wouldnt that like, well.. because that speedchange is part of the song and how the dude mapped the song enabling a speedblock entirely screw that up ? e_ebaraatje123 wrote: 5t724b
This is only for Taiko and Mania, and why would it screw up? @Sunlyx
Not really, see the C-speed StepMania as example. It totally removes the gimmicks/bumps and just uses its original BPM itself. So, it would be really plausible if this is implemented.Sunlyx wrote: 22ix
wouldnt that like, well.. because that speedchange is part of the song and how the dude mapped the song enabling a speedblock entirely screw that up ? e_e
Welp, that could be true, I guess._Gezo_ wrote: 516q3b
Did someone say Cmod ?
If so, if it ever gets implemented, it shouldn't be ranked at all. SV changes are part of the map, taking out such things equals taking them out of the chart in a separate file. Same goes for Taiko mode, where such things do not exist at all.
care to explain more why you're against ? I is an example of a song with inconstant BPM. You wouldn't say the same if the map was made for mania.xelivous wrote: 2h5329
leaf - i is mapped for standard, and is an autoconvert
you're trying to get a mod made for a mode using a map made for another mode as an example
if a mania-specific map has a problem with terrible SV changes it's a problem with the ranking criteria for mania maps allowing extremely bad SV changes to get through. so there's really no reason for this mod tbh.
If it were to be made for mania, it would be pretty simple : the map would be unranked with no chance of being ranked. And nobody cares about adding mods for unranked maps._Gezo_ wrote: 516q3b
care to explain more why you're against ? I is an example of a song with inconstant BPM. You wouldn't say the same if the map was made for mania.xelivous wrote: 2h5329
leaf - i is mapped for standard, and is an autoconvert
you're trying to get a mod made for a mode using a map made for another mode as an example
if a mania-specific map has a problem with terrible SV changes it's a problem with the ranking criteria for mania maps allowing extremely bad SV changes to get through. so there's really no reason for this mod tbh.
Since o!m player must adapt with the SV change variations...PyaKura wrote: 5g31s
Agreed with Conflict having (ososick!!) big SV changes and the result is pretty nice if you ask me. SVs must fit the song to look good and feel nice to play.
I like to use SV changes in my own mapsets and they make them less... plain, or boring.
I can see this mod implemented as an unranked mod.
wat, Are you actually saying that all o2jam maps are bad? Well made SV changes are hell of a fun (DJPop's Smoooch for example) just learn to play them.Redon wrote: 6g5w6i
I find it hard to believe there are people out there who honestly believe that basing scrolling speed off SV is a good idea, or even that any mapper should be given the tools to change scrolling speed mid-song for that matter.
"It's unnecessarily difficult to read, annoying, and everyone hates it! What, change it? No."
"It's part of the map, you see!"
"X has always been annoying garbage, so don't improve things because it would be unfair to those who had to play annoying garbage in the past."
It's hard to read these posts without going mad. Perhaps it's better not to care. Though one day, I'll probably end up writing a big(ger) rant to point out just how retarded I find the way scrolling speeds are currently handled truly is.
That is all.
Finally someone who completely understands this.bomber34 wrote: 1t343j
I still don't understand why there is shouldn't be a "mod" like this when the mod itself would be
A) totally optional
B) reducing score so much, nobody would play it for getting a good rank or being completly unranked at all.
If people enjoy the map more with just one speed instead of changes then why shouldn't they be allowed to do so?
It would still be something "optiional" like any other mod.
On the other hand you can always blame the modding process for bad speed changes (mode-specific) or old super BPM changing maps that are most likely auto converted.
But still: why is something that would be totally optional a bad thing?
well some people believe their SB (which they create for the map extra ...) enchants the experience and makes it a lot more beautifulChamelo_Th wrote: 1k2z5r
My beatmap also contain SV changes, where it enchants playing experience and make my map a lot more beautiful.
I see no reason this should be implemented.
nope, there is Auto Pilot ... which moves the cursor for you (unranked mod)Chamelo_Th wrote: 1k2z5r
It's like standard player must adapt with the distance snap change tho.
So, you want to have one for mania?bomber34 wrote: 1t343j
well some people believe their SB (which they create for the map extra ...) enchants the experience and makes it a lot more beautiful
Visual Settings --> disable SB
well hitsounds are a must in every game mode and a lot of people think it enchants the playing experience and makes the song a lot more beautiful but people still can play without it by setting effect volume to 0% in sound options
99% of taiko player probably believe there is a must to have hitting different keys for blue and red hits ... there is still relax mod to just use one key for all (and that is unranked, nobody complains)
You can either use relax to not click in standard (which could be argued as bad since the slogan of the game is: rhythm is just a click away)
there is Auto Pilot ... which moves the cursor for you (unranked mod)
overall osu! is great, because it allows a lot of options to play the game in a way you prefer even if more than 50% of players will never use it
- if it is that terrible of a mod in regards for competetive play: go unrank for it
I agree with that point in case af AC's which have really nasty BPM changes, but the thing is, on mania specific maps, well made SV changes (DJPop's or Ishi's) are what makes map fun. After playing DJPop's smoooch few times, when I tried no-SV version on Priti's mapset, it felt unbelievably empty. And it's not because it was easier, hell it's on same level for me, but SV changes were just too much fun, so getting rid of them breaks the experience. And many players actually love SV's.Redon wrote: 6g5w6i
I wasn't calling any maps bad. What I'm saying is that even when used sensibly, scrolling speed changes add very little or nothing to the quality of a map - They'd be just as fun without them. Considering that, I really don't think that little luxury is worth the SV horror we currently put up with especially on auto converts.-Kamikaze- wrote: 101r26
wat, Are you actually saying that all o2jam maps are bad? Well made SV changes are hell of a fun (DJPop's Smoooch for example) just learn to play them.
In my personal opinion, both mappers and the game should keep their hands off scrolling speeds and approach rates, and let the configure it based on preference. You know, instead of having to stick a piece of paper over half my taiko screen.
It evens the odds for all and makes the game more fun.
If mapper wants his map to be SV-change heavy, then let him do it, you don't have to play it. It's the same with AR settings or just the way map is done on std. Respect mapper's style. We have same issue on mania with some pepole hating LN heavy patterns just because they don't like them. If you don't like it, fine, you're not forced to play it, but don't go around saying that they're awful. Of course I don't imply that you're doing it and yes it is a very subjective matter. And that's exactly why I said that this mod is a good idea, but only as unranked mod, similar to LR2's Consistent BPM Fix setting. /threadRedon wrote: 6g5w6i
Wouldn't the way you put it make it a very subjective matter? I enjoyed that map you mentioned, especially the way the hit sounding was done, but I personally thought the SV changes were awful. I do not think they were fun.
As a player, I don't want to be left wondering if my game just had a hiccup, or if that was the mapper trying to be creative with extreme SV changes. Although I don't understand how you could enjoy that, I can respect that you do, and in the same spirit I don't think it's a good idea to force it on people who find it extremely unintuitive and irritating.
That'll be t/192110 I guess?Ryu Sei wrote: 4y5e1h
I've seen similar thread like this...
But well, SV change is a part of o!m gameplay. Unranked mod IMO.
Also, why not a mod like.... constant speed, that ignores entirely SV and BPM change (as seen in StepMania)?
While you say that, I see no reason to not have this modifier available. It even poses a fair score penalty (Think of Stepmania and it's C300/C600)xelivous wrote: 2h5329
leaf - i is mapped for standard, and is an autoconvert
you're trying to get a mod made for a mode using a map made for another mode as an example
if a mania-specific map has a problem with terrible SV changes it's a problem with the ranking criteria for mania maps allowing extremely bad SV changes to get through. so there's really no reason for this mod tbh.
good idea.Ryu Sei wrote: 4y5e1h
Consider merging this thread to t/192110
I play FFR like this with hidden and it's actually fun lol... Although quite hard to read, especially on streams .---.Ryu Sei wrote: 4y5e1h
For mods.... how about Split-scroll modas seen in StepMania? Make it as Split-A and Split-B, when...
Player uses Split-A have their buttons splitted and different scroll direction.
and using Split-Bignore these words :/
makes the scroll speed on L and R side different (make the scroll speed is modifyable).
At first i used to be a reverse scroller but then i started trying out the original up scroll on stepmania, i found it much harder... But much more fun, since it made it more challenging, i like the cross scroll though, because i can also cross my hands with itbaraatje123 wrote: 5t724b
Ryu, that would be nigh impossible to play, if I understand you correctly
std mode has relax and autopilot and hell, even spun out.smoogipooo wrote: 4a5y4s
I think that players should play maps 'as the mapper intended'.
Don't tell me how I should play.Halogen- wrote: 4h2pe
Against this. Beatmappers have complete control as to whether or not they want the song to appear to scroll constantly; if they have a song with BPM changes and they don't proportion the SVs accordingly, then it's obvious that they want the players to have to deal with those changes during play.
Riwer wrote: 4z510
I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.
because is only visual (no skill related)
visual
SV effects are part of what the mapper included in their maps. Taking them out means you are removing parts of the map. All players should have to deal with the SV effects that the mapper included. It's clear that you only want the maps to be easier for yourself by not including the SVs. And just like Bobbias said, SVs are definitely skill related, using the slowjam in Wintersun or Oni Kanojo for examples. Big Money and Conflict are two other examples of maps that have slowjam that definitely makes it more difficult for the players, but while being intended to do so.Riwer wrote: 4z510
Don't tell me how I should play.
Is the same for storyboards or videos. Beatmappers can put on their songs, but the choice is up to you.
I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.
Don't tell others how they shouldn't play. Beatmappers can put it on their songs, but the choice for you to play it is up to you. Storyboards and videos are not synonymous because they do not directly affect gameplay. If you think that SVs are only visual and have no skill, I highly implore you to play songs that have extended slowdowns and tell me if you could do the same thing on both speeds. If there's no skill required to do either, then you should score the same, right?Riwer wrote: 4z510
Don't tell me how I should play.Halogen- wrote: 4h2pe
Against this. Beatmappers have complete control as to whether or not they want the song to appear to scroll constantly; if they have a song with BPM changes and they don't proportion the SVs accordingly, then it's obvious that they want the players to have to deal with those changes during play.
Is the same for storyboards or videos. Beatmappers can put on their songs, but the choice is up to you.
I should be forced to play with storyboard or video? No, speed changes should be the same, because is only visual (no skill related). So should be optional even for ranked with no penalty.
Because random is a "fun" extra mod that makes the gameplay feel different. Cmod is something that the game should have always been. If anything cmod should be ranked, and having cmod turned off should be unranked.OperaMini0 wrote: 1517s
if random is unranked i don't know why anyone could think that cmod would be ranked