Leaving the main menu leads to any custom visualiser colors being changed back to default.
video here
video here
System.NullReferenceException: Object reference not set to an instance of an object.
at #xh.#5o.#rs()
at #tb.#zb.#rs()
at #Lg.#Ng.#JJ()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
System.NullReferenceException: Object reference not set to an instance of an object.
at #xh.#5o.#rs()
at #tb.#zb.#rs()
at #Lg.#Ng.#JJ()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
ystem.NullReferenceException: Object reference not set to an instance of an object.
at #xh.#5o.#rs()
at #tb.#zb.#rs()
at #Lg.#Ng.#JJ()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
bancho has risen upBanchoBot wrote: 5l6ig
This issue has been addressed by the following change by peppy:
Fix menu triangles not hiding correctly when disabled.
It will be applied to builds newer than b20141125.2cuttingedge.
Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
drum drum do understand as cutting edge is usually for devs testing updates and features, most updates after severe testing (though in most cases in work for some and doesn't work for some) are usually pushed into the Stable client. So if s are having issues even opening the client, its best to keep it noted to avoid hazardous resultsdrum drum wrote: 215943
If you can handle stable there is no problem at all.
Same on my sidetsundoll wrote: 4j684c
FPS in catch the beat is lower as of today by 100. Doesn't happen in the menu at all, and on stable it doesn't happen. It's not smooth at all. Going to reinstall and see if problem persists.
Edit: Reinstalled, still the same. Might fix itself with next build
This is exactly what I was talking about.Kennyd wrote: 381653
After the newest update the falling fruits in ctb lost the smootheness. It looks same as if I play with a framelimiter with 120 fps. But the game says it's running with 1.500 fps. I tested the stable build and in this the fruits fall a lot smoother. I hope you can get what I want to tell you ^^.
make a new thread for this if it happens on both buildsKingTaTo wrote: p3044
For some reason, when I try to select different resolution for osu! (currently in full screen), nothing seems to happen, as in it still stayed in full screen despite the other option being highlighted. And yes, I did have full screen option off.
Edit: Just tried switching between the stable and cuttingedge build and it seems to happen for both of them it looks like. Even after reinstalling osu!.
tsundoll wrote: 4j684c
FPS in catch the beat is lower as of today by 100. Doesn't happen in the menu at all, and on stable it doesn't happen. It's not smooth at all. Going to reinstall and see if problem persists.
Edit: Reinstalled, still the same. Might fix itself with next build
It did for one thing in the past I had corrupt files in my directorypeppy wrote: 73101g
tsundoll wrote: 4j684c
FPS in catch the beat is lower as of today by 100. Doesn't happen in the menu at all, and on stable it doesn't happen. It's not smooth at all. Going to reinstall and see if problem persists.
Edit: Reinstalled, still the same. Might fix itself with next build
do NOT EVER REINSTALL. it will NEVER FIX YOUR PROBLEM. ffs
I get this toorenoxz wrote: 2j11h
I've been testing it again now and it the details do actually appear after a while (They flash up one at a time, dissapear again, then you're grade shows up in the middle of it and after that the rest of the details show up permanently). I don't know if that's just a new way of displaying the scores in cutting edge, so I'm not sure if a new thread is really necessary. If so, just delete my nonsense. If not, I'll make one.
http://puu.sh/d6n20/c8fa803e48.jpg
http://puu.sh/d6n0G/1a5961479d.jpg
http://puu.sh/d6n1d/6cbd1b9a50.jpg
I saw this too sometimes, especialy when I play maps far too hard for me (For exemples fast insanes with DT). Seams to happen only on fast maps, don't think it happen on slower songs (Or maybe I don't see it because my acccuracy is better dunno).Lonelyginger wrote: 5o3ay
The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.
I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)
Replays of plays done on stable appear normal while watching them on cutting edge.
Hopefully this is enough information on the issue!
t/193755Astar wrote: 545v16
Clicking message notification while in mod selection screen breaks it.
Just saw it again so screen :Arnold0 wrote: 46f1f
I saw this too sometimes, especialy when I play maps far too hard for me (For exemples fast insanes with DT). Seams to happen only on fast maps, don't think it happen on slower songs (Or maybe I don't see it because my acccuracy is better dunno).Lonelyginger wrote: 5o3ay
The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.
I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)
Replays of plays done on stable appear normal while watching them on cutting edge.
Hopefully this is enough information on the issue!
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
This should have been fixed with the latest update. Please check if you can still get this error.IA42 wrote: 1n6445
get this when changing tab
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
Confirming... In both ways: osu!standard mods don't dissapear too.marcostudios wrote: 5c4z8
Sry for double post but i found that the mania-only mods don't disappear when changing mode
Most of the others are already knownkoopa712 wrote: 1e6c6t
Confirming... In both ways: osu!standard mods don't dissapear too.marcostudios wrote: 5c4z8
Sry for double post but i found that the mania-only mods don't disappear when changing mode
By the way, to avoid double post, there's bugs I found:
- Combobursts sounds not playing (tested with other skins, didn't worked, tested in stable, worked)
- Specific map applause.wav not playing, skin applause.wav plays instead (still works in stable, tested with this map for example)
- CtB banana sounds glitching (high-pitched at the start, then same sound for every banana)
- Hyperdash fruits staying at the bottom (tested with default skin, happening too)
[Yong] wrote: 1f6x71
With lastest 20141202 build, combo burst sound doesnt play
I Read the update description multiple times, but ppy didnt mention anything about disabling combo bursts (removing combo burst sounds would be dumb anyhow) so I am assuming it is a bug. The cutting edge build before this latest one didnt have such problem either.
Basically, my skin with custom combo burst sounds:
DOESNT PLAY on cutting edge
PLAYS no prob on stable
** The combo burst images appears without any problem. It is just the sound**
This happens in all Mods