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Topic Starter
This beatmap was submitted using in-game submission on Monday, April 20, 2015 at 5:22:24 PM

Artist: Super Junior
Title: Sexy, Free & Single
Tags: sj suju sment kpop
BPM: 115
Filesize: 24024kb
Play Time: 03:42
Difficulties Available:
  1. Easy (1.43 stars, 190 notes)
  2. Hard (2.8 stars, 395 notes)
  3. Insane (3.53 stars, 532 notes)
  4. Normal (1.71 stars, 240 notes)
: Super Junior - Sexy, Free & Single
: Super Junior - Sexy, Free & Single (no video)
Information: Scores/Beatmap Listing
---------------
1st submitted map, 3rd ranked map.

  • Easy: READY!
    Normal: READY!
    Hard: READY!
    Insane: READY!

Re when you've ed this beatmap before April 8. It is, also, strongly recommended to this beatmap with the video.




Modders
AlpacaCokelat
HabiHolic
- Miomio Chii -
neonat
Alarido
Katty Pie
LuxoDeh
scanter
-APXH
Saten
TaMul
Cobra
smallboat
Wolf
HelloSCV
Hinsvar
(CSGA)Ar3sgice
rezoons
Simple_Star
Helios_Zul
sheela901
CDFA
zorefire
VeeLaHee104
- G I D Z -
Irreversible
BounceBabe
10crystalmask01
Mood Breaker
Gamu
Flask
Sieg
Kenezz ()
VeeLaHee104 (Recheck, IRC mod)
sheela901 (Recheck)
neonat (Recheck)
Sakura
Rakuen
ByBy_ChAn (IRC mod, )
Lally (, Recheck, )
HabiHolic (, )
Krfawy ()
Irreversible ()
ByBy_ChAn ()
Krfawy ()
Really Pleasant :lol: I love it :D
Accepting guest?
eeeeeeeeee this need to be ranked >3< can i mod this?
ee please don't give kudosu over my comment. they're not mods. it's better for you to give kudosu to mod post, not comments
and i will mod your map ^^ just please wait for a few days
Topic Starter

AlpacaCokelat wrote: 204z5b

ee please don't give kudosu over my comment. they're not mods. it's better for you to give kudosu to mod post, not comments
My apologize -.-

AlpacaCokelat wrote: 204z5b

and i will mod your map ^^ just please wait for a few days
Agreed, thanks :)
A friendly information that i'm still an inexperienced modder, so most of my mods are suggestions (and useless =w=)
Don't give this post kudosu, because you've already given me two ^^


Easy


00:35:069 (1) - remove nc (optional)
00:43:416 (1) - slider overlap. you can change the position
00:50:199 (5) - separate this circle a bit from this circle 00:49:156 (4) - because they are one beat away
01:01:677 - ee? why do you give kiai time to break time? idk if this is allowed or not, but i suggest you not to
01:22:547 (1) - i suggest you to relocate this slider a bit so it won't get too close with this circle 01:22:025 (4) - because beginner will have trouble seeing them
01:26:721 (1) - ^. don't put it too close with this circle 01:26:199 (4) -
01:31:416 (2,3) - these two circles are covered by previous slider 01:29:851 (4) - beginner will have trouble seeing them. Consider relocating them
01:50:199 (1) - remove nc (optional)
01:54:373 (1) - remove nc
01:56:982 (2) - add nc
02:54:895 (2) - this circle is a bit covered by previous slider. Consider relocating it
03:07:938 (1) - overlap. Please change the slider's position
03:39:503 (1,2) - don't hide these circles, unless it's hard/normal diff

optional :
HP Drain Rate +1 (a little bit difficulties won't hurt)
Approach Rate +1 ^
Overall Difficulty +1 ^
Enable countdown


Heart Jolter

00:31:416 (4) - separate this a bit, because it's one beat away with previous circle
00:47:590 (1,2) - make it more neat
00:51:503 (3) - i suggest you to change this beat's position in timeline into this 00:51:634 - (i use 1/4 Beat Snap Divisor)
01:45:503 (3,4) - make it more neat, just like the above image
01:58:286 (3) - a bit too early, move it to 01:58:416 -
02:06:634 (3) - also a bit too early, move it to 02:06:764 (3) -
02:07:156 (4,5) - make these a bit closer because they're only half a beat away
02:14:721 (3) - move this slider a little bit far from the previous circle because they're a beat away


Party Time!!

00:32:199 (1) - i suggest you to relocate this slider closer to previous slider 00:31:156 (8) - because they're not one beat away
01:01:677 - kiai at break time. i suggest you not to
01:25:156 (8,9,10) - (optional) separate them a bit
01:38:982 (1,2,3) - relocate them a bit. Don't make them too close with this slider 01:38:199 (9) -
01:41:069 (7) - overlap. Relocate it (optional)
01:51:764 (4,1) - separate them a bit. don't make them too close
01:55:938 (9) - add nc
02:07:156 (5,6) - put them closer a bit


Ready too, Bingo?

00:21:503 (7,8) - separate them a bit because they are one beat away (optional)
00:29:416 (6) - a bit too early. move it to 00:29:460 (6) -
00:51:569 (2) - a bit too early, move it to 00:51:634 (2) -
00:59:938 (2) - a bit too early, move it to 00:59:982 (2) -
02:02:547 (1) - a bit too early, move it to 02:02:590 (1) -
02:06:721 (2) - a bit too early, move it to 02:06:764 (2) -
02:21:329 (4) - a bit too early, move it to 02:21:373 (4) -


I guess that's all i can do to mod this amazing map ^^ This map has the potential to get ranked, so i suggest you to be active in the mod request forums and ask for mod to other people. Because i'm not that good when it comes to modding hard diff, i think it's better for another experienced modder to mod them :)

And lastly, good luck~!
Topic Starter

AlpacaCokelat wrote: 204z5b

A friendly information that i'm still an inexperienced modder, so most of my mods are suggestions (and useless =w=)
Don't give this post kudosu, because you've already given me two ^^


Easy


00:35:069 (1) - remove nc (optional)
00:43:416 (1) - slider overlap. you can change the position
00:50:199 (5) - separate this circle a bit from this circle 00:49:156 (4) - because they are one beat away
01:01:677 - ee? why do you give kiai time to break time? idk if this is allowed or not, but i suggest you not to
01:22:547 (1) - i suggest you to relocate this slider a bit so it won't get too close with this circle 01:22:025 (4) - because beginner will have trouble seeing them
01:26:721 (1) - ^. don't put it too close with this circle 01:26:199 (4) -
01:31:416 (2,3) - these two circles are covered by previous slider 01:29:851 (4) - beginner will have trouble seeing them. Consider relocating them
01:50:199 (1) - remove nc (optional)
01:54:373 (1) - remove nc
01:56:982 (2) - add nc
02:54:895 (2) - this circle is a bit covered by previous slider. Consider relocating it
03:07:938 (1) - overlap. Please change the slider's position
03:39:503 (1,2) - don't hide these circles, unless it's hard/normal diff

optional :
HP Drain Rate +1 (a little bit difficulties won't hurt)
Approach Rate +1 ^
Overall Difficulty +1 ^
Enable countdown


Heart Jolter

00:31:416 (4) - separate this a bit, because it's one beat away with previous circle
00:47:590 (1,2) - make it more neat
00:51:503 (3) - i suggest you to change this beat's position in timeline into this 00:51:634 - (i use 1/4 Beat Snap Divisor)
01:45:503 (3,4) - make it more neat, just like the above image
01:58:286 (3) - a bit too early, move it to 01:58:416 -
02:06:634 (3) - also a bit too early, move it to 02:06:764 (3) -
02:07:156 (4,5) - make these a bit closer because they're only half a beat away
02:14:721 (3) - move this slider a little bit far from the previous circle because they're a beat away


Party Time!!

00:32:199 (1) - i suggest you to relocate this slider closer to previous slider 00:31:156 (8) - because they're not one beat away
01:01:677 - kiai at break time. i suggest you not to
01:25:156 (8,9,10) - (optional) separate them a bit
01:38:982 (1,2,3) - relocate them a bit. Don't make them too close with this slider 01:38:199 (9) -
01:41:069 (7) - overlap. Relocate it (optional)
01:51:764 (4,1) - separate them a bit. don't make them too close
01:55:938 (9) - add nc
02:07:156 (5,6) - put them closer a bit


Ready too, Bingo?

00:21:503 (7,8) - separate them a bit because they are one beat away (optional)
00:29:416 (6) - a bit too early. move it to 00:29:460 (6) -
00:51:569 (2) - a bit too early, move it to 00:51:634 (2) -
00:59:938 (2) - a bit too early, move it to 00:59:982 (2) -
02:02:547 (1) - a bit too early, move it to 02:02:590 (1) -
02:06:721 (2) - a bit too early, move it to 02:06:764 (2) -
02:21:329 (4) - a bit too early, move it to 02:21:373 (4) -


I guess that's all i can do to mod this amazing map ^^ This map has the potential to get ranked, so i suggest you to be active in the mod request forums and ask for mod to other people. Because i'm not that good when it comes to modding hard diff, i think it's better for another experienced modder to mod them :)

And lastly, good luck~!
Thanks for the mod :)
I want it can make online score
Awesome map! hope it gets ranked soon!
¡Approve this song! I love and is cool^^
Hello~ From My Queues~
I'm sorry I'm late;



[General]

Your background is UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Get a new picture with 800 x 600 or 1024 x 768 !

Your music bitrate is too high! -> UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Convert your mp3 so that it's at least 128 kbit/s.


[Easy Single]
00:43:416 (1) - Remove NC
00:47:590 (1) - ^
00:51:243 (1) - ^
01:17:850 (1) - ^
01:32:982 (1) - Spinner 01:34:547 - Here
01:37:156 (4) - Distance Cheak
01:41:851 (1) - Remove Nc
01:50:199 (1) - ^
02:38:721 (1) - Distance Cheak
03:19:416 (1) - ^
03:21:503 (1) - No Spinner!!! Notes or slider filled with!
03:37:156 (1) - Remove Nc
03:39:503 (1) - ^

[Heart Jolter]
00:27:243 - Add a note
00:27:764 - ^
00:33:503 (1) - Remove Nc?
00:34:547 (1) - ^
00:35:069 (1) - ^
00:41:851 (1) - ^
00:42:895 (1) - ^
00:43:416 (1) - ^
00:50:721 (1) - ^
00:54:112 (2) - Distance Cheak
00:58:547 (1) - Remove Nc?
01:12:112 (1) - Look bad by overlapping notes with
01:36:112 (2) - Distance Cheak
01:37:156 (4) - ^
02:35:590 (3) - ^
02:36:373 (6) - ^
02:41:329 (1) - Remove Nc and add Finish hitsound
03:04:808 (1) - Repeated once removed
03:18:373 (1) - Remove Nc
03:21:503 (1) - Notes or slider filled with!

[Party Time!!]

NICE!
NONE!

[Ready too, Bingo?]
None

Good Luck~
Topic Starter

HabiHolic wrote: 4a2p2z

Hello~ From My Queues~
I'm sorry I'm late;



[General]

Your background is UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Get a new picture with 800 x 600 or 1024 x 768 !

Your music bitrate is too high! -> UNRANKABLE ! !
That means you map will not get ranked if you don't change it.
Convert your mp3 so that it's at least 128 kbit/s.


[Easy Single]
00:43:416 (1) - Remove NC
00:47:590 (1) - ^
00:51:243 (1) - ^
01:17:850 (1) - ^
01:32:982 (1) - Spinner 01:34:547 - Here
01:37:156 (4) - Distance Cheak
01:41:851 (1) - Remove Nc
01:50:199 (1) - ^
02:38:721 (1) - Distance Cheak
03:19:416 (1) - ^
03:21:503 (1) - No Spinner!!! Notes or slider filled with!
03:37:156 (1) - Remove Nc
03:39:503 (1) - ^

[Heart Jolter]
00:27:243 - Add a note
00:27:764 - ^
00:33:503 (1) - Remove Nc?
00:34:547 (1) - ^
00:35:069 (1) - ^
00:41:851 (1) - ^
00:42:895 (1) - ^
00:43:416 (1) - ^
00:50:721 (1) - ^
00:54:112 (2) - Distance Cheak
00:58:547 (1) - Remove Nc?
01:12:112 (1) - Look bad by overlapping notes with
01:36:112 (2) - Distance Cheak
01:37:156 (4) - ^
02:35:590 (3) - ^
02:36:373 (6) - ^
02:41:329 (1) - Remove Nc and add Finish hitsound
03:04:808 (1) - Repeated once removed
03:18:373 (1) - Remove Nc
03:21:503 (1) - Notes or slider filled with!

[Party Time!!]

NICE!
NONE!

[Ready too, Bingo?]
None

Good Luck~
Thank you for modding :D
Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
Where is the Source?

-Easy Single-
03:37:156 (7) - eh.. i think pull's dot is transit the slider's edge.



-finish-
-Party Time!!-
Slider :
01:13:677 (4) - um..pull's dot is transit the slider's edge.


01:38:199 (9) - ^


01:46:547 (7) - ^


01:55:416 (8) - ^
01:56:199 (10) - ^
02:01:156 (4) - ^
02:26:199 (5,6,7) - ^
02:31:416 (5,6) - ^
02:35:590 (9) - ^
02:37:156 (4) - ^
02:39:764 (5) - ^
02:47:590 (7) - ^
02:52:286 (5,6) - ^
03:18:373 (1) - ^
03:26:721 (1) - ^
03:29:590 (4,5) - ^
03:35:851 (4) - ^

Audio :
02:57:503 (7) - add finish

-finish-
-Ready too, Bingo?-
um, is it " Ready to Bingo? " :P

Slider :
Some pull's dot is transit the slider's edge.
now i'm lazy to find this, please find yourself. :P

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Topic Starter

- Miomio Chii - wrote: 5f1c1a

Hi, here is my mod ! :D From Queues.
-------------------------------------------------
-General-
- proposal -
Where is the Source?

-Easy Single-
03:37:156 (7) - eh.. i think pull's dot is transit the slider's edge.



-finish-
-Party Time!!-
Slider :
01:13:677 (4) - um..pull's dot is transit the slider's edge.


01:38:199 (9) - ^


01:46:547 (7) - ^


01:55:416 (8) - ^
01:56:199 (10) - ^
02:01:156 (4) - ^
02:26:199 (5,6,7) - ^
02:31:416 (5,6) - ^
02:35:590 (9) - ^
02:37:156 (4) - ^
02:39:764 (5) - ^
02:47:590 (7) - ^
02:52:286 (5,6) - ^
03:18:373 (1) - ^
03:26:721 (1) - ^
03:29:590 (4,5) - ^
03:35:851 (4) - ^

Audio :
02:57:503 (7) - add finish

-finish-
-Ready too, Bingo?-
um, is it " Ready to Bingo? " :P

Slider :
Some pull's dot is transit the slider's edge.
now i'm lazy to find this, please find yourself. :P

-finish-
-------------------------------------------------
End of this mod.
:D Good luck to you! ♥
Thanks for the mod ^^
From my queue
I only went into detail in 1 difficulty

General
6JIB shouldn't be the source, it doesn't come from a movie, game or any of that source. If you want to put which album it is in, put it in the tags. Source should be left empty
Inconsistent Preview Times:
Easy Single: 61677
Heart Jolter: 61408
Party Time!!: 61497
Ready Too, Bingo: 61325
Choose 1 preview time for all


Ready Too, Bingo

HP Drain + 1
AR +2
OD +2
00:30:243 - add a note
01:37:808 - ^
01:40:677 - ^
01:44:329 - ^
01:44:590 - ^
01:58:547 (4) - shift to 01:58:416 and slider ends at 01:58:677 - then add a note at 01:58:808


1/4 streams like 03:21:503 - 03:23:460 aren't really necessary, it's like you're overmapping
Too many circles, you should replace quite a few of them with sliders
Rework the positions of the circles and sliders, some are too close/far

Party Time!!

OD +2
AR +2

Heart Jolter

OD +1

Easy Single

OD +1
From my Queue (: Let's go!

[Easy Single]

01:54:373 (1) - Move 2nd dot (foot) to x:40 y:152 --- it'll look better
01:56:721 (2) - Move 2nd dot to x:200 y:148 --- same reason
01:58:025 (3) - Move it 2 grid right and 1 grid down to keep spacing
02:05:329 (6) - Move to x:244 y:360 -- spacing
02:06:373 (1) - Move to x:404 y:360 -- looks better

Comments: some patterns as 03:13:156 (1,1) can be tricky, since not all beginners can do it, but it's fine (I could say don't change unless a MAT/BAT suggest it).

[Heart Jolter]

02:06:373 (2,3,4,5) - a bit jump from (4) to (5)? it seems unrankable -- at least for a non-Insane diff
03:11:069 (4,5) - move them 1 grid right

[Ready too, Bingo]

00:23:851 (8,1) - Move together to x:216 y:76, keeping the stack.

------------------------------------------------------------

That's it ^^

That's a Perfect map (:

Good luck for Ranling ^^

Att.
Topic Starter

neonat wrote: 375v4a

From my queue
I only went into detail in 1 difficulty

General
6JIB shouldn't be the source, it doesn't come from a movie, game or any of that source. If you want to put which album it is in, put it in the tags. Source should be left empty
Inconsistent Preview Times:
Easy Single: 61677
Heart Jolter: 61408
Party Time!!: 61497
Ready Too, Bingo: 61325
Choose 1 preview time for all


Ready Too, Bingo

HP Drain + 1
AR +2
OD +2
00:30:243 - add a note
01:37:808 - ^
01:40:677 - ^
01:44:329 - ^
01:44:590 - ^
01:58:547 (4) - shift to 01:58:416 and slider ends at 01:58:677 - then add a note at 01:58:808


1/4 streams like 03:21:503 - 03:23:460 aren't really necessary, it's like you're overmapping
Too many circles, you should replace quite a few of them with sliders
Rework the positions of the circles and sliders, some are too close/far

Party Time!!

OD +2
AR +2

Heart Jolter

OD +1

Easy Single

OD +1
Thank you for modding~~ ^^
Topic Starter

cFiszpan wrote: 3c5m2j

From my Queue (: Let's go!

[Easy Single]

01:54:373 (1) - Move 2nd dot (foot) to x:40 y:152 --- it'll look better
01:56:721 (2) - Move 2nd dot to x:200 y:148 --- same reason
01:58:025 (3) - Move it 2 grid right and 1 grid down to keep spacing
02:05:329 (6) - Move to x:244 y:360 -- spacing
02:06:373 (1) - Move to x:404 y:360 -- looks better

Comments: some patterns as 03:13:156 (1,1) can be tricky, since not all beginners can do it, but it's fine (I could say don't change unless a MAT/BAT suggest it).

[Heart Jolter]

02:06:373 (2,3,4,5) - a bit jump from (4) to (5)? it seems unrankable -- at least for a non-Insane diff
03:11:069 (4,5) - move them 1 grid right

[Ready too, Bingo]

00:23:851 (8,1) - Move together to x:216 y:76, keeping the stack.

------------------------------------------------------------

That's it ^^

That's a Perfect map (:

Good luck for Ranling ^^

Att.
Thanks for the mod :)
Hi from Moe Moe Russian Modding Room

[General]

Video should have format AVI, now it's not work~

Plz make combo colors identical on all diffs~

Kiai times and countdowns should be identical on all diffs >.<

Plz make resnap notes on all diffs, it's unsnaped now.

• I very recoment make identical break times on all diffs~

• Honestly need remap all diffs, I give you some suggestion for improvement map~

[Ready too, Bingo?]

• Plz check all spacing. If you use stream make identical distance between notes 00:27:373 - http://puu.sh/2lkP8 e.t.c on all diff~ use distance snap for this~
• NC. Better put nc on every downbeat, It will be looks consistency and better follow for music.
• Slidervelocity 2.5 will be muck better for this bpm and rhythm of the song.
• I very recomment don't use sliders with more 2 repeats~ It's very very comfused and player can miss in this place. It's not good, plz change it on all diff/
• 00:31:547 - this momment unrankable bcz this note not visible and it's impossible for play~

[Party Time!!]

• Slidervelocity 2.0
• The same with spasing. Very different on all map and it's very hard to read.
• The same with NC, put on every downbeat
• All sliders with 2 and more repeats better replace on 2 sliders or notes, It will be more readable and pleasant to play.
• OD, HP, AR +1
• Plz try not make overlaps, it looks very ugly and can confused players.

[Heart Jolter]

• Slidervelocity 1.5
• The same with NC
• The same with spacing.
• The same with sliders with 2 and more repeats.
• And again ugly overlaps >.<

[Easy Single]

• Here better put NC on every second downbeat.
• Plz remake all overlaps as this 00:36:634 and etc. It cal will be confused beginners.
• And in some place you have different spacing check it on all diff plz. On easy all spasing should be identical.

In general hitsounds looks normaly~ It's only general things what you should fix, here need moreee work. Good luck~
Topic Starter

Katty Pie wrote: 5p4938

Hi from Moe Moe Russian Modding Room

[General]

Video should have format AVI, now it's not work~

Plz make combo colors identical on all diffs~

Kiai times and countdowns should be identical on all diffs >.<

Plz make resnap notes on all diffs, it's unsnaped now.

• I very recoment make identical break times on all diffs~

• Honestly need remap all diffs, I give you some suggestion for improvement map~

[Ready too, Bingo?]

• Plz check all spacing. If you use stream make identical distance between notes 00:27:373 - http://puu.sh/2lkP8 e.t.c on all diff~ use distance snap for this~
• NC. Better put nc on every downbeat, It will be looks consistency and better follow for music.
• Slidervelocity 2.5 will be muck better for this bpm and rhythm of the song.
• I very recomment don't use sliders with more 2 repeats~ It's very very comfused and player can miss in this place. It's not good, plz change it on all diff/
• 00:31:547 - this momment unrankable bcz this note not visible and it's impossible for play~

[Party Time!!]

• Slidervelocity 2.0
• The same with spasing. Very different on all map and it's very hard to read.
• The same with NC, put on every downbeat
• All sliders with 2 and more repeats better replace on 2 sliders or notes, It will be more readable and pleasant to play.
• OD, HP, AR +1
• Plz try not make overlaps, it looks very ugly and can confused players.

[Heart Jolter]

• Slidervelocity 1.5
• The same with NC
• The same with spacing.
• The same with sliders with 2 and more repeats.
• And again ugly overlaps >.<

[Easy Single]

• Here better put NC on every second downbeat.
• Plz remake all overlaps as this 00:36:634 and etc. It cal will be confused beginners.
• And in some place you have different spacing check it on all diff plz. On easy all spasing should be identical.

In general hitsounds looks normaly~ It's only general things what you should fix, here need moreee work. Good luck~
Thanks for the... advice... I'll remap them all o.o
Hi! from my modding queue! :)

EASY SINGLE

00:32:460 (1) - fix spacing, in easy diff is very important
01:01:677 (1) - try not to make this touch the previous slider
01:13:677 (1,2,3) - ^
01:32:982 (1) - make this spinner finish at 01:35:069 -
01:46:025 (5) - make this whit the same curve as the next slider
03:30:895 (3,4,5) - try to avoid this, because in the rest of the map you never did this, so delete the second note
I suggest also to recheck all the spacing in this map, I found hard to undertand what spacing did you used. recheck it also in other diffs, just to be sure :)

HEART JOLTER

00:28:808 (1) - ry to avoid this, in normal diff a slider with lots of reverse can be confusing.
00:35:069 (4) - ^ try to delete the last reverse and add a note at 00:36:634 -
01:47:590 (1,2,3,4) - these notes are confusing, because some of them end in a blue thick, so, try to replace it with a slider, so, it would be more easy to read.
02:23:069 - why don't make a spinner here?

PARTY TIME!!

01:40:286 (5,6) - move them one grid down
01:57:503 - why don't add a note here? I feel empty

that's all. the map is not bad, with some good correction it could also be veery good. anyway, good luck! ;)
Topic Starter

luxoDeh wrote: 5j2n3d

Hi! from my modding queue! :)

EASY SINGLE

00:32:460 (1) - fix spacing, in easy diff is very important
01:01:677 (1) - try not to make this touch the previous slider
01:13:677 (1,2,3) - ^
01:32:982 (1) - make this spinner finish at 01:35:069 -
01:46:025 (5) - make this whit the same curve as the next slider
03:30:895 (3,4,5) - try to avoid this, because in the rest of the map you never did this, so delete the second note
I suggest also to recheck all the spacing in this map, I found hard to undertand what spacing did you used. recheck it also in other diffs, just to be sure :)

HEART JOLTER

00:28:808 (1) - ry to avoid this, in normal diff a slider with lots of reverse can be confusing.
00:35:069 (4) - ^ try to delete the last reverse and add a note at 00:36:634 -
01:47:590 (1,2,3,4) - these notes are confusing, because some of them end in a blue thick, so, try to replace it with a slider, so, it would be more easy to read.
02:23:069 - why don't make a spinner here?

PARTY TIME!!

01:40:286 (5,6) - move them one grid down
01:57:503 - why don't add a note here? I feel empty

that's all. the map is not bad, with some good correction it could also be veery good. anyway, good luck! ;)
Looks useful to me... :D Thanks~ ^^
Hi ~ request my modding queue sorry my poor mod quality & English :(

[General]
change new mp3. I recommend 192kbps.
same as all about colors.
Should change new video. this has .
Timing unsnap has many. should same all about timing point.

[Easy Single]
Should same about all notes distance. like x1.0
CS -1
00:43:416 (4) - This is unrankable factor. slider arrow hiding from number 2. should move to different place.
01:18:373 (1,2) - Change orders. it doesn't good fit. because, 01:18:373 (1) this is overlapped by 01:15:242 (1)
01:41:851 (4) - Clear at slider's ing whistle.
02:50:199 (1,2,3,4) - plz perfect stack on every slider's end.
03:31:938 (1,2,3) - This shape is not good. how about this? http://osu-ppy-sh.tvgratuite.org/ss/670536
This is code.
SPOILER
316,88,211938,6,8,L|424:112,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
476,188,212982,2,8,L|420:272,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
480,352,214025,2,0,P|420:308|288:320,1,200

[Heart Jolter]
00:32:460 (1,2,3) - How about this rhythm? If you're follow vocals, looks good to me. http://puu.sh/2nd4M
00:50:199 (3) - Following vocals. makes slider one. http://osu-ppy-sh.tvgratuite.org/ss/670561 sorry this angry BG lol
00:51:634 (6) - In normal diff, circle on the blue tick is not good. how about change slider? like this. check it out number 5 http://puu.sh/2nd9D
01:18:112 - this drain break time a little strange. I recommend delete it.
01:39:242 (1,2,3) - Same as 00:32:460 (1,2,3)
01:58:025 (1,2,3) - same as 00:51:634 (6)
02:12:634 (1) - Clear at slider's ing whistle.
02:41:851 - Same as 01:18:112
03:04:808 (6) - How about this rhythm? http://osu-ppy-sh.tvgratuite.org/ss/670567
This is code.
SPOILER
216,60,184808,2,0,L|300:72,1,75
284,132,185329,2,0,L|209:121,1,75
156,148,185851,2,0,P|184:240|236:256,1,150

[Party Time!!]
00:25:677 (6) - I recommend perfect stack on number 4. move to x:188, y:128
00:42:634 (3) - Ctrl + G
01:11:329 (6,7,8) - Suddenly jump. you should fix distance at x0.8
01:43:416 - Add 1 circle.
02:08:460 - It doesn't fit drain break time. arrange more notes. like this http://osu-ppy-sh.tvgratuite.org/ss/670580
02:59:329 - same reason.

[Ready too, Bingo?]
Argh. you should remapping this diff.
00:30:503 (1) - This circle is overmapping. should delete it. I don't hear any sound.
00:32:199 (1,2,3,4,1,2,3,4) - I recommend this rhythm. http://puu.sh/2ne71
00:35:069 (1,2,3,4,5,6,7,8) - just overmapping. I recommend this rhythm. http://puu.sh/2nefD I think, slider jump looks well. http://osu-ppy-sh.tvgratuite.org/ss/670612
00:37:416 (1,2,3,4,5,6,7,8) - Try this rhythm. http://puu.sh/2neyZ
00:40:156 (4) - Should delete. I don't hear any sound.
00:40:547 (1,2,3,4,1,2,3,4) - similarly case in 00:32:199 (1,2,3,4,1,2,3,4)
00:42:634 (1,2,3) - change slider one.
00:43:416 (1,2,3,4,5,6,7,8,9) - Overmapping. same as 00:35:069 (1,2,3,4,5,6,7,8)
00:45:243 (1,2,3,4) - change 1/2 slider. 1/4 wasn't fit well.
00:49:416 (1,2,3,4,5,6,7) - Overmapping. similar as 00:35:069 (1,2,3,4,5,6,7,8)
00:52:286 (12,13,14,15,16,17) - ^
00:53:851 (2,3,4,5,6) - Change 1/2 arrow slider. like this. http://osu-ppy-sh.tvgratuite.org/ss/670617
00:55:808 (2) - Clear this circle. I don't hear any sound.
00:56:851 (6) - ^
00:57:243 (1,2,3,4,5,6,7) - Same as 00:45:243 (1,2,3,4)
01:02:721 (1,2,3,4,5,6,7,8,1,2,3) - Every on blue tick slider or circle must delete or change.

Since this, maybe you know what I'm saying. btw good luck ! and sorry my poor English and mod quality :(
Topic Starter

scanter wrote: 476h6t

Hi ~ request my modding queue sorry my poor mod quality & English :(

[General]
change new mp3. I recommend 192kbps. o_o
same as all about colors. o_o
Should change new video. this has . o_o
Timing unsnap has many. should same all about timing point.

[Easy Single]
Should same about all notes distance. like x1.0 o_o
CS -1
00:43:416 (4) - This is unrankable factor. slider arrow hiding from number 2. should move to different place.
01:18:373 (1,2) - Change orders. it doesn't good fit. because, 01:18:373 (1) this is overlapped by 01:15:242 (1)
01:41:851 (4) - Clear at slider's ing whistle.
02:50:199 (1,2,3,4) - plz perfect stack on every slider's end.
03:31:938 (1,2,3) - This shape is not good. how about this? http://osu-ppy-sh.tvgratuite.org/ss/670536
This is code.
SPOILER
316,88,211938,6,8,L|424:112,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
476,188,212982,2,8,L|420:272,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
480,352,214025,2,0,P|420:308|288:320,1,200


[Heart Jolter]
00:32:460 (1,2,3) - How about this rhythm? If you're follow vocals, looks good to me. http://puu.sh/2nd4M
00:50:199 (3) - Following vocals. makes slider one. http://osu-ppy-sh.tvgratuite.org/ss/670561 sorry this angry BG lol✔ XD
00:51:634 (6) - In normal diff, circle on the blue tick is not good. how about change slider? like this. check it out number 5 http://puu.sh/2nd9D
01:18:112 - this drain break time a little strange. I recommend delete it.
01:39:242 (1,2,3) - Same as 00:32:460 (1,2,3)
01:58:025 (1,2,3) - same as 00:51:634 (6)
02:12:634 (1) - Clear at slider's ing whistle. o_o
02:41:851 - Same as 01:18:112
03:04:808 (6) - How about this rhythm? http://osu-ppy-sh.tvgratuite.org/ss/670567
This is code.
SPOILER
216,60,184808,2,0,L|300:72,1,75
284,132,185329,2,0,L|209:121,1,75
156,148,185851,2,0,P|184:240|236:256,1,150


[Party Time!!]
00:25:677 (6) - I recommend perfect stack on number 4. move to x:188, y:128
00:42:634 (3) - Ctrl + G
01:11:329 (6,7,8) - Suddenly jump. you should fix distance at x0.8
01:43:416 - Add 1 circle.
02:08:460 - It doesn't fit drain break time. arrange more notes. like this http://osu-ppy-sh.tvgratuite.org/ss/670580
02:59:329 - same reason.

[Ready too, Bingo?]
Argh. you should remapping this diff. T^T
00:30:503 (1) - This circle is overmapping. should delete it. I don't hear any sound.
00:32:199 (1,2,3,4,1,2,3,4) - I recommend this rhythm. http://puu.sh/2ne71
00:35:069 (1,2,3,4,5,6,7,8) - just overmapping. I recommend this rhythm. http://puu.sh/2nefD I think, slider jump looks well. http://osu-ppy-sh.tvgratuite.org/ss/670612
00:37:416 (1,2,3,4,5,6,7,8) - Try this rhythm. http://puu.sh/2neyZ
00:40:156 (4) - Should delete. I don't hear any sound.
00:40:547 (1,2,3,4,1,2,3,4) - similarly case in 00:32:199 (1,2,3,4,1,2,3,4)
00:42:634 (1,2,3) - change slider one.
00:43:416 (1,2,3,4,5,6,7,8,9) - Overmapping. same as 00:35:069 (1,2,3,4,5,6,7,8)
00:45:243 (1,2,3,4) - change 1/2 slider. 1/4 wasn't fit well. o_o
00:49:416 (1,2,3,4,5,6,7) - Overmapping. similar as 00:35:069 (1,2,3,4,5,6,7,8)
00:52:286 (12,13,14,15,16,17) - ^
00:53:851 (2,3,4,5,6) - Change 1/2 arrow slider. like this. http://osu-ppy-sh.tvgratuite.org/ss/670617
00:55:808 (2) - Clear this circle. I don't hear any sound.
00:56:851 (6) - ^
00:57:243 (1,2,3,4,5,6,7) - Same as 00:45:243 (1,2,3,4) o_o
01:02:721 (1,2,3,4,5,6,7,8,1,2,3) - Every on blue tick slider or circle must delete or change.

Since this, maybe you know what I'm saying. btw good luck ! and sorry my poor English and mod quality :(
Thanks for the mod ^^ It's okay, i can understand it well :)
[Gerenal]
THIS IS THE FIRST PRIORITY: CHANGE THE MP3, this version is the wrong
Not everyone has the same hitsounds as the default skin. to put in sounds into the song file, change sounds to custom 1&2 (I don't know about you) Oh yeah, this sounds good for the soft hitsounds. Replace the soft clap, whistle, finish with the normal clap, whistle, and finish.

[Ready to, Bingo?]
01:02:721 to 01:04:547 - Fix the triangle formations, tilt your head sideways
01:24:895 - same as above
01:18:373 to 01:19:677 - same as above
01:20:721 to 01:21:243 - same as above
01:24:895 to 01:25:416 - same as above
01:32:982 - replace all 15 combos with 1/6 sliders, half to beat per slider
02:06:373 to 02:07:677 - Fix Trangle formations, tilt head
02:14:721 to 02:16:286 - Fix Hexagon Formation
02:23:069 to 02:24:112 - Fix Triangle Formation
02:56:460 - I don't really recommend doing this, and it's the same issue as the one 4 above this comment. I don't know how val0108 got pas this one
03:18:764 - It's flying men. HALLEUJAH!!
03:21:503 - Same issue as one above this comment
03:43:677 - This is just extra sounds of the music, don't recommend considering this part "Music"

[Easy Single]
&
[Heart Jolter]
&
[Party Time!!]
Nothing much to say about this. Just to use distance snap for non-insane difficulties.

May I guest in this?
Topic Starter

-APXH wrote: 623e5

[Gerenal]
THIS IS THE FIRST PRIORITY: CHANGE THE MP3, this version is the wrong Okay.. T^T
Not everyone has the same hitsounds as the default skin. to put in sounds into the song file, change sounds to custom 1&2 (I don't know about you) Oh yeah, this sounds good for the soft hitsounds. Replace the soft clap, whistle, finish with the normal clap, whistle, and finish. o_o

[Ready to, Bingo?]
01:02:721 to 01:04:547 - Fix the triangle formations, tilt your head sideways
01:24:895 - same as above o_o
01:18:373 to 01:19:677 - same as above o_o
01:20:721 to 01:21:243 - same as above o_o
01:24:895 to 01:25:416 - same as above o_o
01:32:982 - replace all 15 combos with 1/6 sliders, half to beat per slider o_o
02:06:373 to 02:07:677 - Fix Triangle formations, tilt head o_o
02:14:721 to 02:16:286 - Fix Hexagon Formation o_o
02:23:069 to 02:24:112 - Fix Triangle Formation
02:56:460 - I don't really recommend doing this, and it's the same issue as the one 4 above this comment. I don't know how val0108 got pas this one o_o
03:18:764 - It's flying men. HALLEUJAH!! O_O
03:21:503 - Same issue as one above this comment o_o
03:43:677 - This is just extra sounds of the music, don't recommend considering this part "Music" ;~;

[Easy Single]
&
[Heart Jolter]
&
[Party Time!!]
Nothing much to say about this. Just to use distance snap for non-insane difficulties.
Thanks.. o.o

-APXH wrote: 623e5

May I guest in this?
I really want to say sorry for ignoring your post ... T.T but you can make a guest diff on this map :3

GrayKaiser82 wrote: 6c1q3g

I really want to say sorry for ignoring your post ... T.T but you can make a guest diff on this map :3
Yeah first, do you need help find the correct version?
Topic Starter

-APXH wrote: 623e5

Yeah first, do you need help find the correct version?
Yes(please?) >_<
hi~!

[General]
Ready too, Bingo's tags is not consistent with the rest of the difficulties. You can compare them~

[Ready too, Bingo?]
00:26:982 (4,8) - try avoid putting 2-repeat sliders on offbeats (red/blue ticks)
00:36:634 - I strongly recommend that you add a beat here
00:37:416 - ^same here
01:34:199 (15) - place repeat sliders like this on more solid beats like 01:34:025 - and then add those extra repeats so you fill out the empty space
01:36:112 - there's a beat here, yet you choose to make a double here
01:37:156 - ^Same as above
01:40:025 (4) - I think this fits better as an 1/2 non-repeat slider. The beat here is actually 1/6 if you listen closely.
01:44:982 (10) - I wouldn't recommend using this many repeats here. if they start on red/blue ticks, they are better off as one-repeat sliders.
02:12:373 (1,6) - sliders with repeats doesn't fit in this song when they are placed on offbeats. They play much better if they are on up/downbeats (white ticks)
02:13:416 (6,1) - a rather confusing anti-jump after a slider with 3 repeats (if you fixed previous thing, this might not be relevant then)
02:22:156 (7) - this slider should start at 02:22:025 - and only use 1 repeat. Anything more would be too confusing imo. Something like this would be pretty neat 02:45:373 (4) - move this this 1/4 forward and remove a repeat. There will be an empty space here 02:45:373 - so you better add something here~
02:49:547 (4) - ^same as I mentioned above
02:57:677 (15) - same as 01:34:199 (15) -
03:18:764 (4) - same as 02:49:547 (4) -
03:20:329 (6) - ^as above
03:21:243 - add something here, emptiness doesn't fit here
03:22:721 (15) - same as 02:57:677 (15) -

[Party Time!!]
00:35:851 (2) - I think it's better if you flip this slider so it heads for the other direction which make it much easier to read 00:38:721 (8,9) - It's actually easier to read if you know where the next object is placed. Now it's placed in the middle and makes it harder to judge that it's a 2-repeat slider
00:44:199 (2) - flip this slider as well. And why that extra repeat? I recommend that you remove it and add a hitcircle instead 01:47:982 (2,4) - the stacks you placed here are not so easy to read, mostly because it's not on a solid beat. This would be much better if it wasn't stacked at all.
03:40:286 (2) - imo, this has too many repeats

[Heart Jolter]
00:35:069 (4) - too many 1/2 repeats. For Normal difficulties, only one repeat would be recommended when using 1/2 (2 might work in few cases though)
00:43:416 (4) - ^same as above
00:52:286 (6) - reduce the repeats somehow
01:18:047 - move the break to 01:18:373 -
01:41:851 (1) - less repeats
01:43:416 - important beat skipped
01:47:590 (1,2) - even if this is intended, it still plays somewhat awkward because a downbeat was skipped.
01:50:199 (4) - reduce the repeats please
02:07:156 (3,1) - the spacing might be correct, but how you places it is also important. How about arranging it like this instead 02:12:634 (1) - really confusing, please reduce the repeats
02:25:938 (4,5) - this spacing makes no sense to me. If it were only on the sliders, it would've made more sense 02:34:547 (2,3) - higher spacing
02:41:525 - move break to 02:41:851 -
03:04:808 (6) - add a New Combo here
03:21:503 (5,6,7,8,9) - try to make a better arranging here. The stacks here just looks confusing D:
03:25:677 (3,1) - huh!? why do you have this jump? it's not really suitable for a Normal difficulty
03:31:938 (1,2,3,4,5,6) - double stacking is not very friendly imo
03:33:503 (1,2) - these slider should start on the downbeat instead (03:34:025 - ) so you'll have to remove 03:35:590 (3) -
03:39:503 (1,2) - a really uncomfortable anti-jump. try to use more spacing here 03:42:895 (2,3) - ^same as above

[Easy Single]
01:32:982 (1,1) - for the easiest difficulty, you should leave a bit more space than this
02:54:373 (1,2) - move these 3 grids left
02:55:416 (3,4) - move these 3 grids right and 1 up (if you did the above) to make the spacing more obvious and perfect symmetry.
03:13:156 (7,1) - not sure if you should do this, but at least stack it properly so it becomes much easier to read (You just have to move 03:15:243 (1) - 1 grid up)
03:04:808 (5) - Make this slider smoother. There are plenty of ways, but here's an example 03:21:503 (5) - This would fit better if it was a single slider without any repeats. and it would be less confusing too


The lack of consistent flow kinda bugged me in this mapset. But I tried to point them out for you.
Anyway, good luck with this! hope this was helpful to you
m4m~

[Easy Single]

  1. 01:15:242 (1) - strange~ change curve
  2. 02:38:721 (1) - remove NC
  3. 03:13:156 (7,1) - seem to be hard for newbie player
  4. ~03:44:721 - song over~ add note until 03:44:721
[Heart Jolter]
AR-1

  1. 00:36:634 (5) - NC
  2. 00:37:156 (1) - remove NC
  3. 00:44:982 (5,1) - same, NC and remove NC
  4. 00:47:590 (1) - remove NC
  5. 00:49:938 (3) - NC
  6. 00:51:243 (5) - parallel to 00:49:938 (3)
  7. 00:52:286 (6) - finish on 00:53:329
  8. 01:10:025 (1,2,3,4) - stacking in normal diff is hard to normal player
  9. 01:17:851 (3) - finish
  10. 01:55:416 (5) - overlap on 01:53:329 (2)
  11. 02:29:329 (2) - no repeat and over here 02:29:851
  12. 02:38:199 (4) - so much of repeatation..
  13. ~03:44:721 - song over~ add note until 03:44:721
[Party Time!]

  1. 00:25:677 (6) - overlap on 00:24:895 (4)
  2. 00:35:069 (1) - remove whistle on 00:35:329
  3. 00:35:851 (2) - ^ on 00:36:373
  4. 00:38:721 (8) - finish on 00:39:243
  5. 00:42:634 (3) - finish on tail
  6. 00:44:199 (2) - repeat only 1 plz..maybe hard to hard player~
  7. 00:43:416 (1) - remove whistle 00:43:677, 00:44:721
  8. 00:47:069 (6) - perfectly overlap plz~ (294,287)
  9. 00:49:938 (3) - Ctrl+G?
  10. 01:17:851 (7) - finish
  11. 01:41:851 (1,2) - same above
  12. 01:42:634 (2) - perfectly parrallel (2nd point 1grid down)
  13. 01:55:938 (9) - NC
  14. 01:56:721 (1) - remove NC
  15. 02:08:460 (1) - finish
  16. 02:41:329 (7) - ^
  17. 03:34:025 (7) - NC
  18. 03:35:069 (1) - remove NC
  19. 03:40:286 (2) - little boring~
[Ready too, Bingo?]
i recommend make a lot of jump
excepted this,all ok in this diff!

  1. 00:49:156 (8) - overlap on 00:47:590 (1)
  2. 00:53:329 (10) - finish
hmm...not bad~ but you need to more checking!
Topic Starter
Saten's mod

Saten wrote: 1l5e5f

hi~!

[General]
Ready too, Bingo's tags is not consistent with the rest of the difficulties. You can compare them~

[Ready too, Bingo?]
00:26:982 (4,8) - try avoid putting 2-repeat sliders on offbeats (red/blue ticks)
00:36:634 - I strongly recommend that you add a beat here
00:37:416 - ^same here
01:34:199 (15) - place repeat sliders like this on more solid beats like 01:34:025 - and then add those extra repeats so you fill out the empty space
01:36:112 - there's a beat here, yet you choose to make a double here
01:37:156 - ^Same as above
01:40:025 (4) - I think this fits better as an 1/2 non-repeat slider. The beat here is actually 1/6 if you listen closely.
01:44:982 (10) - I wouldn't recommend using this many repeats here. if they start on red/blue ticks, they are better off as one-repeat sliders.
02:12:373 (1,6) - sliders with repeats doesn't fit in this song when they are placed on offbeats. They play much better if they are on up/downbeats (white ticks)
02:13:416 (6,1) - a rather confusing anti-jump after a slider with 3 repeats (if you fixed previous thing, this might not be relevant then) o_o
02:22:156 (7) - this slider should start at 02:22:025 - and only use 1 repeat. Anything more would be too confusing imo. Something like this would be pretty neat ✔ :3 02:45:373 (4) - move this this 1/4 forward and remove a repeat. There will be an empty space here 02:45:373 - so you better add something here~
02:49:547 (4) - ^same as I mentioned above
02:57:677 (15) - same as 01:34:199 (15) -
03:18:764 (4) - same as 02:49:547 (4) -
03:20:329 (6) - ^as above
03:21:243 - add something here, emptiness doesn't fit here
03:22:721 (15) - same as 02:57:677 (15) -

[Party Time!!]
00:35:851 (2) - I think it's better if you flip this slider so it heads for the other direction which make it much easier to read ✔ :3 00:38:721 (8,9) - It's actually easier to read if you know where the next object is placed. Now it's placed in the middle and makes it harder to judge that it's a 2-repeat slider
00:44:199 (2) - flip this slider as well. And why that extra repeat? I recommend that you remove it and add a hitcircle instead ✔ :3 01:47:982 (2,4) - the stacks you placed here are not so easy to read, mostly because it's not on a solid beat. This would be much better if it wasn't stacked at all.
03:40:286 (2) - imo, this has too many repeats o_o

[Heart Jolter]
00:35:069 (4) - too many 1/2 repeats. For Normal difficulties, only one repeat would be recommended when using 1/2 (2 might work in few cases though)
00:43:416 (4) - ^same as above
00:52:286 (6) - reduce the repeats somehow
01:18:047 - move the break to 01:18:373 -
01:41:851 (1) - less repeats
01:43:416 - important beat skipped o_o
01:47:590 (1,2) - even if this is intended, it still plays somewhat awkward because a downbeat was skipped.
01:50:199 (4) - reduce the repeats please
02:07:156 (3,1) - the spacing might be correct, but how you places it is also important. How about arranging it like this instead ✔ :3 02:12:634 (1) - really confusing, please reduce the repeats
02:25:938 (4,5) - this spacing makes no sense to me. If it were only on the sliders, it would've made more sense ✔ :3 02:34:547 (2,3) - higher spacing
02:41:525 - move break to 02:41:851 -
03:04:808 (6) - add a New Combo here
03:21:503 (5,6,7,8,9) - try to make a better arranging here. The stacks here just looks confusing D:
03:25:677 (3,1) - huh!? why do you have this jump? it's not really suitable for a Normal difficulty o_o
03:31:938 (1,2,3,4,5,6) - double stacking is not very friendly imo o_o
03:33:503 (1,2) - these slider should start on the downbeat instead (03:34:025 - ) so you'll have to remove 03:35:590 (3) - :'(
03:39:503 (1,2) - a really uncomfortable anti-jump. try to use more spacing here ✔ :3 03:42:895 (2,3) - ^same as above

[Easy Single]
01:32:982 (1,1) - for the easiest difficulty, you should leave a bit more space than this
02:54:373 (1,2) - move these 3 grids left
02:55:416 (3,4) - move these 3 grids right and 1 up (if you did the above) to make the spacing more obvious and perfect symmetry.
03:13:156 (7,1) - not sure if you should do this, but at least stack it properly so it becomes much easier to read (You just have to move 03:15:243 (1) - 1 grid up)
03:04:808 (5) - Make this slider smoother. There are plenty of ways, but here's an example O.O 03:21:503 (5) - This would fit better if it was a single slider without any repeats. and it would be less confusing too


The lack of consistent flow kinda bugged me in this mapset. But I tried to point them out for you.
Anyway, good luck with this! hope this was helpful to you
Most of them are useful~ ^^ and few are useless e.e anyways.. Thanks :D


Pisces' mod

[Pisces] wrote: 5v56u

m4m~

[Easy Single]

  1. 01:15:242 (1) - strange~ change curve o_o
  2. 02:38:721 (1) - remove NC
  3. 03:13:156 (7,1) - seem to be hard for newbie player o_o
  4. ~03:44:721 - song over~ add note until 03:44:721 ._.
[Heart Jolter]
AR-1

  1. 00:36:634 (5) - NC
  2. 00:37:156 (1) - remove NC
  3. 00:44:982 (5,1) - same, NC and remove NC
  4. 00:47:590 (1) - remove NC
  5. 00:49:938 (3) - NC
  6. 00:51:243 (5) - parallel to 00:49:938 (3) o_o
  7. 00:52:286 (6) - finish on 00:53:329 o_o
  8. 01:10:025 (1,2,3,4) - stacking in normal diff is hard to normal player o_o
  9. 01:17:851 (3) - finish
  10. 01:55:416 (5) - overlap on 01:53:329 (2) o_o
  11. 02:29:329 (2) - no repeat and over here 02:29:851 o_o
  12. 02:38:199 (4) - so much of repeatation.. o_o
  13. ~03:44:721 - song over~ add note until 03:44:721 o_o
[Party Time!]

  1. 00:25:677 (6) - overlap on 00:24:895 (4) o_o
  2. 00:35:069 (1) - remove whistle on 00:35:329 :'(
  3. 00:35:851 (2) - ^ on 00:36:373 :'(
  4. 00:38:721 (8) - finish on 00:39:243
  5. 00:42:634 (3) - finish on tail
  6. 00:44:199 (2) - repeat only 1 plz..maybe hard to hard player~ o_o
  7. 00:43:416 (1) - remove whistle 00:43:677, 00:44:721 :'(
  8. 00:47:069 (6) - perfectly overlap plz~ (294,287)
  9. 00:49:938 (3) - Ctrl+G?
  10. 01:17:851 (7) - finish
  11. 01:41:851 (1,2) - same above
  12. 01:42:634 (2) - perfectly parrallel (2nd point 1grid down)
  13. 01:55:938 (9) - NC
  14. 01:56:721 (1) - remove NC
  15. 02:08:460 (1) - finish
  16. 02:41:329 (7) - ^
  17. 03:34:025 (7) - NC
  18. 03:35:069 (1) - remove NC
  19. 03:40:286 (2) - little boring~ X3
[Ready too, Bingo?]
i recommend make a lot of jump But... I love DS :'(
excepted this,all ok in this diff!

  1. 00:49:156 (8) - overlap on 00:47:590 (1) o_o
  2. 00:53:329 (10) - finish
hmm...not bad~ but you need to more checking!
Thank you for modding (^_^)
Hi! From my queue (you were late but im doing it anyway xD)

General:
1.White and black combo colors shouldn't be used :/ they do look nice with this map but I'm just informing you. The wiki says white combo colors can be blinding during and kiai time. And black circles just look funny I guess.

2. Your MP3 needs to be 128-192kbps. 192kbps is better, obviously. Yours is 122 (so close!)

3. Do you really need your name on the BG? xD

4. You have some weird volume values in the timing section.. i'm seeing 49%, 82%, 72%... they should usually be a multiple of 5.

5. I recommend changing the diff names, they seem silly to me .____.

6. Your distance is a bit whack in some places, I've noticed. Make sure you ALWAYS use correct distance spacing in Easy/Normal difficulties.

Well, that's my general mod. Nice map! Good luck!
Topic Starter

Cobra wrote: 2h4n3o

Hi! From my queue (you were late but im doing it anyway xD)

General:
1.White and black combo colors shouldn't be used :/ they do look nice with this map but I'm just informing you. The wiki says white combo colors can be blinding during and kiai time. And black circles just look funny I guess. Ohh.. How about Silver and light Yellow? will it work? :3

2. Your MP3 needs to be 128-192kbps. 192kbps is better, obviously. Yours is 122 (so close!) 192kbps is so big... i'll do 128kbps for good ;_;

3. Do you really need your name on the BG? xD oh, Please... T^T

4. You have some weird volume values in the timing section.. i'm seeing 49%, 82%, 72%... they should usually be a multiple of 5. Okay o_o

5. I recommend changing the diff names, they seem silly to me .____. I want to keep them ;^;

6. Your distance is a bit whack in some places, I've noticed. Make sure you ALWAYS use correct distance spacing in Easy/Normal difficulties. But... my hard work ;________________;

Well, that's my general mod. Nice map! Good luck!
Anyways, thanks for the General mod :3

GrayKaiser82 wrote: 6c1q3g

-APXH wrote: 623e5

Yeah first, do you need help find the correct version?
Yes(please?) >_<
Yeah don't need to be so shy. I'll get you the file by PM once I get backfrom vacation in .
GL ;) don't abandon your map !
Topic Starter

-APXH wrote: 623e5

Yeah don't need to be so shy. I'll get you the file by PM once I get back from vacation in .
Will do~ ^^

scanter wrote: 476h6t

GL ;) don't abandon your map !
Okay... I'll try to :/
Current Progess: 34.9% of the beatmap
I have also changed the colours of the combos based on the update recently.
Topic Starter

-APXH wrote: 623e5

Current Progess: 34.9% of the beatmap
I have also changed the colours of the combos based on the update recently.
Good! try not to be lazy and give me the file. I'm Impatient
How many times are you planning to change the colours of the beatmap!?!?
Current Progress: 50%!!
I'm halfway there!!
Hello,for you mod,from my queue ^^ (poor english,sorry ~!)

because your songs more than 3 mins,i choose last 2 diff to mod.



Party Time
--------------------------
SPOILER
00:32:867 (2) - +note +whistle or No hitsound
00:33:910 (4) - ^

00:41:214 (2) - ^
00:42:258 (4) - ^
00:55:823 (8) - +whistle
00:56:867 (11) - ^
00:57:910 (2) - +note
00:58:954 (4) - ^
01:17:214 (7) - ^
02:04:693 (5) - ^
02:40:693 (7) - ^
03:39:128 (9) - ^


Ready too -- Advise add 1 spinner?
--------------------------

SPOILER
01:35:475 (2,7) - +clap
01:37:562 (3,6) - ^
01:38:606 (8) - ^
03:16:954 (9) - + whistle
Topic Starter

smallboat wrote: 385o36

Hello,for you mod,from my queue ^^ (poor english,sorry ~!)

because your songs more than 3 mins,i choose last 2 diff to mod.



Party Time
--------------------------
SPOILER
00:32:867 (2) - +note +whistle or No hitsound I'll add note only
00:33:910 (4) - ^ ^

00:41:214 (2) - ^ Following vocals ;^;
00:42:258 (4) - ^ ^
00:55:823 (8) - +whistle
00:56:867 (11) - ^
00:57:910 (2) - +note following vocals... ;_;
00:58:954 (4) - ^
01:17:214 (7) - ^ I won't do that o.o
02:04:693 (5) - ^
02:40:693 (7) - ^ I won't do that too 0_0
03:39:128 (9) - ^ O_O


Ready too -- Advise add 1 spinner? No, sorry ;~;
--------------------------

SPOILER
01:35:475 (2,7) - +clap
01:37:562 (3,6) - ^
01:38:606 (8) - ^
03:16:954 (9) - + whistle No change
Thank you for modding~ ^^
Hi.
From my Modding Queue.

General 6t6a34


  • Everything seems in order.

Easy Single 2m5f3x

  1. 00:37:562 (2) - Would be nice if you move this circle a bit more to the left since it would improve spacing with 00:34:954 (4) - making things much more cleaner. (Make sure to do a spacing recheck in previous and next objects when making changes of course).
  2. 00:53:736 (1) - Pretty much the same thing as above, would be nice if this circle don't touch with 00:51:128 (3) - . Try moving it down on the grid.
  3. 01:15:127 (1) - Not something wrong, but I honestly think you could have made this slider a bit better. If you keep in mind this is the only slider you made in a v-shape, you might really want to change this here.
  4. 02:00:519 (1) - Fix spacing, it should be around 0,70x, not in 0,66x.
  5. 02:25:041 (1,2,3) - Could have give them a bit more spacing from each other, it looks kinda bad when they are close together like that, also make a spacing recheck here. (Don't mind the approach lines on the screenshots, I've only reduced the time of to get all of them together on the print).

Heart Jolter o463z

  1. 00:19:823 (1) - I wouldn't make the first object with two arrows, it looks kinda unnecessary and it ruins the flow of the song. Try splitting the slider into two others.
  2. 00:32:084 (1,2,3) - Feels a bit harsh to hit them because the change of white to red tick and the considerable time between them. You could have placed something in the white ticks to improve gameplay.
  3. 00:41:214 - Why no object here? I understand you followed the vocals, but adding something between them might improve flow, and you can clearly hear there's a beat there. The same applies for 00:42:258 - 00:49:562 - 00:57:910 - 00:58:954 - 01:17:214 - 02:04:693 - 02:05:736 - 02:11:997 - 02:40:693 - . There's no need to add in all of them of course, but this is for you take a look on how many points there are without a beat that could have been added.
  4. 01:01:041 (5) - Change whistle for clap like you did on your two next diffs for a consistency.

    03:37:301 (2,3) - I honestly think you should move them to the left, it looks pretty bad when playing here.

Party Time!! 5m7e

  1. 00:24:780 (4,6) - Would be nice if they were perfectly stacked. Which means placing both of them on the same location in the grid (x=184 y:124).
  2. 00:32:606 - Consider adding object for improving flow. The same applies for 00:33:649 - and 00:34:693 - .
  3. 00:36:519 - Also why no object here?
  4. 03:19:301 (2,3,4,5) - Would be nice if this part was consistent with your previous patterns. You've made a sudden change adding just a few circles/sliders in a part where there's no point in doing that, since the song is clearly going. I recommend taking a look here.
    Nothing much to add here.

Ready too, Bingo 4746t

  • Streams on this diff could have used a lower distance spacing.
    I couldn't find anything to poke here, good job on jumps.
Good luck there.
Here, have a star:
Topic Starter

Wolf wrote: 1h5t4o

Hi.
From my Modding Queue.

General 6t6a34


  • Everything seems in order.

Easy Single 2m5f3x

  1. 00:37:562 (2) - Would be nice if you move this circle a bit more to the left since it would improve spacing with 00:34:954 (4) - making things much more cleaner. (Make sure to do a spacing recheck in previous and next objects when making changes of course).
  2. 00:53:736 (1) - Pretty much the same thing as above, would be nice if this circle don't touch with 00:51:128 (3) - . Try moving it down on the grid.
  3. 01:15:127 (1) - Not something wrong, but I honestly think you could have made this slider a bit better. If you keep in mind this is the only slider you made in a v-shape, you might really want to change this here.
  4. 02:00:519 (1) - Fix spacing, it should be around 0,70x, not in 0,66x.
  5. 02:25:041 (1,2,3) - Could have give them a bit more spacing from each other, it looks kinda bad when they are close together like that, also make a spacing recheck here. (Don't mind the approach lines on the screenshots, I've only reduced the time of to get all of them together on the print).

Heart Jolter o463z

  1. 00:19:823 (1) - I wouldn't make the first object with two arrows, it looks kinda unnecessary and it ruins the flow of the song. Try splitting the slider into two others.
  2. 00:32:084 (1,2,3) - Feels a bit harsh to hit them because the change of white to red tick and the considerable time between them. You could have placed something in the white ticks to improve gameplay.
  3. 00:41:214 - Why no object here? I understand you followed the vocals, but adding something between them might improve flow, and you can clearly hear there's a beat there. The same applies for 00:42:258 - 00:49:562 - 00:57:910 - 00:58:954 - 01:17:214 - 02:04:693 - 02:05:736 - 02:11:997 - 02:40:693 - . There's no need to add in all of them of course, but this is for you take a look on how many points there are without a beat that could have been added. ;^;
  4. 01:01:041 (5) - Change whistle for clap like you did on your two next diffs for a consistency.

    03:37:301 (2,3) - I honestly think you should move them to the left, it looks pretty bad when playing here.

Party Time!! 5m7e

  1. 00:24:780 (4,6) - Would be nice if they were perfectly stacked. Which means placing both of them on the same location in the grid (x=184 y:124).
  2. 00:32:606 - Consider adding object for improving flow. The same applies for 00:33:649 - and 00:34:693 - .
  3. 00:36:519 - Also why no object here? Q_Q
  4. 03:19:301 (2,3,4,5) - Would be nice if this part was consistent with your previous patterns. You've made a sudden change adding just a few circles/sliders in a part where there's no point in doing that, since the song is clearly going. I recommend taking a look here.
    Nothing much to add here. :/

Ready too, Bingo 4746t

  • Streams on this diff could have used a lower distance spacing.
    I couldn't find anything to poke here, good job on jumps.
Good luck there.
Here, have a star:
Thank you for modding, and thank you again for the star~ :D
hello

Easy Single

nothing

Heart Jolter

  1. i think some parts of this diff is overmapped ( like 01:09:910 (1,2,3,4,5,6,7,1,2,3,4) - here )

02:04:171 (7) - NC
03:38:606 (6) - ^ , 03:39:388 (1) - delete NC

Party Time!!

00:35:736 (2) - little bit stacked with previous slider, try to unstack?
00:48:258 (3) - ^
00:51:649 (4,5) - ^
01:04:693 (1,2,3) - try to same rhythm with 01:06:780 (1,2,3,4,5) - this? both parts have similar music sounds
01:12:780 (1,2,3,4) - ^
01:44:606 (4) - this 2 repeat slider can cause confusing for players imo
01:57:388 (5) - stack problem
02:28:171 (1,2) - you may know here
02:33:388 (1,2,3,4,5,6,7) - since you didn't add some jumps like this part, i think you need to keep consistense here too

Ready too, Bingo

00:27:519 (6) - delete this note? don't need this
01:05:214 (4,5,6,7) - i think this square jump isn't really good, since DS is too high and doesn't fit well with song cosidering change this pattern
01:12:780 (1,2,3,4,5,6,7,8) - ^
01:33:910 (13) - NC
02:02:606 (1,2,3,4,5,6) - try this rhythm http://puu.sh/2Lo0N.jpg
02:14:606 (2,8) - stack each other perfectly
02:25:041 (1,2,3,4) - another pattern problem here
02:57:388 (13) - NC
03:14:606 - not used green line
03:22:432 (13,14) - delete these and move slider to 03:22:433 (14) - here and add 2 repeats
03:27:128 (1,2,3,4) - pattern :/
03:34:693 (1,2,3,4,5,6,7,8) - ^
03:42:258 (9) - NC 03:42:780 (1) - delete NC

Good luck~
Topic Starter

HelloSCV wrote: 4ghi

hello

Easy Single

nothing

Heart Jolter

  1. i think some parts of this diff is overmapped ( like 01:09:910 (1,2,3,4,5,6,7,1,2,3,4) - here ) ohh.. okay

02:04:171 (7) - NC
03:38:606 (6) - ^ , 03:39:388 (1) - delete NC no change ;^;

Party Time!!

00:35:736 (2) - little bit stacked with previous slider, try to unstack?
00:48:258 (3) - ^
00:51:649 (4,5) - ^
01:04:693 (1,2,3) - try to same rhythm with 01:06:780 (1,2,3,4,5) - this? both parts have similar music sounds Don't know what to do with it.. but I'll change it anyways :/
01:12:780 (1,2,3,4) - ^ ^
01:44:606 (4) - this 2 repeat slider can cause confusing for players imo
01:57:388 (5) - stack problem
02:28:171 (1,2) - you may know here
02:33:388 (1,2,3,4,5,6,7) - since you didn't add some jumps like this part, i think you need to keep consistense here too o_o

Ready too, Bingo

00:27:519 (6) - delete this note? don't need this
01:05:214 (4,5,6,7) - i think this square jump isn't really good, since DS is too high and doesn't fit well with song cosidering change this pattern okay
01:12:780 (1,2,3,4,5,6,7,8) - ^ no change ;_;
01:33:910 (13) - NC
02:02:606 (1,2,3,4,5,6) - try this rhythm http://puu.sh/2Lo0N.jpg
02:14:606 (2,8) - stack each other perfectly
02:25:041 (1,2,3,4) - another pattern problem here No change, but i have something on my head -.-
02:57:388 (13) - NC
03:14:606 - not used green line Huurrr...
03:22:432 (13,14) - delete these and move slider to 03:22:433 (14) - here and add 2 repeats
03:27:128 (1,2,3,4) - pattern :/ same as 02:25:041 (1,2,3,4) -
03:34:693 (1,2,3,4,5,6,7,8) - ^ No change ;_;
03:42:258 (9) - NC 03:42:780 (1) - delete NC

Good luck~
Thank you for modding~ ^^
Current Progess: 57.2%
Yeah, around this time of the year in America, school REALLY like to pressure their children...
Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The no-video link isn't available on the beatmap's listing...
  2. Just use claps every second and fourth white tick of a stanza on most parts of this song (verses, especially).
  3. The difficulties' names might make players confused because they can't differ which diff is Insane, Hard, or Normal.
  4. Why are the break times between difficulties different to each other? It's really recommended to make them consistent.
  5. Try offset 3158 (+25)? The objects fit with the song way better using that offset for me.
>Easy Single
  1. 00:19:823 - 00:26:606 - ...You don't need all those green (inherited) timing points there if you just want to switch between samplesets. Just keep the first two, and then use per-object sampleset (just choose a circle or part of a slider, and then choose the sampleset on the "Sampleset" dropdown menu in the left of the editor screen).
  2. 00:23:475 (4) - Whistle + finish to make the hitsound pattern here consistent (whistles every second and fourth white ticks)? Fits well with the song anyway, and you used it on Normal (and maybe harder diffs?).
  3. 00:25:562 (2) - Remove the repeat? It feels weird to end the slider at 00:26:606...
  4. 00:30:258 (5,1) - Spacing inconsistency. This is extremely not recommended on an Easy diff. I'm sure enough your default distance spacing is 0.8x...
  5. 00:32:345 (1,2,3,4) - Yep, spacing inconsistency everywhere here.
  6. 00:49:041 (1,2,3) - ^
  7. 00:53:736 (1,2,3,4,5) - They look randomly placed... Arrange them so they will form a pentagon?
  8. 00:55:823 (5,1) - Spacing inconsistency.
  9. 01:11:997 (3,2) - They slightly touch each other and that doesn't look good, IMO. Move (2) out from (3)?
  10. 01:15:128 (1) - Clap? Goes well with the song.
  11. 01:41:736 (4) - Add clap on the head of the slider (the part of the slider with the number)?
  12. 01:52:693 (2,4) - Clap?
  13. 02:28:693 (1,2) - Swap NC because (2) starts on a new stanza.
  14. 02:52:171 (3) - Clap?
  15. 02:59:475 (1) - Whistle on the head and clap on the tail (the one with the repeat)?
  16. 03:03:127 (2,4) - Clap?
  17. 03:07:823 - 03:12:519 - Add claps every second and fourth white tick? (Apply my hitsound suggestions to harder diffs too if you did them.)
>Heart Jolter
  1. 00:19:823 - 00:27:128 - Same problem about per-object sampleset and unnecessary inherited timing points as Easy. (This applies to the harder diffs too, btw.)
  2. 00:28:171 (6,1) - Swap NC.
  3. 00:34:171 (5,6,7,1,2,3,4,5) - Uh, why is the spacing really inconsistent throughout this part?
  4. 00:44:084 (7,8) - ^
  5. 00:44:867 (8,1) - Swap NC. I think it's obvious why...
  6. 00:46:432 (2,5) - What's with the sudden increase of distance spacing? It isn't allowed.
  7. 00:52:171 (4,5,1) - Spacing.
  8. 00:53:214 (5,1) - Swap NC.
  9. 00:55:301 (5,6) - Spacing.
  10. 00:58:954 (4,5) - ^
  11. 01:01:041 (7,1) - ^
  12. 01:01:562 (1,2,3) - 1/2 sliders with two repeats are generally not recommended to use as the second repeat is really often unexpected and will throw off players on any diff. I recommend you to refrain from using them. (This warning applies to any other slider like this.)
  13. 01:04:693 (1,3) - Swap NC.
  14. 01:10:954 (3,4,5) - Spacing.
  15. 01:13:041 (1,2) - ^ (Okay, I'm tired of continuing with the swap NC and spacing stuff here, so I'll just say that the spacing between every object must be consistent on Easy and Normal diffs. Also, NCs should be placed at the beginning of a stanza (that tall/big white tick), not ticks before or after it. There might be exceptions, but I'm sure enough there isn't any of it in this song. Fix the NC and spacing problems here by yourself from now on.)
  16. 01:40:954 (5,1) - (5)'s tail is partially covering (1)'s repeat. Looks weird, IMO...
  17. 02:25:041 - 02:41:736 - Uh. You're using 1.3x, 1.2x, 1.1x, 0.8x, and 0.7x DS here, if you haven't realized yet, and let me say it once again, it's not allowed for the spacing to be inconsistent like this. This is just not allowed everywhere, even on Hard and Insane diffs, because they can be extremely confusing. Just use 0.8x.
  18. 02:25:041 (1,2,3,4,5) - Four circles and a slider that is only 1/2 beats in-between... This is kinda hard for a Normal diff, IMO.
  19. 02:34:432 (2,3,4,5,6,1) - ^
  20. 02:59:475 (1,2,3,4,5) - ...Why are they suddenly spaced so small like this? They can be confusing to players considering the distance spacing you normally used.
  21. 03:07:823 (1,2,3,4,5) - ^
  22. 03:22:432 (9) - A 1/4 slider with three repeats can be somewhat unexpected, and its usage isn't recommended on a Normal diff. Just use three circles every 1/2 beats I guess?
>Party Time!!
  1. The combo pattern is really random here. You apply an NC every stanza sometimes, and then every two stanzas at the other times. Make them consistent, please.
  2. 00:20:606 (4,5) - Ctrl+G to follow the vocal better? Don't forget to rearrange them so the spacing can stay consistent.
  3. 00:25:562 (6) - Move the anchor point/node in the middle of the slider to (152,160)? The pattern here should look way better that way.
  4. 00:33:128 (4,5) - Maybe make a jump similar to 00:32:084 (1,2)?
  5. 01:10:954 (5) - You should apply NC to the object that begins a jumpy pattern like this...
  6. 01:16:693 (6,7) - Combine the circles into a slider? Feels awkward currently, especially since the time between them (2/1 beats) is pretty long.
  7. 01:46:954 (10,11) - I find this jump very unexpected because there's nothing that indicates there's supposed to be a jump here.
  8. 01:47:214 (1,2,3,4,5) - This is okay, but this is better.
  9. 02:33:388 (1,2,3,4,5,6,7,8) - This pattern looks really random... The pentagon doesn't even look like one. Sorry if that sounded rude, that's just what's in my mind. Try to make them look better at least? The flow is also kinda weird there.
  10. 02:40:171 (6,7) - Same as 01:16:693 (6,7).
>Ready too, Bingo?
  1. The combo pattern still looks patternless here...
  2. 00:23:375 (7) - Remove this circle? There's nothing that this circle follows from the song, which means it's overmapped. Overmapping is sometimes fine, but not here.
  3. 00:26:505 (2) - ^
  4. 00:29:214 - Add a circle to follow the instrument?
  5. 00:36:649 - Add a circle to follow the vocal?
  6. 01:05:239 (4) - NC because it's the beginning of a jumpy pattern?
  7. 01:21:544 (2) - Remove this because there's nothing on the song here?
  8. 01:21:780 - There isn't anything here on the song...
  9. 01:22:041 - ^
  10. 01:25:693 (2) - Remove? I think you know why...
  11. 01:25:954 - Uhm, there's nothing here.
  12. 01:26:214 - ^
  13. 01:59:606 - There's no sound to follow here on the song's music. Maybe you should make the rhythm like this...
  14. 02:03:258 - Yep, there's no sound too.
  15. 02:13:041 - Add a circle to follow the instrument?
  16. 02:13:171 (4,5) - Combine them into a slider?
  17. 02:14:084 (1) - I think players will be confused if it's partially overlapped by 02:13:562 (6). They'll think this slider is only 1/4 beats after that previous slider instead of 1/2.
  18. 02:31:693 (7) - There's nothing on the song here... Remove?
  19. 03:19:432 - ^
  20. 03:20:084 (5) - ...You're supposed to use yellow (1/8) ticks here. Feel free to leave it like what it is now, but it will sound a little off here.
  21. 03:28:432 (1,2) - Yeah, this kind of pattern might confuse players because the circle is placed near the repeat while the gap between the circle and the slider is 1/2 beats of length. A pattern like this is only usually used if the slider has two repeats instead of one. I suggest to avoid using patterns like this... (Applies to similar patterns later.)
...Okay, I'm done here. This still needs more work. A lot. But don't worry; there should be a lot of experienced mappers and modders out there willing to help you (:

Good luck on the way 8-)
Topic Starter

Hinsvar wrote: 683k34

Hi; mod here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The no-video link isn't available on the beatmap's listing... Don't know how to do that since i'm a newbie :/
  2. Just use claps every second and fourth white tick of a stanza on most parts of this song (verses, especially). Okay
  3. The difficulties' names might make players confused because they can't differ which diff is Insane, Hard, or Normal. Okay ;___;
  4. Why are the break times between difficulties different to each other? It's really recommended to make them consistent. Gonna restart all my hard work again... :/
  5. Try offset 3158 (+25)? The objects fit with the song way better using that offset for me. Well... song starts on my offset :o
>Easy Single
  1. 00:19:823 - 00:26:606 - ...You don't need all those green (inherited) timing points there if you just want to switch between samplesets. Just keep the first two, and then use per-object sampleset (just choose a circle or part of a slider, and then choose the sampleset on the "Sampleset" dropdown menu in the left of the editor screen). Hmmm... no
  2. 00:23:475 (4) - Whistle + finish to make the hitsound pattern here consistent (whistles every second and fourth white ticks)? Fits well with the song anyway, and you used it on Normal (and maybe harder diffs?). OFC in harder diffs... anyways, no change
  3. 00:25:562 (2) - Remove the repeat? It feels weird to end the slider at 00:26:606... If i remove it, i would not know what should i add :/
  4. 00:30:258 (5,1) - Spacing inconsistency. This is extremely not recommended on an Easy diff. I'm sure enough your default distance spacing is 0.8x... Okay, I'll change it
  5. 00:32:345 (1,2,3,4) - Yep, spacing inconsistency everywhere here. Afghgjhafd
  6. 00:49:041 (1,2,3) - ^ ^
  7. 00:53:736 (1,2,3,4,5) - They look randomly placed... Arrange them so they will form a pentagon? Penta. symmetry... okay!
  8. 00:55:823 (5,1) - Spacing inconsistency. o.o
  9. 01:11:997 (3,2) - They slightly touch each other and that doesn't look good, IMO. Move (2) out from (3)? okay
  10. 01:15:128 (1) - Clap? Goes well with the song. Gahh.. forgot to do that, thanks for reminding me X3
  11. 01:41:736 (4) - Add clap on the head of the slider (the part of the slider with the number)? The nanana part, no change
  12. 01:52:693 (2,4) - Clap? sorry, no change ;_;
  13. 02:28:693 (1,2) - Swap NC because (2) starts on a new stanza. NOO!! Good time sen. D:
  14. 02:52:171 (3) - Clap? nah... sorry
  15. 02:59:475 (1) - Whistle on the head and clap on the tail (the one with the repeat)? Okay
  16. 03:03:127 (2,4) - Clap? no change, sounds horrible to me:/
  17. 03:07:823 - 03:12:519 - Add claps every second and fourth white tick? (Apply my hitsound suggestions to harder diffs too if you did them.) No change, but I'll change it on other diffs.
>Heart Jolter
  1. 00:19:823 - 00:27:128 - Same problem about per-object sampleset and unnecessary inherited timing points as Easy. (This applies to the harder diffs too, btw.) Don't really know if this is useful or useless... I'll not change it anyways :/
  2. 00:28:171 (6,1) - Swap NC. Okay
  3. 00:34:171 (5,6,7,1,2,3,4,5) - Uh, why is the spacing really inconsistent throughout this part? Well, i don't know about me O_O
  4. 00:44:084 (7,8) - ^ Don't know if i'm gonna overlap these D: but i'll change it anyways
  5. 00:44:867 (8,1) - Swap NC. I think it's obvious why... okay
  6. 00:46:432 (2,5) - What's with the sudden increase of distance spacing? It isn't allowed. o_o
  7. 00:52:171 (4,5,1) - Spacing. okay
  8. 00:53:214 (5,1) - Swap NC. no change
  9. 00:55:301 (5,6) - Spacing. okay
  10. 00:58:954 (4,5) - ^ looks fine to me o.o
  11. 01:01:041 (7,1) - ^ useless, if another modder mods this, I'll change it
  12. 01:01:562 (1,2,3) - 1/2 sliders with two repeats are generally not recommended to use as the second repeat is really often unexpected and will throw off players on any diff. I recommend you to refrain from using them. (This warning applies to any other slider like this.) Well, okay... :/
  13. 01:04:693 (1,3) - Swap NC. uhhmm... no
  14. 01:10:954 (3,4,5) - Spacing. okay
  15. 01:13:041 (1,2) - ^ (Okay, I'm tired of continuing with the swap NC and spacing stuff here, so I'll just say that the spacing between every object must be consistent on Easy and Normal diffs. Also, NCs should be placed at the beginning of a stanza (that tall/big white tick), not ticks before or after it. There might be exceptions, but I'm sure enough there isn't any of it in this song. Fix the NC and spacing problems here by yourself from now on.) okay, I'll try
  16. 01:40:954 (5,1) - (5)'s tail is partially covering (1)'s repeat. Looks weird, IMO... o_o
  17. 02:25:041 - 02:41:736 - Uh. You're using 1.3x, 1.2x, 1.1x, 0.8x, and 0.7x DS here, if you haven't realized yet, and let me say it once again, it's not allowed for the spacing to be inconsistent like this. This is just not allowed everywhere, even on Hard and Insane diffs, because they can be extremely confusing. Just use 0.8x. Can somebody help me? o_o
  18. 02:25:041 (1,2,3,4,5) - Four circles and a slider that is only 1/2 beats in-between... This is kinda hard for a Normal diff, IMO. ^
  19. 02:34:432 (2,3,4,5,6,1) - ^ ^
  20. 02:59:475 (1,2,3,4,5) - ...Why are they suddenly spaced so small like this? They can be confusing to players considering the distance spacing you normally used. ;^;
  21. 03:07:823 (1,2,3,4,5) - ^ ^
  22. 03:22:432 (9) - A 1/4 slider with three repeats can be somewhat unexpected, and its usage isn't recommended on a Normal diff. Just use three circles every 1/2 beats I guess? okay
>Party Time!!
  1. The combo pattern is really random here. You apply an NC every stanza sometimes, and then every two stanzas at the other times. Make them consistent, please. Q_Q
  2. 00:20:606 (4,5) - Ctrl+G to follow the vocal better? Don't forget to rearrange them so the spacing can stay consistent. looks fine to me o.o
  3. 00:25:562 (6) - Move the anchor point/node in the middle of the slider to (152,160)? The pattern here should look way better that way. DS broke (what is this about? :O)
  4. 00:33:128 (4,5) - Maybe make a jump similar to 00:32:084 (1,2)? okay
  5. 01:10:954 (5) - You should apply NC to the object that begins a jumpy pattern like this... okay
  6. 01:16:693 (6,7) - Combine the circles into a slider? Feels awkward currently, especially since the time between them (2/1 beats) is pretty long. no change
  7. 01:46:954 (10,11) - I find this jump very unexpected because there's nothing that indicates there's supposed to be a jump here. o_o
  8. 01:47:214 (1,2,3,4,5) - This is okay, but this is better. following vocals o.o
  9. 02:33:388 (1,2,3,4,5,6,7,8) - This pattern looks really random... The pentagon doesn't even look like one. Sorry if that sounded rude, that's just what's in my mind. Try to make them look better at least? The flow is also kinda weird there. no change
  10. 02:40:171 (6,7) - Same as 01:16:693 (6,7). no change
>Ready too, Bingo?
  1. The combo pattern still looks patternless here...
  2. 00:23:375 (7) - Remove this circle? There's nothing that this circle follows from the song, which means it's overmapped. Overmapping is sometimes fine, but not here. okay ;^;
  3. 00:26:505 (2) - ^ omg, nooo
  4. 00:29:214 - Add a circle to follow the instrument? Don't know if i would overmap this, but okay
  5. 00:36:649 - Add a circle to follow the vocal? Going to be a bit insane than insane, no change
  6. 01:05:239 (4) - NC because it's the beginning of a jumpy pattern? okay
  7. 01:21:544 (2) - Remove this because there's nothing on the song here? okay :/
  8. 01:21:780 - There isn't anything here on the song... ^
  9. 01:22:041 - ^ ^
  10. 01:25:693 (2) - Remove? I think you know why... ^
  11. 01:25:954 - Uhm, there's nothing here. o_o
  12. 01:26:214 - ^ ^
  13. 01:59:606 - There's no sound to follow here on the song's music. Maybe you should make the rhythm like this... okay
  14. 02:03:258 - Yep, there's no sound too. o_o
  15. 02:13:041 - Add a circle to follow the instrument? okay
  16. 02:13:171 (4,5) - Combine them into a slider? nahh
  17. 02:14:084 (1) - I think players will be confused if it's partially overlapped by 02:13:562 (6). They'll think this slider is only 1/4 beats after that previous slider instead of 1/2. :/
  18. 02:31:693 (7) - There's nothing on the song here... Remove? no change '^'
  19. 03:19:432 - ^ okay
  20. 03:20:084 (5) - ...You're supposed to use yellow (1/8) ticks here. Feel free to leave it like what it is now, but it will sound a little off here. i don't wanna use 1/8 ;_; nevermind, no change
  21. 03:28:432 (1,2) - Yeah, this kind of pattern might confuse players because the circle is placed near the repeat while the gap between the circle and the slider is 1/2 beats of length. A pattern like this is only usually used if the slider has two repeats instead of one. I suggest to avoid using patterns like this... (Applies to similar patterns later.) okay
...Okay, I'm done here. This still needs more work. A lot. But don't worry; there should be a lot of experienced mappers and modders out there willing to help you (:

Good luck on the way 8-)
So many works to do right now... but thank you for the mod :D
Hello people.
Feel free to mod my difficulty. I finished it.
from my queue


Ready too

  1. 00:22:301 (3) - this note is not 1/4, it should be snapped to 00:22:345
  2. 00:22:954 (6) - this is similar to above, the rhythm like this http://osu-ppy-sh.tvgratuite.org/ss/819403
  3. 00:27:649 (7) - you can't hide reverse arrow, it's unrankable
  4. 01:06:519 (1) - ^
  5. 00:38:084 (1) - it looks better to place the slider here http://osu-ppy-sh.tvgratuite.org/ss/819406
  6. 00:43:301 (1,2,3) - hmm, i'd use slider speeds that gradually get faster, like 0.85x 0.9x 0.95x 1.0x
  7. 00:50:345 (3) - this is too close to (4), i suggest ctrl+G that can make this pattern nice
  8. 01:09:519 (8) - remove this? without this note it feels beter to play
  9. 01:21:388 (1) - remove clap since it had the whistle
  10. 01:25:562 (1) - ^
  11. I think this part should have a higher volume, about 45%
  12. 02:06:649 (2) - this one is pretty hard to read, suggest moving it somewhere that 1-2 and 2-3 are the same distance
  13. 03:21:128 - add note!
Origin

  1. 00:23:128 (4) - http://osu-ppy-sh.tvgratuite.org/ss/819409
  2. 00:37:041 (4,5,6) - how so big jumps..
  3. 01:01:823 (1) - http://osu-ppy-sh.tvgratuite.org/ss/819411
  4. 01:10:171 (2,3) - hmm..
  5. 01:14:084 (1) - 3/4 slider seems to fit better here http://osu-ppy-sh.tvgratuite.org/ss/819413
  6. the clap sound in the next part is too loud, about 50% is enough
  7. 01:37:562 (2,3) - hmm
  8. 01:43:823 (3,4) - this is really hard
  9. 02:40:432 (6) - o.o i think this i not good
  10. the next part 85% is too loud, too
  11. 03:21:388 (1,2,3,4,5,6,7,8) - this is too hard, plus too much claps
  12. i can see some nice patterns in your map, but it needs improvement in the basic things, like distance designs in the not-jumpy parts etc
Hard

  1. the sliders with 2 reverse arrows at the beginning is not good to play, suggest shanging to 2 normal sliders
  2. 00:33:128 (4,7) - i think you need http://osu-ppy-sh.tvgratuite.org/ss/819421
  3. 00:42:258 (4,5) - http://osu-ppy-sh.tvgratuite.org/ss/819423
  4. 00:59:475 (1,2) - look, it's too close to the slider, you should open the slider a little and place it to the normal 0.8x http://osu-ppy-sh.tvgratuite.org/ss/819426 it'd look nicer
  5. 01:11:214 (2,3,4) - not good ww
  6. 01:40:954 (7) - movedown1grid
  7. 02:33:388 (1,2,3,4,5,6,7) - this is too jumpy for a hard diff
  8. 03:26:084 (8,9,10) - this is good
  9. 03:29:475 (7,8) - you can make this like above, hmm
Normal

  1. 00:55:823 - end slider here
  2. 01:41:736 (1,2,3) - distance!
  3. 02:06:649 (2) - i don't recommend using 3/4 in normal like this; a reverse-arrow slider would be nice
  4. 02:25:041 (1,2,3,4,5,6,7,8) - distance!
  5. 02:30:258 (1) - ^
  6. 02:35:997 (5,6) - ^
  7. 03:24:258 (2) - ^
  8. 03:30:519 (3) - move up a bit
  9. I think the beginning is pretty nice, but gets worse later (lazy?)
  10. plz make sure everyting is snapped in distance, to 0.8x
i think at some point you would remap this, just take these mods above as some ideas how you can improve stuff
take time to look at other prople's good maps in edit mode, you can get more experience
i see good potential in your mapping, good luck.
rezoons
Feeling wheni played the map:
Origin: It's not very good.Some jump are cool in a map but there your whole map is a jump! All your note are a >3x jump. Checked and you'll see. Result it's not very pleasant to play. You should remap this using the distance snapping and do what you want with some jump when the music is more "intense". That's how it usually works. But it's never good to mod a diff. you're not used too. Maybe you should play more insane diff before trying to map one.
Redy too, Bingo: Well here it's the same problem as Origin but since the jump are less big and there are less of them it's not that important. And i don't know why but i kinda like it. But you used way too many 1/4. A lot of them are useless and spoil your map imo.

Since i thought Origin was too poorly mapped i won't mod it but i'll mod your hard instead.
Hard: Nothing peculiar. Maybe the map needs more pattern. At some point in the map you have several note in a row (like 00:36:519 (3,1,2,3,4,5,6,7) for example). Maybe you should try to do some pattern with them.

Mod:
[Ready too, Bingo]
  1. Shouldn't it be "Ready to Bingo"?
  2. 00:19:823 (1,2,3,4,5,6,7) - Not symmetrical.
  3. 00:51:910 (7,1) - Small overlapping which doesn't look beautiful.
  4. 01:04:693 (4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - A lot of 1/4 seems useless here. Are you sure you follow well the song?
  5. 01:08:867 (6) - NC since jump.
  6. 01:44:475 (4) - Move it to x=264 y=264 for a better symmetry for 01:43:823 (2,3,4).
  7. 01:46:432 (5) - Move it to x=348 y=232 to have a perfect parallelogram.
  8. 01:57:649 (2,3) - Not symmetrical.
  9. 02:41:997 (2,5) - Not at the same high.
  10. 02:42:519 (4,1) - ^
  11. 02:51:127 (6) - Move it to x=404 y=128 for a perfect parallelogram with 02:50:084 (1,2,3).
  12. 02:54:258 (1,3) - Not at the same high.
  13. 03:17:736 (2,3) - Not symmetrical.
  14. 03:27:128 (1,4) - ^
  15. 03:43:041 (6) - Finish?
[Hard]
  1. AR+1, definitely.
  2. 00:22:954 (1) - You're not allowed to do this with NC.
  3. 00:36:519 (3,4) - Not symmetrical.
  4. 00:54:519 (4,7) - Avoid this small overlapping.
  5. 00:58:954 (3,1) - ^
  6. 01:14:084 (5,2) - Try to stack them.
  7. 01:20:345 (7,8,9) - Move 7 to x=192 y=168 and the others as well to keep your zigzag pattern.
  8. 01:23:214 (4,6) - Not at the same high.
  9. 01:23:736 (6,7) - Overlapping not really good looking.
  10. 01:35:997 (3,5) - ^
  11. 01:48:258 (3,5) - ^
  12. 01:52:171 (2,3) - Not symmetrical.
  13. 02:34:954 (7) - Maybe you should put it at the center of the pentagon?
  14. 02:47:475 (7) - NC
  15. 03:13:301 (2,4,6,8) - Not at the same high.
  16. 03:40:171 (1,2,3,4,5,6) - You have whistles in the other diff i moded.

[CSGA]Ar3sgice wrote: 6vr

from my queue



Origin

  1. 00:23:128 (4) - http://osu-ppy-sh.tvgratuite.org/ss/819409 fixed, no circle
  2. 00:37:041 (4,5,6) - how so big jumps.. Made the jump 1/2 original
  3. 01:01:823 (1) - http://osu-ppy-sh.tvgratuite.org/ss/819411 What?
  4. 01:10:171 (2,3) - hmm..]Fixed
  5. 01:14:084 (1) - 3/4 slider seems to fit better here http://osu-ppy-sh.tvgratuite.org/ss/819413 I'll do that another time
  6. the clap sound in the next part is too loud, about 50% is enough ???
  7. 01:37:562 (2,3) - hmm Fixed, sliders are now poiting each other
  8. 01:43:823 (3,4) - this is really hard Fixed
  9. 02:40:432 (6) - o.o i think this i not good Fixed
  10. the next part 85% is too loud, too 0.o
  11. 03:21:388 (1,2,3,4,5,6,7,8) - this is too hard, plus too much claps Distance changed, claps not, they go well with the background claps in the actual song
  12. i can see some nice patterns in your map, but it needs improvement in the basic things, like distance designs in the not-jumpy parts etc

i think at some point you would remap this, just take these mods above as some ideas how you can improve stuff
take time to look at other prople's good maps in edit mode, you can get more experience
i see good potential in your mapping, good luck.
キミわっからない!!! :o (Next time, I would like some specifics why you chosen to mod my difficulty this way please. Thank you.)
Topic Starter
Ar3sgice's mod

[CSGA]Ar3sgice wrote: 6vr

from my queue


Ready too

  1. 00:22:301 (3) - this note is not 1/4, it should be snapped to 00:22:345 okay
  2. 00:22:954 (6) - this is similar to above, the rhythm like this http://osu-ppy-sh.tvgratuite.org/ss/819403 okay
  3. 00:27:649 (7) - you can't hide reverse arrow, it's unrankable okay
  4. 01:06:519 (1) - ^ I'll use Ctrl+G on this
  5. 00:38:084 (1) - it looks better to place the slider here http://osu-ppy-sh.tvgratuite.org/ss/819406 okay
  6. 00:43:301 (1,2,3) - hmm, i'd use slider speeds that gradually get faster, like 0.85x 0.9x 0.95x 1.0x I'll keep them, didn't see anything here o_o
  7. 00:50:345 (3) - this is too close to (4), i suggest ctrl+G that can make this pattern nice okay
  8. 01:09:519 (8) - remove this? without this note it feels better to play no change, following it's rhythm..
  9. 01:21:388 (1) - remove clap since it had the whistle okay
  10. 01:25:562 (1) - ^ ^
  11. I think this part should have a higher volume, about 45% okay
  12. 02:06:649 (2) - this one is pretty hard to read, suggest moving it somewhere that 1-2 and 2-3 are the same distance okay
  13. 03:21:128 - add note!no change, it would be hard for players
Hard

  1. the sliders with 2 reverse arrows at the beginning is not good to play, suggest changing to 2 normal sliders okay :/
  2. 00:33:128 (4,7) - i think you need http://osu-ppy-sh.tvgratuite.org/ss/819421 okay
  3. 00:42:258 (4,5) - http://osu-ppy-sh.tvgratuite.org/ss/819423 okay
  4. 00:59:475 (1,2) - look, it's too close to the slider, you should open the slider a little and place it to the normal 0.8x http://osu-ppy-sh.tvgratuite.org/ss/819426 it'd look nicer okay
  5. 01:11:214 (2,3,4) - not good ww o.o
  6. 01:40:954 (7) - movedown1grid okay
  7. 02:33:388 (1,2,3,4,5,6,7) - this is too jumpy for a hard diff i knew it, I'll fix this
  8. 03:26:084 (8,9,10) - this is good :3
  9. 03:29:475 (7,8) - you can make this like above, hmm okay
Normal

  1. 00:55:823 - end slider here okay
  2. 01:41:736 (1,2,3) - distance! ^
  3. 02:06:649 (2) - i don't recommend using 3/4 in normal like this; a reverse-arrow slider would be nice ^
  4. 02:25:041 (1,2,3,4,5,6,7,8) - distance! no change, it's sym. enough
  5. 02:30:258 (1) - ^ ^
  6. 02:35:997 (5,6) - ^ ^
  7. 03:24:258 (2) - ^ ^
  8. 03:30:519 (3) - move up a bit okay
  9. I think the beginning is pretty nice, but gets worse later (lazy?) Aaffffuuu, I'll remap anyways ;_; (Of course, I'm lazy :3)
  10. plz make sure everything is snapped in distance, to 0.8x


    • i think at some point you would remap this, just take these mods above as some ideas how you can improve stuff
      take time to look at other people's good maps in edit mode, you can get more experience
      i see good potential in your mapping, good luck. Thanks :D

Rz's mod

rezoons wrote: 2iqw

Feeling wheni played the map:
Origin: It's not very good.Some jump are cool in a map but there your whole map is a jump! All your note are a >3x jump. Checked and you'll see. Result it's not very pleasant to play. You should remap this using the distance snapping and do what you want with some jump when the music is more "intense". That's how it usually works. But it's never good to mod a diff. you're not used too. Maybe you should play more insane diff before trying to map one.
Ready too, Bingo: Well here it's the same problem as Origin but since the jump are less big and there are less of them it's not that important. And i don't know why but i kinda like it. But you used way too many 1/4. A lot of them are useless and spoil your map imo.

Since i thought Origin was too poorly mapped i won't mod it but i'll mod your hard instead.
Hard: Nothing peculiar. Maybe the map needs more pattern. At some point in the map you have several note in a row (like 00:36:519 (3,1,2,3,4,5,6,7) for example). Maybe you should try to do some pattern with them.

Mod:
[Ready too, Bingo]
    1. Shouldn't it be "Ready to Bingo"? Got annoyed by modders saying this... I'll change it anyways
    2. 00:19:823 (1,2,3,4,5,6,7) - Not symmetrical. okay
    3. 00:51:910 (7,1) - Small overlapping which doesn't look beautiful.eekk, okay
    4. 01:04:693 (4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - A lot of 1/4 seems useless here. Are you sure you follow well the song? Of course, following the rhythm, so no change
    5. 01:08:867 (6) - NC since jump. okay
    6. 01:44:475 (4) - Move it to x=264 y=264 for a better symmetry for 01:43:823 (2,3,4). okay
    7. 01:46:432 (5) - Move it to x=348 y=232 to have a perfect parallelogram.okay, but 01:46:171 (4) - is one grid down, but nevermind. I'll change it
    8. 01:57:649 (2,3) - Not symmetrical. okay
    9. 02:41:997 (2,5) - Not at the same high. okay
    10. 02:42:519 (4,1) - ^ ^
    11. 02:51:127 (6) - Move it to x=404 y=128 for a perfect parallelogram with 02:50:084 (1,2,3). okay
    12. 02:54:258 (1,3) - Not at the same high. okay
    13. 03:17:736 (2,3) - Not symmetrical. no change, it's sym. to me
    14. 03:27:128 (1,4) - ^ okay
    15. 03:43:041 (6) - Finish? no change, it ends quietly
    [Hard]
    1. AR+1, definitely. okay
    2. 00:22:954 (1) - You're not allowed to do this with NC. okay
    3. 00:36:519 (3,4) - Not symmetrical. okay
    4. 00:54:519 (4,7) - Avoid this small overlapping. okay
    5. 00:58:954 (3,1) - ^ ^
    6. 01:14:084 (5,2) - Try to stack them. okay
    7. 01:20:345 (7,8,9) - Move (7) to x=192 y=168 and the others as well to keep your zigzag pattern. okay
    8. 01:23:214 (4,6) - Not at the same high. okay
    9. 01:23:736 (6,7) - Overlapping not really good looking. okay
    10. 01:35:997 (3,5) - ^ ^
    11. 01:48:258 (3,5) - ^ ^
    12. 01:52:171 (2,3) - Not symmetrical. okay
    13. 02:34:954 (7) - Maybe you should put it at the center of the pentagon? no change, but I'll do something different.
    14. 02:47:475 (7) - NC okay
    15. 03:13:301 (2,4,6,8) - Not at the same high. okay
    16. 03:40:171 (1,2,3,4,5,6) - You have whistles in the other diff i modded. okay
Thank you for modding ^^

rezoons wrote: 2iqw

Feeling wheni played the map:
Origin: It's not very good.Some jump are cool in a map but there your whole map is a jump! All your note are a >3x jump. Checked and you'll see. Result it's not very pleasant to play. You should remap this using the distance snapping and do what you want with some jump when the music is more "intense". That's how it usually works. But it's never good to mod a diff. you're not used too. Maybe you should play more insane diff before trying to map one.

Since i thought Origin was too poorly mapped i won't mod it but i'll mod your hard instead.
A little insulting, and a little blunt, but I'll try to do something about the large distance.
As for playing insane maps...I'm pretty sure I've cleared Saigetsu (Midnight Moon Walker Remix) on Insane before (but in this case, it was called Lunatic due to the reference in Touhou)...Isn't that awkward...
Practically perfect :)

Hope it gets ranked.
Easy
HP2 OD2

Normal
HP4 AR5 OD5(or4?)

Hard
HP6 AR7 OD6

Origin
HP7(or8?)

Ready to Bingo
HP8 OD7

like this map, hope to rank :) and i'm a ELF www
Topic Starter

Simple_Star wrote: 474q10

Easy
HP2 OD2 HP raised by 1, not gonna change the OD

Normal
HP4 AR5 OD5(or4?) All kept, but i'll raise the OD by 1

Hard
HP6 AR7 OD6 Made OD as 4, no change on others

Origin
HP7(or8?) pffuuffuf

Ready to Bingo
HP8 OD7 Okay

like this map, hope to rank :) and i'm a ELF www Eeheheheheheh X3
Thanks S.S. ! :D
Hello Mod From My Queue

Wow SJ ^.^

General
1. Well Perhaps For High Quality Vid But Nvm

Easy
01:21:388(3) Move To x:304 y:260
02:54:258(1,2) Change It Like This? (Looks More Proper)

Normal
00:19:823(1) Move It To x:256 y:56
00:51:128(2,4) Make It Like This?

Hard
00:28:432 Move To x:280 y:316
00:34:171 Perhaps Make A Gap Of This Slider

00:41:475(3) Stack It With Hit Circle(7)
02:25:041(1,3) Change It Like This?

02:52:432 Move It To x:328 y:112 (dont forget the hit circle behind it)

Many Of Your Map Has Been Repaired And Totally Perfect
Perhaps BAT would Find More :o
Good Luck And GO RANKED
Topic Starter

Helios_Zul wrote: 62554c

Hello Mod From My Queue

Wow SJ ^.^

General
1. Well Perhaps For High Quality Vid But Nvm Deni made that for me X3

Easy
01:21:388(3) Move To x:304 y:260 Okay
02:54:258(1,2) Change It Like This? (Looks More Proper) Looks nice, but distance is bad... no change

Normal
00:19:823(1) Move It To x:256 y:56 Okay
00:51:128(2,4) Make It Like This? No change... i may break symmetry on the other side

Hard
00:28:432 Move To x:280 y:316 Okay
00:34:171 Perhaps Make A Gap Of This Slider Well... Okay

00:41:475(3) Stack It With Hit Circle(7) Okay
02:25:041(1,3) Change It Like This? Okay

02:52:432 Move It To x:328 y:112 (dont forget the hit circle behind it) No change, it's a little different on the previous side.

Many Of Your Map Has Been Repaired And Totally Perfect
Perhaps BAT would Find More :o
Good Luck And GO RANKED
Thank you for modding ~ :)
Ehhh, gomen didn't like the song so not gonna mod
Hi! From my queue~ Sorry for the late mod

[General]
- No need "super junior" in the tags because it's already in the artist
- In "Artist", it's 슈퍼주니어

[Normal]
02:56:345 (1) - Start the spinner at 02:56:084

[Hard]
00:42:258 (4) - Put it at x: 256 y: 308 so it won't touch the slider

[Ready to Bingo]
01:05:997 (4) - Remove it
01:14:345 (7) - ^
01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Something like that
01:39:388 (2) - Remove it

Good Luck and star!
Topic Starter

sheela901 wrote: 3n562

Hi! From my queue~ Sorry for the late mod

[General]
- No need "super junior" in the tags because it's already in the artist okay
- In "Artist", it's 슈퍼주니어 I will change it if another modder says this.. since i saw a ranked map known it in English.

[Normal]
02:56:345 (1) - Start the spinner at 02:56:084 I don't like adding spinners on red ticks, so no change.

[Hard]
00:42:258 (4) - Put it at x: 256 y: 308 so it won't touch the slider okay

[Ready to Bingo]
01:05:997 (4) - Remove it It would be a DS problem between (3) and (5), no change
01:14:345 (7) - ^ I would break it's sym. no change
01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Something like that Looks nice, but i prefer the current one, thanks for your effort.
01:39:388 (2) - Remove it It may be a horrible sound without this note holding a clap, no change

Good Luck and star!
Thanks sheela for mod and star ~ :)
Hey, when was the last time you updated my difficulty?
Shohei Ohtani

-APXH wrote: 623e5

Hey, when was the last time you updated my difficulty?
Wrecked.

Overall:
You may want to consider changing the gray combocolor for times like this: https://osu-ppy-sh.tvgratuite.org/ss/890516

BINGO:
00:34:954 (1,2,3,4) - This part seems more like a transitional part rather than an impact, so I think jumps this large wouldn't be fitting
00:43:301 (1,2,3,4) - ^
00:54:519 (3,4,5,6) - ^
00:59:475 (1,2,3) - You could adjust this to follow the vocals rather than the drums
01:08:345 (2,3,4,5,6,7) - Jumps seem pretty large for not having that heavy of vocals
01:29:736 (1,2) - Same as before with these kinda jumps
02:06:258 (1,2,3) - Follow vocals here
02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Things like this seem really hard to read for players, especially with having notes first instead of sliders.
Biggest issue with this diff is that there's way too many jumps. Jumps are fine, but only when they're called for, weather it be an impact in the music, or to emphasize a staccato part of the music. A lot of jumps seem to just be there for the sake of being jumps

Insane:
I'm not going to point out like every single jump that doesn't play nicely to keep this short.
00:20:084 (1) - This isn't good at all. This flows in the opposite direction that I'm both looking at and wanting to move, and the note is so silent that I won't be sure if I hit it or not.
01:17:736 (4) - NC or something to signify the change in sliderspeed
Pretty much, just to sum this up instead of making a huge mod post, it seems like your view of what an insane is is a bit strained. It's mapped hugely with jumps, a lot of which don't make sense. However, insanes can still be difficult without a huge array of jumps. The difficulty comes from within note placement as well as rhythm complexity. I'd suggest reworking this diff so it makes more sense.

Hard:
01:33:910 (11) - If you're gonna have this, have it at 1/3 to match the music
02:49:041 (10) - What does this follow in the music?
02:53:214 (9) - ^
02:57:388 (3) - Same as before
03:18:258 (1) - What does this follow in the music?
03:22:432 (7) - Same as before

Normal:
00:41:736 (3) - Pretty sure this isn't allowed in normals, and if it is, it doesn't make much sense atm since there's nothing in the music signifying that the slider should be like this
00:59:475 (1) - ^
01:14:084 (4) - ^
02:25:041 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - Seems like a lot of 1/2 to have here in comparison to the rest of the diff

Easy:
Fine, but very 1/1y, which should be avoided
Sexy, Free & Single, I'm ready to Mingle~

edit: "Ready to Bingo"? You should change it to "Ready to Mingle" instead.. o_o
Topic Starter

CDFA wrote: 6d6j4w

Overall:
You may want to consider changing the gray combocolor for times like this: https://osu-ppy-sh.tvgratuite.org/ss/890516 okay o.o

BINGO:
00:34:954 (1,2,3,4) - This part seems more like a transitional part rather than an impact, so I think jumps this large wouldn't be fitting Well.. okay, shorten a bit
00:43:301 (1,2,3,4) - ^ ^
00:54:519 (3,4,5,6) - ^ ^
00:59:475 (1,2,3) - You could adjust this to follow the vocals rather than the drums ppff, okay...
01:08:345 (2,3,4,5,6,7) - Jumps seem pretty large for not having that heavy of vocals Well, it is :3
01:29:736 (1,2) - Same as before with these kinda jumps Intentional
02:06:258 (1,2,3) - Follow vocals here okay
02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Things like this seem really hard to read for players, especially with having notes first instead of sliders. So this is not allowed? but i just saw few ranked maps having this kind of "dominant" notes.
Biggest issue with this diff is that there's way too many jumps. Jumps are fine, but only when they're called for, weather it be an impact in the music, or to emphasize a staccato part of the music. A lot of jumps seem to just be there for the sake of being jumps.

Hard:
01:33:910 (11) - If you're gonna have this, have it at 1/3 to match the music The sound seems horrible to me, not gonna change...
02:49:041 (10) - What does this follow in the music? Background music o.o
02:53:214 (9) - ^ ^
02:57:388 (3) - Same as before Again, not gonna change
03:18:258 (1) - What does this follow in the music? Again, background music.
03:22:432 (7) - Same as before NO

Normal:
00:41:736 (3) - Pretty sure this isn't allowed in normals, and if it is, it doesn't make much sense atm since there's nothing in the music signifying that the slider should be like this Well, it is allowed o.o
00:59:475 (1) - ^ ^
01:14:084 (4) - ^ ^
02:25:041 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - Seems like a lot of 1/2 to have here in comparison to the rest of the diff Following the vocals here..

Easy:
Fine, but very 1/1y, which should be avoided but i got this 03:13:041 (1) - & this 03:43:041 (4) - X3
Thanks CDFA ^^

Gabe wrote: 4i6g6f

Sexy, Free & Single, I'm ready to Mingle~

edit: "Ready to Bingo"? You should change it to "Ready to Mingle" instead.. o_o
Probably, i just heard it's lyrics saying the word Bingo. I know there are few fans calling it Mingle, but they mostly preferred "Bingo". So i'm not gonna change it. :|
Oh, I understand, but it don't make sense anyways LOL..
From queue
[Easy]
03:43:041 (4) - for new players that would look a little hard.
so very sorry that is all I could find ;w;!!!!!!!
Topic Starter

zorefire wrote: p2og

From queue
[Easy]
03:43:041 (4) - for new players that would look a little hard.
so very sorry that is all I could find ;w;!!!!!!!
Okay fixed... :3
Hey, thanks for updating my difficulty, and changing the colors for the 8th time.
SMEXI FWEE AN SINGUL AM REDY TU BINGO <3

modreq via in-game :)
SPOILER
07:58 VeeLaHee104: KAISUR
07:59 GrayKaiser82: Wuut? o.o
07:59 *VeeLaHee104 is listening to Super Junior - Sexy, Free & Single
07:59 VeeLaHee104: Y U NO RANK THIS?
08:00 GrayKaiser82: olololololo
08:00 GrayKaiser82: hard to find BATs >3<
08:00 GrayKaiser82: Ehehehehehehehe
08:00 VeeLaHee104: then go find mods, hole shet..
08:01 VeeLaHee104: especially you got Gabe. why didn't you tell him to mod it?
08:01 GrayKaiser82: NO
08:01 GrayKaiser82: He's drunk >.<
08:02 VeeLaHee104: hahah okki, nevermind that, I'll mod your map ~
08:02 VeeLaHee104: if it's perfect i'll give you stars :)
08:03 GrayKaiser82: \:D/
08:04 GrayKaiser82: btw
08:04 *GrayKaiser82 is editing Super Junior - Sexy, Free & Single [Origin]
08:04 GrayKaiser82: ^ this diff is a GD
08:05 VeeLaHee104: for whom?
08:05 GrayKaiser82: You'll find out later, i'm sure :)
08:05 GrayKaiser82: Mod in arabic
08:05 GrayKaiser82: But mod Origin in English, GDer may not understand
08:07 VeeLaHee104: okkiiii ^3^
08:07 VeeLaHee104: Gonna mod your map soon ~

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags.
[Easy]
03:23:475 (3) - Dhifi finish, 3shan kiai

  1. S3uba tam ~
[Normal]
00:44:867 (7) - Dhifi finish.
01:36:519 (3) - 1 shbaka fi ala3la
01:39:128 (1,2,3) - Dhifi Clap.
01:43:301 (6) - Dhifi finish.
02:06:258 (2,3) - Msafa Kbeer 9 Ghalat...

  1. S3uba zein, L1ken 9ayed 1/2y ...
[Hard]
02:08:345 (7) - Dhifi NC?

  1. S3uba ba3ad tam ~
[Origin]
I'll mod this in english as you requested me..
00:36:519 (1,2,3) - fix x0.4 distance spacing.
00:43:823 (1,1) - remove NC, omg...
01:27:649 (4) - 2 grid up
01:29:736 (4) - Add NC because going to another pattern
01:34:693 (8,1) - this is kinda hard, the note (1) is almost hard to read for players..
01:37:562 (2,3) - big jump there!
01:43:823 (3,4) - same like 00:36:519 (1,2,3) -
01:50:606 (1,1) - same like 00:43:823 (1,1) -
02:38:084 (2,3) - huehuehue.. overlap
02:53:214 (5) - Same like 01:29:736 (4) -
03:32:345 (3) - 4 grid left

  1. Nice difficulty, but too much jumps!! i hope it's allowed.
[Ready to Bingo]
02:06:258 (1) - Dhifi whistle.
02:08:345 (1) - Dhifi finish.

  1. Mthil Origin, L1ken alqafz1t aqal... bs S3uba zein!
Another mutual mod, Zzk-Zzk! It's already perfect :D have some stars !
:arrow: Now go find BATs and rank this before i lose my patience !!
Topic Starter

VeeLaHee104 wrote: 25oz

SMEXI FWEE AN SINGUL AM REDY TU BINGO <3

modreq via in-game :)
SPOILER
07:58 VeeLaHee104: KAISUR
07:59 GrayKaiser82: Wuut? o.o
07:59 *VeeLaHee104 is listening to Super Junior - Sexy, Free & Single
07:59 VeeLaHee104: Y U NO RANK THIS?
08:00 GrayKaiser82: olololololo
08:00 GrayKaiser82: hard to find BATs >3<
08:00 GrayKaiser82: Ehehehehehehehe
08:00 VeeLaHee104: then go find mods, hole shet..
08:01 VeeLaHee104: especially you got Gabe. why didn't you tell him to mod it?
08:01 GrayKaiser82: NO
08:01 GrayKaiser82: He's drunk >.<
08:02 VeeLaHee104: hahah okki, nevermind that, I'll mod your map ~
08:02 VeeLaHee104: if it's perfect i'll give you stars :)
08:03 GrayKaiser82: \:D/
08:04 GrayKaiser82: btw
08:04 *GrayKaiser82 is editing Super Junior - Sexy, Free & Single [Origin]
08:04 GrayKaiser82: ^ this diff is a GD
08:05 VeeLaHee104: for whom?
08:05 GrayKaiser82: You'll find out later, i'm sure :)
08:05 GrayKaiser82: Mod in arabic
08:05 GrayKaiser82: But mod Origin in English, GDer may not understand
08:07 VeeLaHee104: okkiiii ^3^
08:07 VeeLaHee104: Gonna mod your map soon ~
Eheheh X3

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags. Kay
[Easy]
03:23:475 (3) - Dhifi finish, 3shan kiai inshallah ~

  1. S3uba tam ~
[Normal]
00:44:867 (7) - Dhifi finish. Kay
01:36:519 (3) - 1 shbaka fi ala3la ^
01:39:128 (1,2,3) - Dhifi Clap. ^
01:43:301 (6) - Dhifi finish. ^
02:06:258 (2,3) - Msafa Kbeer 9 Ghalat... inzein, sh9 bha6y o.o

  1. S3uba zein, L1ken 9ayed 1/2y ...
[Hard]
02:08:345 (7) - Dhifi NC? L1, 3shan Al-break m1btkhreb.. >_<

  1. S3uba ba3ad tam ~
[Ready to Bingo]
02:06:258 (1) - Dhifi whistle. Kay
02:08:345 (1) - Dhifi finish. ^

  1. Mthil Origin, L1ken alqafz1t aqal... bs S3uba zein!
Another mutual mod, Zzk-Zzk! It's already perfect :D have some stars !
:arrow: Now go find BATs and rank this before i lose my patience !!
Shukran VeeLa <333 :D DAMMUT!! Y U GIVE STARZ?? >_< it gets harder to find mods when SP gets up :cry:

Time to find BATsu(s)... O~O
Updated
Hi~From M4M queue.

General:
~Clean :3

Easy:
~03:13:041 (1) - I think you could skip this bit, cuz the reverse slider + stack could confuse beginners.
~Nothing more.

Normal:
~01:07:823 (9) - NC.
~02:55:301 (4) - +1 reverse?

Hard:
~00:32:084 (1,2) - Swap combos.
~01:33:910 (11) - Doesn't really fit with the music.
~02:27:128 (4) - NC.
~02:43:823 (6) - ^
~02:57:388 (3) - This kind of reverse slider doesn't really feel right in the music.
~03:21:388 (6) - NC.
~03:22:432 (7) - same problem.

Origin:
~This diff is kinda weird..Many jumps dun fit and the distance spacing is also inconsistent leading to confusion.
I'm sorry I can't do a mod on this, cuz the map just doesn't feel right to me :o Furthermore, players need to hear the notes in the map and I think the volume is too soft + so many green lines. @@

Ready to Bingo:
~00:36:519 (1,2) - Triplet doesn't fit.
~01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This was sudden to me, I thought it was going to be another triplet and so on... I suggest you follow the vocal here, since that's wat u did b4.
~02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ^
~03:21:388 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ Jumps here work better.
~Pretty nice map here :D

Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3

That's all from me! Good luck! :)
Topic Starter

gideon5504 wrote: 6u115k

Hi~From M4M queue.

General:
~Clean :3

Easy:
~03:13:041 (1) - I think you could skip this bit, cuz the reverse slider + stack could confuse beginners. Well, it doesn't to others o.o
~Nothing more.

Normal:
~01:07:823 (9) - NC. okay
~02:55:301 (4) - +1 reverse? no change, giving a player's chance to prepare for the spinner.

Hard:
~00:32:084 (1,2) - Swap combos. nahh, music changes.
~01:33:910 (11) - Doesn't really fit with the music. It does o_o
~02:27:128 (4) - NC. okay
~02:43:823 (6) - ^ no change, part of the pattern.
~02:57:388 (3) - This kind of reverse slider doesn't really feel right in the music. Don't really know why you mentioned this, consisting with the bingo diff.
~03:21:388 (6) - NC.okay
~03:22:432 (7) - same problem. same like before

Ready to Bingo:
~00:36:519 (1,2) - Triplet doesn't fit. Following the vocals here.
~01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This was sudden to me, I thought it was going to be another triplet and so on... I suggest you follow the vocal here, since that's wat u did b4. nahh, following the music here is better, just gonna keep them.. for a while
~02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ^ ^
~03:21:388 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ Jumps here work better. I don't want to make more jumps here ;_;
~Pretty nice map here :D

Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3 >3<

That's all from me! Good luck! :)
A little useless, but i'll give kudos anyway. Thanks Gideon! :D


no kd for this, please!


First of all, hi!

I've looked over your map, and I have to say that there are a quite few major issues which have to be fixed first.
Let's talk about your Origin diff.

I had a look at CDFA's mod, and he was right: there are definetly too many jumps, which make no sense at all. Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this.

00:05:214 (6,7) - For example this one, why is it there? 00:03:128 (1,2) - I could agree with you on that one, because it's like the begin, but still, this one mentioned above makes it odd to play.

00:36:519 (1,2,3,4) - Next, things like this look weird, because you didn't use a certain distance snap, which you should in cases like this, just for readability.

By the way, all silenced slider starts are unrankable.

00:36:519 (1,2,3,4,1,2,3,4) - You used jumps all over the way, so how is a player supposed to get this 1/4 jump? The 1/4 thing sounds a bit weird as well, first of all because it's silenced, and secondly because it doesn't
really fit the background.

01:49:041 (10,11,12,13) - If you listen a bit more closely, you can hear that the background is quite quiet here, and you should give the lyrics the prioirty here, but that's up to you of course.

02:00:258 (2,3,4) - The using of different DS types with streams is also not really recommendable, it makes everything unconfortable to play, because the player has to think all the time whether its 1/2 or 1/4.

But of course there are good parts as well. For example 02:08:345 (1,2,3,4) - , this really flowed nice! You should use jumps like this more often, they're great.

The Ready to Bingo has quite the same issues, although the jumps has a symmetry pattern here, which helps to make it more readable again. I would reduce some forced symmetry jumps though, because they just let the player think: why is a jump here? :c

Easy, Normal and Hard look good though! I really like that special hitsound too.

So, what I basically suggest is go over your Insanes again and rework most of it's parts, to make it more consistent and more fun to play, by help of using the things mentioned above. So for now that's the main advice for you, if you need some further help with patterns, or the jumps, don't hesitate to ask one of the QAT-, we'd be all glad to help you!~
Topic Starter
Oookay, that helps alot :lol: Thanks Irreversible! C:

Reworking...

gideon5504 wrote: 6u115k

Hi~From M4M queue.

General:
~Clean :3


Origin:
~This diff is kinda weird..Many jumps dun fit and the distance spacing is also inconsistent leading to confusion.
I'm sorry I can't do a mod on this, cuz the map just doesn't feel right to me :o Furthermore, players need to hear the notes in the map and I think the volume is too soft + so many green lines. @@


Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3

That's all from me! Good luck! :)
I did this on purpose. Since the song is a bit slow, the jumps make up for the difficulty.

VeeLaHee104 wrote: 25oz

SMEXI FWEE AN SINGUL AM REDY TU BINGO <3

modreq via in-game :)
SPOILER
07:58 VeeLaHee104: KAISUR
07:59 GrayKaiser82: Wuut? o.o
07:59 *VeeLaHee104 is listening to Super Junior - Sexy, Free & Single
07:59 VeeLaHee104: Y U NO RANK THIS?
08:00 GrayKaiser82: olololololo
08:00 GrayKaiser82: hard to find BATs >3<
08:00 GrayKaiser82: Ehehehehehehehe
08:00 VeeLaHee104: then go find mods, hole shet..
08:01 VeeLaHee104: especially you got Gabe. why didn't you tell him to mod it?
08:01 GrayKaiser82: NO
08:01 GrayKaiser82: He's drunk >.<
08:02 VeeLaHee104: hahah okki, nevermind that, I'll mod your map ~
08:02 VeeLaHee104: if it's perfect i'll give you stars :)
08:03 GrayKaiser82: \:D/
08:04 GrayKaiser82: btw
08:04 *GrayKaiser82 is editing Super Junior - Sexy, Free & Single [Origin]
08:04 GrayKaiser82: ^ this diff is a GD
08:05 VeeLaHee104: for whom?
08:05 GrayKaiser82: You'll find out later, i'm sure :)
08:05 GrayKaiser82: Mod in arabic
08:05 GrayKaiser82: But mod Origin in English, GDer may not understand
08:07 VeeLaHee104: okkiiii ^3^
08:07 VeeLaHee104: Gonna mod your map soon ~

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags.
  1. S3uba ba3ad tam ~
What does this mean?
[Origin]
I'll mod this in english as you requested me.. Thanks.
00:36:519 (1,2,3) - fix x0.4 distance spacing. Spaced out the combos
00:43:823 (1,1) - remove NC, omg... Is it that annoying? I'll see what the XATs say
01:27:649 (4) - 2 grid up Thank you
01:29:736 (4) - Add NC because going to another pattern You're right.
01:34:693 (8,1) - this is kinda hard, the note (1) is almost hard to read for players.. Moved it down
01:37:562 (2,3) - big jump there! I'm perfectly capable of reaching it.
01:43:823 (3,4) - same like 00:36:519 (1,2,3) - Spaced out
01:50:606 (1,1) - same like 00:43:823 (1,1) - Space out
02:38:084 (2,3) - huehuehue.. overlap What do you mean?
02:53:214 (5) - Same like 01:29:736 (4) - Thank you
03:32:345 (3) - 4 grid left Deh OK

  1. Nice difficulty, but too much jumps!! i hope it's allowed.

  1. Mthil Origin, L1ken alqafz1t aqal... bs S3uba zein!
Another mutual mod, Zzk-Zzk! It's already perfect :D have some stars !
:arrow: Now go find BATs and rank this before i lose my patience !! But all the BATs hate me~ *w*
Ahhh...I've been outside for SOO long, I never got to the mods...Thanks~

Irreversible wrote: 4i6z36



no kd for this, please!


First of all, hi!

I've looked over your map, and I have to say that there are a quite few major issues which have to be fixed first.
Let's talk about your Origin diff. o_o

I had a look at CDFA's mod, and he was right: there are definetly too many jumps, which make no sense at all. Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this. I made it jumpy because the song was quite slow, so to make it harder, I made it up with jumps

00:05:214 (6,7) - For example this one, why is it there? 00:03:128 (1,2) - I could agree with you on that one, because it's like the begin, but still, this one mentioned above makes it odd to play. Symmetry

00:36:519 (1,2,3,4) - Next, things like this look weird, because you didn't use a certain distance snap, which you should in cases like this, just for readability. ZZZZZZZZZZZZZZZZZZZZZZZZZZ

By the way, all silenced slider starts are unrankable.I'll do something about it. I'll add some hitsounds, and ask Kaiser to ask them to the beatmap.

00:36:519 (1,2,3,4,1,2,3,4) - You used jumps all over the way, so how is a player supposed to get this 1/4 jump? The 1/4 thing sounds a bit weird as well, first of all because it's silenced, and secondly because it doesn't really fit the background. When I was originally doing this part, I was listening to the little electronic sounds effects in the background

01:49:041 (10,11,12,13) - If you listen a bit more closely, you can hear that the background is quite quiet here, and you should give the lyrics the prioirty here, but that's up to you of course. OK

02:00:258 (2,3,4) - The using of different DS types with streams is also not really recommendable, it makes everything unconfortable to play, because the player has to think all the time whether its 1/2 or 1/4. I was in a rush...I'll do something

But of course there are good parts as well. For example 02:08:345 (1,2,3,4) - , this really flowed nice! You should use jumps like this more often, they're great. For me to do that, Super Junior would have to DRRAAAAAAGG out their words for it to work (In my case)

So, what I basically suggest is go over your Insanes again and rework most of it's parts, to make it more consistent and more fun to play, by help of using the things mentioned above. So for now that's the main advice for you, if you need some further help with patterns, or the jumps, don't hesitate to ask one of the QAT-, we'd be all glad to help you!~
Why do I feel so....HATED?
Topic Starter

-APXH wrote: 623e5

VeeLaHee104 wrote: 25oz

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags.
  1. S3uba ba3ad tam ~
What does this mean?
She's just asking if Origin is truly a GD, added your name on Tags already.

Anyways, Updated

GrayKaiser82 wrote: 6c1q3g

She's just asking if Origin is truly a GD, added your name on Tags already.

Anyways, Updated
1. Why would she ask if it was a GD? The name of the difficulty doesn't fit in with the rest of the group -_-;;;
2. Did you include my hitsounds?
Topic Starter

-APXH wrote: 623e5

1. Why would she ask if it was a GD? The name of the difficulty doesn't fit in with the rest of the group -_-;;;
2. Did you include my hitsounds?
Yep, added them while updating. A bunch of custom hitsounds there.. heh o3o''

gideon5504 wrote: 6u115k

Hi~From M4M queue.

General:
~Clean :3

Origin:
~This diff is kinda weird..Many jumps dun fit and the distance spacing is also inconsistent leading to confusion.
I'm sorry I can't do a mod on this, cuz the map just doesn't feel right to me :o Furthermore, players need to hear the notes in the map and I think the volume is too soft + so many green lines. @@ I'm doing something about the hitsounds. The soft-hitnormal sound file is a small kick (drums). As for the jumps, the song is slow, and I hate it when people use DT on a good song. And for the green lines, too late~

Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3

That's all from me! Good luck! :)
Hey, from my "non-japanese" Queue!

General

- The combos are not really bright and don't have much contrast with the video. Consider making them a little brighter.

Easy

01:17:214 - You should add a circle or a 1/1 slider here, this place is very empty due to an element missing. It's also an important beat you missed. You really should put an element here.
01:51:649 (1,2,3,4,5,6) - Quiet a few circles in a row. It's not an issue but for beginners this might get a little exhausting to play these in a row. Maybe add a slider in between to spice it.
02:07:301 (1) - Remove NC, not needed here.
02:11:997 (5,1) - Stacking is not good in an Easy difficultie. It can confuse beginners due to them only just started learning how to play. The patterns should be in a row and simple movments.
02:14:606 (3,1) - Spacing is changing here, you need to fix this.
02:22:954 (1,1) - There needs to be a 1/1 break between spinnerend and sliderstart. Beginners need time to prepare for next elements and need this space.
02:39:128 (2,3) - Spacing difference again. Fix this please. This can get quiet confusing even if its tiny for the beginners.
03:13:041 (1) - This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Make a spinner or else but this is not good.
03:26:606 (1,2) - NC should be on the 2 slider and not on the short one.
03:31:823 (1,2) - Spacing difference again.
03:43:041 - Since you map to the vocal you should let the map end here, saying this for all difficulties.

Normal

00:35:475 (2) - jericho2442 told me about those slow down sliders, they are neither allowed nor rankable nowadays. Please remove them and make something else instead.
00:58:432 (2,3) - The 3 is 0,3x spacing too far away from the 2. You need to make normal spacing here, don't break if because of symmetry.
01:17:736 (3) - Spacing issue, needs to be further away.
01:58:954 (4,5) - Unstack these, it's not clearly visible. The circle is very hidden. Also since you stacked this before 01:58:432 (3,4) - this might be played as a 1/1 as well instead 1/2
02:06:258 (2,3) - First, the spacing is wrong and needs to be fixed. Second, 02:05:736 (1,2,3,4,1,2,3) - this is a very long pattern and tough to play as well because its very close toghether. You need to remove a few circles or make a longer slider. It's a pattern which is used more in Hards.
02:20:345 (1,2) - I don't really think this is suiting your previous vocal mapping. The 1/2 slider start 02:21:128 - doesn't relate to vocals and the vocal starts here 02:21:388 - . You should move the 1/1 slider to here 02:21:388 - .
02:26:867 (6,7) - Spacing difference, fix this please.
02:45:910 (1,2,3,4,5,6,7,8,1,2,3,4,1) - That's again a very long snake and so clustered. Maybe you should delete a circle to make it less long.
03:22:432 (4) - Like on Easy. This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Also, the sliderstream doesn't releate to anything in the music either. It actually a 1/8 stream.
03:42:519 (5,6) - Unstack this please, the note is a little hidden and it doesn't make a good ending.

Hard


00:40:432 (1,2) - First you have this jump, which is only done for symmetry, and then you have the same spacing but not same playment 00:42:519 (5,1) - on this. You need to move the 1 circle further away or it might be considered as jump as well.
01:08:606 - I think this will play better if you move the cirvle up. http://osu-ppy-sh.tvgratuite.org/ss/1058715
01:30:780 (1,2,3,4,5,6,7,8,9) - This is really confusing to play. 01:31:301 (3,5) - This is the same spacing than the normal 1/2 spacing. You better rotate these parts 01:30:780 (1,2,3,4) - so its better to play and more visible how to play. Like this for example http://osu-ppy-sh.tvgratuite.org/ss/1058724
02:08:084 (6,1) - Wrong spacing again. Fix this.
02:10:693 (2,3,4,5,6) - These are way to many stacks and is confusing in gameplay. You need to spread this a little more so its better to play. 02:09:910 (1,3,5) - Since they are below the slider they are also hard to read.
02:14:345 (1,2,3,4,5,6,7,8,9) - Same with this. 02:19:041 (2,3,4,5,6) - Same for copy paste.

Origin

- 00:05:214 (6,7) - Spacing like this is not consistant. Its different every time and its not good to play. Its not a jump, its just a werid spacing change. The constant 1/2 rythm makes it play even more weird. These spacing changes are just not good and they are through the whole map. They don't make sense at all and don't relate to some kind of beat or anything in the muisc. This is really random. You need to make these consistant.
- 00:14:345 (9,10,11) - Things like such patterns are not playable and enjoyable. They are placed very random and overall it doesn't relate to the song either. There is no sound which matches this pattern.
- 00:15:128 (12,1) - This spacing is the same as this 00:15:649 (1,2) - it's pretty similar, even though the timing of the notes is different. This doesn't make sense at all and is very confusing.

This difficultie is lack of spacing and general rythm relating to the song. Either fix this up, remap it or delete the difficultie but this is just a mess.

Ready to Bingo


- This is obviously an Insane and shouldn't have such a weird name.

00:20:606 (4) - If you move this a little lower you wouldn't of break your consistant spacing.
00:27:128 (3) - This is copy pasted and done for symmetry but the spacing is wrong overall. The actuall problem is this slider 00:26:867 - Since its ending at the bottom of the screen. I suggest you to 00:26:345 (2) - make only a single slider here and add a circle 00:26:867 - here so you don't break your spacing.
00:30:780 (3,4) - Again, compared with this spacing 00:31:041 (4,5) - it doesn't fit. It should be consistant and again, it's the same rythm but spacing is different which is confusing and doesn't play well.
00:34:432 (6,7) - This obviously needs to be further away, since its too close. 00:33:388 (4,5) - You have this spacing and then you make that 00:34:432 (6,7) - . It's clustered and not good to play. Move 00:34:954 (7) - this further away so its actually playable.
00:39:780 (6) - Rythmwise, there is no beat, melody or something relating to that, so please remove it.
00:39:910 (7,8,1) - Same problem like on the Origin difficultie. Spacing like this is not consistant. Its different every time and its not good to play. Its not a jump, its just a werid spacing change. The constant 1/2 rythm makes it play even more weird. These spacing changes are just not good and they are through the whole map. They don't make sense at all and don't relate to some kind of beat or anything in the muisc. This is really random. You need to make these consistant.
00:43:301 (7) - Same as 00:34:432 (6,7) -

I think this is ongoing through the map, you need to be aware of those things before you make pattern. I really recommend you to fix this up in the whole difficultie. The map has potential but it's clearly not ready yet. Overall you made a good first map though.

Good luck with further mapping (:
Topic Starter

BounceBabe wrote: 5w6

Hey, from my "non-japanese" Queue!

General

- The combos are not really bright and don't have much contrast with the video. Consider making them a little brighter. okay

Easy

01:17:214 - You should add a circle or a 1/1 slider here, this place is very empty due to an element missing. It's also an important beat you missed. You really should put an element here. okay
01:51:649 (1,2,3,4,5,6) - Quiet a few circles in a row. It's not an issue but for beginners this might get a little exhausting to play these in a row. Maybe add a slider in between to spice it. hmm.. okay
02:07:301 (1) - Remove NC, not needed here. forgot to remove that while remapping this before, fixed
02:11:997 (5,1) - Stacking is not good in an Easy difficultie. It can confuse beginners due to them only just started learning how to play. The patterns should be in a row and simple movments. okay
02:14:606 (3,1) - Spacing is changing here, you need to fix this. Symmetry, but nevermind.. fixed
02:22:954 (1,1) - There needs to be a 1/1 break between spinnerend and sliderstart. Beginners need time to prepare for next elements and need this space. I'll consider with it, if other modder mentions this again, i'll change it.
02:39:128 (2,3) - Spacing difference again. Fix this please. This can get quiet confusing even if its tiny for the beginners. okay
03:13:041 (1) - This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Make a spinner or else but this is not good. spinner doesn't make sense in this part of music, but i'll remove it anyway
03:26:606 (1,2) - NC should be on the 2 slider and not on the short one. swapped them
03:31:823 (1,2) - Spacing difference again. okay
03:43:041 - Since you map to the vocal you should let the map end here, saying this for all difficulties. I've did that once, but i discovered that 1/2 would be hard for beginners to read, so no change

Normal

00:35:475 (2) - jericho2442 told me about those slow down sliders, they are neither allowed nor rankable nowadays. Please remove them and make something else instead. well, okay
00:58:432 (2,3) - The 3 is 0,3x spacing too far away from the 2. You need to make normal spacing here, don't break if because of symmetry. made 0.8x spacing
01:17:736 (3) - Spacing issue, needs to be further away. okay
01:58:954 (4,5) - Unstack these, it's not clearly visible. The circle is very hidden. Also since you stacked this before 01:58:432 (3,4) - this might be played as a 1/1 as well instead 1/2 okay
02:06:258 (2,3) - First, the spacing is wrong and needs to be fixed. Second, 02:05:736 (1,2,3,4,1,2,3) - this is a very long pattern and tough to play as well because its very close together. You need to remove a few circles or make a longer slider. It's a pattern which is used more in Hards. fixed spacing, second one changed a bit..
02:20:345 (1,2) - I don't really think this is suiting your previous vocal mapping. The 1/2 slider start 02:21:128 - doesn't relate to vocals and the vocal starts here 02:21:388 - . You should move the 1/1 slider to here 02:21:388 - . okay
02:26:867 (6,7) - Spacing difference, fix this please. using 1.0x spacing
02:45:910 (1,2,3,4,5,6,7,8,1,2,3,4,1) - That's again a very long snake and so clustered. Maybe you should delete a circle to make it less long. I think it's okay
03:22:432 (4) - Like on Easy. This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Also, the sliderstream doesn't releate to anything in the music either. It actually a 1/8 stream. changed it to 1/2 slider
03:42:519 (5,6) - Unstack this please, the note is a little hidden and it doesn't make a good ending. made the (5) slider has one repeat

Hard


00:40:432 (1,2) - First you have this jump, which is only done for symmetry, and then you have the same spacing but not same playment 00:42:519 (5,1) - on this. You need to move the 1 circle further away or it might be considered as jump as well. It looks fine to me
01:08:606 - I think this will play better if you move the circle up. http://osu-ppy-sh.tvgratuite.org/ss/1058715 distance looks bad, but i'll do it on my own way
01:30:780 (1,2,3,4,5,6,7,8,9) - This is really confusing to play. 01:31:301 (3,5) - This is the same spacing than the normal 1/2 spacing. You better rotate these parts 01:30:780 (1,2,3,4) - so its better to play and more visible how to play. Like this for example http://osu-ppy-sh.tvgratuite.org/ss/1058724 okay
02:08:084 (6,1) - Wrong spacing again. Fix this. using 1.3x spacing as a small jump
02:10:693 (2,3,4,5,6) - These are way to many stacks and is confusing in gameplay. You need to spread this a little more so its better to play. 02:09:910 (1,3,5) - Since they are below the slider they are also hard to read. but i've seen a ranked map did this, but i'll change some
02:14:345 (1,2,3,4,5,6,7,8,9) - Same with this. 02:19:041 (2,3,4,5,6) - Same for copy paste. same as above

Origin

This difficulty is lack of spacing and general rhythm relating to the song. Either fix this up, remap it or delete the difficulty but this is just a mess. Deleting this difficulty will change the future, remapping would be better 8D

Ready to Bingo


- This is obviously an Insane and shouldn't have such a weird name. ikr?

00:20:606 (4) - If you move this a little lower you wouldn't of break your consistant spacing. okay
00:27:128 (3) - This is copy pasted and done for symmetry but the spacing is wrong overall. The actual problem is this slider 00:26:867 - Since its ending at the bottom of the screen. I suggest you to 00:26:345 (2) - make only a single slider here and add a circle 00:26:867 - here so you don't break your spacing. changed a bit
00:30:780 (3,4) - Again, compared with this spacing 00:31:041 (4,5) - it doesn't fit. It should be consistant and again, it's the same rhythm but spacing is different which is confusing and doesn't play well. okay
00:34:432 (6,7) - This obviously needs to be further away, since its too close. 00:33:388 (4,5) - You have this spacing and then you make that 00:34:432 (6,7) - . It's clustered and not good to play. Move 00:34:954 (7) - this further away so its actually playable. okay
00:39:780 (6) - Rhythmwise, there is no beat, melody or something relating to that, so please remove it. okay
00:39:910 (7,8,1) - Same problem like on the Origin difficulty. Spacing like this is not consistant. Its different every time and its not good to play. Its not a jump, its just a weird spacing change. The constant 1/2 rhythm makes it play even more weird. These spacing changes are just not good and they are through the whole map. They don't make sense at all and don't relate to some kind of beat or anything in the music. This is really random. You need to make these consistant. okay, gonna use 1.3x spacing
00:43:301 (7) - Same as 00:34:432 (6,7) - okay

I think this is ongoing through the map, you need to be aware of those things before you make pattern. I really recommend you to fix this up in the whole difficulty. The map has potential but it's clearly not ready yet. Overall you made a good first map though.

Good luck with further mapping (:
Thanks, Babe! :D
10crystalmask01
Ello o3o random mod!

[Easy]
00:26:084 (3) - I suggest adding a reverse on this slider, since vocals haven't finish yet.
00:53:214 (4) - NC
02:13:562 (2,3) - Bad flow,consider re-modelling these sliders.
02:18:780 (4) - NC
02:25:041 (1) - Change clap on the head to a finish.
02:52:693 (3,1) - Needs to be blanketed better.
03:21:910 - Missing a clap here on the slider tick
03:23:997 (1,3) - Stack?

[Normal]
00:29:214 (2,4) - Stacking them will look better.
00:35:475 (2) - Try adding whistle on the reverse.
00:40:171 (4) - I don't really see the point of this slider having a twisty turn? Doesn't fit in both vocals nor the music in the background.
01:15:910 -Should have a note her to hit the 'da' note in geudael (romanized lyrics)
01:18:258 - Try this rhythm:

01:59:997 (5) - Place under 01:58:954 (4) - 's tail
02:08:084 (2) - Remove clap,it breaks the hitsound pattern.
02:21:389 (3,4) - Doesn't follow the music.

[Hard]
00:52:432 (4,5) - Should be curved,for a better blanket.
01:24:258 - You need to add a note here for the sake of consistency, not symmetry.
01:33:128 and 01:33:649 - ^ Consider re-mapping this part a bit.
02:31:823 (3) - Either make this a pointy slider, or make 02:30:258 (1,2) - curved sliders.
02:50:084 (1,4,7) - Really should move them apart, sine their tails are touching 02:51:128 (4) - 's head.

..Sorry, can't mod anything beyond this :(

Hope this helps~! ^^
Topic Starter

10crystalmask01 wrote: a2i24

Ello o3o random mod!

[Easy]
00:26:084 (3) - I suggest adding a reverse on this slider, since vocals haven't finish yet. giving the player a little rest
00:53:214 (4) - NC okay
02:13:562 (2,3) - Bad flow,consider re-modelling these sliders. it looks fine to me
02:18:780 (4) - NC okay
02:25:041 (1) - Change clap on the head to a finish. since the chorus started, clap should go first
02:52:693 (3,1) - Needs to be blanketed better. it would get worse if i do that
03:21:910 - Missing a clap here on the slider tick following the little drum on the background music
03:23:997 (1,3) - Stack? okay

[Normal]
00:29:214 (2,4) - Stacking them will look better. okay
00:35:475 (2) - Try adding whistle on the reverse. okay
00:40:171 (4) - I don't really see the point of this slider having a twisty turn? Doesn't fit in both vocals nor the music in the background. okay
01:15:910 -Should have a note her to hit the 'da' note in geudael (romanized lyrics) okay
01:18:258 - Try this rhythm: okay

01:59:997 (5) - Place under 01:58:954 (4) - 's tail but BounceBabe mentioned this, it's really hidden and hard to read for players, no change
02:08:084 (2) - Remove clap,it breaks the hitsound pattern. consisting with other diffs
02:21:389 (3,4) - Doesn't follow the music. vocal following

[Hard]
00:52:432 (4,5) - Should be curved,for a better blanket. already blanketed better.
01:24:258 - You need to add a note here for the sake of consistency, not symmetry. okay
01:33:128 and 01:33:649 - ^ Consider re-mapping this part a bit. okay
02:31:823 (3) - Either make this a pointy slider, or make 02:30:258 (1,2) - curved sliders. Gonna consider, i'll change it if another modder says this.
02:50:084 (1,4,7) - Really should move them apart, since their tails are touching 02:51:128 (4) - 's head. okay

..Sorry, can't mod anything beyond this :( It's okay, i mostly need mods on these diffs :)

Hope this helps~! ^^
Thanks, crystalmask! :D
I want this map to get ranked, so I'm modding it. >w<

[Easy]
01:52:693 -Make the slider shape like the slider on 01:54:258
02:08:867 -Whistle.
02:09:910 -^
02:18:780 -^
02:19:823 -^
02:22:954 -^
02:34:954 -Finish.
02:40:171 -Whistle.
03:25:041 -^
03:30:258 -^
[Normal]
01:20:084 -Add a note.
01:27:128 -Make the slider smaller till 01:27:649
01:27:910 -Add a note 01:28:171 Add a note under the note at 01:27:910
01:55:823 -Whistle.
01:58:954 -^
02:10:432 -^
02:19:823 -^
02:26:084 -^
02:27:128 -^
02:28:171 -^
02:29:214 -Clap.
02:31:301 -Whistle.
02:39:128 -^
02:40:171 -^
03:21:910 -^
[Hard]
00:27:128 -Change the hitsound I guess.. ?
00:34:954 -Whistle.
00:35:997 -^
00:51:128 -Actually I dunno how to say it but I honestly don't like the normal hitsound that you set (I know that you didn't understand anything. ._.'')
01:08:867 -Whistle.
01:17:475 -^
01:52:171 -^
01:53:214 -^
02:21:910 -Change it shape.
03:25:562 -Whistle.
03:43:041 -Finish.
[Origin]
00:10:693 -Remove slider.
[Ready to Bingo]
Great diff. :3
GL ~ ! ^^
Topic Starter

Lapis Aoki wrote: 3uyo

I want this map to get ranked, so I'm modding it. >w< It's great to get a mod from a person i don't know, but lives in my country 8''>

[Easy]
01:52:693 -Make the slider shape like the slider on 01:54:258 Already shaped
02:08:867 -Whistle.
02:09:910 -^
02:18:780 -^
02:19:823 -^
02:22:954 -^
02:34:954 -Finish.
02:40:171 -Whistle.
03:25:041 -^
03:30:258 -^

All hitsounds are fixed~
[Normal]
01:20:084 -Add a note. Tiring
01:27:128 -Make the slider smaller till 01:27:649 I may break the blanket's flow
01:27:910 -Add a note 01:28:171 Add a note under the note at 01:27:910 ^
01:55:823 -Whistle.
01:58:954 -^
02:10:432 -^
02:19:823 -^
02:26:084 -^
02:27:128 -^
02:28:171 -^
02:29:214 -Clap.
02:31:301 -Whistle.
02:39:128 -^
02:40:171 -^
03:21:910 -^

All hitsounds fixed~
GL ~ ! ^^
Didn't reply on the last three diffs because i'm remapping them whole. But thanks for modding the first two ~~ I'll try my best to rank it o3o

I'll update later!
Nooooo ! This map went to graveyard. ;-;
Topic Starter

Lapis Aoki wrote: 3uyo

Nooooo ! This map went to graveyard. ;-;
I must finish the uncompleted diffs first, then i'll revive it later(or soon).

Irreversible wrote: 4i6z36



no kd for this, please!


First of all, hi!
sexy babe :?

I've looked over your map, and I have to say that there are a quite few major issues which have to be fixed first.
Let's talk about your Origin diff.

I had a look at CDFA's mod, and he was right: there are definetly too many jumps, which make no sense at all. Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this.

00:05:214 (6,7) - For example this one, why is it there? 00:03:128 (1,2) - I could agree with you on that one, because it's like the begin, but still, this one mentioned above makes it odd to play.

00:36:519 (1,2,3,4) - Next, things like this look weird, because you didn't use a certain distance snap, which you should in cases like this, just for readability.

By the way, all silenced slider starts are unrankable.

00:36:519 (1,2,3,4,1,2,3,4) - You used jumps all over the way, so how is a player supposed to get this 1/4 jump? The 1/4 thing sounds a bit weird as well, first of all because it's silenced, and secondly because it doesn't
really fit the background.

01:49:041 (10,11,12,13) - If you listen a bit more closely, you can hear that the background is quite quiet here, and you should give the lyrics the prioirty here, but that's up to you of course.

02:00:258 (2,3,4) - The using of different DS types with streams is also not really recommendable, it makes everything unconfortable to play, because the player has to think all the time whether its 1/2 or 1/4.

But of course there are good parts as well. For example 02:08:345 (1,2,3,4) - , this really flowed nice! You should use jumps like this more often, they're great.

The Ready to Bingo has quite the same issues, although the jumps has a symmetry pattern here, which helps to make it more readable again. I would reduce some forced symmetry jumps though, because they just let the player think: why is a jump here? :c

Easy, Normal and Hard look good though! I really like that special hitsound too.

So, what I basically suggest is go over your Insanes again and rework most of it's parts, to make it more consistent and more fun to play, by help of using the things mentioned above. So for now that's the main advice for you, if you need some further help with patterns, or the jumps, don't hesitate to ask one of the QAT-, we'd be all glad to help you!~
Topic Starter
Back from the dead, ready for mods >_>

Gonna kill that "Runaway" BAT for not modding this D:<
The title describe me perfectly 8)
*runs
Topic Starter

Yasora wrote: 2t3d38

The title describe me perfectly 8)
*runs
Oh my... looool xD
Hi

From Mood Breaker's Queue

Insane :
I think u should lower the AR to 8
00:26:867 (8) - try to replace in somehere else because the distance to the next slider is too close
00:34:693 - try to add circle to feel the empty beat in x:256 y:160
Good luck~ 8-)
Topic Starter
I was expecting your mod would be big and pro for my Insane diff, but it turned tiny ;_; BUT USEFUL 8D

Makasih for the "nazi" issues C: will update soon~
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