( =`・ω・´) Rakuen's Modding Queue (NM/M4M)
[General]
Nice song!
[Hitsound]
For long sliders’ slidertick at Easy and Normal, you can try to replace it as a clap since many of the hitsounds will be missed.
Well it’s optional but make sure you don’t over hitsounding the map.
[Easy]
Quick look: Have to work more on hitsounding!
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable. If you feel 1.0x is too close between 2 notes sometimes, try to use 1.1x for the whole diff
I’ll mod based on the current constant DS.
00:00:253 (1,2,1) – They didn’t seem to be same shape, try to use copy paste function. It doesn’t mean you’re lazy or anything, just to make the map look neater
^ For this shape 00:02:779 (1) – you can try a mirrored version which look like this (refer pic), fits better in flow and helps in symmetry of next combo:
00:04:673 (2) – Not sure if you’re out of space to map or anything, constant DS is quite significant for Easy diffs. Try to remain on the same value which is 1.0x
00:05:305 (1,2,1) – You might wanna make the blanket pattern exactly on the middle point (00:07:200 (2) - ) of the mapping area. Try out the last suggestion you’ll find it’s not hard
^ Also, blankets can be improved by referring to approach circle or slider ball most of the time. Call me back if you need help since there’s some movements in notes
00:07:200 (2) – Snap it with DS function, suggest not to force blanket, just follow the flow and distance it should have
00:10:989 (1) – Remain same DS, avoid additional like 1.1x
00:11:621 (2) – A bit off constant DS, snap it properly with DS function (proper DS should be 1.0x – 1.04x max)
00:11:937 – Claps should be like here at every 2 beat of 1/1. Consider removing claps at 00:12:253 – because it sounds extra
00:14:147 (2) – Please use 1.0x DS, do no increase them in Easy except you really want to show something in the music. Please apply for 00:16:042 (1,2) – too
00:17:305 – There shouldn’t be any claps in the music. As mentioned just fully use the slider tick at 00:16:989 – for claps. Avoid over hitsounded
00:22:358 (3) – The flow is broken here. At 00:21:568 (2) – the flow should lead to bottom part of the map and 00:22:358 (3) – is pointed at the humped side. Suggest to arrange the shape of 00:20:463 (1,2) – and then point to the slider 00:22:358 (3) -
00:22:674 – Good one, refer to this note, all the other claps should be at this place
00:22:989 (1) – Inconsistency DS (as explained previously)
00:24:095 (2) - ^ Apply for this one too
00:24:884 (3) – For notes like this you can see a better flow lead from 00:24:095 (2) – . But, make sure you have it on 1.0x DS for better gameplay
00:25:516 (1) – Instead of forcing this slider to blanket 00:24:884 (3) – (without DS) , you can try to curve 00:24:884 (3) – a little more and blanket it with DS again
00:26:779 (2,3,4) - Inconsistency DS
00:29:937 – Try to map this part, don’t leave too much time for players to wait
00:31:674 (2,3) – Please make sure they have constant DS too, it’s unrankable if you just snap them at a random distance
00:38:147 (3) – Make the shape look like a smile (I hope that’s not your how you smile). Refer this:
^ Also, avoid stacking 00:40:674 (1) – if possible, looks awkward :3
00:40:674 (1) – Try not to put a gap at 00:40:042 – and then make the note not snapped in order
00:42:568 (2) – Please use 1.0x DS
00:45:726 (1) – Inconsistency DS. Just blanket it with 00:45:094 (2) - , try not to make a slider look special but too close to what it’s supposed to be a blanket like the pattern 00:43:200 (1,2) –
00:47:305 (2,3) – Some players can’t react this after all long sliders. Try to remove 00:47:305 (2) – and give them a little time to react
00:55:831 (1) – End the slider at 00:56:937 – to follow vocal and give players some time to react as mentioned in the last mod cuz there’s no clap or anything you might need at 00:57:095 – in my opinion
00:59:463 (2,3) – Might wanna remove the claps to not abusing them. As mentioned claps are on every 2 beats of 1/1. Only keep the clap at 01:00:568 - . Others you can try to replace them to whistles if you’re focusing on vocal
01:10:989 (1) – Inconsistency DS, too close to 01:09:568 (2) –
01:18:568 – In here you use a different pattern of long reverse sliders at fast part of the music. Well it’s okay for Easy but sometimes it looks like laziness. Try to map them if you agree with that.
Not a very good one for Easy :\ Suggest to get more mods and improve them
[Garou’s Normal]
Quick look: Everything seems fine, just have to slightly improve the hitsounds
00:00:253 – Please do not use and claps until 00:09:095 - , they sounded extra. Instead, you can use custom hitsounds or soft whistles
00:01:516 (3) – A little off consistent DS. Snap it and then blanket again with 00:01:200 (2) -
00:03:726 (2) – Can try to blanket this referring to the slider ball at the end of 00:02:779 (1) – . Refer the pic:
00:04:674 (4) – Prefer the slider to be curved another way cuz it doesn’t look like a good symmetry. Try this:
00:10:358 (1,2) – Make them same shape by copy paste 00:10:358 (1) - , rotate 180* degree and then Ctrl+G to swap their head and tail. Then blanket 00:10:989 (2) – by using the Approach circle.
00:10:358 (1,2,3) – Inconsistency DS
00:14:463 (4) – Inconsistency DS, try to move 00:14:147 (3) – around
00:14:463 (4,1) – Blankets can be improved here. Use DS function for constant DS too
00:15:726 (2) – Clap missed here
00:16:042 (3) – Please remove slider clap here, it’s not needed. If you want clap, you can put custom hitsounds for slider tick and then make it sound clap at 00:16:358 –
00:16:989 (4) – Missing clap
00:17:305 – Remove clap and then clap here again 00:17:621 –
00:22:989 (1,2) – Snap them using DS function
00:26:463 (5,6) – Try to make them have the same shape like the mod mentioned at 00:10:358 (1,2) –
00:27:726 (1) – Inconsistency DS, please fix all of them, not sure I want to mention 1 by 1 and waste your time reading the mods
00:30:884 (2) – Claps should be here, you have wrong hitsounds after this one. For example a clap at 00:31:516 – instead of 00:31:200 - .
00:32:147 – Clap here instead of 00:31:831 - . Fix it for other notes too, I’m sure it’s not that hard, just take some time.
00:43:200 (1) – Finish
00:45:726 (1,2,3,4,5,6,1,2) – Try not to use any claps here, sounds extra
01:07:516 (3) – Good try of different slider shape, but avoid stacking with 01:09:410 (2) – which sometimes look awkward. Feel free to keep it tho cuz the AR looks fine with it
01:09:095 – Remove finish, unintended imo
01:13:516 – Put a circle here even if you want to follow vocal at 01:14:147 (1) – (which should be started at 01:13:989 – but too hard) to avoid too unnecessary gap
01:14:147 (1,2,3,4,1,2,3,4) – Wrong hitsounded here, I’ll point them out.
01:14:147 (1) – Remove clap, add clap at 01:14:463 (2) –
01:14:779 – Remove clap, add clap at 01:15:095 –
01:15:410 – Remove clap, add clap at 01:15:726 (4) –
01:16:042 – Remove clap (not a good one to mix with finish) and add clap at 01:16:358 –
01:16:673 (2) – Remove clap, add clap at 01:16:989 (3) –
01:17:305 (4) – Remove clap and then add a finish
01:18:568 - ^ Please try to fix the hitsounds here too, it’s too much to be pointed out
01:23:621 (1) – Either try to avoid stacking with 01:22:358 (4) – or make them perfectly stacked. Can’t show any preview pic for improvement becoz of your slider shape, limit of space and arrangements. But I’ll show you why I feel it’s a bad stack (refer pic):
Simple patterns, could try to make them more interesting by using different arrangements and patterns. Don’t worry, you can get the skills the more you map and mod.
Good thing is it’s kinda rankable.
Keep up!
[luxo’s Hard]
Quick look: Everything seems fine
00:01:042 (1,2,3) – Looks a bit strange in the DS, try snapping it to 00:01:358 (2) – with Ctrl+G and then Ctrl+G back again. Like this:
00:07:989 (1) – It seems like you might miss some hits here. Considering putting some circles at 00:07:989 - , 00:08:147 – and 00:08:305 - . Then continue the spinner at 00:08:463 – until 00:09:647 -.
00:10:042 – Put a slider at here and then stop at 00:10:279 – to fill the vocal. Could be a jump or something, I see no problem with it
00:20:463 (1) – Move to X:400 Y:236 for better blanket with 00:19:831 (2) - . You can view it in lower AR or by moving it back and forth near to 00:19:831 (2) –
00:24:884 (5) – NC to indicate jump? Or snap it to 00:24:568 (4) - . A sudden jump here is okay but a little far to indicate the vocal. Feel free to keep it.
00:35:937 – Change this to Normal set clap instead of Soft set clap to remain consistency claps
00:41:463 (1) – Vocal at this part seems more visible than the background music, suggest rhythm like this (tick starts at 00:41:305 - ):
00:43:831 – Add something here as well cuz the vocal is quite loud. Like this part 00:46:358 (1,2) – . Don’t waste it like how you don’t waste your food XD (dafuq)
00:48:884 (1) – This is a little extra, please extend the reverse slider to white tick which is 00:49:200 – cuz the vocal is there too. Then let the spinner starts at 00:49:595 – and end 00:50:779 –
00:52:042 – Consider adding a circle here, looks better if you keep same with 00:51:095 (1,2) – cuz they’re close to each other
01:00:726 (8,9,1) – Rotate the slider 01:00:884 (1) – more to clockwise and avoid stacking 01:00:095 (6) - ? Not sure if it looks good.
01:17:305 (3) – This one looks okay but I prefer to put at somewhere around X:280 Y:324 which blanket with the tail part of 01:16:042 (1) - . Would fit better in flow too imo (refer pic, previewed in lower AR):
01:27:726 (5) – Try to make it stack on 01:27:095 (3) - , cuz the AR isn’t that fast yet to prevent double approach circles like this (refer pic). And the circle seems to appear before the slider end at this point 01:27:410 – or this point here 01:27:489 -:
Nice diff, nothing much to point out.
Good job!
[5enia’s Insane]
Quick look: Looks good
00:00:253 (1) – Ctrl+G might fit the flow better from the tail of slider then 00:00:568 (2) – to 00:00:726 (3) –
00:04:831 – The timing point here didn’t seem necessary. Remove it and put 0.6x SV at 00:04:753 –
00:04:674 (5,6) – You can make them curve triplets, looks better like fully blanketing 00:04:437 (4) - , refer pic:
00:04:831 (7) – NC to indicate SV change
00:17:305 (7) – Ctrl+G fits better in the flow jump and I like the pattern better which slider head stacks on 00:17:937 (1) - . Feel free to keep, both are fine
00:29:147 (5) – NC for SV change
00:38:621 (7) – For slider like this, it doesn’t look slowed very much so you don’t have to NC it. But you can put it on if you want tho
01:00:805 – Add a circle here and stack on 01:00:884 (1) - , feel strange to leave a gap there
01:28:358 (1) – For me I would end it with 5 circles stream or 5 hits reverse circle because the music is kinda from fast > end. Feel free to keep, it fits the music too but just maybe I don’t like the slowed down SV.
Very good one for Insane imo >.o)b
Keep up~
Have to work a bit harder on Easy and Normal diffs, can try to request more mods
Hard and Insane are good to go
[General]
Nice song!
[Hitsound]
For long sliders’ slidertick at Easy and Normal, you can try to replace it as a clap since many of the hitsounds will be missed.
Well it’s optional but make sure you don’t over hitsounding the map.
[Easy]
Quick look: Have to work more on hitsounding!
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable. If you feel 1.0x is too close between 2 notes sometimes, try to use 1.1x for the whole diff
I’ll mod based on the current constant DS.
00:00:253 (1,2,1) – They didn’t seem to be same shape, try to use copy paste function. It doesn’t mean you’re lazy or anything, just to make the map look neater
^ For this shape 00:02:779 (1) – you can try a mirrored version which look like this (refer pic), fits better in flow and helps in symmetry of next combo:
00:04:673 (2) – Not sure if you’re out of space to map or anything, constant DS is quite significant for Easy diffs. Try to remain on the same value which is 1.0x
00:05:305 (1,2,1) – You might wanna make the blanket pattern exactly on the middle point (00:07:200 (2) - ) of the mapping area. Try out the last suggestion you’ll find it’s not hard
^ Also, blankets can be improved by referring to approach circle or slider ball most of the time. Call me back if you need help since there’s some movements in notes
00:07:200 (2) – Snap it with DS function, suggest not to force blanket, just follow the flow and distance it should have
00:10:989 (1) – Remain same DS, avoid additional like 1.1x
00:11:621 (2) – A bit off constant DS, snap it properly with DS function (proper DS should be 1.0x – 1.04x max)
00:11:937 – Claps should be like here at every 2 beat of 1/1. Consider removing claps at 00:12:253 – because it sounds extra
00:14:147 (2) – Please use 1.0x DS, do no increase them in Easy except you really want to show something in the music. Please apply for 00:16:042 (1,2) – too
00:17:305 – There shouldn’t be any claps in the music. As mentioned just fully use the slider tick at 00:16:989 – for claps. Avoid over hitsounded
00:22:358 (3) – The flow is broken here. At 00:21:568 (2) – the flow should lead to bottom part of the map and 00:22:358 (3) – is pointed at the humped side. Suggest to arrange the shape of 00:20:463 (1,2) – and then point to the slider 00:22:358 (3) -
00:22:674 – Good one, refer to this note, all the other claps should be at this place
00:22:989 (1) – Inconsistency DS (as explained previously)
00:24:095 (2) - ^ Apply for this one too
00:24:884 (3) – For notes like this you can see a better flow lead from 00:24:095 (2) – . But, make sure you have it on 1.0x DS for better gameplay
00:25:516 (1) – Instead of forcing this slider to blanket 00:24:884 (3) – (without DS) , you can try to curve 00:24:884 (3) – a little more and blanket it with DS again
00:26:779 (2,3,4) - Inconsistency DS
00:29:937 – Try to map this part, don’t leave too much time for players to wait
00:31:674 (2,3) – Please make sure they have constant DS too, it’s unrankable if you just snap them at a random distance
00:38:147 (3) – Make the shape look like a smile (I hope that’s not your how you smile). Refer this:
^ Also, avoid stacking 00:40:674 (1) – if possible, looks awkward :3
00:40:674 (1) – Try not to put a gap at 00:40:042 – and then make the note not snapped in order
00:42:568 (2) – Please use 1.0x DS
00:45:726 (1) – Inconsistency DS. Just blanket it with 00:45:094 (2) - , try not to make a slider look special but too close to what it’s supposed to be a blanket like the pattern 00:43:200 (1,2) –
00:47:305 (2,3) – Some players can’t react this after all long sliders. Try to remove 00:47:305 (2) – and give them a little time to react
00:55:831 (1) – End the slider at 00:56:937 – to follow vocal and give players some time to react as mentioned in the last mod cuz there’s no clap or anything you might need at 00:57:095 – in my opinion
00:59:463 (2,3) – Might wanna remove the claps to not abusing them. As mentioned claps are on every 2 beats of 1/1. Only keep the clap at 01:00:568 - . Others you can try to replace them to whistles if you’re focusing on vocal
01:10:989 (1) – Inconsistency DS, too close to 01:09:568 (2) –
01:18:568 – In here you use a different pattern of long reverse sliders at fast part of the music. Well it’s okay for Easy but sometimes it looks like laziness. Try to map them if you agree with that.
Not a very good one for Easy :\ Suggest to get more mods and improve them
[Garou’s Normal]
Quick look: Everything seems fine, just have to slightly improve the hitsounds
00:00:253 – Please do not use and claps until 00:09:095 - , they sounded extra. Instead, you can use custom hitsounds or soft whistles
00:01:516 (3) – A little off consistent DS. Snap it and then blanket again with 00:01:200 (2) -
00:03:726 (2) – Can try to blanket this referring to the slider ball at the end of 00:02:779 (1) – . Refer the pic:
00:04:674 (4) – Prefer the slider to be curved another way cuz it doesn’t look like a good symmetry. Try this:
00:10:358 (1,2) – Make them same shape by copy paste 00:10:358 (1) - , rotate 180* degree and then Ctrl+G to swap their head and tail. Then blanket 00:10:989 (2) – by using the Approach circle.
00:10:358 (1,2,3) – Inconsistency DS
00:14:463 (4) – Inconsistency DS, try to move 00:14:147 (3) – around
00:14:463 (4,1) – Blankets can be improved here. Use DS function for constant DS too
00:15:726 (2) – Clap missed here
00:16:042 (3) – Please remove slider clap here, it’s not needed. If you want clap, you can put custom hitsounds for slider tick and then make it sound clap at 00:16:358 –
00:16:989 (4) – Missing clap
00:17:305 – Remove clap and then clap here again 00:17:621 –
00:22:989 (1,2) – Snap them using DS function
00:26:463 (5,6) – Try to make them have the same shape like the mod mentioned at 00:10:358 (1,2) –
00:27:726 (1) – Inconsistency DS, please fix all of them, not sure I want to mention 1 by 1 and waste your time reading the mods
00:30:884 (2) – Claps should be here, you have wrong hitsounds after this one. For example a clap at 00:31:516 – instead of 00:31:200 - .
00:32:147 – Clap here instead of 00:31:831 - . Fix it for other notes too, I’m sure it’s not that hard, just take some time.
00:43:200 (1) – Finish
00:45:726 (1,2,3,4,5,6,1,2) – Try not to use any claps here, sounds extra
01:07:516 (3) – Good try of different slider shape, but avoid stacking with 01:09:410 (2) – which sometimes look awkward. Feel free to keep it tho cuz the AR looks fine with it
01:09:095 – Remove finish, unintended imo
01:13:516 – Put a circle here even if you want to follow vocal at 01:14:147 (1) – (which should be started at 01:13:989 – but too hard) to avoid too unnecessary gap
01:14:147 (1,2,3,4,1,2,3,4) – Wrong hitsounded here, I’ll point them out.
01:14:147 (1) – Remove clap, add clap at 01:14:463 (2) –
01:14:779 – Remove clap, add clap at 01:15:095 –
01:15:410 – Remove clap, add clap at 01:15:726 (4) –
01:16:042 – Remove clap (not a good one to mix with finish) and add clap at 01:16:358 –
01:16:673 (2) – Remove clap, add clap at 01:16:989 (3) –
01:17:305 (4) – Remove clap and then add a finish
01:18:568 - ^ Please try to fix the hitsounds here too, it’s too much to be pointed out
01:23:621 (1) – Either try to avoid stacking with 01:22:358 (4) – or make them perfectly stacked. Can’t show any preview pic for improvement becoz of your slider shape, limit of space and arrangements. But I’ll show you why I feel it’s a bad stack (refer pic):
Simple patterns, could try to make them more interesting by using different arrangements and patterns. Don’t worry, you can get the skills the more you map and mod.
Good thing is it’s kinda rankable.
Keep up!
[luxo’s Hard]
Quick look: Everything seems fine
00:01:042 (1,2,3) – Looks a bit strange in the DS, try snapping it to 00:01:358 (2) – with Ctrl+G and then Ctrl+G back again. Like this:
00:07:989 (1) – It seems like you might miss some hits here. Considering putting some circles at 00:07:989 - , 00:08:147 – and 00:08:305 - . Then continue the spinner at 00:08:463 – until 00:09:647 -.
00:10:042 – Put a slider at here and then stop at 00:10:279 – to fill the vocal. Could be a jump or something, I see no problem with it
00:20:463 (1) – Move to X:400 Y:236 for better blanket with 00:19:831 (2) - . You can view it in lower AR or by moving it back and forth near to 00:19:831 (2) –
00:24:884 (5) – NC to indicate jump? Or snap it to 00:24:568 (4) - . A sudden jump here is okay but a little far to indicate the vocal. Feel free to keep it.
00:35:937 – Change this to Normal set clap instead of Soft set clap to remain consistency claps
00:41:463 (1) – Vocal at this part seems more visible than the background music, suggest rhythm like this (tick starts at 00:41:305 - ):
00:43:831 – Add something here as well cuz the vocal is quite loud. Like this part 00:46:358 (1,2) – . Don’t waste it like how you don’t waste your food XD (dafuq)
00:48:884 (1) – This is a little extra, please extend the reverse slider to white tick which is 00:49:200 – cuz the vocal is there too. Then let the spinner starts at 00:49:595 – and end 00:50:779 –
00:52:042 – Consider adding a circle here, looks better if you keep same with 00:51:095 (1,2) – cuz they’re close to each other
01:00:726 (8,9,1) – Rotate the slider 01:00:884 (1) – more to clockwise and avoid stacking 01:00:095 (6) - ? Not sure if it looks good.
01:17:305 (3) – This one looks okay but I prefer to put at somewhere around X:280 Y:324 which blanket with the tail part of 01:16:042 (1) - . Would fit better in flow too imo (refer pic, previewed in lower AR):
01:27:726 (5) – Try to make it stack on 01:27:095 (3) - , cuz the AR isn’t that fast yet to prevent double approach circles like this (refer pic). And the circle seems to appear before the slider end at this point 01:27:410 – or this point here 01:27:489 -:
Nice diff, nothing much to point out.
Good job!
[5enia’s Insane]
Quick look: Looks good
00:00:253 (1) – Ctrl+G might fit the flow better from the tail of slider then 00:00:568 (2) – to 00:00:726 (3) –
00:04:831 – The timing point here didn’t seem necessary. Remove it and put 0.6x SV at 00:04:753 –
00:04:674 (5,6) – You can make them curve triplets, looks better like fully blanketing 00:04:437 (4) - , refer pic:
00:04:831 (7) – NC to indicate SV change
00:17:305 (7) – Ctrl+G fits better in the flow jump and I like the pattern better which slider head stacks on 00:17:937 (1) - . Feel free to keep, both are fine
00:29:147 (5) – NC for SV change
00:38:621 (7) – For slider like this, it doesn’t look slowed very much so you don’t have to NC it. But you can put it on if you want tho
01:00:805 – Add a circle here and stack on 01:00:884 (1) - , feel strange to leave a gap there
01:28:358 (1) – For me I would end it with 5 circles stream or 5 hits reverse circle because the music is kinda from fast > end. Feel free to keep, it fits the music too but just maybe I don’t like the slowed down SV.
Very good one for Insane imo >.o)b
Keep up~
Have to work a bit harder on Easy and Normal diffs, can try to request more mods
Hard and Insane are good to go