for surewuzzat wrote: 44101w
Can I do a M4M? will do it as soon as possible
thanks (:wuzzat wrote: 44101w
I don't know if my mod helps,but i'll do my best
[General]
placing a spinner at 01:52:255 seems more convenient imo.a circle with a finish hitsound like yours is okay too.
but this is the very end, circle is fine also, yes
This timing 01:15:684,can applied with 3/4 metronome.but i guess notLOL
yeah, but this is 6/4 (:
and the metronome ticks here 01:36:255 doesn't seem right,you can add a new timing here 01:36:255 with 210 BPM and 4/4 metronome.
seems legit
[Insane]
OD 8,5 with many streams here is pretty hard,suggesting to use OD 8 or 7
i guess, back 8 can work
01:00:262 (1,2,3,4,5,6,7) - a stream here doesn't fit the map imo,try to map this part like 00:51:695 (11,1,2,3,4,5,6,7,8,9,10,1) instead ?
uh, i'll get more opinions on this before changing
[Hard]
00:36:129 (2,4) - This pattern is good enough,but can you make their spacing similar like 00:35:701 (1,3) ? seems like a big jump now
spacing a bit reduced but i think suck round flow patterns are not so hard
00:44:272 (7) - stack this note with (6)'s tail?
it's better for 1\4 to not
01:04:546 (4) - place where 01:03:118 (3) starts?
yep
And Normal diff seems fine to me.
feel free to skip the mod if you think you don't need some
Overall this mapset is great ^^ so much epic with the massive bell hitsound at 01:15:684 makes the map more live.
nothing much to say,good luck sieg.
It's okay to mod my map just 1 diff >~< b
спасибо (:PeaseMaker wrote: 3q7256
m4m
General:
Я точно не помню насчёт стар рейтинга, но по-моему нужен изи с < 1.5
c < 2
Мп3 с обрезанным концом и в конце затухание. Думаю там можно звук убавлять на объектах и получится отлично с: ( http://puu.sh/ajcSR/916beb1f9e.mp3 )
меня текущий устраивает, но спасибо за старания (:
Normal - Perfect. (По крайней мере я не нашёл изъянов, только тут немного флоу не понравился 00:38:272 (1,2,1,2,3) - Мог бы закруглить побольше флоу, чтобы играть так, как шло ранее.
Но это мои придирки.
попробую
Hard
SPOILER00:02:843 (2,3) - Звучит лучше имхо
может быть, но для консистенси лучше оставить как есть
00:50:981 - Этот и 00:51:267 этот тик не имеют звуков, может на круги заменить как нибудь?
ну как же, там "заканчивается" скрипка
01:10:543 (1,2,3,4) - Почему бы не сделать 2 одинаковых паттерна? ( 01:12:257 (1,2,3,4,5) )
да, точно
01:15:397 (5,6,7) - Попробуй заменить на 1\1 слайдер, звучит лучше
уху
Больше не вижу ничего. Сделано отлично.
Insane
Testplay (Фк с 1 раза, поэтому все паттерны читаемы, за исключением некоторых стримов) Mod
SPOILERНа этом мой скромный мод закончился. Извини за размер мода, но всё очень хорошо сделано!00:02:569 (1,2) - Немного растерялся, когда понял, что там пауза перед стримом, может подогнать под спейсинг, чтобы легче читалось?
побольше, да
00:17:986 (5,6,7,8) - Не услышал ритма.
00:16:536 (6,7,8,9,10) - Довольно неожиданный стрим
00:23:129 (5,6,7,8,9,10,11,12) - Разве в музыке есть ритм под стримы?
00:29:986 (5,6,7,8,9,10,11,12) - ^ (overmapping)
есть немного овермапа, но вообще эти части отлично должны заходить под стримы![]()
00:50:410 (1) - Я бы перетащил бы её на стак с тройкой 00:50:695 (2,3,4)
мне бльше по центру нравится
01:33:112 (4,5,6) - Не знаю как, но тут я выбил все сотки.![]()
![]()
Удачи в ранке!!!
205,295,25415,6,0,P|129:287|98:218,1,160,2|0,0:2|0:0,0:0:0:0:
143,141,106541,1,0,0:0:0:0:
191,261,106683,1,0,0:0:0:0:
81,192,106826,1,0,0:0:0:0:
210,183,106969,1,0,0:0:0:0:
112,267,107112,6,0,P|166:337|253:312,1,160,8|0,0:0|0:0,0:0:0:0:
218,309,18558,6,0,P|249:246|221:157,1,150,2|2,0:2|0:0,0:0:0:0:
498,270,21986,6,0,P|442:339|369:350,2,150,2|2|2,0:2|0:0|0:0,0:0:0:0:
446,80,103683,6,0,P|472:165|439:233,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
thanks AllStar12, great mod (:AllStar12 wrote: 2z5x33
Hi, from my queue.
1g1z4l
Insane
- 00:05:540 (3) - Intentionally left out a Finish on the slider's head? There is a cymbal sound there
- 00:06:350 (4) - ^
yeah because it's kind of more consistent to 00:04:213 (1,2) -- 00:23:415 (9) - Whistle for that distinctive sound similar to 00:23:129 (5) - ?
- 00:30:272 (9) - ^
- 00:37:129 (9) - ^
yep- 00:21:558 (6,8) - Have these two swap places? Personally like this kind of flow path then zig zag but you can ignore this suggestion if you want
some kind of variations is a must- 00:25:415 (1) - Not really blanketed and stacked at the end as well so if you want, I provided you the code down below:
Picture and Codethanks
205,295,25415,6,0,P|129:287|98:218,1,160,2|0,0:2|0:0,0:0:0:0:- 00:55:122 (7) - Not really stacked where circle note 2 is which is x: 179 y: 316
but not really noticeable already on play- 01:16:398 (2) - Not stacked completely with the slider's head or was it intentional?
nope- 01:12:971 (3,4,5,6,7,8,9,10) - How about having this part doing crosses like this? Feel bit more fitting like this:
nice but too complicated compared with rest of patterns- 01:41:398 (5) - Flows better if you Ctrl+ G this. This will lead into the stream more smoothly than before.
ok- 01:43:112 (5,6,7,8) - Consider finding a better mini jump here?
not really sure- 01:46:540 (5,6,7,8,1) - Wasn't really forming a perfect pentagon so fixed it up and also blanketed slider 1 with circle note 6 for you. Circle note five is still has the same spot as the original.
Picture and Codekind of, thanks
143,141,106541,1,0,0:0:0:0:
191,261,106683,1,0,0:0:0:0:
81,192,106826,1,0,0:0:0:0:
210,183,106969,1,0,0:0:0:0:
112,267,107112,6,0,P|166:337|253:312,1,160,8|0,0:0|0:0,0:0:0:0:
1g1z4l
Hard yes
- 00:03:391 (4) - Missing Finish here? There is a cymbal sound here and you also added Finish here in your Insane Difficulty.
oh- 00:05:540 (3) - Intentionally left out a Finish on the slider's head? There is a cymbal sound there
- 00:06:350 (4) - ^
same as on insane- 00:10:611 (1) - Blanket a bit better here?
- 00:13:490 (1) - ^
yes- 00:19:272 (3) - Re-position this to x: 344 y: 287 so the previous distance snap will be 1.60x and your next distance snap will be 1.10x which is the common distance snap you're using yes? or is it 1.20x since you also use that commonly later on
imo, not really a big deal- 01:18:541 (5) - Blanket this bit better?
many thanks
1g1z4l
Normal
- 00:05:540 (1) - Intentionally left out a Finish on the slider's head? There is a cymbal sound there
- 00:06:350 (2) - ^
as for insane- 00:17:558 (1) - Remove NC
oh my- 00:18:558 (1) - Consider trying out this kind of flow path, I can say it's much smoother.
Picture and Codelike current way more
218,309,18558,6,0,P|249:246|221:157,1,150,2|2,0:2|0:0,0:0:0:0:- 00:21:986 (1) - The distance snap between this slider and the previous is 1.33x so I fixed it up along with blanketing so here how it looks like and the code:
Picture and Codeuh, how did i missed that, thanks
498,270,21986,6,0,P|442:339|369:350,2,150,2|2|2,0:2|0:0|0:0,0:0:0:0:- 00:53:408 (3) - Blanket this a bit better?
yes- 01:29:398 (5) - Missing a Finish here?
yep- 01:43:683 (1) - Distance snap here to slider 2 is 1.15x so I fixed it up for you along with blanketing it. Here's the code:
Picture and Code
446,80,103683,6,0,P|472:165|439:233,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
If you have any complaints, questions, comments, etc. or found any errors in my work, ✉ in-game or on the osu website!
Good luck to you for ranking this Sieg!
thanks!Kaguya Hourain wrote: 522m2e
Let's do this!
[General]
I enjoy Final Fantasy very very much.
Everything seems to be ok except the combo colours. Add some more for variety :3
uh.. i'll think about this
[Normal]
What up with the weird CS :/
OD +1
3 if fine for easiest diff, considering rhythm
00:20:272 (1) - Looks a bit ugly, space the red points more.
eh..
00:30:272 (3,2) - Stack properly.
sure
01:20:255 (2) - Make this point a little bit more to the right. Flows better.
ok
01:41:969 (1) - Same level of ugliness as the other slider.
;_;
[Hard]
AR -1
OD -1
00:20:272 (1) - Whyyyyy
lol, i like them
00:27:129 (1,2) - This blanket can be improved a little bit. Just move (2) a tad bit to the right.
yep
Nicely done!
[Insane]
00:23:129 (5,2) - Stack properly.
00:25:844 (2,5) - Stack properly.
00:27:844 (3,7) - ^
00:39:915 (9,11) - ^
00:43:272 (4,6) - ^!!!
01:26:684 (3,6) - ^
01:44:398 (3,5) - ^ Jesus Christ man!
all done
I like it. Good luck!
GRIDSNAP FOREVER!
thanks N1ghtRabb1TN1ghtRabb1T wrote: 71h3j
Hello Sieg, you requested in my queue. so I'll try my best
There is particularly a reason why I do not accept any mapper that has at least one ranked map, but nevermind that for now.
[Normal]
00:19:272 (2,1) - The part where there are two anchors make the slider look a bit ugly. You can keep it, but I suggest to space the two red anchors.
i prefer to keep
00:45:701 (3) - It's blanket over the previous seems a bit off.
not actually a blanket, but anyway.. moved a bit
00:56:835 (1) - The slider could be ctrl+j and be placed at the same spot as I see the movement of the cursor being somewhat "better" when moving into 00:57:978 (2) -
makes sense
[Hard]
Suggestion of AR7 or 7.5
prefer to keep 8
00:05:540 (3,4) - Probably a (this might be just me) jump from the previous beat such as this might be too big even for a hard. You could just have slider 3 start from the bottom instead, at [384,328]
actually this is 2/1 to play, so i don't even see a reason to treat this as a jump
00:34:844 (4) - What about this trying to be parallel to 00:34:415 (2) - ?
nope
00:36:129 (2) - You might want to space this a bit away from one because from the editor it looks like the gape between slider 1 and 00:36:415 (3) - is larger than the gap between circle 3 and slider 2.
sure
01:10:543 (1) - Suggestion to have it look like this
Reason? Flow of the cursor seems better if it heads staight into the next slider without having to turn or anything.
nice variant but i prefer current way
01:14:826 (3) - Move it by just a bit away from 01:13:970 (1) - (I just considered this overlap?)
yep
01:25:969 (1,2,3,4,5,6) - Move this thing down so that slider 2 can be stacked under 01:25:398 (5) -
current placement is fine, its not really noticable
01:37:755 (4) - Sounds kind of weird if you start at that blue tick.
good catch
[Insane]
That star rating makes me feel like there is too much a jump in difficulty here.
not at all (:
00:28:272 (5,6,7,8) - Not sure, but this isn't a perfectly nice-looking square.
guess it was not supposed to be, moved
00:48:129 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - There should be a new combo in here somewhere
not really
01:07:545 (2,3,4,5,6,7,8) - Why would this be a stream and 01:09:258 (2,3,4,5) - not a stream, because in my ears the song sounds almost exactly the same here.
because it's not, consistent with 00:57:264 (2) -
01:18:541 (7) - Blanket it under the previous slider well, not around 01:17:112 (5) - (How did I even.)
lol, whatever, not noticeable on play
01:50:969 (2) - Move it to [320,128]. You might think I'm saying "because it has a minor overlap with 01:50:398 (8) - ". Well you can say that.
k
[END OF MOD]
...Some of the hitsounds sound quite off from the song, or is that just me?
just you maybe or your sound settings, no one mentioned before -_-'
спасибо за мод (:EvilElvis wrote: ke6g
Это медленникчемныйый я тут!
[Insane]
00:25:129 (7,8) - попробуй двинуть как-то так (играться будет приятнее и веселее) :
действительно
00:31:701 (5,6,7,8) - я не знаю может это я конечно такое днище, но на этом бпм они играются через жопу, попробуй подумать над ними, может поменять где-то
хмхм, подумаю
00:49:982 (15) - не знаю почему, но мне кажется что стоит поставить нк тут
еслиб он был не паттерне, а где-нибудь в центре или еще где, неохота вобщем
01:11:828 (5,6) - вообще если говорить про флоу то тут их надо поменять местами, но оно не очень хорошо оверлапит со слайдером так что не знаю
что-нибудь придумаю
01:16:398 (2,3) - я пока такого стака еще у тебя не замечал o:, это специально или ты поправишь?
блять, да я же правил это, вот точно помню
01:43:112 (5,6,7,8) - не нравится как выглядит да и если говорить про направление слайдера то паттерн должен развиваться несколько иначе, можно сделать что-то такое:
здорово
Мне нравится, только мне кажется что раз под конец надо увеличить спейсинги на джампах, в последнем киае, музыка располагает к этому
[Hard]
00:36:558 (4) - я бы кнтрл джи сделал
интересно получается
01:14:541 (2,3,4,5,6,7) - мне не очень нравится что он как-то резко заканчивается, но это придирка и мне все равно нечего предложить
-_-'
Нормал впорядке
Thank you Chyo-KunChyo-Kun wrote: 2p552
General 494n6x
- You are using an MP3 with a very long silent part. I suggest cutting it to reduce the size of the map and there's not a reason to not do it.
actually it's a fade-out, best way i can do
- I don't really think that "Violin" is a necessary tag, you already put "Instrumental" which is enough.
it is, very useful
- In my opinion you should add at least another combo colour. It's quite repetitive to have only two colours throughout the entire map (It's just an opinion!)
uh... I'll consider
Normal 6g3l6m
- 01:31:826 (1) - This slider is technically unrankable. When you complete a spinner,usually you get 1000,2000 or more points for spinning fast, right? Well, those numbers are directly under this slider, making it a little confusing for the player to read it. I suggest replacing it where it's not overlapping with those score numbers.
actually numbers appears under slider -_-'
Nothing else in this diff. Well mapped.
Hard 575l21
- 00:10:611 (1) - Much like to the normal,this slider is overlapped with the "Clear" pop-up after the spinner, and just like the normal, this is technically unrankable.
screenshot would be nice, cus I don't really see a problem
- 00:11:571 (4) - If I am not wrong, this slider end is silent. According to the ranking criteria, a slider end can be silent only if it makes sense to have it that way. In this case I think a beat instead of the slider is way better. Your own choice on this, but I would highly suggest changing this. If I missed other sliders like this one, consider changing them aswell, because there is no reason to use a beat instead..
it's not, there is soft hitnormal, whistlelike sound
Insane 4w3z3d
- 00:31:701 (5,6,7,8) - I don't really like how the beats overlap in this pattern, it's differend from any other jump in the diff. I suggest doing something like 01:05:688 (1,2,3,4) - this.
I'll consider on changing this but seems ok for me (:
I really liked this insane, well done. I'll look at it again maybe, to point out stuff I didn't mention in this mod. Good luck!
thanks KrfawyKrfawy wrote: 155a6k
The only thing I can say to do in this mapset is... to make an easier difficulty than the Normal. Like really... I think you should make an easy with 0.60SV because Normal is a Hard diff IMO. o_o And just make those two notes 00:46:772 (10,12) - stacked properly in the Insane difficulty because they are doing it ulgy.
I don't think I can help you in any way, your diffs are too pwofesheonel. Sorry! :<
I don't like some of your rhythm choices. For example 00:12:530 (2) - I know you choose this rhythm because it follows the strings, but 00:12:530 is only a build-up to 00:12:668yes but i don't use 1\2 on this diff and variable timing is really prevents any repeat sliders like in 00:21:986 (1) -
Guess you right, guys. I'll work on adjusting spread. Many thanks.Mao wrote: d2n2w
[*]The Spinner at 00:08:008 (1) - seems to be snapped to the previous timing section but doesn't the finish land on the new one since the sound is there?
nope, its' not. spinner snapped properly (:
Normal
- Rhythm like 00:12:530 (2) - for instance feel very weird since the white tick at 00:12:668 - is the important note here instead of 00:12:530 - but is completely ignored. I mean you even skip a timing section with that although the beat there changes the music in of speed. Also later in the Map (in the Kiais) you actually start mapping this important note (e.g. 00:20:272 (1) - , 01:45:398 (1) - ) which feels inconsistent. So therefore please change it for the ones ignoring this beat by just simply repeating the first 3/2 Slider + adding an object 1/1 later.
well, kind of... tricky
if i replace all the 00:11:845 (1,2) - in start and kiai with repeat and object\slider after it will be just repeatslider-slider-repeatslider-slider-repeatslider-slider-etc or repeatslider-2circle-repeatslider-slider-repeatslider-2circle-etc rhythm for a 25 seconds witch is extreme bad for play
I understand idea that 00:12:668 () a bit supreme to 00:12:530 () but since 00:12:530 () is the very pre start of 00:12:668 () I guess it's just ok to start from 00:12:530 () and cover 00:12:668 () in sake of better gameplay- 00:37:415 (3,1) - It would be much better if you'd switch the NCs here as the Music changes drastically at 00:37:415 - due to the begin of a new section. This would also let the HP drain rise a bit and make the 3/1 gap more friendly in these .
NC on 00:38:272 (1) - indicates pause better imo, also there is no NCs on downbeats later in that part- 00:53:408 (3,1) - Having 1's tail so near to 3's head can be very confusing and I'm not sure if newbie players will be able to read this and mistake 1's tail for it's head due to a misread. Something like this is better in order to avoid confusion.
uh, you underrate players for the diff that have almost 2 star rating, i'll consider changing this tho
Hard
- 01:33:969 (1) - Maybe I just simply don't understand your intention of the rhythm here but it feels unfitting and off to me which gives me a weird feeling while playing this. The main issue here seems to be that there is basically nothing on the downbeat the repeat is on. I'd rather follow the violin somehow like this here :/
I'll consider this for insane too. Don't want to change atm.- Overall pretty nice but I dislike stuff like 00:39:129 (5,6) - and 00:52:552 (1,2,3) - since the ends just simply need the Soft Sample Set for not to feel weird ingame :/ The flow as well as the rhythm is pretty cool for most parts though.
But there's drumroll. I don't feel like it needs soft end.
Insane
[*]I guess it's intentional but some of your streams feel overdone (e.g. 00:36:844 (5,6,7,8,9,10,11,12,13) - , 01:44:826 (5,6,7,8) - etc.) which can feel unintuitive (I'm really not sure what to think about this lol). Simplifying some of them could also adjust the Spread :/ Also the triplets in the calm section at 00:37:844 - like 00:39:558 (8,9,10) - feel a bit overdone and it would sound much better without them imo.
yeah, but great spots for drumrolls tho
[*]00:00:660 (1,2,3,4,5,6,7,8,9) - That might be a personal preference of mine but it would be nice not to start off with such a long high BPM stream since it kicks the player off as s/he isn't really into the song yet. It would be much nicer and player-friendly if you'd start off similiar as in the Hard or by using 1/4 Repeat Sliders.
prefer to keep here
[*]01:52:255 (13) - I don't know if you like NCs ont he end of streams but adding one for consistency with the other diffs would be nice.
i really don't :\
The Spread needs some more work. However, the difficulties themselves look pretty polished. This is going to turn out as very nice set once that problem is solved. Good luck! :p
thanks :3jesus1412 wrote: 6i432p
[Insane]
00:26:701 (5) - I would rather see this moved left, closer to 00:26:129 (3) . It makes going into the stream much easier.
alright
00:28:701 (8) - Move this left, I'm sure you can guess why a square pattern would be awkward to hit (hint, it's a square pattern).
alright
00:28:558 (7,8,1) - This is a straight line coming out of a square, do you hate us all? It'd be cool if you changed at lest 1 part (make it not a square or not a straight line, preferably both).
okay
00:47:701 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I suppose this is meant to be the make or break part of the map for the player but I feel that it's awkward to play (jumps are very straight and it's quite a fast map). I think my biggest dislike of this section is the fact that it overlaps so much, it makes it hard to see approach circles and judge speed which is key to a more awkward pattern. Change it if you want, or not, depends how mean you are.
too mean
00:50:838 (4,5,6,7,8,9) - Every single one of these patters are so straight, I'd imagine they'd be very awkward for people who struggle with this speed. I personally have no issues with them but I feel like it'll annoy some lower ranked players who want to fc this map.
00:52:552 (4,5,6,7,8,9) - ^
00:58:834 (1,2,3,4,5) - ^
01:01:119 (3,4,5,6,7,8) - ^
01:02:833 (4,5,6,7,8,9) - ^
01:13:113 (5,6,7,8,9,10) - ^
01:14:398 (2,3,4,5,6,7,8,9) - ^ (this one especially)
personally i don't have such problems too, i don't see how this can be difficult
01:49:969 (5,6,7,8) - I spoke earlier about squares, this one is just as awkward ignoring the straight line, move this left please.
okay
01:51:683 (5,6,7,8,9,10,11,12,13) - I would appreciate if this stream didn't curve down so much and ended moving horizontally rather than downward/horizontally. I don't want to move my cursor down, that requires concentration and effort.
sure
thanks Raiku :3Raiku wrote: 3c74t
raiku mod!
Really just doing meta data checks etc. All tags seem fine, timing is perfect and diff spread is great! I only had a small issue with the names and I gave my reasoning below
[Easy]
I personally felt that this diff would be more appropriately named as a normal. The reason I think this is because I took into the slider velocity, the spacing and the average cursor movement throughout the map. When you look at your AR, OD and drain rate compared to other easies, it doesn't quite fit the name in my opinion.
actually great suggestion, thanks
00:42:558 (1,2,3) - I recommend after listening to this section carefully, that you should place the sliders here in the same way as depicted here on the timeline (http://puu.sh/b9V8N/238dc9eb06.jpg). The reason I've decided upon this is because I felt that slider 2 was too abrupt when starting on the red tick and didn't play out of slider 1 very well when timed as such. Start slider 2 on the white tick.
idk, i'll think ask about this around
00:51:409 - I felt that this particular section needed a filler circle for this beat as when playing up the map starting on slider 2, the flow misses a transition into the next slider. Here's what I went with (http://puu.sh/b9Vmq/0339b52f2e.jpg).
changed
[Hard]
This certainly qualifies for an easy insane in my opinion as the current insane is on another level of extra and in my opinion should be highlighted as such.
00:13:490 (1) - I suggest moving the tail point of this slider to the right to incorporate the blanket into the body of the slider and not just the head of the slider like so (http://puu.sh/b9VUo/385626f04e.jpg).
yep
[Insane]
00:16:536 (6,7,8,9,10) - My only problem was the fact that the stream felt too close to the previous note to fit the timing such as that I felt inclined to hit the stream earlier, what I did was move the stream upwards and to the right a little more to help the player flow in and out of the stream better whilst maintaining the same flow and cursor speed as the sections before and after (http://puu.sh/b9Y4K/84e49e60c1.jpg).
sure
Really hard to say anything about this set, it looks very polished, so good luck getting it ranked anyway!
In order to navigate the diff spread a little easier, I personally suggest altering the names, good luck!
thanks CDFACDFA wrote: 6d6j4w
Raiku mod!
Overall:
There's a LOT of empty space at the end of the mp3. Please cut that out since it's pretty pointless.
alright, fortunately I didn't delete source
that means no re will needed for those who don't want to re -_-'
Insane:
00:01:200 (3) - tbh i really wish you did like a slider here or something, it's just awkwardly empty
prefer to keep, empty space is intentional because of intro
Hard:
Fine
Advanced?:
Fine, but weird diff name choice considering
yeah, i can name normal as easy and this as normal but this will be not really true
Normal:
01:40:255 (5) - NC here or just somewhere around here, this combo is way too long
added on 01:39:969 (1) -
I really want to bubble this, but a few things
1) Did you just recently add Advanced? I have never seen it mentioned anywhere else in the thread.
not so recently but yeah, for even better spread
2) I really want someone to check this timing, because nobody has done anything
yep, I've got only 2 posts related to timing here:
p/3336354
still no one complained in mods about and i did receive some testplays form high level players, noting was wrong also
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