If you have corrupt files you don't reinstall,l you remove the corrupt files.
I get this toorenoxz wrote: 2j11h
I've been testing it again now and it the details do actually appear after a while (They flash up one at a time, dissapear again, then you're grade shows up in the middle of it and after that the rest of the details show up permanently). I don't know if that's just a new way of displaying the scores in cutting edge, so I'm not sure if a new thread is really necessary. If so, just delete my nonsense. If not, I'll make one.
http://puu.sh/d6n20/c8fa803e48.jpg
http://puu.sh/d6n0G/1a5961479d.jpg
http://puu.sh/d6n1d/6cbd1b9a50.jpg
I saw this too sometimes, especialy when I play maps far too hard for me (For exemples fast insanes with DT). Seams to happen only on fast maps, don't think it happen on slower songs (Or maybe I don't see it because my acccuracy is better dunno).Lonelyginger wrote: 5o3ay
The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.
I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)
Replays of plays done on stable appear normal while watching them on cutting edge.
Hopefully this is enough information on the issue!
t/193755Astar wrote: 545v16
Clicking message notification while in mod selection screen breaks it.
Just saw it again so screen :Arnold0 wrote: 46f1f
I saw this too sometimes, especialy when I play maps far too hard for me (For exemples fast insanes with DT). Seams to happen only on fast maps, don't think it happen on slower songs (Or maybe I don't see it because my acccuracy is better dunno).Lonelyginger wrote: 5o3ay
The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.
I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)
Replays of plays done on stable appear normal while watching them on cutting edge.
Hopefully this is enough information on the issue!
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
This should have been fixed with the latest update. Please check if you can still get this error.IA42 wrote: 1n6445
get this when changing tab
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
Confirming... In both ways: osu!standard mods don't dissapear too.marcostudios wrote: 5c4z8
Sry for double post but i found that the mania-only mods don't disappear when changing mode
Most of the others are already knownkoopa712 wrote: 1e6c6t
Confirming... In both ways: osu!standard mods don't dissapear too.marcostudios wrote: 5c4z8
Sry for double post but i found that the mania-only mods don't disappear when changing mode
By the way, to avoid double post, there's bugs I found:
- Combobursts sounds not playing (tested with other skins, didn't worked, tested in stable, worked)
- Specific map applause.wav not playing, skin applause.wav plays instead (still works in stable, tested with this map for example)
- CtB banana sounds glitching (high-pitched at the start, then same sound for every banana)
- Hyperdash fruits staying at the bottom (tested with default skin, happening too)
[Yong] wrote: 1f6x71
With lastest 20141202 build, combo burst sound doesnt play
I Read the update description multiple times, but ppy didnt mention anything about disabling combo bursts (removing combo burst sounds would be dumb anyhow) so I am assuming it is a bug. The cutting edge build before this latest one didnt have such problem either.
Basically, my skin with custom combo burst sounds:
DOESNT PLAY on cutting edge
PLAYS no prob on stable
** The combo burst images appears without any problem. It is just the sound**
This happens in all Mods
dunno with other issue but my issue seems fixed now \:D/IA42 wrote: 1n6445
I dunno why but my Skin.ini seems error now
- first "Version: latest" no longer available
- then i tried change to new version "Version: 2.4" but it's always make new line of "Hitcircleoverlayabovenumber" when change skin and "menuglow, keys, key(num)" line when change mania key![]()
Send over your skin.iniReddScorn wrote: 686i2v
on skins only using 2 combo colours only, the third and fourth combo colours from the default scheme are used.
that breaks skins focused on a single colour and should be reverted back to at least having 2 colours defined. I just don't see the reason for that change.
Again what simply happened: I only have two colours defined and osu! added Combo3 and Combo4 from default skin.drum drum wrote: 215943
Send over your skin.ini
[General]
Name:
Author: ReddScorn
Version: latest
CursorExpand: 1
CursorRotate: 0
CursorTrailRotate: 0
AllowSliderBallTint: 0
SpinnerFadePlayfield: 0
SpinnerNoBlink: 1
HitCircleOverlayAboveNumber: 0
[Colours]
Combo1: 255,255,255
Combo2: 255,255,255
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
SongSelectActiveText: 255,255,255
SongSelectInactiveText: 120,120,120
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 40
ScorePrefix: score
ScoreOverlap: 3
ComboPrefix: score
ComboOverlap: 3
In the osu! folder, open with notepad the file osu!.<Windows name>.cfg, search for the line "Skin = <Skin Name>" and delete it, then save the file.Al3xeo wrote: 2d1j4y
For my osu i launched it in cutting edge mode and now i cannot do anything. The cursor does not display and keyboard buttons do not work at all. Please assist or fix thanks
Due to this i cannot change back to stable mode in the game and i do not know how out to change outside of the game.
Full Tablet wrote: 5o4t51
In the osu! folder, open with notepad the file osu!.<Windows name>.cfg, search for the line "Skin = <Skin Name>" and delete it, then save the file.Al3xeo wrote: 2d1j4y
For my osu i launched it in cutting edge mode and now i cannot do anything. The cursor does not display and keyboard buttons do not work at all. Please assist or fix thanks
Due to this i cannot change back to stable mode in the game and i do not know how out to change outside of the game.
[General]
Name:
Author: ReddScorn
Version: latest
CursorExpand: 1
CursorRotate: 0
CursorTrailRotate: 0
AllowSliderBallTint: 0
SpinnerFadePlayfield: 0
SpinnerNoBlink: 1
HitCircleOverlayAboveNumber: 0
[Colours]
Combo1: 255,255,85,20
Combo2: 96,255,68,20
Combo3: 0,128,255,20
Combo4: 255,68,68,20
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
SongSelectActiveText: 255,255,255
SongSelectInactiveText: 120,120,120
[General]
Name:
Author: ReddScorn
Version: latest
CursorExpand: 1
CursorRotate: 0
CursorTrailRotate: 0
AllowSliderBallTint: 0
SpinnerFadePlayfield: 0
SpinnerNoBlink: 1
HitCircleOverlayAboveNumber: 0
[Colours]
Combo1: 255,255,85,0
Combo2: 96,255,68,0
Combo3: 0,128,255,0
Combo4: 255,68,68,0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
SongSelectActiveText: 255,255,255
SongSelectInactiveText: 120,120,120