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daniwellP feat. Momone Momo - Nyan Cat [Osu|OsuMania] i6k17

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Total Posts
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Topic Starter

Dark Fang wrote: 6k5l28

[General]

  1. remove youtube in tags. and add pop tart cat in tags. done
  2. uncheck Widescreen in Mania mapset that EZ and NM diff. done
  3. the difficulty spread between Hard and Insane is not good. i will mention in Insane diff modding. ekhkh
  4. you overused Finish hitsound. they are too loud. do not overuse Finish, just use when you hear special sounds. it's an alternating clap and finish. should be fine for now, if i get any more comments ill change it
[Easy]

  1. AR +1. too low for me vision. done
  2. 00:27:029 (1) - why New Combo here. fixed
  3. 00:52:804 - unnecessary break time. just map here please. done
  4. 01:04:635 (3,1) - please follow distance that you used default in Easy diff. ds is at 9, i dont see the problem :L
  5. 01:05:058 (1) - remove New Combo here and add New Combo 01:05:903 (2) - here. 01:07:593 (1) - remove also. keep your work. done
  6. 01:16:043 (1) - here New Combo too.
done
seem good

[Normal]

  1. the beat density is horrible. you prefer to Easy diff. be honest, this map is overmapped right. the rhythm is too subjective like Insane and Hard. and some distance is not fit like 00:52:381 (3,4) - this. it has already not Normal diff.
    in a result. you should (maybe must) adjust your map's rhythm to be simple. and unify distance except special case.
i am going to remap this entire diff

[Insane]

  1. this diff too overmapped. inb4, the rambling patterns are not good. in example, the suddenly slow sliders without any warning. they are very horrible. the biggest problem is that your map has many inconsistent patterns. you should (must) remap this more easier than current. yea, it's not in Rank Criteria but, it's not acceptable for rank. well.. let me just notice.
  2. 00:05:057 (1,2,3,1) - stack pattern like this so bad. fixed
  3. 00:10:128 (3) - really not good. really. this didn't notice like as use New Combo. players can read a little bit faster to faster and slower to slower patterns from by New Combo. but in this case... people can't. in fact, you can do it like 00:31:255 (1) - this. i might replace the sliders like this as it's been brought up in several other mods. for now, nc
  4. 00:44:565 (1,2,3,4) - hm... this is kind of good idea. but expression is not good. because, that distance between (1) and (2) is too lower than (2), (3). anyway, that idea need too high mapping tech -sorry for that..- therefore try to make simple map first. i wanted to go for an easing feel, but fixed
  5. I can't mention more. i hope you can remap this diff.im going to look over a few more things and change them.


well... you need the mindset of caring for the players.
it's my result after view Insane diff.
Alright, thanks for the brutal honesty, in all seriousness, this is a good mod and I appreciate you bringing to attention the things that i really need to change.

Might be a while before the next update so nuked can do his mods and I can remap the normal.
Hi Midge
mod ready

[KKnya~ EZ]
00:06:748 - delete note and add LN up to 00:06:959
00:17:734 - delete note and add LN up to 00:18:156
00:19:424 - delete note and add LN up to 00:19:846
00:21:114 - delete note and add LN up to 00:21:536
00:26:607 - why LN? delete LN and add note
00:50:691 - delete note and add LN up to 00:51:959

[Pewrakonya~ NM]
00:18:367 - add double note
00:30:410 - add note
00:30:621 - ^
00:30:832 - ^
00:31:043 - ^
00:59:142 - ^
00:59:353 - ^
00:59:565 - ^

[Ruminya~ MX]
00:02:417 - Suggesting : http://osu-ppy-sh.tvgratuite.org/ss/1596143
00:02:945 - delete

Good luck
From my Q ~
[General]
-Shouldn't you add ''UTAU'' in the tages? Because Momone Momo is an UTAU ~ : /
[Easnya~]
-What, 1/8 for easy? o.o You monster LOL
00:06:748 (3) - Missing NC
00:12:663 (2) - Move to x:160 y:64
01:02:522 (1) - More curve.

Your map is good ~ @.@ GL with rank ~ :3

[Shana Lesus] wrote: 2z5fx

00:59:565 - ^

[Ruminya~ MX]
00:02:417 - Suggesting : http://osu-ppy-sh.tvgratuite.org/ss/1596143 dont have such specific beat ?
00:02:945 - delete there is a sound here too

Good luck
thanks for mod shana <3
Topic Starter

Lapis Aoki wrote: 3uyo

From my Q ~
[General]
-Shouldn't you add ''UTAU'' in the tages? Because Momone Momo is an UTAU ~ : / sure why not :^)
[Easnya~]
-What, 1/8 for easy? o.o You monster LOL ( ◜◡ ̅)
00:06:748 (3) - Missing NC mmmm fine imo
00:12:663 (2) - Move to x:160 y:64 done
01:02:522 (1) - More curve. mmmm done

Your map is good ~ @.@ GL with rank ~ :3
Thank you very much o/
Random #osumania mod \o/

[General]
  1. All diffs should have the redline on the same point, -12
  2. The difficulty gap between HD and MX is big, the MX is pretty much SC. I recommend getting a diff inbetween
[KKnya~ EZ]
  1. 01:02:522 (62522|5,63367|6,63367|4) - This pattern would be hard for newbies, a lot of work for one hand, what about this
  2. 01:32:945 (92945|0) - I'd end this slider at 01:33:790 because there's just silence after that
[Pewrakonya~ NM]
  1. Intro is mapped in all other diffs but not here, consistency would be nice
  2. 00:24:917 (24917|4,25058|3,25198|3) - This is the first 1/3 partof the diff and I think it should be more readable, for example like this
  3. The outro ends at a weird moment, I'd end it at 01:32:945 with one object because the fadeout makes it too quiet to use chords.
[Nessienya~ HD]
  1. 00:52:381 (52381|0,52381|6,52487|0,52487|6,52804|6,52804|0,52910|0,52910|6) - Those minijacks are a big difficulty spike for the map, there's two in a row and for the weakest fingers. Remove one or move one to other columns
  2. 01:03:368 - Those SV changes should be a bit weaker, hard to read on first play
[Ruminya~ 7K MX]
  1. 00:23:544 - Feels like there should be an object here for the vocals
  2. 00:30:093 - ^
  3. 00:35:480 - The "slam" doesn't fit here. Even though you don't hit all keys at once it still looks very heavy visually and they only belong in loud parts of the music.
  4. 00:56:185 - ^
  5. 01:13:931 - ^
  6. 01:18:157 - ^
  7. 01:32:945 (92945|2,92945|5,93157|3,93157|0,93368|4,93368|6,93368|1) - That outro doesn't fit, music gets quieter but you hit more and more objects. I'd just end it at 01:32:945

Tear wrote: 5326q

[Ruminya~ 7K MX]
  1. 00:23:544 - Feels like there should be an object here for the vocals you're right , added
  2. 00:30:093 - ^ ^
  3. 00:35:480 - The "slam" doesn't fit here. Even though you don't hit all keys at once it still looks very heavy visually and they only belong in loud parts of the music. its a 3 press and 3 release , so it doesnt really heavy imo . and the beat really quite strong there
  4. 00:56:185 - ^
  5. 01:13:931 - ^
  6. 01:18:157 - ^
    same as all ^
  7. 01:32:945 (92945|2,92945|5,93157|3,93157|0,93368|4,93368|6,93368|1) - That outro doesn't fit, music gets quieter but you hit more and more objects. I'd just end it at 01:32:945 ah yea, fixed i ended it at 01:32:945
thanks for mod Tear!
@Midge , fixe the tags for my current name www
updated diff : http://puu.sh/8IVdE.osu

[Shana Lesus] wrote: 2z5fx

[Pewrakonya~ NM]
00:18:367 - add double note Added 1 note at 6
00:30:410 - add note Added note and re-arranged
00:30:621 - ^ ^
00:30:832 - ^ ^
00:31:043 - ^ ^
00:59:142 - ^ Added 5
00:59:353 - ^ Added 1
00:59:565 - ^ Added 3

Tear wrote: 5326q

[General]
  1. All diffs should have the redline on the same point, -12
Done

[Pewrakonya~ NM]
  1. Intro is mapped in all other diffs but not here, consistency would be niceMapped
  2. 00:24:917 (24917|4,25058|3,25198|3) - This is the first 1/3 partof the diff and I think it should be more readable, for example like this
    Re-arranged
  3. The outro ends at a weird moment, I'd end it at 01:32:945 with one object because the fadeout makes it too quiet to use chords.
Removed and left with one note at column 6 at time 01:32:945
Thank you Shana and Tear for the mod \o/
Topic Starter
Updated~
Shana Lesus's mod

[Shana Lesus] wrote: 2z5fx

Hi Midge
mod ready

[KKnya~ EZ]
00:06:748 - delete note and add LN up to 00:06:959 It okay with me but I think new players don't like it
00:17:734 - delete note and add LN up to 00:18:156 Don't same sound
00:19:424 - delete note and add LN up to 00:19:846 ^
00:21:114 - delete note and add LN up to 00:21:536 Same sound, okay now
00:26:607 - why LN? delete LN and add note LN not serious needs had different sound like this, nyanyan voice
00:50:691 - delete note and add LN up to 00:51:959 Too hard for newplayers

Good luck

Tear's mod

Tear wrote: 5326q

Random #osumania mod \o/

[KKnya~ EZ]
  1. 01:02:522 (62522|5,63367|6,63367|4) - This pattern would be hard for newbies, a lot of work for one hand, what about this It fine, will fix when has another mod like this
  2. 01:32:945 (92945|0) - I'd end this slider at 01:33:790 because there's just silence after that It you hear once more time with 25% playback, You will rethink about that!
Thanks for modding, Shana Lesus and Tear! :3
Fixed
osu file format v12

[General]
AudioFilename: [SDVX II ] Nyan Cat [INF].mp3
AudioLeadIn: 0
PreviewTime: 42241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Nyanyanyanyanyanyanya!
TitleUnicode:Nyanyanyanyanyanyanya!
Artist:daniwellP feat. Momone Momo
ArtistUnicode:daniwellP feat. 桃音モモ
Creator:Midge
Version:KKnya~ EZ
Source:SOUND VOLTEX BOOTH II -infinite infection-
Tags:Rumia- NessieSP Murako Izuriha YunoFanatic Kuo Kyoka Nukedboom meow cat meme youtube remix TEK-A-RHYTHM utau
BeatmapID:415063
BeatmapSetID:165533

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"7f5eb44a9751a0cd44c5e75321f1b1cf.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 ()
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5058,422.535211267606,4,2,1,30,1,0


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109,192,76466,128,0,77734:0:0:0:0:
256,192,76888,1,0,0:0:0:0:
402,192,77311,1,0,0:0:0:0:
256,192,77734,1,0,0:0:0:0:
36,192,78156,1,0,0:0:0:0:
256,192,78579,1,0,0:0:0:0:
475,192,79001,1,0,0:0:0:0:
256,192,79424,1,0,0:0:0:0:
109,192,79424,1,0,0:0:0:0:
329,192,79846,1,0,0:0:0:0:
402,192,80269,128,0,80691:0:0:0:0:
182,192,80691,128,0,81114:0:0:0:0:
36,192,81114,1,0,0:0:0:0:
475,192,81536,1,0,0:0:0:0:
256,192,81959,128,0,82381:0:0:0:0:
109,192,82381,1,0,0:0:0:0:
402,192,82593,1,0,0:0:0:0:
256,192,82804,128,0,84494:0:0:0:0:
36,192,84494,1,0,0:0:0:0:
475,192,84917,128,0,85973:0:0:0:0:
256,192,85973,1,0,0:0:0:0:
36,192,86184,1,0,0:0:0:0:
256,192,86607,128,0,87874:0:0:0:0:
36,192,87874,1,0,0:0:0:0:
475,192,88086,1,0,0:0:0:0:
256,192,88297,128,0,88931:0:0:0:0:
36,192,89142,1,0,0:0:0:0:
256,192,89353,1,0,0:0:0:0:
36,192,89565,1,0,0:0:0:0:
475,192,89565,1,0,0:0:0:0:
182,192,89987,1,0,0:0:0:0:
329,192,90410,1,0,0:0:0:0:
475,192,90832,1,0,0:0:0:0:
256,192,91255,1,0,0:0:0:0:
402,192,91677,1,0,0:0:0:0:
109,192,92100,1,0,0:0:0:0:
256,192,92522,1,0,0:0:0:0:
36,192,92945,128,0,94635:0:0:0:0:

Tear wrote: 5326q

[Nessienya~ HD]
  1. 00:52:381 (52381|0,52381|6,52487|0,52487|6,52804|6,52804|0,52910|0,52910|6) - Those minijacks are a big difficulty spike for the map, there's two in a row and for the weakest fingers. Remove one or move one to other columns 
    hmm...ok  Does this make sense? http://puu.sh/8LC5z.png
  2. 01:03:368 - Those SV changes should be a bit weaker, hard to read on first playok change
thank you mod!
Topic Starter
Updated w/new normal. rip yuno2007
Maeglwn
yo m4m

finally getting around to this, might have to break it in parts cause busy today, but that's fine

[General]
  1. oh god the grid is so large why :(
  2. go check the letterbox in breaks option on a bunch of your diffs, doesn't seem like they're all consistent
[Easnya~]
  1. there's not a whole lot of consistency with sliders mainly in this diff. they all look different, lol. not a super bad thing, just something I noticed
  2. 00:20:269 (3,4,5,6) - this could be made a little bit more tidy distance snap wise and pattern wise. maybe closer to this? http://puu.sh/8RAam.jpg small thing, I know, but it's a little bit noticeable hehe
  3. 00:35:903 (2,3,4) - space these 3 out a bit, like this: http://puu.sh/8RABn.jpg
  4. 00:43:086 (2,4) - small little overlap here, just pull 4 to the side a little bit
  5. 01:04:635 (3,4) - small little spacing issue here, pull 4 away a little bit

    yea, really only small things lol
[Normanya~]
  1. your diff name is confusing. LOL
  2. 00:12:241 (1,2,3,4) - not really liking the backwards flow here. :( breaks away in a not so graceful fashion. maybe this? http://puu.sh/8RB2L.jpg just flip vertical and rearrange a bit. even flows into the next note nicely
  3. 00:19:424 (2,3) - blanket a bit off here :P and by a bit I mean a lot.. lol. just move 2 around a little bit till it fits in a bit better
  4. 00:23:649 (4,5,6,7) - may be too hard for a normal. guess this is debatable, you can probably keep it, but just for noting
  5. 00:42:663 (2,4) - overlap here? o.o
  6. 00:49:001 (1,2) - seems like a mad awkward pause, a slider from 1 to 2 might just be better. the distance between 1 and 2 is really weird with 5 being so close to 1
  7. 00:58:297 (4) - pretty sure this is unrankable. make it so the middle is able to be clearly seen, as it is it's really hard for players to notice which way the slider is supposed to be going.
  8. 01:28:719 (4) - this slider doesn't agree with being bent like that. :P make it a bit more 3-point like, I guess? as it is, that last anchor is making it look and play really weird
[Nukednya~'s Hard]
  1. you got a bunch of unsnapped objects dude. check your AI mod.
  2. quite a few blankets that look weird in the intro (not in the rest of the song oddly enough o.O) just look for those, I mentioned one
  3. there's also a ton of copy and paste.. it's a 1:30 map, come on dude :(
  4. 00:05:691 (2,3) - not so hot blanket here, kinda obviously off in this case.
  5. 00:14:776 (9,3) - messy overlap at the end of 3 with 9
  6. 00:55:128 (8,1) - messy overlap here again
  7. 00:58:297 (9,10,11) - weird flow here. maybe make 11 just a regular slider and not a repeat? counts for all other times like this
[Insanya~]
  1. this is definitely an extra diff. I'd consider making something easier than this for an insane, because the jump between hard and insane right now is MASSIVE :(
  2. 00:11:607 (4,1,2) - this part is a little hard to read. mostly 2. maybe make it more of a triangle looking shape?
  3. 00:37:170 (1,2) - this part also quite a bit hard to read. it might be better if the next slider after 2 was ctrl+g'd, honestly, would make this a bit easier to play
  4. 00:45:410 (5,1,2) - same thing as with at 11 seconds. flow is weird and a bit hard to read
    this is kinda hard for me to mod.. can't play it that well :( sorry might have to end the mod here
a pretty okay mapset. there's a few issues imo with the hard and insane, but it's a pretty okay mapset in general. good luck :3

EDIT: I almost forgot, you use a TON of finishes. like WAY too many. use whistle/clap instead
Topic Starter

Maeglwn wrote: 2hh4e

yo m4m

finally getting around to this, might have to break it in parts cause busy today, but that's fine

[General]
  1. oh god the grid is so large why :( WE DONT NEED NO GRIDSNAP
  2. go check the letterbox in breaks option on a bunch of your diffs, doesn't seem like they're all consistent wtf i did that last time
[Easnya~]
  1. there's not a whole lot of consistency with sliders mainly in this diff. they all look different, lol. not a super bad thing, just something I noticed
  2. 00:20:269 (3,4,5,6) - this could be made a little bit more tidy distance snap wise and pattern wise. maybe closer to this? http://puu.sh/8RAam.jpg small thing, I know, but it's a little bit noticeable hehe done, i freaking hate this spot
  3. 00:35:903 (2,3,4) - space these 3 out a bit, like this: http://puu.sh/8RABn.jpg done
  4. 00:43:086 (2,4) - small little overlap here, just pull 4 to the side a little bit hwat http://puu.sh/8RYeR.jpg
  5. 01:04:635 (3,4) - small little spacing issue here, pull 4 away a little bit done

    yea, really only small things lol
[Normanya~]
  1. your diff name is confusing. LOL eeehhh should be fine ;n;
  2. 00:12:241 (1,2,3,4) - not really liking the backwards flow here. :( breaks away in a not so graceful fashion. maybe this? http://puu.sh/8RB2L.jpg just flip vertical and rearrange a bit. even flows into the next note nicely mmmm we'll try it
  3. 00:19:424 (2,3) - blanket a bit off here :P and by a bit I mean a lot.. lol. just move 2 around a little bit till it fits in a bit better fixed a bit, didn't wanna be off of ds too much
  4. 00:23:649 (4,5,6,7) - may be too hard for a normal. guess this is debatable, you can probably keep it, but just for noting yea i thought about that, we'll see
  5. 00:42:663 (2,4) - overlap here? o.o on purpose :V
  6. 00:49:001 (1,2) - seems like a mad awkward pause, a slider from 1 to 2 might just be better. the distance between 1 and 2 is really weird with 5 being so close to 1 done
  7. 00:58:297 (4) - pretty sure this is unrankable. make it so the middle is able to be clearly seen, as it is it's really hard for players to notice which way the slider is supposed to be going. yea fixed, stupid slow sv making it hard to make fancy slider art
  8. 01:28:719 (4) - this slider doesn't agree with being bent like that. :P make it a bit more 3-point like, I guess? as it is, that last anchor is making it look and play really weird screw it, went with something normal ;n;
[Insanya~]
  1. this is definitely an extra diff. I'd consider making something easier than this for an insane, because the jump between hard and insane right now is MASSIVE :( hahahaha fuck it, ill get some gd. fml
  2. 00:11:607 (4,1,2) - this part is a little hard to read. mostly 2. maybe make it more of a triangle looking shape? mmmm we'll keep for now
  3. 00:37:170 (1,2) - this part also quite a bit hard to read. it might be better if the next slider after 2 was ctrl+g'd, honestly, would make this a bit easier to play nah, i have reoccuring parts like this, would be confusing if i ctrl+g'd
  4. 00:45:410 (5,1,2) - same thing as with at 11 seconds. flow is weird and a bit hard to read fixed ish
    this is kinda hard for me to mod.. can't play it that well :( sorry might have to end the mod here
a pretty okay mapset. there's a few issues imo with the hard and insane, but it's a pretty okay mapset in general. good luck :3

EDIT: I almost forgot, you use a TON of finishes. like WAY too many. use whistle/clap instead rehrgedk
Thanks for the m4m

also, fuck it, applied nuke's mods because rip
Topic Starter

wuzzat wrote: 44101w

MORE NYAN CATS OwO
here are my suggestions:

Nukednya~'s Hard done
  1. AR increase to 8 (just suggestion)
I hope this suggestions are usefull to you,overall the BM is fun to play ~ Nyan cat FTW

samplefish wrote: 3q3b6j

Hi! Here from m4m!

[Nukednya~'s Hard]
hp drain might be too hard for combo lengths. i would either -1 hp or make new combos every two white ticks. also im not too big of a fan of the ctrl-h ctrl-j to make the second half of the song.

00:07:804 (6) - fix stack done
00:28:086 (9) - maybe make this a copy of 00:26:818 (6) - mmm i like it like this
01:04:212 (5) - maybe move to http://puu.sh/8qfja.jpg for better flow done

all i got (isuckatmoddinginsanes), good luck with your map!

Julie wrote: s501v

[Nukednya~'s Hard]
00:09:917 - add a circle no for now
00:14:987 - ^ same situation but for a change could this 00:14:776 (9) into a s1/4 slider did 1/2 :V
00:19:107 and 00:19:212 - add circles done
00:24:283 - ^ no because of the muffled sound beginning
00:27:346 - ^ done
00:38:966 - ^ nah
00:52:276 - same sound as this 00:51:747 (11,12), I would move 00:51:959 (12) by one tick, and add a reverse on this one 00:51:747 (11) , since the this 00:51:536 (10) doesn't have the same sound as 00:51:747 (11,12) (Hope I'm not having a super crappy explanation here >,<!it's meant to be 1/3, but yea fixed
00:55:339 (9) - better blanket, use 00:55:128 (8) as reference done
01:02:100 (9) - better blanket, use 01:01:889 (8) as reference done
01:02:944 (2) - Since you have some note really close in your hard, this shouldn't cause much problem
And if you're not changing it, fix the blanket, use 01:02:733 (1) as reference uh, done?
01:08:015 (7) - better blanket, use 01:07:592 (5) as reference done

Yales wrote: 6j683v

Hey,

[Hard]
  1. 00:07:804 (6) - not perfect overlap done in above mod
  2. 00:10:128 (5) - NC done
  3. 00:11:184 (9) - Remove and make this slider 00:11:290 (10) - start at this point instead. It's just too hard for a hard, especially after a triple with quite a big spacing. done Try this
  4. 00:17:522 (8,9) - Same here, the idea is good though, but it's really hard i think and the flow is bad here. Same example as above, try this : done
  5. 00:25:973 (2,3,4,5) - The 4 notes stream feels weird imo. A triple might be better, or maybe 5. better fits the song imo :V
  6. 00:32:733 (2,3,4,5) - ^ fixed the section a bit
  7. 00:36:325 (1) - NC mmm fine imo
  8. 00:49:846 (5,6,7) - you must be sadic or something xD this is really hard too >< Like... your hand doesn't do a bad move for this pattern, but it's hard to read. tha hard player will be like "what the heck" fine for now
  9. 00:53:015 (2,3,4,5) - 4 notes weird nah
  10. 00:56:607 (4,5,6,7) - one more time ekhk
  11. 00:59:776 (2,3,4,5) - ^ ^
  12. 01:05:268 (9,10) - I pointed out those things earlier ye
  13. 01:11:606 (8,9) - ^
  14. 01:20:057 (2,3,4,5) - ^
  15. 01:26:817 (2,3,4,5) - ^

    Ok, this is a hard one lol. Your combo looks a bit too much sometimes. Try to add a few new combos maybe. That's all I can say I guess...

Good luck.

blackabyss wrote: 466t8

sorry for delay to mod your map uvu)/

[Hard]
  1. 00:05:903 (3) - imperfect blanket with slider 5 here - 00:07:170 done
  2. 00:10:128 (5) - this slider is too close i think with previous note. added a slider
  3. 00:21:114 (7) - ^ done
  4. 00:28:086 (9) - nazi mod, try to make blanket with slider number 8 like this? http://puu.sh/8ukzx.JPG done because brought up twice
  5. 00:49:846 (5,6,7) - try to make this slider like this? http://puu.sh/8ukZe.JPG and for pattern suggestion: http://puu.sh/8ul1Z.JPG fixed in my way
  6. 00:56:607 (4,5,6) - ^ ^
  7. 00:51:748 (10) - add repeat this slider for better flow. and remove this slider - 00:51:959 (11) nah
  8. 00:58:508 (10) - ^ nah
  9. 01:22:170 (9) - blanket isue, try like this? http://puu.sh/8ukzx.JPG done
  10. 01:26:922 (3) - Unsnapped note resnapped all of them
sorry for the poor mod, i think this map rhythm are good. Good luck \m/

Frostings wrote: 4k1l2i

M4M

[Hard]
00:05:691 (2,3) - blanket better (you only need one sliderpoint) done in above mod
00:13:508 (5,7) - also here. the editor makes pretty curves for you, so you only require one sliderpoint to make blankets perfect: http://puu.sh/8vkrz.jpg
there are actually some more, but won't mention all. You should be able to find them and make them neater done
rhythm is good

hope this helps~

Faan wrote: 725t55

hard
wtf curve sliders
01:27:874 (6,7) - you can make better symmetry than this surely. fine faanbuttz

K i b i y a - wrote: 282d1g

M4M

[Nukednya~'s Hard]
  1. DS seems to be the extremes.
  2. HR6 >HR5 (In my opinion) done if you meant hp :S

[Say for you]

  • WOW so great map !!
    i hope ranked it :)

    GL

MoodyRPG wrote: 5ay4u

Hey, m4m, only standard diffs :)

Nukednya~'s Hard
  • - 00:28:086 (9) - Try to stack this slider with (6) - 00:26:818 done
    - 00:55:128 (8) - Same, stack this note with (3) - 00:56:396 done
    - 01:21:536 (8) - Same done
That's all I got, good luck

Dark Fang wrote: 6k5l28

[Hard]

  1. I felt this map like light Insane. in fact, Hard diffs are didn't have many stream like this map. well.. i will mod but you certainly should reduce stream.
  2. 00:05:903 (3) - just follow osu! editor's clear slider system. it's so ugly done
  3. 00:08:015 (7) - seriously, many repeat sliders are not good except special case. i strongly disagree e that slider. others too. mmm i disagree
  4. 00:25:973 (2,3,4,5) - not good. too hard rhythm as use Hard. whatever, if it used in Insane diff, that is hard to read too. try to find other ways for more playable.^

Maeglwn wrote: 2hh4e

yo m4m

finally getting around to this, might have to break it in parts cause busy today, but that's fine

[Nukednya~'s Hard]
  1. you got a bunch of unsnapped objects dude. check your AI mod.
  2. quite a few blankets that look weird in the intro (not in the rest of the song oddly enough o.O) just look for those, I mentioned one
  3. there's also a ton of copy and paste.. it's a 1:30 map, come on dude :(
  4. 00:05:691 (2,3) - not so hot blanket here, kinda obviously off in this case. done
  5. 00:14:776 (9,3) - messy overlap at the end of 3 with 9 mmmm should be fine since it's not showing at the same time
  6. 00:55:128 (8,1) - messy overlap here again already done
  7. 00:58:297 (9,10,11) - weird flow here. maybe make 11 just a regular slider and not a repeat? counts for all other times like this nah
a pretty okay mapset. there's a few issues imo with the hard and insane, but it's a pretty okay mapset in general. good luck :3
that took too long, rip nukedboom2007
oh it's SDVX!

M4M as req~

General
  • How ing 7 colors as combo color? xD

Nukednya~'s Hard

Hitsounds
  • Whoa so many finishs!
  1. 00:42:663 - I think you missed a clap here.
Arrangement & Design
  1. 00:25:973 (2,3,4,5) - Even number stream..I suggest remove 00:26:184 (4) -,like what you did here: 00:32:734 (2,3,4) -
  2. 00:34:212 (7) - Avoid overlaps. My suggestion:
    Copy paste copy paste..

Insane

Hitsounds
  • Nothing I think..
Arrangement & Design
  • This diff fits music very much! But I'd want to say that your speed-changing sliders are quite hard to catch.What I can see is 3 main point:
  1. 00:25:339 (5) - You can avoid overlaps like this.I prefer to put this circle to 00:25:550 (1) - this place.
  2. 00:30:410 (1,2,3,4) - Try to use key combo like Ctrl+H or J to make a perfect symmetry.
  3. 00:42:241 (1,2) - Make it parallel plz :O

    Just 3 examples,but these small things are throughout your diff. I hope this could help you in making maps neatly :)
Hello, there are mods for your mania chart ^w^

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
Nessienya~ HD
Inside :3
HP rate -1 pls, it's not Insane diff

00:01:414 (1414|4) - I recommend you to move this note to 3rd column too coz you have the same sound here like for previous note

00:04:688 (4688|3) - misplaced note? it should be placed here 00:04:635 (or maybe I wrong)

00:05:586 - missed sound here, check it with lower playback and add one more note to 2nd column here to begin your stair pattern correctly

00:13:191 (13191|0,13403|0) - I suggest you to move these notes to 2nd and 1st columns accrordinglym it'll be well suitable with your pattern here

00:15:410 (15410|2) - there's no additional sound like previously, so you can remove this note

00:24:917 - here you need to use 1/6 divisor (or even 1/3) to place all notes correctly in this way

00:35:269 (35269|4) - you can move this note to 3rd column and perform nice transition between third and 2nd+4th column chords here

00:51:959 - here goes 1/3 notes too, so place them correctly

Ruminya~ MX
Inside :3
00:04:265 - how about adding one more note here? (in 1/16) it fits the song well coz according to the sound here goes triplet

00:15:621 (15621|5) - move this note to 4th column, it'll be more comfortable position for it to begin stair here

00:24:917 - here goes 1/3 divisor and like for previous diff notes should be placed in this way

00:30:832 (30832|3) - I recommend you to remove this note, it ruins your pattern here, opened chord+LNs is more suitable transition for this part without extra note

00:51:959 - nya~ 1/3 divisor again, make sure that you've mapped it correctly

01:03:156 (63156|0,63156|6) - four note chord? and without any strong beat or same sounds here...you need to remove at least one note or better both, it won't ruin your pattern

01:18:684 (78684|1,78684|5) - and again, there are no any strong sounds, it plays well without extra noting, so I recommend you to remove them

Hope this helps, nya~
Good luck :3/
i guess i will have to wait XD after the updated first,

after all you've jst got mod from a BAT XD


PM me later after the update ^^
ill mod it right away,
sometimes i didnt come here to check it XD
Sorry this took a while, hope thats ok. Testing takes time out of the week :/

so i honestly cant really suggesting changing anything about the Easy except for maybe a note right here 00:23:649 (3,1) - though i see why you wouldnt put one.


  • Normal
  1. maybe make some of these combos a bit prettier, like at parts like this 00:12:663 (2,3,4) - 00:17:734 (5,6,1) - just make it lead more into the next note maybe
  2. i honestly dont have many complaints about this either

    Hard
  3. even though you put a triplet for the beats, it might flow better if you put a note behind the first in the set 00:10:762 (2,3,4) -
  4. same thing here though put a note rather a tick after the set to have it lead in better 00:22:593 (2,3,4) -
  5. 00:24:917 (10) - this should be a longer slider, only because this part is 1/3 and not 1/4
  6. yu know 00:29:353 (2,3,4) -
  7. maybe one more repeat 00:31:677 (10) -
  8. maybe a note on the blue tick before this 00:36:325 (3) -
  9. possible note on blue tick before to keep it flowin 00:47:734 (7) -
  10. yu kno wut ima say 01:11:184 (5,6,7,8) -

    Insane
  11. finding things about this was a bit hard, its really nice imo
  12. i dunno if dis be rankable, probably though 00:37:170 (1) -
  13. there is a ton of overlay on notes, you might to tone up some of these points like this 00:58:297 (1,1) -
  14. 01:26:818 (1) - oh gosh....pls
  15. i can only think of how confusing this is going to be to play but i really do like it, sorry i couldnt really find much to say about it :/
Cant wait for rank <;

wtf......my list broke, but fixed

[Shi-Ra] wrote: 255sp

Hello, there are mods for your mania chart ^w^

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)

Ruminya~ MX
Inside :3
00:04:265 - how about adding one more note here? (in 1/16) it fits the song well coz according to the sound here goes triplet added

00:15:621 (15621|5) - move this note to 4th column, it'll be more comfortable position for it to begin stair here no

00:24:917 - here goes 1/3 divisor and like for previous diff notes should be placed in this way fff midge!

00:30:832 (30832|3) - I recommend you to remove this note, it ruins your pattern here, opened chord+LNs is more suitable transition for this part without extra note it suits the feeling and the beat is strong too , patterns follow song =/= song follow pattern

00:51:959 - nya~ 1/3 divisor again, make sure that you've mapped it correctly its not my fault #2

01:03:156 (63156|0,63156|6) - four note chord? and without any strong beat or same sounds here...you need to remove at least one note or better both, it won't ruin your pattern its supposed to be 1/8 stream oh god midge! its not my fault #3

01:18:684 (78684|1,78684|5) - and again, there are no any strong sounds, it plays well without extra noting, so I recommend you to remove them oh god midge!!!!!! its not my fault #4!!

Hope this helps, nya~
Good luck :3/
giving you .rar file so you wont mess with the snap again! http://puu.sh/9080u.rar

[Shi-Ra] wrote: 255sp

Shi-Ra's Pattern Review:[/color][/b]
(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
Nessienya~ HD
Inside :3
HP rate -1 pls, it's not Insane diff ok!

00:01:414 (1414|4) - I recommend you to move this note to 3rd column too coz you have the same sound here like for previous note moved

00:04:688 (4688|3) - misplaced note? it should be placed here 00:04:635 (or maybe I wrong) moved

00:05:586 - missed sound here, check it with lower playback and add one more note to 2nd column here to begin your stair pattern correctlyaddedmoved

00:13:191 (13191|0,13403|0) - I suggest you to move these notes to 2nd and 1st columns accrordinglym it'll be well suitable with your pattern herefixed

00:15:410 (15410|2) - there's no additional sound like previously, so you can remove this note ok removed

00:24:917 - here you need to use 1/6 divisor (or even 1/3) to place all notes correctly in this way
moved

00:35:269 (35269|4) - you can move this note to 3rd column and perform nice transition between third and 2nd+4th column chords here

00:51:959 - here goes 1/3 notes too, so place them correctlyfixed
thank you mod!
Topic Starter
Sorry guys, I'm out at fanime, and I won't be back until tomorrow night, so updates will have to wait until then.
Long overdue mod lol. Just insane diff

[General]
Add hatsune miku and vocaloid to tags?

[Insanya~]

Just suggestions, nice diff

00:05:691 (2) - I would have a change in direction here from the last slider to fit music better. Maybe something like this http://puu.sh/92qd5/ed3110378a.jpg
00:08:015 (6,7,8,1) - Increase ds on this stream. Should be moving fast here to fit music
00:08:860 (3) - Move closer to next stream and increase ds on the stream?
00:10:128 (1) - I think the problem with these type of sliders is that you have increased the sv to fit the sudden fastpaced sound, but the slider is shaped in a way that requires very little movement by the player.
I know that it is only for 1/4 and that means with slider leniency you don't have to move across the slider, but it should at least force you in one direction quickly
Maybe have something like this http://puu.sh/92rRT/2322b48e90.jpg
00:12:874 (3,4) - stream jump here to fit music better or at least a change in direction http://puu.sh/92suI/3675f254be.jpg
00:13:508 (1) - clean this up?
00:17:734 (7,8,1) - you can make this more interesting
00:30:410 (1) - Why no jump?
00:32:100 (1) - ^
00:43:508 (1) - ctrl + g
00:43:719 (2) - slider?
00:55:550 (1) - ctrl + g, make it something like this http://puu.sh/92tYb/e543b60b3e.jpg
01:11:818 (4,5,6,7) - increase ds. maybe something likehttp://puu.sh/92ugq/37c95f6594.jpg
Topic Starter

fanzhen0019 wrote: 2m374e

oh it's SDVX!

M4M as req~

General
  • How ing 7 colors as combo color? xD ill play around with this

Nukednya~'s Hard

Hitsounds
  • Whoa so many finishs! actually i used hitsound hopier to copy from insane :S
  1. 00:42:663 - I think you missed a clap here. whoops, thanks
Arrangement & Design
  1. 00:25:973 (2,3,4,5) - Even number stream..I suggest remove 00:26:184 (4) -,like what you did here: 00:32:734 (2,3,4) - done
  2. 00:34:212 (7) - Avoid overlaps. My suggestion: done
    Copy paste copy paste..

Insane

Hitsounds
  • Nothing I think..
Arrangement & Design
  • This diff fits music very much! But I'd want to say that your speed-changing sliders are quite hard to catch.What I can see is 3 main point:
  1. 00:25:339 (5) - You can avoid overlaps like this.I prefer to put this circle to 00:25:550 (1) - this place. mmm we'll try it
  2. 00:30:410 (1,2,3,4) - Try to use key combo like Ctrl+H or J to make a perfect symmetry. done
  3. 00:42:241 (1,2) - Make it parallel plz :O tidied up i think?

    Just 3 examples,but these small things are throughout your diff. I hope this could help you in making maps neatly :)

Squigly wrote: 5e6d1d

Sorry this took a while, hope thats ok. Testing takes time out of the week :/

so i honestly cant really suggesting changing anything about the Easy except for maybe a note right here 00:23:649 (3,1) - though i see why you wouldnt put one. yea, fine imo


  • Normal
  1. maybe make some of these combos a bit prettier, like at parts like this 00:12:663 (2,3,4) - 00:17:734 (5,6,1) - just make it lead more into the next note maybe done
  2. i honestly dont have many complaints about this either

    Hard
  3. even though you put a triplet for the beats, it might flow better if you put a note behind the first in the set 00:10:762 (2,3,4) - mmmm fine imo
  4. same thing here though put a note rather a tick after the set to have it lead in better 00:22:593 (2,3,4) - ^
  5. 00:24:917 (10) - this should be a longer slider, only because this part is 1/3 and not 1/4 done
  6. yu know 00:29:353 (2,3,4) - this makes sense, but keeping for now :S
  7. maybe one more repeat 00:31:677 (10) - done
  8. maybe a note on the blue tick before this 00:36:325 (3) - done for now
  9. possible note on blue tick before to keep it flowin 00:47:734 (7) - nah
  10. yu kno wut ima say 01:11:184 (5,6,7,8) - elkhhh

    Insane
  11. finding things about this was a bit hard, its really nice imo
  12. i dunno if dis be rankable, probably though 00:37:170 (1) - asked charles, he said it was rankable, but people don't like them :S
  13. there is a ton of overlay on notes, you might to tone up some of these points like this 00:58:297 (1,1) - fixed because it came up twice :S
  14. 01:26:818 (1) - oh gosh....pls keeping for now >.<
  15. i can only think of how confusing this is going to be to play but i really do like it, sorry i couldnt really find much to say about it :/
Cant wait for rank <; thanks :3

wtf......my list broke, but fixed

Seangole wrote: 62283h

Long overdue mod lol. Just insane diff

[General]
Add hatsune miku and vocaloid to tags?

[Insanya~]

Just suggestions, nice diff

00:05:691 (2) - I would have a change in direction here from the last slider to fit music better. Maybe something like this http://puu.sh/92qd5/ed3110378a.jpg mmm breaks flow imo
00:08:015 (6,7,8,1) - Increase ds on this stream. Should be moving fast here to fit music increased a bit
00:08:860 (3) - Move closer to next stream and increase ds on the stream? nah
00:10:128 (1) - I think the problem with these type of sliders is that you have increased the sv to fit the sudden fastpaced sound, but the slider is shaped in a way that requires very little movement by the player.
I know that it is only for 1/4 and that means with slider leniency you don't have to move across the slider, but it should at least force you in one direction quickly
Maybe have something like this http://puu.sh/92rRT/2322b48e90.jpg mmm i'm gonna try this
00:12:874 (3,4) - stream jump here to fit music better or at least a change in direction http://puu.sh/92suI/3675f254be.jpg nah
00:13:508 (1) - clean this up? changed :L
00:17:734 (7,8,1) - you can make this more interesting yes but i am bad
00:30:410 (1) - Why no jump? why jump?
00:32:100 (1) - ^
00:43:508 (1) - ctrl + g done
00:43:719 (2) - slider? nah
00:55:550 (1) - ctrl + g, make it something like this http://puu.sh/92tYb/e543b60b3e.jpg changed
01:11:818 (4,5,6,7) - increase ds. maybe something likehttp://puu.sh/92ugq/37c95f6594.jpg keeping for now, i'd have to change the flow after that ;n;
Thanks for mods, aaaaand updated
Request Mod from Lightning Speed Mania Modding

osuu~ :)

Column |1-7|

Full Mod Inside
[General]
GOD XD
in Ruminya~ MX mania, u enable all 100% soft normal hitsound
PLEASE~~ use this instead >>> http://puu.sh/96MG3/e6e90bb8b0.wav
put it inside your song folder, done ^^
muchhhhhh more better nyaaa~

also if its too loud, try to reduce the volume into 70% or one tht suits u ^^
Some suggestion...

00:02:417 - and 00:02:839 - for example u might dont wnt to use this CUTE~ hitsound
so u can add whistle sound on it, or others?
but i think the sound is all good if u use my hitsound XD

//note tht this hitsound can be used in standard too if u are bored with normalsoft hitsound


//
( this applies to all higher DIF as well as easier one.... )
00:14:353 - to 00:14:565 -
check 1/8 between them at 25%, yup tht makes 5 notes for tht sound
u can make stairs on it, pls do so ON higher dif,
fits much better.... AND 1 LN on easier dif
//


[Ruminya~ MX]


00:31:360 - from here isnt it better to make half and half stairs?

00:45:515 (45515|4,45515|2) - trust me, its better to move the 3 to previous yellow line at 3 , and 5 at next yellow line at 5
00:54:494 - ^ , or make LN for variation
01:05:903 - ^ stairs is better for this one
01:08:438 - ^

XD i wont mention this again, if u apply it, its better to apply to all of the rest

01:15:198 - convert some notes into LN here? or add 1 LN(u might wnt to move some notes ahead tht blocks the way XD)

01:03:367 - from here try to reduce the notes and LN because of the sounds.

thts all, ^^
its your mapping style, i wont interfere too much on it...
overall, no problem... really...


[Nessienya~ HD]
00:28:508 - add 1 LN here

01:08:438 - convert the notes into LN or add 1 LN

01:26:396 - ^

[Pewrakonya~ NM]
Reduce the HD into 6(recommended)

00:49:424 (49424|3,49635|2) - move them 1 column to the left
01:00:410 (60410|4) - to 4
01:15:198 - turns the notes into LN or add 1 LN

[KKnya~ EZ]
00:14:353 (14353|0) - end this LN at 00:14:776 -

Nyaa~ thts all, the amount of the notes and pattern is already great...
i wont interfere with it too much, its forbidden for us XD

Good luck nya~


BTW
BTW... DONT REMOVE the lyrics on description page...!! XD
pls set it back.... its hilarious
Hi! Time to complete the M4M (And really sorry for the huge delay).. Btw, this song is so annoying D: (i'll mod only standard diffs. sorry :/)

[General]

  1. Timing: A little thing about the timing, I'd use -12 in all difficulties, because some difficulties starts since the intro, and looks weird having the offset after the beginning of the map. Anyway, you don't need to re-snap nothing, is just a simple suggestion :P.
  2. I personally dislike the finishes spam that you did in all difficulties, sounds bad sometimes, I think you should use Whistles instead of a lot of finishes to provide a better sound, anyway is up to you.
    In addition, I find your hitsounding really simple, I think you can experiment a bit more in this song.
[Easnya~]

  1. 00:16:466 (2) - Looks better if you center this note.
  2. 00:18:579 (1,2) - Aesthetically, those sliders look pretty bad in my opinion, they are too much curved, if you make them less curved, I think they will look much better. If you want an idea, you can do something like this
    Screenshoot + Code

    400,48,18579,6,0,P|350:52|311:82,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
    252,152,19424,2,0,P|211:180|162:181,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
  3. 00:23:227 (2) - As I suggested you in the first line in this difficulty, I personally think you could center this, it'll look better definetly.
  4. 00:29:565 (2) - This Slider looks really bad if you ask me, due to the exaggerated curve, I think you should do something like this
  5. 00:30:832 (4,5) - Fix the spacing between these objects, actually is big comparing with the spacing that you used in the rest of the map.
  6. 00:37:170 (4,5) - (^)
  7. 00:40:550 (3,4) - This slider (3) looks horrible (sorry, but it is the truth), in addition the flow between these object is weird. I made something to don't touch your pattern really much, you can make something like this (I've fixed the pattern (3,4,1,2)
    Screenshoot + Code

    218,230,40550,2,0,B|191:287|143:267|134:255|127:294|124:305|113:303|27:257,1,200,4|4,0:0|0:0,0:0:0:0:
    97,193,41818,2,0,L|41:186,2,50,8|0|4,0:0|0:0|0:0,0:0:0:0:
    175,149,42663,5,8,0:0:0:0:
    243,90,43086,2,0,P|173:59|123:75,2,99.9999999999999,4|8|4,0:0|0:0|0:0,0:0:0:0:
  8. 00:44:776 (4) - Move this note around x:384 y:200 for a better flow in this pattern.
  9. 00:49:001 (1,2) - Same thing mentioned before, you could make these sliders less curved to make this pattern nicer than now
  10. 00:51:959 (6) - I don't recommend the 1/3 usage in Easy difficulties. Actually, the length of it is similar as a 1/2 Slider length, and this can make confusion in new players, to follow the next object. Actually, I recommend you to do a simple 1/1 Slider, starting on 00:51:959 - and finishing in 00:52:381 - because it'll provide a better effect in this difficulty.
  11. 00:59:565 (1,2,3) - This pattern looks messy in my opinion, all objects are too close between them, and it can be really confusing to new players. Try to do something here, to avoid that pls.
- Rhythmically, the difficulty is so far ok, even though you've abused the usage of 1/1 patterns, anyway this is not that bad. But, the note placement is really messy in all the map, it has a lot of bad sliders, ugly overlaps, etc. I've given you some examples, but try to check the whole of the map to fix that kind of things, I'm sure you can make it better.

[Normanya~]

  1. 00:05:903 (2,3,4) - What about Ctrl+G in this pattern and do something like this for a better flow?
  2. 00:10:128 (4) - This slider looks bad, simplify this using a simple curved slider pls!
  3. 00:14:353 (5) - Hmm.. Maybe something like this
  4. 00:24:283 (7) - Actually this pattern is quite long for this difficulty, that's why I suggest you to remove this note, after all is not really necessary.
  5. 00:29:565 (2,4) - Would be better if you can improve this slider shape, looks wrong and ugly to me :/. Feel free to me if you want some suggestion/idea on how to change that :)
  6. 00:39:705 (2,3,4) - Try something like this for a better transition with the following pattern
  7. 00:40:550 (5) - This Slider shape could be improved in my opinion, If you want an idea, here you have one
  8. 00:42:663 (2,4) - Would be better if you can avoid this overlap, I can notice it during the gameplay and looks bad .
  9. 00:49:846 (2,3,4) - The flow in this pattern can be improved, try something like this please!
  10. 00:52:381 - 00:55:550 - This section sounds quite empty in of hitsounds, try to add some at least here.
  11. 00:59:142 - Is it me or are you missing a Finish here?
  12. 01:03:367 (3) - This Slider is not following the music really well. In my opinion, you should reduce this Slider in 1/1 and add a note in 01:04:212 -
  13. 01:18:579 (7) - Just a little thing, that you should consider here, this slider could be improved.
  14. 01:24:917 (5) - (^). Feel free to me here as well, if you want to know my ideas :P
- Looks better than Easy, but still some sliders can look much better, and in some parts the flow can be better as well. I tried to point out those things in my mod, still try to recheck the difficulty by yourself.

[Nukednya~'s Hard]

  1. 00:11:184 (5,1) - Well, this pattern is pretty confusing if you ask me, I think players will expect the end of this slider closer than the next slider (1) and not as you've done here (further than the next slider). I personally think a Ctrl+G will fix this issue, because I think a jumpy pattern between (4,5) is easier to read.
  2. 00:17:734 (10) - This slider has too many repetitions, and could be confusing (or boring) to some players. I recommend you to use 2 sliders with the same number of repetitions instead of the current pattern.
  3. 00:18:579 (1,2) - This jump is just useless here, and plays bad. To fix that, remove the repetition from this Slider and add a single note (in 00:19:001 -) around x:292 y:4
  4. 00:20:691 (8,9) - You should reduce the spacing between these objects, actually this pattern plays weird to me.
  5. 00:23:015 (5,6) - Same thing stated in the first line in this difficulty, goes for this line, I think you could fix that with a ctrl+g or something but would be better if you don't leave this as it is.
  6. 00:33:367 (5,6) - The spacing here is confusing :/.. Because a lot of 1/2 patterns look like this, and this pattern is in 1/4! D:. Make sure to fix that pls (and check the whole of the map, is not the only that I've seen, but I don't feel mentioning all of them).
  7. 00:47:417 (5) - Remove this note please because there is no sound in this place.
  8. 00:49:846 (5,6,7) - This jump is quite excesive for this difficulty. I highly suggest you to reduce it!
  9. 00:58:719 (4,1) - Ctrl+G in (4) pls, as I said before (in the first line for example).
  10. 01:04:001 (4) - Use a single note in 01:04:001 - instead of this 1/4 slider pls. There is no sound over the blue tick, so this sound just unnecesary.
  11. 01:29:353 (x) - Hmm.. Add a note here (? Sounds good imo.
- Well structured, but is quite confusing sometimes due to this weird spacing and those kick slider with tones of repetitions. I think fixing the things I've mentioned in my mod, this diff. will become better (I hope so).

[Insanya~]

• Actually this difficulty is too difficult to be handled by me in of gameplay, that's why I've asked to some players for a opinion in this aspect. Actually, they agreed the difficulty is challenging but predictable still, some of them think you overuse the slider speed changes, I'll focus on that sometimes and in some other aspects ofc :P

  1. 00:05:057 (1,2,3) - Try to start the map in other way, actually this flow weird to me, so I think if you do something like I'll show you in my screenshoot will provide a better flow to the following pattern.
    Screenshoot + Code

    139,354,5057,5,0,0:0:0:0:
    150,323,5163,1,0,0:0:0:0:
    148,288,5269,1,0,0:0:0:0:
  2. 00:06:325 (5,6) - Would be better if you reduce a bit the jump between these objects, actually is too high comparing it with the previous and next objects. Maybe an equal spacing between (5,6,7) would make this better, so, try placing (6) around x:468 y:224
  3. 00:14:565 (1,1,1,1) - When I see this with the testplayers, I see that they didn't move the cursor really comfortable due to the low Slider speed, and the spacing that you've used. I recommend you to increase a bit the slider speed here (at least into 0.75x) and reduce a bit the spacing between these objects.
  4. 00:16:255 (1) - Hmm.. You can maybe fix this Slider shape, because looks pretty bad actually :(. In addition, you overused with the slider speed change and with this jump, I see it is causing trouble on players. Would be better if you reduce the slider speed and/or the jump a bit.
  5. 00:17:734 (7) - Hmm.. Add a New combo due to the Slider speed change (?
  6. 00:27:029 (1,1,2,3,1,2,3,1,2) - This pattern overlaps the next one and make this pattern weird to play, I tried different things, but I couldn't make a better pattern, but try to fix this by yourself cuz is your map :P
  7. 00:28:508 (1,2) - The jump between these object is really high and plays bad. Try reducing it, at least a bit pls.
  8. 00:35:903 (1) - Comparing with the previous part, this slider speed redution is really sudden, consider at least increasing it into 0.80x to make this more enjoyable.
  9. 00:50:691 (1,2) - Move these notes around x:144 y:16, this plays better than this high jump and this sudden stack, believe me.
  10. 00:55:550 (1,2) - Uff.. This was too sudden as well. Reduce the Slider speed and this jump pls!
  11. 00:58:297 (1) - You've reduced the music too much comparing with the density of the map. As I told you before, make sure to increase it around 0.85 - 1.0x
  12. 01:00:410 (1,2,3,4) - What ing a pattern like this one. Aesthetically looks better imo and plays well too.
  13. 01:01:677 (1) - I didn't catch this Slider speed change, the music goes in a similar pitch D:! Increase the Slider velocity here pls!
  14. 01:04:001 (1,2,1,2,3,4) - Hmm.. This pattern is too much overlapped :/, I'm not really motivated right now but maybe you can fix this up by yourself
  15. 01:07:170 (1) - Please! Use at least 0.80x here (in slider velocity ofc), previous patterns go too fast, and you've used 0.50x here.. Don't you think is too sudden this?
  16. 01:21:959 (1,2,3,4,5) - Why 0.5x in this section when the density in the song is the same? Use 1.0x here please!
  17. 01:24:917 (1,2,3,4,5,1,2,1,2,1,2) - I highly suggest you to avoid that. You've used a lot of Slider speed changes here and this is really unpredictable at the time to play the map, I know you can find a better variation here.
- Uff.. This diff. took me a lot of time :/, still has a big room for improvements, still, if I see testplayers opinions, this difficulty is not that bad, just need more opinions and mod. Go for them!

Well, I wanted to mod all difficulties, but actually this song is really annoying to me and actually I lost too much time modding your standard difficulties.
A general opinion, I think all of them need more work and mods before to be consider ''ready for rank'', and the difficulty spread is poor too, so, make sure to work in all the points that I gave you!
Oh.. I almost forgot a tiny tip xD, try to use Grid Snap 4, it'll help you to make nicer patterns!


That's all from me!
I hope this helps you to make all difficulties better! :)
Best of luck on your map!
Rip oops double post

lordraika wrote: 615g4c

Request Mod from Lightning Speed Mania Modding

osuu~ :)

Column |1-7|


[Pewrakonya~ NM]
Reduce the HD into 6(recommended)Maybe if someone else also think so too in another mod

00:49:424 (49424|3,49635|2) - move them 1 column to the left Done
01:00:410 (60410|4) - to 4 Moved to 2 instead
01:15:198 - turns the notes into LN or add 1 LN Turned and rearranged
Ty for the modnyaaaaaa :3


http://puu.sh/9d3zQ/bc68b39642.osu
MidgET MidgET midgET ^^^^^^^^^
Topic Starter
Alright, here we go...

mancuso_JM_ wrote: tr7

Hi! Time to complete the M4M (And really sorry for the huge delay).. Btw, this song is so annoying D: (i'll mod only standard diffs. sorry :/) it's completely understandable. i really do truly hate this song, but im too far into the mods, i can't turn back D:

[General]

  1. Timing: A little thing about the timing, I'd use -12 in all difficulties, because some difficulties starts since the intro, and looks weird having the offset after the beginning of the map. Anyway, you don't need to re-snap nothing, is just a simple suggestion :P.
  2. I personally dislike the finishes spam that you did in all difficulties, sounds bad sometimes, I think you should use Whistles instead of a lot of finishes to provide a better sound, anyway is up to you.
    In addition, I find your hitsounding really simple, I think you can experiment a bit more in this song.
all should be fine imo, sorry

[Easnya~]

  1. 00:16:466 (2) - Looks better if you center this note. fixed a little
  2. 00:18:579 (1,2) - Aesthetically, those sliders look pretty bad in my opinion, they are too much curved, if you make them less curved, I think they will look much better. If you want an idea, you can do something like this mmm unchanged, i wanna keep the blanket here
    Screenshoot + Code

    400,48,18579,6,0,P|350:52|311:82,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
    252,152,19424,2,0,P|211:180|162:181,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
  3. 00:23:227 (2) - As I suggested you in the first line in this difficulty, I personally think you could center this, it'll look better definetly. center? is it not cenetered enough? :S
  4. 00:29:565 (2) - This Slider looks really bad if you ask me, due to the exaggerated curve, I think you should do something like this done
  5. 00:30:832 (4,5) - Fix the spacing between these objects, actually is big comparing with the spacing that you used in the rest of the map. done
  6. 00:37:170 (4,5) - (^) done
  7. 00:40:550 (3,4) - This slider (3) looks horrible (sorry, but it is the truth), in addition the flow between these object is weird. I made something to don't touch your pattern really much, you can make something like this (I've fixed the pattern (3,4,1,2) done
    Screenshoot + Code

    218,230,40550,2,0,B|191:287|143:267|134:255|127:294|124:305|113:303|27:257,1,200,4|4,0:0|0:0,0:0:0:0:
    97,193,41818,2,0,L|41:186,2,50,8|0|4,0:0|0:0|0:0,0:0:0:0:
    175,149,42663,5,8,0:0:0:0:
    243,90,43086,2,0,P|173:59|123:75,2,99.9999999999999,4|8|4,0:0|0:0|0:0,0:0:0:0:
  8. 00:44:776 (4) - Move this note around x:384 y:200 for a better flow in this pattern. done differently :L
  9. 00:49:001 (1,2) - Same thing mentioned before, you could make these sliders less curved to make this pattern nicer than now im going to keep like this because the sliders flow directly into the next note
  10. 00:51:959 (6) - I don't recommend the 1/3 usage in Easy difficulties. Actually, the length of it is similar as a 1/2 Slider length, and this can make confusion in new players, to follow the next object. Actually, I recommend you to do a simple 1/1 Slider, starting on 00:51:959 - and finishing in 00:52:381 - because it'll provide a better effect in this difficulty. done
  11. 00:59:565 (1,2,3) - This pattern looks messy in my opinion, all objects are too close between them, and it can be really confusing to new players. Try to do something here, to avoid that pls. mmm keeping for now
- Rhythmically, the difficulty is so far ok, even though you've abused the usage of 1/1 patterns, anyway this is not that bad. But, the note placement is really messy in all the map, it has a lot of bad sliders, ugly overlaps, etc. I've given you some examples, but try to check the whole of the map to fix that kind of things, I'm sure you can make it better.

[Normanya~]

  1. 00:05:903 (2,3,4) - What about Ctrl+G in this pattern and do something like this for a better flow?done
  2. 00:10:128 (4) - This slider looks bad, simplify this using a simple curved slider pls! cleaned it up a little, but i want to keep that general shape
  3. 00:14:353 (5) - Hmm.. Maybe something like this done
  4. 00:24:283 (7) - Actually this pattern is quite long for this difficulty, that's why I suggest you to remove this note, after all is not really necessary. done
  5. 00:29:565 (2,4) - Would be better if you can improve this slider shape, looks wrong and ugly to me :/. Feel free to me if you want some suggestion/idea on how to change that :) fixed a little
  6. 00:39:705 (2,3,4) - Try something like this for a better transition with the following pattern done
  7. 00:40:550 (5) - This Slider shape could be improved in my opinion, If you want an idea, here you have one done
  8. 00:42:663 (2,4) - Would be better if you can avoid this overlap, I can notice it during the gameplay and looks bad . keeping for now, it's directly under the other slider so i think it's ok
  9. 00:49:846 (2,3,4) - The flow in this pattern can be improved, try something like this please! done
  10. 00:52:381 - 00:55:550 - This section sounds quite empty in of hitsounds, try to add some at least here. done
  11. 00:59:142 - Is it me or are you missing a Finish here? done
  12. 01:03:367 (3) - This Slider is not following the music really well. In my opinion, you should reduce this Slider in 1/1 and add a note in 01:04:212 - mmm fine imo
  13. 01:18:579 (7) - Just a little thing, that you should consider here, this slider could be improved. done
  14. 01:24:917 (5) - (^). Feel free to me here as well, if you want to know my ideas :P eeehh improved a little
- Looks better than Easy, but still some sliders can look much better, and in some parts the flow can be better as well. I tried to point out those things in my mod, still try to recheck the difficulty by yourself.

[Nukednya~'s Hard]

  1. 00:11:184 (5,1) - Well, this pattern is pretty confusing if you ask me, I think players will expect the end of this slider closer than the next slider (1) and not as you've done here (further than the next slider). I personally think a Ctrl+G will fix this issue, because I think a jumpy pattern between (4,5) is easier to read. done
  2. 00:17:734 (10) - This slider has too many repetitions, and could be confusing (or boring) to some players. I recommend you to use 2 sliders with the same number of repetitions instead of the current pattern. done
  3. 00:18:579 (1,2) - This jump is just useless here, and plays bad. To fix that, remove the repetition from this Slider and add a single note (in 00:19:001 -) around x:292 y:4 done
  4. 00:20:691 (8,9) - You should reduce the spacing between these objects, actually this pattern plays weird to me. changed the pattern
  5. 00:23:015 (5,6) - Same thing stated in the first line in this difficulty, goes for this line, I think you could fix that with a ctrl+g or something but would be better if you don't leave this as it is. done
  6. 00:33:367 (5,6) - The spacing here is confusing :/.. Because a lot of 1/2 patterns look like this, and this pattern is in 1/4! D:. Make sure to fix that pls (and check the whole of the map, is not the only that I've seen, but I don't feel mentioning all of them). did something
  7. 00:47:417 (5) - Remove this note please because there is no sound in this place. done
  8. 00:49:846 (5,6,7) - This jump is quite excesive for this difficulty. I highly suggest you to reduce it! mmm i think hard players can understand kick sliders
  9. 00:58:719 (4,1) - Ctrl+G in (4) pls, as I said before (in the first line for example). done
  10. 01:04:001 (4) - Use a single note in 01:04:001 - instead of this 1/4 slider pls. There is no sound over the blue tick, so this sound just unnecesary. done
  11. 01:29:353 (x) - Hmm.. Add a note here (? Sounds good imo.done
- Well structured, but is quite confusing sometimes due to this weird spacing and those kick slider with tones of repetitions. I think fixing the things I've mentioned in my mod, this diff. will become better (I hope so).

[Insanya~]

• Actually this difficulty is too difficult to be handled by me in of gameplay, that's why I've asked to some players for a opinion in this aspect. Actually, they agreed the difficulty is challenging but predictable still, some of them think you overuse the slider speed changes, I'll focus on that sometimes and in some other aspects ofc :P

  1. 00:05:057 (1,2,3) - Try to start the map in other way, actually this flow weird to me, so I think if you do something like I'll show you in my screenshoot will provide a better flow to the following pattern. keeping for now, will change with more comments
    Screenshoot + Code

    139,354,5057,5,0,0:0:0:0:
    150,323,5163,1,0,0:0:0:0:
    148,288,5269,1,0,0:0:0:0:
  2. 00:06:325 (5,6) - Would be better if you reduce a bit the jump between these objects, actually is too high comparing it with the previous and next objects. Maybe an equal spacing between (5,6,7) would make this better, so, try placing (6) around x:468 y:224 im trying to have it "ease" out, the ds increases with each slider
  3. 00:14:565 (1,1,1,1) - When I see this with the testplayers, I see that they didn't move the cursor really comfortable due to the low Slider speed, and the spacing that you've used. I recommend you to increase a bit the slider speed here (at least into 0.75x) and reduce a bit the spacing between these objects. done, not changing ds though :S
  4. 00:16:255 (1) - Hmm.. You can maybe fix this Slider shape, because looks pretty bad actually :(. In addition, you overused with the slider speed change and with this jump, I see it is causing trouble on players. Would be better if you reduce the slider speed and/or the jump a bit. did something
  5. 00:17:734 (7) - Hmm.. Add a New combo due to the Slider speed change (? done
  6. 00:27:029 (1,1,2,3,1,2,3,1,2) - This pattern overlaps the next one and make this pattern weird to play, I tried different things, but I couldn't make a better pattern, but try to fix this by yourself cuz is your map :P fine imo :S
  7. 00:28:508 (1,2) - The jump between these object is really high and plays bad. Try reducing it, at least a bit pls. done
  8. 00:35:903 (1) - Comparing with the previous part, this slider speed redution is really sudden, consider at least increasing it into 0.80x to make this more enjoyable. done
  9. 00:50:691 (1,2) - Move these notes around x:144 y:16, this plays better than this high jump and this sudden stack, believe me. done
  10. 00:55:550 (1,2) - Uff.. This was too sudden as well. Reduce the Slider speed and this jump pls! reduced sv but kept jump
  11. 00:58:297 (1) - You've reduced the music too much comparing with the density of the map. As I told you before, make sure to increase it around 0.85 - 1.0x fine imo
  12. 01:00:410 (1,2,3,4) - What ing a pattern like this one. Aesthetically looks better imo and plays well too. done
  13. 01:01:677 (1) - I didn't catch this Slider speed change, the music goes in a similar pitch D:! Increase the Slider velocity here pls! changed to .75, we'll see how that plays out :V
  14. 01:04:001 (1,2,1,2,3,4) - Hmm.. This pattern is too much overlapped :/, I'm not really motivated right now but maybe you can fix this up by yourself reduced the overlaps
  15. 01:07:170 (1) - Please! Use at least 0.80x here (in slider velocity ofc), previous patterns go too fast, and you've used 0.50x here.. Don't you think is too sudden this? done
  16. 01:21:959 (1,2,3,4,5) - Why 0.5x in this section when the density in the song is the same? Use 1.0x here please! done
  17. 01:24:917 (1,2,3,4,5,1,2,1,2,1,2) - I highly suggest you to avoid that. You've used a lot of Slider speed changes here and this is really unpredictable at the time to play the map, I know you can find a better variation here. fixed a bit
- Uff.. This diff. took me a lot of time :/, still has a big room for improvements, still, if I see testplayers opinions, this difficulty is not that bad, just need more opinions and mod. Go for them!

Well, I wanted to mod all difficulties, but actually this song is really annoying to me and actually I lost too much time modding your standard difficulties.
A general opinion, I think all of them need more work and mods before to be consider ''ready for rank'', and the difficulty spread is poor too, so, make sure to work in all the points that I gave you!
Oh.. I almost forgot a tiny tip xD, try to use Grid Snap 4, it'll help you to make nicer patterns!


That's all from me!
I hope this helps you to make all difficulties better! :)
Best of luck on your map!
Thanks T~T
hello~ m4m from #modreqs ;D (my bm http://osu-ppy-sh.tvgratuite.org/s/181634 )

normanya standard

move 00:46:043 (2) - so it doesnt overlap with 00:47:734 (4) - (or the other way around)
at 00:52:593 (1) - try something like this instead http://puu.sh/9ikpW/5f0e145a22.jpg
i realized theres no spinner throughout the song; try adding some

nukenya's hard

lower AR by 1 or 2
00:08:015 (7) - dont have so many repeats, try changing the slider length or figure something else out, the repeats dont seem to work very well in my opinion
the notes are really crowded here 00:17:522 (8) -
also crowded 00:51:536 (10) -


try to possibly change the combo colors for both difiiculty but its k if u remain with the default colors

hope that helped, gl with the map :3
NaxelCL
Nya from the team modding queue with Remillion Cross : t/211443


[KKnya~ EZ]

01:08:860 - changed to normal note ~ more fit with the song

Fine.


[Pewrakonya~ NM]
00:24:653 - add in 7 - like the pattern you used in 00:24:917
00:24:494 - move to 4 - if you used the suggestion , of i'm give , need to move to 4
01:20:269 - suggestion : https://osu-ppy-sh.tvgratuite.org/ss/1686366 ~ lol like this much , and the pattern if you used , very complicated to normal players.

Fine.


[Nessienya~ HD]
*Renamed to Nessienya~ HD+
00:07:593 ~ 00:07:910 - move all to one left column ~ hand balance
01:16:888 - suggestion : https://osu-ppy-sh.tvgratuite.org/ss/1686374 ~ more easy to play

Fine.



wow rumia~ diff is a very perfect , all maps of rumia~ perfect>w< , i'm get 92,56% lel



Go go go go for rank.!!!!!!!!!!!!!!!!!!!! , I'm shoot a star , good luck!

lordraika wrote: 615g4c

Request Mod from Lightning Speed Mania Modding

osuu~ :)

Column |1-7|

[box=Full Mod Inside][General]

[Ruminya~ MX]


00:31:360 - from here isnt it better to make half and half stairs? no

00:45:515 (45515|4,45515|2) - trust me, its better to move the 3 to previous yellow line at 3 , and 5 at next yellow line at 5
00:54:494 - ^ , or make LN for variation
01:05:903 - ^ stairs is better for this one
01:08:438 - ^
ah this was the snap error where all my 1/8 was messed up , i fixed already ;w;

XD i wont mention this again, if u apply it, its better to apply to all of the rest

01:15:198 - convert some notes into LN here? or add 1 LN(u might wnt to move some notes ahead tht blocks the way XD) i prefered the 1/8 streams

01:03:367 - from here try to reduce the notes and LN because of the sounds. i reduce the LN volume instead
thanks for mod!~
Topic Starter

konoshin69 wrote: 5e5l41

hello~ m4m from #modreqs ;D (my bm http://osu-ppy-sh.tvgratuite.org/s/181634 )

normanya standard

move 00:46:043 (2) - so it doesnt overlap with 00:47:734 (4) - (or the other way around)
at 00:52:593 (1) - try something like this instead http://puu.sh/9ikpW/5f0e145a22.jpg
i realized theres no spinner throughout the song; try adding some
eeehh, they're both fine imo

nukenya's hard

lower AR by 1 or 2
00:08:015 (7) - dont have so many repeats, try changing the slider length or figure something else out, the repeats dont seem to work very well in my opinion
the notes are really crowded here 00:17:522 (8) - fixed
also crowded 00:51:536 (10) - fixed


try to possibly change the combo colors for both difiiculty but its k if u remain with the default colors

hope that helped, gl with the map :3
Thanks for mod, I'll try to get on yours asap.

NaxelCL wrote: 6owb

[Nessienya~ HD]
*Renamed to Nessienya~ HD+
00:07:593 ~ 00:07:910 - move all to one left column ~ hand balancechanged
01:16:888 - suggestion : https://osu-ppy-sh.tvgratuite.org/ss/1686374 ~ more easy to play changed.nice idea

thank you mod!

lordraika wrote: 615g4c

Request Mod from Lightning Speed Mania Modding


Column |1-7|

Full Mod Inside
[General]






[Nessienya~ HD]
00:28:508 - add 1 LN herechanged

01:08:438 - convert the notes into LN or add 1 LN no :o

01:26:396 - ^ no
thank you mod!
Hi, from my queue here.

General 6t6a34

  1. First of all, you need to reduce your background size. It's currently 1.30 mb with a .png format. Convert it to a .jpg file and help reduce the size efficiently.
  2. Haha, would your Hard diff be more consistent with others if it's renamed to 'Nuked's Hardnya'?
  3. Better use custom combo colors to match the background color.
  4. I am doubtful about the song's title and artist. Is there an official source? Coz I can't find one on web orz... Instead, I find something from here, but none of them matches with your song.

Insane 4w3z3d

  1. For streams, I prefer using 'Convert this slider into stream' function to maintain a consistent spacing of streams, coz I saw many of them are on and off with much error, for example, 00:13:931 (3).
  2. 00:06:748 (7) - This is 1/8 snap instead of 1/12, 4 dings instead of 6.
  3. 00:14:353 (6) - ^
  4. 00:14:353 (6) - Does this beat sound heavy compared to other blue ticks? Add a circle here.
  5. 00:15:410 (2,4) - Stack these two, kinda obvious
  6. 00:19:001 (4,5,6,7) - It would be more consistent if you do a similar trick by using progressive spacing like 00:06:959 (1,2,3,4).
  7. 00:37:170 (1) - I don't know if this would violate this rule, try ask a BAT!
  8. 00:39:283 (1) - Is this anti-jump intentional? Spreading it apart from previous sliders seems more comfortable to me though it has NC as an indicator already.
  9. 00:39:494 (3) - mentioned above, 1/8 instead of 1/12, same applies on 00:43:508 (1) - 00:45:410 (5) - 00:54:494 (3) - 01:03:156 (2) - 01:05:903 (4) - 01:08:438 (1) - 01:15:198 (5) - 01:18:579 (5) -
  10. 00:55:550 (1) - wow, this slider's shape really bothers me lol
  11. 00:56:818 (4,6) - Why not making them parallel like 00:56:607 (3,5)? Look more neat and aesthetic imo.
  12. 00:58:297 (1) - ;w; Can I mention the shape of slider again?
  13. 01:00:832 (1,2,3,4) - Personally, I think sliders can be applied here instead of 00:59:987 (1,2,3,4), the feeling sounds more appropriate.
  14. 01:23:015 (1) - Like 00:37:170 (1).
  15. 01:25:339 (1,2,3,4) - Are these worthwhile to have some NCs for noticing players of SV changes?
  16. As for the hitsounds, where is S:C1? Or its just simply default sample?
  17. 01:25:339 (1) - Remove the finish on tail.
  18. Last but not least, some personal comments on this diff. Anti-jumps make the arrangement crowding, for example, 00:22:170 (1,2,1,2,3,4,1,2,3) - 00:49:212 (1,2,1,2,3,4,5,6,7). Well, it's a feature of this diff, so just go ahead! Secondly, slider shapes are annoying, e.g. 00:27:029 (1). I strongly recommend you making them more beautiful by making good use of anchors.. ;_; Also, do not abuse usage of 1/12, all streams should be 1/8 snapped instead.

Hard 575l21

  1. Frankly speaking, this diff consists of many 1/4 jumps (00:20:691 (8,9)), some quartets like 00:53:015 (2,3,4,5). For this reason, the difficulty is kinda high imo. Consider reducing the star rating by using consistent spacing and decreasing numbers of harsh pattern like 00:38:015 (8,9,10,11,1). Usually, we can only find this kind of placements in Insane and we use reversed sliders instead in Hard.
  2. 00:20:691 (8,9) - DS is not consistent and it misleads players to hit it as 1/2 instead of 1/4 comparing to spacing of 00:20:480 (7,8). This error happens quite a number of times throughout the whole diff, for example, 00:23:015 (5,6) - 00:26:184 (4,5,6,7,8). Okay, I stop spamming you on this, you can check them yourself one by one.
  3. 00:40:128 (4,5,6) - With such short and different reversed sliders, it's very difficult for players to be aware of. Also, the stresses are on 00:40:550 and 00:40:973. My recommendation is to use slider heads on these stresses like this:
  4. 00:45:832 (2,3) - Improve this blanket a bit.
  5. 00:51:536 (10,11,12) - Kinda crowded and somehow difficult to read the reversed sign. Rotate it clockwise like this:
  6. 01:05:374 (11) - Drum stress on 01:05:480 but not on blue tick, change it in this way:
  7. 01:11:712 (9) - Similar to above, separate it into two reversed sliders with heads lying on white ticks at 01:11:818 and 01:12:241. Add a circle at 01:11:712 too.
  8. 01:29:565 (10) - You may want to NC here even it's the last note.
  9. Keep the clap pattern consistent, I saw you add claps sometimes on 2nd white tick only, sometimes only 4th, sometimes even both. Is there any implication behind?
  10. 00:18:579 (1) - finish on head?
  11. The song itself is monotonous and pattern of finishes and claps can be quite straightforward, like claps on 2nd and 4th white ticks, finishes on 1st tick. Take a look at Insane and you can find something useful!

Normal 6g3l6m

  1. 00:22:804 (2,3,4,5,6) - Quite harsh in normal in the sense that note density is too high. I suggest reducing it:
  2. 01:16:888 (3,4,5,6,7) - ^ Sacrifice some rhythm to make it easier, don't forget to NC on 01:19:424, for example:
  3. 01:26:184 (6) - NC here and remove that on 01:28:086 (1), coz what you did is NCing every two white ticks.
  4. Similar to Insane, there's large room for improvement of slider shape. Personally, I don't prefer shapes like 00:10:128 (4) and 00:35:903 (2). Something like 00:40:550 (5) is good, but there's still space to adjust positions of anchors to make it symmetric and tidy.

Easy 3c1s6b

  1. 00:27:874 (5,1) - Stack them perfectly.
  2. 00:51:959 (6) - Improve the flow by altering the direction of curvature:
  3. 01:29:565 (7) - You may want to NC here even it's the last note.

Good luck!
Topic Starter
Brb finals

NaxelCL wrote: 6owb

Nya from the team modding queue with Remillion Cross : t/211443


[KKnya~ EZ]

01:08:860 - changed to normal note ~ more fit with the song It fine, no thanks

Fine.


Go go go go for rank.!!!!!!!!!!!!!!!!!!!! , I'm shoot a star , good luck!
Thanks for modding, NaxelCL >w<
No changed!
Topic Starter

IamKwaN wrote: 551s4v

Hi, from my queue here.

General 6t6a34

  1. First of all, you need to reduce your background size. It's currently 1.30 mb with a .png format. Convert it to a .jpg file and help reduce the size efficiently. will do
  2. Haha, would your Hard diff be more consistent with others if it's renamed to 'Nuked's Hardnya'? nah, gd's have the nya in the name
  3. Better use custom combo colors to match the background color. will do
  4. I am doubtful about the song's title and artist. Is there an official source? Coz I can't find one on web orz... Instead, I find something from here, but none of them matches with your song. ive been told it's what i have, so no :S

Insane 4w3z3d

  1. For streams, I prefer using 'Convert this slider into stream' function to maintain a consistent spacing of streams, coz I saw many of them are on and off with much error, for example, 00:13:931 (3).
  2. 00:06:748 (7) - This is 1/8 snap instead of 1/12, 4 dings instead of 6.done
  3. 00:14:353 (6) - ^ done
  4. 00:14:353 (6) - Does this beat sound heavy compared to other blue ticks? Add a circle here. wha
  5. 00:15:410 (2,4) - Stack these two, kinda obvious done
  6. 00:19:001 (4,5,6,7) - It would be more consistent if you do a similar trick by using progressive spacing like 00:06:959 (1,2,3,4). fine as is
  7. 00:37:170 (1) - I don't know if this would violate this rule, try ask a BAT! asked a bat, they said it was ok
  8. 00:39:283 (1) - Is this anti-jump intentional? Spreading it apart from previous sliders seems more comfortable to me though it has NC as an indicator already. moved a little
  9. 00:39:494 (3) - mentioned above, 1/8 instead of 1/12, same applies on 00:43:508 (1) - 00:45:410 (5) - 00:54:494 (3) - 01:03:156 (2) - 01:05:903 (4) - 01:08:438 (1) - 01:15:198 (5) - 01:18:579 (5) - all fixed, thanks for finding these T~T
  10. 00:55:550 (1) - wow, this slider's shape really bothers me lol fixed, wanted to keep the curve to emphasize the sound though
  11. 00:56:818 (4,6) - Why not making them parallel like 00:56:607 (3,5)? Look more neat and aesthetic imo. points back to the initial circle
  12. 00:58:297 (1) - ;w; Can I mention the shape of slider again? fine imo
  13. 01:00:832 (1,2,3,4) - Personally, I think sliders can be applied here instead of 00:59:987 (1,2,3,4), the feeling sounds more appropriate.
  14. 01:23:015 (1) - Like 00:37:170 (1). nah
  15. 01:25:339 (1,2,3,4) - Are these worthwhile to have some NCs for noticing players of SV changes? done
  16. As for the hitsounds, where is S:C1? Or its just simply default sample? default lol
  17. 01:25:339 (1) - Remove the finish on tail.done
  18. Last but not least, some personal comments on this diff. Anti-jumps make the arrangement crowding, for example, 00:22:170 (1,2,1,2,3,4,1,2,3) - 00:49:212 (1,2,1,2,3,4,5,6,7). Well, it's a feature of this diff, so just go ahead! yea, these are fine :S
    Secondly, slider shapes are annoying, e.g. 00:27:029 (1). I strongly recommend you making them more beautiful by making good use of anchors.. ;_; Also, do not abuse usage of 1/12, all streams should be 1/8 snapped instead.
fixed ish

Hard 575l21

  1. Frankly speaking, this diff consists of many 1/4 jumps (00:20:691 (8,9)), some quartets like 00:53:015 (2,3,4,5). For this reason, the difficulty is kinda high imo. Consider reducing the star rating by using consistent spacing and decreasing numbers of harsh pattern like 00:38:015 (8,9,10,11,1). Usually, we can only find this kind of placements in Insane and we use reversed sliders instead in Hard. fixed
  2. 00:20:691 (8,9) - DS is not consistent and it misleads players to hit it as 1/2 instead of 1/4 comparing to spacing of 00:20:480 (7,8). This error happens quite a number of times throughout the whole diff, for example, 00:23:015 (5,6) - 00:26:184 (4,5,6,7,8). Okay, I stop spamming you on this, you can check them yourself one by one. yea ill run through this map
  3. 00:40:128 (4,5,6) - With such short and different reversed sliders, it's very difficult for players to be aware of. Also, the stresses are on 00:40:550 and 00:40:973. My recommendation is to use slider heads on these stresses like this:done
  4. 00:45:832 (2,3) - Improve this blanket a bit. done
  5. 00:51:536 (10,11,12) - Kinda crowded and somehow difficult to read the reversed sign. Rotate it clockwise like this: done, nice call
  6. 01:05:374 (11) - Drum stress on 01:05:480 but not on blue tick, change it in this way: done
  7. 01:11:712 (9) - Similar to above, separate it into two reversed sliders with heads lying on white ticks at 01:11:818 and 01:12:241. Add a circle at 01:11:712 too. done
  8. 01:29:565 (10) - You may want to NC here even it's the last note. nah, this is fine
  9. Keep the clap pattern consistent, I saw you add claps sometimes on 2nd white tick only, sometimes only 4th, sometimes even both. Is there any implication behind? i really wish i could see hitsounds :c
  10. 00:18:579 (1) - finish on head?
  11. The song itself is monotonous and pattern of finishes and claps can be quite straightforward, like claps on 2nd and 4th white ticks, finishes on 1st tick. Take a look at Insane and you can find something useful! hitsounds are simple because song is repetitive, but yea :S

Normal 6g3l6m

  1. 00:22:804 (2,3,4,5,6) - Quite harsh in normal in the sense that note density is too high. I suggest reducing it: eeehh fine imo
  2. 01:16:888 (3,4,5,6,7) - ^ Sacrifice some rhythm to make it easier, don't forget to NC on 01:19:424, for example: removed some notes
  3. 01:26:184 (6) - NC here and remove that on 01:28:086 (1), coz what you did is NCing every two white ticks. done
  4. Similar to Insane, there's large room for improvement of slider shape. Personally, I don't prefer shapes like 00:10:128 (4) and 00:35:903 (2). Something like 00:40:550 (5) is good, but there's still space to adjust positions of anchors to make it symmetric and tidy. fixed :S

Easy 3c1s6b

  1. 00:27:874 (5,1) - Stack them perfectly.done
  2. 00:51:959 (6) - Improve the flow by altering the direction of curvature: done
  3. 01:29:565 (7) - You may want to NC here even it's the last note. fine imo

Good luck!
Reeeaaally good mod, thanks!

NaxelCL wrote: 6owb

Nya from the team modding queue with Remillion Cross : t/211443



[Pewrakonya~ NM]
00:24:653 - add in 7 - like the pattern you used in 00:24:917 Added in 6
00:24:494 - move to 4 - if you used the suggestion , of i'm give , need to move to 4 Moved to 7 instead
01:20:269 - suggestion : https://osu-ppy-sh.tvgratuite.org/ss/1686366 ~ lol like this much , and the pattern if you used , very complicated to normal players.Added




Go go go go for rank.!!!!!!!!!!!!!!!!!!!! , I'm shoot a star , good luck!
Ty for the mod \o/
M4M as promised~

[Easnya~]
  1. 00:08:438 (1,2) - Blanket can be better !
  2. 00:09:283 (2,3,4,5) - Pretty confuse pattern for beginners !
  3. 00:10:128 (4,1) - Fix bad overlap or stack it !
  4. 00:11:818 (1,2) - You can blanket the tail of (1)
  5. 00:18:579 (1) - Less curv !
  6. 00:49:001 (1,2) - Same as above ! These sliders are bad and can be confusing for beginner !
  7. 00:49:001 (1,4) - You can stack it if you don't want to change the sliders !
  8. 00:52:804 (1) - Maybe blanket ?
  9. 00:55:762 (1) - Blanket please !
  10. 00:56:607 (3) - Fix the bad overlap !
  11. 01:03:790 (2) - Less curv !
  12. 01:07:593 (3,4,5,6) - Shape of parallelogramm can be improved !
  13. 01:29:565 (7) - I'd NC this !
[Normanya]
  1. 00:10:973 (6) - I don't know if this slider is rankable ! Make it simple !
  2. 00:15:198 (1,2,3) - Less curv !
  3. 00:17:734 (5) - Make a simple slider , I think it's unrankable !
  4. 00:18:579 (1) - Less curv please !
  5. 00:23:227 (3) - I'd Ctrl+h , then Ctrl+J , then Ctrl+G xD
  6. 00:24:494 (7) - Remove and put another slider !
  7. 00:31:255 (4,1,2) - Fix the bad overlap !
  8. 00:36:748 (3) - I'd blanket this !
  9. 00:42:241 (1) - Same as above !
  10. 00:42:663 (2,4) - Bad overlap !
  11. 00:45:621 (1,2) - You can blanket this !
  12. 00:47:734 (4) - Bad overlap !
  13. 00:50:691 (4) - Shape can be much better !
  14. 00:53:227 (3,4) - Stack then on (5) for make a triplet !
  15. 01:05:480 (7) - I'd reverse it !
  16. 01:18:579 (5) - Unrankable slider ! Remove !
  17. 01:24:917 (5) - Same as above !
  18. 01:27:452 (3) - Less curv please !
[Nukednya's~ Hard]
  1. 00:05:057 (1) - I'd blanket !
  2. 00:09:705 (4) - I'd reverse it ! Also , less curv !
  3. 00:15:198 (1,2,3) - I'd suggest you to curv those sliders for increase flow !
  4. 00:19:635 (5) - Remove and add 2 stacked notes for make a triplet !
  5. 00:58:297 (2,3,4) - These notes are too close ! Space them !
  6. 01:09:283 (1,2,3,4) - Same as beginning ! Curv some of those sliders !
  7. 01:27:874 (6) - New Combo !
  8. 01:28:719 (8) - Make it simple
Can't mod the Insane cause I'm so bad for modding this !
PRetty nice mapset but it still needs work ! Good luck =3
Source is SOUND VOLTEX BOOTH,not SOUND VOLTEX BOOTH II -infinite infection-
Topic Starter

Spy wrote: 21404s

Source is SOUND VOLTEX BOOTH,not SOUND VOLTEX BOOTH II -infinite infection-
Done :S

Secretpipe wrote: n6k

M4M as promised~

[Easnya~]
  1. 00:08:438 (1,2) - Blanket can be better ! eeehh blanket is fine
  2. 00:09:283 (2,3,4,5) - Pretty confuse pattern for beginners ! fine imo
  3. 00:10:128 (4,1) - Fix bad overlap or stack it ! circle is gone, so it should be fine
  4. 00:11:818 (1,2) - You can blanket the tail of (1) fixed
  5. 00:18:579 (1) - Less curv ! fixed
  6. 00:49:001 (1,2) - Same as above ! These sliders are bad and can be confusing for beginner ! fixed
  7. 00:49:001 (1,4) - You can stack it if you don't want to change the sliders ! eeeh, i already fixed it :S
  8. 00:52:804 (1) - Maybe blanket ? fixed
  9. 00:55:762 (1) - Blanket please ! fixed
  10. 00:56:607 (3) - Fix the bad overlap ! fixed
  11. 01:03:790 (2) - Less curv ! fixed
  12. 01:07:593 (3,4,5,6) - Shape of parallelogramm can be improved ! fixed?
  13. 01:29:565 (7) - I'd NC this ! ok fixed
[Normanya]
  1. 00:10:973 (6) - I don't know if this slider is rankable ! Make it simple ! it's fine
  2. 00:15:198 (1,2,3) - Less curv ! fixed
  3. 00:17:734 (5) - Make a simple slider , I think it's unrankable ! should be fine
  4. 00:18:579 (1) - Less curv please ! eehh i like this one
  5. 00:23:227 (3) - I'd Ctrl+h , then Ctrl+J , then Ctrl+G xD fixed
  6. 00:24:494 (7) - Remove and put another slider ! nah
  7. 00:31:255 (4,1,2) - Fix the bad overlap ! fixed
  8. 00:36:748 (3) - I'd blanket this ! nah, sticking with ds here
  9. 00:42:241 (1) - Same as above ! ^
  10. 00:42:663 (2,4) - Bad overlap ! i think it's ok
  11. 00:45:621 (1,2) - You can blanket this ! fine
  12. 00:47:734 (4) - Bad overlap !fine
  13. 00:50:691 (4) - Shape can be much better ! fixed?
  14. 00:53:227 (3,4) - Stack then on (5) for make a triplet ! nah
  15. 01:05:480 (7) - I'd reverse it ! fixed
  16. 01:18:579 (5) - Unrankable slider ! Remove ! is this unrankable? ill get more opinions
  17. 01:24:917 (5) - Same as above ! ^
  18. 01:27:452 (3) - Less curv please ! nah
[Nukednya's~ Hard]
  1. 00:05:057 (1) - I'd blanket ! it's fine
  2. 00:09:705 (4) - I'd reverse it ! Also , less curv ! fixed
  3. 00:15:198 (1,2,3) - I'd suggest you to curv those sliders for increase flow ! curved a little
  4. 00:19:635 (5) - Remove and add 2 stacked notes for make a triplet ! nah
  5. 00:58:297 (2,3,4) - These notes are too close ! Space them ! fixed
  6. 01:09:283 (1,2,3,4) - Same as beginning ! Curv some of those sliders ! fine imo
  7. 01:27:874 (6) - New Combo ! fixed
  8. 01:28:719 (8) - Make it simple fixed
Can't mod the Insane cause I'm so bad for modding this !
PRetty nice mapset but it still needs work ! Good luck =3
Thanks o/
I love this song !!!

Column:
1,2,3,4,5,6,7

[Exnya~]
00:14:565(1,2) - make this http://puu.sh/a6wcm/4849ab1278.PNG this is better
00:37:593(1) - Make this slider same shape as the 00:37:170(1) slider because the effect repeat it :)

[Ruminya~MX]
00:37:698 (37698|3) - remove no nyan sound lol

[Nessienya~HD]
00:15:198 (15198|1) - move it to 2
00:17:100 (17100|0,17205|6) - move first note to 1 and move second note to 7
00:37:698 (37698|0,37698|1) - i think this notes is early . remove it

That's all
Good luck getting this ranked :)
Topic Starter

arviejhay wrote: 373d6n

I love this song !!!

[Exnya~]
00:14:565(1,2) - make this http://puu.sh/a6wcm/4849ab1278.PNG this is better nah, fine atm
00:37:593(1) - Make this slider same shape as the 00:37:170(1) slider because the effect repeat it :) not quite :S

That's all
Good luck getting this ranked :)
Thanks for the mod, though, mate. ( ◜◡ ̅)
for m4m
[General]
  1. not KIAI TIME? I think in KIAI TIME had better.
[Easy]
  1. 00:21:114 (5) - move at x:136y:12
[Normal]
  1. 00:44:353 (4) - this overlap is hard for normal diff.
  2. 00:47:734 (4) - more beautiful blanket
  3. 01:28:297 (5,6) - this effect in back sound. I think slider is better
[Hard]
  1. 00:49:001 (1,2,3,4) - hidden 00:49:424 (3,4) - I think hard to see.
  2. 00:50:903 (9) - NC (similarly 00:57:663 (1) - )
  3. 01:18:367 - add note
[Insane]
  1. 00:37:170 (1) - this unrankedble slider
    you should use chage bpm slider.
  2. 01:12:452 (1) - move at x:100 y:144?
    overlap 01:11:818 (1,2,3,4,5) - I think hard to see.
  3. 01:17:100 (3) - move at x:160 y:52
    I think a over near 01:16:888 (2) -
    I want more spacing..
[Ex]
  1. 00:37:170 (1) - this unrankedble slider
    you should use chage bpm slider.
  2. 01:23:015 (1) - ^
sorry bad english
gl~ ;)
Topic Starter

litoluna wrote: 3b3q3b

for m4m
[General]
  1. not KIAI TIME? I think in KIAI TIME had better. kiai doesnt fit anywhere, so i didn't put it in :S
[Easy]
  1. 00:21:114 (5) - move at x:136y:12 done
[Normal]
  1. 00:44:353 (4) - this overlap is hard for normal diff.i diasgree
  2. 00:47:734 (4) - more beautiful blanket done
  3. 01:28:297 (5,6) - this effect in back sound. I think slider is better done
[Hard]
  1. 00:49:001 (1,2,3,4) - hidden 00:49:424 (3,4) - I think hard to see. changed a little
  2. 00:50:903 (9) - NC (similarly 00:57:663 (1) - ) done
  3. 01:18:367 - add note done
[Insane]
  1. 00:37:170 (1) - this unrankedble slider i asked a bunch of people, it's fine
    you should use chage bpm slider.
  2. 01:12:452 (1) - move at x:100 y:144? nah
    overlap 01:11:818 (1,2,3,4,5) - I think hard to see.
  3. 01:17:100 (3) - move at x:160 y:52 changed a little
    I think a over near 01:16:888 (2) -
    I want more spacing..
[Ex]
  1. 00:37:170 (1) - this unrankedble slider
    you should use chage bpm slider.
  2. 01:23:015 (1) - ^
    both are fine :S
sorry bad english
gl~ ;)
Thanks! o/
Mod request from my Modding queue :)

[Exnya~]

I didn't find nothing at all :)

[Collab Insanya~]

Remove Widescreen : you don't have a SB for your mapset

[Nukdenya~'s Hard]

00:07:804 (6) - Stack this note properly

[Normanya~]

Nothing to say :)

[Easnya~]

The same as above :)

[Ruminya~ MX]

*.* Wonderful :D

[Nessienay~ HD]

Nothing to say here again :)

[Pewrakonya~ NM]

Please, let me do something xD

[KKnya~ EZ]

Alright, nothing to do here again xD

It looks like I didn't much on your map. Maybe I'm a noob or maybe you really have a perfect map :)
Since I love this map (and SOUND VOLTEX) I'll give you a star :)

Good Luck ;)
that fadeout :[

[Easy]
  1. 00:20:269 (3) - spacing is a bit awkward here, I know it's intentional because of the blanket but it can be easily fixed by moving it to 196;68 and arranging the pattern after it.
  2. 00:31:255 (5) - I'd move the red point to 160;340 to make the "turn" happen exactly at the white tick, if you know what I mean. it fits better with the song this way.
  3. 00:35:480 (1) - same as 00:20:269
  4. 00:43:086 (2) - Maybe make it blanket with (1)?
  5. 00:51:959 (6,1,2) - where did the hitsounds go lol
  6. 01:11:818 (4) - spacing slightly wrong here
[Normal]
  1. 00:16:043 (3) - Shouldn't there be a finish at the end of this slider?
  2. 00:29:565 (2) - Someone will end up complaining about the start of this slider lol
  3. 00:44:353 (4) - ehhhh, dunno about this slider being hidden behind the previous one. might want to get some more opinions on this
  4. 01:28:719 (6) - maybe add hitsounds here?
[Hard]
  1. 00:17:522 (8) - New combo? This combo seems a bit too big lol
  2. 00:20:480 (7) - Same as ^
  3. 00:23:649 (6) - ^
  4. 00:27:029 (6) - ^
  5. 00:28:086 (9) - Blanketing here will be better if you move this slider to 236;192
  6. 00:30:410 (6) - Same NC issues
  7. 00:33:790 (6) - Alright, I think this is clear now, lol. Same for the rest of the difficulty. Try adding more combos so your combos aren't as big as 9-10 notes
  8. 00:57:029 (6,7) - This is.. a bit unpredictable. I'd move (7) to a place around 200;156 so it'd be better to read it.
  9. 01:02:100 (8) - Finish at the end sounds good here
[Insane]
  1. 01:07:170 (1) - Unrankable, since the repeat arrow is completely hidden.
  2. 01:14:142 (1,1) - Not sure about the rankability of these either.

    Not really a fan of this difficulty, it seems way too broken/unreadable to me lol
[Extra]
  • I really don't think this difficulty is needed at all. Insane is really hard enough, so there's no need to have an extra here, lol. The difficulty is a bit forced and it just doesn't fit too much with the song imo. Either way, good luck with this map, that's all I can do
M4M upon in-game request (:
Map to mod: osu-ppy-sh.tvgratuite.org/s/183570 (modded)


Legenda 6de3g

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow / playability.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aims for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments/Greetings !
* → Comments (lines marked with * aren't mods).

[Exnya~]
This diff is a true Extra in every aspect and in any mode (Hyperdashes in CtB, annoying sequences in Taiko and so on). As BD said in latter mod, the song feels pushed a bit away from the level it can offer. But... it feels perfect.
I strongly recommend take a mod from val0108/Project Railgun/Broccoly/captin1 specially for a deeper look into the Extra diff.

[Collab Insanya~]
:!: 01:07:170 (1) - { P } The reverse arrow get completely hidden here. Consider making it visible or, alternatively, replacing the repeat with a note (or extending the slider).

[Nukednya~'s Hard]
00:08:860 (2) - { N } Move the 2nd node to (x:116 y:216) and the 3rd node to (x:196 y:228) for blanket improvement.

[Normanya~]
♥ It feels good (: thence, no complaints.

[Easnya~]
00:19:424 (2) - { P | C } Move to (x:272 y:125) to improve blanket and equalize (visually) the spacing here.
00:21:959 (1) - { N } Move the 3rd node to (x:186 y:161), so its tail will stack better with the tail of 00:19:424 (2).
01:02:522 (1) + 01:04:635 (3) + 01:06:748 (2) - { N } Could make them stack better -- it means, the (1) head with ther note (3) with the (2) tail.

That's it ^^

Att.
this is too good
Exnya~ should be renamed to something else, Exnya~ looks so wrong for some reason
Topic Starter

Blue Dragon wrote: 42171m

that fadeout :[

[Easy]
  1. 00:20:269 (3) - spacing is a bit awkward here, I know it's intentional because of the blanket but it can be easily fixed by moving it to 196;68 and arranging the pattern after it. done
  2. 00:31:255 (5) - I'd move the red point to 160;340 to make the "turn" happen exactly at the white tick, if you know what I mean. it fits better with the song this way.done
  3. 00:35:480 (1) - same as 00:20:269 done
  4. 00:43:086 (2) - Maybe make it blanket with (1)?done
  5. 00:51:959 (6,1,2) - where did the hitsounds go lol
  6. 01:11:818 (4) - spacing slightly wrong here done
[Normal]
  1. 00:16:043 (3) - Shouldn't there be a finish at the end of this slider? eh, we'll see
  2. 00:29:565 (2) - Someone will end up complaining about the start of this slider lol
  3. 00:44:353 (4) - ehhhh, dunno about this slider being hidden behind the previous one. might want to get some more opinions on this fixed kdnshgghfsghfsh
  4. 01:28:719 (6) - maybe add hitsounds here? done
[Hard]
  1. 00:17:522 (8) - New combo? This combo seems a bit too big lol done
  2. 00:20:480 (7) - Same as ^
  3. 00:23:649 (6) - ^
  4. 00:27:029 (6) - ^ changed the ncs :I
  5. 00:28:086 (9) - Blanketing here will be better if you move this slider to 236;192 done
  6. 00:30:410 (6) - Same NC issues
  7. 00:33:790 (6) - Alright, I think this is clear now, lol. Same for the rest of the difficulty. Try adding more combos so your combos aren't as big as 9-10 notes
  8. 00:57:029 (6,7) - This is.. a bit unpredictable. I'd move (7) to a place around 200;156 so it'd be better to read it. keeping for now to stay consistent with ds
  9. 01:02:100 (8) - Finish at the end sounds good here forgot hs, clap :S
[Insane]
  1. 01:07:170 (1) - Unrankable, since the repeat arrow is completely hidden.done
  2. 01:14:142 (1,1) - Not sure about the rankability of these either. done

    Not really a fan of this difficulty, it seems way too broken/unreadable to me lol
[Extra]
  • I really don't think this difficulty is needed at all. Insane is really hard enough, so there's no need to have an extra here, lol. The difficulty is a bit forced and it just doesn't fit too much with the song imo. Either way, good luck with this map, that's all I can do i absolutely fuckign hate this mapset, but im in too far and i cant turn back now.
Thanks :I

Alarido wrote: 3y4b1y

M4M upon in-game request (:
Map to mod: osu-ppy-sh.tvgratuite.org/s/183570 (modded)


[Exnya~]
This diff is a true Extra in every aspect and in any mode (Hyperdashes in CtB, annoying sequences in Taiko and so on). As BD said in latter mod, the song feels pushed a bit away from the level it can offer. But... it feels perfect.
I strongly recommend take a mod from val0108/Project Railgun/Broccoly/captin1 specially for a deeper look into the Extra diff.

we'll see :S

[Collab Insanya~]
:!: 01:07:170 (1) - { P } The reverse arrow get completely hidden here. Consider making it visible or, alternatively, replacing the repeat with a note (or extending the slider). yea, fixed in bd's mod

[Nukednya~'s Hard]
00:08:860 (2) - { N } Move the 2nd node to (x:116 y:216) and the 3rd node to (x:196 y:228) for blanket improvement. fixed

[Normanya~]
♥ It feels good (: thence, no complaints.

[Easnya~]
00:19:424 (2) - { P | C } Move to (x:272 y:125) to improve blanket and equalize (visually) the spacing here. fixed
00:21:959 (1) - { N } Move the 3rd node to (x:186 y:161), so its tail will stack better with the tail of 00:19:424 (2). fixed on my own T~T
01:02:522 (1) + 01:04:635 (3) + 01:06:748 (2) - { N } Could make them stack better -- it means, the (1) head with ther note (3) with the (2) tail.fixed

That's it ^^

Att.
Thanks T~T
Topic Starter

SnickarN wrote: 4151q

Exnya~ should be renamed to something else, Exnya~ looks so wrong for some reason

Exnya is fine for now, unless people have suggestions :S
Hello! m4m here
Sorry I can only mod Osu std

General
There should be claps added to these notes: 00:05:057 - 00:05:480 - 00:06:325 - 00:07:170 - 00:07:593 - 00:08:015 - 00:08:227 - 00:08:332 - . Put claps on all the notes before you decide, don't test them individually. Also, it doesn't have to be a clap. These notes just have to be emphasized with some sort of hitsound addition.
Exnya~
00:17:945 - NC here to match what you did here 00:14:565 (1,1,1) -
00:27:029 (1) - Ugly slider =/
00:25:973 (1) - 00:28:508 - You can try to make these sliders .5x rather than 2.0x. It's interesting, you should try it. Just a suggestion
00:30:410 (1,2,3,4) - I think all of these should have claps on them
00:57:452 (1,2,3,4) - ^
00:39:917 (5,6,7) - This distance should be consitant
00:52:381 (1,2,3,1,2,3) - Make this positioning a little more subtle: http://puu.sh/aadeX/f57125b4e8.jpg
00:55:762 (2,1,2,3,1,2,3) - This is kind of a mess. Spread it out more. Or stack something
01:03:579 (4,5) - Hitsound volume should be decreased here. Something like 40%
01:07:646 - Spinner in this gap?
01:15:621 (6) - NC
01:19:212 (8) - NC
01:19:635 - Remove NC
01:26:607 (2,1) - Hitsounds should be decreased on these notes also

Collab Insanya~
I don't really like how none of the streams have consistent distance snapping.
00:05:057 (1,2,3) - This should definitely have the same distance snap as 00:05:691 (1,2,3,4,5) -
00:11:712 - You missed a beat right here. consider adding a 1/4 slider here 00:11:396 - and here 00:11:607 -
00:19:424 - This should be a 1/4 slider so it covers this beat 00:19:529 -
00:24:072 (3,4) - Bad spacing
00:32:100 (1) - This feels better to me here for some reason: http://puu.sh/aagk2/a6631d49a7.jpg
00:34:001 (2,3,4) - Try this? http://puu.sh/aagCw/ef46fb4a6d.jpg
00:37:170 (1,2,1) - Better flow: http://puu.sh/aagIh/8c55230676.jpg
00:58:297 (1,1) - Should have the same spacing as 00:31:255 (1,1) -
01:03:578 (2,1,2) - Hitsound volume should be decreased here
01:27:241 (2,1) - ^
01:07:698 - Spinner in the gap?

Nukednya~'s Hard
00:08:438 - A strong note like this shouldn't be at the end of a slider. Make it reverse one less time and add a hitcircle with a finish on it.
00:15:198 (1,2,3) - I would like it if these were alternating curves. So ctrl + h 00:15:621 (2) - then reposition. Then do the same thing to 00:16:043 (3) -
00:55:339 (9) - ctrl + g
01:01:888 (7,8) - Can blanket slightly better
01:03:579 (2,3,4) - Decrease hitsound volume
01:25:128 - A note should be here
01:27:135 (5) - Decrease hitsound volume
You are missing a lot of claps. I'll list the ones I find:

  • 00:08:860 -
    00:09:705 -
    00:11:396 -
    00:12:241 -
    00:13:931 -
    00:18:156 -
    00:19:846 -
    00:20:691 -
    00:21:536 -
    00:21:748 -
    00:23:227 -
    00:26:607 -
    00:32:945 -
    00:35:058 -
    00:37:593 - (Replace the finish)
    00:55:339 - (Add finish, not clap)
    00:59:142 - (Remove clap)
    01:02:100 -
Also consider adding the claps I suggest in General

Normanya~
00:09:283 (2,4) - Blanket these, because you blanketed these 00:08:438 (1,2) -
00:44:353 (4) - Hiding a slider head like this isn't a good idea on a Normal
00:46:043 (2) - This looks better imo: http://puu.sh/aaiZ8/2cd2dc200b.jpg

Easnya~
00:42:663 (1,2) - Can blanket better
01:00:410 (2,3) - ^
01:01:677 (4,1) - ^

That's all I could find :)
It's a fun mapset, I hope it gets ranked.
Good luck!
Topic Starter

[ Joey ] wrote: o335j

Hello! m4m here
Sorry I can only mod Osu std

General
There should be claps added to these notes: 00:05:057 - 00:05:480 - 00:06:325 - 00:07:170 - 00:07:593 - 00:08:015 - 00:08:227 - 00:08:332 - . Put claps on all the notes before you decide, don't test them individually. Also, it doesn't have to be a clap. These notes just have to be emphasized with some sort of hitsound addition.
Exnya~
00:17:945 - NC here to match what you did here 00:14:565 (1,1,1) - nah should be fine
00:27:029 (1) - Ugly slider =/ fixed
00:25:973 (1) - 00:28:508 - You can try to make these sliders .5x rather than 2.0x. It's interesting, you should try it. Just a suggestion i like how it as :S
00:30:410 (1,2,3,4) - I think all of these should have claps on them put claps on 3 and 4

00:57:452 (1,2,3,4) - ^ ^
00:39:917 (5,6,7) - This distance should be consitant nah
00:52:381 (1,2,3,1,2,3) - Make this positioning a little more subtle: http://puu.sh/aadeX/f57125b4e8.jpg fixed
00:55:762 (2,1,2,3,1,2,3) - This is kind of a mess. Spread it out more. Or stack something fixed
01:03:579 (4,5) - Hitsound volume should be decreased here. Something like 40% eh should be fine
01:07:646 - Spinner in this gap? nah, i like the pause more
01:15:621 (6) - NC fixed
01:19:212 (8) - NC fixed
01:19:635 - Remove NCnah
01:26:607 (2,1) - Hitsounds should be decreased on these notes also nah

Collab Insanya~
I don't really like how none of the streams have consistent distance snapping.
00:05:057 (1,2,3) - This should definitely have the same distance snap as 00:05:691 (1,2,3,4,5) - i disagree :S
00:11:712 - You missed a beat right here. consider adding a 1/4 slider here 00:11:396 - and here 00:11:607 - fixed
00:19:424 - This should be a 1/4 slider so it covers this beat 00:19:529 - mm triplet instead
00:24:072 (3,4) - Bad spacing fixed
00:32:100 (1) - This feels better to me here for some reason: http://puu.sh/aagk2/a6631d49a7.jpg yea fixed
00:34:001 (2,3,4) - Try this? http://puu.sh/aagCw/ef46fb4a6d.jpg fixed
00:37:170 (1,2,1) - Better flow: http://puu.sh/aagIh/8c55230676.jpg fixed
00:58:297 (1,1) - Should have the same spacing as 00:31:255 (1,1) - i don't have it here becuase if i did it in the other one, the circle would be completely covered, whereas here, it wouldnt
01:03:578 (2,1,2) - Hitsound volume should be decreased here you know what, i changed my mind, im redoing the hs and adding this in
01:27:241 (2,1) - ^
01:07:698 - Spinner in the gap? nah

Nukednya~'s Hard
00:08:438 - A strong note like this shouldn't be at the end of a slider. Make it reverse one less time and add a hitcircle with a finish on it.fixed
00:15:198 (1,2,3) - I would like it if these were alternating curves. So ctrl + h 00:15:621 (2) - then reposition. Then do the same thing to 00:16:043 (3) - fixed
00:55:339 (9) - ctrl + gfixed
01:01:888 (7,8) - Can blanket slightly better fixed
01:03:579 (2,3,4) - Decrease hitsound volume gfdsgf
01:25:128 - A note should be here fixed
01:27:135 (5) - Decrease hitsound volume
You are missing a lot of claps. I'll list the ones I find: redoing hs

  • 00:08:860 -
    00:09:705 -
    00:11:396 -
    00:12:241 -
    00:13:931 -
    00:18:156 -
    00:19:846 -
    00:20:691 -
    00:21:536 -
    00:21:748 -
    00:23:227 -
    00:26:607 -
    00:32:945 -
    00:35:058 -
    00:37:593 - (Replace the finish)
    00:55:339 - (Add finish, not clap)
    00:59:142 - (Remove clap)
    01:02:100 -
Also consider adding the claps I suggest in General

Normanya~
00:09:283 (2,4) - Blanket these, because you blanketed these 00:08:438 (1,2) - fixed?
00:44:353 (4) - Hiding a slider head like this isn't a good idea on a Normal fixed in earlier mod
00:46:043 (2) - This looks better imo: http://puu.sh/aaiZ8/2cd2dc200b.jpg mmmm i disagree

Easnya~
00:42:663 (1,2) - Can blanket better fixed
01:00:410 (2,3) - ^ fixed
01:01:677 (4,1) - ^fixed

That's all I could find :)
It's a fun mapset, I hope it gets ranked.
Good luck!
Thank you :3

arviejhay wrote: 373d6n

I love this song !!!

Column:
1,2,3,4,5,6,7


[Nessienya~HD]
00:15:198 (15198|1) - move it to 2 moved
00:17:100 (17100|0,17205|6) - move first note to 1 and move second note to 7 moved
00:37:698 (37698|0,37698|1) - i think this notes is early . remove it no remove :o

thank you mod~
Reciprocating M4M from last night... thanks btw ♥

[Easnya~]
01:11:818 (4) - Reposition slider to blanket around (3) as (2) is, just above in a similar fashion.

[Normanya~]
00:16:888 (3)- Rotate slider 90 degrees clockwise and/or blanket it with (4)'s circle or (5)'s slider.
00:27:029 (2)- Try to get the slider bend similar to (4).
00:30:621 (3)- Rotate 180 degrees and flip horizontally -- looks and flows better.
00:44:353 (4)- Invert the bend on the second point so that part of (4) blankets with 00:45:621 (1).
00:45:621 (1)- Flip vertically -- flows better.
00:58:297 (4)- Feels weird to play through -- flow feels broken -- not really sure what you could do here, but something to think about.

[Nukednya~'s Hard]
Couldn't find anything worth noting.

[Collab Insanya~]
00:28:297 (1)- Does this need to be NC?

[Exnya~]
01:09:494 (2,3,4)- These jumps feel intense, especially the 3x from (2) to (3). It's Extra, but feels like a guaranteed c-c-c-c-combo breaker given the tight spacing with the rest of the combo.
01:26:396(1)- The bend in this slider seems unnecessary.

[Summary]
Overall, a great set of difficulties in your map set. Pretty refined on the harder difficulties, though the Normal did feel as if it needed some more prettying up. The song gave me ear cancer having to listen to it at least 10-12 times over. nyanyanyanyanyanyaynaynaynayanyanynaynayna lol.

Good luck getting ranked :)
aaaaa i never imagined i would see something like this on osu lol

[Easnya?]
  1. 00:18:156 (4) - this seems out of place o-o move to 421, 132?
  2. 00:39:705 (2,3) - increase distance to .90x from .80x
    01:02:522 (1) - maybe have it like this so it flows from 01:01:677 (4) - better? as it is now, it feels awkward playing it. the flow to 01:03:790 (2) - isnt so bad either. better than 01:01:677 (4,1) - as it is now imo
  3. 01:18:579 (5) - set it up like this so if flows a bit better to the next note?
[Norm...nya]
  1. circles feel a bit small for such low object density. circle size to 3.5?
  2. 00:19:424 (2,3) - blanket?
  3. 00:46:043 (2,4) - blanket better? by moving 00:47:734 (4) - 's 2nd anchor point to 395,134 and the 3rd anchor point to 287,109:.. dont forget to move 00:48:790 (5,1) - if the change is made o3o
  4. 01:05:480 (7) - have this face the other direction for a bit better flow?
  5. 01:28:719 (6) - not too important nor necessary but personal preference lol. NC?
[haaardrdd]
  1. uhh id say 1/4 sliders are too difficult for a hard diff but i guess thats subjective. ill leave that to the BAT. nothing else to say really
  2. 00:09:494 (4,5) - increase spacing a bit
[Collab Insan-]
  1. 01:11:184 (2) - NC to indicate anti jump
  2. 01:29:353 (1,1) - increase spacing between these two? move 01:29:565 (1) - somewhere farther o-o so that it has a bigger distance than 01:29:142 (1) - to 01:29:353 (1) - for the buildup
[extraaaaaaaaaaaaaaaaaaaaaaaaaa]
  1. 00:37:170 (1) - i think these sliders are unrankable now o-o may need to straighten em out
  2. 01:23:015 (1) - ^
  3. 01:08:649 (1,1,1) - while this is nice aesthetically there isnt really a way to indicate the SV changes and so it can throw people off for no reason. wow why did i cut off here o-o i think i forgot about this. anyways idk maybe just make them the same length sliders or separate them so theyre opposite each other and easier to read without it being so clumped
i guess thats all ._." ill msg you when my sets pretty much done for the m4m :o

good luck~

arviejhay wrote: 373d6n

[Ruminya~MX]
00:37:698 (37698|3) - remove no nyan sound lol


Good luck getting this ranked :)
there is a sound
Topic Starter

Kritikally wrote: 4p2964

Reciprocating M4M from last night... thanks btw ♥

[Easnya~]
01:11:818 (4) - Reposition slider to blanket around (3) as (2) is, just above in a similar fashion. nah

[Normanya~]
00:16:888 (3)- Rotate slider 90 degrees clockwise and/or blanket it with (4)'s circle or (5)'s slider. nope, would ruin flow
00:27:029 (2)- Try to get the slider bend similar to (4). fixed
00:30:621 (3)- Rotate 180 degrees and flip horizontally -- looks and flows better. nah, fine imo
00:44:353 (4)- Invert the bend on the second point so that part of (4) blankets with 00:45:621 (1). nah
00:45:621 (1)- Flip vertically -- flows better.wha
00:58:297 (4)- Feels weird to play through -- flow feels broken -- not really sure what you could do here, but something to think about. i know, but there's not much i can do here :S

[Nukednya~'s Hard]
Couldn't find anything worth noting.

[Collab Insanya~]
00:28:297 (1)- Does this need to be NC? fixed

[Exnya~]
01:09:494 (2,3,4)- These jumps feel intense, especially the 3x from (2) to (3). It's Extra, but feels like a guaranteed c-c-c-c-combo breaker given the tight spacing with the rest of the combo. fine imo
01:26:396(1)- The bend in this slider seems unnecessary. i disagree, it conveys that wob sound quite well

[Summary]
Overall, a great set of difficulties in your map set. Pretty refined on the harder difficulties, though the Normal did feel as if it needed some more prettying up. The song gave me ear cancer having to listen to it at least 10-12 times over. nyanyanyanyanyanyaynaynaynayanyanynaynayna lol.

Good luck getting ranked :)
thanks for the mod

Kihhou wrote: l112v

aaaaa i never imagined i would see something like this on osu lol

[Easnya?]
  1. 00:18:156 (4) - this seems out of place o-o move to 421, 132? fixed
  2. 00:39:705 (2,3) - increase distance to .90x from .80x fixed
    01:02:522 (1) - maybe have it like this so it flows from 01:01:677 (4) - better? as it is now, it feels awkward playing it. the flow to 01:03:790 (2) - isnt so bad either. better than 01:01:677 (4,1) - as it is now imo mmm i disagree, tentative no
  3. 01:18:579 (5) - set it up like this so if flows a bit better to the next note? fixed
[Norm...nya]
  1. circles feel a bit small for such low object density. circle size to 3.5? yea, fixed
  2. 00:19:424 (2,3) - blanket? can't wuthout breaking ds, it kinda blankets with the tail
  3. 00:46:043 (2,4) - blanket better? by moving 00:47:734 (4) - 's 2nd anchor point to 395,134 and the 3rd anchor point to 287,109:.. dont forget to move 00:48:790 (5,1) - if the change is made o3o fixed differently
  4. 01:05:480 (7) - have this face the other direction for a bit better flow? nah
  5. 01:28:719 (6) - not too important nor necessary but personal preference lol. NC? fixed
[haaardrdd]
  1. uhh id say 1/4 sliders are too difficult for a hard diff but i guess thats subjective. ill leave that to the BAT. nothing else to say really
  2. 00:09:494 (4,5) - increase spacing a bit fixed
[Collab Insan-]
  1. 01:11:184 (2) - NC to indicate anti jumpfixed
  2. 01:29:353 (1,1) - increase spacing between these two? move 01:29:565 (1) - somewhere farther o-o so that it has a bigger distance than 01:29:142 (1) - to 01:29:353 (1) - for the buildup fixed
[extraaaaaaaaaaaaaaaaaaaaaaaaaa]
  1. 00:37:170 (1) - i think these sliders are unrankable now o-o may need to straighten em out they are rankable
  2. 01:23:015 (1) - ^
  3. 01:08:649 (1,1,1) - while this is nice aesthetically there isnt really a way to indicate the SV changes and so it can throw people off for no reaso kinda fixed
i guess thats all ._." ill msg you when my sets pretty much done for the m4m :o

good luck~
thank yooou
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
For o!m :
Column |1|2|3|4|5|6|7|

[Normanya~]
Clear

[Pewrakonya~ NM ( o!m )]
00:03:719 Use 1/6
00:04:160 ^
00:04:670 Move --> 00:04:635
00:12:029 Move to 7
00:48:579 Move to 2
00:57:452 Move from 3 to 2
01:17:311 Move to 6
01:32:945 Add one more note?

[Nukednya~'s Hard]
00:05:057 Improve blanket
00:58:297 Move ( x:266 y:250 )
00:58:508 Move ( x:200 y:204 ) . apply this if you follow ^

[Nessienya~ HD ( o!m )]
00:03:719 Use 1/6 then Move --> 00:03:719
00:18:473 Add a note
00:20:163 ^
00:36:219 ^
00:37:593 Add one more note
00:37:698 (37698|0,38698|1) Remove
01:06:959 Move to 3
01:29:565 Add one more note
01:32:945 ^

That's All . :)
Good Luck~
Topic Starter

xLoupGarou wrote: 273l1u

[Normanya~]
Clear

[Nukednya~'s Hard]
00:05:057 Improve blanket
00:58:297 Move ( x:266 y:250 )
00:58:508 Move ( x:200 y:204 ) . apply this if you follow ^
All are fine, thanks for the mod :S

xLoupGarou wrote: 273l1u

Column |1|2|3|4|5|6|7|

[Pewrakonya~ NM ( o!m )]
00:03:719 Use 1/6It sounds fine on 25%
00:04:160 ^^
00:04:670 Move --> 00:04:635 The note goes out of sync if i change it to that time
00:12:029 Move to 7Moved
00:48:579 Move to 2Moved
00:57:452 Move from 3 to 2Moved
01:17:311 Move to 6Moved
01:32:945 Add one more note?An earlier mod said i should remove 1 note cause of the fadeout, so no thanks
Ty for the mod \o/
Mania diffs are checked, since there are not useful sections for kiai time, it can go without it. Piano'd /o/
Topic Starter

[Shi-Ra] wrote: 255sp

Mania diffs are checked, since there are not useful sections for kiai time, it can go without it. Piano'd /o/
aaaaaaAAAAAAAA YES THANK YOU
You need to change easynya to an easy star or aimods going to be up your ass about that.
Topic Starter

lovehina99 wrote: 6f641y

You need to change easynya to an easy star or aimods going to be up your ass about that.
It should be fine. I literally can't make it any easier without reducing CS, and that would fuck up my DS and shitty blankets :S

xLoupGarou wrote: 273l1u

Sorry for the Late Reply From . . xLoupGarou's Modding Queue





Nyan~MOD
For o!m :
Column |1|2|3|4|5|6|7|



[Nessienya~ HD ( o!m )]
00:03:719 Use 1/6 then Move --> 00:03:719 moved
00:18:473 Add a note fix
00:20:163 ^
00:36:219 ^
00:37:593 Add one more note
00:37:698 (37698|0,38698|1) Remove no remove
01:06:959 Move to 3 moved
01:29:565 Add one more note fixed
01:32:945 ^
thank you mod! :D
i might be a little blunt. m4m

[GENERAL]

'pop tart cat meme' , but not 'poptart' nor 'nyancat'. 2/10 would not mod, jk lol
2 things about the BG: can be smaller(png -> jpg), and half of nyancat's face is cut in 4:3 res.
you can play with htisounds more, right now everything is at 80% and it's kinda boring. also it's a little too loud. maybe 60% or 70%. also there are SDVX hitsounds available, i think i've played them here. in fact, a lot of the hitsounding can be learnt from this map, it does it very well. since your song isn't as intricate as 'snow storm' (literally the same shit for 1.5mins lol), it should be much simpler.

00:05:057 - 00:08:332 - this portion can be lower since it's pretty 'empty', if you catch my drift. maybe 40%.
00:24:072 - 00:25:198 - same here. lower volume.
01:03:367 - 01:04:001 - obvious drop in volume
clearly there are a bunch more, i think it's better to find them and experiment yourself :)

slider help: t/208596

[EXNYA]

pretty solid playwise. there are some portions with really awkward 1/4 sldiers. i'm sure you realise sldiers are much easier to jump with, so in portions like 00:27:452 (3,1,3,1,2) - the spacing really throws me off.

00:19:635 (7) - up SV, NC, and lead it nearer to (8). song is a little different in this portion, and i see you abusing NCs a lot so why not :D. it is really hard to do jumps on 1/8 repeats, since there's almost no time to be late. although low bpm gives a little leeway.
00:25:339 (5) - NC.
00:31:255 (1) - this is really, really ugly. improve the shape, in fact there are a bunch of really ugly sliders. try not to spam sliderpoints, things like 01:27:452 (2) with 3 sliderpoints, placed like a triangle.
00:58:297 (1) - ^
01:08:649 (1,1,1) - terrible pattern in general, needs jumps. especially after the first 'fast slider'.
01:24:917 (1) - bad slider

[INSANYA]

same thing with ugly slider shapes.

00:08:332 (10) - this is very bad. ive slider right here. beat is so strong on big white tick, but its on a slider end. feels very very bad to play. whenever there is a strong beat, try not to have it on a slider end. its called ive sliders or something. it doesn't happen much in your map, but it's good to highlight it.
00:32:945 (1,2) - i try not to change your 'mapping style', but i disagree with this pattern. aesthetics-wise, it looks bland and overlap is iffy. playwise, the two sounds are noticeably different, second one going into a higher pitch. i suggest changing it up.
00:34:635 (1,2,1) - and for consistency's sake, maybe follow ^, since the same portion of music repeats.
00:37:170 (1) - lol, i like this :D
00:37:487 (2) - DS, because it's inconsistent with following patterns.
00:57:452 (1) - put this closer, maybe touching (4).
00:58:297 (1) - wat
01:01:043 (2) - NC
01:01:466 (4) - NC, remove NC after. also, turn this into a slider, maybe, with different SV.
01:15:198 (1) - very aggressive and scary x_x, lower SV pelase.
01:26:396 (2,1) - copy paste, then ctrl+h and ctrl+j
01:27:452 (1) - nope

[THE OTHER DIFFS BECAUSE I AM LAZY NYA]
did a testplay of normal, hard and ez. didn't find much other than a few blanketing and stack errors, which i honestly feel a a simple map recheck could fix. that is all :)

[OVERALL]

quite well done, with a few better mods, rank is not far away :D
Topic Starter

handsome wrote: 483w1s

i might be a little blunt. m4m

[GENERAL]

'pop tart cat meme' , but not 'poptart' nor 'nyancat'. 2/10 would not mod, jk lol
2 things about the BG: can be smaller(png -> jpg), and half of nyancat's face is cut in 4:3 res.
you can play with htisounds more, right now everything is at 80% and it's kinda boring. also it's a little too loud. maybe 60% or 70%. also there are SDVX hitsounds available, i think i've played them here. in fact, a lot of the hitsounding can be learnt from this map, it does it very well. since your song isn't as intricate as 'snow storm' (literally the same shit for 1.5mins lol), it should be much simpler. the hs is simple because, yes, it is the same song for 1:30, so i want to keep the hitsounds the same. i'll play with the volume as you said though

00:05:057 - 00:08:332 - this portion can be lower since it's pretty 'empty', if you catch my drift. maybe 40%.
00:24:072 - 00:25:198 - same here. lower volume.
01:03:367 - 01:04:001 - obvious drop in volume
clearly there are a bunch more, i think it's better to find them and experiment yourself :)

slider help: t/208596

[EXNYA]

pretty solid playwise. there are some portions with really awkward 1/4 sldiers. i'm sure you realise sldiers are much easier to jump with, so in portions like 00:27:452 (3,1,3,1,2) - the spacing really throws me off.

00:19:635 (7) - up SV, NC, and lead it nearer to (8). song is a little different in this portion, and i see you abusing NCs a lot so why not :D. it is really hard to do jumps on 1/8 repeats, since there's almost no time to be late. although low bpm gives a little leeway. done, but no nc
00:25:339 (5) - NC. done
00:31:255 (1) - this is really, really ugly. improve the shape, in fact there are a bunch of really ugly sliders. try not to spam sliderpoints, things like 01:27:452 (2) with 3 sliderpoints, placed like a triangle. i disagree on the first slider, as it's conveying the sound quite well imo. i'll change the second one though
00:58:297 (1) - ^
01:08:649 (1,1,1) - terrible pattern in general, needs jumps. especially after the first 'fast slider'. k, fuck this spot, reworked
01:24:917 (1) - bad slider fixed? i wanna keep the same general idea

[INSANYA]

same thing with ugly slider shapes.

00:08:332 (10) - this is very bad. ive slider right here. beat is so strong on big white tick, but its on a slider end. feels very very bad to play. whenever there is a strong beat, try not to have it on a slider end. its called ive sliders or something. it doesn't happen much in your map, but it's good to highlight it. done
00:32:945 (1,2) - i try not to change your 'mapping style', but i disagree with this pattern. aesthetics-wise, it looks bland and overlap is iffy. playwise, the two sounds are noticeably different, second one going into a higher pitch. i suggest changing it up. done
00:34:635 (1,2,1) - and for consistency's sake, maybe follow ^, since the same portion of music repeats. i changed it with placement, so it should be fine
00:37:170 (1) - lol, i like this :D
00:37:487 (2) - DS, because it's inconsistent with following patterns. done
00:57:452 (1) - put this closer, maybe touching (4). ds increases, no :S
00:58:297 (1) - wat i like it :c
01:01:043 (2) - NC nah, it's part of the same pattern
01:01:466 (4) - NC, remove NC after. also, turn this into a slider, maybe, with different SV. fine imo
01:15:198 (1) - very aggressive and scary x_x, lower SV pelase. aggressive and scary because that sound is aggressive and scary :S
01:26:396 (2,1) - copy paste, then ctrl+h and ctrl+j different SVs though
01:27:452 (1) - nope YES

[THE OTHER DIFFS BECAUSE I AM LAZY NYA]
did a testplay of normal, hard and ez. didn't find much other than a few blanketing and stack errors, which i honestly feel a a simple map recheck could fix. that is all :)

[OVERALL]

quite well done, with a few better mods, rank is not far away :D
thanks for the mod o/
[General]
- according to both Wikipedia and many youtube channels including the Konami Youtube channel, the correct title of the song is "Nyan Cat".

[Easy]
00:40:550 (3) - remove the clap from the end of this slider, but not the finish. it doesn't fit the song and also doesn't follow your hitsounding pattern.
00:42:663 (1) - there should be a clap here

[Normal]
00:10:973 (3) - ugly slider. you should make the smooth curves less drastic to avoid the ugly sharpness, like this
00:17:734 (5) - same as above. try to make the curves a little less sharp by bring the nodes closer to the center.
00:24:494 (7) - ^
00:50:691 (4) - ^
01:05:058 (6) - shift this a bit to the right to avoid an overlap with 01:03:367 (3).
01:05:903 (1) - curve this slider to the left instead of the right. it looks better paired with 01:05:480 (7) since having two sliders flow in the same direction looks kind of ugly.
01:24:917 (5) - try something like this. it's a lot smoother than what you have now while retaining the same general shape

[Hard]
00:10:128 (1) - curve this a bit to carry on the flow from the previous slider
00:24:494 (4,5,6) - these are a tad off in of all being placed in the same direction. (6) is a bit lopsided and i'm sure you'd be able to fix it quite easily.
00:39:283 (3,5) - these two sliders slightly overlap in an ugly way. shift the shape/position of (5) to fix this
00:42:241 (1) - you can make this a lot neater and more efficiently. for example:

[Collab Insane]
- this difficulty is missing the rainbow combo colors.
00:06:325 (1,2,3) - it's odd to play this because you're missing a beat between (3) and (4). i highly recommend adding a circle and creating a pattern such as this
00:08:860 (2,1) - space these out farther. it's easy for players to mistake these for being 1/4 apart rather than 1/2 because of the similar spacing you used at 00:08:227 (9,10).
00:10:128 (1) - make this a tight curve like this so the end of the slider is closer to the next circle. plus, it flows better than what you currently have
00:17:734 (1) - this isn't very visually pleasing due to the fact that it's a very short slider with very drastic curves. to make this smoother, i highly suggest moving the nodes in closer to the center of the slider.
00:19:635 (1,2,3,1) - really cluttered pattern. space the objects out farther to avoid this. example:
00:32:945 (1,1) - make the curves on these sliders less drastic.
01:28:086 (2) - add a finish here to follow the sounds in the music

[Extra]
- HP+1 and OD+1. these setting are both too low for an extra diff.
idk to say about this diff. there's a lot of weird and seemingly random spacing, unreadable SV changes, and clustered patterns. for example..
00:10:128 (1) - this is an unreadable SV change. on the first and second play, i missed the subsequent circle due to not expecting this sudden speedup.
00:13:508 (1) - ^
00:16:255 (1) - ^
00:17:100 (4,5,6) - bad flow. these seem jerky and randomly placed
00:27:029 (1) - unreadable. also, the 1/4 jumps before and after it add to the unpleasant/unreadable factor.
00:37:170 (1) - this slider shape is weird and doesn't really fit the song at all
01:09:705 (3,4) - it's easy to mistake these for 1/4 due to previous large 1/4 spacing similar to this in the map.
01:11:818 (4,5,6,7) - clustered and doesn't fit well. you can do better than this
01:23:015 (1) - this should just be 1/4

i'd say the diff is decently fun and playable besides the parts i mentioned, but it needs some work to me. good luck
Topic Starter

Low wrote: 2x3o54

[General]
- according to both Wikipedia and many youtube channels including the Konami Youtube channel, the correct title of the song is "Nyan Cat". done

[Easy]
00:40:550 (3) - remove the clap from the end of this slider, but not the finish. it doesn't fit the song and also doesn't follow your hitsounding pattern.
00:42:663 (1) - there should be a clap here both done

[Normal]
00:10:973 (3) - ugly slider. you should make the smooth curves less drastic to avoid the ugly sharpness, like this done
00:17:734 (5) - same as above. try to make the curves a little less sharp by bring the nodes closer to the center. done
00:24:494 (7) - ^ done
00:50:691 (4) - ^ fixed a little, but it's kinda fine
01:05:058 (6) - shift this a bit to the right to avoid an overlap with 01:03:367 (3). done
01:05:903 (1) - curve this slider to the left instead of the right. it looks better paired with 01:05:480 (7) since having two sliders flow in the same direction looks kind of ugly. nah, i wanna keep 3 mirroring 1
01:24:917 (5) - try something like this. it's a lot smoother than what you have now while retaining the same general shape fixed a little

[Hard]
00:10:128 (1) - curve this a bit to carry on the flow from the previous slider done
00:24:494 (4,5,6) - these are a tad off in of all being placed in the same direction. (6) is a bit lopsided and i'm sure you'd be able to fix it quite easily. fixed to make the randomness seem intentional lol
00:39:283 (3,5) - these two sliders slightly overlap in an ugly way. shift the shape/position of (5) to fix this done
00:42:241 (1) - you can make this a lot neater and more efficiently. for example: done

[Collab Insane]
- this difficulty is missing the rainbow combo colors. done
00:06:325 (1,2,3) - it's odd to play this because you're missing a beat between (3) and (4). i highly recommend adding a circle and creating a pattern such as this fine imo
00:08:860 (2,1) - space these out farther. it's easy for players to mistake these for being 1/4 apart rather than 1/2 because of the similar spacing you used at 00:08:227 (9,10). done
00:10:128 (1) - make this a tight curve like this so the end of the slider is closer to the next circle. plus, it flows better than what you currently have done
00:17:734 (1) - this isn't very visually pleasing due to the fact that it's a very short slider with very drastic curves. to make this smoother, i highly suggest moving the nodes in closer to the center of the slider. done
00:19:635 (1,2,3,1) - really cluttered pattern. space the objects out farther to avoid this. example: eehh, spaced it out instead
00:32:945 (1,1) - make the curves on these sliders less drastic. nah, they convey the sound well imo
01:28:086 (2) - add a finish here to follow the sounds in the music fine imo

[Extra]
- HP+1 and OD+1. these setting are both too low for an extra diff. +1 od, but hp drains pretty fast already imo
idk to say about this diff. there's a lot of weird and seemingly random spacing, unreadable SV changes, and clustered patterns. for example..
00:10:128 (1) - this is an unreadable SV change. on the first and second play, i missed the subsequent circle due to not expecting this sudden speedup. i disagree, there's a nc only on that one slider, and the next circle comes earlier than anticipated. it should be okay as long as the player can read approach circles
00:13:508 (1) - ^
00:16:255 (1) - ^
00:17:100 (4,5,6) - bad flow. these seem jerky and randomly placed fixed a bit?
00:27:029 (1) - unreadable. also, the 1/4 jumps before and after it add to the unpleasant/unreadable factor. reduced ds, but i like the general idea
00:37:170 (1) - this slider shape is weird and doesn't really fit the song at all nah, it fits the wobbled nyan sound
01:09:705 (3,4) - it's easy to mistake these for 1/4 due to previous large 1/4 spacing similar to this in the map. the song is well know, so the rhythm should be as well. even if it isnt, the same song is repeated in this second half, so this rhythm should be expected
01:11:818 (4,5,6,7) - clustered and doesn't fit well. you can do better than this i knoiw :c but fine for now. it fits the sounds
01:23:015 (1) - this should just be 1/4 nah, the wobble sound is conveyed through that

i'd say the diff is decently fun and playable besides the parts i mentioned, but it needs some work to me. good luck
I'm so lazy omfg. Thanks for the mod o/
Mod from modding queue~

[Easy]
00:21:959 (1,2,3) - nazi stuff, align objects better: http://puu.sh/aZbCQ/7b2fd23080.jpg
00:58:297 (6,1) - check the blankets again

[Normal]
00:08:438 (1,2) - nazi stuff, better blanket
00:19:424 (2,3) - this looks bad if you don't blanket them better
00:44:353 (4,1) - check blankets

[Nukednya's Hard]
00:11:818 (1,3) - check the bow again, it's not blanketed properly yet
00:25:339 (1) - nazi stuff, put the 2nd point of the slider down by 4 pixels
00:29:776 (5,1) - check blankets again
00:31:677 (6,1) - ^
01:05:903 (1,3) - ^
01:27:874 (1,2,3) - ^

These mini slider sections are pretty hard for a hard map, and fit much better to a light insane. Better rename your diff a bit.

[Collab]

00:08:438 (10,1) - too big jump here in my opinion, fix this maybe
00:32:100 (1,2,3,4) - i'd prefer equal distances here, there's no real indicator for the jump from 1->2
00:56:396 (1,2) - i don't like the stop here, but maybe it's just me complaining about this.

[Extranyan]
00:10:128 (1) - Way too fast SV change, it's like you're crashing into the following stream with highspeed, which has a much slower flow. Fix this up.
00:27:029 (1) - same here, slow down a bit
01:06:536 (3,4,5,1) - reposition this a bit better for better dropoffs (equal distances): http://puu.sh/aZdwy/441c718895.jpg
01:23:015 (1) - quite dangerous, since it has the same size as the following sliders on first look, so players may think this is a 1/4 beat slider. Take care.

That's all I have to say. Maps are fine, but this song gives me ear cancer ;-;

Greetings,
paseli
Selamat Pagi!

[Easy]
00:11:818 (1,2) - Is this even a blanket?
00:19:424 (2) - Copypaste 1, rotate 180 and control g to make it symmetrical. You did it everywhere so far except here :(
00:24:917 - Add a note to map the I don't fucking know what these SDVX effects are called
00:28:297 (6) - Make this slider's reversearrow point to the next note
00:42:663 (1,2) - ^
00:42:663 (1,2) - Add a note to map to nyan (so vague)
01:05:058 (4,1) - Curve this blanket a lot more maybe?
01:22:804 (1,2) - Double blanket pls

[Normal]
00:19:424 (2,3) - Why isn't this blanketed?
00:44:353 (4,1) - Blanket the last part of 4 in 1
00:45:621 (1,2) - Create a fun blanket. Blankets are fun

[Hard]
00:11:184 (5,1) - Control G 5, stack with 1, I feel like that plays better, the jump feels too big atm.
00:19:212 (3,4) - This feels too hard at the moment, might want to change it into a repeat
00:29:776 (5) - Control G and repeat once more

[Collab Insane]
Might want to add a storyboard for who did the parts!
00:23:649 (1,2) - These sound more like jumpy jumps, maybe make them jumpy jumps
00:32:945 (1,1) - This slider change doesn't really make sense imo
00:48:790 (1,2,3) - Although hard, I feel like it's inappropriate for an insane. (flow)

Unable to do the extra. Sorry Midge! I'm a bad player. spank me
Topic Starter

paseli wrote: 59e25

Mod from modding queue~

[Easy]
00:21:959 (1,2,3) - nazi stuff, align objects better: http://puu.sh/aZbCQ/7b2fd23080.jpg fixed
00:58:297 (6,1) - check the blankets again fixed

[Normal]
00:08:438 (1,2) - nazi stuff, better blanket it's fine according to the approach circle
00:19:424 (2,3) - this looks bad if you don't blanket them better fixed a bit
00:44:353 (4,1) - check blankets it's fine

[Nukednya's Hard]
00:11:818 (1,3) - check the bow again, it's not blanketed properly yet it's fine
00:25:339 (1) - nazi stuff, put the 2nd point of the slider down by 4 pixels fixed
00:29:776 (5,1) - check blankets again fine accoring to approach circle
00:31:677 (6,1) - ^ fixed
01:05:903 (1,3) - ^ fine
01:27:874 (1,2,3) - ^ 01:27:874 (1) -

These mini slider sections are pretty hard for a hard map, and fit much better to a light insane. Better rename your diff a bit. fine imo

[Collab]

00:08:438 (10,1) - too big jump here in my opinion, fix this maybe intentional
00:32:100 (1,2,3,4) - i'd prefer equal distances here, there's no real indicator for the jump from 1->2 fixed
00:56:396 (1,2) - i don't like the stop here, but maybe it's just me complaining about this. yea, antijumps are intentional

[Extranyan]
00:10:128 (1) - Way too fast SV change, it's like you're crashing into the following stream with highspeed, which has a much slower flow. Fix this up. it's intentional
00:27:029 (1) - same here, slow down a bit ^
01:06:536 (3,4,5,1) - reposition this a bit better for better dropoffs (equal distances): http://puu.sh/aZdwy/441c718895.jpg fixed
01:23:015 (1) - quite dangerous, since it has the same size as the following sliders on first look, so players may think this is a 1/4 beat slider. Take care. the wobble in the slider is evident, so it should be fine

That's all I have to say. Maps are fine, but this song gives me ear cancer ;-; ikr god i hate this map

Greetings,
paseli

Don wrote: n2g4k

Selamat Pagi!

[Easy]
00:11:818 (1,2) - Is this even a blanket? fixed
00:19:424 (2) - Copypaste 1, rotate 180 and control g to make it symmetrical. You did it everywhere so far except here :( i did that to blsnket with 3. it doesn't look the bad though
00:24:917 - Add a note to map the I don't fucking know what these SDVX effects are called nah
00:28:297 (6) - Make this slider's reversearrow point to the next note fine as is
00:42:663 (1,2) - ^
00:42:663 (1,2) - Add a note to map to nyan (so vague) wha
01:05:058 (4,1) - Curve this blanket a lot more maybe? eh, it's fine
01:22:804 (1,2) - Double blanket pls fixed

[Normal]
00:19:424 (2,3) - Why isn't this blanketed? it's complicated T~T
00:44:353 (4,1) - Blanket the last part of 4 in 1 nah, this is fine
00:45:621 (1,2) - Create a fun blanket. Blankets are fun man fuck blankets

[Hard]
00:11:184 (5,1) - Control G 5, stack with 1, I feel like that plays better, the jump feels too big atm. eh, ctrl+g'd but not stacked, i like it not stacked
00:19:212 (3,4) - This feels too hard at the moment, might want to change it into a repeat fixed
00:29:776 (5) - Control G and repeat once more nah, thin i'd have to stack it on 1

[Collab Insane]
Might want to add a storyboard for who did the parts! well, haneure did like, the first 16 seconds then she gave up lol
00:23:649 (1,2) - These sound more like jumpy jumps, maybe make them jumpy jumps eehh i like the antijumps
00:32:945 (1,1) - This slider change doesn't really make sense imo fine i think, tentative no
00:48:790 (1,2,3) - Although hard, I feel like it's inappropriate for an insane. (flow) fixed, incresed ds instead of stacking

Unable to do the extra. Sorry Midge! I'm a bad player. spank me
Thanks for the m4m, guys.
a little bit of irc.

22:26 Tari: 00:11:818 (1) - FINISH asbue
22:26 Tari: lol
22:26 Tari: asbue
22:26 Tari: AB
22:26 Tari: don't finish every white tick
22:26 Midge: ye
22:27 Tari: skip 1 white tick and add finish agin
22:27 Tari: again
22:27 Tari: I mean skip 3 white ticks
22:27 Tari: sorry
22:27 Midge: k, it's like that in each diff, so ill go through it and change it
22:28 Tari: 00:35:903 (2,3,4) - THIS LOOOKS UGLY
22:28 Tari: well
22:28 Tari: you should make 2 and 4 identical
22:29 Tari: it makes a cool orb shape
22:29 Midge: k
22:29 Tari: 00:54:494 (2) - UGLY BLANKET
22:29 Tari: FIX PLS
22:29 Tari: wel
22:29 Tari: move the slider end to the left a little bit
22:30 Midge: hold on im still fixing the first thing T~T
22:31 Tari: loooool
22:33 Midge: ok fixed both
22:33 Midge: i got this
22:33 Midge: im super slow lol
22:34 Tari: 01:02:522 (1) -
22:34 Tari: TOO curvy
22:35 Midge: k fixed
22:35 Tari: 01:11:818 (4) -
22:35 Tari: touch hp bar
22:35 Tari: Move DOWN
22:35 Midge: oh shit
22:35 Tari: this one actually unrankable
22:36 Midge: yea fixed
22:37 Tari: http://puu.sh/b4axp.jpg
22:37 Tari: 01:26:184 (1,2,3,4,5) -
22:39 Midge: mmm yea done
22:42 Tari: EASY
22:42 Tari: is good now
22:42 Midge: sweet
22:53 Midge: soi are we
22:53 Midge: ok
22:53 Midge: :c
22:53 Tari: OK
22:53 Tari: your map
22:54 Tari: is now
22:54 Tari: on to the normal mode
22:54 Midge: o k
22:54 Tari: 00:53:227 (3) - TURN to a slider
22:55 Midge: eh im gonna keep it like that
22:55 Tari: WHY
22:55 Tari: that's too hard
22:55 Tari: 00:56:607 (2) -
22:56 Tari: This slider lookks too hard.
22:56 Midge: can i turn it into a cleaner wave
22:58 Tari: ok
22:58 Midge: yea done
22:59 Tari: well that's all
23:00 Tari: good map
23:00 Tari: you happy now
23:00 Midge: YEA LOL
23:00 Midge: i think you just went
23:00 Midge: "im too lazy lol"
23:00 Midge: though
23:01 Tari: what
23:01 Tari: you don;t think your map is good?
23:01 Midge: well i think it's outdated
23:01 Midge: and i hate the map lol
23:01 Midge: but i think it's good enough for rank
23:02 Tari: mkay
Topic Starter

Tari wrote: 436s73

a little bit of irc.

22:26 Tari: 00:11:818 (1) - FINISH asbue
22:26 Tari: lol
22:26 Tari: asbue
22:26 Tari: AB
22:26 Tari: don't finish every white tick
22:26 Midge: ye
22:27 Tari: skip 1 white tick and add finish agin
22:27 Tari: again
22:27 Tari: I mean skip 3 white ticks
22:27 Tari: sorry
22:27 Midge: k, it's like that in each diff, so ill go through it and change it
22:28 Tari: 00:35:903 (2,3,4) - THIS LOOOKS UGLY
22:28 Tari: well
22:28 Tari: you should make 2 and 4 identical
22:29 Tari: it makes a cool orb shape
22:29 Midge: k
22:29 Tari: 00:54:494 (2) - UGLY BLANKET
22:29 Tari: FIX PLS
22:29 Tari: wel
22:29 Tari: move the slider end to the left a little bit
22:30 Midge: hold on im still fixing the first thing T~T
22:31 Tari: loooool
22:33 Midge: ok fixed both
22:33 Midge: i got this
22:33 Midge: im super slow lol
22:34 Tari: 01:02:522 (1) -
22:34 Tari: TOO curvy
22:35 Midge: k fixed
22:35 Tari: 01:11:818 (4) -
22:35 Tari: touch hp bar
22:35 Tari: Move DOWN
22:35 Midge: oh shit
22:35 Tari: this one actually unrankable
22:36 Midge: yea fixed
22:37 Tari: http://puu.sh/b4axp.jpg
22:37 Tari: 01:26:184 (1,2,3,4,5) -
22:39 Midge: mmm yea done
22:42 Tari: EASY
22:42 Tari: is good now
22:42 Midge: sweet
22:53 Midge: soi are we
22:53 Midge: ok
22:53 Midge: :c
22:53 Tari: OK
22:53 Tari: your map
22:54 Tari: is now
22:54 Tari: on to the normal mode
22:54 Midge: o k
22:54 Tari: 00:53:227 (3) - TURN to a slider
22:55 Midge: eh im gonna keep it like that
22:55 Tari: WHY
22:55 Tari: that's too hard
22:55 Tari: 00:56:607 (2) -
22:56 Tari: This slider lookks too hard.
22:56 Midge: can i turn it into a cleaner wave
22:58 Tari: ok
22:58 Midge: yea done
22:59 Tari: well that's all
23:00 Tari: good map
23:00 Tari: you happy now
23:00 Midge: YEA LOL
23:00 Midge: i think you just went
23:00 Midge: "im too lazy lol"
23:00 Midge: though
23:01 Tari: what
23:01 Tari: you don;t think your map is good?
23:01 Midge: well i think it's outdated
23:01 Midge: and i hate the map lol
23:01 Midge: but i think it's good enough for rank
23:02 Tari: mkay
i love you tari
from modding team
sry for late
wow mania icon alredy
[Exnya~]
wpcap
u can use ds2 stream OwO
nothing gereral to say (idk how to mod
no kd and a star for u
Topic Starter

Alex Li wrote: 6i4612

from modding team
sry for late
wow mania icon alredy
[Exnya~]
wpcap
u can use ds2 stream OwO
nothing gereral to say (idk how to mod
no kd and a star for u
Thanks for the star, lol
Topic Starter

hootco wrote: v4j5k

dude nice
hi :3 from queue!

[General]
none.

[Easnya~]
Good map :D

[Normanya~]
  1. 00:32:311 (1) - along to 00:31:255 (4)? looks beautiful :)
    img
  2. 00:35:903 (2) - use additons Drum on slider head? fit on back sound imo
    if you use this suggestion,put also all diff ;)
  3. 01:28:719 (1) - i think this NC is not necessary :o
[Nukednya~'s Hard]
  1. 00:53:015 (2,3,4,5) - this sound up is difficult in Hard Diff imo
  2. 01:26:818 (2,3,4,5) - ^
  3. 00:49:424 (1) - why put NC?
  4. 01:03:790 (3) - remove clap? It does not match with the track imo because back sound is silent :?
[Collab Insanya~]
  1. 00:08:438 (10,1) - swap NC?
  2. 00:36:325 (2) - add NC?
  3. 01:01:255 (3) - move to x:228,y:270? too close imo :o
[Exnya~]
  1. 00:11:818 (1) - move to x:276,y:210? now is a little bad flow...
good luck :)
Topic Starter

ShiraKai wrote: 73255

hi :3 from queue!

[General]
none.

[Easnya~]
Good map :D

[Normanya~]
  1. 00:32:311 (1) - along to 00:31:255 (4)? looks beautiful :) done, good idea
    img
  2. 00:35:903 (2) - use additons Drum on slider head? fit on back sound imo nah, fine imo
    if you use this suggestion,put also all diff ;)
  3. 01:28:719 (1) - i think this NC is not necessary :o eh, i like it :S
[Nukednya~'s Hard]
  1. 00:53:015 (2,3,4,5) - this sound up is difficult in Hard Diff imo done
  2. 01:26:818 (2,3,4,5) - ^ done, but used the above pattern
  3. 00:49:424 (1) - why put NC? to make it easier to read :S
  4. 01:03:790 (3) - remove clap? It does not match with the track imo because back sound is silent :? nah, fine imo
[Collab Insanya~]
  1. 00:08:438 (10,1) - swap NC? done
  2. 00:36:325 (2) - add NC? done
  3. 01:01:255 (3) - move to x:228,y:270? too close imo :o done
[Exnya~]
  1. 00:11:818 (1) - move to x:276,y:210? now is a little bad flow... nah, fine imo
good luck :)
Thanks for mod o/
Yo, as requested.

[General]
  1. The colours seem to be too agressive/bright. I would fade them a bit, so, players' eyes will feel more comfortable.
[Easnya~]
  1. You should add at least one spinner. As the beatmap gets ranked, there will be a lot of people with the same (perfect) score. In order to make scores vary a bit, you should add at least one spinner.
  2. 00:47:311 (3,5) - I'd say that (5) appears too soon after the previous hitobject and may confuse beginners a bit.Why not to use something like this?
    Note: 01:02:522 (1,3) - a very similar thing happens here.

    The diff is fine. You could make it a bit more readable/neat, but this is fine since you're quite new to mapping. :)
[Normanya~]
  1. 00:08:438 (1) - as the slider gets overmapped with default HP-Bar, some players may get confused + it looks untidy in general. Mind moving the slider down?
  2. 00:29:565 (2) - the slider changes its direction way too suddenly. It looks untidy and may confuse some players. Not the best idea for a Normal diff, if you ask me.
  3. 00:35:480 - the downbeat is unstressed. I would rather remove the repeat and place a circle with new combo here.

    Pretty nice in of rhythm and playability.
[Nukednya~'s Hard]
According to the other diffs' logic, this is supposed to be Nukedboom's Hanrya~ or Hanya~
  1. I would consider lowering AR a little bit since your current one seemws to be too high. 7 or 7,5 would work better, I believe.
  2. 00:17:734 (6,7,1) - the tail is too close and can be mistakenly hit + it looks quite untidy. You could easily use something like this.
  3. 00:29:776 (5) - it might be rather hard to read this slider. Why don't you try to use something like this instead?
  4. 00:53:015 (2,3,4,5) - as the diff is already hard enough, you probably should use a slider, instead of a mini-stream. THis will also fr better with the rest of the patterns in this diff.
  5. 00:56:607 (4) - as the jumpy pattern kicks in, you should plae a new combo here, so, players will be warned and get some extra HP to it easier.
  6. 01:05:480 (7,1) - the pattern is confusing as the second reptition is unpredictable and unreadable.Mind rearranging the pattern a bit?

    It needs some work on playability and looks rather messy in general. Try to get a few more mods or clean it up?
[Collab Insanya~]
You should let us in some way who mapped the diff and where are their parts.
  1. AR 9 feels too intense. Why not to reduce it? It will also make the spread more balanced.
  2. 00:10:973 (1,2,3) - minor - the spacing is uneven and it is quite noticeable. Mind fixing this?
  3. 00:50:269 (5,6,1) - these jumps are exaggerated and feel out of place. There is a harder diff, and that is why you shouldn't go too insane with this diff. Reduce the DS, please.
    Note: 01:05:058 (1,2,1,2) - same here, also this appluies for a few more patterns.
  4. 01:27:452 (1) - according to the rules, every slider should have very celean and readable path. Try to make this one more readable, please. I would insist on fixing this slider.

    Might need some more work on spacing and perhaps, some cleaning up wouldn't hurt, either. Some patterns looks untidy, some are just quite hard to read. Just test the diff and see what can be improved!
[Exnya~]
  1. Most of the jumps in the diff seem exaggerated and don't work well with the structure of the map. Let's see examples
    1. 00:06:959 (1,2,3,4,5,6,7) - the escalation of the jumps suddenly stops and the normal-spaced stream kicks in. Confusing for players and feels unpleasant ehile playing.At least I feel the map this way.
    2. 00:09:705 (8,9,1) - compressed stream changes into x4,5+ DS jump, suddenly totally breaking the balance of the map. Well, yeah, the song is glitchy/tricky, but this seems totally exaggerated to me.
    3. 00:10:973 (1,2,3,4) - those kick-sliders weren't bad, but I feel like the DS is exaggerated, though. Just make DS lower and it should be fine with this patterns.

      Based on these examples, you may get more opinions and work with the jumps in this diff.
      Hint: SV changes affect the jumps, too. So, when using jumps, watch out whether they are playable with current SV or not!
    That is pretty much it for now, I really feel like the diff needs some serious work with the jumps.
Overall, you could try to work on it on your own and make some improvements. Sorry, but I feel like you still have some space to improve and you should try to work more on it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter

-Bakari- wrote: 1r12o

Yo, as requested.

[General]
  1. The colours seem to be too agressive/bright. I would fade them a bit, so, players' eyes will feel more comfortable. done
[Easnya~]
  1. You should add at least one spinner. As the beatmap gets ranked, there will be a lot of people with the same (perfect) score. In order to make scores vary a bit, you should add at least one spinner. wh, fine imo
  2. 00:47:311 (3,5) - I'd say that (5) appears too soon after the previous hitobject and may confuse beginners a bit.Why not to use something like this? tentative no, i think this is fine, but i will change if it becomes an issue
    Note: 01:02:522 (1,3) - a very similar thing happens here.

    The diff is fine. You could make it a bit more readable/neat, but this is fine since you're quite new to mapping. :)
[Normanya~]
  1. 00:08:438 (1) - as the slider gets overmapped with default HP-Bar, some players may get confused + it looks untidy in general. Mind moving the slider down? done
  2. 00:29:565 (2) - the slider changes its direction way too suddenly. It looks untidy and may confuse some players. Not the best idea for a Normal diff, if you ask me. fixed?
  3. 00:35:480 - the downbeat is unstressed. I would rather remove the repeat and place a circle with new combo here. mmm fine imo

    Pretty nice in of rhythm and playability.
[Nukednya~'s Hard]
According to the other diffs' logic, this is supposed to be Nukedboom's Hanrya~ or Hanya~
  1. I would consider lowering AR a little bit since your current one seemws to be too high. 7 or 7,5 would work better, I believe. mmmmmm, 7.5
  2. 00:17:734 (6,7,1) - the tail is too close and can be mistakenly hit + it looks quite untidy. You could easily use something like this. moved the triplet down instead
  3. 00:29:776 (5) - it might be rather hard to read this slider. Why don't you try to use something like this instead? done
  4. 00:53:015 (2,3,4,5) - as the diff is already hard enough, you probably should use a slider, instead of a mini-stream. THis will also fr better with the rest of the patterns in this diff. eh, i disagree. i think quintuplets are ok in hards.
  5. 00:56:607 (4) - as the jumpy pattern kicks in, you should plae a new combo here, so, players will be warned and get some extra HP to it easier. done
  6. 01:05:480 (7,1) - the pattern is confusing as the second reptition is unpredictable and unreadable.Mind rearranging the pattern a bit? done? idk we'll see

    It needs some work on playability and looks rather messy in general. Try to get a few more mods or clean it up?
[Collab Insanya~]
You should let us in some way who mapped the diff and where are their parts.
okee
  1. AR 9 feels too intense. Why not to reduce it? It will also make the spread more balanced. tentative no, i like it as 9, but i will change if it becomes an issue
  2. 00:10:973 (1,2,3) - minor - the spacing is uneven and it is quite noticeable. Mind fixing this? done
  3. 00:50:269 (5,6,1) - these jumps are exaggerated and feel out of place. There is a harder diff, and that is why you shouldn't go too insane with this diff. Reduce the DS, please. it was meant to increase in ds per slider. reduced a little.
    Note: 01:05:058 (1,2,1,2) - same here, also this appluies for a few more patterns. reduced a little
  4. 01:27:452 (1) - according to the rules, every slider should have very celean and readable path. Try to make this one more readable, please. I would insist on fixing this slider. done?

    Might need some more work on spacing and perhaps, some cleaning up wouldn't hurt, either. Some patterns looks untidy, some are just quite hard to read. Just test the diff and see what can be improved!
[Exnya~]
  1. Most of the jumps in the diff seem exaggerated and don't work well with the structure of the map. Let's see examples
    1. 00:06:959 (1,2,3,4,5,6,7) - the escalation of the jumps suddenly stops and the normal-spaced stream kicks in. Confusing for players and feels unpleasant ehile playing.At least I feel the map this way. fine imo. it builds up into a higher-than-usual ds stream which follows the song quite well imo.
    2. 00:09:705 (8,9,1) - compressed stream changes into x4,5+ DS jump, suddenly totally breaking the balance of the map. Well, yeah, the song is glitchy/tricky, but this seems totally exaggerated to me. reduced ds on the jump
    3. 00:10:973 (1,2,3,4) - those kick-sliders weren't bad, but I feel like the DS is exaggerated, though. Just make DS lower and it should be fine with this patterns. done

      Based on these examples, you may get more opinions and work with the jumps in this diff.
      Hint: SV changes affect the jumps, too. So, when using jumps, watch out whether they are playable with current SV or not!
    That is pretty much it for now, I really feel like the diff needs some serious work with the jumps.
Overall, you could try to work on it on your own and make some improvements. Sorry, but I feel like you still have some space to improve and you should try to work more on it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks o/
from M4M queue,no bubble round

[Easy]
00:20:269 (3) - a bigger distance here.make it 0.90x
totally ok.but 2 things to point out.donno why you add so many finishs..in fact there isn't so much finish as you add.but not so noisy maybe ok.and you can improve some 1/1 sliders better,but the present is ok as well

[Normal]
00:10:973 (3) - I think no reason to put a 2/1 here
00:17:734 (5) - still.not a good spacing here
00:18:579 (1) - maybe change this for a better one.I also see this shape in further patterns.but it doesn't look well
01:18:579 (5) - why such strange slider..
lol still the finishs...

[Nuked]
00:26:184 (4,5) - why not use 2 straight slider?
00:27:452 (3) - hmmm I don't think it should be a 1/1 slider here.the vocal is not so simple
00:31:677 (6,1) - this may confuse player in a hard diff.I suggest overlapping them
00:40:550 (1,2,3) - this gives me the first impression that it's a 3-beat slider but not a 4-beat slider cuz of your arrangement.try changing another way
00:49:846 (3,4,5) - don't suggest such patterns in hard diff
00:53:438 (6) - forgot clap?
00:56:607 (1,2,3,1) - well..same thing
some parts are not good for a hard diff

[Insane]
00:10:445 (2,3,4,5,6,1) - it's a little hard to read as you make them like a ball lol
00:17:734 (1,1,1,1) - really hard to read hhh
00:21:114 (1) - 1~2 grid down
00:22:804 (3,4,5,6) - sth like this can be more beautiful https://osu-ppy-sh.tvgratuite.org/ss/1981772
01:07:487 - a note is needed here imo
01:15:198 (1) - I think slow this sv may be a good idea

[Extra]
00:10:128 (1) - is there any need to speed up here? same as the pattern behind this
00:58:297 (1,1) - not a good design,why note stack them?

the whole mapset gives me a sense of mess..I think you can improve some details
Topic Starter

No_Gu wrote: 5al65

from M4M queue,no bubble round

[Easy]
00:20:269 (3) - a bigger distance here.make it 0.90x done
totally ok.but 2 things to point out.donno why you add so many finishs..in fact there isn't so much finish as you add.but not so noisy maybe ok.and you can improve some 1/1 sliders better,but the present is ok as well

[Normal]
00:10:973 (3) - I think no reason to put a 2/1 here i disagree, the red node amphasizes the sound well enough
00:17:734 (5) - still.not a good spacing here done?
00:18:579 (1) - maybe change this for a better one.I also see this shape in further patterns.but it doesn't look well done?
01:18:579 (5) - why such strange slider.. fine imo
lol still the finishs...

[Nuked]
00:26:184 (4,5) - why not use 2 straight slider? flows beter imo
00:27:452 (3) - hmmm I don't think it should be a 1/1 slider here.the vocal is not so simple it looks better though, i'll keep for now
00:31:677 (6,1) - this may confuse player in a hard diff.I suggest overlapping them mmmm, removed a repeat, we'll see how that goes :S
00:40:550 (1,2,3) - this gives me the first impression that it's a 3-beat slider but not a 4-beat slider cuz of your arrangement.try changing another way eh, i think it's fine
00:49:846 (3,4,5) - don't suggest such patterns in hard diff fine imo
00:53:438 (6) - forgot clap? done
00:56:607 (1,2,3,1) - well..same thing fine imo
some parts are not good for a hard diff

[Insane]
00:10:445 (2,3,4,5,6,1) - it's a little hard to read as you make them like a ball lol done
00:17:734 (1,1,1,1) - really hard to read hhh ctrl+g'd the repeating slider
00:21:114 (1) - 1~2 grid down looks fine ._.
00:22:804 (3,4,5,6) - sth like this can be more beautiful https://osu-ppy-sh.tvgratuite.org/ss/1981772 done
01:07:487 - a note is needed here imo done
01:15:198 (1) - I think slow this sv may be a good idea it's high because the sound is pretty aggressive

[Extra]
00:10:128 (1) - is there any need to speed up here? same as the pattern behind this yes, it's emphasizes the sound
00:58:297 (1,1) - not a good design,why note stack them? the slider before it ends on a yellow tick, so it has to be close

the whole mapset gives me a sense of mess..I think you can improve some details
Thanks o/
Orz
[Exnya~]
00:25:339 (1) - 104,240 shouldnt have a stop bweteen with 00:25:550 (1) -
00:27:663 (1,2,3,1,2) - https://osu-ppy-sh.tvgratuite.org/ss/1985780 better flow for 00:28:508 (1) - 's boost
00:35:903 (1) - https://osu-ppy-sh.tvgratuite.org/ss/1985786 better flow from 2 and fits music more
00:37:593 (1) - https://osu-ppy-sh.tvgratuite.org/ss/1985789 for the vocal smillar to 00:37:170 (1) -
00:55:550 (1) - x2.0,same to00:28:508 (1) -
00:55:973 (1,2,3,1,2,3,4,5,6,1,2,3,4) - move to 432,320 should not stop bweteen 00:55:762 (2,1) -

[Collab Insanya~]
01:03:790 (1,2) - https://osu-ppy-sh.tvgratuite.org/ss/1985824 caouse of volume,I thinke there should be a smaller ds bweteen 01:03:578 (2,1) -
01:29:565 (1) - 460,352? feels better to me

[Nukednya~'s Hard]
00:05:903 (3) - blanket could be fixed better
00:23:015 (5) - avoid edge touched with 4
00:48:367 (4) - blanket could be fixed better
01:23:438 (3,4,5) - DS looks not same

[Normanya~]
00:12:663 (2) - blanket could be fixed better
00:13:508 (4) - ^
00:33:790 (4,5) - ^
00:54:494 (6) - ^ avoid edge touched with 7

[Easnya~]
01:05:058 (4) - blanket could be fixed better
01:29:142 (6) - 156,192 better flow
...... Something wrong with OSU! system ... why I post 2 same thing on your page ...

I don't know , I'm sorry for this . anyway , I delete this post for first , so no k plz .

My mod is in page 11 .

Sorry again ~~~~~~ >.< "
Hello , from my queue ~ mio mio mio ~

Fm4a93au04’s standard modding queue

As my rules , I'll mod E / N / H .

Something I curious ......
Why cutting her face ...



And I think this cat is female cat . <- Ignore it ~~ @ㄦ@"

Easnya~
I prefer to remove some F ( finish ) . It’s too lound at some place . But it just seggestion , if you don’t like then ignore .

If I say “ F to W ” then you can also turn down F’s vol. .

00:05:903 (2) – Change F to C ( clap ) .

00:06:748 (3) - Change F to C ( clap ) . Add W ( whistle ) at reverse ( 00:06:959 ) .

00:21:959 (1) – F at end change into W .

00:23:649 (3) – F at head change into W .

00:26:184 (2) – F at head change into W .

00:29:565 (2) - F at head change into W .

00:31:255 (5) – Add W at sliderbody … maybe .

00:32:945 (2) - F at head change into W .

00:37:170 (4) – C -> W .

00:39:705 (2) – F -> W . Add W at sliderbody … maybe .

00:40:550 (3) - Add W at sliderbody … maybe .

00:41:818 (4) – Make all F except sliderbody .

00:44:776 (4) – F -> W .

00:51:536 (5) – F-> W .

00:54:072 – Add a note .

00:56:607 (3) – F -> W .

00:57:452 (5) – Add W at sliderbody … I don’t know if it better or not , but you can give it a try =..= , I think not bad .

00:58:297 (6) - Add W at sliderbody .

01:08:438 (5) – F -> N-H ( normal hit ) . I don’t know … it sound like machine gun =..= .

01:11:818 (4) – F -> W .

01:13:508 (3) – W .

01:16:888 (3) – F at head -> W ( -> : means “ change into ” ) .

01:20:269 (3) – W . You think too many F too ? Then W is a good choice ~

01:25:339 (4) - F at head -> W .

Normanya~
Mio mio mio mio …… Something wrong with my brain …

00:05:057 (1,2,3,4,5,6,7) – As my Easy mod . Make this no F , to make a start .

00:17:734 (5) – F at head -> W .

00:20:269 (3) – Is this blanket ? If yes , then better .

00:21:114 (4) - F at head -> W .

00:23:860 (5) – W .

00:29:565 (2) - F at head -> W .

00:31:255 (4) – W at sliderbody .

00:40:550 (5) – F at head -> W . Add W at sliderbody .

00:50:691 (4) – F at reverse -> W .

00:56:607 (2) – F at head -> W .

00:58:297 (4) – W at sliderbody .

01:00:832 (4) – F at reverse -> W .

01:02:734 (1,2) – F .

01:04:424 (4,5) – F .

01:07:170 (3) – F at end -> W .

01:08:438 (4) – F at head -> W .

01:15:198 (5) – F at head -> N-H . Add some red point in this slider , like :



It sound like machine gun , I think this slider can match it better …… . It’s a crazy idea for sure … so just a reference .

01:16:888 (3) – F at head -> W .

01:18:579 (5) – F at head -> W .

01:20:269 (2) – F at head -> W .

Nukednya~'s Hard
About sound , I type 2 times at E / N . So , I don’t want to type it again =..= . And there also is my subjective seggestion , so … just 1 thing .

00:05:057 (1,2,3,1,2,3,4) – Here I prefer to make it no F ( finish ) to make a beginning .

Anyway , I just give some suggestion about composing - it's also subjective opinion too . So choose what you like and ignore what you dislike .

00:05:057 (1) – Why not copy 3 to 1 (ctrl+j+h+g and remove reverse ) ?

00:11:818 (1,2,3) – Here I prefer to :



I guess you don’t want a blanket , so I haven’t blanket here . But I prefer to make it blanket =..= .

00:39:072 (2,3) - Make them a little far from each other . Maybe like 00:31:677 (6,1) .

00:39:917 (4,5) – Blanket ?



=ㄦ= ” .

00:43:931 (1,2) - Make them a little far from each other .

00:46:677 – Add a note ?

00:58:719 (5,1) – Make them a little far from each other . Maybe like 00:31:677 (6,1) .

01:05:903 (1,2,3) – Just a reference as 00:11:818 (1,2,3) .


That's all . If it no help , then sorry ~ I have try my best .

Good luck to your map ~ 8-)
Topic Starter

ts8zs wrote: 552536

Orz
[Exnya~]
00:25:339 (1) - 104,240 shouldnt have a stop bweteen with 00:25:550 (1) - done, nice idea
00:27:663 (1,2,3,1,2) - https://osu-ppy-sh.tvgratuite.org/ss/1985780 better flow for 00:28:508 (1) - 's boost done
00:35:903 (1) - https://osu-ppy-sh.tvgratuite.org/ss/1985786 better flow from 2 and fits music more eeh fine imo
00:37:593 (1) - https://osu-ppy-sh.tvgratuite.org/ss/1985789 for the vocal smillar to 00:37:170 (1) - nah, it's not :S
00:55:550 (1) - x2.0,same to00:28:508 (1) - i was told to reduce ds on this, tentative no, i'll think about it
00:55:973 (1,2,3,1,2,3,4,5,6,1,2,3,4) - move to 432,320 should not stop bweteen 00:55:762 (2,1) - done?

[Collab Insanya~]
01:03:790 (1,2) - https://osu-ppy-sh.tvgratuite.org/ss/1985824 caouse of volume,I thinke there should be a smaller ds bweteen 01:03:578 (2,1) - fixed differently
01:29:565 (1) - 460,352? feels better to me fine imo

[Nukednya~'s Hard]
00:05:903 (3) - blanket could be fixed better done
00:23:015 (5) - avoid edge touched with 4 done
00:48:367 (4) - blanket could be fixed better done
01:23:438 (3,4,5) - DS looks not same 1x ds, it's fine

[Normanya~]
00:12:663 (2) - blanket could be fixed better done
00:13:508 (4) - ^ done
00:33:790 (4,5) - ^ done
00:54:494 (6) - ^ avoid edge touched with 7 it's fine

[Easnya~]
01:05:058 (4) - blanket could be fixed better it's fine
01:29:142 (6) - 156,192 better flow fine
fixed some of fm4a93au04's stuff, but it was mostly hs.
Came from my modding queue!
*Opinion
**Should Fix
***FIX NOW LOL


[Easnya~]
*00:21:536 (6,1) - This is blanketed weirdly....
*01:07:593 (3,4,5) - Not symmetrical.

Notes: I think it's rankable :)

[Normanya~]
*00:23:649 (4,5,6) - Maybe make this a reverse slider?
*00:52:804 (2,3) - Replace these two with a single reverse slider.

Notes: Same as Easynya :)

[Nukednya~'s Hard]
*00:13:297 (4) - NC.
*00:13:508 (1) - No NC.
**00:49:846 (1,2,3) - I don't think these sliders are appropriate for a hard.
*01:07:381 (4) - NC.
*01:07:593 (1) - No NC.
**01:14:776 (2) - Add a beat on the red tick after this.
*01:29:565 (1) - No NC

Notes: A bit rougher than the first two diffs but still good :D

[Collab Insanya~]

*By here my ears are bleeding :o

*00:17:417 (4,5,6) - Er I don't know if this is intentional, but these three of the stream are a bit out of place.
*00:18:367 (1) - No NC
*00:27:029 (1) - No NC
*00:27:452 (1,1) - No NC DDDDD;
*00:28:931 (1) - No NC
*00:33:367 (1) - No NC
Ugh, by now you get the point; stop NCing on 1 beat....
00:40:550 (3) - Not a mod, just wanted to point out how awesome this is :D.

Notes: Other than the NC's I see no problems.

[Exnya]
I CANT FIND A PROBLEM IN THIS LOL
Topic Starter

[ Setsuna ] wrote: 5w5d2a

Came from my modding queue!
*Opinion
**Should Fix
***FIX NOW LOL


[Easnya~]
*00:21:536 (6,1) - This is blanketed weirdly.... fine imo
*01:07:593 (3,4,5) - Not symmetrical. fine .-.

Notes: I think it's rankable :)

[Normanya~]
*00:23:649 (4,5,6) - Maybe make this a reverse slider? eeehh fine imo
*00:52:804 (2,3) - Replace these two with a single reverse slider. nah

Notes: Same as Easynya :)

[Nukednya~'s Hard]
*00:13:297 (4) - NC.
*00:13:508 (1) - No NC. NCs meant to be on the white tick, will change if it comes up again though
**00:49:846 (1,2,3) - I don't think these sliders are appropriate for a hard. i think so :S i'll change if it becomes an issue
*01:07:381 (4) - NC.
*01:07:593 (1) - No NC. same
**01:14:776 (2) - Add a beat on the red tick after this. done
*01:29:565 (1) - No NC nah

Notes: A bit rougher than the first two diffs but still good :D

[Collab Insanya~]

*By here my ears are bleeding :o

*00:17:417 (4,5,6) - Er I don't know if this is intentional, but these three of the stream are a bit out of place. intentional, ds increases
*00:18:367 (1) - No NC done
*00:27:029 (1) - No NC done
*00:27:452 (1,1) - No NC DDDDD; signifies sv changes
*00:28:931 (1) - No NC ^
*00:33:367 (1) - No NC ^
Ugh, by now you get the point; stop NCing on 1 beat....
00:40:550 (3) - Not a mod, just wanted to point out how awesome this is :D.

Notes: Other than the NC's I see no problems.

[Exnya]
I CANT FIND A PROBLEM IN THIS LOL
Thanks for the mod o/
Hay~ M4M that I requested : D
Les go

[General]
  1. I would highly suggest adding hit sounds

[Nukednya~'s Hard]
  1. 00:08:649 (2,3) - Blanket is off
  2. 00:15:198 (1,2) - Make these the same shape
  3. 00:16:043 (3,4) - Blanket is off
  4. 00:21:536 (4,1) - ^ (sorry, I'm a blanket nazi)
  5. 00:24:917 (6,1) - ^
  6. 01:11:713 (5) - Maybe move to x:324 y:188?
  7. 01:29:353 (4) - NC
  8. 01:29:565 (1) - Remove NC
[Collab Insanya~]
  1. 00:10:973 (1,1,2) - I would make the SV for these higher. It seems too slow for the nya sound
  2. 00:14:565 (6) - Make this into 2 different sliders?
  3. 00:16:255 (7,1) - Check stack (00:16:888 (1) - x:248 y:276)
  4. 00:21:536 (1) - Higher SV?
  5. 00:27:874 (1,2,3,4,5) - Make these closer together. Someone might think they're single taps
  6. 00:46:677 (2,3) - Check stack (00:47:734 (3,4) - x:170 y:227)
  7. 01:29:565 (1) - In my opinion, I would remove NC
[Exnya~]
  1. 01:21:114 (2) - Maybe instead of making this a single note, you could turn it into a 1/2 slider. It sounds like you're missing a beat here, 01:21:219

Interesting map~ And here, have a star c:
Hope I helped
Topic Starter

Moo-Chan wrote: 2c641m

Hay~ M4M that I requested : D
Les go

[General]
  1. I would highly suggest adding hit sounds but there are :c

[Nukednya~'s Hard]
  1. 00:08:649 (2,3) - Blanket is off fixed
  2. 00:15:198 (1,2) - Make these the same shape fixed
  3. 00:16:043 (3,4) - Blanket is off fixed
  4. 00:21:536 (4,1) - ^ (sorry, I'm a blanket nazi) fixed, it's fine lol
  5. 00:24:917 (6,1) - ^ fixed
  6. 01:11:713 (5) - Maybe move to x:324 y:188? fixed
  7. 01:29:353 (4) - NC fixed
  8. 01:29:565 (1) - Remove NC fixed, we'll try both :L
[Collab Insanya~]
  1. 00:10:973 (1,1,2) - I would make the SV for these higher. It seems too slow for the nya sound eh, fine imo
  2. 00:14:565 (6) - Make this into 2 different sliders? ^
  3. 00:16:255 (7,1) - Check stack (00:16:888 (1) - x:248 y:276) fixed
  4. 00:21:536 (1) - Higher SV? nah, trying to keep them the same size
  5. 00:27:874 (1,2,3,4,5) - Make these closer together. Someone might think they're single taps fixed
  6. 00:46:677 (2,3) - Check stack (00:47:734 (3,4) - x:170 y:227) fixed
  7. 01:29:565 (1) - In my opinion, I would remove NC all are nc'd so it's fine
[Exnya~]
  1. 01:21:114 (2) - Maybe instead of making this a single note, you could turn it into a 1/2 slider. It sounds like you're missing a beat here, 01:21:219 i disagree, sorry :S

Interesting map~ And here, have a star c:
Hope I helped
Thanks for the mod o/
Hi, here for m4m! I'm not very experienced with mapping E/N/H yet and it's been ages since I've played them, so those mods probably won't be as great. I'll try still.

[Exnya~]

00:08:860 (3,4) - I don't really like the pause here; I know it's pretty clear in the music here, but there's other places in the music similar to it that are mapped, and I feel this disrupts the flow a bit. The other pauses in the map accent the music quite nicely, it's just this, 00:15:621 (3,4), and 01:09:705 (3,4) that I'm not really a fan of. Try making the slider into a reverse slider or something (obviously the notes will have to be repositioned a bit) and see if you like that maybe?
00:10:128 (1) - The increase in SV here makes the stream following it awkward to play following the slider, try moving it back a bit (http://puu.sh/bD5j7/1cfc4eb74c.png).
00:13:508 (1) - ^
00:16:255 (1) - ^Not exactly the same, but I'd move the note off the slider a bit here as well, I think it's just too close and feels awkward.
00:19:001 (4,5) - Too close imo, I misread it on playthrough and I don't think it looks great either.
00:27:029 (1) - Same as those ones from earlier; this one is perfectly fine to read but I still think it flows better to move the notes farther off after the SV change.
00:38:860 (1,1) - Try increasing the spacing here.
00:50:691 (1,2,3,4,5) - Space these out slightly (as in very slightly, by like 2x 2y or something) and I think the effect you're going for is a lot stronger due to how the game automatically stacks notes.
00:51:959 (7,1) - I think it flows better to have a bit higher spacing here.
01:04:001 (1,2) - Extend the slider and remove the note after it, I know the music there is really strange but even after knowing what it sounds like, this just doesn't play well.

That's all for this diff, I'm impressed how sightreadable it was despite mapping all of the weird effects added to it, nice work!

[Collab Insanya~]

00:13:931 (2,3,4) - Move up a bit?
00:31:255 (1,1) - It's not excessively clear that the second note comes so soon after the first, although moving it any closer is just awkward. Maybe just have the slider go an extra tick and remove the note..?It's not nearly as nice but I do think the note is kinda unexpected. Idk.
00:32:945 (1,1,1) - Not a fan of this note arrangement, what do you think of something like this? http://puu.sh/bD9Iv/d7e172d2a1.png
00:47:522 (2,3,4) - This jump doesn't really make sense to me and is REALLY hard to read, especially coming right after a slider that was overlapped. I really like what you did with the music somewhat repeating and accenting that with overlaps, but I would really change the position of the two stacked notes so the jump is more readable.
00:50:691 (1,2,3,4,5) - Gonna suggest the same thing here that I did on the extra.
01:07:487 (2,3) - This spacing doesn't make much sense and is pretty hard to see.
01:09:283 (1,2,3,1,2,1) - The overlaps here are cool, but having the notes overlapping only makes it harder to read their timing, and when the spacing is so strange just for the sake of overlaps, it creates a situation that doesn't make a whole lot of sense unless you look at it slowly. Specifically, the spacing between these two pairs of notes could really stand to be increased: 01:09:705 (3,1) and 01:10:339 (2,1).

Lovely diff!

[Nukednya~'s Hard]

00:29:353 (2,3,4) - Move this triple left a little so it isn't so close to the slider after it.
00:29:776 (5,6) - Having two repeat sliders with only one repeat after each other like this is awkward to play sometimes, consider 3 1/4 sliders or one long repeat slider like you used earlier.
00:49:846 (1,2,3,4) - Seems like a sudden spike in difficulty o.o Same with the sliders that come later: 00:56:607 (1,2,3) and 00:58:297 (3,4,5) ... maybe I don't know [Hard] difficulties well enough but it seems much harder.
01:23:438 (3,4,5) - Again, this triple is too close to the note after it.

[Normanya~]

00:14:776 (6,1) - The spacing here looks closer to your 1/1 spacing than 1/2.

I don't really know what to say about the easy, I can't really see any mistakes in it and I don't know much about what it's "supposed" to look like. Sorry ;_;

Overall, nice mapset, good luck!!
Hi there, doing an M4M from your queue. Just a quick note to say I can't mod the Insanes very well, so don't expect too much there.

Easnya

Mostly aesthetic stuff here - all my opinion of course.

00:06:748 (3) - Move the starting point to x:96 y:224 and the ending point to x:32 y:192?
00:07:593 (4) - (Only do if you accept the change to (3)) Move to x:176 y:272?
00:08:015 (5) - (^) Move to x:256 y:320?
00:08:438 (1) - (^) Move starting point to x:352 y:320, middle point to x:384 y:288, and end point to x:416 y:224 ?
00:13:508 (3,4,5,6) - Move all of these so (3) is under (2) ?
00:15:198 (1) - (Only do this if you accept the change to (3,4,5,6)) Move to x:40 y:168 ?
00:16:466 (2) - (^) Move to x:232 y:192 ?
00:16:888 (3) - (^) Move to x:288 y:264 ?
00:18:579 (1) - Move to x:336 y:80
00:25:339 (1) - Move the midpoint to x:352 y:240 and the endpoint to x:296 y:208
00:29:565 (2) - Move the midpoint to x:56 y:96 and the endpoint to x:112 y:96
00:41:818 (4) - Move the endpoint to x:16 y:96
00:54:075 - Add circle?
00:57:452 (5) - Move the starting point to x:72 y:248, the midpoint to x:64 y:288 and the endpoint to x:120 y:320
01:00:832 (3) - Move the endpoint to x:328 y:208
01:08:860 (6) - Rotate by -10 and then move to x:328 y:360

Normanya

Love the sliders for the sound effects and whatnot :D
Just some aesthetic touches from me here.

00:10:973 (3) - Move the endpoint to x:280 y:32
00:24:494 (7) - Rotate by 5 degrees to make the start point and the endpoint line up on the y axis? (eg. y: 204)
00:50:691 (4) - Rotate by -3 degrees and put it on x:108 y:324
00:53:649 (5) - Move the endpoint to x:296, y:276
01:24:917 (5) - Move the start point to x:124 y:196, the second last point to x:264 y:312, and the endpoint to x:288, y:276

Nukednya's Hardnyan or whatever it's called :p

Very nice - looks like a difficulty I'd be struggling to FC with a good acc :p

00:09:494 (4) - Move to x:264 y:188
00:18:579 (1,2,3) - I'm not sure about this pattern... The jump between (2,3) is double that of the jump between (1,2)... Make these jumps more equal?
00:26:607 (5,1) - Rotate (5) 20 degrees and move to x:380 y:196, and move (1) to x:440 y:100
00:35:903 (3,4) - This could just be me, but I don't really like noticeable extended sliders. Maybe change (3) to a 1/2 slider, and add a circle on the blue tick?
00:40:128 (5) - ^
01:13:508 (4) - Move to x:120 y:252
01:13:719 (5) - (Only do if you applied the above change) Move to x:32 y:236
01:15:621 (5) - Move to x:484 y:216

Note - The mods on the next 2 difficulties won't be so great - I can't mod Insanes

Collab Insanya

00:08:438 (1,2,3) - Control+G (2,3)
00:15:198 (1,2,3) - ^
01:10:550 (1,2,3) - Move (2) so the jumps between (1,2) and (2,3) are similar?
01:15:621 (1,2,3) - ^
01:29:142 (1,1,1) - Make a better pattern?

Exnya

Can't really mod this very well... Sorry!
But it's a very nice map. I hope this gets ranked soonish - it deserves it!
Hi~ From Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Uninherited timing points conflict with Nukednya's Hard.
- Exnya~
  1. HP7.
  2. 00:10:973 (1,2,3,4) - Try to keep constant spacing here. Music are not enough strong to use a variant DS here.
- Collab Insanya~
  1. 00:10:867 (6,1,2,3,4,5,6,1) - Use same DS than 00:10:445 (2,3,4,5,6) - for consistency.
  2. 00:12:241 (2,3,4) - Use same DS than previous streams (consistency again).
  3. 00:15:938 (4,5,6,7) - , 00:16:888 (1,2,3,4,5,6,1) - and 00:20:480 (1,2,3,4,5,6,1) - : Keep constant DS for all this kind of stream ! It makes your map look messy.
  4. 00:27:452 (1,1) - Useless NC imo, and they are not logic with the rest of the map.
  5. 00:41:607 (1) - ^
  6. 00:48:367 (1) - CTRL+G to keep all your sliders start like they was "inside".
  7. 01:06:748 (1,2,1,2,3) - All this part is just unreadable and looks messy. Rework it.
  8. 01:11:396 (1,1) - Remove NC.
  9. 01:29:353 (1) - ^
- Nukednya's Hard :
  1. 00:12:452 (2,3) - Move 00:12:452 (2) - to 40:88 and 00:12:663 (3) - to 56:168 to center it perfectly.
  2. 00:34:635 (3,4) - Bad flow here. Maybe try this
  3. 00:39:283 (3,5) - Little overlap.
  4. 00:50:480 (4,2) - Maybe find a way to stack them ?
  5. 01:05:903 (1,3) - Center it correctly.
  6. 01:08:015 (3,4) - You can perfect this blanket.
- Normanya~ :
  1. Check your DS ! It need to keep constant or variation max from 0.05x. Or here you go from 0.7x to 0.9x. Fix this !
  2. 00:06:748 (5) - NC ?
  3. 00:53:649 (5) - ^
  4. 01:10:973 (4) - ^
- Easnya~ :
  1. 00:05:057 (1,2) - Maybe blanket ?
  2. 00:06:748 (3) - NC
  3. 00:10:128 (4) - ^
  4. 00:13:508 (3) - ^
  5. 00:20:269 (3) - ^
  6. 00:21:536 (6,1) - Improve blanket.
  7. 00:27:029 (3) - NC
  8. 00:37:170 (4) - ^
  9. 00:54:494 (2) - Would CTRL+G it to improve flow here.
  10. 01:07:593 (3) - NC
  11. 01:21:114 (5,6) - Improve blanket.

That's all.
Good luck Mukyu~
NM from my queue :3

[Easnya]
  1. 00:35:480 (1) - Move it a bit upper
  2. 00:45:621 (1) - Fix the blanket
  3. 01:14:353 (5) - ^

[Normanya]
No problem~

[Nukednya's Hard]
  1. 00:35:480 (1) - Move this a bit downward
  2. 00:49:846 (1,2,3) - Equal DS for this three
  3. 00:56:607 (1,2,3) - ^

[Collab Insanya]
  1. 00:31:255 (1) - Change the shape x.x
  2. 00:34:001 (2,3,4) - Equal DS
  3. 01:14:565 (1,2,3) - ^

[Exnya]
Skipped, I am not good at mod Extra diff
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