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[Archived] Issues with Latest Cutting-edge Build (Post Here) 5z1i67

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Leaving the main menu leads to any custom visualiser colors being changed back to default.
video here
Please don't report ANYTHING related to transtiions, backgrounds, dim, triangles, etc. etc. etc.
Didn't see this elsewhere, the s filter selection gets reset switching between stable and cutting edge. (The F9 )

Franc[e]sco wrote: 2n3g6m

Problem Details:
I was sending a link to a friend when I noticed that the clickable blue box for the link was in a completely wrong position.


Video or screenshot showing the problem:



osu! version: 20141118.3cuttingedge
I'm noticing that the music gets slightly softer when I break combo on this build. If this is a new feature, I would really prefer a toggle switch if implemented. I would appreciate any clarification. thanks.

B20141119.1cuttingedge
It's best if you don't request a toggle for new features.

drum drum wrote: 215943

It's best if you don't request a toggle for new features.
actually I'm the idiot, this feature is in the stable release.
the editor : BG auto-delete ;w;
Yes it's best if no one uses the cutting edge editor until everything is sorted.
I'm not sure if I should post this but this related to something else, maybe.

I believe it is t/257811
I would like to report that if you run the updater from the option it runs twice
I do believe that the AiMod in the latest cutting-edge is very helpful in mania mode. (Because of the new detection of 1ms unsnapped notes)

But the auto-delete of BG is a problem especially if you're the mapper. Hoping for fix
Getting a message popup here.

Start osu!.exe while osu! is already running. The osu!updater window will pop up with "please close osu! to continue".
When you close the osu!updater window, your osu! window wille get a message popup like this.

AiMod (copy from t/260877):
just see the picture.
maybe windows 7 is ok.

Video or screenshot showing the problem:



osu! version: 20141122.5cuttingedge

Not sure if related to the build or just an issue at my end but...
Song controls are no longer visible for me as of today, though using keyboard commands can still pause/next track etc.
Idk what happened but EVERYTIME I try to play a beatmap, it goes automatically to auto, and I go to disable it and i try map again and the same thing happens so yeah it's pretty annoying that I cant play

hiki-p wrote: 2a6q3b

Idk what happened but EVERYTIME I try to play a beatmap, it goes automatically to auto, and I go to disable it and i try map again and the same thing happens so yeah it's pretty annoying that I cant play
That;s not something that belongs here. Make a new thread.
This issue has been addressed by the following change by peppy:

Fix menu triangles not hiding correctly when disabled.

It will be applied to builds newer than b20141125.2cuttingedge.

Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
What? BANCHOBOAT! SHE SPEAKS!

anyways..

t/261410 This issue of how much extra stuff osu! leaves behind after closing, especially on current open windows is not only disconcerting but also related to this mega-bug.

Honestly, other than what's listed, cutting edge works really smoothly, especially during game-play, which is even more awesome.
After the update, I can't open osu now, gets a error.

System.NullReferenceException: Object reference not set to an instance of an object.
at #xh.#5o.#rs()
at #tb.#zb.#rs()
at #Lg.#Ng.#JJ()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
Same here

System.NullReferenceException: Object reference not set to an instance of an object.
at #xh.#5o.#rs()
at #tb.#zb.#rs()
at #Lg.#Ng.#JJ()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
I also can't open latest build but I found a temporary solution.
In osu!.<name>.cfg change menuMusic to 1 and try again. Osu will start.
Now osu is crashing in test build if osu! music theme is disabled.
IA42
Same here :cry:
ystem.NullReferenceException: Object reference not set to an instance of an object.
at #xh.#5o.#rs()
at #tb.#zb.#rs()
at #Lg.#Ng.#JJ()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
Fixed
Fixed crashes.
IA42
sorry but the song preview seems wrong... after the song done the song preview not start the song from first like before but from song preview point it is intended????

EDIT: t/261552

BanchoBot wrote: 5l6ig

This issue has been addressed by the following change by peppy:

Fix menu triangles not hiding correctly when disabled.

It will be applied to builds newer than b20141125.2cuttingedge.

Please follow up in this thread on the status of this issue after you have tested it. If it has not yet been resolved, please provide any new details that may have arisen since before this change.
bancho has risen up
FPS in catch the beat is lower as of today by 100. Doesn't happen in the menu at all, and on stable it doesn't happen. It's not smooth at all. Going to reinstall and see if problem persists.

Edit: Reinstalled, still the same. Might fix itself with next build
Your system might not be able to handle cutting edge, in that case switch to stable for now and try again later.

drum drum wrote: 215943

Your system might not be able to handle cutting edge, in that case switch to stable for now and try again later.
It handled it fine last night. Something clearly changed in the new build is all.


If you can handle stable there is no problem at all.

drum drum wrote: 215943

If you can handle stable there is no problem at all.
drum drum do understand as cutting edge is usually for devs testing updates and features, most updates after severe testing (though in most cases in work for some and doesn't work for some) are usually pushed into the Stable client. So if s are having issues even opening the client, its best to keep it noted to avoid hazardous results

tsundoll wrote: 4j684c

FPS in catch the beat is lower as of today by 100. Doesn't happen in the menu at all, and on stable it doesn't happen. It's not smooth at all. Going to reinstall and see if problem persists.

Edit: Reinstalled, still the same. Might fix itself with next build
Same on my side :D Sorry for the edit I just read the first and the second pages and was thinking I was the only one with this issue.

Kennyd wrote: 381653

After the newest update the falling fruits in ctb lost the smootheness. It looks same as if I play with a framelimiter with 120 fps. But the game says it's running with 1.500 fps. I tested the stable build and in this the fruits fall a lot smoother. I hope you can get what I want to tell you ^^.
This is exactly what I was talking about.
Acknowledged
For some reason, when I try to select different resolution for osu! (currently in full screen), nothing seems to happen, as in it still stayed in full screen despite the other option being highlighted. And yes, I did have full screen option off.

Edit: Just tried switching between the stable and cuttingedge build and it seems to happen for both of them it looks like. Even after reinstalling osu!.

KingTaTo wrote: p3044

For some reason, when I try to select different resolution for osu! (currently in full screen), nothing seems to happen, as in it still stayed in full screen despite the other option being highlighted. And yes, I did have full screen option off.

Edit: Just tried switching between the stable and cuttingedge build and it seems to happen for both of them it looks like. Even after reinstalling osu!.
make a new thread for this if it happens on both builds

tsundoll wrote: 4j684c

FPS in catch the beat is lower as of today by 100. Doesn't happen in the menu at all, and on stable it doesn't happen. It's not smooth at all. Going to reinstall and see if problem persists.

Edit: Reinstalled, still the same. Might fix itself with next build

do NOT EVER REINSTALL. it will NEVER FIX YOUR PROBLEM. ffs

peppy wrote: 73101g

tsundoll wrote: 4j684c

FPS in catch the beat is lower as of today by 100. Doesn't happen in the menu at all, and on stable it doesn't happen. It's not smooth at all. Going to reinstall and see if problem persists.

Edit: Reinstalled, still the same. Might fix itself with next build

do NOT EVER REINSTALL. it will NEVER FIX YOUR PROBLEM. ffs
It did for one thing in the past I had corrupt files in my directory
If you have corrupt files you don't reinstall,l you remove the corrupt files.
Scorescreen in multiplayer seems broken. Doesn't display detailed results, just the blank screen with the players on the right. Problem confirmed on 2 cutting edge clients so far, wasn't occuring on stable. FPS have been pretty low for me since yesterday as well. I usually get 2,7k, now I'm getting 1k max (average about 500, lowpeaks at 120).

http://puu.sh/d6i3j/8350396b53.jpg
p/3527978
Some s can't hear previews from osu!direct.
I've been testing it again now and it the details do actually appear after a while (They flash up one at a time, dissapear again, then you're grade shows up in the middle of it and after that the rest of the details show up permanently). I don't know if that's just a new way of displaying the scores in cutting edge, so I'm not sure if a new thread is really necessary. If so, just delete my nonsense. If not, I'll make one.

http://puu.sh/d6n20/c8fa803e48.jpg
http://puu.sh/d6n0G/1a5961479d.jpg
http://puu.sh/d6n1d/6cbd1b9a50.jpg
Topic Starter
Triangles still appear regardless if you have the setting disabled. nothing has changed. I checked the code and you have so many things telling the game to produce triangles. Just restricting them from drawing doesn't matter when they draw from the update thread itself when produce triangles is enabled.
Not those triangles, the ones in the main menu not transitions.

renoxz wrote: 2j11h

I've been testing it again now and it the details do actually appear after a while (They flash up one at a time, dissapear again, then you're grade shows up in the middle of it and after that the rest of the details show up permanently). I don't know if that's just a new way of displaying the scores in cutting edge, so I'm not sure if a new thread is really necessary. If so, just delete my nonsense. If not, I'll make one.

http://puu.sh/d6n20/c8fa803e48.jpg
http://puu.sh/d6n0G/1a5961479d.jpg
http://puu.sh/d6n1d/6cbd1b9a50.jpg
I get this too

First note with HD still has approach circle
IA42

LuxAurumque wrote: 4m4pi


First note with HD still has approach circle
that's intended also:
t/261430
The ranking letter (SS,S,A,B,C,D) in the song selection screen doesn't update to the record of the mode




Is that still happening in the newest cuttingedge build?
No sound in osu direct.

Tom94 wrote: 56z3w

Is that still happening in the newest cuttingedge build?
Yup :(

TheVileOne wrote: p102h

Please try not to repeat the same issues already posted

Nerve wrote: 4c565a

No sound in osu direct.
Clicking message notification while in mod selection screen breaks it.

Astar wrote: 545v16

Clicking message notification while in mod selection screen breaks it.
Be more specific, breaks what, and has this happened to anyone else?
Ok so to follow up on astar, because I just tested it now:

It locks you to see only the select mods screen, not the chat. You have to hit F1 to view the chat again. It appears to darken the mod select screen, as well as it not allowing you to select mods or see the chat you attempted to open.
I'll add it now, thanks for testing as I can't x_x

Actually, does this happen on stable too? If it does you need to start a new topic.
I'll check that out. I'm positive it happens on cutting edge, but not positive on stable.
It also happens in stable build
Reporting stuttering issues throughout gameplay on all beatmaps/songs on Cutting edge. This problem is not present on stable.

FPS is fine, 1900+ on unlimited or the limit if capped to 60/120/1000. FPS doesn't drop when stuttering, at least not on the FPS display in the bottom right. I've tried OpenGL and DirectX with no difference between the two - only I get lag spikes when opening songs with OpenGL, but that's irrelevant to my issue.

Video of the issue. The stuttering is this bad regardless of whether I am recording or not, might want to wait for 720p60 to process before watching so you can actually see what I'm talking about processed. (Audio muted instantly lol)

It's hard to see it in the video, but you can see it best at about 3:55, especially at about 4:05.

Specs:
i7 4790k
8GB RAM
eVGA GTX770 2GB (latest stable drivers)
120GB SSD (Osu!'s install drive)

EDIT: Seems to be fixed as of b20141211.12.
The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.

I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)

Replays of plays done on stable appear normal while watching them on cutting edge.

Hopefully this is enough information on the issue!

Lonelyginger wrote: 5o3ay

The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.

I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)

Replays of plays done on stable appear normal while watching them on cutting edge.

Hopefully this is enough information on the issue!
I saw this too sometimes, especialy when I play maps far too hard for me (For exemples fast insanes with DT). Seams to happen only on fast maps, don't think it happen on slower songs (Or maybe I don't see it because my acccuracy is better dunno).
You can see some frame skipping during gameplay. It doesn't happen on latest stable
Best seen with 144hz/120hz monitors.
These maps look very different if you compare smoothness on latest and cutting-edge:
https://osu-ppy-sh.tvgratuite.org/b/421532 RLC's Another with HR. If you have settings as above but enabled storyboard it will not be smooth on both stable and cutting-edge
Cutting edge isn't supposed to be highly optimized
It's still an issue nonetheless
Quite important actually
It's for experimentation don't expect anything soon
I thought I was crazy, but I actually noticed the exact same thing even on 60hz. It probably has to do with the new transition system not being optimized yet, so let's wait a while and see if it goes away on its own after more fixes.

Astar wrote: 545v16

Clicking message notification while in mod selection screen breaks it.
t/193755

Arnold0 wrote: 46f1f

Lonelyginger wrote: 5o3ay

The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.

I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)

Replays of plays done on stable appear normal while watching them on cutting edge.

Hopefully this is enough information on the issue!
I saw this too sometimes, especialy when I play maps far too hard for me (For exemples fast insanes with DT). Seams to happen only on fast maps, don't think it happen on slower songs (Or maybe I don't see it because my acccuracy is better dunno).
Just saw it again so screen :
https://osu-ppy-sh.tvgratuite.org/ss/2292337 <- Link because IMG tags doesn't works.
The map is the ranked stream compilation. When I unpaused the game and continued playing it reverted back to normal so it's weird.
That's an old bug which (mostly) only applies to maps with a BPM multiple of 50. Don't worry too much about it.
IA42
get this when changing tab
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
SPOILER
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
Adding to the list thanks

IA42 wrote: 1n6445

get this when changing tab
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
This should have been fixed with the latest update. Please check if you can still get this error. :)
Yep, all fixed

Updated the OP
IA42
Yep Fixed now :D


Edit: I Just found new bug but i dunno is intended or bug (hope this intended because is seems like a new feature XD)
Here for the problem and how to replicate
Song background still show when processing new beatmap (but yeah i still hope this intended)

How to replicate:
- Go to song selection menu and don't close osu!
- Open your browser and any beatmap
- Double click the song you just ed before (make sure you still in song selection menu)
- Gotcha you got the cool things XD
[ -Harasho- ]
menu glow ignores the skin.ini color after you enter to the song select screen
When open osu, the menu glow color its ok, but if you go to the song select screen and then back to the main menu, the menu glow turns blue.
i used a black background for the main menu to be more clear

this happens with all skins, and i found 2 ways to recreate it

1.- After any screen transition (song select, multi or beatmap editor)
2.- After you change to another skin



Spinners

Stable version


Cutting Edge (doesnt show the spinner background)
^ Already known i think
Sry for double post but i found that the mania-only mods don't disappear when changing mode


marcostudios wrote: 5c4z8

Sry for double post but i found that the mania-only mods don't disappear when changing mode
Confirming... In both ways: osu!standard mods don't dissapear too.

By the way, to avoid double post, there's bugs I found:
  1. Combobursts sounds not playing (tested with other skins, didn't worked, tested in stable, worked)
  2. Specific map applause.wav not playing, skin applause.wav plays instead (still works in stable, tested with this map for example)
  3. CtB banana sounds glitching (high-pitched at the start, then same sound for every banana)
  4. Hyperdash fruits staying at the bottom (tested with default skin, happening too)

koopa712 wrote: 1e6c6t

marcostudios wrote: 5c4z8

Sry for double post but i found that the mania-only mods don't disappear when changing mode
Confirming... In both ways: osu!standard mods don't dissapear too.

By the way, to avoid double post, there's bugs I found:
  1. Combobursts sounds not playing (tested with other skins, didn't worked, tested in stable, worked)
  2. Specific map applause.wav not playing, skin applause.wav plays instead (still works in stable, tested with this map for example)
  3. CtB banana sounds glitching (high-pitched at the start, then same sound for every banana)
  4. Hyperdash fruits staying at the bottom (tested with default skin, happening too)
Most of the others are already known
oh, sorry :<
Hello. I'm new here.
Hitsound for taiko in cutting edge (20141202) not playing.
It fixed in version 20141213.2.
Confirming that ^
Deleted_4662594
///
It's intended

If i need to start making a list of intended features...
Deleted_4662594
///

atank_tc wrote: 4p6c3k

Hello. I'm new here.
Hitsound for taiko in cutting edge (20141202) not playing.
Adding onto this it only seems to be small notes that don't have hit sounds. Big ones still play hit sounds for me.
Sound engine stuff dw about it for now and head back to stable
[ -Harasho- ]
triangles colors doesnt change after change the main menu background
All the beatmaps from my Collections list are gone in the latest update :L

http://s23.postimg.org/xganh2zuh/screenshot004.jpg
With lastest 20141202 build, combo burst sound doesnt play


I Read the update description multiple times, but ppy didnt mention anything about disabling combo bursts (removing combo burst sounds would be dumb anyhow) so I am assuming it is a bug. The cutting edge build before this latest one didnt have such problem either.

Basically, my skin with custom combo burst sounds:
DOESNT PLAY on cutting edge
PLAYS no prob on stable

** The combo burst images appears without any problem. It is just the sound**

This happens in all Mods
I noticed in 20141202, when I switch languages, the back button in the options menu doesn't change in accordance to the language chosen.
Sorry for the potato quality.
That's an old bug and I'm not sure the new back button is supposed to even do that it does (thanks memory)

[Yong] wrote: 1f6x71

With lastest 20141202 build, combo burst sound doesnt play


I Read the update description multiple times, but ppy didnt mention anything about disabling combo bursts (removing combo burst sounds would be dumb anyhow) so I am assuming it is a bug. The cutting edge build before this latest one didnt have such problem either.

Basically, my skin with custom combo burst sounds:
DOESNT PLAY on cutting edge
PLAYS no prob on stable

** The combo burst images appears without any problem. It is just the sound**

This happens in all Mods


FIXED b20141203
Thank you!
Excuse me, i was searching for a multiplayer game, i entered a room but there was a host with no name, and there was another s saying he/she has no name. I'm confused, i don't know if it's a bug or people "Hacking". :?: :|


There is no host t/256935
Idk if this is intended, but custom hit-n.png appear in scoreboard
So the 300(g/k), 100(g(?)), 50 and misses appear, as they are in the map, and not like they used to be
Confirm



Also [-MrSergio-] can confirm this btw :)
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