Thanks for the m4mMaeglwn wrote: 2hh4e
yo m4m
finally getting around to this, might have to break it in parts cause busy today, but that's fine
[General]
[Easnya~]
- oh god the grid is so large why
WE DONT NEED NO GRIDSNAP
- go check the letterbox in breaks option on a bunch of your diffs, doesn't seem like they're all consistent wtf i did that last time
[Normanya~]
- there's not a whole lot of consistency with sliders mainly in this diff. they all look different, lol. not a super bad thing, just something I noticed
- 00:20:269 (3,4,5,6) - this could be made a little bit more tidy distance snap wise and pattern wise. maybe closer to this? http://puu.sh/8RAam.jpg small thing, I know, but it's a little bit noticeable hehe done, i freaking hate this spot
- 00:35:903 (2,3,4) - space these 3 out a bit, like this: http://puu.sh/8RABn.jpg done
- 00:43:086 (2,4) - small little overlap here, just pull 4 to the side a little bit hwat http://puu.sh/8RYeR.jpg
- 01:04:635 (3,4) - small little spacing issue here, pull 4 away a little bit done
yea, really only small things lol
[Insanya~]
- your diff name is confusing. LOL eeehhh should be fine ;n;
- 00:12:241 (1,2,3,4) - not really liking the backwards flow here.
breaks away in a not so graceful fashion. maybe this? http://puu.sh/8RB2L.jpg just flip vertical and rearrange a bit. even flows into the next note nicely mmmm we'll try it
- 00:19:424 (2,3) - blanket a bit off here
and by a bit I mean a lot.. lol. just move 2 around a little bit till it fits in a bit better fixed a bit, didn't wanna be off of ds too much
- 00:23:649 (4,5,6,7) - may be too hard for a normal. guess this is debatable, you can probably keep it, but just for noting yea i thought about that, we'll see
- 00:42:663 (2,4) - overlap here? o.o on purpose :V
- 00:49:001 (1,2) - seems like a mad awkward pause, a slider from 1 to 2 might just be better. the distance between 1 and 2 is really weird with 5 being so close to 1 done
- 00:58:297 (4) - pretty sure this is unrankable. make it so the middle is able to be clearly seen, as it is it's really hard for players to notice which way the slider is supposed to be going. yea fixed, stupid slow sv making it hard to make fancy slider art
- 01:28:719 (4) - this slider doesn't agree with being bent like that.
make it a bit more 3-point like, I guess? as it is, that last anchor is making it look and play really weird screw it, went with something normal ;n;
a pretty okay mapset. there's a few issues imo with the hard and insane, but it's a pretty okay mapset in general. good luck :3
- this is definitely an extra diff. I'd consider making something easier than this for an insane, because the jump between hard and insane right now is MASSIVE
hahahaha fuck it, ill get some gd. fml
- 00:11:607 (4,1,2) - this part is a little hard to read. mostly 2. maybe make it more of a triangle looking shape? mmmm we'll keep for now
- 00:37:170 (1,2) - this part also quite a bit hard to read. it might be better if the next slider after 2 was ctrl+g'd, honestly, would make this a bit easier to play nah, i have reoccuring parts like this, would be confusing if i ctrl+g'd
- 00:45:410 (5,1,2) - same thing as with at 11 seconds. flow is weird and a bit hard to read fixed ish
this is kinda hard for me to mod.. can't play it that wellsorry might have to end the mod here
EDIT: I almost forgot, you use a TON of finishes. like WAY too many. use whistle/clap instead rehrgedk
also, fuck it, applied nuke's mods because rip