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fripSide - black bullet [Osu|Taiko] 2u4w4f

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Sorry, but no changes. However, I did some few changes on my own (mostly just hitsounds changes).

http://puu.sh/9OdQ5.osu
Topic Starter
Update update~~
I'm going to reply on mod later~ xD

edit meeh I should stop being lazyyy :

konoshin69 wrote: 5e5l41

hello~ m4m from #modreq (My map https://osu-ppy-sh.tvgratuite.org/s/181634 )

ill only be modding standard difficulties (since idk how to mod other ones xD)


Easy
i think the OD can be raised a bit keep 1-3-5-7, and I made it supah easy :3!! look more like a beginner now then an easy >,<
for 00:17:382 (2) - try this instead http://puu.sh/9MY8O/fe094e0a2f.jpg matching the voice + like I said above moar easy that way :D
i think a circle can be put between 00:22:027 (1) - and 00:23:575 (2) - on the white tick doesn't really match the voice, but like I said trying to make it supah supah easy :D
00:25:124 (1) - and 00:26:672 (2) - same as above ^
00:39:059 (2) - 00:40:608 (1) - ^ if you follow my whole song, I don't put much on each white tick xD
lower the hitsound volume a bit for easy on the kiai time (for the clap) Ok will do~
00:53:382 (2) - and 00:54:543 (3) - put circle in between, im going to stop mentioning these but sometimes you can hear faint beats in the music and a circle would fit the rhythm same reason for 00:39:059 (2) - 00:40:608 (1) - ^
at 00:55:704 (1) - try this http://puu.sh/9MYzS/1200d42401.jpg Trying to make it easy >,<
01:11:575 (1) and 01:13:124 (1) - - i thought this was an important place to place a circle in between won't do that though sorry :S
01:19:124 (1) - try this http://puu.sh/9MYM7/44c2d1ff83.jpg Since I started with this red tick sound, I better keep the ending the same o.o, not sure if you'll understand what I said xD, I suck at explaining Q,Q
also 1/4 beat divisor is unnecessary but since it doesnt affect the beatmap itself its ok to leave there

Normal

00:12:737 (1) - and 00:14:285 (2) - put circle in between My normal is more into voice though xD
00:33:640 (4) - move it over like this http://puu.sh/9MZ64/ca38d1ae7c.jpg Can't because normal should always respect distance spacing, but I might change the pattern here >,<
same thing with the hitsounds at kiai, pretty loud in my opinion (Clap) Fuxed
01:23:382 (4) - shorten it like this http://puu.sh/9MZlG/546ccd01b4.jpg and add a finish hitsound Nop, but I just realize I should make it longer like the easy >,<

Hard

at the beginning try placing the circles like this so they look neater http://puu.sh/9MZzT/035e31781f.jpg nop too common
00:15:059 (4) - spacing is too far from the 3 circle LOL OMG THANKS, I don't know how that happen, the 4th is also offscreen LOL
00:21:833 (1) - spacing Don't see anything wrong xD
00:34:027 (4) - spacing again ^
~~ your spacing should be even ~~ Nop, not in hard + xD
00:39:833 (4) - and 00:40:608 (1) - put a circle in between Nop
maybe you should lower sample sounds Will do
01:21:446 (2) - http://puu.sh/9MZWi/1b32deb000.jpg nop, look too common xD
01:20:285 (8) - try this http://puu.sh/9N01K/0ec826e995.jpg won't do xD

Insane

00:55:608 (1) - i dont think this needed a hitsound Keeping it though
clap hitsounds at kiai again... ok

i think the insanes iare pretty good i couldnt find much wrong with it ;w;"

hope that helped and gl with your beatmap~
Thank you for mod :3...and gl for you too ^^!
Yo.

Easy 3c1s6b

  1. 00:15:833 (1) - Move the second point to x:210 y:355. It'll just fix a little the blanket.
  2. 00:39:059 (2) - The curve is a bit weird. Copy and paste 00:37:511 (1) , then rotate it by -70°. The curve will be more better.
  3. 01:06:930 (3) - Move the last point to x:406 y:217. It'll fix the blanket.
  4. 01:08:479 (1) - Move this note to x:395 y:109? It'll get a better flow. If you moved, paste the code below in your .osu file, so 01:09:253 (2,3,1,1,1) is moved:
    SPOILER
    320,25,69253,1,8,0:0:0:0:
    246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
    2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
    106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
    302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:
  5. 01:13:124 (1) - Remove the new combo.

Normal 6g3l6m

  1. 00:53:382 (2) - Ctrl + J, and move it to x:444 y:160? It follows the flow better, and I just feel like it.
  2. 00:57:253 (3) - Move this to x:485 y:229. It stills because of the flow.
  3. 01:00:349 (1) - Remove the new combo.

Kinomi's Insane 372u3x

  1. 00:07:124 (2,3,4,5,6) - Maybe add some spice? By adding some spice I mean to put the distance higher. Same goes to 01:18:350 (2,3,4,5,6) .
  2. 00:34:414 (1) - Improve the blanket by moving the last point to x:296 y:184.
  3. 00:46:027 (6) - Move the slider up, which means that you can move the slider to x:254 y:28. It'll make the flow better.
  4. 00:55:704 (7) - Improve the blanket with the approach circle of 00:56:091 (8) .
  5. 01:01:124 (3,4) - Ctrl + G? It just popped in my head.
  6. 01:09:833 (4) - Move this to x:473 y:121, so it could be on the same line with 01:09:253 (3) .
  7. 01:10:801 (6) - Make a blanket with 01:10:220 (2,3,4) ?

Insane 4w3z3d

  1. 00:20:479 (2) - Ctrl + H, Ctrl + J and Ctrl + G, so it could make the same slider pattern of 00:20:866 (3,4) .
  2. 00:21:833 (1,2,3) - Make a blanket pattern? It feels a bit ugly.
Well, that's all, I guess. I'll boost your map with a star. WHY ISN'T IT BUUUBLED? Good Luck on ranking the map.
Topic Starter

sheela901 wrote: 3n562

Yo.

Easy 3c1s6b

  1. 00:15:833 (1) - Move the second point to x:210 y:355. It'll just fix a little the blanket. Fixed
  2. 00:39:059 (2) - The curve is a bit weird. Copy and paste 00:37:511 (1) , then rotate it by -70°. The curve will be more better. Fixed
  3. 01:06:930 (3) - Move the last point to x:406 y:217. It'll fix the blanket. Fixed
  4. 01:08:479 (1) - Move this note to x:395 y:109? It'll get a better flow. If you moved, paste the code below in your .osu file, so 01:09:253 (2,3,1,1,1) is moved: Fixed
    SPOILER
    320,25,69253,1,8,0:0:0:0:
    246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
    2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
    106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
    302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:
  5. 01:13:124 (1) - Remove the new combo. Fixed

Normal 6g3l6m

  1. 00:53:382 (2) - Ctrl + J, and move it to x:444 y:160? It follows the flow better, and I just feel like it. Fixed, except I think you did an error on x:444 y:160 xD, yep love the flow better :3
  2. 00:57:253 (3) - Move this to x:485 y:229. It stills because of the flow. Fixed
  3. 01:00:349 (1) - Remove the new combo. Fixed

Insane 4w3z3d

  1. 00:20:479 (2) - Ctrl + H, Ctrl + J and Ctrl + G, so it could make the same slider pattern of 00:20:866 (3,4) . Fixed
  2. 00:21:833 (1,2,3) - Make a blanket pattern? It feels a bit ugly. Actually it will be to crunch if I do blanket, keeping it like that xD
Well, that's all, I guess. I'll boost your map with a star. WHY ISN'T IT BUUUBLED? Good Luck on ranking the map.
Thanks for the mod, star and luck :D
[-Sophie-]_old
Ilu Julie
[Easy]
Start has very quiet sliders, maybe change that
00:32:866 - A straight slider works/flows better
00:59:962 (2,1) - 2 Overlaps 1 as a new slider, don't think that should happen in Easy ;;
[Normal]
Fine ^w^
[Hard]
00:26:672 (2) - Straight slider works fine :p
01:16:220 - I like this so much
01:12:833 - This dosen't flow right from 01:12:349, just move it to the right a little
[Insane]
Fine!
Goodluck Julie with this amazing map, have all of my kudosu into stars for this! <3
[Easy]

00:48:349 (2)- 3/4 repeat slider ticks seems like something to avoid in Easy when it's 4/4 time. It's short enough that nobody should miss, so probably not a big deal, but something of note given Easy difficulty.

[Normal]

No issues noted.

[Hard]
00:59:188 (2,3)- Change the two sliders to one repeat slider and circle to coincide with the vocals that you were following with that combo, e.g.:

[Insane]

No issues noted.

[Summary]

Overall, your maps are very refined at this stage. I had to virtually nitpick to find something to note, and I didn't want to walk away with you feeling empty handed. I have very little Taiko experience, so I don't feel comfortable modding those. Good luck getting ranked, and I hope that what I have provided helps! ♥
-NovaMoon-
looking into the hitsounds. maybe it helps a bit :3

[Hard]

00:06:543 (1) - added clap at start and end
00:07:124 (2,3,4,5,6) - added clap
00:09:059 (7) - added clap start and end
01:16:220 (1) - whistle at start, finish at end
01:18:156 (2,3,4,5,6,7,8,9) - added clap at single notes and at the slider end
01:20:866 (1,2,3,4,5,6) - added finish at slider end~ and notes
01:23:382 (7) - added whistle start and end

[Kinomi's Insane]

00:47:577 (3,4,5,6,7,8,9,10) - add clap
00:49:511 (8) - added whistle

[Insane]

00:07:124 (1,2,3,4,5) - changing clap at the start of the slider

rest sounds fine :o gl with the map :3
Topic Starter
Fixed stuff from the 3 modders :D!! arigatoo minna~
JULIE PLEASE DON'T BE MAD AT ME, Ai Ni
General: The audio sounds a little quiet to me but idk what you'd do to fix it >.<

Hard
I don't really mod hard but I'll do it for chu julie <3
Or at least I was going to but can't find anything to say that wouldn't just be nit picky >.<

Insane
00:34:414 (1) - I'd say no new combo :<
00:35:188 (1) - ^
00:35:769 (2) - new combo
00:35:962 (1) - no new combo
Not much I could find wrong since You're so perfect *drools* *^*

Kinomi's insane
00:25:124 (1) - this slider kinda looks ugly imo :c it just look odly curved
01:00:349 (1) - ^
01:05:382 (2) - and 01:06:156 (4) - could be blanketed around 01:06:737 (5) - which would make it look better
That's about it, it overall it looks pretty solid to me \(>w<)/
I know it's not much but honestly there's not much that's wrong with your map imo, I really hope it gets ranked JULEWD <3
Topic Starter
bump*
[-Sophie-]_old
bump for julie face
Heyo Julie~ Rechecking because I have to. Also, don't give me a kudosu, since I already have one.

General 6t6a34

  1. The audio has a really low volume. Replace the mp3 file by http://puu.sh/asxBt/62dd8f1d6f.mp3 . After the replacement, move everything (notes, timing points, offset) to +49ms.
  2. Snap the preview point to 00:49:463 when you changed the mp3.

Easy 3c1s6b

  1. 00:46:850 (1) - Bouge-le à x:286 y:251 pour que 00:45:302 (2,1) créerait un petit effet de miroir.
  2. 00:53:044 (1) - #1: Bouge la note à x:290 y:249 et 00:53:431 (2) à x:139 y:201 pour que 00:51:495 (2,1) créerait un blanket;
    ou
    #2: Bouge 00:53:044 (1) à x:432 y:198 et 00:53:431 (2) à x:449 y:144, puis fait quelque chose avec le slider comme celle-ci pour avoir un meilleur flow.:
  3. 01:00:786 (1) - La courbe sera mieux si le deuxième point est à x:332 y:145.

Normal 6g3l6m

  1. 00:49:560 (1) - Bouge-le à x:103 y:57, 00:50:334 (2) à x:83 y:248 et 00:51:108 (3) à x:189 y:236 pour avoir 00:49:560 (1,2) un effet de miroir.
  2. 01:05:818 (2) - Bouge-le à x:68 y:132, le deuxième point à x:68 y:132 et le dernier à x:116 y:220 pour que 01:05:044 (1,2) fait une pas si symmétrie.
  3. 01:07:366 (4,1) - La courbe du slider peut bien être améliorer à l'aide de 01:07:366 (4) pour aoir une meilleur blanket.

Hard 575l21

  1. 00:14:915 (3,4) - Bouge-les à x:274 y:320 pour que 00:14:334 (2) peut bien tirer au deux.
  2. 01:20:334 (8) - Bouge-le vers x:269 y:371 parce que 01:18:011 (1,2,3,4,5,6,7,8) est un combo. Alors, le slider peut avoir la même distance que les autres.

Insane 4w3z3d

  1. 00:22:463 (2) - Bouge-le vers x:118 y:291 parce que 00:21:882 (1) est un peu sur 00:22:463 (2) .
  2. 01:02:044 (2) - Remplace le slider par deux notes. C'est plus mieux.
  3. 01:15:882 (4) - Tu peux faire un effet miroir avec 01:15:495 (3) . Alors copier-coller 01:15:495 (3) et Ctrl + J et Ctrl + H.
C'est tout~ Bonne chance pour mettre la map ranked!
Yesss! Febli-chan <3 Alright, here are mods as requested. I tried to my best(because honestly I think it deserves to be ranked) mwuaha :D

Normal:
00:34:354(1-4) Perhaps these circles could be spaced out, and if they are spaced out, then they should be spaced out evenly.

Hard:
00:09:622(8) A new combo should start here, a combo running from 1-13 is quite long
00:49:606 Maybe a new circle here to match up the lyric "akaku" (3 objects in total, one for each syllable)
00:50:415 Same as above↑, except the lyric here is "moeru"
00:52:725 Same as above↑, except the lyric here is "atsuku"
00:53:495 Same as above↑, except the lyric here is "hibiku"
01:23:986 The spinner could possibly start here and end at the point you've already set it to end at.

The ones I commented about the lyrics matching up are actually from my own preference since I love black bullet so much, so I thought there should be a little rhythm balanced out when it comes to those lyrics above ^__^

Hope this helps, and wishing the best to you! ☺
Topic Starter
Yay thanks sheela for recheck woah xD
thanks trammiexo, moee modding haha xD "moeruuu"
Update source + custom hitsound + mp3 + snapping + some fix~
Hello!

I'm new to modding, so d̶o̶n̶'̶t̶ ̶t̶a̶k̶e̶ ̶m̶e̶ ̶s̶e̶r̶i̶o̶u̶s̶l̶y̶ please excuse any newbie mistakes I make. xD

Easy
-Two spinners at the beginning seems strange for an easy map. Merging them into one, I think, would be a lot better.
-Outro feels somewhat awkward (might be just me). 1 at 01:19:173 feels out of place, a hitcircle at 1:18:786 feels more comfortable for me.

Normal
-4 at 0:30:205 makes its turn on a blue tick. It feels a bit awkward, were you trying to get it to turn on the white tick (or the red tick like the slider at 1:00:786), or was that intentional?

Hard
-A 13 object combo in the intro is kind of long. Maybe make a new combo at 00:09:689.
-Some combos in the first verse (00:12:786 to 00:34:269) follow the same pattern of objects (for example, circle-slider-circle, circle-slider-circle)(I'm typing circle so much, it's starting to look weird). It gets a bit predictable, but that's one of my pet peeves. xD

Insane
-I've started playing Insanes not too long ago (maybe a month ago) so I can't say too much. But OH HOW I LOVE JUMPY MAPS.
-Nothing to say here.

Kinomi's Insane
-I don't know if I should be commenting on this as it's a guest difficulty.
-Regardless, there isn't anything I can say here.

Great work! I look forward to this map's development.
Topic Starter
Rofl~ thanks fixed the new combo (I have no idea how I forgot that) and added a note on easy xD
easy:
replace the 2nd spin in the start to some slider or circles
00:12:786- 00:33:689 u should place more circles and not just sliders
00:37:570-00:53:044 again, u need to put more circles...
in the end: i think u need to put less time spin...
normal:
again- don't put the 2 spinners...
00:34:463-00:36:786 i think u should put some distance btw those circles
dont put the big spin in the end
Topic Starter
No change, but I guess kudo for effort as a new modders :3!! keep it up!
Hi, mod here~

[Easy]

01:09:302 (2,3) - I don't like how the flow works here, I think it would play better if it looked something more like this:

If you decide to do this, then to move 01:11:624 (1) - a bit to avoid the spacing error.

01:13:173 (2,1) - The two sliders are the same length, so why not go with a symmetrical pattern? I think it would look better imo.

01:20:915 (1,2,3,4) - I think that there are too many finishes being used in these last few notes and it can become kind of jarring.

[Normal]

00:34:463 (1,2,3,4) -I don't like this stack. They're two whole beats apart, surely you can make some sort of pattern out of it. Don't just leave it as a plain, boring old stack.

00:45:302 (3,4,1) - imo these finishes don't really fit, I suggest getting rid of a few of them. How about on the ends of (4)? That would be good because they don't land on any downbeats.

00:48:398 (3) - In contrast to my previous suggestion, how about adding a finish at the end of this note? I think it would sound better because there are three emphasised beats and 3 is more memorable than 2.

01:08:140 (1) - Try making this slider look the same in visuals to 01:08:915 (2,3) - . I think it would be better and more consistent.

01:21:495 (1,2,3,4) - Like how I said in easy, not a fan of the amount of finishes.

[Hard]

00:38:334 (2) - Make this the same as 00:37:560 (1) - ? Doing this would make the combo symmetrical, making it look nicer.

01:16:076 (2,1) - I don't like how this flows, try moving (1) up a bit. or rotating it clockwise.

[Insane]

00:11:044 (1) - I recommend you map out this spinner. It's mapped out in hard and you've already mapped out 00:09:689 (1,2,3,4) -

00:24:398 (3,4) - This seems overmapped, these two sliders really don't fit the music. I don't here anything in the music that is 1/8 apart.

00:34:076 (1) - I suggest you curve this slider like 00:33:689 (4,1) - to keep the sliders consistent and to create a symmetry with (4)

00:36:786 (1,2,3) - Another overmapped set of notes, I don't hear any 1/8 or even 1/4 in the music here.

00:43:753 (1,2) - I know what you were trying to do here, but I think it would look better if the set of notes were symmetrical.

00:53:044 (2,2) - I don't like the slight overlap between these two notes, looks ugly imo.

01:05:818 (4,5,6,7) - Kinda like the above with (4, end of 5) but with worse flow since the cursor has to go all the way down to hit that stack.

[Kimoni's Insane]

00:18:205 (1,2,3,4,5,6,7,8) - This stream really doesn't fit lol. It's a really calm part of the tune, and I do not hear any 1/4 in the music.

00:20:528 (2,3) - This blanket has a little room for improvement, how about moving (3) to x:197 y:271?

01:14:334 (8) - This 1/6 slider is unnecesary and overmapped, I do not hear any 1/6 in the music. Replace this with a 1/4 slider or something.


Well, that's it from me. Despite the issues that I've pointed out above, I found all diffs to be enjoyable, fun, and sophisticated. Good luck!
Topic Starter
Fixed mostly everything except some finish hitsound and those 1/8 slider
Thanks for the mods :3
Hi, here's the mod from my queue!

Did you mean just the Insane difficulty or both?

I think you just meant the Insane

I LOVE BLACK BULLET!

[Insane]

00:30:979 (6) - Move this to 396, 312

00:31:173 (7) - Move this to 244, 300 I think this looks a bit nicer with this ^

00:40:463 I think you should add a circle here

00:43:753 (1,2) - Blanket these a little better

01:11:624 (4) - Move the slider to 384, 44 and angle it so it looks something like this https://osu-ppy-sh.tvgratuite.org/ss/1911084

Really cool map, and awesome song (Black Bullet was soooooo good)

Hopefully my mod helped you a little bit

GL <3
Topic Starter

skinnyjimmy wrote: 3u6f13

Hi, here's the mod from my queue!

Did you mean just the Insane difficulty or both?

I think you just meant the Insane

I LOVE BLACK BULLET!

[Insane]

00:30:979 (6) - Move this to 396, 312

00:31:173 (7) - Move this to 244, 300 I think this looks a bit nicer with this ^

00:40:463 I think you should add a circle here

00:43:753 (1,2) - Blanket these a little better

01:11:624 (4) - Move the slider to 384, 44 and angle it so it looks something like this https://osu-ppy-sh.tvgratuite.org/ss/1911084

Really cool map, and awesome song (Black Bullet was soooooo good)

Hopefully my mod helped you a little bit

GL <3
Woah really cool flow idea~ but I kept most of them, changed the last part but it isn't entirely like you say, but look a lots alike~ thanks for the mods :3
Hey there. Overall it looks pretty good. You could use a lot more blankets though (as you will see).

Easy
Not much here. seems pretty good. But...
-maybe make this spinner a little longer? 00:09:689 (1) - newer players may not be able to clear that very easily
-try and blanket these 00:59:237 (1,2) -
-01:03:108 (2,3) - you can blanket this better :P
- blanket this as well 01:06:205 (2,3) -
- 01:16:269 (1) - i wouldnt put a spinner like this there. newer players can easily lose their mouse on the screen during spinners. theres not enough time after it to relocate

Normal
- 00:14:334 (2,3) - blanket
- 00:25:560 (2,3) - this can be blanketed better
- 00:29:044 (2,3,4) - i like this a lot :P
- 00:42:205 (3,4) - blanket - 00:46:850 (1,2) - 00:57:689 (4,5) - 01:00:398 (2,3) - 01:12:786 (2,3) - (you only have to move the circle to make this one right)

Hard
I suggest increasing cs by 1
-00:13:366 (2,3) - i like this but blanket it

im just gonna say b from now on if something should be blanketed

-00:19:560 (2,3) - b
-00:20:334 (1,2) - b
-00:23:431 (1,2) - b
-00:24:205 (3,4) - b
-00:25:173 (1,2) - b 00:26:528 (1,2) - 00:26:528 (1,2) - 00:28:269 (1,2) - 00:29:624 (1,2) - 00:30:398 (3,4) - 00:31:366 (1,2,3) - im done posting blankets. just look through the rest of this diff and the insane and look for things you can blanket better
-i would overlap 01:18:011 (1,2) - on 01:16:269 (1) -
-maybe space these apart a little more for a more "epic" finish (?)

Insane
For how fast the ar is, i would up the sv to maybe 2.0

-please dont do 00:36:786 (1,2,3) - this can be confusing to anyone who doesnt know its there. if your gonna do it anyways, at least spread them apart a little more so its more clear to see
- personally i would ctrl-g this 00:54:205 (1,2,3,4,5,1) -
-once again i would make this harder for a stronger ending 01:23:431 (4,5,1,2,3,4,5) -

GD Insane
I honestly like this one a lot and dont really see anything wrong. i would suggest upping the sv by a little though.
-only thing i would do is these 00:07:173 (2,3,4,5,6) - at the beginning and end, i would spread them apart a lot more

Good luck! Cant wait to see this get ranked. I loved the show and i love the song :P
It's a very nice map, and on the other maps haven't the video ,i very like it
if the map can be ranked ,it isn't a happy things? wwww
good job :) :) :) :) :) :)
haha
I will you 8-) 8-) 8-) 8-) 8-) 8-)
Hi~

From #modreqs

[General]
Black Bullet!

[Timing]
Stop the KIAI at 01:01:947 – instead of 01:00:398 – if you want a flashing effect during the change
And do not slow down the slider velocity even a short flash

[Easy]
AR: -1
Seems it’s almost all 1/1, higher AR will make players cant see the next note before they finish the current one
^ For example at this point 00:15:689 – you can only see 00:15:882 (1) – and no other things around
00:09:689 (1) – I suggest to extend the spinner to 00:12:205 - , don’t want to leave gaps between the next note. You can also consider extend to 00:12:398 – but it might be a little harder
00:18:979 (1) – Can try to curve this note another way to make a “S” shape with 00:17:431 (2) - , would help better in flow. Refer pic:
00:53:431 (2) - Try to make them more flowy (by moving (2) a little bit down) after 00:53:044 (1) - something like this:
Image

^ This could also help in avoiding 00:54:592 (3) – to be mapped out of mapping area

Good blankets!

[Normal]
00:09:689 (1) – Suggest to extend the spinner to 00:12:398 - . Try not to leave a big timing distance with no break, it will drain HP! You can also consider to map that part starting 00:11:431 –
00:12:786 (1,2) – Not perfect symmetry here. Try to make them same shape by copying and paste them, and then use the function of Ctrl+H. You can use the shape of 00:14:334 (2) – seems you want it to blanket with 00:15:108 (3) –
00:17:431 (3,4) – Could try pattern like this (refer pic), this one looks odd compared to 00:15:882 (1,2) – cuz you didn’t really rotate 00:18:205 (4) – that much:
[box=Image]
00:22:076 (1) – Prefer this to be rotated like 180* with Ctrl+G (swapping heads and tail) which points down to 00:22:850 (2) – after 00:20:528 (4) –
00:28:269 (1,2) – Making them same shape would look neater, suggest to use the shape of 00:29:044 (2) – and then rotate a little like 45* clockwise
00:33:689 (4) – Not sure I like it to be curved that much after 00:31:366 (1,2,3) – because you don’t want it to look special without anything heavy indicated
00:36:786 (4) – This one’s a little out of constant DS, try moving 00:36:011 (3) – more downwards (should be fine if you’re out of the area for a bit)
00:37:560 (1,2) – I’m not sure if they have same shape, but if it’s not try to make 00:37:560 (1) – look like the shape of 00:38:334 (2) - , copy and paste! :d
00:55:753 (1) – Nazi, move the tail point of the slider to 1 tiny grid left or around X:252 Y:320 to make it perfectly aligned with 00:54:979 (5) –
00:59:237 (1) – Suggest not to point the reverse slider on 00:58:076 (5) – because it might spoil the flow. Try something like this:
01:01:947 (1) – Might wanna try rotating 90* clockwise and make it a pattern like this (refer pic), which looks better to avoid strange sliders combo :3

No major problems, playable and simple!
Keep up.

[Hard]
Took a quick look and found the notes and jumps are pretty randomly placed
Notes are all forced to follow vocal instead of constant beat
Need a bit more work on this diff
00:06:592 – Add finish, start of the music
00:06:592 (1,2,3,4,5,6,7) – Suggest to replace all the claps in to something lighter (or custom hitsound sound like a beat). You can try soft whistle
00:09:689 (1,2,3,4,5,6) – Try not to abuse finish sound, might sound annoying sometimes. Replace them to something like as suggested on the last mod, soft whistle could do
00:13:753 (1) – I don’t see any point to jump here, try to remain 1.3x DS seems it’s the slow part too
^ If you really really insist to keep, at least make the jump at 00:14:334 (2) – instead of 00:14:140 (1) –
00:15:495 – As mentioned, try not to force all the notes to follow just vocal and leaving unnecessary gaps between notes. Consider putting something there
00:17:237 (1) – Strongly suggest not to make a jump here, please use 1.3x DS, even you’re following vocal cuz it isn’t that heavy or significant for you to make players to notice it that much
00:18:592 - In Hard diffs you can actually fill these space to avoid letting players to feel it’s “empty”
00:20:334 (1,2) - As mentioned above, try to remain 1.3x DS to let your map look more neat and cuz it’s slow part too
00:21:882 (1) – 4.0x jump is way too big (and it’s stacked) in Hard diff, please avoid this because Hard level players can’t react that
00:23:431 (1) – This pattern is actually a lot better than previous ones like 00:20:334 (1,2) – because you have something on the middle which is 00:23:624 (2) – to show it’s really a pattern instead of random jumps (and you don’t make players feel it’s on purpose)
00:25:173 (1) – Ctrl+G would fit better in the flow, but it also makes it a little bit more jumpy cuz of your arrangements
00:26:528 (1) – The small jump here is acceptable, which is not a bad thing, because the music is getting faster leading to the KIAI
00:34:463 (1) – Try to make this stick to the slider 00:34:076 (4) – to keep it the same pattern as 00:34:753 (2,1) – . Suggest no jump there because the spacing of the next pattern is barely any distance snapped
00:36:979 – As mentioned, you can actually map these parts in Hard instead of leaving a gap, can be good parts to make music more filled
00:43:753 (1) – Suggest to make it more spaced because most of the notes is very fast distanced and anti jump here doesn’t look good here
00:48:979 (2) – Try to make this blanket with 00:48:398 (1) – leaving 00:49:560 (1) – more distance because they’re too close to each other
01:00:398 – Actually this part is still in KIAI try not to slow it down
01:02:044 (2) – This sound a little extra if you’re focusing on vocal, suggest to remove it
01:02:721 (5,6) – Ctrl+G would fit better with the flow
01:05:818 (3) – If possible make the pattern on the middle line if you want symmetry cuz seems it’s already close to it. Try this:
^ And please do make sure 01:06:011 (4) – has the exact same shape with 01:05:431 (2) – to make it look neat. Copy paste 01:05:431 (2) – and then use Ctrl+H and Ctrl+G
01:07:173 (3,4,5,6) – The DS of this set is pretty random altho I know you’re using 1.7x DS. You can try the function of creating polygon circles (Ctrl+Shift+D), put 1.7x DS and then 4 points
01:12:786 – Try not to slow down SV seems it’s still in KIAI
01:18:011 (1) – Remove clap
01:18:398 – As previously, try to replace the claps with some lighter hitsound, sometimes it just sound annoying for some players (but I’m okay with it).
^ And also if you want to rank the map try not to over hitsounding it, BATs don’t like them
01:19:947 (7,8,9) – Try to snap them with 1.7x DS, it’s a bit squeezed down there. Something look like 01:21:495 (2) – would be better

Rhythms are fine
Need some work on this diff, try to request more mods

[Insane]
AR9 is a bit too fast, try AR8.6 (hold down shift key and adjust)
00:06:786 (2) – Remove this would sound better cuz it’s like an extra hit
00:09:689 (1) – Yep this looks good ^
00:18:495 (6) – Removing this also sounds better to fit the music, which you have to arrange the DS for a bit after breaking them to 2 sets
00:24:689 (4) – A bit over sounded. The drum hits are actually at 00:24:689 – and 00:24:786 - , and then continues at 00:24:979 – and 00:25:076 – . Try not to overmap it
00:27:979 (5) – Suggest to remove this, triplets at most of the time shouldn’t end in red tick which is 00:28:076 (6) –
00:34:657 – Remove clap (extra sounded)
00:36:979 (3) – Same as the mod with 00:24:689 - , try to fix this part as well
00:41:431 – I would follow vocal at this part becoz the vocal is a bit heavy
00:43:076 – Add a circle here to form 5 hits, don’t wanna miss the sound at 00:43:076 –
01:18:011 (2) – Remove this, sounds extra
01:20:334 (1,2) – Try to make their distance close, even it’s “Insane” you shouldn’t space them that much because you didn’t previously

The SV in KIAI is too fast, try just to use 1.25 SV
Other than that looks okay

[Kinomi’s Insane]
Try AR8.6 (hold shift key and adjust) or something around there, AR8 is a bit slow
00:07:173 (2,3,4,5,6,7) – Suggest to make them all whistled cuz of strong vocal
00:10:850 – Remove whistle, look like you didn’t do it on purpose
00:11:044 (4,6) – Whistle them for strong vocal
00:13:366 (2) – Move to X:276 Y:280 (with 1.0x DS) for better pattern and flow imo
00:30:882 (2) – Ctrl+G for flow pattern? It’s optional, feel free to keep
00:31:947 (2) – Try the pattern mod like 00:13:366 (2) – see if you find it a better one or not
00:45:882 (5) – NC here because of the DS
00:46:657 (7) - ^ Here as well and remove the NC for 00:46:850 (1) –
00:47:624 (3) – And then you can put a New combo here again
00:56:140 (8) – Move this to X:128 Y:124 for better blanket (if you want perfect one try turning off grid snap and move around)
00:57:495 (4) – You can try blanket this with 00:56:915 (3) – (even you ignore the DS), 0.8x DS here look strange
01:13:366 (2) – Move this to X:340 Y:296 for better blanket. Then move this set 01:14:721 (1,2) - a few tiny grids to the left to avoid stacking 01:13:366 (2) –
01:18:786 (3,4,5,6,7) – Whistle them for strong vocal
01:22:076 – Remove whistle here
01:24:108 (9) – NC here for consistency

Solid, simple, easy to read and play. Good diff!

Have to work a bit harder on some diffs. Good luck!
Topic Starter
Thanks for the great mod, learned some new stuff, and try to improve the hard owo
Hai hai!
Random mod!

[General Parameters]
  1. Audio : Ok.
  2. BG : Ok.
  3. Timing : Ok.
  4. .wav files : Ok.
[Easy]
  1. 01:14:721(1) - You could do better than that, try this instead. The reverses give corresponding with music!
[Normal]
  1. 00:35:237 (2,3,4) - Here, the spacing is not respected. Just move each notes on the vertical axis (y-4).
  2. 01:01:947 (1,2) - Ajust the blanket perfectly please.
  3. 01:02:286 - I guess, you can stay with the 1/4 snap. This is about kiai time so put correctly the green tick? You can choose both :
    - blue tick : 01:02:237 or white tick : 01:02:334
  4. 01:16:269 (4) - Seems not good here. Try it, it is more consistent with the rhythm of music!
[Hard]
  1. Here, there are many overlapping notes. I suggest you move a few steps to the right / left.
    In other words, there would be a little more style, if you will apply this. Look this

    cf. Jenny's Mapping Tips
  2. 00:15:882 (1,2) - The spacing is insufficient. Also, could you repair this blanket?
    Suggestion :
[Insane]
  1. Okay.
Bonne chance!
Topic Starter
Merci beaucoup pour le mod :3!! Le stacking je ne l'ai pas changer, car a chaque fois quand je fait ça, le monde me dit de le stack >,<
I trying help to JMQ~ >< (OMG!!!)
I help you before this map Ranked and Unranked about this map XD

I think you not much to add TV Size in tittle:
p/3347786#p3347786

Like Lanturn said: TV Size is okay to use, but Very very okay if you use black bullet~

NO KDS~ (I just help some people ><)

EDIT:
If you not sure about title, You can ask with KSHR or Lanturn~
Topic Starter

gokugohan12468 wrote: p2n3u

I trying help to JMQ~ >< (OMG!!!)
I help you before this map Ranked and Unranked about this map XD

I think you not much to add TV Size in tittle:
p/3347786#p3347786

Like Lanturn said: TV Size is okay to use, but Very very okay if you use black bullet~

NO KDS~ (I just help some people ><)

EDIT:
If you not sure about title, You can ask with KSHR or Lanturn~
OMG YEAH I TOTALLY FORGOT, I saw the thread and went to look why it was unrank and score wipe, but keep forgetting to change it myself uwahh xD!! baka me
thanks~ better change that now so I dont forget
Oh, I totally forgot about this. I will fix some of my parts in a few days because busy with school.
from Scorpiour's Modding Queue

Kinomi's Insane 372u3x

  1. 00:24:398 (3,4,5,6,7) - why not try "xx xx" rhythm style here like u did at 00:30:592 (1,2) - lol
  2. 00:50:528 (2,3) - u have really jump here, but why not larger ds at 00:52:850 (1,2,3,4,5) - part for same kiai in the same song tracks?
  3. 01:00:011 (4,1) - try larger this ds, 01:02:721 (2,3) - as well
  4. 01:01:560 (5,6,7,8,9,10,11,12,1) - maybe perfect this stream's curve
  5. hmm... in the whole diff, ds r pretty random to me for i can't understand the logic u set them lol, maybe it's my bad to not figure out ur feelings in ur express in this diff ww

Hard 575l21

  1. 00:27:302 (3,4,1,2) - same composing, different blankt lol (nazi blabla
  2. not much to say, thou rhythms a bit simple to me, maybe u can try to follow various tracks rather than give 1/2 stuffs all the diff

Normal 6g3l6m

  1. 00:36:011 (3) - arrange ds
  2. 00:47:237 (2) - touch the top, maybe move a bit down
  3. 01:07:366 (4,1,2,3) - try to blanket these with ds kept
  4. 01:18:398 (5) - a bit too hard for noobs?

Easy 3c1s6b

  1. 00:35:237 (2) - move to 499,215 to avoid that stack. that's not recommended to set in the lowest diff
  2. 01:18:398 (1) - sudden red line? lol, maybe change it and patterns after w

generally nothing wrong

good luck
Je sais pas quoi en faire et je veut voir ta map ranked donc... voila :3

Good Luck est comme dirait hinata :

Topic Starter
Fixed~ Thanks for the mod Hollow Wings :3!!

uwahh gros merciiii Shapy!! :D!! FIGHTOOO! :D
Love it... have a star! <3
Topic Starter

Kritikally wrote: 4p2964

Love it... have a star! <3
Arigatoo kritikally :) , really appreciate it! :D

100th post of the thread >,<!!
god,
i just have to mod this
but that icon lawl;w;
good luck~ spam star
Topic Starter

Genocide wrote: 554z1

god,
i just have to mod this
but that icon lawl;w;
good luck~ spam star
Uwahhh arigatoo proo genocide >///<!
Woah, 6 months of pending? You made a good job at gathering modders and kudosu!! :D :D
I tested all the diffs (Taiko too) and I love them!! I WANT TO MARRY KINOMI'S STREAMS *p*

Here, have a kudosu! for you :D Amazing job!!!! I think that this beatmap doesn't deserve any other modding for now <3
Topic Starter

warfu2000 wrote: 5845w

Woah, 6 months of pending? You made a good job at gathering modders and kudosu!! :D :D
I tested all the diffs (Taiko too) and I love them!! I WANT TO MARRY KINOMI'S STREAMS *p*

Here, have a kudosu! for you :D Amazing job!!!! I think that this beatmap doesn't deserve any other modding for now <3
Woah thanks for kudo :3!! Yeah, was lucky to have 2 really pro mapper GD for my 1st mapset >,<
rank it already omg.
Hello short mod here ~

Easy

01:23:431 (4) - start 4 earlier, on red tick pause feels awkward to play
http://gyazo.com/37f340c4b3930d56c43dfbc0f8e866d4

Normal

good diff

Hard

could map the opening of the song if you wanted to

00:15:302 (5) - make 5 a reverse slider the long slider doesn't feel like it fit the rhythm to me.
http://gyazo.com/cdeffac9f99aa5779d444d9b377343fd

Insane

I feel like you could also map the start of the song here as well if you choose to, just an opinion ~

Kinomi's Insane

Same as Insane

sorry for not being able to get images to work Puush is dead right now and gyazos dont work with Img for some reason
hope this helps in some way~
easy
great work

normal
00:40:269 (5) - add this
00:43:366 (5) - add this

hard
I think hard is great

Insane
00:18:302 (4,5,6,7,8,9) - the stream here is too strange...
00:24:398 (3,4) - two slider of 4*1/4 is better,then move 00:24:689 (4) - closer to the next combo
00:36:786 (1,2,3) - a stream with 4 corcle and a 4*1/4 is better

Kinomi's Insane
00:14:140 (1,2,3,4,5) - 2 is a round slider,but 3,4,5 placed too straight
00:31:173 (3) - I think...a circle here will be more confortable,then start the new combo at 00:31:366 (1) -
00:33:205 (4) - this circle placed too high ,I think
00:36:786 (1,2,3,4,5,6,7) - they arn't in a line...
00:39:882 (1,2,3,4,5,6) - I know 1,2 and 3,4 is a mirror image,but 3,4 is too far from 1,2 and too close to 5,6
00:42:979 (5,6) - make a short slider istead of two circle will be better?
Topic Starter
Thank you :3!! (sorry took me time to give kudo, fixed some stuff :3)
Now how to get at least 1 standard bat mod XD
I'll apply my mod later because me having to play OWC soon and getting ready for it.

KinomiCandy wrote: 403z1o

I'll apply my mod later because me having to play OWC soon and getting ready for it.
Noted.

As per your request:
[Kinomi's Insane]
00:10:076 (1,2,3) - I have a feeling these tones are enphasized in the music, jumps here would be better.
00:13:560 (3) - Blanket's not perfect, intentional?
00:40:463 (5,6) - Is following the same instance in the music as 00:39:882 (1,2,3,4) Hence should be in the same pattern (try a triangle?)
00:39:398 (5) - What is this note mapped to?
I feel the enphasized voices like 00:07:173 (2,3,4,5,6,7) and 01:18:399 (2,3,4,5,6,7) would sound better with finish hitsounds.

[Insane]
How the heck did this difficulty manage to have almost the same star rating as Kinomi's while it's actually harder X_X
00:07:173 (1,2,3,4,5,6) - Feel like hitsound finish at the slider starts (and 6) sound better.
00:11:044 (1,2,3,4) - Why triangular flow for 4 notes, there are a bunch of other patterns that fit 4 notes that you can try in case you don't like squares, and you can use 00:10:657 (4) too for 5 note patterns.
00:15:108 (4) - Barely audible hitsound, i suggest increasing that section's volume by 5%
00:18:253 (4) - Why use repeat slider instead of having a longer stream? it kinda breaks the flow, also i dont think you should use 1/8, while they exist in the music it's just awkward to play.
00:39:398 (5) - What is this note mapped to?
00:51:302 (2,3) - Swap these circles? (Ctrl+G) it flows better imo and would create a jump at 00:51:495 (3) that fits with the tone increase.
01:00:398 (1) - Why this shape? it would make sense if you wanted it to flow into 01:01:366 (2) But the repeat arrow throws away that theory.
01:11:431 (3,4) - It would have been better if you had continued the zig zag here.
01:18:398 (1,2,3,4,5,1) - I feel like hitsound finish here works as well.

[Hard]
00:07:173 (2,3,4,5,6) - All these notes have enphasis, finish would sound cooler (Like you did in the part right after which sounds the same).
00:18:205 (4,5) - Try like this, make more sense to me:

00:35:528 (2) - Why start on blue tick, makes more sense like this:

00:55:173 (4,5) - Try like this, make more sense because of vocal:

00:58:269 (4,5) - ^ here too
01:07:753 (6) - ^here as well.
01:13:753 (3) - It follows vocals better like this:

01:18:398 (3,4,5,6,7) - Dunno why u use sliders here when you didn't do it at the start, but it feels better to put finish at these slider starts.

[Normal]
00:06:592 (1,1) - These spinners dont fit, this section is perfectly mappable, you can follow what you did at the end, or you can just put circles on red ticks.
00:21:689 Seems like you missed a beat here, intentional?
01:18:398 (5) - New combo
01:18:398 (5,6,7,8) - Just like on the other diffs, hitsound finish sounds better here.
01:18:398 (5,6) - Doesnt feel like a stack is necessary.

[Easy]
00:06:592 (1,1) - Same as Normal.
00:48:398 (2,1) - This rythm is a no-no for Easy because new players will want to hit 00:49:947 (1) Early using a non repeat slider would alleviate the issue like this:

01:19:173 (2,1) - here you have the same issue as above, try this instead:

01:20:915 (1,2) - I'd suggest just merging these 2 into a single slider.

[Taiko Muzukashii]
I'm not sure about having d K so close multiple times on a muzukashii i'd think d D would be better. (multiple sections)
https://osu-ppy-sh.tvgratuite.org/ss/2224788 You can barely see the girl's face on the background.

[Taiko Oni]
https://osu-ppy-sh.tvgratuite.org/ss/2224791 And you can barely see the guy's face on this one, was this awkward shift intentional?

I'd give this a star icon but I don't wanna overwrite the taiko icon, pretty nice map, Good Luck!
Feel free to PM me once you've looked through the mod and Kinomi applied all mods.
Topic Starter
Fixed everything except
insane : 01:11:431 (3,4) - It would have been better if you had continued the zig zag here. Not sure how to really put it xD
hard : 00:35:528 (2) Got it from a modders, was matching the voice in this part, if it really have to be change then I'll change it :3

For the taiko level, the BG is intentional xD.

Thanks a lots for the mods sakura >/////<

Now gotta wait for lazy kinomi :3!! I don't want to rush him :3

Sakura wrote: 2th19

KinomiCandy wrote: 403z1o

I'll apply my mod later because me having to play OWC soon and getting ready for it.
Noted.

As per your request:

[Taiko Muzukashii]
I'm not sure about having d K so close multiple times on a muzukashii i'd think d D would be better. (multiple sections) d K in 1/2 is technically fine in Muzukashii, so I would like to keep mine here.
https://osu-ppy-sh.tvgratuite.org/ss/2224788 You can barely see the girl's face on the background.

[Taiko Oni]
https://osu-ppy-sh.tvgratuite.org/ss/2224791 And you can barely see the guy's face on this one, was this awkward shift intentional? As Julie said, the BG shift is intentional in order to show different characters while playing.

I'd give this a star icon but I don't wanna overwrite the taiko icon, pretty nice map, Good Luck!
Feel free to PM me once you've looked through the mod and Kinomi applied all mods.
Thanks for the check~ :)
IT'S FINALLY DONE, TIME TO LAZY AGAIN.

look down
I think the novideo button is missing, lol.

Applied most of the mods from previous pages. Sorry for not replying
to them, kinda in a hurry and I might as well just be done with this.

Sakura wrote: 2th19

KinomiCandy wrote: 403z1o

I'll apply my mod later because me having to play OWC soon and getting ready for it.
Noted.

As per your request:

[Kinomi's Insane]
00:10:076 (1,2,3) - I have a feeling these tones are enphasized in the music, jumps here would be better. Done.
00:13:560 (3) - Blanket's not perfect, intentional? Not really, hope it's fixed.
00:40:463 (5,6) - Is following the same instance in the music as 00:39:882 (1,2,3,4) Hence should be in the same pattern (try a triangle?) Done.
00:39:398 (5) - What is this note mapped to? The vocal.
I feel the enphasized voices like 00:07:173 (2,3,4,5,6,7) and 01:18:399 (2,3,4,5,6,7) would sound better with finish hitsounds. Sounds pretty awkward for me, so I'll keep it as it is.

Feel free to PM me once you've looked through the mod and Kinomi applied all mods.
I changed a lot in my difficulty, so it's kinda harder now with a lot of jumps that's in there.
I also changed few hitsounds, so if Julie can add this hitsound into the map, that would be great. http://puu.sh/cQhNg.wav

Thanks for modding. Here's my difficulty: http://puu.sh/cQogS.osu
Rechecking:
Kinomi's right the No video button is missing, make sure you from a difficulty that has the video included.

[Kinomi's Insane]
The jumps are better now, but could you make it so that the distances here 00:09:302 (8,1,2) Aren't the same? (1 > 2 > 3 needs to be longer to signify that those are jumps people will trip because 8 > 1 > 2 are the same distance but different timing) these too 00:11:044 (4,5,6), the suggestion I was thinking of had bigger jumps. Here too: 01:20:334 (7,8) (Must have missed it last time)
00:13:560 (3) - Eh well i guess making a perfect blanket is hard orz
00:39:398 (5) - Ok.
00:40:463 (5,6,7) - Much better.
Re: Enphasized Voices: Well I disagree, it doesn't seem to sound awkward in the other diffs but to each their own

[Insane]
00:11:044 (1,2,3,4) - Still looks the same to me?
00:18:011 (3,4,5,6,7,8,9) - Aren't aligned properly.See? looks sloppy.
00:39:398 (2) - I'll assume is the same as Kinomi's orz
01:00:398 (1) - Now you made a jump, tho i can catch it, but im not sure orz
01:11:431 (3,4) - I meant something like this:

[Hard]
00:18:205 (4,5) - Good tho at least try to make a prettier slider, Like so
00:35:528 (2) - Can you tell me who suggested this and why? By looking at their reasoning i can try and see if i agree or not.

[Normal]
00:06:592 (1,2,3,4,5) - You dont use such awkward and long sliders at the end, why use them here? It also drives your hitsounding inconsistent with the end of the map.

[Easy]
Looking better.

No kudosu
Fixed a few jumps and did do the finish hitsounds after all, because... meh. http://puu.sh/cTgJk.osu

Also, I think there's some unused hitsounds materials that's in the beatmap that should be removed.
Topic Starter
My change :

[Easy]
00:09:689 - removed whistle for this
01:19:173 (2) - removed clap on head and end lol
Hope that's ok

[Normal]
Changed the begining except kept this slider 00:11:044 (3)

[Hard]
00:18:205 (4,5) - fixed~ :D
00:35:237 (1,2) - Hmm got it from teru21 in a long irc mod, I don't think he post it on the thread. Welp I changed it :3

[Insane]
00:10:657 (4,1,2,3,4) - changed to pentagon
00:18:011 (3,4,5,6,7,8,9) - made it straight with the help of a long slider
00:39:398 (2) - LOL, well I don't know for kinomi but I was trying to match the vocal here XD drum-voice-drum? triplet? xD
00:51:689 (4,5) - changed this pattern
00:54:398 (2,3) - swapped this 2
01:11:044 (1,2,3,4,5,6,7) - Ohh niice!! changed :3

All update with Kinomi diff + deleted unuse hitsound! Thanks a whole lots again Sakura!
For the record, no video button is STILL missing
Will recheck later tonight orz
Topic Starter
This button? xD

Video is in Kinomi mappu

Nah, this one:
Is this some sort of a bug? I there was this beatmap as well that had this kind of a problem, but it eventually got fixed when ranked. We did try to it again, but the error still remains.

And i already told you about the combo colors.
[Hard]
00:09:108 (7,1,2,3,4,5,6) - Spacing suddenly went lower here, while the feeling of the song is the same, so no reason for it to be different.
00:29:044 (3,1) - Spacing error (Doesn't look like an intentional jump)
01:12:011 (3,4,1) - The spacing here looks awkward and unpolished you should try to even it out (it also applies to the combo after) Ex: 01:13:173 (2,3,4)
01:19:173 (5,6) - Why jump just here instead of with the whole combo?
01:19:947 (7,8) - And here spacing goes back to normal.
tl;dr Jumps are fine, but keep them consistent with the music, spacing inconsistencies.

Other diffs seem fine now, after the combo colors and these spacing issues are fixed i may be able to give this a bubble.
Topic Starter
All fixed~! Thanks again >///<
Lots of spacing cleanups on Hard, unsnapped notes fixed
Log
2014-11-18 18:43 Sakura: where's the metadata confirmation? it's been ages since i went through your thread
2014-11-18 18:44 Julie: the title?
2014-11-18 18:44 Sakura: title - artist - source
2014-11-18 18:44 Sakura: official data please
2014-11-18 18:45 Julie: yeah wait wont be long
2014-11-18 18:46 Julie: t/213207/start=60
2014-11-18 18:46 Julie: lanturn post
2014-11-18 18:48 Sakura: ok next
2014-11-18 18:48 Julie: hai? :D
2014-11-18 18:48 Sakura: back to [Hard] yay this mapset's giving me enough headaches as it is XP
2014-11-18 18:48 Julie: hahah , I'll listen :3
2014-11-18 18:49 Sakura: 00:06:592 (1,2,3,4,5,6,7) - You make jumps here but
2014-11-18 18:49 Sakura: 00:09:689 (1,2,3,4,5,6) - Here you didn't
2014-11-18 18:49 Sakura: why?
2014-11-18 18:50 Julie: spacing still not enough? O.O
2014-11-18 18:50 Julie: hmm
2014-11-18 18:50 Julie: 00:11:044 (3,4,5) - I kinda made this more far xD
2014-11-18 18:51 Sakura: are you sure?
2014-11-18 18:51 Julie: hmm oki imma put same spacing then
2014-11-18 18:51 Sakura: http://puu.sh/cWs6k/2fab7105a5.png <- 1.2x spacing
2014-11-18 18:51 Julie: I change it to x1,5 xD
2014-11-18 18:51 Sakura: http://puu.sh/cWs76/100626ca60.png <- 1.7x spacing (jumps)
2014-11-18 18:52 Sakura: that's really inconsistent @_@
2014-11-18 18:52 Julie: oh dang
2014-11-18 18:53 Julie: http://puu.sh/cWsdZ.jpg
2014-11-18 18:53 Julie: how about now? 1.7x spacing
2014-11-18 18:53 Julie: slider 2 on the head of 00:09:108 (7)
2014-11-18 18:54 Julie: so I have space to do 1.7x spacing for these 2 00:10:269 (2,3)
2014-11-18 18:54 Sakura: well it's not like it's bubbled, so i'll recheck after you update
2014-11-18 18:54 Sakura: imma finish checking all of [Hard] first
2014-11-18 18:54 Julie: okiii~
2014-11-18 18:56 Sakura: 00:13:366 (2) - 1 grid up to fix spacing
2014-11-18 18:57 Sakura: 00:25:947 (3,1) - Another spacing error
2014-11-18 18:57 Julie: fix~
2014-11-18 18:58 Sakura: 00:32:721 (1) - 1 grid down
2014-11-18 18:58 Julie: fix
2014-11-18 19:00 Sakura: 00:45:302 (1) - should be closer to (4)
2014-11-18 19:00 Sakura: (way closer)
2014-11-18 19:01 Sakura: 00:48:398 (1) - Move a little bit closer to (3)
2014-11-18 19:02 Sakura: 00:54:205 (1,2,3,4,5) - Move this whole combo a little bit to the left
2014-11-18 19:02 Julie: fix~
2014-11-18 19:03 Sakura: 00:58:076 (3,4) - Rorate them a bit to fix spacing like this: http://puu.sh/cWsUE/95f1f22e5c.jpg
2014-11-18 19:05 Julie: fix~
2014-11-18 19:05 Sakura: 01:12:398 (4,1,2) - Still not clean enough
2014-11-18 19:06 Julie: same spacing&
2014-11-18 19:06 Sakura: 01:12:786 (1) - not really?
2014-11-18 19:06 Sakura: http://puu.sh/cWt6S/e0ff4df34c.png this thing at the top right helps a lot
2014-11-18 19:07 Julie: yeah but thats due to SV change I think
2014-11-18 19:07 Julie: http://puu.sh/cWt7i.jpg
2014-11-18 19:07 Julie: how about that?
2014-11-18 19:07 Julie: and ohh you teach me something :D
2014-11-18 19:07 Julie: on the top right :D
2014-11-18 19:07 Julie: didn't know it was for that LOL
2014-11-18 19:07 Sakura: If i can tell it's different without looking then there's a problem
2014-11-18 19:08 Sakura: 01:19:173 (5,6) - Unrankable you're hiding a slider below another slider
2014-11-18 19:09 Julie: I think
2014-11-18 19:09 Julie: imma change the whole pattern here
2014-11-18 19:09 Julie: 01:18:398 (3,4,5,6,7) -
2014-11-18 19:09 Julie: for this
2014-11-18 19:11 Julie: 01:20:334 (8,9) - for this as well
2014-11-18 19:14 Sakura: ok so
2014-11-18 19:14 Sakura: feel free to update when you've fixed and i'll do a recheck
2014-11-18 19:33 Julie: update + kinomi insane 01:04:076 (2) - he removed clap here
2014-11-18 19:33 Sakura: k, hold on working on updating the BAT nomination thread
2014-11-18 19:34 Julie: oki np :3
2014-11-18 19:44 Sakura: ok let's see
2014-11-18 19:46 Sakura: hmm
2014-11-18 19:48 Sakura: 00:06:592 (1,2) - notice how here you dont jump
2014-11-18 19:48 Sakura: 00:09:689 (1,2) - but here you do
2014-11-18 19:48 Sakura: make them consistent
2014-11-18 19:48 Sakura: either jump on both or jump on neither
2014-11-18 19:49 Julie: oki will fix 2nd since I didnt do jump here 01:18:011 (1,2,3) -
2014-11-18 19:50 Sakura: 01:12:786 (1) - This still has problem xD
2014-11-18 19:50 Julie: O.O
2014-11-18 19:51 Julie: because of corner right?
2014-11-18 19:51 Sakura: yeah see, the spacing is different then there's no indication that there's a jump coming neither on the map nor the music
2014-11-18 19:52 Sakura: if it's intended jump it's too small to be noticed and looks more like a spacing error
2014-11-18 19:52 Sakura: so yeah, that needs to be cleaned up
2014-11-18 19:52 Julie: http://puu.sh/cWvWt.jpg
2014-11-18 19:52 Julie: thats because of SV change
2014-11-18 19:52 Julie: if you check it that way it has same
2014-11-18 19:52 Julie: well nearly same
2014-11-18 19:52 Julie: xD
2014-11-18 19:53 Sakura: the distance that shows on the top right already takes Slider velocity in mind
2014-11-18 19:54 Julie: hmm where do you suggest I place it? O.O
2014-11-18 19:54 Sakura: http://puu.sh/cWw4c/8db3e470a1.jpg this would be better
2014-11-18 19:54 Sakura: use rotate tool + move it a bit
2014-11-18 19:57 Julie: hmm okiii fix
2014-11-18 19:58 Sakura: update again and i'll look at it
2014-11-18 19:58 Julie: oki :D
2014-11-18 19:59 Julie: updated~
2014-11-18 20:05 Sakura: 000:35:237 (1,2) - This jumps feels really awkward when playing hmm
2014-11-18 20:05 Sakura: maybe move 2 further down while keeping it parallel to 1?
2014-11-18 20:07 Julie: like snap it on 00:36:011 (1) ?
2014-11-18 20:07 Sakura: nah not necessary hmm
2014-11-18 20:08 Julie: I keep 00:36:011 (1) at the end of 00:35:624 (2) , and move these down ?
2014-11-18 20:09 Sakura: http://puu.sh/cWwXX/aaf408a6b0.jpg like this (Distance from 1 is 1.58x)
2014-11-18 20:09 Sakura: move it together with the stack tho
2014-11-18 20:09 Sakura: https://osu-ppy-sh.tvgratuite.org/ss/2255413 actually i'll just use a full screenshot because yeah
2014-11-18 20:09 Julie: oki fix~
2014-11-18 20:10 Sakura: k update again
2014-11-18 20:11 Julie: done :3
2014-11-18 20:14 Sakura: k that took a while
2014-11-18 20:14 Sakura: finally hard is perfect
2014-11-18 20:15 Sakura: now moving on to Normal /o/
2014-11-18 20:15 Julie: okii :3
2014-11-18 20:18 Sakura: ok Normal is fine
2014-11-18 20:24 Sakura: brb gonna switch to CE to check for unsnaps
2014-11-18 20:24 Julie: oki :3
2014-11-18 20:26 Sakura: http://puu.sh/cWy1j/9c07373689.png well crud
2014-11-18 20:26 Sakura: [Kinomi's Insane]
2014-11-18 20:26 Sakura: you dont use 1/3s or anything right?
2014-11-18 20:27 Julie: O.O
2014-11-18 20:27 Sakura: if you dont just hit "resnap all objects"
2014-11-18 20:27 Julie: I didn't
2014-11-18 20:28 Julie: and nop I don't think there 1/3
2014-11-18 20:28 Julie: not in this map
2014-11-18 20:28 Julie: oh nvm
2014-11-18 20:28 Julie: 01:14:334 (8) -
2014-11-18 20:28 Julie: 1/6 here O.O
2014-11-18 20:29 Sakura: eh
2014-11-18 20:30 Sakura: why the fuck is there a 1/6 there
2014-11-18 20:31 Sakura: a resnap doesnt hurt it but
2014-11-18 20:31 Julie: LOL idk xD, i hearing 1/6 when I 1st mapped
2014-11-18 20:31 Julie: yeah not supose to
2014-11-18 20:32 Sakura: yeaaaah i dont hear any 1/6 there
2014-11-18 20:32 Sakura: Kinomi needs to fix that orz is he/she online
2014-11-18 20:33 Sakura: [Hard] 01:07:367 (4) - Unsnapped
2014-11-18 20:33 Julie: done~
2014-11-18 20:34 Julie: I just sended pm to kinomi~
2014-11-18 20:35 Sakura: [Muzukashii] 01:18:399 (277) - Unsnapped 01:21:883 (287) - Unsnapped 01:22:270 (288) - Unsnapped
2014-11-18 20:35 Julie: fix~
2014-11-18 20:36 Sakura: [Oni] 01:18:398 (396) - Unsnapped 01:21:883 (406) - Unsnapped 01:22:270 (407) - Unsapped 01:22:270 (407) - Unsnapped
2014-11-18 20:36 Sakura: ops
2014-11-18 20:36 Sakura: i copied the last one twice
2014-11-18 20:36 Sakura: 01:24:012 (412) - it's this one
2014-11-18 20:37 Julie: all fix~
2014-11-18 20:37 Sakura: submit, i'll post for Kinomi after

[Kinomi's Insane]
01:14:334 (8) - Why is this in 1/6

I think that should be all, hit me when Kinomi replies.
i was on drugs http://puu.sh/cX6Y1.osu
Topic Starter
lolololol
Update~
Looks all good
Bubbled!

p/3059441
Topic Starter
Thanks a whole lots again sakura for many recheck + bubble >///<!!
WOW ! Let's get this ranked ! :) :) :)
IT'S HAPPENING
GOGOGO!Rank it!
A lot of stars OwO you should beatin up Spongebob xD

Put your name in the box and you will be BEST NOODLES.

GOOO JULIEE GOGO RANK IT~
Oh look, it's really happening now. :OO

Good luck for the ranks! :D

[--BLANK--] wrote: 661r1r

A lot of stars OwO you should beatin up Spongebob xD

Put your name in the box and you will be BEST NOODLES.

GOOO JULIEE GOGO RANK IT~
XDD can still this episode

if i can find some time, i'll mod it

Irreversible wrote: 4i6z36

XDD can still this episode

if i can find some time, i'll mod it
ahah xp
its happening
Why isn't this map ranked!!!!!! >:(
well
!summon IamKwaN for approval
Will mod this within this week :>
red: unrankable issue.
blue: maybe unrankable issue.
bold: problem/suggestion
underline: reason
italic: solution
  1. there are some unused file. I checked hitsounds, but these files are not used as hitsound/SB.
    1. normal-hitnormal2.wav
    2. normal-sliderslide2.wav
    3. normal-hitclap3.wav
    4. soft-hitclap3.wav
    5. soft-hitwhistle4.wav
    [quote="Ranking Criteria":1337]There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.therefore, would be better to remove when you get IamKwaN's mod
gl
Topic Starter

Julie wrote: s501v

deleted unuse hitsound!
Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod

Julie wrote: s501v

Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
wow julios you told me you deleted em, and you didnt :?
Topic Starter

KinomiCandy wrote: 403z1o

Julie wrote: s501v

Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod
wow julios you told me you deleted em, and you didnt :?
LOL, I think after I delete it, I probably delete the mapset and re for unknown reason ;w;...
I have a glance on this map, and I find I have no choice but to pop this >_>
[Insane]
  1. 00:18:302 (4) - Unsnapped circle, should be 1/6 snapped. If you feel too difficult to arrange the rhythm and placement using circles, place a slider or reversed slider from 00:18:205 - or something else. http://puu.sh/d2bC8.jpg
  2. 00:24:398 (3,4) - Please space them out more, it's just too crowded atm.
  3. 00:36:979 (3) - The drum is heavier and heavier, so I don't understand why 00:37:463 - is skipped.
  4. 01:05:237 (2,3) - CTRL+G this rhythm for the vocal.
[Kinomi]
  1. 00:18:205 (5) - Unsnapped, see the above Insane.
Full mod will be done within these days, i am just too busy repeating the cycle: wake up > go to work > go back home > dinner and bath > sleep
In fact, newrulerna has missed some unused hitsounds:
  1. normal-sliderslide2.wav
  2. normal-hitnormal.wav
  3. soft-hitwhistle4.wav
  4. normal-hitclap3.wav
  5. soft-hitclap.wav
  6. soft-hitclap3.wav
  7. normal-hitnormal.wav
  8. soft-hitwhistle3.wav
  9. normal-hitnormal2.wav
  10. soft-sliderslide.wav
Check once and delete them please.
All these are unrankable, so bubble must be popped.

IamKwaN wrote: 551s4v

In fact, newrulerna has missed some unused hitsounds:
  1. normal-sliderslide2.wav
  2. normal-hitnormal.wav
  3. soft-hitwhistle4.wav
  4. normal-hitclap3.wav
  5. soft-hitclap.wav
  6. soft-hitclap3.wav
  7. normal-hitnormal.wav
  8. soft-hitwhistle3.wav
  9. normal-hitnormal2.wav
  10. soft-sliderslide.wav
wtf..... sorry I missed only soft-hitwhistle3.wav but other files (normal-hitnormal, soft-hitclap etc) did not include in the osz.
Topic Starter
normal-hitnormal.wav
soft-hitclap.wav
normal-hitnormal.wav
soft-sliderslide.wav
^ those was before re- I guess xD

Removed all, sorry >,<!!!

+ Fixed everything + Kinomi's Insane update~
I love holes

[Insane]
  1. 00:09:302 (7) - Change it to a 1/2 slider like what you did on 00:07:560 (2,3,4,5) - , the halt is unnatural now.
  2. 00:12:205 (4) - Chopping it into a circle and a 1/2 slider for the vocal sounds more comprehensible as the stress of 00:12:398 - is even heavier than 00:12:205 - which shouldn't be captured by a slidertail.
  3. 00:14:624 (2,3) - 00:19:366 (3,4,5) - Why are all 1/4 and some other rhythms so crowded, it's quite difficult to read, but nvm
  4. 00:49:173 (3,4,5,6,7,1) - The pattern looks crap, i mean the flow, try this and 00:50:528 (1) - blanket with 00:51:108 (1) - : https://osu-ppy-sh.tvgratuite.org/ss/2294141
  5. 00:51:495 (3) - Jumps are more comfortable if the angle is acute rather than obtuse, so stack this with head of 00:50:528 (1) -
  6. 00:52:657 (1,2) - This should be a jump by the stress of vocal like 00:50:528 (1) -
  7. 01:18:786 (2) - CTRL+G this, 01:19:173 (3) - too like 01:19:560 (4,5) - Maybe 00:20:915 (3) - can also CTRL+G like 00:40:657 (1,2,3) -
  8. 01:12:786 (3,4,5,6,1,2,3,4,5,6) - Hitsounds here are too hollow provided the ambient is similar to rhythms before, you need normal sampleset and soft additions on each object.
  9. You need more intentions and ideas on the placements of objects, they are now placed like randomly and it's difficult to understand some jumps. I know ur a new mapper, so my standard is much looser. Since this map is being bubbled before, so I will be less picky and you should try to improve in your next map.
[Kinomi]
  1. 00:31:173 (3) - Separate it into a circle and a 1/2 slider like this: http://puu.sh/daXKI.jpg coz you have finish on 00:31:366 - which means it's a heavy stress, using clicky sliderhead is more comprehensible
  2. 00:40:076 - Why missing this?
  3. 00:40:850 (1) - Why starting a slider where it's neither vocal nor drum? CTRL+G 00:40:657 (7,1) -
  4. 00:41:044 - Missing whistle.
  5. 00:49:560 (8) - Wrong snapped, it should be 1/4 snapped
  6. 00:53:818 (4) - http://puu.sh/daY3r.jpg to stick to the vocal like 00:54:205 (5,6,1,2,3,4) - Same for 01:06:205 (4) -
  7. 01:12:398 (3) - Again, it starts on either vocal nor drum nor any other stresses http://puu.sh/daYcA.jpg
[Hard]
  1. 00:15:302 (5) - You shouldn't start a slider without any stress of drums or vocals. Split it into 2 sliders: http://puu.sh/db0tN.jpg
  2. 00:36:302 (2) - More spacing is needed to distinguish the 3/4 gap like 00:34:463 (1,2) - .
  3. 00:42:979 (4,1) - ^
  4. 00:47:624 (1,2,3) - Triplets starting on white tick and ending on red tick is really awful, you either use kick sliders (http://puu.sh/db0I1.jpg) or CTRL+G these stuff (http://puu.sh/db0Fu.jpg).
  5. 01:00:398 - As mentioned in Insane.
  6. 01:12:786 - ^
  7. 01:16:269 (1) - Something clicky is needed at 01:17:818 - like 00:06:592 - Try this? https://osu-ppy-sh.tvgratuite.org/ss/2294306
  8. 01:24:011 - You can use kick slider to capture those instruments even it's a Hard and prevent the long pause. http://puu.sh/db0U6.jpg
[Normal]
  1. 00:26:721 (1) - You don't NC at 00:14:334 (2) - , so do here.
[Easy]
  1. 01:00:786 (1) - No need to NC.
  2. 01:12:786 - As mentioned in Insane, keep it N:C6 and use soft additions.
Lower diffs are much better, you need more practices on mapping Insane o.O

IamKwaN wrote: 551s4v

[Kinomi]
  1. 00:31:173 (3) - Separate it into a circle and a 1/2 slider like this: http://puu.sh/daXKI.jpg coz you have finish on 00:31:366 - which means it's a heavy stress, using clicky sliderhead is more comprehensible Done.
  2. 00:40:076 - Why missing this? Added a 5-circle stream, so fixed I guess.
  3. 00:40:850 (1) - Why starting a slider where it's neither vocal nor drum? CTRL+G 00:40:657 (7,1) - Changed.
  4. 00:41:044 - Missing whistle. Fixed.
  5. 00:49:560 (8) - Wrong snapped, it should be 1/4 snapped Fixed.
  6. 00:53:818 (4) - http://puu.sh/daY3r.jpg to stick to the vocal like 00:54:205 (5,6,1,2,3,4) - Same for 01:06:205 (4) - Done.
  7. 01:12:398 (3) - Again, it starts on either vocal nor drum nor any other stresses http://puu.sh/daYcA.jpg Did a bit of changes there, yeah.
http://puu.sh/dbQuP.osu
Thanks for modding. I also did change a few parts on my own by improving a bit of the flow and jumps. :)
Topic Starter

IamKwaN wrote: 551s4v

I love holes

[Insane]
  1. 00:09:302 (7) - Change it to a 1/2 slider like what you did on 00:07:560 (2,3,4,5) - , the halt is unnatural now. Fix
  2. 00:12:205 (4) - Chopping it into a circle and a 1/2 slider for the vocal sounds more comprehensible as the stress of 00:12:398 - is even heavier than 00:12:205 - which shouldn't be captured by a slidertail.Fix
  3. 00:14:624 (2,3) - 00:19:366 (3,4,5) - Why are all 1/4 and some other rhythms so crowded, it's quite difficult to read, but nvm
  4. 00:49:173 (3,4,5,6,7,1) - The pattern looks crap, i mean the flow, try this and 00:50:528 (1) - blanket with 00:51:108 (1) - : https://osu-ppy-sh.tvgratuite.org/ss/2294141 Fix
  5. 00:51:495 (3) - Jumps are more comfortable if the angle is acute rather than obtuse, so stack this with head of 00:50:528 (1) - Changed something out
  6. 00:52:657 (1,2) - This should be a jump by the stress of vocal like 00:50:528 (1) - I made it here 00:52:850 (2,3) , for vocal and finish sound, well I'm not sure if is good >,<
  7. 01:18:786 (2) - CTRL+G this, 01:19:173 (3) - too like 01:19:560 (4,5) - Maybe 00:20:915 (3) - can also CTRL+G like 00:40:657 (1,2,3) - I rechanged the pattern for this one, because of your last comment of insane mod xD
  8. 01:12:786 (3,4,5,6,1,2,3,4,5,6) - Hitsounds here are too hollow provided the ambient is similar to rhythms before, you need normal sampleset and soft additions on each object. Fix
  9. You need more intentions and ideas on the placements of objects, they are now placed like randomly and it's difficult to understand some jumps. I know ur a new mapper, so my standard is much looser. Since this map is being bubbled before, so I will be less picky and you should try to improve in your next map.CHnaged a lots of pattern, I'd rather make a good insane then just an insane for rank, so I hope is ok if I changed a lots of pattern, learned a lots after mapping this insane xD
[Hard]
  1. 00:15:302 (5) - You shouldn't start a slider without any stress of drums or vocals. Split it into 2 sliders: http://puu.sh/db0tN.jpgFix
  2. 00:36:302 (2) - More spacing is needed to distinguish the 3/4 gap like 00:34:463 (1,2) - .Fix
  3. 00:42:979 (4,1) - ^ Fix
  4. 00:47:624 (1,2,3) - Triplets starting on white tick and ending on red tick is really awful, you either use kick sliders (http://puu.sh/db0I1.jpg) or CTRL+G these stuff (http://puu.sh/db0Fu.jpg). Fix
  5. 01:00:398 - As mentioned in Insane. Fix
  6. 01:12:786 - ^ Fix
  7. 01:16:269 (1) - Something clicky is needed at 01:17:818 - like 00:06:592 - Try this? https://osu-ppy-sh.tvgratuite.org/ss/2294306 Fix but end at red tick
  8. 01:24:011 - You can use kick slider to capture those instruments even it's a Hard and prevent the long pause. http://puu.sh/db0U6.jpg Added
[Normal]
  1. 00:26:721 (1) - You don't NC at 00:14:334 (2) - , so do here.Fix
[Easy]
  1. 01:00:786 (1) - No need to NC.Fix
  2. 01:12:786 - As mentioned in Insane, keep it N:C6 and use soft additions.Fix
Lower diffs are much better, you need more practices on mapping Insane o.O
Also added some hitsound on my insane I put them in blue stick for all hitsound added~
+ update kinomi's insane
Why do I have to update even it's just reed from the web? ;w;
Also the video button disappears on the beatmap's information page.
Can u please submit fully once more?
Topic Starter
Hmm okii done, and for the video button issue :

Sakura wrote: 2th19

IamKwaN wrote: 551s4v

Also the video button disappears on the beatmap's information page.
If you're talking about the novideo button missing. This bug has been happening a few times already on other beatmaps as well and I talked with a few BATs and others regarding about this and we know that this will be fixed upon ranking the map.



So yeah, even after like 3214512th time fully submitting it, it doesn't fixes this problem.

EDIT: Welp, Julios ninja'd me.
[Insane]
  1. 00:10:076 (2) - Take a look at previous and next DS and I believe you can figure out the problem.
[Normal]
  1. 00:14:334 (1) - i forgot to tell u to remove this NC.
let me know
Topic Starter
All fix~
If anyone is interested
2014-12-07 12:00 IamKwaN: hi i would like to ask one question on the hard
2014-12-07 12:00 IamKwaN: ACTION is editing [http://osu-ppy-sh.tvgratuite.org/b/453781 fripSide - black bullet [Hard]]
2014-12-07 12:01 IamKwaN: what are the finishes on 00:15:108 (4,5) - 's slidertails for?
2014-12-07 12:02 Julie: hmm
2014-12-07 12:02 Julie: I head some soft finish, but I didnt add for previous one lolol
2014-12-07 12:02 Julie: so I guess imma remove
2014-12-07 12:02 IamKwaN: LOL its up to u
2014-12-07 12:03 Julie: is better without xD
2014-12-07 12:03 IamKwaN: LOL
2014-12-07 12:03 IamKwaN: update and then tell me :3
2014-12-07 12:04 Julie: 00:18:786 (5) - should I remove on this one too? O.O
2014-12-07 12:04 Julie: since was same sound as those one you point out
2014-12-07 12:04 IamKwaN: this one sounds great lol
2014-12-07 12:04 IamKwaN: yea as u like :3
2014-12-07 12:04 IamKwaN: u can remove it for consistency :3
2014-12-07 12:07 Julie: okii will do :3
2014-12-07 12:07 IamKwaN: i go for lunch first :3
2014-12-07 12:07 Julie: okii take your time :D!! and thanks again for all those recheck :3!!
2014-12-07 12:21 IamKwaN: ur welcome :3
2014-12-07 12:23 IamKwaN: 00:15:302 - remove the green line?
2014-12-07 12:23 IamKwaN: and the next one
2014-12-07 12:23 Julie: yep :3
2014-12-07 12:34 IamKwaN: done :3?
2014-12-07 12:34 Julie: yep update :3!
2014-12-07 12:34 IamKwaN: ok :3
2014-12-07 12:34 Julie: if there anything else you think is bad feel free to point it out :3
2014-12-07 12:34 IamKwaN: :3
2014-12-07 12:41 IamKwaN: ACTION is editing [http://osu-ppy-sh.tvgratuite.org/b/402496 fripSide - black bullet [Insane]]
2014-12-07 12:42 IamKwaN: 00:33:689 (6) - sliderend is unsnapped :3
2014-12-07 12:42 IamKwaN: if u can make kiai times consistent, it would be great too
2014-12-07 12:43 Julie: LOL woah nice spot fix
2014-12-07 12:43 Julie: and like lower my 2nd kiai part?
2014-12-07 12:43 IamKwaN: u like LOL
2014-12-07 12:43 IamKwaN: some unused hitsounds are detected
2014-12-07 12:43 IamKwaN: should i re
2014-12-07 12:43 Julie: probably LOL
2014-12-07 12:43 Julie: just in case
2014-12-07 12:44 IamKwaN: http://puu.sh/dkgoI.png
2014-12-07 12:44 IamKwaN: yea i will do it after checking all stuff lol
2014-12-07 12:45 IamKwaN: i think i should re lol
2014-12-07 12:45 Julie: okii
2014-12-07 12:45 Julie: nah was in my folder too idk why O.O
2014-12-07 12:46 IamKwaN: LOL
2014-12-07 12:46 IamKwaN: delete them :3
2014-12-07 12:46 Julie: yeah LOL
2014-12-07 12:46 Julie: note to self never spam to much custom hitsound XD
2014-12-07 12:46 IamKwaN: LOL u put them when u start hitsounding?
2014-12-07 12:47 Julie: yeah but when I 1st try to map, I went omg let's try this this this and this xDDD
2014-12-07 12:47 Julie: wait I'm going to call kinomi for kiai, hope his not asleep =w=
2014-12-07 12:48 IamKwaN: LOL
2014-12-07 12:49 IamKwaN: replace the hitsoftclap2 with this http://puu.sh/dkgH3.wav
2014-12-07 12:49 IamKwaN: i have removed the delay
2014-12-07 12:50 Julie: okiiii, so I should also put it as hitsoftclap8 too right?
2014-12-07 12:50 IamKwaN: yep!
2014-12-07 12:52 Julie: okii thanks :D, i'm going to talk with kinomi for the kiai as well, so will probably be in a few more hours because his still asleep =w=
2014-12-07 12:52 IamKwaN: okay :D
2014-12-07 12:53 IamKwaN: that's all i believe :3
2014-12-07 13:00 Julie: thanks a whole lots!!!! :D!! updated with the kiai inconsistent, I'll poke you when this will be fix :3
2014-12-07 13:01 IamKwaN: sure :3
have this back :3
omg omg its back
Topic Starter

samplefish wrote: 3q3b6j

yeye~ Thanks IamKwaN

samplefish wrote: 3q3b6j

omg omg its back
Shohei Ohtani
*African American bullet

Insane:
00:10:076 (2,3) - Would prefer this jump to not be so large.
01:16:269 - Add a note on here and then have the spinner!!
01:23:624 (5) - same as first

Kinomi:
00:41:237 (2) - Like why is this so huge?
01:17:044 (5,6,7,8,9,10,11,12) - Would prefer the start of this to be a jump similar to (1,2) and (3,4)

Easy:
01:14:721 (1) - make this something more interesting. Multiple repeats are no fun.

fix these then FORUM PM me.
ayeeee cdfa

CDFA wrote: 6d6j4w

*African American bullet

00:41:237 (2) - Like why is this so huge?
01:17:044 (5,6,7,8,9,10,11,12) - Would prefer the start of this to be a jump similar to (1,2) and (3,4)

fix these then FORUM PM me.
Fixed everything. http://puu.sh/dzu6l.osu
Topic Starter
All fix + update! \o/

Sorry kinomi took me some times because last exam today ;w;
Rank this ! Rank this ! This map desearves a heart \:3/
Shohei Ohtani
thx for naming your pm African American bullet that means a lot to me.
yay ! congrats on your first ranked map Julie ! You deserved this heart ( when my map will be ranked ? :( )
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