Sorry, but no changes. However, I did some few changes on my own (mostly just hitsounds changes).
http://puu.sh/9OdQ5.osu
http://puu.sh/9OdQ5.osu
Thank you for mod :3...and gl for you too ^^!konoshin69 wrote: 5e5l41
hello~ m4m from #modreq (My map https://osu-ppy-sh.tvgratuite.org/s/181634 )
ill only be modding standard difficulties (since idk how to mod other ones xD)
Easy
i think the OD can be raised a bit keep 1-3-5-7, and I made it supah easy :3!! look more like a beginner now then an easy >,<
for 00:17:382 (2) - try this instead http://puu.sh/9MY8O/fe094e0a2f.jpg matching the voice + like I said above moar easy that way
i think a circle can be put between 00:22:027 (1) - and 00:23:575 (2) - on the white tick doesn't really match the voice, but like I said trying to make it supah supah easy
00:25:124 (1) - and 00:26:672 (2) - same as above ^
00:39:059 (2) - 00:40:608 (1) - ^ if you follow my whole song, I don't put much on each white tick xD
lower the hitsound volume a bit for easy on the kiai time (for the clap) Ok will do~
00:53:382 (2) - and 00:54:543 (3) - put circle in between, im going to stop mentioning these but sometimes you can hear faint beats in the music and a circle would fit the rhythm same reason for 00:39:059 (2) - 00:40:608 (1) - ^
at 00:55:704 (1) - try this http://puu.sh/9MYzS/1200d42401.jpg Trying to make it easy >,<
01:11:575 (1) and 01:13:124 (1) - - i thought this was an important place to place a circle in between won't do that though sorry :S
01:19:124 (1) - try this http://puu.sh/9MYM7/44c2d1ff83.jpg Since I started with this red tick sound, I better keep the ending the same o.o, not sure if you'll understand what I said xD, I suck at explaining Q,Q
also 1/4 beat divisor is unnecessary but since it doesnt affect the beatmap itself its ok to leave there
Normal
00:12:737 (1) - and 00:14:285 (2) - put circle in between My normal is more into voice though xD
00:33:640 (4) - move it over like this http://puu.sh/9MZ64/ca38d1ae7c.jpg Can't because normal should always respect distance spacing, but I might change the pattern here >,<
same thing with the hitsounds at kiai, pretty loud in my opinion (Clap) Fuxed
01:23:382 (4) - shorten it like this http://puu.sh/9MZlG/546ccd01b4.jpg and add a finish hitsound Nop, but I just realize I should make it longer like the easy >,<
Hard
at the beginning try placing the circles like this so they look neater http://puu.sh/9MZzT/035e31781f.jpg nop too common
00:15:059 (4) - spacing is too far from the 3 circle LOL OMG THANKS, I don't know how that happen, the 4th is also offscreen LOL
00:21:833 (1) - spacing Don't see anything wrong xD
00:34:027 (4) - spacing again ^
~~ your spacing should be even ~~ Nop, not in hard + xD
00:39:833 (4) - and 00:40:608 (1) - put a circle in between Nop
maybe you should lower sample sounds Will do
01:21:446 (2) - http://puu.sh/9MZWi/1b32deb000.jpg nop, look too common xD
01:20:285 (8) - try this http://puu.sh/9N01K/0ec826e995.jpg won't do xD
Insane
00:55:608 (1) - i dont think this needed a hitsound Keeping it though
clap hitsounds at kiai again... ok
i think the insanes iare pretty good i couldnt find much wrong with it ;w;"
hope that helped and gl with your beatmap~
320,25,69253,1,8,0:0:0:0:
246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:
Thanks for the mod, star and lucksheela901 wrote: 3n562
Yo.
Easy 3c1s6b
- 00:15:833 (1) - Move the second point to x:210 y:355. It'll just fix a little the blanket. Fixed
- 00:39:059 (2) - The curve is a bit weird. Copy and paste 00:37:511 (1) , then rotate it by -70°. The curve will be more better. Fixed
- 01:06:930 (3) - Move the last point to x:406 y:217. It'll fix the blanket. Fixed
- 01:08:479 (1) - Move this note to x:395 y:109? It'll get a better flow. If you moved, paste the code below in your .osu file, so 01:09:253 (2,3,1,1,1) is moved: Fixed
SPOILER320,25,69253,1,8,0:0:0:0:
246,109,70027,2,0,B|204:74|204:74|164:117|94:86,1,160,8|8,0:0|0:0,0:0:0:0:
2,50,71575,6,0,P|24:17|59:-1,2,80,12|8|8,0:0|0:0|0:0,0:0:0:0:
106,91,73124,6,0,B|154:95|154:95|138:167|202:203,1,160
302,191,74672,6,0,P|340:132|324:40,1,160,12|8,0:0|0:0,0:0:0:0:- 01:13:124 (1) - Remove the new combo. Fixed
Normal 6g3l6m
- 00:53:382 (2) - Ctrl + J, and move it to x:444 y:160? It follows the flow better, and I just feel like it. Fixed, except I think you did an error on x:444 y:160 xD, yep love the flow better :3
- 00:57:253 (3) - Move this to x:485 y:229. It stills because of the flow. Fixed
- 01:00:349 (1) - Remove the new combo. Fixed
Well, that's all, I guess. I'll boost your map with a star. WHY ISN'T IT BUUUBLED? Good Luck on ranking the map.Insane 4w3z3d
- 00:20:479 (2) - Ctrl + H, Ctrl + J and Ctrl + G, so it could make the same slider pattern of 00:20:866 (3,4) . Fixed
- 00:21:833 (1,2,3) - Make a blanket pattern? It feels a bit ugly. Actually it will be to crunch if I do blanket, keeping it like that xD
Woah really cool flow idea~ but I kept most of them, changed the last part but it isn't entirely like you say, but look a lots alike~ thanks for the mods :3skinnyjimmy wrote: 3u6f13
Hi, here's the mod from my queue!
Did you mean just the Insane difficulty or both?
I think you just meant the Insane
I LOVE BLACK BULLET!
[Insane]
00:30:979 (6) - Move this to 396, 312
00:31:173 (7) - Move this to 244, 300 I think this looks a bit nicer with this ^
00:40:463 I think you should add a circle here
00:43:753 (1,2) - Blanket these a little better
01:11:624 (4) - Move the slider to 384, 44 and angle it so it looks something like this https://osu-ppy-sh.tvgratuite.org/ss/1911084
Really cool map, and awesome song (Black Bullet was soooooo good)
Hopefully my mod helped you a little bit
GL <3
OMG YEAH I TOTALLY FORGOT, I saw the thread and went to look why it was unrank and score wipe, but keep forgetting to change it myself uwahh xD!! baka megokugohan12468 wrote: p2n3u
I trying help to JMQ~ >< (OMG!!!)
I help you before this map Ranked and Unranked about this map XD
I think you not much to add TV Size in tittle:
p/3347786#p3347786
Like Lanturn said: TV Size is okay to use, but Very very okay if you use black bullet~
NO KDS~ (I just help some people ><)
EDIT:
If you not sure about title, You can ask with KSHR or Lanturn~
Woah thanks for kudo :3!! Yeah, was lucky to have 2 really pro mapper GD for my 1st mapset >,<warfu2000 wrote: 5845w
Woah, 6 months of pending? You made a good job at gathering modders and kudosu!!![]()
![]()
I tested all the diffs (Taiko too) and I love them!! I WANT TO MARRY KINOMI'S STREAMS *p*
Here, have a kudosu! for youAmazing job!!!! I think that this beatmap doesn't deserve any other modding for now <3
Noted.KinomiCandy wrote: 403z1o
I'll apply my mod later because me having to play OWC soon and getting ready for it.
Thanks for the check~Sakura wrote: 2th19
Noted.KinomiCandy wrote: 403z1o
I'll apply my mod later because me having to play OWC soon and getting ready for it.
As per your request:
[Taiko Muzukashii]
I'm not sure about having d K so close multiple times on a muzukashii i'd think d D would be better. (multiple sections) d K in 1/2 is technically fine in Muzukashii, so I would like to keep mine here.
https://osu-ppy-sh.tvgratuite.org/ss/2224788 You can barely see the girl's face on the background.
[Taiko Oni]
https://osu-ppy-sh.tvgratuite.org/ss/2224791 And you can barely see the guy's face on this one, was this awkward shift intentional? As Julie said, the BG shift is intentional in order to show different characters while playing.
I'd give this a star icon but I don't wanna overwrite the taiko icon, pretty nice map, Good Luck!
Feel free to PM me once you've looked through the mod and Kinomi applied all mods.
I changed a lot in my difficulty, so it's kinda harder now with a lot of jumps that's in there.Sakura wrote: 2th19
Noted.KinomiCandy wrote: 403z1o
I'll apply my mod later because me having to play OWC soon and getting ready for it.
As per your request:
[Kinomi's Insane]
00:10:076 (1,2,3) - I have a feeling these tones are enphasized in the music, jumps here would be better. Done.
00:13:560 (3) - Blanket's not perfect, intentional? Not really, hope it's fixed.
00:40:463 (5,6) - Is following the same instance in the music as 00:39:882 (1,2,3,4) Hence should be in the same pattern (try a triangle?) Done.
00:39:398 (5) - What is this note mapped to? The vocal.
I feel the enphasized voices like 00:07:173 (2,3,4,5,6,7) and 01:18:399 (2,3,4,5,6,7) would sound better with finish hitsounds. Sounds pretty awkward for me, so I'll keep it as it is.
Feel free to PM me once you've looked through the mod and Kinomi applied all mods.
LOL, I think after I delete it, I probably delete the mapset and re for unknown reason ;w;...KinomiCandy wrote: 403z1o
wow julios you told me you deleted em, and you didntJulie wrote: s501v
Ok this one is my fault, I don't know how I didn't delete those >,<!! Thanks for poiting them out, will do with IamKwaN's mod![]()
wtf..... sorry I missed only soft-hitwhistle3.wav but other files (normal-hitnormal, soft-hitclap etc) did not include in the osz.IamKwaN wrote: 551s4v
In fact, newrulerna has missed some unused hitsounds:
- normal-sliderslide2.wav
- normal-hitnormal.wav
- soft-hitwhistle4.wav
- normal-hitclap3.wav
- soft-hitclap.wav
- soft-hitclap3.wav
- normal-hitnormal.wav
- soft-hitwhistle3.wav
- normal-hitnormal2.wav
- soft-sliderslide.wav
http://puu.sh/dbQuP.osuIamKwaN wrote: 551s4v
[Kinomi]
- 00:31:173 (3) - Separate it into a circle and a 1/2 slider like this: http://puu.sh/daXKI.jpg coz you have finish on 00:31:366 - which means it's a heavy stress, using clicky sliderhead is more comprehensible Done.
- 00:40:076 - Why missing this? Added a 5-circle stream, so fixed I guess.
- 00:40:850 (1) - Why starting a slider where it's neither vocal nor drum? CTRL+G 00:40:657 (7,1) - Changed.
- 00:41:044 - Missing whistle. Fixed.
- 00:49:560 (8) - Wrong snapped, it should be 1/4 snapped Fixed.
- 00:53:818 (4) - http://puu.sh/daY3r.jpg to stick to the vocal like 00:54:205 (5,6,1,2,3,4) - Same for 01:06:205 (4) - Done.
- 01:12:398 (3) - Again, it starts on either vocal nor drum nor any other stresses http://puu.sh/daYcA.jpg Did a bit of changes there, yeah.
Also added some hitsound on my insane I put them in blue stick for all hitsound added~IamKwaN wrote: 551s4v
I love holes
[Insane][Hard]
- 00:09:302 (7) - Change it to a 1/2 slider like what you did on 00:07:560 (2,3,4,5) - , the halt is unnatural now. Fix
- 00:12:205 (4) - Chopping it into a circle and a 1/2 slider for the vocal sounds more comprehensible as the stress of 00:12:398 - is even heavier than 00:12:205 - which shouldn't be captured by a slidertail.Fix
- 00:14:624 (2,3) - 00:19:366 (3,4,5) - Why are all 1/4 and some other rhythms so crowded, it's quite difficult to read, but nvm
- 00:49:173 (3,4,5,6,7,1) - The pattern looks crap, i mean the flow, try this and 00:50:528 (1) - blanket with 00:51:108 (1) - : https://osu-ppy-sh.tvgratuite.org/ss/2294141 Fix
- 00:51:495 (3) - Jumps are more comfortable if the angle is acute rather than obtuse, so stack this with head of 00:50:528 (1) - Changed something out
- 00:52:657 (1,2) - This should be a jump by the stress of vocal like 00:50:528 (1) - I made it here 00:52:850 (2,3) , for vocal and finish sound, well I'm not sure if is good >,<
- 01:18:786 (2) - CTRL+G this, 01:19:173 (3) - too like 01:19:560 (4,5) - Maybe 00:20:915 (3) - can also CTRL+G like 00:40:657 (1,2,3) - I rechanged the pattern for this one, because of your last comment of insane mod xD
- 01:12:786 (3,4,5,6,1,2,3,4,5,6) - Hitsounds here are too hollow provided the ambient is similar to rhythms before, you need normal sampleset and soft additions on each object. Fix
- You need more intentions and ideas on the placements of objects, they are now placed like randomly and it's difficult to understand some jumps. I know ur a new mapper, so my standard is much looser. Since this map is being bubbled before, so I will be less picky and you should try to improve in your next map.CHnaged a lots of pattern, I'd rather make a good insane then just an insane for rank, so I hope is ok if I changed a lots of pattern, learned a lots after mapping this insane xD
[Normal]
- 00:15:302 (5) - You shouldn't start a slider without any stress of drums or vocals. Split it into 2 sliders: http://puu.sh/db0tN.jpgFix
- 00:36:302 (2) - More spacing is needed to distinguish the 3/4 gap like 00:34:463 (1,2) - .Fix
- 00:42:979 (4,1) - ^ Fix
- 00:47:624 (1,2,3) - Triplets starting on white tick and ending on red tick is really awful, you either use kick sliders (http://puu.sh/db0I1.jpg) or CTRL+G these stuff (http://puu.sh/db0Fu.jpg). Fix
- 01:00:398 - As mentioned in Insane. Fix
- 01:12:786 - ^ Fix
- 01:16:269 (1) - Something clicky is needed at 01:17:818 - like 00:06:592 - Try this? https://osu-ppy-sh.tvgratuite.org/ss/2294306 Fix but end at red tick
- 01:24:011 - You can use kick slider to capture those instruments even it's a Hard and prevent the long pause. http://puu.sh/db0U6.jpg Added
[Easy]
- 00:26:721 (1) - You don't NC at 00:14:334 (2) - , so do here.Fix
Lower diffs are much better, you need more practices on mapping Insane o.O
- 01:00:786 (1) - No need to NC.Fix
- 01:12:786 - As mentioned in Insane, keep it N:C6 and use soft additions.Fix
If you're talking about the novideo button missing. This bug has been happening a few times already on other beatmaps as well and I talked with a few BATs and others regarding about this and we know that this will be fixed upon ranking the map.IamKwaN wrote: 551s4v
Also the video button disappears on the beatmap's information page.
2014-12-07 12:00 IamKwaN: hi i would like to ask one question on the hard
2014-12-07 12:00 IamKwaN: ACTION is editing [http://osu-ppy-sh.tvgratuite.org/b/453781 fripSide - black bullet [Hard]]
2014-12-07 12:01 IamKwaN: what are the finishes on 00:15:108 (4,5) - 's slidertails for?
2014-12-07 12:02 Julie: hmm
2014-12-07 12:02 Julie: I head some soft finish, but I didnt add for previous one lolol
2014-12-07 12:02 Julie: so I guess imma remove
2014-12-07 12:02 IamKwaN: LOL its up to u
2014-12-07 12:03 Julie: is better without xD
2014-12-07 12:03 IamKwaN: LOL
2014-12-07 12:03 IamKwaN: update and then tell me :3
2014-12-07 12:04 Julie: 00:18:786 (5) - should I remove on this one too? O.O
2014-12-07 12:04 Julie: since was same sound as those one you point out
2014-12-07 12:04 IamKwaN: this one sounds great lol
2014-12-07 12:04 IamKwaN: yea as u like :3
2014-12-07 12:04 IamKwaN: u can remove it for consistency :3
2014-12-07 12:07 Julie: okii will do :3
2014-12-07 12:07 IamKwaN: i go for lunch first :3
2014-12-07 12:07 Julie: okii take your time :D!! and thanks again for all those recheck :3!!
2014-12-07 12:21 IamKwaN: ur welcome :3
2014-12-07 12:23 IamKwaN: 00:15:302 - remove the green line?
2014-12-07 12:23 IamKwaN: and the next one
2014-12-07 12:23 Julie: yep :3
2014-12-07 12:34 IamKwaN: done :3?
2014-12-07 12:34 Julie: yep update :3!
2014-12-07 12:34 IamKwaN: ok :3
2014-12-07 12:34 Julie: if there anything else you think is bad feel free to point it out :3
2014-12-07 12:34 IamKwaN: :3
2014-12-07 12:41 IamKwaN: ACTION is editing [http://osu-ppy-sh.tvgratuite.org/b/402496 fripSide - black bullet [Insane]]
2014-12-07 12:42 IamKwaN: 00:33:689 (6) - sliderend is unsnapped :3
2014-12-07 12:42 IamKwaN: if u can make kiai times consistent, it would be great too
2014-12-07 12:43 Julie: LOL woah nice spot fix
2014-12-07 12:43 Julie: and like lower my 2nd kiai part?
2014-12-07 12:43 IamKwaN: u like LOL
2014-12-07 12:43 IamKwaN: some unused hitsounds are detected
2014-12-07 12:43 IamKwaN: should i re
2014-12-07 12:43 Julie: probably LOL
2014-12-07 12:43 Julie: just in case
2014-12-07 12:44 IamKwaN: http://puu.sh/dkgoI.png
2014-12-07 12:44 IamKwaN: yea i will do it after checking all stuff lol
2014-12-07 12:45 IamKwaN: i think i should re lol
2014-12-07 12:45 Julie: okii
2014-12-07 12:45 Julie: nah was in my folder too idk why O.O
2014-12-07 12:46 IamKwaN: LOL
2014-12-07 12:46 IamKwaN: delete them :3
2014-12-07 12:46 Julie: yeah LOL
2014-12-07 12:46 Julie: note to self never spam to much custom hitsound XD
2014-12-07 12:46 IamKwaN: LOL u put them when u start hitsounding?
2014-12-07 12:47 Julie: yeah but when I 1st try to map, I went omg let's try this this this and this xDDD
2014-12-07 12:47 Julie: wait I'm going to call kinomi for kiai, hope his not asleep =w=
2014-12-07 12:48 IamKwaN: LOL
2014-12-07 12:49 IamKwaN: replace the hitsoftclap2 with this http://puu.sh/dkgH3.wav
2014-12-07 12:49 IamKwaN: i have removed the delay
2014-12-07 12:50 Julie: okiiii, so I should also put it as hitsoftclap8 too right?
2014-12-07 12:50 IamKwaN: yep!
2014-12-07 12:52 Julie: okii thanks :D, i'm going to talk with kinomi for the kiai as well, so will probably be in a few more hours because his still asleep =w=
2014-12-07 12:52 IamKwaN: okay :D
2014-12-07 12:53 IamKwaN: that's all i believe :3
2014-12-07 13:00 Julie: thanks a whole lots!!!! :D!! updated with the kiai inconsistent, I'll poke you when this will be fix :3
2014-12-07 13:01 IamKwaN: sure :3
Fixed everything. http://puu.sh/dzu6l.osuCDFA wrote: 6d6j4w
*African American bullet
00:41:237 (2) - Like why is this so huge?
01:17:044 (5,6,7,8,9,10,11,12) - Would prefer the start of this to be a jump similar to (1,2) and (3,4)
fix these then FORUM PM me.