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Topic Starter
Saten's mod

Saten wrote: 1l5e5f

hi~!

[General]
Ready too, Bingo's tags is not consistent with the rest of the difficulties. You can compare them~

[Ready too, Bingo?]
00:26:982 (4,8) - try avoid putting 2-repeat sliders on offbeats (red/blue ticks)
00:36:634 - I strongly recommend that you add a beat here
00:37:416 - ^same here
01:34:199 (15) - place repeat sliders like this on more solid beats like 01:34:025 - and then add those extra repeats so you fill out the empty space
01:36:112 - there's a beat here, yet you choose to make a double here
01:37:156 - ^Same as above
01:40:025 (4) - I think this fits better as an 1/2 non-repeat slider. The beat here is actually 1/6 if you listen closely.
01:44:982 (10) - I wouldn't recommend using this many repeats here. if they start on red/blue ticks, they are better off as one-repeat sliders.
02:12:373 (1,6) - sliders with repeats doesn't fit in this song when they are placed on offbeats. They play much better if they are on up/downbeats (white ticks)
02:13:416 (6,1) - a rather confusing anti-jump after a slider with 3 repeats (if you fixed previous thing, this might not be relevant then) o_o
02:22:156 (7) - this slider should start at 02:22:025 - and only use 1 repeat. Anything more would be too confusing imo. Something like this would be pretty neat ✔ :3 02:45:373 (4) - move this this 1/4 forward and remove a repeat. There will be an empty space here 02:45:373 - so you better add something here~
02:49:547 (4) - ^same as I mentioned above
02:57:677 (15) - same as 01:34:199 (15) -
03:18:764 (4) - same as 02:49:547 (4) -
03:20:329 (6) - ^as above
03:21:243 - add something here, emptiness doesn't fit here
03:22:721 (15) - same as 02:57:677 (15) -

[Party Time!!]
00:35:851 (2) - I think it's better if you flip this slider so it heads for the other direction which make it much easier to read ✔ :3 00:38:721 (8,9) - It's actually easier to read if you know where the next object is placed. Now it's placed in the middle and makes it harder to judge that it's a 2-repeat slider
00:44:199 (2) - flip this slider as well. And why that extra repeat? I recommend that you remove it and add a hitcircle instead ✔ :3 01:47:982 (2,4) - the stacks you placed here are not so easy to read, mostly because it's not on a solid beat. This would be much better if it wasn't stacked at all.
03:40:286 (2) - imo, this has too many repeats o_o

[Heart Jolter]
00:35:069 (4) - too many 1/2 repeats. For Normal difficulties, only one repeat would be recommended when using 1/2 (2 might work in few cases though)
00:43:416 (4) - ^same as above
00:52:286 (6) - reduce the repeats somehow
01:18:047 - move the break to 01:18:373 -
01:41:851 (1) - less repeats
01:43:416 - important beat skipped o_o
01:47:590 (1,2) - even if this is intended, it still plays somewhat awkward because a downbeat was skipped.
01:50:199 (4) - reduce the repeats please
02:07:156 (3,1) - the spacing might be correct, but how you places it is also important. How about arranging it like this instead ✔ :3 02:12:634 (1) - really confusing, please reduce the repeats
02:25:938 (4,5) - this spacing makes no sense to me. If it were only on the sliders, it would've made more sense ✔ :3 02:34:547 (2,3) - higher spacing
02:41:525 - move break to 02:41:851 -
03:04:808 (6) - add a New Combo here
03:21:503 (5,6,7,8,9) - try to make a better arranging here. The stacks here just looks confusing D:
03:25:677 (3,1) - huh!? why do you have this jump? it's not really suitable for a Normal difficulty o_o
03:31:938 (1,2,3,4,5,6) - double stacking is not very friendly imo o_o
03:33:503 (1,2) - these slider should start on the downbeat instead (03:34:025 - ) so you'll have to remove 03:35:590 (3) - :'(
03:39:503 (1,2) - a really uncomfortable anti-jump. try to use more spacing here ✔ :3 03:42:895 (2,3) - ^same as above

[Easy Single]
01:32:982 (1,1) - for the easiest difficulty, you should leave a bit more space than this
02:54:373 (1,2) - move these 3 grids left
02:55:416 (3,4) - move these 3 grids right and 1 up (if you did the above) to make the spacing more obvious and perfect symmetry.
03:13:156 (7,1) - not sure if you should do this, but at least stack it properly so it becomes much easier to read (You just have to move 03:15:243 (1) - 1 grid up)
03:04:808 (5) - Make this slider smoother. There are plenty of ways, but here's an example O.O 03:21:503 (5) - This would fit better if it was a single slider without any repeats. and it would be less confusing too


The lack of consistent flow kinda bugged me in this mapset. But I tried to point them out for you.
Anyway, good luck with this! hope this was helpful to you
Most of them are useful~ ^^ and few are useless e.e anyways.. Thanks :D


Pisces' mod

[Pisces] wrote: 5v56u

m4m~

[Easy Single]

  1. 01:15:242 (1) - strange~ change curve o_o
  2. 02:38:721 (1) - remove NC
  3. 03:13:156 (7,1) - seem to be hard for newbie player o_o
  4. ~03:44:721 - song over~ add note until 03:44:721 ._.
[Heart Jolter]
AR-1

  1. 00:36:634 (5) - NC
  2. 00:37:156 (1) - remove NC
  3. 00:44:982 (5,1) - same, NC and remove NC
  4. 00:47:590 (1) - remove NC
  5. 00:49:938 (3) - NC
  6. 00:51:243 (5) - parallel to 00:49:938 (3) o_o
  7. 00:52:286 (6) - finish on 00:53:329 o_o
  8. 01:10:025 (1,2,3,4) - stacking in normal diff is hard to normal player o_o
  9. 01:17:851 (3) - finish
  10. 01:55:416 (5) - overlap on 01:53:329 (2) o_o
  11. 02:29:329 (2) - no repeat and over here 02:29:851 o_o
  12. 02:38:199 (4) - so much of repeatation.. o_o
  13. ~03:44:721 - song over~ add note until 03:44:721 o_o
[Party Time!]

  1. 00:25:677 (6) - overlap on 00:24:895 (4) o_o
  2. 00:35:069 (1) - remove whistle on 00:35:329 :'(
  3. 00:35:851 (2) - ^ on 00:36:373 :'(
  4. 00:38:721 (8) - finish on 00:39:243
  5. 00:42:634 (3) - finish on tail
  6. 00:44:199 (2) - repeat only 1 plz..maybe hard to hard player~ o_o
  7. 00:43:416 (1) - remove whistle 00:43:677, 00:44:721 :'(
  8. 00:47:069 (6) - perfectly overlap plz~ (294,287)
  9. 00:49:938 (3) - Ctrl+G?
  10. 01:17:851 (7) - finish
  11. 01:41:851 (1,2) - same above
  12. 01:42:634 (2) - perfectly parrallel (2nd point 1grid down)
  13. 01:55:938 (9) - NC
  14. 01:56:721 (1) - remove NC
  15. 02:08:460 (1) - finish
  16. 02:41:329 (7) - ^
  17. 03:34:025 (7) - NC
  18. 03:35:069 (1) - remove NC
  19. 03:40:286 (2) - little boring~ X3
[Ready too, Bingo?]
i recommend make a lot of jump But... I love DS :'(
excepted this,all ok in this diff!

  1. 00:49:156 (8) - overlap on 00:47:590 (1) o_o
  2. 00:53:329 (10) - finish
hmm...not bad~ but you need to more checking!
Thank you for modding (^_^)
Hi! From my queue (you were late but im doing it anyway xD)

General:
1.White and black combo colors shouldn't be used :/ they do look nice with this map but I'm just informing you. The wiki says white combo colors can be blinding during and kiai time. And black circles just look funny I guess.

2. Your MP3 needs to be 128-192kbps. 192kbps is better, obviously. Yours is 122 (so close!)

3. Do you really need your name on the BG? xD

4. You have some weird volume values in the timing section.. i'm seeing 49%, 82%, 72%... they should usually be a multiple of 5.

5. I recommend changing the diff names, they seem silly to me .____.

6. Your distance is a bit whack in some places, I've noticed. Make sure you ALWAYS use correct distance spacing in Easy/Normal difficulties.

Well, that's my general mod. Nice map! Good luck!
Topic Starter

Cobra wrote: 2h4n3o

Hi! From my queue (you were late but im doing it anyway xD)

General:
1.White and black combo colors shouldn't be used :/ they do look nice with this map but I'm just informing you. The wiki says white combo colors can be blinding during and kiai time. And black circles just look funny I guess. Ohh.. How about Silver and light Yellow? will it work? :3

2. Your MP3 needs to be 128-192kbps. 192kbps is better, obviously. Yours is 122 (so close!) 192kbps is so big... i'll do 128kbps for good ;_;

3. Do you really need your name on the BG? xD oh, Please... T^T

4. You have some weird volume values in the timing section.. i'm seeing 49%, 82%, 72%... they should usually be a multiple of 5. Okay o_o

5. I recommend changing the diff names, they seem silly to me .____. I want to keep them ;^;

6. Your distance is a bit whack in some places, I've noticed. Make sure you ALWAYS use correct distance spacing in Easy/Normal difficulties. But... my hard work ;________________;

Well, that's my general mod. Nice map! Good luck!
Anyways, thanks for the General mod :3

GrayKaiser82 wrote: 6c1q3g

-APXH wrote: 623e5

Yeah first, do you need help find the correct version?
Yes(please?) >_<
Yeah don't need to be so shy. I'll get you the file by PM once I get backfrom vacation in .
GL ;) don't abandon your map !
Topic Starter

-APXH wrote: 623e5

Yeah don't need to be so shy. I'll get you the file by PM once I get back from vacation in .
Will do~ ^^

scanter wrote: 476h6t

GL ;) don't abandon your map !
Okay... I'll try to :/
Current Progess: 34.9% of the beatmap
I have also changed the colours of the combos based on the update recently.
Topic Starter

-APXH wrote: 623e5

Current Progess: 34.9% of the beatmap
I have also changed the colours of the combos based on the update recently.
Good! try not to be lazy and give me the file. I'm Impatient
How many times are you planning to change the colours of the beatmap!?!?
Current Progress: 50%!!
I'm halfway there!!
Hello,for you mod,from my queue ^^ (poor english,sorry ~!)

because your songs more than 3 mins,i choose last 2 diff to mod.



Party Time
--------------------------
SPOILER
00:32:867 (2) - +note +whistle or No hitsound
00:33:910 (4) - ^

00:41:214 (2) - ^
00:42:258 (4) - ^
00:55:823 (8) - +whistle
00:56:867 (11) - ^
00:57:910 (2) - +note
00:58:954 (4) - ^
01:17:214 (7) - ^
02:04:693 (5) - ^
02:40:693 (7) - ^
03:39:128 (9) - ^


Ready too -- Advise add 1 spinner?
--------------------------

SPOILER
01:35:475 (2,7) - +clap
01:37:562 (3,6) - ^
01:38:606 (8) - ^
03:16:954 (9) - + whistle
Topic Starter

smallboat wrote: 385o36

Hello,for you mod,from my queue ^^ (poor english,sorry ~!)

because your songs more than 3 mins,i choose last 2 diff to mod.



Party Time
--------------------------
SPOILER
00:32:867 (2) - +note +whistle or No hitsound I'll add note only
00:33:910 (4) - ^ ^

00:41:214 (2) - ^ Following vocals ;^;
00:42:258 (4) - ^ ^
00:55:823 (8) - +whistle
00:56:867 (11) - ^
00:57:910 (2) - +note following vocals... ;_;
00:58:954 (4) - ^
01:17:214 (7) - ^ I won't do that o.o
02:04:693 (5) - ^
02:40:693 (7) - ^ I won't do that too 0_0
03:39:128 (9) - ^ O_O


Ready too -- Advise add 1 spinner? No, sorry ;~;
--------------------------

SPOILER
01:35:475 (2,7) - +clap
01:37:562 (3,6) - ^
01:38:606 (8) - ^
03:16:954 (9) - + whistle No change
Thank you for modding~ ^^
Hi.
From my Modding Queue.

General 6t6a34


  • Everything seems in order.

Easy Single 2m5f3x

  1. 00:37:562 (2) - Would be nice if you move this circle a bit more to the left since it would improve spacing with 00:34:954 (4) - making things much more cleaner. (Make sure to do a spacing recheck in previous and next objects when making changes of course).
  2. 00:53:736 (1) - Pretty much the same thing as above, would be nice if this circle don't touch with 00:51:128 (3) - . Try moving it down on the grid.
  3. 01:15:127 (1) - Not something wrong, but I honestly think you could have made this slider a bit better. If you keep in mind this is the only slider you made in a v-shape, you might really want to change this here.
  4. 02:00:519 (1) - Fix spacing, it should be around 0,70x, not in 0,66x.
  5. 02:25:041 (1,2,3) - Could have give them a bit more spacing from each other, it looks kinda bad when they are close together like that, also make a spacing recheck here. (Don't mind the approach lines on the screenshots, I've only reduced the time of to get all of them together on the print).

Heart Jolter o463z

  1. 00:19:823 (1) - I wouldn't make the first object with two arrows, it looks kinda unnecessary and it ruins the flow of the song. Try splitting the slider into two others.
  2. 00:32:084 (1,2,3) - Feels a bit harsh to hit them because the change of white to red tick and the considerable time between them. You could have placed something in the white ticks to improve gameplay.
  3. 00:41:214 - Why no object here? I understand you followed the vocals, but adding something between them might improve flow, and you can clearly hear there's a beat there. The same applies for 00:42:258 - 00:49:562 - 00:57:910 - 00:58:954 - 01:17:214 - 02:04:693 - 02:05:736 - 02:11:997 - 02:40:693 - . There's no need to add in all of them of course, but this is for you take a look on how many points there are without a beat that could have been added.
  4. 01:01:041 (5) - Change whistle for clap like you did on your two next diffs for a consistency.

    03:37:301 (2,3) - I honestly think you should move them to the left, it looks pretty bad when playing here.

Party Time!! 5m7e

  1. 00:24:780 (4,6) - Would be nice if they were perfectly stacked. Which means placing both of them on the same location in the grid (x=184 y:124).
  2. 00:32:606 - Consider adding object for improving flow. The same applies for 00:33:649 - and 00:34:693 - .
  3. 00:36:519 - Also why no object here?
  4. 03:19:301 (2,3,4,5) - Would be nice if this part was consistent with your previous patterns. You've made a sudden change adding just a few circles/sliders in a part where there's no point in doing that, since the song is clearly going. I recommend taking a look here.
    Nothing much to add here.

Ready too, Bingo 4746t

  • Streams on this diff could have used a lower distance spacing.
    I couldn't find anything to poke here, good job on jumps.
Good luck there.
Here, have a star:
Topic Starter

Wolf wrote: 1h5t4o

Hi.
From my Modding Queue.

General 6t6a34


  • Everything seems in order.

Easy Single 2m5f3x

  1. 00:37:562 (2) - Would be nice if you move this circle a bit more to the left since it would improve spacing with 00:34:954 (4) - making things much more cleaner. (Make sure to do a spacing recheck in previous and next objects when making changes of course).
  2. 00:53:736 (1) - Pretty much the same thing as above, would be nice if this circle don't touch with 00:51:128 (3) - . Try moving it down on the grid.
  3. 01:15:127 (1) - Not something wrong, but I honestly think you could have made this slider a bit better. If you keep in mind this is the only slider you made in a v-shape, you might really want to change this here.
  4. 02:00:519 (1) - Fix spacing, it should be around 0,70x, not in 0,66x.
  5. 02:25:041 (1,2,3) - Could have give them a bit more spacing from each other, it looks kinda bad when they are close together like that, also make a spacing recheck here. (Don't mind the approach lines on the screenshots, I've only reduced the time of to get all of them together on the print).

Heart Jolter o463z

  1. 00:19:823 (1) - I wouldn't make the first object with two arrows, it looks kinda unnecessary and it ruins the flow of the song. Try splitting the slider into two others.
  2. 00:32:084 (1,2,3) - Feels a bit harsh to hit them because the change of white to red tick and the considerable time between them. You could have placed something in the white ticks to improve gameplay.
  3. 00:41:214 - Why no object here? I understand you followed the vocals, but adding something between them might improve flow, and you can clearly hear there's a beat there. The same applies for 00:42:258 - 00:49:562 - 00:57:910 - 00:58:954 - 01:17:214 - 02:04:693 - 02:05:736 - 02:11:997 - 02:40:693 - . There's no need to add in all of them of course, but this is for you take a look on how many points there are without a beat that could have been added. ;^;
  4. 01:01:041 (5) - Change whistle for clap like you did on your two next diffs for a consistency.

    03:37:301 (2,3) - I honestly think you should move them to the left, it looks pretty bad when playing here.

Party Time!! 5m7e

  1. 00:24:780 (4,6) - Would be nice if they were perfectly stacked. Which means placing both of them on the same location in the grid (x=184 y:124).
  2. 00:32:606 - Consider adding object for improving flow. The same applies for 00:33:649 - and 00:34:693 - .
  3. 00:36:519 - Also why no object here? Q_Q
  4. 03:19:301 (2,3,4,5) - Would be nice if this part was consistent with your previous patterns. You've made a sudden change adding just a few circles/sliders in a part where there's no point in doing that, since the song is clearly going. I recommend taking a look here.
    Nothing much to add here. :/

Ready too, Bingo 4746t

  • Streams on this diff could have used a lower distance spacing.
    I couldn't find anything to poke here, good job on jumps.
Good luck there.
Here, have a star:
Thank you for modding, and thank you again for the star~ :D
hello

Easy Single

nothing

Heart Jolter

  1. i think some parts of this diff is overmapped ( like 01:09:910 (1,2,3,4,5,6,7,1,2,3,4) - here )

02:04:171 (7) - NC
03:38:606 (6) - ^ , 03:39:388 (1) - delete NC

Party Time!!

00:35:736 (2) - little bit stacked with previous slider, try to unstack?
00:48:258 (3) - ^
00:51:649 (4,5) - ^
01:04:693 (1,2,3) - try to same rhythm with 01:06:780 (1,2,3,4,5) - this? both parts have similar music sounds
01:12:780 (1,2,3,4) - ^
01:44:606 (4) - this 2 repeat slider can cause confusing for players imo
01:57:388 (5) - stack problem
02:28:171 (1,2) - you may know here
02:33:388 (1,2,3,4,5,6,7) - since you didn't add some jumps like this part, i think you need to keep consistense here too

Ready too, Bingo

00:27:519 (6) - delete this note? don't need this
01:05:214 (4,5,6,7) - i think this square jump isn't really good, since DS is too high and doesn't fit well with song cosidering change this pattern
01:12:780 (1,2,3,4,5,6,7,8) - ^
01:33:910 (13) - NC
02:02:606 (1,2,3,4,5,6) - try this rhythm http://puu.sh/2Lo0N.jpg
02:14:606 (2,8) - stack each other perfectly
02:25:041 (1,2,3,4) - another pattern problem here
02:57:388 (13) - NC
03:14:606 - not used green line
03:22:432 (13,14) - delete these and move slider to 03:22:433 (14) - here and add 2 repeats
03:27:128 (1,2,3,4) - pattern :/
03:34:693 (1,2,3,4,5,6,7,8) - ^
03:42:258 (9) - NC 03:42:780 (1) - delete NC

Good luck~
Topic Starter

HelloSCV wrote: 4ghi

hello

Easy Single

nothing

Heart Jolter

  1. i think some parts of this diff is overmapped ( like 01:09:910 (1,2,3,4,5,6,7,1,2,3,4) - here ) ohh.. okay

02:04:171 (7) - NC
03:38:606 (6) - ^ , 03:39:388 (1) - delete NC no change ;^;

Party Time!!

00:35:736 (2) - little bit stacked with previous slider, try to unstack?
00:48:258 (3) - ^
00:51:649 (4,5) - ^
01:04:693 (1,2,3) - try to same rhythm with 01:06:780 (1,2,3,4,5) - this? both parts have similar music sounds Don't know what to do with it.. but I'll change it anyways :/
01:12:780 (1,2,3,4) - ^ ^
01:44:606 (4) - this 2 repeat slider can cause confusing for players imo
01:57:388 (5) - stack problem
02:28:171 (1,2) - you may know here
02:33:388 (1,2,3,4,5,6,7) - since you didn't add some jumps like this part, i think you need to keep consistense here too o_o

Ready too, Bingo

00:27:519 (6) - delete this note? don't need this
01:05:214 (4,5,6,7) - i think this square jump isn't really good, since DS is too high and doesn't fit well with song cosidering change this pattern okay
01:12:780 (1,2,3,4,5,6,7,8) - ^ no change ;_;
01:33:910 (13) - NC
02:02:606 (1,2,3,4,5,6) - try this rhythm http://puu.sh/2Lo0N.jpg
02:14:606 (2,8) - stack each other perfectly
02:25:041 (1,2,3,4) - another pattern problem here No change, but i have something on my head -.-
02:57:388 (13) - NC
03:14:606 - not used green line Huurrr...
03:22:432 (13,14) - delete these and move slider to 03:22:433 (14) - here and add 2 repeats
03:27:128 (1,2,3,4) - pattern :/ same as 02:25:041 (1,2,3,4) -
03:34:693 (1,2,3,4,5,6,7,8) - ^ No change ;_;
03:42:258 (9) - NC 03:42:780 (1) - delete NC

Good luck~
Thank you for modding~ ^^
Current Progess: 57.2%
Yeah, around this time of the year in America, school REALLY like to pressure their children...
Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The no-video link isn't available on the beatmap's listing...
  2. Just use claps every second and fourth white tick of a stanza on most parts of this song (verses, especially).
  3. The difficulties' names might make players confused because they can't differ which diff is Insane, Hard, or Normal.
  4. Why are the break times between difficulties different to each other? It's really recommended to make them consistent.
  5. Try offset 3158 (+25)? The objects fit with the song way better using that offset for me.
>Easy Single
  1. 00:19:823 - 00:26:606 - ...You don't need all those green (inherited) timing points there if you just want to switch between samplesets. Just keep the first two, and then use per-object sampleset (just choose a circle or part of a slider, and then choose the sampleset on the "Sampleset" dropdown menu in the left of the editor screen).
  2. 00:23:475 (4) - Whistle + finish to make the hitsound pattern here consistent (whistles every second and fourth white ticks)? Fits well with the song anyway, and you used it on Normal (and maybe harder diffs?).
  3. 00:25:562 (2) - Remove the repeat? It feels weird to end the slider at 00:26:606...
  4. 00:30:258 (5,1) - Spacing inconsistency. This is extremely not recommended on an Easy diff. I'm sure enough your default distance spacing is 0.8x...
  5. 00:32:345 (1,2,3,4) - Yep, spacing inconsistency everywhere here.
  6. 00:49:041 (1,2,3) - ^
  7. 00:53:736 (1,2,3,4,5) - They look randomly placed... Arrange them so they will form a pentagon?
  8. 00:55:823 (5,1) - Spacing inconsistency.
  9. 01:11:997 (3,2) - They slightly touch each other and that doesn't look good, IMO. Move (2) out from (3)?
  10. 01:15:128 (1) - Clap? Goes well with the song.
  11. 01:41:736 (4) - Add clap on the head of the slider (the part of the slider with the number)?
  12. 01:52:693 (2,4) - Clap?
  13. 02:28:693 (1,2) - Swap NC because (2) starts on a new stanza.
  14. 02:52:171 (3) - Clap?
  15. 02:59:475 (1) - Whistle on the head and clap on the tail (the one with the repeat)?
  16. 03:03:127 (2,4) - Clap?
  17. 03:07:823 - 03:12:519 - Add claps every second and fourth white tick? (Apply my hitsound suggestions to harder diffs too if you did them.)
>Heart Jolter
  1. 00:19:823 - 00:27:128 - Same problem about per-object sampleset and unnecessary inherited timing points as Easy. (This applies to the harder diffs too, btw.)
  2. 00:28:171 (6,1) - Swap NC.
  3. 00:34:171 (5,6,7,1,2,3,4,5) - Uh, why is the spacing really inconsistent throughout this part?
  4. 00:44:084 (7,8) - ^
  5. 00:44:867 (8,1) - Swap NC. I think it's obvious why...
  6. 00:46:432 (2,5) - What's with the sudden increase of distance spacing? It isn't allowed.
  7. 00:52:171 (4,5,1) - Spacing.
  8. 00:53:214 (5,1) - Swap NC.
  9. 00:55:301 (5,6) - Spacing.
  10. 00:58:954 (4,5) - ^
  11. 01:01:041 (7,1) - ^
  12. 01:01:562 (1,2,3) - 1/2 sliders with two repeats are generally not recommended to use as the second repeat is really often unexpected and will throw off players on any diff. I recommend you to refrain from using them. (This warning applies to any other slider like this.)
  13. 01:04:693 (1,3) - Swap NC.
  14. 01:10:954 (3,4,5) - Spacing.
  15. 01:13:041 (1,2) - ^ (Okay, I'm tired of continuing with the swap NC and spacing stuff here, so I'll just say that the spacing between every object must be consistent on Easy and Normal diffs. Also, NCs should be placed at the beginning of a stanza (that tall/big white tick), not ticks before or after it. There might be exceptions, but I'm sure enough there isn't any of it in this song. Fix the NC and spacing problems here by yourself from now on.)
  16. 01:40:954 (5,1) - (5)'s tail is partially covering (1)'s repeat. Looks weird, IMO...
  17. 02:25:041 - 02:41:736 - Uh. You're using 1.3x, 1.2x, 1.1x, 0.8x, and 0.7x DS here, if you haven't realized yet, and let me say it once again, it's not allowed for the spacing to be inconsistent like this. This is just not allowed everywhere, even on Hard and Insane diffs, because they can be extremely confusing. Just use 0.8x.
  18. 02:25:041 (1,2,3,4,5) - Four circles and a slider that is only 1/2 beats in-between... This is kinda hard for a Normal diff, IMO.
  19. 02:34:432 (2,3,4,5,6,1) - ^
  20. 02:59:475 (1,2,3,4,5) - ...Why are they suddenly spaced so small like this? They can be confusing to players considering the distance spacing you normally used.
  21. 03:07:823 (1,2,3,4,5) - ^
  22. 03:22:432 (9) - A 1/4 slider with three repeats can be somewhat unexpected, and its usage isn't recommended on a Normal diff. Just use three circles every 1/2 beats I guess?
>Party Time!!
  1. The combo pattern is really random here. You apply an NC every stanza sometimes, and then every two stanzas at the other times. Make them consistent, please.
  2. 00:20:606 (4,5) - Ctrl+G to follow the vocal better? Don't forget to rearrange them so the spacing can stay consistent.
  3. 00:25:562 (6) - Move the anchor point/node in the middle of the slider to (152,160)? The pattern here should look way better that way.
  4. 00:33:128 (4,5) - Maybe make a jump similar to 00:32:084 (1,2)?
  5. 01:10:954 (5) - You should apply NC to the object that begins a jumpy pattern like this...
  6. 01:16:693 (6,7) - Combine the circles into a slider? Feels awkward currently, especially since the time between them (2/1 beats) is pretty long.
  7. 01:46:954 (10,11) - I find this jump very unexpected because there's nothing that indicates there's supposed to be a jump here.
  8. 01:47:214 (1,2,3,4,5) - This is okay, but this is better.
  9. 02:33:388 (1,2,3,4,5,6,7,8) - This pattern looks really random... The pentagon doesn't even look like one. Sorry if that sounded rude, that's just what's in my mind. Try to make them look better at least? The flow is also kinda weird there.
  10. 02:40:171 (6,7) - Same as 01:16:693 (6,7).
>Ready too, Bingo?
  1. The combo pattern still looks patternless here...
  2. 00:23:375 (7) - Remove this circle? There's nothing that this circle follows from the song, which means it's overmapped. Overmapping is sometimes fine, but not here.
  3. 00:26:505 (2) - ^
  4. 00:29:214 - Add a circle to follow the instrument?
  5. 00:36:649 - Add a circle to follow the vocal?
  6. 01:05:239 (4) - NC because it's the beginning of a jumpy pattern?
  7. 01:21:544 (2) - Remove this because there's nothing on the song here?
  8. 01:21:780 - There isn't anything here on the song...
  9. 01:22:041 - ^
  10. 01:25:693 (2) - Remove? I think you know why...
  11. 01:25:954 - Uhm, there's nothing here.
  12. 01:26:214 - ^
  13. 01:59:606 - There's no sound to follow here on the song's music. Maybe you should make the rhythm like this...
  14. 02:03:258 - Yep, there's no sound too.
  15. 02:13:041 - Add a circle to follow the instrument?
  16. 02:13:171 (4,5) - Combine them into a slider?
  17. 02:14:084 (1) - I think players will be confused if it's partially overlapped by 02:13:562 (6). They'll think this slider is only 1/4 beats after that previous slider instead of 1/2.
  18. 02:31:693 (7) - There's nothing on the song here... Remove?
  19. 03:19:432 - ^
  20. 03:20:084 (5) - ...You're supposed to use yellow (1/8) ticks here. Feel free to leave it like what it is now, but it will sound a little off here.
  21. 03:28:432 (1,2) - Yeah, this kind of pattern might confuse players because the circle is placed near the repeat while the gap between the circle and the slider is 1/2 beats of length. A pattern like this is only usually used if the slider has two repeats instead of one. I suggest to avoid using patterns like this... (Applies to similar patterns later.)
...Okay, I'm done here. This still needs more work. A lot. But don't worry; there should be a lot of experienced mappers and modders out there willing to help you (:

Good luck on the way 8-)
Topic Starter

Hinsvar wrote: 683k34

Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The no-video link isn't available on the beatmap's listing... Don't know how to do that since i'm a newbie :/
  2. Just use claps every second and fourth white tick of a stanza on most parts of this song (verses, especially). Okay
  3. The difficulties' names might make players confused because they can't differ which diff is Insane, Hard, or Normal. Okay ;___;
  4. Why are the break times between difficulties different to each other? It's really recommended to make them consistent. Gonna restart all my hard work again... :/
  5. Try offset 3158 (+25)? The objects fit with the song way better using that offset for me. Well... song starts on my offset :o
>Easy Single
  1. 00:19:823 - 00:26:606 - ...You don't need all those green (inherited) timing points there if you just want to switch between samplesets. Just keep the first two, and then use per-object sampleset (just choose a circle or part of a slider, and then choose the sampleset on the "Sampleset" dropdown menu in the left of the editor screen). Hmmm... no
  2. 00:23:475 (4) - Whistle + finish to make the hitsound pattern here consistent (whistles every second and fourth white ticks)? Fits well with the song anyway, and you used it on Normal (and maybe harder diffs?). OFC in harder diffs... anyways, no change
  3. 00:25:562 (2) - Remove the repeat? It feels weird to end the slider at 00:26:606... If i remove it, i would not know what should i add :/
  4. 00:30:258 (5,1) - Spacing inconsistency. This is extremely not recommended on an Easy diff. I'm sure enough your default distance spacing is 0.8x... Okay, I'll change it
  5. 00:32:345 (1,2,3,4) - Yep, spacing inconsistency everywhere here. Afghgjhafd
  6. 00:49:041 (1,2,3) - ^ ^
  7. 00:53:736 (1,2,3,4,5) - They look randomly placed... Arrange them so they will form a pentagon? Penta. symmetry... okay!
  8. 00:55:823 (5,1) - Spacing inconsistency. o.o
  9. 01:11:997 (3,2) - They slightly touch each other and that doesn't look good, IMO. Move (2) out from (3)? okay
  10. 01:15:128 (1) - Clap? Goes well with the song. Gahh.. forgot to do that, thanks for reminding me X3
  11. 01:41:736 (4) - Add clap on the head of the slider (the part of the slider with the number)? The nanana part, no change
  12. 01:52:693 (2,4) - Clap? sorry, no change ;_;
  13. 02:28:693 (1,2) - Swap NC because (2) starts on a new stanza. NOO!! Good time sen. D:
  14. 02:52:171 (3) - Clap? nah... sorry
  15. 02:59:475 (1) - Whistle on the head and clap on the tail (the one with the repeat)? Okay
  16. 03:03:127 (2,4) - Clap? no change, sounds horrible to me:/
  17. 03:07:823 - 03:12:519 - Add claps every second and fourth white tick? (Apply my hitsound suggestions to harder diffs too if you did them.) No change, but I'll change it on other diffs.
>Heart Jolter
  1. 00:19:823 - 00:27:128 - Same problem about per-object sampleset and unnecessary inherited timing points as Easy. (This applies to the harder diffs too, btw.) Don't really know if this is useful or useless... I'll not change it anyways :/
  2. 00:28:171 (6,1) - Swap NC. Okay
  3. 00:34:171 (5,6,7,1,2,3,4,5) - Uh, why is the spacing really inconsistent throughout this part? Well, i don't know about me O_O
  4. 00:44:084 (7,8) - ^ Don't know if i'm gonna overlap these D: but i'll change it anyways
  5. 00:44:867 (8,1) - Swap NC. I think it's obvious why... okay
  6. 00:46:432 (2,5) - What's with the sudden increase of distance spacing? It isn't allowed. o_o
  7. 00:52:171 (4,5,1) - Spacing. okay
  8. 00:53:214 (5,1) - Swap NC. no change
  9. 00:55:301 (5,6) - Spacing. okay
  10. 00:58:954 (4,5) - ^ looks fine to me o.o
  11. 01:01:041 (7,1) - ^ useless, if another modder mods this, I'll change it
  12. 01:01:562 (1,2,3) - 1/2 sliders with two repeats are generally not recommended to use as the second repeat is really often unexpected and will throw off players on any diff. I recommend you to refrain from using them. (This warning applies to any other slider like this.) Well, okay... :/
  13. 01:04:693 (1,3) - Swap NC. uhhmm... no
  14. 01:10:954 (3,4,5) - Spacing. okay
  15. 01:13:041 (1,2) - ^ (Okay, I'm tired of continuing with the swap NC and spacing stuff here, so I'll just say that the spacing between every object must be consistent on Easy and Normal diffs. Also, NCs should be placed at the beginning of a stanza (that tall/big white tick), not ticks before or after it. There might be exceptions, but I'm sure enough there isn't any of it in this song. Fix the NC and spacing problems here by yourself from now on.) okay, I'll try
  16. 01:40:954 (5,1) - (5)'s tail is partially covering (1)'s repeat. Looks weird, IMO... o_o
  17. 02:25:041 - 02:41:736 - Uh. You're using 1.3x, 1.2x, 1.1x, 0.8x, and 0.7x DS here, if you haven't realized yet, and let me say it once again, it's not allowed for the spacing to be inconsistent like this. This is just not allowed everywhere, even on Hard and Insane diffs, because they can be extremely confusing. Just use 0.8x. Can somebody help me? o_o
  18. 02:25:041 (1,2,3,4,5) - Four circles and a slider that is only 1/2 beats in-between... This is kinda hard for a Normal diff, IMO. ^
  19. 02:34:432 (2,3,4,5,6,1) - ^ ^
  20. 02:59:475 (1,2,3,4,5) - ...Why are they suddenly spaced so small like this? They can be confusing to players considering the distance spacing you normally used. ;^;
  21. 03:07:823 (1,2,3,4,5) - ^ ^
  22. 03:22:432 (9) - A 1/4 slider with three repeats can be somewhat unexpected, and its usage isn't recommended on a Normal diff. Just use three circles every 1/2 beats I guess? okay
>Party Time!!
  1. The combo pattern is really random here. You apply an NC every stanza sometimes, and then every two stanzas at the other times. Make them consistent, please. Q_Q
  2. 00:20:606 (4,5) - Ctrl+G to follow the vocal better? Don't forget to rearrange them so the spacing can stay consistent. looks fine to me o.o
  3. 00:25:562 (6) - Move the anchor point/node in the middle of the slider to (152,160)? The pattern here should look way better that way. DS broke (what is this about? :O)
  4. 00:33:128 (4,5) - Maybe make a jump similar to 00:32:084 (1,2)? okay
  5. 01:10:954 (5) - You should apply NC to the object that begins a jumpy pattern like this... okay
  6. 01:16:693 (6,7) - Combine the circles into a slider? Feels awkward currently, especially since the time between them (2/1 beats) is pretty long. no change
  7. 01:46:954 (10,11) - I find this jump very unexpected because there's nothing that indicates there's supposed to be a jump here. o_o
  8. 01:47:214 (1,2,3,4,5) - This is okay, but this is better. following vocals o.o
  9. 02:33:388 (1,2,3,4,5,6,7,8) - This pattern looks really random... The pentagon doesn't even look like one. Sorry if that sounded rude, that's just what's in my mind. Try to make them look better at least? The flow is also kinda weird there. no change
  10. 02:40:171 (6,7) - Same as 01:16:693 (6,7). no change
>Ready too, Bingo?
  1. The combo pattern still looks patternless here...
  2. 00:23:375 (7) - Remove this circle? There's nothing that this circle follows from the song, which means it's overmapped. Overmapping is sometimes fine, but not here. okay ;^;
  3. 00:26:505 (2) - ^ omg, nooo
  4. 00:29:214 - Add a circle to follow the instrument? Don't know if i would overmap this, but okay
  5. 00:36:649 - Add a circle to follow the vocal? Going to be a bit insane than insane, no change
  6. 01:05:239 (4) - NC because it's the beginning of a jumpy pattern? okay
  7. 01:21:544 (2) - Remove this because there's nothing on the song here? okay :/
  8. 01:21:780 - There isn't anything here on the song... ^
  9. 01:22:041 - ^ ^
  10. 01:25:693 (2) - Remove? I think you know why... ^
  11. 01:25:954 - Uhm, there's nothing here. o_o
  12. 01:26:214 - ^ ^
  13. 01:59:606 - There's no sound to follow here on the song's music. Maybe you should make the rhythm like this... okay
  14. 02:03:258 - Yep, there's no sound too. o_o
  15. 02:13:041 - Add a circle to follow the instrument? okay
  16. 02:13:171 (4,5) - Combine them into a slider? nahh
  17. 02:14:084 (1) - I think players will be confused if it's partially overlapped by 02:13:562 (6). They'll think this slider is only 1/4 beats after that previous slider instead of 1/2. :/
  18. 02:31:693 (7) - There's nothing on the song here... Remove? no change '^'
  19. 03:19:432 - ^ okay
  20. 03:20:084 (5) - ...You're supposed to use yellow (1/8) ticks here. Feel free to leave it like what it is now, but it will sound a little off here. i don't wanna use 1/8 ;_; nevermind, no change
  21. 03:28:432 (1,2) - Yeah, this kind of pattern might confuse players because the circle is placed near the repeat while the gap between the circle and the slider is 1/2 beats of length. A pattern like this is only usually used if the slider has two repeats instead of one. I suggest to avoid using patterns like this... (Applies to similar patterns later.) okay
...Okay, I'm done here. This still needs more work. A lot. But don't worry; there should be a lot of experienced mappers and modders out there willing to help you (:

Good luck on the way 8-)
So many works to do right now... but thank you for the mod :D
Hello people.
Feel free to mod my difficulty. I finished it.
from my queue


Ready too

  1. 00:22:301 (3) - this note is not 1/4, it should be snapped to 00:22:345
  2. 00:22:954 (6) - this is similar to above, the rhythm like this http://osu-ppy-sh.tvgratuite.org/ss/819403
  3. 00:27:649 (7) - you can't hide reverse arrow, it's unrankable
  4. 01:06:519 (1) - ^
  5. 00:38:084 (1) - it looks better to place the slider here http://osu-ppy-sh.tvgratuite.org/ss/819406
  6. 00:43:301 (1,2,3) - hmm, i'd use slider speeds that gradually get faster, like 0.85x 0.9x 0.95x 1.0x
  7. 00:50:345 (3) - this is too close to (4), i suggest ctrl+G that can make this pattern nice
  8. 01:09:519 (8) - remove this? without this note it feels beter to play
  9. 01:21:388 (1) - remove clap since it had the whistle
  10. 01:25:562 (1) - ^
  11. I think this part should have a higher volume, about 45%
  12. 02:06:649 (2) - this one is pretty hard to read, suggest moving it somewhere that 1-2 and 2-3 are the same distance
  13. 03:21:128 - add note!
Origin

  1. 00:23:128 (4) - http://osu-ppy-sh.tvgratuite.org/ss/819409
  2. 00:37:041 (4,5,6) - how so big jumps..
  3. 01:01:823 (1) - http://osu-ppy-sh.tvgratuite.org/ss/819411
  4. 01:10:171 (2,3) - hmm..
  5. 01:14:084 (1) - 3/4 slider seems to fit better here http://osu-ppy-sh.tvgratuite.org/ss/819413
  6. the clap sound in the next part is too loud, about 50% is enough
  7. 01:37:562 (2,3) - hmm
  8. 01:43:823 (3,4) - this is really hard
  9. 02:40:432 (6) - o.o i think this i not good
  10. the next part 85% is too loud, too
  11. 03:21:388 (1,2,3,4,5,6,7,8) - this is too hard, plus too much claps
  12. i can see some nice patterns in your map, but it needs improvement in the basic things, like distance designs in the not-jumpy parts etc
Hard

  1. the sliders with 2 reverse arrows at the beginning is not good to play, suggest shanging to 2 normal sliders
  2. 00:33:128 (4,7) - i think you need http://osu-ppy-sh.tvgratuite.org/ss/819421
  3. 00:42:258 (4,5) - http://osu-ppy-sh.tvgratuite.org/ss/819423
  4. 00:59:475 (1,2) - look, it's too close to the slider, you should open the slider a little and place it to the normal 0.8x http://osu-ppy-sh.tvgratuite.org/ss/819426 it'd look nicer
  5. 01:11:214 (2,3,4) - not good ww
  6. 01:40:954 (7) - movedown1grid
  7. 02:33:388 (1,2,3,4,5,6,7) - this is too jumpy for a hard diff
  8. 03:26:084 (8,9,10) - this is good
  9. 03:29:475 (7,8) - you can make this like above, hmm
Normal

  1. 00:55:823 - end slider here
  2. 01:41:736 (1,2,3) - distance!
  3. 02:06:649 (2) - i don't recommend using 3/4 in normal like this; a reverse-arrow slider would be nice
  4. 02:25:041 (1,2,3,4,5,6,7,8) - distance!
  5. 02:30:258 (1) - ^
  6. 02:35:997 (5,6) - ^
  7. 03:24:258 (2) - ^
  8. 03:30:519 (3) - move up a bit
  9. I think the beginning is pretty nice, but gets worse later (lazy?)
  10. plz make sure everyting is snapped in distance, to 0.8x
i think at some point you would remap this, just take these mods above as some ideas how you can improve stuff
take time to look at other prople's good maps in edit mode, you can get more experience
i see good potential in your mapping, good luck.
rezoons
Feeling wheni played the map:
Origin: It's not very good.Some jump are cool in a map but there your whole map is a jump! All your note are a >3x jump. Checked and you'll see. Result it's not very pleasant to play. You should remap this using the distance snapping and do what you want with some jump when the music is more "intense". That's how it usually works. But it's never good to mod a diff. you're not used too. Maybe you should play more insane diff before trying to map one.
Redy too, Bingo: Well here it's the same problem as Origin but since the jump are less big and there are less of them it's not that important. And i don't know why but i kinda like it. But you used way too many 1/4. A lot of them are useless and spoil your map imo.

Since i thought Origin was too poorly mapped i won't mod it but i'll mod your hard instead.
Hard: Nothing peculiar. Maybe the map needs more pattern. At some point in the map you have several note in a row (like 00:36:519 (3,1,2,3,4,5,6,7) for example). Maybe you should try to do some pattern with them.

Mod:
[Ready too, Bingo]
  1. Shouldn't it be "Ready to Bingo"?
  2. 00:19:823 (1,2,3,4,5,6,7) - Not symmetrical.
  3. 00:51:910 (7,1) - Small overlapping which doesn't look beautiful.
  4. 01:04:693 (4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - A lot of 1/4 seems useless here. Are you sure you follow well the song?
  5. 01:08:867 (6) - NC since jump.
  6. 01:44:475 (4) - Move it to x=264 y=264 for a better symmetry for 01:43:823 (2,3,4).
  7. 01:46:432 (5) - Move it to x=348 y=232 to have a perfect parallelogram.
  8. 01:57:649 (2,3) - Not symmetrical.
  9. 02:41:997 (2,5) - Not at the same high.
  10. 02:42:519 (4,1) - ^
  11. 02:51:127 (6) - Move it to x=404 y=128 for a perfect parallelogram with 02:50:084 (1,2,3).
  12. 02:54:258 (1,3) - Not at the same high.
  13. 03:17:736 (2,3) - Not symmetrical.
  14. 03:27:128 (1,4) - ^
  15. 03:43:041 (6) - Finish?
[Hard]
  1. AR+1, definitely.
  2. 00:22:954 (1) - You're not allowed to do this with NC.
  3. 00:36:519 (3,4) - Not symmetrical.
  4. 00:54:519 (4,7) - Avoid this small overlapping.
  5. 00:58:954 (3,1) - ^
  6. 01:14:084 (5,2) - Try to stack them.
  7. 01:20:345 (7,8,9) - Move 7 to x=192 y=168 and the others as well to keep your zigzag pattern.
  8. 01:23:214 (4,6) - Not at the same high.
  9. 01:23:736 (6,7) - Overlapping not really good looking.
  10. 01:35:997 (3,5) - ^
  11. 01:48:258 (3,5) - ^
  12. 01:52:171 (2,3) - Not symmetrical.
  13. 02:34:954 (7) - Maybe you should put it at the center of the pentagon?
  14. 02:47:475 (7) - NC
  15. 03:13:301 (2,4,6,8) - Not at the same high.
  16. 03:40:171 (1,2,3,4,5,6) - You have whistles in the other diff i moded.

[CSGA]Ar3sgice wrote: 6vr

from my queue



Origin

  1. 00:23:128 (4) - http://osu-ppy-sh.tvgratuite.org/ss/819409 fixed, no circle
  2. 00:37:041 (4,5,6) - how so big jumps.. Made the jump 1/2 original
  3. 01:01:823 (1) - http://osu-ppy-sh.tvgratuite.org/ss/819411 What?
  4. 01:10:171 (2,3) - hmm..]Fixed
  5. 01:14:084 (1) - 3/4 slider seems to fit better here http://osu-ppy-sh.tvgratuite.org/ss/819413 I'll do that another time
  6. the clap sound in the next part is too loud, about 50% is enough ???
  7. 01:37:562 (2,3) - hmm Fixed, sliders are now poiting each other
  8. 01:43:823 (3,4) - this is really hard Fixed
  9. 02:40:432 (6) - o.o i think this i not good Fixed
  10. the next part 85% is too loud, too 0.o
  11. 03:21:388 (1,2,3,4,5,6,7,8) - this is too hard, plus too much claps Distance changed, claps not, they go well with the background claps in the actual song
  12. i can see some nice patterns in your map, but it needs improvement in the basic things, like distance designs in the not-jumpy parts etc

i think at some point you would remap this, just take these mods above as some ideas how you can improve stuff
take time to look at other prople's good maps in edit mode, you can get more experience
i see good potential in your mapping, good luck.
キミわっからない!!! :o (Next time, I would like some specifics why you chosen to mod my difficulty this way please. Thank you.)
Topic Starter
Ar3sgice's mod

[CSGA]Ar3sgice wrote: 6vr

from my queue


Ready too

  1. 00:22:301 (3) - this note is not 1/4, it should be snapped to 00:22:345 okay
  2. 00:22:954 (6) - this is similar to above, the rhythm like this http://osu-ppy-sh.tvgratuite.org/ss/819403 okay
  3. 00:27:649 (7) - you can't hide reverse arrow, it's unrankable okay
  4. 01:06:519 (1) - ^ I'll use Ctrl+G on this
  5. 00:38:084 (1) - it looks better to place the slider here http://osu-ppy-sh.tvgratuite.org/ss/819406 okay
  6. 00:43:301 (1,2,3) - hmm, i'd use slider speeds that gradually get faster, like 0.85x 0.9x 0.95x 1.0x I'll keep them, didn't see anything here o_o
  7. 00:50:345 (3) - this is too close to (4), i suggest ctrl+G that can make this pattern nice okay
  8. 01:09:519 (8) - remove this? without this note it feels better to play no change, following it's rhythm..
  9. 01:21:388 (1) - remove clap since it had the whistle okay
  10. 01:25:562 (1) - ^ ^
  11. I think this part should have a higher volume, about 45% okay
  12. 02:06:649 (2) - this one is pretty hard to read, suggest moving it somewhere that 1-2 and 2-3 are the same distance okay
  13. 03:21:128 - add note!no change, it would be hard for players
Hard

  1. the sliders with 2 reverse arrows at the beginning is not good to play, suggest changing to 2 normal sliders okay :/
  2. 00:33:128 (4,7) - i think you need http://osu-ppy-sh.tvgratuite.org/ss/819421 okay
  3. 00:42:258 (4,5) - http://osu-ppy-sh.tvgratuite.org/ss/819423 okay
  4. 00:59:475 (1,2) - look, it's too close to the slider, you should open the slider a little and place it to the normal 0.8x http://osu-ppy-sh.tvgratuite.org/ss/819426 it'd look nicer okay
  5. 01:11:214 (2,3,4) - not good ww o.o
  6. 01:40:954 (7) - movedown1grid okay
  7. 02:33:388 (1,2,3,4,5,6,7) - this is too jumpy for a hard diff i knew it, I'll fix this
  8. 03:26:084 (8,9,10) - this is good :3
  9. 03:29:475 (7,8) - you can make this like above, hmm okay
Normal

  1. 00:55:823 - end slider here okay
  2. 01:41:736 (1,2,3) - distance! ^
  3. 02:06:649 (2) - i don't recommend using 3/4 in normal like this; a reverse-arrow slider would be nice ^
  4. 02:25:041 (1,2,3,4,5,6,7,8) - distance! no change, it's sym. enough
  5. 02:30:258 (1) - ^ ^
  6. 02:35:997 (5,6) - ^ ^
  7. 03:24:258 (2) - ^ ^
  8. 03:30:519 (3) - move up a bit okay
  9. I think the beginning is pretty nice, but gets worse later (lazy?) Aaffffuuu, I'll remap anyways ;_; (Of course, I'm lazy :3)
  10. plz make sure everything is snapped in distance, to 0.8x


    • i think at some point you would remap this, just take these mods above as some ideas how you can improve stuff
      take time to look at other people's good maps in edit mode, you can get more experience
      i see good potential in your mapping, good luck. Thanks :D

Rz's mod

rezoons wrote: 2iqw

Feeling wheni played the map:
Origin: It's not very good.Some jump are cool in a map but there your whole map is a jump! All your note are a >3x jump. Checked and you'll see. Result it's not very pleasant to play. You should remap this using the distance snapping and do what you want with some jump when the music is more "intense". That's how it usually works. But it's never good to mod a diff. you're not used too. Maybe you should play more insane diff before trying to map one.
Ready too, Bingo: Well here it's the same problem as Origin but since the jump are less big and there are less of them it's not that important. And i don't know why but i kinda like it. But you used way too many 1/4. A lot of them are useless and spoil your map imo.

Since i thought Origin was too poorly mapped i won't mod it but i'll mod your hard instead.
Hard: Nothing peculiar. Maybe the map needs more pattern. At some point in the map you have several note in a row (like 00:36:519 (3,1,2,3,4,5,6,7) for example). Maybe you should try to do some pattern with them.

Mod:
[Ready too, Bingo]
    1. Shouldn't it be "Ready to Bingo"? Got annoyed by modders saying this... I'll change it anyways
    2. 00:19:823 (1,2,3,4,5,6,7) - Not symmetrical. okay
    3. 00:51:910 (7,1) - Small overlapping which doesn't look beautiful.eekk, okay
    4. 01:04:693 (4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - A lot of 1/4 seems useless here. Are you sure you follow well the song? Of course, following the rhythm, so no change
    5. 01:08:867 (6) - NC since jump. okay
    6. 01:44:475 (4) - Move it to x=264 y=264 for a better symmetry for 01:43:823 (2,3,4). okay
    7. 01:46:432 (5) - Move it to x=348 y=232 to have a perfect parallelogram.okay, but 01:46:171 (4) - is one grid down, but nevermind. I'll change it
    8. 01:57:649 (2,3) - Not symmetrical. okay
    9. 02:41:997 (2,5) - Not at the same high. okay
    10. 02:42:519 (4,1) - ^ ^
    11. 02:51:127 (6) - Move it to x=404 y=128 for a perfect parallelogram with 02:50:084 (1,2,3). okay
    12. 02:54:258 (1,3) - Not at the same high. okay
    13. 03:17:736 (2,3) - Not symmetrical. no change, it's sym. to me
    14. 03:27:128 (1,4) - ^ okay
    15. 03:43:041 (6) - Finish? no change, it ends quietly
    [Hard]
    1. AR+1, definitely. okay
    2. 00:22:954 (1) - You're not allowed to do this with NC. okay
    3. 00:36:519 (3,4) - Not symmetrical. okay
    4. 00:54:519 (4,7) - Avoid this small overlapping. okay
    5. 00:58:954 (3,1) - ^ ^
    6. 01:14:084 (5,2) - Try to stack them. okay
    7. 01:20:345 (7,8,9) - Move (7) to x=192 y=168 and the others as well to keep your zigzag pattern. okay
    8. 01:23:214 (4,6) - Not at the same high. okay
    9. 01:23:736 (6,7) - Overlapping not really good looking. okay
    10. 01:35:997 (3,5) - ^ ^
    11. 01:48:258 (3,5) - ^ ^
    12. 01:52:171 (2,3) - Not symmetrical. okay
    13. 02:34:954 (7) - Maybe you should put it at the center of the pentagon? no change, but I'll do something different.
    14. 02:47:475 (7) - NC okay
    15. 03:13:301 (2,4,6,8) - Not at the same high. okay
    16. 03:40:171 (1,2,3,4,5,6) - You have whistles in the other diff i modded. okay
Thank you for modding ^^

rezoons wrote: 2iqw

Feeling wheni played the map:
Origin: It's not very good.Some jump are cool in a map but there your whole map is a jump! All your note are a >3x jump. Checked and you'll see. Result it's not very pleasant to play. You should remap this using the distance snapping and do what you want with some jump when the music is more "intense". That's how it usually works. But it's never good to mod a diff. you're not used too. Maybe you should play more insane diff before trying to map one.

Since i thought Origin was too poorly mapped i won't mod it but i'll mod your hard instead.
A little insulting, and a little blunt, but I'll try to do something about the large distance.
As for playing insane maps...I'm pretty sure I've cleared Saigetsu (Midnight Moon Walker Remix) on Insane before (but in this case, it was called Lunatic due to the reference in Touhou)...Isn't that awkward...
Practically perfect :)

Hope it gets ranked.
Easy
HP2 OD2

Normal
HP4 AR5 OD5(or4?)

Hard
HP6 AR7 OD6

Origin
HP7(or8?)

Ready to Bingo
HP8 OD7

like this map, hope to rank :) and i'm a ELF www
Topic Starter

Simple_Star wrote: 474q10

Easy
HP2 OD2 HP raised by 1, not gonna change the OD

Normal
HP4 AR5 OD5(or4?) All kept, but i'll raise the OD by 1

Hard
HP6 AR7 OD6 Made OD as 4, no change on others

Origin
HP7(or8?) pffuuffuf

Ready to Bingo
HP8 OD7 Okay

like this map, hope to rank :) and i'm a ELF www Eeheheheheheh X3
Thanks S.S. ! :D
Hello Mod From My Queue

Wow SJ ^.^

General
1. Well Perhaps For High Quality Vid But Nvm

Easy
01:21:388(3) Move To x:304 y:260
02:54:258(1,2) Change It Like This? (Looks More Proper)

Normal
00:19:823(1) Move It To x:256 y:56
00:51:128(2,4) Make It Like This?

Hard
00:28:432 Move To x:280 y:316
00:34:171 Perhaps Make A Gap Of This Slider

00:41:475(3) Stack It With Hit Circle(7)
02:25:041(1,3) Change It Like This?

02:52:432 Move It To x:328 y:112 (dont forget the hit circle behind it)

Many Of Your Map Has Been Repaired And Totally Perfect
Perhaps BAT would Find More :o
Good Luck And GO RANKED
Topic Starter

Helios_Zul wrote: 62554c

Hello Mod From My Queue

Wow SJ ^.^

General
1. Well Perhaps For High Quality Vid But Nvm Deni made that for me X3

Easy
01:21:388(3) Move To x:304 y:260 Okay
02:54:258(1,2) Change It Like This? (Looks More Proper) Looks nice, but distance is bad... no change

Normal
00:19:823(1) Move It To x:256 y:56 Okay
00:51:128(2,4) Make It Like This? No change... i may break symmetry on the other side

Hard
00:28:432 Move To x:280 y:316 Okay
00:34:171 Perhaps Make A Gap Of This Slider Well... Okay

00:41:475(3) Stack It With Hit Circle(7) Okay
02:25:041(1,3) Change It Like This? Okay

02:52:432 Move It To x:328 y:112 (dont forget the hit circle behind it) No change, it's a little different on the previous side.

Many Of Your Map Has Been Repaired And Totally Perfect
Perhaps BAT would Find More :o
Good Luck And GO RANKED
Thank you for modding ~ :)
Ehhh, gomen didn't like the song so not gonna mod
Hi! From my queue~ Sorry for the late mod

[General]
- No need "super junior" in the tags because it's already in the artist
- In "Artist", it's 슈퍼주니어

[Normal]
02:56:345 (1) - Start the spinner at 02:56:084

[Hard]
00:42:258 (4) - Put it at x: 256 y: 308 so it won't touch the slider

[Ready to Bingo]
01:05:997 (4) - Remove it
01:14:345 (7) - ^
01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Something like that
01:39:388 (2) - Remove it

Good Luck and star!
Topic Starter

sheela901 wrote: 3n562

Hi! From my queue~ Sorry for the late mod

[General]
- No need "super junior" in the tags because it's already in the artist okay
- In "Artist", it's 슈퍼주니어 I will change it if another modder says this.. since i saw a ranked map known it in English.

[Normal]
02:56:345 (1) - Start the spinner at 02:56:084 I don't like adding spinners on red ticks, so no change.

[Hard]
00:42:258 (4) - Put it at x: 256 y: 308 so it won't touch the slider okay

[Ready to Bingo]
01:05:997 (4) - Remove it It would be a DS problem between (3) and (5), no change
01:14:345 (7) - ^ I would break it's sym. no change
01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Something like that Looks nice, but i prefer the current one, thanks for your effort.
01:39:388 (2) - Remove it It may be a horrible sound without this note holding a clap, no change

Good Luck and star!
Thanks sheela for mod and star ~ :)
Hey, when was the last time you updated my difficulty?
Shohei Ohtani

-APXH wrote: 623e5

Hey, when was the last time you updated my difficulty?
Wrecked.

Overall:
You may want to consider changing the gray combocolor for times like this: https://osu-ppy-sh.tvgratuite.org/ss/890516

BINGO:
00:34:954 (1,2,3,4) - This part seems more like a transitional part rather than an impact, so I think jumps this large wouldn't be fitting
00:43:301 (1,2,3,4) - ^
00:54:519 (3,4,5,6) - ^
00:59:475 (1,2,3) - You could adjust this to follow the vocals rather than the drums
01:08:345 (2,3,4,5,6,7) - Jumps seem pretty large for not having that heavy of vocals
01:29:736 (1,2) - Same as before with these kinda jumps
02:06:258 (1,2,3) - Follow vocals here
02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Things like this seem really hard to read for players, especially with having notes first instead of sliders.
Biggest issue with this diff is that there's way too many jumps. Jumps are fine, but only when they're called for, weather it be an impact in the music, or to emphasize a staccato part of the music. A lot of jumps seem to just be there for the sake of being jumps

Insane:
I'm not going to point out like every single jump that doesn't play nicely to keep this short.
00:20:084 (1) - This isn't good at all. This flows in the opposite direction that I'm both looking at and wanting to move, and the note is so silent that I won't be sure if I hit it or not.
01:17:736 (4) - NC or something to signify the change in sliderspeed
Pretty much, just to sum this up instead of making a huge mod post, it seems like your view of what an insane is is a bit strained. It's mapped hugely with jumps, a lot of which don't make sense. However, insanes can still be difficult without a huge array of jumps. The difficulty comes from within note placement as well as rhythm complexity. I'd suggest reworking this diff so it makes more sense.

Hard:
01:33:910 (11) - If you're gonna have this, have it at 1/3 to match the music
02:49:041 (10) - What does this follow in the music?
02:53:214 (9) - ^
02:57:388 (3) - Same as before
03:18:258 (1) - What does this follow in the music?
03:22:432 (7) - Same as before

Normal:
00:41:736 (3) - Pretty sure this isn't allowed in normals, and if it is, it doesn't make much sense atm since there's nothing in the music signifying that the slider should be like this
00:59:475 (1) - ^
01:14:084 (4) - ^
02:25:041 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - Seems like a lot of 1/2 to have here in comparison to the rest of the diff

Easy:
Fine, but very 1/1y, which should be avoided
Sexy, Free & Single, I'm ready to Mingle~

edit: "Ready to Bingo"? You should change it to "Ready to Mingle" instead.. o_o
Topic Starter

CDFA wrote: 6d6j4w

Overall:
You may want to consider changing the gray combocolor for times like this: https://osu-ppy-sh.tvgratuite.org/ss/890516 okay o.o

BINGO:
00:34:954 (1,2,3,4) - This part seems more like a transitional part rather than an impact, so I think jumps this large wouldn't be fitting Well.. okay, shorten a bit
00:43:301 (1,2,3,4) - ^ ^
00:54:519 (3,4,5,6) - ^ ^
00:59:475 (1,2,3) - You could adjust this to follow the vocals rather than the drums ppff, okay...
01:08:345 (2,3,4,5,6,7) - Jumps seem pretty large for not having that heavy of vocals Well, it is :3
01:29:736 (1,2) - Same as before with these kinda jumps Intentional
02:06:258 (1,2,3) - Follow vocals here okay
02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Things like this seem really hard to read for players, especially with having notes first instead of sliders. So this is not allowed? but i just saw few ranked maps having this kind of "dominant" notes.
Biggest issue with this diff is that there's way too many jumps. Jumps are fine, but only when they're called for, weather it be an impact in the music, or to emphasize a staccato part of the music. A lot of jumps seem to just be there for the sake of being jumps.

Hard:
01:33:910 (11) - If you're gonna have this, have it at 1/3 to match the music The sound seems horrible to me, not gonna change...
02:49:041 (10) - What does this follow in the music? Background music o.o
02:53:214 (9) - ^ ^
02:57:388 (3) - Same as before Again, not gonna change
03:18:258 (1) - What does this follow in the music? Again, background music.
03:22:432 (7) - Same as before NO

Normal:
00:41:736 (3) - Pretty sure this isn't allowed in normals, and if it is, it doesn't make much sense atm since there's nothing in the music signifying that the slider should be like this Well, it is allowed o.o
00:59:475 (1) - ^ ^
01:14:084 (4) - ^ ^
02:25:041 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - Seems like a lot of 1/2 to have here in comparison to the rest of the diff Following the vocals here..

Easy:
Fine, but very 1/1y, which should be avoided but i got this 03:13:041 (1) - & this 03:43:041 (4) - X3
Thanks CDFA ^^

Gabe wrote: 4i6g6f

Sexy, Free & Single, I'm ready to Mingle~

edit: "Ready to Bingo"? You should change it to "Ready to Mingle" instead.. o_o
Probably, i just heard it's lyrics saying the word Bingo. I know there are few fans calling it Mingle, but they mostly preferred "Bingo". So i'm not gonna change it. :|
Oh, I understand, but it don't make sense anyways LOL..
From queue
[Easy]
03:43:041 (4) - for new players that would look a little hard.
so very sorry that is all I could find ;w;!!!!!!!
Topic Starter

zorefire wrote: p2og

From queue
[Easy]
03:43:041 (4) - for new players that would look a little hard.
so very sorry that is all I could find ;w;!!!!!!!
Okay fixed... :3
Hey, thanks for updating my difficulty, and changing the colors for the 8th time.
SMEXI FWEE AN SINGUL AM REDY TU BINGO <3

modreq via in-game :)
SPOILER
07:58 VeeLaHee104: KAISUR
07:59 GrayKaiser82: Wuut? o.o
07:59 *VeeLaHee104 is listening to Super Junior - Sexy, Free & Single
07:59 VeeLaHee104: Y U NO RANK THIS?
08:00 GrayKaiser82: olololololo
08:00 GrayKaiser82: hard to find BATs >3<
08:00 GrayKaiser82: Ehehehehehehehe
08:00 VeeLaHee104: then go find mods, hole shet..
08:01 VeeLaHee104: especially you got Gabe. why didn't you tell him to mod it?
08:01 GrayKaiser82: NO
08:01 GrayKaiser82: He's drunk >.<
08:02 VeeLaHee104: hahah okki, nevermind that, I'll mod your map ~
08:02 VeeLaHee104: if it's perfect i'll give you stars :)
08:03 GrayKaiser82: \:D/
08:04 GrayKaiser82: btw
08:04 *GrayKaiser82 is editing Super Junior - Sexy, Free & Single [Origin]
08:04 GrayKaiser82: ^ this diff is a GD
08:05 VeeLaHee104: for whom?
08:05 GrayKaiser82: You'll find out later, i'm sure :)
08:05 GrayKaiser82: Mod in arabic
08:05 GrayKaiser82: But mod Origin in English, GDer may not understand
08:07 VeeLaHee104: okkiiii ^3^
08:07 VeeLaHee104: Gonna mod your map soon ~

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags.
[Easy]
03:23:475 (3) - Dhifi finish, 3shan kiai

  1. S3uba tam ~
[Normal]
00:44:867 (7) - Dhifi finish.
01:36:519 (3) - 1 shbaka fi ala3la
01:39:128 (1,2,3) - Dhifi Clap.
01:43:301 (6) - Dhifi finish.
02:06:258 (2,3) - Msafa Kbeer 9 Ghalat...

  1. S3uba zein, L1ken 9ayed 1/2y ...
[Hard]
02:08:345 (7) - Dhifi NC?

  1. S3uba ba3ad tam ~
[Origin]
I'll mod this in english as you requested me..
00:36:519 (1,2,3) - fix x0.4 distance spacing.
00:43:823 (1,1) - remove NC, omg...
01:27:649 (4) - 2 grid up
01:29:736 (4) - Add NC because going to another pattern
01:34:693 (8,1) - this is kinda hard, the note (1) is almost hard to read for players..
01:37:562 (2,3) - big jump there!
01:43:823 (3,4) - same like 00:36:519 (1,2,3) -
01:50:606 (1,1) - same like 00:43:823 (1,1) -
02:38:084 (2,3) - huehuehue.. overlap
02:53:214 (5) - Same like 01:29:736 (4) -
03:32:345 (3) - 4 grid left

  1. Nice difficulty, but too much jumps!! i hope it's allowed.
[Ready to Bingo]
02:06:258 (1) - Dhifi whistle.
02:08:345 (1) - Dhifi finish.

  1. Mthil Origin, L1ken alqafz1t aqal... bs S3uba zein!
Another mutual mod, Zzk-Zzk! It's already perfect :D have some stars !
:arrow: Now go find BATs and rank this before i lose my patience !!
Topic Starter

VeeLaHee104 wrote: 25oz

SMEXI FWEE AN SINGUL AM REDY TU BINGO <3

modreq via in-game :)
SPOILER
07:58 VeeLaHee104: KAISUR
07:59 GrayKaiser82: Wuut? o.o
07:59 *VeeLaHee104 is listening to Super Junior - Sexy, Free & Single
07:59 VeeLaHee104: Y U NO RANK THIS?
08:00 GrayKaiser82: olololololo
08:00 GrayKaiser82: hard to find BATs >3<
08:00 GrayKaiser82: Ehehehehehehehe
08:00 VeeLaHee104: then go find mods, hole shet..
08:01 VeeLaHee104: especially you got Gabe. why didn't you tell him to mod it?
08:01 GrayKaiser82: NO
08:01 GrayKaiser82: He's drunk >.<
08:02 VeeLaHee104: hahah okki, nevermind that, I'll mod your map ~
08:02 VeeLaHee104: if it's perfect i'll give you stars :)
08:03 GrayKaiser82: \:D/
08:04 GrayKaiser82: btw
08:04 *GrayKaiser82 is editing Super Junior - Sexy, Free & Single [Origin]
08:04 GrayKaiser82: ^ this diff is a GD
08:05 VeeLaHee104: for whom?
08:05 GrayKaiser82: You'll find out later, i'm sure :)
08:05 GrayKaiser82: Mod in arabic
08:05 GrayKaiser82: But mod Origin in English, GDer may not understand
08:07 VeeLaHee104: okkiiii ^3^
08:07 VeeLaHee104: Gonna mod your map soon ~
Eheheh X3

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags. Kay
[Easy]
03:23:475 (3) - Dhifi finish, 3shan kiai inshallah ~

  1. S3uba tam ~
[Normal]
00:44:867 (7) - Dhifi finish. Kay
01:36:519 (3) - 1 shbaka fi ala3la ^
01:39:128 (1,2,3) - Dhifi Clap. ^
01:43:301 (6) - Dhifi finish. ^
02:06:258 (2,3) - Msafa Kbeer 9 Ghalat... inzein, sh9 bha6y o.o

  1. S3uba zein, L1ken 9ayed 1/2y ...
[Hard]
02:08:345 (7) - Dhifi NC? L1, 3shan Al-break m1btkhreb.. >_<

  1. S3uba ba3ad tam ~
[Ready to Bingo]
02:06:258 (1) - Dhifi whistle. Kay
02:08:345 (1) - Dhifi finish. ^

  1. Mthil Origin, L1ken alqafz1t aqal... bs S3uba zein!
Another mutual mod, Zzk-Zzk! It's already perfect :D have some stars !
:arrow: Now go find BATs and rank this before i lose my patience !!
Shukran VeeLa <333 :D DAMMUT!! Y U GIVE STARZ?? >_< it gets harder to find mods when SP gets up :cry:

Time to find BATsu(s)... O~O
Updated
Hi~From M4M queue.

General:
~Clean :3

Easy:
~03:13:041 (1) - I think you could skip this bit, cuz the reverse slider + stack could confuse beginners.
~Nothing more.

Normal:
~01:07:823 (9) - NC.
~02:55:301 (4) - +1 reverse?

Hard:
~00:32:084 (1,2) - Swap combos.
~01:33:910 (11) - Doesn't really fit with the music.
~02:27:128 (4) - NC.
~02:43:823 (6) - ^
~02:57:388 (3) - This kind of reverse slider doesn't really feel right in the music.
~03:21:388 (6) - NC.
~03:22:432 (7) - same problem.

Origin:
~This diff is kinda weird..Many jumps dun fit and the distance spacing is also inconsistent leading to confusion.
I'm sorry I can't do a mod on this, cuz the map just doesn't feel right to me :o Furthermore, players need to hear the notes in the map and I think the volume is too soft + so many green lines. @@

Ready to Bingo:
~00:36:519 (1,2) - Triplet doesn't fit.
~01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This was sudden to me, I thought it was going to be another triplet and so on... I suggest you follow the vocal here, since that's wat u did b4.
~02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ^
~03:21:388 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ Jumps here work better.
~Pretty nice map here :D

Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3

That's all from me! Good luck! :)
Topic Starter

gideon5504 wrote: 6u115k

Hi~From M4M queue.

General:
~Clean :3

Easy:
~03:13:041 (1) - I think you could skip this bit, cuz the reverse slider + stack could confuse beginners. Well, it doesn't to others o.o
~Nothing more.

Normal:
~01:07:823 (9) - NC. okay
~02:55:301 (4) - +1 reverse? no change, giving a player's chance to prepare for the spinner.

Hard:
~00:32:084 (1,2) - Swap combos. nahh, music changes.
~01:33:910 (11) - Doesn't really fit with the music. It does o_o
~02:27:128 (4) - NC. okay
~02:43:823 (6) - ^ no change, part of the pattern.
~02:57:388 (3) - This kind of reverse slider doesn't really feel right in the music. Don't really know why you mentioned this, consisting with the bingo diff.
~03:21:388 (6) - NC.okay
~03:22:432 (7) - same problem. same like before

Ready to Bingo:
~00:36:519 (1,2) - Triplet doesn't fit. Following the vocals here.
~01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This was sudden to me, I thought it was going to be another triplet and so on... I suggest you follow the vocal here, since that's wat u did b4. nahh, following the music here is better, just gonna keep them.. for a while
~02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ^ ^
~03:21:388 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ Jumps here work better. I don't want to make more jumps here ;_;
~Pretty nice map here :D

Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3 >3<

That's all from me! Good luck! :)
A little useless, but i'll give kudos anyway. Thanks Gideon! :D


no kd for this, please!


First of all, hi!

I've looked over your map, and I have to say that there are a quite few major issues which have to be fixed first.
Let's talk about your Origin diff.

I had a look at CDFA's mod, and he was right: there are definetly too many jumps, which make no sense at all. Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this.

00:05:214 (6,7) - For example this one, why is it there? 00:03:128 (1,2) - I could agree with you on that one, because it's like the begin, but still, this one mentioned above makes it odd to play.

00:36:519 (1,2,3,4) - Next, things like this look weird, because you didn't use a certain distance snap, which you should in cases like this, just for readability.

By the way, all silenced slider starts are unrankable.

00:36:519 (1,2,3,4,1,2,3,4) - You used jumps all over the way, so how is a player supposed to get this 1/4 jump? The 1/4 thing sounds a bit weird as well, first of all because it's silenced, and secondly because it doesn't
really fit the background.

01:49:041 (10,11,12,13) - If you listen a bit more closely, you can hear that the background is quite quiet here, and you should give the lyrics the prioirty here, but that's up to you of course.

02:00:258 (2,3,4) - The using of different DS types with streams is also not really recommendable, it makes everything unconfortable to play, because the player has to think all the time whether its 1/2 or 1/4.

But of course there are good parts as well. For example 02:08:345 (1,2,3,4) - , this really flowed nice! You should use jumps like this more often, they're great.

The Ready to Bingo has quite the same issues, although the jumps has a symmetry pattern here, which helps to make it more readable again. I would reduce some forced symmetry jumps though, because they just let the player think: why is a jump here? :c

Easy, Normal and Hard look good though! I really like that special hitsound too.

So, what I basically suggest is go over your Insanes again and rework most of it's parts, to make it more consistent and more fun to play, by help of using the things mentioned above. So for now that's the main advice for you, if you need some further help with patterns, or the jumps, don't hesitate to ask one of the QAT-, we'd be all glad to help you!~
Topic Starter
Oookay, that helps alot :lol: Thanks Irreversible! C:

Reworking...

gideon5504 wrote: 6u115k

Hi~From M4M queue.

General:
~Clean :3


Origin:
~This diff is kinda weird..Many jumps dun fit and the distance spacing is also inconsistent leading to confusion.
I'm sorry I can't do a mod on this, cuz the map just doesn't feel right to me :o Furthermore, players need to hear the notes in the map and I think the volume is too soft + so many green lines. @@


Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3

That's all from me! Good luck! :)
I did this on purpose. Since the song is a bit slow, the jumps make up for the difficulty.

VeeLaHee104 wrote: 25oz

SMEXI FWEE AN SINGUL AM REDY TU BINGO <3

modreq via in-game :)
SPOILER
07:58 VeeLaHee104: KAISUR
07:59 GrayKaiser82: Wuut? o.o
07:59 *VeeLaHee104 is listening to Super Junior - Sexy, Free & Single
07:59 VeeLaHee104: Y U NO RANK THIS?
08:00 GrayKaiser82: olololololo
08:00 GrayKaiser82: hard to find BATs >3<
08:00 GrayKaiser82: Ehehehehehehehe
08:00 VeeLaHee104: then go find mods, hole shet..
08:01 VeeLaHee104: especially you got Gabe. why didn't you tell him to mod it?
08:01 GrayKaiser82: NO
08:01 GrayKaiser82: He's drunk >.<
08:02 VeeLaHee104: hahah okki, nevermind that, I'll mod your map ~
08:02 VeeLaHee104: if it's perfect i'll give you stars :)
08:03 GrayKaiser82: \:D/
08:04 GrayKaiser82: btw
08:04 *GrayKaiser82 is editing Super Junior - Sexy, Free & Single [Origin]
08:04 GrayKaiser82: ^ this diff is a GD
08:05 VeeLaHee104: for whom?
08:05 GrayKaiser82: You'll find out later, i'm sure :)
08:05 GrayKaiser82: Mod in arabic
08:05 GrayKaiser82: But mod Origin in English, GDer may not understand
08:07 VeeLaHee104: okkiiii ^3^
08:07 VeeLaHee104: Gonna mod your map soon ~

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags.
  1. S3uba ba3ad tam ~
What does this mean?
[Origin]
I'll mod this in english as you requested me.. Thanks.
00:36:519 (1,2,3) - fix x0.4 distance spacing. Spaced out the combos
00:43:823 (1,1) - remove NC, omg... Is it that annoying? I'll see what the XATs say
01:27:649 (4) - 2 grid up Thank you
01:29:736 (4) - Add NC because going to another pattern You're right.
01:34:693 (8,1) - this is kinda hard, the note (1) is almost hard to read for players.. Moved it down
01:37:562 (2,3) - big jump there! I'm perfectly capable of reaching it.
01:43:823 (3,4) - same like 00:36:519 (1,2,3) - Spaced out
01:50:606 (1,1) - same like 00:43:823 (1,1) - Space out
02:38:084 (2,3) - huehuehue.. overlap What do you mean?
02:53:214 (5) - Same like 01:29:736 (4) - Thank you
03:32:345 (3) - 4 grid left Deh OK

  1. Nice difficulty, but too much jumps!! i hope it's allowed.

  1. Mthil Origin, L1ken alqafz1t aqal... bs S3uba zein!
Another mutual mod, Zzk-Zzk! It's already perfect :D have some stars !
:arrow: Now go find BATs and rank this before i lose my patience !! But all the BATs hate me~ *w*
Ahhh...I've been outside for SOO long, I never got to the mods...Thanks~

Irreversible wrote: 4i6z36



no kd for this, please!


First of all, hi!

I've looked over your map, and I have to say that there are a quite few major issues which have to be fixed first.
Let's talk about your Origin diff. o_o

I had a look at CDFA's mod, and he was right: there are definetly too many jumps, which make no sense at all. Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this. I made it jumpy because the song was quite slow, so to make it harder, I made it up with jumps

00:05:214 (6,7) - For example this one, why is it there? 00:03:128 (1,2) - I could agree with you on that one, because it's like the begin, but still, this one mentioned above makes it odd to play. Symmetry

00:36:519 (1,2,3,4) - Next, things like this look weird, because you didn't use a certain distance snap, which you should in cases like this, just for readability. ZZZZZZZZZZZZZZZZZZZZZZZZZZ

By the way, all silenced slider starts are unrankable.I'll do something about it. I'll add some hitsounds, and ask Kaiser to ask them to the beatmap.

00:36:519 (1,2,3,4,1,2,3,4) - You used jumps all over the way, so how is a player supposed to get this 1/4 jump? The 1/4 thing sounds a bit weird as well, first of all because it's silenced, and secondly because it doesn't really fit the background. When I was originally doing this part, I was listening to the little electronic sounds effects in the background

01:49:041 (10,11,12,13) - If you listen a bit more closely, you can hear that the background is quite quiet here, and you should give the lyrics the prioirty here, but that's up to you of course. OK

02:00:258 (2,3,4) - The using of different DS types with streams is also not really recommendable, it makes everything unconfortable to play, because the player has to think all the time whether its 1/2 or 1/4. I was in a rush...I'll do something

But of course there are good parts as well. For example 02:08:345 (1,2,3,4) - , this really flowed nice! You should use jumps like this more often, they're great. For me to do that, Super Junior would have to DRRAAAAAAGG out their words for it to work (In my case)

So, what I basically suggest is go over your Insanes again and rework most of it's parts, to make it more consistent and more fun to play, by help of using the things mentioned above. So for now that's the main advice for you, if you need some further help with patterns, or the jumps, don't hesitate to ask one of the QAT-, we'd be all glad to help you!~
Why do I feel so....HATED?
Topic Starter

-APXH wrote: 623e5

VeeLaHee104 wrote: 25oz

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags.
  1. S3uba ba3ad tam ~
What does this mean?
She's just asking if Origin is truly a GD, added your name on Tags already.

Anyways, Updated

GrayKaiser82 wrote: 6c1q3g

She's just asking if Origin is truly a GD, added your name on Tags already.

Anyways, Updated
1. Why would she ask if it was a GD? The name of the difficulty doesn't fit in with the rest of the group -_-;;;
2. Did you include my hitsounds?
Topic Starter

-APXH wrote: 623e5

1. Why would she ask if it was a GD? The name of the difficulty doesn't fit in with the rest of the group -_-;;;
2. Did you include my hitsounds?
Yep, added them while updating. A bunch of custom hitsounds there.. heh o3o''

gideon5504 wrote: 6u115k

Hi~From M4M queue.

General:
~Clean :3

Origin:
~This diff is kinda weird..Many jumps dun fit and the distance spacing is also inconsistent leading to confusion.
I'm sorry I can't do a mod on this, cuz the map just doesn't feel right to me :o Furthermore, players need to hear the notes in the map and I think the volume is too soft + so many green lines. @@ I'm doing something about the hitsounds. The soft-hitnormal sound file is a small kick (drums). As for the jumps, the song is slow, and I hate it when people use DT on a good song. And for the green lines, too late~

Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3

That's all from me! Good luck! :)
Hey, from my "non-japanese" Queue!

General

- The combos are not really bright and don't have much contrast with the video. Consider making them a little brighter.

Easy

01:17:214 - You should add a circle or a 1/1 slider here, this place is very empty due to an element missing. It's also an important beat you missed. You really should put an element here.
01:51:649 (1,2,3,4,5,6) - Quiet a few circles in a row. It's not an issue but for beginners this might get a little exhausting to play these in a row. Maybe add a slider in between to spice it.
02:07:301 (1) - Remove NC, not needed here.
02:11:997 (5,1) - Stacking is not good in an Easy difficultie. It can confuse beginners due to them only just started learning how to play. The patterns should be in a row and simple movments.
02:14:606 (3,1) - Spacing is changing here, you need to fix this.
02:22:954 (1,1) - There needs to be a 1/1 break between spinnerend and sliderstart. Beginners need time to prepare for next elements and need this space.
02:39:128 (2,3) - Spacing difference again. Fix this please. This can get quiet confusing even if its tiny for the beginners.
03:13:041 (1) - This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Make a spinner or else but this is not good.
03:26:606 (1,2) - NC should be on the 2 slider and not on the short one.
03:31:823 (1,2) - Spacing difference again.
03:43:041 - Since you map to the vocal you should let the map end here, saying this for all difficulties.

Normal

00:35:475 (2) - jericho2442 told me about those slow down sliders, they are neither allowed nor rankable nowadays. Please remove them and make something else instead.
00:58:432 (2,3) - The 3 is 0,3x spacing too far away from the 2. You need to make normal spacing here, don't break if because of symmetry.
01:17:736 (3) - Spacing issue, needs to be further away.
01:58:954 (4,5) - Unstack these, it's not clearly visible. The circle is very hidden. Also since you stacked this before 01:58:432 (3,4) - this might be played as a 1/1 as well instead 1/2
02:06:258 (2,3) - First, the spacing is wrong and needs to be fixed. Second, 02:05:736 (1,2,3,4,1,2,3) - this is a very long pattern and tough to play as well because its very close toghether. You need to remove a few circles or make a longer slider. It's a pattern which is used more in Hards.
02:20:345 (1,2) - I don't really think this is suiting your previous vocal mapping. The 1/2 slider start 02:21:128 - doesn't relate to vocals and the vocal starts here 02:21:388 - . You should move the 1/1 slider to here 02:21:388 - .
02:26:867 (6,7) - Spacing difference, fix this please.
02:45:910 (1,2,3,4,5,6,7,8,1,2,3,4,1) - That's again a very long snake and so clustered. Maybe you should delete a circle to make it less long.
03:22:432 (4) - Like on Easy. This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Also, the sliderstream doesn't releate to anything in the music either. It actually a 1/8 stream.
03:42:519 (5,6) - Unstack this please, the note is a little hidden and it doesn't make a good ending.

Hard


00:40:432 (1,2) - First you have this jump, which is only done for symmetry, and then you have the same spacing but not same playment 00:42:519 (5,1) - on this. You need to move the 1 circle further away or it might be considered as jump as well.
01:08:606 - I think this will play better if you move the cirvle up. http://osu-ppy-sh.tvgratuite.org/ss/1058715
01:30:780 (1,2,3,4,5,6,7,8,9) - This is really confusing to play. 01:31:301 (3,5) - This is the same spacing than the normal 1/2 spacing. You better rotate these parts 01:30:780 (1,2,3,4) - so its better to play and more visible how to play. Like this for example http://osu-ppy-sh.tvgratuite.org/ss/1058724
02:08:084 (6,1) - Wrong spacing again. Fix this.
02:10:693 (2,3,4,5,6) - These are way to many stacks and is confusing in gameplay. You need to spread this a little more so its better to play. 02:09:910 (1,3,5) - Since they are below the slider they are also hard to read.
02:14:345 (1,2,3,4,5,6,7,8,9) - Same with this. 02:19:041 (2,3,4,5,6) - Same for copy paste.

Origin

- 00:05:214 (6,7) - Spacing like this is not consistant. Its different every time and its not good to play. Its not a jump, its just a werid spacing change. The constant 1/2 rythm makes it play even more weird. These spacing changes are just not good and they are through the whole map. They don't make sense at all and don't relate to some kind of beat or anything in the muisc. This is really random. You need to make these consistant.
- 00:14:345 (9,10,11) - Things like such patterns are not playable and enjoyable. They are placed very random and overall it doesn't relate to the song either. There is no sound which matches this pattern.
- 00:15:128 (12,1) - This spacing is the same as this 00:15:649 (1,2) - it's pretty similar, even though the timing of the notes is different. This doesn't make sense at all and is very confusing.

This difficultie is lack of spacing and general rythm relating to the song. Either fix this up, remap it or delete the difficultie but this is just a mess.

Ready to Bingo


- This is obviously an Insane and shouldn't have such a weird name.

00:20:606 (4) - If you move this a little lower you wouldn't of break your consistant spacing.
00:27:128 (3) - This is copy pasted and done for symmetry but the spacing is wrong overall. The actuall problem is this slider 00:26:867 - Since its ending at the bottom of the screen. I suggest you to 00:26:345 (2) - make only a single slider here and add a circle 00:26:867 - here so you don't break your spacing.
00:30:780 (3,4) - Again, compared with this spacing 00:31:041 (4,5) - it doesn't fit. It should be consistant and again, it's the same rythm but spacing is different which is confusing and doesn't play well.
00:34:432 (6,7) - This obviously needs to be further away, since its too close. 00:33:388 (4,5) - You have this spacing and then you make that 00:34:432 (6,7) - . It's clustered and not good to play. Move 00:34:954 (7) - this further away so its actually playable.
00:39:780 (6) - Rythmwise, there is no beat, melody or something relating to that, so please remove it.
00:39:910 (7,8,1) - Same problem like on the Origin difficultie. Spacing like this is not consistant. Its different every time and its not good to play. Its not a jump, its just a werid spacing change. The constant 1/2 rythm makes it play even more weird. These spacing changes are just not good and they are through the whole map. They don't make sense at all and don't relate to some kind of beat or anything in the muisc. This is really random. You need to make these consistant.
00:43:301 (7) - Same as 00:34:432 (6,7) -

I think this is ongoing through the map, you need to be aware of those things before you make pattern. I really recommend you to fix this up in the whole difficultie. The map has potential but it's clearly not ready yet. Overall you made a good first map though.

Good luck with further mapping (:
Topic Starter

BounceBabe wrote: 5w6

Hey, from my "non-japanese" Queue!

General

- The combos are not really bright and don't have much contrast with the video. Consider making them a little brighter. okay

Easy

01:17:214 - You should add a circle or a 1/1 slider here, this place is very empty due to an element missing. It's also an important beat you missed. You really should put an element here. okay
01:51:649 (1,2,3,4,5,6) - Quiet a few circles in a row. It's not an issue but for beginners this might get a little exhausting to play these in a row. Maybe add a slider in between to spice it. hmm.. okay
02:07:301 (1) - Remove NC, not needed here. forgot to remove that while remapping this before, fixed
02:11:997 (5,1) - Stacking is not good in an Easy difficultie. It can confuse beginners due to them only just started learning how to play. The patterns should be in a row and simple movments. okay
02:14:606 (3,1) - Spacing is changing here, you need to fix this. Symmetry, but nevermind.. fixed
02:22:954 (1,1) - There needs to be a 1/1 break between spinnerend and sliderstart. Beginners need time to prepare for next elements and need this space. I'll consider with it, if other modder mentions this again, i'll change it.
02:39:128 (2,3) - Spacing difference again. Fix this please. This can get quiet confusing even if its tiny for the beginners. okay
03:13:041 (1) - This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Make a spinner or else but this is not good. spinner doesn't make sense in this part of music, but i'll remove it anyway
03:26:606 (1,2) - NC should be on the 2 slider and not on the short one. swapped them
03:31:823 (1,2) - Spacing difference again. okay
03:43:041 - Since you map to the vocal you should let the map end here, saying this for all difficulties. I've did that once, but i discovered that 1/2 would be hard for beginners to read, so no change

Normal

00:35:475 (2) - jericho2442 told me about those slow down sliders, they are neither allowed nor rankable nowadays. Please remove them and make something else instead. well, okay
00:58:432 (2,3) - The 3 is 0,3x spacing too far away from the 2. You need to make normal spacing here, don't break if because of symmetry. made 0.8x spacing
01:17:736 (3) - Spacing issue, needs to be further away. okay
01:58:954 (4,5) - Unstack these, it's not clearly visible. The circle is very hidden. Also since you stacked this before 01:58:432 (3,4) - this might be played as a 1/1 as well instead 1/2 okay
02:06:258 (2,3) - First, the spacing is wrong and needs to be fixed. Second, 02:05:736 (1,2,3,4,1,2,3) - this is a very long pattern and tough to play as well because its very close together. You need to remove a few circles or make a longer slider. It's a pattern which is used more in Hards. fixed spacing, second one changed a bit..
02:20:345 (1,2) - I don't really think this is suiting your previous vocal mapping. The 1/2 slider start 02:21:128 - doesn't relate to vocals and the vocal starts here 02:21:388 - . You should move the 1/1 slider to here 02:21:388 - . okay
02:26:867 (6,7) - Spacing difference, fix this please. using 1.0x spacing
02:45:910 (1,2,3,4,5,6,7,8,1,2,3,4,1) - That's again a very long snake and so clustered. Maybe you should delete a circle to make it less long. I think it's okay
03:22:432 (4) - Like on Easy. This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Also, the sliderstream doesn't releate to anything in the music either. It actually a 1/8 stream. changed it to 1/2 slider
03:42:519 (5,6) - Unstack this please, the note is a little hidden and it doesn't make a good ending. made the (5) slider has one repeat

Hard


00:40:432 (1,2) - First you have this jump, which is only done for symmetry, and then you have the same spacing but not same playment 00:42:519 (5,1) - on this. You need to move the 1 circle further away or it might be considered as jump as well. It looks fine to me
01:08:606 - I think this will play better if you move the circle up. http://osu-ppy-sh.tvgratuite.org/ss/1058715 distance looks bad, but i'll do it on my own way
01:30:780 (1,2,3,4,5,6,7,8,9) - This is really confusing to play. 01:31:301 (3,5) - This is the same spacing than the normal 1/2 spacing. You better rotate these parts 01:30:780 (1,2,3,4) - so its better to play and more visible how to play. Like this for example http://osu-ppy-sh.tvgratuite.org/ss/1058724 okay
02:08:084 (6,1) - Wrong spacing again. Fix this. using 1.3x spacing as a small jump
02:10:693 (2,3,4,5,6) - These are way to many stacks and is confusing in gameplay. You need to spread this a little more so its better to play. 02:09:910 (1,3,5) - Since they are below the slider they are also hard to read. but i've seen a ranked map did this, but i'll change some
02:14:345 (1,2,3,4,5,6,7,8,9) - Same with this. 02:19:041 (2,3,4,5,6) - Same for copy paste. same as above

Origin

This difficulty is lack of spacing and general rhythm relating to the song. Either fix this up, remap it or delete the difficulty but this is just a mess. Deleting this difficulty will change the future, remapping would be better 8D

Ready to Bingo


- This is obviously an Insane and shouldn't have such a weird name. ikr?

00:20:606 (4) - If you move this a little lower you wouldn't of break your consistant spacing. okay
00:27:128 (3) - This is copy pasted and done for symmetry but the spacing is wrong overall. The actual problem is this slider 00:26:867 - Since its ending at the bottom of the screen. I suggest you to 00:26:345 (2) - make only a single slider here and add a circle 00:26:867 - here so you don't break your spacing. changed a bit
00:30:780 (3,4) - Again, compared with this spacing 00:31:041 (4,5) - it doesn't fit. It should be consistant and again, it's the same rhythm but spacing is different which is confusing and doesn't play well. okay
00:34:432 (6,7) - This obviously needs to be further away, since its too close. 00:33:388 (4,5) - You have this spacing and then you make that 00:34:432 (6,7) - . It's clustered and not good to play. Move 00:34:954 (7) - this further away so its actually playable. okay
00:39:780 (6) - Rhythmwise, there is no beat, melody or something relating to that, so please remove it. okay
00:39:910 (7,8,1) - Same problem like on the Origin difficulty. Spacing like this is not consistant. Its different every time and its not good to play. Its not a jump, its just a weird spacing change. The constant 1/2 rhythm makes it play even more weird. These spacing changes are just not good and they are through the whole map. They don't make sense at all and don't relate to some kind of beat or anything in the music. This is really random. You need to make these consistant. okay, gonna use 1.3x spacing
00:43:301 (7) - Same as 00:34:432 (6,7) - okay

I think this is ongoing through the map, you need to be aware of those things before you make pattern. I really recommend you to fix this up in the whole difficulty. The map has potential but it's clearly not ready yet. Overall you made a good first map though.

Good luck with further mapping (:
Thanks, Babe! :D
10crystalmask01
Ello o3o random mod!

[Easy]
00:26:084 (3) - I suggest adding a reverse on this slider, since vocals haven't finish yet.
00:53:214 (4) - NC
02:13:562 (2,3) - Bad flow,consider re-modelling these sliders.
02:18:780 (4) - NC
02:25:041 (1) - Change clap on the head to a finish.
02:52:693 (3,1) - Needs to be blanketed better.
03:21:910 - Missing a clap here on the slider tick
03:23:997 (1,3) - Stack?

[Normal]
00:29:214 (2,4) - Stacking them will look better.
00:35:475 (2) - Try adding whistle on the reverse.
00:40:171 (4) - I don't really see the point of this slider having a twisty turn? Doesn't fit in both vocals nor the music in the background.
01:15:910 -Should have a note her to hit the 'da' note in geudael (romanized lyrics)
01:18:258 - Try this rhythm:

01:59:997 (5) - Place under 01:58:954 (4) - 's tail
02:08:084 (2) - Remove clap,it breaks the hitsound pattern.
02:21:389 (3,4) - Doesn't follow the music.

[Hard]
00:52:432 (4,5) - Should be curved,for a better blanket.
01:24:258 - You need to add a note here for the sake of consistency, not symmetry.
01:33:128 and 01:33:649 - ^ Consider re-mapping this part a bit.
02:31:823 (3) - Either make this a pointy slider, or make 02:30:258 (1,2) - curved sliders.
02:50:084 (1,4,7) - Really should move them apart, sine their tails are touching 02:51:128 (4) - 's head.

..Sorry, can't mod anything beyond this :(

Hope this helps~! ^^
Topic Starter

10crystalmask01 wrote: a2i24

Ello o3o random mod!

[Easy]
00:26:084 (3) - I suggest adding a reverse on this slider, since vocals haven't finish yet. giving the player a little rest
00:53:214 (4) - NC okay
02:13:562 (2,3) - Bad flow,consider re-modelling these sliders. it looks fine to me
02:18:780 (4) - NC okay
02:25:041 (1) - Change clap on the head to a finish. since the chorus started, clap should go first
02:52:693 (3,1) - Needs to be blanketed better. it would get worse if i do that
03:21:910 - Missing a clap here on the slider tick following the little drum on the background music
03:23:997 (1,3) - Stack? okay

[Normal]
00:29:214 (2,4) - Stacking them will look better. okay
00:35:475 (2) - Try adding whistle on the reverse. okay
00:40:171 (4) - I don't really see the point of this slider having a twisty turn? Doesn't fit in both vocals nor the music in the background. okay
01:15:910 -Should have a note her to hit the 'da' note in geudael (romanized lyrics) okay
01:18:258 - Try this rhythm: okay

01:59:997 (5) - Place under 01:58:954 (4) - 's tail but BounceBabe mentioned this, it's really hidden and hard to read for players, no change
02:08:084 (2) - Remove clap,it breaks the hitsound pattern. consisting with other diffs
02:21:389 (3,4) - Doesn't follow the music. vocal following

[Hard]
00:52:432 (4,5) - Should be curved,for a better blanket. already blanketed better.
01:24:258 - You need to add a note here for the sake of consistency, not symmetry. okay
01:33:128 and 01:33:649 - ^ Consider re-mapping this part a bit. okay
02:31:823 (3) - Either make this a pointy slider, or make 02:30:258 (1,2) - curved sliders. Gonna consider, i'll change it if another modder says this.
02:50:084 (1,4,7) - Really should move them apart, since their tails are touching 02:51:128 (4) - 's head. okay

..Sorry, can't mod anything beyond this :( It's okay, i mostly need mods on these diffs :)

Hope this helps~! ^^
Thanks, crystalmask! :D
I want this map to get ranked, so I'm modding it. >w<

[Easy]
01:52:693 -Make the slider shape like the slider on 01:54:258
02:08:867 -Whistle.
02:09:910 -^
02:18:780 -^
02:19:823 -^
02:22:954 -^
02:34:954 -Finish.
02:40:171 -Whistle.
03:25:041 -^
03:30:258 -^
[Normal]
01:20:084 -Add a note.
01:27:128 -Make the slider smaller till 01:27:649
01:27:910 -Add a note 01:28:171 Add a note under the note at 01:27:910
01:55:823 -Whistle.
01:58:954 -^
02:10:432 -^
02:19:823 -^
02:26:084 -^
02:27:128 -^
02:28:171 -^
02:29:214 -Clap.
02:31:301 -Whistle.
02:39:128 -^
02:40:171 -^
03:21:910 -^
[Hard]
00:27:128 -Change the hitsound I guess.. ?
00:34:954 -Whistle.
00:35:997 -^
00:51:128 -Actually I dunno how to say it but I honestly don't like the normal hitsound that you set (I know that you didn't understand anything. ._.'')
01:08:867 -Whistle.
01:17:475 -^
01:52:171 -^
01:53:214 -^
02:21:910 -Change it shape.
03:25:562 -Whistle.
03:43:041 -Finish.
[Origin]
00:10:693 -Remove slider.
[Ready to Bingo]
Great diff. :3
GL ~ ! ^^
Topic Starter

Lapis Aoki wrote: 3uyo

I want this map to get ranked, so I'm modding it. >w< It's great to get a mod from a person i don't know, but lives in my country 8''>

[Easy]
01:52:693 -Make the slider shape like the slider on 01:54:258 Already shaped
02:08:867 -Whistle.
02:09:910 -^
02:18:780 -^
02:19:823 -^
02:22:954 -^
02:34:954 -Finish.
02:40:171 -Whistle.
03:25:041 -^
03:30:258 -^

All hitsounds are fixed~
[Normal]
01:20:084 -Add a note. Tiring
01:27:128 -Make the slider smaller till 01:27:649 I may break the blanket's flow
01:27:910 -Add a note 01:28:171 Add a note under the note at 01:27:910 ^
01:55:823 -Whistle.
01:58:954 -^
02:10:432 -^
02:19:823 -^
02:26:084 -^
02:27:128 -^
02:28:171 -^
02:29:214 -Clap.
02:31:301 -Whistle.
02:39:128 -^
02:40:171 -^
03:21:910 -^

All hitsounds fixed~
GL ~ ! ^^
Didn't reply on the last three diffs because i'm remapping them whole. But thanks for modding the first two ~~ I'll try my best to rank it o3o

I'll update later!
Nooooo ! This map went to graveyard. ;-;
Topic Starter

Lapis Aoki wrote: 3uyo

Nooooo ! This map went to graveyard. ;-;
I must finish the uncompleted diffs first, then i'll revive it later(or soon).

Irreversible wrote: 4i6z36



no kd for this, please!


First of all, hi!
sexy babe :?

I've looked over your map, and I have to say that there are a quite few major issues which have to be fixed first.
Let's talk about your Origin diff.

I had a look at CDFA's mod, and he was right: there are definetly too many jumps, which make no sense at all. Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this.

00:05:214 (6,7) - For example this one, why is it there? 00:03:128 (1,2) - I could agree with you on that one, because it's like the begin, but still, this one mentioned above makes it odd to play.

00:36:519 (1,2,3,4) - Next, things like this look weird, because you didn't use a certain distance snap, which you should in cases like this, just for readability.

By the way, all silenced slider starts are unrankable.

00:36:519 (1,2,3,4,1,2,3,4) - You used jumps all over the way, so how is a player supposed to get this 1/4 jump? The 1/4 thing sounds a bit weird as well, first of all because it's silenced, and secondly because it doesn't
really fit the background.

01:49:041 (10,11,12,13) - If you listen a bit more closely, you can hear that the background is quite quiet here, and you should give the lyrics the prioirty here, but that's up to you of course.

02:00:258 (2,3,4) - The using of different DS types with streams is also not really recommendable, it makes everything unconfortable to play, because the player has to think all the time whether its 1/2 or 1/4.

But of course there are good parts as well. For example 02:08:345 (1,2,3,4) - , this really flowed nice! You should use jumps like this more often, they're great.

The Ready to Bingo has quite the same issues, although the jumps has a symmetry pattern here, which helps to make it more readable again. I would reduce some forced symmetry jumps though, because they just let the player think: why is a jump here? :c

Easy, Normal and Hard look good though! I really like that special hitsound too.

So, what I basically suggest is go over your Insanes again and rework most of it's parts, to make it more consistent and more fun to play, by help of using the things mentioned above. So for now that's the main advice for you, if you need some further help with patterns, or the jumps, don't hesitate to ask one of the QAT-, we'd be all glad to help you!~
Topic Starter
Back from the dead, ready for mods >_>

Gonna kill that "Runaway" BAT for not modding this D:<
The title describe me perfectly 8)
*runs
Topic Starter

Yasora wrote: 2t3d38

The title describe me perfectly 8)
*runs
Oh my... looool xD
Hi

From Mood Breaker's Queue

Insane :
I think u should lower the AR to 8
00:26:867 (8) - try to replace in somehere else because the distance to the next slider is too close
00:34:693 - try to add circle to feel the empty beat in x:256 y:160
Good luck~ 8-)
Topic Starter
I was expecting your mod would be big and pro for my Insane diff, but it turned tiny ;_; BUT USEFUL 8D

Makasih for the "nazi" issues C: will update soon~
hope you can rank this soon :D LVOE THEM SO MUCH XD
Topic Starter
I hope so...

I've sent this map to three BATs, hoping they can bubble this... and still waiting for others to mod this >_>
Thanks for reviewing anyway!
hello~ Request from Gamu's Standard Modding Queue

[ Easy]
  1. OD +1 pls. It is too low.
  2. 00:34:954 (1) - Remove a new combo.
  3. 00:34:954 (1) - Add a normal-hitclap at the start point. It is missing.
  4. 00:35:997 (2) - ^
  5. 00:44:867 (1) -Please change to normal-hitclap from whistle at the end point. It will be better.
  6. 00:46:432 (3) - ^ (at the start point).
  7. 01:13:041 (1) - Remove a new combo.
  8. 01:14:084 (3,1,2) - Let's change the placement in order to create a blanket sliders? Of course, I was pasted the code and image. Please use all means If you prefer it :3
    image & code

    364,248,74084,2,0,P|396:208|404:160,1,100,8|4,0:0|0:0,0:0:0:0:
    344,80,75128,21,8,0:0:0:0:
    244,80,75649,2,0,P|212:116|198:166,1,100,4|8,0:0|0:0,0:0:0:0:
  9. 01:17:736 (4) - Add a finish. missing?
  10. 01:52:171 (2) - Please change to clap from whistle at the end point.
  11. 01:52:693 (3) - Add a something like a clap sound at the slidertick. (it is normal-slidertick2)
  12. 01:58:432 (1) - Remove a new combo.
  13. 01:59:997 (6,1) - Swap these new combos. They are breaking the consistency of the new combos.
  14. 02:03:649 (1,2) - ^
  15. 02:05:736 (1) - Remove a new combo.
  16. 02:18:780 (1) - ^
  17. 02:38:084 (5,1) - Swap these new combos. Same as 01:59:667.
  18. 02:40:171 (3) - Add a finish at the end point.

[ Normal]
  1. HP +1 and OD +2 pls. Difficulty balance is bad.
  2. 00:21:910 (1) - Remove a new combo.
  3. 00:34:954 (4) - Same as Easy diff, add a normal-hitclap at the start point.
  4. 00:45:388 (1) - Add a normal-hitclap at the start point because not enough.
  5. 00:46:432 (2) - ^
  6. 00:47:475 (3) - Move to x:404 y:92 in order to create the perfect Sliderbows.
  7. 00:59:475 (1) - Remove a new combo.
  8. 01:06:780 (1) - Beautiful blanket is collapsing. Therefore, Move to x:280 y:180. 01:07:301 (2) - Move to x:392 y:220.
  9. 01:09:910 (1) - 1 grid left in order to create the perfect Sliderbows.
  10. 01:14:084 (5,1) - Swap these new combos. They are breaking the consistency of the new combos.
  11. 01:29:736 (1,2) - ^
  12. 01:52:171 (2) - Add a normal-hitclap at the start point and remove a whistle at the end point. The clap is a necessary but whjstle's unnecessary.
  13. 01:53:214 (3) - ^
  14. 01:54:258 (1) - Remove a new combo.
  15. 01:58:954 (1,2) - Swap these new combos. The Reason has already been written (⇒ They are breaking the consistency of the new combos.)
  16. 02:02:084 (1) - Remove a new combo.
  17. 02:04:693 (7,1) - Swap these new combos. Same as 01:58:954..etc
  18. 03:28:171 (6,1) - ^

[ Hard]
  1. HP, AR and OD +1 pls.
  2. 00:45:388 (2) - Please change to normal-hitclap from whistle. It will be better.
  3. 00:45:910 (4) - ^ at the end point.
  4. 01:05:736 (7) - Add a new combo.
  5. 01:11:997 (7,1) - Swap these new combos. I think so
  6. 01:14:084 (7,1) - ^
  7. 02:15:388 (2,3) - I feel very strange it. Please try these.
  8. 02:33:389 (1) - It makes the perfect stack? It is necessary to make modifications if you think so
  9. 02:37:041 (1,2) - Swap these new combos.
  10. 02:38:607 (1) - Remove a new combo.
  11. 03:16:693 (4,1) - Swap these new combos.
  12. 03:27:649 (6) - Add a new combo.
  13. 03:33:388 (6,1) - Swap these new combos.
  14. 03:35:997 (6,1) - ^
  15. 03:42:258 (5,1) - ^

[ Insane]
  1. HP is too high >< HP7 would be better.
  2. 00:34:954 (1) - Add a normal-hitclap. There is a backsound like a clap.
  3. 00:35:997 (5) - ^
  4. 00:45:910 (5) - Please change to normal-hitclap from whistle. Same as Hard diff.
  5. 00:46:954 (9) - ^
  6. 01:52:170 (3) - ^
  7. 01:53:214 (7) - ^
  8. 02:44:866 (1) - Remove a new combo.
  9. 03:41:736 (1,4) - Swap these new combos.

Some new combos was a strange and some claps is missing.
I pointed out mainly them but there may be a place that have overlooked.
Well, I hope that this map is rank :3/
Topic Starter

Gamu wrote: 1u6u2d

hello~ Request from Gamu's Standard Modding Queue

[ Easy]
  1. OD +1 pls. It is too low. Okay
  2. 00:34:954 (1) - Remove a new combo. ^
  3. 00:34:954 (1) - Add a normal-hitclap at the start point. It is missing. ^
  4. 00:35:997 (2) - ^ ^
  5. 00:44:867 (1) -Please change to normal-hitclap from whistle at the end point. It will be better. Nope, Following the "lalala" part
  6. 00:46:432 (3) - ^ (at the start point). Okay
  7. 01:13:041 (1) - Remove a new combo. Okay, and i also swapped NC on the previous note due to new track
  8. 01:14:084 (3,1,2) - Let's change the placement in order to create a blanket sliders? Of course, I was pasted the code and image. Please use all means If you prefer it :3 Okay, but didn't use the code :/
    image & code

    364,248,74084,2,0,P|396:208|404:160,1,100,8|4,0:0|0:0,0:0:0:0:
    344,80,75128,21,8,0:0:0:0:
    244,80,75649,2,0,P|212:116|198:166,1,100,4|8,0:0|0:0,0:0:0:0:
  9. 01:17:736 (4) - Add a finish. missing? Okay
  10. 01:52:171 (2) - Please change to clap from whistle at the end point. ^
  11. 01:52:693 (3) - Add a something like a clap sound at the slidertick. (it is normal-slidertick2) ^
  12. 01:58:432 (1) - Remove a new combo. ^
  13. 01:59:997 (6,1) - Swap these new combos. They are breaking the consistency of the new combos. Okay
  14. 02:03:649 (1,2) - ^ ^
  15. 02:05:736 (1) - Remove a new combo. ^
  16. 02:18:780 (1) - ^ New track, but okay..
  17. 02:38:084 (5,1) - Swap these new combos. Same as 01:59:667. Okay
  18. 02:40:171 (3) - Add a finish at the end point. Okay

[ Normal]
  1. HP +1 and OD +2 pls. Difficulty balance is bad. Okay
  2. 00:21:910 (1) - Remove a new combo. Nope, the new track here is important
  3. 00:34:954 (4) - Same as Easy diff, add a normal-hitclap at the start point. And the end point too, Okay
  4. 00:45:388 (1) - Add a normal-hitclap at the start point because not enough. Okay
  5. 00:46:432 (2) - ^ ^
  6. 00:47:475 (3) - Move to x:404 y:92 in order to create the perfect Sliderbows. Okay, i hope it doesn't break the spacing gap.
  7. 00:59:475 (1) - Remove a new combo. Nope, same reason
  8. 01:06:780 (1) - Beautiful blanket is collapsing. Therefore, Move to x:280 y:180. 01:07:301 (2) - Move to x:392 y:220. Okay
  9. 01:09:910 (1) - 1 grid left in order to create the perfect Sliderbows. Nazi, but Okay
  10. 01:14:084 (5,1) - Swap these new combos. They are breaking the consistency of the new combos. Okay
  11. 01:29:736 (1,2) - ^ ^
  12. 01:52:171 (2) - Add a normal-hitclap at the start point and remove a whistle at the end point. The clap is a necessary but whistle's unnecessary. ^
  13. 01:53:214 (3) - ^ ^
  14. 01:54:258 (1) - Remove a new combo. ^
  15. 01:58:954 (1,2) - Swap these new combos. The Reason has already been written (⇒ They are breaking the consistency of the new combos.) ik ik, Okay
  16. 02:02:084 (1) - Remove a new combo. Okay
  17. 02:04:693 (7,1) - Swap these new combos. Same as 01:58:954..etc ^
  18. 03:28:171 (6,1) - ^ ^

[ Hard]
  1. HP, AR and OD +1 pls. Okay
  2. 00:45:388 (2) - Please change to normal-hitclap from whistle. It will be better. ^
  3. 00:45:910 (4) - ^ at the end point. ^
  4. 01:05:736 (7) - Add a new combo. ^
  5. 01:11:997 (7,1) - Swap these new combos. I think so ^
  6. 01:14:084 (7,1) - ^ ^
  7. 02:15:388 (2,3) - I feel very strange it. Please try these. And i think it's fine, i followed vocals a little in this track
  8. 02:33:389 (1) - It makes the perfect stack? It is necessary to make modifications if you think so Spacing would look bad, but Okay
  9. 02:37:041 (1,2) - Swap these new combos. Okay
  10. 02:38:607 (1) - Remove a new combo. ^
  11. 03:16:693 (4,1) - Swap these new combos. ^
  12. 03:27:649 (6) - Add a new combo. ^
  13. 03:33:388 (6,1) - Swap these new combos. ^
  14. 03:35:997 (6,1) - ^ ^
  15. 03:42:258 (5,1) - ^ ^

[ Insane]
  1. HP is too high >< HP7 would be better.
  2. 00:34:954 (1) - Add a normal-hitclap. There is a backsound like a clap.
  3. 00:35:997 (5) - ^
  4. 00:45:910 (5) - Please change to normal-hitclap from whistle. Same as Hard diff.
  5. 00:46:954 (9) - ^
  6. 01:52:170 (3) - ^
  7. 01:53:214 (7) - ^
  8. 02:44:866 (1) - Remove a new combo.
  9. 03:41:736 (1,4) - Swap these new combos.

    Uhmhmfmfmmhmf All fixed

Some new combos was a strange and some claps is missing.
I pointed out mainly them but there may be a place that have overlooked. Thanks for pointing it out :)
Well, I hope that this map is rank :3/ I hope the BAT i called can bubble this...
Beautiful style of mod, And almost a hitsound-&-NC-mod. Thanks, Gamu! (^u^)/
Hi!

[Insane]
  1. 00:53:606 - I can hear a vocal here, and I'd suggest you to follow that since it sounds so empty without that. Add a note here. Also, 00:53:867 (5) - this note is unnecessary to appear at here, I can't hear any sound here, and the rhythm feels awkward imo. Remove this note please.
  2. 01:19:562 (6,1,2) - In my opinion, the distance between (6,1) and (1,2) should be same, since the music between them are really the same. You can move it to x:459, y:135 (or somewhere near that place), that would be a great flow, too.
  3. 01:57:910 (1,2) - This rhythm feels awkward to me because it's not following anything. I think you can try to follow the vocals here, the players will be much easier to read how objects going.
  4. 02:15:388 (4,5) - I'd prefer to follow the vocal "ah ah ah ah" and put notes on the red/white ticks, not two 1/4 sliders.
  5. 02:33:388 (5) - / 02:37:562 (7) - Pretty sure you forget a new combo here. :p
  6. 03:16:432 - This vocal sounds really important and you shouldn't miss that. It sounds really empty during the sliderslide since you didn't put any notes there. I think you can change 03:16:171 (5) - into a 1/2 slider and a note to fix this issue.
[Hard]
  1. 02:15:388 (8,9) - Same as what I've pointed out here in Insane diff.
    Nice o.o/
I don't see any big issues in easier diffculties, hope I can help you. Good luck!
Topic Starter

Flask wrote: 5l1l4k

Hi!

[Insane]
  1. 00:53:606 - I can hear a vocal here, and I'd suggest you to follow that since it sounds so empty without that. Add a note here. Also, 00:53:867 (5) - this note is unnecessary to appear at here, I can't hear any sound here, and the rhythm feels awkward imo. Remove this note please. About the rhythm you told to add a circle, You'd really need to hear closer on the vocal 00:53:475 (2) -, and you might know it was from the 1/2 beat of the rhythm's track. Also, removing the circle here as I'm trying to follow the vocal on this part won't make sense. I'm using it for the vocal track's rhythm.
  2. 01:19:562 (6,1,2) - In my opinion, the distance between (6,1) and (1,2) should be same, since the music between them are really the same. You can move it to x:459, y:135 (or somewhere near that place), that would be a great flow, too. Didn't move on the place you mentioned, but made it on my own way
  3. 01:57:910 (1,2) - This rhythm feels awkward to me because it's not following anything. I think you can try to follow the vocals here, the players will be much easier to read how objects going. Nice, okay
  4. 02:15:388 (4,5) - I'd prefer to follow the vocal "ah ah ah ah" and put notes on the red/white ticks, not two 1/4 sliders. You don't look like you're following the music background here, but okay, vocals can be heard more than it. ;_;
  5. 02:33:388 (5) - / 02:37:562 (7) - Pretty sure you forget a new combo here. :p Omg, nice catch, kk :V
  6. 03:16:432 - This vocal sounds really important and you shouldn't miss that. It sounds really empty during the sliderslide since you didn't put any notes there. I think you can change 03:16:171 (5) - into a 1/2 slider and a note to fix this issue. Okay
[Hard]
  1. 02:15:388 (8,9) - Same as what I've pointed out here in Insane diff. Okay
    Nice o.o/ Not really ;^;
I don't see any big issues in easier difficulties, hope I can help you. Good luck!
Fixed most on Insane. Thanks, Flask!

Gray Veyron wrote: 6k514b


^ plz quit osu soon ^
In your dreams lol

EDIT: Finally you found a BAT to check your map, Kenezz pls mod this soon ~ <3
Topic Starter

Lapis Aoki wrote: 3uyo

Gray Veyron wrote: 6k514b


^ plz quit osu soon ^
In your dreams lol
You didn't experience the journey yet, and you can't stay here immortally. Someday, you will, just like me :)

Edit: Why do you need to expect a BAT much? I can't believe a soab like you won't stop dumping around forums. Instead of you being here, GO STUDY, HUMAN.
Hello Gray Veyron


General

  1. You have 2 unused *.osb files in song dir, since you didn't use storyboard you can safety delete them both
  2. Video quality is rather low
  3. You can use 슈퍼주니어 as artist and Super Junior as romanised artist
  4. Also song title will be 섹시프리앤싱글
  5. Tags: suju, pop
  6. Hitsounds - hitnormal is too clunk, hard to hear
  7. Combo colors seems a bit random :3

Insane

  1. 00:23:997 (1,2,3) - extended sliders here they don't really reflect anything, just use of 1\2 suits better
  2. 00:25:823 (5) - slider end on downbeat is rarely acceptable for insane level difficulties because it usually have strong empathized beat (which is your case). You can try triplet here
  3. 00:27:128 (1,2) - You missed ongoing sound from 00:27:388 () - to 00:27:649 () - Correct rhythm should be
  4. 00:30:519 (1,2,3) - why 0.3x DS here, it seems quite random, either stack or put you common DS
  5. 00:37:041 (3,4) - flow transition bad here, try
  6. 01:07:562 (11,12,1) - better curve here
  7. 01:08:345 (2,3) - stack ends properly
  8. 01:33:388 (2,3) - that pattern look
  9. 01:20:084 (8,9,1) - ^
  10. 02:08:084 (6,1) - way too close, try 1.7x DS
  11. 02:16:432 (8,9,1) - stack this or make proper curve
  12. 02:50:606 (2,3) - flow is pretty broken here
  13. 03:40:171 (1,2,3,4,5,6,7) - try to space them more
  14. 03:42:258 (1,2) - bigger jump will rflect music better here
  15. General issue: spacing, diff is way too compressed for insane. You need a lot of work on that. orz

Hard

  1. 00:24:780 (4) - skipping strong lyrics and beat on 00:25:041 (4) - is not a good idea
  2. 00:29:997 (5) - put this a bit away from 00:29:214 (3) - for better readability
  3. 00:34:432 (4) - extended slider is not necessary here just 1\2 will be fine
  4. 00:42:780 (5) - ^
  5. 01:56:867 (2) - same ^
  6. 00:38:084 (3) - looks meh atm, just blanket will be bette
  7. 01:09:910 (1,2,3) - such pattern too confusing for hard level
  8. 01:15:910 (6,7) - rotate them by ~30 degrees for a better flow

Normal

  1. 00:21:910 (1,2) - flow can be improved here a bit
  2. 00:38:084 (4,5) - also here, is not a really smooth transition
  3. 01:30:780 (1,2,3) - ^

Easy

  1. 01:05:214 (5,2) - try to avoid such overlaps for easy, diff must be maximum clear to not confuse newbies

You should put more work on insane here. Good Luck!
Topic Starter

Sieg wrote: 6nb42

Hello mr. Gray Veyron


General

  1. You have 2 unused *.osb files in song dir, since you didn't use storyboard you can safety delete them both owps, Okay
  2. Video quality is rather low Ofc, but if i increase it's definition, the filesize increases, it won't fit the beatmap submission. I think i will try to find one.
  3. You can use 슈퍼주니어 as artist and Super Junior as romanised artist Okay
  4. Also song title will be 섹시프리앤싱글 ^
  5. Tags: suju, pop Okay, but not "pop" due that runaway BAT added it on the genre, so it's already counted there.
  6. Hitsounds - hitnormal is too clunk, hard to hear Most can hear, if you mean by raising the volume, It'll be more clunky, I'll just keep it.
  7. Combo colors seems a bit random :3 Well, yes it is random, especially the red and blue is for the kiai times :3

Insane

  1. 00:23:997 (1,2,3) - extended sliders here they don't really reflect anything, just use of 1\2 suits better Okay, but a jump like you did doesn't fit much here. Since the song track or the vocals aren't strong enough for a bigger jump. Also, i might not make the exact pattern you made.
  2. 00:25:823 (5) - slider end on downbeat is rarely acceptable for insane level difficulties because it usually have strong empathized beat (which is your case). You can try triplet here Okay
  3. 00:27:128 (1,2) - You missed ongoing sound from 00:27:388 () - to 00:27:649 () - Correct rhythm should be I think it's fine as the current rhythm is following it correct too, so I was moving them to the white lines for a better rhythm for the song track.
  4. 00:30:519 (1,2,3) - why 0.3x DS here, it seems quite random, either stack or put you common DS I'll pick into the stack. I'm making a symmetry here.
  5. 00:37:041 (3,4) - flow transition bad here, try Okay
  6. 01:07:562 (11,12,1) - better curve here Okay
  7. 01:08:345 (2,3) - stack ends properly Okay
  8. 01:33:388 (2,3) - that pattern look wat
  9. 01:20:084 (8,9,1) - ^ ^
  10. 02:08:084 (6,1) - way too close, try 1.7x DS I can't make a jump here, since the song track came up with the calm sounds, It would probably make no sense. I know it's a new track and a powerful beat here, but still can't do that. I'll stack instead
  11. 02:16:432 (8,9,1) - stack this or make proper curve I'll pick into the stack.
  12. 02:50:606 (2,3) - flow is pretty broken here Okay, I'll change this pattern into a Claw formation.
  13. 03:40:171 (1,2,3,4,5,6,7) - try to space them more Likely no, since the song track is almost weak, there shouldn't be bigger spacing than the current one
  14. 03:42:258 (1,2) - bigger jump will reflect music better here Okay, but i won't make the spacing you've made on the pattern
  15. General issue: spacing, diff is way too compressed for insane. You need a lot of work on that. orz But you still see nice patterns, eh? you already know spacing effects the pattern and the rhythm of the song track, but now you're saying this needs more work? orz

Hard

  1. 00:24:780 (4) - skipping strong lyrics and beat on 00:25:041 (4) - is not a good idea Okay
  2. 00:29:997 (5) - put this a bit away from 00:29:214 (3) - for better readability ^ :)
  3. 00:34:432 (4) - extended slider is not necessary here just 1\2 will be fine ^
  4. 00:42:780 (5) - ^ ^
  5. 01:56:867 (2) - same ^ ^
  6. 00:38:084 (3) - looks meh atm, just blanket will be bette okeh
  7. 01:09:910 (1,2,3) - such pattern too confusing for hard level I think it's fine, as long as players would think it's a triplet due close spacing and vocals on the song track, It won't be much confusing.
  8. 01:15:910 (6,7) - rotate them by ~30 degrees for a better flow Okay

Normal

  1. 00:21:910 (1,2) - flow can be improved here a bit It's already improved, since i was planning to make a blanket here.
  2. 00:38:084 (4,5) - also here, is not a really smooth transition Well, It was a symmetry with 00:39:128 (5,7) - on the past, but right now, It's not symmetry atm when a modder before you told me to add a note on 00:39:388 (6) - . So likely, I'll keep the current one.
  3. 01:30:780 (1,2,3) - ^ Same here, but not symmetry, I'm making these sliders 01:29:736 (5,1,3) - a pattern to form a Sharp-to-Soft formation. In addition, a note on 01:31:562 (2) - .

Easy

  1. 01:05:214 (5,2) - try to avoid such overlaps for easy, diff must be maximum clear to not confuse newbies I'm making a full blanket here, but okay.

You should put more work on insane here. Good Luck!
So you want me to spend another one and half month for an Insane to be remapped? omg ;_; nvm, Thanks, Sieg!

Edit: Another thanks for this.
I'm heeeeereee~
from my queue

[General]
  1. The video could look better, now has a low quality and looks kinda bad. I made one for you: Video (Actually I made 3 with 3 different video size, so feel free to use any of them)
  2. The current BG is okay but I found another that you might like more (is on the .rar with the video).
  3. It's me or the mp3 sounds quite bad?
[Easy]
  1. 01:51:649 (1) - Make this finish a normal one instead a custom like you did in the others diffs.
  2. 02:07:301 (4,1) - Add finish in each tail of the sliders.
[Hard]
  1. The setup looks kinda low and this is a Hard diff, maybe +1 on all except Circle Size, AR 7 works nice with that SV for instance.
  2. 00:38:084 (3) - Missing clap at the start.
  3. 02:21:388 (3) - Considers Ctrl+Ging this slider, imo this change improves the flow of the previous circles and the next slider.
  4. 03:43:301 (8) - Considers remove this circle, I mean, the music ends on the previous red tick, also the finish sounds too loud with anything on the track. If you don't add with this at least remove the finish, and if you add with this remove the finish on all diffs. (Maybe you want emphasize the end of the song but really the finish doesn't fit at all)
[Insane]
  1. 03:43:301 (3) - Same as Hard.
Sexy, Free & Single I'm ready too, Bingo!
Hope this can help you, I'll re-check later o3o/
AAAAAAAAAAAAAAAAAAAAAAAAA

/me shoots myself

NUDIEIDUEW PLS BUBBLE NAO
another Super Junior map to be ranked soon?? GO GO GO VEYRON TO YOUR TOP SPEED IN DUBAI!! (^o^)/

edit: i waited for a year on this ;_;
Topic Starter

Kenezz wrote: 203g67

I'm heeeeereee~
from my queue

[General]
  1. The video could look better, now has a low quality and looks kinda bad. I made one for you: Video (Actually I made 3 with 3 different video size, so feel free to use any of them) Okay, picked 720x480
  2. The current BG is okay but I found another that you might like more (is on the .rar with the video). Ofc i like it, but it looked really simple and squarely. I think i'll go with the current one, due it's fancier than the suggested one, But thanks for your effort.
  3. It's me or the mp3 sounds quite bad? It's because the mp3 is 128kbps, That's the reason it sounded bad.
[Easy]
  1. 01:51:649 (1) - Make this finish a normal one instead a custom like you did in the others diffs. owps, Didn't see that when updating from Sieg's mod, Good catch!
  2. 02:07:301 (4,1) - Add finish in each tail of the sliders. Okay
[Hard]
  1. The setup looks kinda low and this is a Hard diff, maybe +1 on all except Circle Size, AR 7 works nice with that SV for instance. Okay
  2. 00:38:084 (3) - Missing clap at the start. Forgot to add that ;_; Okay
  3. 02:21:388 (3) - Considers Ctrl+Ging this slider, imo this change improves the flow of the previous circles and the next slider. Okay
  4. 03:43:301 (8) - Considers remove this circle, I mean, the music ends on the previous red tick, also the finish sounds too loud with anything on the track. If you don't add with this at least remove the finish, and if you add with this remove the finish on all diffs. (Maybe you want emphasize the end of the song but really the finish doesn't fit at all) Okay, Just going to remove the circle, and there it goes! The inconsistency between Easy/Normal and Hard/Insane.
[Insane]
  1. 03:43:301 (3) - Same as Hard. Okay
Sexy, Free & Single I'm ready too, Bingo!
Hope this can help you, I'll re-check later o3o/
Thanks, Kenezz-BAT! But did you actually starred this? I don't see it's icon on the beatmap topic :/

btw, Let me get a few mods before you recheck this.

Lapis Aoki:

VeeLaHee104: IDFK, It depends on BATs' activities or soabs, I'm still not sure if this is going for rank, But i'm 80% sure BATs are too dump to "clean" their sht.
And OMFG, You're going to see me breaking my own record in Dubai? A good luck for me! \8D/
Here's a new mp3 if you're interested, I would like if you use this one because the current one really sounds off.

mp3/Offset: 3080

Be sure to fix all things related with timing (inherited timing points, preview point, snapping, etc)
Topic Starter
Okay, Thanks again, Kenezz-BAT! I'll update later when i'm back from cleaning the events i've got irl (g.g )

Edit: The offset you've suggested looks off when i hear with notes 'til the end, But I've changed it to offset 3,050.
Edit2: K, updated... I'll find few mods and call you back for recheck.
sorry if late post many exams here ;w; NUUUUU TU KUDO POWER IS GONE!!! Y U UPDAT SOAB??!! >O<

IRC small recheck
13:56 VeeLaHee104: ooook
13:56 VeeLaHee104: lemme re your map for recheck
13:56 VeeLaHee104: i mean reshet :)
13:57 Gray Veyron: wat
13:58 Gray Veyron: lol'd hard XD
14:04 *VeeLaHee104 is editing [https://osu-ppy-sh.tvgratuite.org/s/69841 Super Junior - Sexy, Free & Single [Easy]]
14:05 VeeLaHee104: ok, checking your Easy diff now
14:05 Gray Veyron: K, waiting for your "reshet" :3
14:05 VeeLaHee104: btw, make CTRL + G on every sexy downbeats you make
14:05 VeeLaHee104: i know others bats will say this because your sexy downbeat rhythm will be ruined
14:06 Gray Veyron: Okay XD
14:06 Gray Veyron: but i'll need to remap the patterns when i change most rhythms
14:07 VeeLaHee104: ok, remap after i tell you
14:07 VeeLaHee104: or i finish modding
14:07 Gray Veyron: Just mod it first, then i'll remap
14:08 VeeLaHee104: ok
14:10 VeeLaHee104: 00:40:615 (1,2,3) - flow is broken here, make blanket
14:10 VeeLaHee104: also make this 00:43:745 (5,6,1) - triangle
14:11 Gray Veyron: Okay :3
14:11 Gray Veyron: made a little blanket when i made a triangle formation
14:12 VeeLaHee104: good
14:15 VeeLaHee104: 02:06:180 (3,4) - this also flow is broken, the same
14:16 Gray Veyron: hmmm
14:16 Gray Veyron: I'll change it a little, at least a blanket
14:16 VeeLaHee104: ok, but
14:16 VeeLaHee104: the downbeat here, add a circle before it
14:17 VeeLaHee104: make short the long slider first
14:17 Gray Veyron: Okay okay, will remap after you finish modding this
14:17 VeeLaHee104: make it sure
14:20 VeeLaHee104: 02:12:441 (1,2) - unblanket because newbies need to read better
14:20 Gray Veyron: I don't think so
14:20 Gray Veyron: They can notice that it's a long slider from slider (1)'s back
14:20 Gray Veyron: So... Just.... gonna curve..... a little.... here
14:21 VeeLaHee104: ..... veyron..... downbeat....
14:21 Gray Veyron: OMG DIDN'T KNEW THAT
14:21 Gray Veyron: SOAB ME D8
14:22 VeeLaHee104: lol, really soab you 6w6
14:22 VeeLaHee104: ok finding more
14:27 VeeLaHee104: 03:23:919 (2) - unsharp slider
14:27 VeeLaHee104: it will look better if it's smooth
14:28 Gray Veyron: Okay
14:28 Gray Veyron: btw, It's "curve", know that
14:28 VeeLaHee104: ok curve xD
14:28 VeeLaHee104: finding more
14:30 Gray Veyron: Just tell the sht already -_-
14:30 VeeLaHee104: WAIT SOAB
14:30 VeeLaHee104: MAPPU IS PERFECT
14:30 VeeLaHee104: MAPPU IS FILLED WITH SEXY DOWNBEAT SHETS
14:30 Gray Veyron: LOOOOOL
14:31 Gray Veyron: sry too impatient o3o
14:31 Gray Veyron: soab me
14:34 VeeLaHee104: 03:36:441 (4,1,2) - make triangle or blanket
14:34 Gray Veyron: Okay... Both would be nice
14:34 VeeLaHee104: 03:42:963 - add circle for vocals
14:35 VeeLaHee104: maybe do this on Normal diff too
14:35 Gray Veyron: I think not
14:35 Gray Veyron: Didn't add any notes on the 1/2 beat on the track
14:35 Gray Veyron: So adding a circle there would be the only 1/2 beat circle, it would confuse beginners
14:36 VeeLaHee104: ok :/
14:40 VeeLaHee104: THAT'S ALL FOR EASY DIFF
14:40 VeeLaHee104: TOO PERFECT FOR ME
14:41 Gray Veyron: OKAY
14:41 Gray Veyron: NORMAL IS NEXT, MOD IT
14:41 VeeLaHee104: OK OK WAIT
14:42 *VeeLaHee104 is editing [https://osu-ppy-sh.tvgratuite.org/s/69841 Super Junior - Sexy, Free & Single [Normal]]
14:46 VeeLaHee104: almost the same remapping sexy downbeats here
14:47 VeeLaHee104: 01:15:050 (3,4) - make better blanket here
14:47 Gray Veyron: You mean "recorrect"? Okay :3
14:47 VeeLaHee104: yes yes recorrect omfg
14:47 VeeLaHee104: finding
14:49 VeeLaHee104: 01:52:093 (2,3) - same again
14:49 Gray Veyron: I'm not making a blanket here
14:49 Gray Veyron: This is a bounce formation
14:50 VeeLaHee104: and wtf does bounce formation REALLY looks like? ><
14:50 Gray Veyron: The one you mentioned it already
14:50 Gray Veyron: If two or three sliders are in the same position, but in a different place of grid, It's a bounce formation.
14:51 VeeLaHee104: ookkk ;w;
14:55 VeeLaHee104: 02:25:484 (2,3) - "recorrect" this blanket
14:55 VeeLaHee104: also this 02:36:963 (7,1) -
14:55 VeeLaHee104: dat seksi downbeat der is shet
14:56 Gray Veyron: Okay o.o
14:57 VeeLaHee104: 02:42:702 (2,3,4) - make sym here
14:57 Gray Veyron: hmmm.. okay
14:59 VeeLaHee104: 03:20:267 (2,3) - blanket
14:59 VeeLaHee104: just one grid down
15:01 Gray Veyron: lol, dat nazi mod is shet
15:01 Gray Veyron: Okay
15:04 VeeLaHee104: 03:42:702 (5) - move to 03:42:441 - and make reverse for vocals
15:04 Gray Veyron: Good catch, Okay :3/
15:04 VeeLaHee104: AND THAT'S ALL AGAIN
15:04 VeeLaHee104: YOUR MAPPU IS MAKING HENTAI WITH MY EYES
15:05 Gray Veyron: OKAY, NOW MOD HARD NEXT
15:05 Gray Veyron: btw, what's hentai?
15:05 VeeLaHee104: O.O
15:05 VeeLaHee104: AISWNFAFWENMCIPOAENCEIGRAYVEYRONANVMEOIASVOFSOABEVMA
15:06 VeeLaHee104: i'll mod hard anyway O_O
15:06 *VeeLaHee104 is editing [https://osu-ppy-sh.tvgratuite.org/s/69841 Super Junior - Sexy, Free & Single [Hard]]
15:07 Gray Veyron: hmmm.. I'll know the answer later...
15:07 Gray Veyron: Veela, y it so suspicious... >_>
15:07 VeeLaHee104: ikr
15:09 VeeLaHee104: 00:32:267 (5,1) - change new combo places
15:09 Gray Veyron: Swap NC, you mean? Okay
15:10 VeeLaHee104: also here 00:34:354 (4,1) -
15:13 VeeLaHee104: 01:18:180 (1,2,3) - why change sv here? make default sv here
15:13 Gray Veyron: It'll break the spacing... but i hope BATs won't mind this :/
15:14 VeeLaHee104: they wont they wont
15:14 VeeLaHee104: they will care about your seksi downbeat rhythm
15:14 VeeLaHee104: so its ok
15:15 Gray Veyron: Okay ._.''
15:18 VeeLaHee104: cjneachbeuiwvgtlemswoianv
15:18 VeeLaHee104: remap downbeats... AND ITS PERFECTLY PERFECT
15:19 Gray Veyron: OKAY NOW MOD THE LAST DIFF OF ALL
15:19 Gray Veyron: AND REST YOUR BOTT
15:20 VeeLaHee104: maybe its enough for me
15:20 VeeLaHee104: i cannot mod insane.. sorry
15:21 Gray Veyron: Sure then... You finally have the will to rest :3
15:21 VeeLaHee104: ok
15:22 VeeLaHee104: also when you finish remap
15:22 VeeLaHee104: get one more rechceck then call bats... NEWER bats
15:23 Gray Veyron: I did call them
15:24 Gray Veyron: THEY'RE STILL ALIKE IGNORANTS
15:24 Gray Veyron: ALMOST ALL BATS IN OSU! ARE IGNORANTS
15:25 Gray Veyron: How can i get their butt mods on this map?
15:25 Gray Veyron: It's so rare to get one ;_;
15:25 Gray Veyron: ULTIMATELY RARE to get a BAT mod
15:29 Gray Veyron: Thanks for this IRC mod, two kudos for you :3
15:30 VeeLaHee104: lolololol yes, on the forums, it really said 2 kudosu
15:30 VeeLaHee104: i dont know why but i will post this chat on the thread later
15:30 Gray Veyron: It says "2 Kudosu" because the map hasn't been updated about a week ago
15:30 Gray Veyron: So it says that, it really needs to increase the star priority on the not-updated-in-a-week maps.
15:31 VeeLaHee104: yes, i want to be rich on kudos by getting two kudos xD
15:31 VeeLaHee104: GOOD LUCK REMAPPING AND RANKING IT
15:31 VeeLaHee104: AND I'M WAITING FOR YOUR MAMACITA
15:32 VeeLaHee104: i mean.. mamaSHITa
15:32 Gray Veyron: LOOOOOOL
15:32 Gray Veyron: Thanks again, Veela o3o/
15:32 VeeLaHee104: HEY!! MAMASHITA NAEGA AYAYAYAYA
15:32 VeeLaHee104: FREE 12 STARS FROM ME WHEN YOU SUBMIT IT
15:33 VeeLaHee104: its been LOOOOOONNG time i didnt give more stars on your map
15:33 VeeLaHee104: ANOTHER FREE 5 STARS FOR SFS, GO FOR "INTENTIONAL" RANK SOAB
15:33 Gray Veyron: OKAY, THANKS
15:33 Gray Veyron: PLEASE STAHP, LOOOL XD

this is what you need to do:-
1- Remap sexy downbeats
2- finish remapping
3- get one recheck
4- get bat
5- bubble/qualify
6- un-/re-qualify
7- one week for rank
8 and its the best- CORONATION OF NO.1 MAPPUR IN UAE!

like i said on chat i will give another 5 stars here, GFL!! #GrayVeyronNo.1UAEMapper
Topic Starter
This is gonna be the last time I'm giving you a kudo, Also the last time you give bs stars to this map, It's pretty annoying to me when someone shot so many stars over my map... And I'm sorry, No two kd power for you XDand stahp spoiling like this omg
Edit: owait TWO KUDO POWER!!

No.1 mapper in UAE? Hopefully I am already that.
GFL?? Good. Firetrucking. Luck? wat? y so weird? o_o

Okaayyy... Going to remap, then get a few rechecks, and it'll be ready to bingo o3o
I don't mind looking at this once you remap, last took a look at this 2 years ago lul
Topic Starter
That's fine, i'll get you up when i'm finished with remapping ;)

Edit: Finally ready!
Hey, Gray Veyron! Rechecking~

Easy 3c1s6b

  1. 00:30:702 (5) - The slider sounds really weird, because the vocal on 00:31:223 took to "another level". I think the correct, for me, would be this:
    The 1/1 slider will hold the long vocal, and it sounds better.
    It also applies to 00:32:267 (1,2) .
    I notice that the rhythm 00:40:615 (1,2,3,4) is the rhythm I want to suggest, so I guess is to keep the consistency.
  2. 00:38:658 (3) - The note is misplaced in the timeline.
  3. 00:48:963 (1,2) - I don't like the flow that's created to (2,3), because (2) shoots to the tail, yet the head down. You can try this pattern:
  4. 01:11:397 (3,4) - The rhythm doesn't sound fitting with the song. 01:10:354 (2) -'s head lands on the same beat as 01:11:397 -'s, so I think a slider would fit better, and it'll keep the consistency.
  5. 01:09:832 to 01:18:180 - I think you overused the clap, and the pattern sounds weird. The claps' should be heard on the upbeats (2nd and 4th white ticks). And I think it's because of the drum hitsounds that is used on the upbeats.
  6. 01:22:354 (1) - This note sounds weird, yet you can start a slider with a length of 01:22:876 (2) on the downbeat. 01:18:180 (1) is a slider on the downbeat, yet why not 01:22:354 ? It would follow the same path. This also applies to 02:33:310 to 02:41:136 .
  7. I feel that the breaks are too long, so it's a little too empty in my opinion.
  8. 02:22:876 (4) - Add a new combo? The beats are different to the others, and I think a new combo would highlight the long note.
  9. 03:40:093 - I suggest to raise the volume up, because I can't here the hitsounds. The beats in my music can still be heard.
I noticed that you used a different rhythm on each chorus, I yet think that it's preferable that you use a same path to your chorus, so it won't have an inconsistency. It doesn't have to be the exact same rhythm, but a little similarities.

Normal 6g3l6m

  1. 00:28:093 (1,2) - I find the flow odd. For me, it feels uncomfortable if you followed and played a left curve, and repeating the same curve. The flow would also be broken. I made a pattern that you can use:
    SPOILER


    188,256,29136,2,0,L|321:231,1,120,0|8,0:0|0:0,0:0:0:0:
    322,114,30180,2,0,L|455:139,1,120,0|8,0:0|0:0,0:0:0:0:
    451,255,31223,2,0,P|364:279|315:261,1,120,0|8,0:0|0:0,0:0:0:0:
    279,255,32006,1,0,0:0:0:0:
    279,255,32267,6,0,P|221:241|156:252,1,120,0|8,0:0|0:0,0:0:0:0:
    There's also 01:52:615 (3,4,5) -, but I'll let you play with your imagination.
  2. 01:05:658 (1) - A 1/1 slider would be nice. It hits the vocal. It also applies to 01:08:267 (5) .
  3. 01:23:136 - I would add a note to hit the vocal, like you did to 01:18:963 (2) .
  4. 01:27:050 (2) - The slidertick lands on a strong beat, but the tick is too weak for this beat. I think it would be best if a note or slider's head starts on the strong beat.
  5. 01:09:832 to 01:18:180 - Same thing in easy. It also applies to 02:33:310 .
  6. 02:22:876 (1) - I would make a slider, like you did in Easy. This would avoid the little empty space between the end of the spinner to (1). The reason is that you turn the spinner, and you don't have enough time to go the next object, because the spinner doesn't have a specific point, so you can turn it outside of the spinner, like touching the borders of your screen. So, I would suggest to make a slider to make an easier path.
  7. 03:40:093 - Same suggestion as in easy.

Hard 575l21

  1. 00:22:354 (2,3) - The rhythm sounds weird. At the end of the sentence (00:22:615 - ), it should need something strong, either the circle or the head of a slider to emphasize the beat. It would also follow the vocals nicely.
  2. 00:30:963 (2,3) - I don't think the tails would be on the white ticks. In my opinion, the tails are weak than the heads. And I think the 1/2 sliders would fit on the white ticks, because the beats are gradually risen and lowered.
  3. 00:36:441 (1) - The placement was unexpected. I think the circle should be down from the previous object's tail. That way, the player would get that you have to click the note on the downbeat. I also think that the flow would be better, instead of having the note next to the previous' head.
  4. 00:39:310 (4) - I would follow the vocal. The tick isn't strong for the beat. Like earlier, the strong beat should have a circle, or a slider's head.
  5. 01:27:832 (5) - The slider should on where the tail is. The reason is that the rhythm in music from 01:26:528 to 01:27:571 - is the same as 01:27:571 to 01:28:354 . So, you should keep the consistency in the rhythm. There's also 01:30:702 (1,2,3,4) that you can replace by the one from the sentence before, but it's optional. This also applies to 02:51:050 (4,5,6) .
  6. 01:57:050 (4) - I don't know why is there a jump on this slider. The beat is weak, so, in my opinion, the jump won't fit.
  7. 02:16:093 (7) - The tail is overlapping the next object's head, and can lead to clicking (1) earlier. You can stack it with (5).
  8. 02:49:745 (6) - The space between (6,1) should have a jump, and not (5,6). The note after (6) is stronger than the note after (5). But I would reduce the distance between (5,6) to make a little jump.
  9. 03:24:441 (3,4,5) - The distance between those notes doesn't make sense to me. (5) has the strong beat, but not (4). Try to move (4) to somewhere like x:250 y:174, and place (5) to where it could follow the curve of 03:25:745 (6,7,8,9) .

Insane 4w3z3d

  1. 00:21:050 - Because of (3), a 1/2 on 00:21:050 would be best, since the claps fits.
  2. 01:03:571 (9) - You should add a new combo. It'll avoid the really long combo. And as I can see, you used the pattern (a new combo on each downbeat), so why not also in the chorus. There's also 01:07:745 (7) -, 01:11:919 (9) -, 01:16:093 (7) -, they're also in the other chorus.
  3. 01:17:919 - You shouldn't skip a beat like that. In my opinion, the insane difficulty should go all-along the way. What I meant is that the player must stay active in insane difficulties, so the difficulty shouldn't skip a beat, unless you want to. But in this case, you shouldn't. The pause is a little uncomfortable to me.
  4. 01:20:006 (8,9,1) - You should either arrange the slider's curve, or the circles too make a beautiful curve, instead of having a bump in the curve, like 01:20:136 (9) -, which I find it ugly. Same for 01:32:136 (4,5) -, but straight.
  5. 01:32:789 to 01:34:876 - You can make a stream, instead of 1/2 patterns on a rhythm with 1/6 beats consecutive. It would spice the difficulty a little up. But the stream has to be 1/6. What you can do is that starting from 01:32:789 to 01:33:702 -, it's filled with kicksliders, while the other half would be circles. This will fill every beats in the rhythm. It also applies to 02:56:267 .
  6. 02:39:571 (7,8) - It's just me, but the overlap is ugly.
  7. 03:31:223 (11) - I don't see the point of ending it on a blue tick. There's no beat on the blue tick. I would end it on the red tick.
This would be it! If you have questions, don't hesitate of asking me them! Good Luck on ranking it!
Topic Starter

sheela901 wrote: 3n562

Hey, Gray Veyron! Rechecking~

Easy 3c1s6b

  1. 00:30:702 (5) - The slider sounds really weird, because the vocal on 00:31:223 took to "another level". I think the correct, for me, would be this:
    The 1/1 slider will hold the long vocal, and it sounds better.
    It also applies to 00:32:267 (1,2) .
    I notice that the rhythm 00:40:615 (1,2,3,4) is the rhythm I want to suggest, so I guess is to keep the consistency.
    Okay, mapped a few parts that had this rhythm. Also, I've kept some of them because i made it purposely, to give beginners a bit time for a little rest from clicking too much.
  2. 00:38:658 (3) - The note is misplaced in the timeline. Ouch, fixed it.
  3. 00:48:963 (1,2) - I don't like the flow that's created to (2,3), because (2) shoots to the tail, yet the head down. You can try this pattern: Well, i'd like to use your suggested pattern because the flow looks neat. But i prefer double blanket here, because flow would look almost the same and utilize the flow, like the pattern you've made. Just gonna keep the current one, but thanks for the effort.
  4. 01:11:397 (3,4) - The rhythm doesn't sound fitting with the song. 01:10:354 (2) -'s head lands on the same beat as 01:11:397 -'s, so I think a slider would fit better, and it'll keep the consistency. I think the rhythm here is okay and consistent, since i wasn't following the vocal track or a music background, i was just following the song's tune. Also, If you meant by making slider (2) longer, i can't do that. It won't fit the rhythm well.
  5. 01:09:832 to 01:18:180 - I think you overused the clap, and the pattern sounds weird. The claps' should be heard on the upbeats (2nd and 4th white ticks). And I think it's because of the drum hitsounds that is used on the upbeats. I used the Finish hitsound on the upbeat because in the song track, you can here the drums in the song track on every upbeats in the chorus. And for the claps, the small drum sound in the music background.
  6. 01:22:354 (1) - This note sounds weird, yet you can start a slider with a length of 01:22:876 (2) on the downbeat. 01:18:180 (1) is a slider on the downbeat, yet why not 01:22:354 ? It would follow the same path. This also applies to 02:33:310 to 02:41:136 . I don't think a downbeat would really fit with the track, but i'll make a few changes for this.
  7. I feel that the breaks are too long, so it's a little too empty in my opinion. Players, at least, have a video to watch, hehe X3
  8. 02:22:876 (4) - Add a new combo? The beats are different to the others, and I think a new combo would highlight the long note. Okay
  9. 03:40:093 - I suggest to raise the volume up, because I can't here the hitsounds. The beats in my music can still be heard. The song track here has it's volume down, so made it as a low volume, at least 20% of volume to make it a little hearable to beginners.
I noticed that you used a different rhythm on each chorus, I yet think that it's preferable that you use a same path to your chorus, so it won't have an inconsistency. It doesn't have to be the exact same rhythm, but a little similarities. I know that, but i don't like to replicate the chorus' rhythm as same as the other ones. But ofc, it shouldn't be the same. So to keep each rhythm 'unique', a few consistencies of rhythm won't matter.

Normal 6g3l6m

  1. 00:28:093 (1,2) - I find the flow odd. For me, it feels uncomfortable if you followed and played a left curve, and repeating the same curve. The flow would also be broken. I made a pattern that you can use: The suggested pattern looks very good, but i was planning to make a Bounce formation between sliders here, this is the reason i've made the sliders curved and was following the deep-sound-ride in the song track. At the last of pattern on 00:32:267 (1) - , the suggested pattern broke a bit of flow for the Cycle formation. But thanks for the efforts~
    SPOILER


    188,256,29136,2,0,L|321:231,1,120,0|8,0:0|0:0,0:0:0:0:
    322,114,30180,2,0,L|455:139,1,120,0|8,0:0|0:0,0:0:0:0:
    451,255,31223,2,0,P|364:279|315:261,1,120,0|8,0:0|0:0,0:0:0:0:
    279,255,32006,1,0,0:0:0:0:
    279,255,32267,6,0,P|221:241|156:252,1,120,0|8,0:0|0:0,0:0:0:0:
    There's also 01:52:615 (3,4,5) -, but I'll let you play with your imagination.
  2. 01:05:658 (1) - A 1/1 slider would be nice. It hits the vocal. It also applies to 01:08:267 (5) . Okay, made a parallel on the first pattern instead, But not on the second one. Because i'm making a double blanket here purposely. And a little visible to players to avoid copied or stack-confusion pattern on the next track.
  3. 01:23:136 - I would add a note to hit the vocal, like you did to 01:18:963 (2) . Okay
  4. 01:27:050 (2) - The slidertick lands on a strong beat, but the tick is too weak for this beat. I think it would be best if a note or slider's head starts on the strong beat. Okay
  5. 01:09:832 to 01:18:180 - Same thing in easy. It also applies to 02:33:310 . Same reason.
  6. 02:22:876 (1) - I would make a slider, like you did in Easy. This would avoid the little empty space between the end of the spinner to (1). The reason is that you turn the spinner, and you don't have enough time to go the next object, because the spinner doesn't have a specific point, so you can turn it outside of the spinner, like touching the borders of your screen. So, I would suggest to make a slider to make an easier path. Okay, but omg, look what charles learnt me.
  7. 03:40:093 - Same suggestion as in easy. Same reason.

Hard 575l21

  1. 00:22:354 (2,3) - The rhythm sounds weird. At the end of the sentence (00:22:615 - ), it should need something strong, either the circle or the head of a slider to emphasize the beat. It would also follow the vocals nicely. I've tried your suggestion, rhythm sounds great. But i prefer to keep the current one 'cause i was planning to make a little jump for the strong beat here to follow the vocal track. So adding a circle might make my pattern a bit wrong to place after the little jump.
  2. 00:30:963 (2,3) - I don't think the tails would be on the white ticks. In my opinion, the tails are weak than the heads. And I think the 1/2 sliders would fit on the white ticks, because the beats are gradually risen and lowered. Okay, made slider (1) as an extended slider(tail ends on 1/4 beat) and moved the two sliders on white tick. It might utilize the vocals~
  3. 00:36:441 (1) - The placement was unexpected. I think the circle should be down from the previous object's tail. That way, the player would get that you have to click the note on the downbeat. I also think that the flow would be better, instead of having the note next to the previous' head. Made that on purpose, the new track(especially vocals) got much stronger there, so it should have a little jump here. Almost the same reason as 00:22:354 (2,3) -
  4. 00:39:310 (4) - I would follow the vocal. The tick isn't strong for the beat. Like earlier, the strong beat should have a circle, or a slider's head. Okay
  5. 01:27:832 (5) - The slider should on where the tail is. The reason is that the rhythm in music from 01:26:528 to 01:27:571 - is the same as 01:27:571 to 01:28:354 . So, you should keep the consistency in the rhythm. There's also 01:30:702 (1,2,3,4) that you can replace by the one from the sentence before, but it's optional. This also applies to 02:51:050 (4,5,6) . I was following the vocals a little, but made a few changes here.
  6. 01:57:050 (4) - I don't know why is there a jump on this slider. The beat is weak, so, in my opinion, the jump won't fit. owps, didn't see that while i was remapping this diff, fixed it.
  7. 02:16:093 (7) - The tail is overlapping the next object's head, and can lead to clicking (1) earlier. You can stack it with (5). Naah, this is an Anti-jump, so the reason why i added it is because an almost-insane-jump from the formation ed 'til here. So need a tiny rest for Hard players.
  8. 02:49:745 (6) - The space between (6,1) should have a jump, and not (5,6). The note after (6) is stronger than the note after (5). But I would reduce the distance between (5,6) to make a little jump. Okay
  9. 03:24:441 (3,4,5) - The distance between those notes doesn't make sense to me. (5) has the strong beat, but not (4). Try to move (4) to somewhere like x:250 y:174, and place (5) to where it could follow the curve of 03:25:745 (6,7,8,9) . Okay

Insane 4w3z3d

  1. 00:21:050 - Because of (3), a 1/2 on 00:21:050 would be best, since the claps fits. Hmm... okay...
  2. 01:03:571 (9) - You should add a new combo. It'll avoid the really long combo. And as I can see, you used the pattern (a new combo on each downbeat), so why not also in the chorus. There's also 01:07:745 (7) -, 01:11:919 (9) -, 01:16:093 (7) -, they're also in the other chorus. Okay, added them all.
  3. 01:17:919 - You shouldn't skip a beat like that. In my opinion, the insane difficulty should go all-along the way. What I meant is that the player must stay active in insane difficulties, so the difficulty shouldn't skip a beat, unless you want to. But in this case, you shouldn't. The pause is a little uncomfortable to me. In the song track, there are deep rides on the music background here. And the vocal stayed on the same line and tuned with the rides, i don't hear any other beats to add a circle that doesn't follow any song track. So just gonna keep a little empty here.
  4. 01:20:006 (8,9,1) - You should either arrange the slider's curve, or the circles too make a beautiful curve, instead of having a bump in the curve, like 01:20:136 (9) -, which I find it ugly. Same for 01:32:136 (4,5) -, but straight. Okay, straighten them.
  5. 01:32:789 to 01:34:876 - You can make a stream, instead of 1/2 patterns on a rhythm with 1/6 beats consecutive. It would spice the difficulty a little up. But the stream has to be 1/6. What you can do is that starting from 01:32:789 to 01:33:702 -, it's filled with kicksliders, while the other half would be circles. This will fill every beats in the rhythm. It also applies to 02:56:267 . Okay, I'll add two circles on 1/6 beats front, then a slider by 1/6 beat until the starting of break. I hope it's likely able to players.
  6. 02:39:571 (7,8) - It's just me, but the overlap is ugly. Making a half blanket here, so keeping this.
  7. 03:31:223 (11) - I don't see the point of ending it on a blue tick. There's no beat on the blue tick. I would end it on the red tick. Okay
This would be it! If you have questions, don't hesitate of asking me them! Good Luck on ranking it!
Thanks sheela for a great recheck! I think it's my chance to call BATs atm, but i will try my best to rank it! before the 2nd anniversary of this map's submission date.
Same as Veela's condition, this is gonna be the last time giving you a kudo o3o/
Edit: hahah yes you deserve two kudo power
So I finally got to it.

Easy

00:32:789 (2) - I don't get why this doesn't have a clap
02:08:789 (2,5) - remove the finishes on this slider
02:31:223 (3,4,1) - semicircle motions here....not one the easier kinds of movement you can use

Nomal

00:39:571 (7,1) - have a blanket?
00:54:702 (5,6,7) - imo stacking isn't really fitting in this situation here in Normal
02:07:745 (7) - clap on start of slider
02:16:615 (1) - whistle on start of slider
02:22:876 (5) - unrankable burai slider
RC: Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used

Hard

00:42:702 (1,2) - would be better presented being further away from each other
01:00:963 (3) - remove the finish
01:22:093 (6) - would have preferred if it kept the 2 hitsound ending for each phrase, but 3 beats still sound fine, but 4 (right now) is just too excessive, please remove the hitsound on this one
01:26:267 (6) - ^
01:30:441 (7) - ^
02:07:223 (3) - clap on end of slider
02:07:745 (4) - clap
02:45:050 (5) - same thing as 01:22:093 (6)
02:49:745 (6) - ^
02:53:919 (7) - ^
03:18:963 (6) - ^
03:22:876 (5) - ^
03:39:310 (2) - clap

Insane

General Impression: Too many overmapped unnecessary silent streams like 01:17:136 (3,4,5,6,7) and 00:52:093 (3,4,5,6,7,8,1) - not needed and increases difficulty for no good reason

Sorry, but I don't think very highly of Insane

That's mostly what I wanted to say, Good Luck on this once again.
Topic Starter

neonat wrote: 375v4a

So I finally got to it.

Easy

00:32:789 (2) - I don't get why this doesn't have a clap Ouch, fixed
02:08:789 (2,5) - remove the finishes on this slider Following the percussion on the background track. Also, if it's removed, it might feel empty on just following the vocals.
02:31:223 (3,4,1) - semicircle motions here....not one the easier kinds of movement you can use I don't get it on what you said here, but i'll just keep this rhythm for easier hearing with the beats.

Normal
^ fixed :3

00:39:571 (7,1) - have a blanket? I wasn't trying to make a blanket here, but okay
00:54:702 (5,6,7) - imo stacking isn't really fitting in this situation here in Normal Okay
02:07:745 (7) - clap on start of slider I haven't added them here on other diffs, if i add it here, would be inconsistent
02:16:615 (1) - whistle on start of slider Will give a try~
02:22:876 (5) - unrankable burai slider I still don't get it on what you said, i've changed that old lump of mine into a two normal sliders here. Or am i wrong?
RC: Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used Knew that, but thanks for reminding!

Hard

00:42:702 (1,2) - would be better presented being further away from each other Okay, but not gonna move them more further to make a bigger jump than the current one.
01:00:963 (3) - remove the finish Okay
01:22:093 (6) - would have preferred if it kept the 2 hitsound ending for each phrase, but 3 beats still sound fine, but 4 (right now) is just too excessive, please remove the hitsound on this one Keeping this to consist between Hard and Insane, because i was follow the little rides on the song track. Without it, it'd feel empty and music instructs with four beats each to the new track. This'll be the same as others you've mentioned
01:26:267 (6) - ^
01:30:441 (7) - ^
02:07:223 (3) - clap on end of slider I've did this before... from months ofc. But some modder told me to remove the clap, and now you tell me to add it for the background beat. Omg, i guess i'll give it a try... once again~
02:07:745 (4) - clap ^
02:45:050 (5) - same thing as 01:22:093 (6)
02:49:745 (6) - ^
02:53:919 (7) - ^
03:18:963 (6) - ^
03:22:876 (5) - ^
03:39:310 (2) - clap Same reason as before, but sounds intense here. So yeah, adding that.

Insane

General Impression: Too many overmapped unnecessary silent streams like 01:17:136 (3,4,5,6,7) and 00:52:093 (3,4,5,6,7,8,1) - not needed and increases difficulty for no good reason

Sorry, but I don't think very highly of Insane
That's okay, i sometimes need modders to tell opinions about my Insane here. I will consider with the senseless streams since it's been a year i've kept it and added so many efforts to this diff than the others, and they were no problem to the modders i've called when i revived this map. Thanks anyway!

That's mostly what I wanted to say, Good Luck on this once again.
Some mods you've said was not clear to me, or you might have the previous update of this map? Or BBS always stuck in that "distributing..." bar and not updated my map successfully? this is really irritating me...

I'm really sorry of what i've said, neonat :c your mod should've been useful, but this BBS is enraging me >_< but going to update for the fixed one (if possible) :/
This is what I saw for the Normal regarding the unrankable slider



Whether or not it's the most updated one I don't know
Topic Starter

neonat wrote: 375v4a

This is what I saw for the Normal regarding the unrankable slider



Whether or not it's the most updated one I don't know
Ah, that was the 'old lump of mine' i was replying on your mod. I've changed it while i was checking up all of my pending maps from a week ago (or two). When you finally came with the issues(which was already changed), it turned out the beatmap submission didn't update the map well >.<''
When will this annoying torment stop?! \(>A<\)

Edit: Or would i plan to make a new thread but the same map for this?

Gray Veyron wrote: 6k514b

That's fine, i'll get you up when i'm finished with remapping ;)

Edit: Finally ready!
From my modding queue:

[General]
Your hitsound volume is too low, i can barely hear the hitnormals on most hitobjects.
http://puu.sh/eaRrX/601a018cc8.jpg and http://puu.sh/eaKvt/0fd5591766.jpg why are these in the video?
02:24:963 Why Kiai here? it feels way less impactful than the actual chorus.
You have a delay on Softhitfinish2:
Make it less than 5 ms.
You have a delay on Normalhitfinish3:
Make it less than 5 ms.
[Insane]
Why do you only use the red and blue colors during kiai? I thought you were using red for speedups like this: 00:27:571 (1) but it doesn't seem to be the case.
While patterns and symmetry are nice, it looks more like you're forcing the map to fit rather than making it harmonize itself with the song, I know it's quite though to do, and the work required is big, so i'll just tell you to keep this in mind for future maps.
00:32:789 (3) - Either move a couple grids up so it looks better aligned with the pattern, or make it horizontally aligned with 00:32:528 (2) and 00:33:050 (4) Horizontally aligned with 00:32:267 (1)
00:34:354 (1,2,3,4) - This pattern feels kinda random, try to make something out of these at least?
00:35:397 (5,6) - Try to make them look more symmetrical at least?
01:14:528 (2,3,4,5,6) - Would be nice if you made something out of these at least.
02:08:267 - Why slowdown here? This section doesn't feel slower than the rest of the song.
02:20:006 (6,7,8) - It would look better if 6 was between 4 and 5 (and aligned with 3) and then it curved to the right, you would have to then fit 02:20:789 (1,2,3,4,5,6,7) Afterwards but since then there's a spinner that shouldn't be an issue.
02:40:093 (2,3,4,5) - Looks really awkward, make symmetrical by aligning 3 with 4 (and putting them on the center axys) and 5 with 2.
03:28:615 (3,4,5,6) - Considering all your jumps have some sort of pattern, this kind of straight line feels really awkward.

[Hard]
00:23:919 (1,2,3,4) - I'd suggest just going with a plain pattern here the music doesn't warrant that jump nor it feels like back and forth to me
00:44:789 (1,2,3,4,5) - It would feel better if you swapped 3 and 4 and 4 was the slider, but since it's a 3 note pattern why not go for a 5 note pattern instead?
01:04:354 (8,9) - Why are you stacking these?
01:09:832 (1,2,3) - This is really confusing it looks like 3 sliders when it's only 2.
01:17:658 (3,1) - Dunno why stack here either.
01:20:528 (2,3) - This stack also feels out of place.
01:51:571 (1,2,3,4,5) - I'm pretty sure you can use a prettier pattern here.
02:02:006 (1,3) - Don't overlap these sliders!
02:13:484 (4,5,6,7) - This kind of going back feels forced for the sake of having a pattern symmetrical with 02:12:441 (1,2,3), see it's things like these that break the harmony of the map like i mentioned back in your Insane diff.
02:15:832 (6,7) - ^ this jump too for the same reason. Try using this flow instead to fix:
02:27:832 (8,9) - Again dunno why stack here.
02:49:745 (6,1) - Why jump here.
03:24:702 (4,5,6,7,8,9) - Cool pattern but stacking 9 below 7 feels awkward in flow it'd feel better if it exited from the top, but then you'd end up out of bounds so exiting from the left would flow better.

[Normal]
My main issue is that you need more rythmic variety on this map.
02:31:223 (4) - Switch into a repeat slider instead of using a hitsounded tick
02:50:006 (1,2,3,4,5) - This rythm feels way too simple in comparison with what is going on, i'd understand if it was an Easy, but this is a Normal AND you have an Easy.
03:21:310 (3) - Again this tick hitsound is way too awkward, change for a repeat slider or something different.
03:40:093 (1) - Do not mute both the tick and the slider slide at the same time Tho tbh i'd prefer if it had a repeat in the middle instead.

[Easy]
01:30:180 (4) - Move 1 grid to the left to make spacing more even.
03:40:093 (1,2,3,4) - Why are you using short sliders here while you used a long one in Normal?

Call me back.
Norman
Good
Topic Starter

Sakura wrote: 2th19

From my modding queue:

[General]
Your hitsound volume is too low, i can barely hear the hitnormals on most hitobjects. hmm, okay, increased the volume of all custom hitsounds by +2 gains via Audacity, not going to increase it a lot at this spot.
http://puu.sh/eaRrX/601a018cc8.jpg and http://puu.sh/eaKvt/0fd5591766.jpg why are these in the video? Blame their company (a.k.a. SMTOWN), it's not me adding that on the video. And besides, you can also see the official music video where those came up. Last year, a modder told me to remove it, I've tried via Creativebloq or Autodesk Maya to remove the ads, but it kills the quality and enlarges the video's file size. As so i gave up and there's no way it can be removed :<
02:24:963 Why Kiai here? it feels way less impactful than the actual chorus. Their music sheet i've bought from their album said it has three choruses. One on 01:01:484 -, two on mentioned, and three on 03:23:397 -, so i think this part is pretty intense for a kiai time like the others.
You have a delay on Softhitfinish2:
Make it less than 5 ms.
You have a delay on Normalhitfinish3:
Make it less than 5 ms.
Fixed the delayed hitsounds.
[Insane]
Why do you only use the red and blue colors during kiai? I thought you were using red for speedups like this: 00:27:571 (1) but it doesn't seem to be the case. Ouch, good catch, i added NC here for the SV change, and i was a little careless on the colors, fixed.
While patterns and symmetry are nice, it looks more like you're forcing the map to fit rather than making it harmonize itself with the song, I know it's quite tough to do, and the work required is big, so i'll just tell you to keep this in mind for future maps. Well, i'm not trying to force making it 'perfect' since it's my old mapping style, but still looks okay to me. Oh well... never mind, I'll store that advice for the next maps.
00:32:789 (3) - Either move a couple grids up so it looks better aligned with the pattern, or make it horizontally aligned with 00:32:528 (2) and 00:33:050 (4) Horizontally aligned with 00:32:267 (1) - Okay
00:34:354 (1,2,3,4) - This pattern feels kinda random, try to make something out of these at least? I've just made these as combined triangles (with a few jumps ofc), so i've just changed a little placement of the notes.
00:35:397 (5,6) - Try to make them look more symmetrical at least? I've tried my best here, so hopefully it's symmetrical.
01:14:528 (2,3,4,5,6) - Would be nice if you made something out of these at least. A few triangles in this track might work.
02:08:267 - Why slowdown here? This section doesn't feel slower than the rest of the song. The track here got it's sound a little soft, so i've changed to a lower slider velocity to emphasize with the song track.
02:20:006 (6,7,8) - It would look better if 6 was between 4 and 5 (and aligned with 3) and then it curved to the right, you would have to then fit 02:20:789 (1,2,3,4,5,6,7) Afterwards but since then there's a spinner that shouldn't be an issue. Just moved circle (6) for a triangle, good catch anyway~
02:40:093 (2,3,4,5) - Looks really awkward, make symmetrical by aligning 3 with 4 (and putting them on the center axys) and 5 with 2. Okay, kinda weird stack on circle (5) and (2), but i hope it's too nazi to stack perfectly.
03:28:615 (3,4,5,6) - Considering all your jumps have some sort of pattern, this kind of straight line feels really awkward. Used to make a triangle here with slider tails and the circles next to it. But i'll change it's position, and i'm not sure if it'd be okay this time.

[Hard]
00:23:919 (1,2,3,4) - I'd suggest just going with a plain pattern here the music doesn't warrant that jump nor it feels like back and forth to me Reflecting with the vocals on how sturdy the track is, the word "free" looks fitting for a little jump in this part.
00:44:789 (1,2,3,4,5) - It would feel better if you swapped 3 and 4 and 4 was the slider, but since it's a 3 note pattern why not go for a 5 note pattern instead? Just swapped circle (3) and (4), 5 notes might ruin my rhythm for following the vocals.
01:04:354 (8,9) - Why are you stacking these? For players to perceive the vocals going to their next line of song track. So a 'stack' should be fine here.
01:09:832 (1,2,3) - This is really confusing it looks like 3 sliders when it's only 2. Since there are some modders before mentioned this as well, i'll start changing it's position.
01:17:658 (3,1) - Dunno why stack here either. Same reason as before.
01:20:528 (2,3) - This stack also feels out of place. Move the circle's placement, now it's a triangle (once again).
01:51:571 (1,2,3,4,5) - I'm pretty sure you can use a prettier pattern here. And i'm pretty sure the pattern i'm thinking is not really fitting for this part. And the diamond here looks fine and emphasizing with the song track either the vocals, so keeping it
02:02:006 (1,3) - Don't overlap these sliders! Not really an overlap, seen a few qualified maps that reached to the ranked list with this pattern. The stack is quite visible during playtime, so no need to worry when players can possibly perceive it.
02:13:484 (4,5,6,7) - This kind of going back feels forced for the sake of having a pattern symmetrical with 02:12:441 (1,2,3), see it's things like these that break the harmony of the map like i mentioned back in your Insane diff. ...Fine
02:15:832 (6,7) - ^ this jump too for the same reason. Try using this flow instead to fix: Nice, my mind was out of flow ideas at this part, good catch.
02:27:832 (8,9) - Again dunno why stack here. Again same reason as before
02:49:745 (6,1) - Why jump here. An intense new track here, i've did this small jump on 01:26:267 (6,1) - too, so this track should have the same position as the one i've mentioned.
03:24:702 (4,5,6,7,8,9) - Cool pattern but stacking 9 below 7 feels awkward in flow it'd feel better if it exited from the top, but then you'd end up out of bounds so exiting from the left would flow better. Oh well, gonna stack circle (8) on circle (3). And sorry, this'll be an intentional back-and-forth flow you'd not like to see, just trying to reflect with the vocals.

[Normal]
My main issue is that you need more rhythmic variety on this map. So need to add more/remove circles, remake slider's rhythm, and flow the song track's phrases correctly? Well, will do that on some (or few) parts. I mainly follow the song's beat (1/1-1/2 beat) and vocals, but will do it anyway.
02:31:223 (4) - Switch into a repeat slider instead of using a hitsounded tick I think another slider will fit here instead of a repeat slider.
02:50:006 (1,2,3,4,5) - This rhythm feels way too simple in comparison with what is going on, i'd understand if it was an Easy, but this is a Normal AND you have an Easy. Added a few circles for this.
03:21:310 (3) - Again this tick hitsound is way too awkward, change for a repeat slider or something different. Okay
03:40:093 (1) - Do not mute both the tick and the slider slide at the same time Tho tbh i'd prefer if it had a repeat in the middle instead. ...Fine

[Easy]
01:30:180 (4) - Move 1 grid to the left to make spacing more even. nazi, but okay.
03:40:093 (1,2,3,4) - Why are you using short sliders here while you used a long one in Normal? I've fixed the issue in Normal, comparing to it's end, it's finally consistent between diffs.

Call me back.
Most mods are fixed, some rhythms i've berserkly changed in Normal diff, and actually changed so many patterns in Hard.
Going to update soon, and hopefully BSS will behave this time.

Norman wrote: 222y39

Good
ty
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Timing 5f403k

  • Please +23 offset to 3,073

Hitsound 49204b

  • Make sure the last part at 03:40:093 - for all diffs are audible, at least 40% I'd suggest

Easy 3c1s6b

  1. 00:33:310 (3,4,5) - Symmetry?
  2. 02:10:876 - A green point S:C1 (finish)
  3. 02:19:223 - ^

Normal 6g3l6m

  1. 02:08:267 (1) - Easier to read if not stacked
  2. 02:10:876 - A green point S:C1 (finish)
  3. 02:19:223 - ^ (maybe other diffs too)
  4. 02:24:963 (1) - Prefer not to stack
  5. 02:25:484 (2) - Bad flow imo :c

Hard 575l21

  1. SV is too damn fast...even comparing with Easy and Normal
    Sometimes mapping doens't depend on "how long we want the slider to be", have to consider the rhythm and the tempo too
  2. 00:21:832 (1,2,3) - Arrangement a bit weird, I'd make tail of 00:22:354 (2) - 1.0x DS to (1)
  3. 00:28:093 - At this point you can see 00:27:571 (6,1,2) - is not really neat is it ;3
  4. 02:03:050 (3) - Stack hard to react
  5. 02:16:093 (7,1) - Would make mistake reading this

Others jm3w

  • Um...maybe could use some interesting slider shape and arrangements, I don't really get how fully blanket map looks neater.

    For Hard and Insane, prefer them to have a slower SV, and lesser random jumps to fit the spread better

Good luck!
Topic Starter

Rakuen wrote: 414d2k

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Timing 5f403k

  • Please +23 offset to 3,073 As you wish

Hitsound 49204b

  • Make sure the last part at 03:40:093 - for all diffs are audible, at least 40% I'd suggest I guess this is fine, it can still be heard. Even tho the music changed a bit quiet, and this note should be with it as well.

Easy 3c1s6b

  1. 00:33:310 (3,4,5) - Symmetry? Tried my best here, 'cause distance snap won't let me do a perfect symmetry, but yeah. Fixed
  2. 02:10:876 - A green point S:C1 (finish) I think the finish hitsound here sounds fine, it'd be still the same if i do this. This'll also go to the other mods you've mentioned.
  3. 02:19:223 - ^ ^

Normal 6g3l6m

  1. 02:08:267 (1) - Easier to read if not stacked Okay
  2. 02:10:876 - A green point S:C1 (finish)
  3. 02:19:223 - ^ (maybe other diffs too)
  4. 02:24:963 (1) - Prefer not to stack Okay
  5. 02:25:484 (2) - Bad flow imo :c Did you just... add a negative mod??!!?

Hard 575l21

  1. SV is too damn fast...even comparing with Easy and Normal
    Sometimes mapping doesn't depend on "how long we want the slider to be", have to consider the rhythm and the tempo too
    I have no care for long sliders/or some SV changes, I think it's fitting pretty well for a Hard diffs, since it's a slow song. It should probably be okay on this.
  2. 00:21:832 (1,2,3) - Arrangement a bit weird, I'd make tail of 00:22:354 (2) - 1.0x DS to (1) I've changed a bit here, and tried my best. So i hope it's not a big issue there.
  3. 00:28:093 - At this point you can see 00:27:571 (6,1,2) - is not really neat is it ;3 Okay ;3
  4. 02:03:050 (3) - Stack hard to react - I don't think it's probably a big issue for stacking this, as long as it's visible and noticeable to players. It can play normal and correctly.
  5. 02:16:093 (7,1) - Would make mistake reading this - Changed a bit here, okay

Others jm3w

  • Um...maybe could use some interesting slider shape and arrangements, I don't really get how fully blanket map looks neater.

    For Hard and Insane, prefer them to have a slower SV, and lesser random jumps to fit the spread better
Almost the same reason as I've told on the first list of Hard. But i'll think about the spread, since i don't want to add bigger jumps and less SV due slow song and almost stream-less song that might not have a lot of 1/4 beats to follow. I can't add notes for overmapping if so, but i'll reconsider this later.

Good luck!
Thanks, Rakuen! Resnapped all timing points and notes 'cause of offset timing change. Should be good now~
------

Shoot, now what to do ughh... tried my best to find BN for bubble and no result came up aufufufufu, i guess i'll go find some mods from regular s, or maybe BN.
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