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Matsunaga Maho (from StylipS) - Resonant World [Osu|Taiko|Os 5b5k

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From the JMQ. I already posted the metadata from before so I'll requote my post for reference.

Quote

Lanturn wrote: 5e1w6j

http://puu.sh/aov7E.avi

About -80 for video offset. | Actually, going by the video on youtube. offset should be around +36~. Try +36 and sync it to the YouTube link at the bottom if you want to try it yourself :D

BG: http://puu.sh/aovob.jpg

This uses 1366x768 instead of 1024x640

Still looking for a Hard diff?

PS.

Artist should be | Make sure to copy and paste!
松永真穂(from StylipS)
Matsunaga Maho (from StylipS)

http://www.compileheart.com/fairyfencer_f/#/sound
http://puu.sh/aovNe.jpg (VGMDB)
https://www.youtube.com/watch?v=DTkMdgaM8Ow

Use "フェアリーフェンサーエフ" for the source and Put Fairy Fencer F in the tags as well to stay true to the game title.


Your title/artist/source is all correct!

No KD please since I already posted this a few months ago :3
Indirect mod request from queue

[Ichi's MX]

Will point out the parts that need improvement only

00:09:095 - Probably use a slow down SV here if you want ( it makes it harder to get good accuracy on the other hand )
00:12:253 (12253|5,12410|6,12568|6) - This feels weird to play, maybe switch the columns on the LN and note
00:16:989 (16989|4) - Don't think this LN is needed, it feels better when the LNs are directly mapped to the guitar ( or whatever the melody instrument is ) - Note to shift the snare.wav if this is done
00:26:463 (26463|0,26463|2) -
00:28:516 (28516|4,28516|0) - Make the sample here softer, the soft-hitnormal feels rather outstanding in the hitsounding
00:40:200 (40200|2,40200|5) - ^
01:09:726 (69726|2) - Shorten this by 1/1 ? | It feels better with the 1/2 hammer there imo, it gives a greater impact on 01:10:989 (70989|0,70989|4,70989|6) -
01:16:989 (76989|3,76989|5,77147|3,77147|5,77305|5) - This transition in patterning from hammer to LN + hammer feels weird for those who use centre key with their right thumb imo, maybe change the centre key into a 1/2 hammer?
01:23:621 (83621|5) - Shorten this by 1/2? | This pattern here 01:23:621 (83621|5,84568|6,84726|6) - feels rather weird to play imo
01:27:253 (87253|5,88200|3) - Shorten by 1/1 | Same concept as 01:09:726 (69726|2) - it allows player to have some freedom on their hands when hammering, giving a better impact
01:21:410 (81410|4,81410|5,81568|4) - The repeated note on the index finger feels weird for some reason ( well idk why, probably just me ), might want to move 01:21:410 (81410|4) - towards the left

You might need to reshift the BG, i assume you took it from a taiko diff. thus it the BG is slightly shifted

Here's the code ( copied from your NM ) for your convinience 0,0,"fff_wp.jpg",0,0

[NM]

Not much say in this, will try to give suggestion ( not forcing suggestions out of my head )
00:45:726 (45726|0,45726|1,45884|6,45884|5,46042|0,46042|1,46200|6,46200|5) - This transition in patterning may be rather weird since the previous patterning of 00:43:200 (43200|6,43200|1,43358|1,43358|6,43516|0,43516|4,43674|0,43674|4) - and 00:40:674 (40674|0,40674|4,40831|4,40831|0,40989|6,40989|2,41147|2,41147|6) - is way more intense than that 1st mentioned pattern, the "intensiveness" when playing may be unstable due to that

Nothing else, idk about the repeating 2 - 1 - 2 chord patterning, it may be monotonous, might want to have some LNs mapped to vocals here and there to make it more variating ( e.g 01:03:095 (63095|1) - you can put a very long LN here for the vocal while mantaining the instrumentals on the right hand with single notes )

Gl on this, really nice hitsounding

ExUsagi wrote: 3p472q

oh shit, google chrome crash, my mods gone~

owell, let's re-do this.. =w=)b

[ichi nm]
00:03:410 (3410|1,4042|5,5305|4,5463|5,5621|6,5779|4) - http://puu.sh/blj6K.png // double stair part already common on previous part, make a reflected stairs on 3rd part Changed
00:43:516 (43516|4,43674|4) - to 6 Moved to 6
00:48:253 (48253|3,48253|6) - to 2 & 5, avoid thumb bias on stairy part Moved to 2 and 5

the rest after kiai part is pretty solid.. but idk, i prefer the opening part, with more variety LNs that layer many instrument, consider to make variety patterns with LN at kiai time, since it's too bland right on kiai & after the kiai I've do it

[Ichi MX]
what the heck with the background
[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
replace "0,0,"fff_wp.jpg",0,100" with "0,0,"fff_wp.jpg",0,0" I don't even know this...

00:00:568 (568|6,726|6) - to 6? Moved to 6
00:37:831 (37831|2,38147|5) - no sound cue for those LNs.. (except vocals which it's rather inconsistent) Removed, and rearranged
01:10:989 (70989|0,71147|5) - no sound cue tho.. Fixed

from this part, it's better to make 01:11:305 (71305|2,71463|6,71621|3,71779|0,71937|1,72095|2) - follow the vocal shape, until 01:13:200 (73200|5) - Fixed
the rest is fine, i know what are you trying to do.. it's <3 already.. :3 Thanks

--------------------
i saw taiko diffs has same background issue with ichi mx, i dont know, i think you set them for taiko layout, right?

ok, good luck guys! i could only help mania diffs only.. T-T

lZenxl wrote: 3e74j

Indirect mod request from queue

[Ichi's MX]

Will point out the parts that need improvement only

00:09:095 - Probably use a slow down SV here if you want ( it makes it harder to get good accuracy on the other hand ) SV Fixed
00:12:253 (12253|5,12410|6,12568|6) - This feels weird to play, maybe switch the columns on the LN and note Changed
00:16:989 (16989|4) - Don't think this LN is needed, it feels better when the LNs are directly mapped to the guitar ( or whatever the melody instrument is ) - Note to shift the snare.wav if this is done Removed
00:26:463 (26463|0,26463|2) - What?
00:28:516 (28516|4,28516|0) - Make the sample here softer, the soft-hitnormal feels rather outstanding in the hitsounding Fixed
00:40:200 (40200|2,40200|5) - ^ Fixed
01:09:726 (69726|2) - Shorten this by 1/1 ? | It feels better with the 1/2 hammer there imo, it gives a greater impact on 01:10:989 I can't get this(70989|0,70989|4,70989|6) -
01:16:989 (76989|3,76989|5,77147|3,77147|5,77305|5) - This transition in patterning from hammer to LN + hammer feels weird for those who use centre key with their right thumb imo, maybe change the centre key into a 1/2 hammer? Fixed
01:23:621 (83621|5) - Shorten this by 1/2? | This pattern here 01:23:621 (83621|5,84568|6,84726|6) - feels rather weird to play imo Fixed, mirrored it
01:27:253 (87253|5,88200|3) - Shorten by 1/1 | Same concept as 01:09:726 (69726|2) - it allows player to have some freedom on their hands when hammering, giving a better impact I don't get this fully, but i know a bit, so fixed
01:21:410 (81410|4,81410|5,81568|4) - The repeated note on the index finger feels weird for some reason ( well idk why, probably just me ), might want to move 01:21:410 (81410|4) - towards the left Moved

You might need to reshift the BG, i assume you took it from a taiko diff. thus it the BG is slightly shifted

Here's the code ( copied from your NM ) for your convinience 0,0,"fff_wp.jpg",0,0 Same mod as ExUsagi, already fixed

[NM]

Not much say in this, will try to give suggestion ( not forcing suggestions out of my head )
00:45:726 (45726|0,45726|1,45884|6,45884|5,46042|0,46042|1,46200|6,46200|5) - This transition in patterning may be rather weird since the previous patterning of 00:43:200 (43200|6,43200|1,43358|1,43358|6,43516|0,43516|4,43674|0,43674|4) - and 00:40:674 (40674|0,40674|4,40831|4,40831|0,40989|6,40989|2,41147|2,41147|6) - is way more intense than that 1st mentioned pattern, the "intensiveness" when playing may be unstable due to that Rearranged this part

Nothing else, idk about the repeating 2 - 1 - 2 chord patterning, it may be monotonous, might want to have some LNs mapped to vocals here and there to make it more variating ( e.g 01:03:095 (63095|1) - you can put a very long LN here for the vocal while mantaining the instrumentals on the right hand with single notes ) LN added in the kiai time, and make the last bridge (ah whatever, i doesn't know what its name) into 1/2 style

Gl on this, really nice hitsounding Thanks
Thanks everyone~

Update

http://puu.sh/bmsG9/0431e1fe68.rar
Topic Starter
And here's 5eania's reply about the mod


5eania wrote: 4f4n6g

Leorda wrote: 6bp3m

[5eania's iNsane]
00:00:253 (1,2,3) - This pattern makes players surprising because the distance of isn't equal that makes unreadable and confusing for players. Consider to move (2) to X:448 and Y:120 Denied:no.
00:13:989 (4) - Start slider on bottom side makes the flow break because the angle between (3) and (4) are lowered drasticlly, so the players could uncomfortable to face it. Consider to rever sethis slider to make a better flow? Denied:
00:25:516 (1,2,3,4,5,6,7,8) - No clap sound for this part? It feels empty btw fixed a little
00:32:147 (1) - Remove new combo for your combo pattern already fixed
00:33:410 (5) - If you applied ^, add new combo here ^
00:39:647 - Add note here? Feels empty btw Denied:
00:39:726 (1,2,3,4,5,6) - Any reason why this stream use the soft sampleset instead the normal one? Denied:

OniJAM wrote: 3f4s4f

[ 5eania's iNsane]
Rhythm
  1. 00:06:568 (4) - maybe one more repeat?
Denied:
Hitsounds
  1. Nice
Placement
  1. 00:32:147 (1) - NC move to 00:33:095 (4) - Fixed
  • Definitely the best diff in std set, nice sliders everywhere, mapper good job!

Rakuen wrote: 414d2k

[5enia’s Insane]
Quick look: Looks good
00:00:253 (1) – Ctrl+G might fit the flow better from the tail of slider then 00:00:568 (2) – to 00:00:726 (3) – Denied:
00:04:831 – The timing point here didn’t seem necessary. Remove it and put 0.6x SV at 00:04:753 – Fixed
00:04:674 (5,6) – You can make them curve triplets, looks better like fully blanketing 00:04:437 (4) - , refer pic: Denied:
00:04:831 (7) – NC to indicate SV change Denied:
00:17:305 (7) – Ctrl+G fits better in the flow jump and I like the pattern better which slider head stacks on 00:17:937 (1) - . Feel free to keep, both are fine Denied:
00:29:147 (5) – NC for SV change Denied:
00:38:621 (7) – For slider like this, it doesn’t look slowed very much so you don’t have to NC it. But you can put it on if you want tho Denied:
01:00:805 – Add a circle here and stack on 01:00:884 (1) - , feel strange to leave a gap there Fixed
01:28:358 (1) – For me I would end it with 5 circles stream or 5 hits reverse circle because the music is kinda from fast > end. Feel free to keep, it fits the music too but just maybe I don’t like the slowed down SV. Denied:
from my queue:

your bg had the correct res, the only issue was that it had some pretty heavy compression. I did a selective blur on this image to remove the artifacts, then downscaled it to 1366x768. Here is the new bg:
bg

no kudosu
Topic Starter
Thanks!
Updated with new BG!
And I can update normally again...
From my modding queue

[Easy]
  1. 00:11:621 (2) - how about bend this slider?
  2. 00:28:042 (1) - Delete Whistle
  3. 00:34:674 (3) - Delete this note 00:33:095 (1,2,3,4) - this beat sounds hard for Easy diff
  4. 01:26:147 (4) - Add NC
  5. 01:28:673 (1) - Better volume down this slider i think it's little big
  6. That's all i found general problems but i think you'd better change map clearly
[Garou's Normal]
  1. 00:43:200 (1) - Add Finish
  2. 01:09:095 - Delete Finish i think it doesn't need finish here
  3. 00:30:884 to 00:40:358 and 01:14:147 to 01:28:358 - You added Clap on 2 and 4 tick on previous but Clap's cycle changes on that time. Better resound that paty
  4. There's some distance misses on your map like 00:27:094 (6,1,2) - I mean it's out of 1.0x distance. i think map'll looks better if you fix this
[Luxo's Hard]
  1. 00:54:095 (2) - Delete this note and change this spinner 00:54:253 (1) - start from 00:54:095
  2. 01:22:358 (5) - ah... this is just personal recommendation, Ctrl + G ? because i think it looks better and flows better (It's little different case with 00:31:674 (4,5) - )
GL~
Hello~ check it from my queue!

[General]
  1. You can remove "StylipS " from tags since it's already in the artist.
[Easy]
  1. 00:14:147 (2) - I think use whistle in the middle fit more here since you used it there 00:11:621 (2,2) - too.
  2. 00:17:937 (1) - how e 20%-30% volume in the spinner, currently sounds too loud
  3. 00:28:042 (1) - 00:48:252 (1) - 01:03:094 (1) - 01:28:673 (1) - ^

    not good imo...
[Normal]
  1. 00:03:726 (2) - add clap in the top 00:05:305 (1) - remove clap and add it in the tail of 00:04:674 (4) - since you add clap in the 3/1 place and add clap in 00:08:779 (2) - , remove the whistle
  2. 00:15:410 (1,2,3,4,5) - ... if you found that you can't add the hs as usual, then it means your rhythm is wrong.. tho it's still rankable, change or not change up to you, but plz keep mind about it after this time.
  3. 00:17:937 (1) - how e 20%-30% volume in the spinner, currently sounds too loud, same as 01:28:673 (1) -
  4. 00:21:726 (4) - remove the whistle in the tail or plz add whistle in the same place just like 00:23:937 (3) - 's end to keep consistency
  5. 00:43:200 (1) - add finish here
  6. 00:47:937 (6) - you should put the slider's end as a hard beat any time, put a clickable note here is better.
[Hard]
  1. 00:20:463 (1) - I just don't know why you always switch the normal-clap to easy-clap here, sounded bad......
  2. 00:48:253 (1,2,3,4) - the shape is awkward... plz improve it.
  3. 00:55:831 (1) - the volume changed from here was also not needed.....

    normal placement and rhythm, weird hs style....
[Insane]
  1. 00:06:568 (4,5) - you can reverse both 1 more time, the music provided here.
  2. 00:09:647 (1) - stack with 00:09:726 (2) - ? personally don't like this style...
  3. 00:28:831 (3) - nc for more readable

    hs is good, but the rhythm has some inconsistent problems,placement is normal and I don't think this still can get more improvement unless you remap.
gl :D
Hello ~~~~ Nice beating song Blanc Kisaragi ~

fm4a93au04's standard modding queue

As my ability , E / N / H Standard Modding .

Modding
[Easy]

00:10:989 (1) – Add C ( clap ) .

00:11:621 (2) – Add C on reverse .

00:14:147 (2) – Change W ( whistle ) to C on reverse ?

00:16:042 (1) – C .

00:24:884 (3,1) – Blanket better ( very a little … )

00:36:884 (2) – C on reverse .

00:43:831 (1) – Delete it ?

00:55:831 ~ 01:17:305 – Why not add a C every 2 beats in kiai time ? =w= .

To make this part more different from previous part ~ you also can feel a BG drum beat on it .

00:59:463 (2) – W at end ?

01:05:937 (1) – F ( finish )at head .

01:08:463 (1) – W at head , C at end ?

01:09:568 (2) – End W ?

01:10:200 (3) – Head W ?

01:18:568 (1) – W at reverse ?

01:21:095 (2) - ^ .

01:23:621 (1,2) – Just a reference .



If you follow this , then :



And replace following obj .

[Garou's Normal]

00:16:042 (3,4,5) – Why off-beat on C ( clap ) ? If mean to then ignore this .

00:22:358 (5) – Add W at end to match 4’s end ( W+C ) .

00:23:937 (3) – Add W at end ( W+C ) .

00:25:200 (2) – W at head .

00:27:094 (6,1) – Add W at head .

If you like that sound recommand above then copy it to following part .

00:30:884 – I guess you are mean to off-beat from here to 00:40:674 . Why @W@ ” ( just curious you can ignore for sure ) ?

00:41:937 (2) – Add W at head and end ?

00:43:200 (1) – F ?

00:44:463 (2) – Same .

00:49:516 (3) – Consider this .



If you do so then C at 3’s head , reverse and end >W< ” .

01:08:463 (1) – Remove F at end . Or move to head .

01:21:095 (1,3) – Let them a little far from each other .

01:23:621 (1,2) – Is it blanket ?

[Luxo's Hard]

00:02:147 (4) – Make a reverse ?

00:05:937 (1,1) – NiCE SPiNNER ~~~~~~~ !!!!!!!!! Very very fit this part ~~~~ !

00:41:463 (1) – Change to :



As following pattarn .

00:54:095 (2) – W ?

01:03:410 (1,2,3,4,5) – Turn up the D’s vol. , or turn down the last N-C at 5’s end .

01:11:937 (4) – Why truing down vol. here ? Almost silence =ㄦ= . Use 60% vol. maybe ?

Good luck to your map ~
Hey! From Nya's Anime Modding Queue
You asked me to just check the Easy.
Well, here's my mod:

Easy:
00:04:674 (2) – Rather place it here: X:68 Y:17600:11:621 (2,1) – I think a blanket would be better00:26:779 (2) – I think this looks better:
Then move this hitcircle: 00:27:726 (3) – till it’s here: X:36 Y:35200:37:831 (3) – Place it here: X:72 Y:64 to the flow00:44:463 (2,1) – Blanket?00:47:937 (3) – Place it here: X:320 Y:11601:00:884 (1) – Remove NC then add NC here: 01:01:200 (2) –

Good Luck with your map! :D
Apple'd


Unapple'd since ursa is making a GD
Appleeeeee~~~

Spectator wrote: 6pe70

Unapple'd since ursa is making a GD
Well, it is not 100% certain yet but the mapper requested a GD and ursa is going to take a look on this mapset. I had an IRC discussion with him about this and we decided to erase the apple by now.

Edit: Thanks, KSHR.
Removed an apple icon due to the incomplete CtB mapset. Be careful next time.
Topic Starter
okay... I forgot to post about that here...
Sorry if that cause some problems...
diff done

OverdoZe
Overdose. o.o Interesting. My Rain was a bit hard I wonder about the Overdose. lol
You forgot something . . .

it's 9.3 8-)

*gonna add a hitsound asap
ursa : for overdose, a kiai time is wrong o.○
it's should be 01:05:937 - here
SEE's Modding Queue


With a little delay, but now I have time to do it.

[General]

*None

[Easy]

*SV is too high for me, it should be a little lower like 0.7

[Garou's Normal]

*Maybe a little too loud hitsounds. o_0

[Luxo's Hard]

*None

[iNsane]

*Why it's called "iNsane", not "Insane"?

Not a big mod, due to so many mods, but maybe it'll help a little. o_0 Good luck~ :)
Topic Starter

streeteelf wrote: 3n443e

SEE's Modding Queue


With a little delay, but now I have time to do it.

[Easy]

*SV is too high for me, it should be a little lower like 0.7 looks fine for me

Not a big mod, due to so many mods, but maybe it'll help a little. o_0 Good luck~ :)
thanks for the mod though!
*updated & Fixed some parts on my overdoZe diff

also , please add this hitsound too (for my overdose)
*Hitsound

*Updated diff
Recheck request by ursa to look at the OverdoZe, no kds please~

[OverdoZe]
  1. 00:00:253 (1,2,3,4) - This feels really bland for your usual mapping, you have a really similar section at 00:02:779 (1,2,3,4) - that is much more exciting and fun to play.
  2. 00:06:095 (1) - Start this at 00:05:937 - ? It starts to ramp up around there for me. You could also lengthen the ending by a bit, not 100% needed though.
  3. 00:13:358 (4,5,6) - The gaps after these notes feel really dull, you fill similar parts with sliders and I feel this would also work quite well here.
  4. 00:15:884 (4,5,6) - Same as above.
  5. 00:19:674 (17,1) - Remove the hyper between these notes please, it is really out of place as 00:19:831 (1) - is barely audible and has nothing that is worth hypering into.
  6. 00:40:674 (5) - NC?
  7. 00:43:831 (5) - Same as above.
  8. 00:49:516 (7) - I really dislike this, it feels really uncreative and even a stream with small movement would feel better, but the bigger problem is the hyper towards 00:50:779 (1) - This is something I strongly suggest you change as you have no filling between it appart from a section that seems like a good place to slowdown your pace.
  9. 00:54:410 (1) - Move to 00:54:331 - ?
  10. 01:17:305 (9,1) - Map between these two notes? I don't think it's a great idea to have this space on the hardest difficulty. 01:17:147 (8,9) - These two notes fit well with the vocals so it's perfectly fine to carry on with the vocals in the blank space.
  11. 01:28:831 (1) - Start this 1/4 earlier? I would prefer it to start where 01:28:673 (8) - is but I think its acceptable to keep it and move the spinner up.
Message me if you need another recheck.

Good luck with your map~

Riari wrote: 171g6p

Recheck request by ursa to look at the OverdoZe, no kds please~

[OverdoZe]
  1. 00:00:253 (1,2,3,4) - This feels really bland for your usual mapping, you have a really similar section at 00:02:779 (1,2,3,4) - that is much more exciting and fun to play.i'm starting to make a impact jump ctb map btw 8),so this jump is made on purpose
  2. 00:06:095 (1) - Start this at 00:05:937 - ? It starts to ramp up around there for me. You could also lengthen the ending by a bit, not 100% needed though. *i'm make it a bit shorten btw
  3. 00:13:358 (4,5,6) - The gaps after these notes feel really dull, you fill similar parts with sliders and I feel this would also work quite well here.*remaked
  4. 00:15:884 (4,5,6) - Same as above.*remaked
  5. 00:19:674 (17,1) - Remove the hyper between these notes please, it is really out of place as 00:19:831 (1) - is barely audible and has nothing that is worth hypering into.i maked that on purpose
  6. 00:40:674 (5) - NC?done
  7. 00:43:831 (5) - Same as above.done
  8. 00:49:516 (7) - I really dislike this, it feels really uncreative and even a stream with small movement would feel better, but the bigger problem is the hyper towards 00:50:779 (1) - This is something I strongly suggest you change as you have no filling between it appart from a section that seems like a good place to slowdown your pace.actually i'm trying to make some parst beside this one , but right now using slider like this is the only choice
  9. 00:54:410 (1) - Move to 00:54:331 - ?*moved in some timeline btw
  10. 01:17:305 (9,1) - Map between these two notes? I don't think it's a great idea to have this space on the hardest difficulty. 01:17:147 (8,9) - These two notes fit well with the vocals so it's perfectly fine to carry on with the vocals in the blank space.Nope i want to keep it like that
  11. 01:28:831 (1) - Start this 1/4 earlier? I would prefer it to start where 01:28:673 (8) - is but I think its acceptable to keep it and move the spinner up.
same

Message me if you need another recheck.

Good luck with your map~
thanks a lot Riari :)

>> *Update diff
This shouldn't be called a mod.

[Overdose]
  1. 00:01:516 (4,5,1) - This plays a bit to awkward because of the distance differences with other notes. I think it feels better if you move (4) and (1) to x:360 or around that.
  2. 00:14:779 (4,5,6,7) - What are these mapped to?
  3. 00:44:463 (1,2,3,4,1,2,3,4) - These could be a bit more spaced.
  4. 01:05:937 (1,2,3) - This is mean, pure evil mapping. There are two options here: one, make (1) a 1/2 slider; two, make (1) curved to the right (for a nicer movement). In any case, movement to (3) looks rough and I'd move it closer to (2)'s tail.
  5. 01:07:675 (2,3,4) - This part is also rough. I would move (3) closer to (2) and (4).
  6. 01:16:358 (5,6) - Move (6) closer. The jump is after a ~4x hyperdash, so it's really hard.
  7. 01:25:516 (1,2,3,4,1,2,3) - This part lacks movement, so it looks more boring than the rest. Something like this feels good:

ZiRoX wrote: 1g5x4h

This shouldn't be called a mod.

[Overdose]
  1. 00:01:516 (4,5,1) - This plays a bit to awkward because of the distance differences with other notes. I think it feels better if you move (4) and (1) to x:360 or around that.I'm intend to make it like that 8)
  2. 00:14:779 (4,5,6,7) - What are these mapped to? it's for special effect jump ,but it's a bad idea , so remaked XD
  3. 00:44:463 (1,2,3,4,1,2,3,4) - These could be a bit more spaced.Make it like that on purpose 8)
  4. 01:05:937 (1,2,3) - This is mean, pure evil mapping. There are two options here: one, make (1) a 1/2 slider; two, make (1) curved to the right (for a nicer movement). In any case, movement to (3) looks rough and I'd move it closer to (2)'s tail.Well i would be happy if you say that , but i'll keep it first to wait for more opinion 8)
  5. 01:07:675 (2,3,4) - This part is also rough. I would move (3) closer to (2) and (4). *remaked
  6. 01:16:358 (5,6) - Move (6) closer. The jump is after a ~4x hyperdash, so it's really hard. *fixed
  7. 01:25:516 (1,2,3,4,1,2,3) - This part lacks movement, so it looks more boring than the rest. Something like this feels good:*yap , I remaked the last part to make it more nicer
Thanks a lot :)

>> Diff update
Topic Starter
Updated
Oh, as you asked me on in-game chat, i've made the HD, so its rankable now :3

http://puu.sh/bFf/b3b84a8bee.rar

I've did a minor changes to NM and MX, added 'ursa' to tags in all diff, and made the HD. Sorry for inconvient.
Good luck :oops:
Topic Starter
updated
[OverdoZe]
Hi ursa ( ͡° ͜ʖ ͡°)

00:00:726 (4) - x400 It felt awkward with the x before cause it was such a short distance to jump from etc
00:04:358 (3) - x384
00:04:516 (4) - x272
00:04:990 (3) - x120
00:05:148 (4) - x224
00:08:937 (4) - CTRL+G
00:08:779 (3) - x232 y88 https://osu-ppy-sh.tvgratuite.org/ss/2052123
( 00:44:463 (1) - x168 y64
00:44:621 (2) - x264 y160
00:44:937 (4) - x144 y320 https://osu-ppy-sh.tvgratuite.org/ss/2052145)
01:10:674 (7) - x320 y240
00:53:779 (4) - x0 y296
00:53:147 (1) - x200 y144
00:51:253 (3) - x88 y88
( 00:51:568 (4,5) - CTRL+G 00:51:726 (5) - x320 y168 00:51:568 (4) - x472 y120 https://osu-ppy-sh.tvgratuite.org/ss/2052171 )
00:52:200 (7) - x40 y280
^ then ctrl+g 00:52:042 (6,7) - https://osu-ppy-sh.tvgratuite.org/ss/2052179
00:01:200 (2) - x288 y112
00:09:726 (6) - NC?
00:19:358 (9) - ^
00:49:516 (7) - ^
[General]
Why not OD 10?
Make the HP 7.5

Negri_sk wrote: 122d2h

[OverdoZe]
Hi ursa ( ͡° ͜ʖ ͡°)

00:00:726 (4) - x400 It felt awkward with the x before cause it was such a short distance to jump from etc
00:04:358 (3) - x384
00:04:516 (4) - x272
00:04:990 (3) - x120
00:05:148 (4) - x224
00:08:937 (4) - CTRL+G
00:08:779 (3) - x232 y88 https://osu-ppy-sh.tvgratuite.org/ss/2052123
( 00:44:463 (1) - x168 y64
00:44:621 (2) - x264 y160
00:44:937 (4) - x144 y320 https://osu-ppy-sh.tvgratuite.org/ss/2052145)
01:10:674 (7) - x320 y240
00:53:779 (4) - x0 y296
00:53:147 (1) - x200 y144
00:51:253 (3) - x88 y88
( 00:51:568 (4,5) - CTRL+G 00:51:726 (5) - x320 y168 00:51:568 (4) - x472 y120 https://osu-ppy-sh.tvgratuite.org/ss/2052171 )
00:52:200 (7) - x40 y280
^ then ctrl+g 00:52:042 (6,7) - https://osu-ppy-sh.tvgratuite.org/ss/2052179
00:01:200 (2) - x288 y112
00:09:726 (6) - NC?
00:19:358 (9) - ^
00:49:516 (7) - ^
[General]
Why not OD 10?
Make the HP 7.5
*too lazy to reply 1 by 1 qoute but mostly i apply the nc & some position , so thanks for the mod :)

*Link
Hi~ :)

[ Kantan]

  1. 00:00:253 - ~ 00:10:358 - make the pattern less dense than 00:10:358 - ~ 00:20:463 -
  2. 00:40:674 - ~00:49:516 - ^
Very nice kantan ^^


[ Futsuu]

  1. 01:03:884 (21,22,23) - this pattern sounds a bit odd to me,try follow the drum would be better
  2. 01:14:937 (45) - move to 01:15:095 - ?sounds better to me

[ Gnoc's Futsuu]

  1. change the sv to 1.2 . 1.0 is too low
  2. 00:27:726 (50) - change to k to follow the snare
  3. 00:55:831 - ~01:00:884 - try this?i think it is better by follow the vocal and drum
  4. 01:05:937 - ~ 01:13:200 - ^ to make a bit different with futsuu
  5. make the slider start on 01:03:410 -
  6. 01:04:989 (26) - remove, to make 2/1 break would be more easier
  7. 01:13:989 (52,53,54) - move 1/2 left and move 01:14:937 (55) - to 01:14:305 -
  8. 01:26:463 (82) - move to 01:26:779 - same as 01:19:200 (65,66,67) -

[ m1ng's Muzukashii]

  1. 00:20:463 - ~ 00:30:568 - make a break to make a difference with 00:30:568 - ~00:40:674 -
[ Gnoc's Muzukashii]

  1. 00:10:989 (7) - remove and reverse 00:11:147 (8,9) - these two notes to follow 00:12:884 (16,17,18,19,20) -
  2. 00:14:147 (22) - remove to follow the same break as 00:11:621 -
  3. 00:46:358 (1) - try make the spinner shorter because there is drum sound on 00:48:253 -
  4. 00:55:989 (2,3) - this triple is not really necessary try remove these
  5. 00:58:989 (20,21,22,23,24,25,26,27,28,29,30) - try this?sounds better to me
[ Nardo's Oni]

  1. 00:22:200 (116,118) - try to remove these notes,make a break can enhance some emphasize
  2. 00:24:726 (133) - ^
  3. 00:30:726 (175,176,179,180,181) - ^
  4. 00:41:305 (248,249) - ^
  5. 00:43:831 (261,262) - ^
  6. 00:46:358 (274,275) - ^
Call me back after 2~3 mods :)

qoot8123 wrote: 213i52

Hi~ :)



[ Gnoc's Futsuu]

  1. 00:27:726 (50) - change to k to follow the snare (51) kat

[ Gnoc's Muzukashii]

  1. 00:10:989 (7) - remove and reverse 00:11:147 (8,9) - these two notes to follow 00:12:884 (16,17,18,19,20) -
  2. 00:14:147 (22) - remove to follow the same break as 00:11:621 -
  3. 00:46:358 (1) - try make the spinner shorter because there is drum sound on 00:48:253 -
  4. 00:55:989 (2,3) - this triple is not really necessary try remove these
  5. 00:58:989 (20,21,22,23,24,25,26,27,28,29,30) - try this?sounds better to me
all fixed


Call me back after 2~3 mods :)
Thanks for mod
Update here :○○
Topic Starter
Alright, updated!
From my modding queue
I'm a beginning mapper, this mapset's pretty up there, I don't think I'll help much.
Easy:
I see no problem here.
Normal:
00:16:042 (3) - I think it would be better to the flow for this slider to end after 1 beat, and for there to be a circle on the next beat instead of the end of this slider. A reverse arrow could also work.
01:01:516 (2) - Same as above, it just doesn't sound right with the hitsounds used.
01:12:884 (5) - I think there should be beats in this pause here?
Hard:
A few instances of overmapping here, but they're perfectly fine with the flow the beatmap has.
Insane:
I'll have to skip it, because I can't clear it.
This mod is pretty bad... sorry if it didn't help.
Hello!
Mod requested in AFB's CtB Modding Queue

[ Kurokami's Salad]
  1. 00:01:516 (6) - (Suggestion) NC if you want to make a stress at (5)
  2. 00:04:042 (6) - (Suggestion) NC
  3. 00:23:779 (2) - (Suggestion) Remove clap at 00:23:937
  4. 00:26:463 (3) - Remove clap
  5. 00:26:621 (4) - A little bit messy here, maybe NC here
  6. 00:37:674 (5) - x:368?
  7. 00:40:989 (3) - Remove clap at the tail of the slider
  8. 00:52:989 (4) - x:208
  9. 00:53:305 (5) - NC here, 1. if you NC'ed, moved it to x:336
  10. 00:58:358 (1,2,3,4,5) - Quite empty here without claps, I think you can still add every 2 white tick
  11. 01:05:937 (1,2) - ^

    Salad is nice.

[ Xinely's Platter]
  1. 00:03:095 (3) - Move to the left until it has no HDash here to keep consistency with the previous stanza
  2. 00:11:621 (1) - Remove NC
  3. 00:11:779 (2) - NC
  4. 00:17:937 (1) - Move to the left until it requires HDash to keep consistency
  5. 00:45:253 (2) - *this so that there is HDash to the next stanza
  6. 00:45:726 (1,2,3,4,5) - Try to remove the HDash at (2) and make HDash at (3) in order to have consistency with previous stanzas

    This diff can be a bit more harder, I didn't dash a lot except in the Kiai Time parts, so maybe increase some distances between the notes.

[ Kurokami's Rain]
  1. 00:01:989 (3) - This part is a bit offbeat, move this slider to 00:02:147, and place a circle at 00:01:989
  2. 00:07:831 (1,2,3,4) - Recommended to have HDash at (3) instead of (2) to have consistency
  3. 00:15:884 (4) - Put it like *this to remove HDash at (3)
  4. 00:19:831 (1) - In your Salad, this note is not NC'ed, so probably you would remove this NC or just add NC in Salad
  5. 01:00:095 (3,4,5) - Add HDash at (4), consider *this
  6. 01:05:937 (1,2,3) - I think dash between stanzas is a great idea, so why not making it something similar to *this?
  7. 01:07:279 (2,3,4,5) - This stream is too spiky, (3) is a bit hard to get, so shorten the distance of stream if possible
  8. 01:13:200 (4,5,6,7) - Spiky stream, move (6) closer or shorten distance between notes

    This diff is okay but a lot of HDashes can be found in Kiai Time, so it is recommended to remove some of them and shorten the distance. The Kiai Time parts are a little bit hard as a Rain, and for me I would consider that part Rain+

[ OverdoZe]
  1. 00:11:463 (5) - NC
  2. 00:13:989 (6) - ^
  3. 00:14:305 (1) - Remove NC
  4. 00:16:516 (6) - NC
  5. 00:16:831 (1) - Remove NC
  6. 00:17:937 (4) - NC
  7. 00:20:463 (2) - ^
  8. 00:21:726 (6) - ^
  9. 00:22:358 (1) - Remove NC
  10. 00:22:989 (3) - NC
  11. 00:24:253 (8) - ^
  12. 00:24:884 (1) - (Suggestion) Remove NC
  13. 00:25:516 (3) - NC
  14. 00:26:621 (7) - ^
  15. 00:27:726 (1) - Remove NC (for creating stress)
  16. 00:28:042 (2) - NC
  17. 00:34:358 (5) - ^
  18. 00:36:726 (4) - ^
  19. 00:37:831 (1) - Remove NC
  20. 00:38:147 (2) - NC
  21. 00:49:516 (1) - A little bit boring here, maybe you can make some creative streams here, or at least cut them into halves or 4 parts etc.
  22. 00:57:095 (5) - NC
  23. 00:57:884 (1) - Remove NC
  24. 00:58:516 (3) - NC
  25. 00:59:147 (1) - Remove NC
  26. 00:59:463 (2) - NC
  27. 01:08:463 (6) - ^
  28. 01:09:253 (1) - Remove NC (stress)
  29. 01:09:568 (2) - NC
  30. 01:14:621 (3) - ^
  31. 01:17:463 - 01:18:410 - Add a break here or simply a spinner?
  32. 01:24:410 (1) - Remove NC
  33. 01:24:726 (3) - NC
  34. 01:27:884 (6) - ^

    Overdose is okay with jumps and distances, but for NC, nah.

Neat mapset~

Good luck for rank!
-AFB

qoot8123 wrote: 213i52

Hi~ :)

[ Nardo's Oni]

  1. 00:22:200 (116,118) - try to remove these notes,make a break can enhance some emphasize
  2. 00:24:726 (133) - ^
  3. 00:30:726 (175,176,179,180,181) - ^
  4. 00:41:305 (248,249) - ^
  5. 00:43:831 (261,262) - ^
  6. 00:46:358 (274,275) - ^ All fixed.
Call me back after 2~3 mods :)
Thanks for your mod qoot~ :)

Update: http://puu.sh/bJmAw.zip
http://puu.sh/bJnw1/05d7dc66a9.rar

If you have changed the metadatas, plz help me to fix it.
Also the video is broken in my pc...

alienflybot wrote: 2v4p27

Hello!

[ Xinely's Platter]
  1. 00:03:095 (3) - Move to the left until it has no HDash here to keep consistency with the previous stanza let me keep for variation
  2. 00:11:621 (1) - Remove NC err stanza..
  3. 00:11:779 (2) - NC
  4. 00:17:937 (1) - Move to the left until it requires HDash to keep consistency the pattern seems impossible to make HDash with easy catch and nice flow here
  5. 00:45:253 (2) - *this so that there is HDash to the next stanza have 2 HDash in short time isn't my style so i would keep mine :C
  6. 00:45:726 (1,2,3,4,5) - Try to remove the HDash at (2) and make HDash at (3) in order to have consistency with previous stanzas but it has HDash for catch the (3). i used HDash on (3) for emphasize both vocal and music

    This diff can be a bit more harder, I didn't dash a lot except in the Kiai Time parts, so maybe increase some distances between the notes.i am an angel mapper C:
thanks 4 mod ~

alienflybot wrote: 2v4p27

Hello!
Mod requested in AFB's CtB Modding Queue

[ OverdoZe]
  1. 00:11:463 (5) - NC
  2. 00:13:989 (6) - ^
  3. 00:14:305 (1) - Remove NC
  4. 00:16:516 (6) - NC
  5. 00:16:831 (1) - Remove NC
  6. 00:17:937 (4) - NC
  7. 00:20:463 (2) - ^
  8. 00:21:726 (6) - ^
  9. 00:22:358 (1) - Remove NC
  10. 00:22:989 (3) - NC
  11. 00:24:253 (8) - ^
  12. 00:24:884 (1) - (Suggestion) Remove NC
  13. 00:25:516 (3) - NC
  14. 00:26:621 (7) - ^
  15. 00:27:726 (1) - Remove NC (for creating stress)
  16. 00:28:042 (2) - NC
  17. 00:34:358 (5) - ^
  18. 00:36:726 (4) - ^
  19. 00:37:831 (1) - Remove NC
  20. 00:38:147 (2) - NC
  21. 00:57:095 (5) - NC
  22. 00:57:884 (1) - Remove NC
  23. 00:58:516 (3) - NC
  24. 00:59:147 (1) - Remove NC
  25. 00:59:463 (2) - NC
  26. 01:08:463 (6) - ^
  27. 01:09:253 (1) - Remove NC (stress)
  28. 01:09:568 (2) - NC
  29. 01:14:621 (3) - ^
  30. 01:17:463 - 01:18:410 - Add a break here or simply a spinner?
  31. 01:24:410 (1) - Remove NC
  32. 01:24:726 (3) - NC
  33. 01:27:884 (6) - ^

    Overdose is okay with jumps and distances, but for NC, nah.

Neat mapset~

Good luck for rank!
-AFB
*Fixed all the NC issue :)
*Update
thanks qoot :oops:

did something changes on my diff
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10358,20463,30568,40674,50779,55831,65937
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.899999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:m1ng's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ursa
BeatmapID:485433
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,70,1,0
10358,-100,4,1,0,75,0,0
20463,-100,4,1,0,80,0,0
40673,-100,4,1,0,70,0,0
50779,-100,4,1,0,50,0,0
55831,-100,4,1,0,90,0,1
77305,-100,4,1,0,75,0,0
88673,-100,4,1,0,50,0,0
89937,-100,4,1,0,40,0,0
91200,-100,4,1,0,30,0,0
92463,-100,4,1,0,20,0,0
93726,-100,4,1,0,10,0,0


[HitObjects]
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192,96,568,1,4,0:0:0:0:
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320,96,1121,1,0,0:0:0:0:
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192,96,88674,1,4,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
k here's Mod for your Mania

Modding HD as Requested ~

[Ichi's HD]
00:33:884 (33884|6) - Move to 3, just a little bit comfort than before

00:40:674 (40674|6,40674|1,40989|5,40989|0) - Ctrl H, Jacks should be fine

00:43:358 (43358|2,43358|5,43516|3,43516|0) - Hold ctrl and move it to one col left, Suggest to change it into jacks, so you wont break your flow

00:45:726 (45726|5,45884|4) - Move to 5 n 6 , to create double stair

00:50:779 (50779|1) - Hit finish should be good at coloumn 1

00:55:831 - i dont know, it more comfortable if it like this https://osu-ppy-sh.tvgratuite.org/ss/2064366

00:59:621 (59621|3) - Move to 5

Good Luck ~ Much Diff, All Mode, Cool Beatmap :oops:

DE-CADE wrote: 1e563d

k here's Mod for your Mania

Modding HD as Requested ~

[Ichi's HD]
00:33:884 (33884|6) - Move to 3, just a little bit comfort than before

00:40:674 (40674|6,40674|1,40989|5,40989|0) - Ctrl H, Jacks should be fine

00:43:358 (43358|2,43358|5,43516|3,43516|0) - Hold ctrl and move it to one col left, Suggest to change it into jacks, so you wont break your flow

00:45:726 (45726|5,45884|4) - Move to 5 n 6 , to create double stair

00:50:779 (50779|1) - Hit finish should be good at coloumn 1

00:55:831 - i dont know, it more comfortable if it like this https://osu-ppy-sh.tvgratuite.org/ss/2064366

00:59:621 (59621|3) - Move to 5

Good Luck ~ Much Diff, All Mode, Cool Beatmap :oops:
All applied, thanks DCD :3

Update


Ichi's HD
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.199999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Ichi's HD
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ursa
BeatmapID:503981
BeatmapSetID:193326

[Difficulty]
HPDrainRate:7.5
CircleSize:7
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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88674,-50,4,2,0,50,0,0
92384,-200,4,2,0,50,0,0
92463,-100,4,2,0,50,0,0


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I can't answer your mod one by one now, sorry about that. I applied most except hitsounds on Salad because I leaved out most of those white ticks. About Rain, I don't really want to touch it. This song is calls for HDashes and I used every chance to map one. I changed the few dash outside of the kiai but I don't want to touch the kiai. I know its hard but it is still a lot easier than some CLSW Rain. lol Kiai is supposed to be hard anyway. :3 Thanks for your mod.

Salad:
SPOILER
osu file format v13

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AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

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CircleSize:3
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ApproachRate:7
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SliderTickRate:1

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Rain:
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osu file format v13

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TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
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SliderMultiplier:1.8
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Hi~ from my queue

[Kantan]
01:02:147 (8) - k?

[Futsuu]
01:10:200 (35) - d?
01:28:831 (1) - end to 01:33:726?

[Gnoc's Futsuu]
good~

[m1ng's Muzukashii]
01:04:200 (3) - remove?
good map~

[Gnoc's Muzukashii]
00:15:095 (26) - d?
00:59:621 - add d?
01:07:831 (59,60,61) - kdk?
01:09:410 (66) - k?
01:14:779 (90) - move to 01:14:621?
01:15:095 (91) - move to 01:14:937?

[Nardo's Oni]
01:09:094 (99,100) - Ctrl+G?
01:12:252 (125) - d?

Good luck!

NeviltiS wrote: 5h2b1s

Hi~ from my queue

[Nardo's Oni]
01:09:094 (99,100) - Ctrl+G? Nope, the vocal at 01:09:253 - is high-pitched.
01:12:252 (125) - d? I would like to keep it so that it would be consistent to 01:02:147 (52) -

Good luck!
Thanks for your mod~ :)
No change atm.

NeviltiS wrote: 5h2b1s

Hi~ from my queue

[Gnoc's Futsuu]
good~ thanks.


[Gnoc's Muzukashii]
00:15:095 (26) - d? no sorry
00:59:621 - add d? there is has no sound ,
01:07:831 (59,60,61) - kdk? nice sound fixed
01:09:410 (66) - k?k
01:14:779 (90) - move to 01:14:621?
01:15:095 (91) - move to 01:14:937?the sound is fit ok , added k here 01:15:253 -

Good luck!
update
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.999999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:4
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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96,144,81883,1,0,0:0:0:0:
96,144,82200,1,0,0:0:0:0:
96,144,82357,1,8,0:0:0:0:
96,144,82516,1,8,0:0:0:0:
96,144,82673,1,0,0:0:0:0:
96,144,82831,1,8,0:0:0:0:
96,144,82989,1,8,0:0:0:0:
96,144,83147,1,8,0:0:0:0:
96,144,83305,1,0,0:0:0:0:
96,144,83621,1,12,0:0:0:0:
96,144,83937,1,8,0:0:0:0:
96,144,84095,1,0,0:0:0:0:
96,144,84410,1,8,0:0:0:0:
96,144,84568,1,0,0:0:0:0:
96,144,84726,1,8,0:0:0:0:
96,144,84884,1,0,0:0:0:0:
96,144,85042,1,8,0:0:0:0:
96,144,85200,1,0,0:0:0:0:
96,144,85516,1,8,0:0:0:0:
96,144,85674,1,8,0:0:0:0:
96,144,85831,1,0,0:0:0:0:
96,144,86147,1,0,0:0:0:0:
96,144,86463,1,8,0:0:0:0:
96,144,86621,1,0,0:0:0:0:
96,144,86779,1,8,0:0:0:0:
96,144,86937,1,0,0:0:0:0:
96,144,87095,1,8,0:0:0:0:
96,144,87410,1,0,0:0:0:0:
96,144,87568,1,8,0:0:0:0:
96,144,87726,1,0,0:0:0:0:
96,144,88042,1,8,0:0:0:0:
96,144,88200,1,0,0:0:0:0:
96,144,88358,1,0,0:0:0:0:
96,144,88516,1,0,0:0:0:0:
96,144,88674,1,12,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
From "Sirade's osu!mania GD & NM Queue"

Suggestion = (?)
Recommended = (?!)
Highly-Recommended = (?!!)
Important = (!)
Unrankable = (X)
Unknown = (???)

Columns "|1|2|3|4|5|6|7|"

===========================


Ichi's NM
00:05:779 (5779|6) - (?) Move to column 6 and add another note on column 2?
00:18:410 - (?!) Add a note here? Recommending column 3.
01:02:147 - (?!) Add a note here? Recommending column 7.
01:03:410 - (?!) Add a note here? Recommending column 3 or 5.
01:07:200 - (?!) Add a note here? Recommending column 3 or 6.
01:08:463 - (?!) Add a note here? Recommending column 3 or 7.
01:12:253 - (?!) Add a note here? Recommending column 6.
01:13:516 - (?!) Add a note here? Recommending column 4.
01:17:305 (77305|3) - (?!) Recommending to remove since I don't hear a long-sound...

Ichi's HD
00:19:831 (19831|1,19989|2,20147|3) - (?) Suggesting to remove since the kick-sound isn't loud, and not difficulty-wise (for MX or harder diff, it is ok to do so) to map.

Ichi's MX
00:08:463 (8463|5,8621|5,8779|5,8937|5) - (?) Suggesting to remove since the music isn't loud...
00:48:884 (48884|2,48884|5,49042|2,49042|5,49200|5,49200|2,49358|2,49358|5) - (?) Same as above but choose one of the column to remove it... :?
01:17:305 (77305|0,77305|6) - (?) Suggesting to change to normal note since there isn't long-sounds...

I'm not good at modding 7K Hard and above..

Btw, recommended doesn't mean you have to do so feel free to ignore... :o
Hope my mod helps... :?

Sirade wrote: 43g47

From "Sirade's osu!mania GD & NM Queue"

Suggestion = (?)
Recommended = (?!)
Highly-Recommended = (?!!)
Important = (!)
Unrankable = (X)
Unknown = (???)

Columns "|1|2|3|4|5|6|7|"

===========================


Ichi's NM
00:05:779 (5779|6) - (?) Move to column 6 and add another note on column 2? Moved, and arranged the placement on 00:07:831 - 00:09:095 -
00:18:410 - (?!) Add a note here? Recommending column 3.
01:02:147 - (?!) Add a note here? Recommending column 7.
01:03:410 - (?!) Add a note here? Recommending column 3 or 5.
01:07:200 - (?!) Add a note here? Recommending column 3 or 6.
01:08:463 - (?!) Add a note here? Recommending column 3 or 7.
01:12:253 - (?!) Add a note here? Recommending column 6.
01:13:516 - (?!) Add a note here? Recommending column 4.
01:17:305 (77305|3) - (?!) Recommending to remove since I don't hear a long-sound...
Applied all

Ichi's HD
00:19:831 (19831|1,19989|2,20147|3) - (?) Suggesting to remove since the kick-sound isn't loud, and not difficulty-wise (for MX or harder diff, it is ok to do so) to map. Umm, this pattern is not harder than the other hard pattern. This part is playable, so i'm not going to remove it ( fixed the hitsound on that pattern )

Ichi's MX
00:08:463 (8463|5,8621|5,8779|5,8937|5) - (?) Suggesting to remove since the music isn't loud... I'd like to keep it, it's still fit with the song anyway
00:48:884 (48884|2,48884|5,49042|2,49042|5,49200|5,49200|2,49358|2,49358|5) - (?) Same as above but choose one of the column to remove it... :? Same reason with above
01:17:305 (77305|0,77305|6) - (?) Suggesting to change to normal note since there isn't long-sounds... Well, are you not hearing the synth?It's clearly hear-able.

I'm not good at modding 7K Hard and above..

Btw, recommended doesn't mean you have to do so feel free to ignore... :o
Hope my mod helps... :?
Thanks for your effort, Sirade~ :oops:

Update

  1. Applied Sirade's mod
  2. Minor mod for NM and MX
http://puu.sh/bM5OT/2f9abb2bc8.rar


Thanks~ :oops:
hi~ Taiko mod from my queue
  1. d=Don
  2. D=Big Don
  3. k=Katsu
  4. K=Big Katsu
[General]

OK

[Kantan]

Good

[Futsuu]

Good

[Gnoc's Futsuu]
  1. 00:15:410 - change to D, i think is better.
  2. 01:05:937 - ^
[m1ng's Muzukashii]

Good

[Gnoc's Muzukashii]
  1. 00:59:463 - add a d, i think is better.
[Nardo's Oni]

Good

That's all. Good luck 8-)

SKSalt wrote: 1l4j58

hi~ Taiko mod from my queue
  1. d=Don
  2. D=Big Don
  3. k=Katsu
  4. K=Big Katsu

[Gnoc's Futsuu]
  1. 00:15:410 - change to D, i think is better.
  2. 01:05:937 - ^
no changes


[Gnoc's Muzukashii]
  1. 00:59:463 - add a d, i think is better.
no, there is has no sound


That's all. Good luck 8-)
thanks for mod
Hello creators, and sorry to late ;_;

Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.

To Creator
[Kantan]
  1. 00:44:463 (4) – d?
  2. 01:01:516 (7) – move to 01:00:253 - ?
  3. 01:02:779 (9) - k?
  4. and, 01:10:358 – add d ?
  5. 01:13:200 (23) – add k?
[Futsuu]
  1. 00:40:042 (39) –add k ? vocal isn’t stopped. Sounds good imo.
  2. Good, clean!

To Genocide
[Gnoc’s Futsuu]
  1. 00:08:621 (3) – delete? unnecessary on this density imo.
  2. 00:16:358 (21) – k ? sounds up.
  3. 00:23:779 (39) – or 00:24:095 (40) - , k ? just my opinion.
  4. 00:33:095 (63,64,65,66) – I suggest you to change the same that makes a similar as others.
  5. 00:48:884 (90) - slider begins on 00:49:516 (90) -?
  6. 00:53:621 (5,6,7,8) – kkkk?
  7. 00:58:989 (8,9,10) – move the 1/2 left, and 00:59:779 (11) – add d? same as 01:08:937 (35,36,37,38,39) -
  8. 01:14:621 (54) – add k ?
  9. 01:28:358 (86) – move to 1/2 left? sounds not same as01:27:884 (85) -.
[Gnoc’s Muzukashii]
  1. 00:43:358 (130) - , 00:45:884 (134) - , 00:46:200 (136) -
    You use the finishers on the 1st part , but why suddenly makes a variation? sounds not turn down. I suggest you to change the finishers.

  2. 00:19:989 (47) – add d ?
  3. 00:33:726 (98) – delete? I don’t know this makes a sudden increasing. Music is not changed.
  4. 00:38:305 (115) – ^ ,same as above.
  5. 00:57:726 (11) – d?
  6. 01:03:095 (38) – k ? high pitch sounds stronger than surrounding.
  7. 01:06:726 (56) – add d?
  8. 01:11:305 (74,75,76,77,78) – d,ddd,k >> k,d,ddd?
  9. 01:12:253 (80,81,82) – kkk>>>> dkd, or kdk ? formar is for drums, latter is for vocal.
  10. 00:56:147 (2,3,4,5) – change the Either ??
    I think sounds better as music.
    A.00:56:463 (4) – move to 00:56:621 (4) - ? and 00:56:305 (3) – change to k?
    B. 00:56:147 (2,3,4,5) – dkdk?
  11. Either, too?
    If you choose A, 00:59:463 (21) – add d ?
    If you choose B, 00:59:621 (21) – add d?

To mingmichaeeeeel
[m1ng’s Muzukashii]
  1. 00:01:121 (5) – move to 00:01:200 (5) - ?
  2. 00:34:831 (1) – move to 00:35:147 (1) - ? or add d at 00:35:147 – can make a variation on there.
  3. Good working!

To Nardo
[Nardo’s Oni]
  1. 00:04:516 (19,20) – kd? 00:04:516 - sounds not low yet, and 00:04:673 (20,21) – that sounds up.
  2. 00:27:016 – delete? felt over triplet a bit.
  3. 00:36:173 (1,2) – delete , same as above.
  4. 01:00:094 (35,36,37,38) – d,ddd>>>ddd,d ? , 01:10:200 (108,109,110,111) – ddd,d >>>d,ddd ? just my opinion.I think more smoother for vocal slar.

That’s all! I thank you for reading it through ;)
Good Luck! :D

JUDYDANNY wrote: 5g3k6z

Hello creators, and sorry to late ;_;

for suggetions. if you dont like, ignore please.
~Taiko~


To Genocide
[notice][Gnoc’s Futsuu]
  1. 00:08:621 (3) – delete? unnecessary on this density imo.ok
  2. 00:16:358 (21) – k ? sounds up.ok
  3. 00:23:779 (39) – or 00:24:095 (40) - , k ? just my opinion.39 k
  4. 00:33:095 (63,64,65,66) – I suggest you to change the same that makes a similar as others.fixed
  5. 00:48:884 (90) - slider begins on 00:49:516 (90) -?aww, my bad fixed
  6. 00:53:621 (5,6,7,8) – kkkk? no sorry, it's flowing
  7. 00:58:989 (8,9,10) – move the 1/2 left, and 00:59:779 (11) – add d? same as 01:08:937 (35,36,37,38,39) - no, it's fine imo
  8. 01:14:621 (54) – add k ?it's k already
  9. 01:28:358 (86) – move to 1/2 left? sounds not same as01:27:884 (85) -. fixed
[Gnoc’s Muzukashii]
  1. 00:43:358 (130) - , 00:45:884 (134) - , 00:46:200 (136) -
    You use the finishers on the 1st part , but why suddenly makes a variation? sounds not turn down. I suggest you to change the finishers.

  2. 00:19:989 (47) – add d ?
  3. 00:33:726 (98) – delete? I don’t know this makes a sudden increasing. Music is not changed.
  4. 00:38:305 (115) – ^ ,same as above.
  5. 00:57:726 (11) – d? following vocal
  6. 01:03:095 (38) – k ? high pitch sounds stronger than surrounding. fixed
  7. 01:06:726 (56) – add d?
  8. 01:11:305 (74,75,76,77,78) – d,ddd,k >> k,d,ddd? kddkdk
  9. 01:12:253 (80,81,82) – kkk>>>> dkd, or kdk ? formar is for drums, latter is for vocal.
  10. 00:56:147 (2,3,4,5) – change the Either ??
    I think sounds better as music.
    A.00:56:463 (4) – move to 00:56:621 (4) - ? and 00:56:305 (3) – change to k?
    B. 00:56:147 (2,3,4,5) – dkdk?nice sound fixed
  11. Either, too?
    If you choose A, 00:59:463 (21) – add d ?
    If you choose B, 00:59:621 (21) – add d? no sorry, i keep this because i like this little break


That’s all! I thank you for reading it through ;)
Good Luck! :D
thanks for mod
http://puu.sh/bOu8R/70a3178396.rar update
Topic Starter
Okay
I'll update tomorrow
Hi :D
From my queue.
sorry for late.

Ichi's NM
i think you should make this diff below 2 stars
00:18:410 - add note
00:45:726 (45726|0,45726|3) - move to 3 and 6
00:45:884 (45884|1,45884|4) - ^
00:46:042 (46042|3) - move to 2
00:46:200 (46200|2,46200|5) - move to 2 and 7
01:17:305 (77305|3) - end at 01:18:253
01:18:568 - 01:28:358 - i think it's too hard for NM

Ichi's HD
00:22:516 - add note
00:25:042 - ^
00:27:568 - ^
00:32:621 - ^
00:35:147 - ^
00:37:674 - ^

Ichi's MX
00:23:779 (23779|0) - change to 1/2 beat
00:24:410 (24410|4) - ^
00:25:042 (25042|0) - end at 00:25:516
00:25:358 (25358|3) - delete
00:25:989 - add 1/2 beat LN
00:38:305 - missing 1/2 beat LN
00:38:621 - ^

nowsmart wrote: 5c5e4y

Hi :D
From my queue.
sorry for late.

Ichi's NM
i think you should make this diff below 2 stars
00:18:410 - add note
00:45:726 (45726|0,45726|3) - move to 3 and 6
00:45:884 (45884|1,45884|4) - ^
00:46:042 (46042|3) - move to 2
00:46:200 (46200|2,46200|5) - move to 2 and 7
01:17:305 (77305|3) - end at 01:18:253
01:18:568 - 01:28:358 - i think it's too hard for NM I think its still okay

Ichi's HD
00:22:516 - add note
00:25:042 - ^
00:27:568 - ^
00:32:621 - ^
00:35:147 - ^
00:37:674 - ^

Ichi's MX
00:23:779 (23779|0) - change to 1/2 beat
00:24:410 (24410|4) - ^
00:25:042 (25042|0) - end at 00:25:516
00:25:358 (25358|3) - delete
00:25:989 - add 1/2 beat LN
00:38:305 - missing 1/2 beat LN
00:38:621 - ^
Applied all mod~ Thanks nowsmart :oops:

Update

http://puu.sh/bOMo6/a093666150.rar
Topic Starter
updated

JUDYDANNY wrote: 5g3k6z

Hello creators, and sorry to late ;_;

Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.


To Nardo
[Nardo’s Oni]
  1. 00:04:516 (19,20) – kd? 00:04:516 - sounds not low yet, and 00:04:673 (20,21) – that sounds up. I followed the instrument at 00:04:674 - using k.
  2. 00:27:016 – delete? felt over triplet a bit. fixed
  3. 00:36:173 (1,2) – delete , same as above. Keeping these could result in a better flow of notes imo.
  4. 01:00:094 (35,36,37,38) – d,ddd>>>ddd,d ? , 01:10:200 (108,109,110,111) – ddd,d >>>d,ddd ? just my opinion.I think more smoother for vocal slar. Distinct vocal appears at 01:00:094 (35) - and 01:10:516 (111,112) - respectively. That's why I mapped in the current way.

That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanks for your mod JuDa~ :)

Update: http://puu.sh/bPJll.rar
I just reed and the video file doesn't seem to be working anymore, I checked the file itself and it seems to be corrupt D:


[General]

  1. The video is corrupt! :o
  2. btw, the map looks fine.


[Easy]
  1. 00:10:989 (1) -Move to 00:11:147
  2. 00:11:621 (2) -Move to 00:11:463 and extend to white tick
  3. 00:13:516 (1) -Move to 00:13:674
  4. 00:14:147 (2) -Move to 00:13:989 and extend to white tick
  5. 00:16:042 (1) -Move to 00:16:200
  6. 00:16:674 (2) -Move to 00:16:516 and shorten the slider to 00:17:147
  7. 00:17:305 -Slider (end in white tick)
  8. 00:25:516 (1) -End the slider in white tick -> 00:26:147
  9. 00:26:779 (2) -Move to 00:26:621
  10. 00:35:621 (1) -End the slider in 00:36:410
  11. 00:36:884 (2) -Move to 00:36:726
  12. 00:40:674 (1) -Change the circle for a small slider and end it in first red tick)
  13. 01:01:200 to 01:02:779 -Maybe this? o3o
[Garou's Normal]
  1. 00:05:305 to 00:06:253 -Suggested Pattern:
    SPOILER

    112,224,5305,6,0,L|40:200,2,50,12|0|0,0:0|0:0|0:0,0:0:0:0:
    136,268,5779,2,0,P|183:280|276:196,1,150,0|0,0:0|0:0,0:0:0:0:
  2. 00:59:937 (4) and 01:01:200 (1) -Piles this notes
  3. 01:22:358 (4, 1) -Avoid overlap
  4. 01:23:621 (1,2) -Fix blanket
[Luxo's Hard]
So Good Hard!
  1. 00:40:674 to 00:41:147 -Suggested Pattern:
    SPOILER

    352,280,40674,5,4,0:0:0:0:
    304,124,40831,1,0,0:0:0:0:
    352,280,40989,1,0,0:0:0:0:
    456,160,41147,2,0,P|476:120|480:76,1,70
  2. 00:52:200 (3) -Move to 00:52:042 -and end the slider in white tick
[seania's iNsane]
so hard diff, btw is awesome.
  1. 01:24:410 (4) -Ctrl+G
[Yuki's Insane]
  1. All is fine, good flow :)

That's all
Good luck! σ▽σ)


Here comes my taiko mod! :3

Don't hesitate to pm me in game if there's anything you're confused about while going through my mod! (I might occasionally make mistakes in my suggestions)


  • [Kantan]
  1. 00:43:200 (3) - This sounds exactly the same with 00:40:674 -, so why not change it to a don?

  2. 00:48:253 (7) - ^ Same for this as well, change to don?

  3. 01:05:305 - add a don here? This huge gap here makes this part sound very empty imo


  • [Futsuu]
  1. 01:04:358 (22) - The part after this feels as if it has been left hanging and this causes it to sound awkward ;w; Try adding kats at 01:04:989 -, 01:05:305 -, 01:05:621 - ? It acts as a good extension from 01:03:726 (21) - imo :3


  • [Gnoc's Futsuu]
  1. 01:14:779 - I would suggest adding a don here to keep the consistency of the rhythm with 00:01:200 (3) -, since this is a futsuu and the inconsistency might confuse the newer players

  2. 00:33:726 - Adjust the three d d k notes here and move them 1/2 a beat forward (00:33:568 -, 00:33:884 -, 00:34:200 -) so that they correctly fall on the beats of the music for this part

  3. 00:58:989 (8,9,10) - These 3 notes doesn't land on the beat of the music and it sounds very awkward imo, move them forward by 1/2 a beat (00:58:831 -, 00:59:147 -, 00:59:463 -)

  4. 01:00:884 (13) - There is a loud "bang" here in the music, change this to a don so that it is able to emphasize on that "bang" in the music more.

  5. 01:14:463 (52) - Move this to 01:14:621 -, the current position of this kat doesn't make any sense and it ruins the flow of this part @@

  6. 01:27:095 (81) - Move this note to 01:28:200 - so that it sounds consistent with 01:25:358 (77,78) -


  • [m0ng's Muzukash11]
  1. 00:46:989 - Change this to a kat and then change 00:47:621 - to a don so that you can have a consistency of rhythm (and colours) with your pattern at 00:41:621 (5,1,1,1) - ?

  2. 01:14:621 (2) - change this to don and then move 01:14:779 (1) - to 01:14:937 - ? The flow for this part can be improved this way imo, and the kat rhythm is more emphasized :P


  • [Gnoc's Muzukashii]
  1. 00:32:779 (93) - kat for this? It has almost the same pitch with 00:33:095 -

  2. 00:43:358 (129) - Add Finish here. I do not recommend a random small note here because this part doesn't sound any different from 00:40:674 (124,125,126,127) -, so a D d D D here wouldn't make any sense imo

  3. 00:45:884 (133,135) - Same reason as the above, it sounds exactly the same as 00:40:674 (124,125,126,127) -, so add a Finish for these notes.

  4. 00:56:147 (2,3,4) - your d k d here doesn't match well with the patterns take comes after this and it makes the flow sound weird @@ Consider moving

  5. 00:56:463 (4) - to 00:56:621 - and then swapping 00:56:147 (2,3) - to k d? This improves the flow for this part better imo

  6. 00:59:463 - Fill up this gap with a don? It sounds very empty and unnatural at the moment

  7. 01:26:937 - change this to kat to follow the high pitched guitar sound?


  • [Nardo's Oni]
  1. 00:48:568 (269) - change this to kat to accompany the slight change of pitch of the vocals here?


    Awesome Oni <3

Well, that's all from me~
Good luck!

Jerry wrote: 3n3p6t



Here comes my taiko mod! :3

Don't hesitate to pm me in game if there's anything you're confused about while going through my mod! (I might occasionally make mistakes in my suggestions)


  • [Gnoc's Futsuu]
  1. 01:14:779 - I would suggest adding a don here to keep the consistency of the rhythm with 00:01:200 (3) -, since this is a futsuu and the inconsistency might confuse the newer players fixed

  2. 00:33:726 - Adjust the three d d k notes here and move them 1/2 a beat forward (00:33:568 -, 00:33:884 -, 00:34:200 -) so that they correctly fall on the beats of the music for this part fixed

  3. 00:58:989 (8,9,10) - These 3 notes doesn't land on the beat of the music and it sounds very awkward imo, move them forward by 1/2 a beat (00:58:831 -, 00:59:147 -, 00:59:463 -)

  4. 01:00:884 (13) - There is a loud "bang" here in the music, change this to a don so that it is able to emphasize on that "bang" in the music more.

  5. 01:14:463 (52) - Move this to 01:14:621 -, the current position of this kat doesn't make any sense and it ruins the flow of this part @@

  6. 01:27:095 (81) - Move this note to 01:28:200 - so that it sounds consistent with 01:25:358 (77,78) - (84) k


  • [Gnoc's Muzukashii]
  1. 00:32:779 (93) - kat for this? It has almost the same pitch with 00:33:095 - keep this

  2. 00:43:358 (129) - Add Finish here. I do not recommend a random small note here because this part doesn't sound any different from 00:40:674 (124,125,126,127) -, so a D d D D here wouldn't make any sense imo ups, sorry fixed

  3. 00:45:884 (133,135) - Same reason as the above, it sounds exactly the same as 00:40:674 (124,125,126,127) -, so add a Finish for these notes. fixed

  4. 00:56:147 (2,3,4) - your d k d here doesn't match well with the patterns take comes after this and it makes the flow sound weird @@ Consider moving
  5. 00:56:463 (4) - to 00:56:621 - and then swapping 00:56:147 (2,3) - to k d? This improves the flow for this part better imo fixed

  6. 00:59:463 - Fill up this gap with a don? It sounds very empty and unnatural at the moment ok

  7. 01:26:937 - change this to kat to follow the high pitched guitar sound? the sound is up and down,so keep this


Well, that's all from me~
Good luck!
http://puu.sh/bSzmS/7f58887428.rar update
thanks for mod
Topic Starter
Will update later
hello, from queue~
this map looks almost ranked XD

Easy
00:24:884 (3,1) - blanket
01:14:147 (1,2,3) - make a equilateral triangle?

Garou's Normal
hmm...why not use fixed distance? there are two distance in your normal.
00:31:200 (3) - this way? :
00:43:200 (1) - add finish
01:08:463 (1) - remove the finish at slider end

Luxo's Hard
00:02:779 (1,2,3,4) - how about like 00:00:253 (1,2,3,4)? make a straight line
01:00:884 (1) - add finished
01:17:305 (3) - try this way :

5eania's iNsane
00:17:305 (7) - Ctrl+g? since looks more easily to hit
00:35:305 (3) - turn the finish down at start? since the hitsound after 00:35:621 (4) is very low
01:02:147 (6) - maybe the end of this slider can be likes 01:05:937 (1)?

sorry can't mod Yuki's Insane :o
that all~nice song and mapset (there are 4 play modes 8-) )
Good Luck~!

Jerry wrote: 3n3p6t



Here comes my taiko mod! :3

Don't hesitate to pm me in game if there's anything you're confused about while going through my mod! (I might occasionally make mistakes in my suggestions)

  • [Nardo's Oni]
  1. 00:48:568 (269) - change this to kat to accompany the slight change of pitch of the vocals here? This time I focused on the drums rather than the vocal, so I would like to keep the big don there for consistency.

    Awesome Oni <3

Well, that's all from me~
Good luck!
Thanks for your mod and comment~ :)
No change atm.
hi~from queue
column 1234567
1st,unfortunately,you must set easiest diff(NM) under 2.00><(kuso rule)

[NM]
i advise to move under 2.00
00:00:253 (253|0,253|4,410|1,410|5,568|6,568|2,726|1,726|5) - change single pattern
because double in BPM 190 is harder than it seems(like LV 8 in IIDX)
also others~
00:10:358 ~ hmm change single and double in cymbal,same reason
00:20:463 (20463|3,20463|5,20463|6) - delete one
00:30:568 (30568|2,30568|6,30568|0) - ^
00:43:200 (43200|6) - ^^^^
00:51:095 (51095|5,51568|1,52042|5,52516|1) - delete
00:55:831 (55831|4,55831|5,55831|2) - delete one
01:18:568 (78568|4) - ^^^^^
anyway you must set under 2.00,while you should keep your pattern><
[HD]
00:11:779 (11779|0,11937|3,12095|5) - change pattern like 00:16:831 (16831|5,16989|2,16989|0) -
[MX]
00:17:858 (17858|2) - delete?
00:49:516 (49516|5) - change LN?
01:05:147 (65147|6,65147|2,65226|1,65226|5,65305|0,65305|4,65384|3,65463|2,65463|6,65542|1,65542|5) - delete hitsound

Good Luck~

hutunohito wrote: d4c5s

hi~from queue
column 1234567
1st,unfortunately,you must set easiest diff(NM) under 2.00><(kuso rule)

[NM]
i advise to move under 2.00
00:00:253 (253|0,253|4,410|1,410|5,568|6,568|2,726|1,726|5) - change single pattern
because double in BPM 190 is harder than it seems(like LV 8 in IIDX)
also others~
00:10:358 ~ hmm change single and double in cymbal,same reason
00:20:463 (20463|3,20463|5,20463|6) - delete one
00:30:568 (30568|2,30568|6,30568|0) - ^
00:43:200 (43200|6) - ^^^^
00:51:095 (51095|5,51568|1,52042|5,52516|1) - delete
00:55:831 (55831|4,55831|5,55831|2) - delete one
01:18:568 (78568|4) - ^^^^^
anyway you must set under 2.00,while you should keep your pattern><
Applied all, but my NM still above 2 (2.05)

[HD]
00:11:779 (11779|0,11937|3,12095|5) - change pattern like 00:16:831 (16831|5,16989|2,16989|0) - Applied
[MX]
00:17:858 (17858|2) - delete?
00:49:516 (49516|5) - change LN?
01:05:147 (65147|6,65147|2,65226|1,65226|5,65305|0,65305|4,65384|3,65463|2,65463|6,65542|1,65542|5) - delete hitsound Keep the hitsound of 01:05:147 (65147|6,65226|5,65305|4,65384|3,65463|2,65542|1,65621|0) - and delete another it
Not replied mean applied

Good Luck~
Thanks, hutunohito~

Update

http://puu.sh/bWfgT/2d76c0f353.rar


mania BAT, please check my entire GD ;w;
Hi from modding queue

Column format |1|2|3|4|5|6|7|

[General]
There is not a lot to mod, the mania GDs are really good, but i have a doubt
https://osu-ppy-sh.tvgratuite.org/ss/2097221
The black in the top,is on purpose?

[Ichi's NM]
00:51:568 and 00:51:726 the both circles in 2
00:52:042 and 00:52:200 the both circles in 6

01:00:726 Delete the circle
01:07:042 Delete the circle
Doing that the NM is going to decrese

[Ichi's HD]
Nothing here

[Ichi's MX]
01:28:674 There is 7 notes at the same time, I think this is not allowed so delete the notes in 2 and 6

Danielslz9 wrote: 4f264b

Hi from modding queue

Column format |1|2|3|4|5|6|7|

[General]
There is not a lot to mod, the mania GDs are really good, but i have a doubt
https://osu-ppy-sh.tvgratuite.org/ss/2097221
The black in the top,is on purpose? What? i don't get this one

[Ichi's NM]
00:51:568 and 00:51:726 the both circles in 2 Fixed
00:52:042 and 00:52:200 the both circles in 6 Fixed

01:00:726 Delete the circle nope,better to not delete it
01:07:042 Delete the circle nothing here...
Doing that the NM is going to decrese

[Ichi's HD]
Nothing here

[Ichi's MX]
01:28:674 There is 7 notes at the same time, I think this is not allowed so delete the notes in 2 and 6 Actually it's only have 6 notes, the end of LN is not the 'seventh' note, but change it into 4-notes only
Thanks~

Update

http://puu.sh/bXSYo/ad864dde8a.rar
Hi~ from mania modding queue.

So many mods already o.o don't think there's going to be much I can say. Most of these are just nitpicky stuff that I think would make the map better but it's already fine as is.

Columns = [1|2|3|4|5|6|7]

Ichi's NM
00:37:200 (37200|1) - move to 3 (less repetition)

00:58:358 - add 1/2 (seems weird that this doesn't have a note here when all the same patterns later do)

01:24:095 (84095|3) - Maybe move to 2?

Ichi's HD
00:21:095 (21095|0) - remove (same as later patterns)

00:22:358 (22358|5) - remove (^ though this fits better than the last note)

01:00:884 - add 4 or 6
01:05:937 - add 4
01:10:989 - add 2 or 4 (same sound as the 3 note + ln chords before)

Ichi's MX
01:21:410 - i think http://puu.sh/c2l7u/3058a62ddc.jpg feels better to play rather than double jack.

01:24:410 - add 6 (the other patterns put at least a note to this sound don't they)

GL with rank, so many maps in a mapset x.x

Tornspirit wrote: 3b734y

Hi~ from mania modding queue.

So many mods already o.o don't think there's going to be much I can say. Most of these are just nitpicky stuff that I think would make the map better but it's already fine as is.

Columns = [1|2|3|4|5|6|7]

Ichi's NM
00:37:200 (37200|1) - move to 3 (less repetition)

00:58:358 - add 1/2 (seems weird that this doesn't have a note here when all the same patterns later do)

01:24:095 (84095|3) - Maybe move to 2?

Ichi's HD
00:21:095 (21095|0) - remove (same as later patterns)

00:22:358 (22358|5) - remove (^ though this fits better than the last note)

01:00:884 - add 4 or 6 Umm, the last still better
01:05:937 - add 4 Same as above
01:10:989 - add 2 or 4 (same sound as the 3 note + ln chords before)
Same as above

Ichi's MX
01:21:410 - i think http://puu.sh/c2l7u/3058a62ddc.jpg feels better to play rather than double jack. Rearranged, but still have jacks up there

01:24:410 - add 6 (the other patterns put at least a note to this sound don't they) I've do it... i give LN there

GL with rank, so many maps in a mapset x.x
Thanks for your mod~ Not replied mean applied :)

Update

http://puu.sh/c2II7/3e4ad44e5d.rar
Topic Starter
updated
Hello Blanc Kisaragi
mod ready

[Ichi's NM]
00:00:410 (410|2) - move to 5
00:00:568 (568|4) - move to 3
00:43:358 (43358|4) - move to 3
00:43:516 (43516|2) - move to 5
01:17:305 (77305|3) - end this LN here 01:17:937

[Ichi's HD]
00:21:095 - add note
00:23:621 - ^
00:26:147 - ^
00:31:674 - ^

[Ichi's MX]
00:44:779 (44779|0) - move to 3
00:45:253 (45253|1) - move to 4
00:45:568 (45568|1) - move to 4
01:25:200 (85200|1) - move to 6

very well done ichinyan + my favorite song *O* Star!!!! :)
Thanks for this beatmap
Good luck! :oops:

[Shana Lesus] wrote: 2z5fx

Hello Blanc Kisaragi
mod ready

[Ichi's NM]
00:00:410 (410|2) - move to 5
00:00:568 (568|4) - move to 3
00:43:358 (43358|4) - move to 3
00:43:516 (43516|2) - move to 5
01:17:305 (77305|3) - end this LN here 01:17:937 Rejected

[Ichi's HD]
00:21:095 - add note
00:23:621 - ^
00:26:147 - ^
00:31:674 - ^

[Ichi's MX]
00:44:779 (44779|0) - move to 3 Rejected
00:45:253 (45253|1) - move to 4 Rejected
00:45:568 (45568|1) - move to 4 Rejected
01:25:200 (85200|1) - move to 6

very well done ichinyan + my favorite song *O* Star!!!! :)
Thanks for this beatmap
Good luck! :oops:
Not replied mean applied

Update

http://puu.sh/c5odt/6cb5f4c783.rar
Topic Starter
Alright, updated
hi, mania mod ~
I hope you check all of the "half" BG, is that an error ? or .. ?

mod
collumn : 1~7

[Ichi's NM]
OD 7.5 better ?

00:45:095 (45095|0) - better at 6 ?
00:51:568 (51568|1,51726|1,52042|5,52200|5,52516|1,52674|1,52989|5) - how about this : http://puu.sh/c7wNz/e0fcbdba4b.jpg ?
00:53:305 - add note to 6 ?
01:00:884 (60884|4) - better at 7 ?
01:05:147 - mind to adding some note at 2 ?

[Ichi's HD]
LOOK AT THE BG D: why half : http://puu.sh/c7x1U/9eb7b1e447.jpg

00:05:937 (5937|4,6016|1,6095|5,6174|2,6253|6,6331|3,6410|5,6489|2,6568|4,6647|1,6726|5,6805|2,6884|6,6963|3,7042|5,7121|2,7200|4,7279|1,7358|5,7437|2,7516|6,7595|3,7674|5,7753|2) - migh be not for [strik]kids[/strike] Hard players ... I highly recommend to change this .. but well~ try to simplify it ?
00:15:095 (15095|5) - end this here 00:15:253 - and add Long note at 5 untill here 00:15:410 - try hear it 75%playback
00:46:437 (46437|1,46516|5,46595|2,46674|6,46753|3,46831|5,46910|2,46989|4,47068|1,47147|5,47226|2,47305|6,47384|3,47463|5,47542|2,47621|4,47700|1,47779|5,47858|2,47937|6,48016|3,48095|5,48174|2) - here ... I highly recommend to change this pattern too ._.
00:52:042 (52042|5,52200|5) - change to 5-7 ?
00:52:516 (52516|1,52674|1) - change to 3-1 ?

[Ichi's MX]
look at the BG too ..

00:16:831 (16831|4) - end this here better 'w' ? 00:17:147 -
01:10:989 - add note again plz :3 ?

as usual ichia's map is unique :p
Hello~ From My Queue~

d = Don
k = Kat
D = Big Don
K = Big Kat
( ) = Reason

Kantan
00:44:463 k ? (00:41:937, 00:46:989)

Futsuu
00:06:568 d ? (00:02:147, 00:04:674)
00:18:726 k ? (Melody)
00:26:779(14,15,16) k k d ? (00:25:516(11,12,13))
00:36:884(33,34,35) ^
00:46:989 d ? (00:42:568, 00:45:095)
01:04:674 Add Slider ?
01:10:200 d ? (01:00:095)

Gnoc's Futsuu
00:18:410(25,26,27) D D D ? (Drum beat)
01:01:831(17,18,19) d k d ? (I think it's so hard to newbie)
01:10:674(40,41) Ctrl+G ? (01:08:937)

m1ng's Muzukashii
00:18:726(2,3) D ? (Drum beat)

Sorry :? this map is uncomfortable to see for me :(

Gnoc's Muzukashii
00:13:674 k ? (00:11:147)
00:30:253 k ? (Finish point)

It's my personal opinion.
Good Luck~
hello ~
from my queue

[General]
could you tell me what are these "hat", "kick", "snare" wav in map folder and what are these use for?

[Kurokami's Salad]
00:15:410 (1) - move to x:112 to make the distance to the previous note consistency with 00:12:884 (1) since the music is similar
00:17:305 (4) - maybe change it to 1/2 slider with reverse?
00:19:831 (1,2) - looks better if you reduce the volume to 30% imo
00:38:147 (1,2) - move them 1 or 2 grid to the left to make more movement
01:03:095 (1) - personally i would place this in a higher distance because this slider is long
01:05:305 (4,1) - you can add a jump here to emphazise the cymbal sound at 01:05:937 (1). i suggest to move (4) to x:368
01:10:516 (4,5) - dont you think their distance is to little
01:16:042 (1,2,3,4) - this pattern. i think they could be better if placed on the center of playfield. so maybe try this instead? http://osu-ppy-sh.tvgratuite.org/ss/2121340

[Xinely's Platter]
00:00:253 (1,2) - 4 suara gitar keras di awal lagu. imo mending di bikin 4 note terpisah kaya kurokami lebih bagus. tp berhubung kamu bikin jadi 2 slider ntah gmn lebih bagus kalo slider ya di bikin lurus keatas
00:01:042 (3,1) - coba swap bentuk slider mereka. imo yang 00:01:042 (3) di bkin horizontal dan sebalik nya biar flow nya lebih enak dan gampang buat nangkep 3 note setelah nya
00:01:989 (2,3,4) - 3 note ini movement nya ngga kerasa. coba tmbh lagi distance nya
00:05:305 (1,2,3,4) - try this instead? http://puu.sh/c7L58.jpg
00:08:463 (5) - distance nya kurangin cz suara gitar nya ga sampe disini
00:13:831 - kenapa ga di kasi note dsni? kerasa aneh jg kan kalo di mainin cz tempat clap nya ga ada
00:14:621 (3) - ctrl+g?
00:22:989 (1) - tmbh distance nya, kasih jump dsni. coba pindah 00:22:989 (1) ke x:356
00:25:516 (1) - sama kaya atas
00:36:726 (1) - x:300
00:40:989 (3,4,5) - coba kamu bkin mereka searah aja biar biar flow nya lebih natural. dsni agak susah nangkep yang (5) soal nya kamu bikin antiflow setelah HDash
00:43:516 (3,4,5) - same as above
00:45:884 (2,3,4) - yep
00:59:147 (3) - missing clap on tail?
01:01:831 (4) - ctrl+g?
01:11:463 (2,3,4,1) - pindah (3) ke x:164. (4) ke x:328 biar distance mereka sama
01:14:621 (1) - try this shape instead? http://puu.sh/c7OtA.jpg
01:17:305 (1) - HDash dsni bagus loh. coba pake pattern kaya gini http://puu.sh/c7OOO.jpg
01:24:095 (2) - karna bentuk yang lumayan panjang gini, mending kalo di bikin lebih ke horizontal biar player bisa ngerasain movement nya. lebih bagus kalo di ubah ke kiri skalian sih

[Kurokami's Rain]
00:04:042 (2) - imo its better to remove the finish sound. the one without is nice to hear already
00:08:621 (1,2) - a HDash is really suits here cz there is a long slider after
00:24:095 (3,4,1) - this is evil enough. 2 HDashes with antiflow on both sometimes can killing the pattern cz i dont see any in the music ing them
01:13:200 (4,5,6,7,8) - this stream is ah --" altought you put a HDash before stream, it's still hard to catch them
01:16:200 (3) - at least move this a bit to left

i like this rain, at the end of kiai it require a lot of shift usage to FC them, im not against that. but some of double clap hitsound is somehow make the pattern is weird when im play. overall is nice rlly c: /runs

[OverdoZe]
wait.. bukannya poin AR = OD itu harus?
00:09:095 (5) - dikarenakan bentuk nya dan perubahan SV, terkesan agak susah buat nangkep semua droplet nya. mungkin bisa di ubah dikit bentuk slider nya, yang ini tajam bener lekukan nya
00:09:687 - unused greenline
00:25:200 (2) - ngga berniat kasih jump dsni?
00:29:621 (3) - missing clap?
00:58:674 (1) - x:160 buat bikin movement nya lebih kerasa
01:13:989 (1) - coba ini di bikin reverse biar lebih bagus buat ngikutin vokal nya http://puu.sh/c7RtE.jpg
01:16:516 (1,2) - untuk bagian ini bisa dibikin lebih menantang loh ketimbang 2 slider gini. try this pattern instead? http://puu.sh/c7RIx.jpg

mnrutku sih di bagian kiai nya yang ini lebih gampang ketimbang rain. HDash nya oke cuman untuk beberapa note distance buat jump nya bnyk yang kurang

that's all. good luck ;p
Topic Starter

Vhy wrote: y6p5p

hello ~
from my queue

[General]
could you tell me what are these "hat", "kick", "snare" wav in map folder and what are these use for?
Thanks for the mod!
It's for mania diff...

ArcherLove wrote: 635p3c

hi, mania mod ~
I hope you check all of the "half" BG, is that an error ? or .. ?

mod
collumn : 1~7

[Ichi's NM]
OD 7.5 better ? Fixed

00:45:095 (45095|0) - better at 6 ? Fixed
00:51:568 (51568|1,51726|1,52042|5,52200|5,52516|1,52674|1,52989|5) - how about this : http://puu.sh/c7wNz/e0fcbdba4b.jpg ? Fixed
00:53:305 - add note to 6 ? Umm, i think its different with 00:50:779 (50779|3,50779|1) - , so no change
01:00:884 (60884|4) - better at 7 ? Fixed
01:05:147 - mind to adding some note at 2 ? Fixed

[Ichi's HD]
LOOK AT THE BG D: why half : http://puu.sh/c7x1U/9eb7b1e447.jpg I forgot that i used the taiko diff to make this owo, fixed

00:05:937 (5937|4,6016|1,6095|5,6174|2,6253|6,6331|3,6410|5,6489|2,6568|4,6647|1,6726|5,6805|2,6884|6,6963|3,7042|5,7121|2,7200|4,7279|1,7358|5,7437|2,7516|6,7595|3,7674|5,7753|2) - migh be not for [strik]kids[/strike] Hard players ... I highly recommend to change this .. but well~ try to simplify it ? Fixed to 'whatever' stairs
00:15:095 (15095|5) - end this here 00:15:253 - and add Long note at 5 untill here 00:15:410 - try hear it 75%playback Fixed in 100% playback 'w'
00:46:437 (46437|1,46516|5,46595|2,46674|6,46753|3,46831|5,46910|2,46989|4,47068|1,47147|5,47226|2,47305|6,47384|3,47463|5,47542|2,47621|4,47700|1,47779|5,47858|2,47937|6,48016|3,48095|5,48174|2) - here ... I highly recommend to change this pattern too ._. Fixed, same pattern with the last one and reverse it
00:52:042 (52042|5,52200|5) - change to 5-7 ? Fixed
00:52:516 (52516|1,52674|1) - change to 3-1 ? Fixed

[Ichi's MX]
look at the BG too .. Fixed, same as HD

00:16:831 (16831|4) - end this here better 'w' ? 00:17:147 - Fixed
01:10:989 - add note again plz :3 ?
Added on 6th

as usual ichia's map is unique :p Aww thanks :oops:
Update

http://puu.sh/c7Ydn/4ed1cdc81f.rar


Thanks beb :oops:
Mod Request From Kazamastar’s Taiko and Mania Modding Queue
As your request, I’ll mod only the mania..
3 GD from ichia7x
Column :

7K = |0|1|2|S|3|4|5|
Ichi’s NM
00:07:831 – Add LN on 3, end on 00:09:095
00:09:095 – I think you need SV Change here, Use 0.75x and normalize the SV into 1.00x on 00:10:358
On 00:10:358 , you need 3 notes. Put it on the Column that you like (My suggestion, 2)
00:49:516 – I prefer, give it a SV Changes, Use 0.75x same as before
I think this LN 00:58:358 (58358|5) should end on 00:59:621.. My suggestion, make a new LN on 4 that end on 01:00:884.. Apply “kick.wav” on it
01:04:674 – Here, make LN on 2 that end on 01:05:937 , Apply “kick.wav” on it
01:08:463 (68463|5) – It should end on 01:09:726 .. And make a new LN on 2 [01:09:726 ].. Move 01:10:358 (70358|2) to 4, and 01:10:831 (70831|2) to 4 too, or.. It’s up to you..
So you can extend the LN until 01:10:989 , don’t forget the “kick.wav”
This problem is same as before.. 01:13:516 (73516|4) , this LN should end on 01:14:779 .. On 01:14:779 , make a new LN on 1 that end on 01:16:042 with “kick.wav” .. Move 01:15:095 (75095|1) to S column
01:17:305 – 0.75x SV Changes here, normalize the SV into 1.00x on 01:18:568 , I think it’s OK to having SV Changes on NM diff, since the change were not over or drastically changes
Your diff is so fun to play, even I can’t play 7K.. I still got B on it
Ichi’s HD
Instead of making Hammer on 00:04:200 (4200|1,4358|1,4516|1) , making a Stair is much better, and this 00:04:831 (4831|2,4989|2,5147|2) , I recommend you to change it with Trill
00:11:779 (11779|6) – This LN should end on 00:11:937
00:16:831 (16831|5) – This LN should end on 00:16:989
00:22:358 – Add one note here, put it on the place you like
00:27:410 - ^
00:34:989 - ^
00:37:516 - ^
00:37:674 (37674|5) – It should end on 00:37:831
00:44:621 (44621|1,44779|1,44937|1) – Same as the first, 00:45:253 (45253|2,45410|2,45568|2) too
00:59:621 (59621|2) – What about, move it to 1 ?
Can’t play this diff.. To hard for me ;w;
Ichi’s MX
00:12:805 (12805|2) – Remove this ?
00:20:937 (20937|2) – I suggest you to apply “kick.wav” here.. Use 70%
00:22:200 (22200|1) - ^
00:23:463 (23463|3) - ^
00:24:726 (24726|6) - ^
00:24:884 (24884|3) - ^
00:25:989 (25989|2) - ^
00:27:253 (27253|1) - ^
00:28:516 (28516|2) - ^
00:29:779 (29779|0) - ^
00:31:042 (31042|1) - ^
00:32:305 (32305|5) - ^
00:33:568 (33568|2) - ^
00:34:831 (34831|0) - ^
00:36:095 (36095|5) - ^
00:37:358 (37358|2) - ^
00:38:621 (38621|3) - ^
00:39:884 (39884|3) - ^
00:59:305 (59305|1) – What about move this to 0 ?
00:59:937 (59937|4) – Move to 2
01:06:253 (66253|1) – Move to 0
01:06:884 (66884|1) – Move to S
01:09:410 (69410|1) - ^
01:20:147 (80147|4) – Move to 6 or 5
All of them are my suggestion, feel free to ignore
Your mania is fun and simple to play, i like it..
And the hitsound, it’s match .. I hope this song ranked
Good luck..

Kazamastar11 wrote: vnb

Mod Request From Kazamastar’s Taiko and Mania Modding Queue
As your request, I’ll mod only the mania..
3 GD from ichia7x
Column :

7K = |0|1|2|S|3|4|5|
Ichi’s NM
00:07:831 – Add LN on 3, end on 00:09:095 reject, it'll become more hard
00:09:095 – I think you need SV Change here, Use 0.75x and normalize the SV into 1.00x on 00:10:358 no SV needed here, sorry
On 00:10:358 , you need 3 notes. Put it on the Column that you like (My suggestion, 2) Added to 3th
00:49:516 – I prefer, give it a SV Changes, Use 0.75x same as before no SV needed here, sorry
I think this LN 00:58:358 (58358|5) should end on 00:59:621.. My suggestion, make a new LN on 4 that end on 01:00:884.. Apply “kick.wav” on it
01:04:674 – Here, make LN on 2 that end on 01:05:937 , Apply “kick.wav” on it Nope, it's not good
01:08:463 (68463|5) – It should end on 01:09:726 .. And make a new LN on 2 [01:09:726 ].. Move 01:10:358 (70358|2) to 4, and 01:10:831 (70831|2) to 4 too, or.. It’s up to you.. Fixed some
So you can extend the LN until 01:10:989 , don’t forget the “kick.wav”
This problem is same as before.. 01:13:516 (73516|4) , this LN should end on 01:14:779 .. On 01:14:779 , make a new LN on 1 that end on 01:16:042 with “kick.wav” .. Move 01:15:095 (75095|1) to S column
01:17:305 – 0.75x SV Changes here, normalize the SV into 1.00x on 01:18:568 , I think it’s OK to having SV Changes on NM diff, since the change were not over or drastically changes
Your diff is so fun to play, even I can’t play 7K.. I still got B on it

Ichi’s HD
Instead of making Hammer on 00:04:200 (4200|1,4358|1,4516|1) , making a Stair is much better, and this 00:04:831 (4831|2,4989|2,5147|2) , I recommend you to change it with Trill Fixed
00:11:779 (11779|6) – This LN should end on 00:11:937 Fixed
00:16:831 (16831|5) – This LN should end on 00:16:989 Fixed
00:22:358 – Add one note here, put it on the place you like Nope
00:27:410 - ^
00:34:989 - ^
00:37:516 - ^
00:37:674 (37674|5) – It should end on 00:37:831 Nope
00:44:621 (44621|1,44779|1,44937|1) – Same as the first, 00:45:253 (45253|2,45410|2,45568|2) too Fixed
00:59:621 (59621|2) – What about, move it to 1 ? Fixed
Can’t play this diff.. To hard for me ;w;

Ichi’s MX
00:12:805 (12805|2) – Remove this ?
00:20:937 (20937|2) – I suggest you to apply “kick.wav” here.. Use 70%
00:22:200 (22200|1) - ^
00:23:463 (23463|3) - ^
00:24:726 (24726|6) - ^
00:24:884 (24884|3) - ^
00:25:989 (25989|2) - ^
00:27:253 (27253|1) - ^
00:28:516 (28516|2) - ^
00:29:779 (29779|0) - ^
00:31:042 (31042|1) - ^
00:32:305 (32305|5) - ^
00:33:568 (33568|2) - ^
00:34:831 (34831|0) - ^
00:36:095 (36095|5) - ^
00:37:358 (37358|2) - ^
00:38:621 (38621|3) - ^
00:39:884 (39884|3) - ^
00:59:305 (59305|1) – What about move this to 0 ?
00:59:937 (59937|4) – Move to 2
01:06:253 (66253|1) – Move to 0
01:06:884 (66884|1) – Move to S
01:09:410 (69410|1) - ^
01:20:147 (80147|4) – Move to 6 or 5
All of them are my suggestion, feel free to ignore Appplied all
Your mania is fun and simple to play, i like it..
And the hitsound, it’s match .. I hope this song ranked
Good luck..
Thanks~

Update

http://puu.sh/c9fdZ/566e4f994e.rar
Topic Starter
wait...
Checked the mod. I applied everything on Salad but none on Rain. I used a specific style here and w/o a proper explanation about why I should change it I'm not willing to touch the patterns.

Salad:
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ursa Minakami Yuki
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,60,1,0
5937,-100,4,1,0,40,0,0
7831,-100,4,1,0,60,0,0
9726,-100,4,2,0,60,0,0
10358,-100,4,1,0,60,0,0
19831,-100,4,1,0,30,0,0
20463,-100,4,2,0,50,0,0
41934,-100,4,1,0,60,0,0
49516,-100,4,2,0,50,0,0
55831,-100,4,1,0,70,0,1
78568,-100,4,1,0,50,0,0
91200,-100,4,1,0,25,0,0


[Colours]
Combo1 : 202,71,171
Combo2 : 237,32,98
Combo3 : 255,128,64
Combo4 : 0,128,255

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SPOILER
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[General]
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AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ursa Minakami Yuki
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
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- Racoon - wrote: 1p634k

Hello~ From My Queue~

d = Don
k = Kat
D = Big Don
K = Big Kat
( ) = Reason


Gnoc's Futsuu
00:18:410(25,26,27) D D D ? (Drum beat i don't like use D at that part
01:01:831(17,18,19) d k d ? (I think it's so hard to newbie) it's fine , if i change this into dkd , the sound is ugly
01:10:674(40,41) Ctrl+G ? (01:08:937) no, im following the vocal, and (34) following the rhythm


Gnoc's Muzukashii
00:13:674 k ? (00:11:147) changed to d
00:30:253 k ? (Finish point) no, the sound is calm here

It's my personal opinion.
Good Luck~
Hi.rar
changed a little parts what aren't you mentioned !
thanks for mod
Topic Starter
okay, for some reason I have to remove video because there's an error...
Will fix it later
Topic Starter
updated

Vhy wrote: y6p5p

[OverdoZe]
wait.. bukannya poin AR = OD itu harus?yap
00:09:095 (5) - dikarenakan bentuk nya dan perubahan SV, terkesan agak susah buat nangkep semua droplet nya. mungkin bisa di ubah dikit bentuk slider nya, yang ini tajam bener lekukan nya no changes , bentuk SVnya memang gwa niatin di bikin seperti itu
00:09:687 - unused greenline deleted
00:25:200 (2) - ngga berniat kasih jump dsni?klo bikin high jump , malah bakal kacauin alur patternya = - =
00:29:621 (3) - missing clap?added
00:58:674 (1) - x:160 buat bikin movement nya lebih kerasa nope, kalau slider ini di jauhin dikit , nantinya jump selanjutnya bisa gak balance buat nangkap = - =
01:13:989 (1) - coba ini di bikin reverse biar lebih bagus buat ngikutin vokal nya http://puu.sh/c7RtE.jpgno changes buat ini X_X
01:16:516 (1,2) - untuk bagian ini bisa dibikin lebih menantang loh ketimbang 2 slider gini. try this pattern instead? http://puu.sh/c7RIx.jpg^same

mnrutku sih di bagian kiai nya yang ini lebih gampang ketimbang rain. HDash nya oke cuman untuk beberapa note distance buat jump nya bnyk yang kurang

that's all. good luck ;p
*Diff

Vhy wrote: y6p5p

hello ~

[Xinely's Platter]
00:00:253 (1,2) - 4 suara gitar keras di awal lagu. imo mending di bikin 4 note terpisah kaya kurokami lebih bagus. tp berhubung kamu bikin jadi 2 slider ntah gmn lebih bagus kalo slider ya di bikin lurus keatas ini masih awal2 jadi gak mau ngejump lgsg 1/2. imo circle sama slider kalo udh masuk ctb itu nyaris mirip jadi tbh slider fine. kalo slider gw bikin lurus nya menyamping karena suara nya kan keras jd butuh movement
00:01:042 (3,1) - coba swap bentuk slider mereka. imo yang 00:01:042 (3) di bkin horizontal dan sebalik nya biar flow nya lebih enak dan gampang buat nangkep 3 note setelah nya ubah yg ke 2 doang deh
00:01:989 (2,3,4) - 3 note ini movement nya ngga kerasa. coba tmbh lagi distance nya masih pagi jadi emang distance gak dibikin jauh
00:05:305 (1,2,3,4) - try this instead? http://puu.sh/c7L58.jpg dari 2 ke 3 nya itu kesusahan takutnya jadi imo segini pas
00:08:463 (5) - distance nya kurangin cz suara gitar nya ga sampe disini ok
00:13:831 - kenapa ga di kasi note dsni? kerasa aneh jg kan kalo di mainin cz tempat clap nya ga ada ups, added
00:14:621 (3) - ctrl+g? nice idea
00:22:989 (1) - tmbh distance nya, kasih jump dsni. coba pindah 00:22:989 (1) ke x:356 jauh amat sampe harus nice timing buat catch, x:336 aja deh
00:25:516 (1) - sama kaya atas ini harus di catch pke dash. another x:336 lagi
00:36:726 (1) - x:300 x:292 instead
00:40:989 (3,4,5) - coba kamu bkin mereka searah aja biar biar flow nya lebih natural. dsni agak susah nangkep yang (5) soal nya kamu bikin antiflow setelah HDash well soalnya musiknya kan ilang disana. jauhin dikit deh
00:43:516 (3,4,5) - same as above yg ini pas so no
00:45:884 (2,3,4) - yep yup
00:59:147 (3) - missing clap on tail? yoi
01:01:831 (4) - ctrl+g? yg ini emang sengaja
01:11:463 (2,3,4,1) - pindah (3) ke x:164. (4) ke x:328 biar distance mereka sama yup
01:14:621 (1) - try this shape instead? http://puu.sh/c7OtA.jpg ok
01:17:305 (1) - HDash dsni bagus loh. coba pake pattern kaya gini http://puu.sh/c7OOO.jpg tadi udah sadar pas testplay sih jadi ngefix sendiri lol
01:24:095 (2) - karna bentuk yang lumayan panjang gini, mending kalo di bikin lebih ke horizontal biar player bisa ngerasain movement nya. lebih bagus kalo di ubah ke kiri skalian sih done
makasih modnya ~
beb
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6092,10358,20463,30568,40674,50779,54565,78568
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Xinely's Platter
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ursa Minakami Yuki
BeatmapID:469273
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.54
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
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Wow so much work put into this map >w<

EASY

No vid in easy

00:16:674 (2) - VERY uncommon. Not recommended. please change rhythm

00:24:884 (3) - Blanket properly

00:43:831 (1) - move to x308 y212

01:02:779 (2) - stack on (4)? Cuz flow badddd.

01:10:989 (1) - Move more right? Better flow

NORMAL

fix all the DS of the following notes if my mod is applied

00:07:516 (5) - Move to x336 y312

00:14:463 (4,1) - Rotate by 4 degrees and move to x364 y164

00:26:463 (5) - Move down one grid

00:57:094 (4) - The DS here

01:03:410 (1,2) - Bad flow

01:05:621 (5) - No jumps ty

01:21:726 (2,3) - i guarantee they will click 3 before 2

01:24:568 (2) - No jumps ty

generally ok

I love nepgear

You have been modded out by Yurun Ceroia Neram~
just a little mod :3

[Gnoc's Muzukashii]
00:22:831 - remove : not necessary note
00:29:621 - 00:30:095 - k : too many don here

I can make Inner Oni diff for you if you want :D

[I]MMoRTal[S] wrote: 3m1n5z

just a little mod :3

[Gnoc's Muzukashii]
00:22:831 - remove : not necessary note
00:29:621 - 00:30:095 - k : too many don here

I can make Inner Oni diff for you if you want :D
thanks hentai ! :D

hi there
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.799999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ursa Minakami Yuki
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:4
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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256,192,24568,1,8,0:0:0:0:
256,192,24884,1,0,0:0:0:0:
256,192,25200,1,8,0:0:0:0:
256,192,25516,1,0,0:0:0:0:
256,192,25831,1,0,0:0:0:0:
256,192,25989,1,8,0:0:0:0:
256,192,26305,1,0,0:0:0:0:
256,192,26621,1,8,0:0:0:0:
256,192,26937,1,8,0:0:0:0:
256,192,27253,1,8,0:0:0:0:
256,192,27726,1,8,0:0:0:0:
256,192,28042,1,0,0:0:0:0:
256,192,28358,1,0,0:0:0:0:
256,192,28516,1,8,0:0:0:0:
256,192,28831,1,8,0:0:0:0:
256,192,29147,1,8,0:0:0:0:
256,192,29463,1,0,0:0:0:0:
256,192,29621,1,8,0:0:0:0:
256,192,29937,1,8,0:0:0:0:
256,192,30095,1,8,0:0:0:0:
256,192,30253,1,0,0:0:0:0:
80,288,30568,1,12,0:0:0:0:
80,288,30884,1,8,0:0:0:0:
80,288,31042,1,0,0:0:0:0:
80,288,31358,1,8,0:0:0:0:
80,288,31674,1,0,0:0:0:0:
80,288,31989,1,0,0:0:0:0:
80,288,32147,1,8,0:0:0:0:
80,288,32463,1,0,0:0:0:0:
80,288,32779,1,0,0:0:0:0:
80,288,33095,1,8,0:0:0:0:
80,288,33410,1,8,0:0:0:0:
80,288,33568,1,0,0:0:0:0:
80,288,33884,1,8,0:0:0:0:
80,288,34042,1,0,0:0:0:0:
80,288,34200,1,8,0:0:0:0:
80,288,34516,1,0,0:0:0:0:
80,288,34674,1,8,0:0:0:0:
80,288,34989,1,0,0:0:0:0:
80,288,35305,1,0,0:0:0:0:
80,288,35621,1,8,0:0:0:0:
80,288,35937,1,8,0:0:0:0:
80,288,36095,1,8,0:0:0:0:
80,288,36410,1,0,0:0:0:0:
48,192,36726,1,8,0:0:0:0:
80,288,37042,1,8,0:0:0:0:
63,288,37200,1,8,0:0:0:0:
160,192,37358,1,0,0:0:0:0:
80,288,37831,1,8,0:0:0:0:
80,288,38147,1,0,0:0:0:0:
80,288,38463,1,8,0:0:0:0:
80,288,38621,1,0,0:0:0:0:
80,288,38937,1,8,0:0:0:0:
80,288,39253,1,0,0:0:0:0:
80,288,39568,1,0,0:0:0:0:
80,288,39726,1,8,0:0:0:0:
80,288,40042,1,8,0:0:0:0:
80,288,40200,1,8,0:0:0:0:
80,288,40358,1,0,0:0:0:0:
112,192,40674,1,4,0:0:0:0:
112,192,40831,1,4,0:0:0:0:
112,192,40989,1,4,0:0:0:0:
112,192,41147,1,4,0:0:0:0:
64,192,43200,1,4,0:0:0:0:
64,192,43358,1,4,0:0:0:0:
64,192,43516,1,4,0:0:0:0:
64,192,43674,1,4,0:0:0:0:
64,192,45726,1,4,0:0:0:0:
64,192,45884,1,4,0:0:0:0:
64,192,46042,1,4,0:0:0:0:
64,192,46200,1,4,0:0:0:0:
256,192,46358,12,0,47937,0:0:0:0:
256,192,48253,5,4,0:0:0:0:
256,192,48410,1,4,0:0:0:0:
256,192,48568,1,4,0:0:0:0:
256,192,48726,1,4,0:0:0:0:
240,192,49042,1,8,0:0:0:0:
240,192,49358,1,8,0:0:0:0:
240,192,49516,1,0,0:0:0:0:
80,208,50779,5,12,0:0:0:0:
256,192,51095,5,8,0:0:0:0:
256,192,51726,1,8,0:0:0:0:
256,192,52358,1,8,0:0:0:0:
256,192,52989,1,8,0:0:0:0:
256,192,53305,1,8,0:0:0:0:
256,192,53621,1,0,0:0:0:0:
256,192,53779,1,8,0:0:0:0:
256,192,54095,1,8,0:0:0:0:
256,192,54253,1,0,0:0:0:0:
256,192,54410,12,0,55516,0:0:0:0:
256,192,55831,5,4,0:0:0:0:
256,192,56147,1,8,0:0:0:0:
256,192,56305,1,0,0:0:0:0:
256,192,56621,1,0,0:0:0:0:
256,192,56779,1,8,0:0:0:0:
256,192,56937,1,0,0:0:0:0:
256,192,57016,1,0,0:0:0:0:
256,192,57095,1,0,0:0:0:0:
256,192,57253,1,0,0:0:0:0:
256,192,57411,1,8,0:0:0:0:
256,192,57726,1,8,0:0:0:0:
256,192,58042,1,8,0:0:0:0:
256,192,58358,1,0,0:0:0:0:
256,192,58516,1,8,0:0:0:0:
256,192,58595,1,8,0:0:0:0:
256,192,58674,1,8,0:0:0:0:
256,192,58831,1,8,0:0:0:0:
256,192,58989,1,0,0:0:0:0:
256,192,59147,1,0,0:0:0:0:
256,192,59305,1,8,0:0:0:0:
256,192,59463,1,0,0:0:0:0:
256,192,59779,1,8,0:0:0:0:
256,192,59937,1,0,0:0:0:0:
256,192,60095,1,8,0:0:0:0:
256,192,60253,1,8,0:0:0:0:
256,192,60410,1,0,0:0:0:0:
256,192,60568,1,8,0:0:0:0:
256,192,60884,1,4,0:0:0:0:
256,192,61200,1,8,0:0:0:0:
256,192,61358,1,0,0:0:0:0:
256,192,61516,1,8,0:0:0:0:
256,192,61831,1,8,0:0:0:0:
256,192,61989,1,0,0:0:0:0:
256,192,62147,1,8,0:0:0:0:
256,192,62463,1,0,0:0:0:0:
256,192,62621,1,0,0:0:0:0:
256,192,62779,1,8,0:0:0:0:
16,160,63095,1,8,0:0:0:0:
48,208,63410,1,0,0:0:0:0:
48,208,63568,1,8,0:0:0:0:
48,208,63884,1,8,0:0:0:0:
48,208,64042,1,0,0:0:0:0:
48,208,64200,1,8,0:0:0:0:
48,208,64358,1,0,0:0:0:0:
48,192,64674,1,0,0:0:0:0:
48,192,64831,1,8,0:0:0:0:
48,192,64910,1,8,0:0:0:0:
48,192,64989,1,8,0:0:0:0:
48,208,65147,1,0,0:0:0:0:
48,192,65305,1,8,0:0:0:0:
48,192,65463,1,8,0:0:0:0:
64,176,65621,1,0,0:0:0:0:
80,160,65937,1,4,0:0:0:0:
96,144,66253,1,8,0:0:0:0:
96,144,66568,1,0,0:0:0:0:
48,112,66726,1,0,0:0:0:0:
96,144,66884,1,8,0:0:0:0:
96,144,67200,1,0,0:0:0:0:
96,144,67516,1,8,0:0:0:0:
96,144,67831,1,8,0:0:0:0:
96,144,67989,1,0,0:0:0:0:
96,144,68147,1,8,0:0:0:0:
96,144,68463,1,0,0:0:0:0:
96,144,68779,1,8,0:0:0:0:
96,144,69095,1,0,0:0:0:0:
96,144,69253,1,0,0:0:0:0:
96,144,69410,1,8,0:0:0:0:
96,144,69726,1,0,0:0:0:0:
96,144,69884,1,8,0:0:0:0:
96,144,70200,1,0,0:0:0:0:
96,144,70516,1,8,0:0:0:0:
96,144,70674,1,0,0:0:0:0:
96,144,70831,1,0,0:0:0:0:
96,144,70989,1,12,0:0:0:0:
96,144,71305,1,8,0:0:0:0:
96,144,71463,1,0,0:0:0:0:
96,144,71542,1,0,0:0:0:0:
96,144,71621,1,8,0:0:0:0:
96,144,71779,1,0,0:0:0:0:
96,144,71937,1,8,0:0:0:0:
96,144,72253,1,0,0:0:0:0:
96,144,72568,1,8,0:0:0:0:
96,144,72884,1,0,0:0:0:0:
96,144,73200,1,8,0:0:0:0:
96,144,73358,1,0,0:0:0:0:
112,144,73516,1,8,0:0:0:0:
128,144,73831,1,8,0:0:0:0:
96,144,73989,1,8,0:0:0:0:
96,144,74147,1,8,0:0:0:0:
96,144,74463,1,0,0:0:0:0:
96,144,74621,1,8,0:0:0:0:
96,144,74937,1,0,0:0:0:0:
96,144,75253,1,8,0:0:0:0:
96,144,75410,1,0,0:0:0:0:
96,144,75568,1,8,0:0:0:0:
96,144,75726,1,0,0:0:0:0:
96,144,75884,1,8,0:0:0:0:
96,144,76042,1,4,0:0:0:0:
96,144,76358,1,8,0:0:0:0:
96,144,76674,1,0,0:0:0:0:
96,144,76989,1,0,0:0:0:0:
96,144,77147,1,0,0:0:0:0:
96,144,77305,1,12,0:0:0:0:
96,144,77779,1,0,0:0:0:0:
96,144,78095,1,8,0:0:0:0:
96,144,78253,1,0,0:0:0:0:
96,144,78410,1,0,0:0:0:0:
96,144,78568,1,12,0:0:0:0:
96,144,78884,1,0,0:0:0:0:
96,144,79042,1,8,0:0:0:0:
96,144,79358,1,8,0:0:0:0:
96,144,79516,1,0,0:0:0:0:
96,144,79674,1,8,0:0:0:0:
96,144,79831,1,0,0:0:0:0:
96,144,79989,1,0,0:0:0:0:
96,144,80147,1,8,0:0:0:0:
96,144,80305,1,0,0:0:0:0:
96,144,80463,1,8,0:0:0:0:
96,144,80621,1,8,0:0:0:0:
96,144,80779,1,0,0:0:0:0:
96,144,81095,1,0,0:0:0:0:
96,144,81410,1,8,0:0:0:0:
96,144,81568,1,0,0:0:0:0:
96,144,81726,1,8,0:0:0:0:
96,144,81883,1,0,0:0:0:0:
96,144,82200,1,0,0:0:0:0:
96,144,82357,1,8,0:0:0:0:
96,144,82516,1,8,0:0:0:0:
96,144,82673,1,0,0:0:0:0:
96,144,82831,1,8,0:0:0:0:
96,144,82989,1,0,0:0:0:0:
96,144,83147,1,8,0:0:0:0:
96,144,83305,1,0,0:0:0:0:
96,144,83621,1,12,0:0:0:0:
96,144,83937,1,8,0:0:0:0:
96,144,84095,1,0,0:0:0:0:
96,144,84410,1,8,0:0:0:0:
96,144,84568,1,0,0:0:0:0:
96,144,84726,1,8,0:0:0:0:
96,144,84884,1,0,0:0:0:0:
96,144,85042,1,8,0:0:0:0:
96,144,85200,1,0,0:0:0:0:
96,144,85516,1,8,0:0:0:0:
96,144,85674,1,8,0:0:0:0:
96,144,85831,1,0,0:0:0:0:
96,144,86147,1,0,0:0:0:0:
96,144,86463,1,8,0:0:0:0:
96,144,86621,1,0,0:0:0:0:
96,144,86779,1,8,0:0:0:0:
96,144,86937,1,0,0:0:0:0:
96,144,87095,1,8,0:0:0:0:
96,144,87410,1,0,0:0:0:0:
96,144,87568,1,8,0:0:0:0:
96,144,87726,1,0,0:0:0:0:
96,144,88042,1,8,0:0:0:0:
96,144,88200,1,0,0:0:0:0:
96,144,88358,1,0,0:0:0:0:
96,144,88516,1,0,0:0:0:0:
96,144,88674,1,12,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
thanks for the mods all!

m1ng's Muzukashii
from ticket on my queue




  • Easy
  1. 00:05:305 (1) - spacing di Easy diff harus konsisten jadi buat (1,14x) jadi (1,0x)
  2. 00:07:831 (1) - nah the rhythm feels undermapped here, coba map vocalnya 00:09:726 - 00:10:042 - http://puu.sh/cuEve.jpg
  3. 00:17:937 (1) - spinnernya end di 00:19:200 - , at least harus full measure buat recovery time
  4. 00:28:042 (1) - sama kek diatas
  5. 01:03:094 (1) - spinner ini harusnya kurang pas sih imo, jadiin map pke circle slider lebih enak kena beat nya
  6. well gw jelasin keseluruhan aja, ini ritmenya dirimu jelas ngikut vocal banget, well style sih terserah tp menurut gw ini game ritme jadi yang perlu di map seharusnya beat musiknya daripada vocalnya. musiknya semua pny suara di whiteticks jadi ritmenya pas2 aja disana. soal hitsound ini juga ketahuan ngehitsound vocal dan suara clap doang. well saran hitsound biasanya itu tick putih pertama dan ketiga pake whistle dan tick putih ketiga dan keempat pake clap


  • Normal
  1. from 00:01:200 - until 00:07:516 - hmm imo the clap sounds are weird here because it dont fit with the music, try change all of them with remove those claps and use drum sampleset instead
  2. 00:05:621 (2,3,4) - the flow feels different with your previous flow style, if based previous flow, they should have flow something like https://osu-ppy-sh.tvgratuite.org/ss/2182681
  3. 00:12:568 (5) - hmm better to swap rhythm for 00:12:252 (4,5) - imo since on stanza it has a quite strong loud, we need something that clickable for emphasize it
  4. 00:20:463 (1) - hmm actually 1/1 gap after spin is fine for Normal but your circle is too far from centre point that it makes hard to catch (i would say 160,164 and replacement again the spacing Q_Q)
  5. 00:43:200 (1) - forgot finish here? the music is crash too
  6. 00:43:200 (1) - until 00:47:937 - the claps sound should be on 2nd and 4th whiteticks according the musics
  7. 00:55:831 (1,2,3,4) - hmm the flows are kinda weird for me here, actually i prefer to do circular flow here, something like https://osu-ppy-sh.tvgratuite.org/ss/2184703
  8. well checked all, i would say that dont map stanza (long whiteticks) with objects which no need to click for them (example slider's tail or slider's repeat) since all of them have strong musics here that we need something a little bit harder to emphasize it. for design well actually it can improved a lot, try see ranked maps and you will learn how to make neat design here. for hitsounds, i still found some of inconsistency (well claps should be on 2nd and 4th whiteticks here). Also normal diff should have some of 1/2 rhythms for better spread with Hard diff


  • Hard
  1. 00:11:779 (5) - if you map the melody of the songs, you should map 00:12:253 - since it has same sound with red tick ones here
  2. 00:22:674 (7) - better blanket please, it really off here
  3. 00:52:200 (3) - move the rhythm to 00:52:042 - , definitely because it sounds better there
  4. tbh this Hard is quite Hard and become has bad spread with Normal (which really easy with 1/1 rhtyhms here)well my suggestions are make some of 1/2 rhythms become 1/1 here or giving some breaks like 00:41:305 - so it would be easier to play. also remove some of huge jumps like 00:37:042 (5) - etc

for both Insane, they have AR 9 for all. it would be better if one of them has lower AR (OD HP too) for better spread. Insane diffs are fine (just some of minor but i wont point since i only point huge issues here)
it just my suggestion but how about Yuki make the diff become harder and try make Extra diff here? the spread would be nice imo. well just suggestion, dont take it too much

Conclusion : well tbh this map needs more work here (i pointed out in above why i say this one). especially i dont get why SV in Hard and Insane diffs have huge distance when Normal has 1,0 SV and Easy 0,8 SV, suddenly the gap become "0,4" from Normal to Hard and Hard to Insane while Easy to Normal only have "0,2" here. well tbh those SV for Hard and Insane diff (only of them) are too fast for me

Good Luck then
sadly I cant make it like an extra diff, out of my ability now ;w;

Xinely wrote: 2u5t4c

f

  • Normal
  1. from 00:01:200 - until 00:07:516 - hmm imo the clap sounds are weird here because it dont fit with the music, try change all of them with remove those claps and use drum sampleset instead
  2. 00:05:621 (2,3,4) - the flow feels different with your previous flow style, if based previous flow, they should have flow something like https://osu-ppy-sh.tvgratuite.org/ss/2182681
  3. 00:12:568 (5) - hmm better to swap rhythm for 00:12:252 (4,5) - imo since on stanza it has a quite strong loud, we need something that clickable for emphasize it
  4. 00:20:463 (1) - hmm actually 1/1 gap after spin is fine for Normal but your circle is too far from centre point that it makes hard to catch (i would say 160,164 and replacement again the spacing Q_Q)
  5. 00:43:200 (1) - forgot finish here? the music is crash too
  6. 00:43:200 (1) - until 00:47:937 - the claps sound should be on 2nd and 4th whiteticks according the musics
  7. 00:55:831 (1,2,3,4) - hmm the flows are kinda weird for me here, actually i prefer to do circular flow here, something like https://osu-ppy-sh.tvgratuite.org/ss/2184703
  8. well checked all, i would say that dont map stanza (long whiteticks) with objects which no need to click for them (example slider's tail or slider's repeat) since all of them have strong musics here that we need something a little bit harder to emphasize it. for design well actually it can improved a lot, try see ranked maps and you will learn how to make neat design here. for hitsounds, i still found some of inconsistency (well claps should be on 2nd and 4th whiteticks here). Also normal diff should have some of 1/2 rhythms for better spread with Hard diff
After the 2nd suggest, I noticed, you didn't mod my diff, but Garou's one D:
sorry for inconvenience i modded this map since 4 days ago, modded Kin's Normal via irc

NO KUDOSU for this post
Xinely's IRC mod
11:13 Kin: Hi
11:14 Xinely: hi
11:14 Kin: Can you re dl the map ? >_>
11:14 *Kin is editing [http://osu-ppy-sh.tvgratuite.org/b/530516 Matsunaga Maho (from StylipS) - Resonant World [Kin's Normal]]
11:14 Kin: when you modded it, I noticed, you modded the deleted Normal GD >_<
11:15 Xinely: wtf i reed it.. eee
11:15 Kin: but you modded Garou's one D:
11:16 Xinely: baka bancho.. i reed aaaa.. before i didnt have yuki's insane too
11:16 Kin: D:
11:17 Xinely: let me mod it now
11:17 *Xinely is editing [http://osu-ppy-sh.tvgratuite.org/b/530516 Matsunaga Maho (from StylipS) - Resonant World [Kin's Normal]]
11:17 Kin: Bancho is drunk
11:17 Kin: http://puu.sh/cw76w/5319a61916.png http://puu.sh/cw77e/c53b9f75fa.png
11:18 Xinely: when you made your diff? :P
11:18 Kin: Also, it's maybe just me, but I find my diff kinda Easy for a Normal one
11:18 Kin: yesterday
11:19 Xinely: basically this map needs more hardwork especially on mapper's diffs so i just quick check here o.o
11:20 Xinely: fak the mapper, i ed and modded this map since 4 days ago
11:20 Xinely: sorry for inconvenience ><
11:20 Xinely: can we irc now?
11:20 Xinely: *irc mod
11:20 Kin: no problem, and ye \o
11:21 Xinely: 00:13:674 - use soft whistle (default) for the slider's repeat, it emphasizes the guitar sound better imo
11:22 Xinely: 00:17:621 (5) - NC here? the combo looks inconsistency here, at least give on this one would be better for me
11:22 Kin: NC added
11:22 Kin: also, whistle, added to this pattern, and simular one
11:23 Xinely: 00:35:621 (5) - NC lol
11:23 Xinely: aa wait, let me see why inconsistency here
11:24 Xinely: oh the music.. well i prefer to add NC on that slider but that's up to you
11:24 Xinely: 00:40:674 (1) - hmm feels undermapped for me, this is Normal diff so 2 sliders of 1/2 slider wont be hurt :3
11:24 Kin: Added, the combo is pretty long + it goes well since the new sentence start here
11:25 Xinely: 00:43:200 (1,1,1) - same for them if you agree with above
11:25 Xinely: 00:51:410 - you can add note here to follow the vocal since normal diff only need 2/1 gap after spin, well just my taste but kinda empty here :p
11:26 Kin: 00:43:200 - for this part, I don't really know what to follow, except the drum
11:26 Kin: it's also kinda simular to the beginning
11:26 Kin: circle added
11:27 Xinely: 01:03:095 (1) - well i know this spin following the vocal but 01:04:674 - from here until 01:05:305 - feel kinda empty. maybe remove the spin and map the musics instead?
11:28 Kin: hm
11:28 Kin: ok
11:28 Kin: gonna remap it
11:28 Xinely: wait, ing my suggestion
11:28 Xinely: http://puu.sh/cw7yf.jpg
11:28 Xinely: something like that
11:29 Kin: I have other thing in mind >_>
11:29 Xinely: ok
11:30 Xinely: 01:28:674 (1) - hmm the cymbal feels missed here, well i prefer move the slider to 01:28:831 - and map 01:28:674 - with circle + finish
11:30 Xinely: also yep, your Normal diff feels too easy here lol, the spread will be broke if you see the Hard diff lol, i guess you can add more 1/2 rhythms so the spread at least being better
11:30 Kin: ye
11:31 Kin: I'm gonna make it a lil harder
11:32 Xinely: yep that's all
11:32 Xinely: design is fine for me
11:32 Xinely: same goes for flow

if tldr, much change on kiai time, and minor change fixed

code
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 205,837,7469,10311,15363,20416,29574,30521,31358,41890,44416,50890,55469,74100
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kin's Normal
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F Kin 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide ursa Minakami Yuki
BeatmapID:530516
BeatmapSetID:193326

[Difficulty]
HPDrainRate:3
CircleSize:3.3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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Video,36,"FFFOpening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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thanks \o
400
hi - FaL3C's osu!mania Team Modding

MANIA

Column : 1 2 3 4 5 6 7

open it
[NM]

01:05:147 (65147|1) - move to 3
01:10:358 (70358|3) - move to 3
01:14:779 - add note
01:28:200 (88200|5) - move to 5

[HD]

00:12:095 - add LN to 5 until - 00:12:253 , same sound as - 00:11:779 (11779|6,11937|5) -
00:12:726 (12726|3) - move to 3
00:13:042 (13042|3) - move to 5
00:14:621 - LN to 5 - 00:14:779
00:15:726 (15726|1) - move to 3
00:17:147 (17147|3) - change to LN - 00:17:305 - and , - 00:17:147 - add note to 2
00:18:253 (18253|4) - move to 4
00:24:568 (24568|6) - LN to single note
00:40:674 - suggest - https://osu-ppy-sh.tvgratuite.org/ss/2193318
01:25:358 - i think you heard this part abit wrong , - https://osu-ppy-sh.tvgratuite.org/ss/2193329 - analyze this patter i suggest
01:28:042 - LN

[MX]

00:48:253 (48253|4) - move to 6
00:48:410 (48410|5) - move to 5
00:48:568 (48568|4) - move to 3

sorry im not good at 7k

hope this help :)
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