggest JulieJulie wrote: s501v
Zzz I'm stress night before exam, so felt like checking =w=
Hmm might be unrankable issue?
02:02:705 - 1/12 piano timing orz...
02:03:465 - ^
there's not 1/12 note placed
For all level
02:58:908 - forgot keysound, should be "violon 3" no? O.O
In your Normal, you put LN for violon, so you probably heard some violon there as well no? XD removed the not
Hmm ok instead of people just complaining Normal being to hard and saying remap, let's help(mine might not help orz). Hope it help for better quality after re-rank!
Normal
You do want your whole diff to be easier then Hard of course, but also some part easier then Hard xD
01:37:832 - 01:48:085 - maybe this part hard for beginner? stack one hand and need to focus LN on the other hands, mostly then you see triple stack 01:42:009 (102009|0,102199|0,102389|0) , which make it even more confusing for beginner since it wasn't same ryhthmn, and they might just keep staring at those LN~ fixed
02:02:325 (122325|3) - 02:03:085 (123085|3) - You didn't add it in hard, why add it in Normal? This sound is not as much important for normal, this part should be more relax then before 02:02:135 , try 1/2
02:06:503 (126503|3) - delete since you didn't add it in Hard deleted
Would love if you keep your violon keysound (like you did on Hard) on the slider example : 02:08:591 (128591|2,128591|4) , if player don't miss slider can still hear the good hitsound you mapped for~ Since I'm pretty sure those slider wasn't for drum www too lazy to change xD, you're right
02:11:629 (131629|5,131629|2,132009|5,132009|2,132579|5,132579|2) - why same column x.x!! and mostly lots of right side in this part hard fo beginner, but anyway the thing is why same colum, drum and piano same column? XD i think not
02:28:528 (148528|5) - delete, only one note in Hard here deleted
02:34:034 (154034|6,154319|6,154604|6,154794|5,154794|3) - all in the same hands, this part might cause trouble for beginner, mostly this 02:34:319 (154319|6) stacked on blue line changing the rhythmn of it, might want to put it in the left side if you want to keep this note i think not
03:00:237 (180237|6,180237|4,180617|4,180617|6,181186|4,181186|6) - this piano 03:01:186 (181186|6,181186|4) stack same column as drum O.O + you didn't add anything in Hard xD well, different is good :/
03:03:085 (183085|1,183275|1,183654|1,183844|1,184224|0,184414|0) - those stack for left hands, probably not suggested, also the rhythmn nearly as same as Hard. that's not really hard i guess
03:04:794 (184794|1,184794|0,184984|0,184984|1,185363|1,185363|0) - this part is a bit harder then the Hard level lool lol xD
03:16:566 (196566|2,196756|6,196756|3,196946|1,197135|0,197135|4,197230|5,197325|6) - this part, probably the trickiest part in your Normal, and the rhythmn might also be more hard then Hard. Hard only have one LN hold that might be hard and one LN, but Normal have a bunch of LN on one hands + triple (like Hard) on the other hands. i think that's not hard
Ok I gotta go sleep + exam~ will edit later~ XD
Fixed all, thanksHarbyter wrote: 432sa
hi reika :v
00:57:484 - did you forgot this note on the 7K maximum ?You put a note here in the 7k hard
01:26:629 (86629|3) - following your rhytm i think this note should be here 01:26:724 - always on the 7k maximumor are intentional?
but the hitsound Kick is like this![]()
thx mod <3ExUsagi wrote: 3p472q
Reserved.. :^)
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
these mods below not based of 'any style' for quality sake, i only follow how the music & the rhythm works
[D's Normal]
00:05:173 (5173|1,5363|5) - feels weird because the pitch kinda down.. flip to 6 2 will works better
00:06:692 (6692|5,6882|7) - same case above, 8 6 will works better
piano sounds in music definitely go up, but hit-sounds somehow go down.
I leave this to reikosaka since this is his own map-set. If he follows hit-sounds, I will flip those notes.
03:20:363 (200363|3) - to 3 will more accurate i guess?
moved to 5
03:44:857 - add 1 more note? better rhythm imo
hmm,... no change
[D's Hyper]
00:04:984 (4984|1,5363|5) - same case on NM, feel weird because the pitch goes down.. switch to 6 2 will works
00:06:692 (6692|1,6882|3) - ^ 4 2
i need to talk to rei
00:30:427 (30427|6) - to 3 would be more accurate
no change
01:31:186 (91186|0) - no hit hat, but you put hit hat here, considering as ghost notes, you could turn 01:30:996 (90996|0) - into LN on another column, OR follow the 1/4 synth
removed hit-sounds
[D's Another]
00:05:173 (5173|1,5363|3) -
00:06:692 (6692|1,6882|5) - i guess you know, switch those column placement for more accurate pr
same as other diffs
02:05:458 (125458|3,125458|5) - 02:07:547 (127547|5,127547|3) - 02:08:496 (128496|4,128496|2) - optional..
i can't be the only one here who thinks this is a real ghost notes..
02:17:610 (137610|4) - same case above i guess.. layering 1 single long sound with 1/4 kinda.. ==a
it's not like i don't like the 1/4 part, it plays nicely, but in my honest opinion, i prefer the 1/2 beat 'as it is'... so consider to layer the real sound as you always did... :3
I guess those hit-sounds would be misplaced.
to be honest, rei added hit-sounds into my diffs instead of me, so i dont know how he did.
for the 8K, i personally looooooveeeeee the spreads.. overall it has enjoyable rhythm..
for 7K, i will delay first as reika's favor.. :3
ExUsagi wrote: 3p472q
7K check
im sorry though, i will going abit harsh because im not satisfied with current PR patterning, and some keysounding placement, though it's minor but really important... this could be affect my discreet on 8K spread too..
[7K Normal]
00:00:617 (617|1) - until 00:11:060 (11060|1) - , if i could be honest, the current notes placement 'based of piano pitch' is really random.. if you really want to make reversed pr, make everything reversed, but i saw you put the pitch not in order at all.. i highly recommend you to put the note placement based of piano pitch.. fixed, that's weird for piano things
00:12:579 (12579|6,12958|2,13148|4) - these LNs should uses violin*.wav keysound, because these ln is what its represent for, re-arrange all hitsound 'as its supposed to layered at'.. i don't know but even it's only about keysound placement, this is just simply wrong in my view.. sorry seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)
for hint, try : View > Show Sample Names, you can easier see which keysound you should move..
this one is the current hitsound placement
try to fix everything like this..
00:18:085 (18085|0,18085|3) - ^
01:24:541 (84541|0,84920|5,85110|0) - what is this notes layered for? ==a guitar desuu
01:37:832 (97832|0,98022|3,98211|0) - flipped with 01:43:908 (103908|6,104098|3,104287|6) - '-')a erm, i guess this one is fine.. ==a but i feel its weird to play something reversed after 4 beat (64:0 > 68:0).. it just my personal opinion as player i have opinion in this map that shouldn't do proper pitch in every part :/
continue later.. and i guess you got the hint of the keysound placement fix on other diffs too..
why you take it at mad things. im just give my opinion, you helped me ofc. your suggest is good. are you really want me to change the keysound placement ?ExUsagi wrote: 3p472q
"seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)"
for now, ask QAT, or maybe another BN to re-rank this...this kind of respond is really pisses me off..
im just trying to help to rank your map here.. ==a
luckman gave me the sheet, and i find the proper instrument, i don't think this is offensive.[AyanoTatemaya] wrote: 4b5b1n
"seriously im lazy to fix this keysound placement, and this is not even serious issue (still rankable)"
i don't want to instantiate another drama but as a keysounder, i'm kinda offended by this.
just saying![]()