Sieg wrote: 6nb42
wth
Guess you right, guys. I'll work on adjusting spread. Many thanks.Mao wrote: d2n2w
[*]The Spinner at 00:08:008 (1) - seems to be snapped to the previous timing section but doesn't the finish land on the new one since the sound is there?
nope, its' not. spinner snapped properly (:
Normal
- Rhythm like 00:12:530 (2) - for instance feel very weird since the white tick at 00:12:668 - is the important note here instead of 00:12:530 - but is completely ignored. I mean you even skip a timing section with that although the beat there changes the music in of speed. Also later in the Map (in the Kiais) you actually start mapping this important note (e.g. 00:20:272 (1) - , 01:45:398 (1) - ) which feels inconsistent. So therefore please change it for the ones ignoring this beat by just simply repeating the first 3/2 Slider + adding an object 1/1 later.
well, kind of... tricky
if i replace all the 00:11:845 (1,2) - in start and kiai with repeat and object\slider after it will be just repeatslider-slider-repeatslider-slider-repeatslider-slider-etc or repeatslider-2circle-repeatslider-slider-repeatslider-2circle-etc rhythm for a 25 seconds witch is extreme bad for play
I understand idea that 00:12:668 () a bit supreme to 00:12:530 () but since 00:12:530 () is the very pre start of 00:12:668 () I guess it's just ok to start from 00:12:530 () and cover 00:12:668 () in sake of better gameplay- 00:37:415 (3,1) - It would be much better if you'd switch the NCs here as the Music changes drastically at 00:37:415 - due to the begin of a new section. This would also let the HP drain rise a bit and make the 3/1 gap more friendly in these .
NC on 00:38:272 (1) - indicates pause better imo, also there is no NCs on downbeats later in that part- 00:53:408 (3,1) - Having 1's tail so near to 3's head can be very confusing and I'm not sure if newbie players will be able to read this and mistake 1's tail for it's head due to a misread. Something like this is better in order to avoid confusion.
uh, you underrate players for the diff that have almost 2 star rating, i'll consider changing this tho
Hard
- 01:33:969 (1) - Maybe I just simply don't understand your intention of the rhythm here but it feels unfitting and off to me which gives me a weird feeling while playing this. The main issue here seems to be that there is basically nothing on the downbeat the repeat is on. I'd rather follow the violin somehow like this here :/
I'll consider this for insane too. Don't want to change atm.- Overall pretty nice but I dislike stuff like 00:39:129 (5,6) - and 00:52:552 (1,2,3) - since the ends just simply need the Soft Sample Set for not to feel weird ingame :/ The flow as well as the rhythm is pretty cool for most parts though.
But there's drumroll. I don't feel like it needs soft end.
Insane
[*]I guess it's intentional but some of your streams feel overdone (e.g. 00:36:844 (5,6,7,8,9,10,11,12,13) - , 01:44:826 (5,6,7,8) - etc.) which can feel unintuitive (I'm really not sure what to think about this lol). Simplifying some of them could also adjust the Spread :/ Also the triplets in the calm section at 00:37:844 - like 00:39:558 (8,9,10) - feel a bit overdone and it would sound much better without them imo.
yeah, but great spots for drumrolls tho
[*]00:00:660 (1,2,3,4,5,6,7,8,9) - That might be a personal preference of mine but it would be nice not to start off with such a long high BPM stream since it kicks the player off as s/he isn't really into the song yet. It would be much nicer and player-friendly if you'd start off similiar as in the Hard or by using 1/4 Repeat Sliders.
prefer to keep here
[*]01:52:255 (13) - I don't know if you like NCs ont he end of streams but adding one for consistency with the other diffs would be nice.
i really don't :\
The Spread needs some more work. However, the difficulties themselves look pretty polished. This is going to turn out as very nice set once that problem is solved. Good luck! :p
thanks :3jesus1412 wrote: 6i432p
[Insane]
00:26:701 (5) - I would rather see this moved left, closer to 00:26:129 (3) . It makes going into the stream much easier.
alright
00:28:701 (8) - Move this left, I'm sure you can guess why a square pattern would be awkward to hit (hint, it's a square pattern).
alright
00:28:558 (7,8,1) - This is a straight line coming out of a square, do you hate us all? It'd be cool if you changed at lest 1 part (make it not a square or not a straight line, preferably both).
okay
00:47:701 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I suppose this is meant to be the make or break part of the map for the player but I feel that it's awkward to play (jumps are very straight and it's quite a fast map). I think my biggest dislike of this section is the fact that it overlaps so much, it makes it hard to see approach circles and judge speed which is key to a more awkward pattern. Change it if you want, or not, depends how mean you are.
too mean
00:50:838 (4,5,6,7,8,9) - Every single one of these patters are so straight, I'd imagine they'd be very awkward for people who struggle with this speed. I personally have no issues with them but I feel like it'll annoy some lower ranked players who want to fc this map.
00:52:552 (4,5,6,7,8,9) - ^
00:58:834 (1,2,3,4,5) - ^
01:01:119 (3,4,5,6,7,8) - ^
01:02:833 (4,5,6,7,8,9) - ^
01:13:113 (5,6,7,8,9,10) - ^
01:14:398 (2,3,4,5,6,7,8,9) - ^ (this one especially)
personally i don't have such problems too, i don't see how this can be difficult
01:49:969 (5,6,7,8) - I spoke earlier about squares, this one is just as awkward ignoring the straight line, move this left please.
okay
01:51:683 (5,6,7,8,9,10,11,12,13) - I would appreciate if this stream didn't curve down so much and ended moving horizontally rather than downward/horizontally. I don't want to move my cursor down, that requires concentration and effort.
sure
thanks Raiku :3Raiku wrote: 3c74t
raiku mod!
Really just doing meta data checks etc. All tags seem fine, timing is perfect and diff spread is great! I only had a small issue with the names and I gave my reasoning below
[Easy]
I personally felt that this diff would be more appropriately named as a normal. The reason I think this is because I took into the slider velocity, the spacing and the average cursor movement throughout the map. When you look at your AR, OD and drain rate compared to other easies, it doesn't quite fit the name in my opinion.
actually great suggestion, thanks
00:42:558 (1,2,3) - I recommend after listening to this section carefully, that you should place the sliders here in the same way as depicted here on the timeline (http://puu.sh/b9V8N/238dc9eb06.jpg). The reason I've decided upon this is because I felt that slider 2 was too abrupt when starting on the red tick and didn't play out of slider 1 very well when timed as such. Start slider 2 on the white tick.
idk, i'll think ask about this around
00:51:409 - I felt that this particular section needed a filler circle for this beat as when playing up the map starting on slider 2, the flow misses a transition into the next slider. Here's what I went with (http://puu.sh/b9Vmq/0339b52f2e.jpg).
changed
[Hard]
This certainly qualifies for an easy insane in my opinion as the current insane is on another level of extra and in my opinion should be highlighted as such.
00:13:490 (1) - I suggest moving the tail point of this slider to the right to incorporate the blanket into the body of the slider and not just the head of the slider like so (http://puu.sh/b9VUo/385626f04e.jpg).
yep
[Insane]
00:16:536 (6,7,8,9,10) - My only problem was the fact that the stream felt too close to the previous note to fit the timing such as that I felt inclined to hit the stream earlier, what I did was move the stream upwards and to the right a little more to help the player flow in and out of the stream better whilst maintaining the same flow and cursor speed as the sections before and after (http://puu.sh/b9Y4K/84e49e60c1.jpg).
sure
Really hard to say anything about this set, it looks very polished, so good luck getting it ranked anyway!
In order to navigate the diff spread a little easier, I personally suggest altering the names, good luck!
thanks CDFACDFA wrote: 6d6j4w
Raiku mod!
Overall:
There's a LOT of empty space at the end of the mp3. Please cut that out since it's pretty pointless.
alright, fortunately I didn't delete source
that means no re will needed for those who don't want to re -_-'
Insane:
00:01:200 (3) - tbh i really wish you did like a slider here or something, it's just awkwardly empty
prefer to keep, empty space is intentional because of intro
Hard:
Fine
Advanced?:
Fine, but weird diff name choice considering
yeah, i can name normal as easy and this as normal but this will be not really true
Normal:
01:40:255 (5) - NC here or just somewhere around here, this combo is way too long
added on 01:39:969 (1) -
I really want to bubble this, but a few things
1) Did you just recently add Advanced? I have never seen it mentioned anywhere else in the thread.
not so recently but yeah, for even better spread
2) I really want someone to check this timing, because nobody has done anything
yep, I've got only 2 posts related to timing here:
p/3336354
still no one complained in mods about and i did receive some testplays form high level players, noting was wrong also
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